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Diffstat (limited to 'src/battle/battle_4.c')
-rw-r--r--src/battle/battle_4.c642
1 files changed, 321 insertions, 321 deletions
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index 781478cb1..e1cc515ec 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -106,7 +106,7 @@ extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u8 gActiveBattler;
extern u32 gBattleExecBuffer;
extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
+extern u16 gBattlerPartyIndexes[BATTLE_BANKS_COUNT];
extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
extern u16 gCurrentMove;
@@ -114,7 +114,7 @@ extern u8 gLastUsedAbility;
extern u16 gBattleWeather;
extern u8 gStringBank;
extern u8 gEffectBank;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gMultiHitCounter;
extern u16 gLastUsedMove[4];
extern u16 gLockedMoves[4];
@@ -132,7 +132,7 @@ extern const u8* gBattlescriptCurrInstr;
extern u8 gCurrMovePos;
extern u8 gCurrentActionFuncId;
extern u32 gHitMarker;
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern u8 gBattleCommunication[];
extern u16 gLastLandedMoves[4];
extern u16 gLastHitByType[4];
@@ -192,7 +192,7 @@ void RecordItemBattle(u8 bank, u8 holdEffect);
static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void);
static void CheckWonderGuardAndLevitate(void);
-u8 GetBankIdentity(u8 bank);
+u8 GetBattlerPosition(u8 bank);
u8 GetBankSide(u8 bank);
u8 GetBattleBank(u8 bankValue);
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def);
@@ -212,7 +212,7 @@ u8 GetSetPokedexFlag(u16 nationalNum, u8 caseID);
u16 SpeciesToNationalPokedexNum(u16 species);
u8 sub_803FC34(u8 bank);
u16 sub_803FBFC(u8 a);
-u8 GetBankByIdentity(u8 ID);
+u8 GetBattlerAtPosition(u8 ID);
void sub_8012258(u8);
//MonTryLearningNewMove teach poke a move
u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
@@ -1119,7 +1119,7 @@ static void atk00_attackcanceler(void)
&& !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
{
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
@@ -1136,7 +1136,7 @@ static void atk00_attackcanceler(void)
gHitMarker |= HITMARKER_OBEYS;
return;
default:
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
}
@@ -1178,7 +1178,7 @@ static void atk00_attackcanceler(void)
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
{
CancelMultiTurnMoves(gBankAttacker);
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 1;
@@ -1193,7 +1193,7 @@ static void atk00_attackcanceler(void)
static void JumpIfMoveFailed(u8 adder, u16 move)
{
const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
@@ -1212,7 +1212,7 @@ static void atk40_jumpifaffectedbyprotect(void)
{
if (TARGET_PROTECT_AFFECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(5, 0);
gBattleCommunication[6] = 1;
}
@@ -1227,7 +1227,7 @@ static bool8 JumpIfMoveAffectedByProtect(u16 move)
bool8 affected = FALSE;
if (TARGET_PROTECT_AFFECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
gBattleCommunication[6] = 1;
affected = TRUE;
@@ -1245,7 +1245,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1254,7 +1254,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1263,7 +1263,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1359,7 +1359,7 @@ static void atk01_accuracycheck(void)
// final calculation
if ((Random() % 100 + 1) > calc)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
(gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20))
gBattleCommunication[6] = 2;
@@ -1470,7 +1470,7 @@ static void atk04_critcalc(void)
static void atk05_damagecalc(void)
{
- u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1];
+ u16 side_hword = gSideAffecting[GetBattlerPosition(gBankTarget) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
side_hword, gDynamicBasePower,
gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
@@ -1486,7 +1486,7 @@ static void atk05_damagecalc(void)
void AI_CalcDmg(u8 BankAtk, u8 BankDef)
{
- u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1];
+ u16 side_hword = gSideAffecting[GetBattlerPosition(BankDef) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove,
side_hword, gDynamicBasePower,
gBattleStruct->dynamicMoveType, BankAtk, BankDef);
@@ -1508,26 +1508,26 @@ static void ModulateDmgByType(u8 multiplier)
switch (multiplier)
{
case 0: //no effect
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case 5: //not very effecting
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case 20: //super effective
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
@@ -1554,7 +1554,7 @@ static void atk06_typecalc(void)
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = move_type;
@@ -1587,17 +1587,17 @@ static void atk06_typecalc(void)
}
if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
- && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gProtectStructs[gBankAttacker].notEffective = 1;
}
gBattlescriptCurrInstr++;
@@ -1637,14 +1637,14 @@ static void CheckWonderGuardAndLevitate(void)
//check no effect
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gProtectStructs[gBankAttacker].notEffective = 1;
}
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gProtectStructs[gBankAttacker].notEffective = 1;
}
@@ -1685,26 +1685,26 @@ static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) //a literal c
switch (multiplier)
{
case 0: //no effect
- *flags |= MOVESTATUS_NOTAFFECTED;
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case 5: //not very effecting
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_SUPEREFFECTIVE)
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- *flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case 20: //super effective
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- *flags |= MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
@@ -1730,7 +1730,7 @@ u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def)
if (gBattleMons[bank_def].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
- flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
else
{
@@ -1758,12 +1758,12 @@ u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def)
}
}
- if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) &&
+ if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED) &&
AttacksThisTurn(bank_atk, move) == 2 &&
- (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) &&
+ (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) &&
gBattleMoves[move].power)
{
- flags |= MOVESTATUS_MISSED;
+ flags |= MOVE_RESULT_MISSED;
}
return flags;
}
@@ -1780,7 +1780,7 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
move_type = gBattleMoves[move].type;
if (ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
- flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
+ flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
else
{
while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
@@ -1803,9 +1803,9 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
}
}
if (ability == ABILITY_WONDER_GUARD
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[move].power)
- flags |= MOVESTATUS_NOTAFFECTED;
+ flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
return flags;
}
@@ -1863,12 +1863,12 @@ static void atk07_adjustnormaldamage(void)
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -1910,12 +1910,12 @@ static void atk08_adjustnormaldamage2(void) //literally the same as 0x7 except i
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -1942,7 +1942,7 @@ static void atk09_attackanimation(void)
gBattlescriptCurrInstr++;
return;
}
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gActiveBattler = gBankAttacker;
@@ -1971,7 +1971,7 @@ static void atk0B_healthbarupdate(void)
if (gBattleExecBuffer)
return;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
@@ -1999,7 +1999,7 @@ static void atk0B_healthbarupdate(void)
EmitHealthBarUpdate(0, gBattleMoveDamage);
MarkBufferBankForExecution(gActiveBattler);
- if (GetBankSide(gActiveBattler) == SIDE_PLAYER && gBattleMoveDamage > 0)
+ if (GetBankSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
gBattleResults.unk5_0 = 1;
}
}
@@ -2021,7 +2021,7 @@ static void atk0C_datahpupdate(void)
else
moveType = gBattleMoves[gCurrentMove].type;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
@@ -2137,7 +2137,7 @@ static void atk0D_critmessage(void)
{
if (gBattleExecBuffer == 0)
{
- if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
PrepareStringBattle(0xD9, gBankAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2152,37 +2152,37 @@ static void atk0E_effectivenesssound(void)
return;
gActiveBattler = gBankTarget;
- if (!(gBattleMoveFlags & MOVESTATUS_MISSED))
+ if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
{
- u8 flag = ~MOVESTATUS_MISSED;
- switch (gBattleMoveFlags & flag)
+ u8 flag = ~MOVE_RESULT_MISSED;
+ switch (gMoveResultFlags & flag)
{
- case MOVESTATUS_SUPEREFFECTIVE:
+ case MOVE_RESULT_SUPER_EFFECTIVE:
EmitEffectivenessSound(0, 14);
MarkBufferBankForExecution(gActiveBattler);
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
EmitEffectivenessSound(0, 12);
MarkBufferBankForExecution(gActiveBattler);
break;
- case MOVESTATUS_NOTAFFECTED:
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
+ case MOVE_RESULT_FAILED:
break;
- case MOVESTATUS_ENDURED:
- case MOVESTATUS_ONEHITKO:
- case MOVESTATUS_HUNGON:
+ case MOVE_RESULT_FOE_ENDURED:
+ case MOVE_RESULT_ONE_HIT_KO:
+ case MOVE_RESULT_FOE_HUNG_ON:
default:
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
EmitEffectivenessSound(0, 14);
MarkBufferBankForExecution(gActiveBattler);
}
- else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
EmitEffectivenessSound(0, 12);
MarkBufferBankForExecution(gActiveBattler);
}
- else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)))
+ else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
