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path: root/src/battle/reshow_battle_screen.c
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Diffstat (limited to 'src/battle/reshow_battle_screen.c')
-rw-r--r--src/battle/reshow_battle_screen.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index 396c4435e..14f465352 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -252,8 +252,8 @@ static void sub_807B184(u8 bank)
gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank));
gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data0 = bank;
- gSprites[gObjectBankIDs[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gSprites[gObjectBankIDs[bank]].data[0] = bank;
+ gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
@@ -264,7 +264,7 @@ static void sub_807B184(u8 bank)
sub_8079E90(0));
gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data0 = bank;
+ gSprites[gObjectBankIDs[bank]].data[0] = bank;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
@@ -274,7 +274,7 @@ static void sub_807B184(u8 bank)
sub_8079E90(0));
gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data0 = bank;
+ gSprites[gObjectBankIDs[bank]].data[0] = bank;
}
else
{
@@ -284,8 +284,8 @@ static void sub_807B184(u8 bank)
gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank));
gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data0 = bank;
- gSprites[gObjectBankIDs[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gSprites[gObjectBankIDs[bank]].data[0] = bank;
+ gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
}
gSprites[gObjectBankIDs[bank]].invisible = ewram17800[bank].invisible;