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Diffstat (limited to 'src/battle/battle_util.c')
-rw-r--r-- | src/battle/battle_util.c | 3549 |
1 files changed, 0 insertions, 3549 deletions
diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c deleted file mode 100644 index 3d1770239..000000000 --- a/src/battle/battle_util.c +++ /dev/null @@ -1,3549 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "battle_util.h" -#include "data2.h" -#include "event_data.h" -#include "ewram.h" -#include "field_weather.h" -#include "item.h" -#include "link.h" -#include "pokemon.h" -#include "random.h" -#include "rom_8077ABC.h" -#include "string_util.h" -#include "text.h" -#include "util.h" -#include "constants/abilities.h" -#include "constants/battle_move_effects.h" -#include "constants/flags.h" -#include "constants/hold_effects.h" -#include "constants/items.h" -#include "constants/moves.h" -#include "constants/species.h" -#include "constants/weather.h" - -extern u8 gUnknown_02023A14_50; - -extern const u8* gBattlescriptCurrInstr; -extern u8 gActiveBattler; -extern u8 gBattleBufferB[4][0x200]; -extern u8* gSelectionBattleScripts[4]; //battlescript location when you try to choose a move you're not allowed to -extern u16 gLastUsedMove[4]; -extern struct BattlePokemon gBattleMons[4]; -extern struct BattleEnigmaBerry gEnigmaBerries[4]; -extern u8 gStringBank; -extern u16 gLastUsedItem; -extern u16 gCurrentMove; -extern const u32 gBitTable[]; -extern u16 gBattleTypeFlags; -extern u8 gBattlersCount; -extern u32 gStatuses3[4]; -extern u8 gBankAttacker; -extern u8 gBankTarget; -extern u8 gBanksByTurnOrder[4]; -extern u16 gSideAffecting[2]; -extern u16 gBattleWeather; -extern void (*gBattleMainFunc)(void); -extern u8 gAbsentBattlerFlags; -extern u8 gBattleCommunication[]; -extern u32 gHitMarker; -extern u8 gEffectBank; -extern u8 gBank1; -extern s32 gBattleMoveDamage; -extern u16 gBattlerPartyIndexes[4]; -extern u16 gChosenMovesByBanks[4]; -extern s32 gTakenDmg[4]; -extern u8 gTakenDmgBanks[4]; -extern u8 gMoveResultFlags; -extern u8 gLastUsedAbility; -extern u8 gBattleTextBuff2[]; -extern u8 gCurrentActionFuncId; -extern struct BattleEnigmaBerry gEnigmaBerries[4]; -extern u8 gUnknown_02024BE5; -extern u8 gCurrMovePos; -extern u16 gRandomMove; -extern s32 gBattleMoveDamage; -extern u16 gDynamicBasePower; -extern u32 gBattleExecBuffer; -extern u8 gSentPokesToOpponent[2]; -extern const u16 gSoundMovesTable[]; -extern const u8 gStatusConditionString_PoisonJpn[]; -extern const u8 gStatusConditionString_SleepJpn[]; -extern const u8 gStatusConditionString_ParalysisJpn[]; -extern const u8 gStatusConditionString_BurnJpn[]; -extern const u8 gStatusConditionString_IceJpn[]; -extern const u8 gStatusConditionString_ConfusionJpn[]; -extern const u8 gStatusConditionString_LoveJpn[]; -extern const BattleCmdFunc gBattleScriptingCommandsTable[]; - -u8 IsImprisoned(u8 bank, u16 move); -u8 GetBattlerAtPosition(u8 ID); -u8 GetBattlerPosition(u8 bank); -u8 GetBattlerSide(u8 bank); -void SetMoveEffect(bool8 primary, u8 certainArg); -bool8 UproarWakeUpCheck(u8 bank); -bool8 sub_8018018(u8 bank, u8, u8); -s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def); -u8 CountTrailingZeroBits(u32 a); -u8 GetMoveTarget(u16 move, u8 useMoveTarget); -u8 sub_803FC34(u8 bank); -u16 sub_803FBFC(u8 a); -void RecordAbilityBattle(u8 bank, u8 ability); -void RecordItemBattle(u8 bank, u8 holdEffect); -s8 GetPokeFlavourRelation(u32 pid, u8 flavor); - -extern u8 BattleScript_MoveSelectionDisabledMove[]; -extern u8 BattleScript_MoveSelectionTormented[]; -extern u8 BattleScript_MoveSelectionTaunted[]; -extern u8 BattleScript_MoveSelectionImprisoned[]; -extern u8 BattleScript_MoveSelectionChoiceBanded[]; -extern u8 BattleScript_MoveSelectionNoPP[]; -extern u8 BattleScript_NoMovesLeft[]; -extern u8 BattleScript_WishComesTrue[]; -extern u8 BattleScript_IngrainTurnHeal[]; -extern u8 BattleScript_LeechSeedTurnDrain[]; -extern u8 BattleScript_PoisonTurnDmg[]; -extern u8 BattleScript_BurnTurnDmg[]; -extern u8 BattleScript_NightmareTurnDmg[]; -extern u8 BattleScript_CurseTurnDmg[]; -extern u8 BattleScript_WrapTurnDmg[]; -extern u8 BattleScript_WrapEnds[]; -extern u8 BattleScript_DisabledNoMore[]; -extern u8 BattleScript_EncoredNoMore[]; - -extern u8 BattleScript_SideStatusWoreOff[]; -extern u8 BattleScript_RainContinuesOrEnds[]; -extern u8 BattleScript_SandStormHailEnds[]; -extern u8 BattleScript_DamagingWeatherContinues[]; -extern u8 BattleScript_SunlightFaded[]; -extern u8 BattleScript_SunlightContinues[]; -extern u8 BattleScript_SafeguardEnds[]; -extern u8 BattleScript_MonWokeUpInUproar[]; //uproar wakeup BS -extern u8 BattleScript_PrintUproarOverTurns[]; //uproar BS -extern u8 BattleScript_ThrashConfuses[]; -extern u8 BattleScript_YawnMakesAsleep[]; -extern u8 BattleScript_MonTookFutureAttack[]; -extern u8 BattleScript_PerishSongHits[]; -extern u8 BattleScript_PerishSongTimerGoesDown[]; -extern u8 BattleScript_GiveExp[]; -extern u8 BattleScript_HandleFaintedMon[]; - -extern u8 BattleScript_MoveUsedIsAsleep[]; -extern u8 BattleScript_MoveUsedWokeUp[]; -extern u8 BattleScript_MoveUsedIsFrozen[]; -extern u8 BattleScript_MoveUsedUnfroze[]; -extern u8 BattleScript_MoveUsedLoafingAround[]; -extern u8 BattleScript_MoveUsedMustRecharge[]; -extern u8 BattleScript_MoveUsedFlinched[]; -extern u8 BattleScript_MoveUsedIsDisabled[]; -extern u8 BattleScript_MoveUsedIsTaunted[]; -extern u8 BattleScript_MoveUsedIsImprisoned[]; -extern u8 BattleScript_MoveUsedIsConfused[]; -extern u8 BattleScript_MoveUsedIsConfusedNoMore[]; -extern u8 BattleScript_MoveUsedIsParalyzed[]; -extern u8 BattleScript_MoveUsedIsParalyzedCantAttack[]; -extern u8 BattleScript_MoveUsedIsInLove[]; -extern u8 BattleScript_BideStoringEnergy[]; -extern u8 BattleScript_BideAttack[]; -extern u8 BattleScript_BideNoEnergyToAttack[]; - -extern u8 BattleScript_OverworldWeatherStarts[]; //load weather from overworld -extern u8 BattleScript_DrizzleActivates[]; -extern u8 BattleScript_SandstreamActivates[]; -extern u8 BattleScript_DroughtActivates[]; -extern u8 BattleScript_CastformChange[]; -extern u8 BattleScript_RainDishActivates[]; -extern u8 BattleScript_ShedSkinActivates[]; -extern u8 BattleScript_SpeedBoostActivates[]; -extern u8 BattleScript_SoundproofProtected[]; -extern u8 BattleScript_MoveHPDrain[]; -extern u8 BattleScript_MoveHPDrain_PPLoss[]; -extern u8 BattleScript_FlashFireBoost[]; -extern u8 BattleScript_FlashFireBoost_PPLoss[]; -extern u8 BattleScript_MoveHPDrain_FullHP[]; -extern u8 BattleScript_MoveHPDrain_FullHP_PPLoss[]; -extern u8 BattleScript_ColorChangeActivates[]; -extern u8 BattleScript_RoughSkinActivates[]; -extern u8 BattleScript_ApplySecondaryEffect[]; -extern u8 BattleScript_CuteCharmActivates[]; -extern u8 BattleScript_AbilityCuredStatus[]; //ability status clear -extern u8 BattleScript_SynchronizeActivates[]; -extern u8 gUnknown_081D978C[]; //intimidate1 -extern u8 gUnknown_081D9795[]; //intimidate2 -extern u8 BattleScript_TraceActivates[]; - -extern u8 BattleScript_WhiteHerbEnd2[]; -extern u8 BattleScript_WhiteHerbRet[]; -extern u8 BattleScript_ItemHealHP_RemoveItem[]; -extern u8 BattleScript_BerryPPHealEnd2[]; -extern u8 BattleScript_ItemHealHP_End2[]; -extern u8 BattleScript_BerryConfuseHealEnd2[]; -extern u8 BattleScript_BerryStatRaiseEnd2[]; -extern u8 BattleScript_BerryFocusEnergyEnd2[]; -extern u8 BattleScript_BerryCurePrlzEnd2[]; -extern u8 BattleScript_BerryCurePsnEnd2[]; -extern u8 BattleScript_BerryCureBrnEnd2[]; -extern u8 BattleScript_BerryCureFrzEnd2[]; -extern u8 BattleScript_BerryCureSlpEnd2[]; -extern u8 BattleScript_BerryCureConfusionEnd2[]; -extern u8 BattleScript_BerryCureChosenStatusEnd2[]; //berry cure any status end2 -extern u8 BattleScript_BerryCureParRet[]; -extern u8 BattleScript_BerryCurePsnRet[]; -extern u8 BattleScript_BerryCureBrnRet[]; -extern u8 BattleScript_BerryCureFrzRet[]; -extern u8 BattleScript_BerryCureSlpRet[]; -extern u8 BattleScript_BerryCureConfusionRet[]; -extern u8 BattleScript_BerryCureChosenStatusRet[]; //berry cure any status return - -extern u8 BattleScript_ItemHealHP_Ret[]; - -extern u8 gUnknown_081D995F[]; //disobedient while asleep -extern u8 BattleScript_IgnoresAndUsesRandomMove[]; //disobedient, uses a random move -extern u8 BattleScript_IgnoresAndFallsAsleep[]; //disobedient, went to sleep -extern u8 gUnknown_081D99A0[]; //disobedient, hits itself - -//array entries for battle communication -#define MOVE_EFFECT_BYTE 0x3 -#define MULTISTRING_CHOOSER 0x5 -#define MSG_DISPLAY 0x7 - -u8 GetBattleBank(u8 caseId) -{ - u8 ret = 0; - switch (caseId) - { - case BS_GET_TARGET: - ret = gBankTarget; - break; - case BS_GET_ATTACKER: - ret = gBankAttacker; - break; - case BS_GET_EFFECT_BANK: - ret = gEffectBank; - break; - case BS_GET_BANK_0: - ret = 0; - break; - case BS_GET_SCRIPTING_BANK: - ret = ewram16003; - break; - case BS_GET_gBank1: - ret = gBank1; - break; - case 5: - ret = gBank1; - break; - } - return ret; -} - -void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move) -{ - s32 i; - - if (gBattleMons[bankDef].ability != ABILITY_PRESSURE) - return; - - for (i = 0; i < 4; i++) - { - if (gBattleMons[bankAtk].moves[i] == move) - break; - } - - if (i == 4) // mons don't share any moves - return; - - if (gBattleMons[bankAtk].pp[i] != 0) - gBattleMons[bankAtk].pp[i]--; - - if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED) - && !(gDisableStructs[bankAtk].unk18_b & gBitTable[i])) - { - gActiveBattler = bankAtk; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]); - MarkBufferBankForExecution(gActiveBattler); - } -} - -void PressurePPLoseOnUsingImprision(u8 bankAtk) -{ - s32 i, j; - s32 imprisionPos = 4; - u8 atkSide = GetBattlerSide(bankAtk); - - for (i = 0; i < gBattlersCount; i++) - { - if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE) - { - for (j = 0; j < 4; j++) - { - if (gBattleMons[bankAtk].moves[j] == MOVE_IMPRISON) - break; - } - if (j != 4) - { - imprisionPos = j; - if (gBattleMons[bankAtk].pp[j] != 0) - gBattleMons[bankAtk].pp[j]--; - } - } - } - - if (imprisionPos != 4 - && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED) - && !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos])) - { - gActiveBattler = bankAtk; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisionPos]); - MarkBufferBankForExecution(gActiveBattler); - } -} - -void PressurePPLoseOnUsingPerishSong(u8 bankAtk) -{ - s32 i, j; - s32 perishSongPos = 4; - - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk) - { - for (j = 0; j < 4; j++) - { - if (gBattleMons[bankAtk].moves[j] == MOVE_PERISH_SONG) - break; - } - if (j != 4) - { - perishSongPos = j; - if (gBattleMons[bankAtk].pp[j] != 0) - gBattleMons[bankAtk].pp[j]--; - } - } - } - - if (perishSongPos != 4 - && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED) - && !