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-rw-r--r--src/battle/battle_controller_opponent.c2055
1 files changed, 2055 insertions, 0 deletions
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
new file mode 100644
index 000000000..72b56b962
--- /dev/null
+++ b/src/battle/battle_controller_opponent.c
@@ -0,0 +1,2055 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "data2.h"
+#include "battle_811DA74.h"
+#include "battle_anim_813F0F4.h"
+#include "link.h"
+#include "m4a.h"
+#include "main.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "rom3.h"
+#include "rom_8077ABC.h"
+#include "sound.h"
+#include "songs.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+
+struct UnknownStruct3
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
+
+extern u8 gActiveBank;
+extern u8 gBattleBufferA[][0x200];
+extern u16 gBattlePartyID[];
+extern u8 gObjectBankIDs[];
+extern u8 gBattleMonForms[];
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern void (*gBattleBankFunc[])(void);
+extern u8 gUnknown_0300434C[];
+extern u8 gHealthboxIDs[];
+extern u16 gBattleTypeFlags;
+extern u16 gTrainerBattleOpponent;
+extern u32 *gDisableStructMoveAnim;
+extern u32 gMoveDmgMoveAnim;
+extern u16 gMovePowerMoveAnim;
+extern u8 gHappinessMoveAnim;
+extern u16 gWeatherMoveAnim;
+extern u32 gPID_perBank[];
+extern u8 gUnknown_0202F7C4;
+extern u8 gAnimScriptActive;
+extern void (*gAnimScriptCallback)(void);
+extern struct Window gUnknown_03004210;
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern u8 gDisplayedStringBattle[];
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
+extern bool8 gDoingBattleAnim;
+extern u16 gUnknown_02024DE8;
+extern u8 gUnknown_02024E68[];
+extern MainCallback gPreBattleCallback1;
+extern void (*const gOpponentBufferCommands[])(void);
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u32 gBattleExecBuffer;
+
+extern u8 sub_8077ABC();
+extern u8 sub_8077F68();
+extern u8 sub_8079E90();
+extern void sub_8033018(void);
+extern void BattleLoadOpponentMonSprite();
+extern u8 GetBankIdentity(u8);
+extern void sub_8032984(u8, u16);
+extern void sub_80333D4(void);
+extern void sub_80312F0(struct Sprite *);
+extern u8 sub_8046400();
+extern void sub_8032A08();
+extern void sub_8043DB0();
+extern void sub_8033160(void);
+extern u8 sub_8135FBC(void);
+extern u8 get_trainer_class_pic_index(void);
+extern void sub_80313A0(struct Sprite *);
+extern void sub_8032B4C(void);
+extern void sub_8031A6C(u16, u8);
+extern void sub_8032B84(void);
+extern void sub_8078B34(struct Sprite *);
+extern void sub_8032BBC(void);
+extern void oamt_add_pos2_onto_pos1();
+extern void StoreSpriteCallbackInData6();
+extern void sub_803311C(void);
+extern void sub_8010384(struct Sprite *);
+extern bool8 mplay_80342A4(u8);
+extern u8 sub_8031720();
+extern void ExecuteMoveAnim();
+extern void sub_80326EC();
+extern void sub_8031F24(void);
+extern void sub_80324BC();
+extern void BufferStringBattle();
+extern void sub_80331D0(void);
+extern void sub_8036B0C(void);
+extern u8 GetBankByPlayerAI(u8);
+extern u8 sub_8036CD4(void);
+extern void sub_80330C8(void);
+extern void sub_8043D84();
+extern void sub_8045A5C();
+void sub_8033494(void);
+extern void move_anim_start_t2_for_situation();
+extern void bx_blink_t7(void);
+extern void sub_8047858();
+extern u8 GetBankSide(u8);
+extern void sub_80E43C0();
+extern void sub_8044CA0(u8);
+extern void nullsub_45(void);
+extern void sub_8031B74();
+extern bool8 IsDoubleBattle(void);
+extern void sub_8032E2C(void);
+extern u8 AnimBankSpriteExists();
+extern u8 move_anim_start_t3();
+extern void sub_80334C0(void);
+
+// this file's functions
+
+void OpponentBufferExecCompleted(void);
+void OpponentBufferRunCommand(void);
+u32 sub_8033598(u8, u8 *);
+void sub_8033E24(u8);
+void sub_803495C(u8, u8);
+void sub_8034B74(void);
+void sub_8035238(void);
+void sub_8035C10(struct Sprite *);
+void sub_8035C44(u8);
+void sub_8035E2C(void);
+void sub_80332D0(void);
+
+void OpponentHandleGetAttributes(void);
+void OpponentHandlecmd1(void);
+void OpponentHandleSetAttributes(void);
+void OpponentHandlecmd3(void);
+void OpponentHandleLoadPokeSprite(void);
+void OpponentHandleSendOutPoke(void);
+void OpponentHandleReturnPokeToBall(void);
+void OpponentHandleTrainerThrow(void);
+void OpponentHandleTrainerSlide(void);
+void OpponentHandleTrainerSlideBack(void);
+void OpponentHandlecmd10(void);
+void OpponentHandlecmd11(void);
+void OpponentHandlecmd12(void);
+void OpponentHandleBallThrow(void);
+void OpponentHandlePuase(void);
+void OpponentHandleMoveAnimation(void);
+void OpponentHandlePrintString(void);
+void OpponentHandlePrintStringPlayerOnly(void);
+void OpponentHandlecmd18(void);
+void OpponentHandlecmd19(void);
+void OpponentHandlecmd20(void);
+void OpponentHandleOpenBag(void);
+void OpponentHandlecmd22(void);
+void OpponentHandlecmd23(void);
+void OpponentHandleHealthBarUpdate(void);
+void OpponentHandleExpBarUpdate(void);
+void OpponentHandleStatusIconUpdate(void);
+void OpponentHandleStatusAnimation(void);
+void OpponentHandleStatusXor(void);
+void OpponentHandlecmd29(void);
+void OpponentHandleDMATransfer(void);
+void OpponentHandlecmd31(void);
+void OpponentHandlecmd32(void);
+void OpponentHandlecmd33(void);
+void OpponentHandlecmd34(void);
+void OpponentHandlecmd35(void);
+void OpponentHandlecmd36(void);
+void OpponentHandlecmd37(void);
+void OpponentHandlecmd38(void);
+void OpponentHandlecmd39(void);
+void OpponentHandlecmd40(void);
+void OpponentHandleHitAnimation(void);
+void OpponentHandlecmd42(void);
