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-rw-r--r--src/battle/battle_ai.c2157
1 files changed, 0 insertions, 2157 deletions
diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c
deleted file mode 100644
index e192251d0..000000000
--- a/src/battle/battle_ai.c
+++ /dev/null
@@ -1,2157 +0,0 @@
-#include "global.h"
-#include "battle_ai.h"
-#include "constants/abilities.h"
-#include "battle.h"
-#include "constants/battle_move_effects.h"
-#include "data2.h"
-#include "item.h"
-#include "constants/moves.h"
-#include "pokemon.h"
-#include "random.h"
-#include "rom_8077ABC.h"
-#include "constants/species.h"
-#include "util.h"
-#include "ewram.h"
-
-extern u8 gUnknown_02023A14_50;
-extern u32 gUnknown_02023A14_4C;
-extern u16 gBattleTypeFlags;
-extern u16 gBattleWeather;
-extern u8 gActiveBattler;
-extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
-extern u16 gCurrentMove;
-extern int gBattleMoveDamage;
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
-extern u8 gAbsentBattlerFlags;
-extern u8 gMoveResultFlags;
-extern u16 gDynamicBasePower;
-extern u16 gLastUsedMove[MAX_BATTLERS_COUNT];
-extern u32 gStatuses3[MAX_BATTLERS_COUNT];
-extern u16 gSideAffecting[2];
-extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
-extern u8 gCritMultiplier;
-extern u16 gTrainerBattleOpponent;
-extern u8 *BattleAIs[];
-
-enum
-{
- WEATHER_TYPE_SUN,
- WEATHER_TYPE_RAIN,
- WEATHER_TYPE_SANDSTORM,
- WEATHER_TYPE_HAIL,
-};
-
-/*
-gAIScriptPtr is a pointer to the next battle AI cmd command to read.
-when a command finishes processing, gAIScriptPtr is incremented by
-the number of bytes that the current command had reserved for arguments
-in order to read the next command correctly. refer to battle_ai_scripts.s for the
-AI scripts.
-*/
-EWRAM_DATA u8 *gAIScriptPtr = NULL;
-
-static void BattleAICmd_if_random_less_than(void);
-static void BattleAICmd_if_random_greater_than(void);
-static void BattleAICmd_if_random_equal(void);
-static void BattleAICmd_if_random_not_equal(void);
-static void BattleAICmd_score(void);
-static void BattleAICmd_if_hp_less_than(void);
-static void BattleAICmd_if_hp_more_than(void);
-static void BattleAICmd_if_hp_equal(void);
-static void BattleAICmd_if_hp_not_equal(void);
-static void BattleAICmd_if_status(void);
-static void BattleAICmd_if_not_status(void);
-static void BattleAICmd_if_status2(void);
-static void BattleAICmd_if_not_status2(void);
-static void BattleAICmd_if_status3(void);
-static void BattleAICmd_if_not_status3(void);
-static void BattleAICmd_if_status4(void);
-static void BattleAICmd_if_not_status4(void);
-static void BattleAICmd_if_less_than(void);
-static void BattleAICmd_if_more_than(void);
-static void BattleAICmd_if_equal(void);
-static void BattleAICmd_if_not_equal(void);
-static void BattleAICmd_if_less_than_32(void);
-static void BattleAICmd_if_more_than_32(void);
-static void BattleAICmd_if_equal_32(void);
-static void BattleAICmd_if_not_equal_32(void);
-static void BattleAICmd_if_move(void);
-static void BattleAICmd_if_not_move(void);
-static void BattleAICmd_if_in_bytes(void);
-static void BattleAICmd_if_not_in_bytes(void);
-static void BattleAICmd_if_in_words(void);
-static void BattleAICmd_if_not_in_words(void);
-static void BattleAICmd_if_user_can_damage(void);
-static void BattleAICmd_if_user_cant_damage(void);
-static void BattleAICmd_get_turn_count(void);
-static void BattleAICmd_get_type(void);
-static void BattleAICmd_get_move_power(void);
-static void BattleAICmd_is_most_powerful_move(void);
-static void BattleAICmd_get_move(void);
-static void BattleAICmd_if_arg_equal(void);
-static void BattleAICmd_if_arg_not_equal(void);
-static void BattleAICmd_if_would_go_first(void);
-static void BattleAICmd_if_would_not_go_first(void);
-static void BattleAICmd_nullsub_2A(void);
-static void BattleAICmd_nullsub_2B(void);
-static void BattleAICmd_count_alive_pokemon(void);
-static void BattleAICmd_get_considered_move(void);
-static void BattleAICmd_get_considered_move_effect(void);
-static void BattleAICmd_get_ability(void);
-static void BattleAICmd_get_highest_possible_damage(void);
-static void BattleAICmd_if_damage_bonus(void);
-static void BattleAICmd_nullsub_32(void);
-static void BattleAICmd_nullsub_33(void);
-static void BattleAICmd_if_status_in_party(void);
-static void BattleAICmd_if_status_not_in_party(void);
-static void BattleAICmd_get_weather(void);
-static void BattleAICmd_if_effect(void);
-static void BattleAICmd_if_not_effect(void);
-static void BattleAICmd_if_stat_level_less_than(void);
-static void BattleAICmd_if_stat_level_more_than(void);
-static void BattleAICmd_if_stat_level_equal(void);
-static void BattleAICmd_if_stat_level_not_equal(void);
-static void BattleAICmd_if_can_faint(void);
-static void BattleAICmd_if_cant_faint(void);
-static void BattleAICmd_if_has_move(void);
-static void BattleAICmd_if_dont_have_move(void);
-static void BattleAICmd_if_move_effect(void);
-static void BattleAICmd_if_not_move_effect(void);
-static void BattleAICmd_if_last_move_did_damage(void);
-static void BattleAICmd_if_encored(void);
-static void BattleAICmd_flee(void);
-static void BattleAICmd_if_random_100(void);
