diff options
Diffstat (limited to 'src/battle/battle_anim_812C144.c')
-rw-r--r-- | src/battle/battle_anim_812C144.c | 268 |
1 files changed, 134 insertions, 134 deletions
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index bf2406c9e..bae4eef1d 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -16,8 +16,8 @@ #include "constants/species.h" extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; extern u8 gAnimVisualTaskCount; extern u8 gAnimFriendship; extern s32 gAnimMoveDmg; @@ -1209,8 +1209,8 @@ static void sub_812C184(struct Sprite *sprite) void sub_812C1D0(u8 taskId) { sub_8046234( - GetBattlerSpriteCoord(gAnimBankTarget, 2) + 8, - GetBattlerSpriteCoord(gAnimBankTarget, 3) + 8, + GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8, + GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8, 0); DestroyAnimVisualTask(taskId); @@ -1246,8 +1246,8 @@ static void sub_812C2A4(struct Sprite *sprite) static void sub_812C2BC(struct Sprite *sprite) { u16 rotation; - u8 x = GetBattlerSpriteCoord(gAnimBankTarget, 2); - u8 y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sub_8078764(sprite, TRUE); @@ -1431,9 +1431,9 @@ static void sub_812C720(struct Sprite *sprite) u16 y; InitAnimSpritePos(sprite, 1); - SetAverageBattlerPositions(gAnimBankTarget, 0, &x, &y); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &x, &y); - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; @@ -1486,7 +1486,7 @@ static void sub_812C848(struct Sprite *sprite) if (!IsContest()) { - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; @@ -1526,7 +1526,7 @@ static void sub_812C908(struct Sprite *sprite) void sub_812C924(u8 taskId) { - if (GetBattlerSide(gAnimBankTarget) == B_SIDE_OPPONENT) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) gBattleAnimArgs[7] = 0; else gBattleAnimArgs[7] = 1; @@ -1613,8 +1613,8 @@ static void sub_812CAFC(struct Sprite *sprite) { if (gBattleAnimArgs[3] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } sprite->pos1.x += gBattleAnimArgs[0]; @@ -1708,13 +1708,13 @@ static void sub_812CCE8(struct Sprite *sprite) int var0; if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } sprite->pos2.y = gBattleAnimArgs[2]; @@ -1761,13 +1761,13 @@ void sub_812CDC8(u8 taskId) if (gBattleAnimArgs[0] == 0) { - var0 = sub_8077FC0(gAnimBankAttacker); - toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker); + var0 = sub_8077FC0(gBattleAnimAttacker); + toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker); } else { - var0 = sub_8077FC0(gAnimBankTarget); - toBG2 = GetBattlerPosition_permutated(gAnimBankTarget); + var0 = sub_8077FC0(gBattleAnimTarget); + toBG2 = GetBattlerPosition_permutated(gBattleAnimTarget); } task->data[0] = var0 + 36; @@ -1897,8 +1897,8 @@ void sub_812D008(u8 taskId) task->data[0] = 0; task->data[1] = 0; - task->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); task->data[4] = 32; task->data[5] = -20; task->data[6] = 0; @@ -2040,8 +2040,8 @@ static void sub_812D294(struct Sprite *sprite) sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->data[0] = 20; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->callback = StartAnimLinearTranslation; } } @@ -2068,8 +2068,8 @@ static void sub_812D3AC(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sub_8078E70(spriteId, 0); sprite->data[1] = 256; sprite->data[2] = 256; @@ -2106,7 +2106,7 @@ static void sub_812D3AC(struct Sprite *sprite) static void sub_812D4B4(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos1.x = -16; else sprite->pos1.x = 256; @@ -2120,7 +2120,7 @@ static void sub_812D4EC(struct Sprite *sprite) u32 newX; sprite->data[0] += 72; - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos2.x = sprite->data[0] >> 4; else sprite->pos2.x = -(sprite->data[0] >> 4); @@ -2224,7 +2224,7 @@ static void sub_812D724(struct Sprite *sprite) case 0: InitAnimSpritePos(sprite, 0); sprite->data[1] = 0x900; - sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0]++; break; case 1: @@ -2265,7 +2265,7 @@ void sub_812D7E8(u8 taskId) { case 0: REG_MOSAIC = 0; - if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1) + if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1) REG_BG1CNT_BITFIELD.mosaic = 1; else REG_BG2CNT_BITFIELD.mosaic = 1; @@ -2285,15 +2285,15 @@ void sub_812D7E8(u8 taskId) } break; case 2: - sub_8031FC4(gAnimBankAttacker, gAnimBankTarget, gTasks[taskId].data[10]); - sub_8078954(&subStruct, gAnimBankAttacker); + sub_8031FC4(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]); + sub_8078954(&subStruct, gBattleAnimAttacker); if (IsContest()) position = 0; else - position = GetBattlerPosition(gAnimBankAttacker); + position = GetBattlerPosition(gBattleAnimAttacker); - dest = gUnknown_081FAF4C[position] + (gBattleMonForms[gAnimBankAttacker] << 11); + dest = gUnknown_081FAF4C[position] + (gBattleMonForms[gBattleAnimAttacker] << 11); src = subStruct.field_0; DmaCopy32(3, dest, src, 0x800); @@ -2323,11 +2323,11 @@ void sub_812D7E8(u8 taskId) ptr = EWRAM_19348; if (IsSpeciesNotUnown(ptr[1])) - gSprites[gBankSpriteIds[gAnimBankAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18; + gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18; else - gSprites[gBankSpriteIds[gAnimBankAttacker]].affineAnims = gSpriteAffineAnimTable_81E7BEC; + gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7BEC; - StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 0); + StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0); } gTasks[taskId].data[0]++; @@ -2346,17 +2346,17 @@ void sub_812D7E8(u8 taskId) break; case 4: REG_MOSAIC = 0; - if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1) + if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1) REG_BG1CNT_BITFIELD.mosaic = 0; else REG_BG2CNT_BITFIELD.mosaic = 0; if (!IsContest()) { - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { if (gTasks[taskId].data[10] == 0) - sub_8032984(gAnimBankAttacker, eTransformStatuses[gAnimBankAttacker].species); + sub_8032984(gBattleAnimAttacker, eTransformStatuses[gBattleAnimAttacker].species); } } @@ -2367,13 +2367,13 @@ void sub_812D7E8(u8 taskId) void c3_80DFBE4(u8 taskId) { - gBattleAnimArgs[7] = gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible; + gBattleAnimArgs[7] = gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible; DestroyAnimVisualTask(taskId); } void sub_812DB58(u8 taskId) { - sub_8031FC4(gAnimBankAttacker, gAnimBankTarget, 1); + sub_8031FC4(gBattleAnimAttacker, gBattleAnimTarget, 1); DestroyAnimVisualTask(taskId); } @@ -2405,7 +2405,7 @@ void sub_812DB84(u8 taskId) } else { - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattle_BG1_X = -135; else gBattle_BG1_X = -10; @@ -2484,8 +2484,8 @@ static void sub_812DEAC(struct Sprite *sprite) if (var0 > 31) var0 = 32 - var0; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + var0; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 32; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + var0; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; @@ -2602,7 +2602,7 @@ void sub_812E14C(u8 taskId) } else { - u8 position = GetBattlerPosition(gAnimBankTarget); + u8 position = GetBattlerPosition(gBattleAnimTarget); if (IsDoubleBattle() == TRUE) { if (position == B_POSITION_OPPONENT_LEFT) @@ -2631,7 +2631,7 @@ void sub_812E14C(u8 taskId) break; case 1: gTasks[taskId].data[3] = 0; - if (GetBattlerSide(gAnimBankTarget) == B_SIDE_OPPONENT) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_08402604[gTasks[taskId].data[2]]; else gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_08402604[gTasks[taskId].data[2]]; @@ -2706,7 +2706,7 @@ static void sub_812E4F0(struct Sprite *sprite) sprite->data[1] += 160; sprite->data[2] += 128; - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos2.x = -(sprite->data[1] >> 8); else sprite->pos2.x = sprite->data[1] >> 8; @@ -2743,9 +2743,9 @@ void sub_812E568(u8 taskId) task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (gBattleAnimArgs[0] == 0) - side = GetBattlerSide(gAnimBankAttacker); + side = GetBattlerSide(gBattleAnimAttacker); else - side = GetBattlerSide(gAnimBankTarget); + side = GetBattlerSide(gBattleAnimTarget); if (side == B_SIDE_OPPONENT) { @@ -2813,7 +2813,7 @@ static void sub_812E638(u8 taskId) static void sub_812E7A0(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->pos1.x = 0; sprite->pos1.y = gBattleAnimArgs[0]; @@ -2832,7 +2832,7 @@ static void sub_812E7A0(struct Sprite *sprite) static void sub_812E7F0(struct Sprite *sprite) { sprite->data[0] += 3; - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->pos1.x += 5; sprite->pos1.y -= 1; @@ -2948,8 +2948,8 @@ static void sub_812EA4C(struct Sprite *sprite) { if (gBattleAnimArgs[2] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } sprite->pos1.x += gBattleAnimArgs[0]; @@ -2983,9 +2983,9 @@ void sub_812EB10(u8 taskId) if (gTasks[taskId].data[0] == 0) { if (gBattleAnimArgs[0] == 0) - gTasks[taskId].data[11] = gAnimBankAttacker; + gTasks[taskId].data[11] = gBattleAnimAttacker; else - gTasks[taskId].data[11] = gAnimBankTarget; + gTasks[taskId].data[11] = gBattleAnimTarget; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); gTasks[taskId].data[10] = spriteId; @@ -3135,8 +3135,8 @@ static void sub_812EE00(struct Sprite *sprite) static void sub_812EEA4(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; sprite->callback = sub_812EEEC; @@ -3150,9 +3150,9 @@ static void sub_812EEEC(struct Sprite *sprite) sprite->data[1] = (sprite->data[1] + 9) & 0xFF; if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195) - sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) - 1; + sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; else - sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) + 1; + sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1; if (sprite->data[5] == 0) { @@ -3198,21 +3198,21 @@ void sub_812EFC8(u8 taskId) } else { - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { isBackPic = 0; - personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_PERSONALITY); - otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_OT_ID); - if (eTransformStatuses[gAnimBankTarget].species == SPECIES_NONE) + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID); + if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE) { - if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES); + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); else - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); } else { - species = eTransformStatuses[gAnimBankTarget].species; + species = eTransformStatuses[gBattleAnimTarget].species; } xOffset = 20; @@ -3220,27 +3220,27 @@ void sub_812EFC8(u8 taskId) else { isBackPic = 1; - personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_PERSONALITY); - otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_OT_ID); - if (eTransformStatuses[gAnimBankTarget].species == SPECIES_NONE) + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID); + if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE) { - if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES); + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); else - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES); + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); } else { - species = eTransformStatuses[gAnimBankTarget].species; + species = eTransformStatuses[gBattleAnimTarget].species; } xOffset = -20; } } - priority = sub_8079ED4(gAnimBankAttacker); - coord1 = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - coord2 = GetBattlerSpriteCoord(gAnimBankAttacker, 1); + priority = sub_8079ED4(gBattleAnimAttacker); + coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); spriteId = sub_8079F44(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId); gSprites[spriteId].oam.priority = priority; @@ -3288,7 +3288,7 @@ void sub_812EFC8(u8 taskId) .align 2, 0\n\ _0812F000: .4byte gSharedMem + 0x19348\n\ _0812F004:\n\ - ldr r0, _0812F070 @ =gAnimBankAttacker\n\ + ldr r0, _0812F070 @ =gBattleAnimAttacker\n\ ldrb r0, [r0]\n\ bl GetBattlerSide\n\ lsls r0, 24\n\ @@ -3297,7 +3297,7 @@ _0812F004:\n\ movs r0, 0\n\ str r0, [sp, 0x14]\n\ ldr r6, _0812F074 @ =gBattlerPartyIndexes\n\ - ldr r4, _0812F078 @ =gAnimBankTarget\n\ + ldr r4, _0812F078 @ =gBattleAnimTarget\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ adds r0, r6\n\ @@ -3338,9 +3338,9 @@ _0812F004:\n\ adds r0, r7\n\ b _0812F092\n\ .align 2, 0\n\ -_0812F070: .4byte gAnimBankAttacker\n\ +_0812F070: .4byte gBattleAnimAttacker\n\ _0812F074: .4byte gBattlerPartyIndexes\n\ -_0812F078: .4byte gAnimBankTarget\n\ +_0812F078: .4byte gBattleAnimTarget\n\ _0812F07C: .4byte gPlayerParty\n\ _0812F080: .4byte gSharedMem + 0x17800\n\ _0812F084:\n\ @@ -3369,7 +3369,7 @@ _0812F0AC:\n\ movs r2, 0x1\n\ str r2, [sp, 0x14]\n\ ldr r6, _0812F10C @ =gBattlerPartyIndexes\n\ - ldr r4, _0812F110 @ =gAnimBankTarget\n\ + ldr r4, _0812F110 @ =gBattleAnimTarget\n\ ldrb r0, [r4]\n\ lsls r0, 1\n\ adds r0, r6\n\ @@ -3412,7 +3412,7 @@ _0812F0AC:\n\ b _0812F12C\n\ .align 2, 0\n\ _0812F10C: .4byte gBattlerPartyIndexes\n\ -_0812F110: .4byte gAnimBankTarget\n\ +_0812F110: .4byte gBattleAnimTarget\n\ _0812F114: .4byte gEnemyParty\n\ _0812F118: .4byte gSharedMem + 0x17800\n\ _0812F11C: .4byte gPlayerParty\n\ @@ -3436,12 +3436,12 @@ _0812F13A:\n\ _0812F13C:\n\ mov r10, r3\n\ _0812F13E:\n\ - ldr r0, _0812F21C @ =gAnimBankAttacker\n\ + ldr r0, _0812F21C @ =gBattleAnimAttacker\n\ ldrb r0, [r0]\n\ bl sub_8079ED4\n\ lsls r0, 24\n\ lsrs r7, r0, 24\n\ - ldr r5, _0812F21C @ =gAnimBankAttacker\n\ + ldr r5, _0812F21C @ =gBattleAnimAttacker\n\ ldrb r0, [r5]\n\ movs r1, 0\n\ bl GetBattlerSpriteCoord\n\ @@ -3542,7 +3542,7 @@ _0812F13E:\n\ bx r0\n\ .align 2, 0\n\ _0812F218: .4byte 0x0000ffec\n\ -_0812F21C: .4byte gAnimBankAttacker\n\ +_0812F21C: .4byte gBattleAnimAttacker\n\ _0812F220: .4byte gSprites\n\ _0812F224: .4byte 0x00007fff\n\ _0812F228: .4byte REG_BLDCNT\n\ @@ -3593,9 +3593,9 @@ void sub_812F314(u8 taskId) struct Task *task = &gTasks[taskId]; if (gBattleAnimArgs[0] == 0) - battler = gAnimBankAttacker; + battler = gBattleAnimAttacker; else - battler = gAnimBankTarget; + battler = gBattleAnimTarget; task->data[0] = 0; task->data[1] = 0; @@ -3853,11 +3853,11 @@ static void sub_812F948(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[3]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]); - if (GetBattlerSide(gAnimBankTarget) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; sprite->callback = sub_80DA48C; } @@ -3966,14 +3966,14 @@ static void sub_812FAF8(u8 taskId) void sub_812FC68(u8 taskId) { - gTasks[taskId].data[15] = gBankSpriteIds[gAnimBankAttacker]; + gTasks[taskId].data[15] = gBankSpriteIds[gBattleAnimAttacker]; gTasks[taskId].data[14] = gBattleAnimArgs[0]; gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[13] = gBattleAnimArgs[6]; if (gBattleAnimArgs[3]) gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000; - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gTasks[taskId].data[2] = gBattleAnimArgs[1]; gTasks[taskId].data[3] = gBattleAnimArgs[2]; @@ -4011,9 +4011,9 @@ void sub_812FD7C(u8 taskId) task->data[2] = 0; task->data[3] = gBattleAnimArgs[1]; if (gBattleAnimArgs[0] == 0) - battler = gAnimBankAttacker; + battler = gBattleAnimAttacker; else - battler = gAnimBankTarget; + battler = gBattleAnimTarget; task->data[4] = GetBattlerSpriteCoord(battler, 0); task->data[5] = GetBattlerSpriteCoord(battler, 1); @@ -4143,7 +4143,7 @@ void sub_81300A4(u8 taskId) taskId, 0, 0x1A0, - gAnimBankAttacker, + gBattleAnimAttacker, gBattleAnimArgs[0], 10, 2, @@ -4155,11 +4155,11 @@ void sub_81300A4(u8 taskId) static void sub_81300F4(struct Sprite *sprite) { - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1]; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; if (gBattleAnimArgs[2] == 0) { sprite->data[0] = 640; @@ -4177,7 +4177,7 @@ static void sub_81300F4(struct Sprite *sprite) sprite->data[0] = 640; } - if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->data[0] = -sprite->data[0]; sprite->hFlip = 1; @@ -4213,14 +4213,14 @@ void sub_81301EC(u8 taskId) task->data[7] = 0; } - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) - task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + sub_807A100(gAnimBankAttacker, 0) / 4; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + sub_807A100(gBattleAnimAttacker, 0) / 4; else - task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - sub_807A100(gAnimBankAttacker, 0) / 4; + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - sub_807A100(gBattleAnimAttacker, 0) / 4; - task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) - sub_807A100(gAnimBankAttacker, 0) / 4; - task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - sub_807A100(gBattleAnimAttacker, 0) / 4; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); task->func = sub_81302E4; } @@ -4342,11 +4342,11 @@ void sub_8130554(u8 taskId) { struct Task *task = &gTasks[taskId]; - task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); - task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2); - task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + sub_807A100(gAnimBankTarget, 0) / 4; - task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], GetBattlerSubpriority(gAnimBankTarget) - 5); + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + sub_807A100(gBattleAnimTarget, 0) / 4; + task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], GetBattlerSubpriority(gBattleAnimTarget) - 5); if (task->data[15] != MAX_SPRITES) { gSprites[task->data[15]].data[0] = 16; @@ -4354,7 +4354,7 @@ void sub_8130554(u8 taskId) gSprites[task->data[15]].data[4] = task->data[14]; gSprites[task->data[15]].data[5] = -32; InitAnimArcTranslation(&gSprites[task->data[15]]); - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) StartSpriteAffineAnim(&gSprites[task->data[15]], 1); task->func = sub_81306A4; @@ -4413,9 +4413,9 @@ static void sub_81307B0(struct Sprite *sprite) u8 battler; if (gBattleAnimArgs[0] == 0) - battler = gAnimBankAttacker; + battler = gBattleAnimAttacker; else - battler = gAnimBankTarget; + battler = gBattleAnimTarget; sprite->oam.tileNum += 16; sprite->data[6] = gBattleAnimArgs[2]; @@ -4528,13 +4528,13 @@ static void sub_8130A2C(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); - sprite->pos1.y = sub_807A100(gAnimBankAttacker, 2); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = sub_807A100(gBattleAnimAttacker, 2); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); - sprite->pos1.y = sub_807A100(gAnimBankTarget, 2); + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = sub_807A100(gBattleAnimTarget, 2); } if (sprite->pos1.y < 8) @@ -4669,8 +4669,8 @@ void sub_8130D20(u8 taskId) { if (IsDoubleBattle() == TRUE) { - int x = GetBattlerSpriteCoord(gAnimBankAttacker, 0); - int y = GetBattlerSpriteCoord(gAnimBankAttacker ^ 2, 0); + int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + int y = GetBattlerSpriteCoord(gBattleAnimAttacker ^ 2, 0); if (x > y) task->data[14] = 1; else @@ -4678,7 +4678,7 @@ void sub_8130D20(u8 taskId) } else { - if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) task->data[14] = -1; else task->data[14] = 1; @@ -4779,11 +4779,11 @@ static void sub_8130F5C(struct Sprite *sprite) if (gBattleAnimArgs[0] == 0) { InitAnimSpritePos(sprite, 1); - sprite->data[7] = gAnimBankAttacker; + sprite->data[7] = gBattleAnimAttacker; } else { - sprite->data[7] = gAnimBankTarget; + sprite->data[7] = gBattleAnimTarget; } if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT) @@ -4916,10 +4916,10 @@ static void sub_81311E4(struct Sprite *sprite) static void sub_8131264(struct Sprite *sprite) { - GetBattlerSpriteCoord(gAnimBankTarget, 2); // unused local variable - GetBattlerSpriteCoord(gAnimBankTarget, 3); // unused local variable + GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable + GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable - if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER || IsContest()) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest()) { sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0]; sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2]; @@ -4965,11 +4965,11 @@ void sub_81312E4(u8 taskId) } else { - refresh_graphics_maybe(gAnimBankAttacker, 0, spriteId); + refresh_graphics_maybe(gBattleAnimAttacker, 0, spriteId); if (IsContest()) { - gSprites[gBankSpriteIds[gAnimBankAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18; - StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 0); + gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18; + StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0); } for (i = 0; i < 16; i++) @@ -5036,18 +5036,18 @@ static void sub_8131564(struct Sprite *sprite) { s16 y2; - if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { - sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) - 2; + sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) - 2; y2 = -144; } else { - sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 2; + sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 2; y2 = -96; } - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->pos2.y = y2; sprite->callback = sub_81315C8; } |