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-rw-r--r--src/battle/battle_10.c1323
-rw-r--r--src/battle/battle_2.c2441
-rw-r--r--src/battle/battle_4.c18196
-rw-r--r--src/battle/battle_6.c1507
-rw-r--r--src/battle/battle_7.c1235
-rw-r--r--src/battle/battle_8.c1642
-rw-r--r--src/battle/battle_811DA74.c1606
-rw-r--r--src/battle/battle_ai.c2150
-rw-r--r--src/battle/battle_anim.c2270
-rw-r--r--src/battle/battle_anim_80A7E7C.c940
-rw-r--r--src/battle/battle_anim_81258BC.c50
-rw-r--r--src/battle/battle_anim_8137220.c1486
-rw-r--r--src/battle/battle_interface.c3049
-rw-r--r--src/battle/battle_party_menu.c756
-rw-r--r--src/battle/battle_records.c334
-rw-r--r--src/battle/battle_setup.c1416
-rw-r--r--src/battle/calculate_base_damage.c1474
-rw-r--r--src/battle/contest_link_80C857C.c55
-rw-r--r--src/battle/pokeball.c1193
-rw-r--r--src/battle/post_battle_event_funcs.c69
-rw-r--r--src/battle/smokescreen.c73
21 files changed, 43265 insertions, 0 deletions
diff --git a/src/battle/battle_10.c b/src/battle/battle_10.c
new file mode 100644
index 000000000..0237bab4b
--- /dev/null
+++ b/src/battle/battle_10.c
@@ -0,0 +1,1323 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "data2.h"
+#include "link.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "rom3.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+
+struct UnknownStruct3
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
+
+extern u8 gActiveBank;
+extern u8 gBattleBufferA[][0x200];
+extern u8 gObjectBankIDs[];
+extern u16 gBattlePartyID[];
+extern u8 gHealthboxIDs[];
+extern u16 gBattleTypeFlags;
+extern u8 gBattleMonForms[];
+extern void (*gBattleBankFunc[])(void);
+extern u32 *gDisableStructMoveAnim;
+extern u32 gMoveDmgMoveAnim;
+extern u16 gMovePowerMoveAnim;
+extern u8 gHappinessMoveAnim;
+extern u16 gWeatherMoveAnim;
+extern u32 gPID_perBank[];
+extern u8 gAnimScriptActive;
+extern void (*gAnimScriptCallback)(void);
+extern u8 gDisplayedStringBattle[];
+extern bool8 gDoingBattleAnim;
+extern u8 gBattleOutcome;
+extern u16 gUnknown_02024DE8;
+extern u8 gUnknown_02024E68[];
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern u8 gUnknown_0202F7C4;
+extern struct Window gUnknown_03004210;
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern u8 gUnknown_0300434C[];
+
+extern u8 sub_8077F68();
+extern u8 sub_8079E90();
+extern u8 GetBankIdentity(u8);
+extern void sub_8031794(struct Pokemon *, u8);
+extern void sub_8037A74(void);
+extern void sub_8032984(u8, u16);
+extern void sub_8037E30(void);
+extern void sub_80312F0(struct Sprite *);
+extern u8 sub_8046400();
+extern void sub_8032A08();
+extern void sub_8043DB0();
+extern void sub_8037BBC(void);
+extern s32 sub_803FC34(u16);
+extern void sub_8031A6C(u16, u8);
+extern void sub_80313A0(struct Sprite *);
+extern void sub_803757C(void);
+extern void oamt_add_pos2_onto_pos1();
+extern void oamt_set_x3A_32();
+extern void sub_8078B34(struct Sprite *);
+extern void sub_80375B4(void);
+extern void sub_8010384(struct Sprite *);
+extern void sub_8037B78(void);
+extern u8 sub_8031720();
+extern bool8 mplay_80342A4(u8);
+extern void ExecuteMoveAnim();
+extern void sub_80326EC();
+extern void sub_8031F24(void);
+extern void sub_80324BC();
+extern void BufferStringBattle();
+extern void sub_8037C2C(void);
+extern void sub_8043D84();
+extern void sub_8037B24(void);
+extern void sub_8045A5C();
+extern void sub_8037FAC(void);
+extern void move_anim_start_t2_for_situation();
+extern void dp01t_0F_4_move_anim(void);
+extern void sub_8047858();
+extern u8 GetBankSide(u8);
+extern void sub_80E43C0();
+extern void sub_803A3A8(struct Sprite *);
+extern void sub_8044CA0(u8);
+extern void nullsub_47(void);
+extern bool8 IsDoubleBattle(void);
+extern void sub_8037840(void);
+extern void sub_8031B74();
+extern u8 sub_8078874();
+extern u8 move_anim_start_t3();
+extern void sub_8037FD8(void);
+extern void sub_8037F34(void);
+extern void dp01_tbl4_exec_completed(void);
+
+u32 dp01_getattr_by_ch1_for_player_pokemon__(u8, u8 *);
+void sub_8038900(u8);
+void sub_8039430(u8, u8);
+void sub_8039648(void);
+void sub_8039B64(void);
+void sub_803A2C4(u8);
+void sub_803A4E0(void);
+
+void LinkOpponentHandleGetAttributes(void)
+{
+ u8 buffer[0x100];
+ u32 r6 = 0;
+ u8 r4;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ r6 = dp01_getattr_by_ch1_for_player_pokemon__(gBattlePartyID[gActiveBank], buffer);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ r6 += dp01_getattr_by_ch1_for_player_pokemon__(i, buffer + r6);
+ r4 >>= 1;
+ }
+ }
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, r6, buffer);
+ dp01_tbl4_exec_completed();
+}
+
+u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer)
+{
+ struct BattlePokemon battlePokemon;
+ struct UnknownStruct3 moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ battlePokemon.species = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
+ battlePokemon.item = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM);
+ for (size = 0; size < 4; size++)
+ {
+ battlePokemon.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size);
+ battlePokemon.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ }
+ battlePokemon.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ battlePokemon.friendship = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP);
+ battlePokemon.experience = GetMonData(&gEnemyParty[a], MON_DATA_EXP);
+ battlePokemon.hpIV = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ battlePokemon.attackIV = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ battlePokemon.defenseIV = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ battlePokemon.speedIV = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ battlePokemon.spAttackIV = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ battlePokemon.spDefenseIV = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ battlePokemon.personality = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY);
+ battlePokemon.status1 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS);
+ battlePokemon.level = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL);
+ battlePokemon.hp = GetMonData(&gEnemyParty[a], MON_DATA_HP);
+ battlePokemon.maxHP = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP);
+ battlePokemon.attack = GetMonData(&gEnemyParty[a], MON_DATA_ATK);
+ battlePokemon.defense = GetMonData(&gEnemyParty[a], MON_DATA_DEF);
+ battlePokemon.speed = GetMonData(&gEnemyParty[a], MON_DATA_SPD);
+ battlePokemon.spAttack = GetMonData(&gEnemyParty[a], MON_DATA_SPATK);
+ battlePokemon.spDefense = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF);
+ battlePokemon.isEgg = GetMonData(&gEnemyParty[a], MON_DATA_IS_EGG);
+ battlePokemon.altAbility = GetMonData(&gEnemyParty[a], MON_DATA_ALT_ABILITY);
+ battlePokemon.otId = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID);
+ GetMonData(&gEnemyParty[a], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battlePokemon.nickname, nickname);
+ GetMonData(&gEnemyParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
+ src = (u8 *)&battlePokemon;
+ for (size = 0; size < sizeof(battlePokemon); size++)
+ buffer[size] = src[size];
+ break;
+ case 1:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 2:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 3:
+ for (size = 0; size < 4; size++)
+ {
+ moveData.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ src = (u8 *)&moveData;
+ for (size = 0; size < sizeof(moveData); size++)
+ buffer[size] = src[size];
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 8:
+ for (size = 0; size < 4; size++)
+ buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ size++;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ size = 1;
+ break;
+ case 17:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 18:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_EXP);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 19:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case 20:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case 21:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case 22:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_EV);
+ size = 1;
+ break;
+ case 23:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case 24:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case 25:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case 26:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case 27:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case 28:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case 29:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case 30:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case 31:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ buffer[1] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ buffer[2] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ buffer[3] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ buffer[4] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ buffer[5] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case 32:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case 33:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case 34:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case 35:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ size = 1;
+ break;
+ case 36:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case 37:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case 38:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 39:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 40:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 41:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case 42:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 43:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 44:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_ATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 45:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_DEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 46:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPD);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 47:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 48:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 49:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL);
+ size = 1;
+ break;
+ case 50:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case 51:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case 52:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART);
+ size = 1;
+ break;
+ case 53:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case 54:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case 55:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case 56:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case 57:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case 58:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case 59:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void sub_803889C(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_80388A8(void)
+{
+ u8 i;
+ u8 r4;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ sub_8038900(gBattlePartyID[gActiveBank]);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ sub_8038900(i);
+ r4 >>= 1;
+ }
+ }
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8038900(u8 a)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
+ struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ {
+ u8 iv;
+
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
+ }
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, (u8 *)&iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, (u8 *)&iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
+ }
+ break;
+ case 1:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 2:
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 3:
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
+ }
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 8:
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 17:
+ SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 18:
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 19:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 20:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 21:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 22:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 23:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 24:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 25:
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 26:
+ SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 27:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 28:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 29:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 30:
+ SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 31:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ break;
+ case 32:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 33:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 34:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 35:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 36:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 37:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 38:
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 39:
+ SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 40:
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 41:
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 42:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 43:
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 44:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 45:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 46:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 47:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 48:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 49:
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 50:
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 51:
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 52:
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 53:
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 54:
+ SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 55:
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 56:
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 57:
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 58:
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 59:
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ }
+}
+
+void sub_8039220(void)
+{
+ u8 *dst;
+ u8 i;
+
+ dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039294(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+
+ sub_8031794(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(gActiveBank, 2),
+ sub_8077F68(gActiveBank),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBank] = sub_8037A74;
+}
+
+void sub_80393E4(void)
+{
+ gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
+ sub_8039430(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattleBankFunc[gActiveBank] = sub_8037E30;
+}
+
+void sub_8039430(u8 a, u8 b)
+{
+ u16 species;
+
+ sub_8032AA8(a, b);
+ gBattlePartyID[a] = gBattleBufferA[a][1];
+ species = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_SPECIES);
+ gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
+ sub_8031794(&gEnemyParty[gBattlePartyID[a]], a);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
+ gObjectBankIDs[a] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(a, 2),
+ sub_8077F68(a),
+ sub_8079E90(a));
+ gSprites[gUnknown_0300434C[a]].data1 = gObjectBankIDs[a];
+ gSprites[gObjectBankIDs[a]].data0 = a;
+ gSprites[gObjectBankIDs[a]].data2 = species;
+ gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data0 = sub_8046400(0, 0xFE);
+}
+
+void sub_80395B4(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8039648;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8032A08(gActiveBank);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ dp01_tbl4_exec_completed();
+ }
+}
+
+void sub_8039648(void)
+{
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 2);
+ gBattleBankFunc[gActiveBank] = sub_8037BBC;
+ }
+ break;
+ }
+}
+
+void sub_80396D0(void)
+{
+ s16 xOffset;
+ u32 gender;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBankIdentity(gActiveBank) & 2)
+ xOffset = -16;
+ else
+ xOffset = 16;
+ gender = gLinkPlayers[sub_803FC34(gActiveBank)].gender;
+ }
+ else
+ {
+ xOffset = 0;
+ gender = gLinkPlayers[GetMultiplayerId() ^ 1].gender;
+ }
+ sub_8031A6C(gender, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 176 + xOffset, 40 + 4 * (8 - gTrainerFrontPicCoords[gender].coords),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 2;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = gender;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_803757C;
+}
+
+void sub_80398A4(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_80398B0(void)
+{
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 35;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 280;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ gBattleBankFunc[gActiveBank] = sub_80375B4;
+}
+
+void sub_803995C(void)
+{
+ if (ewram17810[gActiveBank].unk4 == 0)
+ {
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4++;
+ }
+ else if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ PlaySE12WithPanning(SE_POKE_DEAD, 63);
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gBattleBankFunc[gActiveBank] = sub_8037B78;
+ }
+}
+
+void sub_8039A00(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039A0C(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039A18(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039A24(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039A30(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u32 r0 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
+ gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ | (gBattleBufferA[gActiveBank][5] << 8);
+ gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ | (gBattleBufferA[gActiveBank][7] << 8)
+ | (gBattleBufferA[gActiveBank][8] << 16)
+ | (gBattleBufferA[gActiveBank][9] << 24);
+ gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
+ | (gBattleBufferA[gActiveBank][13] << 8);
+ gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
+ gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+
+ // Dead code. sub_8031720 always returns 0.
+ if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ {
+ dp01_tbl4_exec_completed();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8039B64;
+ }
+ }
+}
+
+void sub_8039B64(void)
+{
+ u16 r4 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBank][11];
+
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2 && !ewram17800[gActiveBank].unk0_3)
+ {
+ ewram17800[gActiveBank].unk0_3 = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ }
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_80326EC(0);
+ ExecuteMoveAnim(r4);
+ ewram17810[gActiveBank].unk4 = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_80326EC(1);
+ if ((ewram17800[gActiveBank].unk0_2) && r7 <= 1)
+ {
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ ewram17800[gActiveBank].unk0_3 = 0;
+ }
+ ewram17810[gActiveBank].unk4 = 3;
+ }
+ break;
+ case 3:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_8031F24();
+ sub_80324BC(
+ gActiveBank,
+ gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ ewram17810[gActiveBank].unk4 = 0;
+ dp01_tbl4_exec_completed();
+ }
+ break;
+ }
+}
+
+void sub_8039CC8(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
+ gBattleBankFunc[gActiveBank] = sub_8037C2C;
+}
+
+void sub_8039D2C(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039D38(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039D44(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039D50(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039D5C(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039D68(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039D74(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039D80(void)
+{
+ s16 r7;
+
+ load_gfxc_health_bar(0);
+ r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ if (r7 != 0x7FFF)
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 hp = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, hp, r7);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ }
+ gBattleBankFunc[gActiveBank] = sub_8037B24;
+}
+
+void sub_8039E70(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039E7C(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], 9);
+ ewram17810[gActiveBank].unk0_4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8037FAC;
+ }
+}
+
+void sub_8039EF0(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ move_anim_start_t2_for_situation(
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2]
+ | (gBattleBufferA[gActiveBank][3] << 8)
+ | (gBattleBufferA[gActiveBank][4] << 16)
+ | (gBattleBufferA[gActiveBank][5] << 24));
+ gBattleBankFunc[gActiveBank] = sub_8037FAC;
+ }
+}
+
+void sub_8039F58(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039F64(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039F70(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039F7C(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039F88(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039F94(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039FA0(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039FAC(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039FB8(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039FC4(void)
+{
+ gUnknown_020238C8.unk0_0 = 0;
+ dp01_tbl4_exec_completed();
+}
+
+void sub_8039FE0(void)
+{
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A018(void)
+{
+ gUnknown_020238C8.unk0_7 = 0;
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A030(void)
+{
+ gUnknown_020238C8.unk0_7 ^= 1;
+ dp01_tbl4_exec_completed();
+}
+
+void dp01t_29_4_blink(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ {
+ dp01_tbl4_exec_completed();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ sub_8047858(gActiveBank);
+ gBattleBankFunc[gActiveBank] = dp01t_0F_4_move_anim;
+ }
+}
+
+void sub_803A0C8(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A0D4(void)
+{
+ s8 pan;
+
+ if (GetBankSide(gActiveBank) == 0)
+ pan = -64;
+ else
+ pan = 63;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A118(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A148(void)
+{
+ PlayCry3(
+ GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
+ 25, 5);
+ dp01_tbl4_exec_completed();
+}
+
+void dp01t_2E_4_battle_intro(void)
+{
+ sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ gUnknown_02024DE8 |= 1;
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A1B8(void)
+{
+ u8 taskId;
+
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 35;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 280;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], sub_803A3A8);
+ taskId = CreateTask(sub_803A2C4, 5);
+ gTasks[taskId].data[0] = gActiveBank;
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ ewram17840.unk9_0 = 1;
+ gBattleBankFunc[gActiveBank] = nullsub_47;
+}
+
+void sub_803A2C4(u8 taskId)
+{
+ u8 r9;
+
+ r9 = gActiveBank;
+ gActiveBank = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_8039430(gActiveBank, 0);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_8039430(gActiveBank, 0);
+ gActiveBank ^= 2;
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_8039430(gActiveBank, 0);
+ gActiveBank ^= 2;
+ }
+ gBattleBankFunc[gActiveBank] = sub_8037840;
+ gActiveBank = r9;
+ DestroyTask(taskId);
+}
+
+void sub_803A3A8(struct Sprite *sprite)
+{
+ sub_8031B74(sprite->oam.affineParam);
+ sprite->oam.tileNum = sprite->data5;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+}
+
+void sub_803A3DC(void)
+{
+ if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ {
+ dp01_tbl4_exec_completed();
+ return;
+ }
+
+ ewram17810[gActiveBank].unk0_0 = 1;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ {
+ if (ewram17810[gActiveBank].unk1_1 < 2)
+ {
+ ewram17810[gActiveBank].unk1_1++;
+ return;
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk1_1 = 0;
+ }
+ }
+ gUnknown_02024E68[gActiveBank] = sub_8044804(
+ gActiveBank,
+ (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4],
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2]);
+ ewram17810[gActiveBank].unk5 = 0;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ ewram17810[gActiveBank].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBank] = sub_803A4E0;
+}
+
+void sub_803A4E0(void)
+{
+ if (ewram17810[gActiveBank].unk5++ >= 93)
+ {
+ ewram17810[gActiveBank].unk5 = 0;
+ dp01_tbl4_exec_completed();
+ }
+}
+
+void sub_803A520(void)
+{
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A56C(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A578(void)
+{
+ if (sub_8078874(gActiveBank) != 0)
+ {
+ gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ sub_8031F88(gActiveBank);
+ }
+ dp01_tbl4_exec_completed();
+}
+
+void bx_exec_buffer_A_ch0_tbl4(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ u8 r3 = gBattleBufferA[gActiveBank][1];
+ u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0)
+ dp01_tbl4_exec_completed();
+ else
+ gBattleBankFunc[gActiveBank] = sub_8037FD8;
+ }
+}
+
+void sub_803A640(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A64C(void)
+{
+ dp01_tbl4_exec_completed();
+}
+
+void sub_803A658(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 3)
+ gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ else
+ gBattleOutcome = gBattleBufferA[gActiveBank][1] ^ 3;
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ dp01_tbl4_exec_completed();
+ gBattleBankFunc[gActiveBank] = sub_8037F34;
+}
+
+void nullsub_48(void)
+{
+}
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
new file mode 100644
index 000000000..7772444d7
--- /dev/null
+++ b/src/battle/battle_2.c
@@ -0,0 +1,2441 @@
+#include "global.h"
+#include "abilities.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "battle_setup.h"
+#include "data2.h"
+#include "item.h"
+#include "link.h"
+#include "main.h"
+#include "name_string_util.h"
+#include "palette.h"
+#include "party_menu.h"
+#include "pokeball.h"
+#include "pokedex.h"
+#include "pokemon.h"
+#include "rng.h"
+#include "rom3.h"
+#include "rom_8077ABC.h"
+#include "rom_8094928.h"
+#include "songs.h"
+#include "sound.h"
+#include "species.h"
+#include "sprite.h"
+#include "task.h"
+#include "text.h"
+#include "trig.h"
+#include "unknown_task.h"
+#include "util.h"
+#include "items.h"
+#include "hold_effects.h"
+#include "battle_move_effects.h"
+
+struct UnknownStruct6
+{
+ u16 unk0[0xA0];
+ u8 fillerA0[0x640];
+ u16 unk780[0xA0];
+};
+
+struct UnknownStruct7
+{
+ u8 unk0;
+ u8 unk1;
+ u8 unk2;
+ u8 unk3;
+};
+
+struct UnknownStruct8
+{
+ u8 unk0[7];
+ u8 unk7;
+ u8 unk8[18];
+ u8 unk1A;
+};
+
+struct UnknownPokemonStruct2
+{
+ /*0x00*/ u16 species;
+ /*0x02*/ u16 heldItem;
+ /*0x04*/ u8 nickname[11];
+ /*0x0F*/ u8 level;
+ /*0x10*/ u16 hp;
+ /*0x12*/ u16 maxhp;
+ /*0x14*/ u32 status;
+ /*0x18*/ u32 personality;
+ /*0x1C*/ u8 gender;
+ /*0x1D*/ u8 language;
+};
+
+struct UnknownStruct12
+{
+ u32 unk0;
+ u8 filler4[0x54];
+};
+
+extern const u16 gUnknown_08D004E0[];
+extern const struct MonCoords gCastformFrontSpriteCoords[];
+
+extern u8 ewram[];
+#define ewram0 (*(struct UnknownStruct7 *)(ewram + 0x0))
+#define ewram4 (*(struct UnknownStruct8 *)(ewram + 0x4))
+#define ewram16000 (ewram[0x16000])
+#define ewram16001 (ewram[0x16001])
+#define ewram16002 (ewram[0x16002])
+#define ewram16003 (ewram[0x16003])
+#define ewram1600C (ewram[0x1600C])
+#define ewram1600E (ewram[0x1600E])
+#define ewram1601B (ewram[0x1601B])
+#define ewram16020 ((u8 *)(ewram + 0x16020))
+#define ewram16056 (ewram[0x16056])
+#define ewram16058 (ewram[0x16058])
+#define ewram16059 (ewram[0x16059])
+#define ewram16078 (ewram[0x16078])
+#define ewram16084 (ewram[0x16084])
+#define ewram16086 (ewram[0x16086])
+#define ewram16087 (ewram[0x16087])
+#define ewram16088 (ewram[0x16088])
+#define ewram16089 (ewram[0x16089])
+#define ewram160A1 (ewram[0x160A1])
+#define ewram160A6 (ewram[0x160A6])
+#define ewram160AC ((u8 *)(ewram + 0x160AC))
+#define ewram160BC ((u16 *)(ewram + 0x160BC)) // hp
+#define ewram160C8 (ewram[0x160C8])
+#define ewram160C9 (ewram[0x160C9])
+#define ewram160CB (ewram[0x160CB])
+#define ewram160CC ((u8 *)(ewram + 0x160CC))
+#define ewram160E6 (ewram[0x160E6])
+#define ewram160E8 ((u8 *)(ewram + 0x160E8))
+#define ewram160F0 ((u8 *)(ewram + 0x160F0))
+#define ewram160F9 (ewram[0x160F9])
+#define ewram16100 ((u8 *)(ewram + 0x16100))
+#define ewram16108 ((u8 *)(ewram + 0x16108))
+#define ewram16110 (ewram[0x16110])
+#define ewram16111 (ewram[0x16111])
+#define ewram16113 (ewram[0x16113])
+#define ewram17100 ((u32 *)(ewram + 0x17100))
+#define ewram17130 (ewram[0x17130])
+#define ewram17160 (ewram[0x17160])
+#define ewram1D000 ((struct Pokemon *)(ewram + 0x1D000))
+
+extern struct UnknownPokemonStruct2 gUnknown_02023A00[];
+extern u8 gBattleBufferB[][0x200];
+extern u8 gActiveBank;
+extern u32 gBattleExecBuffer;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+extern u8 gFightStateTracker;
+extern u8 gTurnOrder[];
+extern struct UnknownStruct12 gUnknown_02024AD0[];
+extern u8 gObjectBankIDs[];
+extern u16 gCurrentMove;
+extern u8 gLastUsedAbility;
+extern u8 gStringBank;
+extern u8 gAbsentBankFlags;
+extern u8 gMultiHitCounter;
+extern u8 gActionForBanks[];
+extern u16 gUnknown_02024C2C[];
+extern u16 gLastUsedMove[];
+extern u16 gMoveHitWith[];
+extern u16 gUnknown_02024C44[];
+extern u16 gUnknown_02024C4C[];
+extern u16 gLockedMove[];
+extern u8 gUnknown_02024C5C[];
+extern u16 gChosenMovesByBanks[];
+extern u32 gHitMarker;
+extern u8 gUnknown_02024C70[];
+extern u16 gSideAffecting[];
+extern u32 gStatuses3[];
+//extern u8 gDisableStructs[][0x1C];
+extern u16 gPauseCounterBattle;
+extern u16 gPaydayMoney;
+extern u16 gRandomTurnNumber;
+extern u8 gBattleCommunication[];
+extern u8 gUnknown_02024D1F[]; // I don't actually know what type this is.
+extern u8 gBattleOutcome;
+extern u16 gUnknown_02024DE8;
+extern u8 gActionSelectionCursor[];
+extern u8 gMoveSelectionCursor[];
+extern u8 gUnknown_02038470[];
+extern u16 gUnknown_030041B0;
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_030041B8;
+extern struct Window gUnknown_030041D0;
+extern u16 gUnknown_03004200;
+extern struct Window gUnknown_03004210;
+extern u16 gUnknown_03004244;
+extern struct Window gUnknown_03004250;
+extern u16 gUnknown_03004240;
+extern u16 gUnknown_03004280;
+extern u32 gUnknown_03004284;
+extern u16 gUnknown_03004288;
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern u16 gUnknown_030042C0;
+extern u16 gUnknown_030042C4;
+extern MainCallback gPreBattleCallback1;
+extern void (*gBattleMainFunc)(void);
+extern u8 gLeveledUpInBattle;
+extern void (*gBattleBankFunc[])(void);
+extern u8 gHealthboxIDs[];
+extern struct UnknownStruct6 gUnknown_03004DE0;
+//extern u16 gUnknown_03004DE0[][0xA0]; // possibly?
+extern u16 gBattleTypeFlags;
+extern s8 gBattleTerrain; // I'm not sure if this is supposed to be s8 or u8. Regardless, it must have the same type as the return value of GetBattleTerrain.
+extern u8 gReservedSpritePaletteCount;
+extern u16 gTrainerBattleOpponent;
+extern struct BattleEnigmaBerry gEnigmaBerries[];
+extern u16 gBlockRecvBuffer[MAX_LINK_PLAYERS][BLOCK_BUFFER_SIZE / 2];
+extern u8 gBattleMonForms[];
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u16 gBattleWeather;
+extern u32 gBattleMoveDamage;
+extern struct BattlePokemon gBattleMons[];
+extern u8 gBattleMoveFlags;
+
+static void BattlePrepIntroSlide(void);
+
+void sub_800E7C4(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ sub_800B858();
+ SetMainCallback2(sub_800F104);
+ gBattleCommunication[0] = 0;
+ }
+ else
+ {
+ InitBattle();
+ }
+}
+
+void InitBattle(void)
+{
+ s32 i;
+
+ SetHBlankCallback(NULL);
+ SetVBlankCallback(NULL);
+
+ CpuFill32(0, (void *)VRAM, VRAM_SIZE);
+
+ REG_MOSAIC = 0;
+ REG_WIN0H = 0xF0;
+ REG_WIN0V = 0x5051;
+ REG_WININ = 0;
+ REG_WINOUT = 0;
+ gUnknown_030042C4 = 0xF0;
+ gUnknown_03004240 = 0x5051;
+ dp12_8087EA4();
+
+ for (i = 0; i < 80; i++)
+ {
+ gUnknown_03004DE0.unk0[i] = 0xF0;
+ gUnknown_03004DE0.unk780[i] = 0xF0;
+ }
+ for (i = 80; i < 160; i++)
+ {
+ asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter
+ gUnknown_03004DE0.unk0[i] = 0xFF10;
+ gUnknown_03004DE0.unk780[i] = 0xFF10;
+ }
+ sub_80895F8(gUnknown_081F9674.unk0, gUnknown_081F9674.unk4, gUnknown_081F9674.unk8);
+ SetUpWindowConfig(&gWindowConfig_81E6C58);
+ ResetPaletteFade();
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ gUnknown_03004288 = 0;
+ gUnknown_03004280 = 0;
+ gUnknown_030041B0 = 0;
+ gUnknown_030041B8 = 0;
+ gBattleTerrain = GetBattleTerrain();
+ InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58);
+ InitWindowFromConfig(&gUnknown_030041D0, &gWindowConfig_81E71D0);
+ InitWindowFromConfig(&gUnknown_03004250, &gWindowConfig_81E71EC);
+ sub_800D6D4();
+ sub_800DAB8();
+ ResetSpriteData();
+ ResetTasks();
+ sub_800E23C();
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ SetVBlankCallback(sub_800FCFC);
+ setup_poochyena_battle();
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ SetMainCallback2(sub_800F298);
+ else
+ SetMainCallback2(sub_800EC9C);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ CreateNPCTrainerParty(gEnemyParty, gTrainerBattleOpponent);
+ SetWildMonHeldItem();
+ }
+ gMain.inBattle = TRUE;
+ for (i = 0; i < 6; i++)
+ AdjustFriendship(&gPlayerParty[i], 3);
+ gBattleCommunication[0] = 0;
+}
+
+void sub_800E9EC(void)
+{
+ u16 r6 = 0;
+ u16 species;
+ u16 hp;
+ u32 status;
+ s32 i;
+
+ for (i = 0; i < 6; i++)
+ {
+ species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+
+ if (species == 0)
+ continue;
+ if (species != SPECIES_EGG && hp != 0 && status == 0)
+ r6 |= 1 << i * 2;
+
+ if (species == 0)
+ continue;
+ if (hp != 0 && (species == SPECIES_EGG || status != 0))
+ r6 |= 2 << i * 2;
+
+ if (species == 0)
+ continue;
+ if (species != SPECIES_EGG && hp == 0)
+ r6 |= 3 << i * 2;
+ }
+ ewram0.unk2 = r6;
+ ewram0.unk3 = r6 >> 8;
+}
+
+void sub_800EAAC(void)
+{
+ s32 i;
+ struct UnknownStruct8 *_ewram4 = &ewram4;
+
+ for (i = 0; i < 7; i++)
+ _ewram4->unk0[i] = gSaveBlock1.enigmaBerry.berry.name[i];
+ for (i = 0; i < 18; i++)
+ _ewram4->unk8[i] = gSaveBlock1.enigmaBerry.itemEffect[i];
+ _ewram4->unk7 = gSaveBlock1.enigmaBerry.holdEffect;
+ _ewram4->unk1A = gSaveBlock1.enigmaBerry.holdEffectParam;
+}
+
+void sub_800EB08(void)
+{
+ s32 i;
+ s32 j;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ for (i = 0; i < 7; i++)
+ {
+ gEnigmaBerries[0].name[i] = gSaveBlock1.enigmaBerry.berry.name[i];
+ gEnigmaBerries[2].name[i] = gSaveBlock1.enigmaBerry.berry.name[i];
+ }
+ for (i = 0; i < 18; i++)
+ {
+ gEnigmaBerries[0].itemEffect[i] = gSaveBlock1.enigmaBerry.itemEffect[i];
+ gEnigmaBerries[2].itemEffect[i] = gSaveBlock1.enigmaBerry.itemEffect[i];
+ }
+ gEnigmaBerries[0].holdEffect = gSaveBlock1.enigmaBerry.holdEffect;
+ gEnigmaBerries[2].holdEffect = gSaveBlock1.enigmaBerry.holdEffect;
+ gEnigmaBerries[0].holdEffectParam = gSaveBlock1.enigmaBerry.holdEffectParam;
+ gEnigmaBerries[2].holdEffectParam = gSaveBlock1.enigmaBerry.holdEffectParam;
+ }
+ else
+ {
+ s32 numPlayers;
+ struct BattleEnigmaBerry *src;
+ u8 r4;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ numPlayers = 4;
+ else
+ numPlayers = 2;
+ for (i = 0; i < numPlayers; i++)
+ {
+ src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
+ r4 = gLinkPlayers[i].lp_field_18;
+
+ for (j = 0; j < 7; j++)
+ gEnigmaBerries[r4].name[j] = src->name[j];
+ for (j = 0; j < 18; j++)
+ gEnigmaBerries[r4].itemEffect[j] = src->itemEffect[j];
+ gEnigmaBerries[r4].holdEffect = src->holdEffect;
+ gEnigmaBerries[r4].holdEffectParam = src->holdEffectParam;
+ }
+ }
+}
+
+void shedinja_something(struct Pokemon *pkmn)
+{
+ u8 nickname[POKEMON_NAME_LENGTH + 1];
+ u8 language = 1;
+
+ if (GetMonData(pkmn, MON_DATA_SPECIES) == SPECIES_SHEDINJA
+ && GetMonData(pkmn, MON_DATA_LANGUAGE) != language)
+ {
+ GetMonData(pkmn, MON_DATA_NICKNAME, nickname);
+ if (StringCompareWithoutExtCtrlCodes(nickname, gUnknown_081F96C8) == 0)
+ SetMonData(pkmn, MON_DATA_LANGUAGE, &language);
+ }
+}
+
+void sub_800EC9C(void)
+{
+ u8 playerId;
+ u8 enemyId;
+
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ playerId = GetMultiplayerId();
+ ewram160CB = playerId;
+ enemyId = playerId ^ 1;
+
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC())
+ {
+ ewram0.unk0 = 1;
+ ewram0.unk1 = 1;
+ sub_800E9EC();
+ sub_800EAAC();
+ SendBlock(bitmask_all_link_players_but_self(), &ewram0, 32);
+ gBattleCommunication[0] = 1;
+ }
+ }
+ else
+ {
+ gBattleTypeFlags |= BATTLE_TYPE_WILD;
+ gBattleCommunication[0] = 8;
+ sub_800EB08();
+ }
+ break;
+ case 1:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ s32 id;
+ u8 taskId;
+
+ ResetBlockReceivedFlags();
+ id = 0;
+ if (gBlockRecvBuffer[0][0] == 0x100)
+ {
+ if (playerId == 0)
+ gBattleTypeFlags |= 12;
+ else
+ gBattleTypeFlags |= 8;
+ id++;
+ }
+ if (id == 0)
+ {
+ if (gBlockRecvBuffer[0][0] == gBlockRecvBuffer[1][0])
+ {
+ if (playerId == 0)
+ gBattleTypeFlags |= 12;
+ else
+ gBattleTypeFlags |= 8;
+ id++;
+ }
+ if (id == 0)
+ {
+ while (id < 2)
+ {
+ if (gBlockRecvBuffer[id][0] > 0x0101 && id != playerId)
+ break;
+ id++;
+ }
+ if (id == 2)
+ gBattleTypeFlags |= 12;
+ else
+ gBattleTypeFlags |= 8;
+ }
+ }
+ sub_800EB08();
+ taskId = CreateTask(sub_800DE30, 0);
+ gTasks[taskId].data[1] = 0x10E;
+ gTasks[taskId].data[2] = 0x5A;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[3] = ewram0.unk2 | (ewram0.unk3 << 8);
+ gTasks[taskId].data[4] = gBlockRecvBuffer[enemyId][1];
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 2:
+ if (sub_8007ECC())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(*gPlayerParty) * 2);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 3:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ memcpy(gEnemyParty, gBlockRecvBuffer[enemyId], sizeof(*gEnemyParty) * 2);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 4:
+ if (sub_8007ECC())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(*gPlayerParty) * 2);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 5:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyId], sizeof(*gEnemyParty) * 2);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 6:
+ if (sub_8007ECC())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(*gPlayerParty) * 2);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 7:
+ if ((GetBlockReceivedStatus() & 3) == 3)
+ {
+ ResetBlockReceivedFlags();
+ memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyId], sizeof(*gEnemyParty) * 2);
+ shedinja_something(&gEnemyParty[0]);
+ shedinja_something(&gEnemyParty[1]);
+ shedinja_something(&gEnemyParty[2]);
+ shedinja_something(&gEnemyParty[3]);
+ shedinja_something(&gEnemyParty[4]);
+ shedinja_something(&gEnemyParty[5]);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 8:
+ sub_800B950();
+ gBattleCommunication[0]++;
+ gBattleCommunication[1] = 0;
+ gBattleCommunication[2] = 0;
+ break;
+ case 9:
+ if (battle_load_something(gUnknown_02024D1F, gUnknown_02024D1F + 1) != 0)
+ {
+ gPreBattleCallback1 = gMain.callback1;
+ gMain.callback1 = sub_8010824;
+ SetMainCallback2(sub_800F808);
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gTrainerBattleOpponent = 0x800;
+ gBattleTypeFlags |= BATTLE_TYPE_20;
+ }
+ }
+ break;
+ }
+}
+
+void sub_800F02C(void)
+{
+ s32 i;
+
+ for (i = 0; i < 3; i++)
+ {
+ u8 *nickname = gUnknown_02023A00[i].nickname;
+
+ gUnknown_02023A00[i].species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES);
+ gUnknown_02023A00[i].heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+ GetMonData(&gPlayerParty[i], MON_DATA_NICKNAME, nickname);
+ gUnknown_02023A00[i].level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
+ gUnknown_02023A00[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ gUnknown_02023A00[i].maxhp = GetMonData(&gPlayerParty[i], MON_DATA_MAX_HP);
+ gUnknown_02023A00[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+ gUnknown_02023A00[i].personality = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY);
+ gUnknown_02023A00[i].gender = GetMonGender(&gPlayerParty[i]);
+ StripExtCtrlCodes(nickname);
+ gUnknown_02023A00[i].language = GetMonData(&gPlayerParty[i], MON_DATA_LANGUAGE);
+ if (gUnknown_02023A00[i].language != 1)
+ PadNameString(nickname, 0);
+ }
+ memcpy(ewram, gUnknown_02023A00, 0x60);
+}
+
+void sub_800F104(void)
+{
+ u8 playerId;
+ MainCallback *pSavedCallback;
+ u16 *pSavedBattleTypeFlags;
+
+ playerId = GetMultiplayerId();
+ ewram160CB = playerId;
+ // Seriously, Game Freak?
+ pSavedCallback = (MainCallback *)(ewram + 0x160C4);
+ pSavedBattleTypeFlags = (u16 *)(ewram + 0x160C2);
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC())
+ {
+ sub_800F02C();
+ SendBlock(bitmask_all_link_players_but_self(), ewram, 0x60);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 1:
+ if ((GetBlockReceivedStatus() & 0xF) == 0xF)
+ {
+ s32 i;
+
+ ResetBlockReceivedFlags();
+ for (i = 0; i < 4; i++)
+ {
+ if (i != playerId)
+ {
+ if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[playerId].lp_field_18 & 1))
+ || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[playerId].lp_field_18 & 1)))
+ memcpy(gUnknown_02023A00, gBlockRecvBuffer[i], 0x60);
+ }
+ }
+ gBattleCommunication[0]++;
+ *pSavedCallback = gMain.savedCallback;
+ *pSavedBattleTypeFlags = gBattleTypeFlags;
+ gMain.savedCallback = sub_800F104;
+ OpenPartyMenu(5, 0);
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ gBattleCommunication[0] = 3;
+ sub_800832C();
+ }
+ break;
+ case 3:
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ gBattleTypeFlags = *pSavedBattleTypeFlags;
+ gMain.savedCallback = *pSavedCallback;
+ SetMainCallback2(InitBattle);
+ }
+ break;
+ }
+}
+
+void sub_800F298(void)
+{
+ u8 playerId;
+ s32 id;
+
+ playerId = GetMultiplayerId();
+ ewram160CB = playerId;
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC())
+ {
+ ewram0.unk0 = 1;
+ ewram0.unk1 = 1;
+ sub_800E9EC();
+ sub_800EAAC();
+ SendBlock(bitmask_all_link_players_but_self(), ewram, 0x20);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 1:
+ if ((GetBlockReceivedStatus() & 0xF) == 0xF)
+ {
+ u8 taskId;
+
+ ResetBlockReceivedFlags();
+ id = 0;
+ if (gBlockRecvBuffer[0][0] == 0x100)
+ {
+ if (playerId == 0)
+ gBattleTypeFlags |= 12;
+ else
+ gBattleTypeFlags |= 8;
+ id++;
+ }
+ if (id == 0)
+ {
+ s32 i;
+
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
+ {
+ if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
+ break;
+ }
+ if (i == MAX_LINK_PLAYERS)
+ {
+ if (playerId == 0)
+ gBattleTypeFlags |= 12;
+ else
+ gBattleTypeFlags |= 8;
+ id++;
+ }
+ if (id == 0)
+ {
+ while (id < MAX_LINK_PLAYERS)
+ {
+ if (gBlockRecvBuffer[id][0] == 0x0101 && id != playerId)
+ if (id < playerId)
+ break;
+ if (gBlockRecvBuffer[id][0] > 0x0101 && id != playerId)
+ break;
+ id++;
+ }
+ if (id == MAX_LINK_PLAYERS)
+ gBattleTypeFlags |= 12;
+ else
+ gBattleTypeFlags |= 8;
+ }
+ }
+ sub_800EB08();
+ memcpy(ewram1D000, gPlayerParty, sizeof(struct Pokemon) * 3);
+ taskId = CreateTask(sub_800DE30, 0);
+ gTasks[taskId].data[1] = 0x10E;
+ gTasks[taskId].data[2] = 0x5A;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[4] = 0;
+ for (id = 0; id < MAX_LINK_PLAYERS; id++)
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ gTasks[taskId].data[3] |= gBlockRecvBuffer[id][1] & 0x3F;
+ break;
+ case 1:
+ gTasks[taskId].data[4] |= gBlockRecvBuffer[id][1] & 0x3F;
+ break;
+ case 2:
+ gTasks[taskId].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
+ break;
+ case 3:
+ gTasks[taskId].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
+ break;
+ }
+ }
+ ZeroPlayerPartyMons();
+ ZeroEnemyPartyMons();
+ gBattleCommunication[0]++;
+ goto step_2;
+ }
+ break;
+ case 2:
+ step_2:
+ if (sub_8007ECC())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), ewram1D000, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 3:
+ if ((GetBlockReceivedStatus() & 0xF) == 0xF)
+ {
+ ResetBlockReceivedFlags();
+ for (id = 0; id < MAX_LINK_PLAYERS; id++)
+ {
+ if (id == playerId)
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ case 1:
+ case 2:
+ memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ }
+ }
+ else
+ {
+ if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerId].lp_field_18 & 1))
+ || ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerId].lp_field_18 & 1)))
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ case 1:
+ case 2:
+ memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ }
+ }
+ else
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ case 1:
+ case 2:
+ memcpy(gEnemyParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
+ break;
+ }
+ }
+ }
+ }
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 4:
+ if (sub_8007ECC())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), ewram1D000 + 2, sizeof(struct Pokemon));
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 5:
+ if ((GetBlockReceivedStatus() & 0xF) == 0xF)
+ {
+ ResetBlockReceivedFlags();
+ for (id = 0; id < MAX_LINK_PLAYERS; id++)
+ {
+ if (id == playerId)
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ case 1:
+ case 2:
+ memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ }
+ }
+ else
+ {
+ if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerId].lp_field_18 & 1))
+ || ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerId].lp_field_18 & 1)))
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ case 1:
+ case 2:
+ memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ }
+ }
+ else
+ {
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ case 1:
+ case 2:
+ memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
+ break;
+ }
+ }
+ }
+ }
+
+ shedinja_something(&gPlayerParty[0]);
+ shedinja_something(&gPlayerParty[1]);
+ shedinja_something(&gPlayerParty[2]);
+ shedinja_something(&gPlayerParty[3]);
+ shedinja_something(&gPlayerParty[4]);
+ shedinja_something(&gPlayerParty[5]);
+
+ shedinja_something(&gEnemyParty[0]);
+ shedinja_something(&gEnemyParty[1]);
+ shedinja_something(&gEnemyParty[2]);
+ shedinja_something(&gEnemyParty[3]);
+ shedinja_something(&gEnemyParty[4]);
+ shedinja_something(&gEnemyParty[5]);
+
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 6:
+ sub_800B950();
+ gBattleCommunication[0]++;
+ gBattleCommunication[1] = 0;
+ gBattleCommunication[2] = 0;
+ break;
+ case 7:
+ if (battle_load_something(gUnknown_02024D1F, gUnknown_02024D1F + 1) != 0)
+ {
+ gPreBattleCallback1 = gMain.callback1;
+ gMain.callback1 = sub_8010824;
+ SetMainCallback2(sub_800F808);
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gTrainerBattleOpponent = 0x800;
+ gBattleTypeFlags |= BATTLE_TYPE_20;
+ }
+ }
+ break;
+ }
+}
+
+void sub_800F808(void)
+{
+ AnimateSprites();
+ BuildOamBuffer();
+ sub_800374C(&gUnknown_03004210);
+ UpdatePaletteFade();
+ RunTasks();
+}
+
+void sub_800F828(struct Sprite *sprite)
+{
+ sprite->data0 = 0;
+ sprite->callback = sub_800F838;
+}
+
+void sub_800F838(struct Sprite *sprite)
+{
+ u16 *arr = (u16 *)ewram;
+
+ switch (sprite->data0)
+ {
+ case 0:
+ sprite->data0++;
+ sprite->data1 = 0;
+ sprite->data2 = 0x281;
+ sprite->data3 = 0;
+ sprite->data4 = 1;
+ // fall through
+ case 1:
+ sprite->data4--;
+ if (sprite->data4 == 0)
+ {
+ s32 i;
+ s32 r2;
+ s32 r0;
+
+ sprite->data4 = 2;
+ r2 = sprite->data1 + sprite->data3 * 32;
+ r0 = sprite->data2 - sprite->data3 * 32;
+ for (i = 0; i < 29; i += 2)
+ {
+ arr[r2 + i] = 0x3D;
+ arr[r0 + i] = 0x3D;
+ }
+ sprite->data3++;
+ if (sprite->data3 == 21)
+ {
+ sprite->data0++;
+ sprite->data1 = 32;
+ }
+ }
+ break;
+ case 2:
+ sprite->data1--;
+ if (sprite->data1 == 20)
+ SetMainCallback2(sub_800E7C4);
+ break;
+ }
+}
+
+u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum)
+{
+ u32 nameHash = 0;
+ s32 i;
+
+ if (trainerNum == 0x400)
+ return 0;
+
+ if ((gBattleTypeFlags & 0x908) == 8)
+ {
+ ZeroEnemyPartyMons();
+ for (i = 0; i < gTrainers[trainerNum].partySize; i++)
+ {
+ u32 personalityValue;
+ s32 j;
+ u8 fixedIV;
+
+ if (gTrainers[trainerNum].doubleBattle == TRUE)
+ personalityValue = 0x80;
+ else if (gTrainers[trainerNum].encounterMusic_gender & 0x80)
+ personalityValue = 0x78;
+ else
+ personalityValue = 0x88;
+
+ for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++)
+ nameHash += gTrainers[trainerNum].trainerName[j];
+
+ switch (gTrainers[trainerNum].partyFlags)
+ {
+ case 0:
+ {
+ struct TrainerPartyMember0 *partyData = gTrainers[trainerNum].party;
+
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ nameHash += gSpeciesNames[partyData[i].species][j];
+ personalityValue += nameHash << 8;
+ fixedIV = partyData[i].iv * 31 / 255;
+ CreateMon(&party[i], partyData[i].species, partyData[i].level, fixedIV, TRUE, personalityValue, 2, 0);
+ break;
+ }
+ case 1:
+ {
+ struct TrainerPartyMember1 *partyData = gTrainers[trainerNum].party;
+
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ nameHash += gSpeciesNames[partyData[i].species][j];
+ personalityValue += nameHash << 8;
+ fixedIV = partyData[i].iv * 31 / 255;
+ CreateMon(&party[i], partyData[i].species, partyData[i].level, fixedIV, TRUE, personalityValue, 2, 0);
+
+ for (j = 0; j < 4; j++)
+ {
+ SetMonData(&party[i], MON_DATA_MOVE1 + j, (u8 *)&partyData[i].moves[j]);
+ SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
+ }
+ break;
+ }
+ case 2:
+ {
+ struct TrainerPartyMember2 *partyData = gTrainers[trainerNum].party;
+
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ nameHash += gSpeciesNames[partyData[i].species][j];
+ personalityValue += nameHash << 8;
+ fixedIV = partyData[i].iv * 31 / 255;
+ CreateMon(&party[i], partyData[i].species, partyData[i].level, fixedIV, TRUE, personalityValue, 2, 0);
+
+ SetMonData(&party[i], MON_DATA_HELD_ITEM, (u8 *)&partyData[i].heldItem);
+ break;
+ }
+ case 3:
+ {
+ struct TrainerPartyMember3 *partyData = gTrainers[trainerNum].party;
+
+ for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
+ nameHash += gSpeciesNames[partyData[i].species][j];
+ personalityValue += nameHash << 8;
+ fixedIV = partyData[i].iv * 31 / 255;
+ CreateMon(&party[i], partyData[i].species, partyData[i].level, fixedIV, TRUE, personalityValue, 2, 0);
+
+ SetMonData(&party[i], MON_DATA_HELD_ITEM, (u8 *)&partyData[i].heldItem);
+ for (j = 0; j < 4; j++)
+ {
+ SetMonData(&party[i], MON_DATA_MOVE1 + j, (u8 *)&partyData[i].moves[j]);
+ SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
+ }
+ break;
+ }
+ }
+ }
+ gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
+ }
+ return gTrainers[trainerNum].partySize;
+}
+
+void sub_800FCD4(void)
+{
+ if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F )
+ REG_BG0CNT = 0x9800;
+}
+
+void sub_800FCFC(void)
+{
+ Random(); // unused return value
+ REG_BG0HOFS = gUnknown_030042A4;
+ REG_BG0VOFS = gUnknown_030042A0;
+ REG_BG1HOFS = gUnknown_030042C0;
+ REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG2HOFS = gUnknown_03004288;
+ REG_BG2VOFS = gUnknown_03004280;
+ REG_BG3HOFS = gUnknown_030041B0;
+ REG_BG3VOFS = gUnknown_030041B8;
+ REG_WIN0H = gUnknown_030042C4;
+ REG_WIN0V = gUnknown_03004240;
+ REG_WIN1H = gUnknown_03004200;
+ REG_WIN1V = gUnknown_03004244;
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+ sub_8089668();
+}
+
+void nullsub_36(struct Sprite *sprite)
+{
+}
+
+void sub_800FDB0(struct Sprite *sprite)
+{
+ if (sprite->data0 != 0)
+ sprite->pos1.x = sprite->data1 + ((sprite->data2 & 0xFF00) >> 8);
+ else
+ sprite->pos1.x = sprite->data1 - ((sprite->data2 & 0xFF00) >> 8);
+ sprite->data2 += 0x180;
+ if (sprite->affineAnimEnded)
+ {
+ FreeSpriteTilesByTag(0x2710);
+ FreeSpritePaletteByTag(0x2710);
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_800FE20(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_800FDB0;
+ PlaySE(SE_BT_START);
+}
+
+void sub_800FE40(u8 taskId)
+{
+ struct Pokemon *sp4 = NULL;
+ struct Pokemon *sp8 = NULL;
+ u8 r2 = ewram160CB;
+ u32 r7;
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ switch (gLinkPlayers[r2].lp_field_18)
+ {
+ case 0:
+ case 2:
+ sp4 = gPlayerParty;
+ sp8 = gEnemyParty;
+ break;
+ case 1:
+ case 3:
+ sp4 = gEnemyParty;
+ sp8 = gPlayerParty;
+ break;
+ }
+ }
+ else
+ {
+ sp4 = gPlayerParty;
+ sp8 = gEnemyParty;
+ }
+
+ r7 = 0;
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2);
+ u16 hp = GetMonData(&sp4[i], MON_DATA_HP);
+ u32 status = GetMonData(&sp4[i], MON_DATA_STATUS);
+
+ if (species == 0)
+ continue;
+ if (species != SPECIES_EGG && hp != 0 && status == 0)
+ r7 |= 1 << i * 2;
+
+ if (species == 0)
+ continue;
+ if (hp != 0 && (species == SPECIES_EGG || status != 0))
+ r7 |= 2 << i * 2;
+
+ if (species == 0)
+ continue;
+ if (species != SPECIES_EGG && hp == 0)
+ r7 |= 3 << i * 2;
+ }
+ gTasks[taskId].data[3] = r7;
+
+ r7 = 0;
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2);
+ u16 hp = GetMonData(&sp8[i], MON_DATA_HP);
+ u32 status = GetMonData(&sp8[i], MON_DATA_STATUS);
+
+ if (species == 0)
+ continue;
+ if (species != SPECIES_EGG && hp != 0 && status == 0)
+ r7 |= 1 << i * 2;
+
+ if (species == 0)
+ continue;
+ if (hp != 0 && (species == SPECIES_EGG || status != 0))
+ r7 |= 2 << i * 2;
+
+ if (species == 0)
+ continue;
+ if (species != SPECIES_EGG && hp == 0)
+ r7 |= 3 << i * 2;
+ }
+ gTasks[taskId].data[4] = r7;
+}
+
+void c2_8011A1C(void)
+{
+ s32 i;
+ u8 taskId;
+
+ SetHBlankCallback(NULL);
+ SetVBlankCallback(NULL);
+ CpuFill32(0, (void *)VRAM, VRAM_SIZE);
+ REG_MOSAIC = 0;
+ REG_WIN0H = 0xF0;
+ REG_WIN0V = 0x5051;
+ REG_WININ = 0;
+ REG_WINOUT = 0;
+ gUnknown_030042C4 = 0xF0;
+ gUnknown_03004240 = 0x5051;
+ dp12_8087EA4();
+
+ for (i = 0; i < 80; i++)
+ {
+ gUnknown_03004DE0.unk0[i] = 0xF0;
+ gUnknown_03004DE0.unk780[i] = 0xF0;
+ }
+ for (i = 80; i < 160; i++)
+ {
+ asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter
+ gUnknown_03004DE0.unk0[i] = 0xFF10;
+ gUnknown_03004DE0.unk780[i] = 0xFF10;
+ }
+ SetUpWindowConfig(&gWindowConfig_81E6C58);
+ ResetPaletteFade();
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ gUnknown_03004288 = 0;
+ gUnknown_03004280 = 0;
+ gUnknown_030041B0 = 0;
+ gUnknown_030041B8 = 0;
+
+ InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58);
+ InitWindowFromConfig(&gUnknown_030041D0, &gWindowConfig_81E71D0);
+ InitWindowFromConfig(&gUnknown_03004250, &gWindowConfig_81E71EC);
+ sub_800D6D4();
+ LoadCompressedPalette(gUnknown_08D004E0, 0, 64);
+ sub_800D74C();
+ ResetSpriteData();
+ ResetTasks();
+ sub_800E23C();
+ REG_WINOUT = 0x37;
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ SetVBlankCallback(sub_800FCFC);
+ taskId = CreateTask(sub_800DE30, 0);
+ gTasks[taskId].data[1] = 0x10E;
+ gTasks[taskId].data[2] = 0x5A;
+ gTasks[taskId].data[5] = 1;
+ sub_800FE40(taskId);
+ SetMainCallback2(sub_80101B8);
+ gBattleCommunication[0] = 0;
+}
+
+void sub_80101B8(void)
+{
+ c2_081284E0();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+ RunTasks();
+}
+
+void c2_081284E0(void)
+{
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ gBattleCommunication[1] = 0xFF;
+ gBattleCommunication[0]++;
+ break;
+ case 1:
+ gBattleCommunication[1]--;
+ if (gBattleCommunication[1] == 0)
+ {
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ SetMainCallback2(gMain.savedCallback);
+ break;
+ }
+}
+
+void oac_poke_opponent(struct Sprite *sprite)
+{
+ sprite->callback = sub_8010278;
+ StartSpriteAnimIfDifferent(sprite, 0);
+ BeginNormalPaletteFade(0x00020000, 0, 10, 10, 0x3DEF);
+}
+
+void sub_8010278(struct Sprite *sprite)
+{
+ if ((gUnknown_02024DE8 & 1) == 0)
+ {
+ sprite->pos2.x += 2;
+ if (sprite->pos2.x == 0)
+ {
+ sprite->callback = sub_80102AC;
+ PlayCry1(sprite->data2, 25);
+ }
+ }
+}
+
+void sub_80102AC(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ sub_804777C(sprite->data0);
+ sub_8043DFC(gHealthboxIDs[sprite->data0]);
+ sprite->callback = nullsub_37;
+ StartSpriteAnimIfDifferent(sprite, 0);
+ BeginNormalPaletteFade(0x00020000, 0, 10, 0, 0x3DEF);
+ }
+}
+
+void nullsub_37(struct Sprite *sprite)
+{
+}
+
+void unref_sub_801030C(struct Sprite *sprite)
+{
+ sprite->data3 = 6;
+ sprite->data4 = 1;
+ sprite->callback = sub_8010320;
+}
+
+void sub_8010320(struct Sprite *sprite)
+{
+ sprite->data4--;
+ if (sprite->data4 == 0)
+ {
+ sprite->data4 = 8;
+ sprite->invisible ^= 1;
+ sprite->data3--;
+ if (sprite->data3 == 0)
+ {
+ sprite->invisible = FALSE;
+ sprite->callback = nullsub_37;
+ gUnknown_03004284 = 0;
+ }
+ }
+}
+
+void sub_8010384(struct Sprite *sprite)
+{
+ u8 r6 = sprite->data0;
+ u16 species;
+ u8 yOffset;
+
+ if (ewram17800[r6].unk2 != 0)
+ species = ewram17800[r6].unk2;
+ else
+ species = sprite->data2;
+
+ GetMonData(&gEnemyParty[gBattlePartyID[r6]], MON_DATA_PERSONALITY); // Unused return value
+
+ if (species == SPECIES_UNOWN)
+ {
+ u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[r6]], MON_DATA_PERSONALITY);
+ u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C);
+ u16 unownSpecies;
+
+ if (unownForm == 0)
+ unownSpecies = SPECIES_UNOWN; // Use the A Unown form
+ else
+ unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters
+
+ yOffset = gMonFrontPicCoords[unownSpecies].y_offset;
+ }
+ else if (species == SPECIES_CASTFORM)
+ {
+ yOffset = gCastformFrontSpriteCoords[gBattleMonForms[r6]].y_offset;
+ }
+ else if (species > NUM_SPECIES)
+ {
+ yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
+ }
+ else
+ {
+ yOffset = gMonFrontPicCoords[species].y_offset;
+ }
+
+ sprite->data3 = 8 - yOffset / 8;
+ sprite->data4 = 1;
+ sprite->callback = sub_8010494;
+}
+
+void sub_8010494(struct Sprite *sprite)
+{
+ s32 i;
+
+ sprite->data4--;
+ if (sprite->data4 == 0)
+ {
+ sprite->data4 = 2;
+ sprite->pos2.y += 8;
+ sprite->data3--;
+ if (sprite->data3 < 0)
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+ else
+ {
+ u8 *dst = (u8 *)gUnknown_081FAF4C[GetBankIdentity(sprite->data0)] + (gBattleMonForms[sprite->data0] << 11) + (sprite->data3 << 8);
+
+ for (i = 0; i < 0x100; i++)
+ *(dst++) = 0;
+ StartSpriteAnim(sprite, gBattleMonForms[sprite->data0]);
+ }
+ }
+}
+
+void sub_8010520(struct Sprite *sprite)
+{
+ sprite->data3 = 8;
+ sprite->data4 = sprite->invisible;
+ sprite->callback = sub_801053C;
+}
+
+void sub_801053C(struct Sprite *sprite)
+{
+ sprite->data3--;
+ if (sprite->data3 == 0)
+ {
+ sprite->invisible ^= 1;
+ sprite->data3 = 8;
+ }
+}
+
+void sub_8010574(struct Sprite *sprite)
+{
+ sprite->invisible = sprite->data4;
+ sprite->data4 = FALSE;
+ sprite->callback = nullsub_37;
+}
+
+void sub_80105A0(struct Sprite *sprite)
+{
+ sprite->callback = oac_poke_ally_;
+}
+
+void oac_poke_ally_(struct Sprite *sprite)
+{
+ if ((gUnknown_02024DE8 & 1) == 0)
+ {
+ sprite->pos2.x -= 2;
+ if (sprite->pos2.x == 0)
+ {
+ sprite->callback = nullsub_86;
+ sprite->data1 = 0;
+ }
+ }
+}
+
+void sub_80105DC(struct Sprite *sprite)
+{
+ sprite->callback = nullsub_86;
+}
+
+void nullsub_86(struct Sprite *sprite)
+{
+}
+
+void sub_80105EC(struct Sprite *sprite)
+{
+ if ((gUnknown_02024DE8 & 1) == 0)
+ {
+ sprite->pos2.x += sprite->data1;
+ sprite->pos2.y += sprite->data2;
+ }
+}
+
+void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
+{
+ u8 spriteId;
+ u8 objectID;
+
+ if (b)
+ {
+ if (ewram17810[bank].unk0_1)
+ return;
+ }
+ else
+ {
+ if (ewram17810[bank].unk0_2)
+ return;
+ }
+
+ spriteId = CreateInvisibleSpriteWithCallback(objc_dp11b_pingpong);
+ if (b == TRUE)
+ {
+ objectID = gHealthboxIDs[bank];
+ ewram17810[bank].unk2 = spriteId;
+ ewram17810[bank].unk0_1 = 1;
+ gSprites[spriteId].data0 = 0x80;
+ }
+ else
+ {
+ objectID = gObjectBankIDs[bank];
+ ewram17810[bank].unk3 = spriteId;
+ ewram17810[bank].unk0_2 = 1;
+ gSprites[spriteId].data0 = 0xC0;
+ }
+ gSprites[spriteId].data1 = c;
+ gSprites[spriteId].data2 = d;
+ gSprites[spriteId].data3 = objectID;
+ gSprites[spriteId].data4 = b;
+ gSprites[objectID].pos2.x = 0;
+ gSprites[objectID].pos2.y = 0;
+}
+
+void dp11b_obj_free(u8 a, u8 b)
+{
+ u8 r4;
+
+ if (b == TRUE)
+ {
+ if (!ewram17810[a].unk0_1)
+ return;
+ r4 = gSprites[ewram17810[a].unk2].data3;
+ DestroySprite(&gSprites[ewram17810[a].unk2]);
+ ewram17810[a].unk0_1 = 0;
+ }
+ else
+ {
+ if (!ewram17810[a].unk0_2)
+ return;
+ r4 = gSprites[ewram17810[a].unk3].data3;
+ DestroySprite(&gSprites[ewram17810[a].unk3]);
+ ewram17810[a].unk0_2 = 0;
+ }
+ gSprites[r4].pos2.x = 0;
+ gSprites[r4].pos2.y = 0;
+}
+
+void objc_dp11b_pingpong(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data3;
+ s32 var;
+
+ if (sprite->data4 == 1)
+ var = sprite->data0;
+ else
+ var = sprite->data0;
+
+ gSprites[spriteId].pos2.y = Sin(var, sprite->data2) + sprite->data2;
+ sprite->data0 = (sprite->data0 + sprite->data1) & 0xFF;
+}
+
+void nullsub_41(void)
+{
+}
+
+void sub_8010800(void)
+{
+ sub_8010874();
+ gBattleCommunication[1] = 0;
+ gBattleMainFunc = bc_8012FAC;
+}
+
+void sub_8010824(void)
+{
+ gBattleMainFunc();
+
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ gBattleBankFunc[gActiveBank]();
+}
+
+void sub_8010874(void)
+{
+ s32 i;
+ u32 j;
+ u8 *r4;
+
+ TurnValuesCleanUp(0);
+ SpecialStatusesClear();
+
+ for (i = 0; i < 4; i++)
+ {
+ gStatuses3[i] = 0;
+
+ r4 = (u8 *)&gDisableStructs[i];
+ for (j = 0; j < (u32)0x1C; j++)
+ r4[j] = 0;
+
+ gDisableStructs[i].isFirstTurn= 2;
+ gUnknown_02024C70[i] = 0;
+ gLastUsedMove[i] = 0;
+ gMoveHitWith[i] = 0;
+ gUnknown_02024C44[i] = 0;
+ gUnknown_02024C4C[i] = 0;
+ gUnknown_02024C5C[i] = 0xFF;
+ gLockedMove[i] = 0;
+ gUnknown_02024C2C[i] = 0;
+ ewram17100[i] = 0;
+ }
+
+ for (i = 0; i < 2; i++)
+ {
+ gSideAffecting[i] = 0;
+
+ r4 = (u8 *)&gSideTimer[i];
+ for (j = 0; j < 12; j++)
+ r4[j] = 0;
+ }
+
+ gBankAttacker = 0;
+ gBankTarget = 0;
+ gBattleWeather = 0;
+
+ r4 = (u8 *)&gWishFutureKnock;
+ for (i = 0; i < (u32)0x2C; i++)
+ r4[i] = 0;
+
+ gHitMarker = 0;
+ if ((gBattleTypeFlags & BATTLE_TYPE_LINK) == 0 && gSaveBlock2.optionsBattleSceneOff == TRUE)
+ gHitMarker = HITMARKER_NO_ANIMATIONS;
+ ewram16084 = gSaveBlock2.optionsBattleStyle;
+ gMultiHitCounter = 0;
+ gBattleOutcome = 0;
+ gBattleExecBuffer = 0;
+ gPaydayMoney = 0;
+ ewram17130 = 0;
+ ewram17160 = 0;
+ for (i = 0; i < 8; i++)
+ gBattleCommunication[i] = 0;
+ gPauseCounterBattle = 0;
+ gBattleMoveDamage = 0;
+ gUnknown_02024DE8 = 0;
+ ewram16002 = 0;
+ ewram160A1 = 0;
+ gLeveledUpInBattle = 0;
+ gAbsentBankFlags = 0;
+ ewram16078 = 0;
+ ewram16086 = 0;
+ ewram16087 = 0;
+ ewram16089 = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
+ ewram16088 = 3;
+ ewram1601B = 0;
+ ewram16056 = 1;
+
+ for (i = 0; i < 8; i++)
+ {
+ ewram[i + 0x160AC] = 0;
+ ewram[i + 0x160CC] = 0;
+ ewram[i + 0x160E8] = 0;
+ ewram[i + 0x160F0] = 0;
+ ewram[i + 0x16100] = 0;
+ ewram[i + 0x16108] = 0;
+ }
+
+ ewram160C8 = 6;
+ ewram160C9 = 6;
+ ewram16113 = 0;
+ for (i = 0; i < 11; i++)
+ gBattleResults.unk36[i] = 0;
+ gBattleResults.battleTurnCounter = 0;
+ gBattleResults.playerFaintCounter = 0;
+ gBattleResults.opponentFaintCounter = 0;
+ gBattleResults.unk2 = 0;
+ gBattleResults.unk3 = 0;
+ gBattleResults.unk4 = 0;
+ gBattleResults.unk5_0 = 0;
+ gBattleResults.unk5_1 = 0;
+ gBattleResults.lastOpponentSpecies = 0;
+ gBattleResults.lastUsedMove = 0;
+ gBattleResults.opponentMove = 0;
+ gBattleResults.poke1Species = 0;
+ gBattleResults.opponentSpecies = 0;
+ gBattleResults.caughtPoke = 0;
+ for (i = 0; i < 10; i++)
+ {
+ gBattleResults.pokeString1[i] = 0;
+ gBattleResults.pokeString2[i] = 0;
+ gBattleResults.caughtNick[i] = 0;
+ }
+}
+
+void SwitchInClearStructs(void)
+{
+ struct DisableStruct sp0 = gDisableStructs[gActiveBank];
+ s32 i;
+ u8 *ptr;
+ u32 *ptr2;
+
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
+ {
+ for (i = 0; i < 8; i++)
+ gBattleMons[gActiveBank].statStages[i] = 6;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ struct UnknownStruct12 *sp20 = &gUnknown_02024AD0[i];
+
+ if ((sp20->unk0 & 0x04000000) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ sp20->unk0 &= ~0x04000000;
+ if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank)
+ {
+ gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
+ gDisableStructs[i].bankWithSureHit = 0;
+ }
+ }
+ }
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
+ {
+ gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
+ gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(gActiveBank) != GetBankSide(i)
+ && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
+ && (gDisableStructs[i].bankWithSureHit == gActiveBank))
+ {
+ gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
+ gStatuses3[i] |= 0x10;
+ }
+ }
+ }
+ else
+ {
+ gBattleMons[gActiveBank].status2 = 0;
+ gStatuses3[gActiveBank] = 0;
+ }
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gUnknown_02024AD0[i].unk0 & (gBitTable[gActiveBank] << 16))
+ gUnknown_02024AD0[i].unk0 &= ~(gBitTable[gActiveBank] << 16);
+ if ((gUnknown_02024AD0[i].unk0 & 0xE000) && ewram[0x16020 + i] == gActiveBank)
+ gUnknown_02024AD0[i].unk0 &= ~0xE000;
+ }
+
+ gActionSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBank] = 0;
+
+ ptr = (u8 *)&gDisableStructs[gActiveBank];
+ for (i = 0; i < (u32)0x1C; i++)
+ ptr[i] = 0;
+
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
+ {
+ gDisableStructs[gActiveBank].substituteHP = sp0.substituteHP;
+ gDisableStructs[gActiveBank].bankWithSureHit = sp0.bankWithSureHit;
+ gDisableStructs[gActiveBank].perishSong1 = sp0.perishSong1;
+ gDisableStructs[gActiveBank].perishSong2 = sp0.perishSong2;
+ }
+
+ gDisableStructs[gActiveBank].isFirstTurn= 2;
+ gLastUsedMove[gActiveBank] = 0;
+ gMoveHitWith[gActiveBank] = 0;
+ gUnknown_02024C44[gActiveBank] = 0;
+ gUnknown_02024C4C[gActiveBank] = 0;
+ gUnknown_02024C2C[gActiveBank] = 0;
+ gUnknown_02024C5C[gActiveBank] = 0xFF;
+
+ ewram[0x160AC + gActiveBank * 2 + 0] = 0;
+ ewram[0x160AC + gActiveBank * 2 + 1] = 0;
+ ewram[0x16100 + gActiveBank * 4 + 0] = 0;
+ ewram[0x16100 + gActiveBank * 4 + 1] = 0;
+ ewram[0x16100 + gActiveBank * 4 + 2] = 0;
+ ewram[0x16100 + gActiveBank * 4 + 3] = 0;
+ ewram[0x160E8 + gActiveBank * 2 + 0] = 0;
+ ewram[0x160E8 + gActiveBank * 2 + 1] = 0;
+
+ ptr2 = (u32 *)(ewram + 0x17100);
+ ptr2[gActiveBank] = 0;
+
+ gCurrentMove = 0;
+}
+
+void UndoEffectsAfterFainting(void)
+{
+ s32 i;
+ u8 *ptr;
+ u32 *ptr2;
+
+ for (i = 0; i < 8; i++)
+ gBattleMons[gActiveBank].statStages[i] = 6;
+ gBattleMons[gActiveBank].status2 = 0;
+ gStatuses3[gActiveBank] = 0;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
+ gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
+ if (gBattleMons[i].status2 & (gBitTable[gActiveBank] << 16))
+ gBattleMons[i].status2 &= ~(gBitTable[gActiveBank] << 16);
+ if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && ewram[0x16020 + i] == gActiveBank)
+ gBattleMons[i].status2 &= ~STATUS2_WRAPPED;
+ }
+ gActionSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBank] = 0;
+
+ ptr = (u8 *)&gDisableStructs[gActiveBank];
+ for (i = 0; i < (u32)0x1C; i++)
+ ptr[i] = 0;
+ gProtectStructs[gActiveBank].protected = 0;
+ gProtectStructs[gActiveBank].endured = 0;
+ gProtectStructs[gActiveBank].onlyStruggle = 0;
+ gProtectStructs[gActiveBank].helpingHand = 0;
+ gProtectStructs[gActiveBank].bounceMove = 0;
+ gProtectStructs[gActiveBank].stealMove = 0;
+ gProtectStructs[gActiveBank].flag0Unknown = 0;
+ gProtectStructs[gActiveBank].prlzImmobility = 0;
+ gProtectStructs[gActiveBank].confusionSelfDmg = 0;
+ gProtectStructs[gActiveBank].notEffective = 0;
+ gProtectStructs[gActiveBank].chargingTurn = 0;
+ gProtectStructs[gActiveBank].fleeFlag = 0;
+ gProtectStructs[gActiveBank].usedImprisionedMove = 0;
+ gProtectStructs[gActiveBank].loveImmobility = 0;
+ gProtectStructs[gActiveBank].usedDisabledMove = 0;
+ gProtectStructs[gActiveBank].usedTauntedMove = 0;
+ gProtectStructs[gActiveBank].flag2Unknown = 0;
+ gProtectStructs[gActiveBank].flinchImmobility = 0;
+ gProtectStructs[gActiveBank].notFirstStrike = 0;
+
+ gDisableStructs[gActiveBank].isFirstTurn= 2;
+ gLastUsedMove[gActiveBank] = 0;
+ gMoveHitWith[gActiveBank] = 0;
+ gUnknown_02024C44[gActiveBank] = 0;
+ gUnknown_02024C4C[gActiveBank] = 0;
+ gUnknown_02024C2C[gActiveBank] = 0;
+ gUnknown_02024C5C[gActiveBank] = 0xFF;
+
+ ewram[0x160E8 + gActiveBank * 2 + 0] = 0;
+ ewram[0x160E8 + gActiveBank * 2 + 1] = 0;
+ ewram[0x160AC + gActiveBank * 2 + 0] = 0;
+ ewram[0x160AC + gActiveBank * 2 + 1] = 0;
+ ewram[0x16100 + gActiveBank * 4 + 0] = 0;
+ ewram[0x16100 + gActiveBank * 4 + 1] = 0;
+ ewram[0x16100 + gActiveBank * 4 + 2] = 0;
+ ewram[0x16100 + gActiveBank * 4 + 3] = 0;
+
+ ptr2 = (u32 *)(ewram + 0x17100);
+ ptr2[gActiveBank] = 0;
+
+ gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
+ gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+}
+
+void bc_8012FAC(void)
+{
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ gActiveBank = gBattleCommunication[1];
+ EmitGetAttributes(0, 0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[0]++;
+ break;
+ case 1:
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleCommunication[1]++;
+ if (gBattleCommunication[1] == gNoOfAllBanks)
+ gBattleMainFunc = BattlePrepIntroSlide;
+ else
+ gBattleCommunication[0] = 0;
+ }
+ break;
+ }
+}
+
+static void BattlePrepIntroSlide(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBankByPlayerAI(0);
+ EmitBattleIntroSlide(0, gBattleTerrain);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleMainFunc = sub_8011384;
+ gBattleCommunication[0] = 0;
+ gBattleCommunication[1] = 0;
+ }
+}
+
+void sub_8011384(void)
+{
+ u8 *ptr;
+ s32 i;
+
+ if (gBattleExecBuffer == 0)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ && GetBankSide(gActiveBank) == 0)
+ {
+ ptr = (u8 *)&gBattleMons[gActiveBank];
+ for (i = 0; i < (u32)0x58; i++)
+ ptr[i] = 0;
+ }
+ else
+ {
+ u8 r0;
+
+ ptr = (u8 *)&gBattleMons[gActiveBank];
+ for (i = 0; i < (u32)0x58; i++)
+ ptr[i] = gBattleBufferB[gActiveBank][4 + i];
+
+ gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
+ gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+ gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+ r0 = GetBankSide(gActiveBank);
+ ewram160BC[r0] = gBattleMons[gActiveBank].hp;
+ for (i = 0; i < 8; i++)
+ gBattleMons[gActiveBank].statStages[i] = 6;
+ gBattleMons[gActiveBank].status2 = 0;
+ }
+
+ if (GetBankIdentity(gActiveBank) == 0)
+ {
+ dp01_build_cmdbuf_x07_7_7_7(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (GetBankIdentity(gActiveBank) == 1)
+ {
+ dp01_build_cmdbuf_x07_7_7_7(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ if (GetBankSide(gActiveBank) == 1
+ && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)))
+ GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ }
+ else
+ {
+ if (GetBankSide(gActiveBank) == 1
+ && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)))
+ {
+ GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ dp01_build_cmdbuf_x04_4_4_4(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBankIdentity(gActiveBank) == 2
+ || GetBankIdentity(gActiveBank) == 3)
+ {
+ dp01_build_cmdbuf_x07_7_7_7(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ }
+ gBattleMainFunc = bc_801333C;
+ }
+}
+
+void bc_801333C(void)
+{
+ s32 i;
+
+ if (gBattleExecBuffer == 0)
+ {
+ struct
+ {
+ u16 hp;
+ u32 status;
+ } sp0[6];
+
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == 0
+ || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ sp0[i].hp = 0xFFFF;
+ sp0[i].status = 0;
+ }
+ else
+ {
+ sp0[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP);
+ sp0[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
+ }
+ }
+ gActiveBank = GetBankByPlayerAI(1);
+ dp01_build_cmdbuf_x30_TODO(0, (u8 *)sp0, 0x80);
+ MarkBufferBankForExecution(gActiveBank);
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == 0
+ || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ sp0[i].hp = 0xFFFF;
+ sp0[i].status = 0;
+ }
+ else
+ {
+ sp0[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ sp0[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+ }
+ }
+ gActiveBank = GetBankByPlayerAI(0);
+ dp01_build_cmdbuf_x30_TODO(0, (u8 *)sp0, 0x80);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattleMainFunc = bc_battle_begin_message;
+ }
+ else
+ {
+ // The array gets set here, but nothing is ever done with it.
+ // Likely unfinished code.
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == 0
+ || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ sp0[i].hp = 0xFFFF;
+ sp0[i].status = 0;
+ }
+ else
+ {
+ sp0[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ sp0[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
+ }
+ }
+
+ gBattleMainFunc = bc_8013568;
+ }
+ }
+}
+
+void bc_battle_begin_message(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBankByPlayerAI(1);
+ PrepareStringBattle(0, gActiveBank);
+ gBattleMainFunc = sub_8011800;
+ }
+}
+
+void bc_8013568(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleMainFunc = sub_8011970;
+ PrepareStringBattle(0, 0);
+ }
+}
+
+void sub_8011800(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ PrepareStringBattle(1, GetBankByPlayerAI(1));
+ gBattleMainFunc = sub_8011834;
+ }
+}
+
+void sub_8011834(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankIdentity(gActiveBank) == 1)
+ {
+ dp01_build_cmdbuf_x2F_2F_2F_2F(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ if ((gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ && GetBankIdentity(gActiveBank) == 3)
+ {
+ dp01_build_cmdbuf_x2F_2F_2F_2F(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ gBattleMainFunc = bc_801362C;
+ }
+}
+
+void bc_801362C(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankSide(gActiveBank) == 1
+ && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)))
+ GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ }
+ gBattleMainFunc = sub_8011970;
+ }
+}
+
+void unref_sub_8011950(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattleMainFunc = sub_8011970;
+}
+
+void sub_8011970(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ PrepareStringBattle(1, GetBankByPlayerAI(0));
+ gBattleMainFunc = sub_80119B4;
+ }
+}
+
+void sub_80119B4(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankIdentity(gActiveBank) == 0)
+ {
+ dp01_build_cmdbuf_x2F_2F_2F_2F(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ if ((gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ && GetBankIdentity(gActiveBank) == 2)
+ {
+ dp01_build_cmdbuf_x2F_2F_2F_2F(0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ ewram16058 = 0;
+ ewram160F9 = 0;
+ ewram160E6 = 0;
+ gBattleMainFunc = BattleBeginFirstTurn;
+ }
+}
+
+void unref_sub_8011A68(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (GetBankSide(gActiveBank) == 0)
+ {
+ EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ ewram16058 = 0;
+ ewram160F9 = 0;
+ ewram160E6 = 0;
+ gBattleMainFunc = BattleBeginFirstTurn;
+ }
+}
+
+void BattleBeginFirstTurn(void)
+{
+ s32 i;
+ s32 j;
+ u8 r9 = 0;
+
+ if (gBattleExecBuffer == 0)
+ {
+ if (ewram16058 == 0)
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gTurnOrder[i] = i;
+ for (i = 0; i < gNoOfAllBanks - 1; i++)
+ {
+ for (j = i + 1; j < gNoOfAllBanks; j++)
+ {
+ if (b_first_side(gTurnOrder[i], gTurnOrder[j], 1) != 0)
+ sub_8012FBC(i, j);
+ }
+ }
+ }
+ if (ewram160E6 == 0 && AbilityBattleEffects(0, 0, 0, 0xFF, 0) != 0)
+ {
+ ewram160E6 = 1;
+ return;
+ }
+ while (ewram16058 < gNoOfAllBanks)
+ {
+ if (AbilityBattleEffects(0, gTurnOrder[ewram16058], 0, 0, 0) != 0)
+ r9++;
+ ewram16058++;
+ if (r9 != 0)
+ return;
+ }
+ if (AbilityBattleEffects(9, 0, 0, 0, 0) != 0)
+ return;
+ if (AbilityBattleEffects(11, 0, 0, 0, 0) != 0)
+ return;
+ while (ewram160F9 < gNoOfAllBanks)
+ {
+ if (ItemBattleEffects(0, gTurnOrder[ewram160F9], 0) != 0)
+ r9++;
+ ewram160F9++;
+ if (r9 != 0)
+ return;
+ }
+ // Absolutely pointless for-loop that somehow doesn't get optimized out
+ for (i = 0; i < gNoOfAllBanks; i++)
+ ;
+ for (i = 0; i < 4; i++)
+ {
+ ewram[0x16068 + i] = 6;
+ gActionForBanks[i] = 0xFF;
+ gChosenMovesByBanks[i] = 0;
+ }
+ TurnValuesCleanUp(0);
+ SpecialStatusesClear();
+ ewram160A6 = gAbsentBankFlags;
+ gBattleMainFunc = sub_8012324;
+ sub_80156DC();
+ for (i = 0; i < 8; i++)
+ gBattleCommunication[i] = 0;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleMons[i].status2 &= ~8;
+ ewram16000 = 0;
+ ewram16001 = 0;
+ ewram16110 = 0;
+ ewram16111 = 0;
+ ewram1600C = 0;
+ ewram16059 = 0;
+ ewram1600E = 0;
+ gBattleMoveFlags = 0;
+ gRandomTurnNumber = Random();
+ }
+}
+
+void bc_8013B1C(void)
+{
+ s32 i;
+
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleMainFunc = BattleTurnPassed;
+ for (i = 0; i < 8; i++)
+ gBattleCommunication[i] = 0;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gBattleMons[i].status2 &= ~8;
+ if ((gBattleMons[i].status1 & 7) && (gBattleMons[i].status2 & 0x1000))
+ CancelMultiTurnMoves(i);
+ }
+ ewram16000 = 0;
+ ewram16001 = 0;
+ ewram16110 = 0;
+ ewram16111 = 0;
+ ewram1600E = 0;
+ gBattleMoveFlags = 0;
+ }
+}
+
+void BattleTurnPassed(void)
+{
+ s32 i;
+
+ TurnValuesCleanUp(1);
+ if (gBattleOutcome == 0)
+ {
+ if (UpdateTurnCounters() != 0)
+ return;
+ if (TurnBasedEffects() != 0)
+ return;
+ }
+ if (sub_80173A4() != 0)
+ return;
+ ewram16059 = 0;
+ if (sub_80170DC() != 0)
+ return;
+ TurnValuesCleanUp(0);
+ gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
+ gHitMarker &= ~0x80000;
+ gHitMarker &= ~0x400000;
+ gHitMarker &= ~0x100000;
+ ewram16002 = 0;
+ ewram160A1 = 0;
+ ewram1600C = 0;
+ gBattleMoveDamage = 0;
+ gBattleMoveFlags = 0;
+ for (i = 0; i < 5; i++)
+ gBattleCommunication[i] = 0;
+ if (gBattleOutcome != 0)
+ {
+ gFightStateTracker = 12;
+ gBattleMainFunc = sub_80138F0;
+ return;
+ }
+ if (gBattleResults.battleTurnCounter < 0xFF)
+ gBattleResults.battleTurnCounter++;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gActionForBanks[i] = 0xFF;
+ gChosenMovesByBanks[i] = 0;
+ }
+ for (i = 0; i < 4; i++)
+ ewram[0x16068 + i] = 6;
+ ewram160A6 = gAbsentBankFlags;
+ gBattleMainFunc = sub_8012324;
+ gRandomTurnNumber = Random();
+}
+
+u8 CanRunFromBattle(void)
+{
+ u8 r2;
+ u8 r6;
+ s32 i;
+
+ if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
+ r2 = gEnigmaBerries[gActiveBank].holdEffect;
+ else
+ r2 = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+ gStringBank = gActiveBank;
+ if (r2 == HOLD_EFFECT_CAN_ALWAYS_RUN)
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ return 0;
+ if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY)
+ return 0;
+ r6 = GetBankSide(gActiveBank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (r6 != GetBankSide(i)
+ && gBattleMons[i].ability == ABILITY_SHADOW_TAG)
+ {
+ ewram16003 = i;
+ gLastUsedAbility = gBattleMons[i].ability;
+ gBattleCommunication[5] = 2;
+ return 2;
+ }
+ if (r6 != GetBankSide(i)
+ && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE
+ && gBattleMons[gActiveBank].type1 != 2
+ && gBattleMons[gActiveBank].type2 != 2
+ && gBattleMons[i].ability == ABILITY_ARENA_TRAP)
+ {
+ ewram16003 = i;
+ gLastUsedAbility = gBattleMons[i].ability;
+ gBattleCommunication[5] = 2;
+ return 2;
+ }
+ }
+ i = AbilityBattleEffects(15, gActiveBank, ABILITY_MAGNET_PULL, 0, 0);
+ if (i != 0 && (gBattleMons[gActiveBank].type1 == 8 || gBattleMons[gActiveBank].type2 == 8))
+ {
+ ewram16003 = i - 1;
+ gLastUsedAbility = gBattleMons[i - 1].ability;
+ gBattleCommunication[5] = 2;
+ return 2;
+ }
+ if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) || (gStatuses3[gActiveBank] & STATUS3_ROOTED))
+ {
+ gBattleCommunication[5] = 0;
+ return 1;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ gBattleCommunication[5] = 1;
+ return 1;
+ }
+ return 0;
+}
+
+void sub_8012258(u8 a)
+{
+ s32 i;
+ u8 r4;
+ u8 r1;
+
+ for (i = 0; i < 3; i++)
+ gUnknown_02038470[i] = ewram[0x1606C + i + a * 3];
+ r4 = pokemon_order_func(gBattlePartyID[a]);
+ r1 = pokemon_order_func(ewram[0x16068 + a]);
+ sub_8094C98(r4, r1);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ for (i = 0; i < 3; i++)
+ {
+ ewram[0x1606C + i + a * 3] = gUnknown_02038470[i];
+ ewram[0x1606C + i + (a ^ 2) * 3] = gUnknown_02038470[i];
+ }
+ }
+ else
+ {
+ for (i = 0; i < 3; i++)
+ {
+ ewram[0x1606C + i + a * 3] = gUnknown_02038470[i];
+ }
+ }
+}
+
+/*
+void sub_8012324(void)
+{
+ u8 r5;
+
+ gBattleCommunication[4] = 0;
+ // inverted loop
+ //_0801234C
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ r5 = GetBankIdentity(gActiveBank);
+ switch (gBattleCommunication[gActiveBank])
+ {
+ case 0:
+ ewram[0x016068 + gActiveBank] = 6;
+ if (!(gBattleTypeFlags & 0x40)
+ && (r5 & 2)
+ && !(ewram160A6 & gBitTable[GetBankByPlayerAI(r5 ^ 2)])
+ && gBattleCommunication[GetBankByPlayerAI(r5)] != 4)
+ break;
+ //_080123F8
+ if (ewram160A6 & gBitTable[gActiveBank])
+ {
+ gActionForBanks[gActiveBank] = 13;
+ if (!(gBattleTypeFlags & 0x40))
+ gBattleCommunication[gActiveBank] = 4;
+ //_08012454
+ else
+ gBattleCommunication[gActiveBank] = 3;
+ break;
+ }
+ //_08012468
+ if ((gBattleMons[gActiveBank].status2 & 0x1000)
+ || (gBattleMons[gActiveBank].status2 & 0x10000000))
+ {
+ gActionForBanks[gActiveBank] = 0;
+ gBattleCommunication[gActiveBank] = 3;
+ }
+ else
+ {
+ dp01_build_cmdbuf_x12_a_bb(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[gActiveBank]++;
+ }
+ break;
+ case 1:
+ }
+ }
+}
+*/
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
new file mode 100644
index 000000000..d58ae4145
--- /dev/null
+++ b/src/battle/battle_4.c
@@ -0,0 +1,18196 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_move_effects.h"
+#include "moves.h"
+#include "abilities.h"
+#include "item.h"
+#include "items.h"
+#include "data2.h"
+#include "hold_effects.h"
+#include "rng.h"
+#include "rom3.h"
+#include "species.h"
+#include "pokemon.h"
+#include "text.h"
+#include "palette.h"
+#include "main.h"
+#include "songs.h"
+#include "sound.h"
+#include "task.h"
+#include "decompress.h"
+#include "naming_screen.h"
+
+//extern needed variables
+extern u8 gCritMultiplier;
+extern s32 gBattleMoveDamage;
+extern u32 gStatuses3[4];
+extern u16 gBattleTypeFlags;
+extern const u32 gBitTable[];
+extern const struct BaseStats gBaseStats[];
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern struct BattlePokemon gBattleMons[4];
+extern u8 gActiveBank;
+extern u32 gBattleExecBuffer;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[4];
+extern u8 gTurnOrder[4];
+extern u8 gUnknown_02024A76[4];
+extern u16 gCurrentMove;
+extern u8 gLastUsedAbility;
+extern u16 gBattleWeather;
+extern u8 gStringBank;
+extern u8 gEffectBank;
+extern u8 gAbsentBankFlags;
+extern u8 gMultiHitCounter;
+extern u16 gLastUsedMove[4];
+extern u16 gLockedMove[4];
+extern u16 gChosenMovesByBanks[4];
+extern u16 gSideAffecting[2];
+extern u16 gPauseCounterBattle;
+extern u16 gPaydayMoney;
+extern u16 gRandomTurnNumber;
+extern u8 gBattleOutcome;
+extern u8 gBattleTerrain;
+extern u16 gTrainerBattleOpponent;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8* gBattlescriptCurrInstr;
+extern u8 gCurrMovePos;
+extern u8 gFightStateTracker;
+extern u32 gHitMarker;
+extern u8 gBattleMoveFlags;
+extern u8 gBattleCommunication[];
+extern u16 gMoveHitWith[4];
+extern u16 gUnknown_02024C44[4];
+extern u8 gStringBank;
+extern u16 gDynamicBasePower;
+extern const u8 gTypeEffectiveness[];
+extern u16 gLastUsedItem;
+extern u16 gBattleMovePower;
+extern s32 gHP_dealt;
+extern s32 gTakenDmg[4];
+extern u8 gTakenDmgBanks[4];
+extern const u16 gMissStrings[];
+extern u8 gSentPokesToOpponent[2];
+extern u8 gBank1;
+extern u16 gExpShareExp;
+extern u8 gBattleTextBuff1[];
+extern u8 gBattleTextBuff2[];
+extern u8 gBattleTextBuff3[];
+extern u8 gLeveledUpInBattle;
+extern void (*gBattleMainFunc)(void);
+extern struct Window gUnknown_03004210;
+extern const u8 gUnknown_08400D7A[];
+extern u8 gPlayerPartyCount;
+extern u16 word_2024E82; //move to learn
+extern const u8 gTrainerMoney[];
+extern u16 gRandomMove;
+extern u8* gBattleScriptsEffectsTable[];
+extern u16 gUnknown_02024BE8; //last used move in battle
+extern u8 gBankInMenu;
+extern u8 gActionForBanks[4];
+extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch
+extern u16 gUnknown_030041B0;
+extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one
+extern u8 gCurrentMoveTurn;
+
+//extern functions
+bool8 CantUseMove(void);
+void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move);
+void CancelMultiTurnMoves(u8 bank);
+void b_movescr_stack_push(u8* BS_ptr);
+void b_movescr_stack_push_cursor(void);
+void RecordAbilityBattle(u8 bank, u8 ability);
+void RecordItemBattle(u8 bank, u8 item);
+int IsPokeDisobedient(void);
+static bool8 IsTwoTurnsMove(u16 move);
+static void DestinyBondFlagUpdate(void);
+static void b_wonderguard_and_levitate(void);
+u8 GetBankIdentity(u8 bank);
+u8 GetBankSide(u8 bank);
+u8 GetBattleBank(u8 bankValue);
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def);
+static u8 AttacksThisTurn(u8 bank, u16 move); //Note: returns 1 if it's a charging turn, otherwise 2
+void UndoEffectsAfterFainting(void);
+void BattleMusicStop(void);
+void PlayBGM(u16 songID);
+void MonGainEVs(struct Pokemon*, u16 defeatedSpecies);
+extern u8 gBattleBufferB[4][0x200];
+void sub_80324F8(struct Pokemon*, u8 bank);
+void AdjustFriendship(struct Pokemon*, u8 value);
+bool8 IsTradedMon(struct Pokemon*);
+void b_movescr_stack_pop_cursor(void);
+void SwitchInClearStructs(void);
+u8* ConvertIntToDecimalStringN(u8*, s32, u8, u8);
+u8 GetNationalPokedexFlag(u16 nationalNum, u8 caseID);
+u16 SpeciesToNationalPokedexNum(u16 species);
+u8 sub_803FC34(u8 bank);
+u16 sub_803FBFC(u8 a);
+u8 GetBankByPlayerAI(u8 ID);
+void sub_8012258(u8);
+void sub_80157C4(u8 bank); //update sent pokes in battle
+//sub_803B7C8 teach poke a move
+u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
+void IncrementGameStat(u8 index);
+u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
+u16 GetPokedexHeightWeight(u16 national_num, u8 heightweight);
+u8 sub_814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5);
+void DestroyMenuCursor(void);
+void sub_802BC6C(void);
+void sub_809D9F0(struct Pokemon *party, u8, u8, void *, u32);
+u8 sub_809FA30(void);
+bool32 IsHMMove2(u16 move);
+void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0);
+void nullsub_6(void);
+void ReshowBattleScreenAfterMenu(void);
+void sub_800F808(void);
+void sub_80B79B8(u32* moneySaveblock, u32 to_give);
+void sub_80156DC(void); //set sentpokes value
+bool8 sub_8014AB8(u8 bank); //can run from battle
+u8 CountAliveMons(u8 caseID);
+void sub_803E1B0(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp);
+u8 CanRunFromBattle(void);
+u8 sub_801B5C0(u16 move, u8 targetbyte); //get target of move
+void sub_80153D0(u8 atk); //pressure perish song pp decrement
+u8 castform_switch(u8 bank);
+void b_push_move_exec(u8* bs_ptr);
+u8 sav1_map_get_light_level(void);
+u8 CalculatePlayerPartyCount(void);
+u16 Sqrt(u32 num);
+u8 sub_809070C(u16 nationalNum, u32 TiD, u32 PiD); //task prepare poke dex display
+void sub_814A880(u8 a1, u8 a2);
+u8 sub_8015A98(u8 bank, u8 unusable_moves, u8 flags); //choose move limitations
+void sub_801529C(u8 bank);
+bool8 IsLinkDoubleBattle(void);
+void sub_8094B6C(u8 bank, u8 partyID, u8 r2);
+
+//extern BattleScripts
+extern u8 BattleScript_EndTurn[];
+extern u8 BattleScript_NoPPForMove[];
+extern u8 BattleScript_MagicCoatBounce[];
+extern u8 BattleScript_TookAttack[];
+extern u8 BattleScript_SnatchedMove[];
+extern u8 BattleScript_Pausex20[];
+extern u8 BattleScript_SubstituteFade[];
+extern u8 BattleScript_HangedOnMsg[];
+extern u8 BattleScript_OneHitKOMsg[];
+extern u8 BattleScript_EnduredMsg[];
+extern u8 BattleScript_PSNPrevention[];
+extern u8 BattleScript_BRNPrevention[];
+extern u8 BattleScript_PRLZPrevention[];
+extern u8 BattleScript_FlinchPrevention[];
+extern u8 BattleScript_StatUp[];
+extern u8 BattleScript_StatDown[];
+extern u8 BattleScript_NoItemSteal[];
+extern u8 BattleScript_ItemSteal[];
+extern u8 BattleScript_RapidSpinAway[];
+extern u8 BattleScript_TargetPRLZHeal[];
+extern u8 BattleScript_KnockedOff[];
+extern u8 BattleScript_LevelUp[];
+extern u8 BattleScript_WrapFree[];
+extern u8 BattleScript_LeechSeedFree[];
+extern u8 BattleScript_SpikesFree[];
+extern u8 BattleScript_ButItFailed[];
+extern u8 BattleScript_ObliviousPreventsAttraction[];
+extern u8 BattleScript_MistProtected[];
+extern u8 BattleScript_AbilityNoStatLoss[];
+extern u8 BattleScript_AbilityNoSpecificStatLoss[];
+extern u8 BattleScript_TrainerBallBlock[];
+extern u8 BattleScript_WallyBallThrow[];
+extern u8 BattleScript_SuccessBallThrow[];
+extern u8 BattleScript_ShakeBallThrow[];
+
+extern u8 gUnknown_081D919F[]; //spikes1
+extern u8 gUnknown_081D9171[]; //spikes2
+extern u8 gUnknown_081D91CD[]; //spikes3
+extern u8 BattleScript_1D6F44[]; //present dmg
+extern u8 BattleScript_1D83B5[]; //present full hp
+extern u8 BattleScript_1D839B[]; //present hp heal
+extern u8 BattleScript_1D6F74[];
+extern u8 gUnknown_081D977D[]; //castform change bs
+extern u8 gUnknown_081D9834[];
+extern u8 gUnknown_081D90FC[]; //bs random switchout
+extern u8 gUnknown_081D95DB[]; //bs payday money give
+
+//useful macros
+//read via orr
+#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
+#define BSScriptRead8(ptr) (((u8)((ptr)[0])))
+#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr))
+
+//read via add
+#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
+#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
+#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
+
+
+#define MOVESTATUS_MISSED (1 << 0)
+#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
+#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
+#define MOVESTATUS_NOTAFFECTED (1 << 3)
+#define MOVESTATUS_ONEHITKO (1 << 4)
+#define MOVESTATUS_FAILED (1 << 5)
+#define MOVESTATUS_ENDURED (1 << 6)
+#define MOVESTATUS_HUNGON (1 << 7)
+
+#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
+
+#define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+
+#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_IMMUNITY 0x5
+#define ABILITYEFFECT_SYNCHRONIZE 0x7
+#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
+#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
+#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
+#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
+#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
+#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
+#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+
+//array entries for battle communication
+#define MOVE_EFFECT_BYTE 0x3
+#define MULTISTRING_CHOOSER 0x5
+#define MSG_DISPLAY 0x7
+
+#define TARGET_SELECTED 0x0
+#define TARGET_DEPENDS 0x1
+#define TARGET_BOTH 0x8
+#define TARGET_FOES_AND_ALLY 0x20
+#define TARGET_OPPONENTS_FIELD 0x40
+
+#define TYPE_FORESIGHT 0xFE
+#define TYPE_ENDTABLE 0xFF
+
+#define CMP_EQUAL 0x0
+#define CMP_NOT_EQUAL 0x1
+#define CMP_GREATER_THAN 0x2
+#define CMP_LESS_THAN 0x3
+#define CMP_COMMON_BITS 0x4
+#define CMP_NO_COMMON_BITS 0x5
+
+#define BATTLE_WON 0x1
+#define BATTLE_LOST 0x2
+#define BATTLE_DREW 0x3
+#define BATTLE_RAN 0x4
+#define BATTLE_PLAYER_TELEPORTED 0x5
+#define BATTLE_POKE_FLED 0x6
+#define BATTLE_CAUGHT 0x7
+#define BATTLE_OPPONENT_TELEPORTED 0xA
+
+#define uBYTE0_16(value)(( (u8) (((u16)(value) & (0x000000FF)) >> 0x00)))
+#define uBYTE1_16(value)(( (u8) (((u16)(value) & (0x0000FF00)) >> 0x08)))
+
+#define uBYTE0_32(value)(( (u8) (((u32)(value) & (0x000000FF)) >> 0x00)))
+#define uBYTE1_32(value)(( (u8) (((u32)(value) & (0x0000FF00)) >> 0x08)))
+#define uBYTE2_32(value)(( (u8) (((u32)(value) & (0x00FF0000)) >> 0x10)))
+#define uBYTE3_32(value)(( (u8) (((u32)(value) & (0xFF000000)) >> 0x18)))
+
+#define sBYTE0_16(value)(( (u8) (((s16)(value) & (0x000000FF)) >> 0x00)))
+#define sBYTE1_16(value)(( (u8) (((s16)(value) & (0x0000FF00)) >> 0x08)))
+
+#define sBYTE0_32(value)(( (u8) (((s32)(value) & (0x000000FF)) >> 0x00)))
+#define sBYTE1_32(value)(( (u8) (((s32)(value) & (0x0000FF00)) >> 0x08)))
+#define sBYTE2_32(value)(( (u8) (((s32)(value) & (0x00FF0000)) >> 0x10)))
+#define sBYTE3_32(value)(( (u8) (((s32)(value) & (0xFF000000)) >> 0x18)))
+
+#define USED_HELD_ITEM(bank)((((u16*)(&unk_2000000[bank * 2 + 0x160cc]))))
+
+#define RecordAbilitySetField6(ability, fieldValue) \
+(gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBankTarget, ability))
+
+#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
+#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special)))
+
+#define HP_ON_SWITCHOUT (((u16*)(0x020160bc)))
+
+static void atk00_attackcanceler(void);
+static void atk01_accuracycheck(void);
+static void atk02_attackstring(void);
+static void atk03_ppreduce(void);
+static void atk04_critcalc(void);
+static void atk05_damagecalc1(void);
+static void atk06_typecalc(void);
+static void atk07_dmg_adjustment(void);
+static void atk08_dmg_adjustment2(void);
+static void atk09_attackanimation(void);
+static void atk0A_waitanimation(void);
+static void atk0B_healthbarupdate(void);
+static void atk0C_datahpupdate(void);
+static void atk0D_critmessage(void);
+static void atk0E_effectiveness_sound(void);
+static void atk0F_resultmessage(void);
+static void atk10_printstring(void);
+static void atk11_printstring_playeronly(void);
+static void atk12_waitmessage(void);
+static void atk13_printfromtable(void);
+static void atk14_printfromtable_playeronly(void);
+static void atk15_seteffectwithchancetarget(void);
+static void atk16_seteffectprimary(void);
+static void atk17_seteffectsecondary(void);
+static void atk18_status_effect_clear(void);
+static void atk19_faint_pokemon(void);
+static void atk1A_faint_animation(void);
+static void atk1B_faint_effects_clear(void);
+static void atk1C_jumpifstatus(void);
+static void atk1D_jumpifstatus2(void);
+static void atk1E_jumpifability(void);
+static void atk1F_jumpifsideaffecting(void);
+static void atk20_jumpifstat(void);
+static void atk21_jumpifstatus3(void);
+static void atk22_jumpiftype(void);
+static void atk23_getexp(void);
+static void atk24(void);
+static void atk25_move_values_cleanup(void);
+static void atk26_set_multihit(void);
+static void atk27_decrement_multihit(void);
+static void atk28_goto(void);
+static void atk29_jumpifbyte(void);
+static void atk2A_jumpifhalfword(void);
+static void atk2B_jumpifword(void);
+static void atk2C_jumpifarrayequal(void);
+static void atk2D_jumpifarraynotequal(void);
+static void atk2E_setbyte(void);
+static void atk2F_addbyte(void);
+static void atk30_subbyte(void);
+static void atk31_copyarray(void);
+static void atk32_copyarray_withindex(void);
+static void atk33_orbyte(void);
+static void atk34_orhalfword(void);
+static void atk35_orword(void);
+static void atk36_bicbyte(void);
+static void atk37_bichalfword(void);
+static void atk38_bicword(void);
+static void atk39_pause(void);
+static void atk3A_waitstate(void);
+static void atk3B_healthbar_update(void);
+static void atk3C_return(void);
+static void atk3D_end(void);
+static void atk3E_end2(void);
+static void atk3F_end3(void);
+static void atk40_jump_if_move_affected_by_protect(void);
+static void atk41_call(void);
+static void atk42_jumpiftype2(void);
+static void atk43_jumpifabilitypresent(void);
+static void atk44(void);
+static void atk45_playanimation(void);
+static void atk46_playanimation2(void);
+static void atk47_setgraphicalstatchangevalues(void);
+static void atk48_playstatchangeanimation(void);
+static void atk49_moveendturn(void);
+static void atk4A_typecalc2(void);
+static void atk4B_return_atk_to_ball(void);
+static void atk4C_copy_poke_data(void);
+static void atk4D_switch_data_update(void);
+static void atk4E_switchin_anim(void);
+static void atk4F_jump_if_cannot_switch(void);
+static void atk50_openpartyscreen(void);
+static void atk51_switch_handle_order(void);
+static void atk52_switch_in_effects(void);
+static void atk53_trainer_slide(void);
+static void atk54_effectiveness_sound(void);
+static void atk55_play_sound(void);
+static void atk56_fainting_cry(void);
+static void atk57(void);
+static void atk58_return_to_ball(void);
+void atk59_learnmove_inbattle(void);
+static void atk5A(void);
+static void atk5B_80256E0(void);
+static void atk5C_hitanimation(void);
+static void atk5D_getmoneyreward(void);
+static void atk5E_8025A70(void);
+static void atk5F_8025B24(void);
+static void atk60_increment_gamestat(void);
+static void atk61_8025BA4(void);
+static void atk62_08025C6C(void);
+static void atk63_jumptorandomattack(void);
+static void atk64_statusanimation(void);
+static void atk65_status2animation(void);
+static void atk66_chosenstatusanimation(void);
+static void atk67_8025ECC(void);
+static void atk68_80246A0(void);
+static void atk69_dmg_adjustment2(void);
+void atk6A_removeitem(void);
+static void atk6B_atknameinbuff1(void);
+static void atk6C_lvlbox_display(void);
+static void atk6D_set_sentpokes_values(void);
+static void atk6E_set_atk_to_player0(void);
+static void atk6F_set_visible(void);
+static void atk70_record_ability(void);
+static void atk71_buffer_move_to_learn(void);
+static void atk72_jump_if_can_run_frombattle(void);
+static void atk73_hp_thresholds(void);
+static void atk74_hp_thresholds2(void);
+static void atk75_8026A58(void);
+static void atk76_various(void);
+static void atk77_setprotect(void);
+static void atk78_faintifabilitynotdamp(void);
+static void atk79_setatkhptozero(void);
+static void atk7A_jumpwhiletargetvalid(void);
+static void atk7B_healhalfHP_if_possible(void);
+static void atk7C_8025508(void);
+static void atk7D_set_rain(void);
+static void atk7E_setreflect(void);
+static void atk7F_setseeded(void);
+static void atk80_manipulatedamage(void);
+static void atk81_setrest(void);
+static void atk82_jumpifnotfirstturn(void);
+static void atk83_nop(void);
+static void atk84_jump_if_cant_sleep(void);
+static void atk85_stockpile(void);
+static void atk86_stockpiletobasedamage(void);
+static void atk87_stockpiletohpheal(void);
+static void atk88_negativedamage(void);
+static void atk89_statbuffchange(void);
+static void atk8A_normalisebuffs(void);
+static void atk8B_setbide(void);
+static void atk8C_confuseifrepeatingattackends(void);
+static void atk8D_setmultihit_counter(void);
+static void atk8E_prepare_multihit(void);
+static void atk8F_forcerandomswitch(void);
+static void atk90_conversion_type_change(void);
+static void atk91_givepaydaymoney(void);
+static void atk92_setlightscreen(void);
+static void atk93_ko_move(void);
+static void atk94_gethalfcurrentenemyhp(void);
+static void atk95_setsandstorm(void);
+static void atk96_weatherdamage(void);
+static void atk97_try_infatuation(void);
+static void atk98_status_icon_update(void);
+static void atk99_setmist(void);
+static void atk9A_set_focusenergy(void);
+static void atk9B_transformdataexecution(void);
+static void atk9C_set_substitute(void);
+static void atk9D_copyattack(void);
+static void atk9E_metronome(void);
+static void atk9F_dmgtolevel(void);
+static void atkA0_psywavedamageeffect(void);
+static void atkA1_counterdamagecalculator(void);
+static void atkA2_mirrorcoatdamagecalculator(void);
+static void atkA3_disablelastusedattack(void);
+static void atkA4_setencore(void);
+static void atkA5_painsplitdmgcalc(void);
+static void atkA6_settypetorandomresistance(void);
+static void atkA7_setalwayshitflag(void);
+static void atkA8_copymovepermanently(void);
+static void atkA9_sleeptalk_choose_move(void);
+static void atkAA_set_destinybond(void);
+static void atkAB_DestinyBondFlagUpdate(void);
+static void atkAC_remaininghptopower(void);
+static void atkAD_spite_ppreduce(void);
+static void atkAE_heal_party_status(void);
+static void atkAF_cursetarget(void);
+static void atkB0_set_spikes(void);
+static void atkB1_set_foresight(void);
+static void atkB2_setperishsong(void);
+static void atkB3_rolloutdamagecalculation(void);
+static void atkB4_jumpifconfusedandstatmaxed(void);
+static void atkB5_furycuttercalc(void);
+static void atkB6_happinesstodamagecalculation(void);
+static void atkB7_presentdamagecalculation(void);
+static void atkB8_set_safeguard(void);
+static void atkB9_magnitudedamagecalculation(void);
+static void atkBA_jumpifnopursuitswitchdmg(void);
+static void atkBB_setsunny(void);
+static void atkBC_maxattackhalvehp(void);
+static void atkBD_copyfoestats(void);
+static void atkBE_breakfree(void);
+static void atkBF_set_defense_curl(void);
+static void atkC0_recoverbasedonsunlight(void);
+static void atkC1_hidden_power(void);
+static void atkC2_selectnexttarget(void);
+static void atkC3_setfutureattack(void);
+static void atkC4_beat_up(void);
+static void atkC5_hidepreattack(void);
+static void atkC6_unhidepostattack(void);
+static void atkC7_setminimize(void);
+static void atkC8_sethail(void);
+static void atkC9_jumpifattackandspecialattackcannotfall(void);
+static void atkCA_setforcedtarget(void);
+static void atkCB_setcharge(void);
+static void atkCC_callterrainattack(void);
+static void atkCD_cureifburnedparalysedorpoisoned(void);
+static void atkCE_settorment(void);
+static void atkCF_jumpifnodamage(void);
+static void atkD0_settaunt(void);
+static void atkD1_set_helpinghand(void);
+static void atkD2_swap_items(void);
+static void atkD3_copy_ability(void);
+static void atkD4_wish_effect(void);
+static void atkD5_setroots(void);
+static void atkD6_doubledamagedealtifdamaged(void);
+static void atkD7_setyawn(void);
+static void atkD8_setdamagetohealthdifference(void);
+static void atkD9_scaledamagebyhealthratio(void);
+static void atkDA_abilityswap(void);
+static void atkDB_imprisoneffect(void);
+static void atkDC_setgrudge(void);
+static void atkDD_weightdamagecalculation(void);
+static void atkDE_asistattackselect(void);
+static void atkDF_setmagiccoat(void);
+static void atkE0_setstealstatchange(void);
+static void atkE1_intimidate_string_loader(void);
+static void atkE2_switchout_abilities(void);
+static void atkE3_jumpiffainted(void);
+static void atkE4_getsecretpowereffect(void);
+static void atkE5_pickup(void);
+static void atkE6_castform_change_animation(void);
+static void atkE7_castform_data_change(void);
+static void atkE8_settypebasedhalvers(void);
+static void atkE9_setweatherballtype(void);
+static void atkEA_recycleitem(void);
+static void atkEB_settypetoterrain(void);
+static void atkEC_pursuit_sth(void);
+static void atkED_802B4B4(void);
+static void atkEE_removelightscreenreflect(void);
+void atkEF_pokeball_catch_calculation(void);
+static void atkF0_copy_caught_poke(void);
+static void atkF1_setpoke_as_caught(void);
+static void atkF2_display_dex_info(void);
+static void atkF3_nickname_caught_poke(void);
+static void atkF4_802BEF0(void);
+static void atkF5_removeattackerstatus1(void);
+static void atkF6_802BF48(void);
+static void atkF7_802BF54(void);
+
+typedef void (*BattleCmdFunc)(void);
+
+const BattleCmdFunc gBattleScriptingCommandsTable[] =
+{
+ atk00_attackcanceler,
+ atk01_accuracycheck,
+ atk02_attackstring,
+ atk03_ppreduce,
+ atk04_critcalc,
+ atk05_damagecalc1,
+ atk06_typecalc,
+ atk07_dmg_adjustment,
+ atk08_dmg_adjustment2,
+ atk09_attackanimation,
+ atk0A_waitanimation,
+ atk0B_healthbarupdate,
+ atk0C_datahpupdate,
+ atk0D_critmessage,
+ atk0E_effectiveness_sound,
+ atk0F_resultmessage,
+ atk10_printstring,
+ atk11_printstring_playeronly,
+ atk12_waitmessage,
+ atk13_printfromtable,
+ atk14_printfromtable_playeronly,
+ atk15_seteffectwithchancetarget,
+ atk16_seteffectprimary,
+ atk17_seteffectsecondary,
+ atk18_status_effect_clear,
+ atk19_faint_pokemon,
+ atk1A_faint_animation,
+ atk1B_faint_effects_clear,
+ atk1C_jumpifstatus,
+ atk1D_jumpifstatus2,
+ atk1E_jumpifability,
+ atk1F_jumpifsideaffecting,
+ atk20_jumpifstat,
+ atk21_jumpifstatus3,
+ atk22_jumpiftype,
+ atk23_getexp,
+ atk24,
+ atk25_move_values_cleanup,
+ atk26_set_multihit,
+ atk27_decrement_multihit,
+ atk28_goto,
+ atk29_jumpifbyte,
+ atk2A_jumpifhalfword,
+ atk2B_jumpifword,
+ atk2C_jumpifarrayequal,
+ atk2D_jumpifarraynotequal,
+ atk2E_setbyte,
+ atk2F_addbyte,
+ atk30_subbyte,
+ atk31_copyarray,
+ atk32_copyarray_withindex,
+ atk33_orbyte,
+ atk34_orhalfword,
+ atk35_orword,
+ atk36_bicbyte,
+ atk37_bichalfword,
+ atk38_bicword,
+ atk39_pause,
+ atk3A_waitstate,
+ atk3B_healthbar_update,
+ atk3C_return,
+ atk3D_end,
+ atk3E_end2,
+ atk3F_end3,
+ atk40_jump_if_move_affected_by_protect,
+ atk41_call,
+ atk42_jumpiftype2,
+ atk43_jumpifabilitypresent,
+ atk44,
+ atk45_playanimation,
+ atk46_playanimation2,
+ atk47_setgraphicalstatchangevalues,
+ atk48_playstatchangeanimation,
+ atk49_moveendturn,
+ atk4A_typecalc2,
+ atk4B_return_atk_to_ball,
+ atk4C_copy_poke_data,
+ atk4D_switch_data_update,
+ atk4E_switchin_anim,
+ atk4F_jump_if_cannot_switch,
+ atk50_openpartyscreen,
+ atk51_switch_handle_order,
+ atk52_switch_in_effects,
+ atk53_trainer_slide,
+ atk54_effectiveness_sound,
+ atk55_play_sound,
+ atk56_fainting_cry,
+ atk57,
+ atk58_return_to_ball,
+ atk59_learnmove_inbattle,
+ atk5A,
+ atk5B_80256E0,
+ atk5C_hitanimation,
+ atk5D_getmoneyreward,
+ atk5E_8025A70,
+ atk5F_8025B24,
+ atk60_increment_gamestat,
+ atk61_8025BA4,
+ atk62_08025C6C,
+ atk63_jumptorandomattack,
+ atk64_statusanimation,
+ atk65_status2animation,
+ atk66_chosenstatusanimation,
+ atk67_8025ECC,
+ atk68_80246A0,
+ atk69_dmg_adjustment2,
+ atk6A_removeitem,
+ atk6B_atknameinbuff1,
+ atk6C_lvlbox_display,
+ atk6D_set_sentpokes_values,
+ atk6E_set_atk_to_player0,
+ atk6F_set_visible,
+ atk70_record_ability,
+ atk71_buffer_move_to_learn,
+ atk72_jump_if_can_run_frombattle,
+ atk73_hp_thresholds,
+ atk74_hp_thresholds2,
+ atk75_8026A58,
+ atk76_various,
+ atk77_setprotect,
+ atk78_faintifabilitynotdamp,
+ atk79_setatkhptozero,
+ atk7A_jumpwhiletargetvalid,
+ atk7B_healhalfHP_if_possible,
+ atk7C_8025508,
+ atk7D_set_rain,
+ atk7E_setreflect,
+ atk7F_setseeded,
+ atk80_manipulatedamage,
+ atk81_setrest,
+ atk82_jumpifnotfirstturn,
+ atk83_nop,
+ atk84_jump_if_cant_sleep,
+ atk85_stockpile,
+ atk86_stockpiletobasedamage,
+ atk87_stockpiletohpheal,
+ atk88_negativedamage,
+ atk89_statbuffchange,
+ atk8A_normalisebuffs,
+ atk8B_setbide,
+ atk8C_confuseifrepeatingattackends,
+ atk8D_setmultihit_counter,
+ atk8E_prepare_multihit,
+ atk8F_forcerandomswitch,
+ atk90_conversion_type_change,
+ atk91_givepaydaymoney,
+ atk92_setlightscreen,
+ atk93_ko_move,
+ atk94_gethalfcurrentenemyhp,
+ atk95_setsandstorm,
+ atk96_weatherdamage,
+ atk97_try_infatuation,
+ atk98_status_icon_update,
+ atk99_setmist,
+ atk9A_set_focusenergy,
+ atk9B_transformdataexecution,
+ atk9C_set_substitute,
+ atk9D_copyattack,
+ atk9E_metronome,
+ atk9F_dmgtolevel,
+ atkA0_psywavedamageeffect,
+ atkA1_counterdamagecalculator,
+ atkA2_mirrorcoatdamagecalculator,
+ atkA3_disablelastusedattack,
+ atkA4_setencore,
+ atkA5_painsplitdmgcalc,
+ atkA6_settypetorandomresistance,
+ atkA7_setalwayshitflag,
+ atkA8_copymovepermanently,
+ atkA9_sleeptalk_choose_move,
+ atkAA_set_destinybond,
+ atkAB_DestinyBondFlagUpdate,
+ atkAC_remaininghptopower,
+ atkAD_spite_ppreduce,
+ atkAE_heal_party_status,
+ atkAF_cursetarget,
+ atkB0_set_spikes,
+ atkB1_set_foresight,
+ atkB2_setperishsong,
+ atkB3_rolloutdamagecalculation,
+ atkB4_jumpifconfusedandstatmaxed,
+ atkB5_furycuttercalc,
+ atkB6_happinesstodamagecalculation,
+ atkB7_presentdamagecalculation,
+ atkB8_set_safeguard,
+ atkB9_magnitudedamagecalculation,
+ atkBA_jumpifnopursuitswitchdmg,
+ atkBB_setsunny,
+ atkBC_maxattackhalvehp,
+ atkBD_copyfoestats,
+ atkBE_breakfree,
+ atkBF_set_defense_curl,
+ atkC0_recoverbasedonsunlight,
+ atkC1_hidden_power,
+ atkC2_selectnexttarget,
+ atkC3_setfutureattack,
+ atkC4_beat_up,
+ atkC5_hidepreattack,
+ atkC6_unhidepostattack,
+ atkC7_setminimize,
+ atkC8_sethail,
+ atkC9_jumpifattackandspecialattackcannotfall,
+ atkCA_setforcedtarget,
+ atkCB_setcharge,
+ atkCC_callterrainattack,
+ atkCD_cureifburnedparalysedorpoisoned,
+ atkCE_settorment,
+ atkCF_jumpifnodamage,
+ atkD0_settaunt,
+ atkD1_set_helpinghand,
+ atkD2_swap_items,
+ atkD3_copy_ability,
+ atkD4_wish_effect,
+ atkD5_setroots,
+ atkD6_doubledamagedealtifdamaged,
+ atkD7_setyawn,
+ atkD8_setdamagetohealthdifference,
+ atkD9_scaledamagebyhealthratio,
+ atkDA_abilityswap,
+ atkDB_imprisoneffect,
+ atkDC_setgrudge,
+ atkDD_weightdamagecalculation,
+ atkDE_asistattackselect,
+ atkDF_setmagiccoat,
+ atkE0_setstealstatchange,
+ atkE1_intimidate_string_loader,
+ atkE2_switchout_abilities,
+ atkE3_jumpiffainted,
+ atkE4_getsecretpowereffect,
+ atkE5_pickup,
+ atkE6_castform_change_animation,
+ atkE7_castform_data_change,
+ atkE8_settypebasedhalvers,
+ atkE9_setweatherballtype,
+ atkEA_recycleitem,
+ atkEB_settypetoterrain,
+ atkEC_pursuit_sth,
+ atkED_802B4B4,
+ atkEE_removelightscreenreflect,
+ atkEF_pokeball_catch_calculation,
+ atkF0_copy_caught_poke,
+ atkF1_setpoke_as_caught,
+ atkF2_display_dex_info,
+ atkF3_nickname_caught_poke,
+ atkF4_802BEF0,
+ atkF5_removeattackerstatus1,
+ atkF6_802BF48,
+ atkF7_802BF54,
+};
+
+struct statFractions
+{
+ u8 dividend;
+ u8 divisor;
+};
+
+static const struct statFractions gAccuracyStageRatios[] =
+{
+ { 33, 100}, // -6
+ { 36, 100}, // -5
+ { 43, 100}, // -4
+ { 50, 100}, // -3
+ { 60, 100}, // -2
+ { 75, 100}, // -1
+ { 1, 1}, // 0
+ {133, 100}, // +1
+ {166, 100}, // +2
+ { 2, 1}, // +3
+ {233, 100}, // +4
+ {133, 50}, // +5
+ { 3, 1}, // +6
+};
+
+//The chance is 1/N for each stage.
+static const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2};
+
+static const u32 gStatusFlagsForMoveEffects[] =
+{
+ 0x00000000,
+ 0x00000007,
+ 0x00000008,
+ 0x00000010,
+ 0x00000020,
+ 0x00000040,
+ 0x00000080,
+ 0x00000007,
+ 0x00000008,
+ 0x00000000,
+ 0x00000070,
+ 0x00000000,
+ 0x00001000,
+ 0x0000E000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00400000,
+ 0x00000000,
+ 0x00000000,
+ 0x04000000,
+ 0x08000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000C00,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000
+};
+
+extern const u8 BattleScript_1D963E[];
+extern const u8 BattleScript_1D965A[];
+extern const u8 BattleScript_1D9669[];
+extern const u8 BattleScript_1D9678[];
+extern const u8 BattleScript_1D9687[];
+extern const u8 BattleScript_1D969D[];
+extern const u8 BattleScript_1D96BA[];
+extern const u8 BattleScript_1D9696[];
+extern const u8 BattleScript_1D96B1[];
+extern const u8 BattleScript_1D96AA[];
+extern const u8 BattleScript_1D96C8[];
+
+const u8* const gMoveEffectBS_Ptrs[] =
+{
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D965A,
+ BattleScript_1D9669,
+ BattleScript_1D9678,
+ BattleScript_1D9687,
+ BattleScript_1D969D,
+ BattleScript_1D96BA,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D9696,
+ BattleScript_1D96AA,
+ BattleScript_1D963E,
+ BattleScript_1D96B1,
+ BattleScript_1D96C8,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D963E,
+ BattleScript_1D96C8
+};
+
+const u8 sUnreferencedBitMask1[] = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};
+
+const u8 gLevelUpStatBoxStats[] = {MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPD};
+
+static const u16 sProtectSuccessRates[] = {0xFFFF, 0x7FFF, 0x3FFF, 0x1FFF};
+
+static const u16 sUnknown_081FACFE[] = //banned moves to copy
+{
+ MOVE_METRONOME,
+ MOVE_STRUGGLE,
+ MOVE_SKETCH,
+ MOVE_MIMIC,
+ 0xFFFE,
+ MOVE_COUNTER,
+ MOVE_MIRROR_COAT,
+ MOVE_PROTECT,
+ MOVE_DETECT,
+ MOVE_ENDURE,
+ MOVE_DESTINY_BOND,
+ MOVE_SLEEP_TALK,
+ MOVE_THIEF,
+ MOVE_FOLLOW_ME,
+ MOVE_SNATCH,
+ MOVE_HELPING_HAND,
+ MOVE_COVET,
+ MOVE_TRICK,
+ MOVE_FOCUS_PUNCH,
+ 0xFFFF
+};
+
+static const u8 sUnknown_081FAD26[] =
+{
+ 1, 200,
+ 4, 150,
+ 9, 100,
+ 16, 80,
+ 32, 40,
+ 48, 20
+};
+
+static const u16 sNaturePowerMoves[] =
+{
+ MOVE_STUN_SPORE,
+ MOVE_RAZOR_LEAF,
+ MOVE_EARTHQUAKE,
+ MOVE_HYDRO_PUMP,
+ MOVE_SURF,
+ MOVE_BUBBLE_BEAM,
+ MOVE_ROCK_SLIDE,
+ MOVE_SHADOW_BALL,
+ MOVE_SWIFT,
+ MOVE_SWIFT
+};
+
+//weight-based damage table for Low Kick
+//format: min. weight (hectograms), base power
+static const u16 sWeightDamage[] =
+{
+ 100, 20,
+ 250, 40,
+ 500, 60,
+ 1000, 80,
+ 2000, 100,
+ -1, -1
+};
+
+static const u16 sPickupItems[] =
+{
+ ITEM_SUPER_POTION, 30,
+ ITEM_FULL_HEAL, 40,
+ ITEM_ULTRA_BALL, 50,
+ ITEM_RARE_CANDY, 60,
+ ITEM_FULL_RESTORE, 70,
+ ITEM_REVIVE, 80,
+ ITEM_NUGGET, 90,
+ ITEM_PROTEIN, 95,
+ ITEM_PP_UP, 99,
+ ITEM_KINGS_ROCK, 1
+};
+
+static const u8 sTerrainToType[] =
+{
+ TYPE_GRASS, // tall grass
+ TYPE_GRASS, // long grass
+ TYPE_GROUND, // sand
+ TYPE_WATER, // underwater
+ TYPE_WATER, // water
+ TYPE_WATER, // pond water
+ TYPE_ROCK , // rock
+ TYPE_ROCK , // cave
+ TYPE_NORMAL, // building
+ TYPE_NORMAL, // plain
+};
+
+static const u8 sBallCatchBonuses[] =
+{
+ 20, 15, 10, 15 //Ultra, Great, Poke, Safari
+};
+
+static void atk00_attackcanceler(void)
+{
+ int i;
+ if (gBattleOutcome)
+ {
+ gFightStateTracker = 0xC;
+ return;
+ }
+ if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ {
+ gHitMarker |= HITMARKER_x80000;
+ gBattlescriptCurrInstr = BattleScript_EndTurn;
+ return;
+ }
+ if (CantUseMove())
+ return;
+ if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0))
+ return;
+ if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
+ && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattlescriptCurrInstr = BattleScript_NoPPForMove;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ return;
+ }
+ gHitMarker &= ~(HITMARKER_x800000);
+ if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ {
+ u8 disobedient = IsPokeDisobedient();
+ asm("":::"r0"); //It's impossible to match
+ asm("":::"r1");
+ if ((disobedient))
+ {
+ if (disobedient == 2)
+ gHitMarker |= HITMARKER_OBEYS;
+ else
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ return;
+ }
+ }
+ gHitMarker |= HITMARKER_OBEYS;
+ if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
+ {
+ PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT);
+ gProtectStructs[gBankTarget].bounceMove = 0;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
+ return;
+ }
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ {
+ PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH);
+ gProtectStructs[gTurnOrder[i]].stealMove = 0;
+ BATTLE_STRUCT->scriptingActive = gTurnOrder[i];
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_SnatchedMove;
+ return;
+ }
+ }
+ if (gSpecialStatuses[gBankTarget].lightningRodRedirected)
+ {
+ gSpecialStatuses[gBankTarget].lightningRodRedirected = 0;
+ gLastUsedAbility = ABILITY_LIGHTNING_ROD;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_TookAttack;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else if (TargetProtectAffected
+ && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST))
+ && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveHitWith[gBankTarget] = 0;
+ gUnknown_02024C44[gBankTarget] = 0;
+ gBattleCommunication[6] = 1;
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void JumpIfMoveFailed(u8 adder, u16 move)
+{
+ void* to_store = gBattlescriptCurrInstr + adder;
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gMoveHitWith[gBankTarget] = 0;
+ gUnknown_02024C44[gBankTarget] = 0;
+ to_store = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ DestinyBondFlagUpdate();
+ if (AbilityBattleEffects(3, gBankTarget, 0, 0, move))
+ return;
+ }
+ gBattlescriptCurrInstr = to_store;
+}
+
+static void atk40_jump_if_move_affected_by_protect(void)
+{
+ if (TargetProtectAffected)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(5, 0);
+ gBattleCommunication[6] = 1;
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static bool8 JumpIfMoveAffectedByProtect(u16 move)
+{
+ bool8 affected = 0;
+ if (TargetProtectAffected)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ gBattleCommunication[6] = 1;
+ affected = 1;
+ }
+ return affected;
+}
+
+static bool8 AccuracyCalcHelper(u16 move)
+{
+ if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ {
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+
+ if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
+
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
+
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
+
+ if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
+ || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
+ {
+ JumpIfMoveFailed(7, move);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void atk01_accuracycheck(void)
+{
+ u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+ if (move == 0xFFFE || move == 0xFFFF)
+ {
+ if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker)
+ gBattlescriptCurrInstr += 7;
+ else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else if (!JumpIfMoveAffectedByProtect(0))
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ u8 type; s8 buff; u8 MoveAcc; u16 calc; u8 hold_effect; u8 quality;
+ if (move == 0) {move = gCurrentMove;}
+
+ if (BATTLE_STRUCT->dynamicMoveType)
+ type = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ else
+ type = gBattleMoves[move].type;
+
+ if (JumpIfMoveAffectedByProtect(move))
+ return;
+ if (AccuracyCalcHelper(move))
+ return;
+
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ {
+ u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ buff = acc;
+ }
+ else
+ {
+ u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION];
+ }
+
+ if (buff < 0) {buff = 0;}
+ if (buff > 0xC) {buff = 0xC;}
+
+ MoveAcc = gBattleMoves[move].accuracy;
+ //check Thunder on sunny weather
+ if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
+ MoveAcc = 50;
+
+ calc = gAccuracyStageRatios[buff].dividend * MoveAcc;
+ calc /= gAccuracyStageRatios[buff].divisor;
+
+ if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES)
+ calc = (calc * 130) / 100; //1.3 compound eyes boost
+ if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
+ calc = (calc * 80) / 100; //1.2 sand veil loss;
+ if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9)
+ calc = (calc * 80) / 100; //1.2 hustle loss;
+
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ else
+ {
+ hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (hold_effect == HOLD_EFFECT_EVASION_UP)
+ calc = (calc * (100 - quality)) / 100;
+
+ //final calculation
+ if ((Random() % 100 + 1) > calc)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20))
+ gBattleCommunication[6] = 2;
+ else
+ gBattleCommunication[6] = 0;
+ b_wonderguard_and_levitate();
+
+ }
+ JumpIfMoveFailed(7, move);
+ }
+}
+
+static void atk02_attackstring(void)
+{
+ if (gBattleExecBuffer)
+ return;
+ if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
+ {
+ PrepareStringBattle(4, gBankAttacker);
+ gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
+ }
+ gBattlescriptCurrInstr++;
+ gBattleCommunication[MSG_DISPLAY] = 0;
+}
+
+static void atk03_ppreduce(void)
+{
+ int to_deduct = 1;
+ if (gBattleExecBuffer)
+ return;
+ if (!gSpecialStatuses[gBankAttacker].flag20)
+ {
+ switch (gBattleMoves[gCurrentMove].target)
+ {
+ case TARGET_FOES_AND_ALLY:
+ to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ break;
+ case TARGET_BOTH:
+ case TARGET_OPPONENTS_FIELD:
+ to_deduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ break;
+ default:
+ if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE)
+ to_deduct++;
+ break;
+ }
+ }
+ if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos])
+ {
+ gProtectStructs[gBankAttacker].notFirstStrike = 1;
+ if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > to_deduct)
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] -= to_deduct;
+ else
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
+
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
+ && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
+ {
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
+ MarkBufferBankForExecution(gBankAttacker);
+ }
+ }
+ gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
+ gBattlescriptCurrInstr++;
+}
+
+static void atk04_critcalc(void)
+{
+ u8 hold_effect; u16 item; u16 crit_chance; int adderv3, adderv5, adderv6, adderv7, adderv8, adderv9, adderv10, adderv11; u16 adderv12;
+ item = gBattleMons[gBankAttacker].item;
+ if (item == ITEM_ENIGMA_BERRY)
+ hold_effect = gEnigmaBerries[gBankAttacker].holdEffect;
+ else
+ hold_effect = ItemId_GetHoldEffect(item);
+
+ gStringBank = gBankAttacker;
+
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
+ adderv3 = 2;
+ else
+ adderv3 = 0;
+
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) {adderv3++;}
+ adderv5 = adderv3;
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) {adderv5 = adderv3 + 1;}
+
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) {adderv5++;}
+ adderv6 = adderv5;
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) {adderv6 = adderv5 + 1;}
+
+ adderv7 = 0;
+ if (hold_effect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) {adderv7 = 1;}
+ adderv8 = 2 * adderv7;
+ adderv9 = 0;
+ if (hold_effect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD) {adderv9 = 1;}
+ adderv11 = 2 * adderv9;
+ if (hold_effect == HOLD_EFFECT_SCOPE_LENS)
+ {adderv10 = 1 + adderv6 + adderv8; adderv12 = adderv10 + adderv11;}
+ else
+ {adderv10 = adderv6 + adderv8; adderv12 = adderv10 + adderv11;}
+
+ crit_chance = adderv12;
+
+ if (crit_chance > 4) {crit_chance = 4;}
+
+ if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR)
+ && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT)
+ && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
+ && !(Random() % gCriticalHitChance[crit_chance]))
+ gCritMultiplier = 2;
+ else
+ gCritMultiplier = 1;
+ gBattlescriptCurrInstr++;
+}
+
+static void atk05_damagecalc1(void)
+{
+ u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ side_hword, gDynamicBasePower,
+ BATTLE_STRUCT->dynamicMoveType, gBankAttacker, gBankTarget);
+ gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier;
+
+ if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ gBattleMoveDamage *= 2;
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+
+ gBattlescriptCurrInstr++;
+}
+
+void AI_CalcDmg(u8 BankAtk, u8 BankDef)
+{
+ u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove,
+ side_hword, gDynamicBasePower,
+ BATTLE_STRUCT->dynamicMoveType, BankAtk, BankDef);
+ gDynamicBasePower = 0;
+ gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * BATTLE_STRUCT->dmgMultiplier;
+
+ if (gStatuses3[BankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ gBattleMoveDamage *= 2;
+ if (gProtectStructs[BankAtk].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+}
+
+static void ModulateDmgByType(u8 multiplier)
+{
+ gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
+ if (gBattleMoveDamage == 0 && multiplier != 0)
+ gBattleMoveDamage = 1;
+
+ switch (multiplier)
+ {
+ case 0: //no effect
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ break;
+ case 5: //not very effecting
+ if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ else
+ gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ }
+ break;
+ case 20: //super effective
+ if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ else
+ gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
+ }
+ break;
+ }
+}
+
+static void atk06_typecalc(void)
+{
+ int i = 0;
+ u8 move_type;
+ if (gCurrentMove == MOVE_STRUGGLE) {goto END;}
+
+ if (BATTLE_STRUCT->dynamicMoveType)
+ move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ else
+ move_type = gBattleMoves[gCurrentMove].type;
+
+ //check stab
+ if (gBattleMons[gBankAttacker].type1 == move_type || gBattleMons[gBankAttacker].type2 == move_type)
+ {
+ gBattleMoveDamage = gBattleMoveDamage * 15;
+ gBattleMoveDamage = gBattleMoveDamage / 10;
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
+ {
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gMoveHitWith[gBankTarget] = 0;
+ gUnknown_02024C44[gBankTarget] = 0;
+ gBattleCommunication[6] = move_type;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else
+ {
+ while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+
+ else if (gTypeEffectiveness[i] == move_type)
+ {
+ //check type1
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1)
+ ModulateDmgByType(gTypeEffectiveness[i + 2]);
+ //check type2
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
+ gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2)
+ ModulateDmgByType(gTypeEffectiveness[i + 2]);
+ }
+ i += 3;
+ }
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
+ && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && gBattleMoves[gCurrentMove].power)
+ {
+ gLastUsedAbility = ABILITY_WONDER_GUARD;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveHitWith[gBankTarget] = 0;
+ gUnknown_02024C44[gBankTarget] = 0;
+ gBattleCommunication[6] = 3;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ gProtectStructs[gBankAttacker].notEffective = 1;
+
+ END:
+ gBattlescriptCurrInstr++;
+}
+
+static void b_wonderguard_and_levitate(void)
+{
+ u8 flags = 0;
+ int i = 0;
+ u8 move_type;
+
+ if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power)
+ return;
+
+ if (BATTLE_STRUCT->dynamicMoveType)
+ move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ else
+ move_type = gBattleMoves[gCurrentMove].type;
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
+ {
+ RecordAbilitySetField6(ABILITY_LEVITATE, move_type);
+ return;
+ }
+
+ while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+
+ if (gTypeEffectiveness[i] == move_type)
+ {
+ //check no effect
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gProtectStructs[gBankAttacker].notEffective = 1;
+ }
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
+ gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
+ gTypeEffectiveness[i + 2] == 0)
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gProtectStructs[gBankAttacker].notEffective = 1;
+ }
+
+ //check super effective
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20)
+ flags |= 1;
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
+ && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ && gTypeEffectiveness[i + 2] == 20)
+ flags |= 1;
+
+ //check not very effective
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5)
+ flags |= 2;
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
+ && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ && gTypeEffectiveness[i + 2] == 5)
+ flags |= 2;
+ }
+ i += 3;
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2)
+ {
+ if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
+ {
+ RecordAbilitySetField6(ABILITY_WONDER_GUARD, 3);
+ }
+ }
+}
+
+static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) //a literal copy of the ModulateDmgbyType1 with different args...