-static void BattleAICmd_watch(void);
-static void BattleAICmd_get_hold_effect(void);
-static void BattleAICmd_get_gender(void);
-static void BattleAICmd_is_first_turn(void);
-static void BattleAICmd_get_stockpile_count(void);
-static void BattleAICmd_is_double_battle(void);
-static void BattleAICmd_get_used_item(void);
-static void BattleAICmd_get_move_type_from_result(void);
-static void BattleAICmd_get_move_power_from_result(void);
-static void BattleAICmd_get_move_effect_from_result(void);
-static void BattleAICmd_get_protect_count(void);
-static void BattleAICmd_nullsub_52(void);
-static void BattleAICmd_nullsub_53(void);
-static void BattleAICmd_nullsub_54(void);
-static void BattleAICmd_nullsub_55(void);
-static void BattleAICmd_nullsub_56(void);
-static void BattleAICmd_nullsub_57(void);
-static void BattleAICmd_call(void);
-static void BattleAICmd_jump(void);
-static void BattleAICmd_end(void);
-static void BattleAICmd_if_level_compare(void);
-static void BattleAICmd_if_taunted(void);
-static void BattleAICmd_if_not_taunted(void);
-
-typedef void (*BattleAICmdFunc)(void);
-
-static const BattleAICmdFunc sBattleAICmdTable[] =
-{
- BattleAICmd_if_random_less_than, // 0x0
- BattleAICmd_if_random_greater_than, // 0x1
- BattleAICmd_if_random_equal, // 0x2
- BattleAICmd_if_random_not_equal, // 0x3
- BattleAICmd_score, // 0x4
- BattleAICmd_if_hp_less_than, // 0x5
- BattleAICmd_if_hp_more_than, // 0x6
- BattleAICmd_if_hp_equal, // 0x7
- BattleAICmd_if_hp_not_equal, // 0x8
- BattleAICmd_if_status, // 0x9
- BattleAICmd_if_not_status, // 0xA
- BattleAICmd_if_status2, // 0xB
- BattleAICmd_if_not_status2, // 0xC
- BattleAICmd_if_status3, // 0xD
- BattleAICmd_if_not_status3, // 0xE
- BattleAICmd_if_status4, // 0xF
- BattleAICmd_if_not_status4, // 0x10
- BattleAICmd_if_less_than, // 0x11
- BattleAICmd_if_more_than, // 0x12
- BattleAICmd_if_equal, // 0x13
- BattleAICmd_if_not_equal, // 0x14
- BattleAICmd_if_less_than_32, // 0x15
- BattleAICmd_if_more_than_32, // 0x16
- BattleAICmd_if_equal_32, // 0x17
- BattleAICmd_if_not_equal_32, // 0x18
- BattleAICmd_if_move, // 0x19
- BattleAICmd_if_not_move, // 0x1A
- BattleAICmd_if_in_bytes, // 0x1B
- BattleAICmd_if_not_in_bytes, // 0x1C
- BattleAICmd_if_in_words, // 0x1D
- BattleAICmd_if_not_in_words, // 0x1E
- BattleAICmd_if_user_can_damage, // 0x1F
- BattleAICmd_if_user_cant_damage, // 0x20
- BattleAICmd_get_turn_count, // 0x21
- BattleAICmd_get_type, // 0x22
- BattleAICmd_get_move_power, // 0x23
- BattleAICmd_is_most_powerful_move, // 0x24
- BattleAICmd_get_move, // 0x25
- BattleAICmd_if_arg_equal, // 0x26
- BattleAICmd_if_arg_not_equal, // 0x27
- BattleAICmd_if_would_go_first, // 0x28
- BattleAICmd_if_would_not_go_first, // 0x29
- BattleAICmd_nullsub_2A, // 0x2A
- BattleAICmd_nullsub_2B, // 0x2B
- BattleAICmd_count_alive_pokemon, // 0x2C
- BattleAICmd_get_considered_move, // 0x2D
- BattleAICmd_get_considered_move_effect, // 0x2E
- BattleAICmd_get_ability, // 0x2F
- BattleAICmd_get_highest_possible_damage, // 0x30
- BattleAICmd_if_damage_bonus, // 0x31
- BattleAICmd_nullsub_32, // 0x32
- BattleAICmd_nullsub_33, // 0x33
- BattleAICmd_if_status_in_party, // 0x34
- BattleAICmd_if_status_not_in_party, // 0x35
- BattleAICmd_get_weather, // 0x36
- BattleAICmd_if_effect, // 0x37
- BattleAICmd_if_not_effect, // 0x38
- BattleAICmd_if_stat_level_less_than, // 0x39
- BattleAICmd_if_stat_level_more_than, // 0x3A
- BattleAICmd_if_stat_level_equal, // 0x3B
- BattleAICmd_if_stat_level_not_equal, // 0x3C
- BattleAICmd_if_can_faint, // 0x3D
- BattleAICmd_if_cant_faint, // 0x3E
- BattleAICmd_if_has_move, // 0x3F
- BattleAICmd_if_dont_have_move, // 0x40
- BattleAICmd_if_move_effect, // 0x41
- BattleAICmd_if_not_move_effect, // 0x42
- BattleAICmd_if_last_move_did_damage, // 0x43
- BattleAICmd_if_encored, // 0x44
- BattleAICmd_flee, // 0x45
- BattleAICmd_if_random_100, // 0x46
- BattleAICmd_watch, // 0x47
- BattleAICmd_get_hold_effect, // 0x48
- BattleAICmd_get_gender, // 0x49
- BattleAICmd_is_first_turn, // 0x4A
- BattleAICmd_get_stockpile_count, // 0x4B
- BattleAICmd_is_double_battle, // 0x4C
- BattleAICmd_get_used_item, // 0x4D
- BattleAICmd_get_move_type_from_result, // 0x4E
- BattleAICmd_get_move_power_from_result, // 0x4F
- BattleAICmd_get_move_effect_from_result, // 0x50
- BattleAICmd_get_protect_count, // 0x51
- BattleAICmd_nullsub_52, // 0x52
- BattleAICmd_nullsub_53, // 0x53
- BattleAICmd_nullsub_54, // 0x54
- BattleAICmd_nullsub_55, // 0x55
- BattleAICmd_nullsub_56, // 0x56
- BattleAICmd_nullsub_57, // 0x57
- BattleAICmd_call, // 0x58
- BattleAICmd_jump, // 0x59
- BattleAICmd_end, // 0x5A
- BattleAICmd_if_level_compare, // 0x5B
- BattleAICmd_if_taunted, // 0x5C
- BattleAICmd_if_not_taunted, // 0x5D
-};
-
-#ifdef NONMATCHING
-static
-#endif
-const u16 sDiscouragedPowerfulMoveEffects[] =
-{
- EFFECT_EXPLOSION,
- EFFECT_DREAM_EATER,
- EFFECT_RAZOR_WIND,
- EFFECT_SKY_ATTACK,
- EFFECT_RECHARGE,
- EFFECT_SKULL_BASH,
- EFFECT_SOLARBEAM,
- EFFECT_SPIT_UP,
- EFFECT_FOCUS_PUNCH,
- EFFECT_SUPERPOWER,
- EFFECT_ERUPTION,
- EFFECT_OVERHEAT,
- 0xFFFF
-};
-
-// if the AI is a Link battle, safari, battle tower, or ereader, it will ignore considering item uses.
