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path: root/src/battle/battle_anim_812C144.c
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Diffstat (limited to 'src/battle/battle_anim_812C144.c')
-rw-r--r--src/battle/battle_anim_812C144.c268
1 files changed, 134 insertions, 134 deletions
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c
index bf2406c9e..bae4eef1d 100644
--- a/src/battle/battle_anim_812C144.c
+++ b/src/battle/battle_anim_812C144.c
@@ -16,8 +16,8 @@
#include "constants/species.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimFriendship;
extern s32 gAnimMoveDmg;
@@ -1209,8 +1209,8 @@ static void sub_812C184(struct Sprite *sprite)
void sub_812C1D0(u8 taskId)
{
sub_8046234(
- GetBattlerSpriteCoord(gAnimBankTarget, 2) + 8,
- GetBattlerSpriteCoord(gAnimBankTarget, 3) + 8,
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8,
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8,
0);
DestroyAnimVisualTask(taskId);
@@ -1246,8 +1246,8 @@ static void sub_812C2A4(struct Sprite *sprite)
static void sub_812C2BC(struct Sprite *sprite)
{
u16 rotation;
- u8 x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- u8 y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_8078764(sprite, TRUE);
@@ -1431,9 +1431,9 @@ static void sub_812C720(struct Sprite *sprite)
u16 y;
InitAnimSpritePos(sprite, 1);
- SetAverageBattlerPositions(gAnimBankTarget, 0, &x, &y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &x, &y);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
@@ -1486,7 +1486,7 @@ static void sub_812C848(struct Sprite *sprite)
if (!IsContest())
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
@@ -1526,7 +1526,7 @@ static void sub_812C908(struct Sprite *sprite)
void sub_812C924(u8 taskId)
{
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
gBattleAnimArgs[7] = 0;
else
gBattleAnimArgs[7] = 1;
@@ -1613,8 +1613,8 @@ static void sub_812CAFC(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
sprite->pos1.x += gBattleAnimArgs[0];
@@ -1708,13 +1708,13 @@ static void sub_812CCE8(struct Sprite *sprite)
int var0;
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sprite->pos2.y = gBattleAnimArgs[2];
@@ -1761,13 +1761,13 @@ void sub_812CDC8(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
- var0 = sub_8077FC0(gAnimBankAttacker);
- toBG2 = GetBattlerPosition_permutated(gAnimBankAttacker);
+ var0 = sub_8077FC0(gBattleAnimAttacker);
+ toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker);
}
else
{
- var0 = sub_8077FC0(gAnimBankTarget);
- toBG2 = GetBattlerPosition_permutated(gAnimBankTarget);
+ var0 = sub_8077FC0(gBattleAnimTarget);
+ toBG2 = GetBattlerPosition_permutated(gBattleAnimTarget);
}
task->data[0] = var0 + 36;
@@ -1897,8 +1897,8 @@ void sub_812D008(u8 taskId)
task->data[0] = 0;
task->data[1] = 0;
- task->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
task->data[4] = 32;
task->data[5] = -20;
task->data[6] = 0;
@@ -2040,8 +2040,8 @@ static void sub_812D294(struct Sprite *sprite)
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->data[0] = 20;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
}
}
@@ -2068,8 +2068,8 @@ static void sub_812D3AC(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sub_8078E70(spriteId, 0);
sprite->data[1] = 256;
sprite->data[2] = 256;
@@ -2106,7 +2106,7 @@ static void sub_812D3AC(struct Sprite *sprite)
static void sub_812D4B4(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x = -16;
else
sprite->pos1.x = 256;
@@ -2120,7 +2120,7 @@ static void sub_812D4EC(struct Sprite *sprite)
u32 newX;
sprite->data[0] += 72;
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos2.x = sprite->data[0] >> 4;
else
sprite->pos2.x = -(sprite->data[0] >> 4);
@@ -2224,7 +2224,7 @@ static void sub_812D724(struct Sprite *sprite)
case 0:
InitAnimSpritePos(sprite, 0);
sprite->data[1] = 0x900;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0]++;
break;
case 1:
@@ -2265,7 +2265,7 @@ void sub_812D7E8(u8 taskId)
{