+void OpponentHandleEffectivenessSound(void);
+void OpponentHandlecmd44(void);
+void OpponentHandleFaintingCry(void);
+void OpponentHandleIntroSlide(void);
+void OpponentHandleTrainerBallThrow(void);
+void OpponentHandlecmd48(void);
+void OpponentHandlecmd49(void);
+void OpponentHandlecmd50(void);
+void OpponentHandleSpriteInvisibility(void);
+void OpponentHandleBattleAnimation(void);
+void OpponentHandleLinkStandbyMsg(void);
+void OpponentHandleResetActionMoveSelection(void);
+void OpponentHandlecmd55(void);
+void OpponentHandlecmd56(void);
+
+// const data
+typedef void (*BattleBufferCmd) (void);
+static const BattleBufferCmd gOpponentBufferCommands[] =
+{
+ OpponentHandleGetAttributes,
+ OpponentHandlecmd1,
+ OpponentHandleSetAttributes,
+ OpponentHandlecmd3,
+ OpponentHandleLoadPokeSprite,
+ OpponentHandleSendOutPoke,
+ OpponentHandleReturnPokeToBall,
+ OpponentHandleTrainerThrow,
+ OpponentHandleTrainerSlide,
+ OpponentHandleTrainerSlideBack,
+ OpponentHandlecmd10,
+ OpponentHandlecmd11,
+ OpponentHandlecmd12,
+ OpponentHandleBallThrow,
+ OpponentHandlePuase,
+ OpponentHandleMoveAnimation,
+ OpponentHandlePrintString,
+ OpponentHandlePrintStringPlayerOnly,
+ OpponentHandlecmd18,
+ OpponentHandlecmd19,
+ OpponentHandlecmd20,
+ OpponentHandleOpenBag,
+ OpponentHandlecmd22,
+ OpponentHandlecmd23,
+ OpponentHandleHealthBarUpdate,
+ OpponentHandleExpBarUpdate,
+ OpponentHandleStatusIconUpdate,
+ OpponentHandleStatusAnimation,
+ OpponentHandleStatusXor,
+ OpponentHandlecmd29,
+ OpponentHandleDMATransfer,
+ OpponentHandlecmd31,
+ OpponentHandlecmd32,
+ OpponentHandlecmd33,
+ OpponentHandlecmd34,
+ OpponentHandlecmd35,
+ OpponentHandlecmd36,
+ OpponentHandlecmd37,
+ OpponentHandlecmd38,
+ OpponentHandlecmd39,
+ OpponentHandlecmd40,
+ OpponentHandleHitAnimation,
+ OpponentHandlecmd42,
+ OpponentHandleEffectivenessSound,
+ OpponentHandlecmd44,
+ OpponentHandleFaintingCry,
+ OpponentHandleIntroSlide,
+ OpponentHandleTrainerBallThrow,
+ OpponentHandlecmd48,
+ OpponentHandlecmd49,
+ OpponentHandlecmd50,
+ OpponentHandleSpriteInvisibility,
+ OpponentHandleBattleAnimation,
+ OpponentHandleLinkStandbyMsg,
+ OpponentHandleResetActionMoveSelection,
+ OpponentHandlecmd55,
+ OpponentHandlecmd56,
+};
+
+static const u8 sUnknownBytes[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20};
+
+// code
+
+void nullsub_45(void)
+{
+}
+
+void SetBankFuncToOpponentBufferRunCommand(void)
+{
+ gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+}
+
+void OpponentBufferRunCommand(void)
+{
+ if (gBattleExecBuffer & gBitTable[gActiveBank])
+ {
+ if (gBattleBufferA[gActiveBank][0] <= 0x38)
+ gOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ else
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8032B4C(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ OpponentBufferExecCompleted();
+}
+
+// Duplicate of sub_8032B4C
+void sub_8032B84(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ OpponentBufferExecCompleted();
+}
+
+void sub_8032BBC(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ sub_8031B74(gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = gSprites[gObjectBankIDs[gActiveBank]].data5;
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8032C4C(void)
+{
+ if ((--ewram17810[gActiveBank].unk9) == 0xFF)
+ {
+ ewram17810[gActiveBank].unk9 = 0;
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8032C88(void)
+{
+ bool8 r6 = FALSE;
+
+ if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ else
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ r6 = FALSE;
+
+ if (r6 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBank ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ m4aMPlayContinue(&gMPlay_BGM);
+ else
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ ewram17810[gActiveBank].unk9 = 3;
+ gBattleBankFunc[gActiveBank] = sub_8032C4C;
+ }
+}
+
+void sub_8032E2C(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
+ sub_8141828(gActiveBank ^ 2, &gEnemyParty[gBattlePartyID[gActiveBank ^ 2]]);
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank ^ 2],
+ &gEnemyParty[gBattlePartyID[gActiveBank ^ 2]],
+ 0);
+ sub_804777C(gActiveBank ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ sub_8032984(
+ gActiveBank ^ 2,
+ GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ 2]], MON_DATA_SPECIES));
+ }
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank],
+ &gEnemyParty[gBattlePartyID[gActiveBank]],
+ 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8032984(
+ gActiveBank,
+ GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+
+ ewram17840.unk9_0 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8032C88;
+ }
+}
+
+void sub_8033018(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].animEnded == TRUE
+ && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ {
+ if (!ewram17810[gActiveBank].unk0_7)
+ {
+ sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ return;
+ }
+ if (ewram17810[gActiveBank].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ OpponentBufferExecCompleted();
+ return;
+ }
+ }
+}
+
+void sub_80330C8(void)
+{
+ s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ if (r4 != -1)
+ sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ else
+ OpponentBufferExecCompleted();
+}
+
+void sub_803311C(void)
+{
+ if (!gSprites[gObjectBankIDs[gActiveBank]].inUse)
+ {
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8033160(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8032A08(gActiveBank);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_80331D0(void)
+{
+ if (gUnknown_03004210.state == 0)