-void BattleAI_HandleItemUseBeforeAISetup(void)
-{
- s32 i;
- u8 *data;
-
- MEMSET_ALT(AI_BATTLE_HISTORY, 0, sizeof(struct BattleHistory), i, data);
-
- if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
- && gTrainerBattleOpponent != 0x400
- && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
- {
- for (i = 0; i < MAX_TRAINER_ITEMS; i++)
- {
- if (gTrainers[gTrainerBattleOpponent].items[i] != 0)
- {
- AI_BATTLE_HISTORY->trainerItems[AI_BATTLE_HISTORY->numItems] = gTrainers[gTrainerBattleOpponent].items[i];
- AI_BATTLE_HISTORY->numItems++;
- }
- }
- }
-
- BattleAI_SetupAIData();
-}
-
-void BattleAI_SetupAIData(void)
-{
- s32 i;
- u8 limitations;
- u8 *data;
-
- // clear AI data and set default move score to 100. strange that they didn't use memset here.
- MEMSET_ALT(AI_THINKING_STRUCT, 0, sizeof(struct AI_ThinkingStruct), i, data);
-
- for (i = 0; i < MAX_MON_MOVES; i++)
- AI_THINKING_STRUCT->score[i] = 100;
-
- limitations = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
-
- // do not consider moves the AI cannot select
- // also, roll simulated RNG for moves that have a degree of
- // randomness.
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- if (gBitTable[i] & limitations)
- AI_THINKING_STRUCT->score[i] = 0;
-
- AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
- }
-
- // clear AI stack.
- AI_STACK->size = 0;
- gBankAttacker = gActiveBattler;
-
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- {
- gBankTarget = Random() & 2; // just pick somebody to target.
-
- if (gAbsentBattlerFlags & gBitTable[gBankTarget])
- gBankTarget ^= 2;
- }
- else
- gBankTarget = gActiveBattler ^ 1;
-
- // special AI flag cases.
- if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- AI_THINKING_STRUCT->aiFlags = 0x40000000;
- else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
- AI_THINKING_STRUCT->aiFlags = 0x20000000;
- else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
- AI_THINKING_STRUCT->aiFlags = 0x80000000;
-#ifdef GERMAN
- else if (gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER) || gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
- AI_THINKING_STRUCT->aiFlags = 7;
-#endif
- else // otherwise, just set aiFlags to whatever flags the trainer has set in their data.
- AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent].aiFlags;
-#if DEBUG
- if (gUnknown_02023A14_50 & 1)
- AI_THINKING_STRUCT->aiFlags = gUnknown_02023A14_4C;
-#endif
-}
-
-u8 BattleAI_GetAIActionToUse(void)
-{
- u8 currentMoveArray[MAX_MON_MOVES];
- u8 consideredMoveArray[MAX_MON_MOVES];
- u8 numOfBestMoves;
- s32 i;
-
- sub_810745C();
- while (AI_THINKING_STRUCT->aiFlags != 0)
- {
- if (AI_THINKING_STRUCT->aiFlags & 1)
- {
- AI_THINKING_STRUCT->aiState = BATTLEAI_SETTING_UP;
- BattleAI_DoAIProcessing();
- }
- AI_THINKING_STRUCT->aiFlags >>= 1;
- AI_THINKING_STRUCT->aiLogicId++;
- AI_THINKING_STRUCT->movesetIndex = 0;
- }
-
- // special flee or watch cases for safari.
- if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_FLEE)) // flee
- return 4;
- if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_WATCH)) // watch
- return 5;
-
- numOfBestMoves = 1;
- currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
- consideredMoveArray[0] = 0;
-
- for (i = 1; i < MAX_MON_MOVES; i++)
- {
- if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
- {
- numOfBestMoves = 1;
- currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
- consideredMoveArray[0] = i;
- }
- if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
- {
- currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
- consideredMoveArray[numOfBestMoves++] = i;
- }
- }
-
- return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist.
-}
-
-void BattleAI_DoAIProcessing(void)
-{
- while (AI_THINKING_STRUCT->aiState != BATTLEAI_FINISHED)
- {
- switch (AI_THINKING_STRUCT->aiState)
- {
- case BATTLEAI_DO_NOT_PROCESS: //Needed to match.