EmitEffectivenessSound(0, 13);
MarkBufferBankForExecution(gActiveBattler);
@@ -2200,7 +2200,7 @@ static void atk0F_resultmessage(void)
if (gBattleExecBuffer)
return;
- if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2))
+ if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2))
{
stringId = gMissStringIds[gBattleCommunication[6]];
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2208,64 +2208,64 @@ static void atk0F_resultmessage(void)
else
{
gBattleCommunication[MSG_DISPLAY] = 1;
- switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
- case MOVESTATUS_SUPEREFFECTIVE:
+ case MOVE_RESULT_SUPER_EFFECTIVE:
stringId = STRINGID_SUPEREFFECTIVE;
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
stringId = STRINGID_NOTVERYEFFECTIVE;
break;
- case MOVESTATUS_ONEHITKO:
+ case MOVE_RESULT_ONE_HIT_KO:
stringId = STRINGID_ONEHITKO;
break;
- case MOVESTATUS_ENDURED:
+ case MOVE_RESULT_FOE_ENDURED:
stringId = STRINGID_PKMNENDUREDHIT;
break;
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_FAILED:
stringId = STRINGID_BUTITFAILED;
break;
- case MOVESTATUS_NOTAFFECTED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
stringId = STRINGID_ITDOESNTAFFECT;
break;
- case MOVESTATUS_HUNGON:
+ case MOVE_RESULT_FOE_HUNG_ON:
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
default:
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
{
stringId = STRINGID_ITDOESNTAFFECT;
}
- else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
+ else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
- gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE);
- gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO);
+ gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_ENDURED)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_HUNGON)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_FAILED)
+ else if (gMoveResultFlags & MOVE_RESULT_FAILED)
{
stringId = STRINGID_BUTITFAILED;
}
@@ -2387,7 +2387,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
!primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
{gBattlescriptCurrInstr++; return;}
- if (gSideAffecting[GetBankIdentity(gEffectBank) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
+ if (gSideAffecting[GetBattlerPosition(gEffectBank) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
!primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
{gBattlescriptCurrInstr++; return;}
@@ -2555,7 +2555,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
break;
}
else
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (StatusChanged == 1)
@@ -2634,7 +2634,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case 11: //pay day
- if (!(GetBankIdentity(gBankAttacker) & 1))
+ if (!(GetBattlerPosition(gBankAttacker) & 1))
{
u16 PayDay = gPaydayMoney;
gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
@@ -2732,7 +2732,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
u8 side = GetBankSide(gBankAttacker);
if (GetBankSide(gBankAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400)
{gBattlescriptCurrInstr++; return;}
- if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBankAttacker]]))
{gBattlescriptCurrInstr++; return;}
if (gBattleMons[gBankTarget].item && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
{
@@ -2835,7 +2835,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
u8 side = GetBankSide(gEffectBank);
gLastUsedItem = gBattleMons[gEffectBank].item;
gBattleMons[gEffectBank].item = 0;
- gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
+ gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBank]];
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff;
@@ -2932,7 +2932,7 @@ _0801E450:\n\
_0801E48A:\n\
mov r1, r8\n\
ldrb r0, [r1]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
ldr r2, _0801E554 @ =gSideAffecting\n\
movs r1, 0x1\n\
ands r1, r0\n\
@@ -3644,7 +3644,7 @@ _0801EA04:\n\
mov r10, r0\n\
b _0801EA14\n\
_0801EA0A:\n\
- ldr r0, _0801EA58 @ =gBattleMoveFlags\n\
+ ldr r0, _0801EA58 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r2, 0x8\n\
orrs r1, r2\n\
@@ -3683,7 +3683,7 @@ _0801EA1C:\n\
str r0, [r3]\n\
b _0801EA84\n\
.align 2, 0\n\
-_0801EA58: .4byte gBattleMoveFlags\n\
+_0801EA58: .4byte gMoveResultFlags\n\
_0801EA5C: .4byte gBattlescriptCurrInstr\n\
_0801EA60: .4byte sStatusFlagsForMoveEffects\n\
_0801EA64: .4byte gBattleCommunication\n\
@@ -4050,7 +4050,7 @@ _0801EDD8: .4byte gBattleCommunication\n\
_0801EDDC:\n\
ldr r5, _0801EE30 @ =gBankAttacker\n\
ldrb r0, [r5]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
ands r1, r0\n\
cmp r1, 0\n\
@@ -4539,7 +4539,7 @@ _0801F1D8:\n\
adds r0, r6, r0\n\
ldrb r1, [r0]\n\
ldr r3, _0801F268 @ =gBitTable\n\
- ldr r2, _0801F26C @ =gBattlePartyID\n\
+ ldr r2, _0801F26C @ =gBattlerPartyIndexes\n\
ldr r0, _0801F254 @ =gBankAttacker\n\
ldrb r0, [r0]\n\
lsls r0, 1\n\
@@ -4590,7 +4590,7 @@ _0801F25C: .4byte 0x00000902\n\
_0801F260: .4byte gTrainerBattleOpponent\n\
_0801F264: .4byte gWishFutureKnock\n\
_0801F268: .4byte gBitTable\n\
-_0801F26C: .4byte gBattlePartyID\n\
+_0801F26C: .4byte gBattlerPartyIndexes\n\
_0801F270: .4byte gBattleMons\n\
_0801F274: .4byte gBankTarget\n\
_0801F278: .4byte gBattlescriptCurrInstr\n\
@@ -4944,7 +4944,7 @@ _0801F540:\n\
adds r2, 0x29\n\
adds r2, r6, r2\n\
ldr r3, _0801F5C0 @ =gBitTable\n\
- ldr r1, _0801F5C4 @ =gBattlePartyID\n\
+ ldr r1, _0801F5C4 @ =gBattlerPartyIndexes\n\
mov r4, r8\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
@@ -4981,7 +4981,7 @@ _0801F540:\n\
_0801F5B8: .4byte gLastUsedItem\n\
_0801F5BC: .4byte gWishFutureKnock\n\
_0801F5C0: .4byte gBitTable\n\
-_0801F5C4: .4byte gBattlePartyID\n\
+_0801F5C4: .4byte gBattlerPartyIndexes\n\
_0801F5C8: .4byte gBattlescriptCurrInstr\n\
_0801F5CC: .4byte BattleScript_KnockedOff\n\
_0801F5D0: .4byte gSharedMem\n\
@@ -5029,16 +5029,16 @@ static void atk15_seteffectwithchance(void)
PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
if (DEBUG && (gUnknown_02023A14_50 & 4)
- && !(gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && !(gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
SetMoveEffect(0, 0);
}
- else if ((gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ else if ((gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] &= 0x7F;
SetMoveEffect(0, 0x80);
}
- else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] != 0 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] != 0 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (PercentChance >= 100)
SetMoveEffect(0, 0x80);
@@ -5113,7 +5113,7 @@ static void atk19_tryfaintmon(void)
bank = gBankAttacker;
r4 = BattleScript_FaintTarget;
}
- if (!(gAbsentBankFlags & gBitTable[gActiveBattler])
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
&& gBattleMons[gActiveBattler].hp == 0)
{
ewram160ACarr2(0, bank) = 0;
@@ -5134,9 +5134,9 @@ static void atk19_tryfaintmon(void)
if (gBattleMons[bank].level > gBattleMons[gActiveBattler].level)
{
if (gBattleMons[bank].level - gBattleMons[gActiveBattler].level > 0x1D)
- AdjustFriendship(&gPlayerParty[gBattlePartyID[gActiveBattler]], 8);
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 8);
else
- AdjustFriendship(&gPlayerParty[gBattlePartyID[gActiveBattler]], 6);
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 6);
}
}
else
@@ -5279,9 +5279,9 @@ static void atk1F_jumpifsideaffecting(void)
u16 flags;
void* jump_loc;
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 1)
- side = GetBankIdentity(gBankAttacker) & 1;
+ side = GetBattlerPosition(gBankAttacker) & 1;
else
- side = GetBankIdentity(gBankTarget) & 1;
+ side = GetBattlerPosition(gBankTarget) & 1;
flags = T2_READ_16(gBattlescriptCurrInstr + 2);
jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 4);
@@ -5382,7 +5382,7 @@ static void atk23_getexp(void)
switch (gBattleStruct->getexpStateTracker)
{
case 0: // check if should receive exp at all
- if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ if (GetBankSide(gBank1) != B_SIDE_OPPONENT || (gBattleTypeFlags &
(BATTLE_TYPE_LINK
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_BATTLE_TOWER
@@ -5393,7 +5393,7 @@ static void atk23_getexp(void)
else
{
gBattleStruct->getexpStateTracker++;
- gBattleStruct->unk16113 |= gBitTable[gBattlePartyID[gBank1]];
+ gBattleStruct->unk16113 |= gBitTable[gBattlerPartyIndexes[gBank1]];
}
break;
case 1: // calculate experience points to redistribute
@@ -5503,11 +5503,11 @@ static void atk23_getexp(void)
// get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlePartyID[2] != gBattleStruct->expGetterID) && !(gAbsentBankFlags & gBitTable[2]))
+ if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterID) && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBank = 2;
else
{
- if (!(gAbsentBankFlags & gBitTable[0]))
+ if (!(gAbsentBattlerFlags & gBitTable[0]))
gBattleStruct->expGetterBank = 0;
else
gBattleStruct->expGetterBank = 2;
@@ -5558,8 +5558,8 @@ static void atk23_getexp(void)
if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES
&& gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
{
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBattler] == gBattleStruct->expGetterID)
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID)
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterID)
@@ -5572,7 +5572,7 @@ static void atk23_getexp(void)
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterID], 0);
// update battle mon structure after level up
- if (gBattlePartyID[0] == gBattleStruct->expGetterID && gBattleMons[0].hp)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID && gBattleMons[0].hp)
{
gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL);
gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP);
@@ -5586,7 +5586,7 @@ static void atk23_getexp(void)
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF);
}
// What is else if?