+{
+ gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
+ if (gBattleMoveDamage == 0 && multiplier != 0)
+ gBattleMoveDamage = 1;
+
+ switch (multiplier)
+ {
+ case 0: //no effect
+ *flags |= MOVESTATUS_NOTAFFECTED;
+ *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ break;
+ case 5: //not very effecting
+ if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ {
+ if (*flags & MOVESTATUS_SUPEREFFECTIVE)
+ *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ else
+ *flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ }
+ break;
+ case 20: //super effective
+ if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ {
+ if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
+ *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ else
+ *flags |= MOVESTATUS_SUPEREFFECTIVE;
+ }
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def)
+{
+ int i = 0;
+ u8 flags = 0;
+ u8 move_type;
+
+ if (move == MOVE_STRUGGLE)
+ return 0;
+
+ move_type = gBattleMoves[move].type;
+
+ //check stab
+ if (gBattleMons[bank_atk].type1 == move_type || gBattleMons[bank_atk].type2 == move_type)
+ {
+ gBattleMoveDamage = gBattleMoveDamage * 15;
+ gBattleMoveDamage = gBattleMoveDamage / 10;
+ }
+
+ if (gBattleMons[bank_def].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
+ {
+ flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ }
+ else
+ {
+ while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[bank_def].status2 & STATUS2_FORESIGHT)
+ break;
+ i += 3;
+ continue;
+ }
+
+ else if (gTypeEffectiveness[i] == move_type)
+ {
+ //check type1
+ if (gTypeEffectiveness[i + 1] == gBattleMons[bank_def].type1)
+ ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ //check type2
+ if (gTypeEffectiveness[i + 1] == gBattleMons[bank_def].type2 &&
+ gBattleMons[bank_def].type1 != gBattleMons[bank_def].type2)
+ ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ }
+ i += 3;
+ }
+ }
+
+ if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) &&
+ AttacksThisTurn(bank_atk, move) == 2 &&
+ (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) &&
+ gBattleMoves[move].power)
+ {
+ flags |= MOVESTATUS_MISSED;
+ }
+ return flags;
+}
+#else
+__attribute__((naked))
+u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x14\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r10, r0\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ str r1, [sp, 0x4]\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ mov r9, r2\n\
+ movs r7, 0\n\
+ mov r0, sp\n\
+ strb r7, [r0]\n\
+ mov r0, r10\n\
+ cmp r0, 0xA5\n\
+ bne _0801D2AE\n\
+ movs r0, 0\n\
+ b _0801D43A\n\
+ _0801D2AE:\n\
+ ldr r1, _0801D31C @ =gBattleMoves\n\
+ mov r3, r10\n\
+ lsls r2, r3, 1\n\
+ adds r0, r2, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x2]\n\
+ str r0, [sp, 0x8]\n\
+ ldr r1, _0801D320 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ ldr r3, [sp, 0x4]\n\
+ muls r0, r3\n\
+ adds r3, r0, r1\n\
+ adds r0, r3, 0\n\
+ adds r0, 0x21\n\
+ ldrb r0, [r0]\n\
+ str r2, [sp, 0xC]\n\
+ adds r5, r1, 0\n\
+ ldr r1, [sp, 0x8]\n\
+ cmp r0, r1\n\
+ beq _0801D2E2\n\
+ adds r0, r3, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r1\n\
+ bne _0801D2F4\n\
+ _0801D2E2:\n\
+ ldr r4, _0801D324 @ =gBattleMoveDamage\n\
+ ldr r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ str r0, [r4]\n\
+ movs r1, 0xA\n\
+ bl __divsi3\n\
+ str r0, [r4]\n\
+ _0801D2F4:\n\
+ movs r0, 0x58\n\
+ mov r2, r9\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ adds r0, r5\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x1A\n\
+ bne _0801D328\n\
+ ldr r3, [sp, 0x8]\n\
+ cmp r3, 0x4\n\
+ bne _0801D328\n\
+ movs r1, 0x9\n\
+ mov r0, sp\n\
+ ldrb r0, [r0]\n\
+ orrs r0, r1\n\
+ mov r1, sp\n\
+ strb r0, [r1]\n\
+ b _0801D3DC\n\
+ .align 2, 0\n\
+ _0801D31C: .4byte gBattleMoves\n\
+ _0801D320: .4byte gBattleMons\n\
+ _0801D324: .4byte gBattleMoveDamage\n\
+ _0801D328:\n\
+ ldr r1, _0801D344 @ =gTypeEffectiveness\n\
+ adds r0, r7, r1\n\
+ ldrb r0, [r0]\n\
+ adds r2, r1, 0\n\
+ cmp r0, 0xFF\n\
+ beq _0801D3DC\n\
+ cmp r0, 0xFE\n\
+ bne _0801D34C\n\
+ movs r0, 0x58\n\
+ mov r1, r9\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ b _0801D3CA\n\
+ .align 2, 0\n\
+ _0801D344: .4byte gTypeEffectiveness\n\
+ _0801D348:\n\
+ adds r7, 0x3\n\
+ b _0801D3B6\n\
+ _0801D34C:\n\
+ ldr r6, _0801D44C @ =gTypeEffectiveness\n\
+ adds r0, r7, r6\n\
+ ldrb r0, [r0]\n\
+ ldr r2, [sp, 0x8]\n\
+ cmp r0, r2\n\
+ bne _0801D3B0\n\
+ adds r1, r7, 0x1\n\
+ adds r1, r6\n\
+ ldr r3, _0801D450 @ =gBattleMons\n\
+ mov r8, r3\n\
+ movs r3, 0x58\n\
+ mov r0, r9\n\
+ muls r0, r3\n\
+ mov r2, r8\n\
+ adds r5, r0, r2\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x21\n\
+ ldrb r4, [r1]\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ bne _0801D388\n\
+ adds r0, r7, 0x2\n\
+ adds r0, r6\n\
+ ldrb r0, [r0]\n\
+ mov r1, r10\n\
+ mov r2, sp\n\
+ str r3, [sp, 0x10]\n\
+ bl ModulateDmgByType2\n\
+ ldr r3, [sp, 0x10]\n\
+ _0801D388:\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ bne _0801D3B0\n\
+ ldr r0, _0801D454 @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ muls r0, r3\n\
+ add r0, r8\n\
+ adds r0, 0x21\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r4\n\
+ beq _0801D3B0\n\
+ adds r0, r7, 0x2\n\
+ adds r0, r6\n\
+ ldrb r0, [r0]\n\
+ mov r1, r10\n\
+ mov r2, sp\n\
+ bl ModulateDmgByType2\n\
+ _0801D3B0:\n\
+ adds r7, 0x3\n\
+ ldr r5, _0801D450 @ =gBattleMons\n\
+ ldr r2, _0801D44C @ =gTypeEffectiveness\n\
+ _0801D3B6:\n\
+ adds r0, r7, r2\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xFF\n\
+ beq _0801D3DC\n\
+ cmp r0, 0xFE\n\
+ bne _0801D34C\n\
+ movs r0, 0x58\n\
+ mov r3, r9\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ _0801D3CA:\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x50\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 22\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801D348\n\
+ _0801D3DC:\n\
+ movs r0, 0x58\n\
+ mov r1, r9\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r0, r5\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x19\n\
+ bne _0801D436\n\
+ mov r0, sp\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801D436\n\
+ ldr r0, [sp, 0x4]\n\
+ mov r1, r10\n\
+ bl AttacksThisTurn\n\
+ lsls r0, 24\n\
+ lsrs r1, r0, 24\n\
+ cmp r1, 0x2\n\
+ bne _0801D436\n\
+ mov r0, sp\n\
+ ldrb r3, [r0]\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ cmp r0, 0\n\
+ beq _0801D41E\n\
+ movs r0, 0x6\n\
+ ands r0, r3\n\
+ cmp r0, 0x6\n\
+ bne _0801D436\n\
+ _0801D41E:\n\
+ ldr r0, _0801D458 @ =gBattleMoves\n\
+ ldr r1, [sp, 0xC]\n\
+ add r1, r10\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0\n\
+ beq _0801D436\n\
+ mov r0, sp\n\
+ movs r1, 0x1\n\
+ orrs r1, r3\n\
+ strb r1, [r0]\n\
+ _0801D436:\n\
+ mov r0, sp\n\
+ ldrb r0, [r0]\n\
+ _0801D43A:\n\
+ add sp, 0x14\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .align 2, 0\n\
+ _0801D44C: .4byte gTypeEffectiveness\n\
+ _0801D450: .4byte gBattleMons\n\
+ _0801D454: .4byte gBankTarget\n\
+ _0801D458: .4byte gBattleMoves\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
+{
+ int i = 0;
+ u8 flags = 0;
+ u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2, move_type;
+
+ if (move == MOVE_STRUGGLE)
+ return 0;
+
+ move_type = gBattleMoves[move].type;
+
+ if (ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
+ flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
+ else
+ {
+ while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ i += 3;
+ continue;
+ }
+ if (gTypeEffectiveness[i] == move_type)
+ {
+ //check type1
+ if (gTypeEffectiveness[i + 1] == type1)
+ ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ //check type2
+ if (gTypeEffectiveness[i + 1] == type2 && gBattleMons[gBankTarget].type1 != type2) //gf you morons, you should check if (type1 != type2)...
+ ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags);
+ }
+ i += 3;
+ }
+ }
+ if (ability == ABILITY_WONDER_GUARD
+ && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && gBattleMoves[move].power)
+ flags |= MOVESTATUS_NOTAFFECTED;
+ return flags;
+}
+
+// Multiplies the damage by a random factor between 85% to 100% inclusive
+static inline void ApplyRandomDmgMultiplier(void)
+{
+ u16 rand = Random();
+ u16 randPercent = 100 - (rand % 16);
+
+ if (gBattleMoveDamage != 0)
+ {
+ gBattleMoveDamage *= randPercent;
+ gBattleMoveDamage /= 100;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+}
+
+void Unused_ApplyRandomDmgMultiplier(void)
+{
+ ApplyRandomDmgMultiplier();
+}
+
+static void atk07_dmg_adjustment(void)
+{
+ u8 hold_effect, quality;
+ ApplyRandomDmgMultiplier();
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ {
+ RecordItemBattle(gBankTarget, hold_effect);
+ gSpecialStatuses[gBankTarget].focusBanded = 1;
+ }
+ if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ goto END;
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
+ && !gSpecialStatuses[gBankTarget].focusBanded)
+ goto END;
+
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ goto END;
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+
+ if (gProtectStructs[gBankTarget].endured)
+ {
+ gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ goto END;
+ }
+ if (gSpecialStatuses[gBankTarget].focusBanded)
+ {
+ gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ }
+
+ END:
+ gBattlescriptCurrInstr++;
+}
+
+static void atk08_dmg_adjustment2(void) //literally the same as 0x7 except it doesn't check for false swipe move effect...
+{
+ u8 hold_effect, quality;
+ ApplyRandomDmgMultiplier();
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ {
+ hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ {
+ RecordItemBattle(gBankTarget, hold_effect);
+ gSpecialStatuses[gBankTarget].focusBanded = 1;
+ }
+ if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ goto END;
+ if (!gProtectStructs[gBankTarget].endured
+ && !gSpecialStatuses[gBankTarget].focusBanded)
+ goto END;
+
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ goto END;
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+
+ if (gProtectStructs[gBankTarget].endured)
+ {
+ gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ goto END;
+ }
+ if (gSpecialStatuses[gBankTarget].focusBanded)
+ {
+ gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ }
+
+ END:
+ gBattlescriptCurrInstr++;
+}
+
+static void atk09_attackanimation(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE))
+ {
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ BATTLE_STRUCT->animTurn += 1;
+ BATTLE_STRUCT->animTargetsHit += 1;
+ }
+ else
+ {
+ if ((gBattleMoves[gCurrentMove].target & TARGET_BOTH || gBattleMoves[gCurrentMove].target & TARGET_FOES_AND_ALLY || gBattleMoves[gCurrentMove].target & TARGET_DEPENDS) && BATTLE_STRUCT->animTargetsHit)
+ {
+ gBattlescriptCurrInstr++;
+ return;
+ }
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ gActiveBank = gBankAttacker;
+
+ EmitMoveAnimation(0, gCurrentMove, BATTLE_STRUCT->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]);
+ BATTLE_STRUCT->animTurn += 1;
+ BATTLE_STRUCT->animTargetsHit += 1;
+ MarkBufferBankForExecution(gBankAttacker);
+ gBattlescriptCurrInstr++;
+ }
+ else
+ {
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ }
+ }
+}
+
+static void atk0A_waitanimation(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattlescriptCurrInstr++;
+}
+
+static void atk0B_healthbarupdate(void)
+{
+ if (gBattleExecBuffer)
+ return;
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ goto END;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ {
+ PrepareStringBattle(0x80, gActiveBank);
+ goto END;
+ }
+
+ EmitHealthBarUpdate(0, gBattleMoveDamage);
+ MarkBufferBankForExecution(gActiveBank);
+
+ if (!GetBankSide(gActiveBank) && gBattleMoveDamage > 0)
+ gBattleResults.unk5_0 = 1;
+
+ END:
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk0C_datahpupdate(void)
+{
+ register u32 move_type asm("r6"); //no idea how to match it otherwise
+ u8 dynamic_move_type;
+
+ if (gBattleExecBuffer)
+ return;
+
+ dynamic_move_type = BATTLE_STRUCT->dynamicMoveType;
+ if (dynamic_move_type && !(dynamic_move_type & 0x40))
+ {
+ move_type = 0x3F;
+ move_type &= dynamic_move_type;
+ }
+ else
+ {
+ move_type = gBattleMoves[gCurrentMove].type;
+ }
+
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ {
+ if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage)
+ {
+ if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;
+ gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage;
+ gHP_dealt = gBattleMoveDamage;
+ }
+ else
+ {
+ if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;
+ gHP_dealt = gDisableStructs[gActiveBank].substituteHP;
+ gDisableStructs[gActiveBank].substituteHP = 0;
+ }
+ //check substitute fading
+ if (gDisableStructs[gActiveBank].substituteHP == 0)
+ {
+ gBattlescriptCurrInstr += 2;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_SubstituteFade;
+ return;
+ }
+ }
+ else
+ {
+ gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
+ if (gBattleMoveDamage < 0) //hp goes up
+ {
+ gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP)
+ gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP;
+
+ }
+ else //hp goes down
+ {
+ if (gHitMarker & HITMARKER_x20)
+ {
+ gHitMarker &= ~(HITMARKER_x20);
+ }
+ else
+ {
+ gTakenDmg[gActiveBank] += gBattleMoveDamage;
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0)
+ gTakenDmgBanks[gActiveBank] = gBankAttacker;
+ else
+ gTakenDmgBanks[gActiveBank] = gBankTarget;
+ }
+
+ if (gBattleMons[gActiveBank].hp > gBattleMoveDamage)
+ {
+ gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ gHP_dealt = gBattleMoveDamage;
+ }
+ else
+ {
+ gHP_dealt = gBattleMons[gActiveBank].hp;
+ gBattleMons[gActiveBank].hp = 0;
+ }
+
+ if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBank].moveturnLostHP = gHP_dealt;
+
+ if (move_type <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
+ {
+ gProtectStructs[gActiveBank].physicalDmg = gHP_dealt;
+ gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHP_dealt;
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0)
+ {
+ gProtectStructs[gActiveBank].physicalBank = gBankAttacker;
+ gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker;
+ }
+ else
+ {
+ gProtectStructs[gActiveBank].physicalBank = gBankTarget;
+ gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget;
+ }
+ }
+ else if (move_type > 8 && !(gHitMarker & HITMARKER_x100000))
+ {
+ gProtectStructs[gActiveBank].specialDmg = gHP_dealt;
+ gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHP_dealt;
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0)
+ {
+ gProtectStructs[gActiveBank].specialBank = gBankAttacker;
+ gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker;
+ }
+ else
+ {
+ gProtectStructs[gActiveBank].specialBank = gBankTarget;
+ gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget;
+ }
+ }
+ }
+ gHitMarker &= ~(HITMARKER_x100000);
+ EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ else
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk0D_critmessage(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ PrepareStringBattle(0xD9, gBankAttacker);
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atk0E_effectiveness_sound(void)
+{
+ if (gBattleExecBuffer)
+ return;
+ gActiveBank = gBankTarget;
+ if (!(gBattleMoveFlags & MOVESTATUS_MISSED))
+ {
+ u8 flag = ~MOVESTATUS_MISSED;
+ switch (gBattleMoveFlags & flag)
+ {
+ case MOVESTATUS_SUPEREFFECTIVE:
+ EmitEffectivenessSound(0, 14);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case MOVESTATUS_NOTVERYEFFECTIVE:
+ EmitEffectivenessSound(0, 12);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case MOVESTATUS_NOTAFFECTED:
+ case MOVESTATUS_FAILED:
+ break;
+ case MOVESTATUS_ENDURED:
+ case MOVESTATUS_ONEHITKO:
+ case MOVESTATUS_HUNGON:
+ default:
+ if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ {
+ EmitEffectivenessSound(0, 14);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ {
+ EmitEffectivenessSound(0, 12);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)))
+ {
+ EmitEffectivenessSound(0, 13);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ break;
+ }
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk0F_resultmessage(void)
+{
+ u16 stringID = 0;
+
+ if (gBattleExecBuffer)
+ return;
+
+ if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2))
+ {
+ stringID = gMissStrings[gBattleCommunication[6]];
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+ else
+ {
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ switch (gBattleMoveFlags & 0xFE)
+ {
+ case MOVESTATUS_SUPEREFFECTIVE:
+ stringID = 0xDE;
+ break;
+ case MOVESTATUS_NOTVERYEFFECTIVE:
+ stringID = 0xDD;
+ break;
+ case MOVESTATUS_ONEHITKO:
+ stringID = 0xDA;
+ break;
+ case MOVESTATUS_ENDURED:
+ stringID = 0x99;
+ break;
+ case MOVESTATUS_FAILED:
+ goto FAILED;
+ case MOVESTATUS_NOTAFFECTED:
+ goto NOTAFFECTED;
+ case MOVESTATUS_HUNGON:
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ gStringBank = gBankTarget;
+ gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
+ return;
+ default:
+ if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ NOTAFFECTED:
+ stringID = 0x1B;
+ else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
+ {
+ gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
+ gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE);
+ gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
+ return;
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_ENDURED)
+ {
+ gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_EnduredMsg;
+ return;
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_HUNGON)
+ {
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ gStringBank = gBankTarget;
+ gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
+ return;
+ }
+ else if (gBattleMoveFlags & MOVESTATUS_FAILED)
+ FAILED:
+ stringID = 0xE5;
+ else
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ }
+ }
+
+ if (stringID)
+ {
+ register u16 dummy asm("r0") = stringID; //Can't match it otherwise
+ PrepareStringBattle(dummy, gBankAttacker);
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk10_printstring(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ PrepareStringBattle(var, gBankAttacker);
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+static void atk11_printstring_playeronly(void)
+{
+ gActiveBank = gBankAttacker;
+ EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+}
+
+static void atk12_waitmessage(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ if (!gBattleCommunication[MSG_DISPLAY])
+ {
+ gBattlescriptCurrInstr += 3;
+ }
+ else
+ {
+ u16 to_wait = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ if (++gPauseCounterBattle >= to_wait)
+ {
+ gPauseCounterBattle = 0;
+ gBattlescriptCurrInstr += 3;
+ gBattleCommunication[MSG_DISPLAY] = 0;
+ }
+ }
+ }
+}
+
+static void atk13_printfromtable(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ ptr += gBattleCommunication[MULTISTRING_CHOOSER];
+ PrepareStringBattle(*(u16*)ptr, gBankAttacker);
+ gBattlescriptCurrInstr += 5;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+static void atk14_printfromtable_playeronly(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ ptr += gBattleCommunication[MULTISTRING_CHOOSER];
+ gActiveBank = gBankAttacker;
+ EmitPrintStringPlayerOnly(0, *(u16*)ptr);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 5;
+ gBattleCommunication[MSG_DISPLAY] = 1;
+ }
+}
+
+u8 BankGetTurnOrder(u8 bank)
+{
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gTurnOrder[i] == bank)
+ break;
+ }
+ return i;
+}
+
+//Someone please decompile this monstrosity below...
+#ifdef NONMATCHING
+void SetMoveEffect(bool8 primary, u8 certainArg)
+{
+ #define EffectAffectsUser 0x40
+ register u8 certain asm("r5") = certainArg;
+ register bool32 StatusChanged asm("r10") = 0;
+ register int AffectsUser asm("r6") = 0; //0x40 otherwise
+ bool32 NoSunCanFreeze = 1;
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] & EffectAffectsUser)
+ {
+ gEffectBank = gBankAttacker; //bank that effects get applied on
+ gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(EffectAffectsUser);
+ AffectsUser = EffectAffectsUser;
+ BATTLE_STRUCT->scriptingActive = gBankTarget; //theoretically the attacker
+ }
+ else
+ {
+ gEffectBank = gBankTarget;
+ BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ }
+
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
+ !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
+ {gBattlescriptCurrInstr++; return;}
+
+ if (gSideAffecting[get_bank_identity(gEffectBank) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
+ !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
+ {gBattlescriptCurrInstr++; return;}
+
+ //make sure at least ONE HP except payday and thief
+ if (gBattleMons[gEffectBank].current_hp == 0 && gBattleCommunication[MOVE_EFFECT_BYTE] != 0xB && gBattleCommunication[MOVE_EFFECT_BYTE] != 0x1F)
+ {gBattlescriptCurrInstr++; return;}
+
+ if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && AffectsUser != EffectAffectsUser)
+ {gBattlescriptCurrInstr++; return;}
+
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) //status change
+ {
+ switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ {
+ case STATUS_SLEEP:
+ //check active uproar
+ if (gBattleMons[gEffectBank].ability_id != ABILITY_SOUNDPROOF)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); gActiveBank++) {}
+ }
+ else
+ gActiveBank = gNoOfAllBanks;
+ if (gBattleMons[gEffectBank].status) {break;}
+ if (gActiveBank != gNoOfAllBanks) {break;} //nice way of checking uproar...
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_VITAL_SPIRIT) {break;}
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_INSOMNIA) {break;}
+
+ b_cancel_multi_turn_move_maybe(gEffectBank);
+ StatusChanged = 1;
+ break;
+ case STATUS_POISON:
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80))
+ {
+ gLastUsedAbility = ABILITY_IMMUNITY;
+ RecordAbility(gEffectBank, ABILITY_IMMUNITY);
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ //_0801E664:
+ gBattlescriptCurrInstr = BS_PSN_PREVENTION;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication.multistring_chooser = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ return;
+ }
+ else
+ {gBattleCommunication.multistring_chooser = 0; return;}
+ }
+ if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
+ && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80))
+ {
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_PSN_PREVENTION;
+ gBattleCommunication.multistring_chooser = 2;
+ return;
+ }
+ if (gBattleMons[gEffectBank].type1 == TYPE_POISON) {break;}
+ if (gBattleMons[gEffectBank].type2 == TYPE_POISON) {break;}
+ if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) {break;}
+ if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) {break;}
+ if (gBattleMons[gEffectBank].status) {break;}
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY) {break;}
+ StatusChanged = 1;
+ break;
+ case STATUS_BURN:
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_WATER_VEIL && (primary == 1 || certain == 0x80))
+ {
+ gLastUsedAbility = ABILITY_WATER_VEIL;
+ RecordAbility(gEffectBank, ABILITY_WATER_VEIL);
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ //_0801E664:
+ gBattlescriptCurrInstr = BS_BRN_PREVENTION;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication.multistring_chooser = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ return;
+ }
+ else
+ {gBattleCommunication.multistring_chooser = 0; return;}
+ }
+ if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE || gBattleMons[gEffectBank].type2 == TYPE_FIRE)
+ && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80))
+ {
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_BRN_PREVENTION;
+ gBattleCommunication.multistring_chooser = 2;
+ return;
+ }
+ if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) {break;}
+ if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) {break;}
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_WATER_VEIL) {break;}
+ if (gBattleMons[gEffectBank].status1 == 0) {break;}
+ StatusChanged = 1;
+ break;
+ case STATUS_FREEZE:
+ if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) {NoSunCanFreeze = 0;}
+ if (gBattleMons[gEffectBank].type1 == TYPE_ICE) {break;}
+ if (gBattleMons[gEffectBank].type2 == TYPE_ICE) {break;}
+ if (gBattleMons[gEffectBank].status) {break;}
+ if (NoSunCanFreeze == 0) {break;}
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_MAGMA_ARMOR) {break;}
+
+ b_cancel_multi_turn_move_maybe(gEffectBank);
+ StatusChanged = 1;
+ break;
+ case STATUS_PARALYSIS:
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_LIMBER)
+ {
+ if ((primary == 1 || certain == 0x80))
+ {
+ gLastUsedAbility = ABILITY_LIMBER;
+ RecordAbility(gEffectBank, ABILITY_LIMBER);
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ //_0801E664:
+ gBattlescriptCurrInstr = BS_PRLZ_PREVENTION;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication.multistring_chooser = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ return;
+ }
+ else
+ {gBattleCommunication.multistring_chooser = 0; return;}
+ }
+ else {break;}
+ }
+ if (gBattleMons[gEffectBank].status) {break;}
+ StatusChanged = 1;
+ break;
+ case STATUS_TOXIC_POISON:
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80))
+ {
+ gLastUsedAbility = ABILITY_IMMUNITY;
+ RecordAbility(gEffectBank, ABILITY_IMMUNITY);
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ //_0801E664:
+ gBattlescriptCurrInstr = BS_PSN_PREVENTION;
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication.multistring_chooser = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ return;
+ }
+ else
+ {gBattleCommunication.multistring_chooser = 0; return;}
+ }
+ if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
+ && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) && (primary == 1 || certain == 0x80))
+ {
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_PSN_PREVENTION;
+ gBattleCommunication.multistring_chooser = 2;
+ return;
+ }
+ if (gBattleMons[gEffectBank].status) {break;}
+ if (gBattleMons[gEffectBank].type1 != TYPE_POISON &&
+ gBattleMons[gEffectBank].type2 != TYPE_POISON &&
+ gBattleMons[gEffectBank].type1 != TYPE_STEEL &&
+ gBattleMons[gEffectBank].type2 != TYPE_STEEL)
+ {
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_IMMUNITY) {break;}
+ gBattleMons[gEffectBank].status1 |= ~(STATUS_POISON); //TODO: fix OR to AND
+ StatusChanged = 1;
+ break;
+ }
+ else
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ break;
+ }
+ if (StatusChanged == 1)
+ {
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
+ gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2);
+ else
+ gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gActiveBank = gEffectBank;
+ bb2_setattributes_in_battle(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status);
+ mark_buffer_bank_for_execution(gActiveBank);
+ if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ {
+ gBattleCommunication.multistring_chooser = 1;
+ gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
+ }
+ else
+ gBattleCommunication.multistring_chooser = 0;
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == 2 || gBattleCommunication[MOVE_EFFECT_BYTE] == 6 || gBattleCommunication[MOVE_EFFECT_BYTE] == 5 || gBattleCommunication[MOVE_EFFECT_BYTE] == 3)
+ {
+ BATTLE_STRUCT->SynchroniseEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
+ gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
+ }
+ return;
+ }
+ else if (StatusChanged == 0)
+ {gBattlescriptCurrInstr++; return;}
+ }
+ else
+ {
+ if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ {
+ gBattlescriptCurrInstr++;
+ return;
+ }
+ switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
+ {
+ case 7: //confusion
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_OWN_TEMPO)
+ {gBattlescriptCurrInstr++; return;}
+ if (gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION)
+ {gBattlescriptCurrInstr++; return;}
+ gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case 8: //flinch
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_INNER_FOCUS)
+ {
+ if (primary == 1 || certain == 0x80)
+ {
+ gLastUsedAbility = ABILITY_INNER_FOCUS;
+ RecordAbility(gEffectBank, ABILITY_INNER_FOCUS);
+ gBattlescriptCurrInstr = BS_FLINCH_PREVENTION;
+ return;
+ }
+ else
+ {gBattlescriptCurrInstr++; return;}
+ }
+ else
+ {
+ if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn)
+ gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gBattlescriptCurrInstr++; return;
+ }
+ break;
+ case 10: //uproar
+ if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)
+ {gBattlescriptCurrInstr++; return;}
+ gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMove[gEffectBank] = gCurrentMove;
+ gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case 11: //pay day
+ if (!(get_bank_identity(gEffectBank) & 1))
+ {
+ u16 PayDay = gPaydayMoney;
+ gPaydayMoney += (gBattleMons[gEffectBank].level * 5);
+ if (PayDay > gPaydayMoney)
+ gPaydayMoney = 0xFFFF;
+ }
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case 9: //tri attack
+ if (gBattleMons[gEffectBank].status)
+ {gBattlescriptCurrInstr++; return;}
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3;
+ SetMoveEffect(0, 0);
+ break;
+ case 12: //charging move
+ gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMove[gEffectBank] = gCurrentMove;
+ gProtectStructs[gEffectBank].flag1_chargingturn = 1;
+ gBattlescriptCurrInstr++;
+ break;
+ case 13: //wrap
+ if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED)
+ {gBattlescriptCurrInstr++; return;}
+ gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD;
+ BATTLE_STRUCT->WrappedMove1[gEffectBank] = gCurrentMove;
+ BATTLE_STRUCT->WrappedMove2[gEffectBank] = gCurrentMove >> 8;
+ BATTLE_STRUCT->WrappedBy[gEffectBank] = gBankAttacker;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ gBattleCommunication.multistring_chooser = 0;
+ while (gBattleCommunication.multistring_chooser <= 4
+ && gCurrentMove != gTrappingMoves[gBattleCommunication.multistring_chooser])
+ gBattleCommunication.multistring_chooser++;
+ break;
+ case 14: //recoil
+ gBattleMoveDamage = (gHP_dealt) / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case 15 ... 21: //stat + 1
+ if (ChangeStats(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, certain, 0)) {gBattlescriptCurrInstr++;}
+ else
+ {
+ BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; //TODO: the arg ptr is wrong by one
+ BATTLE_STRUCT->animArg2 = 0;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_STAT_UP;
+ }
+ break;
+ case 22 ... 28: //stat - 1
+ if (ChangeStats(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, certain, 0)) {gBattlescriptCurrInstr++;} //TODO: negation doesnt work correctly
+ else
+ {
+ BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_STAT_DOWN;
+ }
+ break;
+ case 39 ... 45: //stat + 2
+ if (ChangeStats(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, certain, 0)) {gBattlescriptCurrInstr++;}
+ else
+ {
+ BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_STAT_UP;
+ }
+ break;
+ case 46 ... 52: //stat - 2
+ if (ChangeStats(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, certain, 0)) {gBattlescriptCurrInstr++;}
+ else
+ {
+ BATTLE_STRUCT->animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_STAT_DOWN;
+ }
+ break;
+ case 29: //recharge
+ gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE;
+ gDisableStructs[gEffectBank].recharge_counter = 2;
+ gLockedMove[gEffectBank] = gCurrentMove;
+ gBattlescriptCurrInstr++;
+ break;
+ case 30: //rage
+ gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE;
+ gBattlescriptCurrInstr++;
+ break;
+ case 31: //item steal
+ {
+ u8 side = battle_side_get_owner(gBankAttacker);
+ if (battle_side_get_owner(gBankAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400)
+ {gBattlescriptCurrInstr++; return;}
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.KnockedOff[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
+ {gBattlescriptCurrInstr++; return;}
+ if (gBattleMons[gBankTarget].held_item && gBattleMons[gBankTarget].ability_id == ABILITY_STICKY_HOLD)
+ {
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BS_NO_ITEMSTEAL;
+ gLastUsedAbility = gBattleMons[gBankTarget].ability_id;
+ RecordAbility(gBankTarget, gLastUsedAbility);
+ return;
+ }
+ if (gBattleMons[gBankAttacker].held_item)
+ {gBattlescriptCurrInstr++; return;}
+ if (gBattleMons[gBankTarget].held_item == ITEM_ENIGMA_BERRY)
+ {gBattlescriptCurrInstr++; return;}
+ if (gBattleMons[gBankTarget].held_item == 0)
+ {gBattlescriptCurrInstr++; return;}
+
+ CHANGED_HELDITEMS[gBankAttacker] = gLastUsedItem = gBattleMons[gBankTarget].held_item;
+ gBattleMons[gBankTarget].held_item = 0;
+
+ gActiveBank = gBankAttacker;
+ bb2_setattributes_in_battle(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
+ mark_buffer_bank_for_execution(gBankAttacker);
+
+ gActiveBank = gBankTarget;
+ bb2_setattributes_in_battle(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].held_item);
+ mark_buffer_bank_for_execution(gBankTarget);
+
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_ITEMSTEAL;
+
+ STORE_CHOICEMOVE(gBankTarget, 0);
+ }
+ break;
+ case 32: //escape prevention
+ gBattleMons[gBankTarget].status2 |= STATUS2_RECHARGE;
+ gDisableStructs[gBankTarget].BankPreventingEscape = gBankAttacker;
+ gBattlescriptCurrInstr++;
+ break;
+ case 33: //nightmare
+ gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE;
+ gBattlescriptCurrInstr++;
+ break;
+ case 34:
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = gUnknown_081D9224;
+ return;
+ case 35: //break free rapidspin
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_RAPIDSPINAWAY;
+ return;
+ case 36: //paralysis removal
+ if (gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
+ gActiveBank = gBankTarget;
+ bb2_setattributes_in_battle(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status);
+ mark_buffer_bank_for_execution(gActiveBank);
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_PARALYSISHEALED;
+ }
+ else
+ {gBattlescriptCurrInstr++; return;}
+ break;
+ case 37: //
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = gUnknown_081D93FA;
+ return;
+ case 38: //recoil plus paralysis
+ gBattleMoveDamage = gHP_dealt / 3;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = MoveEffectBS_ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
+ break;
+ case 53: //thrash
+ if (!(gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE))
+ {
+ gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMove[gEffectBank] = gCurrentMove;
+ gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA);
+ }
+ else
+ {gBattlescriptCurrInstr++; return;}
+ break;
+ case 54: //knock off
+ if (gBattleMons[gEffectBank].ability_id == ABILITY_STICKY_HOLD)
+ {
+ if (gBattleMons[gEffectBank].held_item == 0)
+ {gBattlescriptCurrInstr++; return;}
+ gLastUsedAbility = ABILITY_STICKY_HOLD;
+ gBattlescriptCurrInstr = BS_STICKYHOLD_ACTIVATES;
+ RecordAbility(gEffectBank, ABILITY_STICKY_HOLD);
+ return;
+ }
+ if (gBattleMons[gEffectBank].held_item == 0)
+ {gBattlescriptCurrInstr++; return;}
+ else
+ {
+ u8 side = battle_side_get_owner(gEffectBank);
+ gLastUsedItem = gBattleMons[gEffectBank].held_item;
+ gBattleMons[gEffectBank].held_item = 0;
+ gWishFutureKnock.KnockedOff[side] |= gBitTable[gBattlePartyID[gEffectBank]];
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = BS_KNOCKEDOFF;
+
+ STORE_CHOICEMOVE(gEffectBank, 0);
+ }
+ break;
+ case 59: //overheat I guess, dont remember
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = gUnknown_081D94B0;
+ return;
+ }
+ }
+}
+#else
+__attribute__((naked))
+void SetMoveEffect(bool8 primary, u8 certainArg)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ lsls r1, 24\n\
+ lsrs r5, r1, 24\n\
+ movs r0, 0\n\
+ mov r10, r0\n\
+ movs r6, 0\n\
+ movs r1, 0x1\n\
+ str r1, [sp, 0x4]\n\
+ ldr r1, _0801E430 @ =gBattleCommunication\n\
+ ldrb r3, [r1, 0x3]\n\
+ movs r0, 0x40\n\
+ ands r0, r3\n\
+ adds r7, r1, 0\n\
+ cmp r0, 0\n\
+ beq _0801E444\n\
+ ldr r2, _0801E434 @ =gEffectBank\n\
+ ldr r0, _0801E438 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r2]\n\
+ movs r0, 0xBF\n\
+ ands r0, r3\n\
+ strb r0, [r7, 0x3]\n\
+ movs r6, 0x40\n\
+ ldr r0, _0801E43C @ =0x02000000\n\
+ ldr r1, _0801E440 @ =gBankTarget\n\
+ b _0801E450\n\
+ .align 2, 0\n\
+_0801E430: .4byte gBattleCommunication\n\
+_0801E434: .4byte gEffectBank\n\
+_0801E438: .4byte gBankAttacker\n\
+_0801E43C: .4byte 0x02000000\n\
+_0801E440: .4byte gBankTarget\n\
+_0801E444:\n\
+ ldr r2, _0801E538 @ =gEffectBank\n\
+ ldr r0, _0801E53C @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r2]\n\
+ ldr r0, _0801E540 @ =0x02000000\n\
+ ldr r1, _0801E544 @ =gBankAttacker\n\
+_0801E450:\n\
+ ldrb r1, [r1]\n\
+ ldr r3, _0801E548 @ =0x00016003\n\
+ adds r0, r3\n\
+ strb r1, [r0]\n\
+ mov r8, r2\n\
+ ldr r2, _0801E54C @ =gBattleMons\n\
+ mov r0, r8\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r2\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x13\n\
+ bne _0801E48A\n\
+ ldr r0, _0801E550 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801E48A\n\
+ cmp r4, 0\n\
+ bne _0801E48A\n\
+ ldrb r0, [r7, 0x3]\n\
+ cmp r0, 0x9\n\
+ bhi _0801E48A\n\
+ bl _0801F5DC\n\
+_0801E48A:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ bl GetBankIdentity\n\
+ ldr r2, _0801E554 @ =gSideAffecting\n\
+ movs r1, 0x1\n\
+ ands r1, r0\n\
+ lsls r1, 1\n\
+ adds r1, r2\n\
+ ldrh r1, [r1]\n\
+ movs r0, 0x20\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801E4C4\n\
+ ldr r0, _0801E550 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801E4C4\n\
+ cmp r4, 0\n\
+ bne _0801E4C4\n\
+ ldr r0, _0801E558 @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ cmp r0, 0x7\n\
+ bhi _0801E4C4\n\
+ bl _0801F5DC\n\
+_0801E4C4:\n\
+ ldr r3, _0801E54C @ =gBattleMons\n\
+ ldr r2, _0801E538 @ =gEffectBank\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r3\n\
+ ldrh r0, [r0, 0x28]\n\
+ mov r8, r2\n\
+ mov r9, r3\n\
+ cmp r0, 0\n\
+ bne _0801E4EA\n\
+ ldr r0, _0801E558 @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ cmp r0, 0xB\n\
+ beq _0801E4EA\n\
+ cmp r0, 0x1F\n\
+ beq _0801E4EA\n\
+ bl _0801F5DC\n\
+_0801E4EA:\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ mov r1, r9\n\
+ adds r1, 0x50\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 17\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801E50C\n\
+ cmp r6, 0x40\n\
+ beq _0801E50C\n\
+ bl _0801F5DC\n\
+_0801E50C:\n\
+ ldr r0, _0801E558 @ =gBattleCommunication\n\
+ ldrb r1, [r0, 0x3]\n\
+ adds r7, r0, 0\n\
+ cmp r1, 0x6\n\
+ bls _0801E518\n\
+ b _0801EB4A\n\
+_0801E518:\n\
+ ldr r1, _0801E55C @ =gStatusFlagsForMoveEffects\n\
+ ldrb r0, [r7, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0x10\n\
+ bne _0801E528\n\
+ b _0801E714\n\
+_0801E528:\n\
+ cmp r0, 0x10\n\
+ bhi _0801E560\n\
+ cmp r0, 0x7\n\
+ beq _0801E57A\n\
+ cmp r0, 0x8\n\
+ bne _0801E536\n\
+ b _0801E630\n\
+_0801E536:\n\
+ b _0801EA14\n\
+ .align 2, 0\n\
+_0801E538: .4byte gEffectBank\n\
+_0801E53C: .4byte gBankTarget\n\
+_0801E540: .4byte 0x02000000\n\
+_0801E544: .4byte gBankAttacker\n\
+_0801E548: .4byte 0x00016003\n\
+_0801E54C: .4byte gBattleMons\n\
+_0801E550: .4byte gHitMarker\n\
+_0801E554: .4byte gSideAffecting\n\
+_0801E558: .4byte gBattleCommunication\n\
+_0801E55C: .4byte gStatusFlagsForMoveEffects\n\
+_0801E560:\n\
+ cmp r0, 0x40\n\
+ bne _0801E566\n\
+ b _0801E888\n\
+_0801E566:\n\
+ cmp r0, 0x40\n\
+ bhi _0801E572\n\
+ cmp r0, 0x20\n\
+ bne _0801E570\n\
+ b _0801E7EA\n\
+_0801E570:\n\
+ b _0801EA14\n\
+_0801E572:\n\
+ cmp r0, 0x80\n\
+ bne _0801E578\n\
+ b _0801E8E4\n\
+_0801E578:\n\
+ b _0801EA14\n\
+_0801E57A:\n\
+ mov r3, r8\n\
+ ldrb r1, [r3]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ add r0, r9\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x2B\n\
+ beq _0801E5DC\n\
+ ldr r0, _0801E5D4 @ =gActiveBank\n\
+ movs r1, 0\n\
+ strb r1, [r0]\n\
+ ldr r1, _0801E5D8 @ =gNoOfAllBanks\n\
+ ldrb r3, [r1]\n\
+ adds r7, r0, 0\n\
+ mov r12, r1\n\
+ cmp r3, 0\n\
+ beq _0801E5E8\n\
+ mov r4, r9\n\
+ ldr r0, [r4, 0x50]\n\
+ movs r1, 0x70\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801E5E8\n\
+ adds r1, r7, 0\n\
+ mov r6, r9\n\
+ adds r6, 0x50\n\
+ movs r5, 0x58\n\
+ movs r4, 0x70\n\
+_0801E5B4:\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, r3\n\
+ bcs _0801E5E8\n\
+ ldrb r0, [r7]\n\
+ muls r0, r5\n\
+ adds r0, r6\n\
+ ldr r0, [r0]\n\
+ ands r0, r4\n\
+ cmp r0, 0\n\
+ beq _0801E5B4\n\
+ b _0801E5E8\n\
+ .align 2, 0\n\
+_0801E5D4: .4byte gActiveBank\n\
+_0801E5D8: .4byte gNoOfAllBanks\n\
+_0801E5DC:\n\
+ ldr r0, _0801E628 @ =gActiveBank\n\
+ ldr r2, _0801E62C @ =gNoOfAllBanks\n\
+ ldrb r1, [r2]\n\
+ strb r1, [r0]\n\
+ adds r7, r0, 0\n\
+ mov r12, r2\n\
+_0801E5E8:\n\
+ mov r0, r8\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ adds r1, r2, 0\n\
+ muls r1, r0\n\
+ mov r0, r9\n\
+ adds r0, 0x4C\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0801E600\n\
+ b _0801EA14\n\
+_0801E600:\n\
+ ldrb r0, [r7]\n\
+ mov r3, r12\n\
+ ldrb r3, [r3]\n\
+ cmp r0, r3\n\
+ beq _0801E60C\n\
+ b _0801EA14\n\
+_0801E60C:\n\
+ mov r4, r9\n\
+ adds r0, r1, r4\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x48\n\
+ bne _0801E61A\n\
+ b _0801EA14\n\
+_0801E61A:\n\
+ cmp r0, 0xF\n\
+ bne _0801E620\n\
+ b _0801EA14\n\
+_0801E620:\n\
+ adds r0, r2, 0\n\
+ bl CancelMultiTurnMoves\n\
+ b _0801EA04\n\
+ .align 2, 0\n\
+_0801E628: .4byte gActiveBank\n\
+_0801E62C: .4byte gNoOfAllBanks\n\
+_0801E630:\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ add r0, r9\n\
+ adds r0, 0x20\n\
+ ldrb r1, [r0]\n\
+ cmp r1, 0x11\n\
+ bne _0801E688\n\
+ cmp r4, 0x1\n\
+ beq _0801E64A\n\
+ cmp r5, 0x80\n\
+ bne _0801E688\n\
+_0801E64A:\n\
+ ldr r0, _0801E678 @ =gLastUsedAbility\n\
+ strb r1, [r0]\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x11\n\
+ bl RecordAbilityBattle\n\
+ ldr r4, _0801E67C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801E680 @ =BattleScript_PSNPrevention\n\
+_0801E664:\n\
+ str r0, [r4]\n\
+ ldr r2, _0801E684 @ =gHitMarker\n\
+ ldr r1, [r2]\n\
+ movs r0, 0x80\n\
+ lsls r0, 6\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801E676\n\
+ b _0801E928\n\
+_0801E676:\n\
+ b _0801E94C\n\
+ .align 2, 0\n\
+_0801E678: .4byte gLastUsedAbility\n\
+_0801E67C: .4byte gBattlescriptCurrInstr\n\
+_0801E680: .4byte BattleScript_PSNPrevention\n\
+_0801E684: .4byte gHitMarker\n\
+_0801E688:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ movs r1, 0x58\n\
+ muls r0, r1\n\
+ add r0, r9\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x21\n\
+ ldrb r1, [r1]\n\
+ cmp r1, 0x3\n\
+ beq _0801E6AC\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x3\n\
+ beq _0801E6AC\n\
+ cmp r1, 0x8\n\
+ beq _0801E6AC\n\
+ cmp r0, 0x8\n\
+ bne _0801E6C6\n\
+_0801E6AC:\n\
+ ldr r0, _0801E710 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801E6C6\n\
+ cmp r4, 0x1\n\
+ bne _0801E6C0\n\
+ b _0801E98C\n\
+_0801E6C0:\n\
+ cmp r5, 0x80\n\
+ bne _0801E6C6\n\
+ b _0801E98C\n\
+_0801E6C6:\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x58\n\
+ muls r1, r0\n\
+ mov r4, r9\n\
+ adds r3, r1, r4\n\
+ adds r0, r3, 0\n\
+ adds r0, 0x21\n\
+ ldrb r4, [r0]\n\
+ cmp r4, 0x3\n\
+ bne _0801E6DE\n\
+ b _0801EA14\n\
+_0801E6DE:\n\
+ adds r0, 0x1\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x3\n\
+ bne _0801E6E8\n\
+ b _0801EA14\n\
+_0801E6E8:\n\
+ cmp r4, 0x8\n\
+ bne _0801E6EE\n\
+ b _0801EA14\n\
+_0801E6EE:\n\
+ cmp r0, 0x8\n\
+ bne _0801E6F4\n\
+ b _0801EA14\n\
+_0801E6F4:\n\
+ mov r0, r9\n\
+ adds r0, 0x4C\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0801E702\n\
+ b _0801EA14\n\
+_0801E702:\n\
+ adds r0, r3, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x11\n\
+ bne _0801E70E\n\
+ b _0801EA14\n\
+_0801E70E:\n\
+ b _0801EA04\n\
+ .align 2, 0\n\
+_0801E710: .4byte gHitMarker\n\
+_0801E714:\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ add r0, r9\n\
+ adds r0, 0x20\n\
+ ldrb r1, [r0]\n\
+ cmp r1, 0x29\n\
+ bne _0801E758\n\
+ cmp r4, 0x1\n\
+ beq _0801E72E\n\
+ cmp r5, 0x80\n\
+ bne _0801E758\n\
+_0801E72E:\n\
+ ldr r0, _0801E74C @ =gLastUsedAbility\n\
+ strb r1, [r0]\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x29\n\
+ bl RecordAbilityBattle\n\
+ ldr r4, _0801E750 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801E754 @ =BattleScript_BRNPrevention\n\
+ b _0801E664\n\
+ .align 2, 0\n\
+_0801E74C: .4byte gLastUsedAbility\n\
+_0801E750: .4byte gBattlescriptCurrInstr\n\
+_0801E754: .4byte BattleScript_BRNPrevention\n\
+_0801E758:\n\
+ mov r0, r8\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ mov r2, r9\n\
+ adds r1, r0, r2\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x21\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xA\n\
+ beq _0801E778\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xA\n\
+ bne _0801E7A8\n\
+_0801E778:\n\
+ ldr r0, _0801E79C @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801E7A8\n\
+ cmp r4, 0x1\n\
+ beq _0801E78E\n\
+ cmp r5, 0x80\n\
+ bne _0801E7A8\n\
+_0801E78E:\n\
+ ldr r4, _0801E7A0 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801E7A4 @ =BattleScript_BRNPrevention\n\
+ b _0801E998\n\
+ .align 2, 0\n\
+_0801E79C: .4byte gHitMarker\n\
+_0801E7A0: .4byte gBattlescriptCurrInstr\n\
+_0801E7A4: .4byte BattleScript_BRNPrevention\n\
+_0801E7A8:\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x58\n\
+ adds r2, r0, 0\n\
+ muls r2, r1\n\
+ mov r4, r9\n\
+ adds r1, r2, r4\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x21\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xA\n\
+ bne _0801E7C2\n\
+ b _0801EA14\n\
+_0801E7C2:\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xA\n\
+ bne _0801E7CE\n\
+ b _0801EA14\n\
+_0801E7CE:\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x29\n\
+ bne _0801E7DA\n\
+ b _0801EA14\n\
+_0801E7DA:\n\
+ mov r0, r9\n\
+ adds r0, 0x4C\n\
+ adds r0, r2, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0801E7E8\n\
+ b _0801EA14\n\
+_0801E7E8:\n\
+ b _0801EA04\n\
+_0801E7EA:\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0x13\n\
+ movs r1, 0\n\
+ movs r2, 0xD\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0\n\
+ bne _0801E826\n\
+ str r0, [sp]\n\
+ movs r0, 0x13\n\
+ movs r1, 0\n\
+ movs r2, 0x4D\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0801E826\n\
+ ldr r0, _0801E87C @ =gBattleWeather\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x60\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801E826\n\
+ movs r1, 0\n\
+ str r1, [sp, 0x4]\n\
+_0801E826:\n\
+ ldr r4, _0801E880 @ =gBattleMons\n\
+ ldr r0, _0801E884 @ =gEffectBank\n\
+ ldrb r3, [r0]\n\
+ movs r0, 0x58\n\
+ adds r2, r3, 0\n\
+ muls r2, r0\n\
+ adds r1, r2, r4\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x21\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xF\n\
+ bne _0801E840\n\
+ b _0801EA14\n\
+_0801E840:\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xF\n\
+ bne _0801E84C\n\
+ b _0801EA14\n\
+_0801E84C:\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x4C\n\
+ adds r0, r2, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0801E85A\n\
+ b _0801EA14\n\
+_0801E85A:\n\
+ ldr r2, [sp, 0x4]\n\
+ cmp r2, 0\n\
+ bne _0801E862\n\
+ b _0801EA14\n\
+_0801E862:\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x28\n\
+ bne _0801E86E\n\
+ b _0801EA14\n\
+_0801E86E:\n\
+ adds r0, r3, 0\n\
+ bl CancelMultiTurnMoves\n\
+ movs r3, 0x1\n\
+ mov r10, r3\n\
+ b _0801EA14\n\
+ .align 2, 0\n\
+_0801E87C: .4byte gBattleWeather\n\
+_0801E880: .4byte gBattleMons\n\
+_0801E884: .4byte gEffectBank\n\
+_0801E888:\n\
+ mov r0, r8\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r1, r0\n\
+ mov r2, r9\n\
+ adds r0, r1, r2\n\
+ adds r0, 0x20\n\
+ ldrb r2, [r0]\n\
+ cmp r2, 0x7\n\
+ bne _0801E8D0\n\
+ cmp r4, 0x1\n\
+ beq _0801E8A6\n\
+ cmp r5, 0x80\n\
+ beq _0801E8A6\n\
+ b _0801EA14\n\
+_0801E8A6:\n\
+ ldr r0, _0801E8C4 @ =gLastUsedAbility\n\
+ strb r2, [r0]\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x7\n\
+ bl RecordAbilityBattle\n\
+ ldr r4, _0801E8C8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801E8CC @ =BattleScript_PRLZPrevention\n\
+ b _0801E664\n\
+ .align 2, 0\n\
+_0801E8C4: .4byte gLastUsedAbility\n\
+_0801E8C8: .4byte gBattlescriptCurrInstr\n\
+_0801E8CC: .4byte BattleScript_PRLZPrevention\n\
+_0801E8D0:\n\
+ mov r0, r9\n\
+ adds r0, 0x4C\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0801E8DE\n\
+ b _0801EA14\n\
+_0801E8DE:\n\
+ movs r4, 0x1\n\
+ mov r10, r4\n\
+ b _0801EA14\n\
+_0801E8E4:\n\
+ mov r0, r8\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ add r0, r9\n\
+ adds r0, 0x20\n\
+ ldrb r1, [r0]\n\
+ cmp r1, 0x11\n\
+ bne _0801E952\n\
+ cmp r4, 0x1\n\
+ beq _0801E8FE\n\
+ cmp r5, 0x80\n\
+ bne _0801E952\n\
+_0801E8FE:\n\
+ ldr r0, _0801E938 @ =gLastUsedAbility\n\
+ strb r1, [r0]\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ movs r1, 0x11\n\
+ bl RecordAbilityBattle\n\
+ ldr r4, _0801E93C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801E940 @ =BattleScript_PSNPrevention\n\
+ str r0, [r4]\n\
+ ldr r2, _0801E944 @ =gHitMarker\n\
+ ldr r1, [r2]\n\
+ movs r0, 0x80\n\
+ lsls r0, 6\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801E94C\n\
+_0801E928:\n\
+ movs r0, 0x1\n\
+ strb r0, [r7, 0x5]\n\
+ ldr r0, _0801E948 @ =0xffffdfff\n\
+ ands r1, r0\n\
+ str r1, [r2]\n\
+ bl _0801F5FA\n\
+ .align 2, 0\n\
+_0801E938: .4byte gLastUsedAbility\n\
+_0801E93C: .4byte gBattlescriptCurrInstr\n\
+_0801E940: .4byte BattleScript_PSNPrevention\n\
+_0801E944: .4byte gHitMarker\n\
+_0801E948: .4byte 0xffffdfff\n\
+_0801E94C:\n\
+ strb r0, [r7, 0x5]\n\
+ bl _0801F5FA\n\
+_0801E952:\n\
+ mov r2, r8\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x58\n\
+ muls r0, r1\n\
+ add r0, r9\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x21\n\
+ ldrb r1, [r1]\n\
+ cmp r1, 0x3\n\
+ beq _0801E976\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x3\n\
+ beq _0801E976\n\
+ cmp r1, 0x8\n\
+ beq _0801E976\n\
+ cmp r0, 0x8\n\
+ bne _0801E9B4\n\
+_0801E976:\n\
+ ldr r0, _0801E9A4 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801E9B4\n\
+ cmp r4, 0x1\n\
+ beq _0801E98C\n\
+ cmp r5, 0x80\n\
+ bne _0801E9B4\n\
+_0801E98C:\n\
+ ldr r4, _0801E9A8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801E9AC @ =BattleScript_PSNPrevention\n\
+_0801E998:\n\
+ str r0, [r4]\n\
+ ldr r1, _0801E9B0 @ =gBattleCommunication\n\
+ movs r0, 0x2\n\
+ strb r0, [r1, 0x5]\n\
+ bl _0801F5FA\n\
+ .align 2, 0\n\
+_0801E9A4: .4byte gHitMarker\n\
+_0801E9A8: .4byte gBattlescriptCurrInstr\n\
+_0801E9AC: .4byte BattleScript_PSNPrevention\n\
+_0801E9B0: .4byte gBattleCommunication\n\
+_0801E9B4:\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ movs r6, 0x58\n\
+ muls r0, r6\n\
+ mov r2, r9\n\
+ adds r2, 0x4C\n\
+ adds r5, r0, r2\n\
+ ldr r4, [r5]\n\
+ cmp r4, 0\n\
+ bne _0801EA14\n\
+ mov r3, r9\n\
+ adds r1, r0, r3\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x21\n\
+ ldrb r3, [r0]\n\
+ cmp r3, 0x3\n\
+ beq _0801EA0A\n\
+ adds r0, 0x1\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x3\n\
+ beq _0801EA0A\n\
+ cmp r3, 0x8\n\
+ beq _0801EA0A\n\
+ cmp r0, 0x8\n\
+ beq _0801EA0A\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x11\n\
+ beq _0801EA14\n\
+ mov r4, r8\n\
+ ldrb r0, [r4]\n\
+ adds r1, r0, 0\n\
+ muls r1, r6\n\
+ adds r1, r2\n\
+ ldr r0, [r1]\n\
+ movs r2, 0x9\n\
+ negs r2, r2\n\
+ ands r0, r2\n\
+ str r0, [r1]\n\
+_0801EA04:\n\
+ movs r0, 0x1\n\
+ mov r10, r0\n\
+ b _0801EA14\n\
+_0801EA0A:\n\
+ ldr r0, _0801EA58 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x8\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+_0801EA14:\n\
+ mov r1, r10\n\
+ cmp r1, 0x1\n\
+ beq _0801EA1C\n\
+ b _0801EB3C\n\
+_0801EA1C:\n\
+ ldr r0, _0801EA5C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r0]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _0801EA60 @ =gStatusFlagsForMoveEffects\n\
+ ldr r0, _0801EA64 @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r3, [r0]\n\
+ cmp r3, 0x7\n\
+ bne _0801EA70\n\
+ bl Random\n\
+ ldr r2, _0801EA68 @ =gBattleMons\n\
+ ldr r1, _0801EA6C @ =gEffectBank\n\
+ ldrb r3, [r1]\n\
+ movs r1, 0x58\n\
+ muls r3, r1\n\
+ adds r2, 0x4C\n\
+ adds r3, r2\n\
+ movs r1, 0x3\n\
+ ands r1, r0\n\
+ adds r1, 0x2\n\
+ ldr r0, [r3]\n\
+ orrs r0, r1\n\
+ str r0, [r3]\n\
+ b _0801EA84\n\
+ .align 2, 0\n\
+_0801EA58: .4byte gBattleMoveFlags\n\
+_0801EA5C: .4byte gBattlescriptCurrInstr\n\
+_0801EA60: .4byte gStatusFlagsForMoveEffects\n\
+_0801EA64: .4byte gBattleCommunication\n\
+_0801EA68: .4byte gBattleMons\n\
+_0801EA6C: .4byte gEffectBank\n\
+_0801EA70:\n\
+ ldr r2, _0801EAD4 @ =gBattleMons\n\
+ ldr r0, _0801EAD8 @ =gEffectBank\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r1, r0\n\
+ adds r2, 0x4C\n\
+ adds r1, r2\n\
+ ldr r0, [r1]\n\
+ orrs r0, r3\n\
+ str r0, [r1]\n\
+_0801EA84:\n\
+ ldr r2, _0801EADC @ =gBattlescriptCurrInstr\n\
+ ldr r1, _0801EAE0 @ =gMoveEffectBS_Ptrs\n\
+ ldr r5, _0801EAE4 @ =gBattleCommunication\n\
+ ldrb r0, [r5, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ str r0, [r2]\n\
+ ldr r4, _0801EAE8 @ =gActiveBank\n\
+ ldr r1, _0801EAD8 @ =gEffectBank\n\
+ ldrb r0, [r1]\n\
+ strb r0, [r4]\n\
+ ldrb r1, [r1]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ ldr r1, _0801EAEC @ =gUnknown_02024ACC\n\
+ adds r0, r1\n\
+ str r0, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x28\n\
+ movs r2, 0\n\
+ movs r3, 0x4\n\
+ bl EmitSetAttributes\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r2, _0801EAF0 @ =gHitMarker\n\
+ ldr r1, [r2]\n\
+ movs r0, 0x80\n\
+ lsls r0, 6\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801EAF8\n\
+ movs r0, 0x1\n\
+ strb r0, [r5, 0x5]\n\
+ ldr r0, _0801EAF4 @ =0xffffdfff\n\
+ ands r1, r0\n\
+ str r1, [r2]\n\
+ b _0801EAFA\n\
+ .align 2, 0\n\
+_0801EAD4: .4byte gBattleMons\n\
+_0801EAD8: .4byte gEffectBank\n\
+_0801EADC: .4byte gBattlescriptCurrInstr\n\
+_0801EAE0: .4byte gMoveEffectBS_Ptrs\n\
+_0801EAE4: .4byte gBattleCommunication\n\
+_0801EAE8: .4byte gActiveBank\n\
+_0801EAEC: .4byte gUnknown_02024ACC\n\
+_0801EAF0: .4byte gHitMarker\n\
+_0801EAF4: .4byte 0xffffdfff\n\
+_0801EAF8:\n\
+ strb r0, [r5, 0x5]\n\
+_0801EAFA:\n\
+ ldr r0, _0801EB2C @ =gBattleCommunication\n\
+ ldrb r2, [r0, 0x3]\n\
+ adds r7, r0, 0\n\
+ cmp r2, 0x2\n\
+ beq _0801EB14\n\
+ cmp r2, 0x6\n\
+ beq _0801EB14\n\
+ cmp r2, 0x5\n\
+ beq _0801EB14\n\
+ cmp r2, 0x3\n\
+ beq _0801EB14\n\
+ bl _0801F5FA\n\
+_0801EB14:\n\
+ ldr r0, _0801EB30 @ =0x02000000\n\
+ ldrb r1, [r7, 0x3]\n\
+ ldr r2, _0801EB34 @ =0x000160ca\n\
+ adds r0, r2\n\
+ strb r1, [r0]\n\
+ ldr r2, _0801EB38 @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 7\n\
+ bl _0801F4F2\n\
+ .align 2, 0\n\
+_0801EB2C: .4byte gBattleCommunication\n\
+_0801EB30: .4byte 0x02000000\n\
+_0801EB34: .4byte 0x000160ca\n\
+_0801EB38: .4byte gHitMarker\n\
+_0801EB3C:\n\
+ mov r3, r10\n\
+ cmp r3, 0\n\
+ beq _0801EB46\n\
+ bl _0801F5FA\n\
+_0801EB46:\n\
+ bl _0801F5DC\n\
+_0801EB4A:\n\
+ mov r0, r8\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r1, r0\n\
+ mov r0, r9\n\
+ adds r0, 0x50\n\
+ adds r1, r0\n\
+ ldr r2, _0801EB84 @ =gStatusFlagsForMoveEffects\n\
+ ldrb r3, [r7, 0x3]\n\
+ lsls r0, r3, 2\n\
+ adds r0, r2\n\
+ ldr r1, [r1]\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _0801EB6E\n\
+ bl _0801F5DC\n\
+_0801EB6E:\n\
+ subs r0, r3, 0x7\n\
+ cmp r0, 0x34\n\
+ bls _0801EB78\n\
+ bl _0801F5FA\n\
+_0801EB78:\n\
+ lsls r0, 2\n\
+ ldr r1, _0801EB88 @ =_0801EB8C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_0801EB84: .4byte gStatusFlagsForMoveEffects\n\
+_0801EB88: .4byte _0801EB8C\n\
+ .align 2, 0\n\
+_0801EB8C:\n\
+ .4byte _0801EC60\n\
+ .4byte _0801ECD4\n\
+ .4byte _0801EE4C\n\
+ .4byte _0801ED60\n\
+ .4byte _0801EDDC\n\
+ .4byte _0801EE84\n\
+ .4byte _0801EECC\n\
+ .4byte _0801EFA8\n\
+ .4byte _0801EFEC\n\
+ .4byte _0801EFEC\n\
+ .4byte _0801EFEC\n\
+ .4byte _0801EFEC\n\
+ .4byte _0801EFEC\n\
+ .4byte _0801EFEC\n\
+ .4byte _0801EFEC\n\
+ .4byte _0801F040\n\
+ .4byte _0801F040\n\
+ .4byte _0801F040\n\
+ .4byte _0801F040\n\
+ .4byte _0801F040\n\
+ .4byte _0801F040\n\
+ .4byte _0801F040\n\
+ .4byte _0801F13C\n\
+ .4byte _0801F184\n\
+ .4byte _0801F1A4\n\
+ .4byte _0801F364\n\
+ .4byte _0801F3A0\n\
+ .4byte _0801F3BC\n\
+ .4byte _0801F3D4\n\
+ .4byte _0801F3EC\n\
+ .4byte _0801F44C\n\
+ .4byte _0801F464\n\
+ .4byte _0801F094\n\
+ .4byte _0801F094\n\
+ .4byte _0801F094\n\
+ .4byte _0801F094\n\
+ .4byte _0801F094\n\
+ .4byte _0801F094\n\
+ .4byte _0801F094\n\
+ .4byte _0801F0E8\n\
+ .4byte _0801F0E8\n\
+ .4byte _0801F0E8\n\
+ .4byte _0801F0E8\n\
+ .4byte _0801F0E8\n\
+ .4byte _0801F0E8\n\
+ .4byte _0801F0E8\n\
+ .4byte _0801F4A8\n\
+ .4byte _0801F500\n\
+ .4byte _0801F5FA\n\
+ .4byte _0801F5FA\n\
+ .4byte _0801F5FA\n\
+ .4byte _0801F5FA\n\
+ .4byte _0801F5EC\n\
+_0801EC60:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ movs r5, 0x58\n\
+ adds r1, r0, 0\n\
+ muls r1, r5\n\
+ mov r2, r9\n\
+ adds r0, r1, r2\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x14\n\
+ bne _0801EC7A\n\
+ bl _0801F5DC\n\
+_0801EC7A:\n\
+ mov r4, r9\n\
+ adds r4, 0x50\n\
+ adds r0, r1, r4\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801EC8E\n\
+ bl _0801F5DC\n\
+_0801EC8E:\n\
+ bl Random\n\
+ mov r3, r8\n\
+ ldrb r1, [r3]\n\
+ adds r2, r1, 0\n\
+ muls r2, r5\n\
+ adds r2, r4\n\
+ lsls r0, 16\n\
+ movs r1, 0xC0\n\
+ lsls r1, 10\n\
+ ands r1, r0\n\
+ lsrs r1, 16\n\
+ adds r1, 0x2\n\
+ ldr r0, [r2]\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ ldr r4, _0801ECC8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _0801ECCC @ =gMoveEffectBS_Ptrs\n\
+ ldr r0, _0801ECD0 @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ bl _0801F5F8\n\
+ .align 2, 0\n\
+_0801ECC8: .4byte gBattlescriptCurrInstr\n\
+_0801ECCC: .4byte gMoveEffectBS_Ptrs\n\
+_0801ECD0: .4byte gBattleCommunication\n\
+_0801ECD4:\n\
+ mov r0, r8\n\
+ ldrb r2, [r0]\n\
+ movs r6, 0x58\n\
+ adds r0, r2, 0\n\
+ muls r0, r6\n\
+ add r0, r9\n\
+ adds r0, 0x20\n\
+ ldrb r1, [r0]\n\
+ cmp r1, 0x27\n\
+ bne _0801ED18\n\
+ cmp r4, 0x1\n\
+ beq _0801ECF4\n\
+ cmp r5, 0x80\n\
+ beq _0801ECF4\n\
+ bl _0801F5DC\n\
+_0801ECF4:\n\
+ ldr r0, _0801ED0C @ =gLastUsedAbility\n\
+ strb r1, [r0]\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ movs r1, 0x27\n\
+ bl RecordAbilityBattle\n\
+ ldr r1, _0801ED10 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _0801ED14 @ =BattleScript_FlinchPrevention\n\
+ str r0, [r1]\n\
+ bl _0801F5FA\n\
+ .align 2, 0\n\
+_0801ED0C: .4byte gLastUsedAbility\n\
+_0801ED10: .4byte gBattlescriptCurrInstr\n\
+_0801ED14: .4byte BattleScript_FlinchPrevention\n\
+_0801ED18:\n\
+ adds r0, r2, 0\n\
+ bl BankGetTurnOrder\n\
+ ldr r1, _0801ED54 @ =gCurrentMoveTurn\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bhi _0801ED2E\n\
+ bl _0801F5DC\n\
+_0801ED2E:\n\
+ mov r2, r8\n\
+ ldrb r0, [r2]\n\
+ adds r2, r0, 0\n\
+ muls r2, r6\n\
+ mov r0, r9\n\
+ adds r0, 0x50\n\
+ adds r2, r0\n\
+ ldr r1, _0801ED58 @ =gStatusFlagsForMoveEffects\n\
+ ldr r0, _0801ED5C @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r1, [r2]\n\
+ ldr r0, [r0]\n\
+ orrs r1, r0\n\
+ str r1, [r2]\n\
+ bl _0801F5DC\n\
+ .align 2, 0\n\
+_0801ED54: .4byte gCurrentMoveTurn\n\
+_0801ED58: .4byte gStatusFlagsForMoveEffects\n\
+_0801ED5C: .4byte gBattleCommunication\n\
+_0801ED60:\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ movs r5, 0x58\n\
+ muls r0, r5\n\
+ mov r4, r9\n\
+ adds r4, 0x50\n\
+ adds r2, r0, r4\n\
+ ldr r1, [r2]\n\
+ movs r0, 0x70\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801ED7C\n\
+ bl _0801F5DC\n\
+_0801ED7C:\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ orrs r1, r0\n\
+ str r1, [r2]\n\
+ ldr r1, _0801EDC8 @ =gLockedMove\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldr r1, _0801EDCC @ =gCurrentMove\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0]\n\
+ bl Random\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ adds r2, r1, 0\n\
+ muls r2, r5\n\
+ adds r2, r4\n\
+ movs r1, 0x3\n\
+ ands r1, r0\n\
+ adds r1, 0x2\n\
+ lsls r1, 4\n\
+ ldr r0, [r2]\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ ldr r4, _0801EDD0 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _0801EDD4 @ =gMoveEffectBS_Ptrs\n\
+ ldr r0, _0801EDD8 @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ bl _0801F5F8\n\
+ .align 2, 0\n\
+_0801EDC8: .4byte gLockedMove\n\
+_0801EDCC: .4byte gCurrentMove\n\
+_0801EDD0: .4byte gBattlescriptCurrInstr\n\
+_0801EDD4: .4byte gMoveEffectBS_Ptrs\n\
+_0801EDD8: .4byte gBattleCommunication\n\
+_0801EDDC:\n\
+ ldr r5, _0801EE30 @ =gBankAttacker\n\
+ ldrb r0, [r5]\n\
+ bl GetBankIdentity\n\
+ movs r1, 0x1\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _0801EE14\n\
+ ldr r4, _0801EE34 @ =gPaydayMoney\n\
+ ldrh r3, [r4]\n\
+ ldr r2, _0801EE38 @ =gBattleMons\n\
+ ldrb r1, [r5]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r2\n\
+ adds r0, 0x2A\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ adds r0, r3, r0\n\
+ strh r0, [r4]\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r3, r0\n\
+ bls _0801EE14\n\
+ ldr r3, _0801EE3C @ =0x0000ffff\n\
+ adds r0, r3, 0\n\
+ strh r0, [r4]\n\
+_0801EE14:\n\
+ ldr r4, _0801EE40 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _0801EE44 @ =gMoveEffectBS_Ptrs\n\
+ ldr r0, _0801EE48 @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ bl _0801F5F8\n\
+ .align 2, 0\n\
+_0801EE30: .4byte gBankAttacker\n\
+_0801EE34: .4byte gPaydayMoney\n\
+_0801EE38: .4byte gBattleMons\n\
+_0801EE3C: .4byte 0x0000ffff\n\
+_0801EE40: .4byte gBattlescriptCurrInstr\n\
+_0801EE44: .4byte gMoveEffectBS_Ptrs\n\
+_0801EE48: .4byte gBattleCommunication\n\
+_0801EE4C:\n\
+ mov r4, r8\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ mov r1, r9\n\
+ adds r1, 0x4C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0801EE62\n\
+ b _0801F5DC\n\
+_0801EE62:\n\
+ bl Random\n\
+ ldr r4, _0801EE80 @ =gBattleCommunication\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x3\n\
+ bl __umodsi3\n\
+ adds r0, 0x3\n\
+ strb r0, [r4, 0x3]\n\
+ movs r0, 0\n\
+ movs r1, 0\n\
+ bl SetMoveEffect\n\
+ b _0801F5FA\n\
+ .align 2, 0\n\
+_0801EE80: .4byte gBattleCommunication\n\
+_0801EE84:\n\
+ mov r0, r8\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ adds r2, r1, 0\n\
+ muls r2, r0\n\
+ mov r0, r9\n\
+ adds r0, 0x50\n\
+ adds r2, r0\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 5\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ ldr r1, _0801EEC0 @ =gLockedMove\n\
+ mov r2, r8\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldr r1, _0801EEC4 @ =gCurrentMove\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0]\n\
+ ldr r0, _0801EEC8 @ =gProtectStructs\n\
+ ldrb r1, [r2]\n\
+ lsls r1, 4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ movs r2, 0x4\n\
+ orrs r0, r2\n\
+ strb r0, [r1, 0x1]\n\
+ b _0801F5DC\n\
+ .align 2, 0\n\
+_0801EEC0: .4byte gLockedMove\n\
+_0801EEC4: .4byte gCurrentMove\n\
+_0801EEC8: .4byte gProtectStructs\n\
+_0801EECC:\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ movs r6, 0x58\n\
+ muls r0, r6\n\
+ mov r4, r9\n\
+ adds r4, 0x50\n\
+ adds r0, r4\n\
+ ldr r5, [r0]\n\
+ movs r0, 0xE0\n\
+ lsls r0, 8\n\
+ ands r5, r0\n\
+ cmp r5, 0\n\
+ beq _0801EEE8\n\
+ b _0801F5DC\n\
+_0801EEE8:\n\
+ bl Random\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ adds r2, r1, 0\n\
+ muls r2, r6\n\
+ adds r2, r4\n\
+ movs r1, 0x3\n\
+ ands r1, r0\n\
+ adds r1, 0x3\n\
+ lsls r1, 13\n\
+ ldr r0, [r2]\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ ldr r2, _0801EF80 @ =0x02000000\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 1\n\
+ ldr r4, _0801EF84 @ =0x00016004\n\
+ adds r0, r4\n\
+ adds r0, r2\n\
+ ldr r6, _0801EF88 @ =gCurrentMove\n\
+ ldrh r1, [r6]\n\
+ strb r1, [r0]\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 1\n\
+ ldr r1, _0801EF8C @ =0x00016005\n\
+ adds r0, r1\n\
+ adds r0, r2\n\
+ ldrh r1, [r6]\n\
+ lsrs r1, 8\n\
+ strb r1, [r0]\n\
+ ldrb r0, [r3]\n\
+ ldr r3, _0801EF90 @ =0x00016020\n\
+ adds r0, r3\n\
+ adds r0, r2\n\
+ ldr r1, _0801EF94 @ =gBankAttacker\n\
+ ldrb r1, [r1]\n\
+ strb r1, [r0]\n\
+ ldr r4, _0801EF98 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _0801EF9C @ =gMoveEffectBS_Ptrs\n\
+ ldr r2, _0801EFA0 @ =gBattleCommunication\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ str r0, [r4]\n\
+ strb r5, [r2, 0x5]\n\
+ ldr r1, _0801EFA4 @ =gTrappingMoves\n\
+ ldrh r0, [r1]\n\
+ ldrh r4, [r6]\n\
+ cmp r0, r4\n\
+ bne _0801EF5C\n\
+ b _0801F5FA\n\
+_0801EF5C:\n\
+ adds r3, r1, 0\n\
+ adds r1, r6, 0\n\
+_0801EF60:\n\
+ ldrb r0, [r2, 0x5]\n\
+ adds r0, 0x1\n\
+ strb r0, [r2, 0x5]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x4\n\
+ bls _0801EF70\n\
+ b _0801F5FA\n\
+_0801EF70:\n\
+ ldrb r0, [r2, 0x5]\n\
+ lsls r0, 1\n\
+ adds r0, r3\n\
+ ldrh r0, [r0]\n\
+ ldrh r4, [r1]\n\
+ cmp r0, r4\n\
+ bne _0801EF60\n\
+ b _0801F5FA\n\
+ .align 2, 0\n\
+_0801EF80: .4byte 0x02000000\n\
+_0801EF84: .4byte 0x00016004\n\
+_0801EF88: .4byte gCurrentMove\n\
+_0801EF8C: .4byte 0x00016005\n\
+_0801EF90: .4byte 0x00016020\n\
+_0801EF94: .4byte gBankAttacker\n\
+_0801EF98: .4byte gBattlescriptCurrInstr\n\
+_0801EF9C: .4byte gMoveEffectBS_Ptrs\n\
+_0801EFA0: .4byte gBattleCommunication\n\
+_0801EFA4: .4byte gTrappingMoves\n\
+_0801EFA8:\n\
+ ldr r1, _0801EFD8 @ =gBattleMoveDamage\n\
+ ldr r0, _0801EFDC @ =gHP_dealt\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bge _0801EFB4\n\
+ adds r0, 0x3\n\
+_0801EFB4:\n\
+ asrs r0, 2\n\
+ str r0, [r1]\n\
+ cmp r0, 0\n\
+ bne _0801EFC0\n\
+ movs r0, 0x1\n\
+ str r0, [r1]\n\
+_0801EFC0:\n\
+ ldr r4, _0801EFE0 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _0801EFE4 @ =gMoveEffectBS_Ptrs\n\
+ ldr r0, _0801EFE8 @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801EFD8: .4byte gBattleMoveDamage\n\
+_0801EFDC: .4byte gHP_dealt\n\
+_0801EFE0: .4byte gBattlescriptCurrInstr\n\
+_0801EFE4: .4byte gMoveEffectBS_Ptrs\n\
+_0801EFE8: .4byte gBattleCommunication\n\
+_0801EFEC:\n\
+ ldrb r1, [r7, 0x3]\n\
+ adds r1, 0xF2\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ movs r0, 0x10\n\
+ adds r2, r6, 0\n\
+ movs r3, 0\n\
+ bl ChangeStatBuffs\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0\n\
+ beq _0801F008\n\
+ b _0801F5DC\n\
+_0801F008:\n\
+ ldr r2, _0801F02C @ =0x02000000\n\
+ ldrb r1, [r7, 0x3]\n\
+ movs r0, 0x3F\n\
+ ands r0, r1\n\
+ ldr r4, _0801F030 @ =0x000160a4\n\
+ adds r1, r2, r4\n\
+ strb r0, [r1]\n\
+ ldr r0, _0801F034 @ =0x000160a5\n\
+ adds r2, r0\n\
+ strb r3, [r2]\n\
+ ldr r4, _0801F038 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F03C @ =BattleScript_StatUp\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F02C: .4byte 0x02000000\n\
+_0801F030: .4byte 0x000160a4\n\
+_0801F034: .4byte 0x000160a5\n\
+_0801F038: .4byte gBattlescriptCurrInstr\n\
+_0801F03C: .4byte BattleScript_StatUp\n\
+_0801F040:\n\
+ movs r0, 0x70\n\
+ negs r0, r0\n\
+ ldrb r1, [r7, 0x3]\n\
+ adds r1, 0xEB\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ adds r2, r6, 0\n\
+ movs r3, 0\n\
+ bl ChangeStatBuffs\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0\n\
+ beq _0801F05E\n\
+ b _0801F5DC\n\
+_0801F05E:\n\
+ ldr r2, _0801F080 @ =0x02000000\n\
+ ldrb r1, [r7, 0x3]\n\
+ movs r0, 0x3F\n\
+ ands r0, r1\n\
+ ldr r4, _0801F084 @ =0x000160a4\n\
+ adds r1, r2, r4\n\
+ strb r0, [r1]\n\
+ ldr r0, _0801F088 @ =0x000160a5\n\
+ adds r2, r0\n\
+ strb r3, [r2]\n\
+ ldr r4, _0801F08C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F090 @ =BattleScript_StatDown\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F080: .4byte 0x02000000\n\
+_0801F084: .4byte 0x000160a4\n\
+_0801F088: .4byte 0x000160a5\n\
+_0801F08C: .4byte gBattlescriptCurrInstr\n\
+_0801F090: .4byte BattleScript_StatDown\n\
+_0801F094:\n\
+ ldrb r1, [r7, 0x3]\n\
+ adds r1, 0xDA\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ movs r0, 0x20\n\
+ adds r2, r6, 0\n\
+ movs r3, 0\n\
+ bl ChangeStatBuffs\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0\n\
+ beq _0801F0B0\n\
+ b _0801F5DC\n\
+_0801F0B0:\n\
+ ldr r2, _0801F0D4 @ =0x02000000\n\
+ ldrb r1, [r7, 0x3]\n\
+ movs r0, 0x3F\n\
+ ands r0, r1\n\
+ ldr r4, _0801F0D8 @ =0x000160a4\n\
+ adds r1, r2, r4\n\
+ strb r0, [r1]\n\
+ ldr r0, _0801F0DC @ =0x000160a5\n\
+ adds r2, r0\n\
+ strb r3, [r2]\n\
+ ldr r4, _0801F0E0 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F0E4 @ =BattleScript_StatUp\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F0D4: .4byte 0x02000000\n\
+_0801F0D8: .4byte 0x000160a4\n\
+_0801F0DC: .4byte 0x000160a5\n\
+_0801F0E0: .4byte gBattlescriptCurrInstr\n\
+_0801F0E4: .4byte BattleScript_StatUp\n\
+_0801F0E8:\n\
+ movs r0, 0x60\n\
+ negs r0, r0\n\
+ ldrb r1, [r7, 0x3]\n\
+ adds r1, 0xD3\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ adds r2, r6, 0\n\
+ movs r3, 0\n\
+ bl ChangeStatBuffs\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0\n\
+ beq _0801F106\n\
+ b _0801F5DC\n\
+_0801F106:\n\
+ ldr r2, _0801F128 @ =0x02000000\n\
+ ldrb r1, [r7, 0x3]\n\
+ movs r0, 0x3F\n\
+ ands r0, r1\n\
+ ldr r4, _0801F12C @ =0x000160a4\n\
+ adds r1, r2, r4\n\
+ strb r0, [r1]\n\
+ ldr r0, _0801F130 @ =0x000160a5\n\
+ adds r2, r0\n\
+ strb r3, [r2]\n\
+ ldr r4, _0801F134 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F138 @ =BattleScript_StatDown\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F128: .4byte 0x02000000\n\
+_0801F12C: .4byte 0x000160a4\n\
+_0801F130: .4byte 0x000160a5\n\
+_0801F134: .4byte gBattlescriptCurrInstr\n\
+_0801F138: .4byte BattleScript_StatDown\n\
+_0801F13C:\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x58\n\
+ adds r2, r1, 0\n\
+ muls r2, r0\n\
+ mov r0, r9\n\
+ adds r0, 0x50\n\
+ adds r2, r0\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 15\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ ldr r2, _0801F178 @ =gDisableStructs\n\
+ mov r3, r8\n\
+ ldrb r1, [r3]\n\
+ lsls r0, r1, 3\n\
+ subs r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ movs r1, 0x2\n\
+ strb r1, [r0, 0x19]\n\
+ ldr r1, _0801F17C @ =gLockedMove\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldr r1, _0801F180 @ =gCurrentMove\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0]\n\
+ b _0801F5DC\n\
+ .align 2, 0\n\
+_0801F178: .4byte gDisableStructs\n\
+_0801F17C: .4byte gLockedMove\n\
+_0801F180: .4byte gCurrentMove\n\
+_0801F184:\n\
+ ldr r0, _0801F1A0 @ =gBankAttacker\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ adds r2, r1, 0\n\
+ muls r2, r0\n\
+ mov r0, r9\n\
+ adds r0, 0x50\n\
+ adds r2, r0\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 16\n\
+_0801F19A:\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ b _0801F5DC\n\
+ .align 2, 0\n\
+_0801F1A0: .4byte gBankAttacker\n\
+_0801F1A4:\n\
+ ldr r4, _0801F254 @ =gBankAttacker\n\
+ ldrb r0, [r4]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ ldrb r0, [r4]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0801F1D8\n\
+ ldr r0, _0801F258 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _0801F25C @ =0x00000902\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801F214\n\
+ ldr r0, _0801F260 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 3\n\
+ cmp r1, r0\n\
+ beq _0801F1D8\n\
+ b _0801F5DC\n\
+_0801F1D8:\n\
+ ldr r0, _0801F258 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _0801F25C @ =0x00000902\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801F214\n\
+ ldr r0, _0801F260 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 3\n\
+ cmp r1, r0\n\
+ beq _0801F214\n\
+ ldr r0, _0801F264 @ =gWishFutureKnock\n\
+ adds r0, 0x29\n\
+ adds r0, r6, r0\n\
+ ldrb r1, [r0]\n\
+ ldr r3, _0801F268 @ =gBitTable\n\
+ ldr r2, _0801F26C @ =gBattlePartyID\n\
+ ldr r0, _0801F254 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ ldrh r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _0801F214\n\
+ b _0801F5DC\n\
+_0801F214:\n\
+ ldr r2, _0801F270 @ =gBattleMons\n\
+ ldr r1, _0801F274 @ =gBankTarget\n\
+ ldrb r0, [r1]\n\
+ movs r3, 0x58\n\
+ muls r0, r3\n\
+ adds r4, r0, r2\n\
+ ldrh r0, [r4, 0x2E]\n\
+ adds r7, r1, 0\n\
+ mov r9, r2\n\
+ cmp r0, 0\n\
+ beq _0801F284\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x3C\n\
+ bne _0801F284\n\
+ ldr r1, _0801F278 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _0801F27C @ =BattleScript_NoItemSteal\n\
+ str r0, [r1]\n\
+ ldr r1, _0801F280 @ =gLastUsedAbility\n\
+ ldrb r0, [r7]\n\
+ muls r0, r3\n\
+ add r0, r9\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r7]\n\
+ ldrb r1, [r1]\n\
+ bl RecordAbilityBattle\n\
+ b _0801F5FA\n\
+ .align 2, 0\n\
+_0801F254: .4byte gBankAttacker\n\
+_0801F258: .4byte gBattleTypeFlags\n\
+_0801F25C: .4byte 0x00000902\n\
+_0801F260: .4byte gTrainerBattleOpponent\n\
+_0801F264: .4byte gWishFutureKnock\n\
+_0801F268: .4byte gBitTable\n\
+_0801F26C: .4byte gBattlePartyID\n\
+_0801F270: .4byte gBattleMons\n\
+_0801F274: .4byte gBankTarget\n\
+_0801F278: .4byte gBattlescriptCurrInstr\n\
+_0801F27C: .4byte BattleScript_NoItemSteal\n\
+_0801F280: .4byte gLastUsedAbility\n\
+_0801F284:\n\
+ ldr r4, _0801F340 @ =gBankAttacker\n\
+ mov r10, r4\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x58\n\
+ mov r8, r0\n\
+ mov r0, r8\n\
+ muls r0, r1\n\
+ add r0, r9\n\
+ ldrh r3, [r0, 0x2E]\n\
+ cmp r3, 0\n\
+ beq _0801F29C\n\
+ b _0801F5DC\n\
+_0801F29C:\n\
+ ldrb r0, [r7]\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ add r0, r9\n\
+ ldrh r2, [r0, 0x2E]\n\
+ adds r0, r2, 0\n\
+ cmp r0, 0xAF\n\
+ bne _0801F2B0\n\
+ b _0801F5DC\n\
+_0801F2B0:\n\
+ cmp r0, 0\n\
+ bne _0801F2B6\n\
+ b _0801F5DC\n\
+_0801F2B6:\n\
+ lsls r0, r1, 1\n\
+ ldr r5, _0801F344 @ =0x020160f0\n\
+ adds r0, r5\n\
+ ldr r1, _0801F348 @ =gLastUsedItem\n\
+ strh r2, [r0]\n\
+ strh r2, [r1]\n\
+ ldrb r0, [r7]\n\
+ mov r4, r8\n\
+ muls r4, r0\n\
+ adds r0, r4, 0\n\
+ add r0, r9\n\
+ movs r6, 0\n\
+ strh r3, [r0, 0x2E]\n\
+ ldr r4, _0801F34C @ =gActiveBank\n\
+ mov r2, r10\n\
+ ldrb r0, [r2]\n\
+ strb r0, [r4]\n\
+ str r1, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ movs r2, 0\n\
+ movs r3, 0x2\n\
+ bl EmitSetAttributes\n\
+ mov r3, r10\n\
+ ldrb r0, [r3]\n\
+ bl MarkBufferBankForExecution\n\
+ ldrb r0, [r7]\n\
+ strb r0, [r4]\n\
+ ldrb r0, [r7]\n\
+ mov r4, r8\n\
+ muls r4, r0\n\
+ adds r0, r4, 0\n\
+ mov r1, r9\n\
+ adds r1, 0x2E\n\
+ adds r0, r1\n\
+ str r0, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ movs r2, 0\n\
+ movs r3, 0x2\n\
+ bl EmitSetAttributes\n\
+ ldrb r0, [r7]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r4, _0801F350 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F354 @ =BattleScript_ItemSteal\n\
+ str r0, [r4]\n\
+ ldr r0, _0801F358 @ =0xfffe9f10\n\
+ adds r5, r0\n\
+ ldrb r0, [r7]\n\
+ lsls r0, 1\n\
+ ldr r1, _0801F35C @ =0x000160e8\n\
+ adds r0, r1\n\
+ adds r0, r5\n\
+ strb r6, [r0]\n\
+ ldrb r0, [r7]\n\
+ lsls r0, 1\n\
+ ldr r2, _0801F360 @ =0x000160e9\n\
+ adds r0, r2\n\
+ adds r0, r5\n\
+ strb r6, [r0]\n\
+ b _0801F5FA\n\
+ .align 2, 0\n\
+_0801F340: .4byte gBankAttacker\n\
+_0801F344: .4byte 0x020160f0\n\
+_0801F348: .4byte gLastUsedItem\n\
+_0801F34C: .4byte gActiveBank\n\
+_0801F350: .4byte gBattlescriptCurrInstr\n\
+_0801F354: .4byte BattleScript_ItemSteal\n\
+_0801F358: .4byte 0xfffe9f10\n\
+_0801F35C: .4byte 0x000160e8\n\
+_0801F360: .4byte 0x000160e9\n\
+_0801F364:\n\
+ ldr r3, _0801F394 @ =gBankTarget\n\
+ ldrb r1, [r3]\n\
+ movs r0, 0x58\n\
+ adds r2, r1, 0\n\
+ muls r2, r0\n\
+ mov r0, r9\n\
+ adds r0, 0x50\n\
+ adds r2, r0\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 19\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ ldr r2, _0801F398 @ =gDisableStructs\n\
+ ldrb r1, [r3]\n\
+ lsls r0, r1, 3\n\
+ subs r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldr r1, _0801F39C @ =gBankAttacker\n\
+ ldrb r1, [r1]\n\
+ strb r1, [r0, 0x14]\n\
+ b _0801F5DC\n\
+ .align 2, 0\n\
+_0801F394: .4byte gBankTarget\n\
+_0801F398: .4byte gDisableStructs\n\
+_0801F39C: .4byte gBankAttacker\n\
+_0801F3A0:\n\
+ ldr r0, _0801F3B8 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ adds r2, r1, 0\n\
+ muls r2, r0\n\
+ mov r0, r9\n\
+ adds r0, 0x50\n\
+ adds r2, r0\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 20\n\
+ b _0801F19A\n\
+ .align 2, 0\n\
+_0801F3B8: .4byte gBankTarget\n\
+_0801F3BC:\n\
+ ldr r4, _0801F3CC @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F3D0 @ =gUnknown_081D9224\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F3CC: .4byte gBattlescriptCurrInstr\n\
+_0801F3D0: .4byte gUnknown_081D9224\n\
+_0801F3D4:\n\
+ ldr r4, _0801F3E4 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F3E8 @ =BattleScript_RapidSpinAway\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F3E4: .4byte gBattlescriptCurrInstr\n\
+_0801F3E8: .4byte BattleScript_RapidSpinAway\n\
+_0801F3EC:\n\
+ ldr r6, _0801F43C @ =gBankTarget\n\
+ ldrb r0, [r6]\n\
+ movs r2, 0x58\n\
+ muls r0, r2\n\
+ mov r1, r9\n\
+ adds r1, 0x4C\n\
+ adds r5, r0, r1\n\
+ ldr r4, [r5]\n\
+ movs r0, 0x40\n\
+ ands r0, r4\n\
+ cmp r0, 0\n\
+ bne _0801F406\n\
+ b _0801F5DC\n\
+_0801F406:\n\
+ movs r0, 0x41\n\
+ negs r0, r0\n\
+ ands r4, r0\n\
+ str r4, [r5]\n\
+ ldr r4, _0801F440 @ =gActiveBank\n\
+ ldrb r0, [r6]\n\
+ strb r0, [r4]\n\
+ ldrb r0, [r4]\n\
+ muls r0, r2\n\
+ adds r0, r1\n\
+ str r0, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x28\n\
+ movs r2, 0\n\
+ movs r3, 0x4\n\
+ bl EmitSetAttributes\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r4, _0801F444 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F448 @ =BattleScript_TargetPRLZHeal\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F43C: .4byte gBankTarget\n\
+_0801F440: .4byte gActiveBank\n\
+_0801F444: .4byte gBattlescriptCurrInstr\n\
+_0801F448: .4byte BattleScript_TargetPRLZHeal\n\
+_0801F44C:\n\
+ ldr r4, _0801F45C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F460 @ =gUnknown_081D93FA\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F45C: .4byte gBattlescriptCurrInstr\n\
+_0801F460: .4byte gUnknown_081D93FA\n\
+_0801F464:\n\
+ ldr r4, _0801F494 @ =gBattleMoveDamage\n\
+ ldr r0, _0801F498 @ =gHP_dealt\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x3\n\
+ bl __divsi3\n\
+ str r0, [r4]\n\
+ cmp r0, 0\n\
+ bne _0801F47A\n\
+ movs r0, 0x1\n\
+ str r0, [r4]\n\
+_0801F47A:\n\
+ ldr r4, _0801F49C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _0801F4A0 @ =gMoveEffectBS_Ptrs\n\
+ ldr r0, _0801F4A4 @ =gBattleCommunication\n\
+ ldrb r0, [r0, 0x3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ b _0801F5F8\n\
+ .align 2, 0\n\
+_0801F494: .4byte gBattleMoveDamage\n\
+_0801F498: .4byte gHP_dealt\n\
+_0801F49C: .4byte gBattlescriptCurrInstr\n\
+_0801F4A0: .4byte gMoveEffectBS_Ptrs\n\
+_0801F4A4: .4byte gBattleCommunication\n\
+_0801F4A8:\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ movs r5, 0x58\n\
+ muls r0, r5\n\
+ mov r4, r9\n\
+ adds r4, 0x50\n\
+ adds r2, r0, r4\n\
+ ldr r1, [r2]\n\
+ movs r0, 0xC0\n\
+ lsls r0, 4\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801F4C4\n\
+ b _0801F5DC\n\
+_0801F4C4:\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ orrs r1, r0\n\
+ str r1, [r2]\n\
+ ldr r1, _0801F4F8 @ =gLockedMove\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldr r1, _0801F4FC @ =gCurrentMove\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0]\n\
+ bl Random\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ adds r2, r1, 0\n\
+ muls r2, r5\n\
+ adds r2, r4\n\
+ movs r1, 0x1\n\
+ ands r1, r0\n\
+ adds r1, 0x2\n\
+ lsls r1, 10\n\
+ ldr r0, [r2]\n\
+_0801F4F2:\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ b _0801F5FA\n\
+ .align 2, 0\n\
+_0801F4F8: .4byte gLockedMove\n\
+_0801F4FC: .4byte gCurrentMove\n\
+_0801F500:\n\
+ mov r5, r8\n\
+ ldrb r3, [r5]\n\
+ movs r4, 0x58\n\
+ adds r0, r3, 0\n\
+ muls r0, r4\n\
+ mov r2, r9\n\
+ adds r1, r0, r2\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r2, [r0]\n\
+ cmp r2, 0x3C\n\
+ bne _0801F540\n\
+ ldrh r0, [r1, 0x2E]\n\
+ cmp r0, 0\n\
+ beq _0801F5DC\n\
+ ldr r0, _0801F534 @ =gLastUsedAbility\n\
+ strb r2, [r0]\n\
+ ldr r1, _0801F538 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _0801F53C @ =BattleScript_NoItemSteal\n\
+ str r0, [r1]\n\
+ ldrb r0, [r5]\n\
+ movs r1, 0x3C\n\
+ bl RecordAbilityBattle\n\
+ b _0801F5FA\n\
+ .align 2, 0\n\
+_0801F534: .4byte gLastUsedAbility\n\
+_0801F538: .4byte gBattlescriptCurrInstr\n\
+_0801F53C: .4byte BattleScript_NoItemSteal\n\
+_0801F540:\n\
+ ldrh r0, [r1, 0x2E]\n\
+ cmp r0, 0\n\
+ beq _0801F5DC\n\
+ adds r0, r3, 0\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ ldr r1, _0801F5B8 @ =gLastUsedItem\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ muls r0, r4\n\
+ add r0, r9\n\
+ ldrh r0, [r0, 0x2E]\n\
+ strh r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ muls r0, r4\n\
+ add r0, r9\n\
+ movs r5, 0\n\
+ movs r1, 0\n\
+ strh r1, [r0, 0x2E]\n\
+ ldr r2, _0801F5BC @ =gWishFutureKnock\n\
+ adds r2, 0x29\n\
+ adds r2, r6, r2\n\
+ ldr r3, _0801F5C0 @ =gBitTable\n\
+ ldr r1, _0801F5C4 @ =gBattlePartyID\n\
+ mov r4, r8\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r4, _0801F5C8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F5CC @ =BattleScript_KnockedOff\n\
+ str r0, [r4]\n\
+ ldr r1, _0801F5D0 @ =0x02000000\n\
+ mov r2, r8\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 1\n\
+ ldr r3, _0801F5D4 @ =0x000160e8\n\
+ adds r0, r3\n\
+ adds r0, r1\n\
+ strb r5, [r0]\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 1\n\
+ ldr r4, _0801F5D8 @ =0x000160e9\n\
+ adds r0, r4\n\
+ adds r0, r1\n\
+ strb r5, [r0]\n\
+ b _0801F5FA\n\
+ .align 2, 0\n\
+_0801F5B8: .4byte gLastUsedItem\n\
+_0801F5BC: .4byte gWishFutureKnock\n\
+_0801F5C0: .4byte gBitTable\n\
+_0801F5C4: .4byte gBattlePartyID\n\
+_0801F5C8: .4byte gBattlescriptCurrInstr\n\
+_0801F5CC: .4byte BattleScript_KnockedOff\n\
+_0801F5D0: .4byte 0x02000000\n\
+_0801F5D4: .4byte 0x000160e8\n\
+_0801F5D8: .4byte 0x000160e9\n\
+_0801F5DC:\n\
+ ldr r1, _0801F5E8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x1\n\
+ str r0, [r1]\n\
+ b _0801F5FA\n\
+ .align 2, 0\n\
+_0801F5E8: .4byte gBattlescriptCurrInstr\n\
+_0801F5EC:\n\
+ ldr r4, _0801F60C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801F610 @ =gUnknown_081D94B0\n\
+_0801F5F8:\n\
+ str r0, [r4]\n\
+_0801F5FA:\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0801F60C: .4byte gBattlescriptCurrInstr\n\
+_0801F610: .4byte gUnknown_081D94B0\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+static void atk15_seteffectwithchancetarget(void)
+{
+ u32 PercentChance;
+ if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
+ PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
+ else
+ PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] &= 0x7F;
+ SetMoveEffect(0, 0x80);
+ }
+ else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ if (PercentChance >= 100)
+ SetMoveEffect(0, 0x80);
+ else
+ SetMoveEffect(0, 0);
+ }
+ else
+ gBattlescriptCurrInstr++;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ BATTLE_STRUCT->filler2[0x3E] = 0; //TODO: to fix this later
+}
+
+static void atk16_seteffectprimary(void)
+{
+ SetMoveEffect(1, 0);
+}
+
+static void atk17_seteffectsecondary(void)
+{
+ SetMoveEffect(0, 0);
+}
+
+static void atk18_status_effect_clear(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6)
+ gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ else
+ gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattlescriptCurrInstr += 2;
+ BATTLE_STRUCT->filler2[0x3E] = 0; //TODO: to fix this later
+}
+
+//Fuck this, Maybe later
+__attribute__((naked))
+static void atk19_faint_pokemon(void)
+{
+ asm(".syntax unified\n\
+push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ ldr r0, _0801F81C @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r0]\n\
+ ldrb r1, [r2, 0x2]\n\
+ adds r6, r0, 0\n\
+ cmp r1, 0\n\
+ beq _0801F834\n\
+ ldrb r0, [r2, 0x1]\n\
+ bl GetBattleBank\n\
+ ldr r5, _0801F820 @ =gActiveBank\n\
+ strb r0, [r5]\n\
+ ldr r2, _0801F824 @ =gHitMarker\n\
+ ldr r1, _0801F828 @ =gBitTable\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r2]\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801F7E6\n\
+ b _0801FB1C\n\
+_0801F7E6:\n\
+ ldr r1, [r6]\n\
+ ldrb r4, [r1, 0x3]\n\
+ ldrb r0, [r1, 0x4]\n\
+ lsls r0, 8\n\
+ orrs r4, r0\n\
+ ldrb r0, [r1, 0x5]\n\
+ lsls r0, 16\n\
+ orrs r4, r0\n\
+ ldrb r0, [r1, 0x6]\n\
+ lsls r0, 24\n\
+ orrs r4, r0\n\
+ bl b_movescr_stack_pop_cursor\n\
+ str r4, [r6]\n\
+ ldrb r0, [r5]\n\
+ bl GetBankSide\n\
+ ldr r1, _0801F82C @ =gSideAffecting\n\
+ lsls r0, 24\n\
+ lsrs r0, 23\n\
+ adds r0, r1\n\
+ ldrh r2, [r0]\n\
+ ldr r1, _0801F830 @ =0x0000fdff\n\
+ ands r1, r2\n\
+ strh r1, [r0]\n\
+ b _0801FB22\n\
+ .align 2, 0\n\
+_0801F81C: .4byte gBattlescriptCurrInstr\n\
+_0801F820: .4byte gActiveBank\n\
+_0801F824: .4byte gHitMarker\n\
+_0801F828: .4byte gBitTable\n\
+_0801F82C: .4byte gSideAffecting\n\
+_0801F830: .4byte 0x0000fdff\n\
+_0801F834:\n\
+ ldrb r0, [r2, 0x1]\n\
+ cmp r0, 0x1\n\
+ bne _0801F85C\n\
+ ldr r1, _0801F84C @ =gActiveBank\n\
+ ldr r0, _0801F850 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldr r0, _0801F854 @ =gBankTarget\n\
+ ldrb r7, [r0]\n\
+ ldr r4, _0801F858 @ =gUnknown_081D8C58\n\
+ b _0801F86A\n\
+ .align 2, 0\n\
+_0801F84C: .4byte gActiveBank\n\
+_0801F850: .4byte gBankAttacker\n\
+_0801F854: .4byte gBankTarget\n\
+_0801F858: .4byte gUnknown_081D8C58\n\
+_0801F85C:\n\
+ ldr r1, _0801F954 @ =gActiveBank\n\
+ ldr r0, _0801F958 @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldr r0, _0801F95C @ =gBankAttacker\n\
+ ldrb r7, [r0]\n\
+ ldr r4, _0801F960 @ =gUnknown_081D8C65\n\
+_0801F86A:\n\
+ ldr r0, _0801F964 @ =gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r0, _0801F968 @ =gBitTable\n\
+ mov r12, r0\n\
+ ldr r2, _0801F954 @ =gActiveBank\n\
+ mov r8, r2\n\
+ ldrb r2, [r2]\n\
+ lsls r0, r2, 2\n\
+ add r0, r12\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _0801F886\n\
+ b _0801FB1C\n\
+_0801F886:\n\
+ ldr r3, _0801F96C @ =gBattleMons\n\
+ mov r10, r3\n\
+ movs r5, 0x58\n\
+ mov r9, r5\n\
+ mov r0, r9\n\
+ muls r0, r2\n\
+ add r0, r10\n\
+ ldrh r3, [r0, 0x28]\n\
+ cmp r3, 0\n\
+ beq _0801F89C\n\
+ b _0801FB1C\n\
+_0801F89C:\n\
+ ldr r2, _0801F970 @ =0x02000000\n\
+ lsls r1, r7, 1\n\
+ ldr r5, _0801F974 @ =0x000160ac\n\
+ adds r0, r1, r5\n\
+ adds r0, r2\n\
+ strb r3, [r0]\n\
+ ldr r0, _0801F978 @ =0x000160ad\n\
+ adds r1, r0\n\
+ adds r1, r2\n\
+ strb r3, [r1]\n\
+ lsls r1, r7, 2\n\
+ adds r5, 0x54\n\
+ adds r0, r1, r5\n\
+ adds r0, r2\n\
+ strb r3, [r0]\n\
+ adds r5, 0x1\n\
+ adds r0, r1, r5\n\
+ adds r0, r2\n\
+ strb r3, [r0]\n\
+ adds r5, 0x1\n\
+ adds r0, r1, r5\n\
+ adds r0, r2\n\
+ strb r3, [r0]\n\
+ ldr r0, _0801F97C @ =0x00016103\n\
+ adds r1, r0\n\
+ adds r1, r2\n\
+ strb r3, [r1]\n\
+ ldr r5, _0801F980 @ =gHitMarker\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 2\n\
+ add r0, r12\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r5]\n\
+ orrs r0, r1\n\
+ str r0, [r5]\n\
+ ldr r0, [r6]\n\
+ adds r0, 0x7\n\
+ bl b_movescr_stack_push\n\
+ str r4, [r6]\n\
+ mov r2, r8\n\
+ ldrb r0, [r2]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0801F9B0\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x80\n\
+ lsls r1, 15\n\
+ orrs r0, r1\n\
+ str r0, [r5]\n\
+ ldr r1, _0801F984 @ =gBattleResults\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0xFE\n\
+ bhi _0801F914\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+_0801F914:\n\
+ mov r0, r9\n\
+ muls r0, r7\n\
+ add r0, r10\n\
+ adds r3, r0, 0\n\
+ adds r3, 0x2A\n\
+ mov r4, r8\n\
+ ldrb r2, [r4]\n\
+ mov r0, r9\n\
+ muls r0, r2\n\
+ add r0, r10\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x2A\n\
+ ldrb r0, [r3]\n\
+ ldrb r5, [r1]\n\
+ cmp r0, r5\n\
+ bls _0801F9CC\n\
+ ldrb r1, [r1]\n\
+ subs r0, r1\n\
+ cmp r0, 0x1D\n\
+ ble _0801F990\n\
+ ldr r1, _0801F988 @ =gBattlePartyID\n\
+ lsls r0, r2, 1\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _0801F98C @ =gPlayerParty\n\
+ adds r0, r1\n\
+ movs r1, 0x8\n\
+ bl AdjustFriendship\n\
+ b _0801F9CC\n\
+ .align 2, 0\n\
+_0801F954: .4byte gActiveBank\n\
+_0801F958: .4byte gBankTarget\n\
+_0801F95C: .4byte gBankAttacker\n\
+_0801F960: .4byte gUnknown_081D8C65\n\
+_0801F964: .4byte gAbsentBankFlags\n\
+_0801F968: .4byte gBitTable\n\
+_0801F96C: .4byte gBattleMons\n\
+_0801F970: .4byte 0x02000000\n\
+_0801F974: .4byte 0x000160ac\n\
+_0801F978: .4byte 0x000160ad\n\
+_0801F97C: .4byte 0x00016103\n\
+_0801F980: .4byte gHitMarker\n\
+_0801F984: .4byte gBattleResults\n\
+_0801F988: .4byte gBattlePartyID\n\
+_0801F98C: .4byte gPlayerParty\n\
+_0801F990:\n\
+ ldr r1, _0801F9A8 @ =gBattlePartyID\n\
+ lsls r0, r2, 1\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _0801F9AC @ =gPlayerParty\n\
+ adds r0, r1\n\
+ movs r1, 0x6\n\
+ bl AdjustFriendship\n\
+ b _0801F9CC\n\
+ .align 2, 0\n\
+_0801F9A8: .4byte gBattlePartyID\n\
+_0801F9AC: .4byte gPlayerParty\n\
+_0801F9B0:\n\
+ ldr r1, _0801FAE0 @ =gBattleResults\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0xFE\n\
+ bhi _0801F9BC\n\
+ adds r0, 0x1\n\
+ strb r0, [r1, 0x1]\n\
+_0801F9BC:\n\
+ ldr r2, _0801FAE4 @ =gActiveBank\n\
+ ldrb r0, [r2]\n\
+ mov r3, r9\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ add r0, r10\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r1, 0x20]\n\
+_0801F9CC:\n\
+ ldr r0, _0801FAE8 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801FA02\n\
+ ldr r6, _0801FAEC @ =gBattleMons\n\
+ ldr r0, _0801FAF0 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ movs r5, 0x58\n\
+ muls r0, r5\n\
+ adds r0, r6\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ beq _0801FA02\n\
+ ldr r4, _0801FAF4 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _0801FAF8 @ =gBattleMoveDamage\n\
+ adds r0, r7, 0\n\
+ muls r0, r5\n\
+ adds r0, r6\n\
+ ldrh r0, [r0, 0x28]\n\
+ str r0, [r1]\n\
+ ldr r0, _0801FAFC @ =gUnknown_081D9156\n\
+ str r0, [r4]\n\
+_0801FA02:\n\
+ ldr r1, _0801FB00 @ =gStatuses3\n\
+ ldr r6, _0801FB04 @ =gBankTarget\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801FA1A\n\
+ b _0801FB22\n\
+_0801FA1A:\n\
+ ldr r0, _0801FAE8 @ =gHitMarker\n\
+ ldr r5, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ ands r5, r0\n\
+ cmp r5, 0\n\
+ bne _0801FB22\n\
+ ldr r4, _0801FAF0 @ =gBankAttacker\n\
+ mov r8, r4\n\
+ ldrb r0, [r4]\n\
+ bl GetBankSide\n\
+ adds r4, r0, 0\n\
+ ldrb r0, [r6]\n\
+ bl GetBankSide\n\
+ lsls r4, 24\n\
+ lsls r0, 24\n\
+ cmp r4, r0\n\
+ beq _0801FB22\n\
+ ldr r0, _0801FAEC @ =gBattleMons\n\
+ mov r9, r0\n\
+ mov r1, r8\n\
+ ldrb r2, [r1]\n\
+ movs r7, 0x58\n\
+ adds r3, r2, 0\n\
+ muls r3, r7\n\
+ adds r0, r3, r0\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ beq _0801FB22\n\
+ ldr r0, _0801FB08 @ =gCurrentMove\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0xA5\n\
+ beq _0801FB22\n\
+ ldr r1, _0801FB0C @ =0x02000000\n\
+ ldr r4, _0801FB10 @ =0x0001608c\n\
+ adds r0, r2, r4\n\
+ adds r0, r1\n\
+ ldrb r4, [r0]\n\
+ adds r0, r4, r3\n\
+ mov r6, r9\n\
+ adds r6, 0x24\n\
+ adds r0, r6\n\
+ strb r5, [r0]\n\
+ ldr r5, _0801FAF4 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r5]\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _0801FB14 @ =gUnknown_081D9468\n\
+ str r0, [r5]\n\
+ ldr r5, _0801FAE4 @ =gActiveBank\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ strb r0, [r5]\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x9\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ ldrb r0, [r5]\n\
+ muls r0, r7\n\
+ adds r0, r6\n\
+ adds r0, r4\n\
+ str r0, [sp]\n\
+ movs r0, 0\n\
+ movs r2, 0\n\
+ movs r3, 0x1\n\
+ bl EmitSetAttributes\n\
+ ldrb r0, [r5]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r1, _0801FB18 @ =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x2\n\
+ strb r0, [r1, 0x1]\n\
+ lsls r4, 1\n\
+ mov r2, r8\n\
+ ldrb r0, [r2]\n\
+ muls r0, r7\n\
+ adds r0, r4, r0\n\
+ mov r2, r9\n\
+ adds r2, 0xC\n\
+ adds r0, r2\n\
+ ldrh r0, [r0]\n\
+ strb r0, [r1, 0x2]\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ muls r0, r7\n\
+ adds r4, r0\n\
+ adds r4, r2\n\
+ ldrh r0, [r4]\n\
+ lsrs r0, 8\n\
+ strb r0, [r1, 0x3]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x4]\n\
+ b _0801FB22\n\
+ .align 2, 0\n\
+_0801FAE0: .4byte gBattleResults\n\
+_0801FAE4: .4byte gActiveBank\n\
+_0801FAE8: .4byte gHitMarker\n\
+_0801FAEC: .4byte gBattleMons\n\
+_0801FAF0: .4byte gBankAttacker\n\
+_0801FAF4: .4byte gBattlescriptCurrInstr\n\
+_0801FAF8: .4byte gBattleMoveDamage\n\
+_0801FAFC: .4byte gUnknown_081D9156\n\
+_0801FB00: .4byte gStatuses3\n\
+_0801FB04: .4byte gBankTarget\n\
+_0801FB08: .4byte gCurrentMove\n\
+_0801FB0C: .4byte 0x02000000\n\
+_0801FB10: .4byte 0x0001608c\n\
+_0801FB14: .4byte gUnknown_081D9468\n\
+_0801FB18: .4byte gBattleTextBuff1\n\
+_0801FB1C:\n\
+ ldr r0, [r6]\n\
+ adds r0, 0x7\n\
+ str r0, [r6]\n\
+_0801FB22:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+
+static void atk1A_faint_animation(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ EmitFaintAnimation(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk1B_faint_effects_clear(void)
+{
+ //Clears things like attraction or trapping to other banks
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ gBattleMons[gActiveBank].status1 = 0;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ UndoEffectsAfterFainting();
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk1C_jumpifstatus(void)
+{
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+ if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp)
+ gBattlescriptCurrInstr = jump_loc;
+ else
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk1D_jumpifstatus2(void)
+{
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
+ if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp)
+ gBattlescriptCurrInstr = jump_loc;
+ else
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk1E_jumpifability(void)
+{
+ u8 bank;
+ u8 ability = BSScriptRead8(gBattlescriptCurrInstr + 2);
+ void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 8)
+ {
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0);
+ if (bank)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jump_loc;
+ RecordAbilityBattle(bank -1, gLastUsedAbility);
+ unk_2000000[0x160f8] = bank - 1;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+ else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 9)
+ {
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0);
+ if (bank)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jump_loc;
+ RecordAbilityBattle(bank - 1, gLastUsedAbility);
+ unk_2000000[0x160f8] = bank - 1;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+ else
+ {
+ bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (gBattleMons[bank].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ gBattlescriptCurrInstr = jump_loc;
+ RecordAbilityBattle(bank, gLastUsedAbility);
+ unk_2000000[0x160f8] = bank;
+ }
+ else
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+static void atk1F_jumpifsideaffecting(void)
+{
+ u8 side;
+ u16 flags;
+ void* jump_loc;
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1)
+ side = GetBankIdentity(gBankAttacker) & 1;
+ else
+ side = GetBankIdentity(gBankTarget) & 1;
+
+ flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2);
+ jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4);
+
+ if (gSideAffecting[side] & flags)
+ gBattlescriptCurrInstr = jump_loc;
+ else
+ gBattlescriptCurrInstr += 8;
+}
+
+static void atk20_jumpifstat(void)
+{
+ u8 ret = 0;
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ u8 value = gBattleMons[bank].statStages[BSScriptRead8(gBattlescriptCurrInstr + 3)];
+ switch (BSScriptRead8(gBattlescriptCurrInstr + 2))
+ {
+ case CMP_EQUAL:
+ if (value == BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_NOT_EQUAL:
+ if (value != BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_GREATER_THAN:
+ if (value > BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_LESS_THAN:
+ if (value < BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_COMMON_BITS:
+ if (value & BSScriptRead8(gBattlescriptCurrInstr + 4))
+ ret++;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(value & BSScriptRead8(gBattlescriptCurrInstr + 4)))
+ ret++;
+ break;
+ }
+ if (ret)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ else
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk21_jumpifstatus3(void)
+{
+ u32 flags;
+ void* jump_loc;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
+ jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
+ if (BSScriptRead8(gBattlescriptCurrInstr + 6))
+ {
+ if ((gStatuses3[gActiveBank] & flags) != 0)
+ gBattlescriptCurrInstr += 11;
+ else
+ gBattlescriptCurrInstr = jump_loc;
+ }
+ else
+ {
+ if ((gStatuses3[gActiveBank] & flags) != 0)
+ gBattlescriptCurrInstr = jump_loc;
+ else
+ gBattlescriptCurrInstr += 11;
+ }
+}
+
+static void atk22_jumpiftype(void) //u8 bank, u8 type, *ptr
+{
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ u8 type = BSScriptRead8(gBattlescriptCurrInstr + 2);
+ void* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
+
+ if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type)
+ gBattlescriptCurrInstr = jump_loc;
+ else
+ gBattlescriptCurrInstr += 7;
+}
+
+//here we go again...