- break;
- case BATTLEAI_SETTING_UP:
- gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
- if (gBattleMons[gBankAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
- {
- AI_THINKING_STRUCT->moveConsidered = MOVE_NONE; // don't consider a move you have 0 PP for, idiot.
- }
- else
- {
- AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBankAttacker].moves[AI_THINKING_STRUCT->movesetIndex];
- }
- AI_THINKING_STRUCT->aiState++;
- break;
- case BATTLEAI_PROCESSING:
- if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE)
- sBattleAICmdTable[*gAIScriptPtr](); // run AI command.
- else
- {
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // definitely do not consider any move that has 0 PP.
- AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
- }
- if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
- {
- AI_THINKING_STRUCT->movesetIndex++;
- if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0)
- AI_THINKING_STRUCT->aiState = BATTLEAI_SETTING_UP; // as long as their are more moves to process, keep setting this to setup state.
- else
- AI_THINKING_STRUCT->aiState++; // done processing.
- AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
- AI_ACTION_UNK5 | AI_ACTION_UNK6 | AI_ACTION_UNK7 | AI_ACTION_UNK8); // disable AI_ACTION_DONE.
- }
- break;
- }
- }
-}
-
-void sub_810745C(void)
-{
- s32 i;
-
- for (i = 0; i < 8; i++)
- {
- if (AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] == 0)
- {
- AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] = gLastUsedMove[gBankTarget];
- return;
- }
- }
-}
-
-void unref_sub_81074A0(u8 a)
-{
- s32 i;
-
- for (i = 0; i < 8; i++)
- AI_BATTLE_HISTORY->usedMoves[a / 2][i] = 0;
-}
-
-void RecordAbilityBattle(u8 a, u8 b)
-{
- if (GetBattlerSide(a) == 0)
- AI_BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b;
-}
-
-void RecordItemBattle(u8 a, u8 b)
-{
- if (GetBattlerSide(a) == 0)
- AI_BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b;
-}
-
-static void BattleAICmd_if_random_less_than(void)
-{
- if (Random() % 256 < gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_random_greater_than(void)
-{
- if (Random() % 256 > gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_random_equal(void)
-{
- if (Random() % 256 == gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_random_not_equal(void)
-{
- if (Random() % 256 != gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_score(void)
-{
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
-
- if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
- AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
-
- gAIScriptPtr += 2; // AI return.
-}
-
-static void BattleAICmd_if_hp_less_than(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_hp_more_than(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_hp_equal(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_hp_not_equal(void)
-{
- u16 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_status(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- arg = T1_READ_32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status1 & arg) != 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_not_status(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- arg = T1_READ_32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status1 & arg) == 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_status2(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- arg = T1_READ_32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status2 & arg) != 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_not_status2(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- arg = T1_READ_32(gAIScriptPtr + 2);
-
- if ((gBattleMons[index].status2 & arg) == 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_status3(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- arg = T1_READ_32(gAIScriptPtr + 2);
-
- if ((gStatuses3[index] & arg) != 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_not_status3(void)
-{
- u16 index;
- u32 arg;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- arg = T1_READ_32(gAIScriptPtr + 2);
-
- if ((gStatuses3[index] & arg) == 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_status4(void)
-{
- u16 index;
- u32 arg1, arg2;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- arg1 = GetBattlerPosition(index) & 1;
- arg2 = T1_READ_32(gAIScriptPtr + 2);
-
- if ((gSideAffecting[arg1] & arg2) != 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_not_status4(void)
-{
- u16 index;
- u32 arg1, arg2;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- arg1 = GetBattlerPosition(index) & 1;
- arg2 = T1_READ_32(gAIScriptPtr + 2);
-
- if ((gSideAffecting[arg1] & arg2) == 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-static void BattleAICmd_if_less_than(void)
-{
- if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_more_than(void)
-{
- if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_equal(void)
-{
- if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_not_equal(void)
-{
- if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_less_than_32(void)
-{
- u8 *temp = T1_READ_PTR(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult < *temp)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_more_than_32(void)
-{
- u8 *temp = T1_READ_PTR(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult > *temp)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_equal_32(void)
-{
- u8 *temp = T1_READ_PTR(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult == *temp)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_not_equal_32(void)
-{
- u8 *temp = T1_READ_PTR(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->funcResult != *temp)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_move(void)
-{
- u16 move = T1_READ_16(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->moveConsidered == move)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_not_move(void)
-{
- u16 move = T1_READ_16(gAIScriptPtr + 1);
-
- if (AI_THINKING_STRUCT->moveConsidered != move)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_in_bytes(void)
-{
- u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
-
- while (*ptr != 0xFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_not_in_bytes(void)
-{
- u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1);
-
- while (*ptr != 0xFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
-}
-
-static void BattleAICmd_if_in_words(void)
-{
- u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1);
-
- while (*ptr != 0xFFFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
-}
-
-static void BattleAICmd_if_not_in_words(void)
-{
- u16 *ptr = (u16 *)T1_READ_PTR(gAIScriptPtr + 1);
-
- while (*ptr != 0xFFFF)
- {
- if (AI_THINKING_STRUCT->funcResult == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5);
-}
-
-static void BattleAICmd_if_user_can_damage(void)
-{
- s32 i;
-
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- if (gBattleMons[gBankAttacker].moves[i] != 0
- && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power != 0)
- break;
- }
- if (i == MAX_MON_MOVES)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
-}
-
-static void BattleAICmd_if_user_cant_damage(void)
-{
- s32 i;
-
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- if (gBattleMons[gBankAttacker].moves[i] != 0
- && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power != 0)
- break;
- }
- if (i != MAX_MON_MOVES)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
-}
-
-static void BattleAICmd_get_turn_count(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_type(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 1: // player primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankAttacker].type1;
- break;
- case 0: // enemy primary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
- break;
- case 3: // player secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankAttacker].type2;
- break;
- case 2: // enemy secondary type
- AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
- break;
- case 4: // type of move being pointed to
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
- break;
- }
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_move_power(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
- gAIScriptPtr += 1;
-}
-
-#ifdef NONMATCHING
-static void BattleAICmd_is_most_powerful_move(void)
-{
- int i, j;
- s32 damages[MAX_MON_MOVES];
-
- for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
- break;
-
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
- && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
- {
- gDynamicBasePower = 0;
- eDynamicMoveType = 0;
- eDmgMultiplier = 1;
- gMoveResultFlags = 0;
- gCritMultiplier = 1;
-
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- for (j = 0; sDiscouragedPowerfulMoveEffects[j] != 0xFFFF; j++)
- { // _08108276
- if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == sDiscouragedPowerfulMoveEffects[j])
- break;
- }
-
- // _081082BA
- if (gBattleMons[gBankAttacker].moves[i]
- && sDiscouragedPowerfulMoveEffects[j] == 0xFFFF
- && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power > 1)
- {
- gCurrentMove = gBattleMons[gBankAttacker].moves[i];
- AI_CalcDmg(gBankAttacker, gBankTarget);
- TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
- damages[i] = (gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[i]) / 100;
-
- if (damages[i] == 0) // moves always do at least 1 damage.
