diff options
Diffstat (limited to 'src/battle/battle_anim.c')
-rw-r--r-- | src/battle/battle_anim.c | 2270 |
1 files changed, 2270 insertions, 0 deletions
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c new file mode 100644 index 000000000..111d72813 --- /dev/null +++ b/src/battle/battle_anim.c @@ -0,0 +1,2270 @@ +#include "global.h" +#include "battle_anim.h" +#include "battle.h" +#include "battle_anim_80CA710.h" +#include "battle_interface.h" +#include "contest.h" +#include "decompress.h" +#include "m4a.h" +#include "main.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" + +// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. +#define GET_TRUE_SPRITE_INDEX(i) (i - 10000) + +extern u8 unk_2000000[]; +extern u16 gBattlePartyID[4]; +extern u8 gObjectBankIDs[]; +extern u8 gBankAttacker; +extern u8 gBankTarget; +EWRAM_DATA const u8 *gBattleAnimScriptPtr = NULL; +EWRAM_DATA const u8 *gBattleAnimScriptRetAddr = NULL; +EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL; +EWRAM_DATA s8 gAnimFramesToWait = 0; +EWRAM_DATA u8 gAnimScriptActive = FALSE; +EWRAM_DATA u8 gAnimVisualTaskCount = 0; +EWRAM_DATA u8 gAnimSoundTaskCount = 0; +EWRAM_DATA u32 gDisableStructMoveAnim = 0; +EWRAM_DATA u32 gMoveDmgMoveAnim = 0; +EWRAM_DATA u16 gMovePowerMoveAnim = 0; +EWRAM_DATA u8 gHappinessMoveAnim = 0; +EWRAM_DATA u16 gWeatherMoveAnim = 0; +EWRAM_DATA u8 gMonAnimTaskIdArray[2] = {0}; +EWRAM_DATA u8 gUnknown_0202F7C4 = 0; +EWRAM_DATA u8 gUnknown_0202F7C5 = 0; +EWRAM_DATA u16 gAnimMoveIndex = 0; // set but unused. +EWRAM_DATA u8 gBattleAnimBankAttacker = 0; +EWRAM_DATA u8 gBattleAnimBankTarget = 0; +EWRAM_DATA u16 gUnknown_0202F7CA[4] = {0}; +EWRAM_DATA u8 gUnknown_0202F7D2 = 0; +extern u16 gUnknown_030041B4; +extern u16 gUnknown_03004200; +extern u16 gUnknown_03004240; +extern u16 gUnknown_03004244; +extern u16 gUnknown_03004280; +extern u16 gUnknown_03004288; +extern u16 gUnknown_030042C0; +extern u16 gUnknown_030042C4; + +u16 gSoundAnimFramesToWait; +s16 gBattleAnimArgs[8]; +u16 gAnimSpriteIndexArray[8]; + +extern struct MusicPlayerInfo gMPlay_BGM; +extern struct MusicPlayerInfo gMPlay_SE1; +extern struct MusicPlayerInfo gMPlay_SE2; + +extern const u16 gUnknown_081C7160[]; +extern const u8 *const gBattleAnims_Moves[]; +extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; +extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; +extern const struct BattleAnimBackground gBattleAnimBackgroundTable[]; + +static void RunAnimScriptCommand(void); +static void ScriptCmd_loadsprite(void); +static void ScriptCmd_unloadsprite(void); +static void ScriptCmd_sprite(void); +static void ScriptCmd_createtask(void); +static void ScriptCmd_delay(void); +static void ScriptCmd_waitforvisualfinish(void); +static void ScriptCmd_hang1(void); +static void ScriptCmd_hang2(void); +static void ScriptCmd_end(void); +static void ScriptCmd_playse(void); +static void ScriptCmd_monbg(void); +static void sub_8076380(void); +static void task_pA_ma0A_obj_to_bg_pal(u8); +static void ScriptCmd_clearmonbg(void); +static void sub_807672C(u8); +static void ScriptCmd_monbg_22(void); +static void ScriptCmd_clearmonbg_23(void); +static void sub_80769A4(u8); +static void ScriptCmd_setalpha(void); +static void ScriptCmd_setbldcnt(void); +static void ScriptCmd_blendoff(void); +static void ScriptCmd_call(void); +static void ScriptCmd_return(void); +static void ScriptCmd_setvar(void); +static void ScriptCmd_ifelse(void); +static void ScriptCmd_jumpif(void); +static void ScriptCmd_jump(void); +static void ScriptCmd_fadetobg(void); +static void ScriptCmd_fadetobg_25(void); +static void task_p5_load_battle_screen_elements(u8); +static void sub_8076DB8(u16); +static void dp01t_11_3_message_for_player_only(void); +static void ScriptCmd_restorebg(void); +static void ScriptCmd_waitbgfadeout(void); +static void ScriptCmd_waitbgfadein(void); +static void ScriptCmd_changebg(void); +static void ScriptCmd_panse_19(void); +static void ScriptCmd_setpan(void); +static void ScriptCmd_panse_1B(void); +static void c3_08073CEC(u8); +static void ScriptCmd_panse_26(void); +static void ScriptCmd_panse_27(void); +static void ScriptCmd_panse_1C(void); +static void sub_80774FC(u8); +static void ScriptCmd_panse_1D(void); +static void sub_80775CC(u8); +static void ScriptCmd_createtask_1F(void); +static void ScriptCmd_waitsound(void); +static void ScriptCmd_jumpvareq(void); +static void ScriptCmd_jumpunkcond(void); +static void ScriptCmd_monbgprio_28(void); +static void ScriptCmd_monbgprio_29(void); +static void ScriptCmd_monbgprio_2A(void); +static void ScriptCmd_invisible(void); +static void ScriptCmd_visible(void); +static void ScriptCmd_doublebattle_2D(void); +static void ScriptCmd_doublebattle_2E(void); +static void ScriptCmd_stopsound(void); + +static void (*const sScriptCmdTable[])(void) = { + ScriptCmd_loadsprite, + ScriptCmd_unloadsprite, + ScriptCmd_sprite, + ScriptCmd_createtask, + ScriptCmd_delay, + ScriptCmd_waitforvisualfinish, + ScriptCmd_hang1, + ScriptCmd_hang2, + ScriptCmd_end, + ScriptCmd_playse, + ScriptCmd_monbg, + ScriptCmd_clearmonbg, + ScriptCmd_setalpha, + ScriptCmd_blendoff, + ScriptCmd_call, + ScriptCmd_return, + ScriptCmd_setvar, + ScriptCmd_ifelse, + ScriptCmd_jumpif, + ScriptCmd_jump, + ScriptCmd_fadetobg, + ScriptCmd_restorebg, + ScriptCmd_waitbgfadeout, + ScriptCmd_waitbgfadein, + ScriptCmd_changebg, + ScriptCmd_panse_19, + ScriptCmd_setpan, + ScriptCmd_panse_1B, + ScriptCmd_panse_1C, + ScriptCmd_panse_1D, + ScriptCmd_setbldcnt, + ScriptCmd_createtask_1F, + ScriptCmd_waitsound, + ScriptCmd_jumpvareq, + ScriptCmd_monbg_22, + ScriptCmd_clearmonbg_23, + ScriptCmd_jumpunkcond, + ScriptCmd_fadetobg_25, + ScriptCmd_panse_26, + ScriptCmd_panse_27, + ScriptCmd_monbgprio_28, + ScriptCmd_monbgprio_29, + ScriptCmd_monbgprio_2A, + ScriptCmd_invisible, + ScriptCmd_visible, + ScriptCmd_doublebattle_2D, + ScriptCmd_doublebattle_2E, + ScriptCmd_stopsound, +}; + +void battle_anim_clear_some_data(void) +{ + s32 i; + + gAnimFramesToWait = 0; + gAnimScriptActive = FALSE; + gAnimVisualTaskCount = 0; + gAnimSoundTaskCount = 0; + gDisableStructMoveAnim = 0; + gMoveDmgMoveAnim = 0; + gMovePowerMoveAnim = 0; + gHappinessMoveAnim = 0; + + // clear index array. + for (i = 0; i < 8; i++) + gAnimSpriteIndexArray[i] |= 0xFFFF; + + // clear anim args. + for (i = 0; i < 8; i++) + gBattleAnimArgs[i] = 0; + + gMonAnimTaskIdArray[0] = 0xFF; + gMonAnimTaskIdArray[1] = 0xFF; + gUnknown_0202F7C4 = 0; + gUnknown_0202F7C5 = 0; + gAnimMoveIndex = 0; + gBattleAnimBankAttacker = 0; + gBattleAnimBankTarget = 0; + gUnknown_0202F7D2 = 0; +} + +void ExecuteMoveAnim(u16 move) +{ + gBattleAnimBankAttacker = gBankAttacker; + gBattleAnimBankTarget = gBankTarget; + DoMoveAnim(gBattleAnims_Moves, move, 1); +} + +void DoMoveAnim(const u8 *const moveAnims[], u16 move, u8 c) +{ + s32 i; + + if (IsContest() == 0) + { + sub_8079E24(); + sub_8043EB4(0); + for (i = 0; i < 4; i++) + { + if (GetBankSide(i) != 0) + gUnknown_0202F7CA[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES); + else + gUnknown_0202F7CA[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES); + } + } + else + { + for (i = 0; i < 4; i++) + gUnknown_0202F7CA[i] = EWRAM_19348; + } + + if (c == 0) + gAnimMoveIndex = 0; + else + gAnimMoveIndex = move; + + for (i = 0; i < 8; i++) + gBattleAnimArgs[i] = 0; + + gMonAnimTaskIdArray[0] = 0xFF; + gMonAnimTaskIdArray[1] = 0xFF; + gBattleAnimScriptPtr = moveAnims[move]; + gAnimScriptActive = TRUE; + gAnimFramesToWait = 0; + gAnimScriptCallback = RunAnimScriptCommand; + + for (i = 0; i < 8; i++) + gAnimSpriteIndexArray[i] |= 0xFFFF; + + if (c != 0) + { + for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++) + { + if (move == gUnknown_081C7160[i]) + { + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128); + break; + } + } + } + + gUnknown_030042C4 = 0; + gUnknown_03004240 = 0; + gUnknown_03004200 = 0; + gUnknown_03004244 = 0; +} + +void move_anim_8072740(struct Sprite *sprite) +{ + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + gAnimVisualTaskCount--; +} + +void DestroyAnimVisualTask(u8 taskId) +{ + DestroyTask(taskId); + gAnimVisualTaskCount--; +} + +void DestroyAnimSoundTask(u8 taskId) +{ + DestroyTask(taskId); + gAnimSoundTaskCount--; +} + +static void AddSpriteIndex(u16 index) +{ + s32 i; + + for (i = 0; i < 8; i++) + { + if (gAnimSpriteIndexArray[i] == 0xFFFF) + { + gAnimSpriteIndexArray[i] = index; + return; + } + } +} + +static void ClearSpriteIndex(u16 index) +{ + s32 i; + + for (i = 0; i < 8; i++) + { + if (gAnimSpriteIndexArray[i] == index) + { + gAnimSpriteIndexArray[i] |= 0xFFFF; + return; + } + } +} + +static void WaitAnimFrameCount(void) +{ + if (gAnimFramesToWait <= 0) + { + gAnimScriptCallback = RunAnimScriptCommand; + gAnimFramesToWait = 0; + } + else + { + gAnimFramesToWait--; + } +} + +static void RunAnimScriptCommand(void) +{ + do + { + sScriptCmdTable[SCRIPT_READ_8(gBattleAnimScriptPtr)](); + } while (gAnimFramesToWait == 0 && gAnimScriptActive != FALSE); +} + +static void ScriptCmd_loadsprite(void) +{ + u16 index; + + gBattleAnimScriptPtr++; + index = SCRIPT_READ_16(gBattleAnimScriptPtr); + LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]); + LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]); + gBattleAnimScriptPtr += 2; + AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index)); + gAnimFramesToWait = 1; + gAnimScriptCallback = WaitAnimFrameCount; +} + +static void ScriptCmd_unloadsprite(void) +{ + u16 index; + + gBattleAnimScriptPtr++; + index = SCRIPT_READ_16(gBattleAnimScriptPtr); + FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); + FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); + gBattleAnimScriptPtr += 2; + ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index)); +} + +#ifdef NONMATCHING +static void ScriptCmd_sprite(void) +{ + s32 i; + struct SpriteTemplate *r7; + u8 r4; + u8 r0; + u8 _r0; + u16 r6; + u8 r2; + s8 r1; + + gBattleAnimScriptPtr++; + r7 = (struct SpriteTemplate *)(SCRIPT_READ_32(gBattleAnimScriptPtr)); + gBattleAnimScriptPtr += 4; + r4 = SCRIPT_READ_8(gBattleAnimScriptPtr); + gBattleAnimScriptPtr++; + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr); + gBattleAnimScriptPtr++; + for (i = 0; i < r0; i++) + { + gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr); + gBattleAnimScriptPtr += 2; + } + if (r4 & 0x80) + { + r4 ^= 0x80; + if (r4 > 0x3F) + r4 -= 0x40; + else + r4 = -r4; + _r0 = sub_8079E90(gBattleAnimBankTarget); + r1 = r4; + + } + else + { + //_08075B44 + if (r4 > 0x3F) + r4 -= 0x40; + else + r4 = -r4; + _r0 = sub_8079E90(gBattleAnimBankAttacker); + r1 = r4; + } + r6 = _r0 + r1; + if ((s16)r6 < 3) + r6 = 3; + + r4 = sub_8077ABC(gBattleAnimBankTarget, 2); + r2 = sub_8077ABC(gBattleAnimBankTarget, 3); + CreateSpriteAndAnimate(r7, r4, r2, r6); + gAnimVisualTaskCount++; +} +#else +__attribute__((naked)) +static void ScriptCmd_sprite(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + ldr r5, _08075B2C @ =gBattleAnimScriptPtr\n\ + ldr r1, [r5]\n\ + adds r3, r1, 0x1\n\ + str r3, [r5]\n\ + ldrb r2, [r1, 0x1]\n\ + ldrb r0, [r3, 0x1]\n\ + lsls r0, 8\n\ + adds r2, r0\n\ + ldrb r0, [r3, 0x2]\n\ + lsls r0, 16\n\ + adds r2, r0\n\ + ldrb r0, [r3, 0x3]\n\ + lsls r0, 24\n\ + adds r7, r2, r0\n\ + adds r0, r1, 0x5\n\ + str r0, [r5]\n\ + ldrb r4, [r1, 0x5]\n\ + adds r0, r1, 0x6\n\ + str r0, [r5]\n\ + ldrb r0, [r1, 0x6]\n\ + adds r1, 0x7\n\ + str r1, [r5]\n\ + cmp r0, 0\n\ + beq _08075B14\n\ + adds r6, r5, 0\n\ + ldr r5, _08075B30 @ =gBattleAnimArgs\n\ + adds r3, r0, 0\n\ +_08075AFC:\n\ + ldr r2, [r6]\n\ + ldrb r1, [r2]\n\ + ldrb r0, [r2, 0x1]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + strh r1, [r5]\n\ + adds r2, 0x2\n\ + str r2, [r6]\n\ + adds r5, 0x2\n\ + subs r3, 0x1\n\ + cmp r3, 0\n\ + bne _08075AFC\n\ +_08075B14:\n\ + movs r0, 0x80\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _08075B44\n\ + movs r0, 0x80\n\ + eors r4, r0\n\ + cmp r4, 0x3F\n\ + bls _08075B34\n\ + adds r0, r4, 0\n\ + subs r0, 0x40\n\ + b _08075B36\n\ + .align 2, 0\n\ +_08075B2C: .4byte gBattleAnimScriptPtr\n\ +_08075B30: .4byte gBattleAnimArgs\n\ +_08075B34:\n\ + negs r0, r4\n\ +_08075B36:\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + ldr r0, _08075B40 @ =gBattleAnimBankTarget\n\ + b _08075B56\n\ + .align 2, 0\n\ +_08075B40: .4byte gBattleAnimBankTarget\n\ +_08075B44:\n\ + cmp r4, 0x3F\n\ + bls _08075B4E\n\ + adds r0, r4, 0\n\ + subs r0, 0x40\n\ + b _08075B50\n\ +_08075B4E:\n\ + negs r0, r4\n\ +_08075B50:\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + ldr r0, _08075BAC @ =gBattleAnimBankAttacker\n\ +_08075B56:\n\ + ldrb r0, [r0]\n\ + bl sub_8079E90\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r1, r4, 24\n\ + asrs r1, 24\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + lsls r0, r6, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x2\n\ + bgt _08075B74\n\ + movs r6, 0x3\n\ +_08075B74:\n\ + ldr r5, _08075BB0 @ =gBattleAnimBankTarget\n\ + ldrb r0, [r5]\n\ + movs r1, 0x2\n\ + bl sub_8077ABC\n\ + adds r4, r0, 0\n\ + lsls r4, 24\n\ + lsrs r4, 24\n\ + ldrb r0, [r5]\n\ + movs r1, 0x3\n\ + bl sub_8077ABC\n\ + adds r2, r0, 0\n\ + lsls r2, 24\n\ + lsrs r2, 24\n\ + lsls r3, r6, 24\n\ + lsrs r3, 24\n\ + adds r0, r7, 0\n\ + adds r1, r4, 0\n\ + bl CreateSpriteAndAnimate\n\ + ldr r1, _08075BB4 @ =gAnimVisualTaskCount\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + strb r0, [r1]\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08075BAC: .4byte gBattleAnimBankAttacker\n\ +_08075BB0: .4byte gBattleAnimBankTarget\n\ +_08075BB4: .4byte gAnimVisualTaskCount\n\ + .syntax divided\n"); +} +#endif + +static void ScriptCmd_createtask(void) +{ + TaskFunc taskFunc; + u8 taskPriority; + u8 taskId; + u8 numArgs; + s32 i; + + gBattleAnimScriptPtr++; + taskFunc = (TaskFunc)SCRIPT_READ_32(gBattleAnimScriptPtr); + gBattleAnimScriptPtr += 4; + taskPriority = SCRIPT_READ_8(gBattleAnimScriptPtr); + gBattleAnimScriptPtr++; + numArgs = SCRIPT_READ_8(gBattleAnimScriptPtr); + gBattleAnimScriptPtr++; + + for (i = 0; i < numArgs; i++) + { + gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr); + gBattleAnimScriptPtr += 2; + } + + taskId = CreateTask(taskFunc, taskPriority); + taskFunc(taskId); + gAnimVisualTaskCount++; +} + +static void ScriptCmd_delay(void) +{ + gBattleAnimScriptPtr++; + gAnimFramesToWait = SCRIPT_READ_8(gBattleAnimScriptPtr); + if (gAnimFramesToWait == 0) + gAnimFramesToWait = -1; + gBattleAnimScriptPtr++; + gAnimScriptCallback = WaitAnimFrameCount; +} + +// wait for visual tasks to finish. +static void ScriptCmd_waitforvisualfinish(void) +{ + if (gAnimVisualTaskCount == 0) + { + gBattleAnimScriptPtr++; + gAnimFramesToWait = 0; + } + else + { + gAnimFramesToWait = 1; + } +} + +static void ScriptCmd_hang1(void) +{ +} + +static void ScriptCmd_hang2(void) +{ +} + +static void ScriptCmd_end(void) +{ + s32 i; + bool32 continuousAnim = FALSE; + + // keep waiting as long as there is animations to be done. + if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0 + || gMonAnimTaskIdArray[0] != 0xFF || gMonAnimTaskIdArray[1] != 0xFF) + { + gSoundAnimFramesToWait = 0; + gAnimFramesToWait = 1; + return; + } + + // finish the sound effects. + if (IsSEPlaying()) + { + if (++gSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect. + { + gAnimFramesToWait = 1; + return; + } + else + { + m4aMPlayStop(&gMPlay_SE1); + m4aMPlayStop(&gMPlay_SE2); + } + } + + // the SE has halted, so set the SE Frame Counter to 0 and continue. + gSoundAnimFramesToWait = 0; + + for (i = 0; i < 8; i++) + { + if (gAnimSpriteIndexArray[i] != 0xFFFF) + { + FreeSpriteTilesByTag(gBattleAnimPicTable[gAnimSpriteIndexArray[i]].tag); + FreeSpritePaletteByTag(gBattleAnimPicTable[gAnimSpriteIndexArray[i]].tag); + gAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator. + } + } + + if (continuousAnim == FALSE) // may have been used for debug? + { + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256); + if (IsContest() == 0) + { + sub_8079E24(); + sub_8043EB4(1); + } + gAnimScriptActive = FALSE; + } +} + +static void ScriptCmd_playse(void) +{ + gBattleAnimScriptPtr++; + PlaySE(SCRIPT_READ_16(gBattleAnimScriptPtr)); + gBattleAnimScriptPtr += 2; +} + +static void ScriptCmd_monbg(void) +{ + u8 r6; + u8 r5; + u8 r0; + u8 r7; + u16 r4; + u8 taskId; + + gBattleAnimScriptPtr++; + r6 = SCRIPT_READ_8(gBattleAnimScriptPtr); + if (r6 == 0) + r6 = 2; + else if (r6 == 1) + r6 = 3; + if (r6 == 0 || r6 == 2) + r5 = gBattleAnimBankAttacker; + else + r5 = gBattleAnimBankTarget; + if (IsAnimBankSpriteVisible(r5)) + { + r0 = GetBankIdentity(r5); + r0 += 0xFF; + if (r0 <= 1 || IsContest() != 0) + r7 = 0; + else + r7 = 1; + sub_8076034(r5, r7); + r4 = gObjectBankIDs[r5]; + taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); + gTasks[taskId].data[0] = r4; + gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x; + gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y; + if (r7 == 0) + { + gTasks[taskId].data[3] = gUnknown_030042C0; + gTasks[taskId].data[4] = gUnknown_030041B4; + } + else + { + gTasks[taskId].data[3] = gUnknown_03004288; + gTasks[taskId].data[4] = gUnknown_03004280; + } + gTasks[taskId].data[5] = r7; + gTasks[taskId].data[6] = r5; + gMonAnimTaskIdArray[0] = taskId; + + } + r5 ^= 2; + if (r6 > 1 && IsAnimBankSpriteVisible(r5)) + { + r0 = GetBankIdentity(r5); + r0 += 0xFF; + if (r0 <= 1 || IsContest() != 0) + r7 = 0; + else + r7 = 1; + sub_8076034(r5, r7); + r4 = gObjectBankIDs[r5]; + taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); + gTasks[taskId].data[0] = r4; + gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x; + gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y; + if (r7 == 0) + { + gTasks[taskId].data[3] = gUnknown_030042C0; + gTasks[taskId].data[4] = gUnknown_030041B4; + } + else + { + gTasks[taskId].data[3] = gUnknown_03004288; + gTasks[taskId].data[4] = gUnknown_03004280; + } + gTasks[taskId].data[5] = r7; + gTasks[taskId].data[6] = r5; + gMonAnimTaskIdArray[1] = taskId; + } + gBattleAnimScriptPtr++; +} + +#ifdef NONMATCHING +bool8 IsAnimBankSpriteVisible(u8 a) +{ + if (IsContest()) + { + if (a == gBattleAnimBankAttacker) + return TRUE; + else + return FALSE; + } + if (!AnimBankSpriteExists(a)) + return FALSE; + if (IsContest()) + return TRUE; // this line wont ever be reached. + if (!