- if (gBattlePartyID[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL);
gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP);
@@ -5915,7 +5915,7 @@ _08020B50: .4byte gBattlescriptCurrInstr\n\
static void MoveValuesCleanUp(void)
{
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gBattleStruct->dmgMultiplier = 1;
gCritMultiplier = 1;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
@@ -6246,7 +6246,7 @@ static void atk3C_return(void)
static void atk3D_end(void)
{
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
@@ -6425,7 +6425,7 @@ static void atk48_playstatchangeanimation(void)
if (!(T2_READ_8(gBattlescriptCurrInstr + 3)))
{
u8 ability;
- if (gSideTimers[GetBankIdentity(gActiveBattler) & 1].mistTimer)
+ if (gSideTimers[GetBattlerPosition(gActiveBattler) & 1].mistTimer)
continue;
ability = gBattleMons[gActiveBattler].ability;
if (ability == ABILITY_CLEAR_BODY || ability == ABILITY_WHITE_SMOKE || (ability == ABILITY_KEEN_EYE && curr_stat == 6) || (ability == ABILITY_HYPER_CUTTER && curr_stat == 1))
@@ -6554,7 +6554,7 @@ _0802167C:\n\
ldr r6, _08021700 @ =gActiveBattler\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
@@ -6784,7 +6784,7 @@ static void atk49_moveend(void)
if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
&& gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget
&& GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
{
gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
@@ -6798,7 +6798,7 @@ static void atk49_moveend(void)
if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
&& gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget
&& gSpecialStatuses[gBankTarget].moveturnLostHP
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && move_type == TYPE_FIRE)
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && move_type == TYPE_FIRE)
{
gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
gActiveBattler = gBankTarget;
@@ -6834,7 +6834,7 @@ static void atk49_moveend(void)
case 6: //update choice band move
if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND
&& gLastUsedMove != MOVE_STRUGGLE && (*choiced_move_atk == 0 || *choiced_move_atk == 0xFFF)
- && gLastUsedMove != MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && gLastUsedMove != MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
*choiced_move_atk = gLastUsedMove;
for (i = 0; i < 4 && gBattleMons[gBankAttacker].moves[i] != *choiced_move_atk; i++){}
@@ -6863,7 +6863,7 @@ static void atk49_moveend(void)
gBattleStruct->cmd49StateTracker++;
break;
case 9: //semi-invlurneable attacker make visible
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|| WasUnableToUseMove(gBankAttacker))
{
gActiveBattler = gBankAttacker;
@@ -6875,7 +6875,7 @@ static void atk49_moveend(void)
gBattleStruct->cmd49StateTracker++;
break;
case 10: //semi-invlurneable target make visible
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|| WasUnableToUseMove(gBankTarget))
{
gActiveBattler = gBankTarget;
@@ -7079,7 +7079,7 @@ _08021958:\n\
lsls r0, 24\n\
cmp r4, r0\n\
beq _080219FE\n\
- ldr r0, _08021A14 @ =gBattleMoveFlags\n\
+ ldr r0, _08021A14 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7136,7 +7136,7 @@ _080219FE:\n\
_08021A08: .4byte gBattleMons\n\
_08021A0C: .4byte gBankTarget\n\
_08021A10: .4byte gBankAttacker\n\
-_08021A14: .4byte gBattleMoveFlags\n\
+_08021A14: .4byte gMoveResultFlags\n\
_08021A18: .4byte gProtectStructs\n\
_08021A1C: .4byte gBattleMoves\n\
_08021A20: .4byte gCurrentMove\n\
@@ -7185,7 +7185,7 @@ _08021A68:\n\
bne _08021A7C\n\
b _08021DFA\n\
_08021A7C:\n\
- ldr r0, _08021AE0 @ =gBattleMoveFlags\n\
+ ldr r0, _08021AE0 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7231,7 +7231,7 @@ _08021AD0: .4byte gBattleMons\n\
_08021AD4: .4byte gBankTarget\n\
_08021AD8: .4byte gBankAttacker\n\
_08021ADC: .4byte gSpecialStatuses\n\
-_08021AE0: .4byte gBattleMoveFlags\n\
+_08021AE0: .4byte gMoveResultFlags\n\
_08021AE4: .4byte gActiveBattler\n\
_08021AE8: .4byte gBattlescriptCurrInstr\n\
_08021AEC: .4byte BattleScript_DefrostedViaFireMove\n\
@@ -7348,7 +7348,7 @@ _08021B9C:\n\
_08021BC8:\n\
cmp r2, 0xE2\n\
bne _08021BDA\n\
- ldr r0, _08021C34 @ =gBattleMoveFlags\n\
+ ldr r0, _08021C34 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x20\n\
ands r0, r1\n\
@@ -7403,7 +7403,7 @@ _08021C22:\n\
_08021C28: .4byte gHitMarker\n\
_08021C2C: .4byte gChosenMove\n\
_08021C30: .4byte 0x0000ffff\n\
-_08021C34: .4byte gBattleMoveFlags\n\
+_08021C34: .4byte gMoveResultFlags\n\
_08021C38: .4byte gBattleMons\n\
_08021C3C: .4byte gBankAttacker\n\
_08021C40:\n\
@@ -7512,7 +7512,7 @@ _08021D0C: .4byte 0x000400c0\n\
_08021D10: .4byte gHitMarker\n\
_08021D14: .4byte gActiveBattler\n\
_08021D18:\n\
- ldr r0, _08021D88 @ =gBattleMoveFlags\n\
+ ldr r0, _08021D88 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7567,7 +7567,7 @@ _08021D7E:\n\
adds r1, r2, r4\n\
b _08021E00\n\
.align 2, 0\n\
-_08021D88: .4byte gBattleMoveFlags\n\
+_08021D88: .4byte gMoveResultFlags\n\
_08021D8C: .4byte gStatuses3\n\
_08021D90: .4byte gBankAttacker\n\
_08021D94: .4byte 0x000400c0\n\
@@ -7701,7 +7701,7 @@ _08021E9A:\n\
adds r7, r2, 0\n\
cmp r0, 0x7F\n\
bne _08021EBE\n\
- ldr r0, _08021F48 @ =gBattleMoveFlags\n\
+ ldr r0, _08021F48 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7715,7 +7715,7 @@ _08021EBE:\n\
adds r0, r1\n\
strh r3, [r0]\n\
_08021ECA:\n\
- ldr r0, _08021F50 @ =gAbsentBankFlags\n\
+ ldr r0, _08021F50 @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r2, _08021F54 @ =gBitTable\n\
mov r3, r9\n\
@@ -7774,9 +7774,9 @@ _08021F38: .4byte gBankTarget\n\
_08021F3C: .4byte 0xffffefff\n\
_08021F40: .4byte gBattleMoves\n\
_08021F44: .4byte gChosenMove\n\
-_08021F48: .4byte gBattleMoveFlags\n\
+_08021F48: .4byte gMoveResultFlags\n\
_08021F4C: .4byte gUnknown_02024C2C\n\
-_08021F50: .4byte gAbsentBankFlags\n\
+_08021F50: .4byte gAbsentBattlerFlags\n\
_08021F54: .4byte gBitTable\n\
_08021F58: .4byte 0x000160a6\n\
_08021F5C: .4byte gLastUsedMove\n\
@@ -7807,7 +7807,7 @@ _08021F82:\n\
ands r1, r0\n\
cmp r1, 0\n\
bne _08021FA0\n\
- ldr r0, _08021FE0 @ =gUnknown_02024C5C\n\
+ ldr r0, _08021FE0 @ =gLastHitBy\n\
adds r0, r3, r0\n\
mov r3, r9\n\
ldrb r1, [r3]\n\
@@ -7819,7 +7819,7 @@ _08021FA0:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0802204C\n\
- ldr r0, _08021FE4 @ =gBattleMoveFlags\n\
+ ldr r0, _08021FE4 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7841,8 +7841,8 @@ _08021FD0: .4byte gLastUsedMove\n\
_08021FD4: .4byte 0x0000ffff\n\
_08021FD8: .4byte gUnknown_02024C4C\n\
_08021FDC: .4byte gBankTarget\n\
-_08021FE0: .4byte gUnknown_02024C5C\n\
-_08021FE4: .4byte gBattleMoveFlags\n\
+_08021FE0: .4byte gLastHitBy\n\
+_08021FE4: .4byte gMoveResultFlags\n\
_08021FE8: .4byte gLastLandedMoves\n\
_08021FEC:\n\
ldr r0, _08022014 @ =gLastLandedMoves\n\
@@ -7901,7 +7901,7 @@ _0802205C: .4byte gLastLandedMoves\n\
_08022060: .4byte gBankTarget\n\
_08022064: .4byte 0x0000ffff\n\