+#ifdef NONMATCHING
+static void atk23_getexp(void)
+{
+ u8 hold_effect;
+ int via_expshare = 0, sent_in;
+ u16* exp = &BATTLE_STRUCT->exp;
+ gBank1 = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1];
+ switch (BATTLE_STRUCT->atk23StateTracker)
+ {
+ case 0: //check if should receive exp at all
+ if (GetBankSide(gBank1) != 1 || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
+ BATTLE_STRUCT->atk23StateTracker = 6; //goto last case
+ else
+ {
+ BATTLE_STRUCT->atk23StateTracker++;
+ unk_2000000[0x16113] |= gBitTable[gBattlePartyID[gBank1]];
+ }
+ break;
+ case 1: //calculate experience points to redistribute
+ {
+ int via_sent_in = 0, i;
+ u16 calculatedExp;
+ for (i = 0; i < 6; i++)
+ {
+ u16 item;
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == 0 || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
+ continue;
+ if (gBitTable[i] & sent_in)
+ via_sent_in++;
+
+ item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+ if (item == ITEM_ENIGMA_BERRY)
+ hold_effect = gSaveBlock1.enigmaBerry.holdEffect;
+ else
+ hold_effect = ItemId_GetHoldEffect(item);
+
+ if (hold_effect == HOLD_EFFECT_EXP_SHARE)
+ via_expshare++;
+ }
+ calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7;
+ if (via_expshare) //at least one poke is getting exp via exp share
+ {
+ calculatedExp /= 2;
+ *exp = calculatedExp / via_sent_in;
+ if (*exp == 0)
+ *exp = 1;
+
+ gExpShareExp = calculatedExp / via_expshare;
+ if (gExpShareExp == 0)
+ gExpShareExp = 1;
+ }
+ else
+ {
+ *exp = calculatedExp / via_sent_in;
+ if (*exp == 0)
+ *exp = 1;
+ gExpShareExp = 0;
+ }
+ BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->expGetterID = 0;
+ BATTLE_STRUCT->sentInPokes = sent_in;
+ } //no break statement
+ case 2: //loop; set exp value to the poke in expgetter_id and print message
+ if (gBattleExecBuffer == 0)
+ {
+ u16 item = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HELD_ITEM);
+ u8* tracker; u32 zero;
+ if (item == ITEM_ENIGMA_BERRY)
+ hold_effect = gSaveBlock1.enigmaBerry.holdEffect;
+ else
+ hold_effect = ItemId_GetHoldEffect(item);
+
+ if ((hold_effect != HOLD_EFFECT_EXP_SHARE && !(BATTLE_STRUCT->sentInPokes & 1)))
+ {
+ BATTLE_STRUCT->sentInPokes >>= 1;
+ tracker = &BATTLE_STRUCT->atk23StateTracker;
+ zero = 0;
+ goto LABEL;
+ }
+ else if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) == 100)
+ {
+
+ BATTLE_STRUCT->sentInPokes >>= 1;
+ tracker = &BATTLE_STRUCT->atk23StateTracker;
+ zero = 0;
+ LABEL:
+ *tracker = 5; //increment looper
+ gBattleMoveDamage = zero; //used for exp
+ }
+ else
+ {
+ //music change in wild battle after fainting a poke
+ if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !BATTLE_STRUCT->wildVictorySong)
+ {
+ BattleMusicStop();
+ PlayBGM(0x161);
+ BATTLE_STRUCT->wildVictorySong++;
+ }
+
+ if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP))
+ {
+ s16 stringID;
+ if (BATTLE_STRUCT->sentInPokes & 1)
+ gBattleMoveDamage = *exp;
+ else
+ gBattleMoveDamage = 0;
+
+ if (hold_effect == HOLD_EFFECT_EXP_SHARE)
+ gBattleMoveDamage += gExpShareExp;
+ if (hold_effect == HOLD_EFFECT_LUCKY_EGG)
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+
+ if (IsTradedMon(&gPlayerParty[BATTLE_STRUCT->expGetterID]))
+ {
+ gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
+ stringID = 0x14A;
+ }
+ else
+ stringID = 0x149;
+
+ //get exp getter bank
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (!(gBattlePartyID[2] != BATTLE_STRUCT->expGetterID) && !(gAbsentBankFlags & gBitTable[2]))
+ BATTLE_STRUCT->expGetterBank = 2;
+ else
+ {
+ if (!(gAbsentBankFlags & gBitTable[0]))
+ BATTLE_STRUCT->expGetterBank = 0;
+ else
+ BATTLE_STRUCT->expGetterBank = 2;
+ }
+ }
+ else
+ BATTLE_STRUCT->expGetterBank = 0;
+
+ //buffer poke name
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 4;
+ gBattleTextBuff1[2] = BATTLE_STRUCT->expGetterBank;
+ gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID;
+ gBattleTextBuff1[4] = 0xFF;
+
+ //buffer 'gained' or 'gained a boosted'
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = sBYTE0_32(stringID);
+ gBattleTextBuff2[3] = sBYTE1_32(stringID);
+ gBattleTextBuff2[4] = 0xFF;
+
+ //buffer exp number
+ gBattleTextBuff3[0] = 0xFD;
+ gBattleTextBuff3[1] = 1;
+ gBattleTextBuff3[2] = 4; //word
+ gBattleTextBuff3[3] = 5; //max digits
+ gBattleTextBuff3[4] = gBattleMoveDamage;
+ gBattleTextBuff3[5] = sBYTE1_32(gBattleMoveDamage);
+ gBattleTextBuff3[6] = sBYTE2_32(gBattleMoveDamage);
+ gBattleTextBuff3[7] = sBYTE3_32(gBattleMoveDamage);
+ gBattleTextBuff3[8] = 0xFF;
+
+ PrepareStringBattle(0xD, BATTLE_STRUCT->expGetterBank);
+ MonGainEVs(&gPlayerParty[BATTLE_STRUCT->expGetterID], gBattleMons[gBank1].species);
+ }
+ BATTLE_STRUCT->sentInPokes >>= 1;
+ BATTLE_STRUCT->atk23StateTracker++;
+ }
+ }
+ break;
+ case 3: //Set Stats and give exp
+ if (gBattleExecBuffer == 0)
+ {
+ gBattleBufferB[BATTLE_STRUCT->expGetterBank][0] = 0;
+ if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP) && GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) != 100)
+ {
+ BATTLE_STRUCT->beforeLvlUp[0] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP); //doesnt match
+ BATTLE_STRUCT->beforeLvlUp[1] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK);
+ BATTLE_STRUCT->beforeLvlUp[2] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF);
+ BATTLE_STRUCT->beforeLvlUp[3] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD);
+ BATTLE_STRUCT->beforeLvlUp[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK);
+ BATTLE_STRUCT->beforeLvlUp[5] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF);
+
+ gActiveBank = BATTLE_STRUCT->expGetterBank;
+ EmitExpBarUpdate(0, BATTLE_STRUCT->expGetterID, gBattleMoveDamage);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ BATTLE_STRUCT->atk23StateTracker++;
+ }
+ break;
+ case 4: //lvl up if necessary
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = BATTLE_STRUCT->expGetterBank;
+ if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID)
+ sub_80324F8(&gPlayerParty[gActiveBank], gActiveBank);
+
+ //buff poke name
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 4;
+ gBattleTextBuff1[2] = gActiveBank;
+ gBattleTextBuff1[3] = BATTLE_STRUCT->expGetterID;
+ gBattleTextBuff1[4] = 0xFF;
+
+ //buff level
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 1;
+ gBattleTextBuff2[2] = 1;
+ gBattleTextBuff2[3] = 3;
+ gBattleTextBuff2[4] = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL);
+ gBattleTextBuff2[5] = 0xFF;
+
+ b_movescr_stack_push_cursor();
+ gLeveledUpInBattle |= gBitTable[BATTLE_STRUCT->expGetterID];
+ gBattlescriptCurrInstr = BattleScript_LevelUp;
+ gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
+ AdjustFriendship(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0);
+
+ //update battle mon structure after level up
+ if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && gBattleMons[0].hp)
+ {
+ gBattleMons[0].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL);
+ gBattleMons[0].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP);
+ gBattleMons[0].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP);
+ gBattleMons[0].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK);
+ gBattleMons[0].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF);
+ gBattleMons[0].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD);
+ gBattleMons[0].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK);
+ gBattleMons[0].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPDEF);
+ }
+ //What is else if? Guess it's too advanced for GameFreak
+ if (gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gBattleMons[2].level = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL);
+ gBattleMons[2].hp = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_HP);
+ gBattleMons[2].maxHP = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MAX_HP);
+ gBattleMons[2].attack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_ATK);
+ gBattleMons[2].defense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_DEF);
+ //There are no words...GF can't even copy&paste code properly
+ gBattleMons[2].speed = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD);
+ gBattleMons[2].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPD /*RIP*/);
+ gBattleMons[2].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK);
+ }
+ BATTLE_STRUCT->atk23StateTracker = 5;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ BATTLE_STRUCT->atk23StateTracker = 5;
+ }
+ }
+ break;
+ case 5: //looper increment
+ if (gBattleMoveDamage) //there is exp to give, goto case 3 that gives exp
+ BATTLE_STRUCT->atk23StateTracker = 3;
+ else
+ {
+ if (++BATTLE_STRUCT->expGetterID <= 5)
+ BATTLE_STRUCT->atk23StateTracker = 2; //loop again
+ else
+ BATTLE_STRUCT->atk23StateTracker = 6; //we're done
+ }
+ break;
+ case 6: //increment instruction
+ if (gBattleExecBuffer == 0)
+ {
+ //not even sure why gamefreak clears that data in this place
+ gBattleMons[gBank1].item = 0;
+ gBattleMons[gBank1].ability = 0;
+ gBattlescriptCurrInstr += 2;
+ }
+ break;
+ }
+}
+#else
+__attribute__((naked))
+static void atk23_getexp(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ movs r6, 0\n\
+ ldr r0, _0802004C @ =0x0201605c\n\
+ mov r10, r0\n\
+ ldr r0, _08020050 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r0]\n\
+ ldrb r0, [r0, 0x1]\n\
+ bl GetBattleBank\n\
+ ldr r1, _08020054 @ =gBank1\n\
+ strb r0, [r1]\n\
+ ldr r2, _08020058 @ =gSentPokesToOpponent\n\
+ movs r1, 0x2\n\
+ ands r1, r0\n\
+ lsls r1, 24\n\
+ lsrs r1, 25\n\
+ adds r1, r2\n\
+ ldrb r1, [r1]\n\
+ mov r8, r1\n\
+ mov r0, r10\n\
+ subs r0, 0x4D\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x6\n\
+ bls _08020040\n\
+ bl _08020996\n\
+_08020040:\n\
+ lsls r0, 2\n\
+ ldr r1, _0802005C @ =_08020060\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_0802004C: .4byte 0x0201605c\n\
+_08020050: .4byte gBattlescriptCurrInstr\n\
+_08020054: .4byte gBank1\n\
+_08020058: .4byte gSentPokesToOpponent\n\
+_0802005C: .4byte _08020060\n\
+ .align 2, 0\n\
+_08020060:\n\
+ .4byte _0802007C\n\
+ .4byte _080200FC\n\
+ .4byte _08020216\n\
+ .4byte _0802055C\n\
+ .4byte _08020648\n\
+ .4byte _08020910\n\
+ .4byte _0802096C\n\
+_0802007C:\n\
+ ldr r4, _080200A8 @ =gBank1\n\
+ ldrb r0, [r4]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _08020098\n\
+ ldr r0, _080200AC @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _080200B0 @ =0x00000982\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080200BC\n\
+_08020098:\n\
+ ldr r0, _080200B4 @ =0x02000000\n\
+ ldr r1, _080200B8 @ =0x0001600f\n\
+ adds r0, r1\n\
+ movs r1, 0x6\n\
+ strb r1, [r0]\n\
+ bl _08020996\n\
+ .align 2, 0\n\
+_080200A8: .4byte gBank1\n\
+_080200AC: .4byte gBattleTypeFlags\n\
+_080200B0: .4byte 0x00000982\n\
+_080200B4: .4byte 0x02000000\n\
+_080200B8: .4byte 0x0001600f\n\
+_080200BC:\n\
+ ldr r2, _080200E8 @ =0x02000000\n\
+ ldr r3, _080200EC @ =0x0001600f\n\
+ adds r1, r2, r3\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ ldr r0, _080200F0 @ =0x00016113\n\
+ adds r2, r0\n\
+ ldr r3, _080200F4 @ =gBitTable\n\
+ ldr r1, _080200F8 @ =gBattlePartyID\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ bl _08020996\n\
+ .align 2, 0\n\
+_080200E8: .4byte 0x02000000\n\
+_080200EC: .4byte 0x0001600f\n\
+_080200F0: .4byte 0x00016113\n\
+_080200F4: .4byte gBitTable\n\
+_080200F8: .4byte gBattlePartyID\n\
+_080200FC:\n\
+ movs r5, 0\n\
+ movs r7, 0\n\
+ ldr r1, _08020150 @ =gSaveBlock1 + 0x3688\n\
+ mov r9, r1\n\
+_08020104:\n\
+ movs r0, 0x64\n\
+ adds r1, r7, 0\n\
+ muls r1, r0\n\
+ ldr r0, _08020154 @ =gPlayerParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0802016A\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0802016A\n\
+ ldr r0, _08020158 @ =gBitTable\n\
+ lsls r1, r7, 2\n\
+ adds r1, r0\n\
+ ldr r0, [r1]\n\
+ mov r2, r8\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _08020138\n\
+ adds r5, 0x1\n\
+_08020138:\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xC\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0xAF\n\
+ bne _0802015C\n\
+ mov r3, r9\n\
+ ldrb r4, [r3]\n\
+ b _08020164\n\
+ .align 2, 0\n\
+_08020150: .4byte gSaveBlock1 + 0x3688\n\
+_08020154: .4byte gPlayerParty\n\
+_08020158: .4byte gBitTable\n\
+_0802015C:\n\
+ bl ItemId_GetHoldEffect\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+_08020164:\n\
+ cmp r4, 0x19\n\
+ bne _0802016A\n\
+ adds r6, 0x1\n\
+_0802016A:\n\
+ adds r7, 0x1\n\
+ cmp r7, 0x5\n\
+ ble _08020104\n\
+ ldr r3, _080201D0 @ =gBaseStats\n\
+ ldr r2, _080201D4 @ =gBattleMons\n\
+ ldr r0, _080201D8 @ =gBank1\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r1, r0\n\
+ adds r1, r2\n\
+ ldrh r2, [r1]\n\
+ lsls r0, r2, 3\n\
+ subs r0, r2\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldrb r2, [r0, 0x9]\n\
+ adds r1, 0x2A\n\
+ ldrb r0, [r1]\n\
+ muls r0, r2\n\
+ movs r1, 0x7\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ cmp r6, 0\n\
+ beq _080201E0\n\
+ lsrs r4, r0, 17\n\
+ adds r0, r4, 0\n\
+ adds r1, r5, 0\n\
+ bl __divsi3\n\
+ mov r1, r10\n\
+ strh r0, [r1]\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ bne _080201B6\n\
+ movs r0, 0x1\n\
+ strh r0, [r1]\n\
+_080201B6:\n\
+ ldr r5, _080201DC @ =gExpShareExp\n\
+ adds r0, r4, 0\n\
+ adds r1, r6, 0\n\
+ bl __divsi3\n\
+ strh r0, [r5]\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ bne _080201FA\n\
+ movs r0, 0x1\n\
+ strh r0, [r5]\n\
+ b _080201FA\n\
+ .align 2, 0\n\
+_080201D0: .4byte gBaseStats\n\
+_080201D4: .4byte gBattleMons\n\
+_080201D8: .4byte gBank1\n\
+_080201DC: .4byte gExpShareExp\n\
+_080201E0:\n\
+ adds r0, r1, 0\n\
+ adds r1, r5, 0\n\
+ bl __divsi3\n\
+ mov r2, r10\n\
+ strh r0, [r2]\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ bne _080201F6\n\
+ movs r0, 0x1\n\
+ strh r0, [r2]\n\
+_080201F6:\n\
+ ldr r0, _08020248 @ =gExpShareExp\n\
+ strh r6, [r0]\n\
+_080201FA:\n\
+ ldr r1, _0802024C @ =0x02000000\n\
+ ldr r3, _08020250 @ =0x0001600f\n\
+ adds r2, r1, r3\n\
+ ldrb r0, [r2]\n\
+ adds r0, 0x1\n\
+ movs r3, 0\n\
+ strb r0, [r2]\n\
+ ldr r2, _08020254 @ =0x00016018\n\
+ adds r0, r1, r2\n\
+ strb r3, [r0]\n\
+ ldr r3, _08020258 @ =0x0001605f\n\
+ adds r1, r3\n\
+ mov r0, r8\n\
+ strb r0, [r1]\n\
+_08020216:\n\
+ ldr r0, _0802025C @ =gBattleExecBuffer\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08020220\n\
+ b _08020996\n\
+_08020220:\n\
+ ldr r0, _0802024C @ =0x02000000\n\
+ ldr r1, _08020254 @ =0x00016018\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _08020260 @ =gPlayerParty\n\
+ adds r0, r1\n\
+ movs r1, 0xC\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0xAF\n\
+ bne _0802026C\n\
+ ldr r0, _08020264 @ =gSaveBlock1\n\
+ ldr r2, _08020268 @ =0x00003688\n\
+ adds r0, r2\n\
+ ldrb r4, [r0]\n\
+ b _08020274\n\
+ .align 2, 0\n\
+_08020248: .4byte gExpShareExp\n\
+_0802024C: .4byte 0x02000000\n\
+_08020250: .4byte 0x0001600f\n\
+_08020254: .4byte 0x00016018\n\
+_08020258: .4byte 0x0001605f\n\
+_0802025C: .4byte gBattleExecBuffer\n\
+_08020260: .4byte gPlayerParty\n\
+_08020264: .4byte gSaveBlock1\n\
+_08020268: .4byte 0x00003688\n\
+_0802026C:\n\
+ bl ItemId_GetHoldEffect\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+_08020274:\n\
+ ldr r5, _08020294 @ =0x02000000\n\
+ cmp r4, 0x19\n\
+ beq _080202A0\n\
+ ldr r3, _08020298 @ =0x0001605f\n\
+ adds r1, r5, r3\n\
+ ldrb r0, [r1]\n\
+ movs r2, 0x1\n\
+ ands r2, r0\n\
+ cmp r2, 0\n\
+ bne _080202A0\n\
+ lsrs r0, 1\n\
+ strb r0, [r1]\n\
+ ldr r0, _0802029C @ =0x0001600f\n\
+ adds r1, r5, r0\n\
+ b _080202C8\n\
+ .align 2, 0\n\
+_08020294: .4byte 0x02000000\n\
+_08020298: .4byte 0x0001605f\n\
+_0802029C: .4byte 0x0001600f\n\
+_080202A0:\n\
+ ldr r1, _080202D4 @ =0x00016018\n\
+ adds r0, r5, r1\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _080202D8 @ =gPlayerParty\n\
+ adds r0, r1\n\
+ movs r1, 0x38\n\
+ bl GetMonData\n\
+ cmp r0, 0x64\n\
+ bne _080202E8\n\
+ ldr r2, _080202DC @ =0x0001605f\n\
+ adds r1, r5, r2\n\
+ ldrb r0, [r1]\n\
+ lsrs r0, 1\n\
+ movs r2, 0\n\
+ strb r0, [r1]\n\
+ ldr r3, _080202E0 @ =0x0001600f\n\
+ adds r1, r5, r3\n\
+_080202C8:\n\
+ movs r0, 0x5\n\
+ strb r0, [r1]\n\
+ ldr r0, _080202E4 @ =gBattleMoveDamage\n\
+ str r2, [r0]\n\
+ b _08020996\n\
+ .align 2, 0\n\
+_080202D4: .4byte 0x00016018\n\
+_080202D8: .4byte gPlayerParty\n\
+_080202DC: .4byte 0x0001605f\n\
+_080202E0: .4byte 0x0001600f\n\
+_080202E4: .4byte gBattleMoveDamage\n\
+_080202E8:\n\
+ ldr r0, _0802034C @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08020316\n\
+ ldr r0, _08020350 @ =gBattleMons\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ beq _08020316\n\
+ ldr r0, _08020354 @ =0x0001601b\n\
+ adds r5, r0\n\
+ ldrb r0, [r5]\n\
+ cmp r0, 0\n\
+ bne _08020316\n\
+ bl BattleMusicStop\n\
+ ldr r0, _08020358 @ =0x00000161\n\
+ bl PlayBGM\n\
+ ldrb r0, [r5]\n\
+ adds r0, 0x1\n\
+ strb r0, [r5]\n\
+_08020316:\n\
+ ldr r5, _0802035C @ =0x02000000\n\
+ ldr r1, _08020360 @ =0x00016018\n\
+ adds r0, r5, r1\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _08020364 @ =gPlayerParty\n\
+ adds r0, r1\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _08020332\n\
+ b _0802051E\n\
+_08020332:\n\
+ ldr r2, _08020368 @ =0x0001605f\n\
+ adds r0, r5, r2\n\
+ ldrb r0, [r0]\n\
+ movs r3, 0x1\n\
+ ands r3, r0\n\
+ cmp r3, 0\n\
+ beq _08020370\n\
+ ldr r1, _0802036C @ =gBattleMoveDamage\n\
+ mov r3, r10\n\
+ ldrh r0, [r3]\n\
+ str r0, [r1]\n\
+ mov r8, r1\n\
+ b _08020376\n\
+ .align 2, 0\n\
+_0802034C: .4byte gBattleTypeFlags\n\
+_08020350: .4byte gBattleMons\n\
+_08020354: .4byte 0x0001601b\n\
+_08020358: .4byte 0x00000161\n\
+_0802035C: .4byte 0x02000000\n\
+_08020360: .4byte 0x00016018\n\
+_08020364: .4byte gPlayerParty\n\
+_08020368: .4byte 0x0001605f\n\
+_0802036C: .4byte gBattleMoveDamage\n\
+_08020370:\n\
+ ldr r0, _080203EC @ =gBattleMoveDamage\n\
+ str r3, [r0]\n\
+ mov r8, r0\n\
+_08020376:\n\
+ cmp r4, 0x19\n\
+ bne _08020386\n\
+ ldr r0, _080203F0 @ =gExpShareExp\n\
+ ldrh r1, [r0]\n\
+ mov r2, r8\n\
+ ldr r0, [r2]\n\
+ adds r0, r1\n\
+ str r0, [r2]\n\
+_08020386:\n\
+ cmp r4, 0x28\n\
+ bne _0802039C\n\
+ mov r3, r8\n\
+ ldr r1, [r3]\n\
+ movs r0, 0x96\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ mov r1, r8\n\
+ str r0, [r1]\n\
+_0802039C:\n\
+ ldr r0, _080203F4 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080203B8\n\
+ ldr r4, _080203EC @ =gBattleMoveDamage\n\
+ ldr r1, [r4]\n\
+ movs r0, 0x96\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ str r0, [r4]\n\
+_080203B8:\n\
+ ldr r0, _080203F8 @ =0x02000000\n\
+ ldr r2, _080203FC @ =0x00016018\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _08020400 @ =gPlayerParty\n\
+ adds r0, r1\n\
+ bl IsTradedMon\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08020404\n\
+ ldr r4, _080203EC @ =gBattleMoveDamage\n\
+ ldr r1, [r4]\n\
+ movs r0, 0x96\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ str r0, [r4]\n\
+ movs r7, 0xA5\n\
+ lsls r7, 1\n\
+ mov r8, r4\n\
+ b _0802040A\n\
+ .align 2, 0\n\
+_080203EC: .4byte gBattleMoveDamage\n\
+_080203F0: .4byte gExpShareExp\n\
+_080203F4: .4byte gBattleTypeFlags\n\
+_080203F8: .4byte 0x02000000\n\
+_080203FC: .4byte 0x00016018\n\
+_08020400: .4byte gPlayerParty\n\
+_08020404:\n\
+ ldr r7, _0802043C @ =0x00000149\n\
+ ldr r3, _08020440 @ =gBattleMoveDamage\n\
+ mov r8, r3\n\
+_0802040A:\n\
+ ldr r0, _08020444 @ =gBattleTypeFlags\n\
+ ldrh r0, [r0]\n\
+ movs r1, 0x1\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _08020488\n\
+ ldr r1, _08020448 @ =gBattlePartyID\n\
+ ldr r0, _0802044C @ =0x02000000\n\
+ ldr r3, _08020450 @ =0x00016018\n\
+ adds r2, r0, r3\n\
+ ldrh r1, [r1, 0x4]\n\
+ adds r5, r0, 0\n\
+ ldr r4, _08020454 @ =gBitTable\n\
+ ldr r3, _08020458 @ =gAbsentBankFlags\n\
+ ldrb r2, [r2]\n\
+ cmp r1, r2\n\
+ bne _08020460\n\
+ ldrb r1, [r3]\n\
+ ldr r0, [r4, 0x8]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _08020460\n\
+ ldr r0, _0802045C @ =0x000160a2\n\
+ adds r1, r5, r0\n\
+ b _0802047C\n\
+ .align 2, 0\n\
+_0802043C: .4byte 0x00000149\n\
+_08020440: .4byte gBattleMoveDamage\n\
+_08020444: .4byte gBattleTypeFlags\n\
+_08020448: .4byte gBattlePartyID\n\
+_0802044C: .4byte 0x02000000\n\
+_08020450: .4byte 0x00016018\n\
+_08020454: .4byte gBitTable\n\
+_08020458: .4byte gAbsentBankFlags\n\
+_0802045C: .4byte 0x000160a2\n\
+_08020460:\n\
+ ldrb r2, [r3]\n\
+ ldr r0, [r4]\n\
+ ands r2, r0\n\
+ cmp r2, 0\n\
+ bne _08020478\n\
+ ldr r1, _08020474 @ =0x000160a2\n\
+ adds r0, r5, r1\n\
+ strb r2, [r0]\n\
+ b _08020490\n\
+ .align 2, 0\n\
+_08020474: .4byte 0x000160a2\n\
+_08020478:\n\
+ ldr r2, _08020484 @ =0x000160a2\n\
+ adds r1, r5, r2\n\
+_0802047C:\n\
+ movs r0, 0x2\n\
+ strb r0, [r1]\n\
+ b _08020490\n\
+ .align 2, 0\n\
+_08020484: .4byte 0x000160a2\n\
+_08020488:\n\
+ ldr r0, _08020530 @ =0x02000000\n\
+ ldr r3, _08020534 @ =0x000160a2\n\
+ adds r0, r3\n\
+ strb r1, [r0]\n\
+_08020490:\n\
+ ldr r1, _08020538 @ =gBattleTextBuff1\n\
+ movs r3, 0\n\
+ movs r2, 0xFD\n\
+ strb r2, [r1]\n\
+ movs r5, 0x4\n\
+ strb r5, [r1, 0x1]\n\
+ ldr r4, _08020530 @ =0x02000000\n\
+ ldr r0, _08020534 @ =0x000160a2\n\
+ adds r6, r4, r0\n\
+ ldrb r0, [r6]\n\
+ strb r0, [r1, 0x2]\n\
+ ldr r0, _0802053C @ =0x00016018\n\
+ adds r4, r0\n\
+ ldrb r0, [r4]\n\
+ strb r0, [r1, 0x3]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x4]\n\
+ ldr r1, _08020540 @ =gBattleTextBuff2\n\
+ strb r2, [r1]\n\
+ strb r3, [r1, 0x1]\n\
+ strb r7, [r1, 0x2]\n\
+ movs r3, 0xFF\n\
+ lsls r3, 8\n\
+ ands r7, r3\n\
+ asrs r0, r7, 8\n\
+ strb r0, [r1, 0x3]\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ strb r0, [r1, 0x4]\n\
+ ldr r1, _08020544 @ =gBattleTextBuff3\n\
+ strb r2, [r1]\n\
+ movs r0, 0x1\n\
+ strb r0, [r1, 0x1]\n\
+ strb r5, [r1, 0x2]\n\
+ movs r0, 0x5\n\
+ strb r0, [r1, 0x3]\n\
+ mov r0, r8\n\
+ ldr r2, [r0]\n\
+ strb r2, [r1, 0x4]\n\
+ adds r0, r2, 0\n\
+ ands r0, r3\n\
+ asrs r0, 8\n\
+ strb r0, [r1, 0x5]\n\
+ movs r0, 0xFF\n\
+ lsls r0, 16\n\
+ ands r0, r2\n\
+ asrs r0, 16\n\
+ strb r0, [r1, 0x6]\n\
+ lsrs r2, 24\n\
+ strb r2, [r1, 0x7]\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ strb r0, [r1, 0x8]\n\
+ ldrb r1, [r6]\n\
+ movs r0, 0xD\n\
+ bl PrepareStringBattle\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _08020548 @ =gPlayerParty\n\
+ adds r0, r1\n\
+ ldr r3, _0802054C @ =gBattleMons\n\
+ ldr r1, _08020550 @ =gBank1\n\
+ ldrb r2, [r1]\n\
+ movs r1, 0x58\n\
+ muls r1, r2\n\
+ adds r1, r3\n\
+ ldrh r1, [r1]\n\
+ bl MonGainEVs\n\
+_0802051E:\n\
+ ldr r1, _08020530 @ =0x02000000\n\
+ ldr r3, _08020554 @ =0x0001605f\n\
+ adds r2, r1, r3\n\
+ ldrb r0, [r2]\n\
+ lsrs r0, 1\n\
+ strb r0, [r2]\n\
+ ldr r0, _08020558 @ =0x0001600f\n\
+ adds r1, r0\n\
+ b _08020618\n\
+ .align 2, 0\n\
+_08020530: .4byte 0x02000000\n\
+_08020534: .4byte 0x000160a2\n\
+_08020538: .4byte gBattleTextBuff1\n\
+_0802053C: .4byte 0x00016018\n\
+_08020540: .4byte gBattleTextBuff2\n\
+_08020544: .4byte gBattleTextBuff3\n\
+_08020548: .4byte gPlayerParty\n\
+_0802054C: .4byte gBattleMons\n\
+_08020550: .4byte gBank1\n\
+_08020554: .4byte 0x0001605f\n\
+_08020558: .4byte 0x0001600f\n\
+_0802055C:\n\
+ ldr r0, _08020620 @ =gBattleExecBuffer\n\
+ ldr r2, [r0]\n\
+ cmp r2, 0\n\
+ beq _08020566\n\
+ b _08020996\n\
+_08020566:\n\
+ ldr r1, _08020624 @ =gBattleBufferB\n\
+ ldr r4, _08020628 @ =0x02000000\n\
+ ldr r3, _0802062C @ =0x000160a2\n\
+ adds r3, r4\n\
+ mov r8, r3\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 9\n\
+ adds r0, r1\n\
+ strb r2, [r0]\n\
+ ldr r0, _08020630 @ =0x00016018\n\
+ adds r7, r4, r0\n\
+ ldrb r0, [r7]\n\
+ movs r6, 0x64\n\
+ muls r0, r6\n\
+ ldr r5, _08020634 @ =gPlayerParty\n\
+ adds r0, r5\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _08020612\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x38\n\
+ bl GetMonData\n\
+ cmp r0, 0x64\n\
+ beq _08020612\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x3A\n\
+ bl GetMonData\n\
+ ldr r1, _08020638 @ =0x00017180\n\
+ adds r4, r1\n\
+ strh r0, [r4]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x3B\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x2]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x3C\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x4]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x3D\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x6]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x3E\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x8]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x3F\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0xA]\n\
+ ldr r4, _0802063C @ =gActiveBank\n\
+ mov r2, r8\n\
+ ldrb r0, [r2]\n\
+ strb r0, [r4]\n\
+ ldrb r1, [r7]\n\
+ ldr r0, _08020640 @ =gBattleMoveDamage\n\
+ ldrh r2, [r0]\n\
+ movs r0, 0\n\
+ bl EmitExpBarUpdate\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+_08020612:\n\
+ ldr r1, _08020628 @ =0x02000000\n\
+ ldr r3, _08020644 @ =0x0001600f\n\
+ adds r1, r3\n\
+_08020618:\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ b _08020996\n\
+ .align 2, 0\n\
+_08020620: .4byte gBattleExecBuffer\n\
+_08020624: .4byte gBattleBufferB\n\
+_08020628: .4byte 0x02000000\n\
+_0802062C: .4byte 0x000160a2\n\
+_08020630: .4byte 0x00016018\n\
+_08020634: .4byte gPlayerParty\n\
+_08020638: .4byte 0x00017180\n\
+_0802063C: .4byte gActiveBank\n\
+_08020640: .4byte gBattleMoveDamage\n\
+_08020644: .4byte 0x0001600f\n\
+_08020648:\n\
+ ldr r0, _080208AC @ =gBattleExecBuffer\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08020652\n\
+ b _08020996\n\
+_08020652:\n\
+ ldr r1, _080208B0 @ =gActiveBank\n\
+ ldr r4, _080208B4 @ =0x02000000\n\
+ ldr r2, _080208B8 @ =0x000160a2\n\
+ adds r0, r4, r2\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldr r2, _080208BC @ =gBattleBufferB\n\
+ ldrb r3, [r1]\n\
+ lsls r1, r3, 9\n\
+ adds r0, r1, r2\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x21\n\
+ beq _0802066E\n\
+ b _080208F0\n\
+_0802066E:\n\
+ adds r0, r2, 0x1\n\
+ adds r0, r1, r0\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xB\n\
+ beq _0802067A\n\
+ b _080208F0\n\
+_0802067A:\n\
+ ldr r0, _080208C0 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080206A8\n\
+ ldr r1, _080208C4 @ =gBattlePartyID\n\
+ lsls r0, r3, 1\n\
+ adds r2, r0, r1\n\
+ ldr r0, _080208C8 @ =0x00016018\n\
+ adds r1, r4, r0\n\
+ ldrh r0, [r2]\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bne _080206A8\n\
+ adds r1, r0, 0\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _080208CC @ =gPlayerParty\n\
+ adds r0, r1\n\
+ adds r1, r3, 0\n\
+ bl sub_80324F8\n\
+_080206A8:\n\
+ ldr r1, _080208D0 @ =gBattleTextBuff1\n\
+ movs r2, 0xFD\n\
+ strb r2, [r1]\n\
+ movs r0, 0x4\n\
+ strb r0, [r1, 0x1]\n\
+ ldr r5, _080208B0 @ =gActiveBank\n\
+ ldrb r0, [r5]\n\
+ strb r0, [r1, 0x2]\n\
+ ldr r0, _080208B4 @ =0x02000000\n\
+ ldr r3, _080208C8 @ =0x00016018\n\
+ adds r6, r0, r3\n\
+ ldrb r0, [r6]\n\
+ strb r0, [r1, 0x3]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x4]\n\
+ ldr r4, _080208D4 @ =gBattleTextBuff2\n\
+ strb r2, [r4]\n\
+ movs r0, 0x1\n\
+ strb r0, [r4, 0x1]\n\
+ strb r0, [r4, 0x2]\n\
+ movs r0, 0x3\n\
+ strb r0, [r4, 0x3]\n\
+ ldrb r0, [r6]\n\
+ movs r1, 0x64\n\
+ mov r8, r1\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ ldr r7, _080208CC @ =gPlayerParty\n\
+ adds r0, r7\n\
+ movs r1, 0x38\n\
+ bl GetMonData\n\
+ strb r0, [r4, 0x4]\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ strb r0, [r4, 0x5]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r2, _080208D8 @ =gLeveledUpInBattle\n\
+ ldr r1, _080208DC @ =gBitTable\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r1, _080208E0 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _080208E4 @ =BattleScript_LevelUp\n\
+ str r0, [r1]\n\
+ ldr r4, _080208E8 @ =gBattleMoveDamage\n\
+ ldr r2, _080208BC @ =gBattleBufferB\n\
+ ldrb r1, [r5]\n\
+ lsls r1, 9\n\
+ adds r0, r2, 0x2\n\
+ adds r0, r1, r0\n\
+ ldrb r3, [r0]\n\
+ adds r2, 0x3\n\
+ adds r1, r2\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 8\n\
+ orrs r3, r0\n\
+ str r3, [r4]\n\
+ ldrb r0, [r6]\n\
+ mov r3, r8\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ adds r0, r7\n\
+ movs r1, 0\n\
+ bl AdjustFriendship\n\
+ ldr r0, _080208C4 @ =gBattlePartyID\n\
+ ldrb r1, [r6]\n\
+ ldrh r0, [r0]\n\
+ cmp r0, r1\n\
+ bne _080207EC\n\
+ ldr r4, _080208EC @ =gBattleMons\n\
+ ldrh r0, [r4, 0x28]\n\
+ cmp r0, 0\n\
+ beq _080207EC\n\
+ mov r0, r8\n\
+ muls r0, r1\n\
+ adds r0, r7\n\
+ movs r1, 0x38\n\
+ bl GetMonData\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x2A\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r6]\n\
+ mov r1, r8\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r0, r7\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x28]\n\
+ ldrb r0, [r6]\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ adds r0, r7\n\
+ movs r1, 0x3A\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x2C]\n\
+ ldrb r0, [r6]\n\
+ mov r3, r8\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ adds r0, r7\n\
+ movs r1, 0x3B\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x2]\n\
+ ldrb r0, [r6]\n\
+ mov r1, r8\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r0, r7\n\
+ movs r1, 0x3C\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x4]\n\
+ ldrb r0, [r6]\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ adds r0, r7\n\
+ movs r1, 0x3D\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x6]\n\
+ ldrb r0, [r6]\n\
+ mov r3, r8\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ adds r0, r7\n\
+ movs r1, 0x3D\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x6]\n\
+ ldrb r0, [r6]\n\
+ mov r1, r8\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r0, r7\n\
+ movs r1, 0x3E\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0x8]\n\
+ ldrb r0, [r6]\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ adds r0, r7\n\
+ movs r1, 0x3F\n\
+ bl GetMonData\n\
+ strh r0, [r4, 0xA]\n\
+_080207EC:\n\
+ ldr r0, _080208C4 @ =gBattlePartyID\n\
+ ldr r1, _080208B4 @ =0x02000000\n\
+ ldr r3, _080208C8 @ =0x00016018\n\
+ adds r7, r1, r3\n\
+ ldrb r2, [r7]\n\
+ ldrh r0, [r0, 0x4]\n\
+ cmp r0, r2\n\
+ bne _080208F6\n\
+ ldr r6, _080208EC @ =gBattleMons\n\
+ movs r0, 0xD8\n\
+ adds r0, r6\n\
+ mov r8, r0\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _080208F6\n\
+ ldr r0, _080208C0 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080208F6\n\
+ movs r5, 0x64\n\
+ adds r0, r2, 0\n\
+ muls r0, r5\n\
+ ldr r4, _080208CC @ =gPlayerParty\n\
+ adds r0, r4\n\
+ movs r1, 0x38\n\
+ bl GetMonData\n\
+ adds r1, r6, 0\n\
+ adds r1, 0xDA\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r5\n\
+ adds r0, r4\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ mov r1, r8\n\
+ strh r0, [r1]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r5\n\
+ adds r0, r4\n\
+ movs r1, 0x3A\n\
+ bl GetMonData\n\
+ adds r1, r6, 0\n\
+ adds r1, 0xDC\n\
+ strh r0, [r1]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r5\n\
+ adds r0, r4\n\
+ movs r1, 0x3B\n\
+ bl GetMonData\n\
+ adds r1, r6, 0\n\
+ adds r1, 0xB2\n\
+ strh r0, [r1]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r5\n\
+ adds r0, r4\n\
+ movs r1, 0x3C\n\
+ bl GetMonData\n\
+ adds r1, r6, 0\n\
+ adds r1, 0xB4\n\
+ strh r0, [r1]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r5\n\
+ adds r0, r4\n\
+ movs r1, 0x3D\n\
+ bl GetMonData\n\
+ movs r2, 0xB6\n\
+ adds r2, r6\n\
+ mov r8, r2\n\
+ strh r0, [r2]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r5\n\
+ adds r0, r4\n\
+ movs r1, 0x3D\n\
+ bl GetMonData\n\
+ mov r3, r8\n\
+ strh r0, [r3]\n\
+ ldrb r0, [r7]\n\
+ muls r0, r5\n\
+ adds r0, r4\n\
+ movs r1, 0x3E\n\
+ bl GetMonData\n\
+ adds r1, r6, 0\n\
+ adds r1, 0xB8\n\
+ strh r0, [r1]\n\
+ b _080208F6\n\
+ .align 2, 0\n\
+_080208AC: .4byte gBattleExecBuffer\n\
+_080208B0: .4byte gActiveBank\n\
+_080208B4: .4byte 0x02000000\n\
+_080208B8: .4byte 0x000160a2\n\
+_080208BC: .4byte gBattleBufferB\n\
+_080208C0: .4byte gBattleTypeFlags\n\
+_080208C4: .4byte gBattlePartyID\n\
+_080208C8: .4byte 0x00016018\n\
+_080208CC: .4byte gPlayerParty\n\
+_080208D0: .4byte gBattleTextBuff1\n\
+_080208D4: .4byte gBattleTextBuff2\n\
+_080208D8: .4byte gLeveledUpInBattle\n\
+_080208DC: .4byte gBitTable\n\
+_080208E0: .4byte gBattlescriptCurrInstr\n\
+_080208E4: .4byte BattleScript_LevelUp\n\
+_080208E8: .4byte gBattleMoveDamage\n\
+_080208EC: .4byte gBattleMons\n\
+_080208F0:\n\
+ ldr r1, _08020904 @ =gBattleMoveDamage\n\
+ movs r0, 0\n\
+ str r0, [r1]\n\
+_080208F6:\n\
+ ldr r0, _08020908 @ =0x02000000\n\
+ ldr r1, _0802090C @ =0x0001600f\n\
+ adds r0, r1\n\
+ movs r1, 0x5\n\
+ strb r1, [r0]\n\
+ b _08020996\n\
+ .align 2, 0\n\
+_08020904: .4byte gBattleMoveDamage\n\
+_08020908: .4byte 0x02000000\n\
+_0802090C: .4byte 0x0001600f\n\
+_08020910:\n\
+ ldr r0, _08020924 @ =gBattleMoveDamage\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08020930\n\
+ ldr r0, _08020928 @ =0x02000000\n\
+ ldr r2, _0802092C @ =0x0001600f\n\
+ adds r0, r2\n\
+ movs r1, 0x3\n\
+ strb r1, [r0]\n\
+ b _08020996\n\
+ .align 2, 0\n\
+_08020924: .4byte gBattleMoveDamage\n\
+_08020928: .4byte 0x02000000\n\
+_0802092C: .4byte 0x0001600f\n\
+_08020930:\n\
+ ldr r2, _08020950 @ =0x02000000\n\
+ ldr r3, _08020954 @ =0x00016018\n\
+ adds r1, r2, r3\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x5\n\
+ bhi _0802095C\n\
+ ldr r0, _08020958 @ =0x0001600f\n\
+ adds r1, r2, r0\n\
+ movs r0, 0x2\n\
+ strb r0, [r1]\n\
+ b _08020996\n\
+ .align 2, 0\n\
+_08020950: .4byte 0x02000000\n\
+_08020954: .4byte 0x00016018\n\
+_08020958: .4byte 0x0001600f\n\
+_0802095C:\n\
+ ldr r3, _08020968 @ =0x0001600f\n\
+ adds r1, r2, r3\n\
+ movs r0, 0x6\n\
+ strb r0, [r1]\n\
+ b _08020996\n\
+ .align 2, 0\n\
+_08020968: .4byte 0x0001600f\n\
+_0802096C:\n\
+ ldr r0, _080209A4 @ =gBattleExecBuffer\n\
+ ldr r5, [r0]\n\
+ cmp r5, 0\n\
+ bne _08020996\n\
+ ldr r4, _080209A8 @ =gBattleMons\n\
+ ldr r2, _080209AC @ =gBank1\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r4\n\
+ movs r3, 0\n\
+ strh r5, [r0, 0x2E]\n\
+ ldrb r0, [r2]\n\
+ muls r0, r1\n\
+ adds r0, r4\n\
+ adds r0, 0x20\n\
+ strb r3, [r0]\n\
+ ldr r1, _080209B0 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x2\n\
+ str r0, [r1]\n\
+_08020996:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080209A4: .4byte gBattleExecBuffer\n\
+_080209A8: .4byte gBattleMons\n\
+_080209AC: .4byte gBank1\n\
+_080209B0: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided\n");
+}
+
+#endif // NONMATCHING
+
+#ifdef NONMATCHING
+static void atk24(void)
+{
+ u16 HP_count = 0;
+ int i;
+ if (gBattleExecBuffer) {return;}
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
+ HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
+ }
+
+ if (HP_count == 0)
+ gBattleOutcome |= BATTLE_LOST;
+
+ for (HP_count = 0, i = 0; i < 6; i++)
+ {
+ if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG))
+ HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
+ }
+
+ if (!HP_count)
+ gBattleOutcome |= BATTLE_WON;
+
+ if (!gBattleOutcome && (gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ register int found1 asm("r2");
+ register int found2 asm("r4");
+
+ //I can't for the love of god decompile that part
+
+ for (found1 = 0, i = 0; i < gNoOfAllBanks; i += 2)
+ {
+ if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40)
+ found1++;
+ }
+
+ for (found2 = 0, i = 1; i < gNoOfAllBanks; i += 2)
+ {
+ if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40)
+ found2++;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (found2 + found1 > 1)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ if (found2 != 0 && found1 != 0)
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+ else
+ gBattlescriptCurrInstr += 5;
+
+}
+#else
+__attribute__((naked))
+static void atk24(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ movs r6, 0\n\
+ ldr r0, _08020AF0 @ =gBattleExecBuffer\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _080209C6\n\
+ b _08020B46\n\
+_080209C6:\n\
+ movs r5, 0\n\
+_080209C8:\n\
+ movs r0, 0x64\n\
+ adds r1, r5, 0\n\
+ muls r1, r0\n\
+ ldr r0, _08020AF4 @ =gPlayerParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _080209F8\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _080209F8\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ adds r0, r6, r0\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+_080209F8:\n\
+ adds r5, 0x1\n\
+ cmp r5, 0x5\n\
+ ble _080209C8\n\
+ cmp r6, 0\n\
+ bne _08020A0C\n\
+ ldr r0, _08020AF8 @ =gBattleOutcome\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x2\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+_08020A0C:\n\
+ movs r6, 0\n\
+ movs r5, 0\n\
+_08020A10:\n\
+ movs r0, 0x64\n\
+ adds r1, r5, 0\n\
+ muls r1, r0\n\
+ ldr r0, _08020AFC @ =gEnemyParty\n\
+ adds r4, r1, r0\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _08020A40\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _08020A40\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ adds r0, r6, r0\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+_08020A40:\n\
+ adds r5, 0x1\n\
+ cmp r5, 0x5\n\
+ ble _08020A10\n\
+ ldr r2, _08020AF8 @ =gBattleOutcome\n\
+ cmp r6, 0\n\
+ bne _08020A54\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x1\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+_08020A54:\n\
+ ldrb r0, [r2]\n\
+ cmp r0, 0\n\
+ bne _08020B3E\n\
+ ldr r2, _08020B00 @ =gBattleTypeFlags\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ mov r8, r2\n\
+ cmp r0, 0\n\
+ beq _08020B3E\n\
+ movs r2, 0\n\
+ movs r5, 0\n\
+ ldr r0, _08020B04 @ =gNoOfAllBanks\n\
+ ldrb r3, [r0]\n\
+ mov r12, r0\n\
+ ldr r7, _08020B08 @ =gBattlescriptCurrInstr\n\
+ cmp r2, r3\n\
+ bge _08020AA0\n\
+ ldr r0, _08020B0C @ =gHitMarker\n\
+ movs r1, 0x80\n\
+ lsls r1, 21\n\
+ ldr r6, [r0]\n\
+ adds r4, r3, 0\n\
+ ldr r3, _08020B10 @ =gSpecialStatuses\n\
+_08020A84:\n\
+ adds r0, r1, 0\n\
+ lsls r0, r5\n\
+ ands r0, r6\n\
+ cmp r0, 0\n\
+ beq _08020A98\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08020A98\n\
+ adds r2, 0x1\n\
+_08020A98:\n\
+ adds r3, 0x28\n\
+ adds r5, 0x2\n\
+ cmp r5, r4\n\
+ blt _08020A84\n\
+_08020AA0:\n\
+ movs r4, 0\n\
+ movs r5, 0x1\n\
+ mov r0, r12\n\
+ ldrb r3, [r0]\n\
+ cmp r5, r3\n\
+ bge _08020ADA\n\
+ ldr r0, _08020B0C @ =gHitMarker\n\
+ movs r1, 0x80\n\
+ lsls r1, 21\n\
+ mov r12, r1\n\
+ ldr r1, [r0]\n\
+ ldr r0, _08020B10 @ =gSpecialStatuses\n\
+ adds r6, r3, 0\n\
+ adds r3, r0, 0\n\
+ adds r3, 0x14\n\
+_08020ABE:\n\
+ mov r0, r12\n\
+ lsls r0, r5\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08020AD2\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08020AD2\n\
+ adds r4, 0x1\n\
+_08020AD2:\n\
+ adds r3, 0x28\n\
+ adds r5, 0x2\n\
+ cmp r5, r6\n\
+ blt _08020ABE\n\
+_08020ADA:\n\
+ mov r0, r8\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08020B14\n\
+ adds r0, r4, r2\n\
+ cmp r0, 0x1\n\
+ bgt _08020B1C\n\
+ b _08020B36\n\
+ .align 2, 0\n\
+_08020AF0: .4byte gBattleExecBuffer\n\
+_08020AF4: .4byte gPlayerParty\n\
+_08020AF8: .4byte gBattleOutcome\n\
+_08020AFC: .4byte gEnemyParty\n\
+_08020B00: .4byte gBattleTypeFlags\n\
+_08020B04: .4byte gNoOfAllBanks\n\
+_08020B08: .4byte gBattlescriptCurrInstr\n\
+_08020B0C: .4byte gHitMarker\n\
+_08020B10: .4byte gSpecialStatuses\n\
+_08020B14:\n\
+ cmp r4, 0\n\
+ beq _08020B36\n\
+ cmp r2, 0\n\
+ beq _08020B36\n\
+_08020B1C:\n\
+ ldr r2, [r7]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ adds r1, r0\n\
+ str r1, [r7]\n\
+ b _08020B46\n\
+_08020B36:\n\
+ ldr r0, [r7]\n\
+ adds r0, 0x5\n\
+ str r0, [r7]\n\
+ b _08020B46\n\
+_08020B3E:\n\
+ ldr r1, _08020B50 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+_08020B46:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08020B50: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided\n");
+}
+#endif
+
+static void MoveValuesCleanUp(void)
+{
+ gBattleMoveFlags = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
+ gCritMultiplier = 1;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
+ gBattleCommunication[6] = 0;
+ gHitMarker &= ~(HITMARKER_DESTINYBOND);
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+}
+
+static void atk25_move_values_cleanup(void)
+{
+ MoveValuesCleanUp();
+ gBattlescriptCurrInstr += 1;
+}
+
+static void atk26_set_multihit(void)
+{
+ gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk27_decrement_multihit(void)
+{
+ if (--gMultiHitCounter == 0)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atk28_goto(void)
+{
+ gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atk29_jumpifbyte(void)
+{
+ u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ u8* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u8 value = BSScriptRead8(gBattlescriptCurrInstr + 6);
+ u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
+ gBattlescriptCurrInstr += 11;
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*ptr == value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*ptr != value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_GREATER_THAN:
+ if (*ptr > value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_LESS_THAN:
+ if (*ptr < value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_COMMON_BITS:
+ if (*ptr & value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*ptr & value))
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ }
+}
+
+static void atk2A_jumpifhalfword(void)
+{
+ u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ u16* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6);
+ u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8);
+ gBattlescriptCurrInstr += 12;
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*ptr == value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*ptr != value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_GREATER_THAN:
+ if (*ptr > value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_LESS_THAN:
+ if (*ptr < value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_COMMON_BITS:
+ if (*ptr & value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*ptr & value))
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ }
+}
+
+static void atk2B_jumpifword(void)
+{
+ u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ u32* ptr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
+ u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6);
+ u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+ gBattlescriptCurrInstr += 14;
+ switch (caseID)
+ {
+ case CMP_EQUAL:
+ if (*ptr == value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_NOT_EQUAL:
+ if (*ptr != value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_GREATER_THAN:
+ if (*ptr > value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_LESS_THAN:
+ if (*ptr < value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_COMMON_BITS:
+ if (*ptr & value)
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ case CMP_NO_COMMON_BITS:
+ if (!(*ptr & value))
+ gBattlescriptCurrInstr = jump_loc;
+ break;
+ }
+}
+
+static void atk2C_jumpifarrayequal(void)
+{
+ //Mem1, Mem2, Size, Jump Loc
+ u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9);
+ u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+
+ u8 i;
+ for (i = 0; i < size; i++)
+ {
+ if (*mem1 != *mem2)
+ {
+ gBattlescriptCurrInstr += 14;
+ break;
+ }
+ mem1++, mem2++;
+ }
+
+ if (i == size)
+ gBattlescriptCurrInstr = jump_loc;
+}
+
+static void atk2D_jumpifarraynotequal(void)
+{
+ //Mem1, Mem2, Size, Jump Loc
+ u8 equal_bytes = 0;
+ u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9);
+ u8* jump_loc = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10);
+
+ u8 i;
+ for (i = 0; i < size; i++)
+ {
+ if (*mem1 == *mem2)
+ {
+ equal_bytes++;
+ }
+ mem1++, mem2++;
+ }
+
+ if (equal_bytes != size)
+ gBattlescriptCurrInstr = jump_loc;
+ else
+ gBattlescriptCurrInstr += 14;
+}
+
+static void atk2E_setbyte(void)
+{
+ u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *mem = BSScriptRead8(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk2F_addbyte(void)
+{
+ u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *mem += BSScriptRead8(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk30_subbyte(void)
+{
+ u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *mem -= BSScriptRead8(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk31_copyarray(void)
+{
+ u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ s32 size = BSScriptRead8(gBattlescriptCurrInstr + 9);
+
+ s32 i;
+ for (i = 0; i < size; i++)
+ {
+ mem1[i] = mem2[i];
+ }
+
+ gBattlescriptCurrInstr += 10;
+}
+
+static void atk32_copyarray_withindex(void)
+{
+ u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5);
+ u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9);
+ s32 size = BSScriptRead8(gBattlescriptCurrInstr + 13);
+
+ s32 i;
+ for (i = 0; i < size; i++)
+ {
+ mem1[i] = mem2[i + *index];
+ }
+
+ gBattlescriptCurrInstr += 14;
+}
+
+static void atk33_orbyte(void)
+{
+ u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *mem |= BSScriptRead8(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk34_orhalfword(void)
+{
+ u16* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+
+ *mem |= val;
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk35_orword(void)
+{
+ u32* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5);
+
+ *mem |= val;
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk36_bicbyte(void)
+{
+ u8* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ *mem &= ~(BSScriptRead8(gBattlescriptCurrInstr + 5));
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk37_bichalfword(void)
+{
+ u16* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5);
+
+ *mem &= ~val;
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk38_bicword(void)
+{
+ u32* mem = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5);
+
+ *mem &= ~val;
+ gBattlescriptCurrInstr += 9;
+}
+
+static void atk39_pause(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
+ if (++gPauseCounterBattle >= value)
+ {
+ gPauseCounterBattle = 0;
+ gBattlescriptCurrInstr += 3;
+ }
+ }
+}
+
+static void atk3A_waitstate(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattlescriptCurrInstr++;
+}
+
+static void atk3B_healthbar_update(void)
+{
+ if (!BSScriptRead8(gBattlescriptCurrInstr + 1))
+ gActiveBank = gBankTarget;
+ else
+ gActiveBank = gBankAttacker;
+
+ EmitHealthBarUpdate(0, gBattleMoveDamage);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk3C_return(void)
+{
+ b_movescr_stack_pop_cursor();
+}
+
+static void atk3D_end(void)
+{
+ gBattleMoveFlags = 0;
+ gActiveBank = 0;
+ gFightStateTracker = 0xB;
+}
+
+static void atk3E_end2(void)
+{
+ //not much difference between this and 3D. It's more apparent in Emerald
+ gActiveBank = 0;
+ gFightStateTracker = 0xB;
+}
+
+static void atk3F_end3(void) //pops the main function stack
+{
+ b_movescr_stack_pop_cursor();
+ if (B_FUNCTION_STACK->size)
+ B_FUNCTION_STACK->size--;
+ gBattleMainFunc = B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size];
+}
+
+static void atk41_call(void)
+{
+ b_movescr_stack_push(gBattlescriptCurrInstr + 5);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atk42_jumpiftype2(void) //u8 bank, u8 type, *ptr
+{
+ u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
+ else
+ gBattlescriptCurrInstr += 7;
+}
+
+static void atk43_jumpifabilitypresent(void)
+{
+ if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, BSScriptRead8(gBattlescriptCurrInstr + 1), 0, 0))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk44(void)
+{
+ unk_2000000[gBankAttacker + 0x16060] = 1;
+}
+
+#ifdef NONMATCHING
+
+static void atk45_playanimation(void)
+{
+ #define ANIMATION_ID BSScriptRead8(gBattlescriptCurrInstr + 2)
+ #define ARGUMENT (u16*) BS2ScriptReadPtr(gBattlescriptCurrInstr + 3)
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ if ( ANIMATION_ID == 1 || ANIMATION_ID == 0x11 || ANIMATION_ID == 2) {
+ EmitBattleAnimation(0, ANIMATION_ID, *argument);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 7;
+ } else if (gHitMarker & HITMARKER_NO_ANIMATIONS) {
+ b_movescr_stack_push(gBattlescriptCurrInstr + 7);
+ gBattlescriptCurrInstr = BattleScript_Pausex20;
+ } else {
+ if (((ANIMATION_ID - 10) > 3 && gStatuses3[gActiveBank] & (STATUS3_SEMI_INVULNERABLE))) {
+ gBattlescriptCurrInstr += 7;
+ } else {
+ EmitBattleAnimation(0, ANIMATION_ID, *argument);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 7;
+ }
+ }
+}
+
+#else
+__attribute__((naked))
+static void atk45_playanimation(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ ldr r5, _08021444 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r5]\n\
+ ldrb r0, [r0, 0x1]\n\
+ bl GetBattleBank\n\
+ ldr r6, _08021448 @ =gActiveBank\n\
+ strb r0, [r6]\n\
+ ldr r2, [r5]\n\
+ ldrb r1, [r2, 0x3]\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 8\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x5]\n\
+ lsls r0, 16\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x6]\n\
+ lsls r0, 24\n\
+ adds r3, r1, r0\n\
+ ldrb r4, [r2, 0x2]\n\
+ adds r0, r4, 0\n\
+ cmp r0, 0x1\n\
+ beq _08021426\n\
+ cmp r0, 0x11\n\
+ beq _08021426\n\
+ cmp r0, 0x2\n\
+ bne _0802144C\n\
+_08021426:\n\
+ ldr r4, _08021444 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r4]\n\
+ ldrb r1, [r0, 0x2]\n\
+ ldrh r2, [r3]\n\
+ movs r0, 0\n\
+ bl EmitBattleAnimation\n\
+ ldr r0, _08021448 @ =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x7\n\
+ str r0, [r4]\n\
+ b _080214AE\n\
+ .align 2, 0\n\
+_08021444: .4byte gBattlescriptCurrInstr\n\
+_08021448: .4byte gActiveBank\n\
+_0802144C:\n\
+ ldr r0, _08021464 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0802146C\n\
+ adds r0, r2, 0x7\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _08021468 @ =BattleScript_Pausex20\n\
+ b _080214AC\n\
+ .align 2, 0\n\
+_08021464: .4byte gHitMarker\n\
+_08021468: .4byte BattleScript_Pausex20\n\
+_0802146C:\n\
+ adds r0, r4, 0\n\
+ subs r0, 0xA\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x3\n\
+ bls _08021498\n\
+ ldr r1, _08021490 @ =gStatuses3\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ ldr r1, _08021494 @ =0x000400c0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021498\n\
+ adds r0, r2, 0x7\n\
+ b _080214AC\n\
+ .align 2, 0\n\
+_08021490: .4byte gStatuses3\n\
+_08021494: .4byte 0x000400c0\n\
+_08021498:\n\
+ ldrb r1, [r2, 0x2]\n\
+ ldrh r2, [r3]\n\
+ movs r0, 0\n\
+ bl EmitBattleAnimation\n\
+ ldrb r0, [r6]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, [r5]\n\
+ adds r0, 0x7\n\
+_080214AC:\n\
+ str r0, [r5]\n\
+_080214AE:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+#ifdef NONMATCHING
+static void atk46_playanimation2(void)
+{
+
+}
+
+#else
+__attribute__((naked))
+static void atk46_playanimation2(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ ldr r6, _0802151C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r6]\n\
+ ldrb r0, [r0, 0x1]\n\
+ bl GetBattleBank\n\
+ ldr r7, _08021520 @ =gActiveBank\n\
+ strb r0, [r7]\n\
+ ldr r2, [r6]\n\
+ ldrb r1, [r2, 0x2]\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 8\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 16\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x5]\n\
+ lsls r0, 24\n\
+ adds r3, r1, r0\n\
+ ldrb r1, [r2, 0x6]\n\
+ ldrb r0, [r2, 0x7]\n\
+ lsls r0, 8\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x8]\n\
+ lsls r0, 16\n\
+ adds r1, r0\n\
+ ldrb r0, [r2, 0x9]\n\
+ lsls r0, 24\n\
+ adds r4, r1, r0\n\
+ ldrb r5, [r3]\n\
+ adds r0, r5, 0\n\
+ cmp r0, 0x1\n\
+ beq _080214FE\n\
+ cmp r0, 0x11\n\
+ beq _080214FE\n\
+ cmp r0, 0x2\n\
+ bne _08021524\n\
+_080214FE:\n\
+ ldrb r1, [r3]\n\
+ ldrh r2, [r4]\n\
+ movs r0, 0\n\
+ bl EmitBattleAnimation\n\
+ ldr r0, _08021520 @ =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r1, _0802151C @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0xA\n\
+ str r0, [r1]\n\
+ b _0802157A\n\
+ .align 2, 0\n\
+_0802151C: .4byte gBattlescriptCurrInstr\n\
+_08021520: .4byte gActiveBank\n\
+_08021524:\n\
+ ldr r0, _08021534 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021538\n\
+ adds r0, r2, 0\n\
+ b _08021576\n\
+ .align 2, 0\n\
+_08021534: .4byte gHitMarker\n\
+_08021538:\n\
+ adds r0, r5, 0\n\
+ subs r0, 0xA\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x3\n\
+ bls _08021564\n\
+ ldr r1, _0802155C @ =gStatuses3\n\
+ ldrb r0, [r7]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ ldr r1, _08021560 @ =0x000400c0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021564\n\
+ adds r0, r2, 0\n\
+ b _08021576\n\
+ .align 2, 0\n\
+_0802155C: .4byte gStatuses3\n\
+_08021560: .4byte 0x000400c0\n\
+_08021564:\n\
+ ldrb r1, [r3]\n\
+ ldrh r2, [r4]\n\
+ movs r0, 0\n\
+ bl EmitBattleAnimation\n\
+ ldrb r0, [r7]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, [r6]\n\
+_08021576:\n\
+ adds r0, 0xA\n\
+ str r0, [r6]\n\
+_0802157A:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided ");
+}
+#endif // NONMATCHING
+
+static void atk47_setgraphicalstatchangevalues(void)
+{
+ u8 to_add = 0;
+ switch (BATTLE_STRUCT->statChanger & 0xF0)
+ {
+ case 0x10: //+1
+ to_add = 0xF;
+ break;
+ case 0x20: //+2
+ to_add = 0x27;
+ break;
+ case 0x90: //-1
+ to_add = 0x16;
+ break;
+ case 0xA0: //-2
+ to_add = 0x2E;
+ break;
+ }
+ BATTLE_STRUCT->animArg1 = (BATTLE_STRUCT->statChanger & 0xF) + to_add - 1;
+ BATTLE_STRUCT->animArg2 = 0;
+ gBattlescriptCurrInstr++;
+}
+
+#ifdef NONMATCHING
+static void atk48_playstatchangeanimation(void)
+{
+ int curr_stat = 0;
+ u16 stat_animID = 0;
+ int changeable_stats = 0;
+ u32 stats_to_check;
+ u8 arg3;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ stats_to_check = BSScriptRead8(gBattlescriptCurrInstr + 2);
+ arg3 = BSScriptRead8(gBattlescriptCurrInstr + 3);
+ if (arg3 & 1)
+ {
+ u16 r1 = 0x15;
+ if (arg3 & 0x2)
+ r1 = 0x2D;
+ while (stats_to_check != 0)
+ {
+ if (!(stats_to_check & 1))
+ continue;
+ if (!(BSScriptRead8(gBattlescriptCurrInstr + 3)))
+ {
+ u8 ability;
+ if (gSideTimer[GetBankIdentity(gActiveBank) & 1].mistTimer)
+ continue;
+ ability = gBattleMons[gActiveBank].ability;
+ if (ability == ABILITY_CLEAR_BODY || ability == ABILITY_WHITE_SMOKE || (ability == ABILITY_KEEN_EYE && curr_stat == 6) || (ability == ABILITY_HYPER_CUTTER && curr_stat == 1))
+ continue;
+ }
+ if (gBattleMons[gActiveBank].statStages[curr_stat] > 0)
+ {
+ stat_animID = r1;
+ changeable_stats++;
+ }
+
+ stats_to_check >>= 1;
+ r1 += 1;
+ curr_stat++;
+ }
+ if (changeable_stats > 1 && BSScriptRead8(gBattlescriptCurrInstr + 3) & 2)
+ stat_animID = 0x39;
+ else
+ stat_animID = 0x3A;
+ }
+ else
+ {
+ u16 r1 = 0x15;
+ if (arg3 & 0x2)
+ r1 = 0x2D;
+ while (stats_to_check != 0)
+ {
+ if (!(stats_to_check & 1))
+ continue;
+ if (gBattleMons[gActiveBank].statStages[curr_stat] < 0xB)
+ {
+ stat_animID = r1;
+ changeable_stats++;
+ }
+
+ stats_to_check >>= 1;
+ r1 += 1;
+ curr_stat++;
+ }
+ if (changeable_stats > 1 && BSScriptRead8(gBattlescriptCurrInstr + 3) & 2)
+ stat_animID = 0x37;
+ else
+ stat_animID = 0x38;
+ }
+ if ((BSScriptRead8(gBattlescriptCurrInstr + 3) & 2 && changeable_stats <= 1)
+ || changeable_stats == 0 || BATTLE_STRUCT->filler2[0] != 0)
+ gBattlescriptCurrInstr += 4;
+ else
+ {
+ EmitBattleAnimation(0, 1, stat_animID);
+ MarkBufferBankForExecution(gActiveBank);
+ if ((BSScriptRead8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1)
+ BATTLE_STRUCT->filler2[0] = 1;
+ gBattlescriptCurrInstr += 4;
+ }
+}
+
+#else
+__attribute__((naked))
+static void atk48_playstatchangeanimation(void)
+{
+ asm(".syntax unified\n\
+push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ movs r7, 0\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ movs r3, 0\n\
+ ldr r5, _08021670 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r5]\n\
+ ldrb r0, [r0, 0x1]\n\
+ str r3, [sp]\n\
+ bl GetBattleBank\n\
+ ldr r2, _08021674 @ =gActiveBank\n\
+ strb r0, [r2]\n\
+ ldr r0, [r5]\n\
+ ldrb r4, [r0, 0x2]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ ldr r3, [sp]\n\
+ cmp r0, 0\n\
+ beq _08021710\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ movs r1, 0x15\n\
+ cmp r0, 0\n\
+ beq _0802163C\n\
+ movs r1, 0x2D\n\
+_0802163C:\n\
+ cmp r4, 0\n\
+ beq _080216E4\n\
+ movs r0, 0x1\n\
+ mov r10, r0\n\
+ ldr r0, _08021678 @ =gUnknown_02024A98\n\
+ mov r9, r0\n\
+ lsls r5, r1, 16\n\
+_0802164A:\n\
+ adds r0, r4, 0\n\
+ mov r1, r10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080216D6\n\
+ ldr r0, _08021670 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0802167C\n\
+ ldr r0, _08021674 @ =gActiveBank\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r7, r0\n\
+ b _080216C4\n\
+ .align 2, 0\n\
+_08021670: .4byte gBattlescriptCurrInstr\n\
+_08021674: .4byte gActiveBank\n\
+_08021678: .4byte gUnknown_02024A98\n\
+_0802167C:\n\
+ ldr r6, _08021700 @ =gActiveBank\n\
+ ldrb r0, [r6]\n\
+ str r3, [sp]\n\
+ bl GetBankIdentity\n\
+ mov r1, r10\n\
+ ands r1, r0\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ ldr r1, _08021704 @ =gSideTimer\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x2]\n\
+ ldr r3, [sp]\n\
+ cmp r0, 0\n\
+ bne _080216D6\n\
+ ldr r0, _08021708 @ =gBattleMons\n\
+ ldrb r2, [r6]\n\
+ movs r1, 0x58\n\
+ muls r2, r1\n\
+ adds r0, r2, r0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x1D\n\
+ beq _080216D6\n\
+ cmp r0, 0x49\n\
+ beq _080216D6\n\
+ cmp r0, 0x33\n\
+ bne _080216BA\n\
+ cmp r7, 0x6\n\
+ beq _080216D6\n\
+_080216BA:\n\
+ cmp r0, 0x34\n\
+ bne _080216C2\n\
+ cmp r7, 0x1\n\
+ beq _080216D6\n\
+_080216C2:\n\
+ adds r0, r7, r2\n\
+_080216C4:\n\
+ add r0, r9\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0\n\
+ ble _080216D6\n\
+ lsrs r0, r5, 16\n\
+ mov r8, r0\n\
+ adds r3, 0x1\n\
+_080216D6:\n\
+ lsrs r4, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 9\n\
+ adds r5, r1\n\
+ adds r7, 0x1\n\
+ cmp r4, 0\n\
+ bne _0802164A\n\
+_080216E4:\n\
+ ldr r0, _0802170C @ =gBattlescriptCurrInstr\n\
+ mov r9, r0\n\
+ cmp r3, 0x1\n\
+ ble _08021772\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ movs r1, 0x39\n\
+ mov r8, r1\n\
+ cmp r0, 0\n\
+ beq _08021772\n\
+ movs r0, 0x3A\n\
+ b _08021770\n\
+ .align 2, 0\n\
+_08021700: .4byte gActiveBank\n\
+_08021704: .4byte gSideTimer\n\
+_08021708: .4byte gBattleMons\n\
+_0802170C: .4byte gBattlescriptCurrInstr\n\
+_08021710:\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ movs r1, 0xE\n\
+ cmp r0, 0\n\
+ beq _0802171C\n\
+ movs r1, 0x26\n\
+_0802171C:\n\
+ mov r9, r5\n\
+ cmp r4, 0\n\
+ beq _08021758\n\
+ ldr r6, _0802178C @ =gUnknown_02024A98\n\
+ adds r5, r2, 0\n\
+ lsls r2, r1, 16\n\
+_08021728:\n\
+ movs r0, 0x1\n\
+ ands r0, r4\n\
+ cmp r0, 0\n\
+ beq _0802174A\n\
+ ldrb r1, [r5]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r7, r0\n\
+ adds r0, r6\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0xB\n\
+ bgt _0802174A\n\
+ lsrs r1, r2, 16\n\
+ mov r8, r1\n\
+ adds r3, 0x1\n\
+_0802174A:\n\
+ lsrs r4, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 9\n\
+ adds r2, r0\n\
+ adds r7, 0x1\n\
+ cmp r4, 0\n\
+ bne _08021728\n\
+_08021758:\n\
+ cmp r3, 0x1\n\
+ ble _08021772\n\
+ mov r1, r9\n\
+ ldr r0, [r1]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ movs r1, 0x37\n\
+ mov r8, r1\n\
+ cmp r0, 0\n\
+ beq _08021772\n\
+ movs r0, 0x38\n\
+_08021770:\n\
+ mov r8, r0\n\
+_08021772:\n\
+ mov r1, r9\n\
+ ldr r2, [r1]\n\
+ ldrb r1, [r2, 0x3]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021790\n\
+ cmp r3, 0x1\n\
+ bgt _08021790\n\
+ adds r0, r2, 0x4\n\
+ mov r1, r9\n\
+ b _080217E6\n\
+ .align 2, 0\n\
+_0802178C: .4byte gUnknown_02024A98\n\
+_08021790:\n\
+ cmp r3, 0\n\
+ beq _080217E0\n\
+ ldr r0, _080217D0 @ =0x02000000\n\
+ ldr r1, _080217D4 @ =0x000160dc\n\
+ adds r4, r0, r1\n\
+ ldrb r0, [r4]\n\
+ cmp r0, 0\n\
+ bne _080217E0\n\
+ movs r0, 0\n\
+ movs r1, 0x1\n\
+ mov r2, r8\n\
+ str r3, [sp]\n\
+ bl EmitBattleAnimation\n\
+ ldr r0, _080217D8 @ =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, _080217DC @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r0, 0x3]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ ldr r3, [sp]\n\
+ cmp r0, 0\n\
+ beq _080217CC\n\
+ cmp r3, 0x1\n\
+ ble _080217CC\n\
+ movs r0, 0x1\n\
+ strb r0, [r4]\n\
+_080217CC:\n\
+ ldr r1, _080217DC @ =gBattlescriptCurrInstr\n\
+ b _080217E2\n\
+ .align 2, 0\n\
+_080217D0: .4byte 0x02000000\n\
+_080217D4: .4byte 0x000160dc\n\
+_080217D8: .4byte gActiveBank\n\
+_080217DC: .4byte gBattlescriptCurrInstr\n\
+_080217E0:\n\
+ mov r1, r9\n\
+_080217E2:\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x4\n\
+_080217E6:\n\
+ str r0, [r1]\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+#ifdef NONMATCHING
+static void atk49_moveendturn(void)
+{
+ int i;
+ int effect = 0;
+ u16 last_move = 0, *choiced_move_atk;
+ int arg1, arg2, hold_effect_atk, move_type;
+ if (gLastUsedMove != 0xFFFF)
+ last_move = gLastUsedMove;
+
+ arg1 = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ arg2 = BSScriptRead8(gBattlescriptCurrInstr + 2);
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ hold_effect_atk = gEnigmaBerries[gBankAttacker].holdEffect;
+ else
+ hold_effect_atk = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+
+ choiced_move_atk = (u16*)(gBankAttacker * 0x020160e8);
+ if (BATTLE_STRUCT->dynamicMoveType)
+ move_type = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ else
+ move_type = gBattleMoves[gCurrentMove].type;
+
+ do
+ {
+ switch (BATTLE_STRUCT->cmd49StateTracker)
+ {
+ case 0: //rage check
+ if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
+ && gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget
+ && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
+ && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
+ {
+ gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = gUnknown_081D9132;
+ effect = 1;
+ }
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 1: //defrosting check
+ if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
+ && gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget
+ && gSpecialStatuses[gBankTarget].moveturnLostHP
+ && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && move_type == TYPE_FIRE)
+ {
+ gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
+ gActiveBank = gBankTarget;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = gUnknown_081D955D;
+ effect = 1;
+ }
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 2: //target synchronize
+ if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0))
+ effect = 1;
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 3: //contact abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0))
+ effect = 1;
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 4: //status immunities
+ if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
+ effect = 1; //it loops through 4 banks, so we increment after its done with all banks
+ else
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 5: //attacker synchronize
+ if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0))
+ effect = 1;
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 6: //update choice band move
+ if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND
+ && gLastUsedMove != MOVE_STRUGGLE && (*choiced_move_atk == 0 || *choiced_move_atk == 0xFFF)
+ && gLastUsedMove != MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ *choiced_move_atk = gLastUsedMove;
+ for (i = 0; i < 4 && gBattleMons[gBankAttacker].moves[i] != *choiced_move_atk; i++){}
+ if (i == 4)
+ *choiced_move_atk = 0;
+ }
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 7: //changed held items
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ #define CHANGED_ITEM (((*u16)(0x020160f0)))
+ if (CHANGED_ITEM(i))
+ gBattleMons[i].item = CHANGED_ITEM(i);
+ }
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 8: //make sprite invisible
+ if (gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)
+ && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ gActiveBank = gBankAttacker;
+ EmitSpriteInvisibility(0, 1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ //sub_8015660 CheckIfMoveFailed
+ case 9: //semi-invlurneable attacker make visible
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ || sub_8015660(gBankAttacker))
+ {
+ gActiveBank = gBankAttacker;
+ EmitSpriteInvisibility(0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER);
+ gSpecialStatuses[gBankAttacker].restored_bank_sprite = 1;
+ }
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 10: //semi-invlurneable target make visible
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ || sub_8015660(gBankTarget))
+ {
+ gActiveBank = gBankTarget;
+ EmitSpriteInvisibility(0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER);
+ gSpecialStatuses[gBankTarget].restored_bank_sprite = 1;
+ }
+ BATTLE_STRUCT->cmd49StateTracker++;
+ break;
+ case 11: //
+ }
+
+ } while (effect == 0)
+}
+#else
+__attribute__((naked))
+static void atk49_moveendturn(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x18\n\
+ movs r0, 0\n\
+ mov r10, r0\n\
+ ldr r0, _08021834 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r0, 0x1]\n\
+ str r1, [sp, 0x10]\n\
+ ldrb r0, [r0, 0x2]\n\
+ str r0, [sp, 0x14]\n\
+ ldr r1, _08021838 @ =gBattleMons\n\
+ ldr r0, _0802183C @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r1, r0, r1\n\
+ ldrh r0, [r1, 0x2E]\n\
+ cmp r0, 0xAF\n\
+ bne _08021844\n\
+ ldr r1, _08021840 @ =gEnigmaBerries\n\
+ lsls r0, r2, 3\n\
+ subs r0, r2\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x7]\n\
+ b _0802184E\n\
+ .align 2, 0\n\
+_08021834: .4byte gBattlescriptCurrInstr\n\
+_08021838: .4byte gBattleMons\n\
+_0802183C: .4byte gBankAttacker\n\
+_08021840: .4byte gEnigmaBerries\n\
+_08021844:\n\
+ ldrh r0, [r1, 0x2E]\n\
+ bl ItemId_GetHoldEffect\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+_0802184E:\n\
+ str r0, [sp, 0x8]\n\
+ ldr r0, _0802186C @ =gBankAttacker\n\
+ ldrb r1, [r0]\n\
+ lsls r1, 1\n\
+ ldr r0, _08021870 @ =0x020160e8\n\
+ adds r1, r0\n\
+ str r1, [sp, 0xC]\n\
+ subs r0, 0xCC\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _080218C0\n\
+ movs r2, 0x3F\n\
+ ands r2, r0\n\
+ str r2, [sp, 0x4]\n\
+ b _080218D2\n\
+ .align 2, 0\n\
+_0802186C: .4byte gBankAttacker\n\
+_08021870: .4byte 0x020160e8\n\
+_08021874:\n\
+ strb r2, [r7]\n\
+ ldr r0, [r5]\n\
+ orrs r0, r6\n\
+ str r0, [r5]\n\
+ ldr r0, _080218AC @ =0x02000000\n\
+ ldr r3, _080218B0 @ =0x0001600c\n\
+ adds r0, r3\n\
+ strb r4, [r0]\n\
+ bl MoveValuesCleanUp\n\
+ ldr r2, _080218B4 @ =gBattleScriptsEffectsTable\n\
+ mov r4, r8\n\
+ ldrh r1, [r4]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ add r0, r9\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ bl b_movescr_stack_push\n\
+ ldr r1, _080218B8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _080218BC @ =gUnknown_081D9B2D\n\
+ bl _0802229C\n\
+ .align 2, 0\n\
+_080218AC: .4byte 0x02000000\n\
+_080218B0: .4byte 0x0001600c\n\
+_080218B4: .4byte gBattleScriptsEffectsTable\n\
+_080218B8: .4byte gBattlescriptCurrInstr\n\
+_080218BC: .4byte gUnknown_081D9B2D\n\
+_080218C0:\n\
+ ldr r2, _080218D8 @ =gBattleMoves\n\
+ ldr r0, _080218DC @ =gCurrentMove\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r0, [r0, 0x2]\n\
+ str r0, [sp, 0x4]\n\
+_080218D2:\n\
+ ldr r5, _080218E0 @ =0x02000000\n\
+ mov r12, r5\n\
+ b _080218EE\n\
+ .align 2, 0\n\
+_080218D8: .4byte gBattleMoves\n\
+_080218DC: .4byte gCurrentMove\n\
+_080218E0: .4byte 0x02000000\n\
+_080218E4:\n\
+ mov r0, r10\n\
+ cmp r0, 0\n\
+ beq _080218EE\n\
+ bl _08022286\n\
+_080218EE:\n\
+ ldr r0, _08021908 @ =0x0001600c\n\
+ add r0, r12\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x11\n\
+ bls _080218FC\n\
+ bl _0802224E\n\
+_080218FC:\n\
+ lsls r0, 2\n\
+ ldr r1, _0802190C @ =_08021910\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_08021908: .4byte 0x0001600c\n\
+_0802190C: .4byte _08021910\n\
+ .align 2, 0\n\
+_08021910:\n\
+ .4byte _08021958\n\
+ .4byte _08021A34\n\
+ .4byte _08021AF0\n\
+ .4byte _08021B20\n\
+ .4byte _08021B44\n\
+ .4byte _08021B78\n\
+ .4byte _08021B9C\n\
+ .4byte _08021C40\n\
+ .4byte _08021C78\n\
+ .4byte _08021CA8\n\
+ .4byte _08021CCC\n\
+ .4byte _08021D18\n\
+ .4byte _08021DAC\n\
+ .4byte _08021E30\n\
+ .4byte _08021E70\n\
+ .4byte _08022068\n\
+ .4byte _080221C0\n\
+ .4byte _0802224E\n\
+_08021958:\n\
+ ldr r5, _08021A08 @ =gBattleMons\n\
+ ldr r2, _08021A0C @ =gBankTarget\n\
+ ldrb r4, [r2]\n\
+ movs r6, 0x58\n\
+ adds r3, r4, 0\n\
+ muls r3, r6\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x50\n\
+ adds r0, r3, r0\n\
+ ldr r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 16\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _080219FE\n\
+ adds r0, r3, r5\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ beq _080219FE\n\
+ ldr r0, _08021A10 @ =gBankAttacker\n\
+ ldrb r1, [r0]\n\
+ cmp r1, r4\n\
+ beq _080219FE\n\
+ adds r0, r1, 0\n\
+ bl GetBankSide\n\
+ adds r4, r0, 0\n\
+ ldr r1, _08021A0C @ =gBankTarget\n\
+ ldrb r0, [r1]\n\
+ bl GetBankSide\n\
+ lsls r4, 24\n\
+ lsls r0, 24\n\
+ cmp r4, r0\n\
+ beq _080219FE\n\
+ ldr r0, _08021A14 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _080219FE\n\
+ ldr r2, _08021A18 @ =gProtectStructs\n\
+ ldr r4, _08021A0C @ =gBankTarget\n\
+ ldrb r3, [r4]\n\
+ lsls r1, r3, 4\n\
+ adds r0, r2, 0x4\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _080219C8\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _080219FE\n\
+_080219C8:\n\
+ ldr r2, _08021A1C @ =gBattleMoves\n\
+ ldr r0, _08021A20 @ =gCurrentMove\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r0, [r0, 0x1]\n\
+ cmp r0, 0\n\
+ beq _080219FE\n\
+ adds r0, r3, 0\n\
+ muls r0, r6\n\
+ adds r1, r0, r5\n\
+ ldrb r2, [r1, 0x19]\n\
+ movs r0, 0x19\n\
+ ldrsb r0, [r1, r0]\n\
+ cmp r0, 0xB\n\
+ bgt _080219FE\n\
+ adds r0, r2, 0x1\n\
+ strb r0, [r1, 0x19]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08021A24 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08021A28 @ =gUnknown_081D9132\n\
+ str r0, [r1]\n\
+ movs r5, 0x1\n\
+ mov r10, r5\n\
+_080219FE:\n\
+ ldr r2, _08021A2C @ =0x02000000\n\
+ ldr r0, _08021A30 @ =0x0001600c\n\
+ adds r1, r2, r0\n\
+ b _08021E00\n\
+ .align 2, 0\n\
+_08021A08: .4byte gBattleMons\n\
+_08021A0C: .4byte gBankTarget\n\
+_08021A10: .4byte gBankAttacker\n\
+_08021A14: .4byte gBattleMoveFlags\n\
+_08021A18: .4byte gProtectStructs\n\
+_08021A1C: .4byte gBattleMoves\n\
+_08021A20: .4byte gCurrentMove\n\
+_08021A24: .4byte gBattlescriptCurrInstr\n\
+_08021A28: .4byte gUnknown_081D9132\n\
+_08021A2C: .4byte 0x02000000\n\
+_08021A30: .4byte 0x0001600c\n\
+_08021A34:\n\
+ ldr r2, _08021AD0 @ =gBattleMons\n\
+ ldr r1, _08021AD4 @ =gBankTarget\n\
+ ldrb r4, [r1]\n\
+ movs r3, 0x58\n\
+ mov r12, r3\n\
+ mov r3, r12\n\
+ muls r3, r4\n\
+ adds r7, r2, 0\n\
+ adds r7, 0x4C\n\
+ adds r6, r3, r7\n\
+ ldr r5, [r6]\n\
+ movs r0, 0x20\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ bne _08021A54\n\
+ b _08021DFA\n\
+_08021A54:\n\
+ adds r0, r3, r2\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ bne _08021A5E\n\
+ b _08021DFA\n\
+_08021A5E:\n\
+ ldr r0, _08021AD8 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r4\n\
+ bne _08021A68\n\
+ b _08021DFA\n\
+_08021A68:\n\
+ ldr r0, _08021ADC @ =gSpecialStatuses\n\
+ lsls r1, r4, 2\n\
+ adds r1, r4\n\
+ lsls r1, 2\n\
+ adds r0, 0xC\n\
+ adds r1, r0\n\
+ ldr r0, [r1]\n\
+ cmp r0, 0\n\
+ bne _08021A7C\n\
+ b _08021DFA\n\
+_08021A7C:\n\
+ ldr r0, _08021AE0 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021A8A\n\
+ b _08021DFA\n\
+_08021A8A:\n\
+ ldr r4, [sp, 0x4]\n\
+ cmp r4, 0xA\n\
+ beq _08021A92\n\
+ b _08021DFA\n\
+_08021A92:\n\
+ movs r0, 0x21\n\
+ negs r0, r0\n\
+ ands r5, r0\n\
+ str r5, [r6]\n\
+ ldr r4, _08021AE4 @ =gActiveBank\n\
+ ldr r5, _08021AD4 @ =gBankTarget\n\
+ ldrb r0, [r5]\n\
+ strb r0, [r4]\n\
+ ldrb r0, [r5]\n\
+ mov r1, r12\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r0, r7\n\
+ str r0, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x28\n\
+ movs r2, 0\n\
+ movs r3, 0x4\n\
+ bl EmitSetAttributes\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08021AE8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08021AEC @ =gUnknown_081D955D\n\
+ str r0, [r1]\n\
+ movs r2, 0x1\n\
+ mov r10, r2\n\
+ b _08021DFA\n\
+ .align 2, 0\n\
+_08021AD0: .4byte gBattleMons\n\
+_08021AD4: .4byte gBankTarget\n\
+_08021AD8: .4byte gBankAttacker\n\
+_08021ADC: .4byte gSpecialStatuses\n\
+_08021AE0: .4byte gBattleMoveFlags\n\
+_08021AE4: .4byte gActiveBank\n\
+_08021AE8: .4byte gBattlescriptCurrInstr\n\
+_08021AEC: .4byte gUnknown_081D955D\n\
+_08021AF0:\n\
+ ldr r0, _08021B14 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0x7\n\
+ movs r2, 0\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08021B0C\n\
+ movs r4, 0x1\n\
+ mov r10, r4\n\
+_08021B0C:\n\
+ ldr r2, _08021B18 @ =0x02000000\n\
+ ldr r5, _08021B1C @ =0x0001600c\n\
+ adds r1, r2, r5\n\
+ b _08021E00\n\
+ .align 2, 0\n\
+_08021B14: .4byte gBankTarget\n\
+_08021B18: .4byte 0x02000000\n\
+_08021B1C: .4byte 0x0001600c\n\
+_08021B20:\n\
+ ldr r0, _08021B40 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0x4\n\
+ movs r2, 0\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08021B3A\n\
+ b _08021DFA\n\
+_08021B3A:\n\
+ movs r0, 0x1\n\
+ mov r10, r0\n\
+ b _08021DFA\n\
+ .align 2, 0\n\
+_08021B40: .4byte gBankTarget\n\
+_08021B44:\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0x5\n\
+ movs r1, 0\n\
+ movs r2, 0\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08021B68\n\
+ movs r4, 0x1\n\
+ mov r10, r4\n\
+ ldr r5, _08021B64 @ =0x02000000\n\
+ mov r12, r5\n\
+ b _0802224E\n\
+ .align 2, 0\n\
+_08021B64: .4byte 0x02000000\n\
+_08021B68:\n\
+ ldr r2, _08021B70 @ =0x02000000\n\
+ ldr r0, _08021B74 @ =0x0001600c\n\
+ adds r1, r2, r0\n\
+ b _08021E00\n\
+ .align 2, 0\n\
+_08021B70: .4byte 0x02000000\n\
+_08021B74: .4byte 0x0001600c\n\
+_08021B78:\n\
+ ldr r0, _08021B98 @ =gBankAttacker\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0x8\n\
+ movs r2, 0\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08021B92\n\
+ b _08021DFA\n\
+_08021B92:\n\
+ movs r1, 0x1\n\
+ mov r10, r1\n\
+ b _08021DFA\n\
+ .align 2, 0\n\
+_08021B98: .4byte gBankAttacker\n\
+_08021B9C:\n\
+ ldr r0, _08021C28 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 18\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021BE0\n\
+ ldr r4, [sp, 0x8]\n\
+ cmp r4, 0x1D\n\
+ bne _08021BE0\n\
+ ldr r0, _08021C2C @ =gUnknown_02024BE8\n\
+ ldrh r2, [r0]\n\
+ adds r7, r0, 0\n\
+ cmp r2, 0xA5\n\
+ beq _08021BE0\n\
+ ldr r5, [sp, 0xC]\n\
+ ldrh r1, [r5]\n\
+ cmp r1, 0\n\
+ beq _08021BC8\n\
+ ldr r0, _08021C30 @ =0x0000ffff\n\
+ cmp r1, r0\n\
+ bne _08021BE0\n\
+_08021BC8:\n\
+ cmp r2, 0xE2\n\
+ bne _08021BDA\n\
+ ldr r0, _08021C34 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x20\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08021BDA\n\
+ b _08022244\n\
+_08021BDA:\n\
+ ldrh r0, [r7]\n\
+ ldr r1, [sp, 0xC]\n\
+ strh r0, [r1]\n\
+_08021BE0:\n\
+ movs r4, 0\n\
+ ldr r2, _08021C38 @ =gBattleMons\n\
+ ldr r3, _08021C3C @ =gBankAttacker\n\
+ ldrb r1, [r3]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r2, 0xC\n\
+ adds r0, r2\n\
+ ldrh r0, [r0]\n\
+ ldr r5, [sp, 0xC]\n\
+ ldrh r1, [r5]\n\
+ mov r9, r3\n\
+ cmp r0, r1\n\
+ beq _08021C18\n\
+ mov r6, r9\n\
+ movs r3, 0x58\n\
+ adds r5, r1, 0\n\
+_08021C02:\n\
+ adds r4, 0x1\n\
+ cmp r4, 0x3\n\
+ bgt _08021C18\n\
+ lsls r0, r4, 1\n\
+ ldrb r1, [r6]\n\
+ muls r1, r3\n\
+ adds r0, r1\n\
+ adds r0, r2\n\
+ ldrh r0, [r0]\n\
+ cmp r0, r5\n\
+ bne _08021C02\n\
+_08021C18:\n\
+ cmp r4, 0x4\n\
+ beq _08021C1E\n\
+ b _08022244\n\
+_08021C1E:\n\
+ movs r0, 0\n\
+ ldr r1, [sp, 0xC]\n\
+_08021C22:\n\
+ strh r0, [r1]\n\
+ b _08022244\n\
+ .align 2, 0\n\
+_08021C28: .4byte gHitMarker\n\
+_08021C2C: .4byte gUnknown_02024BE8\n\
+_08021C30: .4byte 0x0000ffff\n\
+_08021C34: .4byte gBattleMoveFlags\n\
+_08021C38: .4byte gBattleMons\n\
+_08021C3C: .4byte gBankAttacker\n\
+_08021C40:\n\
+ movs r4, 0\n\
+ ldr r0, _08021C6C @ =gNoOfAllBanks\n\
+ ldrb r2, [r0]\n\
+ cmp r4, r2\n\
+ blt _08021C4C\n\
+ b _08022244\n\
+_08021C4C:\n\
+ movs r5, 0\n\
+ ldr r2, _08021C70 @ =0x020160f0\n\
+ ldr r3, _08021C74 @ =gBattleMons\n\
+_08021C52:\n\
+ ldrh r1, [r2]\n\
+ cmp r1, 0\n\
+ beq _08021C5C\n\
+ strh r1, [r3, 0x2E]\n\
+ strh r5, [r2]\n\
+_08021C5C:\n\
+ adds r2, 0x2\n\
+ adds r3, 0x58\n\
+ adds r4, 0x1\n\
+ ldrb r1, [r0]\n\
+ cmp r4, r1\n\
+ blt _08021C52\n\
+ b _08022244\n\
+ .align 2, 0\n\
+_08021C6C: .4byte gNoOfAllBanks\n\
+_08021C70: .4byte 0x020160f0\n\
+_08021C74: .4byte gBattleMons\n\
+_08021C78:\n\
+ movs r0, 0x3\n\
+ movs r1, 0\n\
+ movs r2, 0\n\
+ bl ItemBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08021C98\n\
+ movs r2, 0x1\n\
+ mov r10, r2\n\
+ ldr r3, _08021C94 @ =0x02000000\n\
+ mov r12, r3\n\
+ b _0802224E\n\
+ .align 2, 0\n\
+_08021C94: .4byte 0x02000000\n\
+_08021C98:\n\
+ ldr r2, _08021CA0 @ =0x02000000\n\
+ ldr r4, _08021CA4 @ =0x0001600c\n\
+ adds r1, r2, r4\n\
+ b _08021E00\n\
+ .align 2, 0\n\
+_08021CA0: .4byte 0x02000000\n\
+_08021CA4: .4byte 0x0001600c\n\
+_08021CA8:\n\
+ movs r0, 0x4\n\
+ movs r1, 0\n\
+ movs r2, 0\n\
+ bl ItemBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08021CBC\n\
+ movs r5, 0x1\n\
+ mov r10, r5\n\
+_08021CBC:\n\
+ ldr r2, _08021CC4 @ =0x02000000\n\
+ ldr r0, _08021CC8 @ =0x0001600c\n\
+ adds r1, r2, r0\n\
+ b _08021E00\n\
+ .align 2, 0\n\
+_08021CC4: .4byte 0x02000000\n\
+_08021CC8: .4byte 0x0001600c\n\
+_08021CCC:\n\
+ ldr r1, _08021D04 @ =gStatuses3\n\
+ ldr r0, _08021D08 @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ lsls r0, r2, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ ldr r1, _08021D0C @ =0x000400c0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08021CE2\n\
+ b _08021DFA\n\
+_08021CE2:\n\
+ ldr r0, _08021D10 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08021CF0\n\
+ b _08021DFA\n\
+_08021CF0:\n\
+ ldr r4, _08021D14 @ =gActiveBank\n\
+ strb r2, [r4]\n\
+ movs r0, 0\n\
+ movs r1, 0x1\n\
+ bl EmitSpriteInvisibility\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ b _08021DFA\n\
+ .align 2, 0\n\
+_08021D04: .4byte gStatuses3\n\
+_08021D08: .4byte gBankAttacker\n\
+_08021D0C: .4byte 0x000400c0\n\
+_08021D10: .4byte gHitMarker\n\
+_08021D14: .4byte gActiveBank\n\
+_08021D18:\n\
+ ldr r0, _08021D88 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08021D44\n\
+ ldr r1, _08021D8C @ =gStatuses3\n\
+ ldr r0, _08021D90 @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ lsls r0, r2, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ ldr r1, _08021D94 @ =0x000400c0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021D44\n\
+ adds r0, r2, 0\n\
+ bl sub_8015660\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08021D7E\n\
+_08021D44:\n\
+ ldr r4, _08021D98 @ =gActiveBank\n\
+ ldr r5, _08021D90 @ =gBankAttacker\n\
+ ldrb r0, [r5]\n\
+ strb r0, [r4]\n\
+ movs r0, 0\n\
+ movs r1, 0\n\
+ bl EmitSpriteInvisibility\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, _08021D8C @ =gStatuses3\n\
+ ldrb r2, [r5]\n\
+ lsls r2, 2\n\
+ adds r2, r0\n\
+ ldr r0, [r2]\n\
+ ldr r1, _08021D9C @ =0xfffbff3f\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ ldr r2, _08021DA0 @ =gSpecialStatuses\n\
+ ldrb r1, [r5]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x4\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+_08021D7E:\n\
+ ldr r2, _08021DA4 @ =0x02000000\n\
+ ldr r4, _08021DA8 @ =0x0001600c\n\
+ adds r1, r2, r4\n\
+ b _08021E00\n\
+ .align 2, 0\n\
+_08021D88: .4byte gBattleMoveFlags\n\
+_08021D8C: .4byte gStatuses3\n\
+_08021D90: .4byte gBankAttacker\n\
+_08021D94: .4byte 0x000400c0\n\
+_08021D98: .4byte gActiveBank\n\
+_08021D9C: .4byte 0xfffbff3f\n\
+_08021DA0: .4byte gSpecialStatuses\n\
+_08021DA4: .4byte 0x02000000\n\
+_08021DA8: .4byte 0x0001600c\n\
+_08021DAC:\n\
+ ldr r2, _08021E0C @ =gSpecialStatuses\n\
+ ldr r1, _08021E10 @ =gBankTarget\n\
+ ldrb r3, [r1]\n\
+ lsls r4, r3, 2\n\
+ adds r0, r4, r3\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 29\n\
+ cmp r0, 0\n\
+ blt _08021DFA\n\
+ ldr r0, _08021E14 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r3, r0\n\
+ bcs _08021DFA\n\
+ ldr r5, _08021E18 @ =gStatuses3\n\
+ adds r0, r4, r5\n\
+ ldr r0, [r0]\n\
+ ldr r1, _08021E1C @ =0x000400c0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08021DFA\n\
+ ldr r4, _08021E20 @ =gActiveBank\n\
+ strb r3, [r4]\n\
+ movs r0, 0\n\
+ movs r1, 0\n\
+ bl EmitSpriteInvisibility\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, _08021E10 @ =gBankTarget\n\
+ ldrb r2, [r0]\n\
+ lsls r2, 2\n\
+ adds r2, r5\n\
+ ldr r0, [r2]\n\
+ ldr r1, _08021E24 @ =0xfffbff3f\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+_08021DFA:\n\
+ ldr r2, _08021E28 @ =0x02000000\n\
+ ldr r3, _08021E2C @ =0x0001600c\n\
+ adds r1, r2, r3\n\
+_08021E00:\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ mov r12, r2\n\
+ b _0802224E\n\
+ .align 2, 0\n\
+_08021E0C: .4byte gSpecialStatuses\n\
+_08021E10: .4byte gBankTarget\n\
+_08021E14: .4byte gNoOfAllBanks\n\
+_08021E18: .4byte gStatuses3\n\
+_08021E1C: .4byte 0x000400c0\n\
+_08021E20: .4byte gActiveBank\n\
+_08021E24: .4byte 0xfffbff3f\n\
+_08021E28: .4byte 0x02000000\n\
+_08021E2C: .4byte 0x0001600c\n\
+_08021E30:\n\
+ movs r4, 0\n\
+ ldr r0, _08021E60 @ =gNoOfAllBanks\n\
+ ldrb r5, [r0]\n\
+ cmp r4, r5\n\
+ blt _08021E3C\n\
+ b _08022244\n\
+_08021E3C:\n\
+ ldr r2, _08021E64 @ =gDisableStructs\n\
+ ldr r5, _08021E68 @ =0xfeffffff\n\
+ adds r3, r0, 0\n\
+ ldr r1, _08021E6C @ =gUnknown_02024AD0\n\
+_08021E44:\n\
+ ldrb r0, [r2, 0xA]\n\
+ cmp r0, 0\n\
+ bne _08021E50\n\
+ ldr r0, [r1]\n\
+ ands r0, r5\n\
+ str r0, [r1]\n\
+_08021E50:\n\
+ adds r2, 0x1C\n\
+ adds r1, 0x58\n\
+ adds r4, 0x1\n\
+ ldrb r0, [r3]\n\
+ cmp r4, r0\n\
+ blt _08021E44\n\
+ b _08022244\n\
+ .align 2, 0\n\
+_08021E60: .4byte gNoOfAllBanks\n\
+_08021E64: .4byte gDisableStructs\n\
+_08021E68: .4byte 0xfeffffff\n\
+_08021E6C: .4byte gUnknown_02024AD0\n\
+_08021E70:\n\
+ ldr r1, _08021F2C @ =gHitMarker\n\
+ ldr r3, [r1]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ ands r0, r3\n\
+ ldr r2, _08021F30 @ =gBankAttacker\n\
+ mov r9, r2\n\
+ adds r5, r1, 0\n\
+ cmp r0, 0\n\
+ beq _08021E9A\n\
+ ldr r0, _08021F34 @ =gActiveBank\n\
+ ldrb r2, [r2]\n\
+ strb r2, [r0]\n\
+ ldr r1, _08021F38 @ =gBankTarget\n\
+ ldrb r0, [r1]\n\
+ mov r4, r9\n\
+ strb r0, [r4]\n\
+ strb r2, [r1]\n\
+ ldr r0, _08021F3C @ =0xffffefff\n\
+ ands r3, r0\n\
+ str r3, [r5]\n\
+_08021E9A:\n\
+ ldr r1, _08021F40 @ =gBattleMoves\n\
+ ldr r2, _08021F44 @ =gUnknown_02024BE8\n\
+ ldrh r3, [r2]\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ mov r8, r1\n\
+ adds r7, r2, 0\n\
+ cmp r0, 0x7F\n\
+ bne _08021EBE\n\
+ ldr r0, _08021F48 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021ECA\n\
+_08021EBE:\n\
+ ldr r1, _08021F4C @ =gUnknown_02024C2C\n\
+ mov r2, r9\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ strh r3, [r0]\n\
+_08021ECA:\n\
+ ldr r0, _08021F50 @ =gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r2, _08021F54 @ =gBitTable\n\
+ mov r3, r9\n\
+ ldrb r4, [r3]\n\
+ lsls r0, r4, 2\n\
+ adds r0, r2\n\
+ ldr r3, [r0]\n\
+ ands r1, r3\n\
+ adds r6, r2, 0\n\
+ cmp r1, 0\n\
+ beq _08021EE4\n\
+ b _08022244\n\
+_08021EE4:\n\
+ ldr r0, _08021F58 @ =0x000160a6\n\
+ add r0, r12\n\
+ ldrb r0, [r0]\n\
+ ands r0, r3\n\
+ cmp r0, 0\n\
+ beq _08021EF2\n\
+ b _08022244\n\
+_08021EF2:\n\
+ ldrh r2, [r7]\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ add r0, r8\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x7F\n\
+ bne _08021F04\n\
+ b _08022244\n\
+_08021F04:\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x80\n\
+ lsls r1, 18\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08021F68\n\
+ ldr r1, _08021F5C @ =gLastUsedMove\n\
+ lsls r0, r4, 1\n\
+ adds r0, r1\n\
+ strh r2, [r0]\n\
+ ldr r0, _08021F60 @ =gUnknown_02024C4C\n\
+ mov r4, r9\n\
+ ldrb r1, [r4]\n\
+ lsls r1, 1\n\
+ adds r1, r0\n\
+ ldr r0, _08021F64 @ =gCurrentMove\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r1]\n\
+ b _08021F82\n\
+ .align 2, 0\n\
+_08021F2C: .4byte gHitMarker\n\
+_08021F30: .4byte gBankAttacker\n\
+_08021F34: .4byte gActiveBank\n\
+_08021F38: .4byte gBankTarget\n\
+_08021F3C: .4byte 0xffffefff\n\
+_08021F40: .4byte gBattleMoves\n\
+_08021F44: .4byte gUnknown_02024BE8\n\
+_08021F48: .4byte gBattleMoveFlags\n\
+_08021F4C: .4byte gUnknown_02024C2C\n\
+_08021F50: .4byte gAbsentBankFlags\n\
+_08021F54: .4byte gBitTable\n\
+_08021F58: .4byte 0x000160a6\n\
+_08021F5C: .4byte gLastUsedMove\n\
+_08021F60: .4byte gUnknown_02024C4C\n\
+_08021F64: .4byte gCurrentMove\n\
+_08021F68:\n\
+ ldr r1, _08021FD0 @ =gLastUsedMove\n\
+ lsls r0, r4, 1\n\
+ adds r0, r1\n\
+ ldr r1, _08021FD4 @ =0x0000ffff\n\
+ strh r1, [r0]\n\
+ ldr r1, _08021FD8 @ =gUnknown_02024C4C\n\
+ mov r2, r9\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ strh r1, [r0]\n\
+_08021F82:\n\
+ ldr r2, _08021FDC @ =gBankTarget\n\
+ ldrb r3, [r2]\n\
+ lsls r0, r3, 2\n\
+ adds r0, r6\n\
+ ldr r0, [r0]\n\
+ lsls r0, 28\n\
+ ldr r1, [r5]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _08021FA0\n\
+ ldr r0, _08021FE0 @ =gUnknown_02024C5C\n\
+ adds r0, r3, r0\n\
+ mov r3, r9\n\
+ ldrb r1, [r3]\n\
+ strb r1, [r0]\n\
+_08021FA0:\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x80\n\
+ lsls r1, 18\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0802204C\n\
+ ldr r0, _08021FE4 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0802204C\n\
+ ldrh r2, [r7]\n\
+ ldr r0, _08021FD4 @ =0x0000ffff\n\
+ cmp r2, r0\n\
+ bne _08021FEC\n\
+ ldr r1, _08021FE8 @ =gMoveHitWith\n\
+ ldr r4, _08021FDC @ =gBankTarget\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ strh r2, [r0]\n\
+ b _08022244\n\
+ .align 2, 0\n\
+_08021FD0: .4byte gLastUsedMove\n\
+_08021FD4: .4byte 0x0000ffff\n\
+_08021FD8: .4byte gUnknown_02024C4C\n\
+_08021FDC: .4byte gBankTarget\n\
+_08021FE0: .4byte gUnknown_02024C5C\n\
+_08021FE4: .4byte gBattleMoveFlags\n\
+_08021FE8: .4byte gMoveHitWith\n\
+_08021FEC:\n\
+ ldr r0, _08022014 @ =gMoveHitWith\n\
+ ldr r5, _08022018 @ =gBankTarget\n\
+ ldrb r1, [r5]\n\
+ lsls r1, 1\n\
+ adds r1, r0\n\
+ ldr r4, _0802201C @ =gCurrentMove\n\
+ ldrh r0, [r4]\n\
+ strh r0, [r1]\n\
+ ldr r0, _08022020 @ =0x0001601c\n\
+ add r0, r12\n\
+ ldrb r3, [r0]\n\
+ cmp r3, 0\n\
+ beq _08022028\n\
+ ldr r0, _08022024 @ =gUnknown_02024C44\n\
+ ldrb r1, [r5]\n\
+ lsls r1, 1\n\
+ adds r1, r0\n\
+ movs r0, 0x3F\n\
+ ands r0, r3\n\
+ b _08021C22\n\
+ .align 2, 0\n\
+_08022014: .4byte gMoveHitWith\n\
+_08022018: .4byte gBankTarget\n\
+_0802201C: .4byte gCurrentMove\n\
+_08022020: .4byte 0x0001601c\n\
+_08022024: .4byte gUnknown_02024C44\n\
+_08022028:\n\
+ ldr r0, _08022044 @ =gUnknown_02024C44\n\
+ ldr r1, _08022048 @ =gBankTarget\n\
+ ldrb r2, [r1]\n\
+ lsls r2, 1\n\
+ adds r2, r0\n\
+ ldrh r1, [r4]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ add r0, r8\n\
+ ldrb r0, [r0, 0x2]\n\
+ strh r0, [r2]\n\
+ b _08022244\n\
+ .align 2, 0\n\
+_08022044: .4byte gUnknown_02024C44\n\
+_08022048: .4byte gBankTarget\n\
+_0802204C:\n\
+ ldr r0, _0802205C @ =gMoveHitWith\n\
+ ldr r2, _08022060 @ =gBankTarget\n\
+ ldrb r1, [r2]\n\
+ lsls r1, 1\n\
+ adds r1, r0\n\
+ ldr r0, _08022064 @ =0x0000ffff\n\
+ b _08021C22\n\
+ .align 2, 0\n\
+_0802205C: .4byte gMoveHitWith\n\
+_08022060: .4byte gBankTarget\n\
+_08022064: .4byte 0x0000ffff\n\
+_08022068:\n\
+ ldr r0, _0802212C @ =gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r6, _08022130 @ =gBitTable\n\
+ ldr r2, _08022134 @ =gBankAttacker\n\
+ ldrb r5, [r2]\n\
+ lsls r0, r5, 2\n\
+ adds r0, r6\n\
+ ldr r4, [r0]\n\
+ ands r1, r4\n\
+ mov r9, r2\n\
+ cmp r1, 0\n\
+ beq _08022082\n\
+ b _08022244\n\
+_08022082:\n\
+ ldr r0, _08022138 @ =0x000160a6\n\
+ add r0, r12\n\
+ ldrb r0, [r0]\n\
+ ands r0, r4\n\
+ cmp r0, 0\n\
+ beq _08022090\n\
+ b _08022244\n\
+_08022090:\n\
+ ldr r1, _0802213C @ =gBattleMoves\n\
+ ldr r4, _08022140 @ =gUnknown_02024BE8\n\
+ ldrh r3, [r4]\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x8]\n\
+ movs r0, 0x10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0802215C\n\
+ ldr r0, _08022144 @ =gHitMarker\n\
+ ldr r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 18\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0802215C\n\
+ ldr r2, _08022148 @ =gBankTarget\n\
+ ldrb r0, [r2]\n\
+ cmp r5, r0\n\
+ bne _080220C0\n\
+ b _08022244\n\
+_080220C0:\n\
+ adds r2, r0, 0\n\
+ lsls r0, r2, 2\n\
+ adds r0, r6\n\
+ ldr r0, [r0]\n\
+ lsls r0, 28\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _0802215C\n\
+ ldr r0, _0802214C @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0802215C\n\
+ lsls r0, r2, 1\n\
+ ldr r5, _08022150 @ =0x000160ac\n\
+ adds r0, r5\n\
+ add r0, r12\n\
+ strb r3, [r0]\n\
+ ldr r0, _08022148 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ lsls r1, 1\n\
+ ldr r2, _08022154 @ =0x000160ad\n\
+ adds r1, r2\n\
+ add r1, r12\n\
+ ldrh r0, [r4]\n\
+ lsrs r0, 8\n\
+ strb r0, [r1]\n\
+ ldr r3, _08022148 @ =gBankTarget\n\
+ ldrb r2, [r3]\n\
+ lsls r2, 2\n\
+ mov r5, r9\n\
+ ldrb r0, [r5]\n\
+ lsrs r0, 1\n\
+ lsls r0, 1\n\
+ ldr r1, _08022158 @ =0x00016100\n\
+ adds r0, r1\n\
+ adds r2, r0\n\
+ add r2, r12\n\
+ ldrh r0, [r4]\n\
+ strb r0, [r2]\n\
+ ldrb r2, [r3]\n\
+ lsls r2, 2\n\
+ ldrb r0, [r5]\n\
+ lsrs r0, 1\n\
+ lsls r0, 1\n\
+ adds r1, 0x1\n\
+ adds r0, r1\n\
+ adds r2, r0\n\
+ add r2, r12\n\
+ ldrh r0, [r4]\n\
+ lsrs r0, 8\n\
+ strb r0, [r2]\n\
+ b _08022244\n\
+ .align 2, 0\n\
+_0802212C: .4byte gAbsentBankFlags\n\
+_08022130: .4byte gBitTable\n\
+_08022134: .4byte gBankAttacker\n\
+_08022138: .4byte 0x000160a6\n\
+_0802213C: .4byte gBattleMoves\n\
+_08022140: .4byte gUnknown_02024BE8\n\
+_08022144: .4byte gHitMarker\n\
+_08022148: .4byte gBankTarget\n\
+_0802214C: .4byte gBattleMoveFlags\n\
+_08022150: .4byte 0x000160ac\n\
+_08022154: .4byte 0x000160ad\n\
+_08022158: .4byte 0x00016100\n\
+_0802215C:\n\
+ mov r1, r9\n\
+ ldrb r0, [r1]\n\
+ ldr r2, _080221B4 @ =gBankTarget\n\
+ ldrb r2, [r2]\n\
+ cmp r0, r2\n\
+ beq _08022244\n\
+ ldr r3, _080221B4 @ =gBankTarget\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 1\n\
+ ldr r4, _080221B8 @ =0x000160ac\n\
+ adds r0, r4\n\
+ add r0, r12\n\
+ movs r3, 0\n\
+ strb r3, [r0]\n\
+ ldr r5, _080221B4 @ =gBankTarget\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 1\n\
+ ldr r1, _080221BC @ =0x000160ad\n\
+ adds r0, r1\n\
+ add r0, r12\n\
+ strb r3, [r0]\n\
+ ldrb r2, [r5]\n\
+ lsls r2, 2\n\
+ mov r4, r9\n\
+ ldrb r0, [r4]\n\
+ lsrs r0, 1\n\
+ lsls r0, 1\n\
+ adds r1, 0x53\n\
+ adds r0, r1\n\
+ adds r2, r0\n\
+ add r2, r12\n\
+ strb r3, [r2]\n\
+ ldrb r2, [r5]\n\
+ lsls r2, 2\n\
+ ldrb r0, [r4]\n\
+ lsrs r0, 1\n\
+ lsls r0, 1\n\
+ adds r1, 0x1\n\
+ adds r0, r1\n\
+ adds r2, r0\n\
+ add r2, r12\n\
+ strb r3, [r2]\n\
+ b _08022244\n\
+ .align 2, 0\n\
+_080221B4: .4byte gBankTarget\n\
+_080221B8: .4byte 0x000160ac\n\
+_080221BC: .4byte 0x000160ad\n\
+_080221C0:\n\
+ ldr r5, _080222B0 @ =gHitMarker\n\
+ ldr r2, [r5]\n\
+ movs r0, 0x80\n\
+ lsls r0, 12\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ bne _08022244\n\
+ ldr r0, _080222B4 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08022244\n\
+ ldr r1, _080222B8 @ =gProtectStructs\n\
+ ldr r0, _080222BC @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x1]\n\
+ lsls r0, 29\n\
+ cmp r0, 0\n\
+ blt _08022244\n\
+ ldr r0, _080222C0 @ =gBattleMoves\n\
+ mov r9, r0\n\
+ ldr r1, _080222C4 @ =gCurrentMove\n\
+ mov r8, r1\n\
+ ldrh r0, [r1]\n\
+ lsls r1, r0, 1\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ add r1, r9\n\
+ ldrb r0, [r1, 0x6]\n\
+ cmp r0, 0x8\n\
+ bne _08022244\n\
+ movs r6, 0x80\n\
+ lsls r6, 2\n\
+ adds r4, r6, 0\n\
+ ands r4, r2\n\
+ cmp r4, 0\n\
+ bne _08022244\n\
+ ldr r7, _080222C8 @ =gBankTarget\n\
+ ldrb r0, [r7]\n\
+ bl GetBankIdentity\n\
+ movs r1, 0x2\n\
+ eors r0, r1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankByPlayerAI\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ ldr r1, _080222CC @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r0, r1\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ beq _0802223A\n\
+ bl _08021874\n\
+_0802223A:\n\
+ ldr r0, [r5]\n\
+ orrs r0, r6\n\
+ str r0, [r5]\n\
+ ldr r2, _080222D0 @ =0x02000000\n\
+ mov r12, r2\n\
+_08022244:\n\
+ ldr r1, _080222D4 @ =0x0001600c\n\
+ add r1, r12\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+_0802224E:\n\
+ ldr r3, [sp, 0x10]\n\
+ cmp r3, 0x1\n\
+ bne _08022262\n\
+ mov r4, r10\n\
+ cmp r4, 0\n\
+ bne _08022262\n\
+ ldr r1, _080222D4 @ =0x0001600c\n\
+ add r1, r12\n\
+ movs r0, 0x11\n\
+ strb r0, [r1]\n\
+_08022262:\n\
+ ldr r5, [sp, 0x10]\n\
+ cmp r5, 0x2\n\
+ bne _08022278\n\
+ ldr r1, _080222D4 @ =0x0001600c\n\
+ add r1, r12\n\
+ ldr r0, [sp, 0x14]\n\
+ ldrb r2, [r1]\n\
+ cmp r0, r2\n\
+ bne _08022278\n\
+ movs r0, 0x11\n\
+ strb r0, [r1]\n\
+_08022278:\n\
+ ldr r0, _080222D4 @ =0x0001600c\n\
+ add r0, r12\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x11\n\
+ beq _08022286\n\
+ bl _080218E4\n\
+_08022286:\n\
+ ldr r0, _080222D4 @ =0x0001600c\n\
+ add r0, r12\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x11\n\
+ bne _0802229E\n\
+ mov r3, r10\n\
+ cmp r3, 0\n\
+ bne _0802229E\n\
+ ldr r1, _080222D8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x3\n\
+_0802229C:\n\
+ str r0, [r1]\n\
+_0802229E:\n\
+ add sp, 0x18\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080222B0: .4byte gHitMarker\n\
+_080222B4: .4byte gBattleTypeFlags\n\
+_080222B8: .4byte gProtectStructs\n\
+_080222BC: .4byte gBankAttacker\n\
+_080222C0: .4byte gBattleMoves\n\
+_080222C4: .4byte gCurrentMove\n\
+_080222C8: .4byte gBankTarget\n\
+_080222CC: .4byte gBattleMons\n\
+_080222D0: .4byte 0x02000000\n\
+_080222D4: .4byte 0x0001600c\n\
+_080222D8: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided"
+ );
+}
+#endif // NONMATCHING
+
+static void atk4A_typecalc2(void)
+{
+ u8 flags = 0;
+ int i = 0;
+ u8 move_type = gBattleMoves[gCurrentMove].type;
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
+ {
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gMoveHitWith[gBankTarget] = 0;
+ gBattleCommunication[6] = move_type;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else
+ {
+ while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
+ {
+ if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
+ {
+ if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) {break;}
+ else {i += 3; continue;}
+ }
+
+ if (gTypeEffectiveness[i] == move_type)
+ {
+ //check type1
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1)
+ {
+ if (gTypeEffectiveness[i + 2] == 0)
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ break;
+ }
+ if (gTypeEffectiveness[i + 2] == 5)
+ flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ if (gTypeEffectiveness[i + 2] == 20)
+ flags |= MOVESTATUS_SUPEREFFECTIVE;
+ }
+ //check type2
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2)
+ {
+ if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
+ && gTypeEffectiveness[i + 2] == 0)
+ {
+ gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ break;
+ }
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 5)
+ flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
+ && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 20)
+ flags |= MOVESTATUS_SUPEREFFECTIVE;
+ }
+ }
+ i += 3;
+ }
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_NOEFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 &&
+ (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) &&
+ gBattleMoves[gCurrentMove].power)
+ {
+ gLastUsedAbility = ABILITY_WONDER_GUARD;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveHitWith[gBankTarget] = 0;
+ gBattleCommunication[6] = 3;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ gProtectStructs[gBankAttacker].notEffective = 1;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk4B_return_atk_to_ball(void)
+{
+ gActiveBank = gBankAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ {
+ EmitReturnPokeToBall(0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk4C_copy_poke_data(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+
+ gBattlePartyID[gActiveBank] = unk_2000000[0x16068 + gActiveBank];
+
+ EmitGetAttributes(0, 0, gBitTable[gBattlePartyID[gActiveBank]]);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static inline u8 get_knocked_off_byte(u8 bank)
+{
+ register u32 side asm("r2") = GetBankSide(bank);
+ register struct WishFutureKnock* dummy = &gWishFutureKnock;
+ register u8* aa = ((u8*)((u8*)(dummy)));
+ register u8* bb = aa + 0x29;
+ register u8* cc asm("r0") = side + bb;
+ return *cc;
+}
+
+static void atk4D_switch_data_update(void)
+{
+ struct BattlePokemon OldData;
+ int i;
+ u8 *monData;
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ OldData = gBattleMons[gActiveBank];
+ monData = (u8*)(&gBattleMons[gActiveBank]);
+ for (i = 0; i < sizeof(struct BattlePokemon); i++)
+ {
+ monData[i] = gBattleBufferB[gActiveBank][4 + i];
+ }
+
+ gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
+ gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
+ gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+ //check knocked off item
+ if (get_knocked_off_byte(gActiveBank) & gBitTable[gBattlePartyID[gActiveBank]])
+ {
+ gBattleMons[gActiveBank].item = 0;
+ }
+
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ gBattleMons[gActiveBank].statStages[i] = OldData.statStages[i];
+ }
+ gBattleMons[gActiveBank].status2 = OldData.status2;
+ }
+ SwitchInClearStructs();
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 7;
+ gBattleTextBuff1[2] = gActiveBank;
+ gBattleTextBuff1[3] = gBattlePartyID[gActiveBank];
+ gBattleTextBuff1[4] = 0xFF;
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk4E_switchin_anim(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (GetBankSide(gActiveBank) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)))
+ {
+ GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ }
+ gAbsentBankFlags &= ~(gBitTable[gActiveBank]);
+ EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], BSScriptRead8(gBattlescriptCurrInstr + 2));
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk4F_jump_if_cannot_switch(void)
+{
+ int val, to_cmp;
+ register struct Pokemon *party;
+ u8 r7;
+ //0x80 byte is used as a way of telling the function whether to not check status2/status3
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1) & 0x7F);
+ if (!(BSScriptRead8(gBattlescriptCurrInstr + 1) & 0x80)
+ && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBank] & STATUS3_ROOTED)))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ return;
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBankSide(gActiveBank) == 1)
+ party = gEnemyParty;
+ else
+ party = gPlayerParty;
+ val = 0;
+ if (sub_803FBFC(sub_803FC34(gActiveBank)) == 1)
+ val = 3;
+ for (to_cmp = val + 3; val < to_cmp; val++)
+ {
+ if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[val], MON_DATA_IS_EGG)
+ && GetMonData(&party[val], MON_DATA_HP) != 0
+ && gBattlePartyID[gActiveBank] != val)
+ break;
+ }
+ if (val == to_cmp)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ {
+ if (GetBankSide(gActiveBank) == 1)
+ {
+ r7 = GetBankByPlayerAI(1);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ to_cmp = GetBankByPlayerAI(3);
+ else
+ to_cmp = r7;
+ party = gEnemyParty;
+ }
+ else
+ {
+ r7 = GetBankByPlayerAI(0);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ to_cmp = GetBankByPlayerAI(2);
+ else
+ to_cmp = r7;
+ party = gPlayerParty;
+ }
+ for (val = 0; val < 6; val++)
+ {
+ if (GetMonData(&party[val], MON_DATA_HP) != 0
+ && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[val], MON_DATA_IS_EGG)
+ && val != gBattlePartyID[r7] && val != gBattlePartyID[to_cmp])
+ break;
+ }
+ if (val == 6)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ }
+}
+
+void sub_8022A3C(u8 unkown)
+{
+ //BATTLE_STRUCT->unk16064[gActiveBank] = gBattlePartyID[gActiveBank];
+ ewram[gActiveBank + 0x16064] = gBattlePartyID[gActiveBank];
+ EmitChoosePokemon(0, 1, unkown, 0, BATTLE_STRUCT->unk1606C[gActiveBank]);
+ MarkBufferBankForExecution(gActiveBank);
+}
+
+/*
+static void atk50_openpartyscreen(void)
+{
+ int i = 0;
+ int r9 = 0;
+ u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5)
+ {
+ if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
+ {
+ for (gActiveBank = i; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ {
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ {
+ EmitLinkStandbyMsg(0, 2);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else if (sub_8018018(gActiveBank, 6, 6) == 0
+ && !gSpecialStatuses[gActiveBank].flag40)
+ {
+ sub_8022A3C(6);
+ gSpecialStatuses[gActiveBank].flag40 = 1;
+ }
+ else
+ {
+ gAbsentBankFlags |= gBitTable[gActiveBank];
+ gHitMarker &= (~HITMARKER_FAINTED(gActiveBank));
+ EmitLinkStandbyMsg(0, 2);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (!(gHitMarker >> 0x1C & gBitTable[0]))
+ {
+
+ }
+ else if (sub_8018018(gActiveBank, 6, 6) == 0
+ && !gSpecialStatuses[gActiveBank].flag40)
+ {
+
+ }
+ else
+ {
+
+ }
+ }
+ }
+}
+*/
+
+__attribute__((naked))
+static void atk50_openpartyscreen(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ sub sp, 0x4\n\
+ movs r7, 0\n\
+ movs r0, 0\n\
+ mov r9, r0\n\
+ ldr r6, _08022B44 @ =gBattlescriptCurrInstr\n\
+ ldr r1, [r6]\n\
+ ldrb r2, [r1, 0x2]\n\
+ ldrb r0, [r1, 0x3]\n\
+ lsls r0, 8\n\
+ orrs r2, r0\n\
+ ldrb r0, [r1, 0x4]\n\
+ lsls r0, 16\n\
+ orrs r2, r0\n\
+ ldrb r0, [r1, 0x5]\n\
+ lsls r0, 24\n\
+ orrs r2, r0\n\
+ mov r8, r2\n\
+ ldrb r2, [r1, 0x1]\n\
+ adds r0, r2, 0\n\
+ mov r12, r6\n\
+ cmp r0, 0x5\n\
+ beq _08022ACE\n\
+ b _08022F74\n\
+_08022ACE:\n\
+ ldr r0, _08022B48 @ =gBattleTypeFlags\n\
+ ldrh r0, [r0]\n\
+ movs r1, 0x41\n\
+ ands r1, r0\n\
+ cmp r1, 0x1\n\
+ beq _08022BBC\n\
+ ldr r1, _08022B4C @ =gActiveBank\n\
+ strb r7, [r1]\n\
+ ldr r0, _08022B50 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r7, r0\n\
+ bcc _08022AE8\n\
+ b _08022F62\n\
+_08022AE8:\n\
+ ldr r7, _08022B54 @ =gHitMarker\n\
+ ldr r6, _08022B58 @ =gBitTable\n\
+ adds r4, r1, 0\n\
+ ldr r0, _08022B5C @ =gAbsentBankFlags\n\
+ mov r8, r0\n\
+_08022AF2:\n\
+ ldrb r2, [r4]\n\
+ lsls r0, r2, 2\n\
+ adds r0, r6\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r7]\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08022B94\n\
+ adds r0, r2, 0\n\
+ movs r1, 0x6\n\
+ movs r2, 0x6\n\
+ bl sub_8018018\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08022B60\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r0, [r0]\n\
+ mov r2, r8\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r7]\n\
+ bics r0, r1\n\
+ str r0, [r7]\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ b _08022BA2\n\
+ .align 2, 0\n\
+_08022B44: .4byte gBattlescriptCurrInstr\n\
+_08022B48: .4byte gBattleTypeFlags\n\
+_08022B4C: .4byte gActiveBank\n\
+_08022B50: .4byte gNoOfAllBanks\n\
+_08022B54: .4byte gHitMarker\n\
+_08022B58: .4byte gBitTable\n\
+_08022B5C: .4byte gAbsentBankFlags\n\
+_08022B60:\n\
+ ldr r5, _08022B90 @ =gSpecialStatuses\n\
+ ldrb r0, [r4]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r5\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022BA2\n\
+ movs r0, 0x6\n\
+ bl sub_8022A3C\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x40\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ b _08022BA2\n\
+ .align 2, 0\n\
+_08022B90: .4byte gSpecialStatuses\n\
+_08022B94:\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+_08022BA2:\n\
+ ldrb r0, [r4]\n\
+ adds r0, 0x1\n\
+ strb r0, [r4]\n\
+ ldr r1, _08022BB8 @ =gNoOfAllBanks\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bcc _08022AF2\n\
+ b _08022F62\n\
+ .align 2, 0\n\
+_08022BB8: .4byte gNoOfAllBanks\n\
+_08022BBC:\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _08022BC4\n\
+ b _08022F62\n\
+_08022BC4:\n\
+ ldr r0, _08022C1C @ =gHitMarker\n\
+ mov r8, r0\n\
+ ldr r0, [r0]\n\
+ lsrs r5, r0, 28\n\
+ ldr r6, _08022C20 @ =gBitTable\n\
+ ldr r0, [r6]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _08022C7E\n\
+ ldr r4, _08022C24 @ =gActiveBank\n\
+ strb r7, [r4]\n\
+ movs r0, 0\n\
+ movs r1, 0x6\n\
+ movs r2, 0x6\n\
+ bl sub_8018018\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08022C2C\n\
+ ldr r2, _08022C28 @ =gAbsentBankFlags\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ mov r2, r8\n\
+ ldr r0, [r2]\n\
+ bics r0, r1\n\
+ str r0, [r2]\n\
+ movs r0, 0\n\
+ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ b _08022C7E\n\
+ .align 2, 0\n\
+_08022C1C: .4byte gHitMarker\n\
+_08022C20: .4byte gBitTable\n\
+_08022C24: .4byte gActiveBank\n\
+_08022C28: .4byte gAbsentBankFlags\n\
+_08022C2C:\n\
+ ldr r6, _08022C60 @ =gSpecialStatuses\n\
+ ldrb r0, [r4]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r6\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022C6C\n\
+ ldr r0, _08022C64 @ =0x02000000\n\
+ ldr r1, _08022C68 @ =0x0001606a\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ bl sub_8022A3C\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x40\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ b _08022C7E\n\
+ .align 2, 0\n\
+_08022C60: .4byte gSpecialStatuses\n\
+_08022C64: .4byte 0x02000000\n\
+_08022C68: .4byte 0x0001606a\n\
+_08022C6C:\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ movs r2, 0x1\n\
+ mov r9, r2\n\
+_08022C7E:\n\
+ ldr r6, _08022CD8 @ =gBitTable\n\
+ ldr r0, [r6, 0x8]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _08022D40\n\
+ ldr r0, [r6]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ bne _08022D40\n\
+ ldr r4, _08022CDC @ =gActiveBank\n\
+ movs r0, 0x2\n\
+ strb r0, [r4]\n\
+ movs r0, 0x2\n\
+ movs r1, 0x6\n\
+ movs r2, 0x6\n\
+ bl sub_8018018\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08022CE8\n\
+ ldr r2, _08022CE0 @ =gAbsentBankFlags\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r2, _08022CE4 @ =gHitMarker\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r2]\n\
+ bics r0, r1\n\
+ str r0, [r2]\n\
+ movs r0, 0\n\
+ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ b _08022D40\n\
+ .align 2, 0\n\
+_08022CD8: .4byte gBitTable\n\
+_08022CDC: .4byte gActiveBank\n\
+_08022CE0: .4byte gAbsentBankFlags\n\
+_08022CE4: .4byte gHitMarker\n\
+_08022CE8:\n\
+ ldr r6, _08022D1C @ =gSpecialStatuses\n\
+ ldrb r0, [r4]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r6\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022D28\n\
+ ldr r0, _08022D20 @ =0x02000000\n\
+ ldr r1, _08022D24 @ =0x00016068\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ bl sub_8022A3C\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x40\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ b _08022D40\n\
+ .align 2, 0\n\
+_08022D1C: .4byte gSpecialStatuses\n\
+_08022D20: .4byte 0x02000000\n\
+_08022D24: .4byte 0x00016068\n\
+_08022D28:\n\
+ movs r0, 0x1\n\
+ mov r2, r9\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ bne _08022D40\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+_08022D40:\n\
+ ldr r6, _08022D90 @ =gBitTable\n\
+ ldr r0, [r6, 0x4]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _08022DF6\n\
+ ldr r4, _08022D94 @ =gActiveBank\n\
+ movs r0, 0x1\n\
+ strb r0, [r4]\n\
+ movs r0, 0x1\n\
+ movs r1, 0x6\n\
+ movs r2, 0x6\n\
+ bl sub_8018018\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08022DA0\n\
+ ldr r2, _08022D98 @ =gAbsentBankFlags\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r2, _08022D9C @ =gHitMarker\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r2]\n\
+ bics r0, r1\n\
+ str r0, [r2]\n\
+ movs r0, 0\n\
+ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ b _08022DF6\n\
+ .align 2, 0\n\
+_08022D90: .4byte gBitTable\n\
+_08022D94: .4byte gActiveBank\n\
+_08022D98: .4byte gAbsentBankFlags\n\
+_08022D9C: .4byte gHitMarker\n\
+_08022DA0:\n\
+ ldr r6, _08022DD4 @ =gSpecialStatuses\n\
+ ldrb r0, [r4]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r6\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022DE0\n\
+ ldr r0, _08022DD8 @ =0x02000000\n\
+ ldr r1, _08022DDC @ =0x0001606b\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ bl sub_8022A3C\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x40\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ b _08022DF6\n\
+ .align 2, 0\n\
+_08022DD4: .4byte gSpecialStatuses\n\
+_08022DD8: .4byte 0x02000000\n\
+_08022DDC: .4byte 0x0001606b\n\
+_08022DE0:\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ movs r0, 0x2\n\
+ mov r2, r9\n\
+ orrs r2, r0\n\
+ mov r9, r2\n\
+_08022DF6:\n\
+ ldr r6, _08022E50 @ =gBitTable\n\
+ ldr r0, [r6, 0xC]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _08022EB8\n\
+ ldr r0, [r6, 0x4]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ bne _08022EB8\n\
+ ldr r4, _08022E54 @ =gActiveBank\n\
+ movs r0, 0x3\n\
+ strb r0, [r4]\n\
+ movs r0, 0x3\n\
+ movs r1, 0x6\n\
+ movs r2, 0x6\n\
+ bl sub_8018018\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08022E60\n\
+ ldr r2, _08022E58 @ =gAbsentBankFlags\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r2, _08022E5C @ =gHitMarker\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r2]\n\
+ bics r0, r1\n\
+ str r0, [r2]\n\
+ movs r0, 0\n\
+ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ b _08022EB8\n\
+ .align 2, 0\n\
+_08022E50: .4byte gBitTable\n\
+_08022E54: .4byte gActiveBank\n\
+_08022E58: .4byte gAbsentBankFlags\n\
+_08022E5C: .4byte gHitMarker\n\
+_08022E60:\n\
+ ldr r6, _08022E94 @ =gSpecialStatuses\n\
+ ldrb r0, [r4]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r6\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022EA0\n\
+ ldr r0, _08022E98 @ =0x02000000\n\
+ ldr r1, _08022E9C @ =0x00016069\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ bl sub_8022A3C\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x40\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ b _08022EB8\n\
+ .align 2, 0\n\
+_08022E94: .4byte gSpecialStatuses\n\
+_08022E98: .4byte 0x02000000\n\
+_08022E9C: .4byte 0x00016069\n\
+_08022EA0:\n\
+ movs r0, 0x2\n\
+ mov r2, r9\n\
+ ands r2, r0\n\
+ cmp r2, 0\n\
+ bne _08022EB8\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+_08022EB8:\n\
+ ldr r1, _08022EE8 @ =gSpecialStatuses\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022F0C\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x28\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022F0C\n\
+ cmp r5, 0\n\
+ beq _08022F0C\n\
+ ldr r0, _08022EEC @ =gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r0, _08022EF0 @ =gBitTable\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _08022EF8\n\
+ ldr r1, _08022EF4 @ =gActiveBank\n\
+ movs r0, 0x2\n\
+ strb r0, [r1]\n\
+ b _08022EFC\n\
+ .align 2, 0\n\
+_08022EE8: .4byte gSpecialStatuses\n\
+_08022EEC: .4byte gAbsentBankFlags\n\
+_08022EF0: .4byte gBitTable\n\
+_08022EF4: .4byte gActiveBank\n\
+_08022EF8:\n\
+ ldr r0, _08022F3C @ =gActiveBank\n\
+ strb r1, [r0]\n\
+_08022EFC:\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldr r0, _08022F3C @ =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ bl MarkBufferBankForExecution\n\
+_08022F0C:\n\
+ ldr r1, _08022F40 @ =gSpecialStatuses\n\
+ ldrb r0, [r1, 0x14]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022F62\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x3C\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _08022F62\n\
+ cmp r5, 0\n\
+ beq _08022F62\n\
+ ldr r0, _08022F44 @ =gAbsentBankFlags\n\
+ ldrb r0, [r0]\n\
+ ldr r1, _08022F48 @ =gBitTable\n\
+ ldr r1, [r1, 0x4]\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08022F4C\n\
+ ldr r1, _08022F3C @ =gActiveBank\n\
+ movs r0, 0x3\n\
+ b _08022F50\n\
+ .align 2, 0\n\
+_08022F3C: .4byte gActiveBank\n\
+_08022F40: .4byte gSpecialStatuses\n\
+_08022F44: .4byte gAbsentBankFlags\n\
+_08022F48: .4byte gBitTable\n\
+_08022F4C:\n\
+ ldr r1, _08022F6C @ =gActiveBank\n\
+ movs r0, 0x1\n\
+_08022F50:\n\
+ strb r0, [r1]\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldr r0, _08022F6C @ =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ bl MarkBufferBankForExecution\n\
+_08022F62:\n\
+ ldr r1, _08022F70 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x6\n\
+ str r0, [r1]\n\
+ b _08023302\n\
+ .align 2, 0\n\
+_08022F6C: .4byte gActiveBank\n\
+_08022F70: .4byte gBattlescriptCurrInstr\n\
+_08022F74:\n\
+ cmp r0, 0x6\n\
+ beq _08022F7A\n\
+ b _08023170\n\
+_08022F7A:\n\
+ ldr r0, _08022FF0 @ =gBattleTypeFlags\n\
+ ldrh r2, [r0]\n\
+ movs r0, 0x40\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _08022F88\n\
+ b _0802310C\n\
+_08022F88:\n\
+ movs r0, 0x1\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ bne _08022F92\n\
+ b _0802310C\n\
+_08022F92:\n\
+ ldr r7, _08022FF4 @ =gHitMarker\n\
+ ldr r0, [r7]\n\
+ lsrs r5, r0, 28\n\
+ ldr r4, _08022FF8 @ =gBitTable\n\
+ ldr r0, [r4, 0x8]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _0802303A\n\
+ ldr r0, [r4]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _0802303A\n\
+ ldr r6, _08022FFC @ =gActiveBank\n\
+ movs r0, 0x2\n\
+ strb r0, [r6]\n\
+ ldr r0, _08023000 @ =gBattleBufferB\n\
+ ldrb r1, [r0, 0x1]\n\
+ movs r0, 0x2\n\
+ movs r2, 0x6\n\
+ bl sub_8018018\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08023008\n\
+ ldr r2, _08023004 @ =gAbsentBankFlags\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r7]\n\
+ bics r0, r1\n\
+ str r0, [r7]\n\
+ movs r0, 0\n\
+ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\
+ ldrb r0, [r6]\n\
+ bl MarkBufferBankForExecution\n\
+ b _0802303A\n\
+ .align 2, 0\n\
+_08022FF0: .4byte gBattleTypeFlags\n\
+_08022FF4: .4byte gHitMarker\n\
+_08022FF8: .4byte gBitTable\n\
+_08022FFC: .4byte gActiveBank\n\
+_08023000: .4byte gBattleBufferB\n\
+_08023004: .4byte gAbsentBankFlags\n\
+_08023008:\n\
+ ldr r4, _08023098 @ =gSpecialStatuses\n\
+ ldrb r0, [r6]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _0802303A\n\
+ ldr r0, _0802309C @ =0x02000000\n\
+ ldr r1, _080230A0 @ =0x00016068\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ bl sub_8022A3C\n\
+ ldrb r1, [r6]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x40\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+_0802303A:\n\
+ ldr r4, _080230A4 @ =gBitTable\n\
+ ldr r0, [r4, 0xC]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _080230EE\n\
+ ldr r0, [r4, 0x4]\n\
+ ands r5, r0\n\
+ cmp r5, 0\n\
+ beq _080230EE\n\
+ ldr r5, _080230A8 @ =gActiveBank\n\
+ movs r0, 0x3\n\
+ strb r0, [r5]\n\
+ ldr r0, _080230AC @ =gBattleBufferB\n\
+ ldr r2, _080230B0 @ =0x00000201\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x3\n\
+ movs r2, 0x6\n\
+ bl sub_8018018\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080230BC\n\
+ ldr r2, _080230B4 @ =gAbsentBankFlags\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r2]\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r2, _080230B8 @ =gHitMarker\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r2]\n\
+ bics r0, r1\n\
+ str r0, [r2]\n\
+ movs r0, 0\n\
+ bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\
+ ldrb r0, [r5]\n\
+ bl MarkBufferBankForExecution\n\
+ b _080230EE\n\
+ .align 2, 0\n\
+_08023098: .4byte gSpecialStatuses\n\
+_0802309C: .4byte 0x02000000\n\
+_080230A0: .4byte 0x00016068\n\
+_080230A4: .4byte gBitTable\n\
+_080230A8: .4byte gActiveBank\n\
+_080230AC: .4byte gBattleBufferB\n\
+_080230B0: .4byte 0x00000201\n\
+_080230B4: .4byte gAbsentBankFlags\n\
+_080230B8: .4byte gHitMarker\n\
+_080230BC:\n\
+ ldr r4, _080230FC @ =gSpecialStatuses\n\
+ ldrb r0, [r5]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ blt _080230EE\n\
+ ldr r0, _08023100 @ =0x02000000\n\
+ ldr r1, _08023104 @ =0x00016069\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ bl sub_8022A3C\n\
+ ldrb r1, [r5]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x40\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+_080230EE:\n\
+ ldr r1, _08023108 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x6\n\
+ str r0, [r1]\n\
+ mov r12, r1\n\
+ b _08023110\n\
+ .align 2, 0\n\
+_080230FC: .4byte gSpecialStatuses\n\
+_08023100: .4byte 0x02000000\n\
+_08023104: .4byte 0x00016069\n\
+_08023108: .4byte gBattlescriptCurrInstr\n\
+_0802310C:\n\
+ adds r0, r1, 0x6\n\
+ str r0, [r6]\n\
+_08023110:\n\
+ ldr r0, _08023160 @ =gHitMarker\n\
+ ldr r0, [r0]\n\
+ lsrs r5, r0, 28\n\
+ ldr r1, _08023164 @ =gBank1\n\
+ movs r0, 0\n\
+ strb r0, [r1]\n\
+ ldr r4, _08023168 @ =gBitTable\n\
+ ldr r2, [r4]\n\
+ ands r2, r5\n\
+ ldr r6, _0802316C @ =gNoOfAllBanks\n\
+ cmp r2, 0\n\
+ bne _0802314C\n\
+ adds r7, r6, 0\n\
+ ldrb r0, [r6]\n\
+ cmp r2, r0\n\
+ bcs _0802314C\n\
+ adds r3, r1, 0\n\
+_08023132:\n\
+ ldrb r0, [r3]\n\
+ adds r0, 0x1\n\
+ strb r0, [r3]\n\
+ ldrb r2, [r3]\n\
+ lsls r0, r2, 2\n\
+ adds r0, r4\n\
+ ldr r0, [r0]\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ bne _0802314C\n\
+ ldrb r0, [r7]\n\
+ cmp r2, r0\n\
+ bcc _08023132\n\
+_0802314C:\n\
+ ldrb r0, [r1]\n\
+ ldrb r6, [r6]\n\
+ cmp r0, r6\n\
+ beq _08023156\n\
+ b _08023302\n\
+_08023156:\n\
+ mov r1, r8\n\
+ mov r2, r12\n\
+ str r1, [r2]\n\
+ b _08023302\n\
+ .align 2, 0\n\
+_08023160: .4byte gHitMarker\n\
+_08023164: .4byte gBank1\n\
+_08023168: .4byte gBitTable\n\
+_0802316C: .4byte gNoOfAllBanks\n\
+_08023170:\n\
+ movs r0, 0x80\n\
+ ands r0, r2\n\
+ movs r5, 0x1\n\
+ cmp r0, 0\n\
+ beq _0802317C\n\
+ movs r5, 0\n\
+_0802317C:\n\
+ movs r0, 0x7F\n\
+ ands r0, r2\n\
+ bl GetBattleBank\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ ldr r1, _080231A4 @ =gSpecialStatuses\n\
+ lsls r0, r7, 2\n\
+ adds r0, r7\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 25\n\
+ cmp r0, 0\n\
+ bge _080231A8\n\
+ ldr r0, [r6]\n\
+ adds r0, 0x6\n\
+ str r0, [r6]\n\
+ b _08023302\n\
+ .align 2, 0\n\
+_080231A4: .4byte gSpecialStatuses\n\
+_080231A8:\n\
+ adds r0, r7, 0\n\
+ movs r1, 0x6\n\
+ movs r2, 0x6\n\
+ bl sub_8018018\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080231F8\n\
+ ldr r2, _080231E8 @ =gActiveBank\n\
+ strb r7, [r2]\n\
+ ldr r3, _080231EC @ =gAbsentBankFlags\n\
+ ldr r4, _080231F0 @ =gBitTable\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldr r0, [r0]\n\
+ ldrb r1, [r3]\n\
+ orrs r0, r1\n\
+ strb r0, [r3]\n\
+ ldr r3, _080231F4 @ =gHitMarker\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldr r1, [r0]\n\
+ lsls r1, 28\n\
+ ldr r0, [r3]\n\
+ bics r0, r1\n\
+ str r0, [r3]\n\
+ mov r0, r8\n\
+ str r0, [r6]\n\
+ b _08023302\n\
+ .align 2, 0\n\
+_080231E8: .4byte gActiveBank\n\
+_080231EC: .4byte gAbsentBankFlags\n\
+_080231F0: .4byte gBitTable\n\
+_080231F4: .4byte gHitMarker\n\
+_080231F8:\n\
+ ldr r4, _080232A0 @ =gActiveBank\n\
+ strb r7, [r4]\n\
+ ldr r3, _080232A4 @ =0x02000000\n\
+ ldrb r0, [r4]\n\
+ ldr r2, _080232A8 @ =0x00016064\n\
+ adds r1, r0, r2\n\
+ adds r1, r3\n\
+ ldr r2, _080232AC @ =gBattlePartyID\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ ldrh r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x2\n\
+ eors r0, r1\n\
+ ldr r1, _080232B0 @ =0x00016068\n\
+ adds r0, r1\n\
+ adds r0, r3\n\
+ ldrb r2, [r0]\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ ldr r1, _080232B4 @ =0x0001606c\n\
+ adds r3, r1\n\
+ adds r0, r3\n\
+ str r0, [sp]\n\
+ movs r0, 0\n\
+ adds r1, r5, 0\n\
+ movs r3, 0\n\
+ bl EmitChoosePokemon\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, [r6]\n\
+ adds r0, 0x6\n\
+ str r0, [r6]\n\
+ ldrb r0, [r4]\n\
+ bl GetBankIdentity\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0802325A\n\
+ ldr r1, _080232B8 @ =gBattleResults\n\
+ ldrb r0, [r1, 0x2]\n\
+ cmp r0, 0xFE\n\
+ bhi _0802325A\n\
+ adds r0, 0x1\n\
+ strb r0, [r1, 0x2]\n\
+_0802325A:\n\
+ ldr r0, _080232BC @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080232C4\n\
+ ldr r1, _080232A0 @ =gActiveBank\n\
+ movs r0, 0\n\
+ strb r0, [r1]\n\
+ ldr r0, _080232C0 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08023302\n\
+ adds r4, r1, 0\n\
+_08023276:\n\
+ ldrb r0, [r4]\n\
+ cmp r0, r7\n\
+ beq _0802328A\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+_0802328A:\n\
+ ldrb r0, [r4]\n\
+ adds r0, 0x1\n\
+ strb r0, [r4]\n\
+ ldr r1, _080232C0 @ =gNoOfAllBanks\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bcc _08023276\n\
+ b _08023302\n\
+ .align 2, 0\n\
+_080232A0: .4byte gActiveBank\n\
+_080232A4: .4byte 0x02000000\n\
+_080232A8: .4byte 0x00016064\n\
+_080232AC: .4byte gBattlePartyID\n\
+_080232B0: .4byte 0x00016068\n\
+_080232B4: .4byte 0x0001606c\n\
+_080232B8: .4byte gBattleResults\n\
+_080232BC: .4byte gBattleTypeFlags\n\
+_080232C0: .4byte gNoOfAllBanks\n\
+_080232C4:\n\
+ adds r0, r7, 0\n\
+ bl GetBankIdentity\n\
+ movs r1, 0x1\n\
+ eors r0, r1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankByPlayerAI\n\
+ ldr r4, _08023310 @ =gActiveBank\n\
+ strb r0, [r4]\n\
+ ldr r0, _08023314 @ =gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r2, _08023318 @ =gBitTable\n\
+ ldrb r3, [r4]\n\
+ lsls r0, r3, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _080232F4\n\
+ movs r0, 0x2\n\
+ eors r3, r0\n\
+ strb r3, [r4]\n\
+_080232F4:\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ bl EmitLinkStandbyMsg\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+_08023302:\n\
+ add sp, 0x4\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08023310: .4byte gActiveBank\n\
+_08023314: .4byte gAbsentBankFlags\n\
+_08023318: .4byte gBitTable\n\
+ .syntax divided");
+}
+
+static void atk51_switch_handle_order(void)
+{
+ int i;
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ switch (BSScriptRead8(gBattlescriptCurrInstr + 2))
+ {
+ case 0:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleBufferB[i][0] == 0x22)
+ ewram[i + 0x16068] = gBattleBufferB[i][1];
+ }
+ break;
+ case 1:
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ sub_8012258(gActiveBank);
+ break;
+ case 2:
+ gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
+ ewram[gActiveBank + 0x16068] = gBattleBufferB[gActiveBank][1];
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+
+ ewram[(gActiveBank) * 3 + (0x1606C + 0)] &= 0xF;
+ ewram[(gActiveBank) * 3 + (0x1606C + 0)] |= (gBattleBufferB[gActiveBank][2] & 0xF0);
+ ewram[(gActiveBank) * 3 + (0x1606C + 1)] = gBattleBufferB[gActiveBank][3];
+
+ ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 0)] &= (0xF0);
+ ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 0)] |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
+ ewram[(gActiveBank ^ 2) * 3 + (0x1606C + 2)] = gBattleBufferB[gActiveBank][3];
+ }
+ else
+ sub_8012258(gActiveBank);
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 6;
+ gBattleTextBuff1[2] = gBattleMons[gBankAttacker].species;
+ gBattleTextBuff1[3] = gBattleMons[gBankAttacker].species >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 7;
+ gBattleTextBuff2[2] = gActiveBank;
+ gBattleTextBuff2[3] = gBattleBufferB[gActiveBank][1];
+ gBattleTextBuff2[4] = 0xFF;
+ break;
+ }
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk52_switch_in_effects(void)
+{
+ int i;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ sub_80157C4(gActiveBank);
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gSpecialStatuses[gActiveBank].flag40 = 0;
+
+ if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES)
+ && gBattleMons[gActiveBank].type1 != TYPE_FLYING && gBattleMons[gActiveBank].type2 != TYPE_FLYING && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
+ {
+ u8 spikesDmg;
+
+ gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED;
+
+ spikesDmg = (5 - gSideTimer[GetBankSide(gActiveBank)].spikesAmount) * 2;
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg);
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ b_movescr_stack_push_cursor();
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 0)
+ gBattlescriptCurrInstr = gUnknown_081D919F;
+ else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 1)
+ gBattlescriptCurrInstr = gUnknown_081D9171;
+ else
+ gBattlescriptCurrInstr = gUnknown_081D91CD;
+ }
+ else
+ {
+ if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT)
+ {
+ gDisableStructs[gActiveBank].truantCounter = 1;
+ }
+
+ if (AbilityBattleEffects(0, gActiveBank, 0, 0, 0) == 0 && ItemBattleEffects(0, gActiveBank, 0) == 0)
+ {
+ gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gTurnOrder[i] == gActiveBank)
+ gUnknown_02024A76[i] = 0xC;
+ }
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ *(HP_ON_SWITCHOUT + GetBankSide(i)) = gBattleMons[i].hp;
+ }
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) == 5)
+ {
+ u32 hitmark = gHitMarker >> 0x1C;
+ gBank1++;
+ while (1)
+ {
+ if (hitmark & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1]))
+ break;
+ if (gBank1 >= gNoOfAllBanks)
+ break;
+ gBank1++;
+ }
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+ }
+}
+
+static void atk53_trainer_slide(void)
+{
+ if (!BSScriptRead8(gBattlescriptCurrInstr + 1))
+ gActiveBank = GetBankByPlayerAI(0);
+ else
+ gActiveBank = GetBankByPlayerAI(1);
+
+ EmitTrainerSlide(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk54_effectiveness_sound(void)
+{
+ gActiveBank = gBankAttacker;
+ EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk55_play_sound(void)
+{
+ gActiveBank = gBankAttacker;
+ EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk56_fainting_cry(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ EmitFaintingCry(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk57(void)
+{
+ gActiveBank = GetBankByPlayerAI(0);
+ dp01_build_cmdbuf_x37_a(0, gBattleOutcome);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 1;
+}
+
+static void atk58_return_to_ball(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ EmitReturnPokeToBall(0, 1);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+void atk59_learnmove_inbattle(void)
+{
+ u8* loc1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ u8* loc2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+
+ u16 ret = sub_803B7C8(&gPlayerParty[BATTLE_STRUCT->expGetterID], BSScriptRead8(gBattlescriptCurrInstr + 9));
+ while (ret == 0xFFFE)
+ ret = sub_803B7C8(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0);
+
+ if (ret == 0)
+ {
+ gBattlescriptCurrInstr = loc2;
+ }
+ else if (ret == 0xFFFF)
+ {
+ gBattlescriptCurrInstr += 10;
+ }
+ else
+ {
+ gActiveBank = GetBankByPlayerAI(0);
+ if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if
+ {
+ gActiveBank = GetBankByPlayerAI(2);
+ if (gBattlePartyID[gActiveBank] == BATTLE_STRUCT->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ }
+ gBattlescriptCurrInstr = loc1;
+ }
+}
+
+void sub_8023A80(void)
+{
+ sub_802BBD4(0x18, 8, 0x1D, 0xD, 0);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D7A, 0x100, 0x19, 0x9);
+ sub_8002F44(&gUnknown_03004210);
+ sub_814A5C0(0, 0xFFFF, 0xC, 0x2D9F, 0x20);
+}
+
+void sub_8023AD8(void)
+{
+ sub_802BBD4(0x18, 8, 0x1D, 0xD, 1);
+ DestroyMenuCursor();
+}
+
+static void atk5A(void)
+{
+ gActiveBank = 0;
+ switch (BATTLE_STRUCT->atk5A_StateTracker)
+ {
+ case 0:
+ sub_8023A80();
+ BATTLE_STRUCT->atk5A_StateTracker++;
+ gBattleCommunication[1] = 0;
+ sub_802BC6C();
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP && gBattleCommunication[1] != 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_6();
+ gBattleCommunication[1] = 0;
+ sub_802BC6C();
+ }
+ if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[1] == 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_6();
+ gBattleCommunication[1] = 1;
+ sub_802BC6C();
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (gBattleCommunication[1] == 0)
+ {
+ sub_8023AD8();
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ BATTLE_STRUCT->atk5A_StateTracker++;
+ return;
+ }
+ goto state_tracker_4;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ state_tracker_4:
+ BATTLE_STRUCT->atk5A_StateTracker = 4;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ sub_809D9F0(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, word_2024E82);
+ BATTLE_STRUCT->atk5A_StateTracker++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active && gMain.callback2 == sub_800F808)
+ {
+ u8 move_pos = sub_809FA30();
+ if (move_pos == 4)
+ {
+ BATTLE_STRUCT->atk5A_StateTracker = 4;
+ }
+ else
+ {
+ u16 move = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_MOVE1 + move_pos);
+ if (IsHMMove2(move))
+ {
+ PrepareStringBattle(0x13F, gActiveBank);
+ BATTLE_STRUCT->atk5A_StateTracker = 5;
+ }
+ else
+ {
+ u8 *ptr;
+
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ ptr = gBattleTextBuff2;
+ {
+ ptr[0] = 0xFD;
+ ptr[1] = 2;
+ ptr[2] = move;
+ ptr[3] = ((move & 0xFF00) >> 8);
+ ptr += 4;
+ }
+ ptr[0] = 0xFF;
+ RemoveMonPPBonus(&gPlayerParty[BATTLE_STRUCT->expGetterID], move_pos);
+ SetMonMoveSlot(&gPlayerParty[BATTLE_STRUCT->expGetterID], word_2024E82, move_pos);
+ if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[0].unk18_b & gBitTable[move_pos]))
+ {
+ RemoveBattleMonPPBonus(&gBattleMons[0], move_pos);
+ SetBattleMonMoveSlot(&gBattleMons[0], word_2024E82, move_pos);
+ }
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[2].unk18_b & gBitTable[move_pos]))
+ {
+ RemoveBattleMonPPBonus(&gBattleMons[2], move_pos);
+ SetBattleMonMoveSlot(&gBattleMons[2], word_2024E82, move_pos);
+ }
+ }
+ }
+ }
+ break;
+ case 4:
+ sub_8023AD8();
+ gBattlescriptCurrInstr += 5;
+ break;
+ case 5:
+ if (gBattleExecBuffer == 0)
+ {
+ BATTLE_STRUCT->atk5A_StateTracker = 2;
+ }
+ break;
+ }
+}
+
+static void atk5B_80256E0(void)
+{
+ switch (BATTLE_STRUCT->atk5A_StateTracker)
+ {
+ case 0:
+ sub_8023A80();
+ BATTLE_STRUCT->atk5A_StateTracker++;
+ gBattleCommunication[1] = 0;
+ sub_802BC6C();
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP && gBattleCommunication[1] != 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_6();
+ gBattleCommunication[1] = 0;
+ sub_802BC6C();
+ }
+ if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[1] == 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_6();
+ gBattleCommunication[1] = 1;
+ sub_802BC6C();
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (gBattleCommunication[1] != 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+ sub_8023AD8();
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ sub_8023AD8();
+ }
+ }
+}
+
+static void atk5C_hitanimation(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ gBattlescriptCurrInstr += 2;
+ else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0)
+ {
+ EmitHitAnimation(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+ }
+ else
+ gBattlescriptCurrInstr += 2;
+}
+
+#define MONEY_UNKNOWN ((*(u8*)(0x02017000 + 0x94)))
+
+#ifdef NONMATCHING
+static void atk5D_getmoneyreward(void)
+{
+ int i = 0;
+ u8 r5 = 0;
+ u32 money_to_give;
+ if (gTrainerBattleOpponent == 0x400)
+ {
+ money_to_give = 2 * BATTLE_STRUCT->moneyMultiplier * MONEY_UNKNOWN;
+ }
+ else
+ {
+ switch(gTrainers[gTrainerBattleOpponent].partyFlags)
+ {
+ case 0:
+ {
+ const struct PokeTrainerData1 *data = &gTrainers[gTrainerBattleOpponent].party->noItemNoMoves;
+ r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl;
+ }
+ break;
+ case 2:
+ {
+ const struct PokeTrainerData2 *data = &gTrainers[gTrainerBattleOpponent].party->itemNoMoves;
+ r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl;
+ }
+ break;
+ case 1:
+ case 3:
+ {
+ const struct PokeTrainerData3 *data = &gTrainers[gTrainerBattleOpponent].party->itemMoves;
+ r5 = data[gTrainers[gTrainerBattleOpponent].partySize - 1].lvl;
+ }
+ break;
+ }
+ for (; gTrainerMoney[i * 4] != 0xFF && gTrainerMoney[i * 4 + 1] != gTrainers[gTrainerBattleOpponent].trainerClass ; i++) {}
+
+ money_to_give = (r5 << 2) * BATTLE_STRUCT->moneyMultiplier;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ money_to_give = 2 * gTrainerMoney[i * 4 + 1] * money_to_give;
+ else
+ money_to_give = 1 * gTrainerMoney[i * 4 + 1] * money_to_give;
+ }
+
+ sub_80B79B8(&gSaveBlock1.money, money_to_give);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 1;
+ gBattleTextBuff1[2] = 4;
+ gBattleTextBuff1[3] = 5;
+ gBattleTextBuff1[4] = BYTE0(money_to_give);
+ gBattleTextBuff1[5] = BYTE1(money_to_give);
+ gBattleTextBuff1[6] = BYTE2(money_to_give);
+ gBattleTextBuff1[7] = BYTE3(money_to_give);
+ gBattleTextBuff1[8] = 0xFF;
+
+ gBattlescriptCurrInstr += 1;
+}
+#else
+__attribute__((naked))
+static void atk5D_getmoneyreward(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ movs r6, 0\n\
+ movs r5, 0\n\
+ ldr r0, _08024048 @ =gTrainerBattleOpponent\n\
+ ldrh r2, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 3\n\
+ cmp r2, r1\n\
+ bne _08024058\n\
+ ldr r0, _0802404C @ =0x02017000\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x94\n\
+ ldrb r2, [r1]\n\
+ ldr r1, _08024050 @ =0xfffff056\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r4, r2, 0\n\
+ muls r4, r0\n\
+ ldr r0, _08024054 @ =gSaveBlock1 + 0x490\n\
+ mov r8, r0\n\
+ b _08024140\n\
+ .align 2, 0\n\
+_08024048: .4byte gTrainerBattleOpponent\n\
+_0802404C: .4byte 0x02017000\n\
+_08024050: .4byte 0xfffff056\n\
+_08024054: .4byte gSaveBlock1 + 0x490\n\
+_08024058:\n\
+ ldr r2, _08024074 @ =gTrainers\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r3, r0, 3\n\
+ adds r4, r3, r2\n\
+ ldrb r1, [r4]\n\
+ cmp r1, 0x1\n\
+ beq _080240AE\n\
+ cmp r1, 0x1\n\
+ bgt _08024078\n\
+ cmp r1, 0\n\
+ beq _08024082\n\
+ b _080240C4\n\
+ .align 2, 0\n\
+_08024074: .4byte gTrainers\n\
+_08024078:\n\
+ cmp r1, 0x2\n\
+ beq _08024098\n\
+ cmp r1, 0x3\n\
+ beq _080240AE\n\
+ b _080240C4\n\
+_08024082:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x24\n\
+ adds r0, r3, r0\n\
+ ldr r1, [r0]\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ subs r0, 0x8\n\
+ b _080240C2\n\
+_08024098:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x24\n\
+ adds r0, r3, r0\n\
+ ldr r1, [r0]\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ subs r0, 0x8\n\
+ b _080240C2\n\
+_080240AE:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x24\n\
+ adds r0, r3, r0\n\
+ ldr r1, [r0]\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ subs r0, 0x10\n\
+_080240C2:\n\
+ ldrb r5, [r0, 0x2]\n\
+_080240C4:\n\
+ ldr r0, _08024120 @ =gTrainerMoney\n\
+ lsls r1, r6, 2\n\
+ adds r3, r1, r0\n\
+ ldrb r1, [r3]\n\
+ mov r12, r0\n\
+ lsls r4, r5, 2\n\
+ ldr r5, _08024124 @ =0x02000000\n\
+ ldr r7, _08024128 @ =gBattleTypeFlags\n\
+ ldr r0, _0802412C @ =gSaveBlock1 + 0x490\n\
+ mov r8, r0\n\
+ cmp r1, 0xFF\n\
+ beq _080240FE\n\
+ ldr r2, _08024130 @ =gTrainers\n\
+ ldr r0, _08024134 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 3\n\
+ adds r0, r2\n\
+ ldrb r2, [r0, 0x1]\n\
+ adds r1, r3, 0\n\
+_080240EE:\n\
+ ldrb r0, [r1]\n\
+ cmp r0, r2\n\
+ beq _080240FE\n\
+ adds r1, 0x4\n\
+ adds r6, 0x1\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0xFF\n\
+ bne _080240EE\n\
+_080240FE:\n\
+ ldr r1, _08024138 @ =0x00016056\n\
+ adds r0, r5, r1\n\
+ ldrb r0, [r0]\n\
+ adds r3, r4, 0\n\
+ muls r3, r0\n\
+ lsls r0, r6, 2\n\
+ add r0, r12\n\
+ ldrb r2, [r0, 0x1]\n\
+ ldrh r1, [r7]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0802413C\n\
+ lsls r0, r2, 1\n\
+ adds r4, r3, 0\n\
+ muls r4, r0\n\
+ b _08024140\n\
+ .align 2, 0\n\
+_08024120: .4byte gTrainerMoney\n\
+_08024124: .4byte 0x02000000\n\
+_08024128: .4byte gBattleTypeFlags\n\
+_0802412C: .4byte gSaveBlock1 + 0x490\n\
+_08024130: .4byte gTrainers\n\
+_08024134: .4byte gTrainerBattleOpponent\n\
+_08024138: .4byte 0x00016056\n\
+_0802413C:\n\
+ adds r4, r3, 0\n\
+ muls r4, r2\n\
+_08024140:\n\
+ mov r0, r8\n\
+ adds r1, r4, 0\n\
+ bl sub_80B79B8\n\
+ ldr r1, _0802418C @ =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x1\n\
+ strb r0, [r1, 0x1]\n\
+ movs r0, 0x4\n\
+ strb r0, [r1, 0x2]\n\
+ movs r0, 0x5\n\
+ strb r0, [r1, 0x3]\n\
+ strb r4, [r1, 0x4]\n\
+ movs r0, 0xFF\n\
+ lsls r0, 8\n\
+ ands r0, r4\n\
+ lsrs r0, 8\n\
+ strb r0, [r1, 0x5]\n\
+ movs r0, 0xFF\n\
+ lsls r0, 16\n\
+ ands r0, r4\n\
+ lsrs r0, 16\n\
+ strb r0, [r1, 0x6]\n\
+ lsrs r0, r4, 24\n\
+ strb r0, [r1, 0x7]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x8]\n\
+ ldr r1, _08024190 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x1\n\
+ str r0, [r1]\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0802418C: .4byte gBattleTextBuff1\n\
+_08024190: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided");
+}
+#endif //NONMATCHING
+
+static void atk5E_8025A70(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ EmitGetAttributes(0, REQUEST_ALL_BATTLE, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[0]++;
+ break;
+ case 1:
+ if (gBattleExecBuffer == 0)
+ {
+ int i;
+ struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4];
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i];
+ gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i];
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+ break;
+ }
+}
+
+static void atk5F_8025B24(void)
+{
+ gActiveBank = gBankAttacker;
+ gBankAttacker = gBankTarget;
+ gBankTarget = gActiveBank;
+ //what is xor...