(EWRAM_17800[a].unk0 & 1)) + return TRUE; + if (gSprites[gObjectBankIDs[a]].invisible) + return FALSE; + return TRUE; +} +#else +__attribute__((naked)) +bool8 IsAnimBankSpriteVisible(u8 a) +{ + asm(".syntax unified\n\ + push {r4,r5,lr}\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + adds r5, r4, 0\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08075FDC\n\ + ldr r0, _08075FD8 @ =gBattleAnimBankAttacker\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + beq _0807601C\n\ + b _0807602C\n\ + .align 2, 0\n\ +_08075FD8: .4byte gBattleAnimBankAttacker\n\ +_08075FDC:\n\ + adds r0, r4, 0\n\ + bl AnimBankSpriteExists\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0807602C\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0807601C\n\ + lsls r0, r5, 2\n\ + ldr r1, _08076020 @ =0x02017800\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0807601C\n\ + ldr r2, _08076024 @ =gSprites\n\ + ldr r0, _08076028 @ =gObjectBankIDs\n\ + adds r0, r5, r0\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + adds r0, 0x3E\n\ + ldrb r0, [r0]\n\ + lsls r0, 29\n\ + cmp r0, 0\n\ + blt _0807602C\n\ +_0807601C:\n\ + movs r0, 0x1\n\ + b _0807602E\n\ + .align 2, 0\n\ +_08076020: .4byte 0x02017800\n\ +_08076024: .4byte gSprites\n\ +_08076028: .4byte gObjectBankIDs\n\ +_0807602C:\n\ + movs r0, 0\n\ +_0807602E:\n\ + pop {r4,r5}\n\ + pop {r1}\n\ + bx r1\n\ + .syntax divided\n"); +} +#endif + +void sub_8076034(u8 a, u8 b) +{ + volatile u8 pointlessZero; + u16 *addr2; + u8 spriteId; + + if (b == 0) + { + struct UnknownStruct2 s; + u8 *addr; + u32 size; + u8 r2; + u16 *addr3; + + sub_8078914(&s); + addr = s.unk0; + size = 0x2000; + while (1) + { + DmaFill32(3, 0, addr, 0x1000); + addr += 0x1000; + size -= 0x1000; + if (size <= 0x1000) + { + DmaFill32(3, 0, addr, size); + break; + } + } + pointlessZero = 0; + pointlessZero = 0; + addr2 = (void *)s.unk4; + DmaFill16(3, 0xFF, addr2, 0x1000); + + REG_BG1CNT_BITFIELD.priority = 2; + REG_BG1CNT_BITFIELD.screenSize = 1; + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + + spriteId = gObjectBankIDs[a]; + gUnknown_030042C0 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; + if (IsContest() != 0 && sub_80AEB1C(EWRAM_19348) != 0) + gUnknown_030042C0--; + gUnknown_030041B4 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; + gSprites[gObjectBankIDs[a]].invisible = TRUE; + + REG_BG1HOFS = gUnknown_030042C0; + REG_BG1VOFS = gUnknown_030041B4; + + LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32); + addr3 = (u16 *)PLTT + s.unk8 * 16; + DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32); + + if (IsContest() != 0) + r2 = 0; + else + r2 = GetBankIdentity(a); + sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock); + if (IsContest() != 0) + sub_8076380(); + } + else + { + u8 *addr; + u32 size; + u16 *addr3; + + addr = (void *)(VRAM + 0x6000); + size = 0x2000; + while (1) + { + DmaFill32(3, 0, addr, 0x1000); + addr += 0x1000; + size -= 0x1000; + if (size <= 0x1000) + { + DmaFill32(3, 0, addr, size); + break; + } + } + pointlessZero = 0; + pointlessZero = 0; + addr2 = (void *)(VRAM + 0xF000); + DmaFill32(3, 0, addr2, 0x800); + + REG_BG2CNT_BITFIELD.priority = 2; + REG_BG2CNT_BITFIELD.screenSize = 1; + REG_BG2CNT_BITFIELD.areaOverflowMode = 0; + + spriteId = gObjectBankIDs[a]; + gUnknown_03004288 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; + gUnknown_03004280 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; + gSprites[gObjectBankIDs[a]].invisible = TRUE; + + REG_BG2HOFS = gUnknown_03004288; + REG_BG2VOFS = gUnknown_03004280; + + LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32); + addr3 = (void *)(PLTT + 0x120); + DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32); + + sub_80E4EF8(0, 0, GetBankIdentity(a), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock); + } +} + +static void sub_8076380(void) +{ + int i; + int j; + struct UnknownStruct2 s; + u16 *ptr; + + if (sub_80AEB1C(EWRAM_19348) != 0) + { + sub_8078914(&s); + ptr = s.unk4; + for (i = 0; i < 8; i++) + { + for (j = 0; j < 4; j++) + { + u16 temp = ptr[j + i * 32]; + + ptr[j + i * 32] = ptr[7 - j + i * 32]; + ptr[7 - j + i * 32] = temp; + } + } + for (i = 0; i < 8; i++) + { + for (j = 0; j < 8; j++) + ptr[j + i * 32] ^= 0x400; + } + } +} + +void sub_80763FC(u16 a, u16 *b, u32 c, u8 d) +{ + u8 i; + u8 j; + u32 r9; + + if (d == 0) + r9 = 32; + else + r9 = 64; + a <<= 12; + for (i = 0; i < r9; i++) + { + for (j = 0; j < 32; j++) + b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c; + } +} + +void sub_8076464(u8 a) +{ + u8 *addr; + u32 size; + volatile u8 pointlessZero; + struct UnknownStruct2 s; + + sub_8078914(&s); + if (a == 0 || IsContest() != 0) + { + u16 *addr2; + + addr = s.unk0; + size = 0x2000; + while (1) + { + DmaFill32(3, 0, addr, 0x1000); + addr += 0x1000; + size -= 0x1000; + if (size <= 0x1000) + { + DmaFill32(3, 0, addr, size); + break; + } + } + pointlessZero = 0; + pointlessZero = 0; + addr2 = s.unk4; + DmaFill32(3, 0, addr2, 0x800); + gUnknown_030042C0 = 0; + gUnknown_030041B4 = 0; + } + else + { + u16 *addr2; + + addr = (void *)(VRAM + 0x6000); + size = 0x2000; + while (1) + { + DmaFill32(3, 0, addr, 0x1000); + addr += 0x1000; + size -= 0x1000; + if (size <= 0x1000) + { + DmaFill32(3, 0, addr, size); + break; + } + } + pointlessZero = 0; + pointlessZero = 0; + addr2 = (void *)(VRAM + 0xF000); + DmaFill32(3, 0, addr2, 0x800); + gUnknown_03004288 = 0; + gUnknown_03004280 = 0; + } +} + +static void task_pA_ma0A_obj_to_bg_pal(u8 taskId) +{ + u8 r4; + u8 r6; + s16 r3; + s16 r2; + struct UnknownStruct2 s; + + r4 = gTasks[taskId].data[0]; + r6 = gTasks[taskId].data[6]; + sub_8078914(&s); + r3 = gTasks[taskId].data[1] - (gSprites[r4].pos1.x + gSprites[r4].pos2.x); + r2 = gTasks[taskId].data[2] - (gSprites[r4].pos1.y + gSprites[r4].pos2.y); + if (gTasks[taskId].data[5] == 0) + { + u16 *src; + u16 *dst; + + gUnknown_030042C0 = r3 + gTasks[taskId].data[3]; + gUnknown_030041B4 = r2 + gTasks[taskId].data[4]; + src = gPlttBufferFaded + 0x100 + r6 * 16; + dst = gPlttBufferFaded + 0x100 + s.unk8 * 16 - 256; + DmaCopy32(3, src, dst, 32); + } + else + { + u16 *src; + u16 *dst; + + gUnknown_03004288 = r3 + gTasks[taskId].data[3]; + gUnknown_03004280 = r2 + gTasks[taskId].data[4]; + src = gPlttBufferFaded + 0x100 + r6 * 16; + dst = gPlttBufferFaded + 0x100 - 112; + DmaCopy32(3, src, dst, 32); + } +} + +static void ScriptCmd_clearmonbg(void) +{ + u8 r4; + u8 r5; + u8 taskId; + + gBattleAnimScriptPtr++; + r4 = SCRIPT_READ_8(gBattleAnimScriptPtr); + if (r4 == 0) + r4 = 2; + else if (r4 == 1) + r4 = 3; + if (r4 == 0 || r4 == 2) + r5 = gBattleAnimBankAttacker; + else + r5 = gBattleAnimBankTarget; + if (gMonAnimTaskIdArray[0] != 0xFF) + gSprites[gObjectBankIDs[r5]].invisible = FALSE; + if (r4 > 1 && gMonAnimTaskIdArray[1] != 0xFF) + gSprites[gObjectBankIDs[r5 ^ 2]].invisible = FALSE; + else + r4 = 0; + taskId = CreateTask(sub_807672C, 5); + gTasks[taskId].data[0] = r4; + gTasks[taskId].data[2] = r5; + gBattleAnimScriptPtr++; +} + +static void sub_807672C(u8 taskId) +{ + u8 var; + u8 r4; + + gTasks[taskId].data[1]++; + if (gTasks[taskId].data[1] != 1) + { + var = GetBankIdentity(gTasks[taskId].data[2]); + var += 0xFF; + if (var <= 1 || IsContest() != 0) + r4 = 0; + else + r4 = 1; + if (gMonAnimTaskIdArray[0] != 0xFF) + { + sub_8076464(r4); + DestroyTask(gMonAnimTaskIdArray[0]); + gMonAnimTaskIdArray[0] = 0xFF; + } + if (gTasks[taskId].data[0] > 1) + { + sub_8076464(r4 ^ 1); + DestroyTask(gMonAnimTaskIdArray[1]); + gMonAnimTaskIdArray[1] = 0xFF; + } + DestroyTask(taskId); + } +} + +static void ScriptCmd_monbg_22(void) +{ + u8 r5; + u8 r4; + u8 r0; + u8 r1; + + gBattleAnimScriptPtr++; + r5 = SCRIPT_READ_8(gBattleAnimScriptPtr); + if (r5 == 0) + r5 = 2; + else if (r5 == 1) + r5 = 3; + if (r5 == 0 || r5 == 2) + r4 = gBattleAnimBankAttacker; + else + r4 = gBattleAnimBankTarget; + if (IsAnimBankSpriteVisible(r4)) + { + r0 = GetBankIdentity(r4); + r0 += 0xFF; + if (r0 <= 1 || IsContest() != 0) + r1 = 0; + else + r1 = 1; + sub_8076034(r4, r1); + gSprites[gObjectBankIDs[r4]].invisible = FALSE; + } + r4 ^= 2; + if (r5 > 1 && IsAnimBankSpriteVisible(r4)) + { + r0 = GetBankIdentity(r4); + r0 += 0xFF; + if (r0 <= 1 || IsContest() != 0) + r1 = 0; + else + r1 = 1; + sub_8076034(r4, r1); + gSprites[gObjectBankIDs[r4]].invisible = FALSE; + } + gBattleAnimScriptPtr++; +} + +static void ScriptCmd_clearmonbg_23(void) +{ + u8 r5; + u8 r6; + u8 taskId; + + gBattleAnimScriptPtr++; + r5 = SCRIPT_READ_8(gBattleAnimScriptPtr); + if (r5 == 0) + r5 = 2; + else if (r5 == 1) + r5 = 3; + if (r5 == 0 || r5 == 2) + r6 = gBattleAnimBankAttacker; + else + r6 = gBattleAnimBankTarget; + if (IsAnimBankSpriteVisible(r6)) + gSprites[gObjectBankIDs[r6]].invisible = FALSE; + if (r5 > 1 && IsAnimBankSpriteVisible(r6 ^ 2)) + gSprites[gObjectBankIDs[r6 ^ 2]].invisible = FALSE; + else + r5 = 0; + taskId = CreateTask(sub_80769A4, 5); + gTasks[taskId].data[0] = r5; + gTasks[taskId].data[2] = r6; + gBattleAnimScriptPtr++; +} + +static void sub_80769A4(u8 taskId) +{ + u8 r0; + u8 r4; + u8 r5; + + gTasks[taskId].data[1]++; + if (gTasks[taskId].data[1] != 1) + { + r4 = gTasks[taskId].data[2]; + r0 = GetBankIdentity(r4); + r0 += 0xFF; + if (r0 <= 1 || IsContest() != 0) + r5 = 0; + else + r5 = 1; + if (IsAnimBankSpriteVisible(r4)) + sub_8076464(r5); + if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(r4 ^ 2)) + sub_8076464(r5 ^ 1); + DestroyTask(taskId); + } +} + +static void ScriptCmd_setalpha(void) +{ + u16 r3; + u16 r1; + + gBattleAnimScriptPtr++; + r3 = *(gBattleAnimScriptPtr++); + r1 = *(gBattleAnimScriptPtr++) << 8; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = r3 | r1; +} + +static void ScriptCmd_setbldcnt(void) +{ + u16 r3; + u16 r1; + + gBattleAnimScriptPtr++; + r3 = *(gBattleAnimScriptPtr++); + r1 = *(gBattleAnimScriptPtr++) << 8; + REG_BLDCNT = r3 | r1; +} + +static void ScriptCmd_blendoff(void) +{ + gBattleAnimScriptPtr++; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; +} + +static void ScriptCmd_call(void) +{ + u32 addr; + + gBattleAnimScriptPtr++; + gBattleAnimScriptRetAddr = gBattleAnimScriptPtr + 4; + addr = SCRIPT_READ_32(gBattleAnimScriptPtr); + gBattleAnimScriptPtr = (u8 *)addr; +} + +static void ScriptCmd_return(void) +{ + gBattleAnimScriptPtr = gBattleAnimScriptRetAddr; +} + +static void ScriptCmd_setvar(void) +{ + const u8 *addr = gBattleAnimScriptPtr; + u16 r4; + u8 r2; + + gBattleAnimScriptPtr++; + r2 = SCRIPT_READ_8(gBattleAnimScriptPtr); + gBattleAnimScriptPtr++; + r4 = SCRIPT_READ_16(gBattleAnimScriptPtr); + gBattleAnimScriptPtr = addr + 4; + gBattleAnimArgs[r2] = r4; +} + +static void ScriptCmd_ifelse(void) +{ + u32 addr; + + gBattleAnimScriptPtr++; + if (gUnknown_0202F7C4 & 1) + gBattleAnimScriptPtr += 4; + addr = SCRIPT_READ_32(gBattleAnimScriptPtr); + gBattleAnimScriptPtr = (u8 *)addr; +} + +static void ScriptCmd_jumpif(void) +{ + u8 r1; + u32 addr; + + gBattleAnimScriptPtr++; + r1 = SCRIPT_READ_8(gBattleAnimScriptPtr); + gBattleAnimScriptPtr++; + if (r1 == gUnknown_0202F7C4) + { + addr = SCRIPT_READ_32(gBattleAnimScriptPtr); + gBattleAnimScriptPtr = (u8 *)addr; + } + else + { + gBattleAnimScriptPtr += 4; + } +} + +static void ScriptCmd_jump(void) +{ + u32 addr; + + gBattleAnimScriptPtr++; + addr = SCRIPT_READ_32(gBattleAnimScriptPtr); + gBattleAnimScriptPtr = (u8 *)addr; +} + +// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior. +bool8 IsContest(void) +{ + if (!gMain.inBattle) + return TRUE; + else + return FALSE; +} + +static void ScriptCmd_fadetobg(void) +{ + u8 r4; + u8 taskId; + + gBattleAnimScriptPtr++; + r4 = SCRIPT_READ_8(gBattleAnimScriptPtr); + gBattleAnimScriptPtr++; + taskId = CreateTask(task_p5_load_battle_screen_elements, 5); + gTasks[taskId].data[0] = r4; + gUnknown_0202F7C5 = 1; +} + +static void ScriptCmd_fadetobg_25(void) +{ + u8 r8; + u8 r7; + u8 r6; + u8 taskId; + + gBattleAnimScriptPtr++; + r8 = gBattleAnimScriptPtr[0]; + r7 = gBattleAnimScriptPtr[1]; + r6 = gBattleAnimScriptPtr[2]; + gBattleAnimScriptPtr += 3; + taskId = CreateTask(task_p5_load_battle_screen_elements, 5); + if (IsContest() != 0) + gTasks[taskId].data[0] = r6; + else if (GetBankSide(gBattleAnimBankTarget) == 0) + gTasks[taskId].data[0] = r7; + else + gTasks[taskId].data[0] = r8; + gUnknown_0202F7C5 = 1; +} + +static void task_p5_load_battle_screen_elements(u8 taskId) +{ + if (gTasks[taskId].data[10] == 0) + { + BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0); + gTasks[taskId].data[10]++; + return; + } + if (gPaletteFade.active) + return; + if (gTasks[taskId].data[10] == 1) + { + gTasks[taskId].data[10]++; + gUnknown_0202F7C5 = 2; + } + else if (gTasks[taskId].data[10] == 2) + { + s16 data0 = (u16)gTasks[taskId].data[0]; + + if (data0 == -1) + dp01t_11_3_message_for_player_only(); + else + sub_8076DB8(data0); + BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1); + gTasks[taskId].data[10]++; + return; + } + if (gPaletteFade.active) + return; + if (gTasks[taskId].data[10] == 3) + { + DestroyTask(taskId); + gUnknown_0202F7C5 = 0; + } +} + +static void sub_8076DB8(u16 a) +{ + if (IsContest()) + { + void *tilemap = gBattleAnimBackgroundTable[a].tilemap; + void *dmaSrc; + void *dmaDest; + + LZDecompressWram(tilemap, IsContest() ? EWRAM_14800 : EWRAM_18000); + sub_80763FC(sub_80789BC(), IsContest() ? EWRAM_14800 : EWRAM_18000, 0x100, 0); + dmaSrc = IsContest() ? EWRAM_14800 : EWRAM_18000; + dmaDest = (void *)(VRAM + 0xD000); + DmaCopy32(3, dmaSrc, dmaDest, 0x800); + LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x2000)); + LoadCompressedPalette(gBattleAnimBackgroundTable[a].palette, sub_80789BC() * 16, 32); + } + else + { + LZDecompressVram(gBattleAnimBackgroundTable[a].tilemap, (void *)(VRAM + 0xD000)); + LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x8000)); + LoadCompressedPalette(gBattleAnimBackgroundTable[a].palette, 32, 32); + } +} + +static void dp01t_11_3_message_for_player_only(void) +{ + if (IsContest()) + sub_80AB2AC(); + else + sub_800D7B8(); +} + +static void ScriptCmd_restorebg(void) +{ + u8 taskId; + + gBattleAnimScriptPtr++; + taskId = CreateTask(task_p5_load_battle_screen_elements, 5); + gTasks[taskId].data[0] = 0xFFFF; + gUnknown_0202F7C5 = 1; +} + +static void ScriptCmd_waitbgfadeout(void) +{ + if (gUnknown_0202F7C5 == 2) + { + gBattleAnimScriptPtr++; + gAnimFramesToWait = 0; + } + else + { + gAnimFramesToWait = 1; + } +} + +static void ScriptCmd_waitbgfadein(void) +{ + if (gUnknown_0202F7C5 == 0) + { + gBattleAnimScriptPtr++; + gAnimFramesToWait = 0; + } + else + { + gAnimFramesToWait = 1; + } +} + +static void ScriptCmd_changebg(void) +{ + gBattleAnimScriptPtr++; + sub_8076DB8(SCRIPT_READ_8(gBattleAnimScriptPtr)); + gBattleAnimScriptPtr++; +} + +//Weird control flow +/* +s8 sub_8076F98(s8 a) +{ + if (!IsContest() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10)) + { + a = GetBankSide(gBattleAnimBankAttacker) ? 0xC0 : 0x3F; + } + //_08076FDC + else + { + if (IsContest()) + { + if (gBattleAnimBankAttacker == gBattleAnimBankTarget && gBattleAnimBankAttacker == 2 + && a == 0x3F) + { + //jump to _0807707A + if (a < -0x40) + a = 0xC0; + return a; + } + } + //_08077004 + else + { + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + if (GetBankSide(gBattleAnimBankTarget) == 0) + } + //_08077042 + else + { + + } + //_0807706C + } + } + //_0807706E +} +*/ +__attribute__((naked)) +s8 sub_8076F98(s8 a) +{ + asm(".syntax unified\n\ + push {r4,lr}\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08076FDC\n\ + ldr r0, _08076FD4 @ =gBattleAnimBankAttacker\n\ + ldrb r2, [r0]\n\ + lsls r0, r2, 1\n\ + adds r0, r2\n\ + lsls r0, 2\n\ + ldr r1, _08076FD8 @ =0x02017810\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + movs r0, 0x10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08076FDC\n\ + adds r0, r2, 0\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + movs r4, 0xC0\n\ + cmp r0, 0\n\ + beq _0807706E\n\ + movs r4, 0x3F\n\ + b _0807706E\n\ + .align 2, 0\n\ +_08076FD4: .4byte gBattleAnimBankAttacker\n\ +_08076FD8: .4byte 0x02017810\n\ +_08076FDC:\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08077004\n\ + ldr r0, _08076FFC @ =gBattleAnimBankAttacker\n\ + ldr r1, _08077000 @ =gBattleAnimBankTarget\n\ + ldrb r0, [r0]\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bne _08077068\n\ + cmp r0, 0x2\n\ + bne _08077068\n\ + cmp r4, 0x3F\n\ + beq _0807707A\n\ + b _08077068\n\ + .align 2, 0\n\ +_08076FFC: .4byte gBattleAnimBankAttacker\n\ +_08077000: .4byte gBattleAnimBankTarget\n\ +_08077004:\n\ + ldr r0, _0807702C @ =gBattleAnimBankAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08077042\n\ + ldr r0, _08077030 @ =gBattleAnimBankTarget\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0807706E\n\ + lsls r0, r4, 24\n\ + asrs r1, r0, 24\n\ + cmp r1, 0x3F\n\ + bne _08077034\n\ + movs r4, 0xC0\n\ + b _0807706E\n\ + .align 2, 0\n\ +_0807702C: .4byte gBattleAnimBankAttacker\n\ +_08077030: .4byte gBattleAnimBankTarget\n\ +_08077034:\n\ + movs r0, 0x40\n\ + negs r0, r0\n\ + cmp r1, r0\n\ + beq _0807706E\n\ + negs r0, r1\n\ + lsls r0, 24\n\ + b _0807706C\n\ +_08077042:\n\ + ldr r0, _08077064 @ =gBattleAnimBankTarget\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x1\n\ + bne _08077068\n\ + lsls r0, r4, 24\n\ + asrs r0, 24\n\ + movs r1, 0x40\n\ + negs r1, r1\n\ + cmp r0, r1\n\ + bne _0807706E\n\ + movs r4, 0x3F\n\ + b _0807706E\n\ + .align 2, 0\n\ +_08077064: .4byte gBattleAnimBankTarget\n\ +_08077068:\n\ + lsls r0, r4, 24\n\ + negs r0, r0\n\ +_0807706C:\n\ + lsrs r4, r0, 24\n\ +_0807706E:\n\ + lsls r0, r4, 24\n\ + asrs r0, 24\n\ + cmp r0, 0x3F\n\ + ble _0807707A\n\ + movs r4, 0x3F\n\ + b _08077088\n\ +_0807707A:\n\ + lsls r0, r4, 24\n\ + asrs r0, 24\n\ + movs r1, 0x40\n\ + negs r1, r1\n\ + cmp r0, r1\n\ + bge _08077088\n\ + movs r4, 0xC0\n\ +_08077088:\n\ + lsls r0, r4, 24\n\ + asrs r0, 24\n\ + pop {r4}\n\ + pop {r1}\n\ + bx r1\n\ + .syntax divided\n"); +} + +s8 sub_8077094(s8 a) +{ + if (!IsContest() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10)) + { + if (GetBankSide(gBattleAnimBankAttacker) != 