- damages[i] = 1;
- }
- else
- {
- damages[i] = 0;
- }
- }
-
- for (i = 0; i < MAX_MON_MOVES; i++)
- if (damages[i] > damages[AI_THINKING_STRUCT->movesetIndex])
- break;
-
- if (i == MAX_MON_MOVES)
- AI_THINKING_STRUCT->funcResult = 2;
- else
- AI_THINKING_STRUCT->funcResult = 1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = 0;
- }
-
- gAIScriptPtr += 1;
-}
-#else
-NAKED
-static void BattleAICmd_is_most_powerful_move(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x14\n\
- movs r3, 0\n\
- ldr r0, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
- ldrh r1, [r0]\n\
- ldr r4, _0810832C @ =0x0000ffff\n\
- ldr r6, _08108330 @ =gBattleMoves\n\
- ldr r5, _08108334 @ =gSharedMem + 0x16800\n\
- cmp r1, r4\n\
- beq _0810822E\n\
- ldrh r1, [r5, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r2, [r0]\n\
- ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
-_0810821E:\n\
- ldrh r0, [r1]\n\
- cmp r2, r0\n\
- beq _0810822E\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r4\n\
- bne _0810821E\n\
-_0810822E:\n\
- ldrh r0, [r5, 0x2]\n\
- lsls r1, r0, 1\n\
- adds r1, r0\n\
- lsls r1, 2\n\
- adds r1, r6\n\
- ldrb r0, [r1, 0x1]\n\
- cmp r0, 0x1\n\
- bhi _08108240\n\
- b _081083B2\n\
-_08108240:\n\
- lsls r0, r3, 1\n\
- ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
- adds r0, r1\n\
- ldrh r3, [r0]\n\
- ldr r0, _0810832C @ =0x0000ffff\n\
- cmp r3, r0\n\
- beq _08108250\n\
- b _081083B2\n\
-_08108250:\n\
- ldr r0, _08108338 @ =gDynamicBasePower\n\
- movs r1, 0\n\
- strh r1, [r0]\n\
- ldr r2, _0810833C @ =0xfffff81c\n\
- adds r0, r5, r2\n\
- strb r1, [r0]\n\
- adds r2, 0x3\n\
- adds r0, r5, r2\n\
- movs r2, 0x1\n\
- strb r2, [r0]\n\
- ldr r0, _08108340 @ =gMoveResultFlags\n\
- strb r1, [r0]\n\
- ldr r0, _08108344 @ =gCritMultiplier\n\
- strb r2, [r0]\n\
- movs r6, 0\n\
- mov r9, r3\n\
- ldr r0, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
- ldrh r0, [r0]\n\
- str r0, [sp, 0x10]\n\
-_08108276:\n\
- movs r3, 0\n\
- ldr r5, _08108348 @ =gBattleMons\n\
- lsls r4, r6, 1\n\
- ldr r7, _0810834C @ =gBankAttacker\n\
- lsls r1, r6, 2\n\
- mov r8, r1\n\
- adds r2, r6, 0x1\n\
- mov r10, r2\n\
- ldr r0, [sp, 0x10]\n\
- cmp r0, r9\n\
- beq _081082BA\n\
- ldr r2, _08108330 @ =gBattleMoves\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r0, r1\n\
- ldrh r1, [r0]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldrb r2, [r0]\n\
- ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
-_081082AA:\n\
- ldrh r0, [r1]\n\
- cmp r2, r0\n\
- beq _081082BA\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r9\n\
- bne _081082AA\n\
-_081082BA:\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r1, r0, r1\n\
- ldrh r0, [r1]\n\
- cmp r0, 0\n\
- beq _0810835C\n\
- lsls r0, r3, 1\n\
- ldr r2, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
- adds r0, r2\n\
- ldrh r0, [r0]\n\
- cmp r0, r9\n\
- bne _0810835C\n\
- ldr r0, _08108330 @ =gBattleMoves\n\
- ldrh r2, [r1]\n\
- lsls r1, r2, 1\n\
- adds r1, r2\n\
- lsls r1, 2\n\
- adds r1, r0\n\
- ldrb r0, [r1, 0x1]\n\
- cmp r0, 0x1\n\
- bls _0810835C\n\
- ldr r5, _08108350 @ =gCurrentMove\n\
- strh r2, [r5]\n\
- ldrb r0, [r7]\n\
- ldr r4, _08108354 @ =gBankTarget\n\
- ldrb r1, [r4]\n\
- bl AI_CalcDmg\n\
- ldrh r0, [r5]\n\
- ldrb r1, [r7]\n\
- ldrb r2, [r4]\n\
- bl TypeCalc\n\
- mov r4, sp\n\
- add r4, r8\n\
- ldr r2, _08108358 @ =gBattleMoveDamage\n\
- ldr r0, _08108334 @ =gSharedMem + 0x16800\n\
- adds r0, 0x18\n\
- adds r0, r6, r0\n\
- ldrb r1, [r0]\n\
- ldr r0, [r2]\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- str r0, [r4]\n\
- cmp r0, 0\n\
- bne _08108364\n\
- movs r0, 0x1\n\
- str r0, [r4]\n\
- b _08108364\n\
- .align 2, 0\n\
-_08108328: .4byte sDiscouragedPowerfulMoveEffects\n\
-_0810832C: .4byte 0x0000ffff\n\
-_08108330: .4byte gBattleMoves\n\
-_08108334: .4byte gSharedMem + 0x16800\n\