_08022068:\n\
- ldr r0, _0802212C @ =gAbsentBankFlags\n\
+ ldr r0, _0802212C @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r6, _08022130 @ =gBitTable\n\
ldr r2, _08022134 @ =gBankAttacker\n\
@@ -7956,7 +7956,7 @@ _080220C0:\n\
ands r1, r0\n\
cmp r1, 0\n\
bne _0802215C\n\
- ldr r0, _0802214C @ =gBattleMoveFlags\n\
+ ldr r0, _0802214C @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -8003,7 +8003,7 @@ _080220C0:\n\
strb r0, [r2]\n\
b _08022244\n\
.align 2, 0\n\
-_0802212C: .4byte gAbsentBankFlags\n\
+_0802212C: .4byte gAbsentBattlerFlags\n\
_08022130: .4byte gBitTable\n\
_08022134: .4byte gBankAttacker\n\
_08022138: .4byte 0x000160a6\n\
@@ -8011,7 +8011,7 @@ _0802213C: .4byte gBattleMoves\n\
_08022140: .4byte gChosenMove\n\
_08022144: .4byte gHitMarker\n\
_08022148: .4byte gBankTarget\n\
-_0802214C: .4byte gBattleMoveFlags\n\
+_0802214C: .4byte gMoveResultFlags\n\
_08022150: .4byte 0x000160ac\n\
_08022154: .4byte 0x000160ad\n\
_08022158: .4byte 0x00016100\n\
@@ -8106,12 +8106,12 @@ _080221C0:\n\
bne _08022244\n\
ldr r7, _080222C8 @ =gBankTarget\n\
ldrb r0, [r7]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x2\n\
eors r0, r1\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
lsls r0, 24\n\
lsrs r2, r0, 24\n\
ldr r1, _080222CC @ =gBattleMons\n\
@@ -8213,7 +8213,7 @@ static void atk4A_typecalc2(void)
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = move_type;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
@@ -8235,13 +8235,13 @@ static void atk4A_typecalc2(void)
{
if (gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (gTypeEffectiveness[i + 2] == 5)
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
if (gTypeEffectiveness[i + 2] == 20)
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
//check type2
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2)
@@ -8249,31 +8249,31 @@ static void atk4A_typecalc2(void)
if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
&& gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 5)
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
&& gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 20)
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
i += 3;
}
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_NOEFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 &&
- (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) &&
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_NO_EFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 &&
+ (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) &&
gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gProtectStructs[gBankAttacker].notEffective = 1;
gBattlescriptCurrInstr++;
@@ -8297,9 +8297,9 @@ static void atk4C_getswitchedmondata(void)
gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- gBattlePartyID[gActiveBattler] = ewram16068arr(gActiveBattler);
+ gBattlerPartyIndexes[gActiveBattler] = ewram16068arr(gActiveBattler);
- EmitGetAttributes(0, 0, gBitTable[gBattlePartyID[gActiveBattler]]);
+ EmitGetAttributes(0, 0, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -8328,7 +8328,7 @@ static void atk4D_switchindataupdate(void)
// check knocked off item
i = GetBankSide(gActiveBattler);
- if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBattler]])
+ if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
{
gBattleMons[gActiveBattler].item = 0;
}
@@ -8346,7 +8346,7 @@ static void atk4D_switchindataupdate(void)
gBattleStruct->scriptingActive = gActiveBattler;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlePartyID[gActiveBattler]);
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
gBattlescriptCurrInstr += 2;
}
@@ -8361,8 +8361,8 @@ static void atk4E_switchinanim(void)
{
GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), 2);
}
- gAbsentBankFlags &= ~(gBitTable[gActiveBattler]);
- EmitSendOutPoke(0, gBattlePartyID[gActiveBattler], T2_READ_8(gBattlescriptCurrInstr + 2));
+ gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
+ EmitSendOutPoke(0, gBattlerPartyIndexes[gActiveBattler], T2_READ_8(gBattlescriptCurrInstr + 2));
MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
@@ -8395,7 +8395,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBattler] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
if (val == to_cmp)
@@ -8407,18 +8407,18 @@ static void atk4F_jumpifcantswitch(void)
{
if (GetBankSide(gActiveBattler) == 1)
{
- r7 = GetBankByIdentity(1);
+ r7 = GetBattlerAtPosition(1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- to_cmp = GetBankByIdentity(3);
+ to_cmp = GetBattlerAtPosition(3);
else
to_cmp = r7;
party = gEnemyParty;
}
else
{
- r7 = GetBankByIdentity(0);
+ r7 = GetBattlerAtPosition(0);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- to_cmp = GetBankByIdentity(2);
+ to_cmp = GetBattlerAtPosition(2);
else
to_cmp = r7;
party = gPlayerParty;
@@ -8428,7 +8428,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_HP) != 0
&& GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
- && val != gBattlePartyID[r7] && val != gBattlePartyID[to_cmp])
+ && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[to_cmp])
break;
}
if (val == 6)
@@ -8440,7 +8440,7 @@ static void atk4F_jumpifcantswitch(void)
void sub_8022A3C(u8 unkown)
{
- BATTLE_PARTY_ID(gActiveBattler) = gBattlePartyID[gActiveBattler];
+ BATTLE_PARTY_ID(gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBattler]);
MarkBufferBankForExecution(gActiveBattler);
}
@@ -8471,7 +8471,7 @@ static void atk50_openpartyscreen(void)
}
else
{
- gAbsentBankFlags |= gBitTable[gActiveBattler];
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= (~HITMARKER_FAINTED(gActiveBattler));
EmitLinkStandbyMsg(0, 2);
MarkBufferBankForExecution(gActiveBattler);
@@ -8547,7 +8547,7 @@ _08022AE8:\n\
ldr r7, _08022B54 @ =gHitMarker\n\
ldr r6, _08022B58 @ =gBitTable\n\
adds r4, r1, 0\n\
- ldr r0, _08022B5C @ =gAbsentBankFlags\n\
+ ldr r0, _08022B5C @ =gAbsentBattlerFlags\n\
mov r8, r0\n\
_08022AF2:\n\
ldrb r2, [r4]\n\
@@ -8595,7 +8595,7 @@ _08022B4C: .4byte gActiveBattler\n\
_08022B50: .4byte gNoOfAllBanks\n\
_08022B54: .4byte gHitMarker\n\
_08022B58: .4byte gBitTable\n\
-_08022B5C: .4byte gAbsentBankFlags\n\
+_08022B5C: .4byte gAbsentBattlerFlags\n\
_08022B60:\n\
ldr r5, _08022B90 @ =gSpecialStatuses\n\
ldrb r0, [r4]\n\
@@ -8664,7 +8664,7 @@ _08022BC4:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022C2C\n\
- ldr r2, _08022C28 @ =gAbsentBankFlags\n\
+ ldr r2, _08022C28 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8690,7 +8690,7 @@ _08022BC4:\n\
_08022C1C: .4byte gHitMarker\n\
_08022C20: .4byte gBitTable\n\
_08022C24: .4byte gActiveBattler\n\
-_08022C28: .4byte gAbsentBankFlags\n\
+_08022C28: .4byte gAbsentBattlerFlags\n\
_08022C2C:\n\
ldr r6, _08022C60 @ =gSpecialStatuses\n\
ldrb r0, [r4]\n\
@@ -8749,7 +8749,7 @@ _08022C7E:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022CE8\n\
- ldr r2, _08022CE0 @ =gAbsentBankFlags\n\