+ if (gHitMarker & HITMARKER_PURSUIT_TRAP)
+ gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
+ else
+ gHitMarker |= HITMARKER_PURSUIT_TRAP;
+ gBattlescriptCurrInstr++;
+}
+
+static void atk60_increment_gamestat(void)
+{
+ if (GetBankSide(gBankAttacker) == 0)
+ {
+ IncrementGameStat(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+struct hp_status
+{
+ u16 hp;
+ u32 status;
+};
+
+static void atk61_8025BA4(void)
+{
+ int i;
+ struct Pokemon* party;
+ struct hp_status hpStatus[6];
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (GetBankSide(gActiveBank) == 0)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES2) == 0 || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ {
+ hpStatus[i].hp = 0xFFFF;
+ hpStatus[i].status = 0;
+ }
+ else
+ {
+ hpStatus[i].hp = GetMonData(&party[i], MON_DATA_HP);
+ hpStatus[i].status = GetMonData(&party[i], MON_DATA_STATUS);
+ }
+ }
+ dp01_build_cmdbuf_x30_TODO(0, (u8*)(hpStatus), 1);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk62_08025C6C(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ dp01_build_cmdbuf_x31_31_31_31(0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk63_jumptorandomattack(void)
+{
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1))
+ gCurrentMove = gRandomMove;
+ else
+ gUnknown_02024BE8 = gCurrentMove = gRandomMove;
+ gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+}
+
+static void atk64_statusanimation(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ EmitStatusAnimation(0, 0, gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk65_status2animation(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u32 possible_to_anim;
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ possible_to_anim = BSScriptRead32(gBattlescriptCurrInstr + 2);
+ if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ EmitStatusAnimation(0, 1, gBattleMons[gActiveBank].status2 & possible_to_anim);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr += 6;
+ }
+}
+
+static void atk66_chosenstatusanimation(void)
+{
+ if (gBattleExecBuffer == 0)
+ {
+ u32 status;
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ status = BSScriptRead32(gBattlescriptCurrInstr + 3);
+ if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ {
+ EmitStatusAnimation(0, BSScriptRead8(gBattlescriptCurrInstr + 2), status);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr += 7;
+ }
+}
+
+static void atk67_8025ECC(void)
+{
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ sub_8023A80();
+ gBattleCommunication[0]++;
+ gBattleCommunication[1] = 0;
+ sub_802BC6C();
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP && gBattleCommunication[1] != 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_6();
+ gBattleCommunication[1] = 0;
+ sub_802BC6C();
+ }
+ if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[1] == 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_6();
+ gBattleCommunication[1] = 1;
+ sub_802BC6C();
+ }
+ if (gMain.newKeys & B_BUTTON)
+ {
+ gBattleCommunication[1] = 1;
+ PlaySE(SE_SELECT);
+ sub_8023AD8();
+ gBattlescriptCurrInstr++;
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ sub_8023AD8();
+ gBattlescriptCurrInstr++;
+ }
+ break;
+ }
+}
+
+static void atk68_80246A0(void)
+{
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gUnknown_02024A76[i] = 0xC;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk69_dmg_adjustment2(void) //literally a copy of atk07 except theres no rand dmg modifier...
+{
+ u8 hold_effect, quality;
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ else
+ {
+ hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ {
+ RecordItemBattle(gBankTarget, hold_effect);
+ gSpecialStatuses[gBankTarget].focusBanded = 1;
+ }
+ if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)
+ goto END;
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured
+ && !gSpecialStatuses[gBankTarget].focusBanded)
+ goto END;
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ goto END;
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1;
+
+ if (gProtectStructs[gBankTarget].endured)
+ {
+ gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ goto END;
+ }
+ if (gSpecialStatuses[gBankTarget].focusBanded)
+ {
+ gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gLastUsedItem = gBattleMons[gBankTarget].item;
+ }
+
+ END:
+ gBattlescriptCurrInstr++;
+}
+
+void atk6A_removeitem(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ #define USED_HELD_ITEMS(bank) (*(u16 *)&ewram[0x160CC + 2 * (bank)])
+ USED_HELD_ITEMS(gActiveBank) = gBattleMons[gActiveBank].item;
+
+ gBattleMons[gActiveBank].item = 0;
+ EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk6B_atknameinbuff1(void)
+{
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 7;
+ gBattleTextBuff1[2] = gBankAttacker;
+ gBattleTextBuff1[3] = gBattlePartyID[gBankAttacker];
+ gBattleTextBuff1[4] = 0xFF;
+ gBattlescriptCurrInstr++;
+}
+
+#ifdef NONMATCHING
+static void atk6C_lvlbox_display(void)
+{
+ u8 r1 = 0;
+ u8 r7 = 0;
+ switch (BATTLE_STRUCT->atk6C_statetracker)
+ {
+ case 0:
+ sub_802BBD4(0xB, 0, 0x1D, 0x7, r1);
+ StringCopy(gStringVar4, gUnknown_08400D9F);
+
+ }
+}
+
+#else
+__attribute__((naked))
+static void atk6C_lvlbox_display(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ movs r1, 0\n\
+ movs r7, 0\n\
+ ldr r0, _08024928 @ =0x02000000\n\
+ mov r10, r0\n\
+ ldr r4, _0802492C @ =0x0001609c\n\
+ add r4, r10\n\
+ ldrb r0, [r4]\n\
+ cmp r0, 0x1\n\
+ bne _0802491C\n\
+ b _08024AF4\n\
+_0802491C:\n\
+ cmp r0, 0x1\n\
+ bgt _08024930\n\
+ cmp r0, 0\n\
+ beq _0802493E\n\
+ b _08024C38\n\
+ .align 2, 0\n\
+_08024928: .4byte 0x02000000\n\
+_0802492C: .4byte 0x0001609c\n\
+_08024930:\n\
+ cmp r0, 0x2\n\
+ bne _08024936\n\
+ b _08024C04\n\
+_08024936:\n\
+ cmp r0, 0x3\n\
+ bne _0802493C\n\
+ b _08024C30\n\
+_0802493C:\n\
+ b _08024C38\n\
+_0802493E:\n\
+ str r1, [sp]\n\
+ movs r0, 0xB\n\
+ movs r1, 0\n\
+ movs r2, 0x1D\n\
+ movs r3, 0x7\n\
+ bl sub_802BBD4\n\
+ ldr r0, _0802499C @ =gStringVar4\n\
+ ldr r1, _080249A0 @ =gUnknown_08400D9F\n\
+ bl StringCopy\n\
+ adds r5, r0, 0\n\
+ movs r1, 0\n\
+ mov r8, r1\n\
+_0802495A:\n\
+ movs r2, 0\n\
+ mov r9, r2\n\
+ ldr r0, _080249A4 @ =gUnknown_0840165C\n\
+ mov r1, r8\n\
+ lsls r4, r1, 2\n\
+ adds r0, r4, r0\n\
+ ldr r1, [r0]\n\
+ adds r0, r5, 0\n\
+ bl StringAppend\n\
+ adds r5, r0, 0\n\
+ ldr r0, _080249A8 @ =0x02000000\n\
+ ldr r2, _080249AC @ =0x00016018\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _080249B0 @ =gPlayerParty\n\
+ adds r0, r1\n\
+ ldr r1, _080249B4 @ =gLevelUpStatBoxStats\n\
+ add r1, r8\n\
+ ldrb r1, [r1]\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ mov r0, r8\n\
+ cmp r0, 0x5\n\
+ bhi _08024A1A\n\
+ ldr r0, _080249B8 @ =_080249BC\n\
+ adds r0, r4, r0\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_0802499C: .4byte gStringVar4\n\
+_080249A0: .4byte gUnknown_08400D9F\n\
+_080249A4: .4byte gUnknown_0840165C\n\
+_080249A8: .4byte 0x02000000\n\
+_080249AC: .4byte 0x00016018\n\
+_080249B0: .4byte gPlayerParty\n\
+_080249B4: .4byte gLevelUpStatBoxStats\n\
+_080249B8: .4byte _080249BC\n\
+ .align 2, 0\n\
+_080249BC:\n\
+ .4byte _080249D4\n\
+ .4byte _080249E0\n\
+ .4byte _080249EC\n\
+ .4byte _080249F8\n\
+ .4byte _08024A04\n\
+ .4byte _08024A10\n\
+_080249D4:\n\
+ ldr r0, _080249DC @ =0x02017180\n\
+ ldrh r0, [r0]\n\
+ b _08024A14\n\
+ .align 2, 0\n\
+_080249DC: .4byte 0x02017180\n\
+_080249E0:\n\
+ ldr r0, _080249E8 @ =0x02017180\n\
+ ldrh r0, [r0, 0x8]\n\
+ b _08024A14\n\
+ .align 2, 0\n\
+_080249E8: .4byte 0x02017180\n\
+_080249EC:\n\
+ ldr r0, _080249F4 @ =0x02017180\n\
+ ldrh r0, [r0, 0x2]\n\
+ b _08024A14\n\
+ .align 2, 0\n\
+_080249F4: .4byte 0x02017180\n\
+_080249F8:\n\
+ ldr r0, _08024A00 @ =0x02017180\n\
+ ldrh r0, [r0, 0xA]\n\
+ b _08024A14\n\
+ .align 2, 0\n\
+_08024A00: .4byte 0x02017180\n\
+_08024A04:\n\
+ ldr r0, _08024A0C @ =0x02017180\n\
+ ldrh r0, [r0, 0x4]\n\
+ b _08024A14\n\
+ .align 2, 0\n\
+_08024A0C: .4byte 0x02017180\n\
+_08024A10:\n\
+ ldr r0, _08024A54 @ =0x02017180\n\
+ ldrh r0, [r0, 0x6]\n\
+_08024A14:\n\
+ subs r0, r1, r0\n\
+ lsls r0, 16\n\
+ lsrs r7, r0, 16\n\
+_08024A1A:\n\
+ lsls r0, r7, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0\n\
+ bge _08024A2C\n\
+ negs r0, r0\n\
+ lsls r0, 16\n\
+ lsrs r7, r0, 16\n\
+ movs r1, 0x1\n\
+ add r9, r1\n\
+_08024A2C:\n\
+ movs r0, 0xFC\n\
+ strb r0, [r5]\n\
+ movs r0, 0x13\n\
+ strb r0, [r5, 0x1]\n\
+ movs r1, 0x1\n\
+ mov r2, r8\n\
+ ands r1, r2\n\
+ lsls r0, r1, 3\n\
+ adds r0, r1\n\
+ adds r0, 0x5\n\
+ lsls r0, 3\n\
+ adds r0, 0x6\n\
+ strb r0, [r5, 0x2]\n\
+ adds r5, 0x3\n\
+ mov r0, r9\n\
+ cmp r0, 0\n\
+ beq _08024A5C\n\
+ ldr r1, _08024A58 @ =gUnknown_08400DAC\n\
+ b _08024A5E\n\
+ .align 2, 0\n\
+_08024A54: .4byte 0x02017180\n\
+_08024A58: .4byte gUnknown_08400DAC\n\
+_08024A5C:\n\
+ ldr r1, _08024AA4 @ =gUnknown_08400DAA\n\
+_08024A5E:\n\
+ adds r0, r5, 0\n\
+ bl StringCopy\n\
+ adds r5, r0, 0\n\
+ movs r6, 0xFC\n\
+ strb r6, [r5]\n\
+ movs r4, 0x14\n\
+ strb r4, [r5, 0x1]\n\
+ movs r0, 0x6\n\
+ strb r0, [r5, 0x2]\n\
+ adds r5, 0x3\n\
+ lsls r1, r7, 16\n\
+ asrs r1, 16\n\
+ adds r0, r5, 0\n\
+ movs r2, 0x1\n\
+ movs r3, 0x2\n\
+ bl ConvertIntToDecimalStringN\n\
+ adds r5, r0, 0\n\
+ strb r6, [r5]\n\
+ strb r4, [r5, 0x1]\n\
+ movs r0, 0\n\
+ strb r0, [r5, 0x2]\n\
+ adds r5, 0x3\n\
+ movs r0, 0x1\n\
+ mov r1, r8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08024AA8\n\
+ movs r0, 0xFE\n\
+ strb r0, [r5]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r5, 0x1]\n\
+ adds r5, 0x1\n\
+ b _08024AB8\n\
+ .align 2, 0\n\
+_08024AA4: .4byte gUnknown_08400DAA\n\
+_08024AA8:\n\
+ strb r6, [r5]\n\
+ movs r0, 0x11\n\
+ strb r0, [r5, 0x1]\n\
+ movs r0, 0x8\n\
+ strb r0, [r5, 0x2]\n\
+ adds r5, 0x3\n\
+ movs r0, 0xFF\n\
+ strb r0, [r5]\n\
+_08024AB8:\n\
+ movs r2, 0x1\n\
+ add r8, r2\n\
+ mov r0, r8\n\
+ cmp r0, 0x5\n\
+ bgt _08024AC4\n\
+ b _0802495A\n\
+_08024AC4:\n\
+ ldr r4, _08024AE4 @ =gUnknown_03004210\n\
+ ldr r1, _08024AE8 @ =gStringVar4\n\
+ adds r2, 0xFF\n\
+ movs r0, 0x1\n\
+ str r0, [sp]\n\
+ adds r0, r4, 0\n\
+ movs r3, 0xC\n\
+ bl InitWindow\n\
+ adds r0, r4, 0\n\
+ bl sub_8002F44\n\
+ ldr r1, _08024AEC @ =0x02000000\n\
+ ldr r2, _08024AF0 @ =0x0001609c\n\
+ adds r1, r2\n\
+ b _08024BEA\n\
+ .align 2, 0\n\
+_08024AE4: .4byte gUnknown_03004210\n\
+_08024AE8: .4byte gStringVar4\n\
+_08024AEC: .4byte 0x02000000\n\
+_08024AF0: .4byte 0x0001609c\n\
+_08024AF4:\n\
+ ldr r0, _08024B94 @ =gMain\n\
+ ldrh r0, [r0, 0x2E]\n\
+ cmp r0, 0\n\
+ bne _08024AFE\n\
+ b _08024C38\n\
+_08024AFE:\n\
+ movs r0, 0x5\n\
+ bl PlaySE\n\
+ ldr r0, _08024B98 @ =gStringVar4\n\
+ ldr r1, _08024B9C @ =gUnknown_08400D9F\n\
+ bl StringCopy\n\
+ adds r5, r0, 0\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ mov r9, r0\n\
+ movs r6, 0xFC\n\
+ movs r7, 0x14\n\
+ ldr r1, _08024BA0 @ =0x00016018\n\
+ add r10, r1\n\
+_08024B1C:\n\
+ ldr r1, _08024BA4 @ =gUnknown_0840165C\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ adds r0, r1\n\
+ ldr r1, [r0]\n\
+ adds r0, r5, 0\n\
+ bl StringAppend\n\
+ adds r5, r0, 0\n\
+ mov r0, r10\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ ldr r1, _08024BA8 @ =gPlayerParty\n\
+ adds r0, r1\n\
+ ldr r1, _08024BAC @ =gLevelUpStatBoxStats\n\
+ add r1, r8\n\
+ ldrb r1, [r1]\n\
+ bl GetMonData\n\
+ adds r1, r0, 0\n\
+ strb r6, [r5]\n\
+ movs r0, 0x13\n\
+ strb r0, [r5, 0x1]\n\
+ movs r4, 0x1\n\
+ mov r2, r8\n\
+ ands r4, r2\n\
+ lsls r0, r4, 3\n\
+ adds r0, r4\n\
+ adds r0, 0x5\n\
+ lsls r0, 3\n\
+ adds r0, 0x6\n\
+ strb r0, [r5, 0x2]\n\
+ adds r5, 0x3\n\
+ strb r6, [r5]\n\
+ strb r7, [r5, 0x1]\n\
+ movs r0, 0x6\n\
+ strb r0, [r5, 0x2]\n\
+ adds r5, 0x3\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ adds r0, r5, 0\n\
+ movs r2, 0x1\n\
+ movs r3, 0x3\n\
+ bl ConvertIntToDecimalStringN\n\
+ adds r5, r0, 0\n\
+ strb r6, [r5]\n\
+ strb r7, [r5, 0x1]\n\
+ mov r0, r9\n\
+ strb r0, [r5, 0x2]\n\
+ adds r5, 0x3\n\
+ cmp r4, 0\n\
+ beq _08024BB0\n\
+ movs r0, 0xFE\n\
+ strb r0, [r5]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r5, 0x1]\n\
+ adds r5, 0x1\n\
+ b _08024BC0\n\
+ .align 2, 0\n\
+_08024B94: .4byte gMain\n\
+_08024B98: .4byte gStringVar4\n\
+_08024B9C: .4byte gUnknown_08400D9F\n\
+_08024BA0: .4byte 0x00016018\n\
+_08024BA4: .4byte gUnknown_0840165C\n\
+_08024BA8: .4byte gPlayerParty\n\
+_08024BAC: .4byte gLevelUpStatBoxStats\n\
+_08024BB0:\n\
+ strb r6, [r5]\n\
+ movs r0, 0x11\n\
+ strb r0, [r5, 0x1]\n\
+ movs r0, 0x8\n\
+ strb r0, [r5, 0x2]\n\
+ adds r5, 0x3\n\
+ movs r0, 0xFF\n\
+ strb r0, [r5]\n\
+_08024BC0:\n\
+ movs r1, 0x1\n\
+ add r8, r1\n\
+ mov r2, r8\n\
+ cmp r2, 0x5\n\
+ ble _08024B1C\n\
+ ldr r4, _08024BF4 @ =gUnknown_03004210\n\
+ ldr r1, _08024BF8 @ =gStringVar4\n\
+ movs r2, 0x80\n\
+ lsls r2, 1\n\
+ movs r0, 0x1\n\
+ str r0, [sp]\n\
+ adds r0, r4, 0\n\
+ movs r3, 0xC\n\
+ bl InitWindow\n\
+ adds r0, r4, 0\n\
+ bl sub_8002F44\n\
+ ldr r1, _08024BFC @ =0x02000000\n\
+ ldr r0, _08024C00 @ =0x0001609c\n\
+ adds r1, r0\n\
+_08024BEA:\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ b _08024C38\n\
+ .align 2, 0\n\
+_08024BF4: .4byte gUnknown_03004210\n\
+_08024BF8: .4byte gStringVar4\n\
+_08024BFC: .4byte 0x02000000\n\
+_08024C00: .4byte 0x0001609c\n\
+_08024C04:\n\
+ ldr r0, _08024C2C @ =gMain\n\
+ ldrh r0, [r0, 0x2E]\n\
+ cmp r0, 0\n\
+ beq _08024C38\n\
+ movs r0, 0x5\n\
+ bl PlaySE\n\
+ movs r0, 0x1\n\
+ str r0, [sp]\n\
+ movs r0, 0xB\n\
+ movs r1, 0\n\
+ movs r2, 0x1D\n\
+ movs r3, 0x7\n\
+ bl sub_802BBD4\n\
+ ldrb r0, [r4]\n\
+ adds r0, 0x1\n\
+ strb r0, [r4]\n\
+ b _08024C38\n\
+ .align 2, 0\n\
+_08024C2C: .4byte gMain\n\
+_08024C30:\n\
+ ldr r1, _08024C48 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x1\n\
+ str r0, [r1]\n\
+_08024C38:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08024C48: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided");
+}
+
+#endif
+
+static void atk6D_set_sentpokes_values(void)
+{
+ sub_80156DC();
+ gBattlescriptCurrInstr++;
+}
+
+static void atk6E_set_atk_to_player0(void)
+{
+ gBankAttacker = GetBankByPlayerAI(0);
+ gBattlescriptCurrInstr++;
+}
+
+static void atk6F_set_visible(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ EmitSpriteInvisibility(0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk70_record_ability(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gBattlescriptCurrInstr += 1; //buggy, should be += 2, one byte for command, one byte for argument...
+}
+
+void sub_8024CEC(void)
+{
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 2;
+ gBattleTextBuff2[2] = (word_2024E82);
+ gBattleTextBuff2[3] = uBYTE1_16(word_2024E82);
+ gBattleTextBuff2[4] = 0xFF;
+}
+
+static void atk71_buffer_move_to_learn(void)
+{
+ sub_8024CEC();
+ gBattlescriptCurrInstr++;
+}
+
+static void atk72_jump_if_can_run_frombattle(void)
+{
+ if (sub_8014AB8(gBank1))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atk73_hp_thresholds(void)
+{
+ u8 opposing_bank;
+ s32 result;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ opposing_bank = gActiveBank ^ 1;
+
+ result = gBattleMons[opposing_bank].hp * 100 / gBattleMons[opposing_bank].maxHP;
+ if (result == 0)
+ result = 1;
+
+ if (result > 69 || !gBattleMons[opposing_bank].hp)
+ BATTLE_STRUCT->hpScale = 0;
+ else if (result > 39)
+ BATTLE_STRUCT->hpScale = 1;
+ else if (result > 9)
+ BATTLE_STRUCT->hpScale = 2;
+ else
+ BATTLE_STRUCT->hpScale = 3;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk74_hp_thresholds2(void)
+{
+ u8 opposing_bank;
+ u8 hp_switchout;
+ s32 result;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ opposing_bank = gActiveBank ^ 1;
+ hp_switchout = ewram[2 * GetBankSide(opposing_bank) + 0x160bc]; //BATTLE_STRUCT->HP_OnSwitchout[GetBankSide(opposing_bank)];
+ result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout;
+
+ if (gBattleMons[opposing_bank].hp >= hp_switchout)
+ BATTLE_STRUCT->hpScale = 0;
+ else if (result <= 29)
+ BATTLE_STRUCT->hpScale = 1;
+ else if (result <= 69)
+ BATTLE_STRUCT->hpScale = 2;
+ else
+ BATTLE_STRUCT->hpScale = 3;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk75_8026A58(void)
+{
+ gBankInMenu = gBankAttacker;
+ sub_803E1B0(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ gBattlescriptCurrInstr += 1;
+}
+
+static void atk76_various(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ switch (BSScriptRead8(gBattlescriptCurrInstr + 2))
+ {
+ case 0:
+ CancelMultiTurnMoves(gActiveBank);
+ break;
+ case 1:
+ {
+ u8 side;
+ gBankAttacker = gBankTarget;
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimer[side].followmeTimer && gBattleMons[gSideTimer[side].followmeTarget].hp)
+ gBankTarget = gSideTimer[side].followmeTarget;
+ else
+ gBankTarget = gActiveBank;
+ }
+ break;
+ case 2:
+ gBattleCommunication[0] = CanRunFromBattle();
+ break;
+ case 3:
+ gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ break;
+ case 4:
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ gBattleCommunication[0] = 1;
+ else
+ gBattleCommunication[0] = 0;
+ break;
+ case 5:
+ gSpecialStatuses[gActiveBank].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBank].traced = 0;
+ break;
+ case 6:
+ {
+ int i;
+ u16* choiced_move;
+ if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID)
+ goto ACTIVE_0;
+ if (gBattlePartyID[2] != BATTLE_STRUCT->expGetterID)
+ break;
+ if (gBattlePartyID[0] == gBattlePartyID[2])
+ {
+ ACTIVE_0:
+ gActiveBank = 0;
+ }
+ else
+ gActiveBank = 2;
+
+ choiced_move = (u16*)(&ewram[gActiveBank * 2 + 0x160e8]);
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gActiveBank].moves[i] == *choiced_move)
+ break;
+ }
+ if (i == 4)
+ *choiced_move = 0;
+ }
+ break;
+ }
+
+ gBattlescriptCurrInstr += 3;
+}
+
+static void atk77_setprotect(void) //protect and endure
+{
+ bool8 not_last_turn = 1;
+ u16 last_move = gUnknown_02024C4C[gBankAttacker];
+
+ if (last_move != MOVE_PROTECT && last_move != MOVE_DETECT && last_move != MOVE_ENDURE)
+ gDisableStructs[gBankAttacker].protectUses = 0;
+ if (gCurrentMoveTurn == (gNoOfAllBanks - 1))
+ not_last_turn = 0;
+
+ if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] > Random() && not_last_turn)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT)
+ {
+ gProtectStructs[gBankAttacker].protected = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) //what is else if
+ {
+ gProtectStructs[gBankAttacker].endured = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ gDisableStructs[gBankAttacker].protectUses++;
+ }
+ else
+ {
+ gDisableStructs[gBankAttacker].protectUses = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk78_faintifabilitynotdamp(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBattleMons[gBankTarget].ability == ABILITY_DAMP)
+ break;
+ }
+
+ if (gBankTarget == gNoOfAllBanks)
+ {
+ gActiveBank = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ EmitHealthBarUpdate(0, 0x7FFF);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr++;
+
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+ }
+ else
+ {
+ gLastUsedAbility = ABILITY_DAMP;
+ RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability);
+ gBattlescriptCurrInstr = gUnknown_081D9834;
+ }
+}
+
+static void atk79_setatkhptozero(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = gBankAttacker;
+ gBattleMons[gActiveBank].hp = 0;
+ EmitSetAttributes(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop through all targets
+{
+ u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ for (gBankTarget++; ; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+
+ if (gBankTarget >= gNoOfAllBanks)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = jump_loc;
+ }
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atk7B_healhalfHP_if_possible(void)
+{
+ u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 5) == 1)
+ gBankTarget = gBankAttacker;
+
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+
+ if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ gBattlescriptCurrInstr = fail_loc;
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk7C_8025508(void)
+{
+ u16 r7 = ewram[gBankAttacker * 2 + 0x160ac] | (ewram[gBankAttacker * 2 + 0x160ad] << 8);
+ u16 r6 = ewram[gBankAttacker * 4 + 0x16100] | (ewram[gBankAttacker * 4 + 0x16101] << 8);
+ u16 r5 = ewram[gBankAttacker * 4 + 0x16102] | (ewram[gBankAttacker * 4 + 0x16103] << 8);
+
+ if (r7 !=0 && r7 != 0xFFFF)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = r7;
+ gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ }
+ else if (r6 != 0 && r5 != 0 && r6 != 0xFFFF && r5 != 0xFFFF)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ if (Random() & 1)
+ gCurrentMove = r6;
+ else
+ gCurrentMove = r5;
+ gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ }
+ else if (r6 != 0 && r6 != 0xFFFF)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = r6;
+ gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ }
+ else if (r5 != 0 && r5 != 0xFFFF)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = r5;
+ gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ }
+ else
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atk7D_set_rain(void)
+{
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_RAIN_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk7E_setreflect(void)
+{
+ if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_REFLECT)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_REFLECT;
+ gSideTimer[GetBankIdentity(gBankAttacker) & 1].reflectTimer = 5;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk7F_setseeded(void)
+{
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gStatuses3[gBankTarget] |= gBankAttacker;
+ gStatuses3[gBankTarget] |= STATUS3_LEECHSEED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk80_manipulatedamage(void)
+{
+ switch (BSScriptRead8(gBattlescriptCurrInstr + 1))
+ {
+ case 0:
+ gBattleMoveDamage *= -1;
+ break;
+ case 1:
+ gBattleMoveDamage /= 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage)
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ break;
+ case 2:
+ gBattleMoveDamage *= 2;
+ break;
+ }
+
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk81_setrest(void)
+{
+ u8* fail_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ gActiveBank = gBankTarget = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1);
+ if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ gBattlescriptCurrInstr = fail_loc;
+ else
+ {
+ if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP)))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+
+ gBattleMons[gBankTarget].status1 = 3;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk82_jumpifnotfirstturn(void)
+{
+ u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+
+ if (gDisableStructs[gBankAttacker].isFirstTurn)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = jump_loc;
+}
+
+static void atk83_nop(void)
+{
+ gBattlescriptCurrInstr++;
+}
+
+bool8 sub_8025A44(u8 bank) //uproar wakeup check
+{
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) //wtf gamefreak, you should check this only once, not every time in a loop...
+ continue;
+ BATTLE_STRUCT->scriptingActive = i;
+ if (gBankTarget == 0xFF)
+ gBankTarget = i;
+ else if (gBankTarget == i)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ break;
+ }
+ if (i == gNoOfAllBanks)
+ return 0;
+ else
+ return 1;
+}
+
+static void atk84_jump_if_cant_sleep(void)
+{
+ u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ if (sub_8025A44(gBankTarget))
+ gBattlescriptCurrInstr = jump_loc;
+ else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT)
+ {
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ gBattlescriptCurrInstr = jump_loc;
+ RecordAbilityBattle(gBankTarget, gLastUsedAbility);
+ }
+ else
+ {
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk85_stockpile(void)
+{
+ if (gDisableStructs[gBankAttacker].stockpileCounter == 3)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gDisableStructs[gBankAttacker].stockpileCounter++;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 1;
+ gBattleTextBuff1[2] = 1;
+ gBattleTextBuff1[3] = 1;
+ gBattleTextBuff1[4] = gDisableStructs[gBankAttacker].stockpileCounter;
+ gBattleTextBuff1[5] = 0xFF;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk86_stockpiletobasedamage(void)
+{
+ u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ {
+ gBattlescriptCurrInstr = jump_loc;
+ }
+ else
+ {
+ if (gBattleCommunication[6] != 1)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
+ 0, gBankAttacker, gBankTarget)
+ * gDisableStructs[gBankAttacker].stockpileCounter;
+ BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+ }
+ gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk87_stockpiletohpheal(void)
+{
+ u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ {
+ gBattlescriptCurrInstr = jump_loc;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp)
+ {
+ gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr = jump_loc;
+ gBankTarget = gBankAttacker;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter));
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ BATTLE_STRUCT->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+ gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattlescriptCurrInstr += 5;
+ gBankTarget = gBankAttacker;
+ }
+}
+
+static void atk88_negativedamage(void)
+{
+ gBattleMoveDamage = -(gHP_dealt / 2);
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ gBattlescriptCurrInstr++;
+}
+
+#ifdef NONMATCHING
+u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr)
+{
+ u8 r9 = 0;
+ u8 r10 = 0;
+ u8 index;
+ if (flags & 0x40)
+ gActiveBank = gBankAttacker;
+ else
+ gActiveBank = gBankTarget;
+ flags &= ~(0x40);
+ if (flags & 0x80)
+ r9++;
+ flags &= ~(0x80);
+ if (flags & 0x20)
+ r10++;
+ flags &= ~(0x20);
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = stat;
+ gBattleTextBuff1[3] = 0xFF;
+
+ if ((statchanger << 0x18) < 0) //stat decrease
+ {
+ if (gSideTimer[GetBankIdentity(gActiveBank) & 1].mistTimer && !r9 && gCurrentMove != MOVE_CURSE)
+ {
+ if (flags == 1)
+ {
+ if (gSpecialStatuses[gActiveBank].statloweringflag)
+ gBattlescriptCurrInstr = bs_ptr;
+ else
+ {
+ b_movescr_stack_push(bs_ptr);
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gBattlescriptCurrInstr = BattleScript_MistProtected;
+ gSpecialStatuses[gActiveBank].statloweringflag = 1;
+ }
+ }
+ return 1;
+ }
+ else if (gCurrentMove != MOVE_CURSE && r10 != 1 && JumpIfMoveAffectedByProtect(0))
+ {
+ gBattlescriptCurrInstr = BattleScript_ButItFailed;
+ return 1;
+ }
+ else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) && !r9 && gCurrentMove != MOVE_CURSE)
+ {
+ if (flags == 1)
+ {
+ if (gSpecialStatuses[gActiveBank].statloweringflag)
+ gBattlescriptCurrInstr = bs_ptr;
+ else
+ {
+ b_movescr_stack_push(bs_ptr);
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gSpecialStatuses[gActiveBank].statloweringflag = 1;
+ }
+ }
+ return 1;
+ }
+ else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && !r9 && stat == STAT_STAGE_ACC)
+ {
+ if (flags == 1)
+ {
+ b_movescr_stack_push(bs_ptr);
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ }
+ return 1;
+ }
+ else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && !r9 && stat == STAT_STAGE_ATK)
+ {
+ if (flags == 1)
+ {
+ b_movescr_stack_push(bs_ptr);
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ }
+ return 1;
+ }
+ else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0)
+ return 1;
+ else //decrease
+ {
+ statchanger = -((statchanger >> 4) & (7));
+ gBattleTextBuff2[0] = 0xFD;
+ index = 1;
+ if (statchanger == -2)
+ {
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD3; //harshly
+ gBattleTextBuff2[3] = 0x0;
+ index = 4;
+ }
+ gBattleTextBuff2[index] = 0;
+ index++;
+ gBattleTextBuff2[index] = 0xD4; //fell
+ index++;
+ gBattleTextBuff2[index] = 0;
+ index++;
+ gBattleTextBuff2[index] = 0xFF;
+
+ if (gBattleMons[gActiveBank].statStages[stat] == 0)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ u8 stringID = 0;
+ if (gBankTarget == gActiveBank)
+ stringID = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = stringID;
+ }
+ }
+ }
+ else //stat increase
+ {
+ statchanger = (statchanger >> 4) & (7);
+ gBattleTextBuff2[0] = 0xFD;
+ index = 1;
+ if (statchanger == 2)
+ {
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD1; //sharply
+ gBattleTextBuff2[3] = 0x0;
+ index = 4;
+ }
+ gBattleTextBuff2[index] = 0;
+ index++;
+ gBattleTextBuff2[index] = 0xD2; //rose
+ index++;
+ gBattleTextBuff2[index] = 0;
+ index++;
+ gBattleTextBuff2[index] = 0xFF;
+
+ if (gBattleMons[gActiveBank].statStages[stat] == 0xC)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ u8 stringID = 0;
+ if (gBankTarget == gActiveBank)
+ stringID = 1;
+ gBattleCommunication[MULTISTRING_CHOOSER] = stringID;
+ }
+ }
+
+ gBattleMons[gActiveBank].statStages[stat] += statchanger;
+ if (gBattleMons[gActiveBank].statStages[stat] < 0)
+ gBattleMons[gActiveBank].statStages[stat] = 0;
+ if (gBattleMons[gActiveBank].statStages[stat] > 0xC)
+ gBattleMons[gActiveBank].statStages[stat] = 0xC;
+
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2)
+ {
+ if (flags & 1)
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & 1)) //what the actual fuck gamefreak...
+ return 1;
+ }
+ return 0;
+}
+
+#else
+__attribute__((naked))
+u8 ChangeStatBuffs(s8 statchanger, u8 stat, u8 flags, u8* bs_ptr)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ mov r8, r3\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ lsls r1, 24\n\
+ lsrs r7, r1, 24\n\
+ lsls r2, 24\n\
+ lsrs r5, r2, 24\n\
+ movs r0, 0\n\
+ mov r9, r0\n\
+ mov r10, r0\n\
+ movs r0, 0x40\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _08025E54\n\
+ ldr r0, _08025E4C @ =gActiveBank\n\
+ ldr r1, _08025E50 @ =gBankAttacker\n\
+ b _08025E58\n\
+ .align 2, 0\n\
+_08025E4C: .4byte gActiveBank\n\
+_08025E50: .4byte gBankAttacker\n\
+_08025E54:\n\
+ ldr r0, _08025EF8 @ =gActiveBank\n\
+ ldr r1, _08025EFC @ =gBankTarget\n\
+_08025E58:\n\
+ ldrb r1, [r1]\n\
+ strb r1, [r0]\n\
+ movs r0, 0xBF\n\
+ ands r5, r0\n\
+ movs r0, 0x80\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _08025E72\n\
+ mov r0, r9\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08025E72:\n\
+ movs r0, 0x7F\n\
+ ands r5, r0\n\
+ movs r0, 0x20\n\
+ ands r0, r5\n\
+ cmp r0, 0\n\
+ beq _08025E88\n\
+ mov r0, r10\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+_08025E88:\n\
+ movs r0, 0xDF\n\
+ ands r5, r0\n\
+ ldr r1, _08025F00 @ =gBattleTextBuff1\n\
+ movs r4, 0\n\
+ movs r2, 0xFD\n\
+ strb r2, [r1]\n\
+ movs r0, 0x5\n\
+ strb r0, [r1, 0x1]\n\
+ strb r7, [r1, 0x2]\n\
+ movs r3, 0x1\n\
+ negs r3, r3\n\
+ mov r12, r3\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x3]\n\
+ lsls r0, r6, 24\n\
+ cmp r0, 0\n\
+ blt _08025EAC\n\
+ b _080261B0\n\
+_08025EAC:\n\
+ ldr r4, _08025F04 @ =gSideTimer\n\
+ ldr r1, _08025EF8 @ =gActiveBank\n\
+ ldrb r0, [r1]\n\
+ bl GetBankIdentity\n\
+ movs r1, 0x1\n\
+ ands r1, r0\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldrb r0, [r0, 0x2]\n\
+ cmp r0, 0\n\
+ beq _08025F54\n\
+ mov r2, r9\n\
+ cmp r2, 0\n\
+ bne _08025F54\n\
+ ldr r0, _08025F08 @ =gCurrentMove\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0xAE\n\
+ beq _08025F84\n\
+ cmp r5, 0x1\n\
+ bne _08025F74\n\
+ ldr r4, _08025F0C @ =gSpecialStatuses\n\
+ ldr r3, _08025EF8 @ =gActiveBank\n\
+ ldrb r0, [r3]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r4\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _08025F14\n\
+ ldr r0, _08025F10 @ =gBattlescriptCurrInstr\n\
+ mov r4, r8\n\
+ str r4, [r0]\n\
+ b _08025F74\n\
+ .align 2, 0\n\
+_08025EF8: .4byte gActiveBank\n\
+_08025EFC: .4byte gBankTarget\n\
+_08025F00: .4byte gBattleTextBuff1\n\
+_08025F04: .4byte gSideTimer\n\
+_08025F08: .4byte gCurrentMove\n\
+_08025F0C: .4byte gSpecialStatuses\n\
+_08025F10: .4byte gBattlescriptCurrInstr\n\
+_08025F14:\n\
+ mov r0, r8\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _08025F40 @ =0x02000000\n\
+ ldr r6, _08025F44 @ =gActiveBank\n\
+ ldrb r1, [r6]\n\
+ ldr r2, _08025F48 @ =0x00016003\n\
+ adds r0, r2\n\
+ strb r1, [r0]\n\
+ ldr r1, _08025F4C @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08025F50 @ =BattleScript_MistProtected\n\
+ str r0, [r1]\n\
+ ldrb r1, [r6]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x1\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ b _08025F74\n\
+ .align 2, 0\n\
+_08025F40: .4byte 0x02000000\n\
+_08025F44: .4byte gActiveBank\n\
+_08025F48: .4byte 0x00016003\n\
+_08025F4C: .4byte gBattlescriptCurrInstr\n\
+_08025F50: .4byte BattleScript_MistProtected\n\
+_08025F54:\n\
+ ldr r0, _08025F78 @ =gCurrentMove\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0xAE\n\
+ beq _08025F84\n\
+ mov r3, r10\n\
+ cmp r3, 0x1\n\
+ beq _08025F84\n\
+ movs r0, 0\n\
+ bl JumpIfMoveAffectedByProtect\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08025F84\n\
+ ldr r1, _08025F7C @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08025F80 @ =BattleScript_ButItFailed\n\
+ str r0, [r1]\n\
+_08025F74:\n\
+ movs r0, 0x1\n\
+ b _080262A4\n\
+ .align 2, 0\n\
+_08025F78: .4byte gCurrentMove\n\
+_08025F7C: .4byte gBattlescriptCurrInstr\n\
+_08025F80: .4byte BattleScript_ButItFailed\n\
+_08025F84:\n\
+ ldr r2, _08025FCC @ =gBattleMons\n\
+ ldr r1, _08025FD0 @ =gActiveBank\n\
+ ldrb r3, [r1]\n\
+ movs r4, 0x58\n\
+ adds r0, r3, 0\n\
+ muls r0, r4\n\
+ adds r0, r2\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ mov r10, r2\n\
+ cmp r0, 0x1D\n\
+ beq _08025FA0\n\
+ cmp r0, 0x49\n\
+ bne _08026040\n\
+_08025FA0:\n\
+ mov r0, r9\n\
+ cmp r0, 0\n\
+ bne _08026040\n\
+ ldr r0, _08025FD4 @ =gCurrentMove\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0xAE\n\
+ beq _08026040\n\
+ cmp r5, 0x1\n\
+ bne _08025F74\n\
+ ldr r4, _08025FD8 @ =gSpecialStatuses\n\
+ lsls r0, r3, 2\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _08025FE0\n\
+ ldr r0, _08025FDC @ =gBattlescriptCurrInstr\n\
+ mov r1, r8\n\
+ str r1, [r0]\n\
+ b _08025F74\n\
+ .align 2, 0\n\
+_08025FCC: .4byte gBattleMons\n\
+_08025FD0: .4byte gActiveBank\n\
+_08025FD4: .4byte gCurrentMove\n\
+_08025FD8: .4byte gSpecialStatuses\n\
+_08025FDC: .4byte gBattlescriptCurrInstr\n\
+_08025FE0:\n\
+ mov r0, r8\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _08026028 @ =0x02000000\n\
+ ldr r2, _0802602C @ =gActiveBank\n\
+ ldrb r1, [r2]\n\
+ ldr r3, _08026030 @ =0x00016003\n\
+ adds r0, r3\n\
+ strb r1, [r0]\n\
+ ldr r1, _08026034 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08026038 @ =BattleScript_AbilityNoStatLoss\n\
+ str r0, [r1]\n\
+ ldr r1, _0802603C @ =gLastUsedAbility\n\
+ ldrb r0, [r2]\n\
+ movs r6, 0x58\n\
+ muls r0, r6\n\
+ add r0, r10\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r2]\n\
+ ldrb r1, [r1]\n\
+ bl RecordAbilityBattle\n\
+ ldr r0, _0802602C @ =gActiveBank\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r4\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x1\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+ b _08025F74\n\
+ .align 2, 0\n\
+_08026028: .4byte 0x02000000\n\
+_0802602C: .4byte gActiveBank\n\
+_08026030: .4byte 0x00016003\n\
+_08026034: .4byte gBattlescriptCurrInstr\n\
+_08026038: .4byte BattleScript_AbilityNoStatLoss\n\
+_0802603C: .4byte gLastUsedAbility\n\
+_08026040:\n\
+ ldr r1, _08026090 @ =gActiveBank\n\
+ ldrb r0, [r1]\n\
+ movs r4, 0x58\n\
+ muls r0, r4\n\
+ add r0, r10\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x33\n\
+ bne _080260A8\n\
+ mov r2, r9\n\
+ cmp r2, 0\n\
+ bne _080260A8\n\
+ cmp r7, 0x6\n\
+ bne _080260A8\n\
+ cmp r5, 0x1\n\
+ bne _08025F74\n\
+ mov r0, r8\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _08026094 @ =0x02000000\n\
+ ldr r3, _08026090 @ =gActiveBank\n\
+ ldrb r1, [r3]\n\
+ ldr r6, _08026098 @ =0x00016003\n\
+ adds r0, r6\n\
+ strb r1, [r0]\n\
+ ldr r1, _0802609C @ =gBattlescriptCurrInstr\n\
+ ldr r0, _080260A0 @ =BattleScript_AbilityNoSpecificStatLoss\n\
+ str r0, [r1]\n\
+ ldr r1, _080260A4 @ =gLastUsedAbility\n\
+ ldrb r0, [r3]\n\
+ muls r0, r4\n\
+ add r0, r10\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ ldrb r1, [r1]\n\
+ bl RecordAbilityBattle\n\
+ b _08025F74\n\
+ .align 2, 0\n\
+_08026090: .4byte gActiveBank\n\
+_08026094: .4byte 0x02000000\n\
+_08026098: .4byte 0x00016003\n\
+_0802609C: .4byte gBattlescriptCurrInstr\n\
+_080260A0: .4byte BattleScript_AbilityNoSpecificStatLoss\n\
+_080260A4: .4byte gLastUsedAbility\n\
+_080260A8:\n\
+ ldr r1, _080260FC @ =gActiveBank\n\
+ ldrb r0, [r1]\n\
+ movs r4, 0x58\n\
+ muls r0, r4\n\
+ add r0, r10\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x34\n\
+ bne _08026114\n\
+ mov r2, r9\n\
+ cmp r2, 0\n\
+ bne _08026114\n\
+ cmp r7, 0x1\n\
+ bne _08026114\n\
+ cmp r5, 0x1\n\
+ beq _080260CA\n\
+ b _08025F74\n\
+_080260CA:\n\
+ mov r0, r8\n\
+ bl b_movescr_stack_push\n\
+ ldr r0, _08026100 @ =0x02000000\n\
+ ldr r3, _080260FC @ =gActiveBank\n\
+ ldrb r1, [r3]\n\
+ ldr r6, _08026104 @ =0x00016003\n\
+ adds r0, r6\n\
+ strb r1, [r0]\n\
+ ldr r1, _08026108 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _0802610C @ =BattleScript_AbilityNoSpecificStatLoss\n\
+ str r0, [r1]\n\
+ ldr r1, _08026110 @ =gLastUsedAbility\n\
+ ldrb r0, [r3]\n\
+ muls r0, r4\n\
+ add r0, r10\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ ldrb r1, [r1]\n\
+ bl RecordAbilityBattle\n\
+ b _08025F74\n\
+ .align 2, 0\n\
+_080260FC: .4byte gActiveBank\n\
+_08026100: .4byte 0x02000000\n\
+_08026104: .4byte 0x00016003\n\
+_08026108: .4byte gBattlescriptCurrInstr\n\
+_0802610C: .4byte BattleScript_AbilityNoSpecificStatLoss\n\
+_08026110: .4byte gLastUsedAbility\n\
+_08026114:\n\
+ ldr r0, _080261A0 @ =gActiveBank\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ add r0, r10\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x13\n\
+ bne _0802612C\n\
+ cmp r5, 0\n\
+ bne _0802612C\n\
+ b _08025F74\n\
+_0802612C:\n\
+ lsls r0, r6, 24\n\
+ asrs r0, 28\n\
+ movs r1, 0x7\n\
+ ands r0, r1\n\
+ negs r0, r0\n\
+ lsls r0, 24\n\
+ ldr r3, _080261A4 @ =gBattleTextBuff2\n\
+ movs r4, 0\n\
+ movs r1, 0xFD\n\
+ strb r1, [r3]\n\
+ movs r2, 0x1\n\
+ lsrs r6, r0, 24\n\
+ asrs r0, 24\n\
+ subs r1, 0xFF\n\
+ cmp r0, r1\n\
+ bne _08026156\n\
+ strb r4, [r3, 0x1]\n\
+ movs r0, 0xD3\n\
+ strb r0, [r3, 0x2]\n\
+ strb r4, [r3, 0x3]\n\
+ movs r2, 0x4\n\
+_08026156:\n\
+ adds r0, r2, r3\n\
+ strb r4, [r0]\n\
+ adds r2, 0x1\n\
+ adds r1, r2, r3\n\
+ movs r0, 0xD4\n\
+ strb r0, [r1]\n\
+ adds r2, 0x1\n\
+ adds r0, r2, r3\n\
+ strb r4, [r0]\n\
+ adds r2, 0x1\n\
+ adds r1, r2, r3\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1]\n\
+ ldr r1, _080261A0 @ =gActiveBank\n\
+ ldrb r2, [r1]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r0, r7, r0\n\
+ mov r1, r10\n\
+ adds r1, 0x18\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0\n\
+ beq _08026206\n\
+ movs r1, 0\n\
+ ldr r0, _080261A8 @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ ldr r3, _080261AC @ =gBattleCommunication\n\
+ mov r8, r3\n\
+ cmp r0, r2\n\
+ bne _0802619A\n\
+ movs r1, 0x1\n\
+_0802619A:\n\
+ mov r4, r8\n\
+ strb r1, [r4, 0x5]\n\
+ b _08026234\n\
+ .align 2, 0\n\
+_080261A0: .4byte gActiveBank\n\
+_080261A4: .4byte gBattleTextBuff2\n\
+_080261A8: .4byte gBankTarget\n\
+_080261AC: .4byte gBattleCommunication\n\
+_080261B0:\n\
+ asrs r6, r0, 28\n\
+ movs r0, 0x7\n\
+ ands r6, r0\n\
+ ldr r3, _08026210 @ =gBattleTextBuff2\n\
+ strb r2, [r3]\n\
+ movs r2, 0x1\n\
+ cmp r6, 0x2\n\
+ bne _080261CA\n\
+ strb r4, [r3, 0x1]\n\
+ movs r0, 0xD1\n\
+ strb r0, [r3, 0x2]\n\
+ strb r4, [r3, 0x3]\n\
+ movs r2, 0x4\n\
+_080261CA:\n\
+ adds r0, r2, r3\n\
+ strb r4, [r0]\n\
+ adds r2, 0x1\n\
+ adds r1, r2, r3\n\
+ movs r0, 0xD2\n\
+ strb r0, [r1]\n\
+ adds r2, 0x1\n\
+ adds r0, r2, r3\n\
+ strb r4, [r0]\n\
+ adds r2, 0x1\n\
+ adds r1, r2, r3\n\
+ ldrb r0, [r1]\n\
+ mov r2, r12\n\
+ orrs r0, r2\n\
+ strb r0, [r1]\n\
+ ldr r2, _08026214 @ =gBattleMons\n\
+ ldr r4, _08026218 @ =gActiveBank\n\
+ ldrb r3, [r4]\n\
+ movs r0, 0x58\n\
+ muls r0, r3\n\
+ adds r0, r7, r0\n\
+ adds r1, r2, 0\n\
+ adds r1, 0x18\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ mov r10, r2\n\
+ cmp r0, 0xC\n\
+ bne _08026220\n\
+_08026206:\n\
+ ldr r1, _0802621C @ =gBattleCommunication\n\
+ movs r0, 0x2\n\
+ strb r0, [r1, 0x5]\n\
+ mov r8, r1\n\
+ b _08026234\n\
+ .align 2, 0\n\
+_08026210: .4byte gBattleTextBuff2\n\
+_08026214: .4byte gBattleMons\n\
+_08026218: .4byte gActiveBank\n\
+_0802621C: .4byte gBattleCommunication\n\
+_08026220:\n\
+ movs r1, 0\n\
+ ldr r0, _080262B4 @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ ldr r2, _080262B8 @ =gBattleCommunication\n\
+ mov r8, r2\n\
+ cmp r0, r3\n\
+ bne _08026230\n\
+ movs r1, 0x1\n\
+_08026230:\n\
+ mov r3, r8\n\
+ strb r1, [r3, 0x5]\n\
+_08026234:\n\
+ ldr r2, _080262BC @ =gActiveBank\n\
+ ldrb r0, [r2]\n\
+ movs r4, 0x58\n\
+ adds r1, r0, 0\n\
+ muls r1, r4\n\
+ adds r1, r7, r1\n\
+ mov r3, r10\n\
+ adds r3, 0x18\n\
+ adds r1, r3\n\
+ lsls r0, r6, 24\n\
+ asrs r0, 24\n\
+ ldrb r6, [r1]\n\
+ adds r0, r6\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r2]\n\
+ muls r0, r4\n\
+ adds r0, r7, r0\n\
+ adds r1, r0, r3\n\
+ movs r0, 0\n\
+ ldrsb r0, [r1, r0]\n\
+ cmp r0, 0\n\
+ bge _08026264\n\
+ movs r0, 0\n\
+ strb r0, [r1]\n\
+_08026264:\n\
+ ldr r1, _080262BC @ =gActiveBank\n\
+ ldrb r0, [r1]\n\
+ muls r0, r4\n\
+ adds r0, r7, r0\n\
+ adds r1, r0, r3\n\
+ movs r0, 0\n\
+ ldrsb r0, [r1, r0]\n\
+ cmp r0, 0xC\n\
+ ble _0802627A\n\
+ movs r0, 0xC\n\
+ strb r0, [r1]\n\
+_0802627A:\n\
+ mov r2, r8\n\
+ ldrb r0, [r2, 0x5]\n\
+ cmp r0, 0x2\n\
+ bne _080262A2\n\
+ movs r3, 0x1\n\
+ ands r3, r5\n\
+ cmp r3, 0\n\
+ beq _08026294\n\
+ ldr r0, _080262C0 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x1\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+_08026294:\n\
+ mov r4, r8\n\
+ ldrb r0, [r4, 0x5]\n\
+ cmp r0, 0x2\n\
+ bne _080262A2\n\
+ cmp r3, 0\n\
+ bne _080262A2\n\
+ b _08025F74\n\
+_080262A2:\n\
+ movs r0, 0\n\
+_080262A4:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .align 2, 0\n\
+_080262B4: .4byte gBankTarget\n\
+_080262B8: .4byte gBattleCommunication\n\
+_080262BC: .4byte gActiveBank\n\
+_080262C0: .4byte gBattleMoveFlags\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+static void atk89_statbuffchange(void)
+{
+ u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ if (ChangeStatBuffs(BATTLE_STRUCT->statChanger & 0xF0, BATTLE_STRUCT->statChanger & 0xF, BSScriptRead8(gBattlescriptCurrInstr + 1), jump_loc) == 0)
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atk8A_normalisebuffs(void) //haze
+{
+ int i, j;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ gBattleMons[i].statStages[j] = 6;
+ }
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk8B_setbide(void)
+{
+ gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMove[gBankAttacker] = gCurrentMove;
+ gTakenDmg[gBankAttacker] = 0;
+ gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); //2 turns
+ gBattlescriptCurrInstr++;
+}
+
+static void atk8C_confuseifrepeatingattackends(void)
+{
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE))
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x75;
+ gBattlescriptCurrInstr++;
+}
+
+static void atk8D_setmultihit_counter(void)
+{
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1))
+ gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1);
+ else
+ {
+ gMultiHitCounter = Random() & 3;
+ if (gMultiHitCounter > 1)
+ gMultiHitCounter = (Random() & 3) + 2;
+ else
+ gMultiHitCounter += 2;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atk8E_prepare_multihit(void)
+{
+ ewram[0x160e0] = 0xFD;
+ ewram[0x160e1] = 1;
+ ewram[0x160e2] = 1;
+ ewram[0x160e3] = 1;
+ ewram[0x160e4] = 0;
+ ewram[0x160e5] = 0xFF;
+ gBattlescriptCurrInstr++;
+}
+
+static bool8 sub_80264C0(void)
+{
+ if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
+ {
+ ewram[gBankTarget + 0x16064] = gBattlePartyID[gBankTarget];
+ }
+ else
+ {
+ u16 random = Random() & 0xFF;
+ if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ return 0;
+ }
+ ewram[gBankTarget + 0x16064] = gBattlePartyID[gBankTarget];
+ }
+ gBattlescriptCurrInstr = gUnknown_081D90FC;
+ return 1;
+}
+
+static void atk8F_forcerandomswitch(void)
+{
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER))
+ {
+ u8 i;
+ struct Pokemon* party;
+ u8 valid;
+ u8 val;
+ if (!GetBankSide(gBankTarget))
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ valid = 0;
+ val = 0;
+ if (sub_803FBFC(sub_803FC34(gBankTarget)) == 1)
+ val = 3;
+ for (i = val; i < val + 3; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0)
+ valid++;
+ }
+ }
+ else
+ {
+ valid = 0;
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
+ && !GetMonData(&party[i], MON_DATA_IS_EGG)
+ && GetMonData(&party[i], MON_DATA_HP) != 0)
+ valid++;
+ }
+ }
+
+ if ((valid < 2 && (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
+ || (valid < 3 && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else if (sub_80264C0())
+ {
+#define MON_CAN_BATTLE(mon) (((GetMonData(mon, MON_DATA_SPECIES) && GetMonData(mon, MON_DATA_IS_EGG) != 1 && GetMonData(mon, MON_DATA_HP))))
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ do
+ {
+ val = Random() % 3;
+ if (sub_803FBFC(sub_803FC34(gBankTarget)) == 1)
+ i = val + 3;
+ else
+ i = val;
+ } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ do
+ {
+ i = Random() % 6;
+ } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
+ }
+ else
+ {
+ do
+ {
+ i = Random() % 6;
+ } while (i == gBattlePartyID[gBankTarget] || !MON_CAN_BATTLE(&party[i]));
+ }
+ }
+ ewram[gBankTarget + 0x16068] = i;
+ if (!IsLinkDoubleBattle())
+ sub_8012258(gBankTarget);
+ sub_8094B6C(gBankTarget, i, 0);
+ sub_8094B6C(gBankTarget ^ 2, i, 1);
+#undef MON_CAN_BATTLE
+ }
+ }
+ else
+ {
+ sub_80264C0();
+ }
+}
+
+static void atk90_conversion_type_change(void)
+{
+ //randomly changes user's type to one of its moves' type
+ u8 valid_moves = 0;
+ u8 checked_move;
+ u8 move_type;
+ while (valid_moves < 4)
+ {
+ if (gBattleMons[gBankAttacker].moves[valid_moves] == 0)
+ break;
+ valid_moves++;
+ }
+
+ for (checked_move = 0; checked_move < valid_moves; checked_move++)
+ {
+ move_type = gBattleMoves[gBattleMons[gBankAttacker].moves[checked_move]].type;
+ if (move_type == TYPE_MYSTERY)
+ {
+ if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ move_type = TYPE_GHOST;
+ else
+ move_type = TYPE_NORMAL;
+ }
+ if (move_type != gBattleMons[gBankAttacker].type1 && move_type != gBattleMons[gBankAttacker].type2)
+ break;
+ }
+
+ if (checked_move == valid_moves)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ do
+ {
+
+ while ((checked_move = Random() & 3) >= valid_moves);
+
+ move_type = gBattleMoves[gBattleMons[gBankAttacker].moves[checked_move]].type;
+ if (move_type == TYPE_MYSTERY)
+ {
+ if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ move_type = TYPE_GHOST;
+ else
+ move_type = TYPE_NORMAL;
+ }
+ } while (move_type == gBattleMons[gBankAttacker].type1 || move_type == gBattleMons[gBankAttacker].type2);
+
+ gBattleMons[gBankAttacker].type1 = move_type;
+ gBattleMons[gBankAttacker].type2 = move_type;
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 3;
+ gBattleTextBuff1[2] = move_type;
+ gBattleTextBuff1[3] = 0xFF;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atk91_givepaydaymoney(void)
+{
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney)
+ {
+ sub_80B79B8(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 1;
+ gBattleTextBuff1[2] = 2;
+ gBattleTextBuff1[3] = 5;
+ gBattleTextBuff1[4] = gPaydayMoney;
+ gBattleTextBuff1[5] = uBYTE1_16(gPaydayMoney);
+ gBattleTextBuff1[6] = 0xFF;
+ b_movescr_stack_push(gBattlescriptCurrInstr + 1);
+ gBattlescriptCurrInstr = gUnknown_081D95DB;
+ }
+ else
+ gBattlescriptCurrInstr++;
+}
+
+static void atk92_setlightscreen(void)
+{
+ if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimer[GetBankIdentity(gBankAttacker) & 1].lightscreenTimer = 5;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+#ifdef NOTMATCHING
+static void atk93_ko_move(void)
+{
+ if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
+ hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ else
+ {
+ hold_effect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item);
+ }
+
+ gStringBank = gBankTarget;
+
+ if (hold_effect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
+ {
+ RecordItemBattle(gBankTarget, hold_effect);
+ gSpecialStatuses[gBankTarget].focusBanded = 1;
+ }
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_STURDY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gLastUsedAbility = ABILITY_STURDY;
+ gBattlescriptCurrInstr = x;
+ RecordAbilityBattle(gBankTarget, ABILITY_STURDY);
+ return;
+ }
+
+ if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS))
+ {
+ u16 to_cmp = gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level + gBattleMoves[gCurrentMove].accuracy;
+ if (Random() % 0x64 + 1 < to_cmp || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
+ {
+ goto MOVESTATUS_MISSED_LABEL;
+ }
+ }
+ else
+ {
+ if (gDisableStructs[gBankTarget].bankWithSureHit != gBankAttacker || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
+ {
+
+ }
+ }
+
+MOVESTATUS_MISSED_LABEL:
+ gBattleTypeFlags |= MOVESTATUS_MISSED;
+ if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+#else
+__attribute((naked))
+static void atk93_ko_move(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ ldr r7, _08026BA8 @ =gBattleMons\n\
+ ldr r6, _08026BAC @ =gBankTarget\n\
+ ldrb r2, [r6]\n\
+ movs r5, 0x58\n\
+ adds r0, r2, 0\n\
+ muls r0, r5\n\
+ adds r1, r0, r7\n\
+ ldrh r0, [r1, 0x2E]\n\
+ cmp r0, 0xAF\n\
+ bne _08026BB4\n\
+ ldr r1, _08026BB0 @ =gEnigmaBerries\n\
+ lsls r0, r2, 3\n\
+ subs r0, r2\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r4, [r0, 0x7]\n\
+ ldrb r6, [r0, 0x1A]\n\
+ b _08026BCE\n\
+ .align 2, 0\n\
+_08026BA8: .4byte gBattleMons\n\
+_08026BAC: .4byte gBankTarget\n\
+_08026BB0: .4byte gEnigmaBerries\n\
+_08026BB4:\n\
+ ldrh r0, [r1, 0x2E]\n\
+ bl ItemId_GetHoldEffect\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ ldrb r0, [r6]\n\
+ muls r0, r5\n\
+ adds r0, r7\n\
+ ldrh r0, [r0, 0x2E]\n\
+ bl ItemId_GetHoldEffectParam\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+_08026BCE:\n\
+ ldr r1, _08026C4C @ =gStringBank\n\
+ ldr r5, _08026C50 @ =gBankTarget\n\
+ ldrb r0, [r5]\n\
+ strb r0, [r1]\n\
+ cmp r4, 0x27\n\
+ bne _08026C0C\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x64\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, r6\n\
+ bcs _08026C0C\n\
+ ldrb r0, [r5]\n\
+ movs r1, 0x27\n\
+ bl RecordItemBattle\n\
+ ldr r2, _08026C54 @ =gSpecialStatuses\n\
+ ldrb r1, [r5]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x80\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+_08026C0C:\n\
+ ldr r0, _08026C58 @ =gBattleMons\n\
+ mov r8, r0\n\
+ ldr r1, _08026C50 @ =gBankTarget\n\
+ ldrb r2, [r1]\n\
+ movs r6, 0x58\n\
+ adds r0, r2, 0\n\
+ muls r0, r6\n\
+ mov r3, r8\n\
+ adds r5, r0, r3\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x20\n\
+ ldrb r3, [r0]\n\
+ mov r10, r8\n\
+ cmp r3, 0x5\n\
+ bne _08026C6C\n\
+ ldr r2, _08026C5C @ =gBattleMoveFlags\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x1\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r0, _08026C60 @ =gLastUsedAbility\n\
+ strb r3, [r0]\n\
+ ldr r1, _08026C64 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08026C68 @ =gUnknown_081D9826\n\
+ str r0, [r1]\n\
+ ldr r1, _08026C50 @ =gBankTarget\n\
+ ldrb r0, [r1]\n\
+ movs r1, 0x5\n\
+ bl RecordAbilityBattle\n\
+ b _08026E40\n\
+ .align 2, 0\n\
+_08026C4C: .4byte gStringBank\n\
+_08026C50: .4byte gBankTarget\n\
+_08026C54: .4byte gSpecialStatuses\n\
+_08026C58: .4byte gBattleMons\n\
+_08026C5C: .4byte gBattleMoveFlags\n\
+_08026C60: .4byte gLastUsedAbility\n\
+_08026C64: .4byte gBattlescriptCurrInstr\n\
+_08026C68: .4byte gUnknown_081D9826\n\
+_08026C6C:\n\
+ ldr r1, _08026CE0 @ =gStatuses3\n\
+ lsls r0, r2, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x18\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08026CF4\n\
+ ldr r1, _08026CE4 @ =gBattleMoves\n\
+ ldr r0, _08026CE8 @ =gCurrentMove\n\
+ ldrh r0, [r0]\n\
+ lsls r2, r0, 1\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r1\n\
+ ldr r7, _08026CEC @ =gBankAttacker\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ add r0, r10\n\
+ adds r0, 0x2A\n\
+ ldrb r0, [r0]\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x2A\n\
+ ldrb r1, [r1]\n\
+ subs r0, r1\n\
+ ldrb r2, [r2, 0x3]\n\
+ adds r0, r2\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x64\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ adds r0, 0x1\n\
+ cmp r0, r4\n\
+ bge _08026CDC\n\
+ ldrb r0, [r7]\n\
+ adds r1, r0, 0\n\
+ muls r1, r6\n\
+ add r1, r10\n\
+ adds r1, 0x2A\n\
+ ldr r2, _08026CF0 @ =gBankTarget\n\
+ ldrb r0, [r2]\n\
+ muls r0, r6\n\
+ add r0, r10\n\
+ adds r0, 0x2A\n\
+ ldrb r1, [r1]\n\
+ movs r4, 0x1\n\
+ ldrb r0, [r0]\n\
+ cmp r1, r0\n\
+ bcs _08026D20\n\
+_08026CDC:\n\
+ mov r10, r8\n\
+ b _08026DE0\n\
+ .align 2, 0\n\
+_08026CE0: .4byte gStatuses3\n\
+_08026CE4: .4byte gBattleMoves\n\
+_08026CE8: .4byte gCurrentMove\n\
+_08026CEC: .4byte gBankAttacker\n\
+_08026CF0: .4byte gBankTarget\n\
+_08026CF4:\n\
+ ldr r0, _08026D4C @ =gDisableStructs\n\
+ lsls r1, r2, 3\n\
+ subs r1, r2\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldr r2, _08026D50 @ =gBankAttacker\n\
+ ldrb r0, [r1, 0x15]\n\
+ movs r4, 0\n\
+ ldrb r3, [r2]\n\
+ cmp r0, r3\n\
+ bne _08026D20\n\
+ ldrb r0, [r2]\n\
+ muls r0, r6\n\
+ add r0, r10\n\
+ adds r0, 0x2A\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x2A\n\
+ ldrb r0, [r0]\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bcc _08026D20\n\
+ movs r4, 0x1\n\
+_08026D20:\n\
+ cmp r4, 0\n\
+ beq _08026DE0\n\
+ ldr r0, _08026D54 @ =gProtectStructs\n\
+ ldr r1, _08026D58 @ =gBankTarget\n\
+ ldrb r2, [r1]\n\
+ lsls r1, r2, 4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1]\n\
+ lsls r0, 30\n\
+ cmp r0, 0\n\
+ bge _08026D64\n\
+ ldr r1, _08026D5C @ =gBattleMoveDamage\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ add r0, r10\n\
+ ldrh r0, [r0, 0x28]\n\
+ subs r0, 0x1\n\
+ str r0, [r1]\n\
+ ldr r2, _08026D60 @ =gBattleMoveFlags\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x40\n\
+ b _08026DC6\n\
+ .align 2, 0\n\
+_08026D4C: .4byte gDisableStructs\n\
+_08026D50: .4byte gBankAttacker\n\
+_08026D54: .4byte gProtectStructs\n\
+_08026D58: .4byte gBankTarget\n\
+_08026D5C: .4byte gBattleMoveDamage\n\
+_08026D60: .4byte gBattleMoveFlags\n\
+_08026D64:\n\
+ ldr r0, _08026DA0 @ =gSpecialStatuses\n\
+ lsls r1, r2, 2\n\
+ adds r1, r2\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1]\n\
+ lsrs r0, 7\n\
+ cmp r0, 0\n\
+ beq _08026DB4\n\
+ ldr r1, _08026DA4 @ =gBattleMoveDamage\n\
+ movs r3, 0x58\n\
+ adds r0, r2, 0\n\
+ muls r0, r3\n\
+ add r0, r10\n\
+ ldrh r0, [r0, 0x28]\n\
+ subs r0, 0x1\n\
+ str r0, [r1]\n\
+ ldr r2, _08026DA8 @ =gBattleMoveFlags\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x80\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r1, _08026DAC @ =gLastUsedItem\n\
+ ldr r2, _08026DB0 @ =gBankTarget\n\
+ ldrb r0, [r2]\n\
+ muls r0, r3\n\
+ add r0, r10\n\
+ ldrh r0, [r0, 0x2E]\n\
+ strh r0, [r1]\n\
+ b _08026DCA\n\
+ .align 2, 0\n\
+_08026DA0: .4byte gSpecialStatuses\n\
+_08026DA4: .4byte gBattleMoveDamage\n\
+_08026DA8: .4byte gBattleMoveFlags\n\
+_08026DAC: .4byte gLastUsedItem\n\
+_08026DB0: .4byte gBankTarget\n\
+_08026DB4:\n\
+ ldr r1, _08026DD4 @ =gBattleMoveDamage\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ add r0, r10\n\
+ ldrh r0, [r0, 0x28]\n\
+ str r0, [r1]\n\
+ ldr r2, _08026DD8 @ =gBattleMoveFlags\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x10\n\
+_08026DC6:\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+_08026DCA:\n\
+ ldr r1, _08026DDC @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+ b _08026E40\n\
+ .align 2, 0\n\
+_08026DD4: .4byte gBattleMoveDamage\n\
+_08026DD8: .4byte gBattleMoveFlags\n\
+_08026DDC: .4byte gBattlescriptCurrInstr\n\
+_08026DE0:\n\
+ ldr r2, _08026E10 @ =gBattleMoveFlags\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x1\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ ldr r0, _08026E14 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ movs r2, 0x58\n\
+ adds r1, r0, 0\n\
+ muls r1, r2\n\
+ add r1, r10\n\
+ adds r1, 0x2A\n\
+ ldr r3, _08026E18 @ =gBankTarget\n\
+ ldrb r0, [r3]\n\
+ muls r0, r2\n\
+ add r0, r10\n\
+ adds r0, 0x2A\n\
+ ldrb r1, [r1]\n\
+ ldrb r0, [r0]\n\
+ cmp r1, r0\n\
+ bcc _08026E20\n\
+ ldr r1, _08026E1C @ =gBattleCommunication\n\
+ movs r0, 0\n\
+ b _08026E24\n\
+ .align 2, 0\n\
+_08026E10: .4byte gBattleMoveFlags\n\
+_08026E14: .4byte gBankAttacker\n\
+_08026E18: .4byte gBankTarget\n\
+_08026E1C: .4byte gBattleCommunication\n\
+_08026E20:\n\
+ ldr r1, _08026E50 @ =gBattleCommunication\n\
+ movs r0, 0x1\n\
+_08026E24:\n\
+ strb r0, [r1, 0x5]\n\
+ ldr r3, _08026E54 @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+_08026E40:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08026E50: .4byte gBattleCommunication\n\
+_08026E54: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided");
+}
+#endif // NOTMATCHING
+
+static void atk94_gethalfcurrentenemyhp(void) //super fang
+{
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattlescriptCurrInstr++;
+}
+
+static void atk95_setsandstorm(void)
+{
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_SANDSTORM_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 3;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk96_weatherdamage(void)
+{
+ if (WEATHER_HAS_EFFECT)
+ {
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK && gBattleMons[gBankAttacker].type1 != TYPE_STEEL && gBattleMons[gBankAttacker].type1 != TYPE_GROUND
+ && gBattleMons[gBankAttacker].type2 != TYPE_ROCK && gBattleMons[gBankAttacker].type2 != TYPE_STEEL && gBattleMons[gBankAttacker].type2 != TYPE_GROUND
+ && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ }
+ }
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ if (gBattleMons[gBankAttacker].type1 != TYPE_ICE && gBattleMons[gBankAttacker].type2 != TYPE_ICE && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = 0;
+ }
+ }
+ }
+ else
+ gBattleMoveDamage = 0;
+
+ if (gAbsentBankFlags & gBitTable[gBankAttacker])
+ gBattleMoveDamage = 0;
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atk97_try_infatuation(void)
+{
+ struct Pokemon *attacker, *target;
+ u16 atk_species, def_species;
+ u32 atk_pid, def_pid;
+ if (!GetBankSide(gBankAttacker))
+ attacker = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ else
+ attacker = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+
+ if (!GetBankSide(gBankTarget))
+ target = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ else
+ target = &gEnemyParty[gBattlePartyID[gBankTarget]];
+
+ atk_species = GetMonData(attacker, MON_DATA_SPECIES);
+ atk_pid = GetMonData(attacker, MON_DATA_PERSONALITY);
+
+ def_species = GetMonData(target, MON_DATA_SPECIES);
+ def_pid = GetMonData(target, MON_DATA_PERSONALITY);
+
+ if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS)
+ {
+ gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
+ gLastUsedAbility = ABILITY_OBLIVIOUS;
+ RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS);
+ }
+ else
+ {
+ if (GetGenderFromSpeciesAndPersonality(atk_species, atk_pid) == GetGenderFromSpeciesAndPersonality(def_species, def_pid)
+ || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION || GetGenderFromSpeciesAndPersonality(atk_species, atk_pid) == 0xFF
+ || GetGenderFromSpeciesAndPersonality(def_species, def_pid) == 0xFF)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBankTarget].status2 |= (gBitTable[gBankAttacker] << 16);
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+}
+
+static void atk98_status_icon_update(void)
+{
+ if (gBattleExecBuffer)
+ return;
+
+ if (BSScriptRead8(gBattlescriptCurrInstr + 1) != 4)
+ {
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 2;
+ }
+ else
+ {
+ gActiveBank = gBankAttacker;
+ if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
+ if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ }
+ gBattlescriptCurrInstr += 2;
+ }
+}
+
+static void atk99_setmist(void)
+{
+ if (gSideTimer[GetBankIdentity(gBankAttacker) & 1].mistTimer)
+ {
+ gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gSideTimer[GetBankIdentity(gBankAttacker) & 1].mistTimer = 5;
+ gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_MIST;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk9A_set_focusenergy(void)
+{
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atk9B_transformdataexecution(void)
+{
+ gUnknown_02024BE8 = 0xFFFF;
+ gBattlescriptCurrInstr++;
+ if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ u32 i; s32 j;
+ u8 *atk_data, *def_data;
+ gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED;
+ gDisableStructs[gBankAttacker].disabledMove = 0;
+ gDisableStructs[gBankAttacker].disableTimer1 = 0;
+ gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality;
+ gDisableStructs[gBankAttacker].unk18_b = 0;
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 6;
+ gBattleTextBuff1[2] = (gBattleMons[gBankTarget].species);
+ gBattleTextBuff1[3] = uBYTE1_16(gBattleMons[gBankTarget].species);
+ gBattleTextBuff1[4] = 0xFF;
+
+ atk_data = (u8*)(&gBattleMons[gBankAttacker]);
+ def_data = (u8*)(&gBattleMons[gBankTarget]);
+
+ for (i = 0; i < 0x24; i++)
+ atk_data[i] = def_data[i];
+
+ for (j = 0; j < 4; j++)
+ {
+ if (gBattleMoves[gBattleMons[gBankAttacker].moves[j]].pp < 5)
+ gBattleMons[gBankAttacker].pp[j] = gBattleMoves[gBattleMons[gBankAttacker].moves[j]].pp;
+ else
+ gBattleMons[gBankAttacker].pp[j] = 5;
+ }
+
+ gActiveBank = gBankAttacker;
+ EmitResetActionMoveSelection(0, 2);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+}
+
+static void atk9C_set_substitute(void)
+{
+ u32 hp = gBattleMons[gBankAttacker].maxHP / 4;
+ if (gBattleMons[gBankAttacker].maxHP / 4 == 0)
+ hp = 1;
+ if (gBattleMons[gBankAttacker].hp <= hp)
+ {
+ gBattleMoveDamage = 0;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE;
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static bool8 IsMoveUncopyable(u16 move)
+{
+ int i;
+ for (i = 0; sUnknown_081FACFE[i] != 0xFFFE && sUnknown_081FACFE[i] != move; i++) {}
+ return (sUnknown_081FACFE[i] != 0xFFFE);
+}
+
+static void atk9D_copyattack(void)
+{
+ gUnknown_02024BE8 = 0xFFFF;
+ if (IsMoveUncopyable(gLastUsedMove[gBankTarget]) || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
+ || gLastUsedMove[gBankTarget] == 0 || gLastUsedMove[gBankTarget] == 0xFFFF)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMove[gBankTarget])
+ break;
+ }
+ if (i == 4)
+ {
+ gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMove[gBankTarget];
+ if (gBattleMoves[gLastUsedMove[gBankTarget]].pp < 5)
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMove[gBankTarget]].pp;
+ else
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5;
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gLastUsedMove[gBankTarget];
+ gBattleTextBuff1[3] = uBYTE1_16(gLastUsedMove[gBankTarget]);
+ gBattleTextBuff1[4] = 0xFF;
+
+ gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos];
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+#ifdef NONMATCHING
+static void atk9E_metronome(void)
+{
+ // sUnknown_081FACFE
+ int i;
+ do
+ {
+ while ((gCurrentMove = (Random() & 0x1FF) + 1) > 0x162);
+ for (i = 0; sUnknown_081FACFE[i] != gCurrentMove && sUnknown_081FACFE[i] != 0xFFFF; i++);
+ } while (sUnknown_081FACFE[i] != 0xFFFF);
+
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBankTarget = sub_801B5C0(gCurrentMove, 0);
+}
+
+#else
+__attribute__((naked))
+static void atk9E_metronome(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ ldr r7, _08027938 @ =gCurrentMove\n\
+ movs r6, 0xB1\n\
+ lsls r6, 1\n\
+ ldr r5, _0802793C @ =sUnknown_081FACFE\n\
+ ldr r0, _08027940 @ =gBattlescriptCurrInstr\n\
+ mov r8, r0\n\
+_080278CA:\n\
+ bl Random\n\
+ ldr r2, _08027944 @ =0x000001ff\n\
+ adds r1, r2, 0\n\
+ ands r0, r1\n\
+ adds r0, 0x1\n\
+ strh r0, [r7]\n\
+ cmp r0, r6\n\
+ bhi _080278CA\n\
+ movs r0, 0x3\n\
+_080278DE:\n\
+ subs r0, 0x1\n\
+ cmp r0, 0\n\
+ bge _080278DE\n\
+ ldr r4, _08027938 @ =gCurrentMove\n\
+ ldrh r2, [r4]\n\
+ ldr r3, _08027948 @ =0x0000ffff\n\
+ subs r0, r5, 0x2\n\
+_080278EC:\n\
+ adds r0, 0x2\n\
+ ldrh r1, [r0]\n\
+ cmp r1, r2\n\
+ beq _080278F8\n\
+ cmp r1, r3\n\
+ bne _080278EC\n\
+_080278F8:\n\
+ ldr r0, _08027948 @ =0x0000ffff\n\
+ cmp r1, r0\n\
+ bne _080278CA\n\
+ ldr r2, _0802794C @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ ldr r1, _08027950 @ =0xfffffbff\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ ldr r3, _08027954 @ =gBattleScriptsEffectsTable\n\
+ ldr r2, _08027958 @ =gBattleMoves\n\
+ ldrh r1, [r4]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldr r0, [r0]\n\
+ mov r1, r8\n\
+ str r0, [r1]\n\
+ ldrh r0, [r4]\n\
+ movs r1, 0\n\
+ bl sub_801B5C0\n\
+ ldr r1, _0802795C @ =gBankTarget\n\
+ strb r0, [r1]\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08027938: .4byte gCurrentMove\n\
+_0802793C: .4byte sUnknown_081FACFE\n\
+_08027940: .4byte gBattlescriptCurrInstr\n\
+_08027944: .4byte 0x000001ff\n\
+_08027948: .4byte 0x0000ffff\n\
+_0802794C: .4byte gHitMarker\n\
+_08027950: .4byte 0xfffffbff\n\
+_08027954: .4byte gBattleScriptsEffectsTable\n\
+_08027958: .4byte gBattleMoves\n\
+_0802795C: .4byte gBankTarget\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+static void atk9F_dmgtolevel(void)
+{
+ gBattleMoveDamage = gBattleMons[gBankAttacker].level;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkA0_psywavedamageeffect(void)
+{
+ s32 rand_dmg;
+ while ((rand_dmg = (Random() & 0xF)) > 0xA);
+ rand_dmg *= 10;
+ gBattleMoveDamage = gBattleMons[gBankAttacker].level * (rand_dmg + 50) / 100;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkA1_counterdamagecalculator(void)
+{
+ u8 atk_side = GetBankSide(gBankAttacker);
+ u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].physicalBank);
+ if (gProtectStructs[gBankAttacker].physicalDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp)
+ {
+ gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2;
+ if (gSideTimer[def_side].followmeTimer && gBattleMons[gSideTimer[def_side].followmeTarget].hp)
+ gBankTarget = gSideTimer[def_side].followmeTarget;
+ else
+ gBankTarget = gProtectStructs[gBankAttacker].physicalBank;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA2_mirrorcoatdamagecalculator(void) //a copy of atkA1 with the physical -> special field changes
+{
+ u8 atk_side = GetBankSide(gBankAttacker);
+ u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].specialBank);
+ if (gProtectStructs[gBankAttacker].specialDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp)
+ {
+ gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2;
+ if (gSideTimer[def_side].followmeTimer && gBattleMons[gSideTimer[def_side].followmeTarget].hp)
+ gBankTarget = gSideTimer[def_side].followmeTarget;
+ else
+ gBankTarget = gProtectStructs[gBankAttacker].specialBank;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA3_disablelastusedattack(void)
+{
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankTarget].moves[i] == gLastUsedMove[gBankTarget])
+ break;
+ }
+ if (gDisableStructs[gBankTarget].disabledMove == 0 && i != 4 && gBattleMons[gBankTarget].pp[i] != 0)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gBattleMons[gBankTarget].moves[i];
+ gBattleTextBuff1[3] = uBYTE1_16(gBattleMons[gBankTarget].moves[i]);
+ gBattleTextBuff1[4] = 0xFF;
+
+ gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i];
+ gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2;
+ gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; //that's interesting
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA4_setencore(void)
+{
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankTarget].moves[i] == gLastUsedMove[gBankTarget])
+ break;
+ }
+ if (gLastUsedMove[gBankTarget] == MOVE_STRUGGLE || gLastUsedMove[gBankTarget] == MOVE_ENCORE || gLastUsedMove[gBankTarget] == MOVE_MIRROR_MOVE)
+ i = 4;
+ if (gDisableStructs[gBankTarget].encoredMove == 0 && i != 4 && gBattleMons[gBankTarget].pp[i] != 0)
+ {
+ gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i];
+ gDisableStructs[gBankTarget].encoredMovePos = i;
+ gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3;
+ gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkA5_painsplitdmgcalc(void)
+{
+ if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE))
+ {
+ s32 hp_diff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2;
+ s32 to_store = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hp_diff;
+ BATTLE_STRUCT->unk16014 = sBYTE0_32(to_store);
+ BATTLE_STRUCT->unk16015 = sBYTE1_32(to_store);
+ BATTLE_STRUCT->unk16016 = sBYTE2_32(to_store);
+ BATTLE_STRUCT->unk16017 = sBYTE3_32(to_store);
+
+ gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hp_diff;
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+#ifdef NONMATCHING
+static void atkA6_settypetorandomresistance(void)
+{
+ if (gMoveHitWith[gBankAttacker] == 0 || gMoveHitWith[gBankAttacker] == 0xFFFF || (IsTwoTurnsMove(gMoveHitWith[gBankAttacker]) && !gProtectStructs[gBankAttacker].physicalDmg && !gProtectStructs[gBankAttacker].specialDmg))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ int type = 0, rands = 0;
+ do
+ {
+ while (((type = (Random() & 0x7F)) > 0x70));
+ type *= 3;
+ if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
+ {
+ gBattleMons[gBankAttacker].type1 = type;
+ gBattleMons[gBankAttacker].type2 = type;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 3;
+ gBattleTextBuff1[2] = type;
+ gBattleTextBuff1[3] = 0xFF;
+ gBattlescriptCurrInstr += 5;
+ return;
+ }
+ rands++;
+ } while (rands <= 999);
+
+ type = 0, rands = 0;
+ do
+ {
+ if (gTypeEffectiveness[type] == 0xFE || gTypeEffectiveness[type] != 0xFF)
+ {
+ if (gTypeEffectiveness[type] == gUnknown_02024C44[gBankAttacker] && gTypeEffectiveness[type + 2] <= 5 && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1])
+ {
+ gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1];
+ gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1];
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 3;
+ gBattleTextBuff1[2] = gTypeEffectiveness[rands + 1];
+ gBattleTextBuff1[3] = 0xFF;
+ gBattlescriptCurrInstr += 5;
+ return;
+ }
+ }
+ type += 3, rands += 3;
+ } while (rands < 336);
+
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+#else
+__attribute__((naked))
+static void atkA6_settypetorandomresistance(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ ldr r1, _08027FA8 @ =gMoveHitWith\n\
+ ldr r4, _08027FAC @ =gBankAttacker\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r2, r0, r1\n\
+ ldrh r1, [r2]\n\
+ cmp r1, 0\n\
+ beq _08027F8C\n\
+ ldr r0, _08027FB0 @ =0x0000ffff\n\
+ cmp r1, r0\n\
+ beq _08027F8C\n\
+ ldrh r0, [r2]\n\
+ bl IsTwoTurnsMove\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08028024\n\
+ ldr r2, _08027FB4 @ =gProtectStructs\n\
+ ldrb r0, [r4]\n\
+ lsls r1, r0, 4\n\
+ adds r0, r2, 0x4\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08028024\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08028024\n\
+_08027F8C:\n\
+ ldr r3, _08027FB8 @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+ b _08028110\n\
+ .align 2, 0\n\
+_08027FA8: .4byte gMoveHitWith\n\
+_08027FAC: .4byte gBankAttacker\n\
+_08027FB0: .4byte 0x0000ffff\n\
+_08027FB4: .4byte gProtectStructs\n\
+_08027FB8: .4byte gBattlescriptCurrInstr\n\
+_08027FBC:\n\
+ mov r0, r12\n\
+ strb r5, [r0]\n\
+ mov r1, r10\n\
+ ldrb r0, [r1]\n\
+ muls r0, r2\n\
+ adds r0, r7\n\
+ adds r0, 0x22\n\
+ strb r5, [r0]\n\
+ ldr r1, _08027FE0 @ =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x3\n\
+ strb r0, [r1, 0x1]\n\
+ strb r5, [r1, 0x2]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x3]\n\
+ ldr r1, _08027FE4 @ =gBattlescriptCurrInstr\n\
+ b _08028012\n\
+ .align 2, 0\n\
+_08027FE0: .4byte gBattleTextBuff1\n\
+_08027FE4: .4byte gBattlescriptCurrInstr\n\
+_08027FE8:\n\
+ mov r0, r8\n\
+ adds r0, 0x1\n\
+ adds r0, r3\n\
+ ldrb r2, [r0]\n\
+ strb r2, [r4]\n\
+ mov r4, r10\n\
+ ldrb r0, [r4]\n\
+ muls r0, r6\n\
+ ldr r7, _0802801C @ =gBattleMons\n\
+ adds r0, r7\n\
+ adds r0, 0x22\n\
+ strb r2, [r0]\n\
+ ldr r1, _08028020 @ =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x3\n\
+ strb r0, [r1, 0x1]\n\
+ strb r2, [r1, 0x2]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x3]\n\
+ mov r1, r12\n\
+_08028012:\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+ b _08028110\n\
+ .align 2, 0\n\
+_0802801C: .4byte gBattleMons\n\
+_08028020: .4byte gBattleTextBuff1\n\
+_08028024:\n\
+ movs r4, 0\n\
+ mov r8, r4\n\
+ movs r7, 0x7F\n\
+ mov r9, r7\n\
+_0802802C:\n\
+ bl Random\n\
+ mov r4, r9\n\
+ ands r4, r0\n\
+ cmp r4, 0x70\n\
+ bhi _0802802C\n\
+ lsls r0, r4, 1\n\
+ adds r4, r0, r4\n\
+ ldr r6, _08028120 @ =gTypeEffectiveness\n\
+ adds r3, r4, r6\n\
+ ldr r1, _08028124 @ =gUnknown_02024C44\n\
+ ldr r2, _08028128 @ =gBankAttacker\n\
+ ldrb r5, [r2]\n\
+ lsls r0, r5, 1\n\
+ adds r0, r1\n\
+ ldrb r1, [r3]\n\
+ mov r10, r2\n\
+ ldrh r0, [r0]\n\
+ cmp r1, r0\n\
+ bne _08028088\n\
+ adds r0, r4, 0x2\n\
+ adds r0, r6\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x5\n\
+ bhi _08028088\n\
+ ldr r7, _0802812C @ =gBattleMons\n\
+ movs r2, 0x58\n\
+ adds r0, r5, 0\n\
+ muls r0, r2\n\
+ adds r3, r0, r7\n\
+ movs r0, 0x21\n\
+ adds r0, r3\n\
+ mov r12, r0\n\
+ adds r0, r4, 0x1\n\
+ adds r0, r6\n\
+ ldrb r5, [r0]\n\
+ mov r1, r12\n\
+ ldrb r0, [r1]\n\
+ adds r1, r5, 0\n\
+ cmp r0, r1\n\
+ beq _08028088\n\
+ adds r0, r3, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r1\n\
+ bne _08027FBC\n\
+_08028088:\n\
+ movs r7, 0x1\n\
+ add r8, r7\n\
+ ldr r0, _08028130 @ =0x000003e7\n\
+ cmp r8, r0\n\
+ ble _0802802C\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ ldr r1, _08028134 @ =gBattlescriptCurrInstr\n\
+ mov r12, r1\n\
+ ldr r3, _08028120 @ =gTypeEffectiveness\n\
+ adds r0, r4, 0x1\n\
+ adds r0, r3\n\
+ mov r9, r0\n\
+ adds r5, r3, 0\n\
+_080280A4:\n\
+ ldrb r1, [r5]\n\
+ cmp r1, 0xFF\n\
+ bgt _080280AE\n\
+ cmp r1, 0xFE\n\
+ bge _080280E8\n\
+_080280AE:\n\
+ mov r4, r10\n\
+ ldrb r2, [r4]\n\
+ lsls r0, r2, 1\n\
+ ldr r7, _08028124 @ =gUnknown_02024C44\n\
+ adds r0, r7\n\
+ ldrh r0, [r0]\n\
+ cmp r1, r0\n\
+ bne _080280E8\n\
+ ldrb r0, [r5, 0x2]\n\
+ cmp r0, 0x5\n\
+ bhi _080280E8\n\
+ movs r6, 0x58\n\
+ adds r0, r2, 0\n\
+ muls r0, r6\n\
+ ldr r1, _0802812C @ =gBattleMons\n\
+ adds r2, r0, r1\n\
+ adds r4, r2, 0\n\
+ adds r4, 0x21\n\
+ ldrb r0, [r4]\n\
+ mov r7, r9\n\
+ ldrb r1, [r7]\n\
+ cmp r0, r1\n\
+ beq _080280E8\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x22\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r1\n\
+ beq _080280E8\n\
+ b _08027FE8\n\
+_080280E8:\n\
+ adds r5, 0x3\n\
+ movs r0, 0x3\n\
+ add r8, r0\n\
+ ldr r0, _08028138 @ =0x0000014f\n\
+ cmp r8, r0\n\
+ bls _080280A4\n\
+ mov r1, r12\n\
+ ldr r2, [r1]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ mov r4, r12\n\
+ str r1, [r4]\n\
+_08028110:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08028120: .4byte gTypeEffectiveness\n\
+_08028124: .4byte gUnknown_02024C44\n\
+_08028128: .4byte gBankAttacker\n\
+_0802812C: .4byte gBattleMons\n\
+_08028130: .4byte 0x000003e7\n\
+_08028134: .4byte gBattlescriptCurrInstr\n\
+_08028138: .4byte 0x0000014f\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+static void atkA7_setalwayshitflag(void)
+{
+ gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS);
+ gStatuses3[gBankTarget] |= 0x10;
+ gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker;
+ gBattlescriptCurrInstr++;
+}
+
+struct move_pp
+{
+ u16 move[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
+
+static void atkA8_copymovepermanently(void)
+{
+ gUnknown_02024BE8 = 0xFFFF;
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) && gUnknown_02024C2C[gBankTarget] != MOVE_STRUGGLE && gUnknown_02024C2C[gBankTarget] != 0 && gUnknown_02024C2C[gBankTarget] != 0xFFFF && gUnknown_02024C2C[gBankTarget] != MOVE_SKETCH)
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH)
+ continue;
+ if (gBattleMons[gBankAttacker].moves[i] == gUnknown_02024C2C[gBankTarget])
+ break;
+ }
+ if (i != 4) //sketch fail
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else //sketch worked
+ {
+ struct move_pp moves_data;
+ gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknown_02024C2C[gBankTarget];
+ gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknown_02024C2C[gBankTarget]].pp;
+ gActiveBank = gBankAttacker;
+ for (i = 0; i < 4; i++)
+ {
+ moves_data.move[i] = gBattleMons[gBankAttacker].moves[i];
+ moves_data.pp[i] = gBattleMons[gBankAttacker].pp[i];
+ }
+ moves_data.ppBonuses = gBattleMons[gBankAttacker].ppBonuses;
+ EmitSetAttributes(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct move_pp), &moves_data);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gUnknown_02024C2C[gBankTarget];
+ gBattleTextBuff1[3] = gUnknown_02024C2C[gBankTarget] >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+ gBattlescriptCurrInstr += 5;
+ }
+ }
+ else //sketch fail
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static bool8 IsTwoTurnsMove(u16 move)
+{
+ u8 effect = gBattleMoves[move].effect;
+ if (effect == EFFECT_SKULL_BASH || effect == EFFECT_RAZOR_WIND || effect == EFFECT_SKY_ATTACK || effect == EFFECT_SOLARBEAM || effect == EFFECT_FLY || effect == EFFECT_BIDE)
+ return 1;
+ else
+ return 0;
+}
+
+static bool8 IsMoveUnchoosable(u16 move)
+{
+ if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME)
+ return 1;
+ else
+ return 0;
+}
+
+static u8 AttacksThisTurn(u8 bank, u16 move) //Note: returns 1 if it's a charging turn, otherwise 2
+{
+ //first argument is unused
+ u8 effect;
+ if (gBattleMoves[move].effect == EFFECT_SOLARBEAM && (gBattleWeather & WEATHER_SUN_ANY))
+ return 2;
+ effect = gBattleMoves[move].effect;
+ if (effect == EFFECT_SKULL_BASH || effect == EFFECT_RAZOR_WIND || effect == EFFECT_SKY_ATTACK || effect == EFFECT_SOLARBEAM || effect == EFFECT_FLY || effect == EFFECT_BIDE)
+ {
+ if ((gHitMarker & HITMARKER_x8000000))
+ return 1;
+ }
+ return 2;
+}
+
+static void atkA9_sleeptalk_choose_move(void)
+{
+ u8 unusable_moves = 0;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (IsMoveUnchoosable(gBattleMons[gBankAttacker].moves[i]) || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH
+ || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i]))
+ unusable_moves |= gBitTable[i];
+ }
+ unusable_moves = sub_8015A98(gBankAttacker, unusable_moves, 0xFD);
+ if (unusable_moves == 0xF) //all 4 moves cannot be chosen
+ gBattlescriptCurrInstr += 5;
+ else //at least one move can be chosen
+ {
+ u32 random_pos;
+ do
+ {
+ random_pos = Random() & 3;
+ } while ((gBitTable[random_pos] & unusable_moves));
+
+ gRandomMove = gBattleMons[gBankAttacker].moves[random_pos];
+ gCurrMovePos = random_pos;
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gBankTarget = sub_801B5C0(gRandomMove, 0);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkAA_set_destinybond(void)
+{
+ gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
+ gBattlescriptCurrInstr++;
+}
+
+static void DestinyBondFlagUpdate(void)
+{
+ u8 atk_side = GetBankSide(gBankAttacker);
+ u8 def_side = GetBankSide(gBankTarget);
+ if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND && atk_side != def_side && !(gHitMarker & HITMARKER_GRUDGE))
+ gHitMarker |= HITMARKER_DESTINYBOND;
+}
+
+static void atkAB_DestinyBondFlagUpdate(void)
+{
+ DestinyBondFlagUpdate();
+ gBattlescriptCurrInstr++;
+}
+
+static void atkAC_remaininghptopower(void)
+{
+ s32 hp_fraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48);
+ int i;
+ for (i = 0; i < 12; i += 2)
+ {
+ if (hp_fraction <= sUnknown_081FAD26[i])
+ break;
+ }
+ gDynamicBasePower = sUnknown_081FAD26[i + 1];
+ gBattlescriptCurrInstr++;
+}
+
+static void atkAD_spite_ppreduce(void)
+{
+ if (gLastUsedMove[gBankTarget] != 0 && gLastUsedMove[gBankTarget] != 0xFFFF && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE))
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gLastUsedMove[gBankTarget] == gBattleMons[gBankTarget].moves[i])
+ break;
+ }
+ if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1)
+ {
+ s32 lost_pp = (Random() & 3) + 2;
+ if (gBattleMons[gBankTarget].pp[i] < lost_pp)
+ lost_pp = gBattleMons[gBankTarget].pp[i];
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gLastUsedMove[gBankTarget];
+ gBattleTextBuff1[3] = gLastUsedMove[gBankTarget] >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+ ConvertIntToDecimalStringN(gBattleTextBuff2, lost_pp, 0, 1);
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 1;
+ gBattleTextBuff2[2] = 1;
+ gBattleTextBuff2[3] = 1;
+ gBattleTextBuff2[4] = lost_pp;
+ gBattleTextBuff2[5] = 0xFF;
+
+ gBattleMons[gBankTarget].pp[i] -= lost_pp;
+ gActiveBank = gBankTarget;
+ if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i])
+ && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ {
+ EmitSetAttributes(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ gBattlescriptCurrInstr += 5;
+ if (gBattleMons[gBankTarget].pp[i] == 0)
+ CancelMultiTurnMoves(gBankTarget);
+ return;
+ }
+ }
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkAE_heal_party_status(void)
+{
+ register u32 zero2 asm("r4") = 0;
+ u32 zero = zero2;
+ u8 to_heal = 0;
+ if (gCurrentMove == MOVE_HEAL_BELL)
+ {
+ struct Pokemon* party;
+ int i;
+
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ if (GetBankSide(gBankAttacker) == 0)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBankAttacker].status1 = 0;
+ }
+ else
+ {
+ RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability);
+ gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
+ }
+
+ gActiveBank = BATTLE_STRUCT->scriptingActive = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ {
+ if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gActiveBank].status1 = 0;
+ }
+ else
+ {
+ RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
+ }
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
+ u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY);
+ if (species != 0 && species != SPECIES_EGG)
+ {
+ u8 ability;
+ if (gBattlePartyID[gBankAttacker] == i)
+ ability = gBattleMons[gBankAttacker].ability;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[gActiveBank] == i && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ ability = gBattleMons[gActiveBank].ability;
+ else
+ ability = GetAbilityBySpecies(species, abilityBit);
+ if (ability != ABILITY_SOUNDPROOF)
+ to_heal |= (1 << i);
+ }
+ }
+ }
+ else //Aromatherapy
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ to_heal = 0x3F;
+ gBattleMons[gBankAttacker].status1 = zero2;
+
+ gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gBattleMons[gActiveBank].status1 = 0;
+
+ }
+ //missing check?
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, to_heal, 4, &zero);
+ MarkBufferBankForExecution(gActiveBank);
+
+ gBattlescriptCurrInstr++;
+}
+
+static void atkAF_cursetarget(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMons[gBankTarget].status2 |= STATUS2_CURSED;
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkB0_set_spikes(void)
+{
+ u8 side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimer[side].spikesAmount == 3)
+ {
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gSideAffecting[side] |= SIDE_STATUS_SPIKES;
+ gSideTimer[side].spikesAmount++;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkB1_set_foresight(void)
+{
+ gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkB2_setperishsong(void)
+{
+ int not_affected_pokes = 0, i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_PERISH_SONG || gBattleMons[i].ability == ABILITY_SOUNDPROOF)
+ not_affected_pokes++;
+ else
+ {
+ gStatuses3[i] |= STATUS3_PERISH_SONG;
+ gDisableStructs[i].perishSong1 = 3;
+ gDisableStructs[i].perishSong2 = 3;
+ }
+ }
+
+ sub_80153D0(gBankAttacker);
+ if (not_affected_pokes == gNoOfAllBanks)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atkB3_rolloutdamagecalculation(void)
+{
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_1D6F74;
+ }
+ else
+ {
+ int i;
+ if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) //first hit
+ {
+ gDisableStructs[gBankAttacker].rolloutTimer1 = 5;
+ gDisableStructs[gBankAttacker].rolloutTimer2 = 5;
+ gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMove[gBankAttacker] = gCurrentMove;
+ }
+ if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0)
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+
+ gDynamicBasePower = gBattleMoves[gCurrentMove].power;
+ for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++)
+ gDynamicBasePower *= 2;
+
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL)
+ gDynamicBasePower *= 2;
+
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atkB4_jumpifconfusedandstatmaxed(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION && gBattleMons[gBankTarget].statStages[BSScriptRead8(gBattlescriptCurrInstr + 1)] == 0xC)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atkB5_furycuttercalc(void)
+{
+ if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ {
+ gDisableStructs[gBankAttacker].furyCutterCounter = 0;
+ gBattlescriptCurrInstr = BattleScript_1D6F74;
+ }
+ else
+ {
+ int i;
+
+ if (gDisableStructs[gBankAttacker].furyCutterCounter != 5)
+ gDisableStructs[gBankAttacker].furyCutterCounter++;
+
+ gDynamicBasePower = gBattleMoves[gCurrentMove].power;
+ for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++)
+ gDynamicBasePower *= 2;
+
+ gBattlescriptCurrInstr++;
+ }
+}
+
+static void atkB6_happinesstodamagecalculation(void)
+{
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
+ gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25;
+ else //EFFECT_FRUSTRATION
+ gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkB7_presentdamagecalculation(void)
+{
+ s32 rand = Random() & 0xFF;
+ if (rand < 102)
+ gDynamicBasePower = 40;
+ else if (rand < 178)
+ gDynamicBasePower = 80;
+ else if (rand < 204)
+ gDynamicBasePower = 120;
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ if (rand < 204)
+ gBattlescriptCurrInstr = BattleScript_1D6F44;
+ else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp)
+ gBattlescriptCurrInstr = BattleScript_1D83B5;
+ else
+ {
+ //gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); only in Emerald
+ gBattlescriptCurrInstr = BattleScript_1D839B;
+ }
+}
+
+static void atkB8_set_safeguard(void)
+{
+ if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else
+ {
+ gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimer[GetBankIdentity(gBankAttacker) & 1].safeguardTimer = 5;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkB9_magnitudedamagecalculation(void)
+{
+ s32 magnitude = Random() % 100;
+ if (magnitude < 5)
+ {
+ gDynamicBasePower = 10;
+ magnitude = 4;
+ }
+ else if (magnitude < 15)
+ {
+ gDynamicBasePower = 30;
+ magnitude = 5;
+ }
+ else if (magnitude < 35)
+ {
+ gDynamicBasePower = 50;
+ magnitude = 6;
+ }
+ else if (magnitude < 65)
+ {
+ gDynamicBasePower = 70;
+ magnitude = 7;
+ }
+ else if (magnitude < 85)
+ {
+ gDynamicBasePower = 90;
+ magnitude = 8;
+ }
+ else if (magnitude < 95)
+ {
+ gDynamicBasePower = 110;
+ magnitude = 9;
+ }
+ else
+ {
+ gDynamicBasePower = 150;
+ magnitude = 10;
+ }
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 1;
+ gBattleTextBuff1[2] = 1;
+ gBattleTextBuff1[3] = 2;
+ gBattleTextBuff1[4] = magnitude;
+ gBattleTextBuff1[5] = 0xFF;
+
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget])) //a valid target was found
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkBA_jumpifnopursuitswitchdmg(void)
+{
+ if (gMultiHitCounter == 1)
+ {
+ if (GetBankSide(gBankAttacker) == 0)
+ gBankTarget = GetBankByPlayerAI(1);
+ else
+ gBankTarget = GetBankByPlayerAI(0);
+ }
+ else
+ {
+ if (GetBankSide(gBankAttacker) == 0)
+ gBankTarget = GetBankByPlayerAI(3);
+ else
+ gBankTarget = GetBankByPlayerAI(2);
+ }
+
+ if (gActionForBanks[gBankTarget] == 0 && gBankAttacker == ewram[gBankTarget + 0x16010] && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
+ && gBattleMons[gBankAttacker].hp && !gDisableStructs[gBankTarget].truantCounter && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT)
+ {
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gTurnOrder[i] == gBankTarget)
+ gUnknown_02024A76[i] = 11;
+ }
+ gCurrentMove = MOVE_PURSUIT;
+ gBattlescriptCurrInstr += 5;
+ BATTLE_STRUCT->animTurn = 1;
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkBB_setsunny(void)
+{
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_SUN_TEMPORARY;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 4;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkBC_maxattackhalvehp(void) //belly drum
+{
+ u32 half_hp = gBattleMons[gBankAttacker].maxHP / 2;
+ if (!(gBattleMons[gBankAttacker].maxHP / 2))
+ half_hp = 1;
+
+ if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12 && gBattleMons[gBankAttacker].hp > half_hp)
+ {
+ gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12;
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkBD_copyfoestats(void) //psych up
+{
+ int i;
+ for (i = 0; i < 8; i++)
+ {
+ gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i];
+ }
+ gBattlescriptCurrInstr += 5; //why not 1? possible unused fail possibility?
+}
+
+static void atkBE_breakfree(void) //rapid spin
+{
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gBankTarget = ewram[gBankAttacker + 0x16020];
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = ewram[gBankAttacker * 2 + 0x16004];
+ gBattleTextBuff1[3] = ewram[gBankAttacker * 2 + 0x16005];
+ gBattleTextBuff1[4] = 0xFF;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_WrapFree;
+ }
+ else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED)
+ {
+ gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED);
+ gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
+ }
+ else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
+ {
+ gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimer[GetBankSide(gBankAttacker)].spikesAmount = 0;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_SpikesFree;
+ }
+ else
+ gBattlescriptCurrInstr++;
+}
+
+static void atkBF_set_defense_curl(void)
+{
+ gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC0_recoverbasedonsunlight(void)
+{
+ gBankTarget = gBankAttacker;
+ if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP)
+ {
+ if (!gBattleWeather || !WEATHER_HAS_EFFECT)
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ else if (gBattleWeather & WEATHER_SUN_ANY)
+ gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30;
+ else //not sunny weather
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+__attribute__((naked))
+static void atkC1_hidden_power(void)
+{
+ asm(".syntax unified\n\
+push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ ldr r2, _08029894 @ =gBattleMons\n\
+ ldr r0, _08029898 @ =gBankAttacker\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ adds r4, r1, 0\n\
+ muls r4, r0\n\
+ adds r4, r2\n\
+ ldrb r0, [r4, 0x14]\n\
+ mov r10, r0\n\
+ mov r7, r10\n\
+ lsls r7, 27\n\
+ adds r0, r7, 0\n\
+ lsrs r0, 27\n\
+ mov r10, r0\n\
+ movs r1, 0x2\n\
+ mov r2, r10\n\
+ ands r2, r1\n\
+ asrs r2, 1\n\
+ ldrh r7, [r4, 0x14]\n\
+ mov r9, r7\n\
+ mov r0, r9\n\
+ lsls r0, 22\n\
+ mov r9, r0\n\
+ lsrs r3, r0, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ orrs r2, r0\n\
+ ldrb r7, [r4, 0x15]\n\
+ mov r8, r7\n\
+ mov r0, r8\n\
+ lsls r0, 25\n\
+ mov r8, r0\n\
+ lsrs r3, r0, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 1\n\
+ orrs r2, r0\n\
+ ldr r6, [r4, 0x14]\n\
+ lsls r6, 12\n\
+ lsrs r3, r6, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 2\n\
+ orrs r2, r0\n\
+ ldrh r5, [r4, 0x16]\n\
+ lsls r5, 23\n\
+ lsrs r3, r5, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r3\n\
+ lsls r0, 3\n\
+ orrs r2, r0\n\
+ ldrb r3, [r4, 0x17]\n\
+ lsls r3, 26\n\
+ lsrs r0, r3, 27\n\
+ ands r1, r0\n\
+ lsls r1, 4\n\
+ orrs r2, r1\n\
+ movs r1, 0x1\n\
+ adds r4, r1, 0\n\
+ mov r7, r10\n\
+ ands r4, r7\n\
+ mov r0, r9\n\
+ lsrs r0, 27\n\
+ mov r9, r0\n\
+ adds r0, r1, 0\n\
+ mov r7, r9\n\
+ ands r0, r7\n\
+ lsls r0, 1\n\
+ orrs r4, r0\n\
+ mov r0, r8\n\
+ lsrs r0, 27\n\
+ mov r8, r0\n\
+ adds r0, r1, 0\n\
+ mov r7, r8\n\
+ ands r0, r7\n\
+ lsls r0, 2\n\
+ orrs r4, r0\n\
+ lsrs r6, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r6\n\
+ lsls r0, 3\n\
+ orrs r4, r0\n\
+ lsrs r5, 27\n\
+ adds r0, r1, 0\n\
+ ands r0, r5\n\
+ lsls r0, 4\n\
+ orrs r4, r0\n\
+ lsrs r3, 27\n\
+ ands r1, r3\n\
+ lsls r1, 5\n\
+ orrs r4, r1\n\
+ ldr r5, _0802989C @ =gDynamicBasePower\n\
+ lsls r0, r2, 2\n\
+ adds r0, r2\n\
+ lsls r0, 3\n\
+ movs r1, 0x3F\n\
+ bl __divsi3\n\
+ adds r0, 0x1E\n\
+ strh r0, [r5]\n\
+ ldr r5, _080298A0 @ =0x02000000\n\
+ lsls r0, r4, 4\n\
+ subs r0, r4\n\
+ movs r1, 0x3F\n\
+ bl __divsi3\n\
+ adds r1, r0, 0x1\n\
+ ldr r0, _080298A4 @ =0x0001601c\n\
+ adds r5, r0\n\
+ strb r1, [r5]\n\
+ lsls r0, r1, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x8\n\
+ bls _08029876\n\
+ adds r0, r1, 0x1\n\
+ strb r0, [r5]\n\
+_08029876:\n\
+ ldrb r0, [r5]\n\
+ movs r1, 0xC0\n\
+ orrs r0, r1\n\
+ strb r0, [r5]\n\
+ ldr r1, _080298A8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x1\n\
+ str r0, [r1]\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08029894: .4byte gBattleMons\n\
+_08029898: .4byte gBankAttacker\n\
+_0802989C: .4byte gDynamicBasePower\n\
+_080298A0: .4byte 0x02000000\n\
+_080298A4: .4byte 0x0001601c\n\
+_080298A8: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided");
+}
+
+static void atkC2_selectnexttarget(void)
+{
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (gBankTarget == gBankAttacker)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC3_setfutureattack(void)
+{
+ if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove;
+ gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker;
+ gWishFutureKnock.futureSightCounter[gBankTarget] = 3;
+ gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
+ gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
+ 0, gBankAttacker, gBankTarget);
+
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10;
+
+ if (gCurrentMove == MOVE_DOOM_DESIRE)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+#ifdef NONMATCHING
+static void atkC4_beat_up(void)
+{
+ register struct Pokemon* party asm("r7");
+ if (GetBankSide(gBankAttacker) == 0)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleMons[gBankTarget].hp == 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ while (gBattleCommunication[0] < 6)
+ {
+ if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2)
+ && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS))
+ break;
+ gBattleCommunication[0]++;
+ }
+ if (gBattleCommunication[0] < 6)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 4;
+ gBattleTextBuff1[2] = gBankAttacker;
+ gBattleTextBuff1[3] = gBattleCommunication[0];
+ gBattleTextBuff1[4] = 0xFF;
+ gBattlescriptCurrInstr += 9;
+
+ gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
+ gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
+ gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
+ gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense;
+ gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
+ if (gProtectStructs[gBankAttacker].helpingHand)
+ gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
+
+ gBattleCommunication[0]++;
+ }
+ else if (gBattleCommunication[0] != 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
+ }
+}
+#else
+__attribute__((naked))
+static void atkC4_beat_up(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ ldr r0, _08029A8C @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ ldr r7, _08029A90 @ =gEnemyParty\n\
+ cmp r0, 0\n\
+ bne _08029A62\n\
+ ldr r7, _08029A94 @ =gPlayerParty\n\
+_08029A62:\n\
+ ldr r2, _08029A98 @ =gBattleMons\n\
+ ldr r0, _08029A9C @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r2\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ bne _08029AA4\n\
+ ldr r3, _08029AA0 @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ b _08029C40\n\
+ .align 2, 0\n\
+_08029A8C: .4byte gBankAttacker\n\
+_08029A90: .4byte gEnemyParty\n\
+_08029A94: .4byte gPlayerParty\n\
+_08029A98: .4byte gBattleMons\n\
+_08029A9C: .4byte gBankTarget\n\
+_08029AA0: .4byte gBattlescriptCurrInstr\n\
+_08029AA4:\n\
+ ldr r6, _08029BE0 @ =gBattleCommunication\n\
+ ldrb r0, [r6]\n\
+ mov r8, r0\n\
+ cmp r0, 0x5\n\
+ bls _08029AB0\n\
+ b _08029C0C\n\
+_08029AB0:\n\
+ adds r4, r6, 0\n\
+ movs r5, 0x64\n\
+_08029AB4:\n\
+ ldrb r0, [r4]\n\
+ muls r0, r5\n\
+ adds r0, r7, r0\n\
+ movs r1, 0x39\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _08029AF8\n\
+ ldrb r0, [r6]\n\
+ muls r0, r5\n\
+ adds r0, r7, r0\n\
+ movs r1, 0x41\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _08029AF8\n\
+ ldrb r0, [r4]\n\
+ muls r0, r5\n\
+ adds r0, r7, r0\n\
+ movs r1, 0x41\n\
+ bl GetMonData\n\
+ movs r1, 0xCE\n\
+ lsls r1, 1\n\
+ cmp r0, r1\n\
+ beq _08029AF8\n\
+ ldrb r0, [r4]\n\
+ muls r0, r5\n\
+ adds r0, r7, r0\n\
+ movs r1, 0x37\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _08029B08\n\
+_08029AF8:\n\
+ ldrb r0, [r4]\n\
+ adds r0, 0x1\n\
+ strb r0, [r4]\n\
+ adds r6, r4, 0\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x5\n\
+ bls _08029AB4\n\
+_08029B08:\n\
+ ldr r1, _08029BE0 @ =gBattleCommunication\n\
+ mov r9, r1\n\
+ ldrb r2, [r1]\n\
+ cmp r2, 0x5\n\
+ bhi _08029C0C\n\
+ ldr r1, _08029BE4 @ =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x4\n\
+ strb r0, [r1, 0x1]\n\
+ ldr r6, _08029BE8 @ =gBankAttacker\n\
+ ldrb r0, [r6]\n\
+ strb r0, [r1, 0x2]\n\
+ strb r2, [r1, 0x3]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x4]\n\
+ ldr r1, _08029BEC @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x9\n\
+ str r0, [r1]\n\
+ ldr r2, _08029BF0 @ =gBattleMoveDamage\n\
+ mov r8, r2\n\
+ ldr r5, _08029BF4 @ =gBaseStats\n\
+ mov r1, r9\n\
+ ldrb r0, [r1]\n\
+ movs r4, 0x64\n\
+ muls r0, r4\n\
+ adds r0, r7, r0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ lsls r1, r0, 3\n\
+ subs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r5\n\
+ ldrb r3, [r1, 0x1]\n\
+ mov r2, r8\n\
+ str r3, [r2]\n\
+ ldr r2, _08029BF8 @ =gBattleMoves\n\
+ ldr r0, _08029BFC @ =gCurrentMove\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r0, [r0, 0x1]\n\
+ muls r0, r3\n\
+ mov r1, r8\n\
+ str r0, [r1]\n\
+ mov r2, r9\n\
+ ldrb r0, [r2]\n\
+ muls r0, r4\n\
+ adds r0, r7, r0\n\
+ movs r1, 0x38\n\
+ bl GetMonData\n\
+ lsls r0, 1\n\
+ movs r1, 0x5\n\
+ bl __udivsi3\n\
+ adds r0, 0x2\n\
+ mov r2, r8\n\
+ ldr r1, [r2]\n\
+ muls r0, r1\n\
+ str r0, [r2]\n\
+ ldr r3, _08029C00 @ =gBattleMons\n\
+ ldr r1, _08029C04 @ =gBankTarget\n\
+ ldrb r2, [r1]\n\
+ movs r1, 0x58\n\
+ muls r1, r2\n\
+ adds r1, r3\n\
+ ldrh r2, [r1]\n\
+ lsls r1, r2, 3\n\
+ subs r1, r2\n\
+ lsls r1, 2\n\
+ adds r1, r5\n\
+ ldrb r1, [r1, 0x2]\n\
+ bl __divsi3\n\
+ mov r1, r8\n\
+ str r0, [r1]\n\
+ movs r1, 0x32\n\
+ bl __divsi3\n\
+ adds r2, r0, 0x2\n\
+ mov r0, r8\n\
+ str r2, [r0]\n\
+ ldr r1, _08029C08 @ =gProtectStructs\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 28\n\
+ cmp r0, 0\n\
+ bge _08029BD4\n\
+ lsls r0, r2, 4\n\
+ subs r0, r2\n\
+ movs r1, 0xA\n\
+ bl __divsi3\n\
+ mov r1, r8\n\
+ str r0, [r1]\n\
+_08029BD4:\n\
+ mov r2, r9\n\
+ ldrb r0, [r2]\n\
+ adds r0, 0x1\n\
+ strb r0, [r2]\n\
+ b _08029C46\n\
+ .align 2, 0\n\
+_08029BE0: .4byte gBattleCommunication\n\
+_08029BE4: .4byte gBattleTextBuff1\n\
+_08029BE8: .4byte gBankAttacker\n\
+_08029BEC: .4byte gBattlescriptCurrInstr\n\
+_08029BF0: .4byte gBattleMoveDamage\n\
+_08029BF4: .4byte gBaseStats\n\
+_08029BF8: .4byte gBattleMoves\n\
+_08029BFC: .4byte gCurrentMove\n\
+_08029C00: .4byte gBattleMons\n\
+_08029C04: .4byte gBankTarget\n\
+_08029C08: .4byte gProtectStructs\n\
+_08029C0C:\n\
+ mov r0, r8\n\
+ cmp r0, 0\n\
+ beq _08029C2C\n\
+ ldr r3, _08029C28 @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ b _08029C40\n\
+ .align 2, 0\n\
+_08029C28: .4byte gBattlescriptCurrInstr\n\
+_08029C2C:\n\
+ ldr r3, _08029C54 @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x5]\n\
+ ldrb r0, [r2, 0x6]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x7]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x8]\n\
+_08029C40:\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+_08029C46:\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08029C54: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+static void atkC5_hidepreattack(void)
+{
+ switch (gCurrentMove)
+ {
+ case MOVE_FLY:
+ case MOVE_BOUNCE:
+ gStatuses3[gBankAttacker] |= STATUS3_ON_AIR;
+ break;
+ case MOVE_DIG:
+ gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND;
+ break;
+ case MOVE_DIVE:
+ gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER;
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC6_unhidepostattack(void)
+{
+ switch (gCurrentMove)
+ {
+ case MOVE_FLY:
+ case MOVE_BOUNCE:
+ gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR;
+ break;
+ case MOVE_DIG:
+ gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND;
+ break;
+ case MOVE_DIVE:
+ gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER;
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC7_setminimize(void)
+{
+ if (gHitMarker & HITMARKER_OBEYS)
+ gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC8_sethail(void)
+{
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else
+ {
+ gBattleWeather = WEATHER_HAIL;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 5;
+ gWishFutureKnock.weatherDuration = 5;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkC9_jumpifattackandspecialattackcannotfall(void) //memento
+{
+ if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0
+ && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0
+ && gBattleCommunication[6] != 1)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ gActiveBank = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ EmitHealthBarUpdate(0, 0x7FFF);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkCA_setforcedtarget(void) //follow me
+{
+ gSideTimer[GetBankSide(gBankAttacker)].followmeTimer = 1;
+ gSideTimer[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkCB_setcharge(void)
+{
+ gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP;
+ gDisableStructs[gBankAttacker].chargeTimer1 = 2;
+ gDisableStructs[gBankAttacker].chargeTimer2 = 2;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkCC_callterrainattack(void) //nature power
+{
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gCurrentMove = sNaturePowerMoves[gBattleTerrain];
+ gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ b_movescr_stack_push(gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]);
+ gBattlescriptCurrInstr++;
+}
+
+static void atkCD_cureifburnedparalysedorpoisoned(void) //refresh
+{
+ if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+ {
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattlescriptCurrInstr += 5;
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkCE_settorment(void)
+{
+ if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkCF_jumpifnodamage(void)
+{
+ if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkD0_settaunt(void)
+{
+ if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ {
+ gDisableStructs[gBankTarget].tauntTimer1 = 2;
+ gDisableStructs[gBankTarget].tauntTimer2 = 2;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkD1_set_helpinghand(void)
+{
+ gBankTarget = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget])
+ && !gProtectStructs[gBankAttacker].helpingHand && !gProtectStructs[gBankTarget].helpingHand)
+ {
+ gProtectStructs[gBankTarget].helpingHand = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+#ifdef NONMATCHING
+static void atkD2_swap_items(void)
+{
+ if ((GetBankSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400))
+ {
+ u8 side = GetBankSide(gBankAttacker);
+ if (gBattleTypeFlags)
+ }
+
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+#else
+__attribute__((naked))
+static void atkD2_swap_items(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ ldr r0, _0802A30C @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0802A24C\n\
+ ldr r0, _0802A310 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _0802A314 @ =0x00000902\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0802A24C\n\
+ ldr r0, _0802A318 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 3\n\
+ cmp r1, r0\n\
+ bne _0802A2EE\n\
+_0802A24C:\n\
+ ldr r4, _0802A30C @ =gBankAttacker\n\
+ ldrb r0, [r4]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ ldr r0, _0802A310 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _0802A314 @ =0x00000902\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0802A290\n\
+ ldr r0, _0802A318 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 3\n\
+ cmp r1, r0\n\
+ beq _0802A290\n\
+ ldr r0, _0802A31C @ =gWishFutureKnock\n\
+ adds r0, 0x29\n\
+ adds r0, r2, r0\n\
+ ldrb r1, [r0]\n\
+ ldr r3, _0802A320 @ =gBitTable\n\
+ ldr r2, _0802A324 @ =gBattlePartyID\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ ldrh r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ bne _0802A2EE\n\
+_0802A290:\n\
+ ldr r0, _0802A328 @ =gBattleMons\n\
+ mov r9, r0\n\
+ ldr r1, _0802A30C @ =gBankAttacker\n\
+ ldrb r4, [r1]\n\
+ movs r2, 0x58\n\
+ mov r8, r2\n\
+ mov r0, r8\n\
+ muls r0, r4\n\
+ mov r3, r9\n\
+ adds r5, r0, r3\n\
+ ldrh r3, [r5, 0x2E]\n\
+ adds r1, r3, 0\n\
+ cmp r1, 0\n\
+ bne _0802A2BE\n\
+ ldr r0, _0802A32C @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ add r0, r9\n\
+ ldrh r0, [r0, 0x2E]\n\
+ cmp r0, 0\n\
+ beq _0802A2EE\n\
+_0802A2BE:\n\
+ cmp r1, 0xAF\n\
+ beq _0802A2EE\n\
+ ldr r7, _0802A32C @ =gBankTarget\n\
+ ldrb r0, [r7]\n\
+ mov r1, r8\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ mov r1, r9\n\
+ adds r2, r0, r1\n\
+ ldrh r1, [r2, 0x2E]\n\
+ cmp r1, 0xAF\n\
+ beq _0802A2EE\n\
+ adds r0, r3, 0\n\
+ subs r0, 0x79\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0xB\n\
+ bls _0802A2EE\n\
+ adds r0, r1, 0\n\
+ subs r0, 0x79\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0xB\n\
+ bhi _0802A334\n\
+_0802A2EE:\n\
+ ldr r3, _0802A330 @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+ b _0802A49A\n\
+ .align 2, 0\n\
+_0802A30C: .4byte gBankAttacker\n\
+_0802A310: .4byte gBattleTypeFlags\n\
+_0802A314: .4byte 0x00000902\n\
+_0802A318: .4byte gTrainerBattleOpponent\n\
+_0802A31C: .4byte gWishFutureKnock\n\
+_0802A320: .4byte gBitTable\n\
+_0802A324: .4byte gBattlePartyID\n\
+_0802A328: .4byte gBattleMons\n\
+_0802A32C: .4byte gBankTarget\n\
+_0802A330: .4byte gBattlescriptCurrInstr\n\
+_0802A334:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x3C\n\
+ bne _0802A36C\n\
+ ldr r1, _0802A360 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _0802A364 @ =BattleScript_NoItemSteal\n\
+ str r0, [r1]\n\
+ ldr r1, _0802A368 @ =gLastUsedAbility\n\
+ ldrb r0, [r7]\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ add r0, r9\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r7]\n\
+ ldrb r1, [r1]\n\
+ bl RecordAbilityBattle\n\
+ b _0802A49A\n\
+ .align 2, 0\n\
+_0802A360: .4byte gBattlescriptCurrInstr\n\
+_0802A364: .4byte BattleScript_NoItemSteal\n\
+_0802A368: .4byte gLastUsedAbility\n\
+_0802A36C:\n\
+ lsls r0, r4, 1\n\
+ ldr r4, _0802A458 @ =0x020160f0\n\
+ adds r6, r0, r4\n\
+ ldrh r5, [r5, 0x2E]\n\
+ mov r10, r5\n\
+ strh r1, [r6]\n\
+ ldr r3, _0802A45C @ =gBankAttacker\n\
+ ldrb r0, [r3]\n\
+ mov r1, r8\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ add r0, r9\n\
+ movs r1, 0\n\
+ strh r1, [r0, 0x2E]\n\
+ ldrb r0, [r7]\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ add r0, r9\n\
+ mov r3, r10\n\
+ strh r3, [r0, 0x2E]\n\
+ ldr r5, _0802A460 @ =gActiveBank\n\
+ ldr r1, _0802A45C @ =gBankAttacker\n\
+ ldrb r0, [r1]\n\
+ strb r0, [r5]\n\
+ str r6, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ movs r2, 0\n\
+ movs r3, 0x2\n\
+ bl EmitSetAttributes\n\
+ ldr r2, _0802A45C @ =gBankAttacker\n\
+ ldrb r0, [r2]\n\
+ bl MarkBufferBankForExecution\n\
+ ldrb r0, [r7]\n\
+ strb r0, [r5]\n\
+ ldrb r0, [r7]\n\
+ mov r3, r8\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ mov r1, r9\n\
+ adds r1, 0x2E\n\
+ adds r0, r1\n\
+ str r0, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x2\n\
+ movs r2, 0\n\
+ movs r3, 0x2\n\
+ bl EmitSetAttributes\n\
+ ldrb r0, [r7]\n\
+ bl MarkBufferBankForExecution\n\
+ ldr r0, _0802A464 @ =0xfffe9f10\n\
+ adds r4, r0\n\
+ ldrb r0, [r7]\n\
+ lsls r0, 1\n\
+ ldr r2, _0802A468 @ =0x000160e8\n\
+ adds r0, r2\n\
+ adds r0, r4\n\
+ movs r1, 0\n\
+ strb r1, [r0]\n\
+ ldrb r0, [r7]\n\
+ lsls r0, 1\n\
+ ldr r1, _0802A46C @ =0x000160e9\n\
+ adds r0, r1\n\
+ adds r0, r4\n\
+ movs r3, 0\n\
+ strb r3, [r0]\n\
+ ldr r3, _0802A45C @ =gBankAttacker\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ adds r0, r4\n\
+ movs r2, 0\n\
+ strb r2, [r0]\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ adds r0, r4\n\
+ strb r2, [r0]\n\
+ ldr r1, _0802A470 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+ ldr r1, _0802A474 @ =gBattleTextBuff1\n\
+ movs r3, 0xFD\n\
+ strb r3, [r1]\n\
+ movs r2, 0xA\n\
+ strb r2, [r1, 0x1]\n\
+ ldrh r0, [r6]\n\
+ strb r0, [r1, 0x2]\n\
+ ldrh r0, [r6]\n\
+ lsrs r0, 8\n\
+ strb r0, [r1, 0x3]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x4]\n\
+ ldr r1, _0802A478 @ =gBattleTextBuff2\n\
+ strb r3, [r1]\n\
+ strb r2, [r1, 0x1]\n\
+ mov r3, r10\n\
+ strb r3, [r1, 0x2]\n\
+ mov r2, r10\n\
+ lsrs r0, r2, 8\n\
+ strb r0, [r1, 0x3]\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ strb r0, [r1, 0x4]\n\
+ cmp r2, 0\n\
+ beq _0802A480\n\
+ ldrh r0, [r6]\n\
+ cmp r0, 0\n\
+ beq _0802A494\n\
+ ldr r1, _0802A47C @ =gBattleCommunication\n\
+ movs r0, 0x2\n\
+ b _0802A498\n\
+ .align 2, 0\n\
+_0802A458: .4byte 0x020160f0\n\
+_0802A45C: .4byte gBankAttacker\n\
+_0802A460: .4byte gActiveBank\n\
+_0802A464: .4byte 0xfffe9f10\n\
+_0802A468: .4byte 0x000160e8\n\
+_0802A46C: .4byte 0x000160e9\n\
+_0802A470: .4byte gBattlescriptCurrInstr\n\
+_0802A474: .4byte gBattleTextBuff1\n\
+_0802A478: .4byte gBattleTextBuff2\n\
+_0802A47C: .4byte gBattleCommunication\n\
+_0802A480:\n\
+ ldrh r0, [r6]\n\
+ cmp r0, 0\n\
+ beq _0802A494\n\
+ ldr r0, _0802A490 @ =gBattleCommunication\n\
+ movs r3, 0\n\
+ strb r3, [r0, 0x5]\n\
+ b _0802A49A\n\
+ .align 2, 0\n\
+_0802A490: .4byte gBattleCommunication\n\
+_0802A494:\n\
+ ldr r1, _0802A4AC @ =gBattleCommunication\n\
+ movs r0, 0x1\n\
+_0802A498:\n\
+ strb r0, [r1, 0x5]\n\
+_0802A49A:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0802A4AC: .4byte gBattleCommunication\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+static void atkD3_copy_ability(void) //role play
+{
+ if (gBattleMons[gBankTarget].ability != 0 && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD)
+ {
+ gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
+ gLastUsedAbility = gBattleMons[gBankTarget].ability;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkD4_wish_effect(void)
+{
+ switch (BSScriptRead8(gBattlescriptCurrInstr + 1))
+ {
+ case 0: //use wish
+ if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
+ {
+ gWishFutureKnock.wishCounter[gBankAttacker] = 2;
+ gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gBattlescriptCurrInstr += 6;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ break;
+ case 1: //heal effect
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 4;
+ gBattleTextBuff1[2] = gBankTarget;
+ gBattleTextBuff1[3] = gWishFutureKnock.wishUserID[gBankTarget];
+ gBattleTextBuff1[4] = 0xFF;
+ gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+ break;
+ }
+}
+
+static void atkD5_setroots(void) //ingrain
+{
+ if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_ROOTED;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD6_doubledamagedealtifdamaged(void)
+{
+ if ((gProtectStructs[gBankAttacker].physicalDmg && gProtectStructs[gBankAttacker].physicalBank == gBankTarget)
+ || (gProtectStructs[gBankAttacker].specialDmg && gProtectStructs[gBankAttacker].specialBank == gBankTarget))
+ BATTLE_STRUCT->dmgMultiplier = 2;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkD7_setyawn(void)
+{
+ if (gStatuses3[gBankTarget] & STATUS3_YAWN || (u8) gBattleMons[gBankTarget].status1)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ gStatuses3[gBankTarget] |= 0x1000;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD8_setdamagetohealthdifference(void)
+{
+ if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp)
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkD9_scaledamagebyhealthratio(void)
+{
+ if (gDynamicBasePower == 0)
+ {
+ u8 power = gBattleMoves[gCurrentMove].power;
+ gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP;
+ if (gDynamicBasePower == 0)
+ gDynamicBasePower = 1;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkDA_abilityswap(void)
+{
+ if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0)
+ || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
+ || gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ u8 atk_ability = gBattleMons[gBankAttacker].ability;
+ gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability;
+ gBattleMons[gBankTarget].ability = atk_ability;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkDB_imprisoneffect(void)
+{
+ u8 r8 = 0;
+ if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISIONED))
+ {
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ else
+ {
+ u8 bank;
+ sub_801529C(gBankAttacker);
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ if (r8 != GetBankSide(bank))
+ {
+ int j;
+ for (j = 0; j < 4; j++)
+ {
+ int k;
+ for (k = 0; k < 4; k++)
+ {
+ if (gBattleMons[gBankAttacker].moves[j] == gBattleMons[bank].moves[k] && gBattleMons[gBankAttacker].moves[j])
+ break;
+ }
+ if (k != 4)
+ break;
+ }
+ if (j != 4)
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_IMPRISIONED;
+ gBattlescriptCurrInstr += 5;
+ break;
+ }
+ }
+ }
+ if (bank == gNoOfAllBanks)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+}
+
+static void atkDC_setgrudge(void)
+{
+ if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_GRUDGE;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkDD_weightdamagecalculation(void)
+{
+ int i;
+ for (i = 0; sWeightDamage[i] != 0xFFFF; i += 2)
+ {
+ if (sWeightDamage[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
+ break;
+ }
+ if (sWeightDamage[i] != 0xFFFF)
+ gDynamicBasePower = sWeightDamage[i + 1];
+ else
+ gDynamicBasePower = 120;
+ gBattlescriptCurrInstr++;
+}
+
+#ifdef NONMATCHING
+static void atkDE_asistattackselect(void)
+{
+ u32 chooseable_moves_no = 0;
+ struct Pokemon* party;
+ int i, j;
+ u16* chooseable_moves;
+ if (GetBankIdentity(gBankAttacker) & 1)
+ party = gEnemyParty;
+ else
+ party = gPlayerParty;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (i == gBattlePartyID[gBankAttacker])
+ break;
+ if (!GetMonData(&party[i], MON_DATA_SPECIES2) || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
+ break;
+ chooseable_moves = &BATTLE_STRUCT->assistMove[chooseable_moves_no];
+ for (j = 0; j < 4; j++)
+ {
+ int k;
+ u16 move = GetMonData(&party[i], MON_DATA_MOVE1 + i);
+ if (IsMoveUnchoosable(move))
+ break;
+ //sUnknown_081FACFE[k]
+ for (k = 0; ;k++)
+ {
+ if (sUnknown_081FACFE[k] == 0xFFFF)
+ {
+ if (move)
+ {
+ *chooseable_moves = move;
+ chooseable_moves++;
+ chooseable_moves_no++;
+ }
+ break;
+ }
+ if (sUnknown_081FACFE[k] == move)
+ break;
+ }
+ }
+ }
+ if (chooseable_moves_no)
+ {
+ gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
+ gRandomMove = BATTLE_STRUCT->assistMove[Random() % chooseable_moves_no];
+ gBankTarget = sub_801B5C0(gRandomMove, 0);
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+#else
+__attribute__((naked))
+static void atkDE_asistattackselect(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ movs r0, 0\n\
+ mov r10, r0\n\
+ ldr r0, _0802AB9C @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBankIdentity\n\
+ movs r1, 0x1\n\
+ ands r1, r0\n\
+ ldr r0, _0802ABA0 @ =gPlayerParty\n\
+ str r0, [sp]\n\
+ cmp r1, 0\n\
+ beq _0802AAAC\n\
+ ldr r1, _0802ABA4 @ =gEnemyParty\n\
+ str r1, [sp]\n\
+_0802AAAC:\n\
+ movs r2, 0\n\
+_0802AAAE:\n\
+ ldr r1, _0802ABA8 @ =gBattlePartyID\n\
+ ldr r0, _0802AB9C @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ adds r1, r2, 0x1\n\
+ str r1, [sp, 0x4]\n\
+ ldrh r0, [r0]\n\
+ cmp r2, r0\n\
+ beq _0802AB54\n\
+ movs r0, 0x64\n\
+ adds r6, r2, 0\n\
+ muls r6, r0\n\
+ ldr r0, [sp]\n\
+ adds r4, r0, r6\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x41\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ beq _0802AB54\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x41\n\
+ bl GetMonData\n\
+ movs r1, 0xCE\n\
+ lsls r1, 1\n\
+ cmp r0, r1\n\
+ beq _0802AB54\n\
+ movs r5, 0\n\
+ ldr r1, _0802ABAC @ =0x0000ffff\n\
+ mov r8, r1\n\
+ mov r9, r6\n\
+ mov r1, r10\n\
+ lsls r0, r1, 1\n\
+ ldr r1, _0802ABB0 @ =0x02016024\n\
+ adds r6, r0, r1\n\
+_0802AAF8:\n\
+ movs r7, 0\n\
+ adds r1, r5, 0\n\
+ adds r1, 0xD\n\
+ ldr r0, [sp]\n\
+ add r0, r9\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ adds r0, r4, 0\n\
+ bl IsMoveUnchoosable\n\
+ lsls r0, 24\n\
+ adds r1, r5, 0x1\n\
+ cmp r0, 0\n\
+ bne _0802AB4E\n\
+ ldr r0, _0802ABB4 @ =sUnknown_081FACFE\n\
+ ldrh r2, [r0]\n\
+ adds r3, r0, 0\n\
+ cmp r2, r8\n\
+ beq _0802AB42\n\
+ cmp r4, r2\n\
+ beq _0802AB38\n\
+ ldr r5, _0802ABAC @ =0x0000ffff\n\
+ adds r2, r3, 0\n\
+_0802AB2A:\n\
+ adds r2, 0x2\n\
+ adds r7, 0x1\n\
+ ldrh r0, [r2]\n\
+ cmp r0, r5\n\
+ beq _0802AB42\n\
+ cmp r4, r0\n\
+ bne _0802AB2A\n\
+_0802AB38:\n\
+ lsls r0, r7, 1\n\
+ adds r0, r3\n\
+ ldrh r0, [r0]\n\
+ cmp r0, r8\n\
+ bne _0802AB4E\n\
+_0802AB42:\n\
+ cmp r4, 0\n\
+ beq _0802AB4E\n\
+ strh r4, [r6]\n\
+ adds r6, 0x2\n\
+ movs r0, 0x1\n\
+ add r10, r0\n\
+_0802AB4E:\n\
+ adds r5, r1, 0\n\
+ cmp r5, 0x3\n\
+ ble _0802AAF8\n\
+_0802AB54:\n\
+ ldr r2, [sp, 0x4]\n\
+ cmp r2, 0x5\n\
+ ble _0802AAAE\n\
+ mov r1, r10\n\
+ cmp r1, 0\n\
+ beq _0802ABCC\n\
+ ldr r2, _0802ABB8 @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ ldr r1, _0802ABBC @ =0xfffffbff\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ ldr r4, _0802ABC0 @ =gRandomMove\n\
+ bl Random\n\
+ movs r1, 0xFF\n\
+ ands r1, r0\n\
+ mov r0, r10\n\
+ muls r0, r1\n\
+ asrs r0, 8\n\
+ lsls r0, 1\n\
+ ldr r1, _0802ABB0 @ =0x02016024\n\
+ adds r0, r1\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r4]\n\
+ ldrh r0, [r4]\n\
+ movs r1, 0\n\
+ bl sub_801B5C0\n\
+ ldr r1, _0802ABC4 @ =gBankTarget\n\
+ strb r0, [r1]\n\
+ ldr r1, _0802ABC8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, [r1]\n\
+ adds r0, 0x5\n\
+ str r0, [r1]\n\
+ b _0802ABE6\n\
+ .align 2, 0\n\
+_0802AB9C: .4byte gBankAttacker\n\
+_0802ABA0: .4byte gPlayerParty\n\
+_0802ABA4: .4byte gEnemyParty\n\
+_0802ABA8: .4byte gBattlePartyID\n\
+_0802ABAC: .4byte 0x0000ffff\n\
+_0802ABB0: .4byte 0x02016024\n\
+_0802ABB4: .4byte sUnknown_081FACFE\n\
+_0802ABB8: .4byte gHitMarker\n\
+_0802ABBC: .4byte 0xfffffbff\n\
+_0802ABC0: .4byte gRandomMove\n\
+_0802ABC4: .4byte gBankTarget\n\
+_0802ABC8: .4byte gBattlescriptCurrInstr\n\
+_0802ABCC:\n\
+ ldr r3, _0802ABF8 @ =gBattlescriptCurrInstr\n\
+ ldr r2, [r3]\n\
+ ldrb r1, [r2, 0x1]\n\
+ ldrb r0, [r2, 0x2]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x3]\n\
+ lsls r0, 16\n\
+ orrs r1, r0\n\
+ ldrb r0, [r2, 0x4]\n\
+ lsls r0, 24\n\
+ orrs r1, r0\n\
+ str r1, [r3]\n\
+_0802ABE6:\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0802ABF8: .4byte gBattlescriptCurrInstr\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+static void atkDF_setmagiccoat(void)
+{
+ gBankTarget = gBankAttacker;
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ gProtectStructs[gBankAttacker].bounceMove = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkE0_setstealstatchange(void)
+{
+ gSpecialStatuses[gBankAttacker].flag20 = 1;
+ if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ gProtectStructs[gBankAttacker].stealMove = 1;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+static void atkE1_intimidate_string_loader(void)
+{
+ u8 side;
+
+ BATTLE_STRUCT->scriptingActive = ewram[0x160dd];
+ side = GetBankSide(BATTLE_STRUCT->scriptingActive);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 9;
+ gBattleTextBuff1[2] = gBattleMons[BATTLE_STRUCT->scriptingActive].ability;
+ gBattleTextBuff1[3] = 0xFF;
+
+ for (;gBankTarget < gNoOfAllBanks; gBankTarget++)
+ {
+ if (GetBankSide(gBankTarget) == side)
+ continue;
+ if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ break;
+ }
+
+ if (gBankTarget >= gNoOfAllBanks)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ gBattlescriptCurrInstr += 5;
+}
+
+static void atkE2_switchout_abilities(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ switch (gBattleMons[gActiveBank].ability)
+ {
+ case ABILITY_NATURAL_CURE:
+ gBattleMons[gActiveBank].status1 = 0;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, gBitTable[ewram[gActiveBank + 0x16064]], 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ gBattlescriptCurrInstr += 2;
+}
+
+static void atkE3_jumpiffainted(void)
+{
+ gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1));
+ if (gBattleMons[gActiveBank].hp == 0)
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
+ else
+ gBattlescriptCurrInstr += 6;
+}
+
+static void atkE4_getsecretpowereffect(void)
+{
+ switch (gBattleTerrain)
+ {
+ case 0:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 2;
+ break;
+ case 1:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 1;
+ break;
+ case 2:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 27;
+ break;
+ case 3:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 23;
+ break;
+ case 4:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 22;
+ break;
+ case 5:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 24;
+ break;
+ case 6:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 7;
+ break;
+ case 7:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
+ break;
+ default:
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 5;
+ break;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkE5_pickup(void)
+{
+ int i;
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ u16 held_item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
+ u8 ability;
+ if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY))
+ ability = gBaseStats[species].ability2;
+ else
+ ability = gBaseStats[species].ability1;
+
+ if (ability == ABILITY_PICKUP && species != 0 && species != SPECIES_EGG && held_item == 0 && (Random() % 10) == 0)
+ {
+ s32 chance = Random() % 100;
+ s32 j;
+ for (j = 0; j < 18; j += 2)
+ {
+ if (sPickupItems[j + 1] > chance)
+ break;
+ }
+ SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, (const void*) &sPickupItems[j]);
+ }
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkE6_castform_change_animation(void)
+{
+ gActiveBank = BATTLE_STRUCT->scriptingActive;
+ if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
+ BATTLE_STRUCT->castformToChangeInto |= 0x80;
+ EmitBattleAnimation(0, 0, BATTLE_STRUCT->castformToChangeInto);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr++;
+}
+
+static void atkE7_castform_data_change(void)
+{
+ u8 form;
+ gBattlescriptCurrInstr++;
+ form = castform_switch(BATTLE_STRUCT->scriptingActive);
+ if (form)
+ {
+ b_push_move_exec(gUnknown_081D977D);
+ BATTLE_STRUCT->castformToChangeInto = form - 1;
+ }
+}
+
+static void atkE8_settypebasedhalvers(void) //water/mud sport
+{
+ bool8 worked = FALSE;
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT)
+ {
+ if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT))
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ worked = TRUE;
+ }
+ }
+ else //water sport
+ {
+ if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT))
+ {
+ gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ worked = TRUE;
+ }
+ }
+ if (worked)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkE9_setweatherballtype(void)
+{
+ if (WEATHER_HAS_EFFECT)
+ {
+ if ((u8)(gBattleWeather))
+ BATTLE_STRUCT->dmgMultiplier = 2;
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ BATTLE_STRUCT->dynamicMoveType = TYPE_WATER | 0x80;
+ else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ BATTLE_STRUCT->dynamicMoveType = TYPE_ROCK | 0x80;
+ else if (gBattleWeather & WEATHER_SUN_ANY)
+ BATTLE_STRUCT->dynamicMoveType = TYPE_FIRE | 0x80;
+ else if (gBattleWeather & WEATHER_HAIL)
+ BATTLE_STRUCT->dynamicMoveType = TYPE_ICE | 0x80;
+ else
+ BATTLE_STRUCT->dynamicMoveType = TYPE_NORMAL | 0x80;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+static void atkEA_recycleitem(void)
+{
+ u16* used_item;
+ gActiveBank = gBankAttacker;
+ used_item = USED_HELD_ITEM(gActiveBank);
+ if (*used_item && gBattleMons[gActiveBank].item == 0)
+ {
+ gLastUsedItem = *used_item;
+ *used_item = 0;
+ gBattleMons[gActiveBank].item = gLastUsedItem;
+ EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkEB_settypetoterrain(void)
+{
+ if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain])
+ {
+ gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain];
+ gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain];
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 3;
+ gBattleTextBuff1[2] = sTerrainToType[gBattleTerrain];
+ gBattleTextBuff1[3] = 0xFF;
+ gBattlescriptCurrInstr += 5;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkEC_pursuit_sth(void)
+{
+ gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]) && gActionForBanks[gActiveBank] == 0 && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
+ {
+ gUnknown_02024A76[gActiveBank] = 11;
+ gCurrentMove = MOVE_PURSUIT;
+ gBattlescriptCurrInstr += 5;
+ BATTLE_STRUCT->animTurn = 1;
+ BATTLE_STRUCT->unk160A7 = gBankAttacker;
+ gBankAttacker = gActiveBank;
+ }
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+}
+
+static void atkED_802B4B4(void)
+{
+ gEffectBank = gBankAttacker;
+ if (gBankAttacker == gBankTarget)
+ gBankAttacker = gBankTarget = BATTLE_STRUCT->scriptingActive;
+ else
+ gBankTarget = BATTLE_STRUCT->scriptingActive;
+ BATTLE_STRUCT->scriptingActive = gEffectBank;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkEE_removelightscreenreflect(void) //brick break
+{
+ u8 side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimer[side].reflectTimer || gSideTimer[side].lightscreenTimer)
+ {
+ gSideAffecting[side] &= ~(SIDE_STATUS_REFLECT);
+ gSideAffecting[side] &= ~(SIDE_STATUS_LIGHTSCREEN);
+ gSideTimer[side].reflectTimer = 0;
+ gSideTimer[side].lightscreenTimer = 0;
+ BATTLE_STRUCT->animTurn = 1;
+ BATTLE_STRUCT->animTargetsHit = 1;
+ }
+ else
+ {
+ BATTLE_STRUCT->animTurn = 0;
+ BATTLE_STRUCT->animTargetsHit = 0;
+ }
+ gBattlescriptCurrInstr++;
+}
+
+void atkEF_pokeball_catch_calculation(void)
+{
+ u8 ball_multiplier = 0;
+ if (gBattleExecBuffer)
+ return;
+
+ gActiveBank = gBankAttacker;
+ gBankTarget = gBankAttacker ^ 1;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ EmitBallThrowAnim(0, 5);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ {
+ EmitBallThrowAnim(0, 4);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
+ }
+ else
+ {
+ u32 odds;
+ u8 catch_rate;
+ if (gLastUsedItem == ITEM_SAFARI_BALL)
+ catch_rate = BATTLE_STRUCT->unk16089 * 1275 / 100; //correct the name to safariFleeRate
+ else
+ catch_rate = gBaseStats[gBattleMons[gBankTarget].species].catchRate;
+ if (gLastUsedItem > 5)
+ {
+ switch (gLastUsedItem)
+ {
+ case ITEM_NET_BALL:
+ if (gBattleMons[gBankTarget].type1 == TYPE_WATER || gBattleMons[gBankTarget].type2 == TYPE_WATER || gBattleMons[gBankTarget].type1 == TYPE_BUG || gBattleMons[gBankTarget].type2 == TYPE_BUG)
+ ball_multiplier = 30;
+ else
+ ball_multiplier = 10;
+ break;
+ case ITEM_DIVE_BALL:
+ if (sav1_map_get_light_level() == 5)
+ ball_multiplier = 35;
+ else
+ ball_multiplier = 10;
+ break;
+ case ITEM_NEST_BALL:
+ if (gBattleMons[gBankTarget].level <= 39)
+ {
+ ball_multiplier = 40 - gBattleMons[gBankTarget].level;
+ if (ball_multiplier <= 9)
+ ball_multiplier = 10;
+ }
+ else
+ ball_multiplier = 10;
+ break;
+ case ITEM_REPEAT_BALL:
+ if (GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
+ ball_multiplier = 30;
+ else
+ ball_multiplier = 10;
+ break;
+ case ITEM_TIMER_BALL:
+ ball_multiplier = gBattleResults.battleTurnCounter + 10;
+ if (ball_multiplier > 40)
+ ball_multiplier = 40;
+ break;
+ case ITEM_LUXURY_BALL:
+ case ITEM_PREMIER_BALL:
+ ball_multiplier = 10;
+ break;
+ }
+ }
+ else
+ ball_multiplier = sBallCatchBonuses[gLastUsedItem - 2];
+
+ odds = (catch_rate * ball_multiplier / 10) * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) / (3 * gBattleMons[gBankTarget].maxHP);
+ if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
+ odds *= 2;
+ if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS /*| STATUS_TOXIC_POISON */)) //nice one gf
+ odds = (odds * 15) / 10;
+
+ if (gLastUsedItem != ITEM_SAFARI_BALL)
+ {
+ if (gLastUsedItem == ITEM_MASTER_BALL)
+ {
+ gBattleResults.unk5_1 = 1;
+ }
+ else
+ {
+ if (gBattleResults.unk36[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF)
+ gBattleResults.unk36[gLastUsedItem - ITEM_ULTRA_BALL]++;
+ }
+ }
+ if (odds > 254) //poke caught
+ {
+ EmitBallThrowAnim(0, 4);
+ MarkBufferBankForExecution(gActiveBank);
+ gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
+ SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
+ if (CalculatePlayerPartyCount() == 6)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else //poke may be caught, calculate shakes
+ {
+ u8 shakes;
+ odds = Sqrt(Sqrt(16711680 / odds));
+ odds = 1048560 / odds;
+ for (shakes = 0; shakes < 4 && Random() < odds; shakes++) {}
+ if (gLastUsedItem == ITEM_MASTER_BALL)
+ shakes = 4; //why calculate the shakes before that check?