-_08108338: .4byte gDynamicBasePower\n\
-_0810833C: .4byte 0xfffff81c\n\
-_08108340: .4byte gMoveResultFlags\n\
-_08108344: .4byte gCritMultiplier\n\
-_08108348: .4byte gBattleMons\n\
-_0810834C: .4byte gBankAttacker\n\
-_08108350: .4byte gCurrentMove\n\
-_08108354: .4byte gBankTarget\n\
-_08108358: .4byte gBattleMoveDamage\n\
-_0810835C:\n\
- mov r1, sp\n\
- add r1, r8\n\
- movs r0, 0\n\
- str r0, [r1]\n\
-_08108364:\n\
- mov r6, r10\n\
- cmp r6, 0x3\n\
- ble _08108276\n\
- movs r6, 0\n\
- ldr r1, _081083A4 @ =gSharedMem + 0x16800\n\
- ldrb r0, [r1, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r2, [sp]\n\
- ldr r0, [r0]\n\
- adds r5, r1, 0\n\
- ldr r4, _081083A8 @ =gAIScriptPtr\n\
- cmp r2, r0\n\
- bgt _0810839A\n\
- adds r3, r5, 0\n\
- mov r2, sp\n\
-_08108384:\n\
- adds r2, 0x4\n\
- adds r6, 0x1\n\
- cmp r6, 0x3\n\
- bgt _0810839A\n\
- ldrb r0, [r3, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [r2]\n\
- ldr r0, [r0]\n\
- cmp r1, r0\n\
- ble _08108384\n\
-_0810839A:\n\
- cmp r6, 0x4\n\
- bne _081083AC\n\
- movs r0, 0x2\n\
- str r0, [r5, 0x8]\n\
- b _081083B8\n\
- .align 2, 0\n\
-_081083A4: .4byte gSharedMem + 0x16800\n\
-_081083A8: .4byte gAIScriptPtr\n\
-_081083AC:\n\
- movs r0, 0x1\n\
- str r0, [r5, 0x8]\n\
- b _081083B8\n\
-_081083B2:\n\
- movs r0, 0\n\
- str r0, [r5, 0x8]\n\
- ldr r4, _081083D0 @ =gAIScriptPtr\n\
-_081083B8:\n\
- ldr r0, [r4]\n\
- adds r0, 0x1\n\
- str r0, [r4]\n\
- add sp, 0x14\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_081083D0: .4byte gAIScriptPtr\n\
- .syntax divided\n");
-}
-#endif // NONMATCHING
-
-static void BattleAICmd_get_move(void)
-{
- if (gAIScriptPtr[1] == USER)
- AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBankAttacker];
- else
- AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBankTarget];
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_if_arg_equal(void)
-{
- if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_arg_not_equal(void)
-{
- if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_would_go_first(void)
-{
- if (GetWhoStrikesFirst(gBankAttacker, gBankTarget, TRUE) == gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_would_not_go_first(void)
-{
- if (GetWhoStrikesFirst(gBankAttacker, gBankTarget, TRUE) != gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_nullsub_2A(void)
-{
-}
-
-static void BattleAICmd_nullsub_2B(void)
-{
-}
-
-static void BattleAICmd_count_alive_pokemon(void)
-{
- struct Pokemon *party;
- int i;
- u8 index;
- u8 var, var2;
-
- AI_THINKING_STRUCT->funcResult = 0;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- if (GetBattlerSide(index) == 0)
- party = gPlayerParty;
- else
- party = gEnemyParty;
-
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- {
- u32 status;
- var = gBattlerPartyIndexes[index];
- status = GetBattlerPosition(index) ^ 2;
- var2 = gBattlerPartyIndexes[GetBattlerAtPosition(status)];
- }
- else
- {
- var = gBattlerPartyIndexes[index];
- var2 = gBattlerPartyIndexes[index];
- }
-
- for (i = 0; i < 6; i++)
- {
- if (i != var && i != var2
- && GetMonData(&party[i], MON_DATA_HP) != 0
- && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
- && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
- {
- AI_THINKING_STRUCT->funcResult++;
- }
- }
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_considered_move(void)
-{
- AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_considered_move_effect(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_ability(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- if (GetBattlerSide(index) == TARGET)
- {
- u16 side = GetBattlerPosition(index) & 1;
-
- if (AI_BATTLE_HISTORY->abilities[side] != 0)
- {
- AI_THINKING_STRUCT->funcResult = AI_BATTLE_HISTORY->abilities[side];
- gAIScriptPtr += 2;
- return;
- }
-
- // abilities that prevent fleeing.