+ OpponentBufferExecCompleted();
+}
+
+void bx_blink_t7(void)
+{
+ u8 spriteId = gObjectBankIDs[gActiveBank];
+
+ if (gSprites[spriteId].data1 == 32)
+ {
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = 0;
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ if (((u16)gSprites[spriteId].data1 % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ gSprites[spriteId].data1++;
+ }
+}
+
+void sub_8033264(void)
+{
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ if (ewram17800[gActiveBank].substituteSprite)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ gBattleBankFunc[gActiveBank] = sub_80332D0;
+ }
+}
+
+void sub_80332D0(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ CreateTask(c3_0802FDF4, 10);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8033308(void)
+{
+ if (ewram17810[gActiveBank].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank],
+ &gEnemyParty[gBattlePartyID[gActiveBank]],
+ 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8031F88(gActiveBank);
+ gBattleBankFunc[gActiveBank] = sub_8033264;
+ }
+}
+
+void sub_80333D4(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBank].unk0_3)
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBank] = sub_8033308;
+ }
+}
+
+void sub_8033494(void)
+{
+ if (!ewram17810[gActiveBank].unk0_4)
+ OpponentBufferExecCompleted();
+}
+
+void sub_80334C0(void)
+{
+ if (!ewram17810[gActiveBank].unk0_5)
+ OpponentBufferExecCompleted();
+}
+
+void OpponentBufferExecCompleted(void)
+{
+ gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattleExecBuffer &= ~gBitTable[gActiveBank];
+}
+
+void OpponentHandleGetAttributes(void)
+{
+ u8 buffer[256];
+ int r6 = 0;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ r6 = sub_8033598(gBattlePartyID[gActiveBank], buffer);
+ }
+ else
+ {
+ u8 r4 = gBattleBufferA[gActiveBank][2];
+
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ r6 += sub_8033598(i, buffer + r6);
+ r4 >>= 1;
+ }
+ }
+ Emitcmd29(1, r6, buffer);
+ OpponentBufferExecCompleted();
+}
+
+u32 sub_8033598(u8 a, u8 *buffer)
+{
+ struct BattlePokemon battlePokemon;
+ struct UnknownStruct3 moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ battlePokemon.species = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
+ battlePokemon.item = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM);
+ for (size = 0; size < 4; size++)
+ {
+ battlePokemon.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size);
+ battlePokemon.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ }
+ battlePokemon.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ battlePokemon.friendship = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP);
+ battlePokemon.experience = GetMonData(&gEnemyParty[a], MON_DATA_EXP);
+ battlePokemon.hpIV = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ battlePokemon.attackIV = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ battlePokemon.defenseIV = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ battlePokemon.speedIV = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ battlePokemon.spAttackIV = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ battlePokemon.spDefenseIV = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ battlePokemon.personality = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY);
+ battlePokemon.status1 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS);
+ battlePokemon.level = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL);
+ battlePokemon.hp = GetMonData(&gEnemyParty[a], MON_DATA_HP);
+ battlePokemon.maxHP = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP);
+ battlePokemon.attack = GetMonData(&gEnemyParty[a], MON_DATA_ATK);
+ battlePokemon.defense = GetMonData(&gEnemyParty[a], MON_DATA_DEF);
+ battlePokemon.speed = GetMonData(&gEnemyParty[a], MON_DATA_SPD);
+ battlePokemon.spAttack = GetMonData(&gEnemyParty[a], MON_DATA_SPATK);
+ battlePokemon.spDefense = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF);
+ battlePokemon.isEgg = GetMonData(&gEnemyParty[a], MON_DATA_IS_EGG);
+ battlePokemon.altAbility = GetMonData(&gEnemyParty[a], MON_DATA_ALT_ABILITY);
+ battlePokemon.otId = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID);
+ GetMonData(&gEnemyParty[a], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battlePokemon.nickname, nickname);
+ GetMonData(&gEnemyParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
+ src = (u8 *)&battlePokemon;
+ for (size = 0; size < sizeof(battlePokemon); size++)
+ buffer[size] = src[size];
+ break;
+ case 1:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 2:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 3:
+ for (size = 0; size < 4; size++)
+ {
+ moveData.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ src = (u8 *)&moveData;
+ for (size = 0; size < sizeof(moveData); size++)
+ buffer[size] = src[size];
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 8:
+ for (size = 0; size < 4; size++)
+ buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ size++;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ size = 1;
+ break;
+ case 17:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 18:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_EXP);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 19:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case 20:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case 21:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case 22:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_EV);
+ size = 1;
+ break;
