diff options
Diffstat (limited to 'src/battle')
-rw-r--r-- | src/battle/battle_2.c | 3640 | ||||
-rw-r--r-- | src/battle/battle_4.c | 340 | ||||
-rw-r--r-- | src/battle/battle_ai.c | 8 | ||||
-rw-r--r-- | src/battle/battle_controller_opponent.c | 338 | ||||
-rw-r--r-- | src/battle/battle_controller_player.c | 726 | ||||
-rw-r--r-- | src/battle/battle_controller_safari.c | 12 | ||||
-rw-r--r-- | src/battle/battle_interface.c | 31 | ||||
-rw-r--r-- | src/battle/battle_records.c | 89 | ||||
-rw-r--r-- | src/battle/battle_util.c | 324 |
9 files changed, 5334 insertions, 174 deletions
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c index 2ad2adb04..b09d9ad8d 100644 --- a/src/battle/battle_2.c +++ b/src/battle/battle_2.c @@ -1,5 +1,12 @@ #include "global.h" #include "constants/abilities.h" +#include "constants/battle_move_effects.h" +#include "constants/hold_effects.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/songs.h" +#include "constants/species.h" +#include "gba/flash_internal.h" #include "battle.h" #include "battle_ai.h" #include "battle_interface.h" @@ -7,6 +14,7 @@ #include "battle_setup.h" #include "battle_util.h" #include "data2.h" +#include "decompress.h" #include "event_data.h" #include "evolution_scene.h" #include "item.h" @@ -14,6 +22,7 @@ #include "main.h" #include "m4a.h" #include "name_string_util.h" +#include "overworld.h" #include "palette.h" #include "party_menu.h" #include "pokeball.h" @@ -24,9 +33,7 @@ #include "rom3.h" #include "rom_8077ABC.h" #include "rom_8094928.h" -#include "constants/songs.h" #include "sound.h" -#include "constants/species.h" #include "sprite.h" #include "string_util.h" #include "task.h" @@ -36,10 +43,6 @@ #include "tv.h" #include "scanline_effect.h" #include "util.h" -#include "constants/battle_move_effects.h" -#include "constants/items.h" -#include "constants/hold_effects.h" -#include "constants/moves.h" #include "ewram.h" struct UnknownStruct7 @@ -64,9 +67,16 @@ struct UnknownStruct12 u8 filler4[0x54]; }; +extern void sub_802BBD4(); + +extern struct SpriteTemplate gUnknown_02024E8C; +extern const u8 Str_821F7B8[]; +extern u8 gUnknown_02023A14_50; extern const u16 gUnknown_08D004E0[]; extern const struct MonCoords gCastformFrontSpriteCoords[]; - +extern const u8 Str_821F7EA[]; +extern const u8 gUnknown_Debug_821F7F3[]; +extern const u8 BattleText_YesNo[]; extern u8 gStatStageRatios[][2]; extern u8 gActionsByTurnOrder[4]; extern struct UnknownPokemonStruct2 gUnknown_02023A00[]; @@ -79,7 +89,7 @@ extern u8 gCurrentActionFuncId; extern u8 gBanksByTurnOrder[]; extern struct UnknownStruct12 gUnknown_02024AD0[]; extern u8 gObjectBankIDs[]; -extern u16 gCurrentMove; +extern u16 gCurrentMove; // This is mis-named. It is a species, not a move ID. extern u8 gLastUsedAbility; extern u8 gStringBank; extern u8 gAbsentBankFlags; @@ -176,7 +186,7 @@ extern u8 gUnknown_081FA70C[][3]; extern u8 gUnknown_081FA71B[]; extern u8 gUnknown_081FA71F[]; - +void sub_8010824(void); static void BattlePrepIntroSlide(void); void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); void SetActionsAndBanksTurnOrder(void); @@ -244,7 +254,14 @@ void InitBattle(void) gBattle_BG2_Y = 0; gBattle_BG3_X = 0; gBattle_BG3_Y = 0; + +#if DEBUG + if (!(gUnknown_02023A14_50 & 8)) + gBattleTerrain = BattleSetup_GetTerrain(); +#else gBattleTerrain = BattleSetup_GetTerrain(); +#endif + Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58); Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0); Text_InitWindowWithTemplate(&gUnknown_03004250, &gWindowTemplate_81E71EC); @@ -261,7 +278,11 @@ void InitBattle(void) SetMainCallback2(sub_800F298); else SetMainCallback2(sub_800EC9C); - if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) +#if DEBUG + && !(gUnknown_02023A14_50 & 8) +#endif + ) { CreateNPCTrainerParty(gEnemyParty, gTrainerBattleOpponent); SetWildMonHeldItem(); @@ -383,6 +404,7 @@ void sub_800EC9C(void) { u8 playerId; u8 enemyId; + s32 id; RunTasks(); AnimateSprites(); @@ -402,6 +424,16 @@ void sub_800EC9C(void) gBattleStruct->unk1 = 1; sub_800E9EC(); sub_800EAAC(); +#if DEBUG + if (gUnknown_02023A14_50 & 8) + { + for (id = 0; id < 2; id++) // Why < 2 here? + { + gLinkPlayers[id].lp_field_18 = id; + gLinkPlayers[id].linkType = 0x2211; + } + } +#endif SendBlock(bitmask_all_link_players_but_self(), gBattleStruct, 32); gBattleCommunication[0] = 1; } @@ -416,7 +448,6 @@ void sub_800EC9C(void) case 1: if ((GetBlockReceivedStatus() & 3) == 3) { - s32 id; u8 taskId; ResetBlockReceivedFlags(); @@ -566,6 +597,7 @@ void sub_800F104(void) u8 playerId; MainCallback *pSavedCallback; u16 *pSavedBattleTypeFlags; + s32 i; playerId = GetMultiplayerId(); ewram160CB = playerId; @@ -579,17 +611,30 @@ void sub_800F104(void) switch (gBattleCommunication[0]) { case 0: - if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished()) + if (gReceivedRemoteLinkPlayers != 0) { - sub_800F02C(); - SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x60); - gBattleCommunication[0]++; +#if DEBUG + if (gUnknown_02023A14_50 & 8) + { + for (i = 0; i < 4; i++) + { + gLinkPlayers[i].lp_field_18 = i; + gLinkPlayers[i].linkType = 0x2211; + } + } +#endif + if (IsLinkTaskFinished()) + { + sub_800F02C(); + SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x60); + gBattleCommunication[0]++; + } } break; case 1: if ((GetBlockReceivedStatus() & 0xF) == 0xF) { - s32 i; + //s32 i; ResetBlockReceivedFlags(); for (i = 0; i < 4; i++) @@ -639,14 +684,27 @@ void sub_800F298(void) switch (gBattleCommunication[0]) { case 0: - if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished()) + if (gReceivedRemoteLinkPlayers != 0) { - gBattleStruct->unk0 = 1; - gBattleStruct->unk1 = 1; - sub_800E9EC(); - sub_800EAAC(); - SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x20); - gBattleCommunication[0]++; +#if DEBUG + if (gUnknown_02023A14_50 & 8) + { + for (id = 0; id < 4; id++) + { + gLinkPlayers[id].lp_field_18 = id; + gLinkPlayers[id].linkType = 0x2211; + } + } +#endif + if (IsLinkTaskFinished()) + { + gBattleStruct->unk0 = 1; + gBattleStruct->unk1 = 1; + sub_800E9EC(); + sub_800EAAC(); + SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x20); + gBattleCommunication[0]++; + } } break; case 1: @@ -898,6 +956,29 @@ void BattleMainCB2(void) { AnimateSprites(); BuildOamBuffer(); + +#if DEBUG + if ((gMain.heldKeys & (R_BUTTON | SELECT_BUTTON)) == ((R_BUTTON | SELECT_BUTTON))) + { + gSpecialVar_Result = gBattleOutcome = 1; + gMain.inBattle = FALSE; + gScanlineEffect.state = 3; + gMain.callback1 = gPreBattleCallback1; + ZeroEnemyPartyMons(); + m4aSongNumStop(0x5A); + if (gBattleTypeFlags & 2) + SetMainCallback2(sub_805465C); + else + SetMainCallback2(gMain.savedCallback); + } + if (gBattleTypeFlags & 2) + { + debug_sub_8008264((gBattleTypeFlags >> 2) % 2, 1, 1, 1, 1); + debug_sub_8008264((gBattleTypeFlags >> 2) % 2, 1, 21, 1, 1); + debug_sub_8008264((gBattleTypeFlags >> 2) % 2, 1, 41, 1, 1); + } +#endif + Text_UpdateWindowInBattle(&gUnknown_03004210); UpdatePaletteFade(); RunTasks(); @@ -1275,6 +1356,3104 @@ void c2_081284E0(void) } } +// A LOT of debug code! +#if DEBUG + +extern u8 gUnknown_Debug_2023B62[]; +extern const u8 Str_821F7BD[]; +extern const u8 Str_821F7DA[]; + +void debug_sub_8010818(void); +void debug_sub_80108B8(void); +void debug_sub_8010CAC(void); +void debug_sub_8011498(void); +void debug_sub_801174C(void); +void debug_sub_8011D40(void); +void debug_sub_8011E5C(void); +void debug_sub_8011E74(void); +void debug_sub_8011EA0(u8); +void debug_sub_8012294(void); +void debug_sub_80123D8(u8); +void debug_sub_8012540(void); +void debug_nullsub_3(void); +void debug_sub_80125A0(void); +void debug_sub_80125E4(void); +void debug_sub_8012628(void); +void debug_sub_8012688(void); +void debug_sub_8012878(void); +void debug_sub_8012D10(u8); +u32 debug_sub_8013294(u8, void *, u32); +void debug_sub_80132C8(u8, void *, u32); + +extern s16 gUnknown_Debug_2023A76[][0x23]; +extern s16 gUnknown_Debug_2023A76_[][7][5]; +extern s16 gUnknown_Debug_2023B02[][6][4]; +extern u8 gUnknown_Debug_03004360; +extern struct Window gUnknown_Debug_03004370; +extern u8 gUnknown_Debug_030043A0; +extern u8 gUnknown_Debug_030043A4; +extern u8 gUnknown_Debug_030043A8; +extern u8 gBattleBuffersTransferData[]; + +extern const u16 gUnknown_Debug_821F424[][5]; +extern const u16 gUnknown_Debug_821F56C[][5]; +extern const u32 gUnknown_Debug_821F798[][4]; + +extern const u8 gUnusedOldCharmap_Gfx_lz[]; +extern const u8 gUnusedOldCharmap_Tilemap_lz[]; +extern const u8 gUnusedOldCharmap_Pal_lz[]; + +void debug_sub_8010800(void) +{ + debug_sub_8010818(); + debug_sub_80108B8(); + *(u32 *)(gBattleBuffersTransferData + 0x100) = 0; +} + +void debug_sub_8010818(void) +{ + s32 i; + + gUnknown_Debug_2023A76[0][0] = 0x115; + gUnknown_Debug_2023A76[1][0] = 0x115; + for (i = 1; i < 31; i++) + { + gUnknown_Debug_2023A76[0][i] = gUnknown_Debug_821F424[i][4]; + gUnknown_Debug_2023A76[1][i] = gUnknown_Debug_821F424[i][4]; + } + + for (i = 0; i < 6; i++) + { + for (gUnknown_Debug_030043A8 = 0; gUnknown_Debug_030043A8 < 4; gUnknown_Debug_030043A8++) + { + gUnknown_Debug_2023B02[0][i][gUnknown_Debug_030043A8] = gUnknown_Debug_821F56C[gUnknown_Debug_030043A8][0]; + gUnknown_Debug_2023B02[1][i][gUnknown_Debug_030043A8] = gUnknown_Debug_821F56C[gUnknown_Debug_030043A8][0]; + } + } +} + +void debug_sub_80108B8(void) +{ + s32 i; + + m4aSoundVSyncOff(); + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + DmaFill32(3, 0, (void *)VRAM, VRAM_SIZE); + REG_IE = 1; + REG_DISPCNT = 0x1340; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + REG_BG0CNT = 0x1F09; + REG_BG1CNT = 0x4801; + REG_BLDCNT = 0; + REG_BLDY = 0; + LZDecompressVram(gUnusedOldCharmap_Gfx_lz, (void *)VRAM); + LZDecompressWram(gUnusedOldCharmap_Tilemap_lz, gSharedMem); + LZDecompressVram(gUnusedOldCharmap_Pal_lz, (void *)PLTT); + LZDecompressVram(gUnusedOldCharmap_Pal_lz, (void *)(PLTT + 0x1E0)); + m4aSoundVSyncOn(); + SetVBlankCallback(debug_sub_8011D40); + SetMainCallback2(debug_sub_8010CAC); + ResetTasks(); + ResetSpriteData(); + ScanlineEffect_Stop(); + Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C); + Text_InitWindowWithTemplate(&gUnknown_Debug_03004370, &gWindowTemplate_81E6C3C); + gUnknown_Debug_03004360 = 0; + gUnknown_Debug_030043A0 = 0; + gUnknown_Debug_030043A4 = 0; + for (i = 0; i < 31; i++) + debug_sub_8011EA0(i); + for (gUnknown_Debug_030043A8 = 0; gUnknown_Debug_030043A8 < 4; gUnknown_Debug_030043A8++) + debug_sub_8012294(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + debug_sub_8012540(); + debug_nullsub_3(); + gUnknown_Debug_030043A8 = 0; + debug_sub_80125A0(); + if (gUnknown_Debug_2023A76[0][0x22] == 8) + { + debug_sub_801174C(); + } + else + { + for (i = 0; i < 8; i++) + gSharedMem[0x160B4 + i] = 0; + } +} + +void debug_sub_8010A7C(u8 a, u8 b) +{ + s32 i; + + for (i = 0; i < b; i++) + gBattleTextBuff1[i] = a; + gBattleTextBuff1[i] = EOS; +} + +// gUnknown_Debug_2023A76_ seems like a 3D array, but this function refuses to match when I do that. +#ifdef NONMATCHING +void debug_sub_8010AAC(u8 a) +{ + switch (gBaseStats[gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][0]].genderRatio) + { + case 0: + gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][4] = 2; + break; + case 0xFE: + gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][4] = 3; + break; + case 0xFF: + gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][4] = 4; + break; + default: + gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][4] &= 1; + if (a != 0) + gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][4] ^= 1; + else + gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][4] = 0; + break; + } +} +#else +void debug_sub_8010AAC(u8 a) +{ + switch (gBaseStats[gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5]].genderRatio) + { + case 0: + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] = 2; + break; + case 0xFE: + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] = 3; + break; + case 0xFF: + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] = 4; + break; + default: + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] &= 1; + if (a != 0) + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] ^= 1; + else + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] = 0; + break; + } +} +#endif + +void debug_sub_8010B80(u8 a) +{ + s8 r12 = 0; + s8 r7 = gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][gUnknown_Debug_030043A0]; + + while (r7 >= 10) + { + r7 -= 10; + r12++; + } + + if (a & 2) + { + if (a & 1) + r12++; + else + r12--; + if (r12 < 0) + r12 = 9; + if (r12 > 9) + r12 = 0; + } + else + { + if (a & 1) + r7++; + else + r7--; + if (r7 < 1) + r7 = 9; + if (r7 > 9) + r7 = 1; + } + gUnknown_Debug_2023A76_[gUnknown_Debug_03004360 ^ 1][gUnknown_Debug_030043A4][gUnknown_Debug_030043A0] + = gUnknown_Debug_2023A76_[gUnknown_Debug_03004360][gUnknown_Debug_030043A4][gUnknown_Debug_030043A0] + = r12 * 10 + r7; +} + +void debug_sub_8010CAC(void) +{ + s32 r5; + + if (gMain.heldKeysRaw == 0x204) + DoSoftReset(); + if (gMain.newKeysRaw == 4) + { + if (gUnknown_Debug_030043A4 < 6) + { + gUnknown_Debug_030043A8 = 0; + debug_sub_8012628(); + SetMainCallback2(debug_sub_8011498); + } + //_546 + if (gUnknown_Debug_030043A0 == 0 && gUnknown_Debug_030043A4 == 6) + { + gMain.savedCallback = debug_sub_80108B8; + CreateMon( + &gPlayerParty[0], + gUnknown_Debug_2023A76_[0][0][0], + gUnknown_Debug_2023A76_[0][0][1], + 32, + 0, 0, 0, 0); + for (r5 = 0; r5 < 4; r5++) + { + SetMonData(&gPlayerParty[0], MON_DATA_MOVE1 + r5, &gUnknown_Debug_2023B02[0][0][r5]); + SetMonData(&gPlayerParty[0], MON_DATA_PP1 + r5, &gBattleMoves[gUnknown_Debug_2023B02[0][0][r5]].pp); + } + switch (gUnknown_Debug_2023A76_[0][6][0]) + { + case 1: //_550 + gCB2_AfterEvolution = debug_sub_80108B8; + EvolutionScene(&gPlayerParty[0], gUnknown_Debug_2023A76_[0][1][0], 1, 0); + break; + case 2: //_551 + debug_sub_8012688(); + break; + } + } + //_555 + if (gUnknown_Debug_030043A0 == 1 && gUnknown_Debug_030043A4 == 6) + { + // This is really weird + r5 = (gSaveBlock2.optionsBattleSceneOff | (gSaveBlock2.optionsSound << 1)); + r5++; + if (r5 == 4) + r5 = 0; + gSaveBlock2.optionsBattleSceneOff = (r5 & 1); + gSaveBlock2.optionsSound = (r5 & 2) >> 1; + SetPokemonCryStereo(gSaveBlock2.optionsSound); + debug_nullsub_3(); + } + } + //_559 + if (gMain.newKeysRaw == 8) + debug_sub_801174C(); + if (gMain.newKeysRaw == 0x40) + { + debug_sub_80125E4(); + if (gUnknown_Debug_030043A4 != 0) + gUnknown_Debug_030043A4--; + else + gUnknown_Debug_030043A4 = 6; + debug_sub_8011E74(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + debug_sub_80125A0(); + } + //_562 + if (gMain.newKeysRaw == 0x80) + { + debug_sub_80125E4(); + if (gUnknown_Debug_030043A4 == 6) + gUnknown_Debug_030043A4 = 0; + else + gUnknown_Debug_030043A4++; + debug_sub_8011E74(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + debug_sub_80125A0(); + } + //_567 + if (gMain.newKeysRaw == 0x20) + { + debug_sub_80125E4(); + if (gUnknown_Debug_030043A0 != 0) + { + gUnknown_Debug_030043A0--; + } + else + { + if (gUnknown_Debug_03004360 != 0) + { + gUnknown_Debug_03004360 = 0; + gUnknown_Debug_030043A0 = 4; + gBattle_BG1_X = 0; + debug_sub_8011E5C(); + debug_sub_8011E74(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + } + } + //_577 + debug_sub_80125A0(); + } + //_572 + if (gMain.newKeysRaw == 0x10) + { + debug_sub_80125E4(); + if (gUnknown_Debug_030043A0 != 4) + { + gUnknown_Debug_030043A0++; + } + else + { + if (gUnknown_Debug_03004360 == 0) + { + gUnknown_Debug_03004360 = 1; + gUnknown_Debug_030043A0 = 0; + gBattle_BG1_X = 0x100; + debug_sub_8011E5C(); + debug_sub_8011E74(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + } + } + debug_sub_80125A0(); + } + //_578 + if (gMain.newAndRepeatedKeys & B_BUTTON) + { + switch (gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5) + { + case 31: + debug_sub_8010818(); + debug_sub_8011E5C(); + debug_sub_8011E74(); + debug_sub_8012540(); + debug_nullsub_3(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + break; + case 32: + debug_sub_80132C8(31, gUnknown_Debug_2023A76, 0xEC); + debug_sub_8011E5C(); + debug_sub_8011E74(); + debug_sub_8012540(); + debug_nullsub_3(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + break; + case 33: + debug_sub_8013294(31, gUnknown_Debug_2023A76, 0xEC); + break; + case 34: + if (gUnknown_Debug_2023A76_[0][6][4] != 0) + { + gUnknown_Debug_2023A76_[0][6][4]--; + gUnknown_Debug_2023A76_[1][6][4]--; + } + else + { + gUnknown_Debug_2023A76_[0][6][4] = 8; + gUnknown_Debug_2023A76_[1][6][4] = 8; + } + debug_sub_8012540(); + break; + case 30: + debug_sub_8010B80(0); + debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5); + break; + default: + if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6) + { + debug_sub_8010AAC(1); + } + else + { + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]--; + if (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] < gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4]) + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] = gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3]; + } + //_613 + if (gUnknown_Debug_030043A0 == 0) + { + debug_sub_8010AAC(0); + debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4); + } + debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + break; + } + } + //_607 + if (gMain.newAndRepeatedKeys & A_BUTTON) + { + switch (gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5) + { + case 31: + debug_sub_8010818(); + debug_sub_8011E5C(); + debug_sub_8011E74(); + debug_sub_8012540(); + debug_nullsub_3(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + break; + case 32: + debug_sub_80132C8(31, gUnknown_Debug_2023A76, 0xEC); + debug_sub_8011E5C(); + debug_sub_8011E74(); + debug_sub_8012540(); + debug_nullsub_3(); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + break; + case 33: + debug_sub_8013294(31, gUnknown_Debug_2023A76, 0xEC); + break; + case 34: + if (gUnknown_Debug_2023A76_[0][6][4] < 8) + { + gUnknown_Debug_2023A76_[0][6][4]++; + gUnknown_Debug_2023A76_[1][6][4]++; + } + else + { + gUnknown_Debug_2023A76_[0][6][4] = 0; + gUnknown_Debug_2023A76_[1][6][4] = 0; + } + debug_sub_8012540(); + break; + case 30: + debug_sub_8010B80(1); + debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5); + break; + default: + if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6) + { + debug_sub_8010AAC(1); + } + else + { + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]++; + if (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] > gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3]) + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] = gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4]; + } + //_644 + if (gUnknown_Debug_030043A0 == 0) + { + debug_sub_8010AAC(0); + debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4); + } + //_645 + debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + break; + } + } + //_638 + if (gMain.newAndRepeatedKeys & 0x200) + { + if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6) + { + debug_sub_8010AAC(1); + } + //_648 + else + { + if (gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0 == 30) + { + debug_sub_8010B80(2); + } + //_652 + else + { + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] -= 10; + while (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] < gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4]) + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] += gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3]; + } + } + //_653 + if (gUnknown_Debug_030043A0 == 0) + { + debug_sub_8010AAC(0); + debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4); + } + //_658 + debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + } + //_646 + if (gMain.newAndRepeatedKeys & 0x100) + { + if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6) + { + debug_sub_8010AAC(1); + } + //_661 + else + { + if (gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0 == 30) + { + debug_sub_8010B80(3); + } + //_665 + else + { + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] += 10; + while (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] > gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3]) + gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] -= gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3]; + } + } + //_666 + if (gUnknown_Debug_030043A0 == 0) + { + debug_sub_8010AAC(0); + debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4); + } + //_671 + debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0); + debug_sub_80123D8(gUnknown_Debug_030043A4 * 5); + } + //_659 + AnimateSprites(); + BuildOamBuffer(); +} + +__attribute__((naked)) +void debug_sub_8011498() +{ + asm( + " push {r4, r5, r6, r7, lr}\n" + " mov r7, sl\n" + " mov r6, r9\n" + " mov r5, r8\n" + " push {r5, r6, r7}\n" + " ldr r2, ._687 @ gUnknown_Debug_030043A0\n" + " ldr r0, ._687 + 4 @ gUnknown_Debug_030043A4\n" + " ldrb r1, [r0]\n" + " lsl r0, r1, #0x2\n" + " add r0, r0, r1\n" + " ldrb r2, [r2]\n" + " add r0, r0, r2\n" + " lsl r0, r0, #0x18\n" + " lsr r0, r0, #0x18\n" + " mov r9, r0\n" + " ldr r4, ._687 + 8 @ gMain\n" + " ldrh r1, [r4, #0x28]\n" + " mov r0, #0x81\n" + " lsl r0, r0, #0x2\n" + " cmp r1, r0\n" + " bne ._674 @cond_branch\n" + " bl DoSoftReset\n" + "._674:\n" + " ldrh r0, [r4, #0x2a]\n" + " cmp r0, #0x4\n" + " bne ._675 @cond_branch\n" + " bl debug_sub_8012658\n" + " ldr r0, ._687 + 12 @ debug_sub_8010CAC\n" + " bl SetMainCallback2\n" + "._675:\n" + " ldrh r0, [r4, #0x2a]\n" + " cmp r0, #0x8\n" + " bne ._676 @cond_branch\n" + " bl debug_sub_801174C\n" + "._676:\n" + " ldrh r0, [r4, #0x2a]\n" + " cmp r0, #0x40\n" + " beq ._677 @cond_branch\n" + " cmp r0, #0x80\n" + " bne ._678 @cond_branch\n" + "._677:\n" + " bl debug_sub_8012658\n" + " ldr r0, ._687 + 16 @ gUnknown_Debug_030043A8\n" + " ldrb r1, [r0]\n" + " mov r2, #0x2\n" + " eor r1, r1, r2\n" + " strb r1, [r0]\n" + " bl debug_sub_8012628\n" + "._678:\n" + " ldr r0, ._687 + 8 @ gMain\n" + " ldrh r0, [r0, #0x2a]\n" + " cmp r0, #0x20\n" + " beq ._679 @cond_branch\n" + " cmp r0, #0x10\n" + " bne ._680 @cond_branch\n" + "._679:\n" + " bl debug_sub_8012658\n" + " ldr r0, ._687 + 16 @ gUnknown_Debug_030043A8\n" + " ldrb r1, [r0]\n" + " mov r2, #0x1\n" + " eor r1, r1, r2\n" + " strb r1, [r0]\n" + " bl debug_sub_8012628\n" + "._680:\n" + " ldr r0, ._687 + 8 @ gMain\n" + " ldrh r1, [r0, #0x30]\n" + " mov r0, #0x2\n" + " and r0, r0, r1\n" + " cmp r0, #0\n" + " beq ._681 @cond_branch\n" + " ldr r0, ._687 + 20 @ gUnknown_Debug_2023B02\n" + " mov r8, r0\n" + " ldr r6, ._687 + 16 @ gUnknown_Debug_030043A8\n" + " ldrb r4, [r6]\n" + " lsl r4, r4, #0x1\n" + " mov r0, r9\n" + " mov r1, #0x5\n" + " bl __udivsi3\n" + " lsl r0, r0, #0x18\n" + " lsr r0, r0, #0x15\n" + " add r4, r4, r0\n" + " ldr r5, ._687 + 24 @ gUnknown_Debug_03004360\n" + " ldrb r2, [r5]\n" + " lsl r1, r2, #0x1\n" + " add r1, r1, r2\n" + " lsl r1, r1, #0x4\n" + " add r4, r4, r1\n" + " add r4, r4, r8\n" + " ldrh r1, [r4]\n" + " sub r1, r1, #0x1\n" + " strh r1, [r4]\n" + " ldrb r3, [r6]\n" + " lsl r1, r3, #0x1\n" + " add r1, r1, r0\n" + " ldrb r2, [r5]\n" + " lsl r0, r2, #0x1\n" + " add r0, r0, r2\n" + " lsl r0, r0, #0x4\n" + " add r1, r1, r0\n" + " mov r0, r8\n" + " add r4, r1, r0\n" + " mov r0, #0x0\n" + " ldsh r1, [r4, r0]\n" + " ldr r5, ._687 + 28 @ gUnknown_Debug_821F564\n" + " lsl r0, r3, #0x2\n" + " add r0, r0, r3\n" + " lsl r2, r0, #0x1\n" + " add r0, r5, #0\n" + " add r0, r0, #0x8\n" + " add r0, r2, r0\n" + " ldrh r0, [r0]\n" + " cmp r1, r0\n" + " bge ._682 @cond_branch\n" + " add r0, r5, #6\n" + " add r0, r2, r0\n" + " ldrh r0, [r0]\n" + " strh r0, [r4]\n" + "._682:\n" + " bl debug_sub_8012294\n" + "._681:\n" + " ldr r0, ._687 + 8 @ gMain\n" + " ldrh r1, [r0, #0x30]\n" + " mov r0, #0x1\n" + " and r0, r0, r1\n" + " cmp r0, #0\n" + " beq ._683 @cond_branch\n" + " ldr r1, ._687 + 20 @ gUnknown_Debug_2023B02\n" + " mov r8, r1\n" + " ldr r6, ._687 + 16 @ gUnknown_Debug_030043A8\n" + " ldrb r4, [r6]\n" + " lsl r4, r4, #0x1\n" + " mov r0, r9\n" + " mov r1, #0x5\n" + " bl __udivsi3\n" + " lsl r0, r0, #0x18\n" + " lsr r0, r0, #0x15\n" + " add r4, r4, r0\n" + " ldr r5, ._687 + 24 @ gUnknown_Debug_03004360\n" + " ldrb r2, [r5]\n" + " lsl r1, r2, #0x1\n" + " add r1, r1, r2\n" + " lsl r1, r1, #0x4\n" + " add r4, r4, r1\n" + " add r4, r4, r8\n" + " ldrh r1, [r4]\n" + " add r1, r1, #0x1\n" + " strh r1, [r4]\n" + " ldrb r3, [r6]\n" + " lsl r1, r3, #0x1\n" + " add r1, r1, r0\n" + " ldrb r2, [r5]\n" + " lsl r0, r2, #0x1\n" + " add r0, r0, r2\n" + " lsl r0, r0, #0x4\n" + " add r1, r1, r0\n" + " mov r0, r8\n" + " add r4, r1, r0\n" + " mov r0, #0x0\n" + " ldsh r1, [r4, r0]\n" + " ldr r5, ._687 + 28 @ gUnknown_Debug_821F564\n" + " lsl r0, r3, #0x2\n" + " add r0, r0, r3\n" + " lsl r2, r0, #0x1\n" + " add r0, r5, #6\n" + " add r0, r2, r0\n" + " ldrh r0, [r0]\n" + " cmp r1, r0\n" + " ble ._684 @cond_branch\n" + " add r0, r5, #0\n" + " add r0, r0, #0x8\n" + " add r0, r2, r0\n" + " ldrh r0, [r0]\n" + " strh r0, [r4]\n" + "._684:\n" + " bl debug_sub_8012294\n" + "._683:\n" + " ldr r0, ._687 + 8 @ gMain\n" + " ldrh r1, [r0, #0x30]\n" + " mov r0, #0x80\n" + " lsl r0, r0, #0x2\n" + " and r0, r0, r1\n" + " cmp r0, #0\n" + " beq ._685 @cond_branch\n" + " ldr r6, ._687 + 20 @ gUnknown_Debug_2023B02\n" + " ldr r5, ._687 + 16 @ gUnknown_Debug_030043A8\n" + " ldrb r4, [r5]\n" + " lsl r4, r4, #0x1\n" + " mov r0, r9\n" + " mov r1, #0x5\n" + " bl __udivsi3\n" + " lsl r0, r0, #0x18\n" + " lsr r0, r0, #0x15\n" + " add r4, r4, r0\n" + " ldr r2, ._687 + 24 @ gUnknown_Debug_03004360\n" + " ldrb r1, [r2]\n" + " lsl r0, r1, #0x1\n" + " add r0, r0, r1\n" + " lsl r0, r0, #0x4\n" + " add r4, r4, r0\n" + " add r4, r4, r6\n" + " ldrh r0, [r4]\n" + " sub r0, r0, #0xa\n" + " strh r0, [r4]\n" + " mov sl, r5\n" + " mov r8, r6\n" + " add r7, r2, #0\n" + " ldr r6, ._687 + 28 @ gUnknown_Debug_821F564\n" + " b ._686\n" + "._688:\n" + " .align 2, 0\n" + "._687:\n" + " .word gUnknown_Debug_030043A0\n" + " .word gUnknown_Debug_030043A4\n" + " .word gMain\n" + " .word debug_sub_8010CAC+1\n" + " .word gUnknown_Debug_030043A8\n" + " .word gUnknown_Debug_2023B02\n" + " .word gUnknown_Debug_03004360\n" + " .word gUnknown_Debug_821F564\n" + "._689:\n" + " add r0, r6, #6\n" + " add r0, r2, r0\n" + " ldrh r0, [r0]\n" + " ldrh r1, [r4]\n" + " add r0, r0, r1\n" + " strh r0, [r4]\n" + "._686:\n" + " mov r0, sl\n" + " ldrb r5, [r0]\n" + " lsl r4, r5, #0x1\n" + " mov r0, r9\n" + " mov r1, #0x5\n" + " bl __udivsi3\n" + " lsl r0, r0, #0x18\n" + " lsr r0, r0, #0x15\n" + " add r4, r4, r0\n" + " ldrb r1, [r7]\n" + " lsl r0, r1, #0x1\n" + " add r0, r0, r1\n" + " lsl r0, r0, #0x4\n" + " add r4, r4, r0\n" + " add r4, r4, r8\n" + " mov r0, #0x0\n" + " ldsh r1, [r4, r0]\n" + " lsl r0, r5, #0x2\n" + " add r0, r0, r5\n" + " lsl r2, r0, #0x1\n" + " add r0, r6, #0\n" + " add r0, r0, #0x8\n" + " add r0, r2, r0\n" + " ldrh r0, [r0]\n" + " cmp r1, r0\n" + " blt ._689 @cond_branch\n" + " bl debug_sub_8012294\n" + "._685:\n" + " ldr r0, ._692 @ gMain\n" + " ldrh r1, [r0, #0x30]\n" + " mov r0, #0x80\n" + " lsl r0, r0, #0x1\n" + " and r0, r0, r1\n" + " cmp r0, #0\n" + " beq ._690 @cond_branch\n" + " ldr r6, ._692 + 4 @ gUnknown_Debug_2023B02\n" + " ldr r5, ._692 + 8 @ gUnknown_Debug_030043A8\n" + " ldrb r4, [r5]\n" + " lsl r4, r4, #0x1\n" + " mov r0, r9\n" + " mov r1, #0x5\n" + " bl __udivsi3\n" + " lsl r0, r0, #0x18\n" + " lsr r0, r0, #0x15\n" + " add r4, r4, r0\n" + " ldr r2, ._692 + 12 @ gUnknown_Debug_03004360\n" + " ldrb r1, [r2]\n" + " lsl r0, r1, #0x1\n" + " add r0, r0, r1\n" + " lsl r0, r0, #0x4\n" + " add r4, r4, r0\n" + " add r4, r4, r6\n" + " ldrh r0, [r4]\n" + " add r0, r0, #0xa\n" + " strh r0, [r4]\n" + " mov sl, r5\n" + " mov r8, r6\n" + " add r7, r2, #0\n" + " ldr r6, ._692 + 16 @ gUnknown_Debug_821F564\n" + " b ._691\n" + "._693:\n" + " .align 2, 0\n" + "._692:\n" + " .word gMain\n" + " .word gUnknown_Debug_2023B02\n" + " .word gUnknown_Debug_030043A8\n" + " .word gUnknown_Debug_03004360\n" + " .word gUnknown_Debug_821F564\n" + "._694:\n" + " ldrh r0, [r4]\n" + " sub r0, r0, r1\n" + " strh r0, [r4]\n" + "._691:\n" + " mov r1, sl\n" + " ldrb r5, [r1]\n" + " lsl r4, r5, #0x1\n" + " mov r0, r9\n" + " mov r1, #0x5\n" + " bl __udivsi3\n" + " lsl r0, r0, #0x18\n" + " lsr r0, r0, #0x15\n" + " add r4, r4, r0\n" + " ldrb r1, [r7]\n" + " lsl r0, r1, #0x1\n" + " add r0, r0, r1\n" + " lsl r0, r0, #0x4\n" + " add r4, r4, r0\n" + " add r4, r4, r8\n" + " mov r0, #0x0\n" + " ldsh r2, [r4, r0]\n" + " lsl r0, r5, #0x2\n" + " add r0, r0, r5\n" + " lsl r0, r0, #0x1\n" + " add r1, r6, #6\n" + " add r0, r0, r1\n" + " ldrh r1, [r0]\n" + " cmp r2, r1\n" + " bgt ._694 @cond_branch\n" + " bl debug_sub_8012294\n" + "._690:\n" + " bl AnimateSprites\n" + " bl BuildOamBuffer\n" + " pop {r3, r4, r5}\n" + " mov r8, r3\n" + " mov r9, r4\n" + " mov sl, r5\n" + " pop {r4, r5, r6, r7}\n" + " pop {r0}\n" + " bx r0\n" + "\n" + ); +} + +__attribute__((naked)) +void debug_sub_801174C() +{ + asm( + " push {r4, r5, r6, r7, lr}\n" + " mov r7, sl\n" + " mov r6, r9\n" + " mov r5, r8\n" + " push {r5, r6, r7}\n" + " add sp, sp, #0xffffffe8\n" + " mov r0, #0x0\n" + " mov r9, r0\n" + " ldr r1, ._704 @ gUnknown_020297ED\n" + " mov r0, #0x1\n" + " strb r0, [r1]\n" + " bl Random\n" + " add r4, r0, #0\n" + " lsl r4, r4, #0x10\n" + " lsr r4, r4, #0x10\n" + " mov r0, #0x3\n" + " and r4, r4, r0\n" + " lsl r4, r4, #0x18\n" + " lsr r6, r4, #0x18\n" + " ldr r5, ._704 + 4 @ gSaveBlock2\n" + " lsl r1, r6, #0x1\n" + " add r1, r1, r6\n" + " lsl r1, r1, #0x1\n" + " ldr r0, ._704 + 8 @ str_821F631\n" + " add r1, r1, r0\n" + " add r0, r5, #0\n" + " bl StringCopy\n" + " lsr r4, r4, #0x19\n" + " strb r4, [r5, #0x8]\n" + " bl ZeroPlayerPartyMons\n" + " bl ZeroEnemyPartyMons\n" + " ldr r0, ._704 + 12 @ gUnknown_Debug_2023A76\n" + " mov r1, #0x3c\n" + " ldsh r7, [r0, r1]\n" + " mov r2, r9\n" + " str r2, [sp, #0xc]\n" + " cmp r7, #0x9\n" + " ble ._695 @cond_branch\n" + " mov r0, #0x0\n" + "._696:\n" + " sub r7, r7, #0xa\n" + " add r0, r0, #0x1\n" + " cmp r7, #0x9\n" + " bgt ._696 @cond_branch\n" + " str r0, [sp, #0xc]\n" + "._695:\n" + " ldr r2, ._704 + 16 @ gBattleTypeFlags\n" + " ldr r1, ._704 + 20 @ gUnknown_Debug_821F598\n" + " sub r0, r7, #1\n" + " lsl r0, r0, #0x1\n" + " add r0, r0, r1\n" + " ldrh r3, [r0]\n" + " strh r3, [r2]\n" + " ldr r1, ._704 + 24 @ gUnknown_02023A14_50\n" + " mov r0, #0x8\n" + " strb r0, [r1]\n" + " ldr r1, ._704 + 28 @ gBattleTerrain\n" + " add r0, sp, #0xc\n" + " ldrb r0, [r0]\n" + " strb r0, [r1]\n" + " mov r0, #0x80\n" + " and r0, r0, r3\n" + " cmp r0, #0\n" + " beq ._697 @cond_branch\n" + " bl EnterSafariMode\n" + "._697:\n" + " ldr r5, ._704 + 12 @ gUnknown_Debug_2023A76\n" + " ldrh r0, [r5, #0x3c]\n" + " sub r0, r0, #0x2\n" + " lsl r0, r0, #0x10\n" + " lsr r0, r0, #0x10\n" + " cmp r0, #0x2\n" + " bhi ._698 @cond_branch\n" + " ldr r4, ._704 + 32 @ gTrainerBattleOpponent\n" + " bl Random\n" + " mov r1, #0x7\n" + " and r1, r1, r0\n" + " add r1, r1, #0x1\n" + " strh r1, [r4]\n" + "._698:\n" + " ldr r1, ._704 + 36 @ gPlayerPartyCount\n" + " mov r0, #0x0\n" + " strb r0, [r1]\n" + " mov r7, #0x0\n" + "._745:\n" + " lsl r0, r7, #0x1\n" + " ldr r3, ._704 + 12 @ gUnknown_Debug_2023A76\n" + " add r1, r0, r3\n" + " mov r2, #0x0\n" + " ldsh r1, [r1, r2]\n" + " add r2, r3, #0\n" + " mov r8, r0\n" + " add r3, r7, #5\n" + " mov sl, r3\n" + " cmp r1, #0\n" + " beq ._699 @cond_branch\n" + " add r0, r7, #4\n" + " lsl r0, r0, #0x1\n" + " add r1, r2, #0\n" + " add r0, r0, r1\n" + " mov r3, #0x0\n" + " ldsh r0, [r0, r3]\n" + " cmp r0, #0x1\n" + " beq ._707 @cond_branch\n" + " cmp r0, #0x1\n" + " bgt ._701 @cond_branch\n" + " cmp r0, #0\n" + " beq ._706 @cond_branch\n" + " b ._708\n" + "._705:\n" + " .align 2, 0\n" + "._704:\n" + " .word gUnknown_020297ED\n" + " .word gSaveBlock2\n" + " .word str_821F631\n" + " .word gUnknown_Debug_2023A76\n" + " .word gBattleTypeFlags\n" + " .word gUnknown_Debug_821F598\n" + " .word gUnknown_02023A14_50\n" + " .word gBattleTerrain\n" + " .word gTrainerBattleOpponent\n" + " .word gPlayerPartyCount\n" + "._701:\n" + " cmp r0, #0x2\n" + " beq ._706 @cond_branch\n" + " cmp r0, #0x3\n" + " beq ._707 @cond_branch\n" + " b ._708\n" + "._706:\n" + " mov r6, #0x0\n" + " b ._710\n" + "._707:\n" + " mov r6, #0xfe\n" + " b ._710\n" + "._708:\n" + " mov r6, #0xff\n" + "._710:\n" + " mov r1, r8\n" + " add r0, r1, r2\n" + " mov r3, #0x0\n" + " ldsh r0, [r0, r3]\n" + " add r1, r7, #5\n" + " mov sl, r1\n" + " cmp r0, #0xc9\n" + " bne ._712 @cond_branch\n" + " cmp r1, #0x1d\n" + " bgt ._712 @cond_branch\n" + " add r0, r7, #7\n" + " lsl r0, r0, #0x1\n" + " add r0, r0, r2\n" + " ldrb r0, [r0]\n" + " mov r9, r0\n" + " b ._713\n" + "._712:\n" + " mov r2, #0x0\n" + " mov r9, r2\n" + "._713:\n" + " add r0, r7, #0\n" + " mov r1, #0x5\n" + " bl __divsi3\n" + " mov r3, #0x64\n" + " mul r0, r0, r3\n" + " ldr r1, ._719 @ gEnemyParty\n" + " add r0, r0, r1\n" + " ldr r1, ._719 + 4 @ gUnknown_Debug_2023A76\n" + " add r1, r1, r8\n" + " ldrh r1, [r1]\n" + " add r2, r7, #1\n" + " lsl r2, r2, #0x1\n" + " ldr r3, ._719 + 4 @ gUnknown_Debug_2023A76\n" + " add r2, r2, r3\n" + " ldrb r2, [r2]\n" + " str r6, [sp]\n" + " mov r3, #0x0\n" + " str r3, [sp, #0x4]\n" + " mov r3, r9\n" + " str r3, [sp, #0x8]\n" + " mov r3, #0x0\n" + " bl CreateMonWithGenderNatureLetter\n" + "._699:\n" + " add r0, r7, #0\n" + " mov r1, #0x5\n" + " bl __divsi3\n" + " mov r2, #0x64\n" + " add r1, r0, #0\n" + " mul r1, r1, r2\n" + " ldr r0, ._719 @ gEnemyParty\n" + " add r5, r1, r0\n" + " ldr r4, ._719 + 8 @ gUnknown_Debug_2023A7A\n" + " mov r3, r8\n" + " add r6, r3, r4\n" + " add r0, r5, #0\n" + " mov r1, #0xc\n" + " add r2, r6, #0\n" + " bl SetMonData\n" + " sub r4, r4, #0x4\n" + " add r1, r7, #2\n" + " lsl r0, r1, #0x1\n" + " add r0, r0, r4\n" + " ldrh r0, [r0]\n" + " sub r0, r0, #0x1\n" + " lsl r0, r0, #0x10\n" + " lsr r0, r0, #0x10\n" + " str r1, [sp, #0x10]\n" + " cmp r0, #0xb\n" + " bhi ._714 @cond_branch\n" + " add r0, r5, #0\n" + " mov r1, #0x26\n" + " add r2, r6, #0\n" + " bl SetMonData\n" + "._714:\n" + " add r1, r7, #3\n" + " lsl r0, r1, #0x1\n" + " add r0, r0, r4\n" + " mov r3, #0x0\n" + " ldsh r2, [r0, r3]\n" + " str r1, [sp, #0x14]\n" + " cmp r2, #0\n" + " beq ._716 @cond_branch\n" + " cmp r2, #0x3\n" + " beq ._716 @cond_branch\n" + " cmp r2, #0x2\n" + " bgt ._717 @cond_branch\n" + " mov r1, #0x0\n" + " ldsh r0, [r0, r1]\n" + " sub r0, r0, #0x1\n" + " b ._718\n" + "._720:\n" + " .align 2, 0\n" + "._719:\n" + " .word gEnemyParty\n" + " .word gUnknown_Debug_2023A76\n" + " .word gUnknown_Debug_2023A7A\n" + "._717:\n" + " mov r2, #0x0\n" + " ldsh r0, [r0, r2]\n" + " sub r0, r0, #0x4\n" + "._718:\n" + " str r0, [sp, #0xc]\n" + " add r0, r7, #0\n" + " mov r1, #0x5\n" + " bl __divsi3\n" + " mov r3, #0x64\n" + " mul r0, r0, r3\n" + " ldr r1, ._726 @ gEnemyParty\n" + " add r0, r0, r1\n" + " mov r1, #0x2e\n" + " add r2, sp, #0xc\n" + " bl SetMonData\n" + "._716:\n" + " ldr r1, ._726 + 4 @ gUnknown_Debug_2023A76\n" + " add r1, r1, #0x46\n" + " mov r2, r8\n" + " add r0, r2, r1\n" + " mov r3, #0x0\n" + " ldsh r0, [r0, r3]\n" + " ldr r2, ._726 + 4 @ gUnknown_Debug_2023A76\n" + " cmp r0, #0\n" + " beq ._721 @cond_branch\n" + " add r0, r7, #4\n" + " lsl r0, r0, #0x1\n" + " add r0, r0, r1\n" + " mov r1, #0x0\n" + " ldsh r0, [r0, r1]\n" + " cmp r0, #0x1\n" + " beq ._729 @cond_branch\n" + " cmp r0, #0x1\n" + " bgt ._723 @cond_branch\n" + " cmp r0, #0\n" + " beq ._728 @cond_branch\n" + " b ._730\n" + "._727:\n" + " .align 2, 0\n" + "._726:\n" + " .word gEnemyParty\n" + " .word gUnknown_Debug_2023A76\n" + "._723:\n" + " cmp r0, #0x2\n" + " beq ._728 @cond_branch\n" + " cmp r0, #0x3\n" + " beq ._729 @cond_branch\n" + " b ._730\n" + "._728:\n" + " mov r6, #0x0\n" + " b ._732\n" + "._729:\n" + " mov r6, #0xfe\n" + " b ._732\n" + "._730:\n" + " mov r6, #0xff\n" + "._732:\n" + " add r1, r2, #0\n" + " add r1, r1, #0x46\n" + " mov r2, r8\n" + " add r0, r2, r1\n" + " mov r3, #0x0\n" + " ldsh r0, [r0, r3]\n" + " cmp r0, #0xc9\n" + " bne ._734 @cond_branch\n" + " mov r0, sl\n" + " cmp r0, #0x1d\n" + " bgt ._734 @cond_branch\n" + " add r0, r7, #7\n" + " lsl r0, r0, #0x1\n" + " add r0, r0, r1\n" + " ldrb r0, [r0]\n" + " mov r9, r0\n" + " b ._735\n" + "._734:\n" + " mov r1, #0x0\n" + " mov r9, r1\n" + "._735:\n" + " add r0, r7, #0\n" + " mov r1, #0x5\n" + " bl __divsi3\n" + " mov r2, #0x64\n" + " mul r0, r0, r2\n" + " ldr r1, ._741 @ gPlayerParty\n" + " add r0, r0, r1\n" + " ldr r1, ._741 + 4 @ gUnknown_Debug_2023ABC\n" + " add r1, r1, r8\n" + " ldrh r1, [r1]\n" + " add r2, r7, #1\n" + " lsl r2, r2, #0x1\n" + " ldr r3, ._741 + 4 @ gUnknown_Debug_2023ABC\n" + " add r2, r2, r3\n" + " ldrb r2, [r2]\n" + " str r6, [sp]\n" + " mov r3, #0x0\n" + " str r3, [sp, #0x4]\n" + " mov r3, r9\n" + " str r3, [sp, #0x8]\n" + " mov r3, #0x0\n" + " bl CreateMonWithGenderNatureLetter\n" + " ldr r1, ._741 + 8 @ gPlayerPartyCount\n" + " ldrb r0, [r1]\n" + " add r0, r0, #0x1\n" + " strb r0, [r1]\n" + "._721:\n" + " add r0, r7, #0\n" + " mov r1, #0x5\n" + " bl __divsi3\n" + " mov r2, #0x64\n" + " add r1, r0, #0\n" + " mul r1, r1, r2\n" + " ldr r0, ._741 @ gPlayerParty\n" + " add r4, r1, r0\n" + " ldr r0, ._741 + 12 @ gUnknown_Debug_2023AC0\n" + " mov r3, r8\n" + " add r5, r3, r0\n" + " add r0, r4, #0\n" + " mov r1, #0xc\n" + " add r2, r5, #0\n" + " bl SetMonData\n" + " ldr r1, [sp, #0x10]\n" + " lsl r0, r1, #0x1\n" + " ldr r2, ._741 + 16 @ gUnknown_Debug_2023A76\n" + " add r0, r0, r2\n" + " ldrh r0, [r0]\n" + " sub r0, r0, #0x1\n" + " lsl r0, r0, #0x10\n" + " lsr r0, r0, #0x10\n" + " cmp r0, #0xb\n" + " bhi ._736 @cond_branch\n" + " add r0, r4, #0\n" + " mov r1, #0x26\n" + " add r2, r5, #0\n" + " bl SetMonData\n" + "._736:\n" + " ldr r3, [sp, #0x14]\n" + " lsl r0, r3, #0x1\n" + " ldr r1, ._741 + 4 @ gUnknown_Debug_2023ABC\n" + " add r0, r0, r1\n" + " mov r2, #0x0\n" + " ldsh r1, [r0, r2]\n" + " cmp r1, #0\n" + " beq ._738 @cond_branch\n" + " cmp r1, #0x3\n" + " beq ._738 @cond_branch\n" + " cmp r1, #0x2\n" + " bgt ._739 @cond_branch\n" + " add r0, r1, #0\n" + " sub r0, r0, #0x1\n" + " b ._740\n" + "._742:\n" + " .align 2, 0\n" + "._741:\n" + " .word gPlayerParty\n" + " .word gUnknown_Debug_2023ABC\n" + " .word gPlayerPartyCount\n" + " .word gUnknown_Debug_2023AC0\n" + " .word gUnknown_Debug_2023A76\n" + "._739:\n" + " mov r1, #0x0\n" + " ldsh r0, [r0, r1]\n" + " sub r0, r0, #0x4\n" + "._740:\n" + " str r0, [sp, #0xc]\n" + " add r0, r7, #0\n" + " mov r1, #0x5\n" + " bl __divsi3\n" + " mov r2, #0x64\n" + " mul r0, r0, r2\n" + " ldr r1, ._750 @ gPlayerParty\n" + " add r0, r0, r1\n" + " mov r1, #0x2e\n" + " add r2, sp, #0xc\n" + " bl SetMonData\n" + "._738:\n" + " ldr r3, [sp, #0x14]\n" + " lsl r0, r3, #0x1\n" + " ldr r1, ._750 + 4 @ gUnknown_Debug_2023ABC\n" + " add r0, r0, r1\n" + " mov r2, #0x0\n" + " ldsh r0, [r0, r2]\n" + " cmp r0, #0x2\n" + " ble ._743 @cond_branch\n" + " add r0, r7, #0\n" + " mov r1, #0x5\n" + " bl __divsi3\n" + " mov r3, #0x64\n" + " mul r0, r0, r3\n" + " ldr r1, ._750 @ gPlayerParty\n" + " add r0, r0, r1\n" + " mov r1, #0x7\n" + " ldr r2, ._750 + 8 @ Str_821F649\n" + " bl SetMonData\n" + " ldr r2, ._750 + 12 @ gUnknown_02023A14_50\n" + " ldrb r0, [r2]\n" + " mov r1, #0x40\n" + " orr r0, r0, r1\n" + " strb r0, [r2]\n" + "._743:\n" + " mov r7, sl\n" + " cmp r7, #0x1d\n" + " bgt ._744 @cond_branch\n" + " b ._745\n" + "._744:\n" + " mov r0, #0x0\n" + " str r0, [sp, #0xc]\n" + " mov r0, #0x64\n" + " mov r8, r0\n" + " ldr r1, ._750 + 16 @ gUnknown_Debug_2023B02\n" + " mov r9, r1\n" + " ldr r2, ._750 @ gPlayerParty\n" + " mov sl, r2\n" + "._747:\n" + " mov r7, #0x0\n" + "._746:\n" + " ldr r2, [sp, #0xc]\n" + " mov r0, r8\n" + " mul r0, r0, r2\n" + " ldr r3, ._750 + 20 @ gEnemyParty\n" + " add r0, r0, r3\n" + " add r5, r7, #0\n" + " add r5, r5, #0xd\n" + " lsl r2, r2, #0x3\n" + " lsl r4, r7, #0x1\n" + " mov r3, r9\n" + " add r1, r4, r3\n" + " add r2, r2, r1\n" + " add r1, r5, #0\n" + " bl SetMonData\n" + " ldr r1, [sp, #0xc]\n" + " mov r0, r8\n" + " mul r0, r0, r1\n" + " ldr r2, ._750 + 20 @ gEnemyParty\n" + " add r0, r0, r2\n" + " add r6, r7, #0\n" + " add r6, r6, #0x11\n" + " lsl r1, r1, #0x3\n" + " add r1, r4, r1\n" + " add r1, r1, r9\n" + " mov r3, #0x0\n" + " ldsh r1, [r1, r3]\n" + " lsl r2, r1, #0x1\n" + " add r2, r2, r1\n" + " lsl r2, r2, #0x2\n" + " ldr r1, ._750 + 24 @ gBattleMoves\n" + " add r2, r2, r1\n" + " add r1, r6, #0\n" + " bl SetMonData\n" + " ldr r2, [sp, #0xc]\n" + " mov r0, r8\n" + " mul r0, r0, r2\n" + " add r0, r0, sl\n" + " lsl r2, r2, #0x3\n" + " ldr r3, ._750 + 28 @ gUnknown_Debug_2023B32\n" + " add r1, r4, r3\n" + " add r2, r2, r1\n" + " add r1, r5, #0\n" + " bl SetMonData\n" + " ldr r1, [sp, #0xc]\n" + " mov r0, r8\n" + " mul r0, r0, r1\n" + " add r0, r0, sl\n" + " lsl r1, r1, #0x3\n" + " add r4, r4, r1\n" + " ldr r1, ._750 + 28 @ gUnknown_Debug_2023B32\n" + " add r4, r4, r1\n" + " mov r2, #0x0\n" + " ldsh r1, [r4, r2]\n" + " lsl r2, r1, #0x1\n" + " add r2, r2, r1\n" + " lsl r2, r2, #0x2\n" + " ldr r3, ._750 + 24 @ gBattleMoves\n" + " add r2, r2, r3\n" + " add r1, r6, #0\n" + " bl SetMonData\n" + " add r7, r7, #0x1\n" + " cmp r7, #0x3\n" + " ble ._746 @cond_branch\n" + " ldr r0, [sp, #0xc]\n" + " add r0, r0, #0x1\n" + " str r0, [sp, #0xc]\n" + " cmp r0, #0x5\n" + " ble ._747 @cond_branch\n" + " ldr r3, ._750 + 32 @ gUnknown_Debug_2023A76\n" + " add r4, r3, #0\n" + " add r4, r4, #0x44\n" + " ldrh r1, [r4]\n" + " mov r2, #0x0\n" + " ldsh r0, [r4, r2]\n" + " cmp r0, #0x8\n" + " bne ._748 @cond_branch\n" + " ldr r0, ._750 + 12 @ gUnknown_02023A14_50\n" + " ldrb r1, [r0]\n" + " mov r2, #0x80\n" + " b ._753\n" + "._751:\n" + " .align 2, 0\n" + "._750:\n" + " .word gPlayerParty\n" + " .word gUnknown_Debug_2023ABC\n" + " .word Str_821F649\n" + " .word gUnknown_02023A14_50\n" + " .word gUnknown_Debug_2023B02\n" + " .word gEnemyParty\n" + " .word gBattleMoves+0x4\n" + " .word gUnknown_Debug_2023B32\n" + " .word gUnknown_Debug_2023A76\n" + "._748:\n" + " cmp r0, #0x7\n" + " bne ._752 @cond_branch\n" + " ldr r0, ._754 @ gUnknown_02023A14_50\n" + " ldrb r1, [r0]\n" + " mov r2, #0x20\n" + " b ._753\n" + "._755:\n" + " .align 2, 0\n" + "._754:\n" + " .word gUnknown_02023A14_50\n" + "._752:\n" + " cmp r0, #0x6\n" + " bne ._756 @cond_branch\n" + " ldr r2, ._759 @ gUnknown_02023A14_50\n" + " ldrb r0, [r2]\n" + " mov r1, #0x10\n" + " orr r0, r0, r1\n" + " strb r0, [r2]\n" + " ldrh r1, [r3, #0x4]\n" + " mov r2, #0x4\n" + " ldsh r0, [r3, r2]\n" + " cmp r0, #0x5\n" + " ble ._757 @cond_branch\n" + " ldr r0, ._759 + 4 @ gSharedMem\n" + " sub r1, r1, #0x2\n" + " ldr r3, ._759 + 8 @ 0x160a3\n" + " add r0, r0, r3\n" + " b ._761\n" + "._760:\n" + " .align 2, 0\n" + "._759:\n" + " .word gUnknown_02023A14_50\n" + " .word gSharedMem\n" + " .word 0x160a3\n" + "._757:\n" + " ldr r0, ._762 @ gSharedMem\n" + " ldr r2, ._762 + 4 @ 0x160a3\n" + " add r0, r0, r2\n" + " b ._761\n" + "._763:\n" + " .align 2, 0\n" + "._762:\n" + " .word gSharedMem\n" + " .word 0x160a3\n" + "._756:\n" + " cmp r0, #0x5\n" + " bne ._764 @cond_branch\n" + " ldr r0, ._766 @ gUnknown_02023A14_50\n" + " ldrb r1, [r0]\n" + " mov r2, #0x21\n" + "._753:\n" + " orr r1, r1, r2\n" + "._761:\n" + " strb r1, [r0]\n" + " bl sub_80408BC\n" + " b ._770\n" + "._767:\n" + " .align 2, 0\n" + "._766:\n" + " .word gUnknown_02023A14_50\n" + "._764:\n" + " mov r0, #0x1\n" + " and r0, r0, r1\n" + " cmp r0, #0\n" + " bne ._768 @cond_branch\n" + " bl sub_80408BC\n" + "._768:\n" + " ldrh r3, [r4]\n" + " mov r0, #0x2\n" + " and r0, r0, r3\n" + " cmp r0, #0\n" + " beq ._769 @cond_branch\n" + " ldr r0, ._772 @ gUnknown_02023A14_50\n" + " ldrb r1, [r0]\n" + " mov r2, #0x4\n" + " orr r1, r1, r2\n" + " strb r1, [r0]\n" + "._769:\n" + " mov r0, #0x4\n" + " and r0, r0, r3\n" + " cmp r0, #0\n" + " beq ._770 @cond_branch\n" + " ldr r0, ._772 @ gUnknown_02023A14_50\n" + " ldrb r1, [r0]\n" + " mov r2, #0x6\n" + " orr r1, r1, r2\n" + " strb r1, [r0]\n" + "._770:\n" + " ldr r0, ._772 + 4 @ gMain\n" + " ldr r1, ._772 + 8 @ debug_sub_80108B8\n" + " str r1, [r0, #0x8]\n" + " ldr r0, ._772 + 12 @ unref_sub_800D684\n" + " bl SetMainCallback2\n" + " bl ClearBag\n" + " mov r0, #0x1\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x2\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x3\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x4\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x5\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x6\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x7\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x8\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x9\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0xa\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0xb\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0xc\n" + " mov r1, #0xa\n" + " bl AddBagItem\n" + " mov r0, #0x13\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x14\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x19\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x22\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x23\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x25\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x49\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x4a\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x4b\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x4c\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x4d\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x4e\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " mov r0, #0x50\n" + " mov r1, #0x63\n" + " bl AddBagItem\n" + " ldr r4, ._772 + 16 @ gUnknown_Debug_821F5AC\n" + " mov r7, #0xe\n" + "._771:\n" + " add r0, r4, #0\n" + " bl sub_810CA34\n" + " add r4, r4, #0x8\n" + " sub r7, r7, #0x1\n" + " cmp r7, #0\n" + " bge ._771 @cond_branch\n" + " add sp, sp, #0x18\n" + " pop {r3, r4, r5}\n" + " mov r8, r3\n" + " mov r9, r4\n" + " mov sl, r5\n" + " pop {r4, r5, r6, r7}\n" + " pop {r0}\n" + " bx r0\n" + "._773:\n" + " .align 2, 0\n" + "._772:\n" + " .word gUnknown_02023A14_50\n" + " .word gMain\n" + " .word debug_sub_80108B8+1\n" + " .word unref_sub_800D684+1\n" + " .word gUnknown_Debug_821F5AC\n" + "\n" + ); +} + +void debug_sub_8011D40(void) +{ + DmaCopy16(3, gSharedMem, (void *)(VRAM + 0x4000), 0x1000); + REG_BG0HOFS = gBattle_BG0_X; + REG_BG0VOFS = gBattle_BG0_Y; + REG_BG1HOFS = gBattle_BG1_X; + REG_BG1VOFS = gBattle_BG1_Y; + REG_BG2HOFS = gBattle_BG2_X; + REG_BG2VOFS = gBattle_BG2_Y; + REG_BG3HOFS = gBattle_BG3_X; + REG_BG3VOFS = gBattle_BG3_Y; + LoadOam(); + ProcessSpriteCopyRequests(); +} + +void debug_nullsub_45() +{ +} + +void debug_sub_8011DD4(void) +{ + REG_BG0CNT = 0x9803; + + REG_BG0HOFS = gBattle_BG0_X; + REG_BG0VOFS = gBattle_BG0_Y; + + REG_BG1HOFS = gBattle_BG1_X; + REG_BG1VOFS = gBattle_BG1_Y; + + REG_BG2HOFS = gBattle_BG2_X; + REG_BG2VOFS = gBattle_BG2_Y; + + REG_BG3HOFS = gBattle_BG3_X; + REG_BG3VOFS = gBattle_BG3_Y; + + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + ScanlineEffect_InitHBlankDmaTransfer(); +} + +void debug_sub_8011E5C(void) +{ + s32 i; + + for (i = 0; i < 31; i++) + debug_sub_8011EA0(i); +} + +extern u8 gUnknown_Debug_030043A8; + +void debug_sub_8011E74(void) +{ + u8 r5 = gUnknown_Debug_030043A8; + + for (gUnknown_Debug_030043A8 = 0; gUnknown_Debug_030043A8 < 4; gUnknown_Debug_030043A8++) + debug_sub_8012294(); + + gUnknown_Debug_030043A8 = r5; +} + +__attribute__((naked)) +void debug_sub_8011EA0(u8 a) +{ + asm( + " push {r4, r5, r6, r7, lr}\n" + " mov r7, sl\n" + " mov r6, r9\n" + " mov r5, r8\n" + " push {r5, r6, r7}\n" + " add sp, sp, #0xfffffff4\n" + " lsl r0, r0, #0x18\n" + " lsr r7, r0, #0x18\n" + " cmp r7, #0x22\n" + " bls ._782 @cond_branch\n" + " b ._815\n" + "._782:\n" + " lsl r0, r7, #0x2\n" + " ldr r1, ._785 @ \n" + " add r1, r0, r1\n" + " ldr r1, [r1]\n" + " str r0, [sp, #0x8]\n" + " mov pc, r1\n" + "._786:\n" + " .align 2, 0\n" + "._785:\n" + " .word ._784\n" + "._784:\n" + " .word ._812\n" + " .word ._817\n" + " .word ._814\n" + " .word ._815\n" + " .word ._816\n" + " .word ._812\n" + " .word ._817\n" + " .word ._814\n" + " .word ._815\n" + " .word ._816\n" + " .word ._812\n" + " .word ._817\n" + " .word ._814\n" + " .word ._815\n" + " .word ._816\n" + " .word ._812\n" + " .word ._817\n" + " .word ._814\n" + " .word ._815\n" + " .word ._816\n" + " .word ._812\n" + " .word ._817\n" + " .word ._814\n" + " .word ._815\n" + " .word ._816\n" + " .word ._812\n" + " .word ._817\n" + " .word ._814\n" + " .word ._815\n" + " .word ._816\n" + " .word ._817\n" + " .word ._848\n" + " .word ._848\n" + " .word ._848\n" + " .word ._848\n" + "._812:\n" + " mov r0, #0x0\n" + " mov r1, #0x14\n" + " bl debug_sub_8010A7C\n" + " ldr r6, ._823 @ gBattleTextBuff1\n" + " ldr r2, ._823 + 4 @ gUnknown_Debug_821F424\n" + " ldr r0, [sp, #0x8]\n" + " add r1, r0, r7\n" + " lsl r1, r1, #0x1\n" + " add r0, r1, r2\n" + " ldrh r0, [r0]\n" + " str r0, [sp, #0x4]\n" + " add r0, r2, #2\n" + " add r0, r1, r0\n" + " ldrb r0, [r0]\n" + " mov r8, r0\n" + " add r2, r2, #0x4\n" + " add r1, r1, r2\n" + " ldrb r1, [r1]\n" + " mov r9, r1\n" + " str r1, [sp]\n" + " ldr r0, ._823 + 8 @ gUnknown_Debug_03004370\n" + " add r1, r6, #0\n" + " ldr r2, [sp, #0x4]\n" + " mov r3, r8\n" + " bl Text_InitWindow\n" + " ldr r0, ._823 + 8 @ gUnknown_Debug_03004370\n" + " bl Text_PrintWindow8002F44\n" + " ldr r1, ._823 + 12 @ gUnknown_Debug_2023A76\n" + " mov sl, r1\n" + " lsl r4, r7, #0x1\n" + " ldr r5, ._823 + 16 @ gUnknown_Debug_03004360\n" + " ldrb r0, [r5]\n" + " mov r7, #0x46\n" + " mul r0, r0, r7\n" + " add r0, r4, r0\n" + " add r0, r0, sl\n" + " mov r2, #0x0\n" + " ldsh r1, [r0, r2]\n" + " add r0, r6, #0\n" + " mov r2, #0x2\n" + " mov r3, #0x3\n" + " bl ConvertIntToDecimalStringN\n" + " mov r2, #0xd3\n" + " lsl r2, r2, #0x1\n" + " ldrb r3, [r5]\n" + " lsl r3, r3, #0x5\n" + " add r3, r3, #0x19\n" + " lsl r3, r3, #0x18\n" + " lsr r3, r3, #0x18\n" + " mov r0, #0x0\n" + " str r0, [sp]\n" + " ldr r0, ._823 + 8 @ gUnknown_Debug_03004370\n" + " add r1, r6, #0\n" + " bl Text_InitWindow\n" + " ldr r0, ._823 + 8 @ gUnknown_Debug_03004370\n" + " bl Text_PrintWindow8002F44\n" + " mov r0, #0xff\n" + " strb r0, [r6]\n" + " ldrb r0, [r5]\n" + " mul r0, r0, r7\n" + " add r4, r4, r0\n" + " add r4, r4, sl\n" + " mov r0, #0x0\n" + " ldsh r1, [r4, r0]\n" + " mov r0, #0xb\n" + " mul r1, r1, r0\n" + " ldr r0, ._823 + 20 @ gSpeciesNames\n" + " add r1, r1, r0\n" + " add r0, r6, #0\n" + " bl StringAppend\n" + " mov r1, r9\n" + " str r1, [sp]\n" + " ldr r0, ._823 + 8 @ gUnknown_Debug_03004370\n" + " add r1, r6, #0\n" + " ldr r2, [sp, #0x4]\n" + " mov r3, r8\n" + " bl Text_InitWindow\n" + " ldr r0, ._823 + 8 @ gUnknown_Debug_03004370\n" + " bl Text_PrintWindow8002F44\n" + " b ._848\n" + "._824:\n" + " .align 2, 0\n" + "._823:\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_821F424\n" + " .word gUnknown_Debug_03004370\n" + " .word gUnknown_Debug_2023A76\n" + " .word gUnknown_Debug_03004360\n" + " .word gSpeciesNames\n" + "._817:\n" + " ldr r6, ._826 @ gBattleTextBuff1\n" + " ldr r3, ._826 + 4 @ gUnknown_Debug_2023A76\n" + " lsl r1, r7, #0x1\n" + " ldr r0, ._826 + 8 @ gUnknown_Debug_03004360\n" + " ldrb r2, [r0]\n" + " mov r0, #0x46\n" + " mul r0, r0, r2\n" + " add r1, r1, r0\n" + " add r1, r1, r3\n" + " mov r2, #0x0\n" + " ldsh r1, [r1, r2]\n" + " add r0, r6, #0\n" + " mov r2, #0x2\n" + " mov r3, #0x3\n" + " bl ConvertIntToDecimalStringN\n" + " b ._825\n" + "._827:\n" + " .align 2, 0\n" + "._826:\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_2023A76\n" + " .word gUnknown_Debug_03004360\n" + "._814:\n" + " mov r0, #0x0\n" + " mov r1, #0x18\n" + " bl debug_sub_8010A7C\n" + " ldr r6, ._830 @ gUnknown_Debug_03004370\n" + " ldr r1, ._830 + 4 @ gBattleTextBuff1\n" + " mov sl, r1\n" + " ldr r4, ._830 + 8 @ gUnknown_Debug_821F424\n" + " ldr r2, [sp, #0x8]\n" + " add r1, r2, r7\n" + " lsl r1, r1, #0x1\n" + " add r0, r1, r4\n" + " ldrh r2, [r0]\n" + " add r0, r4, #2\n" + " add r0, r1, r0\n" + " ldrb r3, [r0]\n" + " add r4, r4, #0x4\n" + " add r1, r1, r4\n" + " ldrb r0, [r1]\n" + " str r0, [sp]\n" + " add r0, r6, #0\n" + " mov r1, sl\n" + " bl Text_InitWindow\n" + " add r0, r6, #0\n" + " bl Text_PrintWindow8002F44\n" + " lsl r4, r7, #0x1\n" + " ldr r5, ._830 + 12 @ gUnknown_Debug_03004360\n" + " ldrb r0, [r5]\n" + " mov r1, #0x46\n" + " mul r0, r0, r1\n" + " add r0, r4, r0\n" + " ldr r2, ._830 + 16 @ gUnknown_Debug_2023A76\n" + " add r0, r0, r2\n" + " mov r2, #0x0\n" + " ldsh r1, [r0, r2]\n" + " mov r0, sl\n" + " mov r2, #0x2\n" + " mov r3, #0x3\n" + " bl ConvertIntToDecimalStringN\n" + " mov r2, #0xd3\n" + " lsl r2, r2, #0x1\n" + " ldrb r3, [r5]\n" + " lsl r3, r3, #0x5\n" + " add r3, r3, #0x19\n" + " lsl r3, r3, #0x18\n" + " lsr r3, r3, #0x18\n" + " mov r0, #0x0\n" + " str r0, [sp]\n" + " add r0, r6, #0\n" + " mov r1, sl\n" + " bl Text_InitWindow\n" + " add r0, r6, #0\n" + " bl Text_PrintWindow8002F44\n" + " mov r0, #0xff\n" + " mov r1, sl\n" + " strb r0, [r1]\n" + " ldrb r0, [r5]\n" + " mov r2, #0x46\n" + " mul r0, r0, r2\n" + " add r4, r4, r0\n" + " ldr r0, ._830 + 16 @ gUnknown_Debug_2023A76\n" + " add r4, r4, r0\n" + " mov r1, #0x0\n" + " ldsh r0, [r4, r1]\n" + " cmp r0, #0\n" + " beq ._828 @cond_branch\n" + " ldrh r0, [r4]\n" + " bl ItemId_GetItem\n" + " add r1, r0, #0\n" + " mov r0, sl\n" + " bl StringAppend\n" + " b ._829\n" + "._831:\n" + " .align 2, 0\n" + "._830:\n" + " .word gUnknown_Debug_03004370\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_821F424\n" + " .word