- if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
- || gBattleMons[index].ability == ABILITY_MAGNET_PULL
- || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
- {
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
- gAIScriptPtr += 2;
- return;
- }
-
- if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
- {
- if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
- {
- // AI has no knowledge of opponent, so it guesses which ability.
- if (Random() % 2)
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
- }
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
- }
- }
- else
- {
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
- }
- }
- else
- {
- // The AI knows its own ability.
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
- }
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_highest_possible_damage(void)
-{
- s32 i;
-
- gDynamicBasePower = 0;
- gBattleStruct->dynamicMoveType = 0;
- gBattleStruct->dmgMultiplier = 1;
- gMoveResultFlags = 0;
- gCritMultiplier = 1;
- AI_THINKING_STRUCT->funcResult = 0;
-
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- gBattleMoveDamage = 40;
- gCurrentMove = gBattleMons[gBankAttacker].moves[i];
-
- if (gCurrentMove)
- {
- TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
-
- // reduce by 1/3.
- if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
- if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
- if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
- if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
-
- if (gMoveResultFlags & 8) // if it's a status move, it wont do anything.
- gBattleMoveDamage = 0;
-
- if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
- AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
- }
- }
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_if_damage_bonus(void)
-{
- u8 damageVar;
-
- gDynamicBasePower = 0;
- gBattleStruct->dynamicMoveType = 0;
- gBattleStruct->dmgMultiplier = 1;
- gMoveResultFlags = 0;
- gCritMultiplier = 1;
-
- gBattleMoveDamage = 40;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
-
- TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
-
- if (gBattleMoveDamage == 120)
- gBattleMoveDamage = 80;
- if (gBattleMoveDamage == 240)
- gBattleMoveDamage = 160;
- if (gBattleMoveDamage == 30)
- gBattleMoveDamage = 20;
- if (gBattleMoveDamage == 15)
- gBattleMoveDamage = 10;
-
- if (gMoveResultFlags & 8)
- gBattleMoveDamage = 0;
-
- // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
- damageVar = gBattleMoveDamage;
-
- if (damageVar == gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_nullsub_32(void)
-{
-}
-
-static void BattleAICmd_nullsub_33(void)
-{
-}
-
-static void BattleAICmd_if_status_in_party(void)
-{
- struct Pokemon *party;
- struct Pokemon *partyPtr;
- int i;
- u32 statusToCompareTo;
-
- // for whatever reason, game freak put the party pointer into 2 variables instead of 1. it's possible at some point the switch encompassed the whole function and used each respective variable creating largely duplicate code.
- switch (gAIScriptPtr[1])
- {
- case 1:
- party = partyPtr = gEnemyParty;
- break;
- default:
- party = partyPtr = gPlayerParty;
- break;
- }
-
- statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
-
- for (i = 0; i < 6; i++)
- {
- u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
- u16 hp = GetMonData(&party[i], MON_DATA_HP);
- u32 status = GetMonData(&party[i], MON_DATA_STATUS);
-
- if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); // WHAT. why is this being merged into the above switch
- return;
- }
- }
-
- gAIScriptPtr += 10;
-}
-
-// bugged, doesnt return properly. also unused
-static void BattleAICmd_if_status_not_in_party(void)
-{
- struct Pokemon *party;
- struct Pokemon *partyPtr;
- int i;
- u32 statusToCompareTo;
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- party = partyPtr = gEnemyParty;
- break;
- default:
- party = partyPtr = gPlayerParty;
- break;
- }
-
- statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
-
- for (i = 0; i < 6; i++)
- {
- u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
- u16 hp = GetMonData(&party[i], MON_DATA_HP);
- u32 status = GetMonData(&party[i], MON_DATA_STATUS);
-
- // everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused.
- if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
- gAIScriptPtr += 10; // doesnt return?
- }
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
-}
-
-static void BattleAICmd_get_weather(void)
-{
- if (gBattleWeather & WEATHER_RAIN_ANY)
- AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
- if (gBattleWeather & WEATHER_SANDSTORM_ANY)
- AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
- if (gBattleWeather & WEATHER_SUN_ANY)
- AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUN;
- if (gBattleWeather & WEATHER_HAIL)
- AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_if_effect(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_not_effect(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
-}
-
-static void BattleAICmd_if_stat_level_less_than(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gBankAttacker;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_if_stat_level_more_than(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gBankAttacker;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_if_stat_level_equal(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gBankAttacker;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_if_stat_level_not_equal(void)
-{
- u32 party;
-
- if (gAIScriptPtr[1] == USER)
- party = gBankAttacker;
- else
- party = gBankTarget;
-
- if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- else
- gAIScriptPtr += 8;
-}
-
-static void BattleAICmd_if_can_faint(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
- {
- gAIScriptPtr += 5;
- return;
- }
-
- gDynamicBasePower = 0;
- gBattleStruct->dynamicMoveType = 0;
- gBattleStruct->dmgMultiplier = 1;
- gMoveResultFlags = 0;
- gCritMultiplier = 1;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(gBankAttacker, gBankTarget);
- TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
-
- gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
-
- // moves always do at least 1 damage.
- if (gBattleMoveDamage == 0)
- gBattleMoveDamage = 1;
-
- if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_if_cant_faint(void)
-{
- if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
- {
- gAIScriptPtr += 5;
- return;
- }
-
- gDynamicBasePower = 0;
- gBattleStruct->dynamicMoveType = 0;
- gBattleStruct->dmgMultiplier = 1;
- gMoveResultFlags = 0;
- gCritMultiplier = 1;
- gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
- AI_CalcDmg(gBankAttacker, gBankTarget);
- TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
-
- gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
-
- // this macro is missing the damage 0 = 1 assumption.