+ ldr r2, _08022CE0 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8774,7 +8774,7 @@ _08022C7E:\n\
.align 2, 0\n\
_08022CD8: .4byte gBitTable\n\
_08022CDC: .4byte gActiveBattler\n\
-_08022CE0: .4byte gAbsentBankFlags\n\
+_08022CE0: .4byte gAbsentBattlerFlags\n\
_08022CE4: .4byte gHitMarker\n\
_08022CE8:\n\
ldr r6, _08022D1C @ =gSpecialStatuses\n\
@@ -8833,7 +8833,7 @@ _08022D40:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022DA0\n\
- ldr r2, _08022D98 @ =gAbsentBankFlags\n\
+ ldr r2, _08022D98 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8858,7 +8858,7 @@ _08022D40:\n\
.align 2, 0\n\
_08022D90: .4byte gBitTable\n\
_08022D94: .4byte gActiveBattler\n\
-_08022D98: .4byte gAbsentBankFlags\n\
+_08022D98: .4byte gAbsentBattlerFlags\n\
_08022D9C: .4byte gHitMarker\n\
_08022DA0:\n\
ldr r6, _08022DD4 @ =gSpecialStatuses\n\
@@ -8920,7 +8920,7 @@ _08022DF6:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022E60\n\
- ldr r2, _08022E58 @ =gAbsentBankFlags\n\
+ ldr r2, _08022E58 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8945,7 +8945,7 @@ _08022DF6:\n\
.align 2, 0\n\
_08022E50: .4byte gBitTable\n\
_08022E54: .4byte gActiveBattler\n\
-_08022E58: .4byte gAbsentBankFlags\n\
+_08022E58: .4byte gAbsentBattlerFlags\n\
_08022E5C: .4byte gHitMarker\n\
_08022E60:\n\
ldr r6, _08022E94 @ =gSpecialStatuses\n\
@@ -9002,7 +9002,7 @@ _08022EB8:\n\
blt _08022F0C\n\
cmp r5, 0\n\
beq _08022F0C\n\
- ldr r0, _08022EEC @ =gAbsentBankFlags\n\
+ ldr r0, _08022EEC @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r0, _08022EF0 @ =gBitTable\n\
ldr r0, [r0]\n\
@@ -9015,7 +9015,7 @@ _08022EB8:\n\
b _08022EFC\n\
.align 2, 0\n\
_08022EE8: .4byte gSpecialStatuses\n\
-_08022EEC: .4byte gAbsentBankFlags\n\
+_08022EEC: .4byte gAbsentBattlerFlags\n\
_08022EF0: .4byte gBitTable\n\
_08022EF4: .4byte gActiveBattler\n\
_08022EF8:\n\
@@ -9042,7 +9042,7 @@ _08022F0C:\n\
blt _08022F62\n\
cmp r5, 0\n\
beq _08022F62\n\
- ldr r0, _08022F44 @ =gAbsentBankFlags\n\
+ ldr r0, _08022F44 @ =gAbsentBattlerFlags\n\
ldrb r0, [r0]\n\
ldr r1, _08022F48 @ =gBitTable\n\
ldr r1, [r1, 0x4]\n\
@@ -9055,7 +9055,7 @@ _08022F0C:\n\
.align 2, 0\n\
_08022F3C: .4byte gActiveBattler\n\
_08022F40: .4byte gSpecialStatuses\n\
-_08022F44: .4byte gAbsentBankFlags\n\
+_08022F44: .4byte gAbsentBattlerFlags\n\
_08022F48: .4byte gBitTable\n\
_08022F4C:\n\
ldr r1, _08022F6C @ =gActiveBattler\n\
@@ -9119,7 +9119,7 @@ _08022F92:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08023008\n\
- ldr r2, _08023004 @ =gAbsentBankFlags\n\
+ ldr r2, _08023004 @ =gAbsentBattlerFlags\n\
ldrb r0, [r6]\n\
lsls r0, 2\n\
adds r0, r4\n\
@@ -9146,7 +9146,7 @@ _08022FF4: .4byte gHitMarker\n\
_08022FF8: .4byte gBitTable\n\
_08022FFC: .4byte gActiveBattler\n\
_08023000: .4byte gBattleBufferB\n\
-_08023004: .4byte gAbsentBankFlags\n\
+_08023004: .4byte gAbsentBattlerFlags\n\
_08023008:\n\
ldr r4, _08023098 @ =gSpecialStatuses\n\
ldrb r0, [r6]\n\
@@ -9195,7 +9195,7 @@ _0802303A:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _080230BC\n\
- ldr r2, _080230B4 @ =gAbsentBankFlags\n\
+ ldr r2, _080230B4 @ =gAbsentBattlerFlags\n\
ldrb r0, [r5]\n\
lsls r0, 2\n\
adds r0, r4\n\
@@ -9225,7 +9225,7 @@ _080230A4: .4byte gBitTable\n\
_080230A8: .4byte gActiveBattler\n\
_080230AC: .4byte gBattleBufferB\n\
_080230B0: .4byte 0x00000201\n\
-_080230B4: .4byte gAbsentBankFlags\n\
+_080230B4: .4byte gAbsentBattlerFlags\n\
_080230B8: .4byte gHitMarker\n\
_080230BC:\n\
ldr r4, _080230FC @ =gSpecialStatuses\n\
@@ -9353,7 +9353,7 @@ _080231A8:\n\
beq _080231F8\n\
ldr r2, _080231E8 @ =gActiveBattler\n\
strb r7, [r2]\n\
- ldr r3, _080231EC @ =gAbsentBankFlags\n\
+ ldr r3, _080231EC @ =gAbsentBattlerFlags\n\
ldr r4, _080231F0 @ =gBitTable\n\
ldrb r0, [r2]\n\
lsls r0, 2\n\
@@ -9376,7 +9376,7 @@ _080231A8:\n\
b _08023302\n\
.align 2, 0\n\
_080231E8: .4byte gActiveBattler\n\
-_080231EC: .4byte gAbsentBankFlags\n\
+_080231EC: .4byte gAbsentBattlerFlags\n\
_080231F0: .4byte gBitTable\n\
_080231F4: .4byte gHitMarker\n\
_080231F8:\n\
@@ -9387,7 +9387,7 @@ _080231F8:\n\
ldr r2, _080232A8 @ =0x00016064\n\
adds r1, r0, r2\n\
adds r1, r3\n\
- ldr r2, _080232AC @ =gBattlePartyID\n\
+ ldr r2, _080232AC @ =gBattlerPartyIndexes\n\
lsls r0, 1\n\
adds r0, r2\n\
ldrh r0, [r0]\n\
@@ -9416,7 +9416,7 @@ _080231F8:\n\
adds r0, 0x6\n\
str r0, [r6]\n\
ldrb r0, [r4]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _0802325A\n\
@@ -9465,7 +9465,7 @@ _0802328A:\n\
_080232A0: .4byte gActiveBattler\n\
_080232A4: .4byte gSharedMem\n\
_080232A8: .4byte 0x00016064\n\
-_080232AC: .4byte gBattlePartyID\n\
+_080232AC: .4byte gBattlerPartyIndexes\n\
_080232B0: .4byte 0x00016068\n\
_080232B4: .4byte 0x0001606c\n\
_080232B8: .4byte gBattleResults\n\
@@ -9473,15 +9473,15 @@ _080232BC: .4byte gBattleTypeFlags\n\
_080232C0: .4byte gNoOfAllBanks\n\
_080232C4:\n\
adds r0, r7, 0\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
eors r0, r1\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
ldr r4, _08023310 @ =gActiveBattler\n\
strb r0, [r4]\n\
- ldr r0, _08023314 @ =gAbsentBankFlags\n\
+ ldr r0, _08023314 @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r2, _08023318 @ =gBitTable\n\
ldrb r3, [r4]\n\
@@ -9510,7 +9510,7 @@ _08023302:\n\
bx r0\n\
.align 2, 0\n\
_08023310: .4byte gActiveBattler\n\
-_08023314: .4byte gAbsentBankFlags\n\
+_08023314: .4byte gAbsentBattlerFlags\n\
_08023318: .4byte gBitTable\n\
.syntax divided");
}
@@ -9625,7 +9625,7 @@ static void atk52_switchineffects(void)
gBank1++;
while (1)
{
- if (hitmark & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1]))
+ if (hitmark & gBitTable[gBank1] && !(gAbsentBattlerFlags & gBitTable[gBank1]))
break;
if (gBank1 >= gNoOfAllBanks)
break;
@@ -9640,9 +9640,9 @@ static void atk52_switchineffects(void)
static void atk53_trainerslidein(void)
{
if (!T2_READ_8(gBattlescriptCurrInstr + 1))
- gActiveBattler = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(0);
else
- gActiveBattler = GetBankByIdentity(1);
+ gActiveBattler = GetBattlerAtPosition(1);
EmitTrainerSlide(0);
MarkBufferBankForExecution(gActiveBattler);
@@ -9675,7 +9675,7 @@ static void atk56_playfaintcry(void)
static void atk57(void)
{
- gActiveBattler = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(0);
Emitcmd55(0, gBattleOutcome);
MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 1;
@@ -9708,13 +9708,13 @@ void atk59_handlelearnnewmove(void)
}
else
{
- gActiveBattler = GetBankByIdentity(0);
- if (gBattlePartyID[gActiveBattler] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ gActiveBattler = GetBattlerAtPosition(0);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if
{
- gActiveBattler = GetBankByIdentity(2);
- if (gBattlePartyID[gActiveBattler] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ gActiveBattler = GetBattlerAtPosition(2);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
gBattlescriptCurrInstr = loc1;
@@ -9819,13 +9819,13 @@ static void atk5A_yesnoboxlearnmove(void)
ptr[0] = 0xFF;