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos])) - { - gActiveBattler = bankAtk; - EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); - MarkBufferBankForExecution(gActiveBattler); - } -} - - -void MarkAllBufferBanksForExecution(void) // unused -{ - s32 i; - - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - for (i = 0; i < gBattlersCount; i++) - gBattleExecBuffer |= gBitTable[i] << 0x1C; - } - else - { - for (i = 0; i < gBattlersCount; i++) - gBattleExecBuffer |= gBitTable[i]; - } -} - -void MarkBufferBankForExecution(u8 bank) -{ - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - gBattleExecBuffer |= gBitTable[bank] << 0x1C; - } - else - { - gBattleExecBuffer |= gBitTable[bank]; - } -} - -void sub_80155A4(u8 arg0) -{ - s32 i; - - for (i = 0; i < GetLinkPlayerCount(); i++) - gBattleExecBuffer |= gBitTable[arg0] << (i << 2); - - gBattleExecBuffer &= ~(0x10000000 << arg0); -} - -void CancelMultiTurnMoves(u8 bank) -{ - gBattleMons[bank].status2 &= ~(STATUS2_MULTIPLETURNS); - gBattleMons[bank].status2 &= ~(STATUS2_LOCK_CONFUSE); - gBattleMons[bank].status2 &= ~(STATUS2_UPROAR); - gBattleMons[bank].status2 &= ~(STATUS2_BIDE); - - gStatuses3[bank] &= ~(STATUS3_SEMI_INVULNERABLE); - - gDisableStructs[bank].rolloutTimer1 = 0; - gDisableStructs[bank].furyCutterCounter = 0; -} - -bool8 WasUnableToUseMove(u8 bank) -{ - if (gProtectStructs[bank].prlzImmobility - || gProtectStructs[bank].notEffective - || gProtectStructs[bank].usedImprisionedMove - || gProtectStructs[bank].loveImmobility - || gProtectStructs[bank].usedDisabledMove - || gProtectStructs[bank].usedTauntedMove - || gProtectStructs[bank].flag2Unknown - || gProtectStructs[bank].flinchImmobility - || gProtectStructs[bank].confusionSelfDmg) - return TRUE; - else - return FALSE; -} - -void PrepareStringBattle(u16 stringId, u8 bank) -{ - gActiveBattler = bank; - EmitPrintString(0, stringId); - MarkBufferBankForExecution(gActiveBattler); -} - -void ResetSentPokesToOpponentValue(void) -{ - s32 i; - u32 bits = 0; - - gSentPokesToOpponent[0] = 0; - gSentPokesToOpponent[1] = 0; - - for (i = 0; i < gBattlersCount; i += 2) - bits |= gBitTable[gBattlerPartyIndexes[i]]; - - for (i = 1; i < gBattlersCount; i += 2) - gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; -} - -void sub_8015740(u8 bank) -{ - s32 i = 0; - u32 bits = 0; - - if (GetBattlerSide(bank) == B_SIDE_OPPONENT) - { - u8 id = ((bank & BIT_FLANK) >> 1); - gSentPokesToOpponent[id] = 0; - - for (i = 0; i < gBattlersCount; i += 2) - { - if (!(gAbsentBattlerFlags & gBitTable[i])) - bits |= gBitTable[gBattlerPartyIndexes[i]]; - } - - gSentPokesToOpponent[id] = bits; - } -} - -void sub_80157C4(u8 bank) -{ - if (GetBattlerSide(bank) == B_SIDE_OPPONENT) - { - sub_8015740(bank); - } - else - { - s32 i; - for (i = 1; i < gBattlersCount; i++) - gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[bank]]; - } -} - -void BattleScriptPush(const u8* BS_ptr) -{ - B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = BS_ptr; -} - -void BattleScriptPushCursor(void) -{ - B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr; -} - -void BattleScriptPop(void) -{ - gBattlescriptCurrInstr = B_BATTLESCRIPTS_STACK->ptr[--B_BATTLESCRIPTS_STACK->size]; -} - -u8 TrySetCantSelectMoveBattleScript(void) //msg can't select a move -{ - u8 limitations = 0; - u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]]; - u8 holdEffect; - u16* choicedMove = CHOICED_MOVE(gActiveBattler); - if (gDisableStructs[gActiveBattler].disabledMove == move && move) - { - gBattleStruct->scriptingActive = gActiveBattler; - gCurrentMove = move; - gSelectionBattleScripts[gActiveBattler] = BattleScript_MoveSelectionDisabledMove; - limitations++; - } - if (move == gLastUsedMove[gActiveBattler] && move != MOVE_STRUGGLE && gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT) - { - CancelMultiTurnMoves(gActiveBattler); - gSelectionBattleScripts[gActiveBattler] = BattleScript_MoveSelectionTormented; - limitations++; - } - if (gDisableStructs[gActiveBattler].tauntTimer1 && gBattleMoves[move].power == 0) - { - gCurrentMove = move; - gSelectionBattleScripts[gActiveBattler] = BattleScript_MoveSelectionTaunted; - limitations++; - } - if (IsImprisoned(gActiveBattler, move)) - { - gCurrentMove = move; - gSelectionBattleScripts[gActiveBattler] = BattleScript_MoveSelectionImprisoned; - limitations++; - } - if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[gActiveBattler].holdEffect; - else - holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item); - gStringBank = gActiveBattler; - if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move) - { - gCurrentMove = *choicedMove; - gLastUsedItem = gBattleMons[gActiveBattler].item; - gSelectionBattleScripts[gActiveBattler] = BattleScript_MoveSelectionChoiceBanded; - limitations++; - } - if (gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]] == 0) - { - gSelectionBattleScripts[gActiveBattler] = BattleScript_MoveSelectionNoPP; - limitations++; - } - return limitations; -} - -#define MOVE_LIMITATION_ZEROMOVE (1 << 0) -#define MOVE_LIMITATION_PP (1 << 1) -#define MOVE_LIMITATION_DISABLED (1 << 2) -#define MOVE_LIMITATION_TORMENTED (1 << 3) -#define MOVE_LIMITATION_TAUNT (1 << 4) -#define MOVE_LIMITATION_IMPRISION (1 << 5) - -u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check) -{ - u8 holdEffect; - u16* choicedMove = CHOICED_MOVE(bank); - s32 i; - if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[bank].holdEffect; - else - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item); - gStringBank = bank; - for (i = 0; i < 4; i++) - { - if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) - unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP) - unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED) - unusableMoves |= gBitTable[i]; - if (gBattleMons[bank].moves[i] == gLastUsedMove[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT) - unusableMoves |= gBitTable[i]; - if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0) - unusableMoves |= gBitTable[i]; - if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION) - unusableMoves |= gBitTable[i]; - if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i]) - unusableMoves |= gBitTable[i]; - if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i]) - unusableMoves |= gBitTable[i]; - } - return unusableMoves; -} - -bool8 AreAllMovesUnusable(void) -{ - u8 unusable; - unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF); - if (unusable == 0xF) //all moves are unusable - { - gProtectStructs[gActiveBattler].onlyStruggle = 1; - gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) ^ 1) | (Random() & 2)); - else - gBattleBufferB[gActiveBattler][3] = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ 1); - } - else - gProtectStructs[gActiveBattler].onlyStruggle = 0; - return (unusable == 0xF); -} - -u8 IsImprisoned(u8 bank, u16 move) -{ - u8 imprisionedMoves = 0; - u8 bankSide = GetBattlerSide(bank); - s32 i; - for (i = 0; i < gBattlersCount; i++) - { - if (bankSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED) - { - s32 j; - for (j = 0; j < 4; j++) - { - if (move == gBattleMons[i].moves[j]) - break; - } - if (j < 4) - imprisionedMoves++; - } - } - return imprisionedMoves; -} - -u8 UpdateTurnCounters(void) -{ - u8 effect = 0; - s32 i; - - for (gBankAttacker = 0; gBankAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBankAttacker]; gBankAttacker++) - { - } - for (gBankTarget = 0; gBankTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBankTarget]; gBankTarget++) - { - } - - do - { - u8 sideBank; - - switch (gBattleStruct->turncountersTracker) - { - case 0: - for (i = 0; i < gBattlersCount; i++) - { - gBanksByTurnOrder[i] = i; - } - for (i = 0; i < gBattlersCount - 1; i++) - { - s32 j; - for (j = i + 1; j < gBattlersCount; j++) - { - if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0)) - SwapTurnOrder(i, j); - } - } - gBattleStruct->turncountersTracker++; - gBattleStruct->turnSideTracker = 0; - case 1: - while (gBattleStruct->turnSideTracker < 2) - { - gActiveBattler = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; - - if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT) - { - if (--gSideTimers[sideBank].reflectTimer == 0) - { - - gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT; - BattleScriptExecute(BattleScript_SideStatusWoreOff); - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = MOVE_REFLECT; - gBattleTextBuff1[3] = MOVE_REFLECT >> 8; - gBattleTextBuff1[4] = EOS; - effect++; - } - } - gBattleStruct->turnSideTracker++; - if (effect) - break; - } - if (!effect) - { - gBattleStruct->turncountersTracker++; - gBattleStruct->turnSideTracker = 0; - } - break; - case 2: - while (gBattleStruct->turnSideTracker < 2) - { - gActiveBattler = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; - if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN) - { - if (--gSideTimers[sideBank].lightscreenTimer == 0) - { - gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN; - BattleScriptExecute(BattleScript_SideStatusWoreOff); - gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN; - gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8; - gBattleTextBuff1[4] = EOS; - effect++; - } - } - gBattleStruct->turnSideTracker++; - if (effect) - break; - } - if (!effect) - { - gBattleStruct->turncountersTracker++; - gBattleStruct->turnSideTracker = 0; - } - break; - case 3: - while (gBattleStruct->turnSideTracker < 2) - { - gActiveBattler = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; - if (gSideTimers[sideBank].mistTimer && --gSideTimers[sideBank].mistTimer == 0) - { - gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST; - BattleScriptExecute(BattleScript_SideStatusWoreOff); - gBattleCommunication[MULTISTRING_CHOOSER] = sideBank; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = MOVE_MIST; - gBattleTextBuff1[3] = MOVE_MIST >> 8; - gBattleTextBuff1[4] = EOS; - effect++; - } - gBattleStruct->turnSideTracker++; - if (effect) - break; - } - if (!effect) - { - gBattleStruct->turncountersTracker++; - gBattleStruct->turnSideTracker = 0; - } - break; - case 4: - while (gBattleStruct->turnSideTracker < 2) - { - gActiveBattler = gBankAttacker = sideBank = gBattleStruct->turnSideTracker; - if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD) - { - if (--gSideTimers[sideBank].safeguardTimer == 0) - { - gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD; - BattleScriptExecute(BattleScript_SafeguardEnds); - effect++; - } - } - gBattleStruct->turnSideTracker++; - if (effect) - break; - } - if (!effect) - { - gBattleStruct->turncountersTracker++; - gBattleStruct->turnSideTracker = 0; - } - break; - case 5: - while (gBattleStruct->turnSideTracker < gBattlersCount) - { - gActiveBattler = gBanksByTurnOrder[gBattleStruct->turnSideTracker]; - if (gWishFutureKnock.wishCounter[gActiveBattler] && --gWishFutureKnock.wishCounter[gActiveBattler] == 0 && gBattleMons[gActiveBattler].hp) - { - gBankTarget = gActiveBattler; - BattleScriptExecute(BattleScript_WishComesTrue); - effect++; - } - gBattleStruct->turnSideTracker++; - if (effect) - break; - } - if (!effect) - { - gBattleStruct->turncountersTracker++; - } - break; - case 6: - if (gBattleWeather & WEATHER_RAIN_ANY) - { - if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) - { - if (--gWishFutureKnock.weatherDuration == 0) - { - gBattleWeather &= ~WEATHER_RAIN_TEMPORARY; - gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } - else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - BattleScriptExecute(BattleScript_RainContinuesOrEnds); - effect++; - } - gBattleStruct->turncountersTracker++; - break; - case 7: - if (gBattleWeather & WEATHER_SANDSTORM_ANY) - { - if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) - { - gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY; - gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; - } - else - gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; - - gBattleStruct->animArg1 = B_ANIM_SANDSTORM_CONTINUES; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - BattleScriptExecute(gBattlescriptCurrInstr); - effect++; - } - gBattleStruct->turncountersTracker++; - break; - case 8: - if (gBattleWeather & WEATHER_SUN_ANY) - { - if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) - { - gBattleWeather &= ~WEATHER_SUN_TEMPORARY; - gBattlescriptCurrInstr = BattleScript_SunlightFaded; - } - else - gBattlescriptCurrInstr = BattleScript_SunlightContinues; - - BattleScriptExecute(gBattlescriptCurrInstr); - effect++; - } - gBattleStruct->turncountersTracker++; - break; - case 9: - if (gBattleWeather & WEATHER_HAIL) - { - if (--gWishFutureKnock.weatherDuration == 0) - { - gBattleWeather &= ~WEATHER_HAIL; - gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; - } - else - gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; - - gBattleStruct->animArg1 = B_ANIM_HAIL_CONTINUES; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - BattleScriptExecute(gBattlescriptCurrInstr); - effect++; - } - gBattleStruct->turncountersTracker++; - break; - case 10: - effect++; - break; - } - } while (effect == 0); - return (gBattleMainFunc != BattleTurnPassed); -} - -#define TURNBASED_MAX_CASE 19 - -u8 TurnBasedEffects(void) -{ - u8 effect = 0; - - gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - while (gBattleStruct->turnEffectsBank < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) - { - gActiveBattler = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank]; - if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) - { - gBattleStruct->turnEffectsBank++; - } - else - { - switch (gBattleStruct->turnEffectsTracker) - { - case 0: // ingrain - if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED) - && gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP - && gBattleMons[gActiveBattler].hp != 0) - { - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleMoveDamage *= -1; - BattleScriptExecute(BattleScript_IngrainTurnHeal); - effect++; - } - gBattleStruct->turnEffectsTracker++; - break; - case 1: // end turn abilities - if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0)) - effect++; - gBattleStruct->turnEffectsTracker++; - break; - case 2: // item effects - if (ItemBattleEffects(1, gActiveBattler, 0)) - effect++; - gBattleStruct->turnEffectsTracker++; - break; - case 18: // item effects again - if (ItemBattleEffects(1, gActiveBattler, 1)) - effect++; - gBattleStruct->turnEffectsTracker++; - break; - case 3: // leech seed - if (gStatuses3[gActiveBattler] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBattler].hp != 0) - { - gBankTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleStruct->animArg1 = gBankTarget; - gBattleStruct->animArg2 = gBankAttacker; - BattleScriptExecute(BattleScript_LeechSeedTurnDrain); - effect++; - } - gBattleStruct->turnEffectsTracker++; - break; - case 4: // poison - if ((gBattleMons[gActiveBattler].status1 & STATUS_POISON) && gBattleMons[gActiveBattler].hp != 0) - { - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - BattleScriptExecute(BattleScript_PoisonTurnDmg); - effect++; - } - gBattleStruct->turnEffectsTracker++; - break; - case 5: // toxic poison - if ((gBattleMons[gActiveBattler].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) - { - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - if ((gBattleMons[gActiveBattler].status1 & 0xF00) != 0xF00) //not 16 turns - gBattleMons[gActiveBattler].status1 += 0x100; - gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & 0xF00) >> 8; - BattleScriptExecute(BattleScript_PoisonTurnDmg); - effect++; - } - gBattleStruct->turnEffectsTracker++; - break; - case 6: // burn - if ((gBattleMons[gActiveBattler].status1 & STATUS_BURN) && gBattleMons[gActiveBattler].hp != 0) - { - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - BattleScriptExecute(BattleScript_BurnTurnDmg); - effect++; - } - gBattleStruct->turnEffectsTracker++; - break; - case 7: // spooky nightmares - if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) - { - // missing sleep check - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - BattleScriptExecute(BattleScript_NightmareTurnDmg); - effect++; - } - gBattleStruct->turnEffectsTracker++; - break; - case 8: // curse - if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) - { - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - BattleScriptExecute(BattleScript_CurseTurnDmg); - effect++; - } - gBattleStruct->turnEffectsTracker++; - break; - case 9: // wrap - if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) - { - gBattleMons[gActiveBattler].status2 -= 0x2000; - if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap - { - gBattleStruct->animArg1 = ewram16004arr(0, gActiveBattler); - gBattleStruct->animArg2 = ewram16004arr(1, gActiveBattler); - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = ewram16004arr(0, gActiveBattler); - gBattleTextBuff1[3] = ewram16004arr(1, gActiveBattler); - gBattleTextBuff1[4] = EOS; - gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; - gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - } - else // broke free - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = ewram16004arr(0, gActiveBattler); - gBattleTextBuff1[3] = ewram16004arr(1, gActiveBattler); - gBattleTextBuff1[4] = EOS; - gBattlescriptCurrInstr = BattleScript_WrapEnds; - } - BattleScriptExecute(gBattlescriptCurrInstr); - effect++; - } - gBattleStruct->turnEffectsTracker++; - break; - case 10: // uproar - if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) - { - for (gBankAttacker = 0; gBankAttacker < gBattlersCount; gBankAttacker++) - { - if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) - && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) - { - gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - BattleScriptExecute(BattleScript_MonWokeUpInUproar); - gActiveBattler = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); - MarkBufferBankForExecution(gActiveBattler); - break; - } - } - if (gBankAttacker != gBattlersCount) - { - effect = 2; // a pokemon was awaken - break; - } - else - { - gBankAttacker = gActiveBattler; - gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down - if (WasUnableToUseMove(gActiveBattler)) - { - CancelMultiTurnMoves(gActiveBattler); - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - CancelMultiTurnMoves(gActiveBattler); - } - BattleScriptExecute(BattleScript_PrintUproarOverTurns); - effect = 1; - } - } - if (effect != 2) - gBattleStruct->turnEffectsTracker++; - break; - case 11: // thrash - if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) - { - gBattleMons[gActiveBattler].status2 -= 0x400; - if (WasUnableToUseMove(gActiveBattler)) - CancelMultiTurnMoves(gActiveBattler); - else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) - && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS)) - { - gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS); - if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47; - SetMoveEffect(1, 0); - if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) - BattleScriptExecute(BattleScript_ThrashConfuses); - effect++; - } - } - } - gBattleStruct->turnEffectsTracker++; - break; - case 12: // disable - if (gDisableStructs[gActiveBattler].disableTimer1 != 0) - { - int i; - for (i = 0; i < 4; i++) - { - if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i]) - break; - } - if (i == 4) // pokemon does not have the disabled move anymore - { - gDisableStructs[gActiveBattler].disabledMove = 0; - gDisableStructs[gActiveBattler].disableTimer1 = 0; - } - else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends - { - gDisableStructs[gActiveBattler].disabledMove = 0; - BattleScriptExecute(BattleScript_DisabledNoMore); - effect++; - } - } - gBattleStruct->turnEffectsTracker++; - break; - case 13: // encore - if (gDisableStructs[gActiveBattler].encoreTimer1 != 0) - { - if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore - { - gDisableStructs[gActiveBattler].encoredMove = 0; - gDisableStructs[gActiveBattler].encoreTimer1 = 0; - } - else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0 - || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0) - { - gDisableStructs[gActiveBattler].encoredMove = 0; - gDisableStructs[gActiveBattler].encoreTimer1 = 0; - BattleScriptExecute(BattleScript_EncoredNoMore); - effect++; - } - } - gBattleStruct->turnEffectsTracker++; - break; - case 14: // lock-on decrement - if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) - gStatuses3[gActiveBattler] -= 0x8; - gBattleStruct->turnEffectsTracker++; - break; - case 15: // charge - if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0) - gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; - gBattleStruct->turnEffectsTracker++; - break; - case 16: // taunt - if (gDisableStructs[gActiveBattler].tauntTimer1) - gDisableStructs[gActiveBattler].tauntTimer1--; - gBattleStruct->turnEffectsTracker++; - break; - case 17: // yawn - if (gStatuses3[gActiveBattler] & STATUS3_YAWN) - { - gStatuses3[gActiveBattler] -= 0x800; - if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS_ANY) - && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT - && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler)) - { - CancelMultiTurnMoves(gActiveBattler); - gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); - MarkBufferBankForExecution(gActiveBattler); - gEffectBank = gActiveBattler; - BattleScriptExecute(BattleScript_YawnMakesAsleep); - effect++; - } - } - gBattleStruct->turnEffectsTracker++; - break; - case 19: // done - gBattleStruct->turnEffectsTracker = 0; - gBattleStruct->turnEffectsBank++; - break; - } - if (effect != 0) - return effect; - } - } - gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); - return 0; -} - -bool8 HandleWishPerishSongOnTurnEnd(void) -{ - gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - switch (gBattleStruct->sub80170DC_Tracker) - { - case 0: // future sight - while (gBattleStruct->sub80170DC_Bank < gBattlersCount) - { - gActiveBattler = gBattleStruct->sub80170DC_Bank; - if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) - gBattleStruct->sub80170DC_Bank++; - else - { - gBattleStruct->sub80170DC_Bank++; - if (gWishFutureKnock.futureSightCounter[gActiveBattler] && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 && gBattleMons[gActiveBattler].hp) - { - if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - else //Doom Desire - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBattler]; - gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBattler] >> 8; - gBattleTextBuff1[4] = 0xFF; - gBankTarget = gActiveBattler; - gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; - gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler]; - gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; - BattleScriptExecute(BattleScript_MonTookFutureAttack); - return 1; - } - } - } - gBattleStruct->sub80170DC_Tracker = 1; - gBattleStruct->sub80170DC_Bank = 0; - case 1: // perish song - while (gBattleStruct->sub80170DC_Bank < gBattlersCount) - { - gActiveBattler = gBankAttacker = gBanksByTurnOrder[gBattleStruct->sub80170DC_Bank]; - if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) - gBattleStruct->sub80170DC_Bank++; - else - { - gBattleStruct->sub80170DC_Bank++; - if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 1; - gBattleTextBuff1[2] = 1; - gBattleTextBuff1[3] = 1; - gBattleTextBuff1[4] = gDisableStructs[gActiveBattler].perishSongTimer1; - gBattleTextBuff1[5] = 0xFF; - if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0) - { - gStatuses3[gActiveBattler] &= ~(STATUS3_PERISH_SONG); - gBattleMoveDamage = gBattleMons[gActiveBattler].hp; - gBattlescriptCurrInstr = BattleScript_PerishSongHits; - } - else - { - gDisableStructs[gActiveBattler].perishSongTimer1--; - gBattlescriptCurrInstr = BattleScript_PerishSongTimerGoesDown; - } - BattleScriptExecute(gBattlescriptCurrInstr); - return 1; - } - } - } - break; - } - gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); - return 0; -} - -#define HandleFaintedMonActions_MAX_CASE 7 - -bool8 HandleFaintedMonActions(void) -{ - if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - return 0; - do - { - int i; - switch (gBattleStruct->sub80173A4_Tracker) - { - case 0: - gBattleStruct->unk1605A = 0; - gBattleStruct->sub80173A4_Tracker++; - for (i = 0; i < gBattlersCount; i++) - { - if (gAbsentBattlerFlags & gBitTable[i] && !sub_8018018(i, 6, 6)) - gAbsentBattlerFlags &= ~(gBitTable[i]); - } - case 1: - do - { - gBank1 = gBankTarget = gBattleStruct->unk1605A; - if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gBattleStruct->unk16113 & gBitTable[gBattlerPartyIndexes[gBattleStruct->unk1605A]]) && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->unk1605A])) - { - BattleScriptExecute(BattleScript_GiveExp); - gBattleStruct->sub80173A4_Tracker = 2; - return 1; - } - } while (++gBattleStruct->unk1605A != gBattlersCount); - gBattleStruct->sub80173A4_Tracker = 3; - break; - case 2: - sub_8015740(gBank1); - if (++gBattleStruct->unk1605A == gBattlersCount) - gBattleStruct->sub80173A4_Tracker = 3; - else - gBattleStruct->sub80173A4_Tracker = 1; - break; - case 3: - gBattleStruct->unk1605A = 0; - gBattleStruct->sub80173A4_Tracker++; - case 4: - do - { - gBank1 = gBankTarget = gBattleStruct->unk1605A; //or should banks be switched? - if (gBattleMons[gBattleStruct->unk1605A].hp == 0 && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->unk1605A])) - { - BattleScriptExecute(BattleScript_HandleFaintedMon); - gBattleStruct->sub80173A4_Tracker = 5; - return 1; - } - } while (++gBattleStruct->unk1605A != gBattlersCount); - gBattleStruct->sub80173A4_Tracker = 6; - break; - case 5: - if (++gBattleStruct->unk1605A == gBattlersCount) - gBattleStruct->sub80173A4_Tracker = 6; - else - gBattleStruct->sub80173A4_Tracker = 4; - break; - case 6: - if (AbilityBattleEffects(9, 0, 0, 0, 0) || AbilityBattleEffects(0xB, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(6, 0, 0, 0, 0)) - return 1; - gBattleStruct->sub80173A4_Tracker++; - break; - case 7: - break; - } - } while (gBattleStruct->sub80173A4_Tracker != HandleFaintedMonActions_MAX_CASE); - return 0; -} - -void TryClearRageStatuses(void) -{ - int i; - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].status2 & STATUS2_RAGE && gChosenMovesByBanks[i] != MOVE_RAGE) - gBattleMons[i].status2 &= ~(STATUS2_RAGE); - } -} - -#define ATKCANCELLER_MAX_CASE 14 - -u8 AtkCanceller_UnableToUseMove(void) -{ - u8 effect = 0; - s32* bideDmg = &gBattleStruct->bideDmg; - do - { - switch (gBattleStruct->atkCancellerTracker) - { - case 0: // flags clear - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND); - gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE); - gBattleStruct->atkCancellerTracker++; - break; - case 1: // check being asleep - if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) - { - if (UproarWakeUpCheck(gBankAttacker)) - { - gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; - effect = 2; - } - else - { - u8 toSub; - if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD) - toSub = 2; - else - toSub = 1; - if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub) - gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); - else - gBattleMons[gBankAttacker].status1 -= toSub; - if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) - { - if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) - { - gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - effect = 2; - } - } - else - { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; - effect = 2; - } - } - } - gBattleStruct->atkCancellerTracker++; - break; - case 2: // check being frozen - if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) - { - if (Random() % 5) - { - if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13 - { - gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen; - gHitMarker |= HITMARKER_NO_ATTACKSTRING; - } - else - { - gBattleStruct->atkCancellerTracker++; - break; - } - } - else // unfreeze - { - gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - effect = 2; - } - gBattleStruct->atkCancellerTracker++; - break; - case 3: // truant - if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter) - { - CancelMultiTurnMoves(gBankAttacker); - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; - gMoveResultFlags |= MOVE_RESULT_MISSED; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 4: // recharge - if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) - { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE); - gDisableStructs[gBankAttacker].rechargeCounter = 0; - CancelMultiTurnMoves(gBankAttacker); - gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 5: // flinch - if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED) - { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED); - gProtectStructs[gBankAttacker].flinchImmobility = 1; - CancelMultiTurnMoves(gBankAttacker); - gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 6: // disabled move - if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0) - { - gProtectStructs[gBankAttacker].usedDisabledMove = 1; - gBattleStruct->scriptingActive = gBankAttacker; - CancelMultiTurnMoves(gBankAttacker); - gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 7: // taunt - if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0) - { - gProtectStructs[gBankAttacker].usedTauntedMove = 1; - CancelMultiTurnMoves(gBankAttacker); - gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 8: // imprisoned - if (IsImprisoned(gBankAttacker, gCurrentMove)) - { - gProtectStructs[gBankAttacker].usedImprisionedMove = 1; - CancelMultiTurnMoves(gBankAttacker); - gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 9: // confusion - if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) - { - gBattleMons[gBankAttacker].status2--; - if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION) - { - if (Random() & 1) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - BattleScriptPushCursor(); - } - else // confusion dmg - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBankTarget = gBankAttacker; - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker); - gProtectStructs[gBankAttacker].confusionSelfDmg = 1; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - } - gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused; - } - else // snapped out of confusion - { - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; - } - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 10: // paralysis - if (gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS && (Random() % 4) == 0) - { - gProtectStructs[gBankAttacker].prlzImmobility = 1; - CancelMultiTurnMoves(gBankAttacker); - gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 11: // infatuation - if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) - { - gBattleStruct->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); - if (Random() & 1) - BattleScriptPushCursor(); - else - { - BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack); - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - gProtectStructs[gBankAttacker].loveImmobility = 1; - CancelMultiTurnMoves(gBankAttacker); - } - gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 12: // bide - if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) - { - gBattleMons[gBankAttacker].status2 -= 0x100; - if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE) - gBattlescriptCurrInstr = BattleScript_BideStoringEnergy; - else - { - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); - if (gTakenDmg[gBankAttacker]) - { - gCurrentMove = MOVE_BIDE; - *bideDmg = gTakenDmg[gBankAttacker] * 2; - gBankTarget = gTakenDmgBanks[gBankAttacker]; - if (gAbsentBattlerFlags & gBitTable[gBankTarget]) - gBankTarget = GetMoveTarget(MOVE_BIDE, 1); - gBattlescriptCurrInstr = BattleScript_BideAttack; - } - else - gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack; - } - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; - case 13: // move thawing - if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE) - { - if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) - { - gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - effect = 2; - } - gBattleStruct->atkCancellerTracker++; - break; - case 14: // last case - break; - } - - } while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0); - - if (effect == 2) - { - gActiveBattler = gBankAttacker; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); - MarkBufferBankForExecution(gActiveBattler); - } - return effect; -} - -bool8 sub_8018018(u8 bank, u8 r1, u8 r2) -{ - struct Pokemon* party; - u8 r7; - u8 r6; - s32 i; - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - return 0; - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - r7 = sub_803FC34(bank); - if (GetBattlerSide(bank) == 0) - party = gPlayerParty; - else - party = gEnemyParty; - r6 = sub_803FBFC(r7); - for (i = r6 * 3; i < r6 * 3 + 3; i++) - { - if (GetMonData(&party[i], MON_DATA_HP) && GetMonData(&party[i], MON_DATA_SPECIES2) && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) - break; - } - return (i == r6 * 3 + 3); - } - else - { - if (GetBattlerSide(bank) == 1) - { - r7 = GetBattlerAtPosition(1); - r6 = GetBattlerAtPosition(3); - party = gEnemyParty; - } - else - { - r7 = GetBattlerAtPosition(0); - r6 = GetBattlerAtPosition(2); - party = gPlayerParty; - } - if (r1 == 6) - r1 = gBattlerPartyIndexes[r7]; - if (r2 == 6) - r2 = gBattlerPartyIndexes[r6]; - for (i = 0; i < 6; i++) - { - if (GetMonData(&party[i], MON_DATA_HP) && GetMonData(&party[i], MON_DATA_SPECIES2) && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG && i != r1 && i != r2 && i != ewram16068arr(r7) && i != ewram16068arr(r6)) - break; - } - return (i == 6); - } -} - -enum -{ - CASTFORM_NO_CHANGE, //0 - CASTFORM_TO_NORMAL, //1 - CASTFORM_TO_FIRE, //2 - CASTFORM_TO_WATER, //3 - CASTFORM_TO_ICE, //4 -}; - -u8 CastformDataTypeChange(u8 bank) -{ - u8 formChange = 0; - if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0) - return CASTFORM_NO_CHANGE; - if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL) - { - gBattleMons[bank].type1 = TYPE_NORMAL; - gBattleMons[bank].type2 = TYPE_NORMAL; - return CASTFORM_TO_NORMAL; - } - if (!WEATHER_HAS_EFFECT) - return