0) + a = 0x3F; + else + a = 0xC0; + } + else + { + if (GetBankSide(gBattleAnimBankAttacker) != 0 || IsContest() != 0) + a = -a; + } + return a; +} + +s16 sub_8077104(s16 a) +{ + s16 var = a; + + if (var > 63) + var = 63; + else if (var < -64) + var = -64; + return var; +} + +s16 sub_807712C(s16 a, s16 b, s16 c) +{ + u16 var; + + if (a < b) + var = ((c < 0) ? -c : c); + else if (a > b) + var = -((c < 0) ? -c : c); + else + var = 0; + return var; +} + +static void ScriptCmd_panse_19(void) +{ + u16 r4; + s8 r0; + + gBattleAnimScriptPtr++; + r4 = SCRIPT_READ_16(gBattleAnimScriptPtr); + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); + PlaySE12WithPanning(r4, sub_8076F98(r0)); + gBattleAnimScriptPtr += 3; +} + +static void ScriptCmd_setpan(void) +{ + s8 r0; + + gBattleAnimScriptPtr++; + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr); + SE12PanpotControl(sub_8076F98(r0)); + gBattleAnimScriptPtr++; +} + +static void ScriptCmd_panse_1B(void) +{ + u16 songNum; + s8 r0; + s8 r4; + s8 r6; + u8 r7; + s8 panning; + s8 r8; + u8 taskId; + + gBattleAnimScriptPtr++; + songNum = SCRIPT_READ_16(gBattleAnimScriptPtr); + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); + r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); + r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4); + r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5); + panning = sub_8076F98(r0); + r8 = sub_8076F98(r4); + r4 = sub_807712C(panning, r8, r6); + taskId = CreateTask(c3_08073CEC, 1); + gTasks[taskId].data[0] = panning; + gTasks[taskId].data[1] = r8; + gTasks[taskId].data[2] = r4; + gTasks[taskId].data[3] = r7; + gTasks[taskId].data[4] = panning; + PlaySE12WithPanning(songNum, panning); + gAnimSoundTaskCount++; + gBattleAnimScriptPtr += 6; +} + +#ifdef NONMATCHING +static void c3_08073CEC(u8 taskId) +{ + u16 r7 = 0; + s16 r0; + s16 r6; + s16 r3; + s16 r4; + int foo; + + r0 = gTasks[taskId].data[8]; + gTasks[taskId].data[8]++; + if (r0 >= gTasks[taskId].data[3]) + { + gTasks[taskId].data[8] = r7; + r6 = gTasks[taskId].data[0]; + r3 = gTasks[taskId].data[1]; + foo = gTasks[taskId].data[4] + gTasks[taskId].data[2]; + r4 = foo; + gTasks[taskId].data[4] = r4; + if (gTasks[taskId].data[2] == 0) + { + r4 = r3; + DestroyTask(taskId); + gAnimSoundTaskCount--; + } + //_080772D8 + else + { + if (r6 < r3) + { + if (r4 < r3) + goto check; + DestroyTask(taskId); + gAnimSoundTaskCount--; + } + else + { + if (r4 <= r3) + r7 = 1; + check: + if (r7 != 0) + { + DestroyTask(taskId); + gAnimSoundTaskCount--; + } + } + } + //_080772F8 + SE12PanpotControl(r4); + } + //_08077314 +} +#else +__attribute__((naked)) +static void c3_08073CEC(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + movs r7, 0\n\ + ldr r1, _080772D4 @ =gTasks\n\ + lsls r0, r5, 2\n\ + adds r0, r5\n\ + lsls r0, 3\n\ + adds r2, r0, r1\n\ + ldrh r0, [r2, 0x18]\n\ + adds r1, r0, 0x1\n\ + strh r1, [r2, 0x18]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + movs r3, 0xE\n\ + ldrsh r1, [r2, r3]\n\ + cmp r0, r1\n\ + blt _08077314\n\ + strh r7, [r2, 0x18]\n\ + ldrh r6, [r2, 0x8]\n\ + ldrh r3, [r2, 0xA]\n\ + movs r4, 0x10\n\ + ldrsh r0, [r2, r4]\n\ + movs r4, 0xC\n\ + ldrsh r1, [r2, r4]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ + strh r4, [r2, 0x10]\n\ + cmp r1, 0\n\ + bne _080772D8\n\ + lsls r2, r3, 16\n\ + b _080772FC\n\ + .align 2, 0\n\ +_080772D4: .4byte gTasks\n\ +_080772D8:\n\ + lsls r1, r6, 16\n\ + lsls r0, r3, 16\n\ + asrs r3, r0, 16\n\ + adds r2, r0, 0\n\ + cmp r1, r2\n\ + bge _080772EE\n\ + lsls r0, r4, 16\n\ + asrs r0, 16\n\ + cmp r0, r3\n\ + blt _080772F8\n\ + b _080772FC\n\ +_080772EE:\n\ + lsls r0, r4, 16\n\ + asrs r0, 16\n\ + cmp r0, r3\n\ + bgt _080772F8\n\ + movs r7, 0x1\n\ +_080772F8:\n\ + cmp r7, 0\n\ + beq _0807730C\n\ +_080772FC:\n\ + lsrs r4, r2, 16\n\ + adds r0, r5, 0\n\ + bl DestroyTask\n\ + ldr r1, _0807731C @ =gAnimSoundTaskCount\n\ + ldrb r0, [r1]\n\ + subs r0, 0x1\n\ + strb r0, [r1]\n\ +_0807730C:\n\ + lsls r0, r4, 24\n\ + asrs r0, 24\n\ + bl SE12PanpotControl\n\ +_08077314:\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0807731C: .4byte gAnimSoundTaskCount\n\ + .syntax divided\n"); +} +#endif + +static void ScriptCmd_panse_26(void) +{ + u16 r8; + s8 r4; + s8 r5; + s8 r6; + u8 r10; + u8 taskId; + + gBattleAnimScriptPtr++; + r8 = SCRIPT_READ_16(gBattleAnimScriptPtr); + r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); + r5 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); + r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4); + r10 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5); + taskId = CreateTask(c3_08073CEC, 1); + gTasks[taskId].data[0] = r4; + gTasks[taskId].data[1] = r5; + gTasks[taskId].data[2] = r6; + gTasks[taskId].data[3] = r10; + gTasks[taskId].data[4] = r4; + PlaySE12WithPanning(r8, r4); + gAnimSoundTaskCount++; + gBattleAnimScriptPtr += 6; +} + +static void ScriptCmd_panse_27(void) +{ + u16 r9; + u8 r4; + u8 r8; + u8 r7; + u8 r0; + s8 r6; + s8 r5; + s8 r4_2; + u8 taskId; + + gBattleAnimScriptPtr++; + r9 = SCRIPT_READ_16(gBattleAnimScriptPtr); + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); + r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); + r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4); + r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5); + r6 = sub_8077094(r0); + r5 = sub_8077094(r4); + r4_2 = sub_8077094(r8); + taskId = CreateTask(c3_08073CEC, 1); + gTasks[taskId].data[0] = r6; + gTasks[taskId].data[1] = r5; + gTasks[taskId].data[2] = r4_2; + gTasks[taskId].data[3] = r7; + gTasks[taskId].data[4] = r6; + PlaySE12WithPanning(r9, r6); + gAnimSoundTaskCount++; + gBattleAnimScriptPtr += 6; +} + +static void ScriptCmd_panse_1C(void) +{ + u16 r5; + u8 r0; + u8 r8; + u8 r9; + s8 r4; + u8 taskId; + + gBattleAnimScriptPtr++; + r5 = SCRIPT_READ_16(gBattleAnimScriptPtr); + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); + r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); + r9 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4); + r4 = sub_8076F98(r0); + taskId = CreateTask(sub_80774FC, 