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterID], move_pos);
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterID], gMoveToLearn, move_pos);
- if (gBattlePartyID[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[0].unk18_b & gBitTable[move_pos]))
{
RemoveBattleMonPPBonus(&gBattleMons[0], move_pos);
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, move_pos);
}
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[2].unk18_b & gBitTable[move_pos]))
{
RemoveBattleMonPPBonus(&gBattleMons[2], move_pos);
@@ -9894,7 +9894,7 @@ static void atk5B_yesnoboxstoplearningmove(void)
static void atk5C_hitanimation(void)
{
gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
gBattlescriptCurrInstr += 2;
else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
{
@@ -10459,12 +10459,12 @@ static void atk69_adjustsetdamage(void) //literally a copy of atk07 except there
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -10488,7 +10488,7 @@ static void atk6B_atknameinbuff1(void)
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 7;
gBattleTextBuff1[2] = gBankAttacker;
- gBattleTextBuff1[3] = gBattlePartyID[gBankAttacker];
+ gBattleTextBuff1[3] = gBattlerPartyIndexes[gBankAttacker];
gBattleTextBuff1[4] = 0xFF;
gBattlescriptCurrInstr++;
}
@@ -10927,7 +10927,7 @@ static void atk6D_resetsentmonsvalue(void)
static void atk6E_setatktoplayer0(void)
{
- gBankAttacker = GetBankByIdentity(0);
+ gBankAttacker = GetBattlerAtPosition(0);
gBattlescriptCurrInstr++;
}
@@ -11023,7 +11023,7 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void)
{
gBankInMenu = gBankAttacker;
- PokemonUseItemEffects(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBankAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
@@ -11066,11 +11066,11 @@ static void atk76_various(void)
{
int i;
u16* choiced_move;
- if (gBattlePartyID[0] == gBattleStruct->expGetterID)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID)
goto ACTIVE_0;
- if (gBattlePartyID[2] != gBattleStruct->expGetterID)
+ if (gBattlerPartyIndexes[2] != gBattleStruct->expGetterID)
break;
- if (gBattlePartyID[0] == gBattlePartyID[2])
+ if (gBattlerPartyIndexes[0] == gBattlerPartyIndexes[2])
{
ACTIVE_0:
gActiveBattler = 0;
@@ -11121,7 +11121,7 @@ static void atk77_setprotectlike(void) //protect and endure
{
gDisableStructs[gBankAttacker].protectUses = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
}
gBattlescriptCurrInstr++;
@@ -11150,7 +11150,7 @@ static void atk78_faintifabilitynotdamp(void)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
}
@@ -11185,7 +11185,7 @@ static void atk7A_jumpifnexttargetvalid(void) //used by intimidate to loop throu
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
@@ -11264,7 +11264,7 @@ static void atk7D_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -11278,15 +11278,15 @@ static void atk7D_setrain(void)
static void atk7E_setreflect(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_REFLECT)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_REFLECT)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_REFLECT;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].reflectTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_REFLECT;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].reflectTimer = 5;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
@@ -11297,14 +11297,14 @@ static void atk7E_setreflect(void)
static void atk7F_setseeded(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -11419,7 +11419,7 @@ static void atk85_stockpile(void)
{
if (gDisableStructs[gBankAttacker].stockpileCounter == 3)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -11448,7 +11448,7 @@ static void atk86_stockpiletobasedamage(void)
if (gBattleCommunication[6] != 1)
{
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
+ gSideAffecting[GetBattlerPosition(gBankTarget) & 1], 0,
0, gBankAttacker, gBankTarget)
* gDisableStructs[gBankAttacker].stockpileCounter;
gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
@@ -11522,7 +11522,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if ((statValue << 0x18) < 0) // stat decrease
{
- if (gSideTimers[GET_BANK_SIDE(gActiveBattler)].mistTimer
+ if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
@@ -11659,7 +11659,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattleMons[gActiveBattler].statStages[statId] = 0xC;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
return STAT_CHANGE_DIDNT_WORK;
@@ -11733,7 +11733,7 @@ static bool8 sub_80264C0(void)
{
if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
{
- ewram16064arr(gBankTarget) = gBattlePartyID[gBankTarget];
+ ewram16064arr(gBankTarget) = gBattlerPartyIndexes[gBankTarget];
}
else
{
@@ -11743,7 +11743,7 @@ static bool8 sub_80264C0(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return 0;
}
- ewram16064arr(gBankTarget) = gBattlePartyID[gBankTarget];
+ ewram16064arr(gBankTarget) = gBattlerPartyIndexes[gBankTarget];
}
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
return 1;
@@ -11805,7 +11805,7 @@ static void atk8F_forcerandomswitch(void)
i = val + 3;
else
i = val;
- } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || i == gBattlerPartyIndexes[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
}
else
{
@@ -11814,14 +11814,14 @@ static void atk8F_forcerandomswitch(void)
do
{
i = Random() % 6;
- } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || i == gBattlerPartyIndexes[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
}
else
{
do
{
i = Random() % 6;
- } while (i == gBattlePartyID[gBankTarget] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || !MON_CAN_BATTLE(&party[i]));
}
}
ewram16068arr(gBankTarget) = i;
@@ -11919,15 +11919,15 @@ static void atk91_givepaydaymoney(void)
static void atk92_setlightscreen(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_LIGHTSCREEN)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_LIGHTSCREEN)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_LIGHTSCREEN;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].lightscreenTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].lightscreenTimer = 5;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
else
@@ -11957,7 +11957,7 @@ static void atk93_tryKO(void)
if (gBattleMons[gBankTarget].ability == ABILITY_STURDY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastUsedAbility = ABILITY_STURDY;
gBattlescriptCurrInstr = x;
RecordAbilityBattle(gBankTarget, ABILITY_STURDY);
@@ -11969,7 +11969,7 @@ static void atk93_tryKO(void)
u16 to_cmp = gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level + gBattleMoves[gCurrentMove].accuracy;
if (Random() % 0x64 + 1 < to_cmp || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
{
- goto MOVESTATUS_MISSED_LABEL;
+ goto MOVE_RESULT_MISSED_LABEL;
}
}
else
@@ -11980,8 +11980,8 @@ static void atk93_tryKO(void)
}
}
-MOVESTATUS_MISSED_LABEL:
- gBattleTypeFlags |= MOVESTATUS_MISSED;
+MOVE_RESULT_MISSED_LABEL:
