diff options
Diffstat (limited to 'src/battle')
-rwxr-xr-x | src/battle/anim/draw.c | 4 | ||||
-rw-r--r-- | src/battle/battle_2.c | 20 | ||||
-rw-r--r-- | src/battle/battle_4.c | 4 | ||||
-rw-r--r-- | src/battle/battle_controller_player.c | 4 | ||||
-rw-r--r-- | src/battle/battle_transition.c | 22 | ||||
-rw-r--r-- | src/battle/reshow_battle_screen.c | 10 |
6 files changed, 32 insertions, 32 deletions
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c index fc74e3f46..f9e505bf2 100755 --- a/src/battle/anim/draw.c +++ b/src/battle/anim/draw.c @@ -53,8 +53,8 @@ void sub_80D0C88(u8 taskId) } params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; - params.unk8 = 1; - params.unk9 = 0; + params.initState = 1; + params.unused9 = 0; ScanlineEffect_SetParams(params); task->func = sub_80D0D68; } diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c index f4fff742c..990535b4e 100644 --- a/src/battle/battle_2.c +++ b/src/battle/battle_2.c @@ -108,9 +108,9 @@ extern u16 gUnknown_02024DE8; extern u8 gActionSelectionCursor[]; extern u8 gMoveSelectionCursor[]; extern u8 gUnknown_02038470[]; -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gBattle_BG1_Y; -extern u16 gUnknown_030041B8; +extern u16 gBattle_BG3_Y; extern struct Window gUnknown_030041D0; extern u16 gBattle_WIN1H; extern struct Window gUnknown_03004210; @@ -219,7 +219,7 @@ void InitBattle(void) REG_WINOUT = 0; gBattle_WIN0H = 0xF0; gBattle_WIN0V = 0x5051; - dp12_8087EA4(); + ScanlineEffect_Clear(); for (i = 0; i < 80; i++) { @@ -242,8 +242,8 @@ void InitBattle(void) gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; - gUnknown_030041B0 = 0; - gUnknown_030041B8 = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; gBattleTerrain = BattleSetup_GetTerrain(); Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58); Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0); @@ -1064,8 +1064,8 @@ void sub_800FCFC(void) REG_BG1VOFS = gBattle_BG1_Y; REG_BG2HOFS = gBattle_BG2_X; REG_BG2VOFS = gBattle_BG2_Y; - REG_BG3HOFS = gUnknown_030041B0; - REG_BG3VOFS = gUnknown_030041B8; + REG_BG3HOFS = gBattle_BG3_X; + REG_BG3VOFS = gBattle_BG3_Y; REG_WIN0H = gBattle_WIN0H; REG_WIN0V = gBattle_WIN0V; REG_WIN1H = gBattle_WIN1H; @@ -1197,7 +1197,7 @@ void c2_8011A1C(void) REG_WINOUT = 0; gBattle_WIN0H = 0xF0; gBattle_WIN0V = 0x5051; - dp12_8087EA4(); + ScanlineEffect_Clear(); for (i = 0; i < 80; i++) { @@ -1218,8 +1218,8 @@ void c2_8011A1C(void) gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; - gUnknown_030041B0 = 0; - gUnknown_030041B8 = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58); Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0); diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c index 164329c1b..ae8f94130 100644 --- a/src/battle/battle_4.c +++ b/src/battle/battle_4.c @@ -93,7 +93,7 @@ extern u16 gChosenMove; //last used move in battle extern u8 gBankInMenu; extern u8 gActionForBanks[4]; extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one extern u8 gCurrentTurnActionNumber; extern u16 gTrappingMoves[]; @@ -17229,7 +17229,7 @@ static void atkF2_displaydexinfo(void) LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(0x0600d000)); LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60); REG_BG3CNT = 0x5a0b; - gUnknown_030041B0 = 0x100; + gBattle_BG3_X = 0x100; BeginNormalPaletteFade(0xfffc, 0, 0x10, 0, 0); gBattleCommunication[0]++; } diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 489581132..a5f833b6c 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -67,9 +67,9 @@ extern u8 gUnknown_02024E68[]; extern struct SpriteTemplate gUnknown_02024E8C; extern u8 gAnimMoveTurn; extern u8 gUnknown_02038470[]; -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gBattle_BG1_Y; -extern