+ case 23:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case 24:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case 25:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case 26:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case 27:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case 28:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case 29:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case 30:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case 31:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ buffer[1] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ buffer[2] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ buffer[3] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ buffer[4] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ buffer[5] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case 32:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case 33:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case 34:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case 35:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ size = 1;
+ break;
+ case 36:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case 37:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case 38:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 39:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 40:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 41:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case 42:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 43:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 44:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_ATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 45:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_DEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 46:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPD);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 47:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 48:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 49:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL);
+ size = 1;
+ break;
+ case 50:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case 51:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case 52:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART);
+ size = 1;
+ break;
+ case 53:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case 54:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case 55:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case 56:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case 57:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case 58:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case 59:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void OpponentHandlecmd1(void)
+{
+ struct BattlePokemon buffer;
+ u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&buffer + gBattleBufferA[gActiveBank][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = src[i];
+ Emitcmd29(1, gBattleBufferA[gActiveBank][2], dst);
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleSetAttributes(void)
+{
+ u8 i;
+ u8 r4;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ sub_8033E24(gBattlePartyID[gActiveBank]);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ sub_8033E24(i);
+ r4 >>= 1;
+ }
+ }
+ OpponentBufferExecCompleted();
+}
+
+void sub_8033E24(u8 a)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
+ struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ {
+ u8 iv;
+
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
+ }
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, (u8 *)&iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, (u8 *)&iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
+ }
+ break;
+ case 1:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 2:
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 3:
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
+ }
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 8:
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 17:
+ SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 18:
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 19:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 20:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 21:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 22:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 23:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 24:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 25:
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 26:
+ SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 27:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 28:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 29:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 30:
+ SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 31:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ break;
+ case 32:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 33:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 34:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 35:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 36:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 37:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 38:
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 39:
+ SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 40:
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 41:
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 42:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 43:
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 44:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 45:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 46:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 47:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 48:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 49:
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 50:
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 51:
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 52:
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 53:
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 54:
+ SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 55:
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 56:
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 57:
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 58:
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 59:
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ }
+}
+
+void OpponentHandlecmd3(void)
+{
+ u8 *dst;
+ u8 i;
+
+ dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleLoadPokeSprite(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(gActiveBank, 2),
+ sub_8077F68(gActiveBank),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = species;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBank] = sub_8033018;
+}
+
+void OpponentHandleSendOutPoke(void)
+{
+ gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
+
+ sub_803495C(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattleBankFunc[gActiveBank] = sub_80333D4;
+}
+
+void sub_803495C(u8 a, u8 b)
+{
+ u16 species;
+
+ sub_8032AA8(a, b);
+ gBattlePartyID[a] = gBattleBufferA[a][1];
+ species = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_SPECIES);
+ gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
+ gObjectBankIDs[a] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(a, 2),
+ sub_8077F68(a),
+ sub_8079E90(a));
+ gSprites[gObjectBankIDs[a]].data0 = a;
+ gSprites[gObjectBankIDs[a]].data2 = species;
+ gSprites[gUnknown_0300434C[a]].data1 = gObjectBankIDs[a];
+ gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data0 = sub_8046400(0, 0xFE);
+}
+
+void OpponentHandleReturnPokeToBall(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8034B74;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8032A08(gActiveBank);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8034B74(void)
+{
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].substituteSprite)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 2);
+ gBattleBankFunc[gActiveBank] = sub_8033160;
+ }
+ break;
+ }
+}
+
+void OpponentHandleTrainerThrow(void)
+{
+ u32 trainerPicIndex;
+
+ if (gTrainerBattleOpponent == 0x400)
+ trainerPicIndex = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicIndex = get_trainer_class_pic_index();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicIndex = sub_8135FBC();
+ else
+ trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
+
+ sub_8031A6C(trainerPicIndex, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 0xB0,
+ 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 2;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_8032B4C;
+}
+
+void OpponentHandleTrainerSlide(void)
+{
+ u32 trainerPicIndex;
+
+ if (gTrainerBattleOpponent == 0x400)
+ trainerPicIndex = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicIndex = get_trainer_class_pic_index();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicIndex = sub_8135FBC();
+ else
+ trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
+
+ sub_8031A6C(trainerPicIndex, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 0xB0,
+ 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
+ 0x1E);
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 96;
+ gSprites[gObjectBankIDs[gActiveBank]].pos1.x += 32;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = -2;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_8032B84;
+}
+
+void OpponentHandleTrainerSlideBack(void)
+{
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 35;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 280;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ StoreSpriteCallbackInData6(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ gBattleBankFunc[gActiveBank] = sub_8032BBC;
+}
+
+void OpponentHandlecmd10(void)
+{
+ if (ewram17810[gActiveBank].unk4 == 0)
+ {
+ if (ewram17800[gActiveBank].substituteSprite)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4++;
+ }
+ else if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ PlaySE12WithPanning(SE_POKE_DEAD, 63);
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gBattleBankFunc[gActiveBank] = sub_803311C;
+ }
+}
+
+void OpponentHandlecmd11(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd12(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleBallThrow(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlePuase(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u32 r0 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
+ gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ | (gBattleBufferA[gActiveBank][5] << 8);
+ gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ | (gBattleBufferA[gActiveBank][7] << 8)
+ | (gBattleBufferA[gActiveBank][8] << 16)
+ | (gBattleBufferA[gActiveBank][9] << 24);
+ gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
+ | (gBattleBufferA[gActiveBank][13] << 8);
+ gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
+ gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+
+ // Dead code. sub_8031720 always returns 0.