+ EmitBallThrowAnim(0, shakes);
+ MarkBufferBankForExecution(gActiveBank);
+ if (shakes == 4) //poke caught, copy of the code above
+ {
+ gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
+ SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
+ if (CalculatePlayerPartyCount() == 6)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else //rip
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = shakes;
+ gBattlescriptCurrInstr = BattleScript_ShakeBallThrow;
+ }
+ }
+ }
+}
+
+static void atkF0_copy_caught_poke(void)
+{
+ GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]);
+ gBattleResults.caughtPoke = gBattleMons[gBankAttacker ^ 1].species;
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick);
+ gBattlescriptCurrInstr++;
+}
+
+static void atkF1_setpoke_as_caught(void)
+{
+ if (GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ else
+ {
+ GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 3);
+ if (gBattleMons[gBankTarget].species == SPECIES_UNOWN)
+ gSaveBlock2.pokedex.unownPersonality = gBattleMons[gBankTarget].personality;
+ if (gBattleMons[gBankTarget].species == SPECIES_SPINDA) //else if
+ gSaveBlock2.pokedex.spindaPersonality = gBattleMons[gBankTarget].personality;
+ gBattlescriptCurrInstr += 5;
+ }
+}
+
+extern const u32 gBattleTerrainTiles_Building[];
+extern const u32 gBattleTerrainTilemap_Building[];
+extern const u32 gBattleTerrainPalette_BattleTower[];
+
+static void atkF2_display_dex_info(void)
+{
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gBattleCommunication[0]++;
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ gBattleCommunication[1] = sub_809070C(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), gBattleMons[gBankTarget].otId, gBattleMons[gBankTarget].personality);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active && gMain.callback2 == sub_800F808 && !gTasks[gBattleCommunication[1]].isActive)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(0x06008000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(0x0600d000));
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ REG_BG3CNT = 0x5a0b;
+ gUnknown_030041B0 = 0x100;
+ BeginNormalPaletteFade(0xfffc, 0, 0x10, 0, 0);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ gBattlescriptCurrInstr++;
+ break;
+ }
+}
+
+__attribute__((naked))
+void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ ldr r4, [sp, 0x20]\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ mov r12, r1\n\
+ lsls r2, 24\n\
+ lsrs r5, r2, 24\n\
+ lsls r3, 24\n\
+ lsrs r7, r3, 24\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ mov r8, r4\n\
+ mov r2, r12\n\
+ cmp r2, r7\n\
+ bgt _0802BC5A\n\
+ lsls r1, r6, 1\n\
+ ldr r0, _0802BC20 @ =0x0600c000\n\
+ adds r1, r0\n\
+ mov r9, r1\n\
+_0802BC06:\n\
+ adds r1, r6, 0\n\
+ adds r0, r2, 0x1\n\
+ mov r10, r0\n\
+ cmp r1, r5\n\
+ bgt _0802BC54\n\
+ lsls r0, r2, 6\n\
+ mov r4, r9\n\
+ adds r3, r4, r0\n\
+_0802BC16:\n\
+ cmp r2, r12\n\
+ bne _0802BC28\n\
+ ldr r0, _0802BC24 @ =0x00001022\n\
+ b _0802BC36\n\
+ .align 2, 0\n\
+_0802BC20: .4byte 0x0600c000\n\
+_0802BC24: .4byte 0x00001022\n\
+_0802BC28:\n\
+ cmp r2, r7\n\
+ bne _0802BC34\n\
+ ldr r0, _0802BC30 @ =0x00001028\n\
+ b _0802BC36\n\
+ .align 2, 0\n\
+_0802BC30: .4byte 0x00001028\n\
+_0802BC34:\n\
+ ldr r0, _0802BC68 @ =0x00001025\n\
+_0802BC36:\n\
+ cmp r1, r6\n\
+ beq _0802BC42\n\
+ adds r0, 0x1\n\
+ cmp r1, r5\n\
+ bne _0802BC42\n\
+ adds r0, 0x1\n\
+_0802BC42:\n\
+ mov r4, r8\n\
+ cmp r4, 0\n\
+ beq _0802BC4A\n\
+ movs r0, 0\n\
+_0802BC4A:\n\
+ strh r0, [r3]\n\
+ adds r3, 0x2\n\
+ adds r1, 0x1\n\
+ cmp r1, r5\n\
+ ble _0802BC16\n\
+_0802BC54:\n\
+ mov r2, r10\n\
+ cmp r2, r7\n\
+ ble _0802BC06\n\
+_0802BC5A:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0802BC68: .4byte 0x00001025\n\
+ .syntax divided");
+}
+
+void sub_802BC6C(void)
+{
+ sub_814A880(0xC8, ((gBattleCommunication[1] << 28) + 1207959552) >> 24); //what could that be?
+}
+
+void nullsub_6(void)
+{
+ return;
+}
+
+static void atkF3_nickname_caught_poke(void)
+{
+ switch (gBattleCommunication[0])
+ {
+ case 0:
+ sub_8023A80();
+ gBattleCommunication[0]++;
+ gBattleCommunication[1] = 0;
+ sub_802BC6C();
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP && gBattleCommunication[1] != 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_6();
+ gBattleCommunication[1] = 0;
+ sub_802BC6C();
+ }
+ if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[1] == 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_6();
+ gBattleCommunication[1] = 1;
+ sub_802BC6C();
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (gBattleCommunication[1] == 0)
+ {
+ gBattleCommunication[0]++;
+ BeginFastPaletteFade(3);
+ }
+ else
+ gBattleCommunication[0] = 4;
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gBattleCommunication[0] = 4;
+ }
+ break;
+ case 2:
+ if (!gPaletteFade.active)
+ {
+ GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick);
+ DoNamingScreen(2, BATTLE_STRUCT->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), sub_800F808);
+ gBattleCommunication[0]++;
+ }
+ break;
+ case 3:
+ if (gMain.callback2 == sub_800F808 && !gPaletteFade.active )
+ {
+ SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, BATTLE_STRUCT->caughtNick);
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ }
+ break;
+ case 4:
+ if (CalculatePlayerPartyCount() == 6)
+ gBattlescriptCurrInstr += 5;
+ else
+ gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
+ break;
+ }
+}
+
+static void atkF4_802BEF0(void)
+{
+ gBattleMons[gBankAttacker].hp -= gBattleMoveDamage;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkF5_removeattackerstatus1(void)
+{
+ gBattleMons[gBankAttacker].status1 = 0;
+ gBattlescriptCurrInstr++;
+}
+
+static void atkF6_802BF48(void)
+{
+ gFightStateTracker = 0xC;
+}
+
+static void atkF7_802BF54(void)
+{
+ gFightStateTracker = 0xC;
+ gCurrentMoveTurn = gNoOfAllBanks;
+}
diff --git a/src/battle/battle_6.c b/src/battle/battle_6.c
new file mode 100644
index 000000000..c833aef5e
--- /dev/null
+++ b/src/battle/battle_6.c
@@ -0,0 +1,1507 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "data2.h"
+#include "menu_cursor.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "rom3.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+
+//Possibly PokemonSubstruct1
+struct UnknownStruct3
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
+
+extern u16 gUnknown_030042A4;
+extern u16 gUnknown_030042A0;
+
+extern struct Window gUnknown_03004210;
+
+extern void (*gBattleBankFunc[])(void);
+
+extern u8 gActiveBank;
+extern u8 gActionSelectionCursor[];
+extern u8 gDisplayedStringBattle[];
+extern u8 gMoveSelectionCursor[];
+extern u8 gBattleBufferA[][0x200];
+extern u8 gBankInMenu;
+extern u16 gBattlePartyID[];
+extern u8 gHealthboxIDs[];
+extern u8 gDoingBattleAnim;
+extern u8 gObjectBankIDs[];
+extern u16 gBattleTypeFlags;
+extern u8 gBattleOutcome;
+extern void (*gAnimScriptCallback)(void);
+extern bool8 gAnimScriptActive;
+extern u16 gMovePowerMoveAnim;
+extern u32 gMoveDmgMoveAnim;
+extern u8 gHappinessMoveAnim;
+extern u16 gWeatherMoveAnim;
+extern u32 *gDisableStructMoveAnim;
+extern u32 gPID_perBank[];
+extern u8 gBattleMonForms[];
+extern u16 gUnknown_02024DE8;
+extern u8 gUnknown_02024E68[];
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern u8 gUnknown_0202F7C4;
+extern u8 gUnknown_02038470[];
+extern u16 gUnknown_030041B0;
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_030041B8;
+extern u16 gUnknown_03004280;
+extern u16 gUnknown_03004288;
+extern u16 gUnknown_030042A4;
+extern u16 gUnknown_030042C0;
+extern u8 gUnknown_03004344;
+extern u8 gUnknown_0300434C[];
+
+extern const u8 gUnknown_08400CA8[];
+extern const u8 gUnknown_08400CF3[];
+extern const u8 gUnknown_08400D38[];
+
+#if ENGLISH
+#define SUB_803037C_TILE_DATA_OFFSET 440
+#elif GERMAN
+#define SUB_803037C_TILE_DATA_OFFSET 444
+#endif
+
+extern void sub_802C68C(void);
+extern void sub_802E1B0(void);
+extern void sub_802E3B4();
+extern void sub_802E220();
+extern void sub_802E2D4();
+extern void sub_802E004(void);
+extern void sub_802DF30(void);
+extern void BattleMusicStop(void);
+extern void PlayerBufferExecCompleted(void);
+extern void bx_t1_healthbar_update(void);
+extern void nullsub_91(void);
+extern void sub_802D924(u8);
+extern void sub_802E434(void);
+extern bool8 mplay_80342A4(u8);
+extern void move_anim_start_t2_for_situation();
+extern void bx_blink_t1(void);
+extern void sub_8047858();
+extern u8 GetBankSide(u8);
+extern void sub_80E43C0();
+extern void oamt_add_pos2_onto_pos1();
+extern void sub_8078B34(struct Sprite *);
+extern void oamt_set_x3A_32();
+extern void sub_80318FC();
+extern bool8 IsDoubleBattle(void);
+extern void sub_802D500(void);
+extern void dp11b_obj_free();
+extern bool8 sub_8078874(u8);
+extern bool8 move_anim_start_t3();
+extern void sub_802E460(void);
+extern void b_link_standby_message(void);
+extern void sub_802D18C(void);
+extern void sub_802DF18(void);
+extern void BufferStringBattle();
+extern void sub_80326EC();
+extern void ExecuteMoveAnim();
+extern void sub_8031F24(void);
+extern void sub_80324BC();
+extern u8 sub_8031720();
+extern void bx_wait_t1(void);
+extern u8 GetBankByPlayerAI(u8);
+extern void sub_802DE10(void);
+extern void sub_80105EC(struct Sprite *);
+extern void sub_802D274(void);
+extern void sub_802D23C(void);
+extern u8 GetBankIdentity(u8);
+extern void sub_8031AF4();
+extern void sub_80313A0(struct Sprite *);
+extern void sub_802D204(void);
+extern u8 sub_8079E90();
+extern void sub_802DEAC(void);
+extern void sub_80312F0(struct Sprite *);
+extern u8 sub_8077ABC();
+extern u8 sub_8077F68();
+extern u8 sub_8046400();
+extern void sub_802D798(void);
+extern void bx_0802E404(void);
+
+u32 dp01_getattr_by_ch1_for_player_pokemon_(u8, u8 *);
+void dp01_setattr_by_ch1_for_player_pokemon(u8);
+void sub_802F934(u8, u8);
+void sub_802FB2C(void);
+void sub_8030190(void);
+void sub_80304A8(void);
+void sub_8030E38(struct Sprite *);
+void task05_08033660(u8);
+void sub_8031064(void);
+
+void PlayerHandleGetAttributes(void)
+{
+ u8 unkData[0x100];
+ u32 offset = 0;
+ u8 r4;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ offset += dp01_getattr_by_ch1_for_player_pokemon_(gBattlePartyID[gActiveBank], unkData);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ offset += dp01_getattr_by_ch1_for_player_pokemon_(i, unkData + offset);
+ r4 >>= 1;
+ }
+ }
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, offset, unkData);
+ PlayerBufferExecCompleted();
+}
+
+// Duplicate of dp01_getattr_by_ch1_for_player_pokemon
+u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
+{
+ struct BattlePokemon battlePokemon;
+ struct UnknownStruct3 moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
+ battlePokemon.item = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
+ for (size = 0; size < 4; size++)
+ {
+ battlePokemon.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
+ battlePokemon.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ }
+ battlePokemon.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ battlePokemon.friendship = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
+ battlePokemon.experience = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
+ battlePokemon.hpIV = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ battlePokemon.attackIV = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ battlePokemon.defenseIV = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ battlePokemon.speedIV = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ battlePokemon.spAttackIV = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ battlePokemon.spDefenseIV = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ battlePokemon.personality = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
+ battlePokemon.status1 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
+ battlePokemon.level = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
+ battlePokemon.hp = GetMonData(&gPlayerParty[a], MON_DATA_HP);
+ battlePokemon.maxHP = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
+ battlePokemon.attack = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
+ battlePokemon.defense = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
+ battlePokemon.speed = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
+ battlePokemon.spAttack = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
+ battlePokemon.spDefense = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
+ battlePokemon.isEgg = GetMonData(&gPlayerParty[a], MON_DATA_IS_EGG);
+ battlePokemon.altAbility = GetMonData(&gPlayerParty[a], MON_DATA_ALT_ABILITY);
+ battlePokemon.otId = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battlePokemon.nickname, nickname);
+ GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
+ src = (u8 *)&battlePokemon;
+ for (size = 0; size < sizeof(battlePokemon); size++)
+ buffer[size] = src[size];
+ break;
+ case 1:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 2:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 3:
+ for (size = 0; size < 4; size++)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ src = (u8 *)&moveData;
+ for (size = 0; size < sizeof(moveData); size++)
+ buffer[size] = src[size];
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 8:
+ for (size = 0; size < 4; size++)
+ buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ size++;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ size = 1;
+ break;
+ case 17:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 18:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 19:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case 20:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case 21:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case 22:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_EV);
+ size = 1;
+ break;
+ case 23:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case 24:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case 25:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case 26:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case 27:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case 28:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case 29:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case 30:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case 31:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ buffer[1] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ buffer[2] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ buffer[3] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ buffer[4] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ buffer[5] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case 32:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case 33:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case 34:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case 35:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ size = 1;
+ break;
+ case 36:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case 37:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case 38:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 39:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 40:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 41:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case 42:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 43:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 44:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 45:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 46:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 47:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 48:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 49:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL);
+ size = 1;
+ break;
+ case 50:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case 51:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case 52:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART);
+ size = 1;
+ break;
+ case 53:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case 54:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case 55:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case 56:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case 57:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case 58:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case 59:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void sub_802ECF0(void)
+{
+ struct BattlePokemon battleMon; // I think this is a BattlePokemon
+ u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = src[i];
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, gBattleBufferA[gActiveBank][2], dst);
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleSetAttributes(void)
+{
+ u8 r4;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ dp01_setattr_by_ch1_for_player_pokemon(gBattlePartyID[gActiveBank]);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ dp01_setattr_by_ch1_for_player_pokemon(i);
+ r4 >>= 1;
+ }
+ }
+ PlayerBufferExecCompleted();
+}
+
+// Duplicate of sub_811EC68
+void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
+ struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, (u8 *)&iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
+ }
+ break;
+ case 1:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 2:
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 3:
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 8:
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 17:
+ SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 18:
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 19:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 20:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 21:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 22:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 23:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 24:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 25:
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 26:
+ SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 27:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 28:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 29:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 30:
+ SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 31:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ break;
+ case 32:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 33:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 34:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 35:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 36:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 37:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 38:
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 39:
+ SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 40:
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 41:
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 42:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 43:
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 44:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 45:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 46:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 47:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 48:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 49:
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 50:
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 51:
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 52:
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 53:
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 54:
+ SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 55:
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 56:
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 57:
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 58:
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 59:
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ }
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+}
+
+void sub_802F7CC(void)
+{
+ u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleLoadPokeSprite(void)
+{
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gBattleBankFunc[gActiveBank] = bx_0802E404;
+}
+
+void PlayerHandleSendOutPoke(void)
+{
+ sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ gActionSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBank] = 0;
+ sub_802F934(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattleBankFunc[gActiveBank] = sub_802D798;
+}
+
+void sub_802F934(u8 bank, u8 b)
+{
+ u16 species;
+
+ sub_8032AA8(bank, b);
+ gBattlePartyID[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
+ gObjectBankIDs[bank] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(bank, 2),
+ sub_8077F68(bank),
+ sub_8079E90(bank));
+ gSprites[gUnknown_0300434C[bank]].data1 = gObjectBankIDs[bank];
+ gSprites[gObjectBankIDs[bank]].data0 = bank;
+ gSprites[gObjectBankIDs[bank]].data2 = species;
+ gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gSprites[gObjectBankIDs[bank]].invisible = TRUE;
+ gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data0 = sub_8046400(0, 0xFF);
+}
+
+void PlayerHandleReturnPokeToBall(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_802FB2C;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802FB2C(void)
+{
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1);
+ gBattleBankFunc[gActiveBank] = sub_802DEAC;
+ }
+ }
+}
+
+void PlayerHandleTrainerThrow(void)
+{
+ s16 r7;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBankIdentity(gActiveBank) & 2)
+ r7 = 16;
+ else
+ r7 = -16;
+ }
+ else
+ {
+ r7 = 0;
+ }
+ sub_8031AF4(gSaveBlock2.playerGender, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ r7 + 80,
+ (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = -2;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_802D204;
+}
+
+void PlayerHandleTrainerSlide(void)
+{
+ sub_8031AF4(gSaveBlock2.playerGender, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 80,
+ (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
+ 30);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 2;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_802D23C;
+}
+
+void PlayerHandleTrainerSlideBack(void)
+{
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 50;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ gBattleBankFunc[gActiveBank] = sub_802D274;
+}
+
+void sub_802FE7C(void)
+{
+ if (ewram17810[gActiveBank].unk4 == 0)
+ {
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4++;
+ }
+ else
+ {
+ if (ewram17810[gActiveBank].unk0_6 == 0)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlaySE12WithPanning(SE_POKE_DEAD, -64);
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 5;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gBattleBankFunc[gActiveBank] = sub_802DE10;
+ }
+ }
+}
+
+void sub_802FF60(void)
+{
+ BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_802FF80(void)
+{
+ ewram17840.unk8 = 4;
+ gDoingBattleAnim = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3);
+ gBattleBankFunc[gActiveBank] = bx_wait_t1;
+}
+
+void PlayerHandleBallThrow(void)
+{
+ u8 var = gBattleBufferA[gActiveBank][1];
+
+ ewram17840.unk8 = var;
+ gDoingBattleAnim = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3);
+ gBattleBankFunc[gActiveBank] = bx_wait_t1;
+}
+
+void PlayerHandlePuase(void)
+{
+ u8 var = gBattleBufferA[gActiveBank][1];
+
+ // WTF is this??
+ while (var != 0)
+ var--;
+
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
+ gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
+ gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
+ gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ {
+ // Dead code. sub_8031720 always returns 0.
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8030190;
+ }
+ }
+}
+
+void sub_8030190(void)
+{
+ u16 r4 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBank][11];
+
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2 == 1 && ewram17800[gActiveBank].unk0_3 == 0)
+ {
+ ewram17800[gActiveBank].unk0_3 = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ }
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (ewram17810[gActiveBank].unk0_6 == 0)
+ {
+ sub_80326EC(0);
+ ExecuteMoveAnim(r4);
+ ewram17810[gActiveBank].unk4 = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_80326EC(1);
+ if (ewram17800[gActiveBank].unk0_2 == 1 && r7 < 2)
+ {
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ ewram17800[gActiveBank].unk0_3 = 0;
+ }
+ ewram17810[gActiveBank].unk4 = 3;
+ }
+ break;
+ case 3:
+ if (ewram17810[gActiveBank].unk0_6 == 0)
+ {
+ sub_8031F24();
+ sub_80324BC(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ ewram17810[gActiveBank].unk4 = 0;
+ PlayerBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void PlayerHandlePrintString(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15);
+ gBattleBankFunc[gActiveBank] = sub_802DF18;
+}
+
+void PlayerHandlePrintStringPlayerOnly(void)
+{
+ if (GetBankSide(gActiveBank) == 0)
+ PlayerHandlePrintString();
+ else
+ PlayerBufferExecCompleted();
+}
+
+void sub_803037C(void)
+{
+ int r4;
+
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 160;
+ FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18);
+ FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38);
+
+ gBattleBankFunc[gActiveBank] = sub_802C098;
+
+ InitWindow(&gUnknown_03004210, gUnknown_08400CF3, 400, 18, 35);
+ sub_8002F44(&gUnknown_03004210);
+ sub_814A5C0(0, 0xFFFF, 12, 11679, 0);
+
+ for (r4 = 0; r4 < 4; r4++)
+ nullsub_8(r4);
+
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+
+ StrCpyDecodeToDisplayedStringBattle((u8 *) gUnknown_08400CA8);
+ InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35);
+ sub_8002F44(&gUnknown_03004210);
+}
+
+void nullsub_42()
+{
+}
+
+void sub_8030468(void)
+{
+ sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0);
+ sub_80304A8();
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+}
+
+void sub_80304A8(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 320;
+ sub_802E1B0();
+ gUnknown_03004344 = 0xFF;
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ if (gBattleBufferA[gActiveBank][2] != 1)
+ {
+ InitWindow(&gUnknown_03004210, gUnknown_08400D38, 656, 23, 55);
+ sub_8002F44(&gUnknown_03004210);
+ }
+ sub_802E220();
+ sub_802E2D4();
+}
+
+void PlayerHandleOpenBag(void)
+{
+ s32 i;
+
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gBattleBankFunc[gActiveBank] = sub_802E004;
+ gBankInMenu = gActiveBank;
+ for (i = 0; i < 3; i++)
+ gUnknown_02038470[i] = gBattleBufferA[gActiveBank][1 + i];
+}
+
+void sub_8030594(void)
+{
+ s32 i;
+
+ gUnknown_0300434C[gActiveBank] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gUnknown_0300434C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF;
+ ewram[0x16054] = gBattleBufferA[gActiveBank][1] >> 4;
+ ewram[0x1609D] = gBattleBufferA[gActiveBank][2];
+ ewram[0x160C0] = gBattleBufferA[gActiveBank][3];
+ for (i = 0; i < 3; i++)
+ gUnknown_02038470[i] = gBattleBufferA[gActiveBank][4 + i];
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gBattleBankFunc[gActiveBank] = sub_802DF30;
+ gBankInMenu = gActiveBank;
+}
+
+void sub_8030674(void)
+{
+ BattleMusicStop();
+ BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0);
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleHealthBarUpdate(void)
+{
+ s16 r7;
+
+ load_gfxc_health_bar(0);
+ r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ if (r7 != 0x7FFF)
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, curHP, r7);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ sub_80440EC(gHealthboxIDs[gActiveBank], 0, 0);
+ }
+ gBattleBankFunc[gActiveBank] = bx_t1_healthbar_update;
+}
+
+void PlayerHandleExpBarUpdate(void)
+{
+ u8 r7 = gBattleBufferA[gActiveBank][1];
+
+ if (GetMonData(&gPlayerParty[r7], MON_DATA_LEVEL) >= 100)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ u16 r4;
+ u8 taskId;
+
+ load_gfxc_health_bar(1);
+ GetMonData(&gPlayerParty[r7], MON_DATA_SPECIES); // unused return value
+ r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ taskId = CreateTask(sub_802D924, 10);
+ gTasks[taskId].data[0] = r7;
+ gTasks[taskId].data[1] = r4;
+ gTasks[taskId].data[2] = gActiveBank;
+ gBattleBankFunc[gActiveBank] = nullsub_91;
+ }
+}
+
+void PlayerHandleStatusIconUpdate(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 9);
+ ewram17810[gActiveBank].unk0_4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_802E434;
+ }
+}
+
+void PlayerHandleStatusAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ move_anim_start_t2_for_situation(
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
+ gBattleBankFunc[gActiveBank] = sub_802E434;
+ }
+}
+
+void PlayerHandleStatusXor(void)
+{
+ u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1];
+
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val);
+ PlayerBufferExecCompleted();
+}
+
+void sub_803097C(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleDMATransfer(void)
+{
+ u32 val1 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8)
+ | (gBattleBufferA[gActiveBank][3] << 16)
+ | (gBattleBufferA[gActiveBank][4] << 24);
+ u16 val2 = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8);
+
+ const u8 *src = &gBattleBufferA[gActiveBank][7];
+ u8 *dst = (u8 *)val1;
+ u32 size = val2;
+
+ while (1)
+ {
+ if (size <= 0x1000)
+ {
+ DmaCopy16(3, src, dst, size);
+ break;
+ }
+ DmaCopy16(3, src, dst, 0x1000);
+ src += 0x1000;
+ dst += 0x1000;
+ size -= 0x1000;
+ }
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030A3C(void)
+{
+ PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030A6C(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030A78(void)
+{
+ dp01_build_cmdbuf_x21_a_bb(1, 0, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030A8C(void)
+{
+ dp01_build_cmdbuf_x22_a_three_bytes(1, 0, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030AA0(void)
+{
+ dp01_build_cmdbuf_x23_aa_0(1, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030AB4(void)
+{
+ dp01_build_cmdbuf_x24_aa_0(1, 0);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030AC8(void)
+{
+ gUnknown_020238C8.unk0_0 = 0;
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030AE4(void)
+{
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030B1C(void)
+{
+ gUnknown_020238C8.unk0_7 = 0;
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030B34(void)
+{
+ gUnknown_020238C8.unk0_7 ^= 1;
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleHitAnimation(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = 1;
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ sub_8047858(gActiveBank);
+ gBattleBankFunc[gActiveBank] = bx_blink_t1;
+ }
+}
+
+void sub_8030BCC(void)
+{
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleEffectivenessSound(void)
+{
+ s8 pan;
+
+ if (GetBankSide(gActiveBank) == 0)
+ pan = -64;
+ else
+ pan = 63;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ PlayerBufferExecCompleted();
+}
+
+void sub_8030C1C(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleFaintingCry(void)
+{
+ u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+
+ PlayCry3(species, -25, 5);
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleIntroSlide(void)
+{
+ sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ gUnknown_02024DE8 |= 1;
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleTrainerBallThrow(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 50;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gActiveBank;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ paletteNum = AllocSpritePalette(0xD6F8);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2.playerGender].data, 0x100 + paletteNum * 16, 32);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ taskId = CreateTask(task05_08033660, 5);
+ gTasks[taskId].data[0] = gActiveBank;
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ ewram17810[4].unk9 |= 1;
+ gBattleBankFunc[gActiveBank] = nullsub_91;
+}
+
+void sub_8030E38(struct Sprite *sprite)
+{
+ u8 r4 = sprite->data5;
+
+ FreeSpriteOamMatrix(sprite);
+ FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
+ DestroySprite(sprite);
+ sub_80318FC(&gPlayerParty[gBattlePartyID[r4]], r4);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0);
+}
+
+void task05_08033660(u8 taskId)
+{
+ if (gTasks[taskId].data[1] < 31)
+ {
+ gTasks[taskId].data[1]++;
+ }
+ else
+ {
+ u8 savedActiveBank = gActiveBank;
+
+ gActiveBank = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & 0x40))
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_802F934(gActiveBank, 0);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_802F934(gActiveBank, 0);
+ gActiveBank ^= 2;
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ sub_802F934(gActiveBank, 0);
+ gActiveBank ^= 2;
+ }
+ gBattleBankFunc[gActiveBank] = sub_802D500;
+ gActiveBank = savedActiveBank;
+ DestroyTask(taskId);
+ }
+}
+
+void sub_8030FAC(void)
+{
+ if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ {
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk0_0 = 1;
+ gUnknown_02024E68[gActiveBank] = sub_8044804(gActiveBank, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
+ ewram17810[gActiveBank].unk5 = 0;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ ewram17810[gActiveBank].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBank] = sub_8031064;
+ }
+}
+
+void sub_8031064(void)
+{
+ if (ewram17810[gActiveBank].unk5++ > 0x5C)
+ {
+ ewram17810[gActiveBank].unk5 = 0;
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_80310A4(void)
+{
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ PlayerBufferExecCompleted();
+}
+
+void sub_80310F0(void)
+{
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleSpriteInvisibility(void)
+{
+ if (sub_8078874(gActiveBank))
+ {
+ gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ sub_8031F88(gActiveBank);
+ }
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleBattleAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u8 val2 = gBattleBufferA[gActiveBank][1];
+ u16 val = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, val2, val))
+ PlayerBufferExecCompleted();
+ else
+ gBattleBankFunc[gActiveBank] = sub_802E460;
+ }
+}
+
+void PlayerHandleLinkStandbyMsg(void)
+{
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ b_link_standby_message();
+ // fall through
+ case 1:
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ break;
+ case 2:
+ b_link_standby_message();
+ break;
+ }
+ PlayerBufferExecCompleted();
+}
+
+void PlayerHandleResetActionMoveSelection(void)
+{
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ gActionSelectionCursor[gActiveBank] = 0;
+ gMoveSelectionCursor[gActiveBank] = 0;
+ break;
+ case 1:
+ gActionSelectionCursor[gActiveBank] = 0;
+ break;
+ case 2:
+ gMoveSelectionCursor[gActiveBank] = 0;
+ break;
+ }
+ PlayerBufferExecCompleted();
+}
+
+void sub_80312A0(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ PlayerBufferExecCompleted();
+ gBattleBankFunc[gActiveBank] = sub_802D18C;
+}
+
+void nullsub_43(void)
+{
+}
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
new file mode 100644
index 000000000..f2838467e
--- /dev/null
+++ b/src/battle/battle_7.c
@@ -0,0 +1,1235 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "blend_palette.h"
+#include "data2.h"
+#include "decompress.h"
+#include "main.h"
+#include "m4a.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "rom_8077ABC.h"
+#include "rom_8094928.h"
+#include "songs.h"
+#include "sound.h"
+#include "species.h"
+#include "sprite.h"
+#include "task.h"
+#include "text.h"
+#include "gba/m4a_internal.h"
+
+struct Struct2019348
+{
+ u8 filler0[2];
+ u16 unk2;
+ u8 filler4[4];
+ u32 unk8;
+ u32 unkC;
+ u32 unk10;
+};
+
+extern u8 gBattleBufferA[][0x200];
+extern u8 gActiveBank;
+extern u32 gBattleExecBuffer;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+extern u8 gBanksBySide[];
+extern u8 gObjectBankIDs[];
+extern u16 gUnknown_02024DE8;
+extern u8 gDoingBattleAnim;
+extern u32 gPID_perBank[];
+extern struct Window gUnknown_03004210;
+extern void (*gBattleBankFunc[])(void);
+extern u8 gHealthboxIDs[];
+extern u8 gUnknown_0300434C[];
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u32 gBitTable[];
+extern u16 gBattleTypeFlags;
+extern u8 gBattleMonForms[];
+extern u8 gBattleAnimPlayerMonIndex;
+extern u8 gBattleAnimEnemyMonIndex;
+extern void (*gAnimScriptCallback)(void);
+extern u8 gAnimScriptActive;
+extern const u8 *const gBattleAnims_Unknown1[];
+extern const u8 *const gBattleAnims_Unknown2[];
+extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
+extern const struct MonCoords gTrainerFrontPicCoords[];
+extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
+extern const u8 gSubstituteDollTilemap[];
+extern const u8 gSubstituteDollGfx[];
+extern const u8 gSubstituteDollPal[];
+extern const struct CompressedSpriteSheet gUnknown_081FAF24;
+extern const struct SpriteTemplate gSpriteTemplate_81FAF34;
+extern void (*const gOpponentBufferCommands[])(void);
+extern const struct CompressedSpriteSheet gUnknown_0820A47C;
+extern const struct CompressedSpriteSheet gUnknown_0820A484;
+extern const struct CompressedSpriteSheet gUnknown_0820A48C[];
+extern const struct CompressedSpriteSheet gUnknown_0820A49C[];
+extern const struct CompressedSpriteSheet gUnknown_0820A4AC;
+extern const struct CompressedSpriteSheet gUnknown_0820A4B4[];
+extern const struct SpritePalette gUnknown_0820A4D4[];
+extern const u8 gUnknown_08D09C48[];
+
+#define ewram19348 (*(struct Struct2019348 *)(ewram + 0x19348))
+
+extern void c3_0802FDF4(u8);
+extern void sub_80440EC();
+extern void sub_804777C();
+extern void sub_8141828();
+extern u8 sub_8077ABC();
+extern u8 sub_8078874(u8);
+extern u8 sub_8077F68(u8);
+extern u8 sub_8077F7C(u8);
+extern void sub_8094958(void);
+extern void sub_80105DC(struct Sprite *);
+extern void move_anim_start_t2();
+
+void sub_80315E8(u8);
+u8 sub_803163C(u8);
+void sub_80316CC(u8);
+void sub_8031F0C(void);
+void refresh_graphics_maybe(u8, u8, u8);
+void sub_80324E0(u8 a);
+void sub_80327CC(void);
+void sub_8032978(struct Sprite *);
+void sub_80328A4(struct Sprite *);
+void OpponentBufferRunCommand(void);
+void sub_80332D0(void);
+void OpponentBufferExecCompleted(void);
+
+void sub_80312F0(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data1;
+
+ if (gSprites[spriteId].affineAnimEnded && !gSprites[spriteId].invisible)
+ {
+ if (gSprites[spriteId].animPaused)
+ gSprites[spriteId].animPaused = FALSE;
+ else if (gSprites[spriteId].animEnded)
+ {
+ gSprites[spriteId].callback = sub_80105DC;
+ StartSpriteAffineAnim(&gSprites[spriteId], 0);
+ sprite->callback = SpriteCallbackDummy;
+ }
+ }
+}
+
+void unref_sub_8031364(struct Sprite *sprite, bool8 stupid)
+{
+ sprite->animPaused = TRUE;
+ sprite->callback = SpriteCallbackDummy;
+ if (!stupid)
+ StartSpriteAffineAnim(sprite, 1);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+ AnimateSprite(sprite);
+}
+
+void sub_80313A0(struct Sprite *sprite)
+{
+ if (!(gUnknown_02024DE8 & 1))
+ {
+ sprite->pos2.x += sprite->data0;
+ if (sprite->pos2.x == 0)
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void move_anim_start_t2_for_situation(u8 a, u32 b)
+{
+ ewram17810[gActiveBank].unk0_4 = 1;
+ if (a == 0)
+ {
+ if (b == 0x20)
+ move_anim_start_t2(gActiveBank, 6);
+ else if (b == 8 || (b & 0x80))
+ move_anim_start_t2(gActiveBank, 0);
+ else if (b == 0x10)
+ move_anim_start_t2(gActiveBank, 2);
+ else if (b & 7)
+ move_anim_start_t2(gActiveBank, 4);
+ else if (b == 0x40)
+ move_anim_start_t2(gActiveBank, 5);
+ else
+ ewram17810[gActiveBank].unk0_4 = 0;
+ }
+ else
+ {
+ if (b & 0x000F0000)
+ move_anim_start_t2(gActiveBank, 3);
+ else if (b & 7)
+ move_anim_start_t2(gActiveBank, 1);
+ else if (b & 0x10000000)
+ move_anim_start_t2(gActiveBank, 7);
+ else if (b & 0x08000000)
+ move_anim_start_t2(gActiveBank, 8);
+ else if (b & 0x0000E000)
+ move_anim_start_t2(gActiveBank, 9);
+ else
+ ewram17810[gActiveBank].unk0_4 = 0;
+ }
+}
+
+bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
+{
+ u8 taskId;
+
+ if (d == 0 && (e & 0x80))
+ {
+ gBattleMonForms[a] = e & 0x7F;
+ return TRUE;
+ }
+ if (ewram17800[a].unk0_2 && sub_803163C(d) == 0)
+ return TRUE;
+ if (ewram17800[a].unk0_2 && d == 2 && gSprites[gObjectBankIDs[a]].invisible)
+ {
+ refresh_graphics_maybe(a, 1, gObjectBankIDs[a]);
+ sub_80324E0(a);
+ return TRUE;
+ }
+ gBattleAnimPlayerMonIndex = b;
+ gBattleAnimEnemyMonIndex = c;
+ ewram17840.unk0 = e;
+ DoMoveAnim(gBattleAnims_Unknown1, d, 0);
+ taskId = CreateTask(sub_80315E8, 10);
+ gTasks[taskId].data[0] = a;
+ ewram17810[gTasks[taskId].data[0]].unk0_5 = 1;
+ return FALSE;
+}
+
+void sub_80315E8(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ ewram17810[gTasks[taskId].data[0]].unk0_5 = 0;
+ DestroyTask(taskId);
+ }
+}
+
+u8 sub_803163C(u8 a)
+{
+ switch (a)
+ {
+ case 2:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 17:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+void move_anim_start_t4(u8 a, u8 b, u8 c, u8 d)
+{
+ u8 taskId;
+
+ gBattleAnimPlayerMonIndex = b;
+ gBattleAnimEnemyMonIndex = c;
+ DoMoveAnim(gBattleAnims_Unknown2, d, 0);
+ taskId = CreateTask(sub_80316CC, 10);
+ gTasks[taskId].data[0] = a;
+ ewram17810[gTasks[taskId].data[0]].unk0_6 = 1;
+}
+
+void sub_80316CC(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ ewram17810[gTasks[taskId].data[0]].unk0_6 = 0;
+ DestroyTask(taskId);
+ }
+}
+
+u8 sub_8031720(int unused1, int unused2)
+{
+ return 0;
+}
+
+bool8 mplay_80342A4(u8 a)
+{
+ u8 zero = 0;
+
+ if (IsSEPlaying())
+ {
+ ewram17810[a].unk8++;
+ if (ewram17810[gActiveBank].unk8 < 30)
+ return TRUE;
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ }
+ if (zero == 0)
+ {
+ ewram17810[a].unk8 = 0;
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void sub_8031794(struct Pokemon *pkmn, u8 b)
+{
+ u32 personalityValue;
+ u16 species;
+ u32 r7;
+ u32 otId;
+ u8 var;
+ u16 paletteOffset;
+ const u8 *lzPaletteData;
+
+ personalityValue = GetMonData(pkmn, MON_DATA_PERSONALITY);
+ if (ewram17800[b].unk2 == 0)
+ {
+ species = GetMonData(pkmn, MON_DATA_SPECIES);
+ r7 = personalityValue;
+ }
+ else
+ {
+ species = ewram17800[b].unk2;
+ r7 = gPID_perBank[b];
+ }
+ otId = GetMonData(pkmn, MON_DATA_OT_ID);
+ var = GetBankIdentity(b);
+ HandleLoadSpecialPokePic(
+ &gMonFrontPicTable[species],
+ gMonFrontPicCoords[species].coords,
+ gMonFrontPicCoords[species].y_offset,
+ 0x02000000,
+ gUnknown_081FAF4C[var],
+ species,
+ r7);
+ paletteOffset = 0x100 + b * 16;
+ if (ewram17800[b].unk2 == 0)
+ lzPaletteData = pokemon_get_pal(pkmn);
+ else
+ lzPaletteData = species_and_otid_get_pal(species, otId, personalityValue);
+ sub_800D238(lzPaletteData, ewram);
+ LoadPalette(ewram, paletteOffset, 0x20);
+ LoadPalette(ewram, 0x80 + b * 16, 0x20);
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + b * 16;
+ sub_800D238(lzPaletteData, ewram + 0x16400);
+ LoadPalette(ewram + 0x16400 + gBattleMonForms[b] * 32, paletteOffset, 0x20);
+ }
+ if (ewram17800[b].unk2 != 0)
+ {
+ BlendPalette(paletteOffset, 16, 6, 0x7FFF);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void sub_80318FC(struct Pokemon *pkmn, u8 b)
+{
+ u32 personalityValue;
+ u16 species;
+ u32 r7;
+ u32 otId;
+ u8 var;
+ u16 paletteOffset;
+ const u8 *lzPaletteData;
+
+ personalityValue = GetMonData(pkmn, MON_DATA_PERSONALITY);
+ if (ewram17800[b].unk2 == 0)
+ {
+ species = GetMonData(pkmn, MON_DATA_SPECIES);
+ r7 = personalityValue;
+ }
+ else
+ {
+ species = ewram17800[b].unk2;
+ r7 = gPID_perBank[b];
+ }
+ otId = GetMonData(pkmn, MON_DATA_OT_ID);
+ var = GetBankIdentity(b);
+ HandleLoadSpecialPokePic(
+ &gMonBackPicTable[species],
+ gMonBackPicCoords[species].coords,
+ gMonBackPicCoords[species].y_offset,
+ 0x02000000,
+ gUnknown_081FAF4C[var],
+ species,
+ r7);
+ paletteOffset = 0x100 + b * 16;
+ if (ewram17800[b].unk2 == 0)
+ lzPaletteData = pokemon_get_pal(pkmn);
+ else
+ lzPaletteData = species_and_otid_get_pal(species, otId, personalityValue);
+ sub_800D238(lzPaletteData, ewram);
+ LoadPalette(ewram, paletteOffset, 0x20);
+ LoadPalette(ewram, 0x80 + b * 16, 0x20);
+ if (species == SPECIES_CASTFORM)
+ {
+ paletteOffset = 0x100 + b * 16;
+ sub_800D238(lzPaletteData, ewram + 0x16400);
+ LoadPalette(ewram + 0x16400 + gBattleMonForms[b] * 32, paletteOffset, 0x20);
+ }
+ if (ewram17800[b].unk2 != 0)
+ {
+ BlendPalette(paletteOffset, 16, 6, 0x7FFF);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+}
+
+void unref_sub_8031A64(void)
+{
+}
+
+void nullsub_9(u16 unused)
+{
+}
+
+void sub_8031A6C(u16 a, u8 b)
+{
+ u8 status;
+ struct CompressedSpriteSheet spriteSheet;
+
+ status = GetBankIdentity(b);
+ DecompressPicFromTable_2(
+ &gTrainerFrontPicTable[a],
+ gTrainerFrontPicCoords[a].coords,
+ gTrainerFrontPicCoords[a].y_offset,
+ (void *)0x02000000,
+ gUnknown_081FAF4C[status],
+ 0);
+ spriteSheet.data = gUnknown_081FAF4C[status];
+ spriteSheet.size = gTrainerFrontPicTable[a].size;
+ spriteSheet.tag = gTrainerFrontPicTable[a].tag;
+ LoadCompressedObjectPic(&spriteSheet);
+ LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[a]);
+}
+
+void sub_8031AF4(u16 a, u8 b)
+{
+ u8 status;
+
+ status = GetBankIdentity(b);
+ DecompressPicFromTable_2(
+ &gTrainerBackPicTable[a],
+ gTrainerBackPicCoords[a].coords,
+ gTrainerBackPicCoords[a].y_offset,
+ (void *)0x02000000,
+ gUnknown_081FAF4C[status],
+ 0);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[a].data, 0x100 + b * 16, 32);
+}
+
+void nullsub_10(int unused)
+{
+}
+
+void sub_8031B74(u16 a)
+{
+ FreeSpritePaletteByTag(gTrainerFrontPicPaletteTable[a].tag);
+ FreeSpriteTilesByTag(gTrainerFrontPicTable[a].tag);
+}
+
+void unref_sub_8031BA0(void)
+{
+ u8 count;
+ u8 i;
+
+ LoadSpritePalette(&gUnknown_0820A4D4[0]);
+ LoadSpritePalette(&gUnknown_0820A4D4[1]);
+ if (!IsDoubleBattle())
+ {
+ LoadCompressedObjectPic(&gUnknown_0820A47C);
+ LoadCompressedObjectPic(&gUnknown_0820A484);
+ count = 2;
+ }
+ else
+ {
+ LoadCompressedObjectPic(&gUnknown_0820A48C[0]);
+ LoadCompressedObjectPic(&gUnknown_0820A48C[1]);
+ LoadCompressedObjectPic(&gUnknown_0820A49C[0]);
+ LoadCompressedObjectPic(&gUnknown_0820A49C[1]);
+ count = 4;
+ }
+ for (i = 0; i < count; i++)
+ LoadCompressedObjectPic(&gUnknown_0820A4B4[gBanksBySide[i]]);
+}
+
+bool8 sub_8031C30(u8 a)
+{
+ bool8 retVal = FALSE;
+
+ if (a != 0)
+ {
+ if (a == 1)
+ {
+ LoadSpritePalette(&gUnknown_0820A4D4[0]);
+ LoadSpritePalette(&gUnknown_0820A4D4[1]);
+ }
+ else if (!IsDoubleBattle())
+ {
+ if (a == 2)
+ {
+ if (gBattleTypeFlags & 0x80)
+ LoadCompressedObjectPic(&gUnknown_0820A4AC);
+ else
+ LoadCompressedObjectPic(&gUnknown_0820A47C);
+ }
+ else if (a == 3)
+ LoadCompressedObjectPic(&gUnknown_0820A484);
+ else if (a == 4)
+ LoadCompressedObjectPic(&gUnknown_0820A4B4[gBanksBySide[0]]);
+ else if (a == 5)
+ LoadCompressedObjectPic(&gUnknown_0820A4B4[gBanksBySide[1]]);
+ else
+ retVal = TRUE;
+ }
+ else
+ {
+ if (a == 2)
+ LoadCompressedObjectPic(&gUnknown_0820A48C[0]);
+ else if (a == 3)
+ LoadCompressedObjectPic(&gUnknown_0820A48C[1]);
+ else if (a == 4)
+ LoadCompressedObjectPic(&gUnknown_0820A49C[0]);
+ else if (a == 5)
+ LoadCompressedObjectPic(&gUnknown_0820A49C[1]);
+ else if (a == 6)
+ LoadCompressedObjectPic(&gUnknown_0820A4B4[gBanksBySide[0]]);
+ else if (a == 7)
+ LoadCompressedObjectPic(&gUnknown_0820A4B4[gBanksBySide[1]]);
+ else if (a == 8)
+ LoadCompressedObjectPic(&gUnknown_0820A4B4[gBanksBySide[2]]);
+ else if (a == 9)
+ LoadCompressedObjectPic(&gUnknown_0820A4B4[gBanksBySide[3]]);
+ else
+ retVal = TRUE;
+ }
+ }
+ return retVal;
+}
+
+void load_gfxc_health_bar(void)
+{
+ sub_800D238(gUnknown_08D09C48, (void *)0x02000000);
+}
+
+u8 battle_load_something(u8 *pState, u8 *b)
+{
+ bool8 retVal = FALSE;
+
+ switch (*pState)
+ {
+ case 0:
+ sub_8031F0C();
+ (*pState)++;
+ break;
+ case 1:
+ if (sub_8031C30(*b) == 0)
+ {
+ (*b)++;
+ }
+ else
+ {
+ *b = 0;
+ (*pState)++;
+ }
+ break;
+ case 2:
+ (*pState)++;
+ break;
+ case 3:
+ if ((gBattleTypeFlags & 0x80) && *b == 0)
+ gHealthboxIDs[*b] = battle_make_oam_safari_battle();
+ else
+ gHealthboxIDs[*b] = battle_make_oam_normal_battle(*b);
+ (*b)++;
+ if (*b == gNoOfAllBanks)
+ {
+ *b = 0;
+ (*pState)++;
+ }
+ break;
+ case 4:
+ sub_8043F44(*b);
+ if (gBanksBySide[*b] <= 1)
+ nullsub_11(gHealthboxIDs[*b], 0);
+ else
+ nullsub_11(gHealthboxIDs[*b], 1);
+ (*b)++;
+ if (*b == gNoOfAllBanks)
+ {
+ *b = 0;
+ (*pState)++;
+ }
+ break;
+ case 5:
+ if (GetBankSide(*b) == 0)
+ {
+ if (!(gBattleTypeFlags & 0x80))
+ sub_8045A5C(gHealthboxIDs[*b], &gPlayerParty[gBattlePartyID[*b]], 0);
+ }
+ else
+ {
+ sub_8045A5C(gHealthboxIDs[*b], &gEnemyParty[gBattlePartyID[*b]], 0);
+ }
+ sub_8043DB0(gHealthboxIDs[*b]);
+ (*b)++;
+ if (*b == gNoOfAllBanks)
+ {
+ *b = 0;
+ (*pState)++;
+ }
+ break;
+ case 6:
+ sub_80327CC();
+ sub_8094958();
+ retVal = TRUE;
+ break;
+ }
+ return retVal;
+}
+
+void sub_8031EE8(void)
+{
+ memset(ewram17810, 0, 0x30);
+ memset(&ewram17840, 0, 0x10);
+}
+
+void sub_8031F0C(void)
+{
+ sub_8031EE8();
+ memset(ewram17800, 0, 0x10);
+}
+
+void sub_8031F24(void)
+{
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ ewram17800[i].unk0_0 = gSprites[gObjectBankIDs[i]].invisible;
+}
+
+void sub_8031F88(u8 a)
+{
+ ewram17800[a].unk0_0 = gSprites[gObjectBankIDs[a]].invisible;
+}
+
+void sub_8031FC4(u8 a, u8 b, bool8 c)
+{
+ u16 paletteOffset;
+ u16 species;
+ u32 personalityValue;
+ u32 otId;
+ u8 r10;
+ const u8 *lzPaletteData;
+
+ if (c)
+ {
+ StartSpriteAnim(&gSprites[gObjectBankIDs[a]], ewram17840.unk0);
+ paletteOffset = 0x100 + a * 16;
+ LoadPalette(ewram + 0x16400 + ewram17840.unk0 * 32, paletteOffset, 32);
+ gBattleMonForms[a] = ewram17840.unk0;
+ if (ewram17800[a].unk2 != 0)
+ {
+ BlendPalette(paletteOffset, 16, 6, 0x7FFF);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ }
+ gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
+ }
+ else
+ {
+ const void *src;
+ void *dst;
+
+ if (IsContest())
+ {
+ r10 = 0;
+ species = ewram19348.unk2;
+ personalityValue = ewram19348.unk8;
+ otId = ewram19348.unkC;
+ HandleLoadSpecialPokePic(
+ &gMonBackPicTable[species],
+ gMonBackPicCoords[species].coords,
+ gMonBackPicCoords[species].y_offset,
+ 0x02000000,
+ gUnknown_081FAF4C[0],
+ species,
+ ewram19348.unk10);
+ }
+ else
+ {
+ r10 = GetBankIdentity(a);
+ if (GetBankSide(b) == 1)
+ species = GetMonData(&gEnemyParty[gBattlePartyID[b]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlePartyID[b]], MON_DATA_SPECIES);
+ if (GetBankSide(a) == 0)
+ {
+ personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_OT_ID);
+ HandleLoadSpecialPokePic(
+ &gMonBackPicTable[species],
+ gMonBackPicCoords[species].coords,
+ gMonBackPicCoords[species].y_offset,
+ 0x02000000,
+ gUnknown_081FAF4C[r10],
+ species,
+ gPID_perBank[a]);
+ }
+ else
+ {
+ personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_OT_ID);
+ HandleLoadSpecialPokePic(
+ &gMonFrontPicTable[species],
+ gMonFrontPicCoords[species].coords,
+ gMonFrontPicCoords[species].y_offset,
+ 0x02000000,
+ gUnknown_081FAF4C[r10],
+ species,
+ gPID_perBank[a]);
+ }
+ }
+ src = gUnknown_081FAF4C[r10];
+ dst = (void *)(VRAM + 0x10000 + gSprites[gObjectBankIDs[a]].oam.tileNum * 32);
+ DmaCopy32(3, src, dst, 0x800);
+ paletteOffset = 0x100 + a * 16;
+ lzPaletteData = species_and_otid_get_pal(species, otId, personalityValue);
+ sub_800D238(lzPaletteData, ewram);
+ LoadPalette(ewram, paletteOffset, 32);
+ if (species == SPECIES_CASTFORM)
+ {
+ u16 *paletteSrc = (u16 *)(ewram + 0x16400);
+
+ sub_800D238(lzPaletteData, paletteSrc);
+ LoadPalette(paletteSrc + gBattleMonForms[b] * 16, paletteOffset, 32);
+ }
+ BlendPalette(paletteOffset, 16, 6, 0x7FFF);
+ CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
+ if (!IsContest())
+ {
+ ewram17800[a].unk2 = species;
+ gBattleMonForms[a] = gBattleMonForms[b];
+ }
+ gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ }
+}
+
+void sub_8032350(u8 a, u8 b)
+{
+ u8 r4;
+ u16 foo;
+ const u8 *gSubstituteDollPal_;
+ void *src;
+ s32 i;
+
+ if (b == 0)
+ {
+ if (IsContest())
+ r4 = 0;
+ else
+ r4 = GetBankIdentity(a);
+ if (IsContest())
+ LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]);
+ else if (GetBankSide(a) != 0)
+ LZDecompressVram(gSubstituteDollGfx, gUnknown_081FAF4C[r4]);
+ else
+ LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]);
+ // There is probably a way to do this without all the temp variables, but I couldn't figure it out.
+ foo = a * 16;
+ gSubstituteDollPal_ = gSubstituteDollPal;
+ src = gUnknown_081FAF4C[r4];
+ for (i = 0; i < 3; i++)
+ DmaCopy32(3, src, src + i * 0x800 + 0x800, 0x800);
+ LoadCompressedPalette(gSubstituteDollPal_, 0x100 + foo, 32);
+ }
+ else
+ {
+ if (!IsContest())
+ {
+ if (GetBankSide(a) != 0)
+ sub_8031794(&gEnemyParty[gBattlePartyID[a]], a);
+ else
+ sub_80318FC(&gPlayerParty[gBattlePartyID[a]], a);
+ }
+ }
+}
+
+void refresh_graphics_maybe(u8 a, u8 b, u8 spriteId)
+{
+ sub_8032350(a, b);
+ StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[a]);
+ if (b == 0)
+ gSprites[spriteId].pos1.y = sub_8077F7C(a);
+ else
+ gSprites[spriteId].pos1.y = sub_8077F68(a);
+}
+
+void sub_80324BC(u8 a, u16 b)
+{
+ if (b == 0xA4)
+ ewram17800[a].unk0_2 = 1;
+}
+
+void sub_80324E0(u8 a)
+{
+ ewram17800[a].unk0_2 = 0;
+}
+
+void sub_80324F8(struct Pokemon *pkmn, u8 b)
+{
+ u16 hp = GetMonData(pkmn, MON_DATA_HP);
+ u16 maxHP = GetMonData(pkmn, MON_DATA_MAX_HP);
+
+ if (GetHPBarLevel(hp, maxHP) == 1)
+ {
+ if (!ewram17800[b].unk0_1)
+ {
+ if (!ewram17800[b ^ 2].unk0_1)
+ PlaySE(SE_HINSI);
+ ewram17800[b].unk0_1 = 1;
+ }
+ }
+ else
+ {
+ ewram17800[b].unk0_1 = 0;
+ if (!IsDoubleBattle())
+ {
+ m4aSongNumStop(SE_HINSI);
+ return;
+ }
+ if (IsDoubleBattle() && !ewram17800[b ^ 2].unk0_1)
+ {
+ m4aSongNumStop(SE_HINSI);
+ return;
+ }
+ }
+}
+
+void BattleMusicStop(void)
+{
+ u8 r4 = GetBankByPlayerAI(0);
+
+ ewram17800[r4].unk0_1 = 0;
+ if (IsDoubleBattle())
+ ewram17800[r4 ^ 2].unk0_1 = 0;
+ m4aSongNumStop(SE_HINSI);
+}
+
+u8 unref_sub_8032604(struct Pokemon *pkmn)
+{
+ u16 hp = GetMonData(pkmn, MON_DATA_HP);
+ u16 maxHP = GetMonData(pkmn, MON_DATA_MAX_HP);
+
+ return GetHPBarLevel(hp, maxHP);
+}
+
+void sub_8032638(void)
+{
+ if (gMain.inBattle)
+ {
+ u8 r8 = GetBankByPlayerAI(0);
+ u8 r9 = GetBankByPlayerAI(2);
+ u8 r4 = pokemon_order_func(gBattlePartyID[r8]);
+ u8 r5 = pokemon_order_func(gBattlePartyID[r9]);
+
+ if (GetMonData(&gPlayerParty[r4], MON_DATA_HP) != 0)
+ sub_80324F8(&gPlayerParty[r4], r8);
+ if (IsDoubleBattle())
+ {
+ if (GetMonData(&gPlayerParty[r5], MON_DATA_HP) != 0)
+ sub_80324F8(&gPlayerParty[r5], r9);
+ }
+ }
+}
+
+void sub_80326EC(u8 a)
+{
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (sub_8078874(i) != 0)
+ {
+ gSprites[gObjectBankIDs[i]].oam.affineMode = a;
+ if (a == 0)
+ {
+ ewram17810[i].unk6 = gSprites[gObjectBankIDs[i]].oam.matrixNum;
+ gSprites[gObjectBankIDs[i]].oam.matrixNum = 0;
+ }
+ else
+ {
+ gSprites[gObjectBankIDs[i]].oam.matrixNum = ewram17810[i].unk6;
+ }
+ }
+ }
+}
+
+void sub_80327CC(void)
+{
+ u8 r5;
+
+ LoadCompressedObjectPic(&gUnknown_081FAF24);
+ r5 = GetBankByPlayerAI(1);
+ ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, sub_8077ABC(r5, 0), sub_8077ABC(r5, 1) + 32, 0xC8);
+ gSprites[ewram17810[r5].unk7].data0 = r5;
+ if (IsDoubleBattle())
+ {
+ r5 = GetBankByPlayerAI(3);
+ ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, sub_8077ABC(r5, 0), sub_8077ABC(r5, 1) + 32, 0xC8);
+ gSprites[ewram17810[r5].unk7].data0 = r5;
+ }
+}
+
+void sub_80328A4(struct Sprite *sprite)
+{
+ bool8 invisible = FALSE;
+ u8 r4 = sprite->data0;
+ struct Sprite *r7 = &gSprites[gObjectBankIDs[r4]];
+
+ if (!r7->inUse || sub_8078874(r4) == 0)
+ {
+ sprite->callback = sub_8032978;
+ return;
+ }
+ if (gAnimScriptActive || r7->invisible)
+ invisible = TRUE;
+ else if (ewram17800[r4].unk2 != 0 && gEnemyMonElevation[ewram17800[r4].unk2] == 0)
+ invisible = TRUE;
+ if (ewram17800[r4].unk0_2)
+ invisible = TRUE;
+ sprite->pos1.x = r7->pos1.x;
+ sprite->pos2.x = r7->pos2.x;
+ sprite->invisible = invisible;
+}
+
+void sub_8032978(struct Sprite *sprite)
+{
+ sprite->invisible = TRUE;
+}
+
+void sub_8032984(u8 a, u16 b)
+{
+ if (GetBankSide(a) != 0)
+ {
+ if (ewram17800[a].unk2 != 0)
+ b = ewram17800[a].unk2;
+ if (gEnemyMonElevation[b] != 0)
+ gSprites[ewram17810[a].unk7].callback = sub_80328A4;
+ else
+ gSprites[ewram17810[a].unk7].callback = sub_8032978;
+ }
+}
+
+void sub_8032A08(u8 a)
+{
+ gSprites[ewram17810[a].unk7].callback = sub_8032978;
+}
+
+void sub_8032A38(void)
+{
+ u16 *ptr = (u16 *)(VRAM + 0x240);
+ s32 i;
+ s32 j;
+
+ for (i = 0; i < 9; i++)
+ {
+ for (j = 0; j < 16; j++)
+ {
+ if (!(*ptr & 0xF000))
+ *ptr |= 0xF000;
+ if (!(*ptr & 0x0F00))
+ *ptr |= 0x0F00;
+ if (!(*ptr & 0x00F0))
+ *ptr |= 0x00F0;
+ if (!(*ptr & 0x000F))
+ *ptr |= 0x000F;
+ ptr++;
+ }
+ }
+}
+
+void sub_8032AA8(u8 a, u8 b)
+{
+ ewram17800[a].unk2 = 0;
+ gBattleMonForms[a] = 0;
+ if (b == 0)
+ sub_80324E0(a);
+}
+
+void nullsub_45(void)
+{
+}
+
+void SetBankFuncToOpponentBufferRunCommand(void)
+{
+ gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+}
+
+void OpponentBufferRunCommand(void)
+{
+ if (gBattleExecBuffer & gBitTable[gActiveBank])
+ {
+ if (gBattleBufferA[gActiveBank][0] <= 0x38)
+ gOpponentBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ else
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8032B4C(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ OpponentBufferExecCompleted();
+}
+
+// Duplicate of sub_8032B4C
+void sub_8032B84(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ OpponentBufferExecCompleted();
+}
+
+void sub_8032BBC(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ sub_8031B74(gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = gSprites[gObjectBankIDs[gActiveBank]].data5;
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8032C4C(void)
+{
+ if ((--ewram17810[gActiveBank].unk9) == 0xFF)
+ {
+ ewram17810[gActiveBank].unk9 = 0;
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8032C88(void)
+{
+ bool8 r6 = FALSE;
+
+ if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ else
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ r6 = FALSE;
+
+ if (r6 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBank ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ m4aMPlayContinue(&gMPlay_BGM);
+ else
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ ewram17810[gActiveBank].unk9 = 3;
+ gBattleBankFunc[gActiveBank] = sub_8032C4C;
+ }
+}
+
+void sub_8032E2C(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
+ sub_8141828(gActiveBank ^ 2, &gEnemyParty[gBattlePartyID[gActiveBank ^ 2]]);
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank ^ 2],
+ &gEnemyParty[gBattlePartyID[gActiveBank ^ 2]],
+ 0);
+ sub_804777C(gActiveBank ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ sub_8032984(
+ gActiveBank ^ 2,
+ GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ 2]], MON_DATA_SPECIES));
+ }
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank],
+ &gEnemyParty[gBattlePartyID[gActiveBank]],
+ 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8032984(
+ gActiveBank,
+ GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+
+ ewram17840.unk9_0 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8032C88;
+ }
+}
+
+void sub_8033018(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].animEnded == TRUE
+ && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ {
+ if (!ewram17810[gActiveBank].unk0_7)
+ {
+ sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ return;
+ }
+ if (ewram17810[gActiveBank].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ OpponentBufferExecCompleted();
+ return;
+ }
+ }
+}
+
+void sub_80330C8(void)
+{
+ s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ if (r4 != -1)
+ sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ else
+ OpponentBufferExecCompleted();
+}
+
+void sub_803311C(void)
+{
+ if (!gSprites[gObjectBankIDs[gActiveBank]].inUse)
+ {
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8033160(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8032A08(gActiveBank);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_80331D0(void)
+{
+ if (gUnknown_03004210.state == 0)
+ OpponentBufferExecCompleted();
+}
+
+void bx_blink_t7(void)
+{
+ u8 spriteId = gObjectBankIDs[gActiveBank];
+
+ if (gSprites[spriteId].data1 == 32)
+ {
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = 0;
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ if (((u16)gSprites[spriteId].data1 % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ gSprites[spriteId].data1++;
+ }
+}
+
+void sub_8033264(void)
+{
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ gBattleBankFunc[gActiveBank] = sub_80332D0;
+ }
+}
+
+void sub_80332D0(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ CreateTask(c3_0802FDF4, 10);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8033308(void)
+{
+ if (ewram17810[gActiveBank].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank],
+ &gEnemyParty[gBattlePartyID[gActiveBank]],
+ 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8031F88(gActiveBank);
+ gBattleBankFunc[gActiveBank] = sub_8033264;
+ }
+}
+
+void sub_80333D4(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBank].unk0_3)
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBank] = sub_8033308;
+ }
+}
+
+void sub_8033494(void)
+{
+ if (!ewram17810[gActiveBank].unk0_4)
+ OpponentBufferExecCompleted();
+}
+
+void sub_80334C0(void)
+{
+ if (!ewram17810[gActiveBank].unk0_5)
+ OpponentBufferExecCompleted();
+}
+
+void OpponentBufferExecCompleted(void)
+{
+ gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
+ gBattleExecBuffer &= ~gBitTable[gActiveBank];
+}
diff --git a/src/battle/battle_8.c b/src/battle/battle_8.c
new file mode 100644
index 000000000..75f10c4b1
--- /dev/null
+++ b/src/battle/battle_8.c
@@ -0,0 +1,1642 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_ai.h"
+#include "battle_interface.h"
+#include "data2.h"
+#include "graphics.h"
+#include "main.h"
+#include "pokemon.h"
+#include "rng.h"
+#include "rom3.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+
+struct UnknownStruct3
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
+
+extern u8 gActiveBank;
+extern u8 gBattleBufferA[][0x200];
+extern u16 gBattlePartyID[];
+extern u8 gObjectBankIDs[];
+extern u8 gBattleMonForms[];
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern void (*gBattleBankFunc[])(void);
+extern u8 gUnknown_0300434C[];
+extern u8 gHealthboxIDs[];
+extern u16 gBattleTypeFlags;
+extern u16 gTrainerBattleOpponent;
+extern u32 *gDisableStructMoveAnim;
+extern u32 gMoveDmgMoveAnim;
+extern u16 gMovePowerMoveAnim;
+extern u8 gHappinessMoveAnim;
+extern u16 gWeatherMoveAnim;
+extern u32 gPID_perBank[];
+extern u8 gUnknown_0202F7C4;
+extern u8 gAnimScriptActive;
+extern void (*gAnimScriptCallback)(void);
+extern struct Window gUnknown_03004210;
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern u8 gDisplayedStringBattle[];
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
+extern bool8 gDoingBattleAnim;
+extern u16 gUnknown_02024DE8;
+extern u8 gUnknown_02024E68[];
+extern MainCallback gPreBattleCallback1;
+
+extern u8 sub_8077ABC();
+extern u8 sub_8077F68();
+extern u8 sub_8079E90();
+extern void sub_8033018(void);
+extern void sub_8031794();
+extern u8 GetBankIdentity(u8);
+extern void sub_8032984(u8, u16);
+extern void sub_80333D4(void);
+extern void sub_80312F0(struct Sprite *);
+extern u8 sub_8046400();
+extern void sub_8032A08();
+extern void sub_8043DB0();
+extern void sub_8033160(void);
+extern u8 sub_8135FBC(void);
+extern u8 get_trainer_class_pic_index(void);
+extern void sub_80313A0(struct Sprite *);
+extern void sub_8032B4C(void);
+extern void sub_8031A6C(u16, u8);
+extern void sub_8032B84(void);
+extern void sub_8078B34(struct Sprite *);
+extern void sub_8032BBC(void);
+extern void oamt_add_pos2_onto_pos1();
+extern void oamt_set_x3A_32();
+extern void sub_803311C(void);
+extern void sub_8010384(struct Sprite *);
+extern bool8 mplay_80342A4(u8);
+extern u8 sub_8031720();
+extern void ExecuteMoveAnim();
+extern void sub_80326EC();
+extern void sub_8031F24(void);
+extern void sub_80324BC();
+extern void BufferStringBattle();
+extern void sub_80331D0(void);
+extern void sub_8036B0C(void);
+extern u8 GetBankByPlayerAI(u8);
+extern u8 sub_8036CD4(void);
+extern void sub_80330C8(void);
+extern void sub_8043D84();
+extern void sub_8045A5C();
+void sub_8033494(void);
+extern void move_anim_start_t2_for_situation();
+extern void bx_blink_t7(void);
+extern void sub_8047858();
+extern u8 GetBankSide(u8);
+extern void sub_80E43C0();
+extern void sub_8044CA0(u8);
+extern void nullsub_45(void);
+extern void sub_8031B74();
+extern bool8 IsDoubleBattle(void);
+extern void sub_8032E2C(void);
+extern u8 sub_8078874();
+extern u8 move_anim_start_t3();
+extern void sub_80334C0(void);
+extern void OpponentBufferExecCompleted(void);
+
+u32 sub_8033598(u8, u8 *);
+void sub_8033E24(u8);
+void sub_803495C(u8, u8);
+void sub_8034B74(void);
+void sub_8035238(void);
+void sub_8035C10(struct Sprite *);
+void sub_8035C44(u8);
+void sub_8035E2C(void);
+
+void OpponentHandleGetAttributes(void)
+{
+ u8 buffer[256];
+ int r6 = 0;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ r6 = sub_8033598(gBattlePartyID[gActiveBank], buffer);
+ }
+ else
+ {
+ u8 r4 = gBattleBufferA[gActiveBank][2];
+
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ r6 += sub_8033598(i, buffer + r6);
+ r4 >>= 1;
+ }
+ }
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, r6, buffer);
+ OpponentBufferExecCompleted();
+}
+
+u32 sub_8033598(u8 a, u8 *buffer)
+{
+ struct BattlePokemon battlePokemon;
+ struct UnknownStruct3 moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ battlePokemon.species = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
+ battlePokemon.item = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM);
+ for (size = 0; size < 4; size++)
+ {
+ battlePokemon.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size);
+ battlePokemon.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ }
+ battlePokemon.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ battlePokemon.friendship = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP);
+ battlePokemon.experience = GetMonData(&gEnemyParty[a], MON_DATA_EXP);
+ battlePokemon.hpIV = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ battlePokemon.attackIV = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ battlePokemon.defenseIV = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ battlePokemon.speedIV = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ battlePokemon.spAttackIV = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ battlePokemon.spDefenseIV = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ battlePokemon.personality = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY);
+ battlePokemon.status1 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS);
+ battlePokemon.level = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL);
+ battlePokemon.hp = GetMonData(&gEnemyParty[a], MON_DATA_HP);
+ battlePokemon.maxHP = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP);
+ battlePokemon.attack = GetMonData(&gEnemyParty[a], MON_DATA_ATK);
+ battlePokemon.defense = GetMonData(&gEnemyParty[a], MON_DATA_DEF);
+ battlePokemon.speed = GetMonData(&gEnemyParty[a], MON_DATA_SPD);
+ battlePokemon.spAttack = GetMonData(&gEnemyParty[a], MON_DATA_SPATK);
+ battlePokemon.spDefense = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF);
+ battlePokemon.isEgg = GetMonData(&gEnemyParty[a], MON_DATA_IS_EGG);
+ battlePokemon.altAbility = GetMonData(&gEnemyParty[a], MON_DATA_ALT_ABILITY);
+ battlePokemon.otId = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID);
+ GetMonData(&gEnemyParty[a], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battlePokemon.nickname, nickname);
+ GetMonData(&gEnemyParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
+ src = (u8 *)&battlePokemon;
+ for (size = 0; size < sizeof(battlePokemon); size++)
+ buffer[size] = src[size];
+ break;
+ case 1:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 2:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 3:
+ for (size = 0; size < 4; size++)
+ {
+ moveData.moves[size] = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ src = (u8 *)&moveData;
+ for (size = 0; size < sizeof(moveData); size++)
+ buffer[size] = src[size];
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 8:
+ for (size = 0; size < 4; size++)
+ buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
+ buffer[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
+ size++;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ size = 1;
+ break;
+ case 17:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_OT_ID);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 18:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_EXP);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 19:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case 20:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case 21:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case 22:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_EV);
+ size = 1;
+ break;
+ case 23:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case 24:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case 25:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case 26:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case 27:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case 28:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case 29:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case 30:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case 31:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ buffer[1] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ buffer[2] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ buffer[3] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ buffer[4] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ buffer[5] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case 32:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case 33:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case 34:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case 35:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPD_IV);
+ size = 1;
+ break;
+ case 36:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case 37:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case 38:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 39:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 40:
+ data32 = GetMonData(&gEnemyParty[a], MON_DATA_STATUS);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 41:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case 42:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 43:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_MAX_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 44:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_ATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 45:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_DEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 46:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPD);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 47:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 48:
+ data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPDEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 49:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL);
+ size = 1;
+ break;
+ case 50:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case 51:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case 52:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART);
+ size = 1;
+ break;
+ case 53:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case 54:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case 55:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case 56:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case 57:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case 58:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case 59:
+ buffer[0] = GetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void dp01t_01_2_read_pokmon_data_slice(void)
+{
+ struct BattlePokemon buffer;
+ u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst = (u8 *)&buffer + gBattleBufferA[gActiveBank][1];
+ u8 i;
+
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = src[i];
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, gBattleBufferA[gActiveBank][2], dst);
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleSetAttributes(void)
+{
+ u8 i;
+ u8 r4;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ sub_8033E24(gBattlePartyID[gActiveBank]);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ sub_8033E24(i);
+ r4 >>= 1;
+ }
+ }
+ OpponentBufferExecCompleted();
+}
+
+void sub_8033E24(u8 a)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
+ struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ {
+ u8 iv;
+
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
+ }
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, (u8 *)&iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, (u8 *)&iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
+ }
+ break;
+ case 1:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 2:
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 3:
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
+ }
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 8:
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 17:
+ SetMonData(&gEnemyParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 18:
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 19:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 20:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 21:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 22:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 23:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 24:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 25:
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 26:
+ SetMonData(&gEnemyParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 27:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 28:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 29:
+ SetMonData(&gEnemyParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 30:
+ SetMonData(&gEnemyParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 31:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ break;
+ case 32:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 33:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 34:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 35:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 36:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 37:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 38:
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 39:
+ SetMonData(&gEnemyParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 40:
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 41:
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 42:
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 43:
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 44:
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 45:
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 46:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 47:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 48:
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 49:
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 50:
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 51:
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 52:
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 53:
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 54:
+ SetMonData(&gEnemyParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 55:
+ SetMonData(&gEnemyParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 56:
+ SetMonData(&gEnemyParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 57:
+ SetMonData(&gEnemyParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 58:
+ SetMonData(&gEnemyParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 59:
+ SetMonData(&gEnemyParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ }
+}
+
+void sub_8034744(void)
+{
+ u8 *dst;
+ u8 i;
+
+ dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleLoadPokeSprite(void)
+{
+ u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+
+ sub_8031794(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(gActiveBank, 2),
+ sub_8077F68(gActiveBank),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = species;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ gBattleBankFunc[gActiveBank] = sub_8033018;
+}
+
+void OpponentHandleSendOutPoke(void)
+{
+ gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
+
+ sub_803495C(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattleBankFunc[gActiveBank] = sub_80333D4;
+}
+
+void sub_803495C(u8 a, u8 b)
+{
+ u16 species;
+
+ sub_8032AA8(a, b);
+ gBattlePartyID[a] = gBattleBufferA[a][1];
+ species = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_SPECIES);
+ gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
+ sub_8031794(&gEnemyParty[gBattlePartyID[a]], a);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
+ gObjectBankIDs[a] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(a, 2),
+ sub_8077F68(a),
+ sub_8079E90(a));
+ gSprites[gObjectBankIDs[a]].data0 = a;
+ gSprites[gObjectBankIDs[a]].data2 = species;
+ gSprites[gUnknown_0300434C[a]].data1 = gObjectBankIDs[a];
+ gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data0 = sub_8046400(0, 0xFE);
+}
+
+void OpponentHandleReturnPokeToBall(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8034B74;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8032A08(gActiveBank);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8034B74(void)
+{
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 2);
+ gBattleBankFunc[gActiveBank] = sub_8033160;
+ }
+ break;
+ }
+}
+
+void OpponentHandleTrainerThrow(void)
+{
+ u32 trainerPicIndex;
+
+ if (gTrainerBattleOpponent == 0x400)
+ trainerPicIndex = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicIndex = get_trainer_class_pic_index();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicIndex = sub_8135FBC();
+ else
+ trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
+
+ sub_8031A6C(trainerPicIndex, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 0xB0,
+ 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 2;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_8032B4C;
+}
+
+void OpponentHandleTrainerSlide(void)
+{
+ u32 trainerPicIndex;
+
+ if (gTrainerBattleOpponent == 0x400)
+ trainerPicIndex = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicIndex = get_trainer_class_pic_index();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicIndex = sub_8135FBC();
+ else
+ trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
+
+ sub_8031A6C(trainerPicIndex, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 0xB0,
+ 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
+ 0x1E);
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 96;
+ gSprites[gObjectBankIDs[gActiveBank]].pos1.x += 32;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = -2;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_8032B84;
+}
+
+void OpponentHandleTrainerSlideBack(void)
+{
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 35;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 280;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ gBattleBankFunc[gActiveBank] = sub_8032BBC;
+}
+
+void sub_8035030(void)
+{
+ if (ewram17810[gActiveBank].unk4 == 0)
+ {
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4++;
+ }
+ else if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ PlaySE12WithPanning(SE_POKE_DEAD, 63);
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gBattleBankFunc[gActiveBank] = sub_803311C;
+ }
+}
+
+void sub_80350D4(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_80350E0(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleBallThrow(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandlePause(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleMoveAnimation(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u32 r0 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
+ gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ | (gBattleBufferA[gActiveBank][5] << 8);
+ gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ | (gBattleBufferA[gActiveBank][7] << 8)
+ | (gBattleBufferA[gActiveBank][8] << 16)
+ | (gBattleBufferA[gActiveBank][9] << 24);
+ gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
+ | (gBattleBufferA[gActiveBank][13] << 8);
+ gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
+ gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+
+ // Dead code. sub_8031720 always returns 0.
+ if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ {
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8035238;
+ }
+ }
+}
+
+void sub_8035238(void)
+{
+ u16 r4 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBank][11];
+
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2 && !ewram17800[gActiveBank].unk0_3)
+ {
+ ewram17800[gActiveBank].unk0_3 = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ }
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_80326EC(0);
+ ExecuteMoveAnim(r4);
+ ewram17810[gActiveBank].unk4 = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_80326EC(1);
+ if ((ewram17800[gActiveBank].unk0_2) && r7 <= 1)
+ {
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ ewram17800[gActiveBank].unk0_3 = 0;
+ }
+ ewram17810[gActiveBank].unk4 = 3;
+ }
+ break;
+ case 3:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_8031F24();
+ sub_80324BC(
+ gActiveBank,
+ gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ ewram17810[gActiveBank].unk4 = 0;
+ OpponentBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void OpponentHandlePrintString(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
+ gBattleBankFunc[gActiveBank] = sub_80331D0;
+}
+
+void OpponentHandlePrintStringPlayerOnly(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_803540C(void)
+{
+ sub_8036B0C();
+ OpponentBufferExecCompleted();
+}
+
+void sub_803541C(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+#ifdef NONMATCHING
+void sub_8035428(void)
+{
+ u16 r4;
+ // Needed to match closer
+ struct {u16 moves[4];} *r5 = (void *)&gBattleBufferA[gActiveBank][4];
+
+ if (gBattleTypeFlags & 0x498)
+ {
+ BattleAI_SetupAIData();
+ r4 = BattleAI_GetAIActionToUse();
+ switch (r4)
+ {
+ case 5:
+ dp01_build_cmdbuf_x21_a_bb(1, 4, 0);
+ break;
+ case 4:
+ dp01_build_cmdbuf_x21_a_bb(1, 3, 0);
+ break;
+ default:
+ if (gBattleMoves[r5->moves[r4]].target & 0x12)
+ gBankTarget = gActiveBank;
+ if (gBattleMoves[r5->moves[r4]].target & 8)
+ {
+ gBankTarget = GetBankByPlayerAI(0);
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBankByPlayerAI(2);
+ }
+ r4 |= gBankTarget << 8;
+ dp01_build_cmdbuf_x21_a_bb(1, 10, r4);
+ break;
+ }
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ u16 r2;
+
+ do
+ {
+ // Can't for the life of me get this to match.
+ r4 = Random() % 4;
+ r2 = r5->moves[r4];
+ } while (r2 == 0);
+
+ if (gBattleMoves[r2].target & 0x12)
+ {
+ r4 |= gActiveBank << 8;
+ dp01_build_cmdbuf_x21_a_bb(1, 10, r4);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u16 r2 = GetBankByPlayerAI(Random() & 2) << 8;
+
+ dp01_build_cmdbuf_x21_a_bb(1, 10, r4 | r2);
+ }
+ else
+ {
+ u16 r2 = GetBankByPlayerAI(0) << 8;
+
+ dp01_build_cmdbuf_x21_a_bb(1, 10, r4 | r2);
+ }
+ OpponentBufferExecCompleted();
+ }
+}
+#else
+__attribute__((naked))
+void sub_8035428(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ ldr r6, _0803545C @ =gActiveBank\n\
+ ldrb r0, [r6]\n\
+ lsls r0, 9\n\
+ ldr r1, _08035460 @ =gUnknown_02023A64\n\
+ adds r5, r0, r1\n\
+ ldr r0, _08035464 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x93\n\
+ lsls r0, 3\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080354F8\n\
+ bl BattleAI_SetupAIData\n\
+ bl BattleAI_GetAIActionToUse\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ cmp r4, 0x4\n\
+ beq _08035468\n\
+ cmp r4, 0x5\n\
+ bne _08035474\n\
+ movs r0, 0x1\n\
+ movs r1, 0x4\n\
+ b _0803546C\n\
+ .align 2, 0\n\
+_0803545C: .4byte gActiveBank\n\
+_08035460: .4byte gUnknown_02023A64\n\
+_08035464: .4byte gBattleTypeFlags\n\
+_08035468:\n\
+ movs r0, 0x1\n\
+ movs r1, 0x3\n\
+_0803546C:\n\
+ movs r2, 0\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+ b _080354E0\n\
+_08035474:\n\
+ ldr r3, _080354E8 @ =gBattleMoves\n\
+ lsls r0, r4, 1\n\
+ adds r2, r5, r0\n\
+ ldrh r1, [r2]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x12\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08035494\n\
+ ldr r1, _080354EC @ =gBankTarget\n\
+ ldrb r0, [r6]\n\
+ strb r0, [r1]\n\
+_08035494:\n\
+ ldrh r1, [r2]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r3\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080354CE\n\
+ movs r0, 0\n\
+ bl GetBankByPlayerAI\n\
+ ldr r5, _080354EC @ =gBankTarget\n\
+ strb r0, [r5]\n\
+ ldr r0, _080354F0 @ =gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r2, _080354F4 @ =gBitTable\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldr r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _080354CE\n\
+ movs r0, 0x2\n\
+ bl GetBankByPlayerAI\n\
+ strb r0, [r5]\n\
+_080354CE:\n\
+ ldr r0, _080354EC @ =gBankTarget\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 8\n\
+ orrs r4, r0\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ adds r2, r4, 0\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+_080354E0:\n\
+ bl OpponentBufferExecCompleted\n\
+ b _0803558A\n\
+ .align 2, 0\n\
+_080354E8: .4byte gBattleMoves\n\
+_080354EC: .4byte gBankTarget\n\
+_080354F0: .4byte gAbsentBankFlags\n\
+_080354F4: .4byte gBitTable\n\
+_080354F8:\n\
+ movs r6, 0x3\n\
+_080354FA:\n\
+ bl Random\n\
+ adds r4, r0, 0\n\
+ ands r4, r6\n\
+ lsls r0, r4, 1\n\
+ adds r0, r5, r0\n\
+ ldrh r2, [r0]\n\
+ cmp r2, 0\n\
+ beq _080354FA\n\
+ ldr r1, _08035534 @ =gBattleMoves\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x6]\n\
+ movs r0, 0x12\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803553C\n\
+ ldr r0, _08035538 @ =gActiveBank\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 8\n\
+ orrs r4, r0\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ adds r2, r4, 0\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+ b _08035586\n\
+ .align 2, 0\n\
+_08035534: .4byte gBattleMoves\n\
+_08035538: .4byte gActiveBank\n\
+_0803553C:\n\
+ ldr r0, _0803556C @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08035570\n\
+ bl Random\n\
+ movs r1, 0x2\n\
+ ands r1, r0\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ adds r0, r1, 0\n\
+ bl GetBankByPlayerAI\n\
+ adds r2, r0, 0\n\
+ lsls r2, 24\n\
+ lsrs r2, 16\n\
+ orrs r2, r4\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+ b _08035586\n\
+ .align 2, 0\n\
+_0803556C: .4byte gBattleTypeFlags\n\
+_08035570:\n\
+ movs r0, 0\n\
+ bl GetBankByPlayerAI\n\
+ adds r2, r0, 0\n\
+ lsls r2, 24\n\
+ lsrs r2, 16\n\
+ orrs r2, r4\n\
+ movs r0, 0x1\n\
+ movs r1, 0xA\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+_08035586:\n\
+ bl OpponentBufferExecCompleted\n\
+_0803558A:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_8035590(void)
+{
+ // What is this?
+ dp01_build_cmdbuf_x23_aa_0(1, ewram[0x160D4 + gActiveBank / 2 * 2]);
+ OpponentBufferExecCompleted();
+}
+
+void sub_80355C0(void)
+{
+ s32 r4;
+
+ if (ewram[0x160C8 + GetBankIdentity(gActiveBank) / 2] == 6)
+ {
+ u8 r6;
+ u8 r5;
+
+ r4 = sub_8036CD4();
+ if (r4 == 6)
+ {
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ r5 = GetBankByPlayerAI(1);
+ r6 = r5;
+ }
+ else
+ {
+ r6 = GetBankByPlayerAI(1);
+ r5 = GetBankByPlayerAI(3);
+ }
+ for (r4 = 0; r4 < 6; r4++)
+ {
+ if (GetMonData(&gEnemyParty[r4], MON_DATA_HP) != 0
+ && r4 != gBattlePartyID[r6]
+ && r4 != gBattlePartyID[r5])
+ break;
+ }
+ }
+ }
+ else
+ {
+ r4 = ewram[0x160C8 + GetBankIdentity(gActiveBank) / 2];
+ ewram[0x160C8 + GetBankIdentity(gActiveBank) / 2] = 6;
+ }
+ ewram[0x16068 + gActiveBank] = r4;
+ dp01_build_cmdbuf_x22_a_three_bytes(1, r4, 0);
+ OpponentBufferExecCompleted();
+}
+
+void sub_80356C0(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleHealthBarUpdate(void)
+{
+ s16 r7;
+
+ load_gfxc_health_bar(0);
+ r7 = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2];
+ if (r7 != 0x7FFF)
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 hp = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, hp, r7);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ }
+ gBattleBankFunc[gActiveBank] = sub_80330C8;
+}
+
+void OpponentHandleExpBarUpdate(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleStatusIconUpdate(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], 9);
+ ewram17810[gActiveBank].unk0_4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_8033494;
+ }
+}
+
+void OpponentHandleStatusAnimation(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ move_anim_start_t2_for_situation(
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2]
+ | (gBattleBufferA[gActiveBank][3] << 8)
+ | (gBattleBufferA[gActiveBank][4] << 16)
+ | (gBattleBufferA[gActiveBank][5] << 24));
+ gBattleBankFunc[gActiveBank] = sub_8033494;
+ }
+}
+
+void OpponentHandleStatusXor(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_80358B0(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleDMATransfer(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_80358C8(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_80358D4(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_80358E0(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_80358EC(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_80358F8(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_8035904(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_8035910(void)
+{
+ gUnknown_020238C8.unk0_0 = 0;
+ OpponentBufferExecCompleted();
+}
+
+void sub_803592C(void)
+{
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ OpponentBufferExecCompleted();
+}
+
+void sub_8035964(void)
+{
+ gUnknown_020238C8.unk0_7 = 0;
+ OpponentBufferExecCompleted();
+}
+
+void sub_803597C(void)
+{
+ gUnknown_020238C8.unk0_7 ^= 1;
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleHitAnimation(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ {
+ OpponentBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ sub_8047858(gActiveBank);
+ gBattleBankFunc[gActiveBank] = bx_blink_t7;
+ }
+}
+
+void sub_8035A14(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleEffectivenessSound(void)
+{
+ s8 pan;
+
+ if (GetBankSide(gActiveBank) == 0)
+ pan = -64;
+ else
+ pan = 63;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ OpponentBufferExecCompleted();
+}
+
+void sub_8035A64(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleFaintingCry(void)
+{
+ PlayCry3(
+ GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
+ 25, 5);
+ OpponentBufferExecCompleted();
+}
+
+void dp01t_2E_7_battle_intro(void)
+{
+ sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ gUnknown_02024DE8 |= 1;
+ OpponentBufferExecCompleted();
+}
+
+void sub_8035B04(void)
+{
+ u8 taskId;
+
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 35;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 280;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], sub_8035C10);
+ taskId = CreateTask(sub_8035C44, 5);
+ gTasks[taskId].data[0] = gActiveBank;
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ ewram17840.unk9_0 = 1;
+ gBattleBankFunc[gActiveBank] = nullsub_45;
+}
+
+void sub_8035C10(struct Sprite *sprite)
+{
+ sub_8031B74(sprite->oam.affineParam);
+ sprite->oam.tileNum = sprite->data5;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+}
+
+void sub_8035C44(u8 taskId)
+{
+ u8 r9;
+
+ r9 = gActiveBank;
+ gActiveBank = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_803495C(gActiveBank, 0);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_803495C(gActiveBank, 0);
+ gActiveBank ^= 2;
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_803495C(gActiveBank, 0);
+ gActiveBank ^= 2;
+ }
+ gBattleBankFunc[gActiveBank] = sub_8032E2C;
+ gActiveBank = r9;
+ DestroyTask(taskId);
+}
+
+void dp01t_30_7_0803D67C(void)
+{
+ if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ {
+ OpponentBufferExecCompleted();
+ return;
+ }
+
+ ewram17810[gActiveBank].unk0_0 = 1;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ {
+ if (ewram17810[gActiveBank].unk1_1 < 2)
+ {
+ ewram17810[gActiveBank].unk1_1++;
+ return;
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk1_1 = 0;
+ }
+ }
+ gUnknown_02024E68[gActiveBank] = sub_8044804(
+ gActiveBank,
+ (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4],
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2]);
+ ewram17810[gActiveBank].unk5 = 0;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ ewram17810[gActiveBank].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBank] = sub_8035E2C;
+}
+
+void sub_8035E2C(void)
+{
+ if (ewram17810[gActiveBank].unk5++ >= 93)
+ {
+ ewram17810[gActiveBank].unk5 = 0;
+ OpponentBufferExecCompleted();
+ }
+}
+
+void sub_8035E6C(void)
+{
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ OpponentBufferExecCompleted();
+}
+
+void sub_8035EB8(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleSpriteInvisibility(void)
+{
+ if (sub_8078874(gActiveBank) != 0)
+ {
+ gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ sub_8031F88(gActiveBank);
+ }
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleBattleAnimation(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ u8 r3 = gBattleBufferA[gActiveBank][1];
+ u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0)
+ OpponentBufferExecCompleted();
+ else
+ gBattleBankFunc[gActiveBank] = sub_80334C0;
+ }
+}
+
+void OpponentHandleLinkStandbyMsg(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void OpponentHandleResetActionMoveSelection(void)
+{
+ OpponentBufferExecCompleted();
+}
+
+void sub_8035FA4(void)
+{
+ if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
+ {
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+ OpponentBufferExecCompleted();
+}
+
+void nullsub_46(void)
+{
+}
diff --git a/src/battle/battle_811DA74.c b/src/battle/battle_811DA74.c
new file mode 100644
index 000000000..36a287efc
--- /dev/null
+++ b/src/battle/battle_811DA74.c
@@ -0,0 +1,1606 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "data2.h"
+#include "battle_811DA74.h"
+#include "battle_anim_813F0F4.h"
+#include "link.h"
+#include "m4a.h"
+#include "main.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "rom3.h"
+#include "rom_8077ABC.h"
+#include "sound.h"
+#include "songs.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+
+struct UnknownStruct1
+{
+ u8 unk0;
+ u8 unk1;
+ u8 unk2[0x1FE];
+};
+
+//Possibly PokemonSubstruct1
+struct UnknownStruct3
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
+
+extern u16 gBattleTypeFlags;
+extern u8 gDisplayedStringBattle[];
+extern u8 gBattleBufferA[][0x200];
+extern u8 gActiveBank;
+extern u32 gBattleExecBuffer;
+extern u16 gBattlePartyID[];
+extern u8 gObjectBankIDs[];
+extern u8 gBattleOutcome;
+extern u16 gUnknown_02024DE8;
+extern u8 gUnknown_02024E68[];
+extern u8 gDoingBattleAnim;
+extern u32 gPID_perBank[];
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern u32 *gDisableStructMoveAnim;
+extern u32 gMoveDmgMoveAnim;
+extern u16 gMovePowerMoveAnim;
+extern u8 gHappinessMoveAnim;
+extern u16 gWeatherMoveAnim;
+extern u8 gUnknown_0202F7C4;
+extern struct Window gUnknown_03004210;
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern MainCallback gPreBattleCallback1;
+extern void (*gBattleBankFunc[])(void);
+extern u8 gHealthboxIDs[];
+extern u8 gUnknown_0300434C[];
+extern u8 gBattleMonForms[];
+extern u8 gAnimScriptActive;
+extern void (*gAnimScriptCallback)(void);
+extern void (*const gLinkPartnerBufferCommands[])(void);
+
+extern u8 move_anim_start_t3();
+extern u8 sub_8078874();
+extern void sub_8044CA0(u8);
+extern void sub_8030E38(struct Sprite *);
+extern void sub_80E43C0();
+extern void sub_8047858();
+extern void move_anim_start_t2_for_situation();
+extern void load_gfxc_health_bar();
+extern void sub_8043D84();
+extern void BufferStringBattle();
+extern void sub_8031F24(void);
+extern void sub_80326EC();
+extern void ExecuteMoveAnim();
+extern void sub_80324BC();
+extern u8 sub_8031720();
+extern u8 mplay_80342A4();
+extern void oamt_add_pos2_onto_pos1();
+extern void oamt_set_x3A_32();
+extern void sub_8078B34(struct Sprite *);
+extern void sub_80105EC(struct Sprite *);
+extern s32 sub_803FC34(u16);
+extern void sub_8031AF4();
+extern void sub_80313A0(struct Sprite *);
+extern u8 sub_8046400();
+extern void sub_80312F0(struct Sprite *);
+extern u8 CreateInvisibleSpriteWithCallback();
+extern void sub_80318FC();
+extern u8 sub_8077ABC();
+extern u8 sub_8077F68();
+extern u8 sub_8079E90();
+extern void nullsub_10();
+extern void sub_8045A5C();
+extern void sub_804777C();
+extern void sub_8043DFC();
+//extern s16 sub_8045C78();
+extern void sub_80440EC();
+extern void sub_80324F8();
+extern void nullsub_9(u16);
+extern void sub_8043DB0();
+extern void move_anim_start_t4();
+extern void c3_0802FDF4(u8);
+extern void sub_8031F88();
+extern void sub_8141828();
+extern void c2_8011A1C(void);
+
+void LinkPartnerBufferRunCommand(void);
+void sub_811E0A0(void);
+void LinkPartnerBufferExecCompleted(void);
+u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *b);
+void sub_811EC68(u8);
+void sub_811F864(u8, u8);
+void sub_811FA5C(void);
+void sub_811FF30(void);
+void sub_812071C(u8);
+void sub_81208E0(void);
+
+
+void nullsub_74(void)
+{
+}
+
+void SetBankFuncToLinkPartnerBufferRunCommand(void)
+{
+ gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
+}
+
+void LinkPartnerBufferRunCommand(void)
+{
+ if (gBattleExecBuffer & gBitTable[gActiveBank])
+ {
+ if (gBattleBufferA[gActiveBank][0] <= 0x38)
+ gLinkPartnerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ else
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+void sub_811DAE4(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811DB1C(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ nullsub_10(0);
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+void sub_811DB84(void)
+{
+ if ((--ewram17810[gActiveBank].unk9) == 0xFF)
+ {
+ ewram17810[gActiveBank].unk9 = 0;
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+void sub_811DBC0(void)
+{
+ bool8 r6 = FALSE;
+
+ if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & 0x40)))
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ else
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ r6 = FALSE;
+ if (r6)
+ {
+ ewram17810[gActiveBank].unk9 = 3;
+ gBattleBankFunc[gActiveBank] = sub_811DB84;
+ }
+}
+
+void sub_811DCA0(void)
+{
+ u8 r2;
+
+ if (!ewram17810[gActiveBank].unk0_3)
+ {
+ // I couldn't get it to work as a bitfield here
+ r2 = *((u8 *)&ewram17810[gActiveBank ^ 2]) & 8;
+ if (!r2 && (++ewram17810[gActiveBank].unk9) != 1)
+ {
+ ewram17810[gActiveBank].unk9 = r2;
+ if (IsDoubleBattle() && !(gBattleTypeFlags & 0x40))
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBank ^ 2], &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], 0);
+ sub_804777C(gActiveBank ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ }
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ (s8)ewram17810[4].unk9 &= ~1;
+ gBattleBankFunc[gActiveBank] = sub_811DBC0;
+ }
+ }
+}
+
+void sub_811DDE8(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].animEnded
+ && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ LinkPartnerBufferExecCompleted();
+}
+
+void bx_t3_healthbar_update(void)
+{
+ s16 r4;
+
+ r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ if (r4 != -1)
+ {
+ sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ }
+ else
+ {
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+void sub_811DE98(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > 160)
+ {
+ nullsub_9(GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
+ FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+void sub_811DF34(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+void sub_811DFA0(void)
+{
+ if (gUnknown_03004210.state == 0)
+ LinkPartnerBufferExecCompleted();
+}
+
+void bx_blink_t3(void)
+{
+ u8 spriteId = gObjectBankIDs[gActiveBank];
+ if (gSprites[spriteId].data1 == 32)
+ {
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = 0;
+ LinkPartnerBufferExecCompleted();
+ }
+ else
+ {
+ if ((gSprites[spriteId].data1 % 4) == 0)
+ {
+ gSprites[spriteId].invisible ^= 1;
+ }
+ gSprites[spriteId].data1++;
+ }
+}
+
+void sub_811E034(void)
+{
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ gBattleBankFunc[gActiveBank] = sub_811E0A0;
+ }
+}
+
+void sub_811E0A0(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811E0CC(void)
+{
+ if (ewram17810[gActiveBank].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ CreateTask(c3_0802FDF4, 10);
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8031F88(gActiveBank);
+ gBattleBankFunc[gActiveBank] = sub_811E034;
+ }
+}
+
+void sub_811E1BC(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBank].unk0_3)
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ gBattleBankFunc[gActiveBank] = sub_811E0CC;
+ }
+}
+
+void sub_811E258(void)
+{
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ m4aSongNumStop(0x5A);
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(c2_8011A1C);
+ }
+}
+
+void sub_811E29C(void)
+{
+ if (!gPaletteFade.active)
+ {
+ if (gBattleTypeFlags & 2)
+ {
+ sub_800832C();
+ gBattleBankFunc[gActiveBank] = sub_811E258;
+ }
+ else
+ {
+ m4aSongNumStop(0x5A);
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+ }
+}
+
+void LinkPartnerBufferExecCompleted(void)
+{
+ u8 multiplayerId;
+
+ gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
+ if (gBattleTypeFlags & 2)
+ {
+ multiplayerId = GetMultiplayerId();
+ dp01_prepare_buffer_wireless_probably(2, 4, &multiplayerId);
+ gBattleBufferA[gActiveBank][0] = 0x38;
+ }
+ else
+ {
+ gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ }
+}
+
+void sub_811E38C(void)
+{
+ if (!ewram17810[gActiveBank].unk0_4)
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811E3B8(void)
+{
+ if (!ewram17810[gActiveBank].unk0_5)
+ LinkPartnerBufferExecCompleted();
+}
+
+void LinkPartnerHandleGetAttributes(void)
+{
+ u8 unk[256];
+ int r6 = 0;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ r6 = dp01_getattr_by_ch1_for_player_pokemon(gBattlePartyID[gActiveBank], unk);
+ }
+ else
+ {
+ u8 r4 = gBattleBufferA[gActiveBank][2];
+
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ r6 += dp01_getattr_by_ch1_for_player_pokemon(i, unk + r6);
+ r4 >>= 1;
+ }
+ }
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, r6, unk);
+ LinkPartnerBufferExecCompleted();
+}
+
+// Duplicate of dp01_getattr_by_ch1_for_player_pokemon_
+u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer)
+{
+ struct BattlePokemon battlePokemon;
+ struct UnknownStruct3 moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
+ battlePokemon.item = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
+ for (size = 0; size < 4; size++)
+ {
+ battlePokemon.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
+ battlePokemon.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ }
+ battlePokemon.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ battlePokemon.friendship = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
+ battlePokemon.experience = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
+ battlePokemon.hpIV = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ battlePokemon.attackIV = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ battlePokemon.defenseIV = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ battlePokemon.speedIV = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ battlePokemon.spAttackIV = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ battlePokemon.spDefenseIV = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ battlePokemon.personality = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
+ battlePokemon.status1 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
+ battlePokemon.level = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
+ battlePokemon.hp = GetMonData(&gPlayerParty[a], MON_DATA_HP);
+ battlePokemon.maxHP = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
+ battlePokemon.attack = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
+ battlePokemon.defense = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
+ battlePokemon.speed = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
+ battlePokemon.spAttack = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
+ battlePokemon.spDefense = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
+ battlePokemon.isEgg = GetMonData(&gPlayerParty[a], MON_DATA_IS_EGG);
+ battlePokemon.altAbility = GetMonData(&gPlayerParty[a], MON_DATA_ALT_ABILITY);
+ battlePokemon.otId = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battlePokemon.nickname, nickname);
+ GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
+ src = (u8 *)&battlePokemon;
+ for (size = 0; size < sizeof(battlePokemon); size++)
+ buffer[size] = src[size];
+ break;
+ case 1:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 2:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 3:
+ for (size = 0; size < 4; size++)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ src = (u8 *)&moveData;
+ for (size = 0; size < sizeof(moveData); size++)
+ buffer[size] = src[size];
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 8:
+ for (size = 0; size < 4; size++)
+ buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ size++;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ size = 1;
+ break;
+ case 17:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 18:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 19:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case 20:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case 21:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case 22:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_EV);
+ size = 1;
+ break;
+ case 23:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case 24:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case 25:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case 26:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case 27:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case 28:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case 29:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case 30:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case 31:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ buffer[1] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ buffer[2] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ buffer[3] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ buffer[4] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ buffer[5] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case 32:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case 33:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case 34:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case 35:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ size = 1;
+ break;
+ case 36:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case 37:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case 38:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 39:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 40:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 41:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case 42:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 43:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 44:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 45:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 46:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 47:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 48:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 49:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL);
+ size = 1;
+ break;
+ case 50:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case 51:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case 52:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART);
+ size = 1;
+ break;
+ case 53:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case 54:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case 55:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case 56:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case 57:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case 58:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case 59:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void sub_811EC04(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void LinkPartnerHandleSetAttributes(void)
+{
+ u8 i;
+ u8 r4;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ sub_811EC68(gBattlePartyID[gActiveBank]);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ sub_811EC68(i);
+ r4 >>= 1;
+ }
+ }
+ LinkPartnerBufferExecCompleted();
+}
+
+// Duplicate of dp01_setattr_by_ch1_for_player_pokemon
+void sub_811EC68(u8 a)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
+ struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, (u8 *)&iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
+ }
+ break;
+ case 1:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 2:
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 3:
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 8:
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 17:
+ SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 18:
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 19:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 20:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 21:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 22:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 23:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 24:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 25:
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 26:
+ SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 27:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 28:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 29:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 30:
+ SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 31:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ break;
+ case 32:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 33:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 34:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 35:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 36:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 37:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 38:
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 39:
+ SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 40:
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 41:
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 42:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 43:
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 44:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 45:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 46:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 47:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 48:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 49:
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 50:
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 51:
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 52:
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 53:
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 54:
+ SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 55:
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 56:
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 57:
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 58:
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 59:
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ }
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+}
+
+void sub_811F664(void)
+{
+ u8 *dst;
+ u8 i;
+
+ dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
+ dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811F6D8(void)
+{
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ GetMonSpriteTemplate_803C56C(
+ GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
+ GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(gActiveBank, 2),
+ sub_8077F68(gActiveBank),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gBattleBankFunc[gActiveBank] = sub_811DDE8;
+}
+
+void sub_811F7F4(void)
+{
+ sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ sub_811F864(gActiveBank, gBattleBufferA[gActiveBank][2]);
+ gBattleBankFunc[gActiveBank] = sub_811E1BC;
+}
+
+void sub_811F864(u8 a, u8 b)
+{
+ u16 species;
+
+ sub_8032AA8(a, b);
+ gBattlePartyID[a] = gBattleBufferA[a][1];
+ species = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_SPECIES);
+ gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
+ gObjectBankIDs[a] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(a, 2),
+ sub_8077F68(a),
+ sub_8079E90(a));
+ gSprites[gUnknown_0300434C[a]].data1 = gObjectBankIDs[a];
+ gSprites[gObjectBankIDs[a]].data0 = a;
+ gSprites[gObjectBankIDs[a]].data2 = species;
+ gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data0 = sub_8046400(0, 0xFF);
+}
+
+void sub_811F9D0(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_811FA5C;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+void sub_811FA5C(void)
+{
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1);
+ gBattleBankFunc[gActiveBank] = sub_811DF34;
+ }
+ break;
+ }
+}
+
+void sub_811FAE4(void)
+{
+ s16 xOffset;
+ u32 gender;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (GetBankIdentity(gActiveBank) & 2)
+ xOffset = 16;
+ else
+ xOffset = -16;
+ gender = gLinkPlayers[sub_803FC34(gActiveBank)].gender;
+ }
+ else
+ {
+ xOffset = 0;
+ gender = gLinkPlayers[GetMultiplayerId() ^ 1].gender;
+ }
+ sub_8031AF4(gender, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 80 + xOffset, 80 + 4 * (8 - gTrainerBackPicCoords[gender].coords),
+ sub_8079E90(gActiveBank));
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = -2;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_811DAE4;
+}
+
+void sub_811FC30(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811FC3C(void)
+{
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 35;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ gBattleBankFunc[gActiveBank] = sub_811DB1C;
+}
+
+void sub_811FCE8(void)
+{
+ if (ewram17810[gActiveBank].unk4 == 0)
+ {
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4++;
+ }
+ else if (!ewram17810[gActiveBank].unk0_6)
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlaySE12WithPanning(SE_POKE_DEAD, -64);
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = 5;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gBattleBankFunc[gActiveBank] = sub_811DE98;
+ }
+}
+
+void sub_811FDCC(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811FDD8(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811FDE4(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811FDF0(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_811FDFC(void)
+{
+ if (!mplay_80342A4(gActiveBank))
+ {
+ u32 r0 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
+ gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ | (gBattleBufferA[gActiveBank][5] << 8);
+ gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ | (gBattleBufferA[gActiveBank][7] << 8)
+ | (gBattleBufferA[gActiveBank][8] << 16)
+ | (gBattleBufferA[gActiveBank][9] << 24);
+ gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
+ | (gBattleBufferA[gActiveBank][13] << 8);
+ gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
+ gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+
+ if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ LinkPartnerBufferExecCompleted();
+ else
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_811FF30;
+ }
+ }
+}
+
+void sub_811FF30(void)
+{
+ u16 r4 = gBattleBufferA[gActiveBank][1]
+ | (gBattleBufferA[gActiveBank][2] << 8);
+ u8 r7 = gBattleBufferA[gActiveBank][11];
+
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2 && !ewram17800[gActiveBank].unk0_3)
+ {
+ ewram17800[gActiveBank].unk0_3 = 1;
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ }
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_80326EC(0);
+ ExecuteMoveAnim(r4);
+ ewram17810[gActiveBank].unk4 = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_80326EC(1);
+ if ((ewram17800[gActiveBank].unk0_2) && r7 <= 1)
+ {
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ ewram17800[gActiveBank].unk0_3 = 0;
+ }
+ ewram17810[gActiveBank].unk4 = 3;
+ }
+ break;
+ case 3:
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ sub_8031F24();
+ sub_80324BC(
+ gActiveBank,
+ gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ ewram17810[gActiveBank].unk4 = 0;
+ LinkPartnerBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void sub_8120094(void)
+{
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
+ sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
+ gBattleBankFunc[gActiveBank] = sub_811DFA0;
+}
+
+void sub_81200F8(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120104(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120110(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_812011C(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120128(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120134(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120140(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void LinkPartnerHandleHealthBarUpdate(void)
+{
+ s16 r7;
+
+ load_gfxc_health_bar(0);
+ r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ if (r7 != 0x7FFF)
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 hp = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, hp, r7);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ }
+ gBattleBankFunc[gActiveBank] = bx_t3_healthbar_update;
+}
+
+void LinkPartnerHandleExpBarUpdate(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void LinkPartnerHandleStatusIconUpdate(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 9);
+ ewram17810[gActiveBank].unk0_4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_811E38C;
+ }
+}
+
+void LinkPartnerHandleStatusAnimation(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ move_anim_start_t2_for_situation(
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2]
+ | (gBattleBufferA[gActiveBank][3] << 8)
+ | (gBattleBufferA[gActiveBank][4] << 16)
+ | (gBattleBufferA[gActiveBank][5] << 24));
+ gBattleBankFunc[gActiveBank] = sub_811E38C;
+ }
+}
+
+void sub_8120324(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120330(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_812033C(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120348(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120354(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120360(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_812036C(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120378(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120384(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120390(void)
+{
+ gUnknown_020238C8.unk0_0 = 0;
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_81203AC(void)
+{
+ gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_81203E4(void)
+{
+ gUnknown_020238C8.unk0_7 = 0;
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_81203FC(void)
+{
+ gUnknown_020238C8.unk0_7 ^= 1;
+ LinkPartnerBufferExecCompleted();
+}
+
+void LinkPartnerHandleHitAnimation(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ {
+ LinkPartnerBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = TRUE;
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ sub_8047858(gActiveBank);
+ gBattleBankFunc[gActiveBank] = bx_blink_t3;
+ }
+}
+
+void sub_8120494(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void LinkPartnerHandleEffectivenessSound(void)
+{
+ s8 pan;
+
+ if (GetBankSide(gActiveBank) == 0)
+ pan = -64;
+ else
+ pan = 63;
+ PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_81204E4(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ LinkPartnerBufferExecCompleted();
+}
+
+void LinkPartnerHandleFaintingCry(void)
+{
+ PlayCry3(
+ GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
+ -25, 5);
+ LinkPartnerBufferExecCompleted();
+}
+
+void dp01t_2E_3_battle_intro(void)
+{
+ sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ gUnknown_02024DE8 |= 1;
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120588(void)
+{
+ u8 r4;
+ u8 taskId;
+
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 50;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gActiveBank;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ r4 = AllocSpritePalette(0xD6F9);
+ LoadCompressedPalette(
+ gTrainerBackPicPaletteTable[gLinkPlayers[sub_803FC34(gActiveBank)].gender].data,
+ 0x100 + r4 * 16, 0x20);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = r4;
+ taskId = CreateTask(sub_812071C, 5);
+ gTasks[taskId].data[0] = gActiveBank;
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ ewram17840.unk9_0 = 1;
+ gBattleBankFunc[gActiveBank] = nullsub_74;
+}
+
+void sub_812071C(u8 taskId)
+{
+ u8 r9;
+
+ if (gTasks[taskId].data[1] < 24)
+ {
+ gTasks[taskId].data[1]++;
+ return;
+ }
+
+ r9 = gActiveBank;
+ gActiveBank = gTasks[taskId].data[0];
+ if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_811F864(gActiveBank, 0);
+ }
+ else
+ {
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_811F864(gActiveBank, 0);
+ gActiveBank ^= 2;
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ sub_811F864(gActiveBank, 0);
+ gActiveBank ^= 2;
+ }
+ gBattleBankFunc[gActiveBank] = sub_811DCA0;
+ gActiveBank = r9;
+ DestroyTask(taskId);
+}
+
+void dp01t_30_3_80EB11C(void)
+{
+ if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ {
+ LinkPartnerBufferExecCompleted();
+ return;
+ }
+
+ ewram17810[gActiveBank].unk0_0 = 1;
+ gUnknown_02024E68[gActiveBank] = sub_8044804(
+ gActiveBank,
+ (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4],
+ gBattleBufferA[gActiveBank][1],
+ gBattleBufferA[gActiveBank][2]);
+ ewram17810[gActiveBank].unk5 = 0;
+ if (gBattleBufferA[gActiveBank][2] != 0)
+ ewram17810[gActiveBank].unk5 = 0x5D;
+ gBattleBankFunc[gActiveBank] = sub_81208E0;
+}
+
+void sub_81208E0(void)
+{
+ if (ewram17810[gActiveBank].unk5++ >= 93)
+ {
+ ewram17810[gActiveBank].unk5 = 0;
+ LinkPartnerBufferExecCompleted();
+ }
+}
+
+void sub_8120920(void)
+{
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_812096C(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120978(void)
+{
+ if (sub_8078874(gActiveBank) != 0)
+ {
+ gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ sub_8031F88(gActiveBank);
+ }
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_81209D8(void)
+{
+ if (mplay_80342A4(gActiveBank) == 0)
+ {
+ u8 r3 = gBattleBufferA[gActiveBank][1];
+ u16 r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, r3, r4) != 0)
+ LinkPartnerBufferExecCompleted();
+ else
+ gBattleBankFunc[gActiveBank] = sub_811E3B8;
+ }
+}
+
+void sub_8120A40(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120A4C(void)
+{
+ LinkPartnerBufferExecCompleted();
+}
+
+void sub_8120A58(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ LinkPartnerBufferExecCompleted();
+ gBattleBankFunc[gActiveBank] = sub_811E29C;
+}
+
+void nullsub_75(void)
+{
+}
diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c
new file mode 100644
index 000000000..a1cb805d9
--- /dev/null
+++ b/src/battle/battle_ai.c
@@ -0,0 +1,2150 @@
+#include "global.h"
+#include "battle_ai.h"
+#include "abilities.h"
+#include "battle.h"
+#include "battle_move_effects.h"
+#include "data2.h"
+#include "item.h"
+#include "moves.h"
+#include "pokemon.h"
+#include "rng.h"
+#include "rom_8077ABC.h"
+#include "species.h"
+#include "util.h"
+
+extern u16 gBattleTypeFlags;
+extern u16 gBattleWeather;
+extern u8 gActiveBank;
+extern u16 gBattlePartyID[MAX_BANKS_BATTLE];
+extern u16 gCurrentMove;
+extern int gBattleMoveDamage;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
+extern u8 gBattleMoveFlags;
+extern u16 gDynamicBasePower;
+extern u16 gLastUsedMove[MAX_BANKS_BATTLE];
+extern u32 gStatuses3[MAX_BANKS_BATTLE];
+extern u16 gSideAffecting[2];
+extern struct BattlePokemon gBattleMons[MAX_BANKS_BATTLE];
+extern u8 gCritMultiplier;
+extern u16 gTrainerBattleOpponent;
+extern u8 *BattleAIs[];
+
+enum
+{
+ WEATHER_TYPE_SUN,
+ WEATHER_TYPE_RAIN,
+ WEATHER_TYPE_SANDSTORM,
+ WEATHER_TYPE_HAIL,
+};
+
+/*
+gAIScriptPtr is a pointer to the next battle AI cmd command to read.
+when a command finishes processing, gAIScriptPtr is incremented by
+the number of bytes that the current command had reserved for arguments
+in order to read the next command correctly. refer to battle_ai_scripts.s for the
+AI scripts.