gUnknown_Debug_03004360\n" + " .word gUnknown_Debug_2023A76\n" + "._828:\n" + " ldr r1, ._833 @ Str_821F624\n" + " mov r0, sl\n" + " bl StringAppend\n" + "._829:\n" + " ldr r6, ._833 + 4 @ gUnknown_Debug_03004370\n" + " ldr r1, ._833 + 8 @ gBattleTextBuff1\n" + " ldr r5, ._833 + 12 @ gUnknown_Debug_821F424\n" + " ldr r2, [sp, #0x8]\n" + " add r4, r2, r7\n" + " lsl r4, r4, #0x1\n" + " add r0, r4, r5\n" + " ldrh r2, [r0]\n" + " add r0, r5, #2\n" + " add r0, r4, r0\n" + " ldrb r3, [r0]\n" + " add r5, r5, #0x4\n" + " add r4, r4, r5\n" + " ldrb r0, [r4]\n" + " str r0, [sp]\n" + " add r0, r6, #0\n" + " bl Text_InitWindow\n" + " add r0, r6, #0\n" + " bl Text_PrintWindow8002F44\n" + " b ._848\n" + "._834:\n" + " .align 2, 0\n" + "._833:\n" + " .word Str_821F624\n" + " .word gUnknown_Debug_03004370\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_821F424\n" + "._816:\n" + " mov r0, #0x0\n" + " mov r1, #0x4\n" + " bl debug_sub_8010A7C\n" + " ldr r5, ._839 @ gUnknown_Debug_03004370\n" + " ldr r6, ._839 + 4 @ gBattleTextBuff1\n" + " ldr r4, ._839 + 8 @ gUnknown_Debug_821F424\n" + " ldr r0, [sp, #0x8]\n" + " add r1, r0, r7\n" + " lsl r1, r1, #0x1\n" + " add r0, r1, r4\n" + " ldrh r2, [r0]\n" + " add r0, r4, #2\n" + " add r0, r1, r0\n" + " ldrb r3, [r0]\n" + " add r4, r4, #0x4\n" + " add r1, r1, r4\n" + " ldrb r0, [r1]\n" + " str r0, [sp]\n" + " add r0, r5, #0\n" + " add r1, r6, #0\n" + " bl Text_InitWindow\n" + " add r0, r5, #0\n" + " bl Text_PrintWindow8002F44\n" + " mov r4, #0x0\n" + " ldr r3, ._839 + 12 @ gUnknown_Debug_2023A76\n" + " lsl r1, r7, #0x1\n" + " ldr r0, ._839 + 16 @ gUnknown_Debug_03004360\n" + " ldrb r2, [r0]\n" + " mov r0, #0x46\n" + " mul r0, r0, r2\n" + " add r1, r1, r0\n" + " add r1, r1, r3\n" + " mov r2, #0x0\n" + " ldsh r0, [r1, r2]\n" + " cmp r0, #0x1\n" + " beq ._835 @cond_branch\n" + " cmp r0, #0x1\n" + " bgt ._836 @cond_branch\n" + " cmp r0, #0\n" + " beq ._837 @cond_branch\n" + " b ._843\n" + "._840:\n" + " .align 2, 0\n" + "._839:\n" + " .word gUnknown_Debug_03004370\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_821F424\n" + " .word gUnknown_Debug_2023A76\n" + " .word gUnknown_Debug_03004360\n" + "._836:\n" + " cmp r0, #0x2\n" + " beq ._841 @cond_branch\n" + " cmp r0, #0x3\n" + " beq ._842 @cond_branch\n" + " b ._843\n" + "._837:\n" + " mov r0, #0xb5\n" + " b ._844\n" + "._835:\n" + " mov r0, #0xb6\n" + "._844:\n" + " strb r0, [r6]\n" + " mov r4, #0x1\n" + " b ._847\n" + "._841:\n" + " mov r0, #0xb5\n" + " b ._846\n" + "._842:\n" + " mov r0, #0xb6\n" + "._846:\n" + " strb r0, [r6]\n" + " strb r0, [r6, #0x1]\n" + " mov r4, #0x2\n" + " b ._847\n" + "._843:\n" + " ldr r2, ._849 @ gBattleTextBuff1\n" + " add r1, r4, r2\n" + " mov r0, #0xac\n" + " strb r0, [r1]\n" + " add r4, r4, #0x1\n" + " add r6, r2, #0\n" + "._847:\n" + " add r1, r4, r6\n" + " mov r0, #0xff\n" + " strb r0, [r1]\n" + "._825:\n" + " ldr r5, ._849 + 4 @ gUnknown_Debug_03004370\n" + " ldr r4, ._849 + 8 @ gUnknown_Debug_821F424\n" + " ldr r0, [sp, #0x8]\n" + " add r1, r0, r7\n" + " lsl r1, r1, #0x1\n" + " add r0, r1, r4\n" + " ldrh r2, [r0]\n" + " add r0, r4, #2\n" + " add r0, r1, r0\n" + " ldrb r3, [r0]\n" + " add r4, r4, #0x4\n" + " add r1, r1, r4\n" + " ldrb r0, [r1]\n" + " str r0, [sp]\n" + " add r0, r5, #0\n" + " add r1, r6, #0\n" + " bl Text_InitWindow\n" + " add r0, r5, #0\n" + " bl Text_PrintWindow8002F44\n" + " b ._848\n" + "._850:\n" + " .align 2, 0\n" + "._849:\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_03004370\n" + " .word gUnknown_Debug_821F424\n" + "._815:\n" + " ldr r6, ._851 @ gBattleTextBuff1\n" + " ldr r3, ._851 + 4 @ gUnknown_Debug_2023A76\n" + " lsl r1, r7, #0x1\n" + " ldr r0, ._851 + 8 @ gUnknown_Debug_03004360\n" + " ldrb r2, [r0]\n" + " mov r0, #0x46\n" + " mul r0, r0, r2\n" + " add r1, r1, r0\n" + " add r1, r1, r3\n" + " mov r2, #0x0\n" + " ldsh r1, [r1, r2]\n" + " add r0, r6, #0\n" + " mov r2, #0x2\n" + " mov r3, #0x1\n" + " bl ConvertIntToDecimalStringN\n" + " ldr r5, ._851 + 12 @ gUnknown_Debug_03004370\n" + " ldr r4, ._851 + 16 @ gUnknown_Debug_821F424\n" + " lsl r1, r7, #0x2\n" + " add r1, r1, r7\n" + " lsl r1, r1, #0x1\n" + " add r0, r1, r4\n" + " ldrh r2, [r0]\n" + " add r0, r4, #2\n" + " add r0, r1, r0\n" + " ldrb r3, [r0]\n" + " add r4, r4, #0x4\n" + " add r1, r1, r4\n" + " ldrb r0, [r1]\n" + " str r0, [sp]\n" + " add r0, r5, #0\n" + " add r1, r6, #0\n" + " bl Text_InitWindow\n" + " add r0, r5, #0\n" + " bl Text_PrintWindow8002F44\n" + "._848:\n" + " add sp, sp, #0xc\n" + " pop {r3, r4, r5}\n" + " mov r8, r3\n" + " mov r9, r4\n" + " mov sl, r5\n" + " pop {r4, r5, r6, r7}\n" + " pop {r0}\n" + " bx r0\n" + "._852:\n" + " .align 2, 0\n" + "._851:\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_2023A76\n" + " .word gUnknown_Debug_03004360\n" + " .word gUnknown_Debug_03004370\n" + " .word gUnknown_Debug_821F424\n" + "\n" + ); +} + +__attribute__((naked)) +void debug_sub_8012294() +{ + asm( + " push {r4, r5, r6, r7, lr}\n" + " mov r7, sl\n" + " mov r6, r9\n" + " mov r5, r8\n" + " push {r5, r6, r7}\n" + " add sp, sp, #0xfffffffc\n" + " ldr r2, ._854 @ gUnknown_Debug_030043A0\n" + " ldr r0, ._854 + 4 @ gUnknown_Debug_030043A4\n" + " ldrb r1, [r0]\n" + " lsl r0, r1, #0x2\n" + " add r0, r0, r1\n" + " ldrb r2, [r2]\n" + " add r0, r0, r2\n" + " lsl r0, r0, #0x18\n" + " lsr r5, r0, #0x18\n" + " cmp r5, #0x1d\n" + " bhi ._853 @cond_branch\n" + " mov r0, #0x0\n" + " mov r1, #0x18\n" + " bl debug_sub_8010A7C\n" + " ldr r0, ._854 + 8 @ gUnknown_Debug_03004370\n" + " mov sl, r0\n" + " ldr r1, ._854 + 12 @ gBattleTextBuff1\n" + " mov r9, r1\n" + " ldr r2, ._854 + 16 @ gUnknown_Debug_821F564\n" + " mov r8, r2\n" + " ldr r7, ._854 + 20 @ gUnknown_Debug_030043A8\n" + " ldrb r1, [r7]\n" + " lsl r0, r1, #0x2\n" + " add r0, r0, r1\n" + " lsl r0, r0, #0x1\n" + " add r1, r0, r2\n" + " ldrh r2, [r1]\n" + " ldr r3, ._854 + 24 @ gUnknown_Debug_821F566\n" + " add r1, r0, r3\n" + " ldrb r3, [r1]\n" + " ldr r1, ._854 + 28 @ gUnknown_Debug_821F568\n" + " add r0, r0, r1\n" + " ldrb r0, [r0]\n" + " str r0, [sp]\n" + " mov r0, sl\n" + " mov r1, r9\n" + " bl Text_InitWindow\n" + " mov r0, sl\n" + " bl Text_PrintWindow8002F44\n" + " ldrb r4, [r7]\n" + " lsl r4, r4, #0x1\n" + " add r0, r5, #0\n" + " mov r1, #0x5\n" + " bl __udivsi3\n" + " add r5, r0, #0\n" + " lsl r5, r5, #0x18\n" + " lsr r5, r5, #0x15\n" + " add r4, r4, r5\n" + " ldr r6, ._854 + 32 @ gUnknown_Debug_03004360\n" + " ldrb r1, [r6]\n" + " lsl r0, r1, #0x1\n" + " add r0, r0, r1\n" + " lsl r0, r0, #0x4\n" + " add r4, r4, r0\n" + " ldr r2, ._854 + 36 @ gUnknown_Debug_2023B02\n" + " add r4, r4, r2\n" + " mov r3, #0x0\n" + " ldsh r1, [r4, r3]\n" + " mov r0, r9\n" + " mov r2, #0x2\n" + " mov r3, #0x3\n" + " bl ConvertIntToDecimalStringN\n" + " mov r2, #0xd3\n" + " lsl r2, r2, #0x1\n" + " ldrb r3, [r6]\n" + " lsl r3, r3, #0x5\n" + " add r3, r3, #0x19\n" + " lsl r3, r3, #0x18\n" + " lsr r3, r3, #0x18\n" + " mov r0, #0x0\n" + " str r0, [sp]\n" + " mov r0, sl\n" + " mov r1, r9\n" + " bl Text_InitWindow\n" + " mov r0, sl\n" + " bl Text_PrintWindow8002F44\n" + " mov r0, #0xff\n" + " mov r1, r9\n" + " strb r0, [r1]\n" + " ldrb r1, [r7]\n" + " lsl r1, r1, #0x1\n" + " add r1, r1, r5\n" + " ldrb r2, [r6]\n" + " lsl r0, r2, #0x1\n" + " add r0, r0, r2\n" + " lsl r0, r0, #0x4\n" + " add r1, r1, r0\n" + " ldr r2, ._854 + 36 @ gUnknown_Debug_2023B02\n" + " add r1, r1, r2\n" + " mov r3, #0x0\n" + " ldsh r1, [r1, r3]\n" + " mov r0, #0xd\n" + " mul r1, r1, r0\n" + " ldr r0, ._854 + 40 @ gMoveNames\n" + " add r1, r1, r0\n" + " mov r0, r9\n" + " bl StringAppend\n" + " ldrb r1, [r7]\n" + " lsl r0, r1, #0x2\n" + " add r0, r0, r1\n" + " lsl r0, r0, #0x1\n" + " add r8, r8, r0\n" + " mov r1, r8\n" + " ldrh r2, [r1]\n" + " ldr r3, ._854 + 24 @ gUnknown_Debug_821F566\n" + " add r1, r0, r3\n" + " ldrb r3, [r1]\n" + " ldr r1, ._854 + 28 @ gUnknown_Debug_821F568\n" + " add r0, r0, r1\n" + " ldrb r0, [r0]\n" + " str r0, [sp]\n" + " mov r0, sl\n" + " mov r1, r9\n" + " bl Text_InitWindow\n" + " mov r0, sl\n" + " bl Text_PrintWindow8002F44\n" + "._853:\n" + " add sp, sp, #0x4\n" + " pop {r3, r4, r5}\n" + " mov r8, r3\n" + " mov r9, r4\n" + " mov sl, r5\n" + " pop {r4, r5, r6, r7}\n" + " pop {r0}\n" + " bx r0\n" + "._855:\n" + " .align 2, 0\n" + "._854:\n" + " .word gUnknown_Debug_030043A0\n" + " .word gUnknown_Debug_030043A4\n" + " .word gUnknown_Debug_03004370\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_821F564\n" + " .word gUnknown_Debug_030043A8\n" + " .word gUnknown_Debug_821F566\n" + " .word gUnknown_Debug_821F568\n" + " .word gUnknown_Debug_03004360\n" + " .word gUnknown_Debug_2023B02\n" + " .word gMoveNames\n" + "\n" + ); +} + +__attribute__((naked)) +void debug_sub_80123D8(u8 a) +{ + asm( + " push {r4, r5, r6, r7, lr}\n" + " mov r7, sl\n" + " mov r6, r9\n" + " mov r5, r8\n" + " push {r5, r6, r7}\n" + " add sp, sp, #0xfffffffc\n" + " lsl r0, r0, #0x18\n" + " lsr r5, r0, #0x18\n" + " cmp r5, #0x1d\n" + " bhi ._856 @cond_branch\n" + " mov r0, #0x0\n" + " mov r1, #0x12\n" + " bl debug_sub_8010A7C\n" + " ldr r4, ._858 @ gUnknown_Debug_03004370\n" + " ldr r0, ._858 + 4 @ gBattleTextBuff1\n" + " mov r8, r0\n" + " ldr r6, ._858 + 8 @ gUnknown_Debug_821F58C\n" + " ldrh r1, [r6]\n" + " mov sl, r1\n" + " ldrb r7, [r6, #0x2]\n" + " ldrb r2, [r6, #0x4]\n" + " mov r9, r2\n" + " str r2, [sp]\n" + " add r0, r4, #0\n" + " mov r1, r8\n" + " mov r2, sl\n" + " add r3, r7, #0\n" + " bl Text_InitWindow\n" + " add r0, r4, #0\n" + " bl Text_PrintWindow8002F44\n" + " lsl r5, r5, #0x1\n" + " ldr r1, ._858 + 12 @ gUnknown_Debug_03004360\n" + " ldrb r0, [r1]\n" + " mov r2, #0x46\n" + " mul r0, r0, r2\n" + " add r0, r5, r0\n" + " ldr r1, ._858 + 16 @ gUnknown_Debug_2023A76\n" + " add r0, r0, r1\n" + " mov r2, #0x0\n" + " ldsh r1, [r0, r2]\n" + " lsl r0, r1, #0x3\n" + " sub r0, r0, r1\n" + " lsl r0, r0, #0x2\n" + " ldr r1, ._858 + 20 @ gBaseStats\n" + " add r0, r0, r1\n" + " ldrb r0, [r0, #0x16]\n" + " mov r2, #0xd\n" + " add r1, r0, #0\n" + " mul r1, r1, r2\n" + " ldr r0, ._858 + 24 @ gAbilityNames\n" + " add r1, r1, r0\n" + " mov r0, r8\n" + " bl StringCopy\n" + " mov r1, r9\n" + " str r1, [sp]\n" + " add r0, r4, #0\n" + " mov r1, r8\n" + " mov r2, sl\n" + " add r3, r7, #0\n" + " bl Text_InitWindow\n" + " add r0, r4, #0\n" + " bl Text_PrintWindow8002F44\n" + " mov r0, #0x0\n" + " mov r1, #0x12\n" + " bl debug_sub_8010A7C\n" + " ldrh r2, [r6, #0x6]\n" + " mov r9, r2\n" + " ldrb r0, [r6, #0x8]\n" + " mov sl, r0\n" + " ldrb r6, [r6, #0xa]\n" + " str r6, [sp]\n" + " add r0, r4, #0\n" + " mov r1, r8\n" + " mov r3, sl\n" + " bl Text_InitWindow\n" + " add r0, r4, #0\n" + " bl Text_PrintWindow8002F44\n" + " ldr r1, ._858 + 12 @ gUnknown_Debug_03004360\n" + " ldrb r0, [r1]\n" + " mov r2, #0x46\n" + " mul r0, r0, r2\n" + " add r5, r5, r0\n" + " ldr r0, ._858 + 16 @ gUnknown_Debug_2023A76\n" + " add r5, r5, r0\n" + " mov r2, #0x0\n" + " ldsh r1, [r5, r2]\n" + " lsl r0, r1, #0x3\n" + " sub r0, r0, r1\n" + " lsl r0, r0, #0x2\n" + " ldr r1, ._858 + 20 @ gBaseStats\n" + " add r0, r0, r1\n" + " ldrb r0, [r0, #0x17]\n" + " mov r2, #0xd\n" + " add r1, r0, #0\n" + " mul r1, r1, r2\n" + " ldr r0, ._858 + 24 @ gAbilityNames\n" + " add r1, r1, r0\n" + " mov r0, r8\n" + " bl StringCopy\n" + " str r6, [sp]\n" + " add r0, r4, #0\n" + " mov r1, r8\n" + " mov r2, r9\n" + " mov r3, sl\n" + " bl Text_InitWindow\n" + " add r0, r4, #0\n" + " bl Text_PrintWindow8002F44\n" + " b ._857\n" + "._859:\n" + " .align 2, 0\n" + "._858:\n" + " .word gUnknown_Debug_03004370\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_821F58C\n" + " .word gUnknown_Debug_03004360\n" + " .word gUnknown_Debug_2023A76\n" + " .word gBaseStats\n" + " .word gAbilityNames\n" + "._856:\n" + " ldr r6, ._860 @ gBattleTextBuff1\n" + " ldr r1, ._860 + 4 @ gAbilityNames\n" + " add r0, r6, #0\n" + " bl StringCopy\n" + " ldr r5, ._860 + 8 @ gUnknown_Debug_03004370\n" + " ldr r4, ._860 + 12 @ gUnknown_Debug_821F58C\n" + " ldrh r2, [r4]\n" + " ldrb r3, [r4, #0x2]\n" + " ldrb r0, [r4, #0x4]\n" + " str r0, [sp]\n" + " add r0, r5, #0\n" + " add r1, r6, #0\n" + " bl Text_InitWindow\n" + " add r0, r5, #0\n" + " bl Text_PrintWindow8002F44\n" + " ldrh r2, [r4, #0x6]\n" + " ldrb r3, [r4, #0x8]\n" + " ldrb r0, [r4, #0xa]\n" + " str r0, [sp]\n" + " add r0, r5, #0\n" + " add r1, r6, #0\n" + " bl Text_InitWindow\n" + " add r0, r5, #0\n" + " bl Text_PrintWindow8002F44\n" + "._857:\n" + " add sp, sp, #0x4\n" + " pop {r3, r4, r5}\n" + " mov r8, r3\n" + " mov r9, r4\n" + " mov sl, r5\n" + " pop {r4, r5, r6, r7}\n" + " pop {r0}\n" + " bx r0\n" + "._861:\n" + " .align 2, 0\n" + "._860:\n" + " .word gBattleTextBuff1\n" + " .word gAbilityNames\n" + " .word gUnknown_Debug_03004370\n" + " .word gUnknown_Debug_821F58C\n" + "\n" + ); +} + +__attribute__((naked)) +void debug_sub_8012540() +{ + asm( + " push {r4, r5, r6, lr}\n" + " add sp, sp, #0xfffffffc\n" + " ldr r5, ._862 @ gBattleTextBuff1\n" + " ldr r0, ._862 + 4 @ gUnknown_Debug_2023A76\n" + " add r0, r0, #0x44\n" + " mov r2, #0x0\n" + " ldsh r1, [r0, r2]\n" + " add r0, r5, #0\n" + " mov r2, #0x0\n" + " mov r3, #0x1\n" + " bl ConvertIntToDecimalStringN\n" + " ldr r4, ._862 + 8 @ gUnknown_Debug_03004370\n" + " ldr r1, ._862 + 12 @ gUnknown_Debug_821F424\n" + " mov r3, #0x9b\n" + " lsl r3, r3, #0x1\n" + " add r0, r1, r3\n" + " ldrh r2, [r0]\n" + " mov r6, #0x9c\n" + " lsl r6, r6, #0x1\n" + " add r0, r1, r6\n" + " ldrb r3, [r0]\n" + " add r6, r6, #0x2\n" + " add r0, r1, r6\n" + " ldrb r0, [r0]\n" + " str r0, [sp]\n" + " add r0, r4, #0\n" + " add r1, r5, #0\n" + " bl Text_InitWindow\n" + " add r0, r4, #0\n" + " bl Text_PrintWindow8002F44\n" + " add sp, sp, #0x4\n" + " pop {r4, r5, r6}\n" + " pop {r0}\n" + " bx r0\n" + "._863:\n" + " .align 2, 0\n" + "._862:\n" + " .word gBattleTextBuff1\n" + " .word gUnknown_Debug_2023A76\n" + " .word gUnknown_Debug_03004370\n" + " .word gUnknown_Debug_821F424\n" + "\n" + ); +} + +__attribute__((naked)) +void debug_nullsub_3() +{ + asm( + " bx lr\n" + "\n" + ); +} + +__attribute__((naked)) +void debug_sub_80125A0() +{ + asm( + " push {r4, lr}\n" + " ldr r4, ._864 @ gSharedMem\n" + " ldr r3, ._864 + 4 @ gUnknown_Debug_821F680\n" + " ldr r2, ._864 + 8 @ gUnknown_Debug_030043A0\n" + " ldr r0, ._864 + 12 @ gUnknown_Debug_030043A4\n" + " ldrb r1, [r0]\n" + " lsl r0, r1, #0x2\n" + " add r0, r0, r1\n" + " ldrb r2, [r2]\n" + " add r0, r0, r2\n" + " lsl r0, r0, #0x2\n" + " ldr r1, ._864 + 16 @ gUnknown_Debug_03004360\n" + " ldrb r2, [r1]\n" + " mov r1, #0x8c\n" + " mul r1, r1, r2\n" + " add r0, r0, r1\n" + " add r0, r0, r3\n" + " ldr r0, [r0]\n" + " add r0, r0, r4\n" + " mov r1, #0x6d\n" + " strb r1, [r0]\n" + " pop {r4}\n" + " pop {r0}\n" + " bx r0\n" + "._865:\n" + " .align 2, 0\n" + "._864:\n" + " .word gSharedMem\n" + " .word gUnknown_Debug_821F680\n" + " .word gUnknown_Debug_030043A0\n" + " .word gUnknown_Debug_030043A4\n" + " .word gUnknown_Debug_03004360\n" + "\n" + ); +} + +__attribute__((naked)) +void debug_sub_80125E4() +{ + asm( + " push {r4, lr}\n" + " ldr r4, ._866 @ gSharedMem\n" + " ldr r3, ._866 + 4 @ gUnknown_Debug_821F680\n" + " ldr r2, ._866 + 8 @ gUnknown_Debug_030043A0\n" + " ldr r0, ._866 + 12 @ gUnknown_Debug_030043A4\n" + " ldrb r1, [r0]\n" + " lsl r0, r1, #0x2\n" + " add r0, r0, r1\n" + " ldrb r2, [r2]\n" + " add r0, r0, r2\n" + " lsl r0, r0, #0x2\n" + " ldr r1, ._866 + 16 @ gUnknown_Debug_03004360\n" + " ldrb r2, [r1]\n" + " mov r1, #0x8c\n" + " mul r1, r1, r2\n" + " add r0, r0, r1\n" + " add r0, r0, r3\n" + " ldr r0, [r0]\n" + " add r0, r0, r4\n" + " mov r1, #0x81\n" + " strb r1, [r0]\n" + " pop {r4}\n" + " pop {r0}\n" + " bx r0\n" + "._867:\n" + " .align 2, 0\n" + "._866:\n" + " .word gSharedMem\n" + " .word gUnknown_Debug_821F680\n" + " .word gUnknown_Debug_030043A0\n" + " .word gUnknown_Debug_030043A4\n" + " .word gUnknown_Debug_03004360\n" + "\n" + ); +} + +void debug_sub_8012628(void) +{ + gSharedMem[gUnknown_Debug_821F798[gUnknown_Debug_03004360][gUnknown_Debug_030043A8]] = 0x6D; +} + +void debug_sub_8012658(void) +{ + gSharedMem[gUnknown_Debug_821F798[gUnknown_Debug_03004360][gUnknown_Debug_030043A8]] = 0x81; +} + +void debug_sub_8012688(void) +{ + s32 i; + u8 spriteId; + u8 taskId; + + for (i = 0; i < 411; i++) + gUnknown_Debug_2023B62[i] = 0; + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + DmaFill32(3, 0, (void *)VRAM, VRAM_SIZE); + REG_MOSAIC = 0; + REG_WIN0H = 0; + REG_WIN0V = 0; + REG_WIN1H = 0; + REG_WIN1V = 0; + REG_WININ = 0; + REG_WINOUT = 0; + Text_LoadWindowTemplate(&gWindowTemplate_81E6C58); + ResetPaletteFade(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = DISPLAY_HEIGHT; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + gBattleTerrain = 9; + sub_800D6D4(); + sub_800DAB8(); + ResetSpriteData(); + ResetTasks(); + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + gCurrentMove = 1; + Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58); + DecompressPicFromTable_2( + &gMonFrontPicTable[gCurrentMove], + gMonFrontPicCoords[gCurrentMove].coords, + gMonFrontPicCoords[gCurrentMove].y_offset, + (void *)0x02000000, + gUnknown_081FAF4C[1], + gCurrentMove); + LoadCompressedPalette(gMonPaletteTable[gCurrentMove].data, 272, 32); + GetMonSpriteTemplate_803C56C(gCurrentMove, 1); + spriteId = CreateSprite(&gUnknown_02024E8C, 176, 40 + gMonFrontPicCoords[gCurrentMove].y_offset, 40); + gSprites[spriteId].callback = nullsub_37; + gSprites[spriteId].oam.paletteNum = 1; + REG_DISPCNT = 0x1F40; + SetHBlankCallback(debug_nullsub_45); + SetVBlankCallback(debug_sub_8011DD4); + m4aMPlayAllStop(); + taskId = CreateTask(debug_sub_8012D10, 0); + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = spriteId; + SetMainCallback2(debug_sub_8012878); +} + +void debug_sub_8012878(void) +{ + AnimateSprites(); + BuildOamBuffer(); + Text_UpdateWindowInBattle(&gUnknown_03004210); + UpdatePaletteFade(); + RunTasks(); + if (gMain.heldKeys == (SELECT_BUTTON | R_BUTTON)) + SetMainCallback2(debug_sub_80108B8); +} + +void debug_sub_80128B4(void) +{ + debug_sub_8010A7C(0, 9); + Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 144, 2, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); + ConvertIntToDecimalStringN(gBattleTextBuff1, gCurrentMove, 2, 3); + gBattleTextBuff1[3] = CHAR_SPACE; + gBattleTextBuff1[4] = EOS; + StringAppend(gBattleTextBuff1, gSpeciesNames[gCurrentMove]); + Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 144, 2, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); +} + +void debug_sub_8012938(u8 taskId) +{ + debug_sub_8010A7C(0, 7); + Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 162, 2, 37); + Text_PrintWindow8002F44(&gUnknown_03004210); + StringCopy(gBattleTextBuff1, Str_821F7B8); + ConvertIntToDecimalStringN(gBattleTextBuff1 + 4, gUnknown_Debug_2023B62[gCurrentMove - 1], 2, 3); + Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 162, 2, 37); + Text_PrintWindow8002F44(&gUnknown_03004210); + gSprites[gTasks[taskId].data[1]].pos2.y = -gUnknown_Debug_2023B62[gCurrentMove - 1]; +} + +void debug_sub_80129F8(u8 taskId) +{ + DecompressPicFromTable_2( + &gMonFrontPicTable[gCurrentMove], + gMonFrontPicCoords[gCurrentMove].coords, + gMonFrontPicCoords[gCurrentMove].y_offset, + (void *)0x02000000, + gUnknown_081FAF4C[1], + gCurrentMove); + LoadCompressedPalette(gMonPaletteTable[gCurrentMove].data, 272, 32); + gSprites[gTasks[taskId].data[1]].pos1.y = gMonFrontPicCoords[gCurrentMove].y_offset + 40; + gSprites[gTasks[taskId].data[1]].pos2.y = -gUnknown_Debug_2023B62[gCurrentMove - 1]; + StartSpriteAnim(&gSprites[gTasks[taskId].data[1]], 0); +} + +void debug_sub_8012AC0(s8 a, u8 taskId) +{ + do + { + gCurrentMove += a; + if (gCurrentMove == 0) + gCurrentMove = 411; + if (gCurrentMove == 411) + gCurrentMove = 1; + } while (gBaseStats[gCurrentMove].type1 != 2 && gBaseStats[gCurrentMove].type2 != 2); + debug_sub_80128B4(); + debug_sub_8012938(taskId); + debug_sub_80129F8(taskId); +} + +void debug_sub_8012B2C(u8 a) +{ + *(u16 *)(VRAM + 0xC000 + 0x772 + (a * 4 + 0) * 0x20) = 1; + *(u16 *)(VRAM + 0xC000 + 0x772 + (a * 4 + 2) * 0x20) = 2; +} + +void debug_sub_8012B4C(u8 a) +{ + *(u16 *)(VRAM + 0xC000 + 0x772 + (a * 4 + 0) * 0x20) = 0x1016; + *(u16 *)(VRAM + 0xC000 + 0x772 + (a * 4 + 2) * 0x20) = 0x1016; +} + +void debug_sub_8012B70(u8 taskId, u8 b) +{ + if (b != 0) + { + sub_802BBD4(24, 28, 29, 33, 1); + debug_sub_80128B4(); + debug_sub_8012938(taskId); + debug_sub_80129F8(taskId); + gTasks[taskId].data[0] = 1; + } + else + { + sub_802BBD4(24, 28, 29, 33, 0); + gTasks[taskId].data[0] = 2; + Text_InitWindow(&gUnknown_03004210, Str_821F7DA, 656, 26, 29); + Text_PrintWindow8002F44(&gUnknown_03004210); + gTasks[taskId].data[3] = 0; + debug_sub_8012B2C(0); + } +} + +void debug_sub_8012C08(u8 taskId, u8 b) +{ + debug_sub_8010A7C(0, 9); + Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 144, 2, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); + debug_sub_8010A7C(0, 7); + Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 162, 2, 37); + Text_PrintWindow8002F44(&gUnknown_03004210); + sub_802BBD4(24, 28, 29, 33, 0); + if (b != 0) + { + gTasks[taskId].data[0] = 4; + Text_InitWindow(&gUnknown_03004210, gUnknown_Debug_821F7F3, 144, 2, 35); + } + else + { + gTasks[taskId].data[0] = 3; + Text_InitWindow(&gUnknown_03004210, Str_821F7EA, 144, 2, 35); + } + Text_PrintWindow8002F44(&gUnknown_03004210); + Text_InitWindow(&gUnknown_03004210, BattleText_YesNo, 656, 26, 29); + Text_PrintWindow8002F44(&gUnknown_03004210); + gTasks[taskId].data[3] = 1; + debug_sub_8012B2C(1); +} + +void debug_sub_8012D10(u8 taskId) +{ + switch (gTasks[taskId].data[0]) + { + case 0: + debug_sub_80128B4(); + debug_sub_8012938(taskId); + Text_InitWindow(&gUnknown_03004210, Str_821F7BD, 400, 19, 35); + Text_PrintWindow8002F44(&gUnknown_03004210); + gTasks[taskId].data[0]++; + sub_802E3E4(gTasks[taskId].data[2], 0); + break; + case 1: + if (gMain.newKeys & DPAD_UP) + { + PlaySE(SE_SELECT); + nullsub_8(gTasks[taskId].data[2]); + gTasks[taskId].data[2] &= ~2; + sub_802E3E4(gTasks[taskId].data[2], 0); + } + else if (gMain.newKeys & DPAD_DOWN) + { + PlaySE(SE_SELECT); + nullsub_8(gTasks[taskId].data[2]); + gTasks[taskId].data[2] |= 2; + sub_802E3E4(gTasks[taskId].data[2], 0); + } + else if (gMain.newKeys & DPAD_LEFT) + { + PlaySE(SE_SELECT); + nullsub_8(gTasks[taskId].data[2]); + gTasks[taskId].data[2] &= ~1; + sub_802E3E4(gTasks[taskId].data[2], 0); + } + else if (gMain.newKeys & DPAD_RIGHT) + { + PlaySE(SE_SELECT); + nullsub_8(gTasks[taskId].data[2]); + gTasks[taskId].data[2] |= 1; + sub_802E3E4(gTasks[taskId].data[2], 0); + } + else if (gMain.newAndRepeatedKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + switch (gTasks[taskId].data[2]) + { + case 0: + if (gUnknown_Debug_2023B62[gCurrentMove - 1] < 64) + { + gUnknown_Debug_2023B62[gCurrentMove - 1] += 1; + debug_sub_8012938(taskId); + } + break; + case 1: + debug_sub_8012AC0(1, taskId); + break; + case 2: + if (gCurrentMove < 411) + gCurrentMove++; + else + gCurrentMove = 1; + debug_sub_80128B4(); + debug_sub_8012938(taskId); + debug_sub_80129F8(taskId); + break; + case 3: + debug_sub_8012B70(taskId, 0); + break; + } + } + else if (gMain.newAndRepeatedKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + switch (gTasks[taskId].data[2]) + { + case 0: + if (gUnknown_Debug_2023B62[gCurrentMove - 1] > 0) + { + gUnknown_Debug_2023B62[gCurrentMove - 1] -= 1; + debug_sub_8012938(taskId); + } + break; + case 1: + debug_sub_8012AC0(-1, taskId); + break; + case 2: + if (gCurrentMove > 1) + gCurrentMove--; + else + gCurrentMove = 411; + debug_sub_80128B4(); + debug_sub_8012938(taskId); + debug_sub_80129F8(taskId); + break; + case 3: + debug_sub_8012B70(taskId, 0); + break; + } + } + else if (gMain.newAndRepeatedKeys & R_BUTTON) + { + PlaySE(SE_SELECT); + switch (gTasks[taskId].data[2]) + { + case 0: + if (gUnknown_Debug_2023B62[gCurrentMove - 1] < 64) + { + gUnknown_Debug_2023B62[gCurrentMove - 1] += 8; + if (gUnknown_Debug_2023B62[gCurrentMove - 1] > 64) + gUnknown_Debug_2023B62[gCurrentMove - 1] = 64; + debug_sub_8012938(taskId); + } + break; + case 1: + debug_sub_8012AC0(1, taskId); + break; + case 2: + if (gCurrentMove + 10 < 412) + gCurrentMove += 10; + else + gCurrentMove -= 400; + debug_sub_80128B4(); + debug_sub_8012938(taskId); + debug_sub_80129F8(taskId); + break; + case 3: + debug_sub_8012B70(taskId, 0); + break; + } + } + else if (gMain.newAndRepeatedKeys & L_BUTTON) + { + PlaySE(SE_SELECT); + switch (gTasks[taskId].data[2]) + { + case 0: + if (gUnknown_Debug_2023B62[gCurrentMove - 1] > 0) + { + if (gUnknown_Debug_2023B62[gCurrentMove - 1] > 8) + gUnknown_Debug_2023B62[gCurrentMove - 1] -= 8; + else + gUnknown_Debug_2023B62[gCurrentMove - 1] = 0; + debug_sub_8012938(taskId); + } + break; + case 1: + debug_sub_8012AC0(-1, taskId); + break; + case 2: + if (gCurrentMove - 10 > 1) + gCurrentMove -= 10; + else + gCurrentMove += 400; + debug_sub_80128B4(); + debug_sub_8012938(taskId); + debug_sub_80129F8(taskId); + break; + case 3: + debug_sub_8012B70(taskId, 0); + break; + } + } + break; + case 2: + if (gMain.newKeys & DPAD_UP) + { + PlaySE(SE_SELECT); + debug_sub_8012B4C(gTasks[taskId].data[3]); + gTasks[taskId].data[3] = 0; + debug_sub_8012B2C(0); + } + else if (gMain.newKeys & DPAD_DOWN) + { + PlaySE(SE_SELECT); + debug_sub_8012B4C(gTasks[taskId].data[3]); + gTasks[taskId].data[3] = 1; + debug_sub_8012B2C(1); + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + debug_sub_8012C08(taskId, gTasks[taskId].data[3]); + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + asm(""); + debug_sub_8012B70(taskId, 1); + } + return; + case 3: + if (gMain.newKeys & DPAD_UP) + { + PlaySE(SE_SELECT); + debug_sub_8012B4C(gTasks[taskId].data[3]); + gTasks[taskId].data[3] = 0; + debug_sub_8012B2C(0); + } + else if (gMain.newKeys & DPAD_DOWN) + { + PlaySE(SE_SELECT); + debug_sub_8012B4C(gTasks[taskId].data[3]); + gTasks[taskId].data[3] = 1; + debug_sub_8012B2C(1); + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gTasks[taskId].data[3] == 0) + debug_sub_80132C8(31, gUnknown_Debug_2023B62, 411); + debug_sub_8012B70(taskId, 1); + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + debug_sub_8012B70(taskId, 1); + } + break; + case 4: + if (gMain.newKeys & DPAD_UP) + { + PlaySE(SE_SELECT); + debug_sub_8012B4C(gTasks[taskId].data[3]); + gTasks[taskId].data[3] = 0; + debug_sub_8012B2C(0); + } + else if (gMain.newKeys & DPAD_DOWN) + { + PlaySE(SE_SELECT); + debug_sub_8012B4C(gTasks[taskId].data[3]); + gTasks[taskId].data[3] = 1; + debug_sub_8012B2C(1); + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gTasks[taskId].data[3] == 0) + debug_sub_8013294(31, gUnknown_Debug_2023B62, 411); + debug_sub_8012B70(taskId, 1); + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + debug_sub_8012B70(taskId, 1); + } + break; + } +} + +u8 debug_sub_8013240(void) +{ + if (IdentifyFlash() == 0) + return 0; + else + return 1; +} + +u32 debug_sub_8013258(u16 sectorNum, u8 *data, u32 size) +{ + while (1) + { + if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) + return 0; + if (size <= 0x1000) + break; + size -= 0x1000; + data += 0x1000; + sectorNum++; + } + return 1; +} + +u32 debug_sub_8013294(u8 sectorNum, void *data, u32 size) +{ + u32 result; + + if (debug_sub_8013240() != 0) + return 0; + m4aSoundVSyncOff(); + result = debug_sub_8013258(sectorNum, data, size); + m4aSoundVSyncOn(); + return result; +} + +void debug_sub_80132C8(u8 a, void *b, u32 c) +{ + if (debug_sub_8013240() == 0) + ReadFlash(a, 0, b, c); +} +#endif + void oac_poke_opponent(struct Sprite *sprite) { sprite->callback = sub_8010278; @@ -1554,12 +4733,68 @@ void sub_8010800(void) gBattleMainFunc = bc_8012FAC; } -void sub_8010824(void) +#if DEBUG +void debug_sub_80138CC(void) { - gBattleMainFunc(); + if (GetBankSide(gActiveBank) == 0) + { + switch (gSharedMem[0x160FD]) + { + case 0: + if (gBattleBankFunc[gActiveBank] == sub_802C098) + gSharedMem[0x160FD]++; + break; + case 1: + gMain.heldKeys = A_BUTTON; + gMain.newKeys = A_BUTTON; + gSharedMem[0x160FD]++; + gSharedMem[0x160FE] = 0x80; + break; + case 2: + gSharedMem[0x160FE]--; + if (gSharedMem[0x160FE] == 0) + { + gMain.heldKeys = A_BUTTON; + gMain.newKeys = A_BUTTON; + gSharedMem[0x160FD]++; + gSharedMem[0x160FE] = 0x80; + } + break; + case 3: + gSharedMem[0x160FE]--; + if (gSharedMem[0x160FE] == 0) + { + gMain.heldKeys = A_BUTTON; + gMain.newKeys = A_BUTTON; + gSharedMem[0x160FD]++; + } + break; + case 4: + gSharedMem[0x160FD] = 0; + break; + } + } +} +#endif - for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) - gBattleBankFunc[gActiveBank](); +void sub_8010824(void) +{ +#if DEBUG + if (gUnknown_02023A14_50 & 0x80) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + debug_sub_80138CC(); + gBattleMainFunc(); + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + gBattleBankFunc[gActiveBank](); + } + else +#endif + { + gBattleMainFunc(); + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + gBattleBankFunc[gActiveBank](); + } } void sub_8010874(void) @@ -1662,6 +4897,10 @@ void sub_8010874(void) gBattleResults.pokeString2[i] = 0; gBattleResults.caughtNick[i] = 0; } +#if DEBUG + gSharedMem[0x1609E] = 0; + gSharedMem[0x1609F] = 0; +#endif } void SwitchInClearSetData(void) @@ -4049,6 +7288,351 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreMovePriorities) return strikesFirst; } +// The debug version should be identical, but has a strange register swap, and +// seems to be affected by other functions, which is bizarre. +#if DEBUG +__attribute__((naked)) +void SetActionsAndBanksTurnOrder(void) +{ + asm("\ + push {r4, r5, r6, r7, lr}\n\ + mov r7, sl\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5, r6, r7}\n\ + mov r3, #0x0\n\ + ldr r0, ._L1550\n\ + ldrh r1, [r0]\n\ + mov r0, #0x80\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._L1499 @cond_branch\n\ + ldr r0, ._L1550+0x4\n\ + strb r3, [r0]\n\ + ldr r4, ._L1550+0x8\n\ + mov r8, r0\n\ + ldrb r0, [r4]\n\ + cmp r3, r0\n\ + bcc ._LCB12758\n\ + b ._L1505 @long jump\n\ +._LCB12758:\n\ + ldr r7, ._L1550+0xc\n\ + ldr r6, ._L1550+0x10\n\ + mov r2, r8\n\ + ldr r5, ._L1550+0x14\n\ +._L1503:\n\ + add r1, r3, r7\n\ + ldrb r0, [r2]\n\ + add r0, r0, r6\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + add r1, r3, r5\n\ + ldrb r0, [r2]\n\ + strb r0, [r1]\n\ + add r3, r3, #0x1\n\ + ldrb r0, [r2]\n\ + add r0, r0, #0x1\n\ + strb r0, [r2]\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x18\n\ + ldrb r1, [r4]\n\ + cmp r0, r1\n\ + bcc ._L1503 @cond_branch\n\ + b ._L1505\n\ +._L1551:\n\ + .align 2, 0\n\ +._L1550:\n\ + .word gBattleTypeFlags\n\ + .word gActiveBank\n\ + .word gNoOfAllBanks\n\ + .word gActionsByTurnOrder\n\ + .word gActionForBanks\n\ + .word gBanksByTurnOrder\n\ +._L1499:\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._L1506 @cond_branch\n\ + ldr r0, ._L1552\n\ + strb r3, [r0]\n\ + ldr r1, ._L1552+0x4\n\ + mov r8, r0\n\ + add r2, r1, #0\n\ + ldrb r2, [r2]\n\ + cmp r3, r2\n\ + bcs ._L1513 @cond_branch\n\ + ldr r0, ._L1552+0x8\n\ + ldrb r1, [r0]\n\ + add r4, r0, #0\n\ + cmp r1, #0x3\n\ + beq ._L1548 @cond_branch\n\ +._L1509:\n\ + mov r7, r8\n\ + ldrb r0, [r7]\n\ + add r0, r0, #0x1\n\ + strb r0, [r7]\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x18\n\ + ldr r1, ._L1552+0x4\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcs ._L1513 @cond_branch\n\ + ldrb r0, [r7]\n\ + add r0, r0, r4\n\ + ldrb r0, [r0]\n\ + cmp r0, #0x3\n\ + bne ._L1509 @cond_branch\n\ + b ._L1548\n\ +._L1553:\n\ + .align 2, 0\n\ +._L1552:\n\ + .word gActiveBank\n\ + .word gNoOfAllBanks\n\ + .word gActionForBanks\n\ +._L1506:\n\ + ldr r0, ._L1554\n\ + ldrb r0, [r0]\n\ + ldr r2, ._L1554+0x4\n\ + mov r8, r2\n\ + cmp r0, #0x3\n\ + bne ._L1513 @cond_branch\n\ + strb r3, [r2]\n\ +._L1548:\n\ + mov r3, #0x5\n\ +._L1513:\n\ + cmp r3, #0x5\n\ + bne ._L1515 @cond_branch\n\ + ldr r6, ._L1554+0x8\n\ + ldr r1, ._L1554\n\ + mov r3, r8\n\ + ldrb r0, [r3]\n\ + add r0, r0, r1\n\ + ldrb r0, [r0]\n\ + strb r0, [r6]\n\ + ldr r2, ._L1554+0xc\n\ + ldrb r0, [r3]\n\ + strb r0, [r2]\n\ + mov r3, #0x1\n\ + mov r5, #0x0\n\ + add r4, r1, #0\n\ + ldr r7, ._L1554+0x10\n\ + mov r9, r7\n\ + ldr r0, ._L1554+0x14\n\ + mov ip, r0\n\ + ldr r1, ._L1554+0x18\n\ + mov sl, r1\n\ + ldr r7, ._L1554+0x1c\n\ + ldrb r7, [r7]\n\ + cmp r5, r7\n\ + bge ._L1517 @cond_branch\n\ + add r7, r6, #0\n\ + add r6, r4, #0\n\ + add r4, r2, #0\n\ + ldr r2, ._L1554+0x1c\n\ +._L1519:\n\ + mov r0, r8\n\ + ldrb r0, [r0]\n\ + cmp r5, r0\n\ + beq ._L1518 @cond_branch\n\ + add r1, r3, r7\n\ + add r0, r5, r6\n\ + ldrb r0, [r0]\n\ + strb r0, [r1]\n\ + add r0, r3, r4\n\ + strb r5, [r0]\n\ + add r3, r3, #0x1\n\ +._L1518:\n\ + add r5, r5, #0x1\n\ + ldrb r1, [r2]\n\ + cmp r5, r1\n\ + blt ._L1519 @cond_branch\n\ +._L1517:\n\ + mov r2, ip\n\ + mov r3, r9\n\ + str r2, [r3]\n\ + ldr r1, ._L1554+0x20\n\ + add r1, r1, sl\n\ + mov r0, #0x0\n\ + strb r0, [r1]\n\ + b ._L1498\n\ +._L1555:\n\ + .align 2, 0\n\ +._L1554:\n\ + .word gActionForBanks\n\ + .word gActiveBank\n\ + .word gActionsByTurnOrder\n\ + .word gBanksByTurnOrder\n\ + .word gBattleMainFunc\n\ + .word CheckFocusPunch_ClearVarsBeforeTurnStarts\n\ + .word gSharedMem\n\ + .word gNoOfAllBanks\n\ + .word 0x1601d\n\ +._L1515:\n\ + mov r0, #0x0\n\ + mov r7, r8\n\ + strb r0, [r7]\n\ + ldr r1, ._L1556\n\ + ldrb r0, [r1]\n\ + cmp r0, #0\n\ + beq ._L1524 @cond_branch\n\ + ldr r6, ._L1556+0x4\n\ + mov r2, r8\n\ + ldr r5, ._L1556+0x8\n\ + ldr r4, ._L1556+0xc\n\ +._L1526:\n\ + ldrb r0, [r2]\n\ + add r0, r0, r6\n\ + ldrb r1, [r0]\n\ + sub r0, r1, #0x1\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x18\n\ + cmp r0, #0x1\n\ + bhi ._L1525 @cond_branch\n\ + add r0, r3, r5\n\ + strb r1, [r0]\n\ + add r1, r3, r4\n\ + mov r7, r8\n\ + ldrb r0, [r7]\n\ + strb r0, [r1]\n\ + add r3, r3, #0x1\n\ +._L1525:\n\ + ldrb r0, [r2]\n\ + add r0, r0, #0x1\n\ + strb r0, [r2]\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x18\n\ + ldr r1, ._L1556\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc ._L1526 @cond_branch\n\ +._L1524:\n\ + mov r0, #0x0\n\ + mov r2, r8\n\ + strb r0, [r2]\n\ + ldr r7, ._L1556\n\ + ldrb r0, [r7]\n\ + cmp r0, #0\n\ + beq ._L1530 @cond_branch\n\ + ldr r6, ._L1556+0x4\n\ + ldr r5, ._L1556+0x8\n\ + ldr r4, ._L1556+0xc\n\ +._L1532:\n\ + ldrb r0, [r2]\n\ + add r0, r0, r6\n\ + ldrb r1, [r0]\n\ + sub r0, r1, #0x1\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x18\n\ + cmp r0, #0x1\n\ + bls ._L1531 @cond_branch\n\ + add r0, r3, r5\n\ + strb r1, [r0]\n\ + add r1, r3, r4\n\ + mov r7, r8\n\ + ldrb r0, [r7]\n\ + strb r0, [r1]\n\ + add r3, r3, #0x1\n\ +._L1531:\n\ + ldrb r0, [r2]\n\ + add r0, r0, #0x1\n\ + strb r0, [r2]\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x18\n\ + ldr r1, ._L1556\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc ._L1532 @cond_branch\n\ +._L1530:\n\ + mov r5, #0x0\n\ + b ._L1549\n\ +._L1557:\n\ + .align 2, 0\n\ +._L1556:\n\ + .word gNoOfAllBanks\n\ + .word gActionForBanks\n\ + .word gActionsByTurnOrder\n\ + .word gBanksByTurnOrder\n\ +._L1538:\n\ + add r4, r5, #0x1\n\ + add r7, r4, #0\n\ + ldrb r1, [r1]\n\ + cmp r7, r1\n\ + bge ._L1537 @cond_branch\n\ + ldr r6, ._L1558\n\ + lsl r2, r5, #0x18\n\ + mov r8, r2\n\ +._L1542:\n\ + ldr r0, ._L1558+0x4\n\ + add r1, r5, r0\n\ + ldrb r3, [r1]\n\ + add r0, r4, r0\n\ + ldrb r1, [r0]\n\ + add r0, r5, r6\n\ + ldrb r2, [r0]\n\ + cmp r2, #0x1\n\ + beq ._L1541 @cond_branch\n\ + add r0, r4, r6\n\ + ldrb r0, [r0]\n\ + cmp r0, #0x1\n\ + beq ._L1541 @cond_branch\n\ + cmp r2, #0x2\n\ + beq ._L1541 @cond_branch\n\ + cmp r0, #0x2\n\ + beq ._L1541 @cond_branch\n\ + add r0, r3, #0\n\ + mov r2, #0x0\n\ + bl GetWhoStrikesFirst\n\ + lsl r0, r0, #0x18\n\ + cmp r0, #0\n\ + beq ._L1541 @cond_branch\n\ + lsl