summaryrefslogtreecommitdiff
path: root/src/battle/battle_7.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle/battle_7.c')
-rw-r--r--src/battle/battle_7.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index 564d8b518..0e27c0a8c 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -23,7 +23,7 @@
#include "graphics.h"
extern u8 gBattleBufferA[][0x200];
-extern u8 gActiveBank;
+extern u8 gActiveBattler;
extern u8 gNoOfAllBanks;
extern u16 gBattlePartyID[];
extern u8 gBanksBySide[];
@@ -154,36 +154,36 @@ void sub_80313A0(struct Sprite *sprite)
void move_anim_start_t2_for_situation(u8 a, u32 b)
{
- ewram17810[gActiveBank].unk0_4 = 1;
+ ewram17810[gActiveBattler].unk0_4 = 1;
if (a == 0)
{
if (b == 0x20)
- move_anim_start_t2(gActiveBank, 6);
+ move_anim_start_t2(gActiveBattler, 6);
else if (b == 8 || (b & 0x80))
- move_anim_start_t2(gActiveBank, 0);
+ move_anim_start_t2(gActiveBattler, 0);
else if (b == 0x10)
- move_anim_start_t2(gActiveBank, 2);
+ move_anim_start_t2(gActiveBattler, 2);
else if (b & 7)
- move_anim_start_t2(gActiveBank, 4);
+ move_anim_start_t2(gActiveBattler, 4);
else if (b == 0x40)
- move_anim_start_t2(gActiveBank, 5);
+ move_anim_start_t2(gActiveBattler, 5);
else
- ewram17810[gActiveBank].unk0_4 = 0;
+ ewram17810[gActiveBattler].unk0_4 = 0;
}
else
{
if (b & 0x000F0000)
- move_anim_start_t2(gActiveBank, 3);
+ move_anim_start_t2(gActiveBattler, 3);
else if (b & 7)
- move_anim_start_t2(gActiveBank, 1);
+ move_anim_start_t2(gActiveBattler, 1);
else if (b & 0x10000000)
- move_anim_start_t2(gActiveBank, 7);
+ move_anim_start_t2(gActiveBattler, 7);
else if (b & 0x08000000)
- move_anim_start_t2(gActiveBank, 8);
+ move_anim_start_t2(gActiveBattler, 8);
else if (b & 0x0000E000)
- move_anim_start_t2(gActiveBank, 9);
+ move_anim_start_t2(gActiveBattler, 9);
else
- ewram17810[gActiveBank].unk0_4 = 0;
+ ewram17810[gActiveBattler].unk0_4 = 0;
}
}
@@ -274,7 +274,7 @@ bool8 mplay_80342A4(u8 a)
if (IsSEPlaying())
{
ewram17810[a].unk8++;
- if (ewram17810[gActiveBank].unk8 < 30)
+ if (ewram17810[gActiveBattler].unk8 < 30)
return TRUE;
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);