+*/
+EWRAM_DATA u8 *gAIScriptPtr = NULL;
+
+static void BattleAICmd_if_random_less_than(void);
+static void BattleAICmd_if_random_greater_than(void);
+static void BattleAICmd_if_random_equal(void);
+static void BattleAICmd_if_random_not_equal(void);
+static void BattleAICmd_score(void);
+static void BattleAICmd_if_hp_less_than(void);
+static void BattleAICmd_if_hp_more_than(void);
+static void BattleAICmd_if_hp_equal(void);
+static void BattleAICmd_if_hp_not_equal(void);
+static void BattleAICmd_if_status(void);
+static void BattleAICmd_if_not_status(void);
+static void BattleAICmd_if_status2(void);
+static void BattleAICmd_if_not_status2(void);
+static void BattleAICmd_if_status3(void);
+static void BattleAICmd_if_not_status3(void);
+static void BattleAICmd_if_status4(void);
+static void BattleAICmd_if_not_status4(void);
+static void BattleAICmd_if_less_than(void);
+static void BattleAICmd_if_more_than(void);
+static void BattleAICmd_if_equal(void);
+static void BattleAICmd_if_not_equal(void);
+static void BattleAICmd_if_less_than_32(void);
+static void BattleAICmd_if_more_than_32(void);
+static void BattleAICmd_if_equal_32(void);
+static void BattleAICmd_if_not_equal_32(void);
+static void BattleAICmd_if_move(void);
+static void BattleAICmd_if_not_move(void);
+static void BattleAICmd_if_in_bytes(void);
+static void BattleAICmd_if_not_in_bytes(void);
+static void BattleAICmd_if_in_words(void);
+static void BattleAICmd_if_not_in_words(void);
+static void BattleAICmd_if_user_can_damage(void);
+static void BattleAICmd_if_user_cant_damage(void);
+static void BattleAICmd_get_turn_count(void);
+static void BattleAICmd_get_type(void);
+static void BattleAICmd_get_move_power(void);
+static void BattleAICmd_is_most_powerful_move(void);
+static void BattleAICmd_get_move(void);
+static void BattleAICmd_if_arg_equal(void);
+static void BattleAICmd_if_arg_not_equal(void);
+static void BattleAICmd_if_would_go_first(void);
+static void BattleAICmd_if_would_not_go_first(void);
+static void BattleAICmd_nullsub_2A(void);
+static void BattleAICmd_nullsub_2B(void);
+static void BattleAICmd_count_alive_pokemon(void);
+static void BattleAICmd_get_considered_move(void);
+static void BattleAICmd_get_considered_move_effect(void);
+static void BattleAICmd_get_ability(void);
+static void BattleAICmd_get_highest_possible_damage(void);
+static void BattleAICmd_if_damage_bonus(void);
+static void BattleAICmd_nullsub_32(void);
+static void BattleAICmd_nullsub_33(void);
+static void BattleAICmd_if_status_in_party(void);
+static void BattleAICmd_if_status_not_in_party(void);
+static void BattleAICmd_get_weather(void);
+static void BattleAICmd_if_effect(void);
+static void BattleAICmd_if_not_effect(void);
+static void BattleAICmd_if_stat_level_less_than(void);
+static void BattleAICmd_if_stat_level_more_than(void);
+static void BattleAICmd_if_stat_level_equal(void);
+static void BattleAICmd_if_stat_level_not_equal(void);
+static void BattleAICmd_if_can_faint(void);
+static void BattleAICmd_if_cant_faint(void);
+static void BattleAICmd_if_has_move(void);
+static void BattleAICmd_if_dont_have_move(void);
+static void BattleAICmd_if_move_effect(void);
+static void BattleAICmd_if_not_move_effect(void);
+static void BattleAICmd_if_last_move_did_damage(void);
+static void BattleAICmd_if_encored(void);
+static void BattleAICmd_flee(void);
+static void BattleAICmd_if_random_100(void);
+static void BattleAICmd_watch(void);
+static void BattleAICmd_get_hold_effect(void);
+static void BattleAICmd_get_gender(void);
+static void BattleAICmd_is_first_turn(void);
+static void BattleAICmd_get_stockpile_count(void);
+static void BattleAICmd_is_double_battle(void);
+static void BattleAICmd_get_used_item(void);
+static void BattleAICmd_get_move_type_from_result(void);
+static void BattleAICmd_get_move_power_from_result(void);
+static void BattleAICmd_get_move_effect_from_result(void);
+static void BattleAICmd_get_protect_count(void);
+static void BattleAICmd_nullsub_52(void);
+static void BattleAICmd_nullsub_53(void);
+static void BattleAICmd_nullsub_54(void);
+static void BattleAICmd_nullsub_55(void);
+static void BattleAICmd_nullsub_56(void);
+static void BattleAICmd_nullsub_57(void);
+static void BattleAICmd_call(void);
+static void BattleAICmd_jump(void);
+static void BattleAICmd_end(void);
+static void BattleAICmd_if_level_compare(void);
+static void BattleAICmd_if_taunted(void);
+static void BattleAICmd_if_not_taunted(void);
+
+typedef void (*BattleAICmdFunc)(void);
+
+static const BattleAICmdFunc sBattleAICmdTable[] =
+{
+ BattleAICmd_if_random_less_than, // 0x0
+ BattleAICmd_if_random_greater_than, // 0x1
+ BattleAICmd_if_random_equal, // 0x2
+ BattleAICmd_if_random_not_equal, // 0x3
+ BattleAICmd_score, // 0x4
+ BattleAICmd_if_hp_less_than, // 0x5
+ BattleAICmd_if_hp_more_than, // 0x6
+ BattleAICmd_if_hp_equal, // 0x7
+ BattleAICmd_if_hp_not_equal, // 0x8
+ BattleAICmd_if_status, // 0x9
+ BattleAICmd_if_not_status, // 0xA
+ BattleAICmd_if_status2, // 0xB
+ BattleAICmd_if_not_status2, // 0xC
+ BattleAICmd_if_status3, // 0xD
+ BattleAICmd_if_not_status3, // 0xE
+ BattleAICmd_if_status4, // 0xF
+ BattleAICmd_if_not_status4, // 0x10
+ BattleAICmd_if_less_than, // 0x11
+ BattleAICmd_if_more_than, // 0x12
+ BattleAICmd_if_equal, // 0x13
+ BattleAICmd_if_not_equal, // 0x14
+ BattleAICmd_if_less_than_32, // 0x15
+ BattleAICmd_if_more_than_32, // 0x16
+ BattleAICmd_if_equal_32, // 0x17
+ BattleAICmd_if_not_equal_32, // 0x18
+ BattleAICmd_if_move, // 0x19
+ BattleAICmd_if_not_move, // 0x1A
+ BattleAICmd_if_in_bytes, // 0x1B
+ BattleAICmd_if_not_in_bytes, // 0x1C
+ BattleAICmd_if_in_words, // 0x1D
+ BattleAICmd_if_not_in_words, // 0x1E
+ BattleAICmd_if_user_can_damage, // 0x1F
+ BattleAICmd_if_user_cant_damage, // 0x20
+ BattleAICmd_get_turn_count, // 0x21
+ BattleAICmd_get_type, // 0x22
+ BattleAICmd_get_move_power, // 0x23
+ BattleAICmd_is_most_powerful_move, // 0x24
+ BattleAICmd_get_move, // 0x25
+ BattleAICmd_if_arg_equal, // 0x26
+ BattleAICmd_if_arg_not_equal, // 0x27
+ BattleAICmd_if_would_go_first, // 0x28
+ BattleAICmd_if_would_not_go_first, // 0x29
+ BattleAICmd_nullsub_2A, // 0x2A
+ BattleAICmd_nullsub_2B, // 0x2B
+ BattleAICmd_count_alive_pokemon, // 0x2C
+ BattleAICmd_get_considered_move, // 0x2D
+ BattleAICmd_get_considered_move_effect, // 0x2E
+ BattleAICmd_get_ability, // 0x2F
+ BattleAICmd_get_highest_possible_damage, // 0x30
+ BattleAICmd_if_damage_bonus, // 0x31
+ BattleAICmd_nullsub_32, // 0x32
+ BattleAICmd_nullsub_33, // 0x33
+ BattleAICmd_if_status_in_party, // 0x34
+ BattleAICmd_if_status_not_in_party, // 0x35
+ BattleAICmd_get_weather, // 0x36
+ BattleAICmd_if_effect, // 0x37
+ BattleAICmd_if_not_effect, // 0x38
+ BattleAICmd_if_stat_level_less_than, // 0x39
+ BattleAICmd_if_stat_level_more_than, // 0x3A
+ BattleAICmd_if_stat_level_equal, // 0x3B
+ BattleAICmd_if_stat_level_not_equal, // 0x3C
+ BattleAICmd_if_can_faint, // 0x3D
+ BattleAICmd_if_cant_faint, // 0x3E
+ BattleAICmd_if_has_move, // 0x3F
+ BattleAICmd_if_dont_have_move, // 0x40
+ BattleAICmd_if_move_effect, // 0x41
+ BattleAICmd_if_not_move_effect, // 0x42
+ BattleAICmd_if_last_move_did_damage, // 0x43
+ BattleAICmd_if_encored, // 0x44
+ BattleAICmd_flee, // 0x45
+ BattleAICmd_if_random_100, // 0x46
+ BattleAICmd_watch, // 0x47
+ BattleAICmd_get_hold_effect, // 0x48
+ BattleAICmd_get_gender, // 0x49
+ BattleAICmd_is_first_turn, // 0x4A
+ BattleAICmd_get_stockpile_count, // 0x4B
+ BattleAICmd_is_double_battle, // 0x4C
+ BattleAICmd_get_used_item, // 0x4D
+ BattleAICmd_get_move_type_from_result, // 0x4E
+ BattleAICmd_get_move_power_from_result, // 0x4F
+ BattleAICmd_get_move_effect_from_result, // 0x50
+ BattleAICmd_get_protect_count, // 0x51
+ BattleAICmd_nullsub_52, // 0x52
+ BattleAICmd_nullsub_53, // 0x53
+ BattleAICmd_nullsub_54, // 0x54
+ BattleAICmd_nullsub_55, // 0x55
+ BattleAICmd_nullsub_56, // 0x56
+ BattleAICmd_nullsub_57, // 0x57
+ BattleAICmd_call, // 0x58
+ BattleAICmd_jump, // 0x59
+ BattleAICmd_end, // 0x5A
+ BattleAICmd_if_level_compare, // 0x5B
+ BattleAICmd_if_taunted, // 0x5C
+ BattleAICmd_if_not_taunted, // 0x5D
+};
+
+#ifdef NONMATCHING
+static
+#endif
+const u16 sDiscouragedPowerfulMoveEffects[] =
+{
+ EFFECT_EXPLOSION,
+ EFFECT_DREAM_EATER,
+ EFFECT_RAZOR_WIND,
+ EFFECT_SKY_ATTACK,
+ EFFECT_RECHARGE,
+ EFFECT_SKULL_BASH,
+ EFFECT_SOLARBEAM,
+ EFFECT_SPIT_UP,
+ EFFECT_FOCUS_PUNCH,
+ EFFECT_SUPERPOWER,
+ EFFECT_ERUPTION,
+ EFFECT_OVERHEAT,
+ 0xFFFF
+};
+
+// if the AI is a Link battle, safari, battle tower, or ereader, it will ignore considering item uses.
+void BattleAI_HandleItemUseBeforeAISetup(void)
+{
+ s32 i;
+ u8 *data = (u8 *)UNK_2016A00_STRUCT;
+
+ for (i = 0; (u32)i < sizeof(struct UnkBattleStruct1); i++)
+ data[i] = 0;
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && gTrainerBattleOpponent != 0x400
+ && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ for (i = 0; i < MAX_TRAINER_ITEMS; i++)
+ {
+ if (gTrainers[gTrainerBattleOpponent].items[i] != 0)
+ {
+ UNK_2016A00_STRUCT->items[UNK_2016A00_STRUCT->numOfItems] = gTrainers[gTrainerBattleOpponent].items[i];
+ UNK_2016A00_STRUCT->numOfItems++;
+ }
+ }
+ }
+
+ BattleAI_SetupAIData();
+}
+
+void BattleAI_SetupAIData(void)
+{
+ s32 i;
+ u8 *data = (u8 *)AI_THINKING_STRUCT;
+ u8 r7;
+
+ // clear AI data and set default move score to 100. strange that they didn't use memset here.
+ for (i = 0; (u32)i < sizeof(struct AI_ThinkingStruct); i++)
+ data[i] = 0;
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ AI_THINKING_STRUCT->score[i] = 100;
+
+ r7 = sub_8015A98(gActiveBank, 0, 0xFF);
+
+ // probably sets up the moves to consider and ignores non-valid moves such as NO_MOVE or glitch moves.
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBitTable[i] & r7)
+ AI_THINKING_STRUCT->score[i] = 0;
+
+ AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
+ }
+
+ // clear AI stack.
+ AI_STACK->size = 0;
+ gBankAttacker = gActiveBank;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ gBankTarget = Random() & 2; // just pick somebody to target.
+
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget ^= 2;
+ }
+ else
+ gBankTarget = gActiveBank ^ 1;
+
+ // special AI flag cases.
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ AI_THINKING_STRUCT->aiFlags = 0x40000000;
+ else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
+ AI_THINKING_STRUCT->aiFlags = 0x20000000;
+ else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ AI_THINKING_STRUCT->aiFlags = 0x80000000;
+#ifdef GERMAN
+ else if (gBattleTypeFlags & 0x900 || gTrainerBattleOpponent == 0x400)
+ AI_THINKING_STRUCT->aiFlags = 7;
+#endif
+ else // otherwise, just set aiFlags to whatever flags the trainer has set in their data.
+ AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent].aiFlags;
+}
+
+u8 BattleAI_GetAIActionToUse(void)
+{
+ u8 currentMoveArray[MAX_MON_MOVES];
+ u8 consideredMoveArray[MAX_MON_MOVES];
+ u8 numOfBestMoves;
+ s32 i;
+
+ sub_810745C();
+ while (AI_THINKING_STRUCT->aiFlags != 0)
+ {
+ if (AI_THINKING_STRUCT->aiFlags & 1)
+ {
+ AI_THINKING_STRUCT->aiState = AIState_SettingUp;
+ BattleAI_DoAIProcessing();
+ }
+ AI_THINKING_STRUCT->aiFlags >>= 1;
+ AI_THINKING_STRUCT->aiLogicId++;
+ AI_THINKING_STRUCT->movesetIndex = 0;
+ }
+
+ // special flee or watch cases for safari.
+ if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_FLEE)) // flee
+ return 4;
+ if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_WATCH)) // watch
+ return 5;
+
+ numOfBestMoves = 1;
+ currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
+ consideredMoveArray[0] = 0;
+
+ for (i = 1; i < MAX_MON_MOVES; i++)
+ {
+ if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
+ {
+ numOfBestMoves = 1;
+ currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
+ consideredMoveArray[0] = i;
+ }
+ if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
+ {
+ currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
+ consideredMoveArray[numOfBestMoves++] = i;
+ }
+ }
+
+ return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist.
+}
+
+void BattleAI_DoAIProcessing(void)
+{
+ while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
+ {
+ switch (AI_THINKING_STRUCT->aiState)
+ {
+ case AIState_DoNotProcess: //Needed to match.
+ break;
+ case AIState_SettingUp:
+ gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
+ if (gBattleMons[gBankAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
+ {
+ AI_THINKING_STRUCT->moveConsidered = MOVE_NONE; // don't consider a move you have 0 PP for, idiot.
+ }
+ else
+ {
+ AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBankAttacker].moves[AI_THINKING_STRUCT->movesetIndex];
+ }
+ AI_THINKING_STRUCT->aiState++;
+ break;
+ case AIState_Processing:
+ if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE)
+ sBattleAICmdTable[*(u8 *)gAIScriptPtr](); // run AI command.
+ else
+ {
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // definitely do not consider any move that has 0 PP.
+ AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
+ }
+ if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
+ {
+ AI_THINKING_STRUCT->movesetIndex++;
+ if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0)
+ AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state.
+ else
+ AI_THINKING_STRUCT->aiState++; // done processing.
+ AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
+ AI_ACTION_UNK5 | AI_ACTION_UNK6 | AI_ACTION_UNK7 | AI_ACTION_UNK8); // disable AI_ACTION_DONE.
+ }
+ break;
+ }
+ }
+}
+
+void sub_810745C(void)
+{
+ s32 i;
+
+ for (i = 0; i < 8; i++)
+ {
+ if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == 0)
+ {
+ UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] = gLastUsedMove[gBankTarget];
+ return;
+ }
+ }
+}
+
+void unref_sub_81074A0(u8 a)
+{
+ s32 i;
+
+ for (i = 0; i < 8; i++)
+ UNK_2016A00_STRUCT->movesUsed[a / 2][i] = 0;
+}
+
+void RecordAbilityBattle(u8 a, u8 b)
+{
+ if (GetBankSide(a) == 0)
+ UNK_2016A00_STRUCT->unk20[GetBankIdentity(a) & 1] = b;
+}
+
+void RecordItemBattle(u8 a, u8 b)
+{
+ if (GetBankSide(a) == 0)
+ UNK_2016A00_STRUCT->unk22[GetBankIdentity(a) & 1] = b;
+}
+
+static void BattleAICmd_if_random_less_than(void)
+{
+ if (Random() % 256 < gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_random_greater_than(void)
+{
+ if (Random() % 256 > gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_random_equal(void)
+{
+ if (Random() % 256 == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_random_not_equal(void)
+{
+ if (Random() % 256 != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_score(void)
+{
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
+
+ if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
+
+ gAIScriptPtr += 2; // AI return.
+}
+
+static void BattleAICmd_if_hp_less_than(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_hp_more_than(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_hp_equal(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_hp_not_equal(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_status(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status1 & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status1 & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_status2(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status2 & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status2(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status2 & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_status3(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gStatuses3[index] & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status3(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gStatuses3[index] & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_status4(void)
+{
+ u16 index;
+ u32 arg1, arg2;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg1 = GetBankIdentity(index) & 1;
+ arg2 = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gSideAffecting[arg1] & arg2) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status4(void)
+{
+ u16 index;
+ u32 arg1, arg2;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg1 = GetBankIdentity(index) & 1;
+ arg2 = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gSideAffecting[arg1] & arg2) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_less_than(void)
+{
+ if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_more_than(void)
+{
+ if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_equal(void)
+{
+ if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_not_equal(void)
+{
+ if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_less_than_32(void)
+{
+ u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->funcResult < *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_more_than_32(void)
+{
+ u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->funcResult > *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_equal_32(void)
+{
+ u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->funcResult == *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_not_equal_32(void)
+{
+ u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->funcResult != *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_move(void)
+{
+ u16 move = AIScriptRead16(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->moveConsidered == move)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_not_move(void)
+{
+ u16 move = AIScriptRead16(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->moveConsidered != move)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_in_bytes(void)
+{
+ u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ while (*ptr != 0xFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_not_in_bytes(void)
+{
+ u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
+
+ while (*ptr != 0xFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr += 9;
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+}
+
+static void BattleAICmd_if_in_words(void)
+{
+ u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
+
+ while (*ptr != 0xFFFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr += 9;
+}
+
+static void BattleAICmd_if_not_in_words(void)
+{
+ u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
+
+ while (*ptr != 0xFFFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr += 9;
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+}
+
+static void BattleAICmd_if_user_can_damage(void)
+{
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0
+ && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power != 0)
+ break;
+ }
+ if (i == MAX_MON_MOVES)
+ gAIScriptPtr += 5;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_if_user_cant_damage(void)
+{
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0
+ && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power != 0)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ gAIScriptPtr += 5;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_get_turn_count(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_type(void)
+{
+ switch (gAIScriptPtr[1])
+ {
+ case 1: // player primary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankAttacker].type1;
+ break;
+ case 0: // enemy primary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
+ break;
+ case 3: // player secondary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankAttacker].type2;
+ break;
+ case 2: // enemy secondary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
+ break;
+ case 4: // type of move being pointed to
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
+ break;
+ }
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_move_power(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
+ gAIScriptPtr += 1;
+}
+
+#ifdef NONMATCHING
+static void BattleAICmd_is_most_powerful_move(void)
+{
+ int i, j;
+ s32 damages[MAX_MON_MOVES];
+
+ for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
+ break;
+
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
+ && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
+ {
+ gDynamicBasePower = 0;
+ ewram[0x1601C] = 0; // why is this a manual array?
+ ewram[0x1601F] = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ for (j = 0; sDiscouragedPowerfulMoveEffects[j] != 0xFFFF; j++)
+ { // _08108276
+ if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == sDiscouragedPowerfulMoveEffects[j])
+ break;
+ }
+
+ // _081082BA
+ if (gBattleMons[gBankAttacker].moves[i]
+ && sDiscouragedPowerfulMoveEffects[j] == 0xFFFF
+ && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power > 1)
+ {
+ gCurrentMove = gBattleMons[gBankAttacker].moves[i];
+ AI_CalcDmg(gBankAttacker, gBankTarget);
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
+ damages[i] = (gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[i]) / 100;
+
+ if (damages[i] == 0) // moves always do at least 1 damage.
+ damages[i] = 1;
+ }
+ else
+ {
+ damages[i] = 0;
+ }
+ }
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ if (damages[i] > damages[AI_THINKING_STRUCT->movesetIndex])
+ break;
+
+ if (i == MAX_MON_MOVES)
+ AI_THINKING_STRUCT->funcResult = 2;
+ else
+ AI_THINKING_STRUCT->funcResult = 1;
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = 0;
+ }
+
+ gAIScriptPtr += 1;
+}
+#else
+__attribute__((naked))
+static void BattleAICmd_is_most_powerful_move(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x14\n\
+ movs r3, 0\n\
+ ldr r0, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+ ldrh r1, [r0]\n\
+ ldr r4, _0810832C @ =0x0000ffff\n\
+ ldr r6, _08108330 @ =gBattleMoves\n\
+ ldr r5, _08108334 @ =0x02016800\n\
+ cmp r1, r4\n\
+ beq _0810822E\n\
+ ldrh r1, [r5, 0x2]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldrb r2, [r0]\n\
+ ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+_0810821E:\n\
+ ldrh r0, [r1]\n\
+ cmp r2, r0\n\
+ beq _0810822E\n\
+ adds r1, 0x2\n\
+ adds r3, 0x1\n\
+ ldrh r0, [r1]\n\
+ cmp r0, r4\n\
+ bne _0810821E\n\
+_0810822E:\n\
+ ldrh r0, [r5, 0x2]\n\
+ lsls r1, r0, 1\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r6\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0x1\n\
+ bhi _08108240\n\
+ b _081083B2\n\
+_08108240:\n\
+ lsls r0, r3, 1\n\
+ ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+ adds r0, r1\n\
+ ldrh r3, [r0]\n\
+ ldr r0, _0810832C @ =0x0000ffff\n\
+ cmp r3, r0\n\
+ beq _08108250\n\
+ b _081083B2\n\
+_08108250:\n\
+ ldr r0, _08108338 @ =gDynamicBasePower\n\
+ movs r1, 0\n\
+ strh r1, [r0]\n\
+ ldr r2, _0810833C @ =0xfffff81c\n\
+ adds r0, r5, r2\n\
+ strb r1, [r0]\n\
+ adds r2, 0x3\n\
+ adds r0, r5, r2\n\
+ movs r2, 0x1\n\
+ strb r2, [r0]\n\
+ ldr r0, _08108340 @ =gBattleMoveFlags\n\
+ strb r1, [r0]\n\
+ ldr r0, _08108344 @ =gCritMultiplier\n\
+ strb r2, [r0]\n\
+ movs r6, 0\n\
+ mov r9, r3\n\
+ ldr r0, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+ ldrh r0, [r0]\n\
+ str r0, [sp, 0x10]\n\
+_08108276:\n\
+ movs r3, 0\n\
+ ldr r5, _08108348 @ =gBattleMons\n\
+ lsls r4, r6, 1\n\
+ ldr r7, _0810834C @ =gBankAttacker\n\
+ lsls r1, r6, 2\n\
+ mov r8, r1\n\
+ adds r2, r6, 0x1\n\
+ mov r10, r2\n\
+ ldr r0, [sp, 0x10]\n\
+ cmp r0, r9\n\
+ beq _081082BA\n\
+ ldr r2, _08108330 @ =gBattleMoves\n\
+ ldrb r1, [r7]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r4, r0\n\
+ adds r1, r5, 0\n\
+ adds r1, 0xC\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r2, [r0]\n\
+ ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+_081082AA:\n\
+ ldrh r0, [r1]\n\
+ cmp r2, r0\n\
+ beq _081082BA\n\
+ adds r1, 0x2\n\
+ adds r3, 0x1\n\
+ ldrh r0, [r1]\n\
+ cmp r0, r9\n\
+ bne _081082AA\n\
+_081082BA:\n\
+ ldrb r1, [r7]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r4, r0\n\
+ adds r1, r5, 0\n\
+ adds r1, 0xC\n\
+ adds r1, r0, r1\n\
+ ldrh r0, [r1]\n\
+ cmp r0, 0\n\
+ beq _0810835C\n\
+ lsls r0, r3, 1\n\
+ ldr r2, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+ adds r0, r2\n\
+ ldrh r0, [r0]\n\
+ cmp r0, r9\n\
+ bne _0810835C\n\
+ ldr r0, _08108330 @ =gBattleMoves\n\
+ ldrh r2, [r1]\n\
+ lsls r1, r2, 1\n\
+ adds r1, r2\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0x1\n\
+ bls _0810835C\n\
+ ldr r5, _08108350 @ =gCurrentMove\n\
+ strh r2, [r5]\n\
+ ldrb r0, [r7]\n\
+ ldr r4, _08108354 @ =gBankTarget\n\
+ ldrb r1, [r4]\n\
+ bl AI_CalcDmg\n\
+ ldrh r0, [r5]\n\
+ ldrb r1, [r7]\n\
+ ldrb r2, [r4]\n\
+ bl TypeCalc\n\
+ mov r4, sp\n\
+ add r4, r8\n\
+ ldr r2, _08108358 @ =gBattleMoveDamage\n\
+ ldr r0, _08108334 @ =0x02016800\n\
+ adds r0, 0x18\n\
+ adds r0, r6, r0\n\
+ ldrb r1, [r0]\n\
+ ldr r0, [r2]\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ str r0, [r4]\n\
+ cmp r0, 0\n\
+ bne _08108364\n\
+ movs r0, 0x1\n\
+ str r0, [r4]\n\
+ b _08108364\n\
+ .align 2, 0\n\
+_08108328: .4byte sDiscouragedPowerfulMoveEffects\n\
+_0810832C: .4byte 0x0000ffff\n\
+_08108330: .4byte gBattleMoves\n\
+_08108334: .4byte 0x02016800\n\
+_08108338: .4byte gDynamicBasePower\n\
+_0810833C: .4byte 0xfffff81c\n\
+_08108340: .4byte gBattleMoveFlags\n\
+_08108344: .4byte gCritMultiplier\n\
+_08108348: .4byte gBattleMons\n\
+_0810834C: .4byte gBankAttacker\n\
+_08108350: .4byte gCurrentMove\n\
+_08108354: .4byte gBankTarget\n\
+_08108358: .4byte gBattleMoveDamage\n\
+_0810835C:\n\
+ mov r1, sp\n\
+ add r1, r8\n\
+ movs r0, 0\n\
+ str r0, [r1]\n\
+_08108364:\n\
+ mov r6, r10\n\
+ cmp r6, 0x3\n\
+ ble _08108276\n\
+ movs r6, 0\n\
+ ldr r1, _081083A4 @ =0x02016800\n\
+ ldrb r0, [r1, 0x1]\n\
+ lsls r0, 2\n\
+ add r0, sp\n\
+ ldr r2, [sp]\n\
+ ldr r0, [r0]\n\
+ adds r5, r1, 0\n\
+ ldr r4, _081083A8 @ =gAIScriptPtr\n\
+ cmp r2, r0\n\
+ bgt _0810839A\n\
+ adds r3, r5, 0\n\
+ mov r2, sp\n\
+_08108384:\n\
+ adds r2, 0x4\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x3\n\
+ bgt _0810839A\n\
+ ldrb r0, [r3, 0x1]\n\
+ lsls r0, 2\n\
+ add r0, sp\n\
+ ldr r1, [r2]\n\
+ ldr r0, [r0]\n\
+ cmp r1, r0\n\
+ ble _08108384\n\
+_0810839A:\n\
+ cmp r6, 0x4\n\
+ bne _081083AC\n\
+ movs r0, 0x2\n\
+ str r0, [r5, 0x8]\n\
+ b _081083B8\n\
+ .align 2, 0\n\
+_081083A4: .4byte 0x02016800\n\
+_081083A8: .4byte gAIScriptPtr\n\
+_081083AC:\n\
+ movs r0, 0x1\n\
+ str r0, [r5, 0x8]\n\
+ b _081083B8\n\
+_081083B2:\n\
+ movs r0, 0\n\
+ str r0, [r5, 0x8]\n\
+ ldr r4, _081083D0 @ =gAIScriptPtr\n\
+_081083B8:\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ str r0, [r4]\n\
+ add sp, 0x14\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_081083D0: .4byte gAIScriptPtr\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+static void BattleAICmd_get_move(void)
+{
+ if (gAIScriptPtr[1] == USER)
+ AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBankAttacker];
+ else
+ AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBankTarget];
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_if_arg_equal(void)
+{
+ if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_arg_not_equal(void)
+{
+ if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_would_go_first(void)
+{
+ if (b_first_side(gBankAttacker, gBankTarget, 1) == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_would_not_go_first(void)
+{
+ if (b_first_side(gBankAttacker, gBankTarget, 1) != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_nullsub_2A(void)
+{
+}
+
+static void BattleAICmd_nullsub_2B(void)
+{
+}
+
+static void BattleAICmd_count_alive_pokemon(void)
+{
+ struct Pokemon *party;
+ int i;
+ u8 index;
+ u8 var, var2;
+
+ AI_THINKING_STRUCT->funcResult = 0;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if (GetBankSide(index) == 0)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u32 status;
+ var = gBattlePartyID[index];
+ status = GetBankIdentity(index) ^ 2;
+ var2 = gBattlePartyID[GetBankByPlayerAI(status)];
+ }
+ else
+ {
+ var = gBattlePartyID[index];
+ var2 = gBattlePartyID[index];
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ if (i != var && i != var2
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ {
+ AI_THINKING_STRUCT->funcResult++;
+ }
+ }
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_considered_move(void)
+{
+ AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_considered_move_effect(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_ability(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if (GetBankSide(index) == TARGET)
+ {
+ u16 unk = GetBankIdentity(index) & 1;
+
+ if (UNK_2016A00_STRUCT->unk20[unk] != 0)
+ {
+ AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk20[unk];
+ gAIScriptPtr += 2;
+ return;
+ }
+
+ // abilities that prevent fleeing.
+ if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
+ || gBattleMons[index].ability == ABILITY_MAGNET_PULL
+ || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
+ {
+ AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ gAIScriptPtr += 2;
+ return;
+ }
+
+ if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
+ {
+ if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
+ {
+ // AI has no knowledge of opponent, so it guesses which ability.
+ if (Random() % 2)
+ {
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
+ }
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
+ }
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ }
+ }
+ else
+ {
+ // The AI knows its own ability.
+ AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ }
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_highest_possible_damage(void)
+{
+ s32 i;
+
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ AI_THINKING_STRUCT->funcResult = 0;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ gBattleMoveDamage = 40;
+ gCurrentMove = gBattleMons[gBankAttacker].moves[i];
+
+ if (gCurrentMove)
+ {
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
+
+ // reduce by 1/3.
+ if (gBattleMoveDamage == 120)
+ gBattleMoveDamage = 80;
+ if (gBattleMoveDamage == 240)
+ gBattleMoveDamage = 160;
+ if (gBattleMoveDamage == 30)
+ gBattleMoveDamage = 20;
+ if (gBattleMoveDamage == 15)
+ gBattleMoveDamage = 10;
+
+ if (gBattleMoveFlags & 8) // if it's a status move, it wont do anything.
+ gBattleMoveDamage = 0;
+
+ if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
+ AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
+ }
+ }
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_if_damage_bonus(void)
+{
+ u8 damageVar;
+
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+
+ gBattleMoveDamage = 40;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
+
+ if (gBattleMoveDamage == 120)
+ gBattleMoveDamage = 80;
+ if (gBattleMoveDamage == 240)
+ gBattleMoveDamage = 160;
+ if (gBattleMoveDamage == 30)
+ gBattleMoveDamage = 20;
+ if (gBattleMoveDamage == 15)
+ gBattleMoveDamage = 10;
+
+ if (gBattleMoveFlags & 8)
+ gBattleMoveDamage = 0;
+
+ // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
+ damageVar = gBattleMoveDamage;
+
+ if (damageVar == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_nullsub_32(void)
+{
+}
+
+static void BattleAICmd_nullsub_33(void)
+{
+}
+
+static void BattleAICmd_if_status_in_party(void)
+{
+ struct Pokemon *party;
+ struct Pokemon *partyPtr;
+ int i;
+ u32 statusToCompareTo;
+
+ // for whatever reason, game freak put the party pointer into 2 variables instead of 1. it's possible at some point the switch encompassed the whole function and used each respective variable creating largely duplicate code.
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ party = partyPtr = gEnemyParty;
+ break;
+ default:
+ party = partyPtr = gPlayerParty;
+ break;
+ }
+
+ statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
+ u16 hp = GetMonData(&party[i], MON_DATA_HP);
+ u32 status = GetMonData(&party[i], MON_DATA_STATUS);
+
+ if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); // WHAT. why is this being merged into the above switch
+ return;
+ }
+ }
+
+ gAIScriptPtr += 10;
+}
+
+// bugged, doesnt return properly. also unused
+static void BattleAICmd_if_status_not_in_party(void)
+{
+ struct Pokemon *party;
+ struct Pokemon *partyPtr;
+ int i;
+ u32 statusToCompareTo;
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ party = partyPtr = gEnemyParty;
+ break;
+ default:
+ party = partyPtr = gPlayerParty;
+ break;
+ }
+
+ statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
+ u16 hp = GetMonData(&party[i], MON_DATA_HP);
+ u32 status = GetMonData(&party[i], MON_DATA_STATUS);
+
+ // everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused.
+ if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
+ gAIScriptPtr += 10; // doesnt return?
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+}
+
+static void BattleAICmd_get_weather(void)
+{
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_RAIN;
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SANDSTORM;
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_SUN;
+ if (gBattleWeather & WEATHER_HAIL)
+ AI_THINKING_STRUCT->funcResult = WEATHER_TYPE_HAIL;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_if_effect(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_not_effect(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_stat_level_less_than(void)
+{
+ u32 party;
+
+ if (gAIScriptPtr[1] == USER)
+ party = gBankAttacker;
+ else
+ party = gBankTarget;
+
+ if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_more_than(void)
+{
+ u32 party;
+
+ if (gAIScriptPtr[1] == USER)
+ party = gBankAttacker;
+ else
+ party = gBankTarget;
+
+ if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_equal(void)
+{
+ u32 party;
+
+ if (gAIScriptPtr[1] == USER)
+ party = gBankAttacker;
+ else
+ party = gBankTarget;
+
+ if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_not_equal(void)
+{
+ u32 party;
+
+ if (gAIScriptPtr[1] == USER)
+ party = gBankAttacker;
+ else
+ party = gBankTarget;
+
+ if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_can_faint(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
+ {
+ gAIScriptPtr += 5;
+ return;
+ }
+
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+ AI_CalcDmg(gBankAttacker, gBankTarget);
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
+
+ gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
+
+ // moves always do at least 1 damage.
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_cant_faint(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
+ {
+ gAIScriptPtr += 5;
+ return;
+ }
+
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+ AI_CalcDmg(gBankAttacker, gBankTarget);
+ TypeCalc(gCurrentMove, gBankAttacker, gBankTarget);
+
+ gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
+
+ // this macro is missing the damage 0 = 1 assumption.
+
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_has_move(void)
+{
+ int i;
+ u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ case 3:
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == *temp_ptr)
+ break;
+ }
+ if (i == MAX_MON_MOVES)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ break;
+ case 0:
+ case 2:
+ for (i = 0; i < 8; i++)
+ {
+ if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == *temp_ptr)
+ break;
+ }
+ if (i == 8)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ break;
+ }
+}
+
+static void BattleAICmd_if_dont_have_move(void)
+{
+ int i;
+ u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ case 3:
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == *temp_ptr)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ break;
+ case 0:
+ case 2:
+ for (i = 0; i < 8; i++)
+ {
+ if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == *temp_ptr)
+ break;
+ }
+ if (i != 8)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ break;
+ }
+}
+
+static void BattleAICmd_if_move_effect(void)
+{
+ int i;
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ case 3:
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+ break;
+ case 0:
+ case 2:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ }
+}
+
+static void BattleAICmd_if_not_move_effect(void)
+{
+ int i;
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ case 3:
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ gAIScriptPtr += 7;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ break;
+ case 0:
+ case 2:
+ for (i = 0; i < 8; i++)
+ {
+ if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ gAIScriptPtr += 7;
+ }
+}
+
+static void BattleAICmd_if_last_move_did_damage(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if (gAIScriptPtr[2] == 0)
+ {
+ if (gDisableStructs[index].disabledMove == 0)
+ {
+ gAIScriptPtr += 7;
+ return;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ return;
+ }
+ else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
+ {
+ gAIScriptPtr += 7;
+ return;
+ }
+ else if (gDisableStructs[index].encoredMove != 0)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ return;
+ }
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_encored(void)
+{
+ switch (gAIScriptPtr[1])
+ {
+ case 0: // _08109348
+ if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 1: // _08109370
+ if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ default:
+ gAIScriptPtr += 6;
+ return;
+ }
+}
+
+static void BattleAICmd_flee(void)
+{
+ AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_FLEE being enabled.
+}
+
+static void BattleAICmd_if_random_100(void)
+{
+ u8 safariFleeRate = BATTLE_STRUCT->safariFleeRate * 5; // safari flee rate, from 0-20
+
+ if ((u8)(Random() % 100) < safariFleeRate)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_watch(void)
+{
+ AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_WATCH being enabled.
+}
+
+static void BattleAICmd_get_hold_effect(void)
+{
+ u8 index;
+ u16 status;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if (GetBankSide(index) == 0)
+ {
+ status = (GetBankIdentity(index) & 1);
+ AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk22[status];
+ }
+ else
+ AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_gender(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[index].species, gBattleMons[index].personality);
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_is_first_turn(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].isFirstTurn;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_stockpile_count(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].stockpileCounter;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_is_double_battle(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_used_item(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ // this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this.
+ AI_THINKING_STRUCT->funcResult = ewram[MULTI_DIM_ARR(index, B_16, 0x160CC)];
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_move_type_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_move_power_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_move_effect_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_protect_count(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].protectUses;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_nullsub_52(void)
+{
+}
+
+static void BattleAICmd_nullsub_53(void)
+{
+}
+
+static void BattleAICmd_nullsub_54(void)
+{
+}
+
+static void BattleAICmd_nullsub_55(void)
+{
+}
+
+static void BattleAICmd_nullsub_56(void)
+{
+}
+
+static void BattleAICmd_nullsub_57(void)
+{
+}
+
+static void BattleAICmd_call(void)
+{
+ AIStackPushVar(gAIScriptPtr + 5);
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_jump(void)
+{
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_end(void)
+{
+ if (AIStackPop() == FALSE)
+ AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
+}
+
+static void BattleAICmd_if_level_compare(void)
+{
+ switch (gAIScriptPtr[1])
+ {
+ case 0: // greater than
+ if (gBattleMons[gBankAttacker].level > gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 1: // less than
+ if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 2: // equal
+ if (gBattleMons[gBankAttacker].level == gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ }
+}
+
+static void BattleAICmd_if_taunted(void)
+{
+ if (gDisableStructs[gBankTarget].tauntTimer1 != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_not_taunted(void)
+{
+ if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+void AIStackPushVar(u8 *var)
+{
+ AI_STACK->ptr[AI_STACK->size++] = var;
+}
+
+// unused
+void AIStackPushAIPtr(void)
+{
+ AI_STACK->ptr[AI_STACK->size++] = gAIScriptPtr;
+}
+
+bool8 AIStackPop(void)
+{
+ if (AI_STACK->size != 0)
+ {
+ --AI_STACK->size;
+ gAIScriptPtr = AI_STACK->ptr[AI_STACK->size];
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
new file mode 100644
index 000000000..6bd98099a
--- /dev/null
+++ b/src/battle/battle_anim.c
@@ -0,0 +1,2270 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "battle.h"
+#include "battle_anim_80CA710.h"
+#include "battle_interface.h"
+#include "contest.h"
+#include "decompress.h"
+#include "m4a.h"
+#include "main.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+
+// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
+#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
+
+extern u8 unk_2000000[];
+extern u16 gBattlePartyID[4];
+extern u8 gObjectBankIDs[];
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+EWRAM_DATA const u8 *gBattleAnimScriptPtr = NULL;
+EWRAM_DATA const u8 *gBattleAnimScriptRetAddr = NULL;
+EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
+EWRAM_DATA s8 gAnimFramesToWait = 0;
+EWRAM_DATA u8 gAnimScriptActive = FALSE;
+EWRAM_DATA u8 gAnimVisualTaskCount = 0;
+EWRAM_DATA u8 gAnimSoundTaskCount = 0;
+EWRAM_DATA u32 gDisableStructMoveAnim = 0;
+EWRAM_DATA u32 gMoveDmgMoveAnim = 0;
+EWRAM_DATA u16 gMovePowerMoveAnim = 0;
+EWRAM_DATA u8 gHappinessMoveAnim = 0;
+EWRAM_DATA u16 gWeatherMoveAnim = 0;
+EWRAM_DATA u8 gMonAnimTaskIdArray[2] = {0};
+EWRAM_DATA u8 gUnknown_0202F7C4 = 0;
+EWRAM_DATA u8 gUnknown_0202F7C5 = 0;
+EWRAM_DATA u16 gAnimMoveIndex = 0; // set but unused.
+EWRAM_DATA u8 gBattleAnimPlayerMonIndex = 0;
+EWRAM_DATA u8 gBattleAnimEnemyMonIndex = 0;
+EWRAM_DATA u16 gUnknown_0202F7CA[4] = {0};
+EWRAM_DATA u8 gUnknown_0202F7D2 = 0;
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_03004200;
+extern u16 gUnknown_03004240;
+extern u16 gUnknown_03004244;
+extern u16 gUnknown_03004280;
+extern u16 gUnknown_03004288;
+extern u16 gUnknown_030042C0;
+extern u16 gUnknown_030042C4;
+
+u16 gSoundAnimFramesToWait;
+s16 gBattleAnimArgs[8];
+u16 gAnimSpriteIndexArray[8];
+
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlay_SE1;
+extern struct MusicPlayerInfo gMPlay_SE2;
+
+extern const u16 gUnknown_081C7160[];
+extern const u8 *const gBattleAnims_Moves[];
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
+
+static void RunAnimScriptCommand(void);
+static void ScriptCmd_loadsprite(void);
+static void ScriptCmd_unloadsprite(void);
+static void ScriptCmd_sprite(void);
+static void ScriptCmd_createtask(void);
+static void ScriptCmd_delay(void);
+static void ScriptCmd_waitforvisualfinish(void);
+static void ScriptCmd_hang1(void);
+static void ScriptCmd_hang2(void);
+static void ScriptCmd_end(void);
+static void ScriptCmd_playse(void);
+static void ScriptCmd_monbg(void);
+static void sub_8076380(void);
+static void task_pA_ma0A_obj_to_bg_pal(u8);
+static void ScriptCmd_clearmonbg(void);
+static void sub_807672C(u8);
+static void ScriptCmd_monbg_22(void);
+static void ScriptCmd_clearmonbg_23(void);
+static void sub_80769A4(u8);
+static void ScriptCmd_setalpha(void);
+static void ScriptCmd_setbldcnt(void);
+static void ScriptCmd_blendoff(void);
+static void ScriptCmd_call(void);
+static void ScriptCmd_return(void);
+static void ScriptCmd_setvar(void);
+static void ScriptCmd_ifelse(void);
+static void ScriptCmd_jumpif(void);
+static void ScriptCmd_jump(void);
+static void ScriptCmd_fadetobg(void);
+static void ScriptCmd_fadetobg_25(void);
+static void task_p5_load_battle_screen_elements(u8);
+static void sub_8076DB8(u16);
+static void dp01t_11_3_message_for_player_only(void);
+static void ScriptCmd_restorebg(void);
+static void ScriptCmd_waitbgfadeout(void);
+static void ScriptCmd_waitbgfadein(void);
+static void ScriptCmd_changebg(void);
+static void ScriptCmd_panse_19(void);
+static void ScriptCmd_setpan(void);
+static void ScriptCmd_panse_1B(void);
+static void c3_08073CEC(u8);
+static void ScriptCmd_panse_26(void);
+static void ScriptCmd_panse_27(void);
+static void ScriptCmd_panse_1C(void);
+static void sub_80774FC(u8);
+static void ScriptCmd_panse_1D(void);
+static void sub_80775CC(u8);
+static void ScriptCmd_createtask_1F(void);
+static void ScriptCmd_waitsound(void);
+static void ScriptCmd_jumpvareq(void);
+static void ScriptCmd_jumpunkcond(void);
+static void ScriptCmd_monbgprio_28(void);
+static void ScriptCmd_monbgprio_29(void);
+static void ScriptCmd_monbgprio_2A(void);
+static void ScriptCmd_invisible(void);
+static void ScriptCmd_visible(void);
+static void ScriptCmd_doublebattle_2D(void);
+static void ScriptCmd_doublebattle_2E(void);
+static void ScriptCmd_stopsound(void);
+
+static void (*const sScriptCmdTable[])(void) = {
+ ScriptCmd_loadsprite,
+ ScriptCmd_unloadsprite,
+ ScriptCmd_sprite,
+ ScriptCmd_createtask,
+ ScriptCmd_delay,
+ ScriptCmd_waitforvisualfinish,
+ ScriptCmd_hang1,
+ ScriptCmd_hang2,
+ ScriptCmd_end,
+ ScriptCmd_playse,
+ ScriptCmd_monbg,
+ ScriptCmd_clearmonbg,
+ ScriptCmd_setalpha,
+ ScriptCmd_blendoff,
+ ScriptCmd_call,
+ ScriptCmd_return,
+ ScriptCmd_setvar,
+ ScriptCmd_ifelse,
+ ScriptCmd_jumpif,
+ ScriptCmd_jump,
+ ScriptCmd_fadetobg,
+ ScriptCmd_restorebg,
+ ScriptCmd_waitbgfadeout,
+ ScriptCmd_waitbgfadein,
+ ScriptCmd_changebg,
+ ScriptCmd_panse_19,
+ ScriptCmd_setpan,
+ ScriptCmd_panse_1B,
+ ScriptCmd_panse_1C,
+ ScriptCmd_panse_1D,
+ ScriptCmd_setbldcnt,
+ ScriptCmd_createtask_1F,
+ ScriptCmd_waitsound,
+ ScriptCmd_jumpvareq,
+ ScriptCmd_monbg_22,
+ ScriptCmd_clearmonbg_23,
+ ScriptCmd_jumpunkcond,
+ ScriptCmd_fadetobg_25,
+ ScriptCmd_panse_26,
+ ScriptCmd_panse_27,
+ ScriptCmd_monbgprio_28,
+ ScriptCmd_monbgprio_29,
+ ScriptCmd_monbgprio_2A,
+ ScriptCmd_invisible,
+ ScriptCmd_visible,
+ ScriptCmd_doublebattle_2D,
+ ScriptCmd_doublebattle_2E,
+ ScriptCmd_stopsound,
+};
+
+void battle_anim_clear_some_data(void)
+{
+ s32 i;
+
+ gAnimFramesToWait = 0;
+ gAnimScriptActive = FALSE;
+ gAnimVisualTaskCount = 0;
+ gAnimSoundTaskCount = 0;
+ gDisableStructMoveAnim = 0;
+ gMoveDmgMoveAnim = 0;
+ gMovePowerMoveAnim = 0;
+ gHappinessMoveAnim = 0;
+
+ // clear index array.
+ for (i = 0; i < 8; i++)
+ gAnimSpriteIndexArray[i] |= 0xFFFF;
+
+ // clear anim args.
+ for (i = 0; i < 8; i++)
+ gBattleAnimArgs[i] = 0;
+
+ gMonAnimTaskIdArray[0] = 0xFF;
+ gMonAnimTaskIdArray[1] = 0xFF;
+ gUnknown_0202F7C4 = 0;
+ gUnknown_0202F7C5 = 0;
+ gAnimMoveIndex = 0;
+ gBattleAnimPlayerMonIndex = 0;
+ gBattleAnimEnemyMonIndex = 0;
+ gUnknown_0202F7D2 = 0;
+}
+
+void ExecuteMoveAnim(u16 move)
+{
+ gBattleAnimPlayerMonIndex = gBankAttacker;
+ gBattleAnimEnemyMonIndex = gBankTarget;
+ DoMoveAnim(gBattleAnims_Moves, move, 1);
+}
+
+void DoMoveAnim(const u8 *const moveAnims[], u16 move, u8 c)
+{
+ s32 i;
+
+ if (IsContest() == 0)
+ {
+ sub_8079E24();
+ sub_8043EB4(0);
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBankSide(i) != 0)
+ gUnknown_0202F7CA[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ else
+ gUnknown_0202F7CA[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ }
+ }
+ else
+ {
+ for (i = 0; i < 4; i++)
+ gUnknown_0202F7CA[i] = EWRAM_19348;
+ }
+
+ if (c == 0)
+ gAnimMoveIndex = 0;
+ else
+ gAnimMoveIndex = move;
+
+ for (i = 0; i < 8; i++)
+ gBattleAnimArgs[i] = 0;
+
+ gMonAnimTaskIdArray[0] = 0xFF;
+ gMonAnimTaskIdArray[1] = 0xFF;
+ gBattleAnimScriptPtr = moveAnims[move];
+ gAnimScriptActive = TRUE;
+ gAnimFramesToWait = 0;
+ gAnimScriptCallback = RunAnimScriptCommand;
+
+ for (i = 0; i < 8; i++)
+ gAnimSpriteIndexArray[i] |= 0xFFFF;
+
+ if (c != 0)
+ {
+ for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++)
+ {
+ if (move == gUnknown_081C7160[i])
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ break;
+ }
+ }
+ }
+
+ gUnknown_030042C4 = 0;
+ gUnknown_03004240 = 0;
+ gUnknown_03004200 = 0;
+ gUnknown_03004244 = 0;
+}
+
+void move_anim_8072740(struct Sprite *sprite)
+{
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+}
+
+void DestroyAnimVisualTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+}
+
+void DestroyAnimSoundTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+}
+
+static void AddSpriteIndex(u16 index)
+{
+ s32 i;
+
+ for (i = 0; i < 8; i++)
+ {
+ if (gAnimSpriteIndexArray[i] == 0xFFFF)
+ {
+ gAnimSpriteIndexArray[i] = index;
+ return;
+ }
+ }
+}
+
+static void ClearSpriteIndex(u16 index)
+{
+ s32 i;
+
+ for (i = 0; i < 8; i++)
+ {
+ if (gAnimSpriteIndexArray[i] == index)
+ {
+ gAnimSpriteIndexArray[i] |= 0xFFFF;
+ return;
+ }
+ }
+}
+
+static void WaitAnimFrameCount(void)
+{
+ if (gAnimFramesToWait <= 0)
+ {
+ gAnimScriptCallback = RunAnimScriptCommand;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait--;
+ }
+}
+
+static void RunAnimScriptCommand(void)
+{
+ do
+ {
+ sScriptCmdTable[SCRIPT_READ_8(gBattleAnimScriptPtr)]();
+ } while (gAnimFramesToWait == 0 && gAnimScriptActive != FALSE);
+}
+
+static void ScriptCmd_loadsprite(void)
+{
+ u16 index;
+
+ gBattleAnimScriptPtr++;
+ index = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
+ LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
+ gBattleAnimScriptPtr += 2;
+ AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ gAnimFramesToWait = 1;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+static void ScriptCmd_unloadsprite(void)
+{
+ u16 index;
+
+ gBattleAnimScriptPtr++;
+ index = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ gBattleAnimScriptPtr += 2;
+ ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+}
+
+#ifdef NONMATCHING
+static void ScriptCmd_sprite(void)
+{
+ s32 i;
+ struct SpriteTemplate *r7;
+ u8 r4;
+ u8 r0;
+ u8 _r0;
+ u16 r6;
+ u8 r2;
+ s8 r1;
+
+ gBattleAnimScriptPtr++;
+ r7 = (struct SpriteTemplate *)(SCRIPT_READ_32(gBattleAnimScriptPtr));
+ gBattleAnimScriptPtr += 4;
+ r4 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr++;
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr++;
+ for (i = 0; i < r0; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr += 2;
+ }
+ if (r4 & 0x80)
+ {
+ r4 ^= 0x80;
+ if (r4 > 0x3F)
+ r4 -= 0x40;
+ else
+ r4 = -r4;
+ _r0 = sub_8079E90(gBattleAnimEnemyMonIndex);
+ r1 = r4;
+
+ }
+ else
+ {
+ //_08075B44
+ if (r4 > 0x3F)
+ r4 -= 0x40;
+ else
+ r4 = -r4;
+ _r0 = sub_8079E90(gBattleAnimPlayerMonIndex);
+ r1 = r4;
+ }
+ r6 = _r0 + r1;
+ if ((s16)r6 < 3)
+ r6 = 3;
+
+ r4 = sub_8077ABC(gBattleAnimEnemyMonIndex, 2);
+ r2 = sub_8077ABC(gBattleAnimEnemyMonIndex, 3);
+ CreateSpriteAndAnimate(r7, r4, r2, r6);
+ gAnimVisualTaskCount++;
+}
+#else
+__attribute__((naked))
+static void ScriptCmd_sprite(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ ldr r5, _08075B2C @ =gBattleAnimScriptPtr\n\
+ ldr r1, [r5]\n\
+ adds r3, r1, 0x1\n\
+ str r3, [r5]\n\
+ ldrb r2, [r1, 0x1]\n\
+ ldrb r0, [r3, 0x1]\n\
+ lsls r0, 8\n\
+ adds r2, r0\n\
+ ldrb r0, [r3, 0x2]\n\
+ lsls r0, 16\n\
+ adds r2, r0\n\
+ ldrb r0, [r3, 0x3]\n\
+ lsls r0, 24\n\
+ adds r7, r2, r0\n\
+ adds r0, r1, 0x5\n\
+ str r0, [r5]\n\
+ ldrb r4, [r1, 0x5]\n\
+ adds r0, r1, 0x6\n\
+ str r0, [r5]\n\
+ ldrb r0, [r1, 0x6]\n\
+ adds r1, 0x7\n\
+ str r1, [r5]\n\
+ cmp r0, 0\n\
+ beq _08075B14\n\
+ adds r6, r5, 0\n\
+ ldr r5, _08075B30 @ =gBattleAnimArgs\n\
+ adds r3, r0, 0\n\
+_08075AFC:\n\
+ ldr r2, [r6]\n\
+ ldrb r1, [r2]\n\
+ ldrb r0, [r2, 0x1]\n\
+ lsls r0, 8\n\
+ orrs r1, r0\n\
+ strh r1, [r5]\n\
+ adds r2, 0x2\n\
+ str r2, [r6]\n\
+ adds r5, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bne _08075AFC\n\
+_08075B14:\n\
+ movs r0, 0x80\n\
+ ands r0, r4\n\
+ cmp r0, 0\n\
+ beq _08075B44\n\
+ movs r0, 0x80\n\
+ eors r4, r0\n\
+ cmp r4, 0x3F\n\
+ bls _08075B34\n\
+ adds r0, r4, 0\n\
+ subs r0, 0x40\n\
+ b _08075B36\n\
+ .align 2, 0\n\
+_08075B2C: .4byte gBattleAnimScriptPtr\n\
+_08075B30: .4byte gBattleAnimArgs\n\
+_08075B34:\n\
+ negs r0, r4\n\
+_08075B36:\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ ldr r0, _08075B40 @ =gBattleAnimEnemyMonIndex\n\
+ b _08075B56\n\
+ .align 2, 0\n\
+_08075B40: .4byte gBattleAnimEnemyMonIndex\n\
+_08075B44:\n\
+ cmp r4, 0x3F\n\
+ bls _08075B4E\n\
+ adds r0, r4, 0\n\
+ subs r0, 0x40\n\
+ b _08075B50\n\
+_08075B4E:\n\
+ negs r0, r4\n\
+_08075B50:\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ ldr r0, _08075BAC @ =gBattleAnimPlayerMonIndex\n\
+_08075B56:\n\
+ ldrb r0, [r0]\n\
+ bl sub_8079E90\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r1, r4, 24\n\
+ asrs r1, 24\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ lsls r0, r6, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x2\n\
+ bgt _08075B74\n\
+ movs r6, 0x3\n\
+_08075B74:\n\
+ ldr r5, _08075BB0 @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r0, [r5]\n\
+ movs r1, 0x2\n\
+ bl sub_8077ABC\n\
+ adds r4, r0, 0\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ ldrb r0, [r5]\n\
+ movs r1, 0x3\n\
+ bl sub_8077ABC\n\
+ adds r2, r0, 0\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ lsls r3, r6, 24\n\
+ lsrs r3, 24\n\
+ adds r0, r7, 0\n\
+ adds r1, r4, 0\n\
+ bl CreateSpriteAndAnimate\n\
+ ldr r1, _08075BB4 @ =gAnimVisualTaskCount\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08075BAC: .4byte gBattleAnimPlayerMonIndex\n\
+_08075BB0: .4byte gBattleAnimEnemyMonIndex\n\
+_08075BB4: .4byte gAnimVisualTaskCount\n\
+ .syntax divided\n");
+}
+#endif
+
+static void ScriptCmd_createtask(void)
+{
+ TaskFunc taskFunc;
+ u8 taskPriority;
+ u8 taskId;
+ u8 numArgs;
+ s32 i;
+
+ gBattleAnimScriptPtr++;
+ taskFunc = (TaskFunc)SCRIPT_READ_32(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr += 4;
+ taskPriority = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr++;
+ numArgs = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr++;
+
+ for (i = 0; i < numArgs; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr += 2;
+ }
+
+ taskId = CreateTask(taskFunc, taskPriority);
+ taskFunc(taskId);
+ gAnimVisualTaskCount++;
+}
+
+static void ScriptCmd_delay(void)
+{
+ gBattleAnimScriptPtr++;
+ gAnimFramesToWait = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ if (gAnimFramesToWait == 0)
+ gAnimFramesToWait = -1;
+ gBattleAnimScriptPtr++;
+ gAnimScriptCallback = WaitAnimFrameCount;
+}
+
+// wait for visual tasks to finish.
+static void ScriptCmd_waitforvisualfinish(void)
+{
+ if (gAnimVisualTaskCount == 0)
+ {
+ gBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_hang1(void)
+{
+}
+
+static void ScriptCmd_hang2(void)
+{
+}
+
+static void ScriptCmd_end(void)
+{
+ s32 i;
+ bool32 continuousAnim = FALSE;
+
+ // keep waiting as long as there is animations to be done.
+ if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
+ || gMonAnimTaskIdArray[0] != 0xFF || gMonAnimTaskIdArray[1] != 0xFF)
+ {
+ gSoundAnimFramesToWait = 0;
+ gAnimFramesToWait = 1;
+ return;
+ }
+
+ // finish the sound effects.
+ if (IsSEPlaying())
+ {
+ if (++gSoundAnimFramesToWait <= 90) // wait 90 frames, then halt the sound effect.
+ {
+ gAnimFramesToWait = 1;
+ return;
+ }
+ else
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ }
+ }
+
+ // the SE has halted, so set the SE Frame Counter to 0 and continue.
+ gSoundAnimFramesToWait = 0;
+
+ for (i = 0; i < 8; i++)
+ {
+ if (gAnimSpriteIndexArray[i] != 0xFFFF)
+ {
+ FreeSpriteTilesByTag(gBattleAnimPicTable[gAnimSpriteIndexArray[i]].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[gAnimSpriteIndexArray[i]].tag);
+ gAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator.
+ }
+ }
+
+ if (continuousAnim == FALSE) // may have been used for debug?
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ if (IsContest() == 0)
+ {
+ sub_8079E24();
+ sub_8043EB4(1);
+ }
+ gAnimScriptActive = FALSE;
+ }
+}
+
+static void ScriptCmd_playse(void)
+{
+ gBattleAnimScriptPtr++;
+ PlaySE(SCRIPT_READ_16(gBattleAnimScriptPtr));
+ gBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_monbg(void)
+{
+ u8 r6;
+ u8 r5;
+ u8 r0;
+ u8 r7;
+ u16 r4;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r6 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ if (r6 == 0)
+ r6 = 2;
+ else if (r6 == 1)
+ r6 = 3;
+ if (r6 == 0 || r6 == 2)
+ r5 = gBattleAnimPlayerMonIndex;
+ else
+ r5 = gBattleAnimEnemyMonIndex;
+ if (b_side_obj__get_some_boolean(r5))
+ {
+ r0 = GetBankIdentity(r5);
+ r0 += 0xFF;
+ if (r0 <= 1 || IsContest() != 0)
+ r7 = 0;
+ else
+ r7 = 1;
+ sub_8076034(r5, r7);
+ r4 = gObjectBankIDs[r5];
+ taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
+ gTasks[taskId].data[0] = r4;
+ gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
+ gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
+ if (r7 == 0)
+ {
+ gTasks[taskId].data[3] = gUnknown_030042C0;
+ gTasks[taskId].data[4] = gUnknown_030041B4;
+ }
+ else
+ {
+ gTasks[taskId].data[3] = gUnknown_03004288;
+ gTasks[taskId].data[4] = gUnknown_03004280;
+ }
+ gTasks[taskId].data[5] = r7;
+ gTasks[taskId].data[6] = r5;
+ gMonAnimTaskIdArray[0] = taskId;
+
+ }
+ r5 ^= 2;
+ if (r6 > 1 && b_side_obj__get_some_boolean(r5))
+ {
+ r0 = GetBankIdentity(r5);
+ r0 += 0xFF;
+ if (r0 <= 1 || IsContest() != 0)
+ r7 = 0;
+ else
+ r7 = 1;
+ sub_8076034(r5, r7);
+ r4 = gObjectBankIDs[r5];
+ taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
+ gTasks[taskId].data[0] = r4;
+ gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
+ gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
+ if (r7 == 0)
+ {
+ gTasks[taskId].data[3] = gUnknown_030042C0;
+ gTasks[taskId].data[4] = gUnknown_030041B4;
+ }
+ else
+ {
+ gTasks[taskId].data[3] = gUnknown_03004288;
+ gTasks[taskId].data[4] = gUnknown_03004280;
+ }
+ gTasks[taskId].data[5] = r7;
+ gTasks[taskId].data[6] = r5;
+ gMonAnimTaskIdArray[1] = taskId;
+ }
+ gBattleAnimScriptPtr++;
+}
+
+#ifdef NONMATCHING
+bool8 b_side_obj__get_some_boolean(u8 a)
+{
+ if (IsContest() != 0)
+ {
+ if (a == gBattleAnimPlayerMonIndex)
+ return TRUE;
+ else
+ return FALSE;
+ }
+ if (sub_8078874(a) == 0)
+ return FALSE;
+ if (IsContest() != 0)
+ return TRUE; // this line wont ever be reached.
+ if ((EWRAM_17800[a].unk0 & 1) == 0)
+ return TRUE;
+ if (gSprites[gObjectBankIDs[a]].invisible)
+ return FALSE;
+ return TRUE;
+}
+#else
+__attribute__((naked))
+bool8 b_side_obj__get_some_boolean(u8 a)
+{
+ asm(".syntax unified\n\
+ push {r4,r5,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ adds r5, r4, 0\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08075FDC\n\
+ ldr r0, _08075FD8 @ =gBattleAnimPlayerMonIndex\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ beq _0807601C\n\
+ b _0807602C\n\
+ .align 2, 0\n\
+_08075FD8: .4byte gBattleAnimPlayerMonIndex\n\
+_08075FDC:\n\
+ adds r0, r4, 0\n\
+ bl sub_8078874\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0807602C\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0807601C\n\
+ lsls r0, r5, 2\n\
+ ldr r1, _08076020 @ =0x02017800\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0807601C\n\
+ ldr r2, _08076024 @ =gSprites\n\
+ ldr r0, _08076028 @ =gObjectBankIDs\n\
+ adds r0, r5, r0\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ adds r0, 0x3E\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 29\n\
+ cmp r0, 0\n\
+ blt _0807602C\n\
+_0807601C:\n\
+ movs r0, 0x1\n\
+ b _0807602E\n\
+ .align 2, 0\n\
+_08076020: .4byte 0x02017800\n\
+_08076024: .4byte gSprites\n\
+_08076028: .4byte gObjectBankIDs\n\
+_0807602C:\n\
+ movs r0, 0\n\
+_0807602E:\n\
+ pop {r4,r5}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_8076034(u8 a, u8 b)
+{
+ volatile u8 pointlessZero;
+ u16 *addr2;
+ u8 spriteId;
+
+ if (b == 0)
+ {
+ struct UnknownStruct2 s;
+ u8 *addr;
+ u32 size;
+ u8 r2;
+ u16 *addr3;
+
+ sub_8078914(&s);
+ addr = s.unk0;
+ size = 0x2000;
+ while (1)
+ {
+ DmaFill32(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill32(3, 0, addr, size);
+ break;
+ }
+ }
+ pointlessZero = 0;
+ pointlessZero = 0;
+ addr2 = (void *)s.unk4;
+ DmaFill16(3, 0xFF, addr2, 0x1000);
+
+ REG_BG1CNT_BITFIELD.priority = 2;
+ REG_BG1CNT_BITFIELD.screenSize = 1;
+ REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
+
+ spriteId = gObjectBankIDs[a];
+ gUnknown_030042C0 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
+ if (IsContest() != 0 && sub_80AEB1C(EWRAM_19348) != 0)
+ gUnknown_030042C0--;
+ gUnknown_030041B4 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
+ gSprites[gObjectBankIDs[a]].invisible = TRUE;
+
+ REG_BG1HOFS = gUnknown_030042C0;
+ REG_BG1VOFS = gUnknown_030041B4;
+
+ LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32);
+ addr3 = (u16 *)PLTT + s.unk8 * 16;
+ DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32);
+
+ if (IsContest() != 0)
+ r2 = 0;
+ else
+ r2 = GetBankIdentity(a);
+ sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
+ if (IsContest() != 0)
+ sub_8076380();
+ }
+ else
+ {
+ u8 *addr;
+ u32 size;
+ u16 *addr3;
+
+ addr = (void *)(VRAM + 0x6000);
+ size = 0x2000;
+ while (1)
+ {
+ DmaFill32(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill32(3, 0, addr, size);
+ break;
+ }
+ }
+ pointlessZero = 0;
+ pointlessZero = 0;
+ addr2 = (void *)(VRAM + 0xF000);
+ DmaFill32(3, 0, addr2, 0x800);
+
+ REG_BG2CNT_BITFIELD.priority = 2;
+ REG_BG2CNT_BITFIELD.screenSize = 1;
+ REG_BG2CNT_BITFIELD.areaOverflowMode = 0;
+
+ spriteId = gObjectBankIDs[a];
+ gUnknown_03004288 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
+ gUnknown_03004280 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
+ gSprites[gObjectBankIDs[a]].invisible = TRUE;
+
+ REG_BG2HOFS = gUnknown_03004288;
+ REG_BG2VOFS = gUnknown_03004280;
+
+ LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32);
+ addr3 = (void *)(PLTT + 0x120);
+ DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32);
+
+ sub_80E4EF8(0, 0, GetBankIdentity(a), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
+ }
+}
+
+static void sub_8076380(void)
+{
+ int i;
+ int j;
+ struct UnknownStruct2 s;
+ u16 *ptr;
+
+ if (sub_80AEB1C(EWRAM_19348) != 0)
+ {
+ sub_8078914(&s);
+ ptr = s.unk4;
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ u16 temp = ptr[j + i * 32];
+
+ ptr[j + i * 32] = ptr[7 - j + i * 32];
+ ptr[7 - j + i * 32] = temp;
+ }
+ }
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 8; j++)
+ ptr[j + i * 32] ^= 0x400;
+ }
+ }
+}
+
+void sub_80763FC(u16 a, u16 *b, u32 c, u8 d)
+{
+ u8 i;
+ u8 j;
+ u32 r9;
+
+ if (d == 0)
+ r9 = 32;
+ else
+ r9 = 64;
+ a <<= 12;
+ for (i = 0; i < r9; i++)
+ {
+ for (j = 0; j < 32; j++)
+ b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
+ }
+}
+
+void sub_8076464(u8 a)
+{
+ u8 *addr;
+ u32 size;
+ volatile u8 pointlessZero;
+ struct UnknownStruct2 s;
+
+ sub_8078914(&s);
+ if (a == 0 || IsContest() != 0)
+ {
+ u16 *addr2;
+
+ addr = s.unk0;
+ size = 0x2000;
+ while (1)
+ {
+ DmaFill32(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill32(3, 0, addr, size);
+ break;
+ }
+ }
+ pointlessZero = 0;
+ pointlessZero = 0;
+ addr2 = s.unk4;
+ DmaFill32(3, 0, addr2, 0x800);
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ }
+ else
+ {
+ u16 *addr2;
+
+ addr = (void *)(VRAM + 0x6000);
+ size = 0x2000;
+ while (1)
+ {
+ DmaFill32(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill32(3, 0, addr, size);
+ break;
+ }
+ }
+ pointlessZero = 0;
+ pointlessZero = 0;
+ addr2 = (void *)(VRAM + 0xF000);
+ DmaFill32(3, 0, addr2, 0x800);
+ gUnknown_03004288 = 0;
+ gUnknown_03004280 = 0;
+ }
+}
+
+static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
+{
+ u8 r4;
+ u8 r6;
+ s16 r3;
+ s16 r2;
+ struct UnknownStruct2 s;
+
+ r4 = gTasks[taskId].data[0];
+ r6 = gTasks[taskId].data[6];
+ sub_8078914(&s);
+ r3 = gTasks[taskId].data[1] - (gSprites[r4].pos1.x + gSprites[r4].pos2.x);
+ r2 = gTasks[taskId].data[2] - (gSprites[r4].pos1.y + gSprites[r4].pos2.y);
+ if (gTasks[taskId].data[5] == 0)
+ {
+ u16 *src;
+ u16 *dst;
+
+ gUnknown_030042C0 = r3 + gTasks[taskId].data[3];
+ gUnknown_030041B4 = r2 + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + r6 * 16;
+ dst = gPlttBufferFaded + 0x100 + s.unk8 * 16 - 256;
+ DmaCopy32(3, src, dst, 32);
+ }
+ else
+ {
+ u16 *src;
+ u16 *dst;
+
+ gUnknown_03004288 = r3 + gTasks[taskId].data[3];
+ gUnknown_03004280 = r2 + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + r6 * 16;
+ dst = gPlttBufferFaded + 0x100 - 112;
+ DmaCopy32(3, src, dst, 32);
+ }
+}
+
+static void ScriptCmd_clearmonbg(void)
+{
+ u8 r4;
+ u8 r5;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r4 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ if (r4 == 0)
+ r4 = 2;
+ else if (r4 == 1)
+ r4 = 3;
+ if (r4 == 0 || r4 == 2)
+ r5 = gBattleAnimPlayerMonIndex;
+ else
+ r5 = gBattleAnimEnemyMonIndex;
+ if (gMonAnimTaskIdArray[0] != 0xFF)
+ gSprites[gObjectBankIDs[r5]].invisible = FALSE;
+ if (r4 > 1 && gMonAnimTaskIdArray[1] != 0xFF)
+ gSprites[gObjectBankIDs[r5 ^ 2]].invisible = FALSE;
+ else
+ r4 = 0;
+ taskId = CreateTask(sub_807672C, 5);
+ gTasks[taskId].data[0] = r4;
+ gTasks[taskId].data[2] = r5;
+ gBattleAnimScriptPtr++;
+}
+
+static void sub_807672C(u8 taskId)
+{
+ u8 var;
+ u8 r4;
+
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] != 1)
+ {
+ var = GetBankIdentity(gTasks[taskId].data[2]);
+ var += 0xFF;
+ if (var <= 1 || IsContest() != 0)
+ r4 = 0;
+ else
+ r4 = 1;
+ if (gMonAnimTaskIdArray[0] != 0xFF)
+ {
+ sub_8076464(r4);
+ DestroyTask(gMonAnimTaskIdArray[0]);
+ gMonAnimTaskIdArray[0] = 0xFF;
+ }
+ if (gTasks[taskId].data[0] > 1)
+ {
+ sub_8076464(r4 ^ 1);
+ DestroyTask(gMonAnimTaskIdArray[1]);
+ gMonAnimTaskIdArray[1] = 0xFF;
+ }
+ DestroyTask(taskId);
+ }
+}
+
+static void ScriptCmd_monbg_22(void)
+{
+ u8 r5;
+ u8 r4;
+ u8 r0;
+ u8 r1;
+
+ gBattleAnimScriptPtr++;
+ r5 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ if (r5 == 0)
+ r5 = 2;
+ else if (r5 == 1)
+ r5 = 3;
+ if (r5 == 0 || r5 == 2)
+ r4 = gBattleAnimPlayerMonIndex;
+ else
+ r4 = gBattleAnimEnemyMonIndex;
+ if (b_side_obj__get_some_boolean(r4))
+ {
+ r0 = GetBankIdentity(r4);
+ r0 += 0xFF;
+ if (r0 <= 1 || IsContest() != 0)
+ r1 = 0;
+ else
+ r1 = 1;
+ sub_8076034(r4, r1);
+ gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ }
+ r4 ^= 2;
+ if (r5 > 1 && b_side_obj__get_some_boolean(r4))
+ {
+ r0 = GetBankIdentity(r4);
+ r0 += 0xFF;
+ if (r0 <= 1 || IsContest() != 0)
+ r1 = 0;
+ else
+ r1 = 1;
+ sub_8076034(r4, r1);
+ gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ }
+ gBattleAnimScriptPtr++;
+}
+
+static void ScriptCmd_clearmonbg_23(void)
+{
+ u8 r5;
+ u8 r6;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r5 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ if (r5 == 0)
+ r5 = 2;
+ else if (r5 == 1)
+ r5 = 3;
+ if (r5 == 0 || r5 == 2)
+ r6 = gBattleAnimPlayerMonIndex;
+ else
+ r6 = gBattleAnimEnemyMonIndex;
+ if (b_side_obj__get_some_boolean(r6))
+ gSprites[gObjectBankIDs[r6]].invisible = FALSE;
+ if (r5 > 1 && b_side_obj__get_some_boolean(r6 ^ 2))
+ gSprites[gObjectBankIDs[r6 ^ 2]].invisible = FALSE;
+ else
+ r5 = 0;
+ taskId = CreateTask(sub_80769A4, 5);
+ gTasks[taskId].data[0] = r5;
+ gTasks[taskId].data[2] = r6;
+ gBattleAnimScriptPtr++;
+}
+
+static void sub_80769A4(u8 taskId)
+{
+ u8 r0;
+ u8 r4;
+ u8 r5;
+
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] != 1)
+ {
+ r4 = gTasks[taskId].data[2];
+ r0 = GetBankIdentity(r4);
+ r0 += 0xFF;
+ if (r0 <= 1 || IsContest() != 0)
+ r5 = 0;
+ else
+ r5 = 1;
+ if (b_side_obj__get_some_boolean(r4))
+ sub_8076464(r5);
+ if (gTasks[taskId].data[0] > 1 && b_side_obj__get_some_boolean(r4 ^ 2))
+ sub_8076464(r5 ^ 1);
+ DestroyTask(taskId);
+ }
+}
+
+static void ScriptCmd_setalpha(void)
+{
+ u16 r3;
+ u16 r1;
+
+ gBattleAnimScriptPtr++;
+ r3 = *(gBattleAnimScriptPtr++);
+ r1 = *(gBattleAnimScriptPtr++) << 8;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = r3 | r1;
+}
+
+static void ScriptCmd_setbldcnt(void)
+{
+ u16 r3;
+ u16 r1;
+
+ gBattleAnimScriptPtr++;
+ r3 = *(gBattleAnimScriptPtr++);
+ r1 = *(gBattleAnimScriptPtr++) << 8;
+ REG_BLDCNT = r3 | r1;
+}
+
+static void ScriptCmd_blendoff(void)
+{
+ gBattleAnimScriptPtr++;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+}
+
+static void ScriptCmd_call(void)
+{
+ u32 addr;
+
+ gBattleAnimScriptPtr++;
+ gBattleAnimScriptRetAddr = gBattleAnimScriptPtr + 4;
+ addr = SCRIPT_READ_32(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr = (u8 *)addr;
+}
+
+static void ScriptCmd_return(void)
+{
+ gBattleAnimScriptPtr = gBattleAnimScriptRetAddr;
+}
+
+static void ScriptCmd_setvar(void)
+{
+ const u8 *addr = gBattleAnimScriptPtr;
+ u16 r4;
+ u8 r2;
+
+ gBattleAnimScriptPtr++;
+ r2 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr++;
+ r4 = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr = addr + 4;
+ gBattleAnimArgs[r2] = r4;
+}
+
+static void ScriptCmd_ifelse(void)
+{
+ u32 addr;
+
+ gBattleAnimScriptPtr++;
+ if (gUnknown_0202F7C4 & 1)
+ gBattleAnimScriptPtr += 4;
+ addr = SCRIPT_READ_32(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr = (u8 *)addr;
+}
+
+static void ScriptCmd_jumpif(void)
+{
+ u8 r1;
+ u32 addr;
+
+ gBattleAnimScriptPtr++;
+ r1 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr++;
+ if (r1 == gUnknown_0202F7C4)
+ {
+ addr = SCRIPT_READ_32(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr = (u8 *)addr;
+ }
+ else
+ {
+ gBattleAnimScriptPtr += 4;
+ }
+}
+
+static void ScriptCmd_jump(void)
+{
+ u32 addr;
+
+ gBattleAnimScriptPtr++;
+ addr = SCRIPT_READ_32(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr = (u8 *)addr;
+}
+
+// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
+bool8 IsContest(void)
+{
+ if (!gMain.inBattle)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static void ScriptCmd_fadetobg(void)
+{
+ u8 r4;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r4 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr++;
+ taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
+ gTasks[taskId].data[0] = r4;
+ gUnknown_0202F7C5 = 1;
+}
+
+static void ScriptCmd_fadetobg_25(void)
+{
+ u8 r8;
+ u8 r7;
+ u8 r6;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r8 = gBattleAnimScriptPtr[0];
+ r7 = gBattleAnimScriptPtr[1];
+ r6 = gBattleAnimScriptPtr[2];
+ gBattleAnimScriptPtr += 3;
+ taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
+ if (IsContest() != 0)
+ gTasks[taskId].data[0] = r6;
+ else if (GetBankSide(gBattleAnimEnemyMonIndex) == 0)
+ gTasks[taskId].data[0] = r7;
+ else
+ gTasks[taskId].data[0] = r8;
+ gUnknown_0202F7C5 = 1;
+}
+
+static void task_p5_load_battle_screen_elements(u8 taskId)
+{
+ if (gTasks[taskId].data[10] == 0)
+ {
+ BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
+ gTasks[taskId].data[10]++;
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].data[10] == 1)
+ {
+ gTasks[taskId].data[10]++;
+ gUnknown_0202F7C5 = 2;
+ }
+ else if (gTasks[taskId].data[10] == 2)
+ {
+ s16 data0 = (u16)gTasks[taskId].data[0];
+
+ if (data0 == -1)
+ dp01t_11_3_message_for_player_only();
+ else
+ sub_8076DB8(data0);
+ BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
+ gTasks[taskId].data[10]++;
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].data[10] == 3)
+ {
+ DestroyTask(taskId);
+ gUnknown_0202F7C5 = 0;
+ }
+}
+
+static void sub_8076DB8(u16 a)
+{
+ if (IsContest())
+ {
+ void *tilemap = gBattleAnimBackgroundTable[a].tilemap;
+ void *dmaSrc;
+ void *dmaDest;
+
+ sub_800D238(tilemap, IsContest() ? EWRAM_14800 : EWRAM_18000);
+ sub_80763FC(sub_80789BC(), IsContest() ? EWRAM_14800 : EWRAM_18000, 0x100, 0);
+ dmaSrc = IsContest() ? EWRAM_14800 : EWRAM_18000;
+ dmaDest = (void *)(VRAM + 0xD000);
+ DmaCopy32(3, dmaSrc, dmaDest, 0x800);
+ LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x2000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[a].palette, sub_80789BC() * 16, 32);
+ }
+ else
+ {
+ LZDecompressVram(gBattleAnimBackgroundTable[a].tilemap, (void *)(VRAM + 0xD000));
+ LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x8000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[a].palette, 32, 32);
+ }
+}
+
+static void dp01t_11_3_message_for_player_only(void)
+{
+ if (IsContest())
+ sub_80AB2AC();
+ else
+ sub_800D7B8();
+}
+
+static void ScriptCmd_restorebg(void)
+{
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
+ gTasks[taskId].data[0] = 0xFFFF;
+ gUnknown_0202F7C5 = 1;
+}
+
+static void ScriptCmd_waitbgfadeout(void)
+{
+ if (gUnknown_0202F7C5 == 2)
+ {
+ gBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_waitbgfadein(void)
+{
+ if (gUnknown_0202F7C5 == 0)
+ {
+ gBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+}
+
+static void ScriptCmd_changebg(void)
+{
+ gBattleAnimScriptPtr++;
+ sub_8076DB8(SCRIPT_READ_8(gBattleAnimScriptPtr));
+ gBattleAnimScriptPtr++;
+}
+
+//Weird control flow
+/*
+s8 sub_8076F98(s8 a)
+{
+ if (!IsContest() && (EWRAM_17810[gBattleAnimPlayerMonIndex].unk0 & 0x10))
+ {
+ a = GetBankSide(gBattleAnimPlayerMonIndex) ? 0xC0 : 0x3F;
+ }
+ //_08076FDC
+ else
+ {
+ if (IsContest())
+ {
+ if (gBattleAnimPlayerMonIndex == gBattleAnimEnemyMonIndex && gBattleAnimPlayerMonIndex == 2
+ && a == 0x3F)
+ {
+ //jump to _0807707A
+ if (a < -0x40)
+ a = 0xC0;
+ return a;
+ }
+ }
+ //_08077004
+ else
+ {
+ if (GetBankSide(gBattleAnimPlayerMonIndex) == 0)
+ {
+ if (GetBankSide(gBattleAnimEnemyMonIndex) == 0)
+ }
+ //_08077042
+ else
+ {
+
+ }
+ //_0807706C
+ }
+ }
+ //_0807706E
+}
+*/
+__attribute__((naked))
+s8 sub_8076F98(s8 a)
+{
+ asm(".syntax unified\n\
+ push {r4,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08076FDC\n\
+ ldr r0, _08076FD4 @ =gBattleAnimPlayerMonIndex\n\
+ ldrb r2, [r0]\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ ldr r1, _08076FD8 @ =0x02017810\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08076FDC\n\
+ adds r0, r2, 0\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ movs r4, 0xC0\n\
+ cmp r0, 0\n\
+ beq _0807706E\n\
+ movs r4, 0x3F\n\
+ b _0807706E\n\
+ .align 2, 0\n\
+_08076FD4: .4byte gBattleAnimPlayerMonIndex\n\
+_08076FD8: .4byte 0x02017810\n\
+_08076FDC:\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08077004\n\
+ ldr r0, _08076FFC @ =gBattleAnimPlayerMonIndex\n\
+ ldr r1, _08077000 @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r0, [r0]\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bne _08077068\n\
+ cmp r0, 0x2\n\
+ bne _08077068\n\
+ cmp r4, 0x3F\n\
+ beq _0807707A\n\
+ b _08077068\n\
+ .align 2, 0\n\
+_08076FFC: .4byte gBattleAnimPlayerMonIndex\n\
+_08077000: .4byte gBattleAnimEnemyMonIndex\n\
+_08077004:\n\
+ ldr r0, _0807702C @ =gBattleAnimPlayerMonIndex\n\
+ ldrb r0, [r0]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08077042\n\
+ ldr r0, _08077030 @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r0, [r0]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0807706E\n\
+ lsls r0, r4, 24\n\
+ asrs r1, r0, 24\n\
+ cmp r1, 0x3F\n\
+ bne _08077034\n\
+ movs r4, 0xC0\n\
+ b _0807706E\n\
+ .align 2, 0\n\
+_0807702C: .4byte gBattleAnimPlayerMonIndex\n\
+_08077030: .4byte gBattleAnimEnemyMonIndex\n\
+_08077034:\n\
+ movs r0, 0x40\n\
+ negs r0, r0\n\
+ cmp r1, r0\n\
+ beq _0807706E\n\
+ negs r0, r1\n\
+ lsls r0, 24\n\
+ b _0807706C\n\
+_08077042:\n\
+ ldr r0, _08077064 @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r0, [r0]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _08077068\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ movs r1, 0x40\n\
+ negs r1, r1\n\
+ cmp r0, r1\n\
+ bne _0807706E\n\
+ movs r4, 0x3F\n\
+ b _0807706E\n\
+ .align 2, 0\n\
+_08077064: .4byte gBattleAnimEnemyMonIndex\n\
+_08077068:\n\
+ lsls r0, r4, 24\n\
+ negs r0, r0\n\
+_0807706C:\n\
+ lsrs r4, r0, 24\n\
+_0807706E:\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3F\n\
+ ble _0807707A\n\
+ movs r4, 0x3F\n\
+ b _08077088\n\
+_0807707A:\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ movs r1, 0x40\n\
+ negs r1, r1\n\
+ cmp r0, r1\n\
+ bge _08077088\n\
+ movs r4, 0xC0\n\
+_08077088:\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ pop {r4}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .syntax divided\n");
+}
+
+s8 sub_8077094(s8 a)
+{
+ if (!IsContest() && (EWRAM_17810[gBattleAnimPlayerMonIndex].unk0 & 0x10))
+ {
+ if (GetBankSide(gBattleAnimPlayerMonIndex) != 0)
+ a = 0x3F;
+ else
+ a = 0xC0;
+ }
+ else
+ {
+ if (GetBankSide(gBattleAnimPlayerMonIndex) != 0 || IsContest() != 0)
+ a = -a;
+ }
+ return a;
+}
+
+s16 sub_8077104(s16 a)
+{
+ s16 var = a;
+
+ if (var > 63)
+ var = 63;
+ else if (var < -64)
+ var = -64;
+ return var;
+}
+
+s16 sub_807712C(s16 a, s16 b, s16 c)
+{
+ u16 var;
+
+ if (a < b)
+ var = ((c < 0) ? -c : c);
+ else if (a > b)
+ var = -((c < 0) ? -c : c);
+ else
+ var = 0;
+ return var;
+}
+
+static void ScriptCmd_panse_19(void)
+{
+ u16 r4;
+ s8 r0;
+
+ gBattleAnimScriptPtr++;
+ r4 = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2);
+ PlaySE12WithPanning(r4, sub_8076F98(r0));
+ gBattleAnimScriptPtr += 3;
+}
+
+static void ScriptCmd_setpan(void)
+{
+ s8 r0;
+
+ gBattleAnimScriptPtr++;
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ SE12PanpotControl(sub_8076F98(r0));
+ gBattleAnimScriptPtr++;
+}
+
+static void ScriptCmd_panse_1B(void)
+{
+ u16 songNum;
+ s8 r0;
+ s8 r4;
+ s8 r6;
+ u8 r7;
+ s8 panning;
+ s8 r8;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ songNum = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2);
+ r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3);
+ r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4);
+ r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5);
+ panning = sub_8076F98(r0);
+ r8 = sub_8076F98(r4);
+ r4 = sub_807712C(panning, r8, r6);
+ taskId = CreateTask(c3_08073CEC, 1);
+ gTasks[taskId].data[0] = panning;
+ gTasks[taskId].data[1] = r8;
+ gTasks[taskId].data[2] = r4;
+ gTasks[taskId].data[3] = r7;
+ gTasks[taskId].data[4] = panning;
+ PlaySE12WithPanning(songNum, panning);
+ gAnimSoundTaskCount++;
+ gBattleAnimScriptPtr += 6;
+}
+
+#ifdef NONMATCHING
+static void c3_08073CEC(u8 taskId)
+{
+ u16 r7 = 0;
+ s16 r0;
+ s16 r6;
+ s16 r3;
+ s16 r4;
+ int foo;
+
+ r0 = gTasks[taskId].data[8];
+ gTasks[taskId].data[8]++;
+ if (r0 >= gTasks[taskId].data[3])
+ {
+ gTasks[taskId].data[8] = r7;
+ r6 = gTasks[taskId].data[0];
+ r3 = gTasks[taskId].data[1];
+ foo = gTasks[taskId].data[4] + gTasks[taskId].data[2];
+ r4 = foo;
+ gTasks[taskId].data[4] = r4;
+ if (gTasks[taskId].data[2] == 0)
+ {
+ r4 = r3;
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+ //_080772D8
+ else
+ {
+ if (r6 < r3)
+ {
+ if (r4 < r3)
+ goto check;
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+ else
+ {
+ if (r4 <= r3)
+ r7 = 1;
+ check:
+ if (r7 != 0)
+ {
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+ }
+ }
+ //_080772F8
+ SE12PanpotControl(r4);
+ }
+ //_08077314
+}
+#else
+__attribute__((naked))
+static void c3_08073CEC(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ movs r7, 0\n\
+ ldr r1, _080772D4 @ =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r2, r0, r1\n\
+ ldrh r0, [r2, 0x18]\n\
+ adds r1, r0, 0x1\n\
+ strh r1, [r2, 0x18]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ movs r3, 0xE\n\
+ ldrsh r1, [r2, r3]\n\
+ cmp r0, r1\n\
+ blt _08077314\n\
+ strh r7, [r2, 0x18]\n\
+ ldrh r6, [r2, 0x8]\n\
+ ldrh r3, [r2, 0xA]\n\
+ movs r4, 0x10\n\
+ ldrsh r0, [r2, r4]\n\
+ movs r4, 0xC\n\
+ ldrsh r1, [r2, r4]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ strh r4, [r2, 0x10]\n\
+ cmp r1, 0\n\
+ bne _080772D8\n\
+ lsls r2, r3, 16\n\
+ b _080772FC\n\
+ .align 2, 0\n\
+_080772D4: .4byte gTasks\n\
+_080772D8:\n\
+ lsls r1, r6, 16\n\
+ lsls r0, r3, 16\n\
+ asrs r3, r0, 16\n\
+ adds r2, r0, 0\n\
+ cmp r1, r2\n\
+ bge _080772EE\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ cmp r0, r3\n\
+ blt _080772F8\n\
+ b _080772FC\n\
+_080772EE:\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ cmp r0, r3\n\
+ bgt _080772F8\n\
+ movs r7, 0x1\n\
+_080772F8:\n\
+ cmp r7, 0\n\
+ beq _0807730C\n\
+_080772FC:\n\
+ lsrs r4, r2, 16\n\
+ adds r0, r5, 0\n\
+ bl DestroyTask\n\
+ ldr r1, _0807731C @ =gAnimSoundTaskCount\n\
+ ldrb r0, [r1]\n\
+ subs r0, 0x1\n\
+ strb r0, [r1]\n\
+_0807730C:\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ bl SE12PanpotControl\n\
+_08077314:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0807731C: .4byte gAnimSoundTaskCount\n\
+ .syntax divided\n");
+}
+#endif
+
+static void ScriptCmd_panse_26(void)
+{
+ u16 r8;
+ s8 r4;
+ s8 r5;
+ s8 r6;
+ u8 r10;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r8 = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2);
+ r5 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3);
+ r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4);
+ r10 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5);
+ taskId = CreateTask(c3_08073CEC, 1);
+ gTasks[taskId].data[0] = r4;
+ gTasks[taskId].data[1] = r5;
+ gTasks[taskId].data[2] = r6;
+ gTasks[taskId].data[3] = r10;
+ gTasks[taskId].data[4] = r4;
+ PlaySE12WithPanning(r8, r4);
+ gAnimSoundTaskCount++;
+ gBattleAnimScriptPtr += 6;
+}
+
+static void ScriptCmd_panse_27(void)
+{
+ u16 r9;
+ u8 r4;
+ u8 r8;
+ u8 r7;
+ u8 r0;
+ s8 r6;
+ s8 r5;
+ s8 r4_2;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r9 = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2);
+ r4 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3);
+ r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4);
+ r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 5);
+ r6 = sub_8077094(r0);
+ r5 = sub_8077094(r4);
+ r4_2 = sub_8077094(r8);
+ taskId = CreateTask(c3_08073CEC, 1);
+ gTasks[taskId].data[0] = r6;
+ gTasks[taskId].data[1] = r5;
+ gTasks[taskId].data[2] = r4_2;
+ gTasks[taskId].data[3] = r7;
+ gTasks[taskId].data[4] = r6;
+ PlaySE12WithPanning(r9, r6);
+ gAnimSoundTaskCount++;
+ gBattleAnimScriptPtr += 6;
+}
+
+static void ScriptCmd_panse_1C(void)
+{
+ u16 r5;
+ u8 r0;
+ u8 r8;
+ u8 r9;
+ s8 r4;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r5 = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2);
+ r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3);
+ r9 = SCRIPT_READ_8(gBattleAnimScriptPtr + 4);
+ r4 = sub_8076F98(r0);
+ taskId = CreateTask(sub_80774FC, 1);
+ gTasks[taskId].data[0] = r5;
+ gTasks[taskId].data[1] = r4;
+ gTasks[taskId].data[2] = r8;
+ gTasks[taskId].data[3] = r9;
+ gTasks[taskId].data[8] = r8;
+ gTasks[taskId].func(taskId);
+ gAnimSoundTaskCount++;
+ gBattleAnimScriptPtr += 5;
+}
+
+static void sub_80774FC(u8 taskId)
+{
+ s16 data8;
+ u16 r0;
+ s8 r1;
+ u8 r4;
+
+ data8 = gTasks[taskId].data[8];
+ gTasks[taskId].data[8]++;
+ if (data8 >= gTasks[taskId].data[2])
+ {
+ gTasks[taskId].data[8] = 0;
+ r0 = gTasks[taskId].data[0];
+ r1 = gTasks[taskId].data[1];
+ gTasks[taskId].data[3]--;
+ r4 = gTasks[taskId].data[3];
+ PlaySE12WithPanning(r0, r1);
+ if (r4 == 0)
+ {
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+ }
+}
+
+static void ScriptCmd_panse_1D(void)
+{
+ u16 r5;
+ u8 r0;
+ u8 r8;
+ s8 r4;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ r5 = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 2);
+ r8 = SCRIPT_READ_8(gBattleAnimScriptPtr + 3);
+ r4 = sub_8076F98(r0);
+ taskId = CreateTask(sub_80775CC, 1);
+ gTasks[taskId].data[0] = r5;
+ gTasks[taskId].data[1] = r4;
+ gTasks[taskId].data[2] = r8;
+ gAnimSoundTaskCount++;
+ gBattleAnimScriptPtr += 4;
+}
+
+static void sub_80775CC(u8 taskId)
+{
+ s16 r0;
+
+ r0 = gTasks[taskId].data[2];
+ gTasks[taskId].data[2]--;
+ if (r0 <= 0)
+ {
+ PlaySE12WithPanning(gTasks[taskId].data[0], gTasks[taskId].data[1]);
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+}
+
+static void ScriptCmd_createtask_1F(void)
+{
+ TaskFunc func;
+ u8 numArgs;
+ int i;
+ u8 taskId;
+
+ gBattleAnimScriptPtr++;
+ func = (TaskFunc)SCRIPT_READ_32(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr += 4;
+ numArgs = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr++;
+ for (i = 0; i < numArgs; i++)
+ {
+ gBattleAnimArgs[i] = SCRIPT_READ_16(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr += 2;
+ }
+ taskId = CreateTask(func, 1);
+ func(taskId);
+ gAnimSoundTaskCount++;
+}
+
+static void ScriptCmd_waitsound(void)
+{
+ if (gAnimSoundTaskCount != 0)
+ {
+ gSoundAnimFramesToWait = 0;
+ gAnimFramesToWait = 1;
+ }
+ else if (IsSEPlaying())
+ {
+ if (++gSoundAnimFramesToWait > 90)
+ {
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ gSoundAnimFramesToWait = 0;
+ }
+ else
+ {
+ gAnimFramesToWait = 1;
+ }
+ }
+ else
+ {
+ gSoundAnimFramesToWait = 0;
+ gBattleAnimScriptPtr++;
+ gAnimFramesToWait = 0;
+ }
+}
+
+static void ScriptCmd_jumpvareq(void)
+{
+ u8 r2;
+ s16 r1;
+ u8 *addr;
+
+ gBattleAnimScriptPtr++;
+ r2 = SCRIPT_READ_8(gBattleAnimScriptPtr);
+ r1 = SCRIPT_READ_16(gBattleAnimScriptPtr + 1);
+ if (r1 == gBattleAnimArgs[r2])
+ {
+ addr = (u8 *)SCRIPT_READ_32(gBattleAnimScriptPtr + 3);
+ gBattleAnimScriptPtr = addr;
+ }
+ else
+ {
+ gBattleAnimScriptPtr += 7;
+ }
+}
+
+static void ScriptCmd_jumpunkcond(void)
+{
+ u8 *addr;
+
+ gBattleAnimScriptPtr++;
+ if (IsContest())
+ {
+ addr = (u8 *)SCRIPT_READ_32(gBattleAnimScriptPtr);
+ gBattleAnimScriptPtr = addr;
+ }
+ else
+ {
+ gBattleAnimScriptPtr += 4;
+ }
+}
+
+static void ScriptCmd_monbgprio_28(void)
+{
+ u8 r2;
+ u8 r0;
+ u8 r4;
+
+ r2 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1);
+ gBattleAnimScriptPtr += 2;
+ if (r2 != 0)
+ r0 = gBattleAnimEnemyMonIndex;
+ else
+ r0 = gBattleAnimPlayerMonIndex;
+ r4 = GetBankIdentity(r0);
+ if (!IsContest() && (r4 == 0 || r4 == 3))
+ {
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG2CNT_BITFIELD.priority = 2;
+ }
+}
+
+static void ScriptCmd_monbgprio_29(void)
+{
+ gBattleAnimScriptPtr++;
+ if (!IsContest())
+ {
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG2CNT_BITFIELD.priority = 2;
+ }
+}
+
+static void ScriptCmd_monbgprio_2A(void)
+{
+ u8 r6;
+ u8 r4;
+ u8 r0;
+
+ r6 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1);
+ gBattleAnimScriptPtr += 2;
+ if (GetBankSide(gBattleAnimPlayerMonIndex) != GetBankSide(gBattleAnimEnemyMonIndex))
+ {
+ if (r6 != 0)
+ r0 = gBattleAnimEnemyMonIndex;
+ else
+ r0 = gBattleAnimPlayerMonIndex;
+ r4 = GetBankIdentity(r0);
+ if (!IsContest() && (r4 == 0 || r4 == 3))
+ {
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG2CNT_BITFIELD.priority = 2;
+ }
+ }
+}
+
+static void ScriptCmd_invisible(void)
+{
+ u8 r0;
+ u8 spriteId;
+
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1);
+ spriteId = obj_id_for_side_relative_to_move(r0);
+ if (spriteId != 0xFF)
+ {
+ gSprites[spriteId].invisible = TRUE;
+ }
+ gBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_visible(void)
+{
+ u8 r0;
+ u8 spriteId;
+
+ r0 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1);
+ spriteId = obj_id_for_side_relative_to_move(r0);
+ if (spriteId != 0xFF)
+ {
+ gSprites[spriteId].invisible = FALSE;
+ }
+ gBattleAnimScriptPtr += 2;
+}
+
+static void ScriptCmd_doublebattle_2D(void)
+{
+ u8 r7;
+ u8 r4;
+ u8 spriteId;
+
+ r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1);
+ gBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gBattleAnimPlayerMonIndex) == GetBankSide(gBattleAnimEnemyMonIndex))
+ {
+ if (r7 == 0)
+ {
+ r4 = GetBankIdentity_permutated(gBattleAnimPlayerMonIndex);
+ spriteId = obj_id_for_side_relative_to_move(0);
+ }
+ else
+ {
+ r4 = GetBankIdentity_permutated(gBattleAnimEnemyMonIndex);
+ spriteId = obj_id_for_side_relative_to_move(1);
+ }
+ if (spriteId != 0xFF)
+ {
+ gSprites[spriteId].invisible = FALSE;
+ if (r4 == 2)
+ gSprites[spriteId].oam.priority = 3;
+ if (r4 == 1)
+ sub_8076464(0);
+ else
+ sub_8076464(1);
+ }
+ }
+}
+
+static void ScriptCmd_doublebattle_2E(void)
+{
+ u8 r7;
+ u8 r4;
+ u8 spriteId;
+
+ r7 = SCRIPT_READ_8(gBattleAnimScriptPtr + 1);
+ gBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gBattleAnimPlayerMonIndex) == GetBankSide(gBattleAnimEnemyMonIndex))
+ {
+ if (r7 == 0)
+ {
+ r4 = GetBankIdentity_permutated(gBattleAnimPlayerMonIndex);
+ spriteId = obj_id_for_side_relative_to_move(0);
+ }
+ else
+ {
+ r4 = GetBankIdentity_permutated(gBattleAnimEnemyMonIndex);
+ spriteId = obj_id_for_side_relative_to_move(1);
+ }
+ if (spriteId != 0xFF && r4 == 2)
+ {
+ gSprites[spriteId].oam.priority = 2;
+ }
+ }
+}
+
+static void ScriptCmd_stopsound(void)
+{
+ m4aMPlayStop(&gMPlay_SE1);
+ m4aMPlayStop(&gMPlay_SE2);
+ gBattleAnimScriptPtr++;
+}
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
new file mode 100644
index 000000000..31984977f
--- /dev/null
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -0,0 +1,940 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+
+#define SPRITE gSprites[TASK.data[0]]
+
+extern s16 gBattleAnimArgs[8];
+
+extern u8 gObjectBankIDs[];
+extern s32 gMoveDmgMoveAnim;
+extern u16 gMovePowerMoveAnim;
+extern u8 gBattleAnimPlayerMonIndex;
+extern u8 gBattleAnimEnemyMonIndex;
+
+static void sub_80A7EF0(u8 taskId);
+static void sub_80A808C(u8 taskId);
+static void sub_80A81D8(u8 taskId);
+static void sub_80A8374(u8 taskId);
+static void sub_80A8488(u8 taskId);
+static void sub_80A85A4(struct Sprite *sprite);
+void sub_80A8614(struct Sprite* sprite);
+static void sub_80A86F4(struct Sprite *sprite);
+static void sub_80A88F0(struct Sprite *sprite);
+static void sub_80A89B4(u8 taskId);
+static void sub_80A8A18(u8 taskId);
+static void sub_80A8C0C(u8 taskId);
+static void sub_80A8D8C(u8 taskId);
+void sub_80A8FD8(u8 taskId);
+static void sub_80A913C(u8 taskId);
+
+void sub_80A7E7C(u8 taskId)
+{
+ u8 sprite;
+ sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ if (sprite == 0xff)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ gSprites[sprite].pos2.x = gBattleAnimArgs[1];
+ gSprites[sprite].pos2.y = gBattleAnimArgs[2];
+ TASK.data[0] = sprite;
+ TASK.data[1] = gBattleAnimArgs[3];
+ TASK.data[2] = gBattleAnimArgs[4];
+ TASK.data[3] = gBattleAnimArgs[4];
+ TASK.data[4] = gBattleAnimArgs[1];
+ TASK.data[5] = gBattleAnimArgs[2];
+ TASK.func = sub_80A7EF0;
+ sub_80A7EF0(taskId);
+}
+
+static void sub_80A7EF0(u8 taskId)
+{
+ if (TASK.data[3] == 0)
+ {
+ if (SPRITE.pos2.x == 0)
+ {
+ SPRITE.pos2.x = TASK.data[4];
+ }
+ else
+ {
+ SPRITE.pos2.x = 0;
+ }
+ if (SPRITE.pos2.y == 0)
+ {
+ SPRITE.pos2.y = TASK.data[5];
+ }
+ else
+ {
+ SPRITE.pos2.y = 0;
+ }
+ TASK.data[3] = TASK.data[2];
+ if (--TASK.data[1] == 0)
+ {
+ SPRITE.pos2.x = 0;
+ SPRITE.pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ else
+ {
+ TASK.data[3]--;
+ }
+}
+
+
+void sub_80A7FA0(u8 taskId)
+{
+ u8 sprite;
+ bool8 r6;
+ u8 side;
+ r6 = 0;
+ if (gBattleAnimArgs[0] < 4)
+ {
+ sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ if (sprite == 0xff)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ else if (gBattleAnimArgs[0] != 8)
+ {
+ switch (gBattleAnimArgs[0])
+ {
+ case 4:
+ side = GetBankByPlayerAI(0);
+ break;
+ case 5:
+ side = GetBankByPlayerAI(2);
+ break;
+ case 6:
+ side = GetBankByPlayerAI(1);
+ break;
+ case 7:
+ default:
+ side = GetBankByPlayerAI(3);
+ break;
+ }
+ if (b_side_obj__get_some_boolean(side) == FALSE)
+ {
+ r6 = 1;
+ }
+ sprite = gObjectBankIDs[side];
+ }
+ else
+ {
+ sprite = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ }
+ if (r6)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ gSprites[sprite].pos2.x = gBattleAnimArgs[1];
+ gSprites[sprite].pos2.y = gBattleAnimArgs[2];
+ TASK.data[0] = sprite;
+ TASK.data[1] = gBattleAnimArgs[3];
+ TASK.data[2] = gBattleAnimArgs[4];
+ TASK.data[3] = gBattleAnimArgs[4];
+ TASK.data[4] = gBattleAnimArgs[1];
+ TASK.data[5] = gBattleAnimArgs[2];
+ TASK.func = sub_80A808C;
+ sub_80A808C(taskId);
+}
+
+static void sub_80A808C(u8 taskId)
+{
+ if (TASK.data[3] == 0)
+ {
+ if (SPRITE.pos2.x == TASK.data[4])
+ {
+ SPRITE.pos2.x = -TASK.data[4];
+ }
+ else
+ {
+ SPRITE.pos2.x = TASK.data[4];
+ }
+ if (SPRITE.pos2.y == TASK.data[5])
+ {
+ SPRITE.pos2.y = -TASK.data[5];
+ }
+ else
+ {
+ SPRITE.pos2.y = TASK.data[5];
+ }
+ TASK.data[3] = TASK.data[2];
+ if (--TASK.data[1] == 0)
+ {
+ SPRITE.pos2.x = 0;
+ SPRITE.pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ else
+ {
+ TASK.data[3]--;
+ }
+}
+
+void sub_80A8154(u8 taskId)
+{
+ u8 sprite;
+ sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ if (sprite == 0xff)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ gSprites[sprite].pos2.x += gBattleAnimArgs[1];
+ gSprites[sprite].pos2.y += gBattleAnimArgs[2];
+ TASK.data[0] = sprite;
+ TASK.data[1] = 0;
+ TASK.data[2] = gBattleAnimArgs[3];
+ TASK.data[3] = 0;
+ TASK.data[4] = gBattleAnimArgs[4];
+ TASK.data[5] = gBattleAnimArgs[1] * 2;
+ TASK.data[6] = gBattleAnimArgs[2] * 2;
+ TASK.func = sub_80A81D8;
+ sub_80A81D8(taskId);
+}
+
+static void sub_80A81D8(u8 taskId)
+{
+ if (TASK.data[3] == 0)
+ {
+ if (TASK.data[1] & 1)
+ {
+ SPRITE.pos2.x += TASK.data[5];
+ SPRITE.pos2.y += TASK.data[6];
+ }
+ else
+ {
+ SPRITE.pos2.x -= TASK.data[5];
+ SPRITE.pos2.y -= TASK.data[6];
+ }
+ TASK.data[3] = TASK.data[4];
+ if (++TASK.data[1] >= TASK.data[2])
+ {
+ if (TASK.data[1] & 1)
+ {
+ SPRITE.pos2.x += TASK.data[5] / 2;
+ SPRITE.pos2.y += TASK.data[6] / 2;
+ }
+ else
+ {
+ SPRITE.pos2.x -= TASK.data[5] / 2;
+ SPRITE.pos2.y -= TASK.data[6] / 2;
+ }
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+ else
+ {
+ TASK.data[3]--;
+ }
+}
+
+void sub_80A8314(u8 taskId)
+{
+ u8 sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ gSprites[sprite].pos2.x = gBattleAnimArgs[1];
+ TASK.data[0] = sprite;
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[3];
+ TASK.data[4] = gBattleAnimArgs[4];
+ TASK.func = sub_80A8374;
+ sub_80A8374(taskId);
+}
+
+static void sub_80A8374(u8 taskId)
+{
+ s16 x;
+ u8 sprite;
+ sprite = TASK.data[0];
+ x = TASK.data[1];
+ if (TASK.data[2] == TASK.data[8]++)
+ {
+ TASK.data[8] = 0;
+ if (gSprites[sprite].pos2.x == x)
+ {
+ x = -x;
+ }
+ gSprites[sprite].pos2.x += x;
+ }
+ TASK.data[1] = x;
+ TASK.data[9] += TASK.data[3];
+ gSprites[sprite].pos2.y = TASK.data[9] >> 8;
+ if (--TASK.data[4] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+}
+
+void sub_80A8408(u8 taskId)
+{
+ u8 i;
+ u8 sprite;
+ u8 v1;
+ v1 = 1;
+ sprite = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ if (gBattleAnimArgs[4] > 5)
+ {
+ gBattleAnimArgs[4] = 5;
+ }
+ for (i = 0; i < gBattleAnimArgs[4]; i++)
+ {
+ v1 <<= 1;
+ }
+ TASK.data[0] = sprite;
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[3];
+ TASK.data[4] = v1;
+ TASK.func = sub_80A8488;
+ sub_80A8488(taskId);
+}
+
+static void sub_80A8488(u8 taskId)
+{
+ u8 sprite;
+ sprite = TASK.data[0];
+ gSprites[sprite].pos2.x = Sin(TASK.data[5], TASK.data[1]);
+ gSprites[sprite].pos2.y = -Cos(TASK.data[5], TASK.data[2]);
+ gSprites[sprite].pos2.y += TASK.data[2];
+ TASK.data[5] += TASK.data[4];
+ TASK.data[5] &= 0xff;
+ if (TASK.data[5] == 0)
+ {
+ TASK.data[3]--;
+ }
+ if (TASK.data[3] == 0)
+ {
+ gSprites[sprite].pos2.x = 0;
+ gSprites[sprite].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+}
+
+void sub_80A8500(u8 taskId)
+{
+ if (GetBankSide(gBattleAnimPlayerMonIndex))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+ sub_80A8408(taskId);
+}
+
+void sub_80A8530(struct Sprite *sprite)
+{
+ sprite->invisible = TRUE;
+ if (GetBankSide(gBattleAnimPlayerMonIndex))
+ {
+ sprite->data1 = -gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->data1 = gBattleAnimArgs[1];
+ }
+ sprite->data0 = gBattleAnimArgs[0];
+ sprite->data2 = 0;
+ sprite->data3 = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ sprite->data4 = gBattleAnimArgs[0];
+ oamt_set_x3A_32(sprite, sub_80A85A4);
+ sprite->callback = sub_8078458;
+}
+
+static void sub_80A85A4(struct Sprite *sprite)
+{
+ sprite->data0 = sprite->data4;
+ sprite->data1 = -sprite->data1;
+ sprite->callback = sub_8078458;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+
+void sub_80A85C8(struct Sprite *sprite)
+{
+ u8 spriteId;
+ sprite->invisible = TRUE;
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[2]);
+ sprite->data0 = gBattleAnimArgs[0];
+ sprite->data1 = 0;
+ sprite->data2 = gBattleAnimArgs[1];
+ sprite->data3 = spriteId;
+ sprite->data4 = gBattleAnimArgs[0];
+ oamt_set_x3A_32(sprite, sub_80A8614);
+ sprite->callback = sub_8078458;
+}
+
+void sub_80A8614(struct Sprite *sprite)
+{
+ sprite->data0 = sprite->data4;
+ sprite->data2 = -sprite->data2;
+ sprite->callback = sub_8078458;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+
+void sub_80A8638(struct Sprite *sprite)
+{
+ int something;
+ int spriteId;
+ if (!gBattleAnimArgs[0])
+ {
+ spriteId = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ }
+ else
+ {
+ spriteId = gObjectBankIDs[gBattleAnimEnemyMonIndex];
+ }
+ sprite->data0 = gBattleAnimArgs[2];
+ sprite->data1 = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ sprite->data2 = gSprites[spriteId].pos1.x;
+ sprite->data3 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
+ sprite->data4 = gSprites[spriteId].pos1.y;
+ something = 0;
+ sub_8078A5C(sprite);
+ sprite->data3 = something;
+ sprite->data4 = something;
+ sprite->data5 = gSprites[spriteId].pos2.x;
+ sprite->data6 = gSprites[spriteId].pos2.y;
+ sprite->invisible = TRUE;
+ if (gBattleAnimArgs[1] == 1)
+ {
+ sprite->data2 = something;
+ }
+ else if (gBattleAnimArgs[1] == 2)
+ {
+ sprite->data1 = something;
+ }
+ sprite->data7 = gBattleAnimArgs[1];
+ sprite->data7 |= spriteId << 8;
+ sprite->callback = sub_80A86F4;
+}
+
+static void sub_80A86F4(struct Sprite *sprite)
+{
+ s8 spriteId;
+ u8 lo;
+ struct Sprite *sprite2;
+ lo = sprite->data7 & 0xff;
+ spriteId = sprite->data7 >> 8;
+ sprite2 = &gSprites[spriteId];
+ if (sprite->data0 == 0)
+ {
+ if (lo < 2)
+ {
+ sprite2->pos2.x = 0;
+ }
+ if (lo == 2 || lo == 0)
+ {
+ sprite2->pos2.y = 0;
+ }
+ move_anim_8072740(sprite);
+ }
+ else
+ {
+ sprite->data0--;
+ sprite->data3 += sprite->data1;
+ sprite->data4 += sprite->data2;
+ sprite2->pos2.x = (s8)(sprite->data3 >> 8) + sprite->data5;
+ sprite2->pos2.y = (s8)(sprite->data4 >> 8) + sprite->data6;
+ }
+}
+
+void sub_80A8764(struct Sprite *sprite)
+{
+ u8 v1;
+ u8 spriteId;
+ if (!gBattleAnimArgs[0])
+ {
+ v1 = gBattleAnimPlayerMonIndex;
+ }
+ else
+ {
+ v1 = gBattleAnimEnemyMonIndex;
+ }
+ spriteId = gObjectBankIDs[v1];
+ if (GetBankSide(v1))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[3] == 1)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ }
+ sprite->data0 = gBattleAnimArgs[4];
+ sprite->data1 = gSprites[spriteId].pos1.x;
+ sprite->data2 = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
+ sprite->data3 = gSprites[spriteId].pos1.y;
+ sprite->data4 = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
+ sub_8078A5C(sprite);
+ sprite->data3 = 0;
+ sprite->data4 = 0;
+ sprite->data5 = spriteId;
+ sprite->invisible = TRUE;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+ sprite->callback = sub_80784A8;
+}
+
+void sub_80A8818(struct Sprite *sprite)
+{
+ u8 spriteId;
+ u8 v1;
+ sprite->invisible = TRUE;
+ if (!gBattleAnimArgs[0])
+ {
+ v1 = gBattleAnimPlayerMonIndex;
+ }
+ else
+ {
+ v1 = gBattleAnimEnemyMonIndex;
+ }
+ spriteId = gObjectBankIDs[v1];
+ if (GetBankSide(v1))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[3] == 1)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ }
+ sprite->data0 = gBattleAnimArgs[4];
+ sprite->data1 = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ sprite->data2 = sprite->data1 + gBattleAnimArgs[1];
+ sprite->data3 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
+ sprite->data4 = sprite->data3 + gBattleAnimArgs[2];
+ sub_8078A5C(sprite);
+ sprite->data3 = gSprites[spriteId].pos2.x << 8;
+ sprite->data4 = gSprites[spriteId].pos2.y << 8;
+ sprite->data5 = spriteId;
+ sprite->data6 = gBattleAnimArgs[5];
+ if (!gBattleAnimArgs[5])
+ {
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+ }
+ else
+ {
+ oamt_set_x3A_32(sprite, sub_80A88F0);
+ }
+ sprite->callback = sub_80784A8;
+}
+
+
+static void sub_80A88F0(struct Sprite *sprite)
+{
+ gSprites[sprite->data5].pos2.x = 0;
+ gSprites[sprite->data5].pos2.y = 0;
+ move_anim_8072740(sprite);
+}
+
+void sub_80A8920(u8 taskId)
+{
+ s16 r7;
+ r7 = 0x8000 / gBattleAnimArgs[3];
+ if (GetBankSide(gBattleAnimPlayerMonIndex))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[5] = -gBattleAnimArgs[5];
+ }
+ TASK.data[0] = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ TASK.data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[3];
+ TASK.data[4] = gBattleAnimArgs[4];
+ TASK.data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
+ TASK.data[6] = gBattleAnimArgs[6];
+ TASK.data[7] = r7;
+ TASK.func = sub_80A89B4;
+}
+
+static void sub_80A89B4(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = TASK.data[0];
+ TASK.data[11] += TASK.data[1];
+ gSprites[spriteId].pos2.x = TASK.data[11] >> 8;
+ gSprites[spriteId].pos2.y = Sin((u8)(TASK.data[10] >> 8), TASK.data[2]);
+ TASK.data[10] += TASK.data[7];
+ if (--TASK.data[3] == 0)
+ {
+ TASK.func = sub_80A8A18;
+ }
+}
+
+static void sub_80A8A18(u8 taskId)
+{
+ u8 spriteId;
+ if (TASK.data[4] > 0)
+ {
+ TASK.data[4]--;
+ }
+ else
+ {
+ spriteId = TASK.data[0];
+ TASK.data[12] += TASK.data[5];
+ gSprites[spriteId].pos2.x = (TASK.data[12] >> 8) + (TASK.data[11] >> 8);
+ if (--TASK.data[6] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
+
+static void sub_80A8B3C(u8 taskId);
+
+void sub_80A8A80(u8 taskId)
+{
+ u8 spriteId;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[0]);
+ break;
+ case 2:
+ if (!b_side_obj__get_some_boolean(gBattleAnimPlayerMonIndex ^ 2))
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ spriteId = gObjectBankIDs[gBattleAnimPlayerMonIndex ^ 2];
+ break;
+ case 3:
+ if (!b_side_obj__get_some_boolean(gBattleAnimEnemyMonIndex ^ 2))
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ spriteId = gObjectBankIDs[gBattleAnimEnemyMonIndex ^ 2];
+ break;
+ default:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ TASK.data[0] = spriteId;
+ if (GetBankSide(gBattleAnimEnemyMonIndex))
+ {
+ TASK.data[1] = gBattleAnimArgs[1];
+ }
+ else
+ {
+ TASK.data[1] = -gBattleAnimArgs[1];
+ }
+ TASK.func = sub_80A8B3C;
+}
+
+static void sub_80A8B3C(u8 taskId)
+{
+ u8 spriteId = TASK.data[0];
+ gSprites[spriteId].pos2.x += TASK.data[1];
+ if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x + 0x20 > 0x130u)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+}
+
+void sub_80A8B88(u8 taskId)
+{
+ u8 spriteId;
+ if (GetBankSide(gBattleAnimPlayerMonIndex))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[4]);
+ TASK.data[0] = gBattleAnimArgs[0];
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[3];
+ TASK.data[4] = spriteId;
+ if (gBattleAnimArgs[4] == 0)
+ {
+ TASK.data[5] = gBattleAnimPlayerMonIndex;
+ }
+ else
+ {
+ TASK.data[5] = gBattleAnimEnemyMonIndex;
+ }
+ TASK.data[12] = 1;
+ TASK.func = sub_80A8C0C;
+}
+
+static void sub_80A8C0C(u8 taskId)
+{
+ s16 y;
+ u8 spriteId;
+ int index;
+ u16 val;
+ spriteId = TASK.data[4];
+ val = TASK.data[10] + TASK.data[2];
+ TASK.data[10] = val;
+ index = val >> 8;
+ y = Sin(index, TASK.data[1]);
+ if (TASK.data[0] == 0)
+ {
+ gSprites[spriteId].pos2.x = y;
+ }
+ else
+ {
+ if (GetBankSide(TASK.data[5]) == 0)
+ {
+ gSprites[spriteId].pos2.y = (y >= 0) ? y : -y;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.y = (y >= 0) ? -y : y;
+ }
+ }
+ if (((index >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1))
+ || ((index < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0)))
+ {
+ TASK.data[11] ^= 1;
+ TASK.data[12] ^= 1;
+ if (--TASK.data[3] == 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
+
+void sub_80A8D34(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[3]);
+ sub_8078E70(spriteId, gBattleAnimArgs[4]);
+ TASK.data[0] = gBattleAnimArgs[0];
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.data[3] = gBattleAnimArgs[2];
+ TASK.data[4] = spriteId;
+ TASK.data[10] = 0x100;
+ TASK.data[11] = 0x100;
+ TASK.func = sub_80A8D8C;
+}
+
+static void sub_80A8D8C(u8 taskId)
+{
+ u8 spriteId;
+ TASK.data[10] += TASK.data[0];
+ TASK.data[11] += TASK.data[1];
+ spriteId = TASK.data[4];
+ obj_id_set_rotscale(spriteId, TASK.data[10], TASK.data[11], 0);
+ if (--TASK.data[2] == 0)
+ {
+ if (TASK.data[3] > 0)
+ {
+ TASK.data[0] = -TASK.data[0];
+ TASK.data[1] = -TASK.data[1];
+ TASK.data[2] = TASK.data[3];
+ TASK.data[3] = 0;
+ }
+ else
+ {
+ sub_8078F40(spriteId);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
+
+void sub_80A8E04(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[2]);
+ sub_8078E70(spriteId, 0);
+ TASK.data[1] = 0;
+ TASK.data[2] = gBattleAnimArgs[0];
+ if (gBattleAnimArgs[3] != 1)
+ {
+ TASK.data[3] = 0;
+ }
+ else
+ {
+ TASK.data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
+ }
+ TASK.data[4] = gBattleAnimArgs[1];
+ TASK.data[5] = spriteId;
+ TASK.data[6] = gBattleAnimArgs[3];
+ if (IsContest())
+ {
+ TASK.data[7] = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ {
+ TASK.data[7] = !GetBankSide(gBattleAnimPlayerMonIndex);
+ }
+ else
+ {
+ TASK.data[7] = !GetBankSide(gBattleAnimEnemyMonIndex);
+ }
+ }
+ if (TASK.data[7])
+ {
+ if (!IsContest())
+ {
+ TASK.data[3] *= -1;
+ TASK.data[4] *= -1;
+ }
+ }
+ TASK.func = sub_80A8FD8;
+}
+
+void sub_80A8EFC(u8 taskId)
+{
+ u8 spriteId;
+ spriteId = obj_id_for_side_relative_to_move(gBattleAnimArgs[2]);
+ sub_8078E70(spriteId, 0);
+ TASK.data[1] = 0;
+ TASK.data[2] = gBattleAnimArgs[0];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ if (GetBankSide(gBattleAnimPlayerMonIndex))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+ }
+ else
+ {
+ if (GetBankSide(gBattleAnimEnemyMonIndex))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+ }
+ if (gBattleAnimArgs[3] != 1)
+ {
+ TASK.data[3] = 0;
+ }
+ else
+ {
+ TASK.data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
+ }
+ TASK.data[4] = gBattleAnimArgs[1];
+ TASK.data[5] = spriteId;
+ TASK.data[6] = gBattleAnimArgs[3];
+ TASK.data[7] = 1;
+ TASK.data[3] *= -1;
+ TASK.data[4] *= -1;
+ TASK.func = sub_80A8FD8;
+}
+
+void sub_80A8FD8(u8 taskId)
+{
+ TASK.data[3] += TASK.data[4];
+ obj_id_set_rotscale(TASK.data[5], 0x100, 0x100, TASK.data[3]);
+ if (TASK.data[7])
+ {
+ sub_8078F9C(TASK.data[5]);
+ }
+ if (++TASK.data[1] >= TASK.data[2])
+ {
+ switch (TASK.data[6])
+ {
+ case 1:
+ sub_8078F40(TASK.data[5]);
+ case 0:
+ default:
+ DestroyAnimVisualTask(taskId);
+ return;
+ case 2:
+ TASK.data[1] = 0;
+ TASK.data[4] *= -1;
+ TASK.data[6] = 1;
+ break;
+ }
+ }
+}
+
+void sub_80A9058(u8 taskId)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ TASK.data[15] = gMovePowerMoveAnim / 12;
+ if (TASK.data[15] < 1)
+ {
+ TASK.data[15] = 1;
+ }
+ if (TASK.data[15] > 16)
+ {
+ TASK.data[15] = 16;
+ }
+ }
+ else
+ {
+ TASK.data[15] = gMoveDmgMoveAnim / 12;
+ if (TASK.data[15] < 1)
+ {
+ TASK.data[15] = 1;
+ }
+ if (TASK.data[15] > 16)
+ {
+ TASK.data[15] = 16;
+ }
+ }
+ TASK.data[14] = TASK.data[15] / 2;
+ TASK.data[13] = TASK.data[14] + (TASK.data[15] & 1);
+ TASK.data[12] = 0;
+ TASK.data[10] = gBattleAnimArgs[3];
+ TASK.data[11] = gBattleAnimArgs[4];
+ TASK.data[7] = obj_id_for_side_relative_to_move(1);
+ TASK.data[8] = gSprites[TASK.data[7]].pos2.x;
+ TASK.data[9] = gSprites[TASK.data[7]].pos2.y;
+ TASK.data[0] = 0;
+ TASK.data[1] = gBattleAnimArgs[1];
+ TASK.data[2] = gBattleAnimArgs[2];
+ TASK.func = sub_80A913C;
+}
+
+static void sub_80A913C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ if (++task->data[0] > task->data[1])
+ {
+ task->data[0] = 0;
+ task->data[12] = (task->data[12] + 1) & 1;
+ if (task->data[10])
+ {
+ if (task->data[12])
+ {
+ gSprites[task->data[7]].pos2.x = task->data[8] + task->data[13];
+ }
+ else
+ {
+ gSprites[task->data[7]].pos2.x = task->data[8] - task->data[14];
+ }
+ }
+ if (task->data[11])
+ {
+ if (task->data[12])
+ {
+ gSprites[task->data[7]].pos2.y = task->data[15];
+ }
+ else
+ {
+ gSprites[task->data[7]].pos2.y = 0;
+ }
+ }
+ if (!--task->data[2])
+ {
+ gSprites[task->data[7]].pos2.x = 0;
+ gSprites[task->data[7]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}
diff --git a/src/battle/battle_anim_81258BC.c b/src/battle/battle_anim_81258BC.c
new file mode 100644
index 000000000..5bdbb4946
--- /dev/null
+++ b/src/battle/battle_anim_81258BC.c
@@ -0,0 +1,50 @@
+#include "global.h"
+#include "battle_anim_81258BC.h"
+#include "battle.h"
+#include "battle_message.h"
+#include "menu_cursor.h"
+#include "text.h"
+
+extern struct Window gUnknown_03004210;
+extern u8 gDisplayedStringBattle[];
+extern u8 gActionSelectionCursor[];
+
+extern const u8 gUnknown_08400CBB[];
+extern u8 gActiveBank;
+extern const u8 gUnknown_08400D15[];
+
+extern void *gBattleBankFunc[];
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+
+#if ENGLISH
+#define SUB_812BB10_TILE_DATA_OFFSET 440
+#elif GERMAN
+#define SUB_812BB10_TILE_DATA_OFFSET 444
+#endif
+
+void sub_812BB10(void) {
+ int i;
+
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 160;
+ gUnknown_03004210.paletteNum = 0;
+ FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 15, 27, 18);
+ FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 35, 16, 36);
+ gBattleBankFunc[gActiveBank] = bx_battle_menu_t6_2;
+
+ InitWindow(&gUnknown_03004210, gUnknown_08400D15, 400, 18, 35);
+ sub_8002F44(&gUnknown_03004210);
+ sub_814A5C0(0, 0xFFFF, 12, 11679, 0);
+
+ for (i = 0; i < 4; i++)
+ {
+ nullsub_8(i);
+ }
+
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ StrCpyDecodeToDisplayedStringBattle((u8 *) gUnknown_08400CBB);
+
+ InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_812BB10_TILE_DATA_OFFSET, 2, 35);
+ sub_8002F44(&gUnknown_03004210);
+} \ No newline at end of file
diff --git a/src/battle/battle_anim_8137220.c b/src/battle/battle_anim_8137220.c
new file mode 100644
index 000000000..bb181d5fb
--- /dev/null
+++ b/src/battle/battle_anim_8137220.c
@@ -0,0 +1,1486 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "battle_message.h"
+#include "data2.h"
+#include "link.h"
+#include "main.h"
+#include "menu_cursor.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "rom3.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "item_use.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+
+//Possibly PokemonSubstruct1
+struct UnknownStruct3
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+};
+
+extern u8 gActiveBank;
+extern void (*gBattleBankFunc[])(void);
+extern u32 gBattleExecBuffer;
+extern void (*gWallyBufferCommands[])(void);
+extern u8 gBattleBufferA[][0x200];
+extern u8 gObjectBankIDs[];
+extern MainCallback gPreBattleCallback1;
+extern bool8 gDoingBattleAnim;
+extern u16 gBattlePartyID[];
+extern u8 gHealthboxIDs[];
+extern u16 gBattleTypeFlags;
+extern u16 gMovePowerMoveAnim;
+extern u32 gMoveDmgMoveAnim;
+extern u8 gHappinessMoveAnim;
+extern u16 gWeatherMoveAnim;
+extern u32 *gDisableStructMoveAnim;
+extern u32 gPID_perBank[];
+extern void (*gAnimScriptCallback)(void);
+extern bool8 gAnimScriptActive;
+extern u8 gDisplayedStringBattle[];
+extern u8 gBankInMenu;
+extern u8 gBattleMonForms[];
+extern u8 gBattleOutcome;
+extern u16 gUnknown_02024DE8;
+extern u8 gUnknown_02024E68[];
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern u8 gUnknown_0202F7C4;
+extern struct Window gUnknown_03004210;
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern u8 gUnknown_0300434C[];
+extern const u8 gUnknown_08400CCC[];
+extern const u8 gUnknown_08400CF3[];
+
+// TODO: include rom3.h when my other PR gets merged
+extern void dp01_build_cmdbuf_x21_a_bb(u8, u8, u16);
+extern void dp01_build_cmdbuf_x23_aa_0(u8, u16);
+
+extern void nullsub_14(void);
+extern void PrepareBagForWallyTutorial(void);
+extern void sub_8141828();
+extern void sub_8045A5C();
+extern void sub_804777C();
+extern void sub_8043DFC();
+extern bool8 IsDoubleBattle(void);
+extern void c3_0802FDF4(u8);
+extern void sub_802ECF0(void);
+extern void sub_8031AF4();
+extern u8 GetBankIdentity(u8);
+extern void sub_80313A0(struct Sprite *);
+extern u8 GetBankByPlayerAI(u8);
+extern u8 sub_8031720();
+extern void ExecuteMoveAnim();
+extern void sub_80326EC();
+extern void sub_8031F24(void);
+extern void sub_80324BC();
+extern void BufferStringBattle();
+extern u8 GetBankSide(u8);
+extern void sub_80304A8(void);
+extern void sub_8047858();
+extern void sub_80E43C0();
+extern void oamt_add_pos2_onto_pos1();
+extern void sub_8078B34(struct Sprite *);
+extern void sub_8030E38(struct Sprite *);
+extern void oamt_set_x3A_32();
+extern u8 sub_8046400();
+extern u8 sub_8077ABC();
+extern u8 sub_8077F68();
+extern u8 sub_8079E90();
+extern void sub_80312F0(struct Sprite *);
+extern bool8 move_anim_start_t3();
+
+void WallyBufferRunCommand(void);
+void sub_81374FC(void);
+void sub_81376B8(void);
+void WallyBufferExecCompleted(void);
+u32 sub_8137A84(u8, u8 *);
+void sub_8138294(u8);
+void sub_81390D0(void);
+void sub_8139A2C(u8);
+
+void unref_sub_8137220(void)
+{
+}
+
+void SetBankFuncToWallyBufferRunCommand(void)
+{
+ gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ ewram[0x160A8] = 0;
+ ewram[0x160A9] = 0;
+ ewram[0x160AA] = 0;
+ ewram[0x160AB] = 0;
+}
+
+void WallyBufferRunCommand(void)
+{
+ if (gBattleExecBuffer & gBitTable[gActiveBank])
+ {
+ if (gBattleBufferA[gActiveBank][0] < 0x39)
+ gWallyBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ else
+ WallyBufferExecCompleted();
+ }
+}
+
+void sub_81372BC(void)
+{
+ u8 r4;
+
+ switch (ewram[0x160A8])
+ {
+ case 0:
+ ewram[0x160AA] = 64;
+ ewram[0x160A8]++;
+ // fall through
+ case 1:
+ r4 = --ewram[0x160AA];
+ if (r4 == 0)
+ {
+ PlaySE(SE_SELECT);
+ dp01_build_cmdbuf_x21_a_bb(1, 0, 0);
+ WallyBufferExecCompleted();
+ ewram[0x160A8]++;
+ ewram[0x160A9] = r4;
+ ewram[0x160AA] = 64;
+ }
+ break;
+ case 2:
+ r4 = --ewram[0x160AA];
+ if (r4 == 0)
+ {
+ PlaySE(SE_SELECT);
+ dp01_build_cmdbuf_x21_a_bb(1, 0, 0);
+ WallyBufferExecCompleted();
+ ewram[0x160A8]++;
+ ewram[0x160A9] = r4;
+ ewram[0x160AA] = 64;
+ }
+ break;
+ case 3:
+ r4 = --ewram[0x160AA];
+ if (r4 == 0)
+ {
+ dp01_build_cmdbuf_x21_a_bb(1, 9, 0);
+ WallyBufferExecCompleted();
+ ewram[0x160A8]++;
+ ewram[0x160A9] = r4;
+ ewram[0x160AA] = 64;
+ }
+ break;
+ case 4:
+ if (--ewram[0x160AA] == 0)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(0);
+ sub_802E3E4(1, 0);
+ ewram[0x160AA] = 64;
+ ewram[0x160A8]++;
+ }
+ break;
+ case 5:
+ if (--ewram[0x160AA] == 0)
+ {
+ PlaySE(SE_SELECT);
+ DestroyMenuCursor();
+ dp01_build_cmdbuf_x21_a_bb(1, 1, 0);
+ WallyBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void sub_813741C(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ WallyBufferExecCompleted();
+}
+
+void sub_8137454(void)
+{
+ if (gUnknown_03004210.state == 0)
+ WallyBufferExecCompleted();
+}
+
+void sub_813746C(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+}
+
+void bx_wait_t5(void)
+{
+ if (!gDoingBattleAnim)
+ WallyBufferExecCompleted();
+}
+
+void sub_81374C4(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattleBankFunc[gActiveBank] = sub_81374FC;
+ nullsub_14();
+ PrepareBagForWallyTutorial();
+ }
+}
+
+void sub_81374FC(void)
+{
+ if (gMain.callback2 == sub_800F808
+ && !gPaletteFade.active)
+ {
+ dp01_build_cmdbuf_x23_aa_0(1, gScriptItemId);
+ WallyBufferExecCompleted();
+ }
+}
+
+void sub_8137538(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+
+ if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
+ sub_8141828(gActiveBank ^ 2, &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]]);
+
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBank ^ 2], &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], 0);
+ sub_804777C(gActiveBank ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ }
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ ewram17840.unk9_0 = 0;
+ gBattleBankFunc[gActiveBank] = sub_81376B8;
+ }
+}
+
+void sub_81376B8(void)
+{
+ bool8 r4 = FALSE;
+
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ r4 = TRUE;
+ if (r4 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBank ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ CreateTask(c3_0802FDF4, 10);
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ WallyBufferExecCompleted();
+ }
+}
+
+void sub_81377B0(void)
+{
+ s16 r4;
+
+ r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ if (r4 != -1)
+ {
+ sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ }
+ else
+ {
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ WallyBufferExecCompleted();
+ }
+}
+
+void bx_blink_t5(void)
+{
+ u8 spriteId = gObjectBankIDs[gActiveBank];
+
+ if (gSprites[spriteId].data1 == 32)
+ {
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = FALSE;
+ WallyBufferExecCompleted();
+ }
+ else
+ {
+ if (((u16)gSprites[spriteId].data1 % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ gSprites[spriteId].data1++;
+ }
+}
+
+void sub_813789C(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ WallyBufferExecCompleted();
+ }
+}
+
+// Duplicate of sub_813741C
+void sub_8137908(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ WallyBufferExecCompleted();
+}
+
+void sub_8137940(void)
+{
+ if (!ewram17810[gActiveBank].unk0_5)
+ WallyBufferExecCompleted();
+}
+
+void WallyBufferExecCompleted(void)
+{
+ gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 multiplayerId = GetMultiplayerId();
+
+ dp01_prepare_buffer_wireless_probably(2, 4, &multiplayerId);
+ gBattleBufferA[gActiveBank][0] = 0x38;
+ }
+ else
+ {
+ gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ }
+}
+
+void unref_sub_81379E4(void)
+{
+ if (!ewram17810[gActiveBank].unk0_4)
+ WallyBufferExecCompleted();
+}
+
+void dp01t_00_5_getattr(void)
+{
+ u8 arr[0x100];
+ u32 r6 = 0;
+ u8 r4;
+ s32 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ r6 = sub_8137A84(gBattlePartyID[gActiveBank], arr);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ r6 += sub_8137A84(i, arr + r6);
+ r4 >>= 1;
+ }
+ }
+ dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, r6, arr);
+ WallyBufferExecCompleted();
+}
+
+u32 sub_8137A84(u8 a, u8 *buffer)
+{
+ struct BattlePokemon battlePokemon;
+ struct UnknownStruct3 moveData;
+ u8 nickname[20];
+ u8 *src;
+ s16 data16;
+ u32 data32;
+ s32 size = 0;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
+ battlePokemon.item = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
+ for (size = 0; size < 4; size++)
+ {
+ battlePokemon.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
+ battlePokemon.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ }
+ battlePokemon.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ battlePokemon.friendship = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
+ battlePokemon.experience = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
+ battlePokemon.hpIV = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ battlePokemon.attackIV = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ battlePokemon.defenseIV = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ battlePokemon.speedIV = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ battlePokemon.spAttackIV = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ battlePokemon.spDefenseIV = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ battlePokemon.personality = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
+ battlePokemon.status1 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
+ battlePokemon.level = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
+ battlePokemon.hp = GetMonData(&gPlayerParty[a], MON_DATA_HP);
+ battlePokemon.maxHP = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
+ battlePokemon.attack = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
+ battlePokemon.defense = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
+ battlePokemon.speed = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
+ battlePokemon.spAttack = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
+ battlePokemon.spDefense = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
+ battlePokemon.isEgg = GetMonData(&gPlayerParty[a], MON_DATA_IS_EGG);
+ battlePokemon.altAbility = GetMonData(&gPlayerParty[a], MON_DATA_ALT_ABILITY);
+ battlePokemon.otId = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
+ GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname);
+ StringCopy10(battlePokemon.nickname, nickname);
+ GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
+ src = (u8 *)&battlePokemon;
+ for (size = 0; size < sizeof(battlePokemon); size++)
+ buffer[size] = src[size];
+ break;
+ case 1:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 2:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 3:
+ for (size = 0; size < 4; size++)
+ {
+ moveData.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
+ moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ }
+ moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ src = (u8 *)&moveData;
+ for (size = 0; size < sizeof(moveData); size++)
+ buffer[size] = src[size];
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 8:
+ for (size = 0; size < 4; size++)
+ buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
+ buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
+ size++;
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
+ size = 1;
+ break;
+ case 17:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 18:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ size = 3;
+ break;
+ case 19:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_EV);
+ size = 1;
+ break;
+ case 20:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_EV);
+ size = 1;
+ break;
+ case 21:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_EV);
+ size = 1;
+ break;
+ case 22:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_EV);
+ size = 1;
+ break;
+ case 23:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV);
+ size = 1;
+ break;
+ case 24:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV);
+ size = 1;
+ break;
+ case 25:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
+ size = 1;
+ break;
+ case 26:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKERUS);
+ size = 1;
+ break;
+ case 27:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION);
+ size = 1;
+ break;
+ case 28:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL);
+ size = 1;
+ break;
+ case 29:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_GAME);
+ size = 1;
+ break;
+ case 30:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKEBALL);
+ size = 1;
+ break;
+ case 31:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ buffer[1] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ buffer[2] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ buffer[3] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ buffer[4] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ buffer[5] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ size = 6;
+ break;
+ case 32:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
+ size = 1;
+ break;
+ case 33:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
+ size = 1;
+ break;
+ case 34:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
+ size = 1;
+ break;
+ case 35:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
+ size = 1;
+ break;
+ case 36:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
+ size = 1;
+ break;
+ case 37:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
+ size = 1;
+ break;
+ case 38:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 39:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 40:
+ data32 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
+ buffer[0] = (data32 & 0x000000FF);
+ buffer[1] = (data32 & 0x0000FF00) >> 8;
+ buffer[2] = (data32 & 0x00FF0000) >> 16;
+ buffer[3] = (data32 & 0xFF000000) >> 24;
+ size = 4;
+ break;
+ case 41:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
+ size = 1;
+ break;
+ case 42:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 43:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 44:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 45:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 46:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 47:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 48:
+ data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
+ buffer[0] = data16;
+ buffer[1] = data16 >> 8;
+ size = 2;
+ break;
+ case 49:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL);
+ size = 1;
+ break;
+ case 50:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY);
+ size = 1;
+ break;
+ case 51:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE);
+ size = 1;
+ break;
+ case 52:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART);
+ size = 1;
+ break;
+ case 53:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH);
+ size = 1;
+ break;
+ case 54:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SHEEN);
+ size = 1;
+ break;
+ case 55:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON);
+ size = 1;
+ break;
+ case 56:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON);
+ size = 1;
+ break;
+ case 57:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON);
+ size = 1;
+ break;
+ case 58:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON);
+ size = 1;
+ break;
+ case 59:
+ buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON);
+ size = 1;
+ break;
+ }
+ return size;
+}
+
+void sub_8138230(void)
+{
+ sub_802ECF0();
+}
+
+void sub_813823C(void)
+{
+ u8 r4;
+ u8 i;
+
+ if (gBattleBufferA[gActiveBank][2] == 0)
+ {
+ sub_8138294(gBattlePartyID[gActiveBank]);
+ }
+ else
+ {
+ r4 = gBattleBufferA[gActiveBank][2];
+ for (i = 0; i < 6; i++)
+ {
+ if (r4 & 1)
+ sub_8138294(i);
+ r4 >>= 1;
+ }
+ }
+ WallyBufferExecCompleted();
+}
+
+void sub_8138294(u8 a)
+{
+ struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
+ struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ s32 i;
+
+ switch (gBattleBufferA[gActiveBank][1])
+ {
+ case 0:
+ {
+ u8 iv;
+
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
+ }
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
+ iv = battlePokemon->hpIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv);
+ iv = battlePokemon->attackIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
+ iv = battlePokemon->defenseIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
+ iv = battlePokemon->speedIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, (u8 *)&iv);
+ iv = battlePokemon->spAttackIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
+ iv = battlePokemon->spDefenseIV;
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
+ }
+ break;
+ case 1:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 2:
+ SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 3:
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
+ }
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 8:
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 17:
+ SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 18:
+ SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 19:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 20:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 21:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 22:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 23:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 24:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 25:
+ SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 26:
+ SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 27:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 28:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 29:
+ SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 30:
+ SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 31:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
+ break;
+ case 32:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 33:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 34:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 35:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 36:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 37:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 38:
+ SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 39:
+ SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 40:
+ SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 41:
+ SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 42:
+ SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 43:
+ SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 44:
+ SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 45:
+ SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 46:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 47:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 48:
+ SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 49:
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 50:
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 51:
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 52:
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 53:
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 54:
+ SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 55:
+ SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 56:
+ SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 57:
+ SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 58:
+ SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ case 59:
+ SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
+ break;
+ }
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+}
+
+void sub_8138C90(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8138C9C(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8138CA8(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8138CB4(void)
+{
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1);
+ gBattleBankFunc[gActiveBank] = sub_813789C;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ WallyBufferExecCompleted();
+ }
+}
+
+void sub_8138D38(void)
+{
+ sub_8031AF4(2, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
+ 30);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = -2;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_813741C;
+}
+
+void sub_8138E04(void)
+{
+ sub_8031AF4(2, gActiveBank);
+ GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
+ gObjectBankIDs[gActiveBank] = CreateSprite(
+ &gUnknown_02024E8C,
+ 80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
+ 30);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 2;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gBattleBankFunc[gActiveBank] = sub_8137908;
+}
+
+void sub_8138ED0(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8138EDC(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8138EE8(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8138EF4(void)
+{
+ ewram17840.unk8 = 4;
+ gDoingBattleAnim = TRUE;
+ move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 4);
+ gBattleBankFunc[gActiveBank] = bx_wait_t5;
+}
+
+void sub_8138F44(void)
+{
+ u8 val = gBattleBufferA[gActiveBank][1];
+
+ ewram17840.unk8 = val;
+ gDoingBattleAnim = TRUE;
+ move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 4);
+ gBattleBankFunc[gActiveBank] = bx_wait_t5;
+}
+
+void sub_8138FA0(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8138FAC(void)
+{
+ u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+
+ gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
+ gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
+ gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
+ gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ {
+ // Dead code. sub_8031720 always returns 0.
+ WallyBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk4 = 0;
+ gBattleBankFunc[gActiveBank] = sub_81390D0;
+ }
+}
+
+void sub_81390D0(void)
+{
+ u16 r4 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+
+#ifndef NONMATCHING
+ asm("":::"r6");
+#endif
+
+ switch (ewram17810[gActiveBank].unk4)
+ {
+ case 0:
+ if (ewram17800[gActiveBank].unk0_2 == 1)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
+ ewram17810[gActiveBank].unk4 = 1;
+ break;
+ case 1:
+ if (ewram17810[gActiveBank].unk0_6 == 0)
+ {
+ sub_80326EC(0);
+ ExecuteMoveAnim(r4);
+ ewram17810[gActiveBank].unk4 = 2;
+ }
+ break;
+ case 2:
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ sub_80326EC(1);
+ if (ewram17800[gActiveBank].unk0_2 == 1)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ ewram17810[gActiveBank].unk4 = 3;
+ }
+ break;
+ case 3:
+ if (ewram17810[gActiveBank].unk0_6 == 0)
+ {
+ sub_8031F24();
+ sub_80324BC(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ ewram17810[gActiveBank].unk4 = 0;
+ WallyBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void sub_8139208(void)
+{
+ u16 *ptr;
+
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ ptr = (u16 *)&gBattleBufferA[gActiveBank][2];
+ if (*ptr == 2)
+ DestroyMenuCursor();
+ BufferStringBattle(*ptr);
+ sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15);
+ gBattleBankFunc[gActiveBank] = sub_8137454;
+}
+
+void dp01t_11_5_message_for_player_only(void)
+{
+ if (GetBankSide(gActiveBank) == 0)
+ sub_8139208();
+ else
+ WallyBufferExecCompleted();
+}
+
+void sub_8139298(void)
+{
+ s32 i;
+
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 160;
+ gUnknown_03004210.paletteNum = 0;
+ FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 15, 27, 18);
+ FillWindowRect_DefaultPalette(&gUnknown_03004210, 10, 2, 35, 16, 36);
+ gBattleBankFunc[gActiveBank] = sub_81372BC;
+ InitWindow(&gUnknown_03004210, gUnknown_08400CF3, 400, 18, 35);
+ sub_8002F44(&gUnknown_03004210);
+ sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0);
+ for (i = 0; i < 4; i++)
+ nullsub_8(i);
+ sub_802E3E4(0, 0);
+ StrCpyDecodeToDisplayedStringBattle(gUnknown_08400CCC);
+#ifdef ENGLISH
+ InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 440, 2, 35);
+#else
+ InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 444, 2, 35);
+#endif
+ sub_8002F44(&gUnknown_03004210);
+}
+
+void sub_8139378(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139384(void)
+{
+ switch (ewram[0x160A9])
+ {
+ case 0:
+ sub_80304A8();
+ ewram[0x160A9]++;
+ ewram[0x160AB] = 80;
+ // fall through
+ case 1:
+ ewram[0x160AB]--;
+ if (ewram[0x160AB] == 0)
+ {
+ DestroyMenuCursor();
+ PlaySE(SE_SELECT);
+ dp01_build_cmdbuf_x21_a_bb(1, 10, 256);
+ WallyBufferExecCompleted();
+ }
+ break;
+ }
+}
+
+void sub_81393EC(void)
+{
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gBattleBankFunc[gActiveBank] = sub_81374C4;
+ gBankInMenu = gActiveBank;
+}
+
+void sub_813942C(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139438(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139444(void)
+{
+ s16 r7;
+
+ load_gfxc_health_bar(0);
+ r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+ if (r7 != 0x7FFF)
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+ u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, curHP, r7);
+ }
+ else
+ {
+ u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
+
+ sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
+ sub_80440EC(gHealthboxIDs[gActiveBank], 0, 0);
+ }
+ gBattleBankFunc[gActiveBank] = sub_81377B0;
+}
+
+void sub_8139544(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139550(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_813955C(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139568(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139574(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139580(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_813958C(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139598(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_81395A4(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_81395B0(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_81395BC(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_81395C8(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_81395D4(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_81395E0(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_81395EC(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_81395F8(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139604(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ {
+ WallyBufferExecCompleted();
+ }
+ else
+ {
+ gDoingBattleAnim = 1;
+ gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
+ sub_8047858(gActiveBank);
+ gBattleBankFunc[gActiveBank] = bx_blink_t5;
+ }
+}
+
+void sub_8139674(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139680(void)
+{
+ PlaySE(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ WallyBufferExecCompleted();
+}
+
+void sub_81396B0(void)
+{
+ PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
+ WallyBufferExecCompleted();
+}
+
+void sub_81396E0(void)
+{
+ PlayCry1(GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES), 25);
+ WallyBufferExecCompleted();
+}
+
+void dp01t_2E_5_battle_intro(void)
+{
+ sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ gUnknown_02024DE8 |= 1;
+ WallyBufferExecCompleted();
+}
+
+void sub_8139750(void)
+{
+ u8 paletteNum;
+ u8 taskId;
+
+ oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
+ gSprites[gObjectBankIDs[gActiveBank]].data0 = 50;
+ gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
+ gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
+ gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
+ gSprites[gObjectBankIDs[gActiveBank]].data5 = gActiveBank;
+ oamt_set_x3A_32(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ paletteNum = AllocSpritePalette(0xD6F8);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[2].data, 0x100 + paletteNum * 16, 32);
+ gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ taskId = CreateTask(sub_8139A2C, 5);
+ gTasks[taskId].data[0] = gActiveBank;
+ if (ewram17810[gActiveBank].unk0_0)
+ gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
+ ewram17810[4].unk9 |= 1;
+ gBattleBankFunc[gActiveBank] = nullsub_91;
+}
+
+void sub_81398BC(u8 bank)
+{
+ u16 species;
+
+ ewram17800[bank].unk2 = 0;
+ gBattlePartyID[bank] = gBattleBufferA[bank][1];
+ species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
+ GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
+ gObjectBankIDs[bank] = CreateSprite(
+ &gUnknown_02024E8C,
+ sub_8077ABC(bank, 2),
+ sub_8077F68(bank),
+ sub_8079E90(bank));
+ gSprites[gUnknown_0300434C[bank]].data1 = gObjectBankIDs[bank];
+ gSprites[gObjectBankIDs[bank]].data0 = bank;
+ gSprites[gObjectBankIDs[bank]].data2 = species;
+ gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gSprites[gObjectBankIDs[bank]].invisible = TRUE;
+ gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data0 = sub_8046400(0, 0xFF);
+}
+
+void sub_8139A2C(u8 taskId)
+{
+ if (gTasks[taskId].data[1] < 31)
+ {
+ gTasks[taskId].data[1]++;
+ }
+ else
+ {
+ u8 savedActiveBank = gActiveBank;
+
+ gActiveBank = gTasks[taskId].data[0];
+ gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
+ sub_81398BC(gActiveBank);
+ gBattleBankFunc[gActiveBank] = sub_8137538;
+ gActiveBank = savedActiveBank;
+ DestroyTask(taskId);
+ }
+}
+
+void sub_8139AA0(void)
+{
+ if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
+ {
+ WallyBufferExecCompleted();
+ }
+ else
+ {
+ ewram17810[gActiveBank].unk0_0 = 1;
+ gUnknown_02024E68[gActiveBank] = sub_8044804(gActiveBank, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
+ WallyBufferExecCompleted();
+ }
+}
+
+void sub_8139B20(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139B2C(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139B38(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139B44(void)
+{
+ u8 val2 = gBattleBufferA[gActiveBank][1];
+ u16 val = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, val2, val))
+ WallyBufferExecCompleted();
+ else
+ gBattleBankFunc[gActiveBank] = sub_8137940;
+}
+
+void sub_8139BA0(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139BAC(void)
+{
+ WallyBufferExecCompleted();
+}
+
+void sub_8139BB8(void)
+{
+ gBattleOutcome = gBattleBufferA[gActiveBank][1];
+ FadeOutMapMusic(5);
+ BeginFastPaletteFade(3);
+ WallyBufferExecCompleted();
+ if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
+ gBattleBankFunc[gActiveBank] = sub_813746C;
+}
+
+void nullsub_80(void)
+{
+}
diff --git a/src/battle/battle_interface.c b/src/battle/battle_interface.c
new file mode 100644
index 000000000..246bda62b
--- /dev/null
+++ b/src/battle/battle_interface.c
@@ -0,0 +1,3049 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "palette.h"
+#include "pokedex.h"
+#include "pokemon.h"
+#include "rom_8077ABC.h"
+#include "safari_zone.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+
+struct UnknownStruct5
+{
+ u8 unk0;
+ u32 unk4;
+ u32 unk8;
+ u32 unkC;
+ u32 unk10;
+};
+
+struct UnknownStruct7
+{
+ u8 filler0[0x180];
+};
+
+extern u8 ewram[];
+#define ewram520 ((struct UnknownStruct7 *)(ewram + 0x00520))
+#define ewram16088 (*(u8 *) (ewram + 0x16088))
+#define ewram16089 (*(u8 *) (ewram + 0x16089))
+#define ewram17850 ((struct UnknownStruct5 *)(ewram + 0x17850))
+
+extern u8 gDisplayedStringBattle[];
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+extern u8 gBanksBySide[];
+extern u8 gHealthboxIDs[];
+
+extern u16 gBattleTypeFlags;
+
+extern const struct SpriteTemplate gSpriteTemplate_820A4EC[];
+extern const struct SpriteTemplate gSpriteTemplate_820A51C[];
+extern const struct SpriteTemplate gSpriteTemplate_820A54C;
+extern const struct SpriteTemplate gSpriteTemplate_820A56C[];
+extern const struct SubspriteTable gSubspriteTables_820A684[];
+extern const struct SubspriteTable gSubspriteTables_820A6E4[];
+extern const struct SubspriteTable gSubspriteTables_820A6EC[];
+extern const struct SpriteSheet gUnknown_0820A754[];
+extern const struct SpritePalette gUnknown_0820A764[];
+extern const struct SpritePalette gUnknown_0820A774[];
+extern const struct SpriteSheet gUnknown_0820A784[];
+extern const struct SpriteTemplate gSpriteTemplate_820A7A4[];
+extern const struct SpriteTemplate gSpriteTemplate_820A7D4[];
+extern void *const gUnknown_0820A804[];
+extern void *const gUnknown_0820A80C[];
+extern void *const gUnknown_0820A814[];
+extern void *const gUnknown_0820A83C[];
+extern void *const gUnknown_0820A848[];
+extern void *const gUnknown_0820A854[];
+extern void *const gUnknown_0820A85C[];
+extern void *const gUnknown_0820A87C[];
+extern void *const gUnknown_0820A894[];
+extern void *const gUnknown_0820A8B4[];
+extern void *const gUnknown_0820A8DC[];
+extern void *const gUnknown_0820A904[];
+extern const u8 gUnknown_0820A81C[];
+extern const u8 gUnknown_0820A864[];
+extern const u8 gUnknown_0820A89C[];
+extern const u8 gUnknown_0820A8B0[];
+extern const u8 BattleText_SafariBalls[];
+extern const u8 BattleText_SafariBallsLeft[];
+extern const u8 BattleText_HighlightRed[];
+extern const u8 gUnknown_08D1216C[][32];
+
+extern const u16 gBattleInterfaceStatusIcons_DynPal[];
+
+#define ABS(n) ((n) >= 0 ? (n) : -(n))
+// Used for computing copy destination addresses
+#define MACRO1(n) ((n) - (n) / 8 * 8) + 64 * ((n) / 8)
+
+static void sub_8043D5C(struct Sprite *);
+static const void *sub_8043CDC(u8);
+static void sub_8044210(u8, s16, u8);
+static void draw_status_ailment_maybe(u8);
+extern void sub_8045180(struct Sprite *);
+static void sub_8045110(struct Sprite *);
+static void sub_8045048(struct Sprite *);
+static void sub_8044F70(u8 taskId);
+static void sub_8044E74(u8 taskId);
+static void sub_8044ECC(u8 taskId);
+static u8 sub_80457E8(u8, u8);
+static int sub_8045F58(s32, s32, int, int *, u8, u16);
+static u8 GetScaledExpFraction(int, int, int, u8);
+static void sub_8045D58(u8, u8);
+static u8 sub_804602C(int, int, int, int *, u8 *, u8);
+static void sub_8046128(struct BattleInterfaceStruct1 *a, int *b, void *c);
+
+static int do_nothing(s16 unused1, s16 unused2, int unused3)
+{
+ return 9;
+}
+
+#ifdef NONMATCHING
+void sub_8043740(s16 a, u16 *b, u8 c)
+{
+ u8 sp0[4];
+ s8 i;
+ s8 j;
+ s32 r9;
+
+ for (i = 0; i < 4; i++)
+ sp0[i] = 0;
+
+ //_0804377C
+ //i = 3;
+ //r9 = -1;
+ for (i = 3, r9 = -1;;)
+ {
+ if (a > 0)
+ {
+ sp0[i] = a % 10;
+ a /= 10;
+ i--;
+ }
+ else
+ break;
+ asm(""::"r"(r9));
+ }
+
+ //_080437AA
+ for (; i > r9; i--)
+ {
+ //asm("":"=r"(r9));
+ sp0[i] = -1;
+ }
+ //_080437CE
+ if (sp0[3] == 0xFF)
+ sp0[3] = 0;
+
+ //_080437DA
+ if (c == 0)
+ {
+ for (i = 0, j = 0; i < 4; i++)
+ {
+ if (sp0[j] == 0xFF)
+ {
+ b[j] = (b[j] & 0xFC00) | 0x1E;
+ b[i + 0x20] = (b[i + 0x20] & 0xFC00) | 0x1E;
+ }
+ else
+ {
+ b[j] = (b[j] & 0xFC00) | (sp0[j] + 0x14);
+ b[i + 0x20] = (b[i + 0x20] & 0xFC00) | (sp0[i] + 0x34);
+ }
+ j++;
+ }
+
+ }
+ //_0804386A
+ else
+ {
+ for (i = 0; i < 4; i++)
+ {
+ if (sp0[i] == 0xFF)
+ {
+ b[i] = (b[i] & 0xFC00) | 0x1E;
+ b[i + 0x20] = (b[i + 0x20] & 0xFC00) | 0x1E;
+ }
+ else
+ {
+ b[i] = (b[i] & 0xFC00) | (sp0[i] + 0x14);
+ b[i + 0x20] = (b[i + 0x20] & 0xFC00) | (sp0[i] + 0x34);
+ }
+ }
+ }
+ asm(""::"r"(r9));
+}
+#else
+__attribute__((naked))
+void sub_8043740(s16 a, u16 *b, u8 c)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ adds r7, r1, 0\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ mov r10, r2\n\
+ movs r3, 0\n\
+ movs r2, 0\n\
+_0804375C:\n\
+ lsls r0, r3, 24\n\
+ asrs r0, 24\n\
+ mov r3, sp\n\
+ adds r1, r3, r0\n\
+ strb r2, [r1]\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3\n\
+ ble _0804375C\n\
+ movs r3, 0x3\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ mov r9, r0\n\
+ mov r8, sp\n\
+_0804377C:\n\
+ lsls r0, r5, 16\n\
+ asrs r6, r0, 16\n\
+ cmp r6, 0\n\
+ ble _080437AA\n\
+ lsls r4, r3, 24\n\
+ asrs r4, 24\n\
+ mov r1, sp\n\
+ adds r5, r1, r4\n\
+ adds r0, r6, 0\n\
+ movs r1, 0xA\n\
+ bl __modsi3\n\
+ strb r0, [r5]\n\
+ adds r0, r6, 0\n\
+ movs r1, 0xA\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ subs r4, 0x1\n\
+ lsls r4, 24\n\
+ lsrs r3, r4, 24\n\
+ b _0804377C\n\
+_080437AA:\n\
+ lsls r1, r3, 24\n\
+ asrs r0, r1, 24\n\
+ cmp r0, r9\n\
+ ble _080437CE\n\
+ movs r4, 0xFF\n\
+ movs r3, 0x1\n\
+ negs r3, r3\n\
+_080437B8:\n\
+ asrs r2, r1, 24\n\
+ mov r5, sp\n\
+ adds r1, r5, r2\n\
+ ldrb r0, [r1]\n\
+ orrs r0, r4\n\
+ strb r0, [r1]\n\
+ subs r2, 0x1\n\
+ lsls r1, r2, 24\n\
+ asrs r0, r1, 24\n\
+ cmp r0, r3\n\
+ bgt _080437B8\n\
+_080437CE:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1, 0x3]\n\
+ cmp r0, 0xFF\n\
+ bne _080437DA\n\
+ movs r0, 0\n\
+ strb r0, [r1, 0x3]\n\
+_080437DA:\n\
+ mov r2, r10\n\
+ cmp r2, 0\n\
+ bne _0804386A\n\
+ movs r3, 0\n\
+ movs r1, 0\n\
+ movs r6, 0xFC\n\
+ lsls r6, 8\n\
+ movs r5, 0x1E\n\
+ mov r12, r5\n\
+_080437EC:\n\
+ lsls r1, 24\n\
+ asrs r2, r1, 24\n\
+ mov r0, sp\n\
+ adds r5, r0, r2\n\
+ ldrb r0, [r5]\n\
+ mov r8, r1\n\
+ cmp r0, 0xFF\n\
+ bne _08043822\n\
+ lsls r1, r2, 1\n\
+ adds r1, r7\n\
+ ldrh r2, [r1]\n\
+ adds r0, r6, 0\n\
+ ands r0, r2\n\
+ mov r2, r12\n\
+ orrs r0, r2\n\
+ strh r0, [r1]\n\
+ lsls r3, 24\n\
+ asrs r1, r3, 23\n\
+ adds r1, r7\n\
+ adds r1, 0x40\n\
+ ldrh r2, [r1]\n\
+ adds r0, r6, 0\n\
+ ands r0, r2\n\
+ mov r5, r12\n\
+ orrs r0, r5\n\
+ strh r0, [r1]\n\
+ b _08043852\n\
+_08043822:\n\
+ lsls r2, 1\n\
+ adds r2, r7\n\
+ ldrh r0, [r2]\n\
+ adds r1, r6, 0\n\
+ ands r1, r0\n\
+ ldrb r0, [r5]\n\
+ adds r0, 0x14\n\
+ orrs r1, r0\n\
+ strh r1, [r2]\n\
+ lsls r4, r3, 24\n\
+ asrs r3, r4, 24\n\
+ lsls r2, r3, 1\n\
+ adds r2, r7\n\
+ adds r2, 0x40\n\
+ ldrh r0, [r2]\n\
+ adds r1, r6, 0\n\
+ ands r1, r0\n\
+ mov r5, sp\n\
+ adds r0, r5, r3\n\
+ ldrb r0, [r0]\n\
+ adds r0, 0x34\n\
+ orrs r1, r0\n\
+ strh r1, [r2]\n\
+ adds r3, r4, 0\n\
+_08043852:\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ add r0, r8\n\
+ lsrs r1, r0, 24\n\
+ movs r2, 0x80\n\
+ lsls r2, 17\n\
+ adds r0, r3, r2\n\
+ lsrs r3, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3\n\
+ ble _080437EC\n\
+ b _080438CE\n\
+_0804386A:\n\
+ movs r3, 0\n\
+ movs r4, 0xFC\n\
+ lsls r4, 8\n\
+ movs r6, 0x1E\n\
+_08043872:\n\
+ lsls r1, r3, 24\n\
+ asrs r2, r1, 24\n\
+ mov r3, sp\n\
+ adds r5, r3, r2\n\
+ ldrb r0, [r5]\n\
+ adds r3, r1, 0\n\
+ cmp r0, 0xFF\n\
+ bne _0804389E\n\
+ lsls r1, r2, 1\n\
+ adds r1, r7\n\
+ ldrh r2, [r1]\n\
+ adds r0, r4, 0\n\
+ ands r0, r2\n\
+ orrs r0, r6\n\
+ strh r0, [r1]\n\
+ adds r1, 0x40\n\
+ ldrh r2, [r1]\n\
+ adds r0, r4, 0\n\
+ ands r0, r2\n\
+ orrs r0, r6\n\
+ strh r0, [r1]\n\
+ b _080438C0\n\
+_0804389E:\n\
+ lsls r2, 1\n\
+ adds r2, r7\n\
+ ldrh r0, [r2]\n\
+ adds r1, r4, 0\n\
+ ands r1, r0\n\
+ ldrb r0, [r5]\n\
+ adds r0, 0x14\n\
+ orrs r1, r0\n\
+ strh r1, [r2]\n\
+ adds r2, 0x40\n\
+ ldrh r0, [r2]\n\
+ adds r1, r4, 0\n\
+ ands r1, r0\n\
+ ldrb r0, [r5]\n\
+ adds r0, 0x34\n\
+ orrs r1, r0\n\
+ strh r1, [r2]\n\
+_080438C0:\n\
+ movs r5, 0x80\n\
+ lsls r5, 17\n\
+ adds r0, r3, r5\n\
+ lsrs r3, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3\n\
+ ble _08043872\n\
+_080438CE:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif
+
+void unref_sub_80438E0(s16 a, s16 b, u16 *c)
+{
+ c[4] = 0x1E;
+ sub_8043740(b, c, 0);
+ sub_8043740(a, c + 5, 1);
+}
+
+u8 battle_make_oam_normal_battle(u8 a)
+{
+ int sp0 = 0;
+ u8 spriteId1;
+ u8 spriteId2;
+ u8 spriteId3;
+ struct Sprite *sprite;
+
+ if (!IsDoubleBattle())
+ {
+ if (GetBankSide(a) == 0)
+ {
+ spriteId1 = CreateSprite(&gSpriteTemplate_820A4EC[0], 240, 160, 1);
+ spriteId2 = CreateSpriteAtEnd(&gSpriteTemplate_820A4EC[0], 240, 160, 1);
+
+ gSprites[spriteId1].oam.shape = 0;
+ gSprites[spriteId2].oam.shape = 0;
+ gSprites[spriteId2].oam.tileNum += 64;
+ }
+ else
+ {
+ spriteId1 = CreateSprite(&gSpriteTemplate_820A51C[0], 240, 160, 1);
+ spriteId2 = CreateSpriteAtEnd(&gSpriteTemplate_820A51C[0], 240, 160, 1);
+
+ gSprites[spriteId2].oam.tileNum += 32;
+ sp0 = 2;
+ }
+ //_080439F2
+
+ gSprites[spriteId1].oam.affineParam = spriteId2;
+ gSprites[spriteId2].data5 = spriteId1;
+ gSprites[spriteId2].callback = sub_8043D5C;
+ }
+ //_08043A28
+ else
+ {
+ if (GetBankSide(a) == 0)
+ {
+ spriteId1 = CreateSprite(&gSpriteTemplate_820A4EC[GetBankIdentity(a) / 2], 240, 160, 1);
+ spriteId2 = CreateSpriteAtEnd(&gSpriteTemplate_820A4EC[GetBankIdentity(a) / 2], 240, 160, 1);
+
+ gSprites[spriteId1].oam.affineParam = spriteId2;
+ gSprites[spriteId2].data5 = spriteId1;
+ gSprites[spriteId2].oam.tileNum += 32;
+ gSprites[spriteId2].callback = sub_8043D5C;
+ sp0 = 1;
+ }
+ //_08043ACC
+ else
+ {
+ spriteId1 = CreateSprite(&gSpriteTemplate_820A51C[GetBankIdentity(a) / 2], 240, 160, 1);
+ spriteId2 = CreateSpriteAtEnd(&gSpriteTemplate_820A51C[GetBankIdentity(a) / 2], 240, 160, 1);
+
+ gSprites[spriteId1].oam.affineParam = spriteId2;
+ gSprites[spriteId2].data5 = spriteId1;
+ gSprites[spriteId2].oam.tileNum += 32;
+ gSprites[spriteId2].callback = sub_8043D5C;
+ sp0 = 2;
+ }
+ //_08043B4E
+ }
+ //_08043B50
+
+ spriteId3 = CreateSpriteAtEnd(&gSpriteTemplate_820A56C[gBanksBySide[a]], 140, 60, 0);
+ sprite = &gSprites[spriteId3];
+ SetSubspriteTables(sprite, &gSubspriteTables_820A684[GetBankSide(a)]);
+ sprite->subspriteMode = 2;
+ sprite->oam.priority = 1;
+ CpuCopy32(sub_8043CDC(1), (void *)(OBJ_VRAM0 + sprite->oam.tileNum * 32), 64);
+
+ gSprites[spriteId1].data5 = spriteId3;
+ gSprites[spriteId1].data6 = a;
+ gSprites[spriteId1].invisible = TRUE;
+ gSprites[spriteId2].invisible = TRUE;
+ sprite->data5 = spriteId1;
+ sprite->data6 = sp0;
+ sprite->invisible = TRUE;
+
+ return spriteId1;
+}
+
+u8 battle_make_oam_safari_battle(void)
+{
+ u8 spriteId1 = CreateSprite(&gSpriteTemplate_820A54C, 240, 160, 1);
+ u8 spriteId2 = CreateSpriteAtEnd(&gSpriteTemplate_820A54C, 240, 160, 1);
+
+ gSprites[spriteId1].oam.shape = 0;
+ gSprites[spriteId2].oam.shape = 0;
+ gSprites[spriteId2].oam.tileNum += 0x40;
+ gSprites[spriteId1].oam.affineParam = spriteId2;
+ gSprites[spriteId2].data5 = spriteId1;
+ gSprites[spriteId2].callback = sub_8043D5C;
+ return spriteId1;
+}
+
+static const void *sub_8043CDC(u8 a)
+{
+ return gUnknown_08D1216C[a];
+}
+
+void sub_8043CEC(struct Sprite *sprite)
+{
+ u8 r5 = sprite->data5;
+
+ switch (sprite->data6)
+ {
+ case 0:
+ sprite->pos1.x = gSprites[r5].pos1.x + 16;
+ sprite->pos1.y = gSprites[r5].pos1.y;
+ break;
+ case 1:
+ sprite->pos1.x = gSprites[r5].pos1.x + 16;
+ sprite->pos1.y = gSprites[r5].pos1.y;
+ break;
+ default:
+ case 2:
+ sprite->pos1.x = gSprites[r5].pos1.x + 8;
+ sprite->pos1.y = gSprites[r5].pos1.y;
+ break;
+ }
+ sprite->pos2.x = gSprites[r5].pos2.x;
+ sprite->pos2.y = gSprites[r5].pos2.y;
+}
+
+static void sub_8043D5C(struct Sprite *sprite)
+{
+ u8 data5 = sprite->data5;
+
+ sprite->pos1.x = gSprites[data5].pos1.x + 64;
+ sprite->pos1.y = gSprites[data5].pos1.y;
+ sprite->pos2.x = gSprites[data5].pos2.x;
+ sprite->pos2.y = gSprites[data5].pos2.y;
+}
+
+void sub_8043D84(u8 a, u8 b, u32 c, u32 d, u32 e)
+{
+ ewram17850[a].unk0 = b;
+ ewram17850[a].unk4 = c;
+ ewram17850[a].unk8 = d;
+ ewram17850[a].unkC = e;
+ ewram17850[a].unk10 = 0xFFFF8000;
+}
+
+void sub_8043DB0(u8 a)
+{
+ gSprites[a].invisible = TRUE;
+ gSprites[gSprites[a].data5].invisible = TRUE;
+ gSprites[gSprites[a].oam.affineParam].invisible = TRUE;
+}
+
+void sub_8043DFC(u8 a)
+{
+ gSprites[a].invisible = FALSE;
+ gSprites[gSprites[a].data5].invisible = FALSE;
+ gSprites[gSprites[a].oam.affineParam].invisible = FALSE;
+}
+
+static void sub_8043E50(u8 spriteId, s16 x, s16 y)
+{
+ gSprites[spriteId].pos1.x = x;
+ gSprites[spriteId].pos1.y = y;
+}
+
+void unref_sub_8043E70(u8 a)
+{
+ DestroySprite(&gSprites[gSprites[a].oam.affineParam]);
+ DestroySprite(&gSprites[gSprites[a].data5]);
+ DestroySprite(&gSprites[a]);
+}
+
+void nullsub_11()
+{
+}
+
+void sub_8043EB4(u8 priority)
+{
+ s32 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ u8 spriteId1;
+ u8 spriteId2;
+ u8 spriteId3;
+
+ spriteId1 = gHealthboxIDs[i];
+ spriteId2 = gSprites[spriteId1].oam.affineParam;
+ spriteId3 = gSprites[spriteId1].data5;
+ gSprites[spriteId1].oam.priority = priority;
+ gSprites[spriteId2].oam.priority = priority;
+ gSprites[spriteId3].oam.priority = priority;
+ }
+}
+
+void sub_8043F44(u8 a)
+{
+ s16 x = 0;
+ s16 y = 0;
+
+ if (!IsDoubleBattle())
+ {
+ if (GetBankSide(a) != 0)
+ {
+ x = 44;
+ y = 30;
+ }
+ else
+ {
+ x = 158;
+ y = 88;
+ }
+ }
+ else
+ {
+ switch (GetBankIdentity(a))
+ {
+ case 0:
+ x = 159;
+ y = 77;
+ break;
+ case 2:
+ x = 171;
+ y = 102;
+ break;
+ case 1:
+ x = 44;
+ y = 19;
+ break;
+ case 3:
+ x = 32;
+ y = 44;
+ break;
+ }
+ }
+ sub_8043E50(gHealthboxIDs[a], x, y);
+}
+
+#if ENGLISH
+#define CHAR_LV_SEPARATOR CHAR_COLON
+#elif GERMAN
+#define CHAR_LV_SEPARATOR CHAR_PERIOD
+#endif
+
+static void sub_8043FC0(u8 a, u8 b)
+{
+ u8 str[30];
+ void *const *r7;
+ u8 *ptr;
+ s32 i;
+ s32 two;
+
+ // TODO: Make this a local variable
+ memcpy(str, gUnknown_0820A81C, sizeof(str));
+ if (!IsDoubleBattle())
+ {
+ if (GetBankSide(gSprites[a].data6) == 0)
+ r7 = gUnknown_0820A804;
+ else
+ r7 = gUnknown_0820A80C;
+ }
+ else
+ {
+ if (GetBankSide(gSprites[a].data6) == 0)
+ r7 = gUnknown_0820A814;
+ else
+ r7 = gUnknown_0820A80C;
+ }
+
+ ptr = str + 6;
+ if (b == 100)
+ {
+ ptr = ConvertIntToDecimalStringN(ptr, 100, 0, 3);
+ }
+ else
+ {
+ *(ptr++) = EXT_CTRL_CODE_BEGIN;
+ *(ptr++) = 0x11;
+ *(ptr++) = 1;
+ *(ptr++) = EXT_CTRL_CODE_BEGIN;
+ *(ptr++) = 0x14;
+ *(ptr++) = 4;
+ *(ptr++) = CHAR_LV_SEPARATOR;
+ *(ptr++) = EXT_CTRL_CODE_BEGIN;
+ *(ptr++) = 0x14;
+ *(ptr++) = 0;
+ ptr = ConvertIntToDecimalStringN(ptr, b, 0, 2);
+ }
+
+ *(ptr++) = EXT_CTRL_CODE_BEGIN;
+ *(ptr++) = 0x13;
+ *(ptr++) = 0xF;
+ *(ptr++) = EOS;
+ sub_80034D4((u8 *)0x02000000, str);
+
+ two = 2;
+ for (i = 0; i < two; i++)
+ CpuCopy32((void *)(0x02000020 + i * 64), r7[i] + gSprites[a].oam.tileNum * 32, 32);
+}
+
+#ifdef NONMATCHING
+void sub_80440EC(u8 a, s16 b, u8 c)
+{
+ u8 str[0x14];
+ u8 *ptr;
+ s32 foo;
+ void *const *r4;
+ s32 i;
+
+ // TODO: make this a local variable
+ memcpy(str, gUnknown_0820A864, sizeof(str));
+ foo = gSprites[a].data6;
+
+ if (IsDoubleBattle() == TRUE || GetBankSide(foo) == 1)
+ {
+ //_08044136
+ sub_8044210(a, b, c);
+ return;
+ }
+ //
+ ptr = str + 6;
+ if (c == 0)
+ {
+ if (GetBankSide(gSprites[a].data6) == 0)
+ r4 = gUnknown_0820A83C;
+ else
+ r4 = gUnknown_0820A848;
+ c = 3;
+ ptr = sub_8003504(ptr, b, 0x13, 1);
+ *(ptr++) = 0xBA;
+ *(ptr++) = 0xFF;
+ sub_80034D4((u8 *)0x02000000, str);
+ }
+ else
+ {
+ if (GetBankSide(gSprites[a].data6) == 0)
+ r4 = gUnknown_0820A854;
+ else
+ r4 = gUnknown_0820A85C;
+ c = 2;
+ sub_8003504(ptr, b, 0xF, 1);
+ sub_80034D4((u8 *)0x02000000, str);
+ }
+ //asm(""::"r"(a));
+ //_080441B6
+ for (i = 0; i < c; i++) // _080440BC
+ {
+ void *temp = r4[i] + gSprites[a].oam.tileNum * 32;
+ CpuCopy32((void *)(0x02000020 + i * 0x40), temp, 0x20);
+ }
+}
+#else
+__attribute__((naked))
+void sub_80440EC(u8 a, s16 b, u8 c)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ sub sp, 0x14\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ lsls r1, 16\n\
+ lsrs r6, r1, 16\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ mov r8, r2\n\
+ ldr r1, _08044144 @ =gUnknown_0820A864\n\
+ mov r0, sp\n\
+ movs r2, 0x14\n\
+ bl memcpy\n\
+ ldr r1, _08044148 @ =gSprites\n\
+ lsls r0, r7, 4\n\
+ adds r0, r7\n\
+ lsls r0, 2\n\
+ adds r4, r0, r1\n\
+ movs r0, 0x3A\n\
+ ldrsh r5, [r4, r0]\n\
+ bl IsDoubleBattle\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ beq _08044136\n\
+ lsls r0, r5, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0804414C\n\
+_08044136:\n\
+ lsls r1, r6, 16\n\
+ asrs r1, 16\n\
+ adds r0, r7, 0\n\
+ mov r2, r8\n\
+ bl sub_8044210\n\
+ b _080441F0\n\
+ .align 2, 0\n\
+_08044144: .4byte gUnknown_0820A864\n\
+_08044148: .4byte gSprites\n\
+_0804414C:\n\
+ mov r5, sp\n\
+ adds r5, 0x6\n\
+ mov r0, r8\n\
+ cmp r0, 0\n\
+ bne _08044190\n\
+ ldrh r0, [r4, 0x3A]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ ldr r4, _08044188 @ =gUnknown_0820A848\n\
+ cmp r0, 0\n\
+ bne _0804416A\n\
+ ldr r4, _0804418C @ =gUnknown_0820A83C\n\
+_0804416A:\n\
+ movs r0, 0x3\n\
+ mov r8, r0\n\
+ lsls r1, r6, 16\n\
+ asrs r1, 16\n\
+ adds r0, r5, 0\n\
+ movs r2, 0x13\n\
+ movs r3, 0x1\n\
+ bl sub_8003504\n\
+ adds r5, r0, 0\n\
+ movs r0, 0xBA\n\
+ strb r0, [r5]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r5, 0x1]\n\
+ b _080441B6\n\
+ .align 2, 0\n\
+_08044188: .4byte gUnknown_0820A848\n\
+_0804418C: .4byte gUnknown_0820A83C\n\
+_08044190:\n\
+ ldrh r0, [r4, 0x3A]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ ldr r4, _080441FC @ =gUnknown_0820A85C\n\
+ cmp r0, 0\n\
+ bne _080441A4\n\
+ ldr r4, _08044200 @ =gUnknown_0820A854\n\
+_080441A4:\n\
+ movs r0, 0x2\n\
+ mov r8, r0\n\
+ lsls r1, r6, 16\n\
+ asrs r1, 16\n\
+ adds r0, r5, 0\n\
+ movs r2, 0xF\n\
+ movs r3, 0x1\n\
+ bl sub_8003504\n\
+_080441B6:\n\
+ movs r0, 0x80\n\
+ lsls r0, 18\n\
+ mov r1, sp\n\
+ bl sub_80034D4\n\
+ mov r0, r8\n\
+ cmp r0, 0\n\
+ beq _080441F0\n\
+ ldr r1, _08044204 @ =gSprites\n\
+ lsls r0, r7, 4\n\
+ adds r0, r7\n\
+ lsls r0, 2\n\
+ adds r6, r0, r1\n\
+ adds r7, r4, 0\n\
+ ldr r5, _08044208 @ =0x02000020\n\
+ mov r4, r8\n\
+_080441D6:\n\
+ ldrh r0, [r6, 0x4]\n\
+ lsls r0, 22\n\
+ lsrs r0, 17\n\
+ ldm r7!, {r1}\n\
+ adds r1, r0\n\
+ adds r0, r5, 0\n\
+ ldr r2, _0804420C @ =REG_BG0CNT\n\
+ bl CpuSet\n\
+ adds r5, 0x40\n\
+ subs r4, 0x1\n\
+ cmp r4, 0\n\
+ bne _080441D6\n\
+_080441F0:\n\
+ add sp, 0x14\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080441FC: .4byte gUnknown_0820A85C\n\
+_08044200: .4byte gUnknown_0820A854\n\
+_08044204: .4byte gSprites\n\
+_08044208: .4byte 0x02000020\n\
+_0804420C: .4byte 0x04000008\n\
+ .syntax divided\n");
+}
+#endif
+
+static void sub_8044210(u8 a, s16 b, u8 c)
+{
+ u8 str[0x14];
+ u8 *ptr;
+ void *const *r7;
+ int r10;
+ int r4;
+ int i;
+
+ // TODO: make this a local variable
+ memcpy(str, gUnknown_0820A89C, sizeof(str));
+ r4 = gSprites[a].data6;
+ if ((ewram17800[r4].unk0_4) == 0)
+ return;
+ ptr = str + 6;
+ if (c == 0)
+ {
+ r7 = gUnknown_0820A87C;
+ r10 = 6;
+ ptr = sub_8003504(ptr, b, 0x2B, 1);
+ *(ptr++) = CHAR_SLASH;
+ *(ptr++) = EOS;
+ }
+ else
+ {
+ r7 = gUnknown_0820A894;
+ r10 = 2;
+ sub_8003504(ptr, b, 0xF, 1);
+ if (GetBankSide(r4) == 0)
+ {
+ CpuCopy32(sub_8043CDC(0x74), (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + 0x34) * 32), 32);
+ }
+ }
+ r4 = gSprites[a].data5;
+ sub_80034D4((u8 *)0x02000000, str);
+ for (i = 0; i < r10; i++)
+ {
+ CpuCopy32((void *)(0x02000020 + i * 0x40), r7[i] + gSprites[r4].oam.tileNum * 32, 0x20);
+ }
+}
+
+#ifdef NONMATCHING
+void sub_8044338(u8 a, struct Pokemon *pkmn)
+{
+ u8 str[0x14];
+ u8 *r6;
+ s32 r8;
+ u8 nature; // = GetNature(pkmn);
+ s32 r7;
+ u8 i;
+ u8 r5;
+
+ // TODO: make this a local variable
+ memcpy(str, gUnknown_0820A864, sizeof(str));
+ r6 = ewram520[GetBankIdentity(gSprites[a].data6)].filler0;
+ r8 = 5;
+ nature = GetNature(pkmn);
+ StringCopy(str + 6, gNatureNames[nature]);
+ sub_80034D4(r6, str);
+ r7 = 6;
+ for (i = 0; i < (u32)r8; i++, r7++) //_080443AA
+ {
+ u8 val;
+
+ if ((u8)(str[r7] - 0x37) <= 0x13 || (u8)(str[r7] + 0x79) <= 0x13)
+ val = 0x2C;
+ //_080443DC
+ else if ((u8)(str[r7] - 0x4B) <= 4 || (u8)(str[r7] + 0x65) <= 4)
+ val = 0x2D;
+ else
+ val = 0x2B;
+
+ CpuCopy32(sub_8043CDC(val), r6 + i * 64, 32);
+ }
+ //r7 = 1;
+ //sp18 = a * 16;
+ for (r7 = 1; r7 < r8 + 1; r7++)
+ {
+ int foo;
+
+ foo = gSprites[a].oam.tileNum + MACRO1(r7);
+ CpuCopy32(r6, (u8 *)0x06010000 + foo * 32, 32);
+ r6 += 32;
+
+ foo = gSprites[a].oam.tileNum + 8 + MACRO1(r7);
+ CpuCopy32(r6, (u8 *)0x06010000 + foo * 32, 32);
+ r6 += 32;
+ }
+ //_08044486
+ r5 = gSprites[a].data5;
+ ConvertIntToDecimalStringN(str + 6, ewram[0x16089], 1, 2);
+ ConvertIntToDecimalStringN(str + 9, ewram[0x16088], 1, 2);
+ str[5] = 0;
+ str[8] = 0xBA;
+ sub_80034D4((u8 *)0x02000000, str);
+
+ for (r7 = 0; r7 < 5; r7++)
+ {
+ if (r7 <= 1)
+ {
+ int foo = (gSprites[r5].oam.tileNum + 2 + r7);
+ CpuCopy32((u8 *)0x02000020 + r7 * 0x40, (u8 *)0x06010000 + foo * 32, 32);
+ }
+ else
+ {
+ int foo = (r7 + gSprites[r5].oam.tileNum);
+ CpuCopy32((u8 *)0x02000020 + r7 * 0x40, (u8 *)0x060100C0 + foo * 32, 32);
+ }
+ }
+}
+#else
+__attribute__((naked))
+void sub_8044338(u8 a, struct Pokemon *pkmn)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x20\n\
+ adds r4, r1, 0\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x14]\n\
+ ldr r1, _080443CC @ =gUnknown_0820A864\n\
+ mov r0, sp\n\
+ movs r2, 0x14\n\
+ bl memcpy\n\
+ ldr r1, _080443D0 @ =gSprites\n\
+ ldr r2, [sp, 0x14]\n\
+ lsls r0, r2, 4\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrh r0, [r0, 0x3A]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankIdentity\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r1, r0, 1\n\
+ adds r1, r0\n\
+ lsls r1, 7\n\
+ ldr r3, _080443D4 @ =0x02000520\n\
+ adds r6, r1, r3\n\
+ movs r0, 0x5\n\
+ mov r8, r0\n\
+ adds r0, r4, 0\n\
+ bl GetNature\n\
+ lsls r0, 24\n\
+ mov r4, sp\n\
+ adds r4, 0x6\n\
+ ldr r1, _080443D8 @ =gNatureNames\n\
+ lsrs r0, 22\n\
+ adds r0, r1\n\
+ ldr r1, [r0]\n\
+ adds r0, r4, 0\n\
+ bl StringCopy\n\
+ adds r0, r6, 0\n\
+ mov r1, sp\n\
+ bl sub_80034D4\n\
+ movs r7, 0x6\n\
+ movs r5, 0\n\
+ mov r1, sp\n\
+ adds r1, 0x9\n\
+ str r1, [sp, 0x1C]\n\
+_080443AA:\n\
+ mov r2, sp\n\
+ adds r0, r2, r7\n\
+ ldrb r1, [r0]\n\
+ adds r0, r1, 0\n\
+ subs r0, 0x37\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x13\n\
+ bls _080443C8\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x79\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x13\n\
+ bhi _080443DC\n\
+_080443C8:\n\
+ movs r0, 0x2C\n\
+ b _080443FA\n\
+ .align 2, 0\n\
+_080443CC: .4byte gUnknown_0820A864\n\
+_080443D0: .4byte gSprites\n\
+_080443D4: .4byte 0x02000520\n\
+_080443D8: .4byte gNatureNames\n\
+_080443DC:\n\
+ adds r0, r1, 0\n\
+ subs r0, 0x4B\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x4\n\
+ bls _080443F4\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x65\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x4\n\
+ bhi _080443F8\n\
+_080443F4:\n\
+ movs r0, 0x2D\n\
+ b _080443FA\n\
+_080443F8:\n\
+ movs r0, 0x2B\n\
+_080443FA:\n\
+ bl sub_8043CDC\n\
+ lsls r1, r5, 6\n\
+ adds r1, r6, r1\n\
+ ldr r2, _080444F8 @ =REG_BG0CNT\n\
+ bl CpuSet\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ adds r7, 0x1\n\
+ cmp r5, r8\n\
+ bcc _080443AA\n\
+ movs r7, 0x1\n\
+ ldr r3, [sp, 0x14]\n\
+ lsls r3, 4\n\
+ str r3, [sp, 0x18]\n\
+ movs r0, 0x1\n\
+ add r0, r8\n\
+ mov r9, r0\n\
+ cmp r7, r9\n\
+ bge _08044486\n\
+ ldr r1, _080444FC @ =gSprites\n\
+ ldr r2, _080444F8 @ =REG_BG0CNT\n\
+ mov r10, r2\n\
+ ldr r2, [sp, 0x14]\n\
+ adds r0, r3, r2\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ mov r8, r0\n\
+_08044436:\n\
+ mov r3, r8\n\
+ ldrh r0, [r3, 0x4]\n\
+ lsls r0, 22\n\
+ lsrs r0, 22\n\
+ adds r5, r7, 0\n\
+ cmp r7, 0\n\
+ bge _08044446\n\
+ adds r5, r7, 0x7\n\
+_08044446:\n\
+ asrs r5, 3\n\
+ lsls r4, r5, 3\n\
+ subs r4, r7, r4\n\
+ adds r0, r4\n\
+ lsls r5, 6\n\
+ adds r0, r5\n\
+ lsls r0, 5\n\
+ ldr r2, _08044500 @ =0x06010000\n\
+ adds r1, r0, r2\n\
+ adds r0, r6, 0\n\
+ mov r2, r10\n\
+ bl CpuSet\n\
+ adds r6, 0x20\n\
+ mov r3, r8\n\
+ ldrh r0, [r3, 0x4]\n\
+ lsls r0, 22\n\
+ lsrs r0, 22\n\
+ adds r4, 0x8\n\
+ adds r0, r4\n\
+ adds r0, r5\n\
+ lsls r0, 5\n\
+ ldr r2, _08044500 @ =0x06010000\n\
+ adds r1, r0, r2\n\
+ adds r0, r6, 0\n\
+ mov r2, r10\n\
+ bl CpuSet\n\
+ adds r6, 0x20\n\
+ adds r7, 0x1\n\
+ cmp r7, r9\n\
+ blt _08044436\n\
+_08044486:\n\
+ ldr r6, _080444FC @ =gSprites\n\
+ ldr r3, [sp, 0x18]\n\
+ ldr r1, [sp, 0x14]\n\
+ adds r0, r3, r1\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldrh r5, [r0, 0x38]\n\
+ lsls r5, 24\n\
+ lsrs r5, 24\n\
+ ldr r4, _08044504 @ =0x02000000\n\
+ ldr r2, _08044508 @ =0x00016089\n\
+ adds r0, r4, r2\n\
+ ldrb r1, [r0]\n\
+ mov r0, sp\n\
+ adds r0, 0x6\n\
+ movs r2, 0x1\n\
+ movs r3, 0x2\n\
+ bl ConvertIntToDecimalStringN\n\
+ ldr r3, _0804450C @ =0x00016088\n\
+ adds r4, r3\n\
+ ldrb r1, [r4]\n\
+ ldr r0, [sp, 0x1C]\n\
+ movs r2, 0x1\n\
+ movs r3, 0x2\n\
+ bl ConvertIntToDecimalStringN\n\
+ mov r1, sp\n\
+ movs r0, 0\n\
+ strb r0, [r1, 0x5]\n\
+ movs r0, 0xBA\n\
+ strb r0, [r1, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 18\n\
+ bl sub_80034D4\n\
+ movs r7, 0\n\
+ lsls r0, r5, 4\n\
+ adds r0, r5\n\
+ lsls r0, 2\n\
+ adds r5, r0, r6\n\
+ ldr r4, _08044510 @ =0x02000020\n\
+_080444DA:\n\
+ cmp r7, 0x1\n\
+ bgt _08044514\n\
+ ldrh r1, [r5, 0x4]\n\
+ lsls r1, 22\n\
+ lsrs r1, 22\n\
+ adds r0, r7, 0x2\n\
+ adds r1, r0\n\
+ lsls r1, 5\n\
+ ldr r0, _08044500 @ =0x06010000\n\
+ adds r1, r0\n\
+ adds r0, r4, 0\n\
+ ldr r2, _080444F8 @ =REG_BG0CNT\n\
+ bl CpuSet\n\
+ b _0804452A\n\
+ .align 2, 0\n\
+_080444F8: .4byte 0x04000008\n\
+_080444FC: .4byte gSprites\n\
+_08044500: .4byte 0x06010000\n\
+_08044504: .4byte 0x02000000\n\
+_08044508: .4byte 0x00016089\n\
+_0804450C: .4byte 0x00016088\n\
+_08044510: .4byte 0x02000020\n\
+_08044514:\n\
+ ldrh r1, [r5, 0x4]\n\
+ lsls r1, 22\n\
+ lsrs r1, 22\n\
+ adds r1, r7, r1\n\
+ lsls r1, 5\n\
+ ldr r2, _08044544 @ =0x060100c0\n\
+ adds r1, r2\n\
+ adds r0, r4, 0\n\
+ ldr r2, _08044548 @ =REG_BG0CNT\n\
+ bl CpuSet\n\
+_0804452A:\n\
+ adds r4, 0x40\n\
+ adds r7, 0x1\n\
+ cmp r7, 0x4\n\
+ ble _080444DA\n\
+ add sp, 0x20\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08044544: .4byte 0x060100c0\n\
+_08044548: .4byte 0x04000008\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_804454C(void)
+{
+ s32 i;
+ u8 spriteId;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gSprites[gHealthboxIDs[i]].callback == SpriteCallbackDummy
+ && GetBankSide(i) != 1
+ && (IsDoubleBattle() || GetBankSide(i) != 0))
+ {
+ u8 r6;
+
+ ewram17800[i].unk0_4 ^= 1;
+ r6 = ewram17800[i].unk0_4;
+ if (GetBankSide(i) == 0)
+ {
+
+ if (!IsDoubleBattle())
+ continue;
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ continue;
+
+ if (r6 == 1)
+ {
+ spriteId = gSprites[gHealthboxIDs[i]].data5;
+
+ CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
+ sub_8044210(gHealthboxIDs[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_HP), 0);
+ sub_8044210(gHealthboxIDs[i], GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_MAX_HP), 1);
+ }
+ else
+ {
+ draw_status_ailment_maybe(gHealthboxIDs[i]);
+ sub_8045A5C(gHealthboxIDs[i], &gPlayerParty[gBattlePartyID[i]], 5);
+ CpuCopy32(sub_8043CDC(0x75), (void *)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxIDs[i]].oam.tileNum * 32), 32);
+ }
+ }
+ else
+ {
+ if (r6 == 1)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ {
+ sub_8044338(gHealthboxIDs[i], &gEnemyParty[gBattlePartyID[i]]);
+ }
+ else
+ {
+ spriteId = gSprites[gHealthboxIDs[i]].data5;
+
+ CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * 32), 0x100);
+ sub_8044210(gHealthboxIDs[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_HP), 0);
+ sub_8044210(gHealthboxIDs[i], GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_MAX_HP), 1);
+ }
+ }
+ else
+ {
+ draw_status_ailment_maybe(gHealthboxIDs[i]);
+ sub_8045A5C(gHealthboxIDs[i], &gEnemyParty[gBattlePartyID[i]], 5);
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ sub_8045A5C(gHealthboxIDs[i], &gEnemyParty[gBattlePartyID[i]], 4);
+ }
+ }
+ gSprites[gHealthboxIDs[i]].data7 ^= 1;
+ }
+ }
+}
+
+// This function almost matches except for just two instructions around 0x08044B52 that are swapped.
+#ifdef NONMATCHING
+u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
+{
+ u8 r7;
+ s16 x;
+ s16 y;
+ s16 r8;
+ s16 r5;
+
+ int i;
+ u8 sp[6];
+ s8 sp14;
+ u8 sp18;
+ u8 taskId;
+
+ if (c == 0 || GetBankIdentity(a) != 3)
+ {
+ if (GetBankSide(a) == 0)
+ {
+ r7 = 0;
+ x = 136;
+ y = 96;
+ r8 = 100;
+ r5 = -5;
+ }
+ else
+ {
+ r7 = 1;
+ if (c == 0 || !IsDoubleBattle())
+ {
+ x = 104;
+ y = 40;
+ }
+ else
+ {
+ x = 104;
+ y = 16;
+ }
+ r8 = -100;
+ r5 = 5;
+ }
+ }
+ else
+ {
+ r7 = 1;
+ x = 104;
+ y = 40;
+ r8 = -100;
+ r5 = 5;
+ }
+ //_08044884
+
+ sp14 = 0;
+ for (i = 0; i < 6; i++) //_080448A0
+ {
+ if (b[i].unk0 != 0xFFFF)
+ sp14++;
+ }
+
+ LoadCompressedObjectPic(&gUnknown_0820A754[r7]);
+ LoadSpriteSheet(&gUnknown_0820A784[r7]);
+ LoadSpritePalette(&gUnknown_0820A764[r7]);
+ LoadSpritePalette(&gUnknown_0820A774[r7]);
+
+ sp18 = CreateSprite(&gSpriteTemplate_820A7A4[r7], x, y, 10);
+ SetSubspriteTables(&gSprites[sp18], gSubspriteTables_820A6E4);
+ gSprites[sp18].pos2.x = r8;
+ gSprites[sp18].data0 = r5;
+ if (r7 != 0)
+ {
+ gSprites[sp18].pos1.x -= 96;
+ gSprites[sp18].oam.matrixNum = 8;
+ }
+ else
+ {
+ gSprites[sp18].pos1.x += 0x60;
+ }
+ //_0804495A
+ for (i = 0; i < 6; i++) //_08044970
+ {
+ sp[i] = CreateSpriteAtEnd(&gSpriteTemplate_820A7D4[r7], x, y - 4, 9);
+ if (d == 0)
+ {
+ gSprites[sp[i]].callback = sub_8045180;
+ }
+ //_080449A0
+ if (r7 == 0)
+ {
+ gSprites[sp[i]].pos2.x = 0;
+ gSprites[sp[i]].pos2.y = 0;
+ }
+ //_080449BE
+ gSprites[sp[i]].data0 = sp18;
+ if (r7 == 0)
+ {
+ gSprites[sp[i]].pos1.x += 10 * i + 24;
+ gSprites[sp[i]].data1 = i * 7 + 10;
+ gSprites[sp[i]].pos2.x = 120;
+ }
+ //_08044A18
+ else
+ {
+ gSprites[sp[i]].pos1.x -= 10 * (5 - i) + 24;
+ gSprites[sp[i]].data1 = (6 - i) * 7 + 10;
+ gSprites[sp[i]].pos2.x = -120;
+ }
+ //_08044A56
+ gSprites[sp[i]].data2 = r7;
+ }
+ //_08044A76
+ if (GetBankSide(a) == 0)
+ {
+ for (i = 0; i < 6; i++) //_08044A9A
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI) // && b[i] != 0xFFFF && b[i]
+ {
+ if (b[i].unk0 == 0xFFFF)
+ {
+ //_08044AE6
+ gSprites[sp[i]].oam.tileNum += 1;
+ gSprites[sp[i]].data7 = 1;
+ // to _08044B52
+ }
+ else if (b[i].unk0 == 0)
+ {
+ gSprites[sp[i]].oam.tileNum += 3;
+ // to _08044B46
+ }
+ else if (b[i].unk4 != 0)
+ {
+ gSprites[sp[i]].oam.tileNum += 2;
+ }
+ }
+ //_08044ADC
+ else
+ {
+ if (i >= sp14)
+ {
+ //_08044AE6
+ gSprites[sp[i]].oam.tileNum += 1;
+ gSprites[sp[i]].data7 = 1;
+ // to _08044B52
+ }
+ else if (b[i].unk0 == 0)
+ {
+ //_08044B14
+ gSprites[sp[i]].oam.tileNum += 3;
+ // to _08044B46
+ }
+ else if (b[i].unk4 != 0)
+ {
+ gSprites[sp[i]].oam.tileNum += 2;
+ }
+ }
+ }
+ }
+ //_08044B5E
+ else
+ {
+ // Mismatch occurrs in this loop initialization
+ for (i = 0; i < 6; i++)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (b[i].unk0 == 0xFFFF)
+ {
+ gSprites[sp[5 - i]].oam.tileNum += 1;
+ gSprites[sp[5 - i]].data7 = 1;
+ }
+ else if (b[i].unk0 == 0)
+ {
+ gSprites[sp[5 - i]].oam.tileNum += 3;
+ }
+ else if (b[i].unk4 != 0)
+ {
+ gSprites[sp[5 - i]].oam.tileNum += 2;
+ }
+ }
+ else
+ {
+ if (i >= sp14)
+ {
+ gSprites[sp[5 - i]].oam.tileNum += 1;
+ gSprites[sp[5 - i]].data7 = 1;
+ }
+ else if (b[i].unk0 == 0)
+ {
+ gSprites[sp[5 - i]].oam.tileNum += 3;
+ }
+ else if (b[i].unk4 != 0)
+ {
+ gSprites[sp[5 - i]].oam.tileNum += 2;
+ }
+ }
+ // This corrects the initialization order, but messes up the counter update order
+ asm(""::"r"(&b[i]));
+ }
+ }
+ //_08044C38
+ taskId = CreateTask(TaskDummy, 5);
+ gTasks[taskId].data[0] = a;
+ gTasks[taskId].data[1] = sp18;
+ for (i = 0; i < 6; i++)
+ gTasks[taskId].data[3 + i] = sp[i];
+ gTasks[taskId].data[10] = d;
+ PlaySE12WithPanning(SE_TB_START, 0);
+ return taskId;
+}
+#else
+__attribute__((naked))
+u8 sub_8044804(u8 a, const struct BattleInterfaceStruct2 *b, u8 c, u8 d)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x28\n\
+ str r1, [sp, 0xC]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x8]\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ adds r4, r2, 0\n\
+ lsls r3, 24\n\
+ lsrs r3, 24\n\
+ str r3, [sp, 0x10]\n\
+ cmp r4, 0\n\
+ beq _08044834\n\
+ bl GetBankIdentity\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x3\n\
+ beq _08044878\n\
+_08044834:\n\
+ ldr r0, [sp, 0x8]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08044854\n\
+ movs r7, 0\n\
+ movs r1, 0x88\n\
+ movs r2, 0x60\n\
+ movs r0, 0x64\n\
+ mov r8, r0\n\
+ ldr r5, _08044850 @ =0x0000fffb\n\
+ b _08044884\n\
+ .align 2, 0\n\
+_08044850: .4byte 0x0000fffb\n\
+_08044854:\n\
+ movs r7, 0x1\n\
+ cmp r4, 0\n\
+ beq _08044864\n\
+ bl IsDoubleBattle\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0804486A\n\
+_08044864:\n\
+ movs r1, 0x68\n\
+ movs r2, 0x28\n\
+ b _0804486E\n\
+_0804486A:\n\
+ movs r1, 0x68\n\
+ movs r2, 0x10\n\
+_0804486E:\n\
+ ldr r3, _08044874 @ =0x0000ff9c\n\
+ mov r8, r3\n\
+ b _08044882\n\
+ .align 2, 0\n\
+_08044874: .4byte 0x0000ff9c\n\
+_08044878:\n\
+ movs r7, 0x1\n\
+ movs r1, 0x68\n\
+ movs r2, 0x28\n\
+ ldr r5, _08044930 @ =0x0000ff9c\n\
+ mov r8, r5\n\
+_08044882:\n\
+ movs r5, 0x5\n\
+_08044884:\n\
+ movs r6, 0\n\
+ str r6, [sp, 0x14]\n\
+ lsls r4, r7, 3\n\
+ ldr r0, _08044934 @ =gUnknown_0820A754\n\
+ mov r10, r0\n\
+ lsls r3, r7, 1\n\
+ mov r9, r3\n\
+ lsls r1, 16\n\
+ str r1, [sp, 0x20]\n\
+ lsls r2, 16\n\
+ str r2, [sp, 0x24]\n\
+ ldr r2, _08044938 @ =0x0000ffff\n\
+ ldr r1, [sp, 0xC]\n\
+ movs r6, 0x5\n\
+_080448A0:\n\
+ ldrh r0, [r1]\n\
+ cmp r0, r2\n\
+ beq _080448B4\n\
+ ldr r3, [sp, 0x14]\n\
+ lsls r0, r3, 24\n\
+ movs r3, 0x80\n\
+ lsls r3, 17\n\
+ adds r0, r3\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x14]\n\
+_080448B4:\n\
+ adds r1, 0x8\n\
+ subs r6, 0x1\n\
+ cmp r6, 0\n\
+ bge _080448A0\n\
+ mov r6, r10\n\
+ adds r0, r4, r6\n\
+ bl LoadCompressedObjectPic\n\
+ ldr r0, _0804493C @ =gUnknown_0820A784\n\
+ adds r0, r4, r0\n\
+ bl LoadSpriteSheet\n\
+ ldr r0, _08044940 @ =gUnknown_0820A764\n\
+ adds r0, r4, r0\n\
+ bl LoadSpritePalette\n\
+ ldr r0, _08044944 @ =gUnknown_0820A774\n\
+ adds r0, r4, r0\n\
+ bl LoadSpritePalette\n\
+ mov r1, r9\n\
+ adds r0, r1, r7\n\
+ lsls r0, 3\n\
+ ldr r1, _08044948 @ =gSpriteTemplate_820A7A4\n\
+ adds r0, r1\n\
+ ldr r2, [sp, 0x20]\n\
+ asrs r1, r2, 16\n\
+ ldr r3, [sp, 0x24]\n\
+ asrs r2, r3, 16\n\
+ movs r3, 0xA\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x18]\n\
+ lsls r0, 4\n\
+ ldr r6, [sp, 0x18]\n\
+ adds r0, r6\n\
+ lsls r0, 2\n\
+ ldr r1, _0804494C @ =gSprites\n\
+ adds r4, r0, r1\n\
+ ldr r1, _08044950 @ =gSubspriteTables_820A6E4\n\
+ adds r0, r4, 0\n\
+ bl SetSubspriteTables\n\
+ mov r0, r8\n\
+ strh r0, [r4, 0x24]\n\
+ strh r5, [r4, 0x2E]\n\
+ cmp r7, 0\n\
+ beq _08044954\n\
+ ldrh r0, [r4, 0x20]\n\
+ subs r0, 0x60\n\
+ strh r0, [r4, 0x20]\n\
+ ldrb r1, [r4, 0x3]\n\
+ movs r0, 0x3F\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ movs r1, 0x10\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x3]\n\
+ b _0804495A\n\
+ .align 2, 0\n\
+_08044930: .4byte 0x0000ff9c\n\
+_08044934: .4byte gUnknown_0820A754\n\
+_08044938: .4byte 0x0000ffff\n\
+_0804493C: .4byte gUnknown_0820A784\n\
+_08044940: .4byte gUnknown_0820A764\n\
+_08044944: .4byte gUnknown_0820A774\n\
+_08044948: .4byte gSpriteTemplate_820A7A4\n\
+_0804494C: .4byte gSprites\n\
+_08044950: .4byte gSubspriteTables_820A6E4\n\
+_08044954:\n\
+ ldrh r0, [r4, 0x20]\n\
+ adds r0, 0x60\n\
+ strh r0, [r4, 0x20]\n\
+_0804495A:\n\
+ movs r6, 0\n\
+ ldr r1, _08044A04 @ =gSprites\n\
+ mov r10, r1\n\
+ mov r4, sp\n\
+ mov r2, r9\n\
+ adds r0, r2, r7\n\
+ lsls r0, 3\n\
+ str r0, [sp, 0x1C]\n\
+ movs r3, 0xA\n\
+ mov r9, r3\n\
+ mov r8, r6\n\
+_08044970:\n\
+ ldr r0, _08044A08 @ =gSpriteTemplate_820A7D4\n\
+ ldr r5, [sp, 0x24]\n\
+ ldr r1, _08044A0C @ =0xfffc0000\n\
+ adds r2, r5, r1\n\
+ ldr r3, [sp, 0x1C]\n\
+ adds r0, r3, r0\n\
+ ldr r5, [sp, 0x20]\n\
+ asrs r1, r5, 16\n\
+ asrs r2, 16\n\
+ movs r3, 0x9\n\
+ bl CreateSpriteAtEnd\n\
+ strb r0, [r4]\n\
+ ldr r0, [sp, 0x10]\n\
+ cmp r0, 0\n\
+ bne _080449A0\n\
+ ldrb r0, [r4]\n\
+ lsls r1, r0, 4\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ ldr r2, _08044A10 @ =gSprites + 0x1C\n\
+ adds r1, r2\n\
+ ldr r0, _08044A14 @ =sub_8045180\n\
+ str r0, [r1]\n\
+_080449A0:\n\
+ ldr r5, _08044A04 @ =gSprites\n\
+ cmp r7, 0\n\
+ bne _080449BE\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ add r0, r10\n\
+ strh r7, [r0, 0x24]\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ add r0, r10\n\
+ strh r7, [r0, 0x26]\n\
+_080449BE:\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ movs r1, 0\n\
+ mov r3, sp\n\
+ ldrh r3, [r3, 0x18]\n\
+ strh r3, [r0, 0x2E]\n\
+ cmp r7, 0\n\
+ bne _08044A18\n\
+ ldrb r0, [r4]\n\
+ lsls r1, r0, 4\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r5\n\
+ ldrh r0, [r1, 0x20]\n\
+ adds r0, 0x18\n\
+ add r0, r8\n\
+ strh r0, [r1, 0x20]\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ mov r1, r9\n\
+ strh r1, [r0, 0x30]\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ movs r1, 0x78\n\
+ b _08044A56\n\
+ .align 2, 0\n\
+_08044A04: .4byte gSprites\n\
+_08044A08: .4byte gSpriteTemplate_820A7D4\n\
+_08044A0C: .4byte 0xfffc0000\n\
+_08044A10: .4byte gSprites + 0x1C\n\
+_08044A14: .4byte sub_8045180\n\
+_08044A18:\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r5\n\
+ ldrh r3, [r2, 0x20]\n\
+ subs r3, 0x18\n\
+ movs r1, 0x5\n\
+ subs r1, r6\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 1\n\
+ subs r3, r0\n\
+ strh r3, [r2, 0x20]\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r5\n\
+ movs r1, 0x6\n\
+ subs r1, r6\n\
+ lsls r0, r1, 3\n\
+ subs r0, r1\n\
+ adds r0, 0xA\n\
+ strh r0, [r2, 0x30]\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ ldr r1, _08044AC4 @ =0x0000ff88\n\
+_08044A56:\n\
+ strh r1, [r0, 0x24]\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ strh r7, [r0, 0x32]\n\
+ adds r4, 0x1\n\
+ movs r2, 0x7\n\
+ add r9, r2\n\
+ movs r3, 0xA\n\
+ add r8, r3\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ bgt _08044A76\n\
+ b _08044970\n\
+_08044A76:\n\
+ ldr r0, [sp, 0x8]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08044B5E\n\
+ movs r6, 0\n\
+ ldr r5, _08044AC8 @ =gBattleTypeFlags\n\
+ mov r10, r5\n\
+ ldr r0, _08044ACC @ =0x0000ffff\n\
+ mov r9, r0\n\
+ ldr r7, _08044AD0 @ =gSprites\n\
+ ldr r1, _08044AD4 @ =0x000003ff\n\
+ mov r12, r1\n\
+ ldr r2, _08044AD8 @ =0xfffffc00\n\
+ mov r8, r2\n\
+ mov r4, sp\n\
+ ldr r5, [sp, 0xC]\n\
+_08044A9A:\n\
+ mov r3, r10\n\
+ ldrh r1, [r3]\n\
+ movs r0, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08044ADC\n\
+ ldrh r0, [r5]\n\
+ cmp r0, r9\n\
+ beq _08044AE6\n\
+ cmp r0, 0\n\
+ bne _08044B2E\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r7\n\
+ ldrh r3, [r2, 0x4]\n\
+ lsls r1, r3, 22\n\
+ lsrs r1, 22\n\
+ adds r1, 0x3\n\
+ b _08044B46\n\
+ .align 2, 0\n\
+_08044AC4: .4byte 0x0000ff88\n\
+_08044AC8: .4byte gBattleTypeFlags\n\
+_08044ACC: .4byte 0x0000ffff\n\
+_08044AD0: .4byte gSprites\n\
+_08044AD4: .4byte 0x000003ff\n\
+_08044AD8: .4byte 0xfffffc00\n\
+_08044ADC:\n\
+ ldr r1, [sp, 0x14]\n\
+ lsls r0, r1, 24\n\
+ asrs r0, 24\n\
+ cmp r6, r0\n\
+ blt _08044B14\n\
+_08044AE6:\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r7\n\
+ ldrh r3, [r2, 0x4]\n\
+ lsls r1, r3, 22\n\
+ lsrs r1, 22\n\
+ adds r1, 0x1\n\
+ mov r0, r12\n\
+ ands r1, r0\n\
+ mov r0, r8\n\
+ ands r0, r3\n\
+ orrs r0, r1\n\
+ strh r0, [r2, 0x4]\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r7\n\
+ movs r1, 0x1\n\
+ strh r1, [r0, 0x3C]\n\
+ b _08044B52\n\
+_08044B14:\n\
+ ldrh r0, [r5]\n\
+ cmp r0, 0\n\
+ bne _08044B2E\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r7\n\
+ ldrh r3, [r2, 0x4]\n\
+ lsls r1, r3, 22\n\
+ lsrs r1, 22\n\
+ adds r1, 0x3\n\
+ b _08044B46\n\
+_08044B2E:\n\
+ ldr r0, [r5, 0x4]\n\
+ cmp r0, 0\n\
+ beq _08044B52\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r7\n\
+ ldrh r3, [r2, 0x4]\n\
+ lsls r1, r3, 22\n\
+ lsrs r1, 22\n\
+ adds r1, 0x2\n\
+_08044B46:\n\
+ mov r0, r12\n\
+ ands r1, r0\n\
+ mov r0, r8\n\
+ ands r0, r3\n\
+ orrs r0, r1\n\
+ strh r0, [r2, 0x4]\n\
+_08044B52:\n\
+ adds r4, 0x1\n\
+ adds r5, 0x8\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _08044A9A\n\
+ b _08044C38\n\
+_08044B5E:\n\
+ movs r6, 0\n\
+ ldr r1, _08044BA4 @ =gBattleTypeFlags\n\
+ mov r10, r1\n\
+ ldr r2, _08044BA8 @ =0x0000ffff\n\
+ mov r9, r2\n\
+ ldr r7, _08044BAC @ =gSprites\n\
+ ldr r3, _08044BB0 @ =0x000003ff\n\
+ mov r12, r3\n\
+ ldr r5, _08044BB4 @ =0xfffffc00\n\
+ mov r8, r5\n\
+ ldr r5, [sp, 0xC]\n\
+ mov r4, sp\n\
+ adds r4, 0x5\n\
+_08044B78:\n\
+ mov r0, r10\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08044BB8\n\
+ ldrh r0, [r5]\n\
+ cmp r0, r9\n\
+ beq _08044BC2\n\
+ cmp r0, 0\n\
+ bne _08044C0A\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r7\n\
+ ldrh r3, [r2, 0x4]\n\
+ lsls r1, r3, 22\n\
+ lsrs r1, 22\n\
+ adds r1, 0x3\n\
+ b _08044C22\n\
+ .align 2, 0\n\
+_08044BA4: .4byte gBattleTypeFlags\n\
+_08044BA8: .4byte 0x0000ffff\n\
+_08044BAC: .4byte gSprites\n\
+_08044BB0: .4byte 0x000003ff\n\
+_08044BB4: .4byte 0xfffffc00\n\
+_08044BB8:\n\
+ ldr r1, [sp, 0x14]\n\
+ lsls r0, r1, 24\n\
+ asrs r0, 24\n\
+ cmp r6, r0\n\
+ blt _08044BF0\n\
+_08044BC2:\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r7\n\
+ ldrh r3, [r2, 0x4]\n\
+ lsls r1, r3, 22\n\
+ lsrs r1, 22\n\
+ adds r1, 0x1\n\
+ mov r0, r12\n\
+ ands r1, r0\n\
+ mov r0, r8\n\
+ ands r0, r3\n\
+ orrs r0, r1\n\
+ strh r0, [r2, 0x4]\n\
+ ldrb r1, [r4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r7\n\
+ movs r1, 0x1\n\
+ strh r1, [r0, 0x3C]\n\
+ b _08044C2E\n\
+_08044BF0:\n\
+ ldrh r0, [r5]\n\
+ cmp r0, 0\n\
+ bne _08044C0A\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r7\n\
+ ldrh r3, [r2, 0x4]\n\
+ lsls r1, r3, 22\n\
+ lsrs r1, 22\n\
+ adds r1, 0x3\n\
+ b _08044C22\n\
+_08044C0A:\n\
+ ldr r0, [r5, 0x4]\n\
+ cmp r0, 0\n\
+ beq _08044C2E\n\
+ ldrb r0, [r4]\n\
+ lsls r2, r0, 4\n\
+ adds r2, r0\n\
+ lsls r2, 2\n\
+ adds r2, r7\n\
+ ldrh r3, [r2, 0x4]\n\
+ lsls r1, r3, 22\n\
+ lsrs r1, 22\n\
+ adds r1, 0x2\n\
+_08044C22:\n\
+ mov r0, r12\n\
+ ands r1, r0\n\
+ mov r0, r8\n\
+ ands r0, r3\n\
+ orrs r0, r1\n\
+ strh r0, [r2, 0x4]\n\
+_08044C2E:\n\
+ subs r4, 0x1\n\
+ adds r5, 0x8\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _08044B78\n\
+_08044C38:\n\
+ ldr r0, _08044C98 @ =TaskDummy\n\
+ movs r1, 0x5\n\
+ bl CreateTask\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ ldr r2, _08044C9C @ =gTasks\n\
+ lsls r3, r4, 2\n\
+ adds r1, r3, r4\n\
+ lsls r1, 3\n\
+ adds r0, r1, r2\n\
+ mov r5, sp\n\
+ ldrh r5, [r5, 0x8]\n\
+ strh r5, [r0, 0x8]\n\
+ mov r6, sp\n\
+ ldrh r6, [r6, 0x18]\n\
+ strh r6, [r0, 0xA]\n\
+ movs r6, 0\n\
+ adds r0, r2, 0\n\
+ adds r0, 0xE\n\
+ adds r1, r0\n\
+_08044C62:\n\
+ mov r5, sp\n\
+ adds r0, r5, r6\n\
+ ldrb r0, [r0]\n\
+ strh r0, [r1]\n\
+ adds r1, 0x2\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x5\n\
+ ble _08044C62\n\
+ adds r0, r3, r4\n\
+ lsls r0, 3\n\
+ adds r0, r2\n\
+ ldrh r6, [r5, 0x10]\n\
+ strh r6, [r0, 0x1C]\n\
+ movs r0, 0x72\n\
+ movs r1, 0\n\
+ bl PlaySE12WithPanning\n\
+ adds r0, r4, 0\n\
+ add sp, 0x28\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .align 2, 0\n\
+_08044C98: .4byte TaskDummy\n\
+_08044C9C: .4byte gTasks\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_8044CA0(u8 taskId)
+{
+ u8 sp[6];
+ u8 r9;
+ u8 r10;
+ u8 sp8;
+ s32 i;
+
+ r9 = gTasks[taskId].data[10];
+ r10 = gTasks[taskId].data[1];
+ sp8 = gTasks[taskId].data[0];
+ for (i = 0; i < 6; i++)
+ sp[i] = gTasks[taskId].data[3 + i];
+
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x10;
+ gTasks[taskId].data[15] = 16;
+ for (i = 0; i < 6; i++)
+ gSprites[sp[i]].oam.objMode = 1;
+ gSprites[r10].oam.objMode = 1;
+ if (r9 != 0)
+ {
+ for (i = 0; i < 6; i++)
+ {
+ if (GetBankSide(sp8) != 0)
+ {
+ gSprites[sp[5 - i]].data1 = 7 * i;
+ gSprites[sp[5 - i]].data3 = 0;
+ gSprites[sp[5 - i]].data4 = 0;
+ gSprites[sp[5 - i]].callback = sub_8045110;
+ }
+ else
+ {
+ gSprites[sp[i]].data1 = 7 * i;
+ gSprites[sp[i]].data3 = 0;
+ gSprites[sp[i]].data4 = 0;
+ gSprites[sp[i]].callback = sub_8045110;
+ }
+ }
+ gSprites[r10].data0 /= 2;
+ gSprites[r10].data1 = 0;
+ gSprites[r10].callback = sub_8045048;
+ SetSubspriteTables(&gSprites[r10], gSubspriteTables_820A6EC);
+ gTasks[taskId].func = sub_8044E74;
+ }
+ else
+ {
+ gTasks[taskId].func = sub_8044F70;
+ }
+}
+
+static void sub_8044E74(u8 taskId)
+{
+ u16 temp = gTasks[taskId].data[11]++;
+
+ if ((temp & 1) == 0)
+ {
+ gTasks[taskId].data[15]--;
+ if (gTasks[taskId].data[15] < 0)
+ return;
+ REG_BLDALPHA = (gTasks[taskId].data[15]) | ((16 - gTasks[taskId].data[15]) << 8);
+ }
+ if (gTasks[taskId].data[15] == 0)
+ gTasks[taskId].func = sub_8044ECC;
+}
+
+static void sub_8044ECC(u8 taskId)
+{
+ u8 sp[6];
+ s32 i;
+
+ gTasks[taskId].data[15]--;
+ if (gTasks[taskId].data[15] == -1)
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ for (i = 0; i < 6; i++)
+ sp[i] = gTasks[taskId].data[3 + i];
+ DestroySpriteAndFreeResources(&gSprites[var]);
+ DestroySpriteAndFreeResources(&gSprites[sp[0]]);
+ for (i = 1; i < 6; i++)
+ DestroySprite(&gSprites[sp[i]]);
+ }
+ else if (gTasks[taskId].data[15] == -3)
+ {
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_8044F70(u8 taskId)
+{
+ u8 sp[6];
+ s32 i;
+
+ gTasks[taskId].data[15]--;
+ // Same as above function except with this check.
+ if (gTasks[taskId].data[15] >= 0)
+ {
+ REG_BLDALPHA = (gTasks[taskId].data[15]) | ((16 - gTasks[taskId].data[15]) << 8);
+ }
+ else if (gTasks[taskId].data[15] == -1)
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ for (i = 0; i < 6; i++)
+ sp[i] = gTasks[taskId].data[3 + i];
+ DestroySpriteAndFreeResources(&gSprites[var]);
+ DestroySpriteAndFreeResources(&gSprites[sp[0]]);
+ for (i = 1; i < 6; i++)
+ DestroySprite(&gSprites[sp[i]]);
+ }
+ else if (gTasks[taskId].data[15] == -3)
+ {
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyTask(taskId);
+ }
+}
+
+void sub_8045030(struct Sprite *sprite)
+{
+ if (sprite->pos2.x != 0)
+ sprite->pos2.x += sprite->data0;
+}
+
+static void sub_8045048(struct Sprite *sprite)
+{
+ sprite->data1 += 32;
+ if (sprite->data0 > 0)
+ sprite->pos2.x += sprite->data1 >> 4;
+ else
+ sprite->pos2.x -= sprite->data1 >> 4;
+ sprite->data1 &= 0xF;
+}
+
+void sub_804507C(struct Sprite *sprite)
+{
+ u8 r3;
+ u16 r2;
+ s8 pan;
+
+ if (sprite->data1 > 0)
+ {
+ sprite->data1--;
+ return;
+ }
+ r3 = sprite->data2;
+ r2 = sprite->data3;
+ r2 += 56;
+ sprite->data3 = r2 & 0xFFF0;
+ if (r3 != 0)
+ {
+ sprite->pos2.x += r2 >> 4;
+ if (sprite->pos2.x > 0)
+ sprite->pos2.x = 0;
+ }
+ else
+ {
+ sprite->pos2.x -= r2 >> 4;
+ if (sprite->pos2.x < 0)
+ sprite->pos2.x = 0;
+ }
+ if (sprite->pos2.x == 0)
+ {
+ pan = 63;
+ if (r3 != 0)
+ pan = -64;
+ if (sprite->data7 != 0)
+ PlaySE2WithPanning(SE_TB_KARA, pan);
+ else
+ PlaySE1WithPanning(SE_TB_KON, pan);
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+static void sub_8045110(struct Sprite *sprite)
+{
+ u8 r0;
+ u16 r2;
+
+ if (sprite->data1 > 0)
+ {
+ sprite->data1--;
+ return;
+ }
+ r0 = sprite->data2;
+ r2 = sprite->data3;
+ r2 += 56;
+ sprite->data3 = r2 & 0xFFF0;
+ if (r0 != 0)
+ sprite->pos2.x += r2 >> 4;
+ else
+ sprite->pos2.x -= r2 >> 4;
+ if (sprite->pos2.x + sprite->pos1.x > 248
+ || sprite->pos2.x + sprite->pos1.x < -8)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void sub_8045180(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data0;
+
+ sprite->pos2.x = gSprites[spriteId].pos2.x;
+ sprite->pos2.y = gSprites[spriteId].pos2.y;
+}
+
+static void sub_80451A0(u8 a, struct Pokemon *pkmn)
+{
+ u8 nickname[POKEMON_NAME_LENGTH];
+ u8 gender;
+ u16 species;
+ u8 language;
+ u8 *ptr;
+ s32 i;
+ s32 _7;
+ u8 *const *r1;
+
+ StringCopy(gDisplayedStringBattle, gUnknown_0820A8B0);
+ GetMonData(pkmn, MON_DATA_NICKNAME, nickname);
+ StringGetEnd10(nickname);
+ ptr = StringCopy(gDisplayedStringBattle + 3, nickname);
+ ptr[0] = EXT_CTRL_CODE_BEGIN;
+ ptr[1] = 3;
+ ptr[2] = 2;
+ ptr[3] = EXT_CTRL_CODE_BEGIN;
+ ptr[4] = 1;
+ ptr += 5;
+ gender = GetMonGender(pkmn);
+ species = GetMonData(pkmn, MON_DATA_SPECIES);
+ language = GetMonData(pkmn, MON_DATA_LANGUAGE);
+ if (sub_8040D3C(species, nickname, language))
+ gender = 100;
+ switch (gender)
+ {
+ default:
+ ptr[0] = 0xB;
+ ptr[1] = EOS;
+ ptr += 1;
+ break;
+ case MON_MALE:
+ ptr[0] = 0xB;
+ ptr[1] = CHAR_MALE;
+ ptr[2] = EOS;
+ ptr += 2;
+ break;
+ case MON_FEMALE:
+ ptr[0] = 0xA;
+ ptr[1] = CHAR_FEMALE;
+ ptr[2] = EOS;
+ ptr += 2;
+ break;
+ }
+ ptr[0] = EXT_CTRL_CODE_BEGIN;
+ ptr[1] = 0x13;
+ ptr[2] = 0x37;
+ ptr[3] = EOS;
+ ptr = (u8 *)0x02000520 + GetBankIdentity(gSprites[a].data6) * 0x180;
+ sub_80034D4(ptr, gDisplayedStringBattle);
+
+ i = 0;
+ _7 = 7;
+ if (GetMonData(pkmn, MON_DATA_LANGUAGE) == 1
+ && GetMonData(pkmn, MON_DATA_IS_EGG) == 0)
+ {
+ u8 *p = gDisplayedStringBattle;
+
+ while (*p != EOS)
+ {
+ if (*p == EXT_CTRL_CODE_BEGIN)
+ {
+ p += GetExtCtrlCodeLength(p[1]) + 1;
+ }
+ else
+ {
+ u8 r0;
+
+ if ((*p >= 0x37 && *p <= 0x4A) || (*p >= 0x87 && *p <= 0x9A))
+ r0 = 0x2C;
+ else if ((*p >= 0x4B && *p <= 0x4F) || (*p >= 0x9B && *p <= 0x9F))
+ r0 = 0x2D;
+ else
+ r0 = 0x2B;
+
+ CpuCopy32(sub_8043CDC(r0), ptr + 0x40 * i, 32);
+ i++;
+ p++;
+ }
+ }
+ }
+
+ for (; i < _7; i++)
+ CpuCopy32(sub_8043CDC(0x2B), ptr + 64 * i, 32);
+
+ if (GetBankSide(gSprites[a].data6) == 0 && !IsDoubleBattle())
+ {
+ r1 = (u8 *const *)gUnknown_0820A8B4;
+ for (i = 0; i < _7; i++)
+ {
+ u8 *r4 = r1[i];
+
+ r4 += gSprites[a].oam.tileNum * 32;
+ CpuCopy32(ptr, r4, 32);
+ ptr += 32;
+
+ r4 += 0x100;
+ CpuCopy32(ptr, r4, 32);
+ ptr += 32;
+ }
+ }
+ else
+ {
+ if (GetBankSide(gSprites[a].data6) == 0)
+ r1 = (u8 *const *)gUnknown_0820A904;
+ else
+ r1 = (u8 *const *)gUnknown_0820A8DC;
+ for (i = 0; i < _7; i++)
+ {
+ u8 *r4 = r1[i];
+
+ r4 += gSprites[a].oam.tileNum * 32;
+ CpuCopy32(ptr, r4, 32);
+ ptr += 32;
+
+ r4 += 0x100;
+ CpuCopy32(ptr, r4, 32);
+ ptr += 32;
+ }
+ }
+}
+
+static void sub_8045458(u8 a, u8 b)
+{
+ u8 r4;
+
+ if (gBattleTypeFlags & 0x200)
+ return;
+ if (gBattleTypeFlags & 8)
+ return;
+
+ r4 = gSprites[a].data6;
+ if (GetBankSide(r4) != 0)
+ {
+ u16 species = GetMonData(&gEnemyParty[gBattlePartyID[r4]], MON_DATA_SPECIES);
+ if (GetNationalPokedexFlag(SpeciesToNationalPokedexNum(species), 1) != 0)
+ {
+ r4 = gSprites[a].data5;
+ if (b != 0)
+ CpuCopy32(sub_8043CDC(0x46), (void *)(OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 8) * 32), 32);
+ else
+ CpuFill32(0, (void *)(OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 8) * 32), 32);
+ }
+ }
+}
+
+static void draw_status_ailment_maybe(u8 a)
+{
+ s32 r4;
+ s32 r4_2;
+ u8 r7;
+ u8 r10;
+ s16 r8;
+ const u8 *r6;
+ u8 r0;
+ s32 i;
+
+ r7 = gSprites[a].data6;
+ r10 = gSprites[a].data5;
+ if (GetBankSide(r7) == 0)
+ {
+ r4 = GetMonData(&gPlayerParty[gBattlePartyID[r7]], MON_DATA_STATUS);
+ if (!IsDoubleBattle())
+ r8 = 0x1A;
+ else
+ r8 = 0x12;
+ }
+ else
+ {
+ r4 = GetMonData(&gEnemyParty[gBattlePartyID[r7]], MON_DATA_STATUS);
+ r8 = 0x11;
+ }
+ if (r4 & 7)
+ {
+ r6 = sub_8043CDC(sub_80457E8(0x1B, r7));
+ r0 = 2;
+ }
+ else if (r4 & 0x88)
+ {
+ r6 = sub_8043CDC(sub_80457E8(0x15, r7));
+ r0 = 0;
+ }
+ else if (r4 & 0x10)
+ {
+ r6 = sub_8043CDC(sub_80457E8(0x21, r7));
+ r0 = 4;
+ }
+ else if (r4 & 0x20)
+ {
+ r6 = sub_8043CDC(sub_80457E8(0x1E, r7));
+ r0 = 3;
+ }
+ else if (r4 & 0x40)
+ {
+ r6 = sub_8043CDC(sub_80457E8(0x18, r7));
+ r0 = 1;
+ }
+ else
+ {
+ r6 = sub_8043CDC(0x27);
+
+ for (i = 0; i < 3; i++)
+ CpuCopy32(r6, (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + r8 + i) * 32), 32);
+
+ if (!ewram17800[r7].unk0_4)
+ CpuCopy32(sub_8043CDC(1), (void *)(OBJ_VRAM0 + gSprites[r10].oam.tileNum * 32), 64);
+
+ sub_8045458(a, 1);
+ return;
+ }
+
+ r4_2 = gSprites[a].oam.paletteNum * 16;
+ r4_2 += r7 + 12;
+ // I don't like writing the array index like this, but I can't get it to match otherwise.
+ FillPalette(r0[gBattleInterfaceStatusIcons_DynPal], r4_2 + 0x100, 2);
+ CpuCopy16(gPlttBufferUnfaded + 0x100 + r4_2, (void *)(OBJ_PLTT + r4_2 * 2), 2);
+ CpuCopy32(r6, (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + r8) * 32), 96);
+ if (IsDoubleBattle() == TRUE || GetBankSide(r7) == TRUE)
+ {
+ if (!ewram17800[r7].unk0_4)
+ {
+ CpuCopy32(sub_8043CDC(0), (void *)(OBJ_VRAM0 + gSprites[r10].oam.tileNum * 32), 32);
+ CpuCopy32(sub_8043CDC(0x41), (void *)(OBJ_VRAM0 + (gSprites[r10].oam.tileNum + 1) * 32), 32);
+ }
+ }
+ sub_8045458(a, 0);
+}
+
+static u8 sub_80457E8(u8 a, u8 b)
+{
+ u8 ret = a;
+
+ switch (a)
+ {
+ case 21:
+ if (b == 0)
+ ret = 21;
+ else if (b == 1)
+ ret = 71;
+ else if (b == 2)
+ ret = 86;
+ else
+ ret = 101;
+ break;
+ case 24:
+ if (b == 0)
+ ret = 24;
+ else if (b == 1)
+ ret = 74;
+ else if (b == 2)
+ ret = 89;
+ else
+ ret = 104;
+ break;
+ case 27:
+ if (b == 0)
+ ret = 27;
+ else if (b == 1)
+ ret = 77;
+ else if (b == 2)
+ ret = 92;
+ else
+ ret = 107;
+ break;
+ case 30:
+ if (b == 0)
+ ret = 30;
+ else if (b == 1)
+ ret = 80;
+ else if (b == 2)
+ ret = 95;
+ else
+ ret = 110;
+ break;
+ case 33:
+ if (b == 0)
+ ret = 33;
+ else if (b == 1)
+ ret = 83;
+ else if (b == 2)
+ ret = 98;
+ else
+ ret = 113;
+ break;
+ }
+ return ret;
+}
+
+static void sub_80458B0(u8 a)
+{
+ u8 *r6;
+ u8 r8;
+ u8 i;
+ s32 r7;
+ u8 *addr;
+
+ r6 = (u8 *)0x02000520 + GetBankIdentity(gSprites[a].data6) * 0x180;
+ r8 = 7;
+ sub_80034D4(r6, BattleText_SafariBalls);
+ for (i = 0; i < r8; i++)
+ CpuCopy32(sub_8043CDC(0x2B), r6 + i * 64, 32);
+ for (r7 = 3; r7 < 3 + r8; r7++)
+ {
+ addr = (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + MACRO1(r7)) * 32);
+ CpuCopy32(r6, addr, 32);
+ r6 += 32;
+
+ addr = (void *)(OBJ_VRAM0 + (8 + gSprites[a].oam.tileNum + MACRO1(r7)) * 32);
+ CpuCopy32(r6, addr, 32);
+ r6 += 32;
+ }
+
+}
+
+static void sub_8045998(u8 a)
+{
+ u8 *r7;
+ u8 status;
+ s32 r6;
+ s32 i;
+
+ r7 = StringCopy(gDisplayedStringBattle, BattleText_SafariBallsLeft);
+ r7 = sub_8003504(r7, gNumSafariBalls, 10, 1);
+ StringAppend(r7, BattleText_HighlightRed);
+ status = GetBankIdentity(gSprites[a].data6);
+ r7 = (u8 *)0x02000520 + status * 0x180;
+ r6 = 5;
+ sub_80034D4(r7, gDisplayedStringBattle);
+ r7 = (u8 *)0x02000520 + status * 0x180 + 32;
+ for (i = 6; i < 6 + r6; i++)
+ {
+ CpuCopy32(r7, (void *)(OBJ_VRAM0 + (gSprites[a].oam.tileNum + 0x18 + MACRO1(i)) * 32), 32);
+ r7 += 64;
+ }
+}
+
+void sub_8045A5C(u8 a, struct Pokemon *pkmn, u8 c)
+{
+ u8 r10;
+ u32 maxhp;
+ u32 currhp;
+
+ r10 = gSprites[a].data6;
+ if (GetBankSide(r10) == 0)
+ {
+ if (c == 3 || c == 0)
+ sub_8043FC0(a, GetMonData(pkmn, MON_DATA_LEVEL));
+ if (c == 1 || c == 0)
+ sub_80440EC(a, GetMonData(pkmn, MON_DATA_HP), 0);
+ if (c == 2 || c == 0)
+ sub_80440EC(a, GetMonData(pkmn, MON_DATA_MAX_HP), 1);
+ if (c == 5 || c == 0)
+ {
+ load_gfxc_health_bar(0);
+ maxhp = GetMonData(pkmn, MON_DATA_MAX_HP);
+ currhp = GetMonData(pkmn, MON_DATA_HP);
+ sub_8043D84(r10, a, maxhp, currhp, 0);
+ sub_8045C78(r10, a, 0, 0);
+ }
+ if (!IsDoubleBattle() && (c == 6 || c == 0))
+ {
+ u16 species;
+ u8 level;
+ u32 exp;
+ u32 var1;
+ u32 var2;
+ u32 currLevelExp;
+
+ load_gfxc_health_bar(3);
+ species = GetMonData(pkmn, MON_DATA_SPECIES);
+ level = GetMonData(pkmn, MON_DATA_LEVEL);
+ exp = GetMonData(pkmn, MON_DATA_EXP);
+ currLevelExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ var1 = exp - currLevelExp;
+ var2 = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLevelExp;
+ sub_8043D84(r10, a, var2, var1, 0);
+ sub_8045C78(r10, a, 1, 0);
+ }
+ if (c == 4 || c == 0)
+ sub_80451A0(a, pkmn);
+ if (c == 9 || c == 0)
+ draw_status_ailment_maybe(a);
+ if (c == 10)
+ sub_80458B0(a);
+ if (c == 10 || c == 11)
+ sub_8045998(a);
+ }
+ else
+ {
+ if (c == 3 || c == 0)
+ sub_8043FC0(a, GetMonData(pkmn, MON_DATA_LEVEL));
+ if (c == 5 || c == 0)
+ {
+ load_gfxc_health_bar(0);
+ maxhp = GetMonData(pkmn, MON_DATA_MAX_HP);
+ currhp = GetMonData(pkmn, MON_DATA_HP);
+ sub_8043D84(r10, a, maxhp, currhp, 0);
+ sub_8045C78(r10, a, 0, 0);
+ }
+ if (c == 4 || c == 0)
+ sub_80451A0(a, pkmn);
+ if (c == 9 || c == 0)
+ draw_status_ailment_maybe(a);
+ }
+}
+
+s32 sub_8045C78(u8 a, u8 unused1, u8 c, u8 unused2)
+{
+ s32 r6;
+
+ if (c == 0)
+ {
+ r6 = sub_8045F58(ewram17850[a].unk4, ewram17850[a].unk8, ewram17850[a].unkC, &ewram17850[a].unk10, 6, 1);
+ }
+ else
+ {
+ u16 r5;
+ s32 r8;
+
+ r5 = GetScaledExpFraction(ewram17850[a].unk8, ewram17850[a].unkC, ewram17850[a].unk4, 8);
+ if (r5 == 0)
+ r5 = 1;
+ r8 = ewram17850[a].unkC;
+ r5 = ABS(r8 / r5);
+ r6 = sub_8045F58(ewram17850[a].unk4, ewram17850[a].unk8, r8, &ewram17850[a].unk10, 8, r5);
+ }
+ if (c == 1 || (c == 0 && (!ewram17800[a].unk0_4)))
+ sub_8045D58(a, c);
+ if (r6 == -1)
+ ewram17850[a].unk10 = 0;
+ return r6;
+}
+
+static void sub_8045D58(u8 a, u8 b)
+{
+ u8 sp8[7];
+ u8 r0;
+ u8 r8;
+ u8 i;
+
+ switch (b)
+ {
+ case 0:
+ r0 = sub_804602C(ewram17850[a].unk4, ewram17850[a].unk8, ewram17850[a].unkC, &ewram17850[a].unk10, sp8, 6);
+ r8 = 3;
+ if (r0 <= 0x18)
+ {
+ r8 = 0x38;
+ if (r0 > 9)
+ r8 = 0x2F;
+ }
+ for (i = 0; i < 6; i++)
+ {
+ u8 r4 = gSprites[ewram17850[a].unk0].data5;
+ if (i < 2)
+ CpuCopy32(sub_8043CDC(r8) + sp8[i] * 32, (void *)(OBJ_VRAM0 + (gSprites[r4].oam.tileNum + 2 + i) * 32), 32);
+ else
+ CpuCopy32(sub_8043CDC(r8) + sp8[i] * 32, (void *)(OBJ_VRAM0 + 64 + (i + gSprites[r4].oam.tileNum) * 32), 32);
+ }
+ break;
+ case 1:
+ sub_804602C(ewram17850[a].unk4, ewram17850[a].unk8, ewram17850[a].unkC, &ewram17850[a].unk10, sp8, 8);
+ r0 = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_LEVEL);
+ if (r0 == 100)
+ {
+ for (i = 0; i < 8; i++)
+ sp8[i] = 0;
+ }
+ for (i = 0; i < 8; i++)
+ {
+ if (i < 4)
+ CpuCopy32(sub_8043CDC(0xC) + sp8[i] * 32, (void *)(OBJ_VRAM0 + (gSprites[ewram17850[a].unk0].oam.tileNum + 0x24 + i) * 32), 32);
+ else
+ CpuCopy32(sub_8043CDC(0xC) + sp8[i] * 32, (void *)(OBJ_VRAM0 + 0xB80 + (i + gSprites[ewram17850[a].unk0].oam.tileNum) * 32), 32);
+ }
+ break;
+ }
+}
+
+static int sub_8045F58(s32 a, s32 b, int c, int *d, u8 e, u16 f)
+{
+ u8 r2 = e << 3;
+ int r6;
+ int ret;
+
+ if (*d == -32768)
+ {
+ if (a < r2)
+ *d = b << 8;
+ else
+ *d = b;
+ }
+ //_08045F8A
+ b -= c;
+ if (b < 0)
+ b = 0;
+ else if (b > a)
+ b = a;
+ if (a < r2)
+ {
+ int var = *d >> 8;
+
+ r6 = *d;
+ if (b == var && (r6 & 0xFF) == 0)
+ return -1;
+ }
+ else
+ {
+ r6 = *d;
+ if (b == r6)
+ return -1;
+ }
+ //_08045FC4
+ if (a < r2)
+ {
+ int r0 = (a << 8) / r2;
+
+ if (c < 0)
+ {
+ *d = r6 + r0;
+ ret = *d >> 8;
+ if (ret >= b)
+ {
+ *d = b << 8;
+ ret = b;
+ }
+ }
+ //_08045FE2
+ else
+ {
+ *d = r6 - r0;
+ ret = *d >> 8;
+ if ((*d & 0xFF) > 0)
+ ret++;
+ if (ret <= b)
+ {
+ *d = b << 8;
+ ret = b;
+ }
+ }
+ }
+ else
+ {
+ //_08045FFE
+ if (c < 0)
+ {
+ *d += f;
+ if (*d > b)
+ *d = b;
+ ret = *d;
+ }
+ //_08046010
+ else
+ {
+ *d -= f;
+ if (*d < b)
+ *d = b;
+ ret = *d;
+ }
+ }
+ return ret;
+}
+
+static u8 sub_804602C(int a, int b, int c, int *d, u8 *e, u8 f)
+{
+ s32 r5 = b - c;
+ u8 r3;
+ u8 i;
+ u8 r2;
+
+ if (r5 < 0)
+ r5 = 0;
+ else if (r5 > a)
+ r5 = a;
+ r3 = f << 3;
+ for (i = 0; i < f; i++)
+ e[i] = 0;
+ if (a < r3)
+ r2 = *d * r3 / a >> 8;
+ else
+ r2 = *d * r3 / a;
+ r3 = r2;
+ if (r3 == 0 && r5 > 0)
+ {
+ e[0] = 1;
+ r3 = 1;
+ }
+ else
+ {
+ for (i = 0; i < f; i++)
+ {
+ if (r2 >= 8)
+ {
+ e[i] = 8;
+ }
+ else
+ {
+ e[i] = r2;
+ break;
+ }
+ r2 -= 8;
+ }
+ }
+ return r3;
+}
+
+s16 sub_80460C8(struct BattleInterfaceStruct1 *a, int *b, void *c, int d)
+{
+ u16 r7;
+ s16 r1;
+
+ r7 = sub_8045F58(a->unk0, a->unk4, a->unk8, b, 6, 1);
+ sub_8046128(a, b, c);
+ if (a->unk0 < 0x30)
+ r1 = *b >> 8;
+ else
+ r1 = *b;
+ do_nothing(a->unk0, r1, d);
+ return r7;
+}
+
+static void sub_8046128(struct BattleInterfaceStruct1 *a, int *b, void *c)
+{
+ u8 sp8[6];
+ u16 sp10[6];
+ u8 i;
+
+ sub_804602C(a->unk0, a->unk4, a->unk8, b, (u8 *)sp8, 6);
+ for (i = 0; i < 6; i++)
+ sp10[i] = (a->unkC_0 << 12) | (a->unk10 + sp8[i]);
+ CpuCopy16(sp10, c, sizeof(sp10));
+}
+
+static u8 GetScaledExpFraction(int a, int b, int c, u8 d)
+{
+ u8 r7 = d * 8;
+ int r5 = a - b;
+ s8 r4;
+ s8 r0;
+ s32 result;
+
+ if (r5 < 0)
+ r5 = 0;
+ else if (r5 > c)
+ r5 = c;
+
+ r4 = a * r7 / c;
+ r0 = r5 * r7 / c;
+ result = r4 - r0;
+ return ABS(result);
+}
+
+u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale)
+{
+ u8 result = hp * scale / maxhp;
+
+ if (result == 0 && hp > 0)
+ return 1;
+ return result;
+}
+
+u8 GetHPBarLevel(s16 hp, s16 maxhp)
+{
+ int result;
+
+ if (hp == maxhp)
+ result = 4;
+ else
+ {
+ u8 fraction = GetScaledHPFraction(hp, maxhp, 48);
+ if (fraction > 24)
+ result = 3;
+ else if (fraction > 9)
+ result = 2;
+ else if (fraction > 0)
+ result = 1;
+ else
+ result = 0;
+ }
+ return result;
+}
diff --git a/src/battle/battle_party_menu.c b/src/battle/battle_party_menu.c
new file mode 100644
index 000000000..73b847713
--- /dev/null
+++ b/src/battle/battle_party_menu.c
@@ -0,0 +1,756 @@
+#include "global.h"
+#include "battle_party_menu.h"
+#include "battle.h"
+#include "item_menu.h"
+#include "item_use.h"
+#include "main.h"
+#include "menu.h"
+#include "menu_helpers.h"
+#include "palette.h"
+#include "party_menu.h"
+#include "pokemon.h"
+#include "pokemon_summary_screen.h"
+#include "rom_8077ABC.h"
+#include "rom_8094928.h"
+#include "songs.h"
+#include "sound.h"
+#include "string_util.h"
+#include "strings.h"
+#include "task.h"
+#include "text.h"
+
+extern u8 ewram[];
+#define UNK_201606C_ARRAY (ewram + 0x1606C) // lazy define but whatever.
+
+extern u8 IsLinkDoubleBattle(void);
+extern void TryCreatePartyMenuMonIcon(u8, u8, struct Pokemon *);
+extern void LoadHeldItemIconGraphics(void);
+extern void CreateHeldItemIcons_806DC34();
+extern u8 sub_806BD58(u8, u8);
+extern void PartyMenuPrintMonsLevelOrStatus(void);
+extern void PrintPartyMenuMonNicknames(void);
+extern void PartyMenuTryPrintMonsHP(void);
+extern void nullsub_13(void);
+extern void PartyMenuDrawHPBars(void);
+extern u8 sub_806B58C(u8);
+extern u8 GetItemEffectType();
+extern void sub_806E750(u8, const struct PartyPopupMenu *, const struct PartyMenuItem *, int);
+extern u16 sub_806BD80();
+extern u8 sub_806CA38();
+extern void sub_806D5A4(void);
+extern void sub_802E414(void);
+extern void sub_80A6DCC(void);
+extern void sub_806AF4C();
+extern u8 sub_80F9344(void);
+extern u8 sub_806B124(void);
+extern void sub_806C994();
+extern void sub_806BF74();
+extern void sub_806AEDC(void);
+extern TaskFunc PartyMenuGetPopupMenuFunc(u8, const struct PartyPopupMenu *, const struct PartyMenuItem *, u8);
+extern void sub_806E7D0(u8, const struct PartyPopupMenu *);
+extern u8 *sub_8040D08();
+extern void sub_8040B8C(void);
+extern void sub_806E6F0();
+extern void sub_806D538();
+extern void nullsub_14();
+extern void OpenPartyMenu();
+extern u8 sub_803FBBC(void);
+
+extern u8 gPlayerPartyCount;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+extern u8 gBankInMenu;
+extern u8 gUnknown_0202E8F4;
+extern u8 gUnknown_0202E8F5;
+extern u8 gUnknown_0202E8F6;
+extern u8 gUnknown_02038470[3];
+extern u8 gUnknown_02038473;
+extern u8 gUnknown_020384F0;
+extern void (*gUnknown_03004AE4)(); //don't know types yet
+extern struct PokemonStorage gPokemonStorage;
+extern void nullsub_14();
+
+void sub_8094C98(u8, u8);
+u8 pokemon_order_func(u8);
+
+static void sub_8094998(u8[3], u8);
+static void sub_8094A74(u8[3], u8, u32);
+static void sub_8094D60(void);
+static void Task_809527C(u8);
+static void Task_80952B4(u8);
+static void Task_80952E4(u8);
+static void Task_8095330(u8);
+static void Task_809538C(void);
+static void Task_HandlePopupMenuInput(u8);
+static void Task_BattlePartyMenuSummary(u8 taskId);
+static void Task_BattlePartyMenuShift(u8 taskId);
+static void Task_BattlePartyMenuCancel(u8 taskId);
+
+static const struct PartyMenuItem sBattlePartyMenuActions[] =
+{
+ {OtherText_Summary, Task_BattlePartyMenuSummary},
+ {gOtherText_CancelNoTerminator, Task_BattlePartyMenuCancel},
+ {OtherText_Shift, Task_BattlePartyMenuShift},
+ {OtherText_SendOut, Task_BattlePartyMenuShift},
+};
+static const u8 Unknown_83B5FEC[] = {2, 0, 1}; //SHIFT, SUMMARY, CANCEL
+static const u8 Unknown_83B5FEF[] = {3, 0, 1}; //SEND OUT, SUMMARY, CANCEL
+static const u8 Unknown_83B5FF2[] = {0, 1}; //SUMMARY, CANCEL
+static const struct PartyPopupMenu sBattlePartyPopupMenus[] =
+{
+ {ARRAY_COUNT(Unknown_83B5FEC), 9, Unknown_83B5FEC},
+ {ARRAY_COUNT(Unknown_83B5FEF), 9, Unknown_83B5FEF},
+ {ARRAY_COUNT(Unknown_83B5FF2), 9, Unknown_83B5FF2},
+};
+
+void unref_sub_8094928(struct PokemonStorage *ptr)
+{
+ *ptr = gPokemonStorage;
+}
+
+void unref_sub_8094940(struct PokemonStorage *ptr)
+{
+ gPokemonStorage = *ptr;
+}
+
+void sub_8094958(void)
+{
+ sub_8094998(gUnknown_02038470, sub_803FBBC());
+}
+
+void sub_8094978(u8 arg1, u8 arg2)
+{
+ sub_8094A74((UNK_201606C_ARRAY) + arg1 * 3, arg2, arg1);
+}
+
+static void sub_8094998(u8 arg[3], u8 player_number)
+{
+ int i;
+ u32 pos;
+ u8 temp[6];
+ if (IsLinkDoubleBattle() == TRUE)
+ {
+ if (player_number)
+ {
+ *arg = 0x30;
+ arg[1] = 0x45;
+ arg[2] = 0x12;
+ }
+ else
+ {
+ *arg = 0x03;
+ arg[1] = 0x12;
+ arg[2] = 0x45;
+ }
+ }
+ else
+ {
+ if (!IsDoubleBattle())
+ {
+ pos = 1;
+ *temp = gBattlePartyID[GetBankByPlayerAI(0)];
+ for (i = 0; i <= 5; i++)
+ if (i != *temp)
+ temp[pos++] = i;
+ }
+ else
+ {
+ pos = 2;
+ *temp = gBattlePartyID[GetBankByPlayerAI(0)];
+ temp[1] = gBattlePartyID[GetBankByPlayerAI(2)];
+ for (i = 0; i <= 5; i++)
+ if ((i != *temp) && (i != temp[1]))
+ temp[pos++] = i;
+ }
+ for (i = 0; i <= 2; i++)
+ arg[i] = (temp[i << 1] << 4) | temp[(i << 1) + 1];
+ }
+}
+
+static void sub_8094A74(u8 arg[3], u8 player_number, u32 arg3)
+{
+ int i, j;
+ u8 temp[6];
+ if (!GetBankSide(arg3))
+ {
+ i = GetBankByPlayerAI(0);
+ j = GetBankByPlayerAI(2);
+ }
+ else
+ {
+ i = GetBankByPlayerAI(1);
+ j = GetBankByPlayerAI(3);
+ }
+ if (IsLinkDoubleBattle() == TRUE)
+ {
+ if (player_number)
+ {
+ *arg = 0x30;
+ arg[1] = 0x45;
+ arg[2] = 0x12;
+ }
+ else
+ {
+ *arg = 0x03;
+ arg[1] = 0x12;
+ arg[2] = 0x45;
+ }
+ }
+ else
+ {
+ if (!IsDoubleBattle())
+ {
+ int pos = 1;
+ *temp = gBattlePartyID[i];
+ for (i = 0; i <= 5; i++)
+ if (i != *temp)
+ temp[pos++] = i;
+ }
+ else
+ {
+ int pos = 2;
+ *temp = gBattlePartyID[i];
+ temp[1] = gBattlePartyID[j];
+ for (i = 0; i <= 5; i++)
+ if ((i != *temp) && (i != temp[1]))
+ temp[pos++] = i;
+ }
+ for (i = 0; i <= 2; i++)
+ arg[i] = (temp[i << 1] << 4) | temp[(i << 1) + 1];
+ }
+}
+
+void sub_8094B6C(u8 a, u8 b, u8 c)
+{
+ s32 i;
+ s32 j;
+ u8 temp[6];
+ u8 r3;
+ u8 r7 = 0;
+
+ if (IsLinkDoubleBattle())
+ {
+ u8 *arr = ewram + 0x1606C + a * 3;
+
+ for (i = 0, j = 0; i < 3; i++)
+ {
+ temp[j++] = arr[i] >> 4;
+ temp[j++] = arr[i] & 0xF;
+ }
+ r3 = temp[c];
+ for (i = 0; i < 6; i++)
+ {
+ if (temp[i] == b)
+ {
+ r7 = temp[i];
+ temp[i] = r3;
+ break;
+ }
+ }
+ if (i != 6)
+ {
+ temp[c] = r7;
+
+ arr[0] = (temp[0] << 4) | temp[1];
+ arr[1] = (temp[2] << 4) | temp[3];
+ arr[2] = (temp[4] << 4) | temp[5];
+ }
+ }
+}
+
+u8 sub_8094C20(u8 a)
+{
+ u8 retVal;
+ u8 val = a & 1;
+
+ a /= 2;
+ if (val)
+ retVal = gUnknown_02038470[a] & 0xF;
+ else
+ retVal = gUnknown_02038470[a] >> 4;
+ return retVal;
+}
+
+void sub_8094C54(u8 a, u8 b)
+{
+ u8 val = a & 1;
+
+ a /= 2;
+ if (val)
+ gUnknown_02038470[a] = (gUnknown_02038470[a] & 0xF0) | b;
+ else
+ gUnknown_02038470[a] = (gUnknown_02038470[a] & 0xF) | (b << 4);
+}
+
+void sub_8094C98(u8 a, u8 b)
+{
+ u8 r4 = sub_8094C20(a);
+ u8 r1 = sub_8094C20(b);
+
+ sub_8094C54(a, r1);
+ sub_8094C54(b, r4);
+}
+
+u8 pokemon_order_func(u8 a)
+{
+ u8 i;
+ u8 r2;
+
+ for (i = 0, r2 = 0; i < 3; i++)
+ {
+ if ((gUnknown_02038470[i] >> 4) == a)
+ return r2;
+ r2++;
+ if ((gUnknown_02038470[i] & 0xF) == a)
+ return r2;
+ r2++;
+ }
+ return 0;
+}
+
+void pokemon_change_order(void)
+{
+ u8 i;
+
+ memcpy(ewram1B000.unk0, gPlayerParty, sizeof(gPlayerParty));
+ for (i = 0; i < 6; i++)
+ {
+ u8 n = pokemon_order_func(i);
+
+ memcpy(&gPlayerParty[n], &ewram1B000.unk0[i], sizeof(struct Pokemon));
+ }
+}
+
+static void sub_8094D60(void)
+{
+ struct Pokemon temp[6];
+ u8 i;
+
+ memcpy(temp, gPlayerParty, sizeof(gPlayerParty));
+ for (i = 0; i < 6; i++)
+ {
+ u8 n = sub_8094C20(i);
+
+ memcpy(&gPlayerParty[n], &temp[i], sizeof(struct Pokemon));
+ }
+}
+
+void unref_sub_8094DB0(void)
+{
+ u8 i;
+ u8 r4;
+
+ for (i = 1; i < 6; i++)
+ {
+ u8 n = sub_8094C20(i);
+
+ if (GetMonData(&gPlayerParty[n], MON_DATA_SPECIES) != 0
+ && GetMonData(&gPlayerParty[n], MON_DATA_HP) != 0)
+ {
+ r4 = sub_8094C20(0);
+ sub_8094C98(0, i);
+ sub_806E6F0(&gPlayerParty[r4], &gPlayerParty[n]);
+ break;
+ }
+ }
+}
+
+void sub_8094E20(u8 a)
+{
+ gPaletteFade.bufferTransferDisabled = TRUE;
+ gUnknown_02038473 = a;
+ nullsub_14();
+ pokemon_change_order();
+ OpenPartyMenu(1, 0xFF);
+}
+
+void sub_8094E4C(void)
+{
+ sub_8094E20(3);
+}
+
+int SetUpBattlePartyMenu(void)
+{
+ switch (EWRAM_1B000.unk264)
+ //switch (ewram1B000.unk264[0])
+ {
+ case 0:
+ //TODO: try to get rid of this duplicate code
+ if (IsLinkDoubleBattle() == TRUE)
+ {
+ if (EWRAM_1B000.unk266 != 6)
+ {
+ TryCreatePartyMenuMonIcon(EWRAM_1B000.unk260, EWRAM_1B000.unk266, &gPlayerParty[EWRAM_1B000.unk266]);
+ EWRAM_1B000.unk266++;
+ }
+ else
+ {
+ EWRAM_1B000.unk266 = 0;
+ EWRAM_1B000.unk264++;
+ }
+ }
+ else
+ {
+ if (EWRAM_1B000.unk266 < 6)
+ {
+ TryCreatePartyMenuMonIcon(EWRAM_1B000.unk260, EWRAM_1B000.unk266, &gPlayerParty[EWRAM_1B000.unk266]);
+ EWRAM_1B000.unk266++;
+ }
+ else
+ {
+ EWRAM_1B000.unk266 = 0;
+ EWRAM_1B000.unk264++;
+ }
+ }
+ break;
+ case 1:
+ LoadHeldItemIconGraphics();
+ EWRAM_1B000.unk264++;
+ break;
+ case 2:
+ CreateHeldItemIcons_806DC34(EWRAM_1B000.unk260);
+ EWRAM_1B000.unk264++;
+ break;
+ case 3:
+ if (sub_806BD58(EWRAM_1B000.unk260, EWRAM_1B000.unk266) == 1)
+ {
+ EWRAM_1B000.unk266 = 0;
+ EWRAM_1B000.unk264++;
+ }
+ else
+ EWRAM_1B000.unk266++;
+ break;
+ case 4:
+ PartyMenuPrintMonsLevelOrStatus();
+ EWRAM_1B000.unk264++;
+ break;
+ case 5:
+ PrintPartyMenuMonNicknames();
+ EWRAM_1B000.unk264++;
+ break;
+ case 6:
+ PartyMenuTryPrintMonsHP();
+ EWRAM_1B000.unk264++;
+ break;
+ case 7:
+ nullsub_13();
+ EWRAM_1B000.unk264++;
+ break;
+ case 8:
+ PartyMenuDrawHPBars();
+ EWRAM_1B000.unk264++;
+ break;
+ case 9:
+ if (sub_806B58C(EWRAM_1B000.unk266) == 1)
+ {
+ EWRAM_1B000.unk266 = 0;
+ EWRAM_1B000.unk264++;
+ }
+ else
+ EWRAM_1B000.unk266++;
+ break;
+ case 10:
+ if (gUnknown_02038473 == 3)
+ {
+ if (GetItemEffectType(gScriptItemId) == 10)
+ ewram1B000.unk259 = 0xFF;
+ else
+ ewram1B000.unk259 = 3;
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void sub_8095050(u8 a, u8 b)
+{
+ if (!GetMonData(&gPlayerParty[b], MON_DATA_IS_EGG))
+ {
+ if (gUnknown_02038473 == 1)
+ {
+ gTasks[EWRAM_1B000.unk260].data[4] = 1;
+ gTasks[EWRAM_1B000.unk260].data[5] = 1;
+ }
+ else
+ {
+ gTasks[EWRAM_1B000.unk260].data[4] = 0;
+ gTasks[EWRAM_1B000.unk260].data[5] = 0;
+ }
+ }
+ else
+ {
+ gTasks[EWRAM_1B000.unk260].data[4] = 2;
+ gTasks[EWRAM_1B000.unk260].data[5] = 2;
+ }
+ sub_806E750(gTasks[a].data[4], sBattlePartyPopupMenus, sBattlePartyMenuActions, 0);
+}
+
+void SetUpBattlePokemonMenu(u8 a)
+{
+ if (!gPaletteFade.active)
+ {
+ if (gUnknown_02038473 == 3 && GetItemEffectType(gScriptItemId) == 10)
+ {
+ gUnknown_03004AE4(a, gScriptItemId, Task_80952E4);
+ return;
+ }
+
+ switch (sub_806BD80(a))
+ {
+ case 1:
+ if (gUnknown_02038473 == 3)
+ {
+ if (GetMonData(&gPlayerParty[sub_806CA38(a)], MON_DATA_IS_EGG))
+ PlaySE(SE_HAZURE);
+ else
+ {
+ sub_806D5A4();
+ gUnknown_03004AE4(a, gScriptItemId, Task_80952E4);
+ }
+ }
+ else
+ {
+ PlaySE(SE_SELECT);
+ GetMonNickname(&gPlayerParty[sub_806CA38(a)], gStringVar1);
+ sub_8095050(a, sub_806CA38(a));
+ SetTaskFuncWithFollowupFunc(a, Task_HandlePopupMenuInput, SetUpBattlePokemonMenu);
+ }
+ break;
+ case 2:
+ if (gUnknown_02038473 == 1)
+ PlaySE(SE_HAZURE);
+ else
+ {
+ PlaySE(SE_SELECT);
+ if (gUnknown_02038473 == 3)
+ {
+ gUnknown_0202E8F4 = 0;
+ gTasks[a].func = Task_80952E4;
+ }
+ else
+ {
+ gUnknown_0202E8F4 = 0;
+ gTasks[a].func = Task_809527C;
+ }
+ }
+ break;
+ }
+ }
+}
+
+static void Task_809527C(u8 taskId)
+{
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gTasks[taskId].func = Task_80952B4;
+}
+
+static void Task_80952B4(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_8094D60();
+ DestroyTask(taskId);
+ SetMainCallback2(sub_802E414);
+ }
+}
+
+static void Task_80952E4(u8 taskId)
+{
+ if (gUnknown_0202E8F4 != 0)
+ Task_809527C(taskId);
+ else
+ {
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ gTasks[taskId].func = Task_8095330;
+ }
+}
+
+static void Task_8095330(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ sub_8094D60();
+ DestroyTask(taskId);
+ sub_80A6DCC();
+ }
+}
+
+static void Task_809535C(void)
+{
+ gPaletteFade.bufferTransferDisabled = TRUE;
+ sub_806AF4C(1, 0xFF, SetUpBattlePokemonMenu, 5);
+ SetMainCallback2(Task_809538C);
+}
+
+static void Task_809538C(void)
+{
+ do
+ {
+ if (sub_806B124() == 1)
+ {
+ sub_806C994(EWRAM_1B000.unk260, gUnknown_020384F0);
+ sub_806BF74(EWRAM_1B000.unk260, 0);
+ GetMonNickname(&gPlayerParty[gUnknown_020384F0], gStringVar1);
+ sub_8095050(EWRAM_1B000.unk260, gUnknown_020384F0);
+ SetTaskFuncWithFollowupFunc(EWRAM_1B000.unk260, Task_HandlePopupMenuInput, SetUpBattlePokemonMenu);
+ SetMainCallback2(sub_806AEDC);
+ return;
+ }
+ } while (sub_80F9344() != 1);
+}
+
+static void Task_HandlePopupMenuInput(u8 taskId)
+{
+ TaskFunc func;
+
+ if (!gPaletteFade.active)
+ {
+ if (gMain.newAndRepeatedKeys & DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ MoveMenuCursor(-1);
+ return;
+ }
+ if (gMain.newAndRepeatedKeys & DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ MoveMenuCursor(1);
+ return;
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ func = PartyMenuGetPopupMenuFunc(gTasks[taskId].data[4],
+ sBattlePartyPopupMenus,
+ sBattlePartyMenuActions,
+ GetMenuCursorPos());
+ func(taskId);
+ return;
+ }
+ if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ Task_BattlePartyMenuCancel(taskId);
+ return;
+ }
+ }
+}
+
+static void Task_80954C0(u8 taskId)
+{
+ if (gUnknown_0202E8F6 == 0)
+ Task_BattlePartyMenuCancel(taskId);
+}
+
+static void Task_ShowSummaryScreen(u8 taskId)
+{
+ u8 partySelection = sub_806CA38(taskId);
+
+ if (!gPaletteFade.active)
+ {
+ DestroyTask(taskId);
+ EWRAM_1B000.unk262 = 1;
+ ShowPokemonSummaryScreen(gPlayerParty, partySelection, gPlayerPartyCount - 1, Task_809535C, 4);
+ }
+}
+
+static void Task_BattlePartyMenuSummary(u8 taskId)
+{
+ sub_806CA38(taskId); //an unused variable was probably set with this.