r1, r4, #0x18\n\ + lsr r1, r1, #0x18\n\ + mov r3, r8\n\ + lsr r0, r3, #0x18\n\ + bl SwapTurnOrder\n\ +._L1541:\n\ + add r4, r4, #0x1\n\ + ldr r0, ._L1558+0x8\n\ + ldrb r0, [r0]\n\ + cmp r4, r0\n\ + blt ._L1542 @cond_branch\n\ +._L1537:\n\ + add r5, r7, #0\n\ +._L1549:\n\ + ldr r1, ._L1558+0x8\n\ + ldrb r0, [r1]\n\ + sub r0, r0, #0x1\n\ + cmp r5, r0\n\ + blt ._L1538 @cond_branch\n\ +._L1505:\n\ + ldr r1, ._L1558+0xc\n\ + ldr r0, ._L1558+0x10\n\ + str r0, [r1]\n\ + ldr r0, ._L1558+0x14\n\ + ldr r7, ._L1558+0x18\n\ + add r0, r0, r7\n\ + mov r1, #0x0\n\ + strb r1, [r0]\n\ +._L1498:\n\ + pop {r3, r4, r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov sl, r5\n\ + pop {r4, r5, r6, r7}\n\ + pop {r0}\n\ + bx r0\n\ +._L1559:\n\ + .align 2, 0\n\ +._L1558:\n\ + .word gActionsByTurnOrder\n\ + .word gBanksByTurnOrder\n\ + .word gNoOfAllBanks\n\ + .word gBattleMainFunc\n\ + .word CheckFocusPunch_ClearVarsBeforeTurnStarts\n\ + .word gSharedMem\n\ + .word 0x1601d"); +} +#else void SetActionsAndBanksTurnOrder(void) { s32 var = 0; @@ -4141,9 +7725,11 @@ void SetActionsAndBanksTurnOrder(void) } } } + gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; eFocusPunchBank = 0; } +#endif static void TurnValuesCleanUp(bool8 var0) { diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c index 3763fc309..8b81139fb 100644 --- a/src/battle/battle_4.c +++ b/src/battle/battle_4.c @@ -5018,7 +5018,156 @@ _0801F610: .4byte BattleScript_SAtkDown2\n\ } #endif // NONMATCHING - +#if DEBUG +__attribute__((naked)) +static void atk15_seteffectwithchance(void) +{ + asm("\ + push {r4, lr}\n\ + ldr r2, ._1037 @ gBattleMons\n\ + ldr r0, ._1037 + 4 @ gBankAttacker\n\ + ldrb r1, [r0]\n\ + mov r0, #0x58\n\ + mul r0, r0, r1\n\ + add r0, r0, r2\n\ + add r0, r0, #0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, #0x20\n\ + bne ._1035 @cond_branch\n\ + ldr r2, ._1037 + 8 @ gBattleMoves\n\ + ldr r0, ._1037 + 12 @ gCurrentMove\n\ + ldrh r1, [r0]\n\ + lsl r0, r1, #0x1\n\ + add r0, r0, r1\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r2\n\ + ldrb r0, [r0, #0x5]\n\ + lsl r4, r0, #0x1\n\ + b ._1036\n\ +._1038:\n\ + .align 2, 0\n\ +._1037:\n\ + .word gBattleMons\n\ + .word gBankAttacker\n\ + .word gBattleMoves\n\ + .word gCurrentMove\n\ +._1035:\n\ + ldr r2, ._1045 @ gBattleMoves\n\ + ldr r0, ._1045 + 4 @ gCurrentMove\n\ + ldrh r1, [r0]\n\ + lsl r0, r1, #0x1\n\ + add r0, r0, r1\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r2\n\ + ldrb r4, [r0, #0x5]\n\ +._1036:\n\ + ldr r0, ._1045 + 8 @ gUnknown_02023A14_50\n\ + ldrb r1, [r0]\n\ + mov r0, #0x4\n\ + and r0, r0, r1\n\ + ldr r2, ._1045 + 12 @ gBattleCommunication\n\ + cmp r0, #0\n\ + beq ._1039 @cond_branch\n\ + ldrb r1, [r2, #0x3]\n\ + mov r0, #0x80\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + bne ._1040 @cond_branch\n\ + ldr r0, ._1045 + 16 @ gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + mov r0, #0x29\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._1050 @cond_branch\n\ +._1039:\n\ + ldrb r1, [r2, #0x3]\n\ + mov r0, #0x80\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._1043 @cond_branch\n\ +._1040:\n\ + ldr r0, ._1045 + 16 @ gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + mov r0, #0x29\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + bne ._1043 @cond_branch\n\ + ldr r2, ._1045 + 12 @ gBattleCommunication\n\ + ldrb r1, [r2, #0x3]\n\ + mov r0, #0x7f\n\ + and r0, r0, r1\n\ + strb r0, [r2, #0x3]\n\ + b ._1044\n\ +._1046:\n\ + .align 2, 0\n\ +._1045:\n\ + .word gBattleMoves\n\ + .word gCurrentMove\n\ + .word gUnknown_02023A14_50\n\ + .word gBattleCommunication\n\ + .word gBattleMoveFlags\n\ +._1043:\n\ + bl Random\n\ + lsl r0, r0, #0x10\n\ + lsr r0, r0, #0x10\n\ + mov r1, #0x64\n\ + bl __umodsi3\n\ + lsl r0, r0, #0x10\n\ + lsr r0, r0, #0x10\n\ + cmp r0, r4\n\ + bhi ._1049 @cond_branch\n\ + ldr r0, ._1052 @ gBattleCommunication\n\ + ldrb r0, [r0, #0x3]\n\ + cmp r0, #0\n\ + beq ._1049 @cond_branch\n\ + ldr r0, ._1052 + 4 @ gBattleMoveFlags\n\ + ldrb r1, [r0]\n\ + mov r0, #0x29\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + bne ._1049 @cond_branch\n\ + cmp r4, #0x63\n\ + bls ._1050 @cond_branch\n\ +._1044:\n\ + mov r0, #0x0\n\ + mov r1, #0x80\n\ + bl SetMoveEffect\n\ + b ._1054\n\ +._1053:\n\ + .align 2, 0\n\ +._1052:\n\ + .word gBattleCommunication\n\ + .word gBattleMoveFlags\n\ +._1050:\n\ + mov r0, #0x0\n\ + mov r1, #0x0\n\ + bl SetMoveEffect\n\ + b ._1054\n\ +._1049:\n\ + ldr r1, ._1055 @ gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + add r0, r0, #0x1\n\ + str r0, [r1]\n\ +._1054:\n\ + ldr r0, ._1055 + 4 @ gBattleCommunication\n\ + mov r1, #0x0\n\ + strb r1, [r0, #0x3]\n\ + ldr r0, ._1055 + 8 @ \n\ + ldr r2, ._1055 + 12 @ \n\ + add r0, r0, r2\n\ + strb r1, [r0]\n\ + pop {r4}\n\ + pop {r0}\n\ + bx r0\n\ +._1056:\n\ + .align 2, 0\n\ +._1055:\n\ + .word gBattlescriptCurrInstr\n\ + .word gBattleCommunication\n\ + .word +0x2000000\n\ + .word 0x16112"); +} +#else static void atk15_seteffectwithchance(void) { u32 PercentChance; @@ -5043,6 +5192,7 @@ static void atk15_seteffectwithchance(void) gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattleStruct->unk16112 = 0; } +#endif static void atk16_seteffectprimary(void) { @@ -12620,6 +12770,193 @@ static void atk9D_mimicattackcopy(void) } } +#if DEBUG +__attribute__((naked)) +static void atk9E_metronome(void) +{ + asm("\ + push {r4, r5, r6, r7, lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + ldr r6, ._3076 @ gBankAttacker\n\ + ldrb r2, [r6]\n\ + lsl r1, r2, #0x1\n\ + ldr r0, ._3076 + 4 @ \n\ + add r3, r1, r0\n\ + ldr r5, ._3076 + 8 @ \n\ + mov r4, #0x58\n\ + add r0, r2, #0\n\ + mul r0, r0, r4\n\ + add r1, r0, r5\n\ + ldrh r0, [r1, #0xe]\n\ + cmp r0, #0\n\ + bne ._3071 @cond_branch\n\ + ldrh r2, [r1, #0x10]\n\ + cmp r2, #0\n\ + beq ._3071 @cond_branch\n\ + ldrh r0, [r1, #0x12]\n\ + cmp r0, #0\n\ + beq ._3071 @cond_branch\n\ + ldrh r0, [r3]\n\ + cmp r0, #0\n\ + bne ._3072 @cond_branch\n\ + strh r2, [r3]\n\ +._3072:\n\ + ldr r1, ._3076 + 12 @ \n\ + ldrh r0, [r3]\n\ + strh r0, [r1]\n\ + ldrb r0, [r6]\n\ + mul r0, r0, r4\n\ + add r0, r0, r5\n\ + ldrh r5, [r0, #0x10]\n\ + ldrh r2, [r0, #0x12]\n\ + add r7, r1, #0\n\ + cmp r5, r2\n\ + bcs ._3073 @cond_branch\n\ + ldrh r0, [r3]\n\ + cmp r0, r2\n\ + beq ._3074 @cond_branch\n\ + add r0, r0, #0x1\n\ + b ._3079\n\ +._3077:\n\ + .align 2, 0\n\ +._3076:\n\ + .word gBankAttacker\n\ + .word +0x20160b4\n\ + .word gBattleMons\n\ + .word gCurrentMove\n\ +._3073:\n\ + ldrh r4, [r3]\n\ + add r1, r4, #0\n\ + mov r0, #0xb1\n\ + lsl r0, r0, #0x1\n\ + cmp r1, r0\n\ + bne ._3078 @cond_branch\n\ + mov r0, #0x1\n\ + b ._3079\n\ +._3078:\n\ + cmp r1, r2\n\ + bne ._3080 @cond_branch\n\ +._3074:\n\ + strh r5, [r3]\n\ + b ._3081\n\ +._3080:\n\ + add r0, r4, #1\n\ +._3079:\n\ + strh r0, [r3]\n\ +._3081:\n\ + ldr r4, ._3083 @ gHitMarker\n\ + ldr r2, [r4]\n\ + ldr r0, ._3083 + 4 @ 0xfffffbff\n\ + and r2, r2, r0\n\ + str r2, [r4]\n\ + ldr r6, ._3083 + 8 @ gBattlescriptCurrInstr\n\ + ldr r5, ._3083 + 12 @ gBattleScriptsForMoveEffects\n\ + ldr r3, ._3083 + 16 @ gBattleMoves\n\ + ldrh r1, [r7]\n\ + lsl r0, r1, #0x1\n\ + add r0, r0, r1\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r3\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r5\n\ + ldr r0, [r0]\n\ + str r0, [r6]\n\ + mov r0, #0x80\n\ + lsl r0, r0, #0x4\n\ + orr r2, r2, r0\n\ + str r2, [r4]\n\ + ldrh r0, [r7]\n\ + b ._3082\n\ +._3084:\n\ + .align 2, 0\n\ +._3083:\n\ + .word gHitMarker\n\ + .word 0xfffffbff\n\ + .word gBattlescriptCurrInstr\n\ + .word gBattleScriptsForMoveEffects\n\ + .word gBattleMoves\n\ +._3071:\n\ + ldr r7, ._3090 @ gCurrentMove\n\ + mov r6, #0xb1\n\ + lsl r6, r6, #0x1\n\ + ldr r5, ._3090 + 4 @ sMovesForbiddenToCopy\n\ + ldr r0, ._3090 + 8 @ gBattlescriptCurrInstr\n\ + mov r8, r0\n\ +._3089:\n\ + bl Random\n\ + ldr r2, ._3090 + 12 @ 0x1ff\n\ + add r1, r2, #0\n\ + and r0, r0, r1\n\ + add r0, r0, #0x1\n\ + strh r0, [r7]\n\ + cmp r0, r6\n\ + bhi ._3089 @cond_branch\n\ + mov r0, #0x3\n\ +._3086:\n\ + sub r0, r0, #0x1\n\ + cmp r0, #0\n\ + bge ._3086 @cond_branch\n\ + ldr r4, ._3090 @ gCurrentMove\n\ + ldrh r2, [r4]\n\ + ldr r3, ._3090 + 16 @ 0xffff\n\ + sub r0, r5, #2\n\ +._3088:\n\ + add r0, r0, #0x2\n\ + ldrh r1, [r0]\n\ + cmp r1, r2\n\ + beq ._3087 @cond_branch\n\ + cmp r1, r3\n\ + bne ._3088 @cond_branch\n\ +._3087:\n\ + ldr r0, ._3090 + 16 @ 0xffff\n\ + cmp r1, r0\n\ + bne ._3089 @cond_branch\n\ + ldr r2, ._3090 + 20 @ gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, ._3090 + 24 @ 0xfffffbff\n\ + and r0, r0, r1\n\ + str r0, [r2]\n\ + ldr r3, ._3090 + 28 @ gBattleScriptsForMoveEffects\n\ + ldr r2, ._3090 + 32 @ gBattleMoves\n\ + ldrh r1, [r4]\n\ + lsl r0, r1, #0x1\n\ + add r0, r0, r1\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r2\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r3\n\ + ldr r0, [r0]\n\ + mov r1, r8\n\ + str r0, [r1]\n\ + ldrh r0, [r4]\n\ +._3082:\n\ + mov r1, #0x0\n\ + bl GetMoveTarget\n\ + ldr r1, ._3090 + 36 @ gBankTarget\n\ + strb r0, [r1]\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4, r5, r6, r7}\n\ + pop {r0}\n\ + bx r0\n\ +._3091:\n\ + .align 2, 0\n\ +._3090:\n\ + .word gCurrentMove\n\ + .word sMovesForbiddenToCopy\n\ + .word gBattlescriptCurrInstr\n\ + .word 0x1ff\n\ + .word 0xffff\n\ + .word gHitMarker\n\ + .word 0xfffffbff\n\ + .word gBattleScriptsForMoveEffects\n\ + .word gBattleMoves\n\ + .word gBankTarget"); +} +#else #ifdef NONMATCHING static void atk9E_metronome(void) { @@ -12721,6 +13058,7 @@ _0802795C: .4byte gBankTarget\n\ .syntax divided"); } #endif // NONMATCHING +#endif static void atk9F_dmgtolevel(void) { diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c index 2ac9df2b9..629a57d25 100644 --- a/src/battle/battle_ai.c +++ b/src/battle/battle_ai.c @@ -13,6 +13,8 @@ #include "util.h" #include "ewram.h" +extern u8 gUnknown_02023A14_50; +extern u32 gUnknown_02023A14_4C; extern u16 gBattleTypeFlags; extern u16 gBattleWeather; extern u8 gActiveBank; @@ -336,11 +338,15 @@ void BattleAI_SetupAIData(void) else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) AI_THINKING_STRUCT->aiFlags = 0x80000000; #ifdef GERMAN - else if (gBattleTypeFlags & 0x900 || gTrainerBattleOpponent == 0x400) + else if (gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER) || gTrainerBattleOpponent == 0x400) AI_THINKING_STRUCT->aiFlags = 7; #endif else // otherwise, just set aiFlags to whatever flags the trainer has set in their data. AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent].aiFlags; +#if DEBUG + if (gUnknown_02023A14_50 & 1) + AI_THINKING_STRUCT->aiFlags = gUnknown_02023A14_4C; +#endif } u8 BattleAI_GetAIActionToUse(void) diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c index 5947053b6..338f8d418 100644 --- a/src/battle/battle_controller_opponent.c +++ b/src/battle/battle_controller_opponent.c @@ -30,6 +30,7 @@ struct MovePpInfo u8 ppBonuses; }; +extern u8 gUnknown_02023A14_50; extern u8 gActiveBank; extern u8 gBattleBufferA[][0x200]; extern u16 gBattlePartyID[]; @@ -1213,14 +1214,23 @@ void OpponentHandleTrainerThrow(void) { u32 trainerPicIndex; - if (gTrainerBattleOpponent == 0x400) - trainerPicIndex = GetSecretBaseTrainerPicIndex(); - else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) - trainerPicIndex = get_trainer_class_pic_index(); - else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) - trainerPicIndex = GetEReaderTrainerPicIndex(); +#if DEBUG + if (gUnknown_02023A14_50 & 0x10) + { + trainerPicIndex = gSharedMem[0x160A3]; + } else - trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic; +#endif + { + if (gTrainerBattleOpponent == 0x400) + trainerPicIndex = GetSecretBaseTrainerPicIndex(); + else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + trainerPicIndex = get_trainer_class_pic_index(); + else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) + trainerPicIndex = GetEReaderTrainerPicIndex(); + else + trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic; + } sub_8031A6C(trainerPicIndex, gActiveBank); GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank)); @@ -1427,6 +1437,315 @@ void OpponentHandlecmd19(void) OpponentBufferExecCompleted(); } +#if DEBUG +__attribute__((naked)) +void OpponentHandlecmd20(void) +{ + asm("\ + push {r4, r5, r6, r7, lr}\n\ + mov r7, sl\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5, r6, r7}\n\ + ldr r6, ._549 @ gActiveBank\n\ + ldrb r0, [r6]\n\ + lsl r0, r0, #0x9\n\ + ldr r1, ._549 + 4 @ gBattleBufferA\n\ + add r5, r0, r1\n\ + ldr r2, ._549 + 8 @ gUnknown_02023A14_50\n\ + ldrb r1, [r2]\n\ + mov r0, #0x4\n\ + and r0, r0, r1\n\ + mov sl, r6\n\ + cmp r0, #0\n\ + beq ._546 @cond_branch\n\ + ldr r0, ._549 + 12 @ gBattleMoves\n\ + mov r9, r0\n\ + ldr r1, ._549 + 16 @ \n\ + mov ip, r1\n\ + add r7, r6, #0\n\ + mov r0, #0x2\n\ + mov r8, r0\n\ + ldr r6, ._549 + 20 @ \n\ +._552:\n\ + ldrb r1, [r7]\n\ + mov r0, r8\n\ + and r0, r0, r1\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x19\n\ + add r0, r0, r6\n\ + mov r1, ip\n\ + add r3, r0, r1\n\ + ldrb r1, [r3]\n\ + lsl r0, r1, #0x1\n\ + add r0, r5, r0\n\ + ldrh r2, [r0]\n\ + add r4, r1, #0\n\ + cmp r2, #0\n\ + beq ._547 @cond_branch\n\ + add r0, r4, #1\n\ + strb r0, [r3]\n\ + b ._548\n\ +._550:\n\ + .align 2, 0\n\ +._549:\n\ + .word gActiveBank\n\ + .word gBattleBufferA+4\n\ + .word gUnknown_02023A14_50\n\ + .word gBattleMoves\n\ + .word +0x2000000\n\ + .word 0x1609e\n\ +._547:\n\ + strb r2, [r3]\n\ +._548:\n\ + ldrb r0, [r7]\n\ + mov r1, r8\n\ + and r1, r1, r0\n\ + lsl r1, r1, #0x18\n\ + lsr r1, r1, #0x19\n\ + add r1, r1, r6\n\ + add r1, r1, ip\n\ + ldrb r0, [r1]\n\ + cmp r0, #0x3\n\ + bls ._551 @cond_branch\n\ + mov r0, #0x0\n\ + strb r0, [r1]\n\ +._551:\n\ + cmp r2, #0\n\ + beq ._552 @cond_branch\n\ + lsl r0, r2, #0x1\n\ + add r0, r0, r2\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r9\n\ + ldrb r3, [r0, #0x6]\n\ + mov r0, #0x12\n\ + and r0, r0, r3\n\ + cmp r0, #0\n\ + beq ._553 @cond_branch\n\ + mov r1, sl\n\ + ldrb r0, [r1]\n\ + b ._561\n\ +._553:\n\ + ldr r0, ._559 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._557 @cond_branch\n\ + ldr r0, ._559 + 4 @ gUnknown_02023A14_50\n\ + ldrb r1, [r0]\n\ + mov r5, #0x2\n\ + add r0, r5, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._556 @cond_branch\n\ + cmp r3, #0\n\ + bne ._557 @cond_branch\n\ + mov r1, sl\n\ + ldrb r0, [r1]\n\ + bl GetBankIdentity\n\ + mov r1, #0x2\n\ + eor r0, r0, r1\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x18\n\ + b ._558\n\ +._560:\n\ + .align 2, 0\n\ +._559:\n\ + .word gBattleTypeFlags\n\ + .word gUnknown_02023A14_50\n\ +._556:\n\ + bl Random\n\ + add r1, r5, #0\n\ + and r1, r1, r0\n\ + lsl r1, r1, #0x10\n\ + lsr r0, r1, #0x10\n\ + b ._561\n\ +._557:\n\ + mov r0, #0x0\n\ +._558:\n\ + bl GetBankByIdentity\n\ + lsl r0, r0, #0x18\n\ + lsr r0, r0, #0x18\n\ +._561:\n\ + lsl r2, r0, #0x8\n\ + orr r2, r2, r4\n\ + mov r0, #0x1\n\ + mov r1, #0xa\n\ +._569:\n\ + bl Emitcmd33\n\ +._573:\n\ + bl OpponentBufferExecCompleted\n\ + b ._562\n\ +._546:\n\ + ldr r0, ._567 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x93\n\ + lsl r0, r0, #0x3\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._563 @cond_branch\n\ + bl BattleAI_SetupAIData\n\ + bl BattleAI_GetAIActionToUse\n\ + lsl r0, r0, #0x18\n\ + lsr r4, r0, #0x18\n\ + cmp r4, #0x4\n\ + beq ._564 @cond_branch\n\ + cmp r4, #0x5\n\ + bne ._565 @cond_branch\n\ + mov r0, #0x1\n\ + mov r1, #0x4\n\ + b ._566\n\ +._568:\n\ + .align 2, 0\n\ +._567:\n\ + .word gBattleTypeFlags\n\ +._564:\n\ + mov r0, #0x1\n\ + mov r1, #0x3\n\ +._566:\n\ + mov r2, #0x0\n\ + b ._569\n\ +._565:\n\ + ldr r3, ._574 @ gBattleMoves\n\ + lsl r0, r4, #0x1\n\ + add r2, r5, r0\n\ + ldrh r1, [r2]\n\ + lsl r0, r1, #0x1\n\ + add r0, r0, r1\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r3\n\ + ldrb r1, [r0, #0x6]\n\ + mov r0, #0x12\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._570 @cond_branch\n\ + ldr r1, ._574 + 4 @ gBankTarget\n\ + ldrb r0, [r6]\n\ + strb r0, [r1]\n\ +._570:\n\ + ldrh r1, [r2]\n\ + lsl r0, r1, #0x1\n\ + add r0, r0, r1\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r3\n\ + ldrb r1, [r0, #0x6]\n\ + mov r0, #0x8\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._572 @cond_branch\n\ + mov r0, #0x0\n\ + bl GetBankByIdentity\n\ + ldr r5, ._574 + 4 @ gBankTarget\n\ + strb r0, [r5]\n\ + ldr r0, ._574 + 8 @ gAbsentBankFlags\n\ + ldrb r1, [r0]\n\ + ldr r2, ._574 + 12 @ gBitTable\n\ + ldrb r0, [r5]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r2\n\ + ldr r0, [r0]\n\ + and r1, r1, r0\n\ + cmp r1, #0\n\ + beq ._572 @cond_branch\n\ + mov r0, #0x2\n\ + bl GetBankByIdentity\n\ + strb r0, [r5]\n\ +._572:\n\ + ldr r0, ._574 + 4 @ gBankTarget\n\ + ldrb r2, [r0]\n\ + lsl r2, r2, #0x8\n\ + orr r2, r2, r4\n\ + mov r0, #0x1\n\ + mov r1, #0xa\n\ + bl Emitcmd33\n\ + b ._573\n\ +._575:\n\ + .align 2, 0\n\ +._574:\n\ + .word gBattleMoves\n\ + .word gBankTarget\n\ + .word gAbsentBankFlags\n\ + .word gBitTable\n\ +._563:\n\ + mov r6, #0x3\n\ +._576:\n\ + bl Random\n\ + add r4, r0, #0\n\ + and r4, r4, r6\n\ + lsl r0, r4, #0x1\n\ + add r0, r5, r0\n\ + ldrh r2, [r0]\n\ + cmp r2, #0\n\ + beq ._576 @cond_branch\n\ + ldr r1, ._579 @ gBattleMoves\n\ + lsl r0, r2, #0x1\n\ + add r0, r0, r2\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldrb r1, [r0, #0x6]\n\ + mov r0, #0x12\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._577 @cond_branch\n\ + ldr r0, ._579 + 4 @ gActiveBank\n\ + ldrb r2, [r0]\n\ + lsl r2, r2, #0x8\n\ + b ._578\n\ +._580:\n\ + .align 2, 0\n\ +._579:\n\ + .word gBattleMoves\n\ + .word gActiveBank\n\ +._577:\n\ + ldr r0, ._583 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._581 @cond_branch\n\ + bl Random\n\ + mov r1, #0x2\n\ + and r1, r1, r0\n\ + lsl r1, r1, #0x18\n\ + lsr r1, r1, #0x18\n\ + add r0, r1, #0\n\ + bl GetBankByIdentity\n\ + add r2, r0, #0\n\ + lsl r2, r2, #0x18\n\ + lsr r2, r2, #0x10\n\ +._578:\n\ + orr r2, r2, r4\n\ + mov r0, #0x1\n\ + mov r1, #0xa\n\ + bl Emitcmd33\n\ + b ._582\n\ +._584:\n\ + .align 2, 0\n\ +._583:\n\ + .word gBattleTypeFlags\n\ +._581:\n\ + mov r0, #0x0\n\ + bl GetBankByIdentity\n\ + add r2, r0, #0\n\ + lsl r2, r2, #0x18\n\ + lsr r2, r2, #0x10\n\ + orr r2, r2, r4\n\ + mov r0, #0x1\n\ + mov r1, #0xa\n\ + bl Emitcmd33\n\ +._582:\n\ + bl OpponentBufferExecCompleted\n\ +._562:\n\ + pop {r3, r4, r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov sl, r5\n\ + pop {r4, r5, r6, r7}\n\ + pop {r0}\n\ + bx r0"); +} +#else #ifdef NONMATCHING void OpponentHandlecmd20(void) { @@ -1501,7 +1820,7 @@ void OpponentHandlecmd20(void) ldr r6, _0803545C @ =gActiveBank\n\ ldrb r0, [r6]\n\ lsls r0, 9\n\ - ldr r1, _08035460 @ =gUnknown_02023A64\n\ + ldr r1, _08035460 @ =gBattleBufferA+4\n\ adds r5, r0, r1\n\ ldr r0, _08035464 @ =gBattleTypeFlags\n\ ldrh r1, [r0]\n\ @@ -1523,7 +1842,7 @@ void OpponentHandlecmd20(void) b _0803546C\n\ .align 2, 0\n\ _0803545C: .4byte gActiveBank\n\ -_08035460: .4byte gUnknown_02023A64\n\ +_08035460: .4byte gBattleBufferA+4\n\ _08035464: .4byte gBattleTypeFlags\n\ _08035468:\n\ movs r0, 0x1\n\ @@ -1670,6 +1989,7 @@ _0803558A:\n\ .syntax divided\n"); } #endif +#endif void OpponentHandleOpenBag(void) { diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index f036e841f..e03e21849 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -42,6 +42,8 @@ extern struct Window gUnknown_03004210; extern void (*gBattleBankFunc[])(void); +extern u32 gOamMatrixAllocBitmap; +extern u8 gUnknown_020297ED; extern u8 gActiveBank; extern u8 gActionSelectionCursor[]; extern u8 gDisplayedStringBattle[]; @@ -617,9 +619,14 @@ struct ChooseMoveStruct const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}"); +void debug_sub_8030C24(void); + void sub_802C68C(void) { u32 r8 = 0; +#if DEBUG + u8 count = 0; +#endif struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBank] + 4); if (gMain.newKeys & A_BUTTON) @@ -750,6 +757,43 @@ void sub_802C68C(void) gBattleBankFunc[gActiveBank] = sub_802CA60; } } +#if DEBUG + else if (gUnknown_020297ED == 1 && (gMain.newKeys & START_BUTTON)) + { + const u8 *moveName; + s32 i; + + Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x3A); + moveName = gMoveNames[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1)]; + Text_InitWindowAndPrintText(&gUnknown_03004210, moveName, 0x100, 2, 0x37); + ConvertIntToDecimalStringN( + gDisplayedStringBattle, + GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1), + 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x110, 10, 0x37); + Text_InitWindowAndPrintText(&gUnknown_03004210, gString_TurnJP, 0x116, 1, 0x39); + ConvertIntToDecimalStringN(gDisplayedStringBattle, gAnimMoveTurn, 2, 3); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x11C, 4, 0x39); + for (i = 0; i < 64; i++) + { + if (gSprites[i].inUse) + count++; + } + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x122, 8, 0x39); + count = GetTaskCount(); + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x126, 11, 0x39); + for (i = 0, count = 0; i < 32; i++) + { + if (gOamMatrixAllocBitmap & (1 << i)) + count++; + } + ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2); + Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x12A, 14, 0x39); + gBattleBankFunc[gActiveBank] = debug_sub_8030C24; + } +#endif } extern const u8 BattleText_Format[]; @@ -956,6 +1000,688 @@ void sub_802D18C(void) } } +#if DEBUG +__attribute__((naked)) +void debug_sub_8030C24(void) +{ + asm("\ + push {r4, r5, r6, lr}\n\ + add sp, sp, #0xfffffff4\n\ + ldr r1, ._293 @ gBattlePartyID\n\ + ldr r4, ._293 + 4 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._293 + 8 @ gPlayerParty\n\ + add r0, r0, r1\n\ + mov r1, #0xd\n\ + bl GetMonData\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ + ldr r5, ._293 + 12 @ gMain\n\ + ldrh r1, [r5, #0x30]\n\ + cmp r1, #0x20\n\ + bne ._286 @cond_branch\n\ + b ._287\n\ +._286:\n\ + cmp r1, #0x20\n\ + bgt ._288 @cond_branch\n\ + cmp r1, #0x8\n\ + beq ._289 @cond_branch\n\ + cmp r1, #0x8\n\ + bgt ._290 @cond_branch\n\ + cmp r1, #0x4\n\ + beq ._291 @cond_branch\n\ + b ._348\n\ +._294:\n\ + .align 2, 0\n\ +._293:\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gMain\n\ +._290:\n\ + cmp r1, #0x10\n\ + bne ._295 @cond_branch\n\ + b ._296\n\ +._295:\n\ + b ._348\n\ +._288:\n\ + cmp r1, #0x80\n\ + bne ._298 @cond_branch\n\ + b ._302\n\ +._298:\n\ + cmp r1, #0x80\n\ + bgt ._300 @cond_branch\n\ + cmp r1, #0x40\n\ + bne ._301 @cond_branch\n\ + b ._302\n\ +._301:\n\ + b ._348\n\ +._300:\n\ + mov r0, #0x80\n\ + lsl r0, r0, #0x1\n\ + cmp r1, r0\n\ + bne ._304 @cond_branch\n\ + b ._305\n\ +._304:\n\ + mov r0, #0x80\n\ + lsl r0, r0, #0x2\n\ + cmp r1, r0\n\ + bne ._306 @cond_branch\n\ + b ._307\n\ +._306:\n\ + b ._348\n\ +._289:\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + ldr r0, ._312 @ gBankAttacker\n\ + ldrb r2, [r4]\n\ + strb r2, [r0]\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._310 @cond_branch\n\ + ldr r0, ._312 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._310 @cond_branch\n\ + ldr r0, ._312 + 8 @ gBankTarget\n\ + mov r1, #0x2\n\ + eor r1, r1, r2\n\ + strb r1, [r0]\n\ + b ._311\n\ +._313:\n\ + .align 2, 0\n\ +._312:\n\ + .word gBankAttacker\n\ + .word gBattleTypeFlags\n\ + .word gBankTarget\n\ +._310:\n\ + ldr r0, ._317 @ gMain\n\ + ldrh r1, [r0, #0x28]\n\ + mov r2, #0x1\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._315 @cond_branch\n\ + ldr r0, ._317 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._315 @cond_branch\n\ + mov r0, #0x3\n\ + b ._316\n\ +._318:\n\ + .align 2, 0\n\ +._317:\n\ + .word gMain\n\ + .word gBattleTypeFlags\n\ +._315:\n\ + mov r0, #0x1\n\ +._316:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._320 @ gBankTarget\n\ + strb r0, [r1]\n\ +._311:\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._320 + 4 @ gBattleBankFunc\n\ + ldr r0, ._320 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + b ._332\n\ +._321:\n\ + .align 2, 0\n\ +._320:\n\ + .word gBankTarget\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ +._291:\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + ldr r0, ._325 @ gBankTarget\n\ + ldrb r2, [r4]\n\ + strb r2, [r0]\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._323 @cond_branch\n\ + ldr r0, ._325 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._323 @cond_branch\n\ + ldr r0, ._325 + 8 @ gBankAttacker\n\ + mov r1, #0x2\n\ + eor r1, r1, r2\n\ + strb r1, [r0]\n\ + b ._324\n\ +._326:\n\ + .align 2, 0\n\ +._325:\n\ + .word gBankTarget\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ +._323:\n\ + ldr r0, ._330 @ gMain\n\ + ldrh r1, [r0, #0x28]\n\ + mov r2, #0x1\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._328 @cond_branch\n\ + ldr r0, ._330 + 4 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + add r0, r2, #0\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._328 @cond_branch\n\ + mov r0, #0x3\n\ + b ._329\n\ +._331:\n\ + .align 2, 0\n\ +._330:\n\ + .word gMain\n\ + .word gBattleTypeFlags\n\ +._328:\n\ + mov r0, #0x1\n\ +._329:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._333 @ gBankAttacker\n\ + strb r0, [r1]\n\ +._324:\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._333 + 4 @ gBattleBankFunc\n\ + ldr r0, ._333 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + b ._332\n\ +._334:\n\ + .align 2, 0\n\ +._333:\n\ + .word gBankAttacker\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ +._305:\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._336 @cond_branch\n\ + ldr r0, ._338 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._336 @cond_branch\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + mov r0, #0x3\n\ + bl GetBankByIdentity\n\ + ldr r1, ._338 + 4 @ gBankAttacker\n\ + strb r0, [r1]\n\ + mov r0, #0x1\n\ + b ._337\n\ +._339:\n\ + .align 2, 0\n\ +._338:\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ +._336:\n\ + add r0, sp, #0x8\n\ + mov r1, #0x0\n\ + ldsh r0, [r0, r1]\n\ + add r0, r0, #0x9\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ +._296:\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r0, [r0, r2]\n\ + add r0, r0, #0x1\n\ + lsl r2, r0, #0x10\n\ + add r1, sp, #0x8\n\ + strh r0, [r1]\n\ + mov r0, #0xb1\n\ + lsl r0, r0, #0x11\n\ + cmp r2, r0\n\ + ble ._347 @cond_branch\n\ + mov r1, #0x1\n\ + add r0, sp, #0x8\n\ + strh r1, [r0]\n\ + b ._347\n\ +._307:\n\ + ldrh r1, [r5, #0x28]\n\ + mov r0, #0x2\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._343 @cond_branch\n\ + ldr r0, ._345 @ gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + mov r0, #0x1\n\ + and r0, r0, r1\n\ + cmp r0, #0\n\ + beq ._343 @cond_branch\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + bl dp11b_obj_free\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + bl dp11b_obj_free\n\ + mov r0, #0x1\n\ + bl GetBankByIdentity\n\ + ldr r1, ._345 + 4 @ gBankAttacker\n\ + strb r0, [r1]\n\ + mov r0, #0x3\n\ +._337:\n\ + bl GetBankByIdentity\n\ + ldr r1, ._345 + 8 @ gBankTarget\n\ + strb r0, [r1]\n\ + mov r0, #0x0\n\ + bl sub_80326EC\n\ + add r0, sp, #0x8\n\ + ldrh r0, [r0]\n\ + bl DoMoveAnim\n\ + ldr r1, ._345 + 12 @ gBattleBankFunc\n\ + ldrb r0, [r4]\n\ +._332:\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._345 + 16 @ debug_sub_803107C\n\ + str r1, [r0]\n\ + b ._348\n\ +._346:\n\ + .align 2, 0\n\ +._345:\n\ + .word gBattleTypeFlags\n\ + .word gBankAttacker\n\ + .word gBankTarget\n\ + .word gBattleBankFunc\n\ + .word debug_sub_803107C+1\n\ +._343:\n\ + add r1, sp, #0x8\n\ + add r0, r1, #0\n\ + ldrh r0, [r0]\n\ + sub r0, r0, #0x9\n\ + strh r0, [r1]\n\ +._287:\n\ + add r1, sp, #0x8\n\ + add r0, r1, #0\n\ + ldrh r0, [r0]\n\ + sub r0, r0, #0x1\n\ + strh r0, [r1]\n\ + lsl r0, r0, #0x10\n\ + cmp r0, #0\n\ + bgt ._347 @cond_branch\n\ + mov r2, #0xb1\n\ + lsl r2, r2, #0x1\n\ + add r0, r2, #0\n\ + strh r0, [r1]\n\ +._347:\n\ + ldr r1, ._349 @ gBattlePartyID\n\ + ldr r4, ._349 + 4 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._349 + 8 @ gPlayerParty\n\ + add r0, r0, r1\n\ + mov r1, #0xd\n\ + add r2, sp, #0x8\n\ + bl SetMonData\n\ + ldr r2, ._349 + 12 @ gBattleMons\n\ + ldrb r1, [r4]\n\ + mov r0, #0x58\n\ + mul r0, r0, r1\n\ + add r0, r0, r2\n\ + add r1, sp, #0x8\n\ + ldrh r1, [r1]\n\ + strh r1, [r0, #0xc]\n\ + ldr r5, ._349 + 16 @ gUnknown_03004210\n\ + ldr r1, ._349 + 20 @ 0x1016\n\ + mov r0, #0x10\n\ + str r0, [sp]\n\ + mov r0, #0x38\n\ + str r0, [sp, #0x4]\n\ + add r0, r5, #0\n\ + mov r2, #0x1\n\ + mov r3, #0x37\n\ + bl Text_FillWindowRect\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r1, [r0, r2]\n\ + mov r0, #0xd\n\ + mul r1, r1, r0\n\ + ldr r0, ._349 + 24 @ gMoveNames\n\ + add r1, r1, r0\n\ + mov r2, #0x80\n\ + lsl r2, r2, #0x1\n\ + mov r6, #0x37\n\ + str r6, [sp]\n\ + add r0, r5, #0\n\ + mov r3, #0x2\n\ + bl Text_InitWindowAndPrintText\n\ + ldr r4, ._349 + 28 @ gDisplayedStringBattle\n\ + add r0, sp, #0x8\n\ + mov r2, #0x0\n\ + ldsh r1, [r0, r2]\n\ + add r0, r4, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x3\n\ + bl ConvertIntToDecimalStringN\n\ + mov r2, #0x88\n\ + lsl r2, r2, #0x1\n\ + str r6, [sp]\n\ + add r0, r5, #0\n\ + add r1, r4, #0\n\ + mov r3, #0xa\n\ + bl Text_InitWindowAndPrintText\n\ + b ._348\n\ +._350:\n\ + .align 2, 0\n\ +._349:\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gBattleMons\n\ + .word gUnknown_03004210\n\ + .word 0x1016\n\ + .word gMoveNames\n\ + .word gDisplayedStringBattle\n\ +._302:\n\ + ldr r0, ._353 @ gMain\n\ + ldrh r0, [r0, #0x30]\n\ + cmp r0, #0x40\n\ + bne ._351 @cond_branch\n\ + ldr r1, ._353 + 4 @ gAnimMoveTurn\n\ + ldrb r0, [r1]\n\ + sub r0, r0, #0x1\n\ + b ._352\n\ +._354:\n\ + .align 2, 0\n\ +._353:\n\ + .word gMain\n\ + .word gAnimMoveTurn\n\ +._351:\n\ + ldr r1, ._359 @ gAnimMoveTurn\n\ + ldrb r0, [r1]\n\ + add r0, r0, #0x1\n\ +._352:\n\ + strb r0, [r1]\n\ + ldr r4, ._359 + 4 @ gDisplayedStringBattle\n\ + ldrb r1, [r1]\n\ + add r0, r4, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x3\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r0, ._359 + 8 @ gUnknown_03004210\n\ + mov r2, #0x8e\n\ + lsl r2, r2, #0x1\n\ + mov r1, #0x39\n\ + str r1, [sp]\n\ + add r1, r4, #0\n\ + mov r3, #0x4\n\ + bl Text_InitWindowAndPrintText\n\ +._348:\n\ + ldr r0, ._359 + 12 @ gMain\n\ + ldrh r2, [r0, #0x28]\n\ + mov r1, #0xc0\n\ + lsl r1, r1, #0x2\n\ + add r0, r1, #0\n\ + and r0, r0, r2\n\ + cmp r0, r1\n\ + bne ._355 @cond_branch\n\ + mov r4, #0x0\n\ + ldr r5, ._359 + 4 @ gDisplayedStringBattle\n\ + ldr r6, ._359 + 8 @ gUnknown_03004210\n\ +._361:\n\ + add r0, r5, #0\n\ + ldr r1, ._359 + 16 @ BattleText_Format\n\ + bl StringCopy\n\ + ldr r1, ._359 + 20 @ gBattlePartyID\n\ + ldr r0, ._359 + 24 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x1\n\ + add r0, r0, r1\n\ + ldrh r1, [r0]\n\ + mov r0, #0x64\n\ + mul r0, r0, r1\n\ + ldr r1, ._359 + 28 @ gPlayerParty\n\ + add r0, r0, r1\n\ + add r1, r4, #0\n\ + add r1, r1, #0xd\n\ + bl GetMonData\n\ + mov r1, #0xd\n\ + mul r1, r1, r0\n\ + ldr r0, ._359 + 32 @ gMoveNames\n\ + add r1, r1, r0\n\ + add r0, r5, #0\n\ + bl StringAppend\n\ + lsl r0, r4, #0x14\n\ + mov r1, #0x80\n\ + lsl r1, r1, #0x11\n\ + add r0, r0, r1\n\ + lsr r2, r0, #0x10\n\ + mov r0, #0x1\n\ + and r0, r0, r4\n\ + mov r3, #0x2\n\ + cmp r0, #0\n\ + beq ._356 @cond_branch\n\ + mov r3, #0xa\n\ +._356:\n\ + cmp r4, #0x1\n\ + bhi ._357 @cond_branch\n\ + mov r0, #0x37\n\ + b ._358\n\ +._360:\n\ + .align 2, 0\n\ +._359:\n\ + .word gAnimMoveTurn\n\ + .word gDisplayedStringBattle\n\ + .word gUnknown_03004210\n\ + .word gMain\n\ + .word BattleText_Format\n\ + .word gBattlePartyID\n\ + .word gActiveBank\n\ + .word gPlayerParty\n\ + .word gMoveNames\n\ +._357:\n\ + mov r0, #0x39\n\ +._358:\n\ + str r0, [sp]\n\ + add r0, r6, #0\n\ + add r1, r5, #0\n\ + bl Text_InitWindow\n\ + ldr r0, ._362 @ gUnknown_03004210\n\ + bl Text_PrintWindow8002F44\n\ + add r0, r4, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r4, r0, #0x18\n\ + cmp r4, #0x3\n\ + bls ._361 @cond_branch\n\ + ldr r1, ._362 + 4 @ gBattleBankFunc\n\ + ldr r0, ._362 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._362 + 12 @ sub_802C68C\n\ + str r1, [r0]\n\ +._355:\n\ + add sp, sp, #0xc\n\ + pop {r4, r5, r6}\n\ + pop {r0}\n\ + bx r0\n\ +._363:\n\ + .align 2, 0\n\ +._362:\n\ + .word gUnknown_03004210\n\ + .word gBattleBankFunc\n\ + .word gActiveBank\n\ + .word sub_802C68C+1"); +} + +__attribute__((naked)) +void debug_sub_803107C(void) +{ + asm("\ + push {r4, r5, r6, r7, lr}\n\ + add sp, sp, #0xfffffffc\n\ + mov r7, #0x0\n\ + ldr r0, ._369 @ gAnimScriptCallback\n\ + ldr r0, [r0]\n\ + bl _call_via_r0\n\ + ldr r0, ._369 + 4 @ gAnimScriptActive\n\ + ldrb r0, [r0]\n\ + cmp r0, #0\n\ + bne ._364 @cond_branch\n\ + mov r0, #0x1\n\ + bl sub_80326EC\n\ + ldr r4, ._369 + 8 @ gActiveBank\n\ + ldrb r0, [r4]\n\ + mov r1, #0x1\n\ + mov r2, #0x7\n\ + mov r3, #0x1\n\ + bl dp11b_obj_instanciate\n\ + ldrb r0, [r4]\n\ + mov r1, #0x0\n\ + mov r2, #0x7\n\ + mov r3, #0x1\n\ + bl dp11b_obj_instanciate\n\ + ldr r0, ._369 + 12 @ gSprites\n\ + add r2, r0, #0\n\ + add r2, r2, #0x3e\n\ + mov r1, #0x3f\n\ +._366:\n\ + ldrb r0, [r2]\n\ + lsl r0, r0, #0x1f\n\ + cmp r0, #0\n\ + beq ._365 @cond_branch\n\ + add r0, r7, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ +._365:\n\ + add r2, r2, #0x44\n\ + sub r1, r1, #0x1\n\ + cmp r1, #0\n\ + bge ._366 @cond_branch\n\ + ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r6, ._369 + 20 @ gUnknown_03004210\n\ + mov r2, #0x91\n\ + lsl r2, r2, #0x1\n\ + mov r5, #0x39\n\ + str r5, [sp]\n\ + add r0, r6, #0\n\ + add r1, r4, #0\n\ + mov r3, #0x8\n\ + bl Text_InitWindowAndPrintText\n\ + bl GetTaskCount\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + mov r2, #0x93\n\ + lsl r2, r2, #0x1\n\ + str r5, [sp]\n\ + add r0, r6, #0\n\ + add r1, r4, #0\n\ + mov r3, #0xb\n\ + bl Text_InitWindowAndPrintText\n\ + mov r1, #0x0\n\ + mov r7, #0x0\n\ + ldr r0, ._369 + 24 @ gOamMatrixAllocBitmap\n\ + mov r3, #0x1\n\ + ldr r2, [r0]\n\ +._368:\n\ + add r0, r3, #0\n\ + LSL r0, r1\n\ + and r0, r0, r2\n\ + cmp r0, #0\n\ + beq ._367 @cond_branch\n\ + add r0, r7, #1\n\ + lsl r0, r0, #0x18\n\ + lsr r7, r0, #0x18\n\ +._367:\n\ + add r1, r1, #0x1\n\ + cmp r1, #0x1f\n\ + ble ._368 @cond_branch\n\ + ldr r4, ._369 + 16 @ gDisplayedStringBattle\n\ + add r0, r4, #0\n\ + add r1, r7, #0\n\ + mov r2, #0x2\n\ + mov r3, #0x2\n\ + bl ConvertIntToDecimalStringN\n\ + ldr r0, ._369 + 20 @ gUnknown_03004210\n\ + mov r2, #0x95\n\ + lsl r2, r2, #0x1\n\ + mov r1, #0x39\n\ + str r1, [sp]\n\ + add r1, r4, #0\n\ + mov r3, #0xe\n\ + bl Text_InitWindowAndPrintText\n\ + ldr r1, ._369 + 28 @ gBattleBankFunc\n\ + ldr r0, ._369 + 8 @ gActiveBank\n\ + ldrb r0, [r0]\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r1\n\ + ldr r1, ._369 + 32 @ debug_sub_8030C24\n\ + str r1, [r0]\n\ +._364:\n\ + add sp, sp, #0x4\n\ + pop {r4, r5, r6, r7}\n\ + pop {r0}\n\ + bx r0\n\ +._370:\n\ + .align 2, 0\n\ +._369:\n\ + .word gAnimScriptCallback\n\ + .word gAnimScriptActive\n\ + .word gActiveBank\n\ + .word gSprites\n\ + .word gDisplayedStringBattle\n\ + .word gUnknown_03004210\n\ + .word gOamMatrixAllocBitmap\n\ + .word gBattleBankFunc\n\ + .word debug_sub_8030C24+1"); +} +#endif + void sub_802D204(void) { if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy) diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c index 0d193d68f..5896e5e18 100644 --- a/src/battle/battle_controller_safari.c +++ b/src/battle/battle_controller_safari.