-
- if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_if_has_move(void)
-{
- int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- case 3:
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- if (gBattleMons[gBankAttacker].moves[i] == *temp_ptr)
- break;
- }
- if (i == MAX_MON_MOVES)
- gAIScriptPtr += 8;
- else
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- break;
- case 0:
- case 2:
- for (i = 0; i < 8; i++)
- {
- if (AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] == *temp_ptr)
- break;
- }
- if (i == 8)
- gAIScriptPtr += 8;
- else
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- break;
- }
-}
-
-static void BattleAICmd_if_dont_have_move(void)
-{
- int i;
- u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- case 3:
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- if (gBattleMons[gBankAttacker].moves[i] == *temp_ptr)
- break;
- }
- if (i != MAX_MON_MOVES)
- gAIScriptPtr += 8;
- else
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- break;
- case 0:
- case 2:
- for (i = 0; i < 8; i++)
- {
- if (AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] == *temp_ptr)
- break;
- }
- if (i != 8)
- gAIScriptPtr += 8;
- else
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
- break;
- }
-}
-
-static void BattleAICmd_if_move_effect(void)
-{
- int i;
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- case 3:
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i != MAX_MON_MOVES)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
- break;
- case 0:
- case 2:
- for (i = 0; i < 8; i++)
- {
- if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
- break;
- }
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- }
-}
-
-static void BattleAICmd_if_not_move_effect(void)
-{
- int i;
-
- switch (gAIScriptPtr[1])
- {
- case 1:
- case 3:
- for (i = 0; i < MAX_MON_MOVES; i++)
- {
- if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == gAIScriptPtr[2])
- break;
- }
- if (i != MAX_MON_MOVES)
- gAIScriptPtr += 7;
- else
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- break;
- case 0:
- case 2:
- for (i = 0; i < 8; i++)
- {
- if (AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i] != 0 && gBattleMoves[AI_BATTLE_HISTORY->usedMoves[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
- break;
- }
- gAIScriptPtr += 7;
- }
-}
-
-static void BattleAICmd_if_last_move_did_damage(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- if (gAIScriptPtr[2] == 0)
- {
- if (gDisableStructs[index].disabledMove == 0)
- {
- gAIScriptPtr += 7;
- return;
- }
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- return;
- }
- else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
- {
- gAIScriptPtr += 7;
- return;
- }
- else if (gDisableStructs[index].encoredMove != 0)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
- return;
- }
- gAIScriptPtr += 7;
-}
-
-static void BattleAICmd_if_encored(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 0: // _08109348
- if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 1: // _08109370
- if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- default:
- gAIScriptPtr += 6;
- return;
- }
-}
-
-static void BattleAICmd_flee(void)
-{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_FLEE being enabled.
-}
-
-static void BattleAICmd_if_random_100(void)
-{
- u8 safariFleeRate = gBattleStruct->safariFleeRate * 5; // safari flee rate, from 0-20
-
- if ((u8)(Random() % 100) < safariFleeRate)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_watch(void)
-{
- AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_WATCH being enabled.
-}
-
-static void BattleAICmd_get_hold_effect(void)
-{
- u8 index;
- u16 side;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- if (GetBattlerSide(index) == 0)
- {
- side = (GetBattlerPosition(index) & 1);
- AI_THINKING_STRUCT->funcResult = AI_BATTLE_HISTORY->itemEffects[side];
- }
- else
- AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_gender(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[index].species, gBattleMons[index].personality);
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_is_first_turn(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].isFirstTurn;
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_stockpile_count(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].stockpileCounter;
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_is_double_battle(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_used_item(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = AI_ARRAY_160CC(index);
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_get_move_type_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_move_power_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_move_effect_from_result(void)
-{
- AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
-
- gAIScriptPtr += 1;
-}
-
-static void BattleAICmd_get_protect_count(void)
-{
- u8 index;
-
- if (gAIScriptPtr[1] == USER)
- index = gBankAttacker;
- else
- index = gBankTarget;
-
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].protectUses;
-
- gAIScriptPtr += 2;
-}
-
-static void BattleAICmd_nullsub_52(void)
-{
-}
-
-static void BattleAICmd_nullsub_53(void)
-{
-}
-
-static void BattleAICmd_nullsub_54(void)
-{
-}
-
-static void BattleAICmd_nullsub_55(void)
-{
-}
-
-static void BattleAICmd_nullsub_56(void)
-{
-}
-
-static void BattleAICmd_nullsub_57(void)
-{
-}
-
-static void BattleAICmd_call(void)
-{
- AIStackPushVar(gAIScriptPtr + 5);
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
-}
-
-static void BattleAICmd_jump(void)
-{
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
-}
-
-static void BattleAICmd_end(void)
-{
- if (AIStackPop() == FALSE)
- AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
-}
-
-static void BattleAICmd_if_level_compare(void)
-{
- switch (gAIScriptPtr[1])
- {
- case 0: // greater than
- if (gBattleMons[gBankAttacker].level > gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 1: // less than
- if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- case 2: // equal
- if (gBattleMons[gBankAttacker].level == gBattleMons[gBankTarget].level)
- {
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
- return;
- }
- gAIScriptPtr += 6;
- return;
- }
-}
-
-static void BattleAICmd_if_taunted(void)
-{
- if (gDisableStructs[gBankTarget].tauntTimer1 != 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-static void BattleAICmd_if_not_taunted(void)
-{
- if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
- gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
- else
- gAIScriptPtr += 5;
-}
-
-void AIStackPushVar(u8 *var)
-{
- AI_STACK->ptr[AI_STACK->size++] = var;
-}
-
-// unused
-void AIStackPushAIPtr(void)
-{
- AI_STACK->ptr[AI_STACK->size++] = gAIScriptPtr;
-}
-
-bool8 AIStackPop(void)
-{
- if (AI_STACK->size != 0)
- {
- --AI_STACK->size;
- gAIScriptPtr = AI_STACK->ptr[AI_STACK->size];
- return TRUE;
- }
- else
- return FALSE;
-}