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Diffstat (limited to 'src/battle/battle_message.c')
-rw-r--r--src/battle/battle_message.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c
index 01cfc73dd..f87e1f152 100644
--- a/src/battle/battle_message.c
+++ b/src/battle/battle_message.c
@@ -197,13 +197,13 @@ void sub_8121D1C(u8* textBuff);
void sub_8121D74(u8* textBuff);
void StrCpyDecodeBattleTextBuff(u8* src, u8* dst);
-u8 GetBankSide(u8 bank);
+u8 GetBattlerSide(u8 bank);
s32 sub_803FC34(u16);
void get_trainer_name(u8* dst);
u8 get_trainer_class_name_index(void);
u8 GetMultiplayerId(void);
u8 GetBattlerAtPosition(u8 ID);
-u8 GetBankSide(u8 bank);
+u8 GetBattlerSide(u8 bank);
u8 GetBattlerPosition(u8 bank);
#ifdef GERMAN
extern u8 *de_sub_804110C();
@@ -265,7 +265,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case 1: // poke first send-out
- if (GetBankSide(gActiveBattler) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -305,7 +305,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case 2: // sending poke to ball msg
- if (GetBankSide(gActiveBattler) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
{
if (gBattleStruct->hpScale == 0)
stringPtr = BattleText_ComeBackSingle1;
@@ -335,7 +335,7 @@ void BufferStringBattle(u16 stringID)
}
break;
case 3: // switch-in msg
- if (GetBankSide(gBattleStruct->scriptingActive) == 0)
+ if (GetBattlerSide(gBattleStruct->scriptingActive) == 0)
{
if (gBattleStruct->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
stringPtr = BattleText_SentOutSingle7;
@@ -377,7 +377,7 @@ void BufferStringBattle(u16 stringID)
if (gBattleTextBuff1[0] & 0x80)
{
gBattleTextBuff1[0] &= ~(0x80);
- if (GetBankSide(gActiveBattler) == 1 && gBattleTextBuff1[0] != 3)
+ if (GetBattlerSide(gActiveBattler) == 1 && gBattleTextBuff1[0] != 3)
gBattleTextBuff1[0] ^= 3;
if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
stringPtr = BattleText_GotAwaySafely;
@@ -391,7 +391,7 @@ void BufferStringBattle(u16 stringID)
}
else
{
- if (GetBankSide(gActiveBattler) == 1 && gBattleTextBuff1[0] != 3)
+ if (GetBattlerSide(gActiveBattler) == 1 && gBattleTextBuff1[0] != 3)
gBattleTextBuff1[0] ^= 3;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -483,7 +483,7 @@ extern u8 *de_sub_8041024(s32, u32);
#ifdef ENGLISH
#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
- if (GetBankSide(bank) != 0) \
+ if (GetBattlerSide(bank) != 0) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
toCpy = BattleText_Foe; \
@@ -505,7 +505,7 @@ extern u8 *de_sub_8041024(s32, u32);
toCpy = text;
#else
#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
- if (GetBankSide(bank) != 0) \
+ if (GetBattlerSide(bank) != 0) \
{ \
GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \
StringGetEnd10(text); \
@@ -618,7 +618,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1)])
break;
case 11: // attacker partner name, only bank 0/1
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
GetMonData(&gPlayerParty[gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
else
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
@@ -771,37 +771,37 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
toCpy = BattleText_Someone;
break;
case 38:
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
toCpy = BattleText_Ally2;
else
toCpy = BattleText_Foe3;
break;
case 39:
- if (GetBankSide(gBankTarget) == 0)
+ if (GetBattlerSide(gBankTarget) == 0)
toCpy = BattleText_Ally2;
else
toCpy = BattleText_Foe3;
break;
case 36:
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
toCpy = BattleText_Ally;
else
toCpy = BattleText_Foe2;
break;
case 37:
- if (GetBankSide(gBankTarget) == 0)
+ if (GetBattlerSide(gBankTarget) == 0)
toCpy = BattleText_Ally;
else
toCpy = BattleText_Foe2;
break;
case 40:
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
toCpy = BattleText_Ally3;
else
toCpy = BattleText_Foe4;
break;
case 41:
- if (GetBankSide(gBankTarget) == 0)
+ if (GetBattlerSide(gBankTarget) == 0)
toCpy = BattleText_Ally3;
else
toCpy = BattleText_Foe4;
@@ -884,7 +884,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
break;
case 4: // poke nick with prefix
#ifdef ENGLISH
- if (GetBankSide(src[srcID + 1]) == 0)
+ if (GetBattlerSide(src[srcID + 1]) == 0)
{
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
}
@@ -899,7 +899,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
StringGetEnd10(text);
StringAppend(dst, text);
#else
- if (GetBankSide(src[srcID + 1]) == 0)
+ if (GetBattlerSide(src[srcID + 1]) == 0)
{
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
StringGetEnd10(text);
@@ -927,7 +927,7 @@ void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
srcID += 3;
break;
case 7: // poke nick without prefix
- if (GetBankSide(src[srcID + 1]) == 0)
+ if (GetBattlerSide(src[srcID + 1]) == 0)
GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
else
GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);