u16 gUnknown_030041B8; +extern u16 gBattle_BG3_Y; extern u16 gBattle_BG2_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG0_X; diff --git a/src/battle/battle_transition.c b/src/battle/battle_transition.c index 843203a1e..f7cdc0694 100644 --- a/src/battle/battle_transition.c +++ b/src/battle/battle_transition.c @@ -16,7 +16,7 @@ #include "scanline_effect.h" void sub_807DE10(void); -void dp12_8087EA4(void); +void ScanlineEffect_Clear(void); extern const struct OamData gFieldOamData_32x32; @@ -670,7 +670,7 @@ static bool8 Phase2_Transition_Swirl_Func1(struct Task* task) u16 savedIME; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); BeginNormalPaletteFade(-1, 4, 0, 0x10, 0); sub_811D6E8(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_14, 0, 2, 0, 160); @@ -730,7 +730,7 @@ static bool8 Phase2_Transition_Shuffle_Func1(struct Task* task) u16 savedIME; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); BeginNormalPaletteFade(-1, 4, 0, 0x10, 0); memset(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_16, 0x140); @@ -798,7 +798,7 @@ static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task) u16 *dst1, *dst2; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); task->data[1] = 16; task->data[2] = 0; @@ -1076,7 +1076,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task) u16 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); TRANSITION_STRUCT.WININ = 0; TRANSITION_STRUCT.WINOUT = 63; @@ -1269,7 +1269,7 @@ static bool8 Phase2_Transition_Ripple_Func1(struct Task* task) u8 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); for (i = 0; i < 160; i++) { @@ -1348,7 +1348,7 @@ static bool8 Phase2_Transition_Wave_Func1(struct Task* task) u8 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); TRANSITION_STRUCT.WININ = 63; TRANSITION_STRUCT.WINOUT = 0; @@ -1460,7 +1460,7 @@ static bool8 Phase2_Mugshot_Func1(struct Task* task) u8 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); Mugshots_CreateOpponentPlayerSprites(task); task->data[1] = 0; @@ -1844,7 +1844,7 @@ static bool8 Phase2_Transition_Slice_Func1(struct Task* task) u16 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); task->data[2] = 256; task->data[3] = 1; @@ -1943,7 +1943,7 @@ static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task) u16 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); TRANSITION_STRUCT.BLDCNT = 0xBF; TRANSITION_STRUCT.BLDY = 0; @@ -2158,7 +2158,7 @@ static bool8 Phase2_Transition_Shards_Func1(struct Task* task) u16 i; sub_811D658(); - dp12_8087EA4(); + ScanlineEffect_Clear(); TRANSITION_STRUCT.WININ = 0x3F; TRANSITION_STRUCT.WINOUT = 0; diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c index 83dad5f60..a78cb20df 100644 --- a/src/battle/reshow_battle_screen.c +++ b/src/battle/reshow_battle_screen.c @@ -15,9 +15,9 @@ extern u16 gBattle_BG2_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG0_X; extern u16 gBattle_BG1_X; -extern u16 gUnknown_030041B0; +extern u16 gBattle_BG3_X; extern u16 gBattle_BG1_Y; -extern u16 gUnknown_030041B8; +extern u16 gBattle_BG3_Y; extern u16 gBattle_BG0_Y; extern u8 gReservedSpritePaletteCount; extern u8 gActionSelectionCursor[4]; @@ -77,7 +77,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void) switch (gReshowState) { case 0: - dp12_8087EA4(); + ScanlineEffect_Clear(); Text_LoadWindowTemplate(&gWindowTemplate_81E6C58); ResetPaletteFade(); Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58); @@ -87,8 +87,8 @@ static void CB2_ReshowBattleScreenAfterMenu(void) gBattle_BG1_Y = 0; gBattle_BG2_X = 0; gBattle_BG2_Y = 0; - gUnknown_030041B0 = 0; - gUnknown_030041B8 = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; break; case 1: { |