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle_anim_81258BC.h" #include "battle.h" +#include "battle_interface.h" #include "battle_message.h" #include "data2.h" #include "link.h" @@ -272,6 +273,17 @@ void bx_battle_menu_t6_2(void) sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); } } +#if DEBUG + else if (gMain.newKeys & R_BUTTON) + { + if (!ewram17810[gActiveBank].unk0_5) + move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, 4, 0); + } + else if (gMain.newKeys & START_BUTTON) + { + sub_804454C(); + } +#endif } void sub_812B65C(void) diff --git a/src/battle/battle_interface.c b/src/battle/battle_interface.c index 97568d254..9be026d53 100644 --- a/src/battle/battle_interface.c +++ b/src/battle/battle_interface.c @@ -79,8 +79,8 @@ extern const u16 gBattleInterfaceStatusIcons_DynPal[]; static void sub_8043D5C(struct Sprite *); static const void *sub_8043CDC(u8); -static void sub_8044210(u8, s16, u8); -static void draw_status_ailment_maybe(u8); +/*static*/ void sub_8044210(u8, s16, u8); +/*static*/ void draw_status_ailment_maybe(u8); extern void sub_8045180(struct Sprite *); static void sub_8045110(struct Sprite *); static void sub_8045048(struct Sprite *); @@ -651,7 +651,7 @@ void sub_8043F44(u8 a) #define CHAR_LV_SEPARATOR CHAR_PERIOD #endif -static void sub_8043FC0(u8 a, u8 b) +/*static*/ void sub_8043FC0(u8 a, u8 b) { u8 str[30]; void *const *r7; @@ -905,7 +905,7 @@ _0804420C: .4byte 0x04000008\n\ } #endif -static void sub_8044210(u8 a, s16 b, u8 c) +/*static*/ void sub_8044210(u8 a, s16 b, u8 c) { u8 str[0x14]; u8 *ptr; @@ -1277,6 +1277,8 @@ _08044548: .4byte 0x04000008\n\ } #endif +extern u8 gUnknown_020297ED; + void sub_804454C(void) { s32 i; @@ -1285,7 +1287,11 @@ void sub_804454C(void) for (i = 0; i < gNoOfAllBanks; i++) { if (gSprites[gHealthboxIDs[i]].callback == SpriteCallbackDummy +#if DEBUG + && (gUnknown_020297ED != 0 || GetBankSide(i) != 1) +#else && GetBankSide(i) != 1 +#endif && (IsDoubleBattle() || GetBankSide(i) != 0)) { u8 r6; @@ -2359,7 +2365,7 @@ void sub_8045180(struct Sprite *sprite) sprite->pos2.y = gSprites[spriteId].pos2.y; } -static void sub_80451A0(u8 a, struct Pokemon *pkmn) +/*static*/ void sub_80451A0(u8 a, struct Pokemon *pkmn) { u8 nickname[POKEMON_NAME_LENGTH]; u8 gender; @@ -2507,7 +2513,7 @@ static void sub_8045458(u8 a, u8 b) } } -static void draw_status_ailment_maybe(u8 a) +/*static*/ void draw_status_ailment_maybe(u8 a) { s32 r4; s32 r4_2; @@ -2649,7 +2655,7 @@ static u8 sub_80457E8(u8 a, u8 b) return ret; } -static void sub_80458B0(u8 a) +/*static*/ void sub_80458B0(u8 a) { u8 *r6; u8 r8; @@ -2675,7 +2681,7 @@ static void sub_80458B0(u8 a) } -static void sub_8045998(u8 a) +/*static*/ void sub_8045998(u8 a) { u8 *r7; u8 status; @@ -2752,6 +2758,15 @@ void sub_8045A5C(u8 a, struct Pokemon *pkmn, u8 c) { if (c == 3 || c == 0) sub_8043FC0(a, GetMonData(pkmn, MON_DATA_LEVEL)); +#if DEBUG + if (gUnknown_020297ED == 1) + { + if (c == 1 || c == 0) + sub_80440EC(a, GetMonData(pkmn, MON_DATA_HP), 0); + if (c == 2 || c == 0) + sub_80440EC(a, GetMonData(pkmn, MON_DATA_MAX_HP), 1); + } +#endif if (c == 5 || c == 0) { load_gfxc_health_bar(0); diff --git a/src/battle/battle_records.c b/src/battle/battle_records.c index 4979760d7..1532a0b2f 100644 --- a/src/battle/battle_records.c +++ b/src/battle/battle_records.c @@ -8,9 +8,35 @@ #include "strings2.h" #include "trainer_card.h" +struct DebugStruct1 +{ + u16 var0; + u8 var1[10]; +}; + extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4]; extern u8 gBattleOutcome; +#if DEBUG +const struct DebugStruct1 gUnknown_Debug_4245CC[] = +{ + { 1, _("NUMBER1") }, + { 2, _("ナンバー2") }, + { 3, _("ナンバー3") }, + { 4, _("ナンバー4") }, + { 5, _("ナンバー5") }, + { 6, _("ナンバー6") }, + { 7, _("ナンバー7") }, +}; + +const u8 gUnknown_Debug_8424620[][4] = +{ + { 1, 1, 0, 0 }, + { 2, 1, 0, 0 }, + { 3, 1, 0, 0 }, +}; +#endif + static void InitLinkBattleRecord(struct LinkBattleRecord *record) { CpuFill16(0, record, sizeof(struct LinkBattleRecord)); @@ -197,6 +223,66 @@ void UpdateLinkBattleRecords(int id) gLinkPlayers[gLinkPlayerMapObjects[id].linkPlayerId].language); } +#if DEBUG +__attribute__((naked)) +void debug_sub_81257E0(void) +{ + asm("\ + push {r4, r5, r6, r7, lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + add sp, sp, #0xfffffffc\n\ + bl InitLinkBattleRecords\n\ + mov r5, #0x0\n\ + ldr r6, ._62 @ gUnknown_Debug_4245CC\n\ + sub r0, r6, #2\n\ + mov r8, r0\n\ + ldr r7, ._62 + 4 @ gLinkPlayers\n\ +._61:\n\ + ldr r0, ._62 + 8 @ gUnknown_Debug_8424620\n\ + lsl r3, r5, #0x2\n\ + add r3, r3, r0\n\ + ldrb r4, [r3]\n\ + sub r4, r4, #0x1\n\ + lsl r0, r4, #0x1\n\ + add r0, r0, r4\n\ + lsl r0, r0, #0x2\n\ + add r1, r0, r6\n\ + add r0, r0, r8\n\ + ldrh r2, [r0]\n\ + ldrb r3, [r3, #0x1]\n\ + ldr r0, ._62 + 12 @ gLinkPlayerMapObjects\n\ + lsl r4, r4, #0x2\n\ + add r4, r4, r0\n\ + ldrb r4, [r4, #0x1]\n\ + lsl r0, r4, #0x3\n\ + sub r0, r0, r4\n\ + lsl r0, r0, #0x2\n\ + add r0, r0, r7\n\ + ldrb r0, [r0, #0x1a]\n\ + str r0, [sp]\n\ + ldr r0, ._62 + 16 @ gSaveBlock1\n\ + bl UpdateLinkBattleRecords_\n\ + add r5, r5, #0x1\n\ + cmp r5, #0x2\n\ + bls ._61 @cond_branch\n\ + add sp, sp, #0x4\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4, r5, r6, r7}\n\ + pop {r0}\n\ + bx r0\n\ +._63:\n\ + .align 2, 0\n\ +._62:\n\ + .word gUnknown_Debug_4245CC+2\n\ + .word gLinkPlayers\n\ + .word gUnknown_Debug_8424620\n\ + .word gLinkPlayerMapObjects\n\ + .word gSaveBlock1+0x30b8"); +} +#endif + static void PrintLinkBattleWinsLossesDraws(struct LinkBattleRecord *records) { ConvertIntToDecimalStringN_DigitWidth6(gStringVar1, GetGameStat(GAME_STAT_LINK_BATTLE_WINS), STR_CONV_MODE_RIGHT_ALIGN, 4); @@ -240,7 +326,8 @@ static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y) } } -void ShowLinkBattleRecords(void) { +void ShowLinkBattleRecords(void) +{ s32 i; Menu_DrawStdWindowFrame(1, 0, 28, 18); sub_8072BD8(gOtherText_BattleResults, 0, 1, 240); diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c index 87b6952ff..194a002d3 100644 --- a/src/battle/battle_util.c +++ b/src/battle/battle_util.c @@ -22,6 +22,8 @@ #include "constants/species.h" #include "constants/weather.h" +extern u8 gUnknown_02023A14_50; + extern const u8* gBattlescriptCurrInstr; extern u8 gActiveBank; extern u8 gBattleBufferB[4][0x200]; @@ -1736,17 +1738,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) else moveType = gBattleMoves[move].type; - //_080184AC switch (caseID) { case ABILITYEFFECT_ON_SWITCHIN: // 0 - //_08018518 if (gBankAttacker >= gNoOfAllBanks) gBankAttacker = bank; switch (gLastUsedAbility) { case 0xFF: //weather from overworld - //_08018586 switch (GetCurrentWeather()) { case WEATHER_RAIN_LIGHT: @@ -1786,7 +1785,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_DRIZZLE: - //_08018680 if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) { gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY); @@ -1796,7 +1794,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_SAND_STREAM: - //_080186B8 if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT)) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); @@ -1806,7 +1803,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_DROUGHT: - //_080186F0 if (!(gBattleWeather & WEATHER_SUN_PERMANENT)) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); @@ -1816,7 +1812,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_INTIMIDATE: - //_08018728 if (!(gSpecialStatuses[bank].intimidatedPoke)) { gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES; @@ -1824,7 +1819,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_FORECAST: - //_0801875C effect = CastformDataTypeChange(bank); if (effect != 0) { @@ -1834,7 +1828,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_TRACE: - //_080187A0 if (!(gSpecialStatuses[bank].traced)) { gStatuses3[bank] |= STATUS3_TRACE; @@ -1843,7 +1836,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) break; case ABILITY_CLOUD_NINE: case ABILITY_AIR_LOCK: - //_080187DC { // that's a weird choice for a variable, why not use i or bank? for (target1 = 0; target1 < gNoOfAllBanks; target1++) @@ -1862,7 +1854,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_ENDTURN: // 1 - //_08018814 if (gBattleMons[bank].hp != 0) { gBankAttacker = bank; @@ -1922,7 +1913,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_MOVES_BLOCK: // 2 - //_08018A40 if (gLastUsedAbility == ABILITY_SOUNDPROOF) { for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++) @@ -1940,7 +1930,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_ABSORBING: // 3 - //_08018AD8 if (move) { switch (gLastUsedAbility) @@ -2010,11 +1999,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CONTACT: // 4 - //_08018CF0 switch (gLastUsedAbility) { case ABILITY_COLOR_CHANGE: - //_08018DCC if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && move != MOVE_STRUGGLE && gBattleMoves[move].power != 0 @@ -2035,7 +2022,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_ROUGH_SKIN: - //_08018E94 if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && gBattleMons[gBankAttacker].hp != 0 && !gProtectStructs[gBankAttacker].confusionSelfDmg @@ -2051,100 +2037,195 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITY_EFFECT_SPORE: - //_08018F54 - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (Random() % 10) == 0) - { - do - { - gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; - } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); - if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) - gBattleCommunication[MOVE_EFFECT_BYTE] += 2; - gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } + if (DEBUG && (gUnknown_02023A14_50 & 4)) + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) + { + do + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; + } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); + if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) + gBattleCommunication[MOVE_EFFECT_BYTE] += 2; + gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + } + else + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (Random() % 10) == 0) + { + do + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3; + } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0); + if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) + gBattleCommunication[MOVE_EFFECT_BYTE] += 2; + gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + } break; case ABILITY_POISON_POINT: - //_0801904C - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (Random() % 3) == 0) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } + if (DEBUG && (gUnknown_02023A14_50 & 4)) + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + } + else + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + } break; case ABILITY_STATIC: - //_08019128 - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (Random() % 3) == 0) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } + if (DEBUG && (gUnknown_02023A14_50 & 4)) + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + } + else + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + } break; case ABILITY_FLAME_BODY: - //_08019204 - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && (Random() % 3) == 0) - { - gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; - gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; - effect++; - } + if (DEBUG && (gUnknown_02023A14_50 & 4)) + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + } + else + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && (Random() % 3) == 0) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; + gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; + effect++; + } + } break; case ABILITY_CUTE_CHARM: - //_080192E0 - if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) - && gBattleMons[gBankAttacker].hp != 0 - && !gProtectStructs[gBankAttacker].confusionSelfDmg - && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) - && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) - && gBattleMons[gBankTarget].hp != 0 - && (Random() % 3) == 0 - && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS - && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) - && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) - && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF - && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) - { - gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); - BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; - effect++; - } + if (DEBUG && (gUnknown_02023A14_50 & 4)) + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && gBattleMons[gBankTarget].hp != 0 + && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) + && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF + && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) + { + gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; + effect++; + } + } + else + { + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) + && gBattleMons[gBankAttacker].hp != 0 + && !gProtectStructs[gBankAttacker].confusionSelfDmg + && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) + && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special) + && gBattleMons[gBankTarget].hp != 0 + && (Random() % 3) == 0 + && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) + && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) + && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF + && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) + { + gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; + effect++; + } + } break; } break; case ABILITYEFFECT_IMMUNITY: // 5 - //_08019448 { for (bank = 0; bank < gNoOfAllBanks; bank++) { @@ -2228,7 +2309,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_FORECAST: // 6 - //_080197B4 { for (bank = 0; bank < gNoOfAllBanks; bank++) { @@ -2247,7 +2327,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_SYNCHRONIZE: // 7 - //_08019804 if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) { gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); @@ -2263,7 +2342,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8 - //_08019880 if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) { gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); @@ -2279,7 +2357,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_INTIMIDATE1: // 9 - //_080198FC for (i = 0; i < gNoOfAllBanks; i++) { if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES) @@ -2294,7 +2371,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_TRACE: // 11 - //_08019940 for (i = 0; i < gNoOfAllBanks; i++) { if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) @@ -2308,7 +2384,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0 && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) { - //_080199AE gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side); gBattleMons[i].ability = gBattleMons[gActiveBank].ability; gLastUsedAbility = gBattleMons[gActiveBank].ability; @@ -2316,7 +2391,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0) { - //_08019A34 gActiveBank = target1; gBattleMons[i].ability = gBattleMons[gActiveBank].ability; gLastUsedAbility = gBattleMons[gActiveBank].ability; @@ -2324,7 +2398,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0) { - //_08019A78 gActiveBank = target2; gBattleMons[i].ability = gBattleMons[gActiveBank].ability; gLastUsedAbility = gBattleMons[gActiveBank].ability; @@ -2332,7 +2405,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } } else - //_08019ABC { gActiveBank = target1; if (gBattleMons[target1].ability && gBattleMons[target1].hp) @@ -2364,7 +2436,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_INTIMIDATE2: // 10 - //_08019B1C for (i = 0; i < gNoOfAllBanks; i++) { if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES)) @@ -2380,7 +2451,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12 - //_08019B60 side = GetBankSide(bank); for (i = 0; i < gNoOfAllBanks; i++) { @@ -2392,7 +2462,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CHECK_BANK_SIDE: // 13 - //_08019BBC side = GetBankSide(bank); for (i = 0; i < gNoOfAllBanks; i++) { @@ -2404,7 +2473,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_FIELD_SPORT: // 14 - //_08019C18 switch (gLastUsedAbility) { case 0xFD: @@ -2434,7 +2502,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CHECK_ON_FIELD: // 19 - //_08019CD4 for (i = 0; i < gNoOfAllBanks; i++) { if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0) @@ -2445,7 +2512,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15 - //_08019D18 for (i = 0; i < gNoOfAllBanks; i++) { if (gBattleMons[i].ability == ability && i != bank) @@ -2456,7 +2522,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16 - //_08019D5C side = GetBankSide(bank); for (i = 0; i < gNoOfAllBanks; i++) { @@ -2468,7 +2533,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_COUNT_BANK_SIDE: // 17 - //_08019DB8 side = GetBankSide(bank); for (i = 0; i < gNoOfAllBanks; i++) { @@ -2480,7 +2544,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; case ABILITYEFFECT_COUNT_ON_FIELD: // 18 - //_08019F44 for (i = 0; i < gNoOfAllBanks; i++) { if (gBattleMons[i].ability == ability && i != bank) @@ -2491,7 +2554,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) } break; } - //_08019F76 if (effect && caseID < 0xC && gLastUsedAbility != 0xFF) RecordAbilityBattle(bank, gLastUsedAbility); } @@ -3385,17 +3447,25 @@ u8 IsMonDisobedient(void) if (gBattleTypeFlags & BATTLE_TYPE_LINK || GetBankSide(gBankAttacker) == 1 - || !IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName) - || FlagGet(FLAG_BADGE08_GET)) - return 0; + || !IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName)) + return 0; - obedienceLevel = 10; - if (FlagGet(FLAG_BADGE02_GET)) - obedienceLevel = 30; - if (FlagGet(FLAG_BADGE04_GET)) - obedienceLevel = 50; - if (FlagGet(FLAG_BADGE06_GET)) - obedienceLevel = 70; + if (DEBUG && (gUnknown_02023A14_50 & 0x40)) + { + obedienceLevel = 10; + } + else + { + if (FlagGet(FLAG_BADGE08_GET)) + return 0; + obedienceLevel = 10; + if (FlagGet(FLAG_BADGE02_GET)) + obedienceLevel = 30; + if (FlagGet(FLAG_BADGE04_GET)) + obedienceLevel = 50; + if (FlagGet(FLAG_BADGE06_GET)) + obedienceLevel = 70; + } if (gBattleMons[gBankAttacker].level <= obedienceLevel) return 0; |