+ if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ {
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8035238;
+ }
+ }
+}
+
+void sub_8035238(void)
+{
+ u16 r4 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBank][11];
+
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].substituteSprite && !ewram17800[gActiveBank].unk0_3)
+ {
+ ewram17800[gActiveBank].unk0_3 = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ }
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_80326EC(0);
+ ExecuteMoveAnim(r4);
+ ewram17810[gActiveBank].unk4 = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_80326EC(1);
+ if ((ewram17800[gActiveBank].substituteSprite) && r7 <= 1)
+ {
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ ewram17800[gActiveBank].unk0_3 = 0;
+ }
+ ewram17810[gActiveBank].unk4 = 3;
+ }
+ break;
+ case 3:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_8031F24();
+ sub_80324BC(
+ gActiveBank,
+ gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ ewram17810[gActiveBank].unk4 = 0;
+ OpponentBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void OpponentHandlePrintString(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
+ gBattleBankFunc[gActiveBank] = sub_80331D0;
+}
+
+void OpponentHandlePrintStringPlayerOnly(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd18(void)
+{
+ sub_8036B0C();
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd19(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+#ifdef NONMATCHING
+void OpponentHandlecmd20(void)
+{
+ u16 r4;
+ // Needed to match closer
+ struct {u16 moves[4];} *r5 = (void *)&gBattleBufferA[gActiveBank][4];
+
+ if (gBattleTypeFlags & 0x498)
+ {
+ BattleAI_SetupAIData();
+ r4 = BattleAI_GetAIActionToUse();
+ switch (r4)
+ {
+ case 5:
+ Emitcmd33(1, 4, 0);
+ break;
+ case 4:
+ Emitcmd33(1, 3, 0);
+ break;
+ default:
+ if (gBattleMoves[r5->moves[r4]].target & 0x12)
+ gBankTarget = gActiveBank;
+ if (gBattleMoves[r5->moves[r4]].target & 8)
+ {
+ gBankTarget = GetBankByPlayerAI(0);
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBankByPlayerAI(2);
+ }
+ r4 |= gBankTarget << 8;
+ Emitcmd33(1, 10, r4);
+ break;
+ }
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ u16 r2;
+
+ do
+ {
+ // Can't for the life of me get this to match.
+ r4 = Random() % 4;
+ r2 = r5->moves[r4];
+ } while (r2 == 0);
+
+ if (gBattleMoves[r2].target & 0x12)
+ {
+ r4 |= gActiveBank << 8;
+ Emitcmd33(1, 10, r4);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u16 r2 = GetBankByPlayerAI(Random() & 2) << 8;
+
+ Emitcmd33(1, 10, r4 | r2);
+ }
+ else
+ {
+ u16 r2 = GetBankByPlayerAI(0) << 8;
+
+ Emitcmd33(1, 10, r4 | r2);
+ }
+ OpponentBufferExecCompleted();
+ }
+}
+#else
+__attribute__((naked))
+void OpponentHandlecmd20(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ ldr r6, _0803545C @ =gActiveBank\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 9\n\
+ ldr r1, _08035460 @ =gUnknown_02023A64\n\
+ adds r5, r0, r1\n\
+ ldr r0, _08035464 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x93\n\
+ lsls r0, 3\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080354F8\n\
+ bl BattleAI_SetupAIData\n\
+ bl BattleAI_GetAIActionToUse\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ cmp r4, 0x4\n\
+ beq _08035468\n\
+ cmp r4, 0x5\n\
+ bne _08035474\n\
+ movs r0, 0x1\n\
+ movs r1, 0x4\n\
+ b _0803546C\n\
+ .align 2, 0\n\
+_0803545C: .4byte gActiveBank\n\
+_08035460: .4byte gUnknown_02023A64\n\
+_08035464: .4byte gBattleTypeFlags\n\
+_08035468:\n\
+ movs r0, 0x1\n\
+ movs r1, 0x3\n\
+_0803546C:\n\
+ movs r2, 0\n\
+ bl Emitcmd33\n\
+ b _080354E0\n\
+_08035474:\n\
+ ldr r3, _080354E8 @ =gBattleMoves\n\
+ lsls r0, r4, 1\n\
+ adds r2, r5, r0\n\
+ ldrh r1, [r2]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x12\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08035494\n\
+ ldr r1, _080354EC @ =gBankTarget\n\
+ ldrb r0, [r6]\n\
+ strb r0, [r1]\n\
+_08035494:\n\
+ ldrh r1, [r2]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080354CE\n\
+ movs r0, 0\n\
+ bl GetBankByPlayerAI\n\
+ ldr r5, _080354EC @ =gBankTarget\n\
+ strb r0, [r5]\n\
+ ldr r0, _080354F0 @ =gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r2, _080354F4 @ =gBitTable\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _080354CE\n\
+ movs r0, 0x2\n\