case 0:
REG_MOSAIC = 0;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
REG_BG1CNT_BITFIELD.mosaic = 1;
else
REG_BG2CNT_BITFIELD.mosaic = 1;
@@ -2285,15 +2285,15 @@ void sub_812D7E8(u8 taskId)
}
break;
case 2:
- sub_8031FC4(gAnimBankAttacker, gAnimBankTarget, gTasks[taskId].data[10]);
- sub_8078954(&subStruct, gAnimBankAttacker);
+ sub_8031FC4(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
+ sub_8078954(&subStruct, gBattleAnimAttacker);
if (IsContest())
position = 0;
else
- position = GetBattlerPosition(gAnimBankAttacker);
+ position = GetBattlerPosition(gBattleAnimAttacker);
- dest = gUnknown_081FAF4C[position] + (gBattleMonForms[gAnimBankAttacker] << 11);
+ dest = gUnknown_081FAF4C[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
src = subStruct.field_0;
DmaCopy32(3, dest, src, 0x800);
@@ -2323,11 +2323,11 @@ void sub_812D7E8(u8 taskId)
ptr = EWRAM_19348;
if (IsSpeciesNotUnown(ptr[1]))
- gSprites[gBankSpriteIds[gAnimBankAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18;
else
- gSprites[gBankSpriteIds[gAnimBankAttacker]].affineAnims = gSpriteAffineAnimTable_81E7BEC;
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7BEC;
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 0);
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0);
}
gTasks[taskId].data[0]++;
@@ -2346,17 +2346,17 @@ void sub_812D7E8(u8 taskId)
break;
case 4:
REG_MOSAIC = 0;
- if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
REG_BG1CNT_BITFIELD.mosaic = 0;
else
REG_BG2CNT_BITFIELD.mosaic = 0;
if (!IsContest())
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
{
if (gTasks[taskId].data[10] == 0)
- sub_8032984(gAnimBankAttacker, eTransformStatuses[gAnimBankAttacker].species);
+ sub_8032984(gBattleAnimAttacker, eTransformStatuses[gBattleAnimAttacker].species);
}
}
@@ -2367,13 +2367,13 @@ void sub_812D7E8(u8 taskId)
void c3_80DFBE4(u8 taskId)
{
- gBattleAnimArgs[7] = gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible;
+ gBattleAnimArgs[7] = gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible;
DestroyAnimVisualTask(taskId);
}
void sub_812DB58(u8 taskId)
{
- sub_8031FC4(gAnimBankAttacker, gAnimBankTarget, 1);
+ sub_8031FC4(gBattleAnimAttacker, gBattleAnimTarget, 1);
DestroyAnimVisualTask(taskId);
}
@@ -2405,7 +2405,7 @@ void sub_812DB84(u8 taskId)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattle_BG1_X = -135;
else
gBattle_BG1_X = -10;
@@ -2484,8 +2484,8 @@ static void sub_812DEAC(struct Sprite *sprite)
if (var0 > 31)
var0 = 32 - var0;
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + var0;
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 32;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + var0;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
@@ -2602,7 +2602,7 @@ void sub_812E14C(u8 taskId)
}
else
{
- u8 position = GetBattlerPosition(gAnimBankTarget);
+ u8 position = GetBattlerPosition(gBattleAnimTarget);
if (IsDoubleBattle() == TRUE)
{
if (position == B_POSITION_OPPONENT_LEFT)
@@ -2631,7 +2631,7 @@ void sub_812E14C(u8 taskId)
break;
case 1:
gTasks[taskId].data[3] = 0;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_08402604[gTasks[taskId].data[2]];
else
gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_08402604[gTasks[taskId].data[2]];
@@ -2706,7 +2706,7 @@ static void sub_812E4F0(struct Sprite *sprite)
sprite->data[1] += 160;
sprite->data[2] += 128;
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos2.x = -(sprite->data[1] >> 8);
else
sprite->pos2.x = sprite->data[1] >> 8;
@@ -2743,9 +2743,9 @@ void sub_812E568(u8 taskId)
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[0] == 0)
- side = GetBattlerSide(gAnimBankAttacker);
+ side = GetBattlerSide(gBattleAnimAttacker);
else
- side = GetBattlerSide(gAnimBankTarget);
+ side = GetBattlerSide(gBattleAnimTarget);
if (side == B_SIDE_OPPONENT)
{
@@ -2813,7 +2813,7 @@ static void sub_812E638(u8 taskId)
static void sub_812E7A0(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x = 0;
