summaryrefslogtreecommitdiff
path: root/src/battle/battle_2.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/battle_2.c')
-rw-r--r--src/battle/battle_2.c25
1 files changed, 8 insertions, 17 deletions
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index 095482305..6d406c5e5 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -31,13 +31,6 @@
#include "battle_move_effects.h"
#include "ewram.h"
-struct UnknownStruct6
-{
- u16 unk0[0xA0];
- u8 fillerA0[0x640];
- u16 unk780[0xA0];
-};
-
struct UnknownStruct7
{
u8 unk0;
@@ -123,8 +116,6 @@ extern void (*gBattleMainFunc)(void);
extern u8 gLeveledUpInBattle;
extern void (*gBattleBankFunc[])(void);
extern u8 gHealthboxIDs[];
-extern struct UnknownStruct6 gUnknown_03004DE0;
-//extern u16 gUnknown_03004DE0[][0xA0]; // possibly?
extern u16 gBattleTypeFlags;
extern s8 gBattleTerrain; // I'm not sure if this is supposed to be s8 or u8. Regardless, it must have the same type as the return value of BattleSetup_GetTerrain.
extern u8 gReservedSpritePaletteCount;
@@ -175,14 +166,14 @@ void InitBattle(void)
for (i = 0; i < 80; i++)
{
- gUnknown_03004DE0.unk0[i] = 0xF0;
- gUnknown_03004DE0.unk780[i] = 0xF0;
+ gUnknown_03004DE0[0][i] = 0xF0;
+ gUnknown_03004DE0[1][i] = 0xF0;
}
for (i = 80; i < 160; i++)
{
asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter
- gUnknown_03004DE0.unk0[i] = 0xFF10;
- gUnknown_03004DE0.unk780[i] = 0xFF10;
+ gUnknown_03004DE0[0][i] = 0xFF10;
+ gUnknown_03004DE0[1][i] = 0xFF10;
}
//sub_80895F8(gUnknown_081F9674.unk0, gUnknown_081F9674.unk4, gUnknown_081F9674.unk8);
sub_80895F8(gUnknown_081F9674);
@@ -1153,14 +1144,14 @@ void c2_8011A1C(void)
for (i = 0; i < 80; i++)
{
- gUnknown_03004DE0.unk0[i] = 0xF0;
- gUnknown_03004DE0.unk780[i] = 0xF0;
+ gUnknown_03004DE0[0][i] = 0xF0;
+ gUnknown_03004DE0[1][i] = 0xF0;
}
for (i = 80; i < 160; i++)
{
asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter
- gUnknown_03004DE0.unk0[i] = 0xFF10;
- gUnknown_03004DE0.unk780[i] = 0xFF10;
+ gUnknown_03004DE0[0][i] = 0xFF10;
+ gUnknown_03004DE0[1][i] = 0xFF10;
}
SetUpWindowConfig(&gWindowConfig_81E6C58);
ResetPaletteFade();