+ gBattleTypeFlags |= MOVE_RESULT_MISSED;
if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
@@ -12078,7 +12078,7 @@ _08026C0C:\n\
mov r10, r8\n\
cmp r3, 0x5\n\
bne _08026C6C\n\
- ldr r2, _08026C5C @ =gBattleMoveFlags\n\
+ ldr r2, _08026C5C @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x1\n\
orrs r0, r1\n\
@@ -12098,7 +12098,7 @@ _08026C4C: .4byte gStringBank\n\
_08026C50: .4byte gBankTarget\n\
_08026C54: .4byte gSpecialStatuses\n\
_08026C58: .4byte gBattleMons\n\
-_08026C5C: .4byte gBattleMoveFlags\n\
+_08026C5C: .4byte gMoveResultFlags\n\
_08026C60: .4byte gLastUsedAbility\n\
_08026C64: .4byte gBattlescriptCurrInstr\n\
_08026C68: .4byte BattleScript_SturdyPreventsOHKO\n\
@@ -12208,7 +12208,7 @@ _08026D20:\n\
ldrh r0, [r0, 0x28]\n\
subs r0, 0x1\n\
str r0, [r1]\n\
- ldr r2, _08026D60 @ =gBattleMoveFlags\n\
+ ldr r2, _08026D60 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x40\n\
b _08026DC6\n\
@@ -12218,7 +12218,7 @@ _08026D50: .4byte gBankAttacker\n\
_08026D54: .4byte gProtectStructs\n\
_08026D58: .4byte gBankTarget\n\
_08026D5C: .4byte gBattleMoveDamage\n\
-_08026D60: .4byte gBattleMoveFlags\n\
+_08026D60: .4byte gMoveResultFlags\n\
_08026D64:\n\
ldr r0, _08026DA0 @ =gSpecialStatuses\n\
lsls r1, r2, 2\n\
@@ -12237,7 +12237,7 @@ _08026D64:\n\
ldrh r0, [r0, 0x28]\n\
subs r0, 0x1\n\
str r0, [r1]\n\
- ldr r2, _08026DA8 @ =gBattleMoveFlags\n\
+ ldr r2, _08026DA8 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x80\n\
orrs r0, r1\n\
@@ -12253,7 +12253,7 @@ _08026D64:\n\
.align 2, 0\n\
_08026DA0: .4byte gSpecialStatuses\n\
_08026DA4: .4byte gBattleMoveDamage\n\
-_08026DA8: .4byte gBattleMoveFlags\n\
+_08026DA8: .4byte gMoveResultFlags\n\
_08026DAC: .4byte gLastUsedItem\n\
_08026DB0: .4byte gBankTarget\n\
_08026DB4:\n\
@@ -12263,7 +12263,7 @@ _08026DB4:\n\
add r0, r10\n\
ldrh r0, [r0, 0x28]\n\
str r0, [r1]\n\
- ldr r2, _08026DD8 @ =gBattleMoveFlags\n\
+ ldr r2, _08026DD8 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x10\n\
_08026DC6:\n\
@@ -12277,10 +12277,10 @@ _08026DCA:\n\
b _08026E40\n\
.align 2, 0\n\
_08026DD4: .4byte gBattleMoveDamage\n\
-_08026DD8: .4byte gBattleMoveFlags\n\
+_08026DD8: .4byte gMoveResultFlags\n\
_08026DDC: .4byte gBattlescriptCurrInstr\n\
_08026DE0:\n\
- ldr r2, _08026E10 @ =gBattleMoveFlags\n\
+ ldr r2, _08026E10 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x1\n\
orrs r0, r1\n\
@@ -12305,7 +12305,7 @@ _08026DE0:\n\
movs r0, 0\n\
b _08026E24\n\
.align 2, 0\n\
-_08026E10: .4byte gBattleMoveFlags\n\
+_08026E10: .4byte gMoveResultFlags\n\
_08026E14: .4byte gBankAttacker\n\
_08026E18: .4byte gBankTarget\n\
_08026E1C: .4byte gBattleCommunication\n\
@@ -12354,7 +12354,7 @@ static void atk95_setsandstorm(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -12402,7 +12402,7 @@ static void atk96_weatherdamage(void)
else
gBattleMoveDamage = 0;
- if (gAbsentBankFlags & gBitTable[gBankAttacker])
+ if (gAbsentBattlerFlags & gBitTable[gBankAttacker])
gBattleMoveDamage = 0;
gBattlescriptCurrInstr++;
@@ -12414,14 +12414,14 @@ static void atk97_tryinfatuating(void)
u16 atk_species, def_species;
u32 atk_pid, def_pid;
if (!GetBankSide(gBankAttacker))
- attacker = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ attacker = &gPlayerParty[gBattlerPartyIndexes[gBankAttacker]];
else
- attacker = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ attacker = &gEnemyParty[gBattlerPartyIndexes[gBankAttacker]];
if (!GetBankSide(gBankTarget))
- target = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ target = &gPlayerParty[gBattlerPartyIndexes[gBankTarget]];
else
- target = &gEnemyParty[gBattlePartyID[gBankTarget]];
+ target = &gEnemyParty[gBattlerPartyIndexes[gBankTarget]];
atk_species = GetMonData(attacker, MON_DATA_SPECIES);
atk_pid = GetMonData(attacker, MON_DATA_PERSONALITY);
@@ -12466,15 +12466,15 @@ static void atk98_updatestatusicon(void)
else
{
gActiveBattler = gBankAttacker;
- if (!(gAbsentBankFlags & gBitTable[gActiveBattler]))
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBufferBankForExecution(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBattler = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (!(gAbsentBankFlags & gBitTable[gActiveBattler]))
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBufferBankForExecution(gActiveBattler);
@@ -12486,15 +12486,15 @@ static void atk98_updatestatusicon(void)
static void atk99_setmist(void)
{
- if (gSideTimers[GetBankIdentity(gBankAttacker) & 1].mistTimer)
+ if (gSideTimers[GetBattlerPosition(gBankAttacker) & 1].mistTimer)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].mistTimer = 5;
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_MIST;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].mistTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
@@ -12504,7 +12504,7 @@ static void atk9A_setfocusenergy(void)
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -12521,7 +12521,7 @@ static void atk9B_transformdataexecution(void)
gBattlescriptCurrInstr++;
if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -13575,8 +13575,8 @@ static void atkAE_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
}
- gActiveBattler = gBattleStruct->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBattler]))
+ gActiveBattler = gBattleStruct->scriptingActive = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
{
@@ -13596,9 +13596,9 @@ static void atkAE_healpartystatus(void)
if (species != 0 && species != SPECIES_EGG)
{
u8 ability;
- if (gBattlePartyID[gBankAttacker] == i)
+ if (gBattlerPartyIndexes[gBankAttacker] == i)
ability = gBattleMons[gBankAttacker].ability;
- else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[gActiveBattler] == i && !(gAbsentBankFlags & gBitTable[gActiveBattler]))
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[gActiveBattler] == i && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
ability = gBattleMons[gActiveBattler].ability;
else
ability = GetAbilityBySpecies(species, abilityBit);
@@ -13613,8 +13613,8 @@ static void atkAE_healpartystatus(void)
to_heal = 0x3F;
gBattleMons[gBankAttacker].status1 = zero2;
- gActiveBattler = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBattler]))
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
gBattleMons[gActiveBattler].status1 = 0;
}
@@ -13689,7 +13689,7 @@ static void atkB2_trysetperishsong(void)
static void atkB3_rolloutdamagecalculation(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
CancelMultiTurnMoves(gBankAttacker);
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
@@ -13728,7 +13728,7 @@ static void atkB4_jumpifconfusedandstatmaxed(void)
static void atkB5_furycuttercalc(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gDisableStructs[gBankAttacker].furyCutterCounter = 0;
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
@@ -13779,22 +13779,22 @@ static void atkB7_presentdamagecalculation(void)
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