+ gTasks[taskId].func = Task_ShowSummaryScreen;
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+}
+
+static void Task_BattlePartyMenuShift(u8 taskId)
+{
+ u8 partySelection;
+ u8 i;
+ u8 r4;
+
+ sub_806E7D0(gTasks[taskId].data[4], sBattlePartyPopupMenus);
+ partySelection = sub_806CA38(taskId);
+ if (IsLinkDoubleBattle() == TRUE && (partySelection == 1 || partySelection == 4 || partySelection == 5))
+ {
+ sub_806D5A4();
+ StringCopy(gStringVar1, sub_8040D08());
+ StringExpandPlaceholders(gStringVar4, gOtherText_CantSwitchPokeWithYours);
+ sub_806E834(gStringVar4, 0);
+ gTasks[taskId].func = Task_80954C0;
+ return;
+ }
+ if (GetMonData(&gPlayerParty[partySelection], MON_DATA_HP) == 0)
+ {
+ sub_806D5A4();
+ GetMonNickname(&gPlayerParty[partySelection], gStringVar1);
+ StringExpandPlaceholders(gStringVar4, gOtherText_NoEnergyLeft);
+ sub_806E834(gStringVar4, 0);
+ gTasks[taskId].func = Task_80954C0;
+ return;
+ }
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) == 0
+ && sub_8094C20(partySelection) == gBattlePartyID[i])
+ {
+ sub_806D5A4();
+ GetMonNickname(&gPlayerParty[partySelection], gStringVar1);
+ StringExpandPlaceholders(gStringVar4, gOtherText_AlreadyBattle);
+ sub_806E834(gStringVar4, 0);
+ gTasks[taskId].func = Task_80954C0;
+ return;
+ }
+ }
+ if (GetMonData(&gPlayerParty[partySelection], MON_DATA_IS_EGG))
+ {
+ sub_806D5A4();
+ StringExpandPlaceholders(gStringVar4, gOtherText_EGGCantBattle);
+ sub_806E834(gStringVar4, 0);
+ gTasks[taskId].func = Task_80954C0;
+ return;
+ }
+ if (sub_8094C20(partySelection) == EWRAM_1609D)
+ {
+ sub_806D5A4();
+ GetMonNickname(&gPlayerParty[partySelection], gStringVar1);
+ StringExpandPlaceholders(gStringVar4, gOtherText_AlreadySelected);
+ sub_806E834(gStringVar4, 0);
+ gTasks[taskId].func = Task_80954C0;
+ return;
+ }
+ if (gUnknown_02038473 == 4)
+ {
+ sub_806D5A4();
+ sub_8040B8C();
+ sub_806E834(gStringVar4, 0);
+ gTasks[taskId].func = Task_80954C0;
+ return;
+ }
+ if (gUnknown_02038473 == 2)
+ {
+ u8 r0;
+ u8 r4 = gBankInMenu;
+
+ sub_806D5A4();
+ r0 = pokemon_order_func(gBattlePartyID[r4]);
+ GetMonNickname(&gPlayerParty[r0], gStringVar1);
+ StringExpandPlaceholders(gStringVar4, gOtherText_CantBeSwitched);
+ sub_806E834(gStringVar4, 0);
+ gTasks[taskId].func = Task_80954C0;
+ return;
+ }
+ gUnknown_0202E8F5 = sub_8094C20(partySelection);
+ gUnknown_0202E8F4 = 1;
+ r4 = pokemon_order_func(gBattlePartyID[gBankInMenu]);
+ sub_8094C98(r4, partySelection);
+ sub_806E6F0(&gPlayerParty[r4], &gPlayerParty[partySelection]);
+ gTasks[taskId].func = Task_809527C;
+}
+
+static void Task_BattlePartyMenuCancel(u8 taskId)
+{
+ HandleDestroyMenuCursors();
+ sub_806E7D0(gTasks[taskId].data[4], sBattlePartyPopupMenus);
+ gTasks[taskId].data[4] = gTasks[taskId].data[5];
+ sub_806D538(0, 0);
+ SwitchTaskToFollowupFunc(taskId);
+}
diff --git a/src/battle/battle_records.c b/src/battle/battle_records.c
new file mode 100644
index 000000000..61dc09792
--- /dev/null
+++ b/src/battle/battle_records.c
@@ -0,0 +1,334 @@
+#include "global.h"
+#include "battle_records.h"
+#include "game_stat.h"
+#include "link.h"
+#include "menu.h"
+#include "rom4.h"
+#include "string_util.h"
+#include "strings2.h"
+#include "trainer_card.h"
+
+extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
+extern u8 gBattleOutcome;
+
+static void InitLinkBattleRecord(struct LinkBattleRecord *record)
+{
+ CpuFill16(0, record, sizeof(struct LinkBattleRecord));
+ record->name[0] = 0xFF;
+ record->trainerId = 0;
+ record->wins = 0;
+ record->losses = 0;
+ record->draws = 0;
+}
+
+static void InitLinkBattleRecords_(struct LinkBattleRecord *records)
+{
+ int i;
+ for (i = 0; i < 5; i++)
+ {
+ InitLinkBattleRecord(records + i);
+ }
+ SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0);
+ SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0);
+ SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0);
+}
+
+static int GetLinkBattleRecordTotalBattles(struct LinkBattleRecord *record)
+{
+ return record->wins + record->losses + record->draws;
+}
+
+static int FindLinkBattleRecord(struct LinkBattleRecord *records, u8 *name, u16 trainerId)
+{
+ int i;
+
+ for (i = 0; i < 5; i++)
+ {
+ memcpy(gStringVar1, records[i].name, 7);
+ gStringVar1[7] = EOS;
+ if (!StringCompareWithoutExtCtrlCodes(gStringVar1, name) && records[i].trainerId == trainerId)
+ return i;
+ }
+
+ return 5;
+}
+
+static void SortLinkBattleRecords(struct LinkBattleRecord *records)
+{
+ int i, j;
+
+ for (i = 4; i > 0; i--)
+ {
+ for (j = i - 1; j >= 0; j--)
+ {
+ int totalBattlesI = GetLinkBattleRecordTotalBattles(records + i);
+ int totalBattlesJ = GetLinkBattleRecordTotalBattles(records + j);
+
+ if (totalBattlesI > totalBattlesJ)
+ {
+ struct LinkBattleRecord temp = *(records + i);
+ *(records + i) = *(records + j);
+ *(records + j) = temp;
+ }
+ }
+ }
+}
+
+static void UpdateLinkBattleRecord(struct LinkBattleRecord *record, int battleOutcome)
+{
+ switch (battleOutcome)
+ {
+ case 1:
+ record->wins++;
+ if (record->wins > 9999)
+ record->wins = 9999;
+ break;
+ case 2:
+ record->losses++;
+ if (record->losses > 9999)
+ record->losses = 9999;
+ break;
+ case 3:
+ record->draws++;
+ if (record->draws > 9999)
+ record->draws = 9999;
+ break;
+ }
+}
+
+static void UpdateLinkBattleGameStats(int battleOutcome)
+{
+ u8 stat;
+
+ switch (battleOutcome)
+ {
+ case 1:
+ stat = GAME_STAT_LINK_BATTLE_WINS;
+ break;
+ case 2:
+ stat = GAME_STAT_LINK_BATTLE_LOSSES;
+ break;
+ case 3:
+ stat = GAME_STAT_LINK_BATTLE_DRAWS;
+ break;
+ default:
+ return;
+ }
+
+ if (GetGameStat(stat) < 9999)
+ IncrementGameStat(stat);
+}
+
+static void UpdateLinkBattleRecords_(struct LinkBattleRecord *records, u8 *name, u16 trainerId, int battleOutcome, u8 language)
+{
+ int index;
+ UpdateLinkBattleGameStats(battleOutcome);
+ SortLinkBattleRecords(records);
+ index = FindLinkBattleRecord(records, name, trainerId);
+ if (index == 5)
+ {
+ index = 4;
+ InitLinkBattleRecord(records + index);
+ if (language == LANGUAGE_JAPANESE)
+ {
+ records[index].name[0] = EXT_CTRL_CODE_BEGIN;
+ records[index].name[1] = 0x15;
+ StringCopyN(records[index].name + 2, name, 5);
+ }
+ else
+ {
+ StringCopyN(records[index].name, name, 7);
+ }
+
+ // needed block to match
+ {
+ struct LinkBattleRecord *record = records + index;
+ record->trainerId = trainerId;
+ }
+ }
+ UpdateLinkBattleRecord(records + index, battleOutcome);
+ SortLinkBattleRecords(records);
+}
+
+void InitLinkBattleRecords(void)
+{
+ InitLinkBattleRecords_(gSaveBlock1.linkBattleRecords);
+}
+
+static void IncTrainerCardWins(int id)
+{
+ u16 *wins = &gTrainerCards[id].linkBattleWins;
+ (*wins)++;
+ if (*wins > 9999)
+ *wins = 9999;
+}
+
+static void IncTrainerCardLosses(int id)
+{
+ u16 *losses = &gTrainerCards[id].linkBattleLosses;
+ (*losses)++;
+ if (*losses > 9999)
+ *losses = 9999;
+}
+
+static void UpdateTrainerCardWinsLosses(int id)
+{
+ switch (gBattleOutcome)
+ {
+ case 1:
+ IncTrainerCardWins(id ^ 1);
+ IncTrainerCardLosses(id);
+ break;
+ case 2:
+ IncTrainerCardLosses(id ^ 1);
+ IncTrainerCardWins(id);
+ break;
+ }
+}
+
+void UpdateLinkBattleRecords(int id)
+{
+ UpdateTrainerCardWinsLosses(id);
+ UpdateLinkBattleRecords_(
+ gSaveBlock1.linkBattleRecords,
+ gTrainerCards[id].playerName,
+ gTrainerCards[id].trainerId,
+ gBattleOutcome,
+ gLinkPlayers[gLinkPlayerMapObjects[id].linkPlayerId].language);
+}
+
+static void PrintLinkBattleWinsLossesDraws(struct LinkBattleRecord *records)
+{
+ ConvertIntToDecimalStringN_DigitWidth6(gStringVar1, GetGameStat(GAME_STAT_LINK_BATTLE_WINS), STR_CONV_MODE_RIGHT_ALIGN, 4);
+ ConvertIntToDecimalStringN_DigitWidth6(gStringVar2, GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES), STR_CONV_MODE_RIGHT_ALIGN, 4);
+ ConvertIntToDecimalStringN_DigitWidth6(gStringVar3, GetGameStat(GAME_STAT_LINK_BATTLE_DRAWS), STR_CONV_MODE_RIGHT_ALIGN, 4);
+ MenuPrint(gOtherText_WinRecord, 3, 3);
+}
+
+static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y)
+{
+ if (!record->wins && !record->losses && !record->draws)
+ {
+ u8 buffer[16];
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x14;
+ buffer[2] = 6;
+ buffer[3] = EXT_CTRL_CODE_BEGIN;
+ buffer[4] = 0x11;
+ buffer[5] = 1;
+ StringCopy(buffer + 6, gOtherText_SevenDashes);
+ MenuPrint(buffer, 3, y);
+ StringCopy(buffer + 6, gOtherText_FourDashes);
+ MenuPrint(buffer, 11, y);
+ MenuPrint(buffer, 17, y);
+ MenuPrint(buffer, 23, y);
+ }
+ else
+ {
+ StringFillWithTerminator(gStringVar1, 8);
+ StringCopyN(gStringVar1, record->name, 7);
+ MenuPrint(gStringVar1, 3, y);
+ gStringVar1[0] = EXT_CTRL_CODE_BEGIN;
+ gStringVar1[1] = 0x14;
+ gStringVar1[2] = 6;
+ ConvertIntToDecimalStringN(gStringVar1 + 3, record->wins, STR_CONV_MODE_RIGHT_ALIGN, 4);
+ MenuPrint(gStringVar1, 11, y);
+ ConvertIntToDecimalStringN(gStringVar1 + 3, record->losses, STR_CONV_MODE_RIGHT_ALIGN, 4);
+ MenuPrint(gStringVar1, 17, y);
+ ConvertIntToDecimalStringN(gStringVar1 + 3, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4);
+ MenuPrint(gStringVar1, 23, y);
+ }
+}
+
+void ShowLinkBattleRecords(void) {
+ s32 i;
+ MenuDrawTextWindow(1, 0, 28, 18);
+ sub_8072BD8((u8 *) gOtherText_BattleResults, 0, 1, 240);
+
+ PrintLinkBattleWinsLossesDraws(gSaveBlock1.linkBattleRecords);
+#if ENGLISH
+ MenuPrint(gOtherText_WinLoseDraw, 12, 6);
+#elif GERMAN
+ MenuPrint_PixelCoords(gOtherText_WinLoseDraw, 88, 48, 1);
+#endif
+
+ for (i = 0; i < 5; i++)
+ {
+ PrintLinkBattleRecord(&gSaveBlock1.linkBattleRecords[i], 6 + (i + 1) * 2);
+ }
+}
+
+static bool32 sub_8110494(u8 level)
+{
+ struct SaveBlock2_Sub *sb2sub = &gSaveBlock2.filler_A8;
+
+ switch (sb2sub->var_4AE[level])
+ {
+ case 0:
+ return FALSE;
+ case 1:
+ return FALSE;
+ case 2:
+ return TRUE;
+ case 4:
+ return FALSE;
+ case 3:
+ return TRUE;
+ case 5:
+ return FALSE;
+ case 6:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+static void PrintWinStreak(const u8 *str, u16 streak, u8 left, u8 top)
+{
+ MenuPrint(str, left, top);
+ if (streak > 9999)
+ streak = 9999;
+ sub_8072C14(gStringVar1, streak, 24, 1);
+ MenuPrint(gOtherText_WinStreak, left + 7, top);
+}
+
+static void PrintRecordWinStreak(u8 level, u8 left, u8 top)
+{
+ struct SaveBlock2_Sub *sb2sub = &gSaveBlock2.filler_A8;
+ u16 winStreak = sb2sub->recordWinStreak[level];
+ PrintWinStreak(gOtherText_Record, winStreak, left, top);
+}
+
+static u16 GetLastWinStreak(u8 level)
+{
+ u16 result = gSaveBlock2.filler_A8.winStreak[level];
+ if (result > 9999)
+ result = 9999;
+ return result;
+}
+
+static void PrintLastWinStreak(u8 level, u8 left, u8 top)
+{
+ u16 winStreak = GetLastWinStreak(level);
+ if (sub_8110494(level) == TRUE)
+ PrintWinStreak(gOtherText_Current, winStreak, left, top);
+ else
+ PrintWinStreak(gOtherText_Prev, winStreak, left, top);
+}
+
+void ShowBattleTowerRecords(void)
+{
+ u16 i;
+ MenuDrawTextWindow(3, 1, 27, 17);
+ sub_8072BD8(gOtherText_BattleTowerResults, 3, 2, 0xC8);
+ MenuPrint(gOtherText_Lv50, 5, 6);
+ MenuPrint(gOtherText_Lv100, 5, 12);
+ for (i = 5; i < 26; i++)
+ {
+ sub_8071F60(CHAR_HYPHEN, i, 10);
+ }
+ PrintLastWinStreak(0, 10, 6);
+ PrintRecordWinStreak(0, 10, 8);
+ PrintLastWinStreak(1, 10, 12);
+ PrintRecordWinStreak(1, 10, 14);
+}
diff --git a/src/battle/battle_setup.c b/src/battle/battle_setup.c
new file mode 100644
index 000000000..04674e739
--- /dev/null
+++ b/src/battle/battle_setup.c
@@ -0,0 +1,1416 @@
+#include "global.h"
+#include "battle_setup.h"
+#include "battle.h"
+#include "battle_transition.h"
+#include "data2.h"
+#include "event_data.h"
+#include "field_control_avatar.h"
+#include "field_fadetransition.h"
+#include "field_map_obj_helpers.h"
+#include "field_message_box.h"
+#include "field_player_avatar.h"
+#include "field_weather.h"
+#include "fieldmap.h"
+#include "fldeff_80C5CD4.h"
+#include "main.h"
+#include "map_constants.h"
+#include "metatile_behavior.h"
+#include "opponent_constants.h"
+#include "palette.h"
+#include "rng.h"
+#include "rom4.h"
+#include "safari_zone.h"
+#include "script.h"
+#include "script_pokemon_80C4.h"
+#include "secret_base.h"
+#include "songs.h"
+#include "sound.h"
+#include "species.h"
+#include "starter_choose.h"
+#include "string_util.h"
+#include "strings.h"
+#include "task.h"
+#include "text.h"
+#include "trainer.h"
+
+extern u16 gScriptResult;
+
+extern void (*gFieldCallback)(void);
+
+EWRAM_DATA u16 gTrainerBattleMode = 0;
+EWRAM_DATA u16 gTrainerBattleOpponent = 0;
+EWRAM_DATA u16 gTrainerMapObjectLocalId = 0;
+EWRAM_DATA u8 *gTrainerIntroSpeech = NULL;
+EWRAM_DATA u8 *gTrainerDefeatSpeech = NULL;
+EWRAM_DATA u8 *gTrainerVictorySpeech = NULL;
+EWRAM_DATA u8 *gTrainerCannotBattleSpeech = NULL;
+EWRAM_DATA u8 *gTrainerBattleScriptReturnAddress = NULL;
+EWRAM_DATA u8 *gTrainerBattleEndScript = NULL;
+
+extern u16 gBattleTypeFlags;
+extern u16 gScriptLastTalked;
+extern u8 gBattleOutcome;
+
+extern struct MapObject gMapObjects[];
+
+extern u8 gUnknown_0819F818[];
+extern u8 gUnknown_0819F840[];
+extern u8 gUnknown_0819F878[];
+extern u8 gUnknown_0819F887[];
+extern u8 gUnknown_0819F8AE[];
+
+extern u8 gUnknown_0819F80B[];
+extern u8 gUnknown_081C6C02[];
+
+
+static const u8 gBattleTransitionTable_Wild[][2] =
+{
+ {8, 9},
+ {5, 10},
+ {0, 10},
+ {7, 6},
+};
+static const u8 gBattleTransitionTable_Trainer[][2] =
+{
+ {4, 11},
+ {2, 3},
+ {0, 10},
+ {1, 6},
+};
+static const struct TrainerBattleSpec gTrainerBattleSpecs_0[] =
+{
+ {&gTrainerBattleMode, 0},
+ {&gTrainerBattleOpponent, 1},
+ {&gTrainerMapObjectLocalId, 1},
+ {&gTrainerIntroSpeech, 2},
+ {&gTrainerDefeatSpeech, 2},
+ {&gTrainerVictorySpeech, 5},
+ {&gTrainerCannotBattleSpeech, 5},
+ {&gTrainerBattleEndScript, 5},
+ {&gTrainerBattleScriptReturnAddress, 6},
+};
+static const struct TrainerBattleSpec gTrainerBattleSpecs_1[] =
+{
+ {&gTrainerBattleMode, 0},
+ {&gTrainerBattleOpponent, 1},
+ {&gTrainerMapObjectLocalId, 1},
+ {&gTrainerIntroSpeech, 2},
+ {&gTrainerDefeatSpeech, 2},
+ {&gTrainerVictorySpeech, 5},
+ {&gTrainerCannotBattleSpeech, 5},
+ {&gTrainerBattleEndScript, 2},
+ {&gTrainerBattleScriptReturnAddress, 6},
+};
+static const struct TrainerBattleSpec gTrainerBattleSpecs_2[] =
+{
+ {&gTrainerBattleMode, 0},
+ {&gTrainerBattleOpponent, 1},
+ {&gTrainerMapObjectLocalId, 1},
+ {&gTrainerIntroSpeech, 2},
+ {&gTrainerDefeatSpeech, 2},
+ {&gTrainerVictorySpeech, 5},
+ {&gTrainerCannotBattleSpeech, 2},
+ {&gTrainerBattleEndScript, 5},
+ {&gTrainerBattleScriptReturnAddress, 6},
+};
+static const struct TrainerBattleSpec gTrainerBattleSpecs_3[] =
+{
+ {&gTrainerBattleMode, 0},
+ {&gTrainerBattleOpponent, 1},
+ {&gTrainerMapObjectLocalId, 1},
+ {&gTrainerIntroSpeech, 5},
+ {&gTrainerDefeatSpeech, 2},
+ {&gTrainerVictorySpeech, 5},
+ {&gTrainerCannotBattleSpeech, 5},
+ {&gTrainerBattleEndScript, 5},
+ {&gTrainerBattleScriptReturnAddress, 6},
+};
+static const struct TrainerBattleSpec gTrainerBattleSpecs_4[] =
+{
+ {&gTrainerBattleMode, 0},
+ {&gTrainerBattleOpponent, 1},
+ {&gTrainerMapObjectLocalId, 1},
+ {&gTrainerIntroSpeech, 2},
+ {&gTrainerDefeatSpeech, 2},
+ {&gTrainerVictorySpeech, 5},
+ {&gTrainerCannotBattleSpeech, 2},
+ {&gTrainerBattleEndScript, 2},
+ {&gTrainerBattleScriptReturnAddress, 6},
+};
+
+const struct TrainerEyeTrainer gTrainerEyeTrainers[] =
+{
+ {
+ {OPPONENT_ROSE_1, OPPONENT_ROSE_2, OPPONENT_ROSE_3, OPPONENT_ROSE_4, OPPONENT_ROSE_5},
+ MAP_GROUP_ROUTE118,
+ MAP_ID_ROUTE118,
+ },
+ {
+ {OPPONENT_DUSTY_1, OPPONENT_DUSTY_2, OPPONENT_DUSTY_3, OPPONENT_DUSTY_4, OPPONENT_DUSTY_5},
+ MAP_GROUP_ROUTE111,
+ MAP_ID_ROUTE111,
+ },
+ {
+ {OPPONENT_LOLA_1, OPPONENT_LOLA_2, OPPONENT_LOLA_3, OPPONENT_LOLA_4, OPPONENT_LOLA_5},
+ MAP_GROUP_ROUTE109,
+ MAP_ID_ROUTE109,
+ },
+ {
+ {OPPONENT_RICKY_1, OPPONENT_RICKY_2, OPPONENT_RICKY_3, OPPONENT_RICKY_4, OPPONENT_RICKY_5},
+ MAP_GROUP_ROUTE109,
+ MAP_ID_ROUTE109,
+ },
+ {
+ {OPPONENT_RITA_AND_SAM_1, OPPONENT_RITA_AND_SAM_2, OPPONENT_RITA_AND_SAM_3, OPPONENT_RITA_AND_SAM_4, OPPONENT_RITA_AND_SAM_5},
+ MAP_GROUP_ROUTE124,
+ MAP_ID_ROUTE124,
+ },
+ {
+ {OPPONENT_BROOKE_1, OPPONENT_BROOKE_2, OPPONENT_BROOKE_3, OPPONENT_BROOKE_4, OPPONENT_BROOKE_5},
+ MAP_GROUP_ROUTE111,
+ MAP_ID_ROUTE111,
+ },
+ {
+ {OPPONENT_WILTON_1, OPPONENT_WILTON_2, OPPONENT_WILTON_3, OPPONENT_WILTON_4, OPPONENT_WILTON_5},
+ MAP_GROUP_ROUTE111,
+ MAP_ID_ROUTE111,
+ },
+ {
+ {OPPONENT_VALERIE_1, OPPONENT_VALERIE_2, OPPONENT_VALERIE_3, OPPONENT_VALERIE_4, OPPONENT_VALERIE_5},
+ MAP_GROUP_MT_PYRE_6F,
+ MAP_ID_MT_PYRE_6F,
+ },
+ {
+ {OPPONENT_CINDY_1, OPPONENT_CINDY_3, OPPONENT_CINDY_4, OPPONENT_CINDY_5, OPPONENT_CINDY_6},
+ MAP_GROUP_ROUTE104,
+ MAP_ID_ROUTE104,
+ },
+ {
+ {OPPONENT_JESSICA_1, OPPONENT_JESSICA_2, OPPONENT_JESSICA_3, OPPONENT_JESSICA_4, OPPONENT_JESSICA_5},
+ MAP_GROUP_ROUTE121,
+ MAP_ID_ROUTE121,
+ },
+ {
+ {OPPONENT_WINSTON_1, OPPONENT_WINSTON_2, OPPONENT_WINSTON_3, OPPONENT_WINSTON_4, OPPONENT_WINSTON_5},
+ MAP_GROUP_ROUTE104,
+ MAP_ID_ROUTE104,
+ },
+ {
+ {OPPONENT_STEVE_1, OPPONENT_STEVE_2, OPPONENT_STEVE_3, OPPONENT_STEVE_4, OPPONENT_STEVE_5},
+ MAP_GROUP_ROUTE114,
+ MAP_ID_ROUTE114,
+ },
+ {
+ {OPPONENT_TONY_1, OPPONENT_TONY_2, OPPONENT_TONY_3, OPPONENT_TONY_4, OPPONENT_TONY_5},
+ MAP_GROUP_ROUTE107,
+ MAP_ID_ROUTE107,
+ },
+ {
+ {OPPONENT_NOB_1, OPPONENT_NOB_2, OPPONENT_NOB_3, OPPONENT_NOB_4, OPPONENT_NOB_5},
+ MAP_GROUP_ROUTE115,
+ MAP_ID_ROUTE115,
+ },
+ {
+ {OPPONENT_DALTON_1, OPPONENT_DALTON_2, OPPONENT_DALTON_3, OPPONENT_DALTON_4, OPPONENT_DALTON_5},
+ MAP_GROUP_ROUTE118,
+ MAP_ID_ROUTE118,
+ },
+ {
+ {OPPONENT_BERNIE_1, OPPONENT_BERNIE_2, OPPONENT_BERNIE_3, OPPONENT_BERNIE_4, OPPONENT_BERNIE_5},
+ MAP_GROUP_ROUTE114,
+ MAP_ID_ROUTE114,
+ },
+ {
+ {OPPONENT_ETHAN_1, OPPONENT_ETHAN_2, OPPONENT_ETHAN_3, OPPONENT_ETHAN_4, OPPONENT_ETHAN_5},
+ MAP_GROUP_JAGGED_PASS,
+ MAP_ID_JAGGED_PASS,
+ },
+ {
+ {OPPONENT_JOHN_AND_JAY_1, OPPONENT_JOHN_AND_JAY_2, OPPONENT_JOHN_AND_JAY_3, OPPONENT_JOHN_AND_JAY_4, OPPONENT_JOHN_AND_JAY_5},
+ MAP_GROUP_METEOR_FALLS_1F_2R,
+ MAP_ID_METEOR_FALLS_1F_2R,
+ },
+ {
+ {OPPONENT_BRANDON_1, OPPONENT_BRANDON_2, OPPONENT_BRANDON_3, OPPONENT_BRANDON_4, OPPONENT_BRANDON_5},
+ MAP_GROUP_ROUTE120,
+ MAP_ID_ROUTE120,
+ },
+ {
+ {OPPONENT_CAMERON_1, OPPONENT_CAMERON_2, OPPONENT_CAMERON_3, OPPONENT_CAMERON_4, OPPONENT_CAMERON_5},
+ MAP_GROUP_ROUTE123,
+ MAP_ID_ROUTE123,
+ },
+ {
+ {OPPONENT_JACKI_1, OPPONENT_JACKI_2, OPPONENT_JACKI_3, OPPONENT_JACKI_4, OPPONENT_JACKI_5},
+ MAP_GROUP_ROUTE123,
+ MAP_ID_ROUTE123,
+ },
+ {
+ {OPPONENT_WALTER_1, OPPONENT_WALTER_2, OPPONENT_WALTER_3, OPPONENT_WALTER_4, OPPONENT_WALTER_5},
+ MAP_GROUP_ROUTE121,
+ MAP_ID_ROUTE121,
+ },
+ {
+ {OPPONENT_KAREN_1, OPPONENT_KAREN_2, OPPONENT_KAREN_3, OPPONENT_KAREN_4, OPPONENT_KAREN_5},
+ MAP_GROUP_ROUTE116,
+ MAP_ID_ROUTE116,
+ },
+ {
+ {OPPONENT_JERRY_1, OPPONENT_JERRY_2, OPPONENT_JERRY_3, OPPONENT_JERRY_4, OPPONENT_JERRY_5},
+ MAP_GROUP_ROUTE116,
+ MAP_ID_ROUTE116,
+ },
+ {
+ {OPPONENT_ANNA_AND_MEG_1, OPPONENT_ANNA_AND_MEG_2, OPPONENT_ANNA_AND_MEG_3, OPPONENT_ANNA_AND_MEG_4, OPPONENT_ANNA_AND_MEG_5},
+ MAP_GROUP_ROUTE117,
+ MAP_ID_ROUTE117,
+ },
+ {
+ {OPPONENT_ISABEL_1, OPPONENT_ISABEL_2, OPPONENT_ISABEL_3, OPPONENT_ISABEL_4, OPPONENT_ISABEL_5},
+ MAP_GROUP_ROUTE110,
+ MAP_ID_ROUTE110,
+ },
+ {
+ {OPPONENT_MIGUEL_1, OPPONENT_MIGUEL_2, OPPONENT_MIGUEL_3, OPPONENT_MIGUEL_4, OPPONENT_MIGUEL_5},
+ MAP_GROUP_ROUTE103,
+ MAP_ID_ROUTE103,
+ },
+ {
+ {OPPONENT_TIMOTHY_1, OPPONENT_TIMOTHY_2, OPPONENT_TIMOTHY_3, OPPONENT_TIMOTHY_4, OPPONENT_TIMOTHY_5},
+ MAP_GROUP_ROUTE115,
+ MAP_ID_ROUTE115,
+ },
+ {
+ {OPPONENT_SHELBY_1, OPPONENT_SHELBY_2, OPPONENT_SHELBY_3, OPPONENT_SHELBY_4, OPPONENT_SHELBY_5},
+ MAP_GROUP_MT_CHIMNEY,
+ MAP_ID_MT_CHIMNEY,
+ },
+ {
+ {OPPONENT_CALVIN_1, OPPONENT_CALVIN_2, OPPONENT_CALVIN_3, OPPONENT_CALVIN_4, OPPONENT_CALVIN_5},
+ MAP_GROUP_ROUTE102,
+ MAP_ID_ROUTE102,
+ },
+ {
+ {OPPONENT_ELLIOT_1, OPPONENT_ELLIOT_2, OPPONENT_ELLIOT_3, OPPONENT_ELLIOT_4, OPPONENT_ELLIOT_5},
+ MAP_GROUP_ROUTE106,
+ MAP_ID_ROUTE106,
+ },
+ {
+ {OPPONENT_ABIGAIL_1, OPPONENT_ABIGAIL_2, OPPONENT_ABIGAIL_3, OPPONENT_ABIGAIL_4, OPPONENT_ABIGAIL_5},
+ MAP_GROUP_ROUTE110,
+ MAP_ID_ROUTE110,
+ },
+ {
+ {OPPONENT_BENJAMIN_1, OPPONENT_BENJAMIN_2, OPPONENT_BENJAMIN_3, OPPONENT_BENJAMIN_4, OPPONENT_BENJAMIN_5},
+ MAP_GROUP_ROUTE110,
+ MAP_ID_ROUTE110,
+ },
+ {
+ {OPPONENT_ISAIAH_1, OPPONENT_ISAIAH_2, OPPONENT_ISAIAH_3, OPPONENT_ISAIAH_4, OPPONENT_ISAIAH_5},
+ MAP_GROUP_ROUTE128,
+ MAP_ID_ROUTE128,
+ },
+ {
+ {OPPONENT_KATELYN_1, OPPONENT_KATELYN_2, OPPONENT_KATELYN_3, OPPONENT_KATELYN_4, OPPONENT_KATELYN_5},
+ MAP_GROUP_ROUTE128,
+ MAP_ID_ROUTE128,
+ },
+ {
+ {OPPONENT_MARIA_1, OPPONENT_MARIA_2, OPPONENT_MARIA_3, OPPONENT_MARIA_4, OPPONENT_MARIA_5},
+ MAP_GROUP_ROUTE117,
+ MAP_ID_ROUTE117,
+ },
+ {
+ {OPPONENT_DYLAN_1, OPPONENT_DYLAN_2, OPPONENT_DYLAN_3, OPPONENT_DYLAN_4, OPPONENT_DYLAN_5},
+ MAP_GROUP_ROUTE117,
+ MAP_ID_ROUTE117,
+ },
+ {
+ {OPPONENT_NICOLAS_1, OPPONENT_NICOLAS_2, OPPONENT_NICOLAS_3, OPPONENT_NICOLAS_4, OPPONENT_NICOLAS_5},
+ MAP_GROUP_METEOR_FALLS_1F_2R,
+ MAP_ID_METEOR_FALLS_1F_2R,
+ },
+ {
+ {OPPONENT_ROBERT_1, OPPONENT_ROBERT_2, OPPONENT_ROBERT_3, OPPONENT_ROBERT_4, OPPONENT_ROBERT_5},
+ MAP_GROUP_ROUTE120,
+ MAP_ID_ROUTE120,
+ },
+ {
+ {OPPONENT_LAO_1, OPPONENT_LAO_2, OPPONENT_LAO_3, OPPONENT_LAO_4, OPPONENT_LAO_5},
+ MAP_GROUP_ROUTE113,
+ MAP_ID_ROUTE113,
+ },
+ {
+ {OPPONENT_CYNDY_1, OPPONENT_CYNDY_2, OPPONENT_CYNDY_3, OPPONENT_CYNDY_4, OPPONENT_CYNDY_5},
+ MAP_GROUP_ROUTE115,
+ MAP_ID_ROUTE115,
+ },
+ {
+ {OPPONENT_MADELINE_1, OPPONENT_MADELINE_2, OPPONENT_MADELINE_3, OPPONENT_MADELINE_4, OPPONENT_MADELINE_5},
+ MAP_GROUP_ROUTE113,
+ MAP_ID_ROUTE113,
+ },
+ {
+ {OPPONENT_JENNY_1, OPPONENT_JENNY_2, OPPONENT_JENNY_3, OPPONENT_JENNY_4, OPPONENT_JENNY_5},
+ MAP_GROUP_ROUTE124,
+ MAP_ID_ROUTE124,
+ },
+ {
+ {OPPONENT_DIANA_1, OPPONENT_DIANA_2, OPPONENT_DIANA_3, OPPONENT_DIANA_4, OPPONENT_DIANA_5},
+ MAP_GROUP_JAGGED_PASS,
+ MAP_ID_JAGGED_PASS,
+ },
+ {
+ {OPPONENT_AMY_AND_LIV_1, OPPONENT_AMY_AND_LIV_2, OPPONENT_AMY_AND_LIV_4, OPPONENT_AMY_AND_LIV_5, OPPONENT_AMY_AND_LIV_6},
+ MAP_GROUP_ROUTE103,
+ MAP_ID_ROUTE103,
+ },
+ {
+ {OPPONENT_ERNEST_1, OPPONENT_ERNEST_2, OPPONENT_ERNEST_3, OPPONENT_ERNEST_4, OPPONENT_ERNEST_5},
+ MAP_GROUP_ROUTE125,
+ MAP_ID_ROUTE125,
+ },
+ {
+ {OPPONENT_EDWIN_1, OPPONENT_EDWIN_2, OPPONENT_EDWIN_3, OPPONENT_EDWIN_4, OPPONENT_EDWIN_5},
+ MAP_GROUP_ROUTE110,
+ MAP_ID_ROUTE110,
+ },
+ {
+ {OPPONENT_LYDIA_1, OPPONENT_LYDIA_2, OPPONENT_LYDIA_3, OPPONENT_LYDIA_4, OPPONENT_LYDIA_5},
+ MAP_GROUP_ROUTE117,
+ MAP_ID_ROUTE117,
+ },
+ {
+ {OPPONENT_ISAAC_1, OPPONENT_ISAAC_2, OPPONENT_ISAAC_3, OPPONENT_ISAAC_4, OPPONENT_ISAAC_5},
+ MAP_GROUP_ROUTE117,
+ MAP_ID_ROUTE117,
+ },
+ {
+ {OPPONENT_CATHERINE_1, OPPONENT_CATHERINE_2, OPPONENT_CATHERINE_3, OPPONENT_CATHERINE_4, OPPONENT_CATHERINE_5},
+ MAP_GROUP_ROUTE119,
+ MAP_ID_ROUTE119,
+ },
+ {
+ {OPPONENT_JACKSON_1, OPPONENT_JACKSON_2, OPPONENT_JACKSON_3, OPPONENT_JACKSON_4, OPPONENT_JACKSON_5},
+ MAP_GROUP_ROUTE119,
+ MAP_ID_ROUTE119,
+ },
+ {
+ {OPPONENT_HALEY_1, OPPONENT_HALEY_2, OPPONENT_HALEY_3, OPPONENT_HALEY_4, OPPONENT_HALEY_5},
+ MAP_GROUP_ROUTE104,
+ MAP_ID_ROUTE104,
+ },
+ {
+ {OPPONENT_JAMES_1, OPPONENT_JAMES_2, OPPONENT_JAMES_3, OPPONENT_JAMES_4, OPPONENT_JAMES_5},
+ MAP_GROUP_PETALBURG_WOODS,
+ MAP_ID_PETALBURG_WOODS,
+ },
+ {
+ {OPPONENT_TRENT_1, OPPONENT_TRENT_2, OPPONENT_TRENT_3, OPPONENT_TRENT_4, OPPONENT_TRENT_5},
+ MAP_GROUP_ROUTE112,
+ MAP_ID_ROUTE112,
+ },
+ {
+ {OPPONENT_LOIS_AND_HAL_1, OPPONENT_LOIS_AND_HAL_2, OPPONENT_LOIS_AND_HAL_3, OPPONENT_LOIS_AND_HAL_4, OPPONENT_LOIS_AND_HAL_5},
+ MAP_GROUP_ABANDONED_SHIP_ROOMS2_1F,
+ MAP_ID_ABANDONED_SHIP_ROOMS2_1F,
+ },
+ {
+ {OPPONENT_WALLY_3, OPPONENT_WALLY_4, OPPONENT_WALLY_5, OPPONENT_WALLY_6, OPPONENT_NONE},
+ MAP_GROUP_VICTORY_ROAD_1F,
+ MAP_ID_VICTORY_ROAD_1F,
+ },
+};
+
+static const u16 sBadgeFlags[] = {BADGE01_GET, BADGE02_GET, BADGE03_GET, BADGE04_GET, BADGE05_GET, BADGE06_GET, BADGE07_GET, BADGE08_GET};
+
+void task01_battle_start(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 0:
+ if (!FieldPoisonEffectIsRunning()) // is poison not active?
+ {
+ sub_811AABC(data[1]);
+ data[0]++; // go to case 1.
+ }
+ break;
+ case 1:
+ if (sub_811AAE8() == TRUE)
+ {
+ SetMainCallback2(sub_800E7C4);
+ prev_quest_postbuffer_cursor_backup_reset();
+ overworld_poison_timer_set();
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+void task_add_01_battle_start(u8 transition, u16 song)
+{
+ u8 taskId = CreateTask(task01_battle_start, 1);
+
+ gTasks[taskId].data[1] = transition;
+ current_map_music_set__default_for_battle(song);
+}
+
+void CheckForSafariZoneAndProceed(void)
+{
+ if (GetSafariZoneFlag())
+ StartBattle_Safari();
+ else
+ StartBattle_StandardWild();
+}
+
+void StartBattle_StandardWild(void)
+{
+ ScriptContext2_Enable();
+ FreezeMapObjects();
+ sub_80597F4();
+ gMain.savedCallback = HandleWildBattleEnd;
+ gBattleTypeFlags = 0;
+ task_add_01_battle_start(GetWildBattleTransition(), 0);
+ IncrementGameStat(7);
+ IncrementGameStat(8);
+}
+
+void StartBattle_Roamer(void)
+{
+ ScriptContext2_Enable();
+ FreezeMapObjects();
+ sub_80597F4();
+ gMain.savedCallback = HandleWildBattleEnd;
+ gBattleTypeFlags = BATTLE_TYPE_ROAMER;
+ task_add_01_battle_start(GetWildBattleTransition(), 0);
+ IncrementGameStat(7);
+ IncrementGameStat(8);
+}
+
+void StartBattle_Safari(void)
+{
+ ScriptContext2_Enable();
+ FreezeMapObjects();
+ sub_80597F4();
+ gMain.savedCallback = sub_80C824C;
+ gBattleTypeFlags = BATTLE_TYPE_SAFARI;
+ task_add_01_battle_start(GetWildBattleTransition(), 0);
+}
+
+void task_add_01_battle_start_with_music_and_stats(void)
+{
+ task_add_01_battle_start(GetTrainerBattleTransition(), 0);
+ IncrementGameStat(7);
+ IncrementGameStat(9);
+}
+
+//Initiates battle where Wally catches Ralts
+void StartBattle_WallyTutorial(void)
+{
+ CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
+ ScriptContext2_Enable();
+ gMain.savedCallback = c2_exit_to_overworld_1_continue_scripts_restart_music;
+ gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
+ task_add_01_battle_start(8, 0);
+}
+
+void StartBattle_ScriptedWild(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gBattleTypeFlags = 0;
+ task_add_01_battle_start(GetWildBattleTransition(), 0);
+ IncrementGameStat(7);
+ IncrementGameStat(8);
+}
+
+void StartBattle_SouthernIsland(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
+ task_add_01_battle_start(GetWildBattleTransition(), 0);
+ IncrementGameStat(7);
+ IncrementGameStat(8);
+}
+
+void StartBattle_Rayquaza(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
+ task_add_01_battle_start(0, BGM_BATTLE34);
+ IncrementGameStat(7);
+ IncrementGameStat(8);
+}
+
+void StartBattle_GroudonKyogre(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
+ if (gGameVersion == 2)
+ task_add_01_battle_start(0xB, BGM_BATTLE34); // KYOGRE
+ else
+ task_add_01_battle_start(0x6, BGM_BATTLE34); // GROUDON
+ IncrementGameStat(7);
+ IncrementGameStat(8);
+}
+
+void StartBattle_Regi(void)
+{
+ ScriptContext2_Enable();
+ gMain.savedCallback = HandleScriptedWildBattleEnd;
+ gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
+ task_add_01_battle_start(0xA, BGM_BATTLE36);
+ IncrementGameStat(7);
+ IncrementGameStat(8);
+}
+
+void HandleWildBattleEnd(void)
+{
+ CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
+ ResetOamRange(0, 128);
+
+ if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
+ {
+ SetMainCallback2(CB2_WhiteOut);
+ }
+ else
+ {
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+ gFieldCallback = sub_8080E44;
+ }
+}
+
+void HandleScriptedWildBattleEnd(void)
+{
+ CpuFill16(0, (void *)BG_PLTT, BG_PLTT_SIZE);
+ ResetOamRange(0, 128);
+
+ if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
+ SetMainCallback2(CB2_WhiteOut);
+ else
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+}
+
+s8 GetBattleTerrain(void)
+{
+ u16 tileBehavior;
+ s16 x, y;
+
+ PlayerGetDestCoords(&x, &y);
+ tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
+
+ if (MetatileBehavior_IsTallGrass(tileBehavior))
+ return 0;
+ if (MetatileBehavior_IsLongGrass(tileBehavior))
+ return 1;
+ if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
+ return 2;
+ switch (gMapHeader.mapType)
+ {
+ case MAP_TYPE_TOWN:
+ case MAP_TYPE_CITY:
+ case MAP_TYPE_ROUTE:
+ break;
+ case MAP_TYPE_UNDERGROUND:
+ if (sub_80574C4(tileBehavior))
+ return 8;
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
+ return 5;
+ return 7;
+ case MAP_TYPE_INDOOR:
+ case MAP_TYPE_SECRET_BASE:
+ return 8;
+ case MAP_TYPE_UNDERWATER:
+ return 3;
+ case MAP_TYPE_6:
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
+ return 4;
+ return 9;
+ }
+ if (sub_8057568(tileBehavior))
+ return 4;
+ if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
+ return 5;
+ if (sub_80574D8(tileBehavior))
+ return 6;
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
+ {
+ if (sub_8057450(tileBehavior))
+ return 5;
+ if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
+ return 4;
+ }
+ if (gSaveBlock1.location.mapGroup == 0 && gSaveBlock1.location.mapNum == 28)
+ return 2;
+ if (GetSav1Weather() == 8)
+ return 2;
+ return 9;
+}
+
+s8 GetBattleTransitionTypeByMap(void)
+{
+ u8 flashUsed;
+ u16 tileBehavior;
+ s16 x, y;
+
+ PlayerGetDestCoords(&x, &y);
+ tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
+
+ flashUsed = sav1_get_flash_used_on_map();
+
+ if (flashUsed)
+ return 2;
+
+ if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
+ {
+ switch (gMapHeader.mapType)
+ {
+ case MAP_TYPE_UNDERGROUND:
+ return 1;
+ case MAP_TYPE_UNDERWATER:
+ return 3;
+ default:
+ return 0;
+ }
+ }
+ return 3;
+}
+
+u16 GetSumOfPartyMonLevel(u8 numMons)
+{
+ u8 sum = 0;
+ int i;
+
+ for (i = 0; i < 6; i++)
+ {
+ u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+
+ if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
+ {
+ sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
+ numMons--;
+ if (numMons == 0)
+ break;
+ }
+ }
+ return sum;
+}
+
+u8 GetSumOfEnemyPartyLevel(u16 trainerNum, u8 numMons)
+{
+ u8 i;
+ u8 sum;
+ u32 count = numMons;
+ void *party;
+
+ if (gTrainers[trainerNum].partySize < count)
+ count = gTrainers[trainerNum].partySize;
+
+ sum = 0;
+
+ switch (gTrainers[trainerNum].partyFlags)
+ {
+ case 0:
+ party = gTrainers[trainerNum].party;
+ for (i = 0; i < count; i++)
+ sum += ((struct TrainerPartyMember0 *)party)[i].level;
+ break;
+ case 1:
+ party = gTrainers[trainerNum].party;
+ for (i = 0; i < count; i++)
+ sum += ((struct TrainerPartyMember1 *)party)[i].level;
+ break;
+ case 2:
+ party = gTrainers[trainerNum].party;
+ for (i = 0; i < count; i++)
+ sum += ((struct TrainerPartyMember2 *)party)[i].level;
+ break;
+ case 3:
+ party = gTrainers[trainerNum].party;
+ for (i = 0; i < count; i++)
+ sum += ((struct TrainerPartyMember3 *)party)[i].level;
+ break;
+ }
+
+ return sum;
+}
+
+u8 GetWildBattleTransition(void)
+{
+ u8 flashVar = GetBattleTransitionTypeByMap();
+ u8 level = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
+
+ if (level < (u8)GetSumOfPartyMonLevel(1)) // is wild mon level than the player's mon level?
+ return gBattleTransitionTable_Wild[flashVar][0];
+ else
+ return gBattleTransitionTable_Wild[flashVar][1]; // use a white fade in instead of normal transition.
+}
+
+u8 GetTrainerBattleTransition(void)
+{
+ const struct Trainer *trainer;
+ u8 minPartyCount;
+ u8 flashVar;
+ u8 level;
+
+ if (gTrainerBattleOpponent == 1024) // link battle?
+ return 16;
+
+ trainer = gTrainers;
+
+ if (trainer[gTrainerBattleOpponent].trainerClass == 24) // league?
+ {
+ if (gTrainerBattleOpponent == 261)
+ return 12;
+ if (gTrainerBattleOpponent == 262)
+ return 13;
+ if (gTrainerBattleOpponent == 263)
+ return 14;
+ if (gTrainerBattleOpponent == 264)
+ return 15;
+ return 16;
+ }
+
+ if (trainer[gTrainerBattleOpponent].trainerClass == 32) // team leader?
+ return 16;
+
+ if (trainer[gTrainerBattleOpponent].doubleBattle == TRUE)
+ minPartyCount = 2; // double battles always at least have 2 pokemon.
+ else
+ minPartyCount = 1;
+
+ flashVar = GetBattleTransitionTypeByMap();
+ level = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent, minPartyCount);
+
+ if (level < (u8)GetSumOfPartyMonLevel(minPartyCount)) // is wild mon level than the player's mon level?
+ return gBattleTransitionTable_Trainer[flashVar][0];
+ else
+ return gBattleTransitionTable_Trainer[flashVar][1];
+}
+
+u8 GetBattleTowerBattleTransition(void)
+{
+ u8 monData = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
+
+ if (monData < (u8)GetSumOfPartyMonLevel(1))
+ return 4;
+ else
+ return 3;
+}
+
+void ChooseStarter(void)
+{
+ SetMainCallback2(CB2_ChooseStarter);
+ gMain.savedCallback = CB2_GiveStarter;
+}
+
+void CB2_GiveStarter(void)
+{
+ u16 starterPoke;
+
+ *GetVarPointer(0x4023) = gScriptResult;
+ starterPoke = GetStarterPokemon(gScriptResult);
+ ScriptGiveMon(starterPoke, 5, 0, 0, 0, 0);
+ ResetTasks();
+ sub_80408BC();
+ SetMainCallback2(CB2_StartFirstBattle);
+ sub_811AAD8(0);
+}
+
+void CB2_StartFirstBattle(void)
+{
+ UpdatePaletteFade();
+ RunTasks();
+
+ if (sub_811AAE8() == TRUE)
+ {
+ gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
+ gMain.savedCallback = HandleFirstBattleEnd;
+ SetMainCallback2(sub_800E7C4);
+ prev_quest_postbuffer_cursor_backup_reset();
+ overworld_poison_timer_set();
+ IncrementGameStat(7);
+ IncrementGameStat(8);
+ }
+}
+
+void HandleFirstBattleEnd(void)
+{
+ sav1_reset_battle_music_maybe();
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+}
+
+u32 TrainerBattleLoadArg32(const u8 *ptr)
+{
+ return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24);
+}
+
+u16 TrainerBattleLoadArg16(const u8 *ptr)
+{
+ return ptr[0] | (ptr[1] << 8);
+}
+
+u8 TrainerBattleLoadArg8(const u8 *ptr)
+{
+ return ptr[0];
+}
+
+u16 trainerflag_opponent(void)
+{
+ return TRAINER_FLAG_START + gTrainerBattleOpponent;
+}
+
+bool32 battle_exit_is_player_defeat(u32 a1)
+{
+ switch (a1)
+ {
+ case 2:
+ case 3:
+ return TRUE;
+ case 1:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ return FALSE;
+ }
+ return FALSE;
+}
+
+void sub_80822BC(void)
+{
+ gTrainerBattleMode = 0;
+ gTrainerBattleOpponent = 0;
+ gTrainerMapObjectLocalId = 0;
+ gTrainerIntroSpeech = 0;
+ gTrainerDefeatSpeech = 0;
+ gTrainerVictorySpeech = 0;
+ gTrainerCannotBattleSpeech = 0;
+ gTrainerBattleScriptReturnAddress = 0;
+ gTrainerBattleEndScript = 0;
+}
+
+void TrainerBattleLoadArgs(const struct TrainerBattleSpec *specs, const u8 *data)
+{
+ while (1)
+ {
+ switch (specs->ptrType)
+ {
+ case 0:
+ *(u8 *)specs->ptr = TrainerBattleLoadArg8(data);
+ data++;
+ break;
+ case 1:
+ *(u16 *)specs->ptr = TrainerBattleLoadArg16(data);
+ data += 2;
+ break;
+ case 2:
+ *(u32 *)specs->ptr = TrainerBattleLoadArg32(data);
+ data += 4;
+ break;
+ case 3:
+ *(u8 *)specs->ptr = 0;
+ break;
+ case 4:
+ *(u16 *)specs->ptr = 0;
+ break;
+ case 5:
+ *(u32 *)specs->ptr = 0;
+ break;
+ case 6:
+ *(const u8 **)specs->ptr = data;
+ return;
+ }
+ specs++;
+ }
+}
+
+void battle_80801F0(void)
+{
+ if (gTrainerMapObjectLocalId)
+ {
+ gScriptLastTalked = gTrainerMapObjectLocalId;
+ gSelectedMapObject = GetFieldObjectIdByLocalIdAndMap(gTrainerMapObjectLocalId, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup);
+ }
+}
+
+u8 *TrainerBattleConfigure(const u8 *data)
+{
+ sub_80822BC();
+ gTrainerBattleMode = TrainerBattleLoadArg8(data);
+
+ switch (gTrainerBattleMode)
+ {
+ case 3:
+ TrainerBattleLoadArgs(gTrainerBattleSpecs_3, data);
+ return gUnknown_0819F878;
+ case 4:
+ TrainerBattleLoadArgs(gTrainerBattleSpecs_2, data);
+ battle_80801F0();
+ return gUnknown_0819F840;
+ case 1:
+ case 2:
+ TrainerBattleLoadArgs(gTrainerBattleSpecs_1, data);
+ battle_80801F0();
+ return gUnknown_0819F818;
+ case 6:
+ case 8:
+ TrainerBattleLoadArgs(gTrainerBattleSpecs_4, data);
+ battle_80801F0();
+ return gUnknown_0819F840;
+ case 7:
+ TrainerBattleLoadArgs(gTrainerBattleSpecs_2, data);
+ battle_80801F0();
+ gTrainerBattleOpponent = sub_8082C4C(gTrainerBattleOpponent);
+ return gUnknown_0819F8AE;
+ case 5:
+ TrainerBattleLoadArgs(gTrainerBattleSpecs_0, data);
+ battle_80801F0();
+ gTrainerBattleOpponent = sub_8082C4C(gTrainerBattleOpponent);
+ return gUnknown_0819F887;
+ default:
+ TrainerBattleLoadArgs(gTrainerBattleSpecs_0, data);
+ battle_80801F0();
+ return gUnknown_0819F818;
+ }
+}
+
+void TrainerWantsBattle(u8 trainerMapObjId, u8 *trainerScript)
+{
+ gSelectedMapObject = trainerMapObjId;
+ gScriptLastTalked = gMapObjects[trainerMapObjId].localId;
+ TrainerBattleConfigure(trainerScript + 1);
+ ScriptContext1_SetupScript(gUnknown_0819F80B);
+ ScriptContext2_Enable();
+}
+
+bool32 GetTrainerFlagFromScriptPointer(u8 *data)
+{
+ u32 flag = TrainerBattleLoadArg16(data + 2);
+ return FlagGet(TRAINER_FLAG_START + flag);
+}
+
+void sub_8082524(void)
+{
+ struct MapObject *mapObject = &gMapObjects[gSelectedMapObject];
+
+ npc_set_running_behaviour_etc(mapObject, npc_running_behaviour_by_direction(mapObject->mapobj_unk_18));
+}
+
+u8 sub_8082558(void)
+{
+ return gTrainerBattleMode;
+}
+
+u8 sub_8082564(void)
+{
+ return FlagGet(trainerflag_opponent());
+}
+
+void sub_808257C(void)
+{
+ FlagSet(trainerflag_opponent());
+}
+
+void unref_sub_8082590(void)
+{
+ FlagSet(trainerflag_opponent()); // duplicate function
+}
+
+u8 trainer_flag_check(u16 flag)
+{
+ return FlagGet(TRAINER_FLAG_START + flag);
+}
+
+void trainer_flag_set(u16 flag)
+{
+ FlagSet(TRAINER_FLAG_START + flag);
+}
+
+void trainer_flag_clear(u16 flag)
+{
+ FlagReset(TRAINER_FLAG_START + flag);
+}
+
+void sub_80825E4(void)
+{
+ gBattleTypeFlags = BATTLE_TYPE_TRAINER;
+ gMain.savedCallback = sub_808260C;
+ task_add_01_battle_start_with_music_and_stats();
+ ScriptContext1_Stop();
+}
+
+void sub_808260C(void)
+{
+ if (gTrainerBattleOpponent == 1024)
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
+ }
+ else if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
+ {
+ SetMainCallback2(CB2_WhiteOut);
+ }
+ else
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ sub_808257C();
+ }
+}
+
+void do_choose_name_or_words_screen(void)
+{
+ if (gTrainerBattleOpponent == 1024)
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
+ }
+ else if (battle_exit_is_player_defeat(gBattleOutcome) == TRUE)
+ {
+ SetMainCallback2(CB2_WhiteOut);
+ }
+ else
+ {
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
+ sub_808257C();
+ sub_8082CB8();
+ }
+}
+
+void sub_80826B0(void)
+{
+ gBattleTypeFlags = BATTLE_TYPE_TRAINER;
+ gMain.savedCallback = do_choose_name_or_words_screen;
+ task_add_01_battle_start_with_music_and_stats();
+ ScriptContext1_Stop();
+}
+
+void sub_80826D8(void)
+{
+ ShowFieldMessage(sub_808281C());
+}
+
+u8 *sub_80826E8(void)
+{
+ if (gTrainerBattleScriptReturnAddress)
+ return gTrainerBattleScriptReturnAddress;
+ else
+ return gUnknown_081C6C02;
+}
+
+u8 *sub_8082700(void)
+{
+ if (gTrainerBattleEndScript)
+ return gTrainerBattleEndScript;
+ else
+ return gUnknown_081C6C02;
+}
+
+void sub_8082718(void)
+{
+ ShowFieldMessage(sub_8082880());
+}
+
+void PlayTrainerEncounterMusic(void)
+{
+ u16 music;
+
+ if (gTrainerBattleMode != 1 && gTrainerBattleMode != 8)
+ {
+ switch (sub_803FC58(gTrainerBattleOpponent))
+ {
+ case TRAINER_ENCOUNTER_MUSIC_MALE:
+ music = BGM_BOYEYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_FEMALE:
+ music = BGM_GIRLEYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_GIRL:
+ music = BGM_SYOUJOEYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_INTENSE:
+ music = BGM_HAGESHII;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_COOL:
+ music = BGM_KAKKOII;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_AQUA:
+ music = BGM_AQA_0;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_MAGMA:
+ music = BGM_MGM0;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
+ music = BGM_SWIMEYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_TWINS:
+ music = BGM_HUTAGO;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
+ music = BGM_SITENNOU;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_HIKER:
+ music = BGM_YAMA_EYE;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
+ music = BGM_INTER_V;
+ break;
+ case TRAINER_ENCOUNTER_MUSIC_RICH:
+ music = BGM_TEST;
+ break;
+ default:
+ music = BGM_AYASII;
+ }
+ PlayNewMapMusic(music);
+ }
+}
+
+//Returns an empty string if a null pointer was passed, otherwise returns str
+u8 *SanitizeString(const u8 *str)
+{
+ if (str)
+ return (u8 *) str;
+ else
+ return (u8 *) gOtherText_CancelWithTerminator;
+}
+
+u8 *sub_808281C(void)
+{
+ return SanitizeString(gTrainerIntroSpeech);
+}
+
+u8 *sub_8082830(void)
+{
+ u8 *str;
+
+ if (gTrainerBattleOpponent == 1024)
+ str = sub_80BCCE8();
+ else
+ str = gTrainerDefeatSpeech;
+
+ StringExpandPlaceholders(gStringVar4, SanitizeString(str));
+ return gStringVar4;
+}
+
+u8 *unref_sub_808286C(void)
+{
+ return SanitizeString(gTrainerVictorySpeech);
+}
+
+u8 *sub_8082880(void)
+{
+ return SanitizeString(gTrainerCannotBattleSpeech);
+}
+
+s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+{
+ s32 i;
+
+ for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++)
+ {
+ if (trainers[i].trainerNums[0] == trainerNum)
+ return i;
+ }
+ return -1;
+}
+
+s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+{
+ s32 i;
+ s32 j;
+
+ for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++)
+ {
+ for (j = 0; j < 5 && trainers[i].trainerNums[j] != 0; j++)
+ {
+ if (trainers[i].trainerNums[j] == trainerNum)
+ return i;
+ }
+ }
+ return -1;
+}
+
+bool32 sub_80828FC(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
+{
+ int i;
+ bool32 ret = FALSE;
+
+ for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++)
+ {
+ if (trainers[i].mapGroup == mapGroup && trainers[i].mapNum == mapNum)
+ {
+ if (gSaveBlock1.trainerRematches[i] != 0)
+ ret = TRUE;
+ else if (trainer_flag_check(trainers[i].trainerNums[0]) == TRUE && (Random() % 100) <= 30)
+ {
+ int j = 1;
+
+ while (j < 5 && trainers[i].trainerNums[j] != 0 && trainer_flag_check(trainers[i].trainerNums[j]))
+ j++;
+ gSaveBlock1.trainerRematches[i] = j;
+ ret = TRUE;
+ }
+ }
+ }
+ return ret;
+}
+
+s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
+{
+ s32 i;
+
+ for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++)
+ {
+ if (trainers[i].mapGroup == mapGroup && trainers[i].mapNum == mapNum && gSaveBlock1.trainerRematches[i])
+ return 1;
+ }
+ return 0;
+}
+
+s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
+{
+ s32 i;
+
+ for (i = 0; i < NUM_TRAINER_EYE_TRAINERS; i++)
+ {
+ if (trainers[i].mapGroup == mapGroup && trainers[i].mapNum == mapNum)
+ return 1;
+ }
+ return 0;
+}
+
+bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+{
+ s32 trainerEyeIndex = sub_8082894(trainers, trainerNum);
+
+ if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex])
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool8 sub_8082A54(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+{
+ s32 trainerEyeIndex = sub_80828B8(trainers, trainerNum);
+
+ if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex])
+ return TRUE;
+ else
+ return FALSE;
+}
+
+u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+{
+ int i;
+ const struct TrainerEyeTrainer *trainer;
+ s32 trainerEyeIndex = sub_8082894(trainers, trainerNum);
+
+ if (trainerEyeIndex == -1)
+ return 0;
+ trainer = &trainers[trainerEyeIndex];
+ for (i = 1; i < 5; i++)
+ {
+ if (!trainer->trainerNums[i])
+ return trainer->trainerNums[i - 1];
+ if (!trainer_flag_check(trainer->trainerNums[i]))
+ return trainer->trainerNums[i];
+ }
+ return trainer->trainerNums[4];
+}
+
+void sub_8082AE4(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+{
+ s32 trainerEyeIndex = sub_80828B8(trainers, trainerNum);
+
+ if (trainerEyeIndex != -1)
+ gSaveBlock1.trainerRematches[trainerEyeIndex] = 0;
+}
+
+bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 trainerNum)
+{
+ s32 trainerEyeIndex = sub_8082894(trainers, trainerNum);
+
+ if (trainerEyeIndex != -1 && trainer_flag_check(trainers[trainerEyeIndex].trainerNums[1]))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+bool32 sub_8082B44(void)
+{
+ int badgeCount = 0;
+ u32 i;
+
+ for (i = 0; i < 8; i++)
+ {
+ if (FlagGet(sBadgeFlags[i]) == TRUE)
+ {
+ badgeCount++;
+ if (badgeCount >= 5)
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+void sub_8082B78(void)
+{
+ if (sub_8082B44())
+ {
+ if (gSaveBlock1.trainerRematchStepCounter >= TRAINER_REMATCH_STEPS)
+ gSaveBlock1.trainerRematchStepCounter = TRAINER_REMATCH_STEPS;
+ else
+ gSaveBlock1.trainerRematchStepCounter++;
+ }
+}
+
+bool32 sub_8082BA4(void)
+{
+ if (sub_8082B44() && gSaveBlock1.trainerRematchStepCounter >= TRAINER_REMATCH_STEPS)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void sub_8082BD0(u16 mapGroup, u16 mapNum)
+{
+ if (sub_8082BA4() && sub_80828FC(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE)
+ gSaveBlock1.trainerRematchStepCounter = 0;
+}
+
+s32 sub_8082C0C(u16 mapGroup, u16 mapNum)
+{
+ return sub_80829A8(gTrainerEyeTrainers, mapGroup, mapNum);
+}
+
+s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum)
+{
+ return sub_80829E8(gTrainerEyeTrainers, mapGroup, mapNum);
+}
+
+u16 sub_8082C4C(u16 trainerNum)
+{
+ return sub_8082A90(gTrainerEyeTrainers, trainerNum);
+}
+
+s32 sub_8082C68(void)
+{
+ if (sub_8082A18(gTrainerEyeTrainers, gTrainerBattleOpponent))
+ return 1;
+ else
+ return sub_8082B10(gTrainerEyeTrainers, gTrainerBattleOpponent);
+}
+
+u8 sub_8082C9C(void)
+{
+ return sub_8082A54(gTrainerEyeTrainers, gTrainerBattleOpponent);
+}
+
+void sub_8082CB8(void)
+{
+ sub_8082AE4(gTrainerEyeTrainers, gTrainerBattleOpponent);
+ sub_808257C();
+}
diff --git a/src/battle/calculate_base_damage.c b/src/battle/calculate_base_damage.c
new file mode 100644
index 000000000..0f2605e5b
--- /dev/null
+++ b/src/battle/calculate_base_damage.c
@@ -0,0 +1,1474 @@
+#include "global.h"
+#include "abilities.h"
+#include "battle.h"
+#include "berry.h"
+#include "data2.h"
+#include "event_data.h"
+#include "hold_effects.h"
+#include "item.h"
+#include "items.h"
+#include "main.h"
+#include "pokemon.h"
+#include "species.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "strings2.h"
+#include "text.h"
+
+extern u8 gPlayerPartyCount;
+extern u8 gEnemyPartyCount;
+
+extern u16 unk_20160BC[];
+extern struct SecretBaseRecord gSecretBaseRecord;
+extern u32 dword_2017100[];
+extern u16 gBattleTypeFlags;
+extern struct BattlePokemon gBattleMons[4];
+extern u16 gCurrentMove;
+extern u8 gLastUsedAbility;
+extern u8 gCritMultiplier;
+extern u16 gBattleWeather;
+extern struct BattleEnigmaBerry gEnigmaBerries[];
+extern u16 gBattleMovePower;
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern u16 gTrainerBattleOpponent;
+extern struct PokemonStorage gPokemonStorage;
+
+extern u8 gBadEggNickname[];
+extern struct SpriteTemplate gSpriteTemplate_8208288[];
+extern u8 gTrainerClassToPicIndex[];
+extern u8 gTrainerClassToNameIndex[];
+extern u8 gUnknown_08208238[];
+extern u8 gUnknown_0820823C[];
+extern u8 gStatStageRatios[];
+extern u8 gHoldEffectToType[][2];
+
+#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
+{ \
+ (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)] * 2]; \
+ (var) /= (gStatStageRatios + 1)[(mon)->statStages[(statIndex)] * 2]; \
+}
+
+#ifdef NONMATCHING
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 a7, u8 a8)
+{
+ s32 i;
+ s32 damage = 0;
+ u8 type;
+ u16 attack, defense;
+ u16 spAttack, spDefense;
+ u8 defenderHoldEffect;
+ u8 defenderHoldEffectParam;
+ u8 attackerHoldEffect;
+ u8 attackerHoldEffectParam;
+ s32 a, b;
+
+ if (!powerOverride)
+ gBattleMovePower = gBattleMoves[move].power;
+ else
+ gBattleMovePower = powerOverride;
+
+ if (!typeOverride)
+ type = gBattleMoves[move].type;
+ else
+ type = typeOverride & 0x3F;
+
+ attack = attacker->attack;
+ defense = defender->defense;
+ spAttack = attacker->spAttack;
+ spDefense = defender->spDefense;
+
+ if (attacker->item == ITEM_ENIGMA_BERRY)
+ {
+ attackerHoldEffect = gEnigmaBerries[a7].holdEffect;
+ attackerHoldEffectParam = gEnigmaBerries[a7].holdEffectParam;
+ }
+ else
+ {
+ attackerHoldEffect = ItemId_GetHoldEffect(attacker->item);
+ attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
+ }
+
+ if (defender->item == ITEM_ENIGMA_BERRY)
+ {
+ defenderHoldEffect = gEnigmaBerries[a8].holdEffect;
+ defenderHoldEffectParam = gEnigmaBerries[a8].holdEffectParam;
+ }
+ else
+ {
+ defenderHoldEffect = ItemId_GetHoldEffect(defender->item);
+ defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item);
+ }
+
+ if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
+ attack *= 2;
+
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && gTrainerBattleOpponent != 1024
+ && FlagGet(BADGE01_GET)
+ && !GetBankSide(a7))
+ attack = (110 * attack) / 100;
+
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && gTrainerBattleOpponent != 1024
+ && FlagGet(BADGE05_GET)
+ && !GetBankSide(a8))
+ defense = (110 * defense) / 100;
+
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && gTrainerBattleOpponent != 1024
+ && FlagGet(BADGE07_GET)
+ && !GetBankSide(a7))
+ spAttack = (110 * spAttack) / 100;
+
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && gTrainerBattleOpponent != 1024
+ && FlagGet(BADGE07_GET)
+ && !GetBankSide(a8))
+ spDefense = (110 * spDefense) / 100;
+ }
+ }
+ }
+ }
+
+ for (i = 0; i < 17; i++)
+ {
+ if (attackerHoldEffect == gHoldEffectToType[i][0]
+ && type == gHoldEffectToType[i][1])
+ {
+ if (type <= 8)
+ attack = (attack * (attackerHoldEffectParam + 100)) / 100;
+ else
+ spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
+ break;
+ }
+ }
+
+ if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
+ attack = (150 * attack) / 100;
+ if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
+ spAttack = (150 * spAttack) / 100;
+ if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS))
+ spDefense = (150 * spDefense) / 100;
+ if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL)
+ spAttack *= 2;
+ if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL)
+ spDefense *= 2;
+ if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU)
+ spAttack *= 2;
+ if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO)
+ defense *= 2;
+ if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
+ attack *= 2;
+ if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
+ spAttack /= 2;
+ if (attacker->ability == ABILITY_HUSTLE)
+ attack = (150 * attack) / 100;
+ if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(0xE, 0, ABILITY_MINUS, 0, 0))
+ spAttack = (150 * spAttack) / 100;
+ if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(0xE, 0, ABILITY_PLUS, 0, 0))
+ spAttack = (150 * spAttack) / 100;
+ if (attacker->ability == ABILITY_GUTS && attacker->status1)
+ attack = (150 * attack) / 100;
+ if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
+ defense = (150 * defense) / 100;
+ if (type == TYPE_ELECTRIC && AbilityBattleEffects(0xE, 0, 0, 0xFD, 0))
+ gBattleMovePower /= 2;
+ if (type == TYPE_FIRE && AbilityBattleEffects(0xE, 0, 0, 0xFE, 0))
+ gBattleMovePower /= 2;
+ if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (gBattleMoves[gCurrentMove].effect == 7)
+ defense /= 2;
+
+ if (type < TYPE_MYSTERY) // is physical?
+ {
+ if (gCritMultiplier == 2)
+ {
+ if (attacker->statStages[1] > 6)
+ APPLY_STAT_MOD(a, attacker, attack, 1)
+ else
+ a = attack;
+ }
+ else
+ APPLY_STAT_MOD(a, attacker, attack, 1)
+
+ a = a * gBattleMovePower * (2 * attacker->level / 5 + 2);
+
+ if (gCritMultiplier == 2)
+ {
+ if (defender->statStages[2] < 6)
+ APPLY_STAT_MOD(b, defender, defense, 2)
+ else
+ b = defense;
+ }
+ else
+ APPLY_STAT_MOD(b, defender, defense, 2)
+
+ damage = (a / b) / 50;
+
+ if ((attacker->status1 & 0x10) && attacker->ability != ABILITY_GUTS)
+ damage /= 2;
+
+ if ((a4 & 1) && gCritMultiplier == 1)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMons(2) == 2)
+ damage = 2 * (damage / 3);
+ else
+ damage /= 2;
+ }
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMons(2) == 2)
+ damage /= 2;
+
+ // moves always do at least 1 damage.
+ if (damage == 0)
+ damage = 1;
+ }
+
+ if (type == TYPE_MYSTERY)
+ damage = 0; // is ??? type. does 0 damage.
+
+ if (type > TYPE_MYSTERY) // is special?
+ {
+ if (gCritMultiplier == 2)
+ {
+ if (attacker->statStages[4] > 6)
+ APPLY_STAT_MOD(a, attacker, spAttack, 4)
+ else
+ a = spAttack;
+ }
+ else
+ APPLY_STAT_MOD(a, attacker, spAttack, 4)
+
+ a = a * gBattleMovePower * (2 * attacker->level / 5 + 2);
+
+ if (gCritMultiplier == 2)
+ {
+ if (defender->statStages[5] < 6)
+ APPLY_STAT_MOD(b, defender, spDefense, 5)
+ else
+ b = spDefense;
+ }
+ else
+ APPLY_STAT_MOD(b, defender, spDefense, 5)
+
+ damage = (a / b) / 50;
+
+ if ((a4 & 2) && gCritMultiplier == 1)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMons(2) == 2)
+ damage = 2 * (damage / 3);
+ else
+ damage /= 2;
+ }
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMons(2) == 2)
+ damage /= 2;
+
+ // are effects of weather negated with cloud nine or air lock?
+ if (!AbilityBattleEffects(0xE, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(0xE, 0, ABILITY_AIR_LOCK, 0, 0))
+ {
+ // rain?
+ if (gBattleWeather & 1)
+ {
+ if (type == TYPE_FIRE)
+ damage /= 2;
+ else if (type == TYPE_WATER)
+ damage = (15 * damage) / 10;
+ }
+
+ // does lack of sun half solar beam damage?
+ if ((gBattleWeather & 0x9F) && gCurrentMove == 76)
+ damage /= 2;
+
+ // sunny?
+ if (gBattleWeather & 0x60)
+ {
+ if (type == TYPE_FIRE)
+ damage = (15 * damage) / 10;
+ else if (type == TYPE_WATER)
+ damage /= 2;
+ }
+ }
+
+ // flash fire triggered?
+ if ((dword_2017100[a7] & 1) && type == TYPE_FIRE)
+ damage = (15 * damage) / 10;
+ }
+
+ return damage + 2;
+}
+#else
+__attribute__((naked))
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 a7, u8 a8)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x2C\n\
+ adds r7, r0, 0\n\
+ str r1, [sp, 0x4]\n\
+ str r2, [sp, 0x8]\n\
+ ldr r0, [sp, 0x4C]\n\
+ ldr r1, [sp, 0x50]\n\
+ ldr r2, [sp, 0x54]\n\
+ ldr r4, [sp, 0x58]\n\
+ lsls r3, 16\n\
+ lsrs r3, 16\n\
+ str r3, [sp, 0xC]\n\
+ lsls r0, 16\n\
+ lsrs r3, r0, 16\n\
+ lsls r1, 24\n\
+ lsrs r6, r1, 24\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ str r2, [sp, 0x10]\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ movs r5, 0\n\
+ cmp r3, 0\n\
+ bne _0803BA80\n\
+ ldr r2, _0803BA78 @ =gBattleMovePower\n\
+ ldr r1, _0803BA7C @ =gBattleMoves\n\
+ ldr r3, [sp, 0x8]\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x1]\n\
+ strh r0, [r2]\n\
+ b _0803BA84\n\
+ .align 2, 0\n\
+_0803BA78: .4byte gBattleMovePower\n\
+_0803BA7C: .4byte gBattleMoves\n\
+_0803BA80:\n\
+ ldr r0, _0803BA9C @ =gBattleMovePower\n\
+ strh r3, [r0]\n\
+_0803BA84:\n\
+ cmp r6, 0\n\
+ bne _0803BAA4\n\
+ ldr r1, _0803BAA0 @ =gBattleMoves\n\
+ ldr r6, [sp, 0x8]\n\
+ lsls r0, r6, 1\n\
+ adds r0, r6\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x2]\n\
+ mov r9, r0\n\
+ b _0803BAAE\n\
+ .align 2, 0\n\
+_0803BA9C: .4byte gBattleMovePower\n\
+_0803BAA0: .4byte gBattleMoves\n\
+_0803BAA4:\n\
+ movs r0, 0x3F\n\
+ mov r9, r0\n\
+ mov r1, r9\n\
+ ands r1, r6\n\
+ mov r9, r1\n\
+_0803BAAE:\n\
+ ldrh r6, [r7, 0x2]\n\
+ ldr r2, [sp, 0x4]\n\
+ ldrh r2, [r2, 0x4]\n\
+ str r2, [sp, 0x14]\n\
+ ldrh r3, [r7, 0x8]\n\
+ mov r8, r3\n\
+ ldr r0, [sp, 0x4]\n\
+ ldrh r0, [r0, 0xA]\n\
+ str r0, [sp, 0x18]\n\
+ ldrh r0, [r7, 0x2E]\n\
+ cmp r0, 0xAF\n\
+ bne _0803BAE0\n\
+ ldr r1, _0803BADC @ =gEnigmaBerries\n\
+ ldr r2, [sp, 0x10]\n\
+ lsls r0, r2, 3\n\
+ subs r0, r2\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r3, [r0, 0x7]\n\
+ mov r10, r3\n\
+ ldrb r0, [r0, 0x1A]\n\
+ b _0803BAF6\n\
+ .align 2, 0\n\
+_0803BADC: .4byte gEnigmaBerries\n\
+_0803BAE0:\n\
+ ldrh r0, [r7, 0x2E]\n\
+ bl ItemId_GetHoldEffect\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ ldrh r0, [r7, 0x2E]\n\
+ bl ItemId_GetHoldEffectParam\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+_0803BAF6:\n\
+ str r0, [sp, 0x20]\n\
+ ldr r1, [sp, 0x4]\n\
+ ldrh r0, [r1, 0x2E]\n\
+ cmp r0, 0xAF\n\
+ bne _0803BB26\n\
+ ldr r1, _0803BB10 @ =gEnigmaBerries\n\
+ lsls r0, r4, 3\n\
+ subs r0, r4\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x7]\n\
+ str r0, [sp, 0x1C]\n\
+ b _0803BB3C\n\
+ .align 2, 0\n\
+_0803BB10: .4byte gEnigmaBerries\n\
+_0803BB14:\n\
+ ldr r0, [sp, 0x20]\n\
+ adds r0, 0x64\n\
+ muls r0, r6\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ b _0803BCDC\n\
+_0803BB26:\n\
+ ldr r2, [sp, 0x4]\n\
+ ldrh r0, [r2, 0x2E]\n\
+ bl ItemId_GetHoldEffect\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x1C]\n\
+ ldr r3, [sp, 0x4]\n\
+ ldrh r0, [r3, 0x2E]\n\
+ bl ItemId_GetHoldEffectParam\n\
+_0803BB3C:\n\
+ adds r0, r7, 0\n\
+ adds r0, 0x20\n\
+ ldrb r1, [r0]\n\
+ str r0, [sp, 0x24]\n\
+ cmp r1, 0x25\n\
+ beq _0803BB4C\n\
+ cmp r1, 0x4A\n\
+ bne _0803BB50\n\
+_0803BB4C:\n\
+ lsls r0, r6, 17\n\
+ lsrs r6, r0, 16\n\
+_0803BB50:\n\
+ ldr r0, _0803BCB8 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _0803BCBC @ =0x00000902\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803BB5E\n\
+ b _0803BC78\n\
+_0803BB5E:\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803BB98\n\
+ ldr r0, _0803BCC0 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 3\n\
+ cmp r1, r0\n\
+ beq _0803BB98\n\
+ ldr r0, _0803BCC4 @ =0x00000807\n\
+ bl FlagGet\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0803BB98\n\
+ ldr r0, [sp, 0x10]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0803BB98\n\
+ movs r0, 0x6E\n\
+ muls r0, r6\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+_0803BB98:\n\
+ ldr r0, _0803BCB8 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _0803BCBC @ =0x00000902\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0803BC78\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803BBE2\n\
+ ldr r0, _0803BCC0 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 3\n\
+ cmp r1, r0\n\
+ beq _0803BBE2\n\
+ ldr r0, _0803BCC8 @ =0x0000080b\n\
+ bl FlagGet\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0803BBE2\n\
+ adds r0, r4, 0\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0803BBE2\n\
+ movs r0, 0x6E\n\
+ ldr r1, [sp, 0x14]\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ str r0, [sp, 0x14]\n\
+_0803BBE2:\n\
+ ldr r0, _0803BCB8 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _0803BCBC @ =0x00000902\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0803BC78\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803BC2E\n\
+ ldr r0, _0803BCC0 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 3\n\
+ cmp r1, r0\n\
+ beq _0803BC2E\n\
+ ldr r0, _0803BCCC @ =0x0000080d\n\
+ bl FlagGet\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0803BC2E\n\
+ ldr r0, [sp, 0x10]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0803BC2E\n\
+ movs r0, 0x6E\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+_0803BC2E:\n\
+ ldr r0, _0803BCB8 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _0803BCBC @ =0x00000902\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0803BC78\n\
+ movs r0, 0x8\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803BC78\n\
+ ldr r0, _0803BCC0 @ =gTrainerBattleOpponent\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 3\n\
+ cmp r1, r0\n\
+ beq _0803BC78\n\
+ ldr r0, _0803BCCC @ =0x0000080d\n\
+ bl FlagGet\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0803BC78\n\
+ adds r0, r4, 0\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0803BC78\n\
+ movs r0, 0x6E\n\
+ ldr r3, [sp, 0x18]\n\
+ muls r0, r3\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ str r0, [sp, 0x18]\n\
+_0803BC78:\n\
+ movs r2, 0\n\
+ ldr r4, _0803BCD0 @ =gHoldEffectToType\n\
+ ldr r0, [sp, 0x4]\n\
+ adds r0, 0x20\n\
+ str r0, [sp, 0x28]\n\
+ adds r3, r4, 0\n\
+_0803BC84:\n\
+ lsls r1, r2, 1\n\
+ ldrb r0, [r3]\n\
+ cmp r10, r0\n\
+ bne _0803BCD4\n\
+ adds r0, r4, 0x1\n\
+ adds r0, r1, r0\n\
+ ldrb r0, [r0]\n\
+ cmp r9, r0\n\
+ bne _0803BCD4\n\
+ mov r1, r9\n\
+ cmp r1, 0x8\n\
+ bhi _0803BC9E\n\
+ b _0803BB14\n\
+_0803BC9E:\n\
+ ldr r0, [sp, 0x20]\n\
+ adds r0, 0x64\n\
+ mov r2, r8\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ b _0803BCDC\n\
+ .align 2, 0\n\
+_0803BCB8: .4byte gBattleTypeFlags\n\
+_0803BCBC: .4byte 0x00000902\n\
+_0803BCC0: .4byte gTrainerBattleOpponent\n\
+_0803BCC4: .4byte 0x00000807\n\
+_0803BCC8: .4byte 0x0000080b\n\
+_0803BCCC: .4byte 0x0000080d\n\
+_0803BCD0: .4byte gHoldEffectToType\n\
+_0803BCD4:\n\
+ adds r3, 0x2\n\
+ adds r2, 0x1\n\
+ cmp r2, 0x10\n\
+ bls _0803BC84\n\
+_0803BCDC:\n\
+ mov r3, r10\n\
+ cmp r3, 0x1D\n\
+ bne _0803BCF0\n\
+ movs r0, 0x96\n\
+ muls r0, r6\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+_0803BCF0:\n\
+ mov r0, r10\n\
+ cmp r0, 0x22\n\
+ bne _0803BD28\n\
+ ldr r0, _0803BFDC @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0803BD28\n\
+ ldr r1, _0803BFE0 @ =0xfffffe69\n\
+ adds r0, r1, 0\n\
+ ldrh r2, [r7]\n\
+ adds r0, r2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x1\n\
+ bhi _0803BD28\n\
+ movs r0, 0x96\n\
+ mov r3, r8\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+_0803BD28:\n\
+ ldr r0, [sp, 0x1C]\n\
+ cmp r0, 0x22\n\
+ bne _0803BD60\n\
+ ldr r0, _0803BFDC @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0803BD60\n\
+ ldr r1, _0803BFE0 @ =0xfffffe69\n\
+ adds r0, r1, 0\n\
+ ldr r2, [sp, 0x4]\n\
+ ldrh r2, [r2]\n\
+ adds r0, r2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x1\n\
+ bhi _0803BD60\n\
+ movs r0, 0x96\n\
+ ldr r3, [sp, 0x18]\n\
+ muls r0, r3\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ str r0, [sp, 0x18]\n\
+_0803BD60:\n\
+ mov r0, r10\n\
+ cmp r0, 0x23\n\
+ bne _0803BD76\n\
+ ldrh r1, [r7]\n\
+ ldr r0, _0803BFE4 @ =0x00000175\n\
+ cmp r1, r0\n\
+ bne _0803BD76\n\
+ mov r1, r8\n\
+ lsls r0, r1, 17\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+_0803BD76:\n\
+ ldr r2, [sp, 0x1C]\n\
+ cmp r2, 0x24\n\
+ bne _0803BD8E\n\
+ ldr r3, [sp, 0x4]\n\
+ ldrh r1, [r3]\n\
+ ldr r0, _0803BFE4 @ =0x00000175\n\
+ cmp r1, r0\n\
+ bne _0803BD8E\n\
+ ldr r1, [sp, 0x18]\n\
+ lsls r0, r1, 17\n\
+ lsrs r0, 16\n\
+ str r0, [sp, 0x18]\n\
+_0803BD8E:\n\
+ mov r2, r10\n\
+ cmp r2, 0x2D\n\
+ bne _0803BDA2\n\
+ ldrh r0, [r7]\n\
+ cmp r0, 0x19\n\
+ bne _0803BDA2\n\
+ mov r3, r8\n\
+ lsls r0, r3, 17\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+_0803BDA2:\n\
+ ldr r0, [sp, 0x1C]\n\
+ cmp r0, 0x40\n\
+ bne _0803BDB8\n\
+ ldr r1, [sp, 0x4]\n\
+ ldrh r0, [r1]\n\
+ cmp r0, 0x84\n\
+ bne _0803BDB8\n\
+ ldr r2, [sp, 0x14]\n\
+ lsls r0, r2, 17\n\
+ lsrs r0, 16\n\
+ str r0, [sp, 0x14]\n\
+_0803BDB8:\n\
+ mov r3, r10\n\
+ cmp r3, 0x41\n\
+ bne _0803BDCE\n\
+ ldrh r0, [r7]\n\
+ subs r0, 0x68\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r0, 0x1\n\
+ bhi _0803BDCE\n\
+ lsls r0, r6, 17\n\
+ lsrs r6, r0, 16\n\
+_0803BDCE:\n\
+ ldr r1, [sp, 0x28]\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x2F\n\
+ bne _0803BDE6\n\
+ mov r2, r9\n\
+ cmp r2, 0xA\n\
+ beq _0803BDE0\n\
+ cmp r2, 0xF\n\
+ bne _0803BDE6\n\
+_0803BDE0:\n\
+ mov r3, r8\n\
+ lsrs r3, 1\n\
+ mov r8, r3\n\
+_0803BDE6:\n\
+ ldr r0, [sp, 0x24]\n\
+ ldrb r4, [r0]\n\
+ cmp r4, 0x37\n\
+ bne _0803BDFC\n\
+ movs r0, 0x96\n\
+ muls r0, r6\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+_0803BDFC:\n\
+ cmp r4, 0x39\n\
+ bne _0803BE2A\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0xE\n\
+ movs r1, 0\n\
+ movs r2, 0x3A\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0803BE2A\n\
+ movs r0, 0x96\n\
+ mov r1, r8\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+_0803BE2A:\n\
+ ldr r2, [sp, 0x24]\n\
+ ldrb r0, [r2]\n\
+ cmp r0, 0x3A\n\
+ bne _0803BE5C\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0xE\n\
+ movs r1, 0\n\
+ movs r2, 0x39\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0803BE5C\n\
+ movs r0, 0x96\n\
+ mov r3, r8\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+_0803BE5C:\n\
+ ldr r1, [sp, 0x24]\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x3E\n\
+ bne _0803BE78\n\
+ ldr r0, [r7, 0x4C]\n\
+ cmp r0, 0\n\
+ beq _0803BE78\n\
+ movs r0, 0x96\n\
+ muls r0, r6\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+_0803BE78:\n\
+ ldr r2, [sp, 0x28]\n\
+ ldrb r0, [r2]\n\
+ cmp r0, 0x3F\n\
+ bne _0803BE9A\n\
+ ldr r3, [sp, 0x4]\n\
+ ldr r0, [r3, 0x4C]\n\
+ cmp r0, 0\n\
+ beq _0803BE9A\n\
+ movs r0, 0x96\n\
+ ldr r1, [sp, 0x14]\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ str r0, [sp, 0x14]\n\
+_0803BE9A:\n\
+ mov r2, r9\n\
+ cmp r2, 0xD\n\
+ bne _0803BEBE\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0xE\n\
+ movs r1, 0\n\
+ movs r2, 0\n\
+ movs r3, 0xFD\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0803BEBE\n\
+ ldr r1, _0803BFE8 @ =gBattleMovePower\n\
+ ldrh r0, [r1]\n\
+ lsrs r0, 1\n\
+ strh r0, [r1]\n\
+_0803BEBE:\n\
+ mov r3, r9\n\
+ cmp r3, 0xA\n\
+ bne _0803BEE2\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0xE\n\
+ movs r1, 0\n\
+ movs r2, 0\n\
+ movs r3, 0xFE\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0803BEE2\n\
+ ldr r1, _0803BFE8 @ =gBattleMovePower\n\
+ ldrh r0, [r1]\n\
+ lsrs r0, 1\n\
+ strh r0, [r1]\n\
+_0803BEE2:\n\
+ mov r0, r9\n\
+ cmp r0, 0xC\n\
+ bne _0803BF12\n\
+ ldr r1, [sp, 0x24]\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x41\n\
+ bne _0803BF12\n\
+ ldrh r0, [r7, 0x2C]\n\
+ movs r1, 0x3\n\
+ bl __udivsi3\n\
+ ldrh r1, [r7, 0x28]\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r1, r0\n\
+ bhi _0803BF12\n\
+ ldr r4, _0803BFE8 @ =gBattleMovePower\n\
+ ldrh r1, [r4]\n\
+ movs r0, 0x96\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ strh r0, [r4]\n\
+_0803BF12:\n\
+ mov r2, r9\n\
+ cmp r2, 0xA\n\
+ bne _0803BF42\n\
+ ldr r3, [sp, 0x24]\n\
+ ldrb r0, [r3]\n\
+ cmp r0, 0x42\n\
+ bne _0803BF42\n\
+ ldrh r0, [r7, 0x2C]\n\
+ movs r1, 0x3\n\
+ bl __udivsi3\n\
+ ldrh r1, [r7, 0x28]\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r1, r0\n\
+ bhi _0803BF42\n\
+ ldr r4, _0803BFE8 @ =gBattleMovePower\n\
+ ldrh r1, [r4]\n\
+ movs r0, 0x96\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ strh r0, [r4]\n\
+_0803BF42:\n\
+ mov r0, r9\n\
+ cmp r0, 0xB\n\
+ bne _0803BF72\n\
+ ldr r1, [sp, 0x24]\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x43\n\
+ bne _0803BF72\n\
+ ldrh r0, [r7, 0x2C]\n\
+ movs r1, 0x3\n\
+ bl __udivsi3\n\
+ ldrh r1, [r7, 0x28]\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r1, r0\n\
+ bhi _0803BF72\n\
+ ldr r4, _0803BFE8 @ =gBattleMovePower\n\
+ ldrh r1, [r4]\n\
+ movs r0, 0x96\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ strh r0, [r4]\n\
+_0803BF72:\n\
+ mov r2, r9\n\
+ cmp r2, 0x6\n\
+ bne _0803BFA2\n\
+ ldr r3, [sp, 0x24]\n\
+ ldrb r0, [r3]\n\
+ cmp r0, 0x44\n\
+ bne _0803BFA2\n\
+ ldrh r0, [r7, 0x2C]\n\
+ movs r1, 0x3\n\
+ bl __udivsi3\n\
+ ldrh r1, [r7, 0x28]\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ cmp r1, r0\n\
+ bhi _0803BFA2\n\
+ ldr r4, _0803BFE8 @ =gBattleMovePower\n\
+ ldrh r1, [r4]\n\
+ movs r0, 0x96\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ strh r0, [r4]\n\
+_0803BFA2:\n\
+ ldr r2, _0803BFEC @ =gBattleMoves\n\
+ ldr r0, _0803BFF0 @ =gCurrentMove\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x7\n\
+ bne _0803BFBC\n\
+ ldr r0, [sp, 0x14]\n\
+ lsrs r0, 1\n\
+ str r0, [sp, 0x14]\n\
+_0803BFBC:\n\
+ mov r1, r9\n\
+ cmp r1, 0x8\n\
+ bls _0803BFC4\n\
+ b _0803C122\n\
+_0803BFC4:\n\
+ ldr r0, _0803BFF4 @ =gCritMultiplier\n\
+ ldrb r1, [r0]\n\
+ adds r4, r0, 0\n\
+ cmp r1, 0x2\n\
+ bne _0803C000\n\
+ movs r0, 0x19\n\
+ ldrsb r0, [r7, r0]\n\
+ cmp r0, 0x6\n\
+ ble _0803BFFC\n\
+ ldr r2, _0803BFF8 @ =gStatStageRatios\n\
+ b _0803C006\n\
+ .align 2, 0\n\
+_0803BFDC: .4byte gBattleTypeFlags\n\
+_0803BFE0: .4byte 0xfffffe69\n\
+_0803BFE4: .4byte 0x00000175\n\
+_0803BFE8: .4byte gBattleMovePower\n\
+_0803BFEC: .4byte gBattleMoves\n\
+_0803BFF0: .4byte gCurrentMove\n\
+_0803BFF4: .4byte gCritMultiplier\n\
+_0803BFF8: .4byte gStatStageRatios\n\
+_0803BFFC:\n\
+ adds r5, r6, 0\n\
+ b _0803C01E\n\
+_0803C000:\n\
+ ldr r2, _0803C050 @ =gStatStageRatios\n\
+ movs r0, 0x19\n\
+ ldrsb r0, [r7, r0]\n\
+_0803C006:\n\
+ lsls r0, 1\n\
+ adds r1, r0, r2\n\
+ ldrb r1, [r1]\n\
+ adds r5, r6, 0\n\
+ muls r5, r1\n\
+ adds r2, 0x1\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ adds r0, r5, 0\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+_0803C01E:\n\
+ ldr r0, _0803C054 @ =gBattleMovePower\n\
+ ldrh r0, [r0]\n\
+ muls r5, r0\n\
+ adds r0, r7, 0\n\
+ adds r0, 0x2A\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 1\n\
+ movs r1, 0x5\n\
+ bl __divsi3\n\
+ adds r0, 0x2\n\
+ muls r5, r0\n\
+ ldrb r0, [r4]\n\
+ cmp r0, 0x2\n\
+ bne _0803C05C\n\
+ ldr r2, [sp, 0x4]\n\
+ movs r0, 0x1A\n\
+ ldrsb r0, [r2, r0]\n\
+ cmp r0, 0x5\n\
+ bgt _0803C058\n\
+ ldr r2, _0803C050 @ =gStatStageRatios\n\
+ ldr r3, [sp, 0x4]\n\
+ movs r0, 0x1A\n\
+ ldrsb r0, [r3, r0]\n\
+ b _0803C064\n\
+ .align 2, 0\n\
+_0803C050: .4byte gStatStageRatios\n\
+_0803C054: .4byte gBattleMovePower\n\
+_0803C058:\n\
+ ldr r3, [sp, 0x14]\n\
+ b _0803C07E\n\
+_0803C05C:\n\
+ ldr r2, _0803C0DC @ =gStatStageRatios\n\
+ ldr r1, [sp, 0x4]\n\
+ movs r0, 0x1A\n\
+ ldrsb r0, [r1, r0]\n\
+_0803C064:\n\
+ lsls r0, 1\n\
+ adds r1, r0, r2\n\
+ ldrb r1, [r1]\n\
+ ldr r6, [sp, 0x14]\n\
+ adds r3, r6, 0\n\
+ muls r3, r1\n\
+ adds r2, 0x1\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ adds r0, r3, 0\n\
+ bl __divsi3\n\
+ adds r3, r0, 0\n\
+_0803C07E:\n\
+ adds r0, r5, 0\n\
+ adds r1, r3, 0\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+ movs r1, 0x32\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+ ldr r0, [r7, 0x4C]\n\
+ movs r1, 0x10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803C0A8\n\
+ ldr r1, [sp, 0x24]\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x3E\n\
+ beq _0803C0A8\n\
+ lsrs r0, r5, 31\n\
+ adds r0, r5, r0\n\
+ asrs r5, r0, 1\n\
+_0803C0A8:\n\
+ movs r0, 0x1\n\
+ ldr r2, [sp, 0xC]\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ beq _0803C0EA\n\
+ ldrb r1, [r4]\n\
+ cmp r1, 0x1\n\
+ bne _0803C0EA\n\
+ ldr r0, _0803C0E0 @ =gBattleTypeFlags\n\
+ ldrh r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _0803C0E4\n\
+ movs r0, 0x2\n\
+ bl CountAliveMons\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x2\n\
+ bne _0803C0E4\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x3\n\
+ bl __divsi3\n\
+ lsls r5, r0, 1\n\
+ b _0803C0EA\n\
+ .align 2, 0\n\
+_0803C0DC: .4byte gStatStageRatios\n\
+_0803C0E0: .4byte gBattleTypeFlags\n\
+_0803C0E4:\n\
+ lsrs r0, r5, 31\n\
+ adds r0, r5, r0\n\
+ asrs r5, r0, 1\n\
+_0803C0EA:\n\
+ ldr r0, _0803C148 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803C11C\n\
+ ldr r0, _0803C14C @ =gBattleMoves\n\
+ ldr r3, [sp, 0x8]\n\
+ lsls r1, r3, 1\n\
+ adds r1, r3\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x6]\n\
+ cmp r0, 0x8\n\
+ bne _0803C11C\n\
+ movs r0, 0x2\n\
+ bl CountAliveMons\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x2\n\
+ bne _0803C11C\n\
+ lsrs r0, r5, 31\n\
+ adds r0, r5, r0\n\
+ asrs r5, r0, 1\n\
+_0803C11C:\n\
+ cmp r5, 0\n\
+ bne _0803C122\n\
+ movs r5, 0x1\n\
+_0803C122:\n\
+ mov r6, r9\n\
+ cmp r6, 0x9\n\
+ bne _0803C12A\n\
+ movs r5, 0\n\
+_0803C12A:\n\
+ mov r0, r9\n\
+ cmp r0, 0x9\n\
+ bhi _0803C132\n\
+ b _0803C330\n\
+_0803C132:\n\
+ ldr r0, _0803C150 @ =gCritMultiplier\n\
+ ldrb r1, [r0]\n\
+ adds r4, r0, 0\n\
+ cmp r1, 0x2\n\
+ bne _0803C15C\n\
+ movs r0, 0x1C\n\
+ ldrsb r0, [r7, r0]\n\
+ cmp r0, 0x6\n\
+ ble _0803C158\n\
+ ldr r2, _0803C154 @ =gStatStageRatios\n\
+ b _0803C162\n\
+ .align 2, 0\n\
+_0803C148: .4byte gBattleTypeFlags\n\
+_0803C14C: .4byte gBattleMoves\n\
+_0803C150: .4byte gCritMultiplier\n\
+_0803C154: .4byte gStatStageRatios\n\
+_0803C158:\n\
+ mov r5, r8\n\
+ b _0803C17A\n\
+_0803C15C:\n\
+ ldr r2, _0803C1A8 @ =gStatStageRatios\n\
+ movs r0, 0x1C\n\
+ ldrsb r0, [r7, r0]\n\
+_0803C162:\n\
+ lsls r0, 1\n\
+ adds r1, r0, r2\n\
+ ldrb r1, [r1]\n\
+ mov r5, r8\n\
+ muls r5, r1\n\
+ adds r2, 0x1\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ adds r0, r5, 0\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+_0803C17A:\n\
+ ldr r0, _0803C1AC @ =gBattleMovePower\n\
+ ldrh r0, [r0]\n\
+ muls r5, r0\n\
+ adds r0, r7, 0\n\
+ adds r0, 0x2A\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 1\n\
+ movs r1, 0x5\n\
+ bl __divsi3\n\
+ adds r0, 0x2\n\
+ muls r5, r0\n\
+ ldrb r0, [r4]\n\
+ cmp r0, 0x2\n\
+ bne _0803C1B4\n\
+ ldr r1, [sp, 0x4]\n\
+ movs r0, 0x1D\n\
+ ldrsb r0, [r1, r0]\n\
+ cmp r0, 0x5\n\
+ bgt _0803C1B0\n\
+ ldr r2, _0803C1A8 @ =gStatStageRatios\n\
+ b _0803C1BC\n\
+ .align 2, 0\n\
+_0803C1A8: .4byte gStatStageRatios\n\
+_0803C1AC: .4byte gBattleMovePower\n\
+_0803C1B0:\n\
+ ldr r3, [sp, 0x18]\n\
+ b _0803C1D6\n\
+_0803C1B4:\n\
+ ldr r2, _0803C21C @ =gStatStageRatios\n\
+ ldr r1, [sp, 0x4]\n\
+ movs r0, 0x1D\n\
+ ldrsb r0, [r1, r0]\n\
+_0803C1BC:\n\
+ lsls r0, 1\n\
+ adds r1, r0, r2\n\
+ ldrb r1, [r1]\n\
+ ldr r6, [sp, 0x18]\n\
+ adds r3, r6, 0\n\
+ muls r3, r1\n\
+ adds r2, 0x1\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ adds r0, r3, 0\n\
+ bl __divsi3\n\
+ adds r3, r0, 0\n\
+_0803C1D6:\n\
+ adds r0, r5, 0\n\
+ adds r1, r3, 0\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+ movs r1, 0x32\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+ movs r0, 0x2\n\
+ ldr r1, [sp, 0xC]\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803C22A\n\
+ ldrb r1, [r4]\n\
+ cmp r1, 0x1\n\
+ bne _0803C22A\n\
+ ldr r0, _0803C220 @ =gBattleTypeFlags\n\
+ ldrh r0, [r0]\n\
+ ands r1, r0\n\
+ cmp r1, 0\n\
+ beq _0803C224\n\
+ movs r0, 0x2\n\
+ bl CountAliveMons\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x2\n\
+ bne _0803C224\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x3\n\
+ bl __divsi3\n\
+ lsls r5, r0, 1\n\
+ b _0803C22A\n\
+ .align 2, 0\n\
+_0803C21C: .4byte gStatStageRatios\n\
+_0803C220: .4byte gBattleTypeFlags\n\
+_0803C224:\n\
+ lsrs r0, r5, 31\n\
+ adds r0, r5, r0\n\
+ asrs r5, r0, 1\n\
+_0803C22A:\n\
+ ldr r0, _0803C2A4 @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803C25C\n\
+ ldr r0, _0803C2A8 @ =gBattleMoves\n\
+ ldr r2, [sp, 0x8]\n\
+ lsls r1, r2, 1\n\
+ adds r1, r2\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x6]\n\
+ cmp r0, 0x8\n\
+ bne _0803C25C\n\
+ movs r0, 0x2\n\
+ bl CountAliveMons\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x2\n\
+ bne _0803C25C\n\
+ lsrs r0, r5, 31\n\
+ adds r0, r5, r0\n\
+ asrs r5, r0, 1\n\
+_0803C25C:\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0xE\n\
+ movs r1, 0\n\
+ movs r2, 0xD\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0\n\
+ bne _0803C30C\n\
+ str r0, [sp]\n\
+ movs r0, 0xE\n\
+ movs r1, 0\n\
+ movs r2, 0x4D\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0803C30C\n\
+ ldr r2, _0803C2AC @ =gBattleWeather\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ adds r4, r2, 0\n\
+ cmp r0, 0\n\
+ beq _0803C2C4\n\
+ mov r3, r9\n\
+ cmp r3, 0xA\n\
+ beq _0803C2B0\n\
+ cmp r3, 0xB\n\
+ beq _0803C2B8\n\
+ b _0803C2C4\n\
+ .align 2, 0\n\
+_0803C2A4: .4byte gBattleTypeFlags\n\
+_0803C2A8: .4byte gBattleMoves\n\
+_0803C2AC: .4byte gBattleWeather\n\
+_0803C2B0:\n\
+ lsrs r0, r5, 31\n\
+ adds r0, r5, r0\n\
+ asrs r5, r0, 1\n\
+ b _0803C2C4\n\
+_0803C2B8:\n\
+ lsls r0, r5, 4\n\
+ subs r0, r5\n\
+ movs r1, 0xA\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+_0803C2C4:\n\
+ ldrh r1, [r4]\n\
+ movs r0, 0x9F\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803C2DC\n\
+ ldr r0, _0803C2F4 @ =gCurrentMove\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0x4C\n\
+ bne _0803C2DC\n\
+ lsrs r0, r5, 31\n\
+ adds r0, r5, r0\n\
+ asrs r5, r0, 1\n\
+_0803C2DC:\n\
+ ldrh r1, [r4]\n\
+ movs r0, 0x60\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803C30C\n\
+ mov r6, r9\n\
+ cmp r6, 0xA\n\
+ beq _0803C2F8\n\
+ cmp r6, 0xB\n\
+ beq _0803C306\n\
+ b _0803C30C\n\
+ .align 2, 0\n\
+_0803C2F4: .4byte gCurrentMove\n\
+_0803C2F8:\n\
+ lsls r0, r5, 4\n\
+ subs r0, r5\n\
+ movs r1, 0xA\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+ b _0803C30C\n\
+_0803C306:\n\
+ lsrs r0, r5, 31\n\
+ adds r0, r5, r0\n\
+ asrs r5, r0, 1\n\
+_0803C30C:\n\
+ ldr r1, _0803C344 @ =0x02017100\n\
+ ldr r2, [sp, 0x10]\n\
+ lsls r0, r2, 2\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0803C330\n\
+ mov r3, r9\n\
+ cmp r3, 0xA\n\
+ bne _0803C330\n\
+ lsls r0, r5, 4\n\
+ subs r0, r5\n\
+ movs r1, 0xA\n\
+ bl __divsi3\n\
+ adds r5, r0, 0\n\
+_0803C330:\n\
+ adds r0, r5, 0x2\n\
+ add sp, 0x2C\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .align 2, 0\n\
+_0803C344: .4byte 0x02017100\n\
+ .syntax divided");
+}
+#endif
diff --git a/src/battle/contest_link_80C857C.c b/src/battle/contest_link_80C857C.c
new file mode 100644
index 000000000..0ae98af09
--- /dev/null
+++ b/src/battle/contest_link_80C857C.c
@@ -0,0 +1,55 @@
+#include "global.h"
+#include "link.h"
+
+#if GERMAN
+
+void de_sub_80C9274(bool32 arg0) {
+ if (deUnkValue2 != 1)
+ {
+ return;
+ }
+
+ if (arg0)
+ {
+ deUnkValue2 = 3;
+ }
+ else
+ {
+ deUnkValue2 = 2;
+ }
+}
+
+void de_sub_80C9294(bool32 arg0) {
+ if (deUnkValue2 == 1)
+ {
+ if (arg0)
+ {
+ deUnkValue2 = 3;
+ }
+ else
+ {
+ deUnkValue2 = 2;
+ }
+
+ return;
+ }
+
+
+ if (deUnkValue2 == 2)
+ {
+ SendBlock(0, sBlockRequestLookupTable[deUnkValue1].address, sBlockRequestLookupTable[deUnkValue1].size);
+
+ if (arg0)
+ {
+ deUnkValue2 = 0;
+ }
+ else
+ {
+ deUnkValue2 = 1;
+ }
+
+ return;
+ }
+}
+
+#endif
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
new file mode 100644
index 000000000..ee3b95678
--- /dev/null
+++ b/src/battle/pokeball.c
@@ -0,0 +1,1193 @@
+#include "global.h"
+#include "gba/m4a_internal.h"
+#include "battle.h"
+#include "decompress.h"
+#include "graphics.h"
+#include "m4a.h"
+#include "main.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "rom_8077ABC.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u16 gBattleTypeFlags;
+extern u8 gBankTarget;
+extern u8 gActiveBank;
+extern u16 gBattlePartyID[];
+extern u8 gObjectBankIDs[];
+extern u8 gDoingBattleAnim;
+extern u8 gHealthboxIDs[];
+
+#define GFX_TAG_POKEBALL 55000
+#define GFX_TAG_GREATBALL 55001
+#define GFX_TAG_SAFARIBALL 55002
+#define GFX_TAG_ULTRABALL 55003
+#define GFX_TAG_MASTERBALL 55004
+#define GFX_TAG_NETBALL 55005
+#define GFX_TAG_DIVEBALL 55006
+#define GFX_TAG_NESTBALL 55007
+#define GFX_TAG_REPEATBALL 55008
+#define GFX_TAG_TIMERBALL 55009
+#define GFX_TAG_LUXURYBALL 55010
+#define GFX_TAG_PREMIERBALL 55011
+
+static const struct CompressedSpriteSheet sBallSpriteSheets[] =
+{
+ {gInterfaceGfx_PokeBall, 384, GFX_TAG_POKEBALL},
+ {gInterfaceGfx_GreatBall, 384, GFX_TAG_GREATBALL},
+ {gInterfaceGfx_SafariBall, 384, GFX_TAG_SAFARIBALL},
+ {gInterfaceGfx_UltraBall, 384, GFX_TAG_ULTRABALL},
+ {gInterfaceGfx_MasterBall, 384, GFX_TAG_MASTERBALL},
+ {gInterfaceGfx_NetBall, 384, GFX_TAG_NETBALL},
+ {gInterfaceGfx_DiveBall, 384, GFX_TAG_DIVEBALL},
+ {gInterfaceGfx_NestBall, 384, GFX_TAG_NESTBALL},
+ {gInterfaceGfx_RepeatBall, 384, GFX_TAG_REPEATBALL},
+ {gInterfaceGfx_TimerBall, 384, GFX_TAG_TIMERBALL},
+ {gInterfaceGfx_LuxuryBall, 384, GFX_TAG_LUXURYBALL},
+ {gInterfaceGfx_PremierBall, 384, GFX_TAG_PREMIERBALL},
+};
+
+static const struct CompressedSpritePalette sBallSpritePalettes[] =
+{
+ {gInterfacePal_PokeBall, GFX_TAG_POKEBALL},
+ {gInterfacePal_GreatBall, GFX_TAG_GREATBALL},
+ {gInterfacePal_SafariBall, GFX_TAG_SAFARIBALL},
+ {gInterfacePal_UltraBall, GFX_TAG_ULTRABALL},
+ {gInterfacePal_MasterBall, GFX_TAG_MASTERBALL},
+ {gInterfacePal_NetBall, GFX_TAG_NETBALL},
+ {gInterfacePal_DiveBall, GFX_TAG_DIVEBALL},
+ {gInterfacePal_NestBall, GFX_TAG_NESTBALL},
+ {gInterfacePal_RepeatBall, GFX_TAG_REPEATBALL},
+ {gInterfacePal_TimerBall, GFX_TAG_TIMERBALL},
+ {gInterfacePal_LuxuryBall, GFX_TAG_LUXURYBALL},
+ {gInterfacePal_PremierBall, GFX_TAG_PREMIERBALL},
+};
+
+static const struct OamData sBallOamData =
+{
+ .y = 0,
+ .affineMode = 3,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sBallAnimSeq3[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq5[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq4[] =
+{
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq6[] =
+{
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sBallAnimSeq1[] =
+{
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sBallAnimSeq2[] =
+{
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sBallAnimSequences[] =
+{
+ sBallAnimSeq0,
+ sBallAnimSeq1,
+ sBallAnimSeq2,
+
+ // unused?
+ sBallAnimSeq3,
+ sBallAnimSeq4,
+ sBallAnimSeq5,
+ sBallAnimSeq6,
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq0[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq1[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -3, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq2[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 3, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq3[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq4[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 25, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sBallAffineAnimSequences[] =
+{
+ sBallAffineAnimSeq0,
+ sBallAffineAnimSeq1,
+ sBallAffineAnimSeq2,
+ sBallAffineAnimSeq3,
+ sBallAffineAnimSeq4,
+};
+
+static void objc_0804ABD4(struct Sprite *sprite);
+const struct SpriteTemplate gBallSpriteTemplates[] =
+{
+ {
+ .tileTag = GFX_TAG_POKEBALL,
+ .paletteTag = GFX_TAG_POKEBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_GREATBALL,
+ .paletteTag = GFX_TAG_GREATBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_SAFARIBALL,
+ .paletteTag = GFX_TAG_SAFARIBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_ULTRABALL,
+ .paletteTag = GFX_TAG_ULTRABALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_MASTERBALL,
+ .paletteTag = GFX_TAG_MASTERBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_NETBALL,
+ .paletteTag = GFX_TAG_NETBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_DIVEBALL,
+ .paletteTag = GFX_TAG_DIVEBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_NESTBALL,
+ .paletteTag = GFX_TAG_NESTBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_REPEATBALL,
+ .paletteTag = GFX_TAG_REPEATBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_TIMERBALL,
+ .paletteTag = GFX_TAG_TIMERBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_LUXURYBALL,
+ .paletteTag = GFX_TAG_LUXURYBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+ {
+ .tileTag = GFX_TAG_PREMIERBALL,
+ .paletteTag = GFX_TAG_PREMIERBALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = objc_0804ABD4,
+ },
+};
+
+extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type
+extern void sub_80786EC();
+extern bool8 sub_8078718(struct Sprite *);
+extern u8 sub_814086C(u8, u8, int, int, u8);
+extern u8 sub_8141314(u8, u8, int, u8);
+
+static void sub_8046464(u8);
+static void sub_80466E8(struct Sprite *);
+static void sub_80466F4(struct Sprite *);
+static void sub_8046760(struct Sprite *);
+static void sub_80467F8(struct Sprite *);
+static void sub_804684C(struct Sprite *);
+static void sub_8046944(struct Sprite *);
+static void sub_8046984(struct Sprite *);
+static void sub_8046C78(struct Sprite *);
+static void sub_8046E7C(struct Sprite *);
+static void sub_8046E9C(struct Sprite *);
+static void sub_8046FBC(struct Sprite *);
+static void sub_8047074(struct Sprite *);
+static void sub_80470C4(struct Sprite *);
+static void sub_8047230(struct Sprite *);
+static void sub_8047254(struct Sprite *);
+static void sub_80473D0(struct Sprite *);
+static void sub_804748C(struct Sprite *);
+static void sub_8047638(struct Sprite *);
+static void sub_80476E0(struct Sprite *);
+static void sub_8047754(struct Sprite *);
+static void sub_804780C(struct Sprite *);
+static void sub_8047830(struct Sprite *);
+static void oamc_804BEB4(struct Sprite *);
+static u16 sub_8047978(u8);
+
+u8 sub_8046400(u16 a, u8 b)
+{
+ u8 taskId;
+
+ gDoingBattleAnim = 1;
+ ewram17810[gActiveBank].unk0_3 = 1;
+ taskId = CreateTask(sub_8046464, 5);
+ gTasks[taskId].data[1] = a;
+ gTasks[taskId].data[2] = b;
+ gTasks[taskId].data[3] = gActiveBank;
+ return 0;
+}
+
+static void sub_8046464(u8 taskId)
+{
+ bool8 sp0 = FALSE;
+ u16 r8;
+ u8 r5;
+ u16 ball;
+ u8 r4;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ return;
+ }
+ r8 = gTasks[taskId].data[2];
+ r5 = gTasks[taskId].data[3];
+ if (GetBankSide(r5) != 0)
+ ball = GetMonData(&gEnemyParty[gBattlePartyID[r5]], MON_DATA_POKEBALL);
+ else
+ ball = GetMonData(&gPlayerParty[gBattlePartyID[r5]], MON_DATA_POKEBALL);
+ r4 = ball_number_to_ball_processing_index(ball);
+ sub_80478DC(r4);
+ spriteId = CreateSprite(&gBallSpriteTemplates[r4], 32, 80, 0x1D);
+ gSprites[spriteId].data0 = 0x80;
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data7 = r8;
+ switch (r8)
+ {
+ case 0xFF:
+ gBankTarget = r5;
+ gSprites[spriteId].pos1.x = 24;
+ gSprites[spriteId].pos1.y = 68;
+ gSprites[spriteId].callback = sub_8047074;
+ break;
+ case 0xFE:
+ gSprites[spriteId].pos1.x = sub_8077ABC(r5, 0);
+ gSprites[spriteId].pos1.y = sub_8077ABC(r5, 1) + 24;
+ gBankTarget = r5;
+ gSprites[spriteId].data0 = 0;
+ gSprites[spriteId].callback = sub_8047254;
+ break;
+ default:
+ gBankTarget = GetBankByPlayerAI(1);
+ sp0 = TRUE;
+ break;
+ }
+ gSprites[spriteId].data6 = gBankTarget;
+ if (!sp0)
+ {
+ DestroyTask(taskId);
+ return;
+ }
+ gSprites[spriteId].data0 = 0x22;
+ gSprites[spriteId].data2 = sub_8077ABC(gBankTarget, 0);
+ gSprites[spriteId].data4 = sub_8077ABC(gBankTarget, 1) - 16;
+ gSprites[spriteId].data5 = -40;
+ sub_80786EC(&gSprites[spriteId]);
+ gSprites[spriteId].oam.affineParam = taskId;
+ gTasks[taskId].data[4] = gBankTarget;
+ gTasks[taskId].func = TaskDummy;
+ PlaySE(SE_NAGERU);
+}
+
+static void objc_0804ABD4(struct Sprite *sprite)
+{
+ if (sub_8078718(sprite))
+ {
+ u8 taskId = sprite->oam.affineParam;
+ u8 r5 = gTasks[taskId].data[4];
+ u8 r8 = gTasks[taskId].data[2];
+ u32 r4; // not sure of this type
+
+ StartSpriteAnim(sprite, 1);
+ sprite->affineAnimPaused = TRUE;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data5 = 0;
+ r4 = ball_number_to_ball_processing_index(sub_8047978(r5));
+ sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, r4);
+ sprite->data0 = sub_8141314(0, r5, 14, r4);
+ sprite->data6 = r5;
+ sprite->data7 = r8;
+ DestroyTask(taskId);
+ sprite->callback = sub_80466E8;
+ }
+}
+
+static void sub_80466E8(struct Sprite *sprite)
+{
+ sprite->callback = sub_80466F4;
+}
+
+static void sub_80466F4(struct Sprite *sprite)
+{
+ sprite->data5++;
+ if (sprite->data5 == 10)
+ {
+ sprite->data5 = 0;
+ sprite->callback = sub_8046760;
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data6]], 2);
+ AnimateSprite(&gSprites[gObjectBankIDs[sprite->data6]]);
+ gSprites[gObjectBankIDs[sprite->data6]].data1 = 0;
+ }
+}
+
+static void sub_8046760(struct Sprite *sprite)
+{
+ sprite->data5++;
+ if (sprite->data5 == 11)
+ PlaySE(SE_SUIKOMU);
+ if (gSprites[gObjectBankIDs[sprite->data6]].affineAnimEnded)
+ {
+ StartSpriteAnim(sprite, 2);
+ gSprites[gObjectBankIDs[sprite->data6]].invisible = TRUE;
+ sprite->data5 = 0;
+ sprite->callback = sub_80467F8;
+ }
+ else
+ {
+ gSprites[gObjectBankIDs[sprite->data6]].data1 += 0x60;
+ gSprites[gObjectBankIDs[sprite->data6]].pos2.y = -gSprites[gObjectBankIDs[sprite->data6]].data1 >> 8;
+ }
+}
+
+static void sub_80467F8(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ sprite->data5++;
+ if (sprite->data5 == 1)
+ {
+ sprite->data3 = 0;
+ sprite->data4 = 32;
+ sprite->data5 = 0;
+ sprite->pos1.y += Cos(0, 32);
+ sprite->pos2.y = -Cos(0, sprite->data4);
+ sprite->callback = sub_804684C;
+ }
+ }
+}
+
+static void sub_804684C(struct Sprite *sprite)
+{
+ bool8 r5 = FALSE;
+
+ switch (sprite->data3 & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data5, sprite->data4);
+ sprite->data5 += 4 + (sprite->data3 >> 8);
+ if (sprite->data5 >= 64)
+ {
+ sprite->data4 -= 10;
+ sprite->data3 += 0x101;
+ if (sprite->data3 >> 8 == 4)
+ r5 = TRUE;
+ switch (sprite->data3 >> 8)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data5, sprite->data4);
+ sprite->data5 -= 4 + (sprite->data3 >> 8);
+ if (sprite->data5 <= 0)
+ {
+ sprite->data5 = 0;
+ sprite->data3 &= 0xFF00;
+ }
+ break;
+ }
+ if (r5)
+ {
+ sprite->data3 = 0;
+ sprite->pos1.y += Cos(64, 32);
+ sprite->pos2.y = 0;
+ if (sprite->data7 == 0)
+ {
+ sprite->callback = sub_8046C78;
+ }
+ else
+ {
+ sprite->callback = sub_8046944;
+ sprite->data4 = 1;
+ sprite->data5 = 0;
+ }
+ }
+}
+
+static void sub_8046944(struct Sprite *sprite)
+{
+ sprite->data3++;
+ if (sprite->data3 == 31)
+ {
+ sprite->data3 = 0;
+ sprite->affineAnimPaused = TRUE;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_8046984;
+ PlaySE(SE_BOWA);
+ }
+}
+
+static void sub_8046984(struct Sprite *sprite)
+{
+ switch (sprite->data3 & 0xFF)
+ {
+ case 0:
+ case 2:
+ sprite->pos2.x += sprite->data4;
+ sprite->data5 += sprite->data4;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data5 > 3 || sprite->data5 < -3)
+ {
+ sprite->data3++;
+ sprite->data5 = 0;
+ }
+ break;
+ case 1:
+ sprite->data5++;
+ if (sprite->data5 == 1)
+ {
+ sprite->data5 = 0;
+ sprite->data4 = -sprite->data4;
+ sprite->data3++;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data4 < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = TRUE;
+ }
+ break;
+ case 3:
+ sprite->data3 += 0x100;
+ if (sprite->data3 >> 8 == sprite->data7)
+ {
+ sprite->callback = sub_8046C78;
+ }
+ else
+ {
+ if (sprite->data7 == 4 && sprite->data3 >> 8 == 3)
+ {
+ sprite->callback = sub_8046E7C;
+ sprite->affineAnimPaused = TRUE;
+ }
+ else
+ {
+ sprite->data3++;
+ sprite->affineAnimPaused = TRUE;
+ }
+ }
+ break;
+ case 4:
+ default:
+ sprite->data5++;
+ if (sprite->data5 == 31)
+ {
+ sprite->data5 = 0;
+ sprite->data3 &= 0xFF00;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data4 < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+static void sub_8046AD0(u8 taskId)
+{
+ u8 r6 = gTasks[taskId].data[2];
+ u8 r3 = gTasks[taskId].data[1];
+ u16 species = gTasks[taskId].data[0];
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ default:
+ if (gTasks[taskId].data[8] < 3)
+ gTasks[taskId].data[8]++;
+ else
+ gTasks[taskId].data[15] = r6 + 1;
+ break;
+ case 1:
+ PlayCry1(species, r3);
+ DestroyTask(taskId);
+ break;
+ case 2:
+ StopCryAndClearCrySongs();
+ gTasks[taskId].data[10] = 3;
+ gTasks[taskId].data[15] = 20;
+ break;
+ case 20:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ PlayCry4(species, r3, 1);
+ DestroyTask(taskId);
+ break;
+ case 3:
+ gTasks[taskId].data[10] = 6;
+ gTasks[taskId].data[15] = 30;
+ break;
+ case 30:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ gTasks[taskId].data[15]++;
+ // fall through
+ case 31:
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ gTasks[taskId].data[10] = 3;
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 32:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ PlayCry4(species, r3, 0);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+static void sub_8046C78(struct Sprite *sprite)
+{
+ u8 r5 = sprite->data6;
+ u32 r4; // not sure of this type
+
+ StartSpriteAnim(sprite, 1);
+ r4 = ball_number_to_ball_processing_index(sub_8047978(r5));
+ sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, r4);
+ sprite->data0 = sub_8141314(1, sprite->data6, 14, r4);
+ sprite->callback = sub_8046E9C;
+ if (gMain.inBattle)
+ {
+ struct Pokemon *pkmn;
+ u16 species;
+ s8 r8;
+ u16 r4_2;
+ u8 taskId;
+
+ if (GetBankSide(r5) != 0)
+ {
+ pkmn = &gEnemyParty[gBattlePartyID[r5]];
+ r8 = 25;
+ }
+ else
+ {
+ pkmn = &gPlayerParty[gBattlePartyID[r5]];
+ r8 = -25;
+ }
+ species = GetMonData(pkmn, MON_DATA_SPECIES);
+ if ((r5 == GetBankByPlayerAI(0) || r5 == GetBankByPlayerAI(1))
+ && IsDoubleBattle() && ewram17840.unk9_0)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (IsBGMPlaying())
+ m4aMPlayStop(&gMPlay_BGM);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ }
+ }
+ if (!IsDoubleBattle() || !ewram17840.unk9_0)
+ r4_2 = 0;
+ else if (r5 == GetBankByPlayerAI(0) || r5 == GetBankByPlayerAI(1))
+ r4_2 = 1;
+ else
+ r4_2 = 2;
+ taskId = CreateTask(sub_8046AD0, 3);
+ gTasks[taskId].data[0] = species;
+ gTasks[taskId].data[1] = r8;
+ gTasks[taskId].data[2] = r4_2;
+ gTasks[taskId].data[15] = 0;
+ }
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data6]], 1);
+ AnimateSprite(&gSprites[gObjectBankIDs[sprite->data6]]);
+ gSprites[gObjectBankIDs[sprite->data6]].data1 = 0x1000;
+}
+
+static void sub_8046E7C(struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ sprite->callback = sub_8046FBC;
+ sprite->data3 = 0;
+ sprite->data4 = 0;
+ sprite->data5 = 0;
+}
+
+static void sub_8046E9C(struct Sprite *sprite)
+{
+ bool8 r7 = FALSE;
+ u8 r4 = sprite->data6;
+
+ gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+ if (gSprites[gObjectBankIDs[r4]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ r7 = TRUE;
+ }
+ else
+ {
+ gSprites[gObjectBankIDs[r4]].data1 -= 288;
+ gSprites[gObjectBankIDs[r4]].pos2.y = gSprites[gObjectBankIDs[r4]].data1 >> 8;
+ }
+ if (sprite->animEnded && r7)
+ {
+ s32 i;
+ u32 r3;
+
+ gSprites[gObjectBankIDs[r4]].pos2.y = 0;
+ gDoingBattleAnim = 0;
+ ewram17810[r4].unk0_3 = 0;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ for (r3 = 0, i = 0; i < 4; i++)
+ {
+ if (ewram17810[i].unk0_3 == 0)
+ r3++;
+ }
+ if (r3 == 4)
+ {
+ for (i = 0; i < 12; i++)
+ sub_804794C(i);
+ }
+ }
+}
+
+static void sub_8046FBC(struct Sprite *sprite)
+{
+ u8 r7 = sprite->data6;
+
+ sprite->data4++;
+ if (sprite->data4 == 40)
+ {
+ return;
+ }
+ else if (sprite->data4 == 95)
+ {
+ gDoingBattleAnim = 0;
+ m4aMPlayAllStop();
+ PlaySE(BGM_FANFA5);
+ }
+ else if (sprite->data4 == 315)
+ {
+ FreeOamMatrix(gSprites[gObjectBankIDs[sprite->data6]].oam.matrixNum);
+ DestroySprite(&gSprites[gObjectBankIDs[sprite->data6]]);
+ DestroySpriteAndFreeResources(sprite);
+ if (gMain.inBattle)
+ ewram17810[r7].unk0_3 = 0;
+ }
+}
+
+static void sub_8047074(struct Sprite *sprite)
+{
+ sprite->data0 = 25;
+ sprite->data2 = sub_8077ABC(sprite->data6, 2);
+ sprite->data4 = sub_8077ABC(sprite->data6, 3) + 24;
+ sprite->data5 = -30;
+ sprite->oam.affineParam = sprite->data6;
+ sub_80786EC(sprite);
+ sprite->callback = sub_80470C4;
+}
+
+#define HIBYTE(x) (((x) >> 8) & 0xFF)
+
+static void sub_80470C4(struct Sprite *sprite)
+{
+ u32 r6;
+ u32 r7;
+
+ if (HIBYTE(sprite->data7) >= 35 && HIBYTE(sprite->data7) < 80)
+ {
+ s16 r4;
+
+ if ((sprite->oam.affineParam & 0xFF00) == 0)
+ {
+ r6 = sprite->data1 & 1;
+ r7 = sprite->data2 & 1;
+ sprite->data1 = ((sprite->data1 / 3) & ~1) | r6;
+ sprite->data2 = ((sprite->data2 / 3) & ~1) | r7;
+ StartSpriteAffineAnim(sprite, 4);
+ }
+ r4 = sprite->data0;
+ sub_8078B5C(sprite);
+ sprite->data7 += sprite->data6 / 3;
+ sprite->pos2.y += Sin(HIBYTE(sprite->data7), sprite->data5);
+ sprite->oam.affineParam += 0x100;
+ if ((sprite->oam.affineParam >> 8) % 3 != 0)
+ sprite->data0 = r4;
+ else
+ sprite->data0 = r4 - 1;
+ if (HIBYTE(sprite->data7) >= 80)
+ {
+ r6 = sprite->data1 & 1;
+ r7 = sprite->data2 & 1;
+ sprite->data1 = ((sprite->data1 * 3) & ~1) | r6;
+ sprite->data2 = ((sprite->data2 * 3) & ~1) | r7;
+ }
+ }
+ else
+ {
+ if (sub_8078718(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data6 = sprite->oam.affineParam & 0xFF;
+ sprite->data0 = 0;
+ if (IsDoubleBattle() && ewram17840.unk9_0
+ && sprite->data6 == GetBankByPlayerAI(2))
+ sprite->callback = sub_8047230;
+ else
+ sprite->callback = sub_8046C78;
+ StartSpriteAffineAnim(sprite, 0);
+ }
+ }
+}
+
+static void sub_8047230(struct Sprite *sprite)
+{
+ if (sprite->data0++ > 24)
+ {
+ sprite->data0 = 0;
+ sprite->callback = sub_8046C78;
+ }
+}
+
+static void sub_8047254(struct Sprite *sprite)
+{
+ sprite->data0++;
+ if (sprite->data0 > 15)
+ {
+ sprite->data0 = 0;
+ if (IsDoubleBattle() && ewram17840.unk9_0
+ && sprite->data6 == GetBankByPlayerAI(3))
+ sprite->callback = sub_8047230;
+ else
+ sprite->callback = sub_8046C78;
+ }
+}
+
+static u8 sub_80472B0(u8 a, u8 b, u8 c, u8 d)
+{
+ return sub_814086C(a, b, c, d, 0);
+}
+
+static u8 sub_80472D8(u8 a, u8 b, u32 c)
+{
+ return sub_8141314(a, b, c, 0);
+}
+
+void CreatePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 e, u8 f, u8 g, u32 h)
+{
+ u8 spriteId;
+
+ LoadCompressedObjectPic(&sBallSpriteSheets[0]);
+ LoadCompressedObjectPalette(&sBallSpritePalettes[0]);
+ spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, f);
+ gSprites[spriteId].data0 = a;
+ gSprites[spriteId].data5 = gSprites[a].pos1.x;
+ gSprites[spriteId].data6 = gSprites[a].pos1.y;
+ gSprites[a].pos1.x = x;
+ gSprites[a].pos1.y = y;
+ gSprites[spriteId].data1 = g;
+ gSprites[spriteId].data2 = b;
+ gSprites[spriteId].data3 = h;
+ gSprites[spriteId].data4 = h >> 16;
+ gSprites[spriteId].oam.priority = e;
+ gSprites[spriteId].callback = sub_80473D0;
+ gSprites[a].invisible = TRUE;
+}
+
+static void sub_80473D0(struct Sprite *sprite)
+{
+ if (sprite->data1 == 0)
+ {
+ u8 r5;
+ u8 r7 = sprite->data0;
+ u8 r8 = sprite->data2;
+ u32 r4 = (u16)sprite->data3 | ((u16)sprite->data4 << 16);
+
+ if (sprite->subpriority != 0)
+ r5 = sprite->subpriority - 1;
+ else
+ r5 = 0;
+ StartSpriteAnim(sprite, 1);
+ sub_80472B0(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
+ sprite->data1 = sub_80472D8(1, r8, r4);
+ sprite->callback = sub_804748C;
+ gSprites[r7].invisible = FALSE;
+ StartSpriteAffineAnim(&gSprites[r7], 1);
+ AnimateSprite(&gSprites[r7]);
+ gSprites[r7].data1 = 0x1000;
+ sprite->data7 = 0;
+ }
+ else
+ {
+ sprite->data1--;
+ }
+}
+
+static void sub_804748C(struct Sprite *sprite)
+{
+ bool8 r12 = FALSE;
+ bool8 r6 = FALSE;
+ u8 r3 = sprite->data0;
+ u16 var1;
+ u16 var2;
+
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+ if (gSprites[r3].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[r3], 0);
+ r12 = TRUE;
+ }
+ var1 = (sprite->data5 - sprite->pos1.x) * sprite->data7 / 128 + sprite->pos1.x;
+ var2 = (sprite->data6 - sprite->pos1.y) * sprite->data7 / 128 + sprite->pos1.y;
+ gSprites[r3].pos1.x = var1;
+ gSprites[r3].pos1.y = var2;
+ if (sprite->data7 < 128)
+ {
+ s16 sine = -(gSineTable[(u8)sprite->data7] / 8);
+
+ sprite->data7 += 4;
+ gSprites[r3].pos2.x = sine;
+ gSprites[r3].pos2.y = sine;
+ }
+ else
+ {
+ gSprites[r3].pos1.x = sprite->data5;
+ gSprites[r3].pos1.y = sprite->data6;
+ gSprites[r3].pos2.x = 0;
+ gSprites[r3].pos2.y = 0;
+ r6 = TRUE;
+ }
+ if (sprite->animEnded && r12 && r6)
+ DestroySpriteAndFreeResources(sprite);
+}
+
+u8 sub_8047580(u8 a, u8 b, u8 x, u8 y, u8 e, u8 f, u8 g, u32 h)
+{
+ u8 spriteId;
+
+ LoadCompressedObjectPic(&sBallSpriteSheets[0]);
+ LoadCompressedObjectPalette(&sBallSpritePalettes[0]);
+ spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, f);
+ gSprites[spriteId].data0 = a;
+ gSprites[spriteId].data1 = g;
+ gSprites[spriteId].data2 = b;
+ gSprites[spriteId].data3 = h;
+ gSprites[spriteId].data4 = h >> 16;
+ gSprites[spriteId].oam.priority = e;
+ gSprites[spriteId].callback = sub_8047638;
+ return spriteId;
+}
+
+static void sub_8047638(struct Sprite *sprite)
+{
+ if (sprite->data1 == 0)
+ {
+ u8 r6;
+ u8 r7 = sprite->data0;
+ u8 r8 = sprite->data2;
+ u32 r5 = (u16)sprite->data3 | ((u16)sprite->data4 << 16);
+
+ if (sprite->subpriority != 0)
+ r6 = sprite->subpriority - 1;
+ else
+ r6 = 0;
+ StartSpriteAnim(sprite, 1);
+ sub_80472B0(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
+ sprite->data1 = sub_80472D8(1, r8, r5);
+ sprite->callback = sub_80476E0;
+ StartSpriteAffineAnim(&gSprites[r7], 2);
+ AnimateSprite(&gSprites[r7]);
+ gSprites[r7].data1 = 0;
+ }
+ else
+ {
+ sprite->data1--;
+ }
+}
+
+static void sub_80476E0(struct Sprite *sprite)
+{
+ u8 r1;
+
+ sprite->data5++;
+ if (sprite->data5 == 11)
+ PlaySE(SE_SUIKOMU);
+ r1 = sprite->data0;
+ if (gSprites[r1].affineAnimEnded)
+ {
+ StartSpriteAnim(sprite, 2);
+ gSprites[r1].invisible = TRUE;
+ sprite->data5 = 0;
+ sprite->callback = sub_8047754;
+ }
+ else
+ {
+ gSprites[r1].data1 += 96;
+ gSprites[r1].pos2.y = -gSprites[r1].data1 >> 8;
+ }
+}
+
+static void sub_8047754(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+void obj_delete_and_free_associated_resources_(struct Sprite *sprite)
+{
+ DestroySpriteAndFreeResources(sprite);
+}
+
+void sub_804777C(u8 a)
+{
+ struct Sprite *sprite = &gSprites[gHealthboxIDs[a]];
+
+ sprite->data0 = 5;
+ sprite->data1 = 0;
+ sprite->pos2.x = 0x73;
+ sprite->pos2.y = 0;
+ sprite->callback = sub_8047830;
+ if (GetBankSide(a) != 0)
+ {
+ sprite->data0 = -sprite->data0;
+ sprite->data1 = -sprite->data1;
+ sprite->pos2.x = -sprite->pos2.x;
+ sprite->pos2.y = -sprite->pos2.y;
+ }
+ gSprites[sprite->data5].callback(&gSprites[sprite->data5]);
+ if (GetBankIdentity(a) == 2)
+ sprite->callback = sub_804780C;
+}
+
+static void sub_804780C(struct Sprite *sprite)
+{
+ sprite->data1++;
+ if (sprite->data1 == 20)
+ {
+ sprite->data1 = 0;
+ sprite->callback = sub_8047830;
+ }
+}
+
+static void sub_8047830(struct Sprite *sprite)
+{
+ sprite->pos2.x -= sprite->data0;
+ sprite->pos2.y -= sprite->data1;
+ if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+void sub_8047858(u8 a)
+{
+ u8 spriteId;
+
+ spriteId = CreateInvisibleSpriteWithCallback(oamc_804BEB4);
+ gSprites[spriteId].data0 = 1;
+ gSprites[spriteId].data1 = gHealthboxIDs[a];
+ gSprites[spriteId].callback = oamc_804BEB4;
+}
+
+static void oamc_804BEB4(struct Sprite *sprite)
+{
+ u8 r1 = sprite->data1;
+
+ gSprites[r1].pos2.y = sprite->data0;
+ sprite->data0 = -sprite->data0;
+ sprite->data2++;
+ if (sprite->data2 == 21)
+ {
+ gSprites[r1].pos2.x = 0;
+ gSprites[r1].pos2.y = 0;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80478DC(u8 a)
+{
+ u16 var;
+
+ if (GetSpriteTileStartByTag(sBallSpriteSheets[a].tag) == 0xFFFF)
+ {
+ LoadCompressedObjectPic(&sBallSpriteSheets[a]);
+ LoadCompressedObjectPalette(&sBallSpritePalettes[a]);
+ }
+ switch (a)
+ {
+ case 6:
+ case 10:
+ case 11:
+ break;
+ default:
+ var = GetSpriteTileStartByTag(sBallSpriteSheets[a].tag);
+ LZDecompressVram(gUnknown_08D030D0, (void *)(VRAM + 0x10100 + var * 32));
+ break;
+ }
+}
+
+void sub_804794C(u8 a)
+{
+ FreeSpriteTilesByTag(sBallSpriteSheets[a].tag);
+ FreeSpritePaletteByTag(sBallSpritePalettes[a].tag);
+}
+
+static u16 sub_8047978(u8 a)
+{
+ if (GetBankSide(a) == 0)
+ return GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_POKEBALL);
+ else
+ return GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_POKEBALL);
+}
diff --git a/src/battle/post_battle_event_funcs.c b/src/battle/post_battle_event_funcs.c
new file mode 100644
index 000000000..8d85705c8
--- /dev/null
+++ b/src/battle/post_battle_event_funcs.c
@@ -0,0 +1,69 @@
+#include "global.h"
+#include "event_data.h"
+#include "hall_of_fame.h"
+#include "load_save.h"
+#include "main.h"
+#include "pokemon.h"
+#include "rom4.h"
+#include "script_pokemon_80C4.h"
+
+extern u8 gUnknown_02039324;
+
+int GameClear(void)
+{
+ int i;
+ bool32 ribbonGet;
+
+ HealPlayerParty();
+
+ if (FlagGet(SYS_GAME_CLEAR) == TRUE)
+ {
+ gUnknown_02039324 = 1;
+ }
+ else
+ {
+ gUnknown_02039324 = 0;
+ FlagSet(SYS_GAME_CLEAR);
+ }
+
+ if (!GetGameStat(1))
+ SetGameStat(1, (gSaveBlock2.playTimeHours << 16) | (gSaveBlock2.playTimeMinutes << 8) | gSaveBlock2.playTimeSeconds);
+
+ SetSecretBase2Field_9();
+
+ if (gSaveBlock2.playerGender == MALE)
+ sub_80537CC(1);
+ else
+ sub_80537CC(2);
+
+ ribbonGet = FALSE;
+
+ for (i = 0; i < 6; i++)
+ {
+ u8 val;
+ u8 *ptr = &val;
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SANITY_BIT2)
+ && !GetMonData(&gPlayerParty[i], MON_DATA_SANITY_BIT3)
+ && !GetMonData(&gPlayerParty[i], MON_DATA_CHAMPION_RIBBON))
+ {
+ *ptr = 1;
+ SetMonData(&gPlayerParty[i], MON_DATA_CHAMPION_RIBBON, ptr);
+ ribbonGet = TRUE;
+ }
+ }
+
+ if (ribbonGet == TRUE)
+ {
+ IncrementGameStat(42);
+ FlagSet(SYS_RIBBON_GET);
+ }
+
+ SetMainCallback2(sub_8141F90);
+ return 0;
+}
+
+int sp0C8_whiteout_maybe(void)
+{
+ SetMainCallback2(CB2_WhiteOut);
+ return 0;
+}
diff --git a/src/battle/smokescreen.c b/src/battle/smokescreen.c
new file mode 100644
index 000000000..8345cb6ad
--- /dev/null
+++ b/src/battle/smokescreen.c
@@ -0,0 +1,73 @@
+#include "global.h"
+#include "data2.h"
+#include "decompress.h"
+#include "sprite.h"
+#include "util.h"
+
+
+static void sub_8046388(struct Sprite *);
+
+
+u8 sub_8046234(s16 x, s16 y, u8 a3)
+{
+ u8 mainSpriteId;
+ u8 spriteId1, spriteId2, spriteId3, spriteId4;
+ struct Sprite *mainSprite;
+
+ if (GetSpriteTileStartByTag(gUnknown_081FAEA4.tag) == 0xFFFF)
+ {
+ LoadCompressedObjectPic(&gUnknown_081FAEA4);
+ LoadCompressedObjectPalette(&gUnknown_081FAEAC);
+ }
+
+ mainSpriteId = CreateInvisibleSpriteWithCallback(sub_8046388);
+ mainSprite = &gSprites[mainSpriteId];
+ mainSprite->data1 = a3;
+
+ spriteId1 = CreateSprite(&gSpriteTemplate_81FAF0C, x - 16, y - 16, 2);
+ gSprites[spriteId1].data0 = mainSpriteId;
+ mainSprite->data0++;
+ AnimateSprite(&gSprites[spriteId1]);
+
+ spriteId2 = CreateSprite(&gSpriteTemplate_81FAF0C, x, y - 16, 2);
+ gSprites[spriteId2].data0 = mainSpriteId;
+ mainSprite->data0++;
+ StartSpriteAnim(&gSprites[spriteId2], 1);
+ AnimateSprite(&gSprites[spriteId2]);
+
+ spriteId3 = CreateSprite(&gSpriteTemplate_81FAF0C, x - 16, y, 2);
+ gSprites[spriteId3].data0 = mainSpriteId;
+ mainSprite->data0++;
+ StartSpriteAnim(&gSprites[spriteId3], 2);
+ AnimateSprite(&gSprites[spriteId3]);
+
+ spriteId4 = CreateSprite(&gSpriteTemplate_81FAF0C, x, y, 2);
+ gSprites[spriteId4].data0 = mainSpriteId;
+ mainSprite->data0++;
+ StartSpriteAnim(&gSprites[spriteId4], 3);
+ AnimateSprite(&gSprites[spriteId4]);
+
+ return mainSpriteId;
+}
+
+static void sub_8046388(struct Sprite *sprite)
+{
+ if (!sprite->data0)
+ {
+ FreeSpriteTilesByTag(gUnknown_081FAEA4.tag);
+ FreeSpritePaletteByTag(gUnknown_081FAEAC.tag);
+ if (!sprite->data1)
+ DestroySprite(sprite);
+ else
+ sprite->callback = SpriteCallbackDummy;
+ }
+}
+
+void sub_80463CC(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ gSprites[sprite->data0].data0--;
+ DestroySprite(sprite);
+ }
+}