diff options
Diffstat (limited to 'src/battle/battle_anim.c')
-rw-r--r-- | src/battle/battle_anim.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index 376de416a..92794f674 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -1824,12 +1824,12 @@ static void ScriptCmd_monbg(void) sBattleAnimScriptPtr++; animBank = T1_READ_8(sBattleAnimScriptPtr); - if (animBank == ANIM_BANK_ATTACKER) - animBank = ANIM_BANK_ATK_PARTNER; - else if (animBank == ANIM_BANK_TARGET) - animBank = ANIM_BANK_DEF_PARTNER; + if (animBank == ANIM_BATTLER_ATTACKER) + animBank = ANIM_BATTLER_ATK_PARTNER; + else if (animBank == ANIM_BATTLER_TARGET) + animBank = ANIM_BATTLER_DEF_PARTNER; - if (animBank == ANIM_BANK_ATTACKER || animBank == ANIM_BANK_ATK_PARTNER) + if (animBank == ANIM_BATTLER_ATTACKER || animBank == ANIM_BATTLER_ATK_PARTNER) bank = gAnimBankAttacker; else bank = gAnimBankTarget; @@ -1866,7 +1866,7 @@ static void ScriptCmd_monbg(void) } bank ^= 2; - if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible(bank)) + if (animBank >= ANIM_BATTLER_ATK_PARTNER && IsAnimBankSpriteVisible(bank)) { identity = GetBattlerPosition(bank); identity += 0xFF; @@ -2095,12 +2095,12 @@ static void ScriptCmd_clearmonbg(void) sBattleAnimScriptPtr++; animBankId = T1_READ_8(sBattleAnimScriptPtr); - if (animBankId == ANIM_BANK_ATTACKER) - animBankId = ANIM_BANK_ATK_PARTNER; - else if (animBankId == ANIM_BANK_TARGET) - animBankId = ANIM_BANK_DEF_PARTNER; + if (animBankId == ANIM_BATTLER_ATTACKER) + animBankId = ANIM_BATTLER_ATK_PARTNER; + else if (animBankId == ANIM_BATTLER_TARGET) + animBankId = ANIM_BATTLER_DEF_PARTNER; - if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER) + if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) bank = gAnimBankAttacker; else bank = gAnimBankTarget; @@ -2158,12 +2158,12 @@ static void ScriptCmd_monbg_22(void) sBattleAnimScriptPtr++; animBankId = T1_READ_8(sBattleAnimScriptPtr); - if (animBankId == ANIM_BANK_ATTACKER) - animBankId = ANIM_BANK_ATK_PARTNER; - else if (animBankId == ANIM_BANK_TARGET) - animBankId = ANIM_BANK_DEF_PARTNER; + if (animBankId == ANIM_BATTLER_ATTACKER) + animBankId = ANIM_BATTLER_ATK_PARTNER; + else if (animBankId == ANIM_BATTLER_TARGET) + animBankId = ANIM_BATTLER_DEF_PARTNER; - if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER) + if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) bank = gAnimBankAttacker; else bank = gAnimBankTarget; @@ -2181,7 +2181,7 @@ static void ScriptCmd_monbg_22(void) } bank ^= 2; - if (animBankId > ANIM_BANK_TARGET && IsAnimBankSpriteVisible(bank)) + if (animBankId > ANIM_BATTLER_TARGET && IsAnimBankSpriteVisible(bank)) { identity = GetBattlerPosition(bank); identity += 0xFF; @@ -2204,12 +2204,12 @@ static void ScriptCmd_clearmonbg_23(void) sBattleAnimScriptPtr++; animBankId = T1_READ_8(sBattleAnimScriptPtr); - if (animBankId == ANIM_BANK_ATTACKER) - animBankId = ANIM_BANK_ATK_PARTNER; - else if (animBankId == ANIM_BANK_TARGET) - animBankId = ANIM_BANK_DEF_PARTNER; + if (animBankId == ANIM_BATTLER_ATTACKER) + animBankId = ANIM_BATTLER_ATK_PARTNER; + else if (animBankId == ANIM_BATTLER_TARGET) + animBankId = ANIM_BATTLER_DEF_PARTNER; - if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER) + if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) bank = gAnimBankAttacker; else bank = gAnimBankTarget; |