sprite->pos1.y = gBattleAnimArgs[0];
@@ -2832,7 +2832,7 @@ static void sub_812E7A0(struct Sprite *sprite)
static void sub_812E7F0(struct Sprite *sprite)
{
sprite->data[0] += 3;
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
sprite->pos1.x += 5;
sprite->pos1.y -= 1;
@@ -2948,8 +2948,8 @@ static void sub_812EA4C(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
sprite->pos1.x += gBattleAnimArgs[0];
@@ -2983,9 +2983,9 @@ void sub_812EB10(u8 taskId)
if (gTasks[taskId].data[0] == 0)
{
if (gBattleAnimArgs[0] == 0)
- gTasks[taskId].data[11] = gAnimBankAttacker;
+ gTasks[taskId].data[11] = gBattleAnimAttacker;
else
- gTasks[taskId].data[11] = gAnimBankTarget;
+ gTasks[taskId].data[11] = gBattleAnimTarget;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
gTasks[taskId].data[10] = spriteId;
@@ -3135,8 +3135,8 @@ static void sub_812EE00(struct Sprite *sprite)
static void sub_812EEA4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->callback = sub_812EEEC;
@@ -3150,9 +3150,9 @@ static void sub_812EEEC(struct Sprite *sprite)
sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195)
- sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) - 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1;
else
- sprite->subpriority = GetBattlerSubpriority(gAnimBankAttacker) + 1;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1;
if (sprite->data[5] == 0)
{
@@ -3198,21 +3198,21 @@ void sub_812EFC8(u8 taskId)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
isBackPic = 0;
- personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_OT_ID);
- if (eTransformStatuses[gAnimBankTarget].species == SPECIES_NONE)
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE)
{
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES);
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
else
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
}
else
{
- species = eTransformStatuses[gAnimBankTarget].species;
+ species = eTransformStatuses[gBattleAnimTarget].species;
}
xOffset = 20;
@@ -3220,27 +3220,27 @@ void sub_812EFC8(u8 taskId)
else
{
isBackPic = 1;
- personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_OT_ID);
- if (eTransformStatuses[gAnimBankTarget].species == SPECIES_NONE)
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE)
{
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
- species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES);
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
else
- species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankTarget]], MON_DATA_SPECIES);
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
}
else
{
- species = eTransformStatuses[gAnimBankTarget].species;
+ species = eTransformStatuses[gBattleAnimTarget].species;
}
xOffset = -20;
}
}
- priority = sub_8079ED4(gAnimBankAttacker);
- coord1 = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- coord2 = GetBattlerSpriteCoord(gAnimBankAttacker, 1);
+ priority = sub_8079ED4(gBattleAnimAttacker);
+ coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
spriteId = sub_8079F44(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId);
gSprites[spriteId].oam.priority = priority;
@@ -3288,7 +3288,7 @@ void sub_812EFC8(u8 taskId)
.align 2, 0\n\
_0812F000: .4byte gSharedMem + 0x19348\n\
_0812F004:\n\
- ldr r0, _0812F070 @ =gAnimBankAttacker\n\
+ ldr r0, _0812F070 @ =gBattleAnimAttacker\n\
ldrb r0, [r0]\n\
bl GetBattlerSide\n\
lsls r0, 24\n\
@@ -3297,7 +3297,7 @@ _0812F004:\n\
movs r0, 0\n\
str r0, [sp, 0x14]\n\
ldr r6, _0812F074 @ =gBattlerPartyIndexes\n\
- ldr r4, _0812F078 @ =gAnimBankTarget\n\
+ ldr r4, _0812F078 @ =gBattleAnimTarget\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
adds r0, r6\n\
@@ -3338,9 +3338,9 @@ _0812F004:\n\
adds r0, r7\n\
b _0812F092\n\
.align 2, 0\n\
-_0812F070: .4byte gAnimBankAttacker\n\
+_0812F070: .4byte gBattleAnimAttacker\n\
_0812F074: .4byte gBattlerPartyIndexes\n\
-_0812F078: .4byte gAnimBankTarget\n\
+_0812F078: .4byte gBattleAnimTarget\n\