+ bl GetBankByPlayerAI\n\
+ strb r0, [r5]\n\
+_080354CE:\n\
+ ldr r0, _080354EC @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 8\n\
+ orrs r4, r0\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ adds r2, r4, 0\n\
+ bl Emitcmd33\n\
+_080354E0:\n\
+ bl OpponentBufferExecCompleted\n\
+ b _0803558A\n\
+ .align 2, 0\n\
+_080354E8: .4byte gBattleMoves\n\
+_080354EC: .4byte gBankTarget\n\
+_080354F0: .4byte gAbsentBankFlags\n\
+_080354F4: .4byte gBitTable\n\
+_080354F8:\n\
+ movs r6, 0x3\n\
+_080354FA:\n\
+ bl Random\n\
+ adds r4, r0, 0\n\
+ ands r4, r6\n\
+ lsls r0, r4, 1\n\
+ adds r0, r5, r0\n\
+ ldrh r2, [r0]\n\
+ cmp r2, 0\n\
+ beq _080354FA\n\
+ ldr r1, _08035534 @ =gBattleMoves\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x12\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803553C\n\
+ ldr r0, _08035538 @ =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 8\n\
+ orrs r4, r0\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ adds r2, r4, 0\n\
+ bl Emitcmd33\n\
+ b _08035586\n\
+ .align 2, 0\n\
+_08035534: .4byte gBattleMoves\n\
+_08035538: .4byte gActiveBank\n\
+_0803553C:\n\
+ ldr r0, _0803556C @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08035570\n\
+ bl Random\n\
+ movs r1, 0x2\n\
+ ands r1, r0\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ adds r0, r1, 0\n\
+ bl GetBankByPlayerAI\n\
+ adds r2, r0, 0\n\
+ lsls r2, 24\n\
+ lsrs r2, 16\n\
+ orrs r2, r4\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ bl Emitcmd33\n\
+ b _08035586\n\
+ .align 2, 0\n\
+_0803556C: .4byte gBattleTypeFlags\n\
+_08035570:\n\
+ movs r0, 0\n\
+ bl GetBankByPlayerAI\n\
+ adds r2, r0, 0\n\
+ lsls r2, 24\n\
+ lsrs r2, 16\n\
+ orrs r2, r4\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ bl Emitcmd33\n\
+_08035586:\n\
+ bl OpponentBufferExecCompleted\n\
+_0803558A:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif
+
+void OpponentHandleOpenBag(void)
+{
+ // What is this?
+ Emitcmd35(1, ewram[0x160D4 + gActiveBank / 2 * 2]);
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd22(void)
+{
+ s32 r4;
+
+ if (ewram[0x160C8 + GetBankIdentity(gActiveBank) / 2] == 6)
+ {
+ u8 r6;
+ u8 r5;
+
+ r4 = sub_8036CD4();
+ if (r4 == 6)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ r5 = GetBankByPlayerAI(1);
+ r6 = r5;
+ }
+ else
+ {
+ r6 = GetBankByPlayerAI(1);
+ r5 = GetBankByPlayerAI(3);
+ }
+ for (r4 = 0; r4 < 6; r4++)
+ {
+ if (GetMonData(&gEnemyParty[r4], MON_DATA_HP) != 0
+ && r4 != gBattlePartyID[r6]
+ && r4 != gBattlePartyID[r5])
+ break;
+ }
+ }
+ }
+ else
+ {
+ r4 = ewram[0x160C8 + GetBankIdentity(gActiveBank) / 2];
+ ewram[0x160C8 + GetBankIdentity(gActiveBank) / 2] = 6;
+ }
+ ewram[0x16068 + gActiveBank] = r4;
+ Emitcmd34(1, r4, 0);
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd23(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleHealthBarUpdate(void)
+{
+ s16 r7;
+
+ load_gfxc_health_bar(0);
+ r7 = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2];
+ if (r7 != 0x7FFF)
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 hp = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, hp, r7);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ }
+ gBattleBankFunc[gActiveBank] = sub_80330C8;
+}
+
+void OpponentHandleExpBarUpdate(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleStatusIconUpdate(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], 9);
+ ewram17810[gActiveBank].unk0_4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8033494;
+ }
+}
+
+void OpponentHandleStatusAnimation(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ move_anim_start_t2_for_situation(
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2]
+ | (gBattleBufferA[gActiveBank][3] << 8)
+ | (gBattleBufferA[gActiveBank][4] << 16)
+ | (gBattleBufferA[gActiveBank][5] << 24));
+ gBattleBankFunc[gActiveBank] = sub_8033494;
+ }
+}
+
+void OpponentHandleStatusXor(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd29(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleDMATransfer(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd31(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd32(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd33(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd34(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd35(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd36(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd37(void)
