diff options
Diffstat (limited to 'src/battle/battle_controller_wally.c')
-rw-r--r-- | src/battle/battle_controller_wally.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c index d81c43381..e3a45825a 100644 --- a/src/battle/battle_controller_wally.c +++ b/src/battle/battle_controller_wally.c @@ -37,9 +37,9 @@ extern bool8 gDoingBattleAnim; extern u16 gBattlePartyID[]; extern u8 gHealthboxIDs[]; extern u16 gBattleTypeFlags; -extern u16 gMovePowerMoveAnim; -extern u32 gMoveDmgMoveAnim; -extern u8 gHappinessMoveAnim; +extern u16 gAnimMovePower; +extern u32 gAnimMoveDmg; +extern u8 gAnimFriendship; extern u16 gWeatherMoveAnim; extern u32 *gDisableStructMoveAnim; extern u32 gPID_perBank[]; @@ -52,7 +52,7 @@ extern u8 gBattleOutcome; extern u16 gUnknown_02024DE8; extern u8 gUnknown_02024E68[]; extern struct SpriteTemplate gUnknown_02024E8C; -extern u8 gUnknown_0202F7C4; +extern u8 gAnimMoveTurn; extern struct Window gUnknown_03004210; extern u16 gUnknown_030042A0; extern u16 gUnknown_030042A4; @@ -78,7 +78,7 @@ extern u8 GetBankIdentity(u8); extern void sub_80313A0(struct Sprite *); extern u8 GetBankByPlayerAI(u8); extern u8 sub_8031720(); -extern void ExecuteMoveAnim(); +extern void DoMoveAnim(); extern void sub_80326EC(); extern void sub_8031F24(void); extern void sub_80324BC(); @@ -92,7 +92,7 @@ extern void sub_8078B34(struct Sprite *); extern void sub_8030E38(struct Sprite *); extern void StoreSpriteCallbackInData(); extern u8 sub_8046400(); -extern u8 sub_8077ABC(); +extern u8 GetBankPosition(); extern u8 sub_8077F68(); extern u8 sub_8079E90(); extern void sub_80312F0(struct Sprite *); @@ -1173,14 +1173,14 @@ void WallyHandleMoveAnimation(void) { u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3]; - gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gHappinessMoveAnim = gBattleBufferA[gActiveBank][10]; + gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; + gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBank][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16]; gPID_perBank[gActiveBank] = *gDisableStructMoveAnim; - if (sub_8031720(r0, gUnknown_0202F7C4) != 0) + if (sub_8031720(r0, gAnimMoveTurn) != 0) { // Dead code. sub_8031720 always returns 0. WallyBufferExecCompleted(); @@ -1211,7 +1211,7 @@ void sub_81390D0(void) if (ewram17810[gActiveBank].unk0_6 == 0) { sub_80326EC(0); - ExecuteMoveAnim(r4); + DoMoveAnim(r4); ewram17810[gActiveBank].unk4 = 2; } break; @@ -1511,7 +1511,7 @@ void sub_81398BC(u8 bank) GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank)); gObjectBankIDs[bank] = CreateSprite( &gUnknown_02024E8C, - sub_8077ABC(bank, 2), + GetBankPosition(bank, 2), sub_8077F68(bank), sub_8079E90(bank)); gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank]; |