_0812F07C: .4byte gPlayerParty\n\
_0812F080: .4byte gSharedMem + 0x17800\n\
_0812F084:\n\
@@ -3369,7 +3369,7 @@ _0812F0AC:\n\
movs r2, 0x1\n\
str r2, [sp, 0x14]\n\
ldr r6, _0812F10C @ =gBattlerPartyIndexes\n\
- ldr r4, _0812F110 @ =gAnimBankTarget\n\
+ ldr r4, _0812F110 @ =gBattleAnimTarget\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
adds r0, r6\n\
@@ -3412,7 +3412,7 @@ _0812F0AC:\n\
b _0812F12C\n\
.align 2, 0\n\
_0812F10C: .4byte gBattlerPartyIndexes\n\
-_0812F110: .4byte gAnimBankTarget\n\
+_0812F110: .4byte gBattleAnimTarget\n\
_0812F114: .4byte gEnemyParty\n\
_0812F118: .4byte gSharedMem + 0x17800\n\
_0812F11C: .4byte gPlayerParty\n\
@@ -3436,12 +3436,12 @@ _0812F13A:\n\
_0812F13C:\n\
mov r10, r3\n\
_0812F13E:\n\
- ldr r0, _0812F21C @ =gAnimBankAttacker\n\
+ ldr r0, _0812F21C @ =gBattleAnimAttacker\n\
ldrb r0, [r0]\n\
bl sub_8079ED4\n\
lsls r0, 24\n\
lsrs r7, r0, 24\n\
- ldr r5, _0812F21C @ =gAnimBankAttacker\n\
+ ldr r5, _0812F21C @ =gBattleAnimAttacker\n\
ldrb r0, [r5]\n\
movs r1, 0\n\
bl GetBattlerSpriteCoord\n\
@@ -3542,7 +3542,7 @@ _0812F13E:\n\
bx r0\n\
.align 2, 0\n\
_0812F218: .4byte 0x0000ffec\n\
-_0812F21C: .4byte gAnimBankAttacker\n\
+_0812F21C: .4byte gBattleAnimAttacker\n\
_0812F220: .4byte gSprites\n\
_0812F224: .4byte 0x00007fff\n\
_0812F228: .4byte REG_BLDCNT\n\
@@ -3593,9 +3593,9 @@ void sub_812F314(u8 taskId)
struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[0] == 0)
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
else
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
task->data[0] = 0;
task->data[1] = 0;
@@ -3853,11 +3853,11 @@ static void sub_812F948(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[3];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
- if (GetBattlerSide(gAnimBankTarget) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
sprite->callback = sub_80DA48C;
}
@@ -3966,14 +3966,14 @@ static void sub_812FAF8(u8 taskId)
void sub_812FC68(u8 taskId)
{
- gTasks[taskId].data[15] = gBankSpriteIds[gAnimBankAttacker];
+ gTasks[taskId].data[15] = gBankSpriteIds[gBattleAnimAttacker];
gTasks[taskId].data[14] = gBattleAnimArgs[0];
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[13] = gBattleAnimArgs[6];
if (gBattleAnimArgs[3])
gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000;
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gTasks[taskId].data[2] = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
@@ -4011,9 +4011,9 @@ void sub_812FD7C(u8 taskId)
task->data[2] = 0;
task->data[3] = gBattleAnimArgs[1];
if (gBattleAnimArgs[0] == 0)
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
else
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
task->data[4] = GetBattlerSpriteCoord(battler, 0);
task->data[5] = GetBattlerSpriteCoord(battler, 1);
@@ -4143,7 +4143,7 @@ void sub_81300A4(u8 taskId)
taskId,
0,
0x1A0,
- gAnimBankAttacker,
+ gBattleAnimAttacker,
gBattleAnimArgs[0],
10,
2,
@@ -4155,11 +4155,11 @@ void sub_81300A4(u8 taskId)
static void sub_81300F4(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (gBattleAnimArgs[2] == 0)
{
sprite->data[0] = 640;
@@ -4177,7 +4177,7 @@ static void sub_81300F4(struct Sprite *sprite)
sprite->data[0] = 640;
}
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->data[0] = -sprite->data[0];
sprite->hFlip = 1;
@@ -4213,14 +4213,14 @@ void sub_81301EC(u8 taskId)
task->data[7] = 0;
}
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
- task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + sub_807A100(gAnimBankAttacker, 0) / 4;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + sub_807A100(gBattleAnimAttacker, 0) / 4;
else
- task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - sub_807A100(gAnimBankAttacker, 0) / 4;
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - sub_807A100(gBattleAnimAttacker, 0) / 4;
- task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) - sub_807A100(gAnimBankAttacker, 0) / 4;
