diff options
Diffstat (limited to 'src/battle/reshow_battle_screen.c')
-rw-r--r-- | src/battle/reshow_battle_screen.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c index 396c4435e..14f465352 100644 --- a/src/battle/reshow_battle_screen.c +++ b/src/battle/reshow_battle_screen.c @@ -252,8 +252,8 @@ static void sub_807B184(u8 bank) gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank)); gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank; gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy; - gSprites[gObjectBankIDs[bank]].data0 = bank; - gSprites[gObjectBankIDs[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gSprites[gObjectBankIDs[bank]].data[0] = bank; + gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]); } else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0) @@ -264,7 +264,7 @@ static void sub_807B184(u8 bank) sub_8079E90(0)); gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank; gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy; - gSprites[gObjectBankIDs[bank]].data0 = bank; + gSprites[gObjectBankIDs[bank]].data[0] = bank; } else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0) { @@ -274,7 +274,7 @@ static void sub_807B184(u8 bank) sub_8079E90(0)); gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank; gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy; - gSprites[gObjectBankIDs[bank]].data0 = bank; + gSprites[gObjectBankIDs[bank]].data[0] = bank; } else { @@ -284,8 +284,8 @@ static void sub_807B184(u8 bank) gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank)); gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank; gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy; - gSprites[gObjectBankIDs[bank]].data0 = bank; - gSprites[gObjectBankIDs[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); + gSprites[gObjectBankIDs[bank]].data[0] = bank; + gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]); } gSprites[gObjectBankIDs[bank]].invisible = ewram17800[bank].invisible; |