- //gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); only in Emerald
+ //gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE); only in Emerald
gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
}
}
static void atkB8_setsafeguard(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_SAFEGUARD;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].safeguardTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].safeguardTimer = 5;
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
gBattlescriptCurrInstr++;
@@ -13850,7 +13850,7 @@ static void atkB9_magnitudedamagecalculation(void)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget])) //a valid target was found
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget])) //a valid target was found
break;
}
gBattlescriptCurrInstr++;
@@ -13861,16 +13861,16 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
if (gMultiHitCounter == 1)
{
if (GetBankSide(gBankAttacker) == 0)
- gBankTarget = GetBankByIdentity(1);
+ gBankTarget = GetBattlerAtPosition(1);
else
- gBankTarget = GetBankByIdentity(0);
+ gBankTarget = GetBattlerAtPosition(0);
}
else
{
if (GetBankSide(gBankAttacker) == 0)
- gBankTarget = GetBankByIdentity(3);
+ gBankTarget = GetBattlerAtPosition(3);
else
- gBankTarget = GetBankByIdentity(2);
+ gBankTarget = GetBattlerAtPosition(2);
}
if (gActionForBanks[gBankTarget] == 0 && gBankAttacker == ewram16010arr(gBankTarget) && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
@@ -13895,7 +13895,7 @@ static void atkBB_setsunny(void)
{
if (gBattleWeather & WEATHER_SUN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -14152,7 +14152,7 @@ static void atkC2_selectfirstvalidtarget(void)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
gBattlescriptCurrInstr++;
@@ -14170,7 +14170,7 @@ static void atkC3_trysetfutureattack(void)
gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker;
gWishFutureKnock.futureSightCounter[gBankTarget] = 3;
gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
+ gSideAffecting[GetBattlerPosition(gBankTarget) & 1], 0,
0, gBankAttacker, gBankTarget);
if (gProtectStructs[gBankAttacker].helpingHand)
@@ -14532,7 +14532,7 @@ static void atkC8_sethail(void)
{
if (gBattleWeather & WEATHER_HAIL)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -14631,8 +14631,8 @@ static void atkD0_settaunt(void)
static void atkD1_trysethelpinghand(void)
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gBankTarget])
&& !gProtectStructs[gBankAttacker].helpingHand && !gProtectStructs[gBankTarget].helpingHand)
{
gProtectStructs[gBankTarget].helpingHand = 1;
@@ -14707,7 +14707,7 @@ _0802A24C:\n\
adds r0, r2, r0\n\
ldrb r1, [r0]\n\
ldr r3, _0802A320 @ =gBitTable\n\
- ldr r2, _0802A324 @ =gBattlePartyID\n\
+ ldr r2, _0802A324 @ =gBattlerPartyIndexes\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
adds r0, r2\n\
@@ -14789,7 +14789,7 @@ _0802A314: .4byte 0x00000902\n\
_0802A318: .4byte gTrainerBattleOpponent\n\
_0802A31C: .4byte gWishFutureKnock\n\
_0802A320: .4byte gBitTable\n\
-_0802A324: .4byte gBattlePartyID\n\
+_0802A324: .4byte gBattlerPartyIndexes\n\
_0802A328: .4byte gBattleMons\n\
_0802A32C: .4byte gBankTarget\n\
_0802A330: .4byte gBattlescriptCurrInstr\n\
@@ -14995,7 +14995,7 @@ static void atkD4_trywish(void)
if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
{
gWishFutureKnock.wishCounter[gBankAttacker] = 2;
- gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gWishFutureKnock.wishUserID[gBankAttacker] = gBattlerPartyIndexes[gBankAttacker];
gBattlescriptCurrInstr += 6;
}
else
@@ -15078,7 +15078,7 @@ static void atkDA_tryswapabilities(void)
{
if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0)
|| gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
- || gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ || gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
@@ -15162,14 +15162,14 @@ static void atkDE_asistattackselect(void)
struct Pokemon* party;
int i, j;
u16* chooseable_moves;
- if (GetBankIdentity(gBankAttacker) & 1)
+ if (GetBattlerPosition(gBankAttacker) & 1)
party = gEnemyParty;
else
party = gPlayerParty;
for (i = 0; i < 6; i++)
{
- if (i == gBattlePartyID[gBankAttacker])
+ if (i == gBattlerPartyIndexes[gBankAttacker])
break;
if (!GetMonData(&party[i], MON_DATA_SPECIES2) || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
break;
@@ -15224,7 +15224,7 @@ static void atkDE_asistattackselect(void)
mov r10, r0\n\
ldr r0, _0802AB9C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
ands r1, r0\n\
ldr r0, _0802ABA0 @ =gPlayerParty\n\
@@ -15236,7 +15236,7 @@ static void atkDE_asistattackselect(void)
_0802AAAC:\n\
movs r2, 0\n\
_0802AAAE:\n\
- ldr r1, _0802ABA8 @ =gBattlePartyID\n\
+ ldr r1, _0802ABA8 @ =gBattlerPartyIndexes\n\
ldr r0, _0802AB9C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
lsls r0, 1\n\
@@ -15358,7 +15358,7 @@ _0802AB54:\n\
_0802AB9C: .4byte gBankAttacker\n\
_0802ABA0: .4byte gPlayerParty\n\
_0802ABA4: .4byte gEnemyParty\n\
-_0802ABA8: .4byte gBattlePartyID\n\
+_0802ABA8: .4byte gBattlerPartyIndexes\n\
_0802ABAC: .4byte 0x0000ffff\n\
_0802ABB0: .4byte gSharedMem + 0x16024\n\
_0802ABB4: .4byte sMovesForbiddenToCopy\n\
@@ -15437,7 +15437,7 @@ static void atkE1_trygetintimidatetarget(void)
{
if (GetBankSide(gBankTarget) == side)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
@@ -15638,8 +15638,8 @@ static void atkEB_settypetoterrain(void)
static void atkEC_pursuitrelated(void)
{
- gActiveBattler = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBattler]) && gActionForBanks[gActiveBattler] == 0 && gChosenMovesByBanks[gActiveBattler] == MOVE_PURSUIT)
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) && gActionForBanks[gActiveBattler] == 0 && gChosenMovesByBanks[gActiveBattler] == MOVE_PURSUIT)
{
gActionsByTurnOrder[gActiveBattler] = 11;
gCurrentMove = MOVE_PURSUIT;
@@ -15780,7 +15780,7 @@ void atkEF_handleballthrow(void)
EmitBallThrow(0, 4);
MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
@@ -15799,7 +15799,7 @@ void atkEF_handleballthrow(void)
if (shakes == 4) //poke caught, copy of the code above
{
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
@@ -15816,9 +15816,9 @@ void atkEF_handleballthrow(void)
static void atkF0_givecaughtmon(void)
{
- GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]);
+ GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]]);
gBattleResults.caughtPoke = gBattleMons[gBankAttacker ^ 1].species;
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick);
gBattlescriptCurrInstr++;
}
@@ -16020,15 +16020,15 @@ static void atkF3_trygivecaughtmonnick(void)
case 2:
if (!gPaletteFade.active)
{
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
- DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
+ DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2);
gBattleCommunication[0]++;
}
break;
case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
{
- SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
break;