- task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - sub_807A100(gBattleAnimAttacker, 0) / 4;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
task->func = sub_81302E4;
}
@@ -4342,11 +4342,11 @@ void sub_8130554(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + sub_807A100(gAnimBankTarget, 0) / 4;
- task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], GetBattlerSubpriority(gAnimBankTarget) - 5);
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + sub_807A100(gBattleAnimTarget, 0) / 4;
+ task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], GetBattlerSubpriority(gBattleAnimTarget) - 5);
if (task->data[15] != MAX_SPRITES)
{
gSprites[task->data[15]].data[0] = 16;
@@ -4354,7 +4354,7 @@ void sub_8130554(u8 taskId)
gSprites[task->data[15]].data[4] = task->data[14];
gSprites[task->data[15]].data[5] = -32;
InitAnimArcTranslation(&gSprites[task->data[15]]);
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(&gSprites[task->data[15]], 1);
task->func = sub_81306A4;
@@ -4413,9 +4413,9 @@ static void sub_81307B0(struct Sprite *sprite)
u8 battler;
if (gBattleAnimArgs[0] == 0)
- battler = gAnimBankAttacker;
+ battler = gBattleAnimAttacker;
else
- battler = gAnimBankTarget;
+ battler = gBattleAnimTarget;
sprite->oam.tileNum += 16;
sprite->data[6] = gBattleAnimArgs[2];
@@ -4528,13 +4528,13 @@ static void sub_8130A2C(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = sub_807A100(gAnimBankAttacker, 2);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = sub_807A100(gBattleAnimAttacker, 2);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->pos1.y = sub_807A100(gAnimBankTarget, 2);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = sub_807A100(gBattleAnimTarget, 2);
}
if (sprite->pos1.y < 8)
@@ -4669,8 +4669,8 @@ void sub_8130D20(u8 taskId)
{
if (IsDoubleBattle() == TRUE)
{
- int x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- int y = GetBattlerSpriteCoord(gAnimBankAttacker ^ 2, 0);
+ int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ int y = GetBattlerSpriteCoord(gBattleAnimAttacker ^ 2, 0);
if (x > y)
task->data[14] = 1;
else
@@ -4678,7 +4678,7 @@ void sub_8130D20(u8 taskId)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[14] = -1;
else
task->data[14] = 1;
@@ -4779,11 +4779,11 @@ static void sub_8130F5C(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
InitAnimSpritePos(sprite, 1);
- sprite->data[7] = gAnimBankAttacker;
+ sprite->data[7] = gBattleAnimAttacker;
}
else
{
- sprite->data[7] = gAnimBankTarget;
+ sprite->data[7] = gBattleAnimTarget;
}
if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
@@ -4916,10 +4916,10 @@ static void sub_81311E4(struct Sprite *sprite)
static void sub_8131264(struct Sprite *sprite)
{
- GetBattlerSpriteCoord(gAnimBankTarget, 2); // unused local variable
- GetBattlerSpriteCoord(gAnimBankTarget, 3); // unused local variable
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER || IsContest())
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
{
sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
@@ -4965,11 +4965,11 @@ void sub_81312E4(u8 taskId)
}
else
{
- refresh_graphics_maybe(gAnimBankAttacker, 0, spriteId);
+ refresh_graphics_maybe(gBattleAnimAttacker, 0, spriteId);
if (IsContest())
{
- gSprites[gBankSpriteIds[gAnimBankAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18;
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 0);
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0);
}
for (i = 0; i < 16; i++)
@@ -5036,18 +5036,18 @@ static void sub_8131564(struct Sprite *sprite)
{
s16 y2;
- if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
- sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) - 2;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) - 2;
y2 = -144;
}
else
{
- sprite->subpriority = GetBattlerSubpriority(gAnimBankTarget) + 2;
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 2;
y2 = -96;
}
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->pos2.y = y2;
sprite->callback = sub_81315C8;
}