CASTFORM_NO_CHANGE; - if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL) - { - gBattleMons[bank].type1 = TYPE_NORMAL; - gBattleMons[bank].type2 = TYPE_NORMAL; - formChange = CASTFORM_TO_NORMAL; - } - if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE) - { - gBattleMons[bank].type1 = TYPE_FIRE; - gBattleMons[bank].type2 = TYPE_FIRE; - formChange = CASTFORM_TO_FIRE; - } - if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER) - { - gBattleMons[bank].type1 = TYPE_WATER; - gBattleMons[bank].type2 = TYPE_WATER; - formChange = CASTFORM_TO_WATER; - } - if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE) - { - gBattleMons[bank].type1 = TYPE_ICE; - gBattleMons[bank].type2 = TYPE_ICE; - formChange = CASTFORM_TO_ICE; - } - return formChange; -} - -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) -{ - u8 effect = 0; - struct Pokemon* pokeAtk; - struct Pokemon* pokeDef; - u16 speciesAtk; - u16 speciesDef; - u32 pidAtk; - u32 pidDef; - - if (gBankAttacker >= gBattlersCount) - gBankAttacker = bank; - if (GetBattlerSide(gBankAttacker) == 0) - pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBankAttacker]]; - else - pokeAtk = &gEnemyParty[gBattlerPartyIndexes[gBankAttacker]]; - - if (gBankTarget >= gBattlersCount) - gBankTarget = bank; - if (GetBattlerSide(gBankTarget) == 0) - pokeDef = &gPlayerParty[gBattlerPartyIndexes[gBankTarget]]; - else - pokeDef = &gEnemyParty[gBattlerPartyIndexes[gBankTarget]]; - - speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES); - pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY); - - speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES); - pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY); - - if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // why isn't that check done at the beginning? - { - u8 moveType; - s32 i; - u16 move; - u8 side; - u8 target1; - - if (special) - gLastUsedAbility = special; - else - gLastUsedAbility = gBattleMons[bank].ability; - - if (moveArg) - move = moveArg; - else - move = gCurrentMove; - - if (gBattleStruct->dynamicMoveType) - moveType = gBattleStruct->dynamicMoveType & 0x3F; - else - moveType = gBattleMoves[move].type; - - switch (caseID) - { - case ABILITYEFFECT_ON_SWITCHIN: // 0 - if (gBankAttacker >= gBattlersCount) - gBankAttacker = bank; - switch (gLastUsedAbility) - { - case 0xFF: //weather from overworld - switch (GetCurrentWeather()) - { - case WEATHER_RAIN_LIGHT: - case WEATHER_RAIN_MED: - case WEATHER_RAIN_HEAVY: - if (!(gBattleWeather & WEATHER_RAIN_ANY)) - { - gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); - gBattleStruct->animArg1 = B_ANIM_RAIN_CONTINUES; - gBattleStruct->scriptingActive = bank; - effect++; - } - break; - case WEATHER_SANDSTORM: - if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) - { - gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); - gBattleStruct->animArg1 = B_ANIM_SANDSTORM_CONTINUES; - gBattleStruct->scriptingActive = bank; - effect++; - } - break; - case WEATHER_DROUGHT: - if (!(gBattleWeather & WEATHER_SUN_ANY)) - { - gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); - gBattleStruct->animArg1 = B_ANIM_SUN_CONTINUES; - gBattleStruct->scriptingActive = bank; - effect++; - } - break; - } - if (effect) - { - gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather(); - BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts); - } - break; - case ABILITY_DRIZZLE: - if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) - { - gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); - BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); - gBattleStruct->scriptingActive = bank; - effect++; - } - break; - case ABILITY_SAND_STREAM: - if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT)) - { - gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); - BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); - gBattleStruct->scriptingActive = bank; - effect++; - } - break; - case ABILITY_DROUGHT: - if (!(gBattleWeather & WEATHER_SUN_PERMANENT)) - { - gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); - BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); - gBattleStruct->scriptingActive = bank; - effect++; - } - break; - case ABILITY_INTIMIDATE: - if (!(gSpecialStatuses[bank].intimidatedPoke)) - { - gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES; - gSpecialStatuses[bank].intimidatedPoke = 1; - } - break; - case ABILITY_FORECAST: - effect = CastformDataTypeChange(bank); - if (effect != 0) - { - BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - gBattleStruct->scriptingActive = bank; - gBattleStruct->castformToChangeInto = effect - 1; - } - break; - case ABILITY_TRACE: - if (!(gSpecialStatuses[bank].traced)) - { - gStatuses3[bank] |= STATUS3_TRACE; - gSpecialStatuses[bank].traced = 1; - } - break; - case ABILITY_CLOUD_NINE: - case ABILITY_AIR_LOCK: - { - // that's a weird choice for a variable, why not use i or bank? - for (target1 = 0; target1 < gBattlersCount; target1++) - { - effect = CastformDataTypeChange(target1); - if (effect != 0) - { - BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - gBattleStruct->scriptingActive = target1; - gBattleStruct->castformToChangeInto = effect - 1; - break; - } - } - } - break; - } - break; - case ABILITYEFFECT_ENDTURN: // 1 - if (gBattleMons[bank].hp != 0) - { - gBankAttacker = bank; - switch (gLastUsedAbility) - { - case ABILITY_RAIN_DISH: - if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) - && gBattleMons[bank].maxHP > gBattleMons[bank].hp) - { - gLastUsedAbility = ABILITY_RAIN_DISH; // why - BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates); - gBattleMoveDamage = gBattleMons[bank].maxHP / 16; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleMoveDamage *= -1; - effect++; - } - break; - case ABILITY_SHED_SKIN: - if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0) - { - if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON)) - StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); - if (gBattleMons[bank].status1 & STATUS_SLEEP) - StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) - StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); - if (gBattleMons[bank].status1 & STATUS_BURN) - StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); - if (gBattleMons[bank].status1 & STATUS_FREEZE) - StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); - gBattleMons[bank].status1 = 0; - // BUG: The nightmare status does not get cleared here. This was fixed in Emerald. - //gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - gBattleStruct->scriptingActive = gActiveBattler = bank; - BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); - MarkBufferBankForExecution(gActiveBattler); - effect++; - } - break; - case ABILITY_SPEED_BOOST: - if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2) - { - gBattleMons[bank].statStages[STAT_STAGE_SPEED]++; - gBattleStruct->animArg1 = 0x11; - gBattleStruct->animArg2 = 0; - BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); - gBattleStruct->scriptingActive = bank; - effect++; - } - break; - case ABILITY_TRUANT: - gDisableStructs[gBankAttacker].truantCounter ^= 1; - break; - } - } - break; - case ABILITYEFFECT_MOVES_BLOCK: // 2 - if (gLastUsedAbility == ABILITY_SOUNDPROOF) - { - for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++) - { - if (gSoundMovesTable[i] == move) - break; - } - if (gSoundMovesTable[i] != 0xFFFF) - { - if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS) - gHitMarker |= HITMARKER_NO_PPDEDUCT; - gBattlescriptCurrInstr = BattleScript_SoundproofProtected; - effect = 1; - } - } - break; - case ABILITYEFFECT_ABSORBING: // 3 - if (move) - { - switch (gLastUsedAbility) - { - case ABILITY_VOLT_ABSORB: - if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0) - { - if (gProtectStructs[gBankAttacker].notFirstStrike) - gBattlescriptCurrInstr = BattleScript_MoveHPDrain; - else - gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; - effect = 1; - } - break; - case ABILITY_WATER_ABSORB: - if (moveType == TYPE_WATER && gBattleMoves[move].power != 0) - { - if (gProtectStructs[gBankAttacker].notFirstStrike) - gBattlescriptCurrInstr = BattleScript_MoveHPDrain; - else - gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; - effect = 1; - } - break; - case ABILITY_FLASH_FIRE: - if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE)) - { - if (!(eFlashFireArr.arr[bank] & 1)) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (gProtectStructs[gBankAttacker].notFirstStrike) - gBattlescriptCurrInstr = BattleScript_FlashFireBoost; - else - gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; - eFlashFireArr.arr[bank] |= 1; - effect = 2; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - if (gProtectStructs[gBankAttacker].notFirstStrike) - gBattlescriptCurrInstr = BattleScript_FlashFireBoost; - else - gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; - effect = 2; - } - } - break; - } - if (effect == 1) - { - if (gBattleMons[bank].maxHP == gBattleMons[bank].hp) - { - if ((gProtectStructs[gBankAttacker].notFirstStrike)) - gBattlescriptCurrInstr = BattleScript_MoveHPDrain_FullHP; - else - gBattlescriptCurrInstr = BattleScript_MoveHPDrain_FullHP_PPLoss; - } - else - { - gBattleMoveDamage = gBattleMons[bank].maxHP / 4; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - gBattleMoveDamage *= -1; - } - } - } - break; - case ABILITYEFFECT_CONTACT: // 4 - switch (gLastUsedAbility) - { - case ABILITY_COLOR_CHANGE: - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && move != MOVE_STRUGGLE - && gBattleMoves[move].power != 0 - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && gBattleMons[bank].type1 != moveType - && gBattleMons[bank].type2 != moveType - && gBattleMons[bank].hp != 0) - { - gBattleMons[bank].type1 = moveType; - gBattleMons[bank].type2 = moveType; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 3; - gBattleTextBuff1[2] = moveType; - gBattleTextBuff1[3] = 0xFF; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; - effect++; - } - break; - case ABILITY_ROUGH_SKIN: - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & F_MAKES_CONTACT)) - { - gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; - effect++; - } - break; - case ABILITY_EFFECT_SPORE: - if (DEBUG && (gUnknown_02023A14_50 & 4)) - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & F_MAKES_CONTACT)) - { - do - { - gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; - } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); - if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) - gBattleCommunication[MOVE_EFFECT_BYTE] += 2; - gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - } - else - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & F_MAKES_CONTACT) - && (Random() % 10) == 0) - { - do - { - gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; - } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); - if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) - gBattleCommunication[MOVE_EFFECT_BYTE] += 2; - gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - } - break; - case ABILITY_POISON_POINT: - if (DEBUG && (gUnknown_02023A14_50 & 4)) - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & F_MAKES_CONTACT)) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - } - else - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & F_MAKES_CONTACT) - && (Random() % 3) == 0) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - } - break; - case ABILITY_STATIC: - if (DEBUG && (gUnknown_02023A14_50 & 4)) - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & F_MAKES_CONTACT)) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - } - else - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & F_MAKES_CONTACT) - && (Random() % 3) == 0) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - } - break; - case ABILITY_FLAME_BODY: - if (DEBUG && (gUnknown_02023A14_50 & 4)) - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gBattleMoves[move].flags & F_MAKES_CONTACT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - } - else - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gBattleMoves[move].flags & F_MAKES_CONTACT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (Random() % 3) == 0) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - } - break; - case ABILITY_CUTE_CHARM: - if (DEBUG && (gUnknown_02023A14_50 & 4)) - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gBattleMoves[move].flags & F_MAKES_CONTACT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && gBattleMons[gBankTarget].hp != 0 - && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS - && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) - && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) - && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF - && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) - { - gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; - effect++; - } - } - else - { - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gBattleMoves[move].flags & F_MAKES_CONTACT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && gBattleMons[gBankTarget].hp != 0 - && (Random() % 3) == 0 - && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS - && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) - && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) - && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF - && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) - { - gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; - effect++; - } - } - break; - } - break; - case ABILITYEFFECT_IMMUNITY: // 5 - { - for (bank = 0; bank < gBattlersCount; bank++) - { - switch (gBattleMons[bank].ability) - { - case ABILITY_IMMUNITY: - if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | 0xF00)) // TODO: what is 0xF00? - { - StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); - effect = 1; - } - break; - case ABILITY_OWN_TEMPO: - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); - effect = 2; - } - break; - case ABILITY_LIMBER: - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); - effect = 1; - } - break; - case ABILITY_INSOMNIA: - case ABILITY_VITAL_SPIRIT: - if (gBattleMons[bank].status1 & STATUS_SLEEP) - { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); - effect = 1; - } - break; - case ABILITY_WATER_VEIL: - if (gBattleMons[bank].status1 & STATUS_BURN) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); - effect = 1; - } - break; - case ABILITY_MAGMA_ARMOR: - if (gBattleMons[bank].status1 & STATUS_FREEZE) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); - effect = 1; - } - break; - case ABILITY_OBLIVIOUS: - if (gBattleMons[bank].status2 & STATUS2_INFATUATION) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); - effect = 3; - } - break; - } - if (effect) - { - switch (effect) - { - case 1: // status cleared - gBattleMons[bank].status1 = 0; - break; - case 2: // get rid of confusion - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - break; - case 3: // get rid of infatuation - gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); - break; - } - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; - gBattleStruct->scriptingActive = bank; - gActiveBattler = bank; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); - MarkBufferBankForExecution(gActiveBattler); - return effect; - } - } - } - break; - case ABILITYEFFECT_FORECAST: // 6 - { - for (bank = 0; bank < gBattlersCount; bank++) - { - if (gBattleMons[bank].ability == ABILITY_FORECAST) - { - effect = CastformDataTypeChange(bank); - if (effect) - { - BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - gBattleStruct->scriptingActive = bank; - gBattleStruct->castformToChangeInto = effect - 1; - return effect; - } - } - } - } - break; - case ABILITYEFFECT_SYNCHRONIZE: // 7 - if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) - { - gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); - gBattleStruct->synchroniseEffect &= 0x3F; - if (gBattleStruct->synchroniseEffect == 6) - gBattleStruct->synchroniseEffect = 2; - gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchroniseEffect + 0x40; - gBattleStruct->scriptingActive = gBankTarget; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - break; - case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8 - if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) - { - gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); - gBattleStruct->synchroniseEffect &= 0x3F; - if (gBattleStruct->synchroniseEffect == 6) - gBattleStruct->synchroniseEffect = 2; - gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchroniseEffect; - gBattleStruct->scriptingActive = gBankAttacker; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } - break; - case ABILITYEFFECT_INTIMIDATE1: // 9 - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES) - { - gLastUsedAbility = ABILITY_INTIMIDATE; - gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); - BattleScriptPushCursorAndCallback(gUnknown_081D978C); - gBattleStruct->intimidateBank = i; - effect++; - break; - } - } - break; - case ABILITYEFFECT_TRACE: // 11 - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) - { - u8 target2; - side = (GetBattlerPosition(i) ^ 1) & 1; - target1 = GetBattlerAtPosition(side); - target2 = GetBattlerAtPosition(side + 2); - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 - && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) - { - gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side); - gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; - gLastUsedAbility = gBattleMons[gActiveBattler].ability; - effect++; - } - else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0) - { - gActiveBattler = target1; - gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; - gLastUsedAbility = gBattleMons[gActiveBattler].ability; - effect++; - } - else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) - { - gActiveBattler = target2; - gBattleMons[i].ability = gBattleMons[gActiveBattler].ability; - gLastUsedAbility = gBattleMons[gActiveBattler].ability; - effect++; - } - } - else - { - gActiveBattler = target1; - if (gBattleMons[target1].ability && gBattleMons[target1].hp) - { - gBattleMons[i].ability = gBattleMons[target1].ability; - gLastUsedAbility = gBattleMons[target1].ability; - effect++; - } - } - if (effect) - { - BattleScriptPushCursorAndCallback(BattleScript_TraceActivates); - gStatuses3[i] &= ~(STATUS3_TRACE); - gBattleStruct->scriptingActive = i; - - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 4; - gBattleTextBuff1[2] = gActiveBattler; - gBattleTextBuff1[3] = gBattlerPartyIndexes[gActiveBattler]; - gBattleTextBuff1[4] = EOS; - - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 9; - gBattleTextBuff2[2] = gLastUsedAbility; - gBattleTextBuff2[3] = EOS; - break; - } - } - } - break; - case ABILITYEFFECT_INTIMIDATE2: // 10 - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES)) - { - gLastUsedAbility = ABILITY_INTIMIDATE; - gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = gUnknown_081D9795; - gBattleStruct->intimidateBank = i; - effect++; - break; - } - } - break; - case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12 - side = GetBattlerSide(bank); - for (i = 0; i < gBattlersCount; i++) - { - if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) - { - gLastUsedAbility = ability; - effect = i + 1; - } - } - break; - case ABILITYEFFECT_CHECK_BANK_SIDE: // 13 - side = GetBattlerSide(bank); - for (i = 0; i < gBattlersCount; i++) - { - if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) - { - gLastUsedAbility = ability; - effect = i + 1; - } - } - break; - case ABILITYEFFECT_FIELD_SPORT: // 14 - switch (gLastUsedAbility) - { - case 0xFD: - for (i = 0; i < gBattlersCount; i++) - { - if (gStatuses3[i] & STATUS3_MUDSPORT) - effect = i + 1; - } - break; - case 0xFE: - for (i = 0; i < gBattlersCount; i++) - { - if (gStatuses3[i] & STATUS3_WATERSPORT) - effect = i + 1; - } - break; - default: - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].ability == ability) - { - gLastUsedAbility = ability; - effect = i + 1; - } - } - break; - } - break; - case ABILITYEFFECT_CHECK_ON_FIELD: // 19 - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0) - { - gLastUsedAbility = ability; - effect = i + 1; - } - } - break; - case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15 - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].ability == ability && i != bank) - { - gLastUsedAbility = ability; - effect = i + 1; - } - } - break; - case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16 - side = GetBattlerSide(bank); - for (i = 0; i < gBattlersCount; i++) - { - if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability) - { - gLastUsedAbility = ability; - effect++; - } - } - break; - case ABILITYEFFECT_COUNT_BANK_SIDE: // 17 - side = GetBattlerSide(bank); - for (i = 0; i < gBattlersCount; i++) - { - if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability) - { - gLastUsedAbility = ability; - effect++; - } - } - break; - case ABILITYEFFECT_COUNT_ON_FIELD: // 18 - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].ability == ability && i != bank) - { - gLastUsedAbility = ability; - effect++; - } - } - break; - } - if (effect && caseID < 0xC && gLastUsedAbility != 0xFF) - RecordAbilityBattle(bank, gLastUsedAbility); - } - - return effect; -} - -void BattleScriptExecute(const u8* BS_ptr) -{ - gBattlescriptCurrInstr = BS_ptr; - B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc; - gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack; - gCurrentActionFuncId = 0; -} - -void BattleScriptPushCursorAndCallback(u8* BS_ptr) -{ - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BS_ptr; - B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc; - gBattleMainFunc = RunBattleScriptCommands; -} - -enum -{ - ITEM_NO_EFFECT, // 0 - ITEM_STATUS_CHANGE, // 1 - ITEM_EFFECT_OTHER, // 2 - ITEM_PP_CHANGE, // 3 - ITEM_HP_CHANGE, // 4 - ITEM_STATS_CHANGE, // 5 -}; - -enum -{ - FLAVOR_SPICY, // 0 - FLAVOR_DRY, // 1 - FLAVOR_SWEET, // 2 - FLAVOR_BITTER, // 3 - FLAVOR_SOUR, // 4 -}; - -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) -{ - int i = 0; - u8 effect = ITEM_NO_EFFECT; - u8 changedPP = 0; - u8 bankHoldEffect, atkHoldEffect, defHoldEffect; - u8 bankQuality, atkQuality, defQuality; - u16 atkItem, defItem; - - gLastUsedItem = gBattleMons[bank].item; - if (gLastUsedItem == ITEM_ENIGMA_BERRY) - { - bankHoldEffect = gEnigmaBerries[bank].holdEffect; - bankQuality = gEnigmaBerries[bank].holdEffectParam; - } - else - { - bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); - bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem); - } - - atkItem = gBattleMons[gBankAttacker].item; - if (atkItem == ITEM_ENIGMA_BERRY) - { - atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect; - atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam; - } - else - { - atkHoldEffect = ItemId_GetHoldEffect(atkItem); - atkQuality = ItemId_GetHoldEffectParam(atkItem); - } - - // def variables are unused - defItem = gBattleMons[gBankTarget].item; - if (defItem == ITEM_ENIGMA_BERRY) - { - defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect; - defQuality = gEnigmaBerries[gBankTarget].holdEffectParam; - } - else - { - defHoldEffect = ItemId_GetHoldEffect(defItem); - defQuality = ItemId_GetHoldEffectParam(defItem); - } - - switch (caseID) - { - case 0: - switch (bankHoldEffect) - { - case HOLD_EFFECT_DOUBLE_PRIZE: - gBattleStruct->moneyMultiplier = 2; - break; - case HOLD_EFFECT_RESTORE_STATS: - for (i = 0; i < 8; i++) - { - if (gBattleMons[bank].statStages[i] < 6) - { - gBattleMons[bank].statStages[i] = 6; - effect = ITEM_STATS_CHANGE; - } - } - if (effect) - { - gBattleStruct->scriptingActive = bank; - gStringBank = bank; - gActiveBattler = gBankAttacker = bank; - BattleScriptExecute(BattleScript_WhiteHerbEnd2); - } - break; - } - break; - case 1: - if (gBattleMons[bank].hp) - { - switch (bankHoldEffect) - { - case HOLD_EFFECT_RESTORE_HP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) - { - gBattleMoveDamage = bankQuality; - if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; - gBattleMoveDamage *= -1; - BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); - effect = 4; - } - break; - case HOLD_EFFECT_RESTORE_PP: - if (!moveTurn) - { - struct Pokemon* poke; - u8 ppBonuses; - u16 move; - - if (GetBattlerSide(bank) == 0) - poke = &gPlayerParty[gBattlerPartyIndexes[bank]]; - else - poke = &gEnemyParty[gBattlerPartyIndexes[bank]]; - for (i = 0; i < 4; i++) - { - move = GetMonData(poke, MON_DATA_MOVE1 + i); - changedPP = GetMonData(poke, MON_DATA_PP1 + i); - ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES); - if (move && changedPP == 0) - break; - } - if (i != 4) - { - u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i); - if (changedPP + bankQuality > maxPP) - changedPP = maxPP; - else - changedPP = changedPP + bankQuality; - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 2; - gBattleTextBuff1[2] = move; - gBattleTextBuff1[3] = move >> 8; - gBattleTextBuff1[4] = 0xFF; - BattleScriptExecute(BattleScript_BerryPPHealEnd2); - EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); - MarkBufferBankForExecution(gActiveBattler); - effect = ITEM_PP_CHANGE; - } - } - break; - case HOLD_EFFECT_RESTORE_STATS: - for (i = 0; i < 8; i++) - { - if (gBattleMons[bank].statStages[i] < 6) - { - gBattleMons[bank].statStages[i] = 6; - effect = ITEM_STATS_CHANGE; - } - } - if (effect) - { - gBattleStruct->scriptingActive = bank; - gStringBank = bank; - gActiveBattler = gBankAttacker = bank; - BattleScriptExecute(BattleScript_WhiteHerbEnd2); - } - break; - case HOLD_EFFECT_LEFTOVERS: - if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn) - { - gBattleMoveDamage = gBattleMons[bank].maxHP / 16; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; - gBattleMoveDamage *= -1; - BattleScriptExecute(BattleScript_ItemHealHP_End2); - effect = ITEM_HP_CHANGE; - RecordItemBattle(bank, bankHoldEffect); - } - break; - // nice copy/paste there gamefreak, making a function for confuse berries was too much eh? - case HOLD_EFFECT_CONFUSE_SPICY: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_SPICY; - gBattleTextBuff1[3] = EOS; - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; - gBattleMoveDamage *= -1; - if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SPICY) < 0) - BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); - else - BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); - effect = ITEM_HP_CHANGE; - } - break; - case HOLD_EFFECT_CONFUSE_DRY: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_DRY; - gBattleTextBuff1[3] = EOS; - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; - gBattleMoveDamage *= -1; - if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_DRY) < 0) - BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); - else - BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); - effect = ITEM_HP_CHANGE; - } - break; - case HOLD_EFFECT_CONFUSE_SWEET: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_SWEET; - gBattleTextBuff1[3] = EOS; - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; - gBattleMoveDamage *= -1; - if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SWEET) < 0) - BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); - else - BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); - effect = ITEM_HP_CHANGE; - } - break; - case HOLD_EFFECT_CONFUSE_BITTER: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_BITTER; - gBattleTextBuff1[3] = EOS; - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; - gBattleMoveDamage *= -1; - if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_BITTER) < 0) - BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); - else - BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); - effect = ITEM_HP_CHANGE; - } - break; - case HOLD_EFFECT_CONFUSE_SOUR: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 8; - gBattleTextBuff1[2] = FLAVOR_SOUR; - gBattleTextBuff1[3] = EOS; - gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = 1; - if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP) - gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp; - gBattleMoveDamage *= -1; - if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SOUR) < 0) - BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); - else - BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); - effect = ITEM_HP_CHANGE; - } - break; - // copy/paste again, smh - case HOLD_EFFECT_ATTACK_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_ATK; - gBattleTextBuff1[3] = EOS; - - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = 0xD2; - gBattleTextBuff2[3] = 0xD2 >> 8; - gBattleTextBuff2[4] = EOS; - - gEffectBank = bank; - gBattleStruct->statChanger = 0x10 + STAT_STAGE_ATK; - gBattleStruct->animArg1 = 0xE + STAT_STAGE_ATK; - gBattleStruct->animArg2 = 0; - BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); - effect = ITEM_STATS_CHANGE; - } - break; - case HOLD_EFFECT_DEFENSE_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_DEF; - gBattleTextBuff1[3] = EOS; - - gEffectBank = bank; - gBattleStruct->statChanger = 0x10 + STAT_STAGE_DEF; - gBattleStruct->animArg1 = 0xE + STAT_STAGE_DEF; - gBattleStruct->animArg2 = 0; - BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); - effect = ITEM_STATS_CHANGE; - } - break; - case HOLD_EFFECT_SPEED_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_SPEED; - gBattleTextBuff1[3] = EOS; - - gEffectBank = bank; - gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPEED; - gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPEED; - gBattleStruct->animArg2 = 0; - BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); - effect = ITEM_STATS_CHANGE; - } - break; - case HOLD_EFFECT_SP_ATTACK_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_SPATK; - gBattleTextBuff1[3] = EOS; - - gEffectBank = bank; - gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPATK; - gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPATK; - gBattleStruct->animArg2 = 0; - BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); - effect = ITEM_STATS_CHANGE; - } - break; - case HOLD_EFFECT_SP_DEFENSE_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC) - { - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = STAT_STAGE_SPDEF; - gBattleTextBuff1[3] = EOS; - - gEffectBank = bank; - gBattleStruct->statChanger = 0x10 + STAT_STAGE_SPDEF; - gBattleStruct->animArg1 = 0xE + STAT_STAGE_SPDEF; - gBattleStruct->animArg2 = 0; - BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); - effect = ITEM_STATS_CHANGE; - } - break; - case HOLD_EFFECT_CRITICAL_UP: - if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY)) - { - gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY; - BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); - effect = ITEM_EFFECT_OTHER; - } - break; - case HOLD_EFFECT_RANDOM_STAT_UP: - if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality) - { - for (i = 0; i < 5; i++) - { - if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC) - break; - } - if (i != 5) - { - do - { - i = Random() % 5; - } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC); - - gBattleTextBuff1[0] = 0xFD; - gBattleTextBuff1[1] = 5; - gBattleTextBuff1[2] = i + 1; - gBattleTextBuff1[3] = EOS; - - gBattleTextBuff2[0] = 0xFD; - gBattleTextBuff2[1] = 0; - gBattleTextBuff2[2] = 0xD1; - gBattleTextBuff2[3] = 0xD1 >> 8; - gBattleTextBuff2[4] = 0; - gBattleTextBuff2[5] = 0xD2; - gBattleTextBuff2[6] = 0xD2 >> 8; - gBattleTextBuff2[7] = EOS; - - gEffectBank = bank; - gBattleStruct->statChanger = 0x21 + i; - gBattleStruct->animArg1 = 0x21 + i + 6; - gBattleStruct->animArg2 = 0; - BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); - effect = ITEM_STATS_CHANGE; - } - } - break; - case HOLD_EFFECT_CURE_PAR: - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) - { - gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); - BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_PSN: - if (gBattleMons[bank].status1 & STATUS_PSN_ANY) - { - gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); - BattleScriptExecute(BattleScript_BerryCurePsnEnd2); - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_BRN: - if (gBattleMons[bank].status1 & STATUS_BURN) - { - gBattleMons[bank].status1 &= ~(STATUS_BURN); - BattleScriptExecute(BattleScript_BerryCureBrnEnd2); - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_FRZ: - if (gBattleMons[bank].status1 & STATUS_FREEZE) - { - gBattleMons[bank].status1 &= ~(STATUS_FREEZE); - BattleScriptExecute(BattleScript_BerryCureFrzEnd2); - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_SLP: - if (gBattleMons[bank].status1 & STATUS_SLEEP) - { - gBattleMons[bank].status1 &= ~(STATUS_SLEEP); - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - BattleScriptExecute(BattleScript_BerryCureSlpEnd2); - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_CONFUSION: - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) - { - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); - effect = ITEM_EFFECT_OTHER; - } - break; - case HOLD_EFFECT_CURE_STATUS: - if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION) - { - i = 0; - if (gBattleMons[bank].status1 & STATUS_PSN_ANY) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); - i++; - } - if (gBattleMons[bank].status1 & STATUS_SLEEP) - { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); - i++; - } - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); - i++; - } - if (gBattleMons[bank].status1 & STATUS_BURN) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); - i++; - } - if (gBattleMons[bank].status1 & STATUS_FREEZE) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); - i++; - } - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); - i++; - } - if (!