1); + gTasks[taskId].data[0] = r5; + gTasks[taskId].data[1] = r4; + gTasks[taskId].data[2] = r8; + gTasks[taskId].data[3] = r9; + gTasks[taskId].data[8] = r8; + gTasks[taskId].func(taskId); + gAnimSoundTaskCount++; + gBattleAnimScriptPtr += 5; +} + +static void sub_80774FC(u8 taskId) +{ + s16 data8; + u16 r0; + s8 r1; + u8 r4; + + data8 = gTasks[taskId].data[8]; + gTasks[taskId].data[8]++; + if (data8 >= gTasks[taskId].data[2]) + { + gTasks[taskId].data[8] = 0; + r0 = gTasks[taskId].data[0]; + r1 = gTasks[taskId].data[1]; + gTasks[taskId].data[3]--; + r4 = gTasks[taskId].data[3]; + PlaySE12WithPanning(r0, r1); + if (r4 == 0) + { + DestroyTask(taskId); + gAnimSoundTaskCount--; + } + } +} + +static void ScriptCmd_panse_1D(void) +{ + u16 r5; + u8 r0; + u8 r8; + s8 r4; + u8 taskId; + + gBattleAnimScriptPtr++; + r5 = SCRIPT_READ_16(gBattleAnimScriptPtr); + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2); + r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3); + r4 = sub_8076F98(r0); + taskId = CreateTask(sub_80775CC, 1); + gTasks[taskId].data[0] = r5; + gTasks[taskId].data[1] = r4; + gTasks[taskId].data[2] = r8; + gAnimSoundTaskCount++; + gBattleAnimScriptPtr += 4; +} + +static void sub_80775CC(u8 taskId) +{ + s16 r0; + + r0 = gTasks[taskId].data[2]; + gTasks[taskId].data[2]--; + if (r0 <= 0) + { + PlaySE12WithPanning(gTasks[taskId].data[0], gTasks[taskId].data[1]); + DestroyTask(taskId); + gAnimSoundTaskCount--; + } +} + +static void ScriptCmd_createtask_1F(void) +{ + TaskFunc func; + u8 numArgs; + int i; + u8 taskId; + + gBattleAnimScriptPtr++; + func = (TaskFunc)SCRIPT_READ_32(gBattleAnimScriptPtr); + gBattleAnimScriptPtr += 4; + numArgs = SCRIPT_READ_8(gBattleAnimScriptPtr); + gBattleAnimScriptPtr++; + for (i = 0; i < numArgs; i++) + { + gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr); + gBattleAnimScriptPtr += 2; + } + taskId = CreateTask(func, 1); + func(taskId); + gAnimSoundTaskCount++; +} + +static void ScriptCmd_waitsound(void) +{ + if (gAnimSoundTaskCount != 0) + { + gSoundAnimFramesToWait = 0; + gAnimFramesToWait = 1; + } + else if (IsSEPlaying()) + { + if (++gSoundAnimFramesToWait > 90) + { + m4aMPlayStop(&gMPlay_SE1); + m4aMPlayStop(&gMPlay_SE2); + gSoundAnimFramesToWait = 0; + } + else + { + gAnimFramesToWait = 1; + } + } + else + { + gSoundAnimFramesToWait = 0; + gBattleAnimScriptPtr++; + gAnimFramesToWait = 0; + } +} + +static void ScriptCmd_jumpvareq(void) +{ + u8 r2; + s16 r1; + u8 *addr; + + gBattleAnimScriptPtr++; + r2 = SCRIPT_READ_8(gBattleAnimScriptPtr); + r1 = SCRIPT_READ_16(gBattleAnimScriptPtr + 1); + if (r1 == gBattleAnimArgs[r2]) + { + addr = (u8 *)SCRIPT_READ_32(gBattleAnimScriptPtr + 3); + gBattleAnimScriptPtr = addr; + } + else + { + gBattleAnimScriptPtr += 7; + } +} + +static void ScriptCmd_jumpunkcond(void) +{ + u8 *addr; + + gBattleAnimScriptPtr++; + if (IsContest()) + { + addr = (u8 *)SCRIPT_READ_32(gBattleAnimScriptPtr); + gBattleAnimScriptPtr = addr; + } + else + { + gBattleAnimScriptPtr += 4; + } +} + +static void ScriptCmd_monbgprio_28(void) +{ + u8 r2; + u8 r0; + u8 r4; + + r2 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + gBattleAnimScriptPtr += 2; + if (r2 != 0) + r0 = gBattleAnimBankTarget; + else + r0 = gBattleAnimBankAttacker; + r4 = GetBankIdentity(r0); + if (!IsContest() && (r4 == 0 || r4 == 3)) + { + REG_BG1CNT_BITFIELD.priority = 1; + REG_BG2CNT_BITFIELD.priority = 2; + } +} + +static void ScriptCmd_monbgprio_29(void) +{ + gBattleAnimScriptPtr++; + if (!IsContest()) + { + REG_BG1CNT_BITFIELD.priority = 1; + REG_BG2CNT_BITFIELD.priority = 2; + } +} + +static void ScriptCmd_monbgprio_2A(void) +{ + u8 r6; + u8 r4; + u8 r0; + + r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + gBattleAnimScriptPtr += 2; + if (GetBankSide(gBattleAnimBankAttacker) != GetBankSide(gBattleAnimBankTarget)) + { + if (r6 != 0) + r0 = gBattleAnimBankTarget; + else + r0 = gBattleAnimBankAttacker; + r4 = GetBankIdentity(r0); + if (!IsContest() && (r4 == 0 || r4 == 3)) + { + REG_BG1CNT_BITFIELD.priority = 1; + REG_BG2CNT_BITFIELD.priority = 2; + } + } +} + +static void ScriptCmd_invisible(void) +{ + u8 r0; + u8 spriteId; + + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + spriteId = GetAnimBankSpriteId(r0); + if (spriteId != 0xFF) + { + gSprites[spriteId].invisible = TRUE; + } + gBattleAnimScriptPtr += 2; +} + +static void ScriptCmd_visible(void) +{ + u8 r0; + u8 spriteId; + + r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + spriteId = GetAnimBankSpriteId(r0); + if (spriteId != 0xFF) + { + gSprites[spriteId].invisible = FALSE; + } + gBattleAnimScriptPtr += 2; +} + +static void ScriptCmd_doublebattle_2D(void) +{ + u8 r7; + u8 r4; + u8 spriteId; + + r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + gBattleAnimScriptPtr += 2; + if (!IsContest() && IsDoubleBattle() + && GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget)) + { + if (r7 == 0) + { + r4 = GetBankIdentity_permutated(gBattleAnimBankAttacker); + spriteId = GetAnimBankSpriteId(0); + } + else + { + r4 = GetBankIdentity_permutated(gBattleAnimBankTarget); + spriteId = GetAnimBankSpriteId(1); + } + if (spriteId != 0xFF) + { + gSprites[spriteId].invisible = FALSE; + if (r4 == 2) + gSprites[spriteId].oam.priority = 3; + if (r4 == 1) + sub_8076464(0); + else + sub_8076464(1); + } + } +} + +static void ScriptCmd_doublebattle_2E(void) +{ + u8 r7; + u8 r4; + u8 spriteId; + + r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1); + gBattleAnimScriptPtr += 2; + if (!IsContest() && IsDoubleBattle() + && GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget)) + { + if (r7 == 0) + { + r4 = GetBankIdentity_permutated(gBattleAnimBankAttacker); + spriteId = GetAnimBankSpriteId(0); + } + else + { + r4 = GetBankIdentity_permutated(gBattleAnimBankTarget); + spriteId = GetAnimBankSpriteId(1); + } + if (spriteId != 0xFF && r4 == 2) + { + gSprites[spriteId].oam.priority = 2; + } + } +} + +static void ScriptCmd_stopsound(void) +{ + m4aMPlayStop(&gMPlay_SE1); + m4aMPlayStop(&gMPlay_SE2); + gBattleAnimScriptPtr++; +} |