+{
+ gUnknown_020238C8.unk0_0 = 0;
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd38(void)
+{
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd39(void)
+{
+ gUnknown_020238C8.unk0_7 = 0;
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd40(void)
+{
+ gUnknown_020238C8.unk0_7 ^= 1;
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleHitAnimation(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ {
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ sub_8047858(gActiveBank);
+ gBattleBankFunc[gActiveBank] = bx_blink_t7;
+ }
+}
+
+void OpponentHandlecmd42(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleEffectivenessSound(void)
+{
+ s8 pan;
+
+ if (GetBankSide(gActiveBank) == 0)
+ pan = -64;
+ else
+ pan = 63;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd44(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleFaintingCry(void)
+{
+ PlayCry3(
+ GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
+ 25, 5);
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleIntroSlide(void)
+{
+ sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ gUnknown_02024DE8 |= 1;
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleTrainerBallThrow(void)
+{
+ u8 taskId;
+
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 35;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 280;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ StoreSpriteCallbackInData6(&gSprites[gObjectBankIDs[gActiveBank]], sub_8035C10);
+ taskId = CreateTask(sub_8035C44, 5);
+ gTasks[taskId].data[0] = gActiveBank;
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ ewram17840.unk9_0 = 1;
+ gBattleBankFunc[gActiveBank] = nullsub_45;
+}
+
+void sub_8035C10(struct Sprite *sprite)
+{
+ sub_8031B74(sprite->oam.affineParam);
+ sprite->oam.tileNum = sprite->data5;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+}
+
+void sub_8035C44(u8 taskId)
+{
+ u8 r9;
+
+ r9 = gActiveBank;
+ gActiveBank = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_803495C(gActiveBank, 0);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_803495C(gActiveBank, 0);
+ gActiveBank ^= 2;
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_803495C(gActiveBank, 0);
+ gActiveBank ^= 2;
+ }
+ gBattleBankFunc[gActiveBank] = sub_8032E2C;
+ gActiveBank = r9;
+ DestroyTask(taskId);
+}
+
+void OpponentHandlecmd48(void)
+{
+ if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ {
+ OpponentBufferExecCompleted();
+ return;
+ }
+
+ ewram17810[gActiveBank].unk0_0 = 1;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ {
+ if (ewram17810[gActiveBank].unk1_1 < 2)
+ {
+ ewram17810[gActiveBank].unk1_1++;
+ return;
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk1_1 = 0;
+ }
+ }
+ gUnknown_02024E68[gActiveBank] = sub_8044804(
+ gActiveBank,
+ (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4],
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2]);
+ ewram17810[gActiveBank].unk5 = 0;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ ewram17810[gActiveBank].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBank] = sub_8035E2C;
+}
+
+void sub_8035E2C(void)
+{
+ if (ewram17810[gActiveBank].unk5++ >= 93)
+ {
+ ewram17810[gActiveBank].unk5 = 0;
+ OpponentBufferExecCompleted();
+ }
+}
+
+void OpponentHandlecmd49(void)
+{
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd50(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleSpriteInvisibility(void)
+{
+ if (AnimBankSpriteExists(gActiveBank) != 0)
+ {
+ gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ sub_8031F88(gActiveBank);
+ }
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleBattleAnimation(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ u8 r3 = gBattleBufferA[gActiveBank][1];
+ u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0)
+ OpponentBufferExecCompleted();
+ else
+ gBattleBankFunc[gActiveBank] = sub_80334C0;
+ }
+}
+
+void OpponentHandleLinkStandbyMsg(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleResetActionMoveSelection(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd55(void)
+{
+ if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
+ {
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlecmd56(void)
+{
+}