(i > 1)) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - gBattleMons[bank].status1 = 0; - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_ATTRACT: - if (gBattleMons[bank].status2 & STATUS2_INFATUATION) - { - gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); - StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); - BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - effect = ITEM_EFFECT_OTHER; - } - break; - } - if (effect) - { - gBattleStruct->scriptingActive = bank; - gStringBank = bank; - gActiveBattler = gBankAttacker = bank; - switch (effect) - { - case ITEM_STATUS_CHANGE: - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1); - MarkBufferBankForExecution(gActiveBattler); - break; - case ITEM_PP_CHANGE: - if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i])) - gBattleMons[bank].pp[i] = changedPP; - break; - } - } - } - break; - case 2: - break; - case 3: - for (bank = 0; bank < gBattlersCount; bank++) - { - gLastUsedItem = gBattleMons[bank].item; - if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) - { - bankHoldEffect = gEnigmaBerries[bank].holdEffect; - bankQuality = gEnigmaBerries[bank].holdEffectParam; - } - else - { - bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem); - bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem); - } - switch (bankHoldEffect) - { - case HOLD_EFFECT_CURE_PAR: - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) - { - gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_BerryCureParRet; - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_PSN: - if (gBattleMons[bank].status1 & STATUS_PSN_ANY) - { - gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_BRN: - if (gBattleMons[bank].status1 & STATUS_BURN) - { - gBattleMons[bank].status1 &= ~(STATUS_BURN); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_FRZ: - if (gBattleMons[bank].status1 & STATUS_FREEZE) - { - gBattleMons[bank].status1 &= ~(STATUS_FREEZE); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_SLP: - if (gBattleMons[bank].status1 & STATUS_SLEEP) - { - gBattleMons[bank].status1 &= ~(STATUS_SLEEP); - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_CURE_CONFUSION: - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) - { - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; - effect = ITEM_EFFECT_OTHER; - } - break; - case HOLD_EFFECT_CURE_ATTRACT: - if (gBattleMons[bank].status2 & STATUS2_INFATUATION) - { - gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); - StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); - BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; - effect = ITEM_EFFECT_OTHER; - } - break; - case HOLD_EFFECT_CURE_STATUS: - if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION) - { - if (gBattleMons[bank].status1 & STATUS_PSN_ANY) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); - } - if (gBattleMons[bank].status1 & STATUS_SLEEP) - { - gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); - } - if (gBattleMons[bank].status1 & STATUS_PARALYSIS) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); - } - if (gBattleMons[bank].status1 & STATUS_BURN) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); - } - if (gBattleMons[bank].status1 & STATUS_FREEZE) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); - } - if (gBattleMons[bank].status2 & STATUS2_CONFUSION) - { - StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); - } - gBattleMons[bank].status1 = 0; - gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; - effect = ITEM_STATUS_CHANGE; - } - break; - case HOLD_EFFECT_RESTORE_STATS: - for (i = 0; i < 8; i++) - { - if (gBattleMons[bank].statStages[i] < 6) - { - gBattleMons[bank].statStages[i] = 6; - effect = ITEM_STATS_CHANGE; - } - } - if (effect) - { - gBattleStruct->scriptingActive = bank; - gStringBank = bank; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; - return effect; // unnecessary return - } - break; - } - if (effect) - { - gBattleStruct->scriptingActive = bank; - gStringBank = bank; - gActiveBattler = bank; - EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); - MarkBufferBankForExecution(gActiveBattler); - break; - } - } - break; - case 4: - if (gBattleMoveDamage) - { - switch (atkHoldEffect) - { - case HOLD_EFFECT_FLINCH: - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (Random() % 100) < bankQuality - && gBattleMoves[gCurrentMove].flags & F_AFFECTED_BY_KINGS_ROCK - && gBattleMons[gBankTarget].hp) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 8; - BattleScriptPushCursor(); - SetMoveEffect(0, 0); - BattleScriptPop(); - } - break; - case HOLD_EFFECT_SHELL_BELL: - if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - && gSpecialStatuses[gBankTarget].moveturnLostHP != 0 - && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF - && gBankAttacker != gBankTarget - && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP - && gBattleMons[gBankAttacker].hp != 0) - { - gLastUsedItem = atkItem; - gStringBank = gBankAttacker; - gBattleStruct->scriptingActive = gBankAttacker; - gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1; - if (gBattleMoveDamage == 0) - gBattleMoveDamage = -1; - gSpecialStatuses[gBankTarget].moveturnLostHP = 0; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; - effect++; - } - break; - } - } - break; - } - - return effect; -} - -struct CombinedMove -{ - u16 move1; - u16 move2; - u16 newMove; -}; - -static const struct CombinedMove sCombinedMoves[2] = -{ - {MOVE_EMBER, MOVE_GUST, MOVE_HEAT_WAVE}, - {0xFFFF, 0xFFFF, 0xFFFF} -}; - -void unref_sub_801B40C(void) -{ - int i = 0; - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - do - { - u8 bank = 0; - do - { - u8 absent = gAbsentBattlerFlags; - if (gBitTable[bank] & absent || absent & gBitTable[bank + 2]) - bank++; - else - { - if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank + 2]) - { - gSideTimers[GetBattlerPosition(bank) & 1].field3 = (bank) | ((bank + 2) << 4); - gSideTimers[GetBattlerPosition(bank) & 1].field4 = sCombinedMoves[i].newMove; - gSideAffecting[GetBattlerPosition(bank) & 1] |= SIDE_STATUS_X4; - } - if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank + 2] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank]) - { - gSideTimers[GetBattlerPosition(bank) & 1].field3 = (bank + 2) | ((bank) << 4); - gSideTimers[GetBattlerPosition(bank) & 1].field4 = sCombinedMoves[i].newMove; - gSideAffecting[GetBattlerPosition(bank) & 1] |= SIDE_STATUS_X4; - } - bank++; - } - } while (bank < 2); - i++; - } while (sCombinedMoves[i].move1 != 0xFFFF); - } -} - -void sub_801B594(void) -{ - if (gBattleExecBuffer == 0) - gBattleScriptingCommandsTable[*gBattlescriptCurrInstr](); -} - -u8 GetMoveTarget(u16 move, u8 useMoveTarget) //get move target -{ - u8 targetBank = 0; - u8 moveTarget; - u8 side; - - if (useMoveTarget) - moveTarget = useMoveTarget - 1; - else - moveTarget = gBattleMoves[move].target; - - switch (moveTarget) - { - case 0: - side = GetBattlerSide(gBankAttacker) ^ 1; - if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) - targetBank = gSideTimers[side].followmeTarget; - else - { - side = GetBattlerSide(gBankAttacker); - do - { - targetBank = Random() % gBattlersCount; - } while (targetBank == gBankAttacker || side == GetBattlerSide(targetBank) || gAbsentBattlerFlags & gBitTable[targetBank]); - if (gBattleMoves[move].type == TYPE_ELECTRIC - && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0) - && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD) - { - targetBank ^= 2; - RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability); - gSpecialStatuses[targetBank].lightningRodRedirected = 1; - } - } - break; - case 1: - case 8: - case 32: - case 64: - targetBank = GetBattlerAtPosition((GetBattlerPosition(gBankAttacker) & 1) ^ 1); - if (gAbsentBattlerFlags & gBitTable[targetBank]) - targetBank ^= 2; - break; - case 4: - side = GetBattlerSide(gBankAttacker) ^ 1; - if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) - targetBank = gSideTimers[side].followmeTarget; - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4) - { - if (GetBattlerSide(gBankAttacker) == 0) - { - if (Random() & 1) - targetBank = GetBattlerAtPosition(1); - else - targetBank = GetBattlerAtPosition(3); - } - else - { - if (Random() & 1) - targetBank = GetBattlerAtPosition(0); - else - targetBank = GetBattlerAtPosition(2); - } - if (gAbsentBattlerFlags & gBitTable[targetBank]) - targetBank ^= 2; - } - else - targetBank = GetBattlerAtPosition((GetBattlerPosition(gBankAttacker) & 1) ^ 1); - break; - case 2: - case 16: - targetBank = gBankAttacker; - break; - } - ewram16010arr(gBankAttacker) = targetBank; - return targetBank; -} - -u8 IsMonDisobedient(void) -{ - u8 obedienceLevel; - s32 rnd; - s32 calc; - - if (gBattleTypeFlags & BATTLE_TYPE_LINK - || GetBattlerSide(gBankAttacker) == 1 - || !IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName)) - return 0; - - if (DEBUG && (gUnknown_02023A14_50 & 0x40)) - { - obedienceLevel = 10; - } - else - { - if (FlagGet(FLAG_BADGE08_GET)) - return 0; - obedienceLevel = 10; - if (FlagGet(FLAG_BADGE02_GET)) - obedienceLevel = 30; - if (FlagGet(FLAG_BADGE04_GET)) - obedienceLevel = 50; - if (FlagGet(FLAG_BADGE06_GET)) - obedienceLevel = 70; - } - - if (gBattleMons[gBankAttacker].level <= obedienceLevel) - return 0; - rnd = (Random() & 255); - calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8; - if (calc < obedienceLevel) - return 0; - - // is not obedient - if (gCurrentMove == MOVE_RAGE) - gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE); - if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK)) - { - gBattlescriptCurrInstr = gUnknown_081D995F; - return 1; - } - - rnd = (Random() & 255); - calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8; - if (calc < obedienceLevel) - { - calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF); - if (calc == 0xF) // all moves cannot be used - { - gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; - gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; - return 1; - } - else // use a random move - { - do - { - gCurrMovePos = gUnknown_02024BE5 = Random() & 3; - } while (gBitTable[gCurrMovePos] & calc); - gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; - gBattleCommunication[3] = 0; - gDynamicBasePower = 0; - gBattleStruct->dynamicMoveType = 0; - gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove; - gBankTarget = GetMoveTarget(gRandomMove, 0); - gHitMarker |= HITMARKER_x200000; - return 2; - } - } - else - { - obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel; - - calc = (Random() & 255); - if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA) - { - // try putting asleep - int i; - for (i = 0; i < gBattlersCount; i++) - { - if (gBattleMons[i].status2 & STATUS2_UPROAR) - break; - } - if (i == gBattlersCount) - { - gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep; - return 1; - } - } - calc -= obedienceLevel; - if (calc < obedienceLevel) - { - gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker); - gBankTarget = gBankAttacker; - gBattlescriptCurrInstr = gUnknown_081D99A0; - gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - return 2; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; - gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; - return 1; - } - } -} |