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-rwxr-xr-xsrc/battle/anim/draw.c4
-rw-r--r--src/battle/battle_2.c20
-rw-r--r--src/battle/battle_4.c4
-rw-r--r--src/battle/battle_controller_player.c4
-rw-r--r--src/battle/battle_transition.c22
-rw-r--r--src/battle/reshow_battle_screen.c10
6 files changed, 32 insertions, 32 deletions
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index fc74e3f46..f9e505bf2 100755
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -53,8 +53,8 @@ void sub_80D0C88(u8 taskId)
}
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
- params.unk8 = 1;
- params.unk9 = 0;
+ params.initState = 1;
+ params.unused9 = 0;
ScanlineEffect_SetParams(params);
task->func = sub_80D0D68;
}
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index f4fff742c..990535b4e 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -108,9 +108,9 @@ extern u16 gUnknown_02024DE8;
extern u8 gActionSelectionCursor[];
extern u8 gMoveSelectionCursor[];
extern u8 gUnknown_02038470[];
-extern u16 gUnknown_030041B0;
+extern u16 gBattle_BG3_X;
extern u16 gBattle_BG1_Y;
-extern u16 gUnknown_030041B8;
+extern u16 gBattle_BG3_Y;
extern struct Window gUnknown_030041D0;
extern u16 gBattle_WIN1H;
extern struct Window gUnknown_03004210;
@@ -219,7 +219,7 @@ void InitBattle(void)
REG_WINOUT = 0;
gBattle_WIN0H = 0xF0;
gBattle_WIN0V = 0x5051;
- dp12_8087EA4();
+ ScanlineEffect_Clear();
for (i = 0; i < 80; i++)
{
@@ -242,8 +242,8 @@ void InitBattle(void)
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
- gUnknown_030041B0 = 0;
- gUnknown_030041B8 = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
gBattleTerrain = BattleSetup_GetTerrain();
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0);
@@ -1064,8 +1064,8 @@ void sub_800FCFC(void)
REG_BG1VOFS = gBattle_BG1_Y;
REG_BG2HOFS = gBattle_BG2_X;
REG_BG2VOFS = gBattle_BG2_Y;
- REG_BG3HOFS = gUnknown_030041B0;
- REG_BG3VOFS = gUnknown_030041B8;
+ REG_BG3HOFS = gBattle_BG3_X;
+ REG_BG3VOFS = gBattle_BG3_Y;
REG_WIN0H = gBattle_WIN0H;
REG_WIN0V = gBattle_WIN0V;
REG_WIN1H = gBattle_WIN1H;
@@ -1197,7 +1197,7 @@ void c2_8011A1C(void)
REG_WINOUT = 0;
gBattle_WIN0H = 0xF0;
gBattle_WIN0V = 0x5051;
- dp12_8087EA4();
+ ScanlineEffect_Clear();
for (i = 0; i < 80; i++)
{
@@ -1218,8 +1218,8 @@ void c2_8011A1C(void)
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
- gUnknown_030041B0 = 0;
- gUnknown_030041B8 = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0);
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index 164329c1b..ae8f94130 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -93,7 +93,7 @@ extern u16 gChosenMove; //last used move in battle
extern u8 gBankInMenu;
extern u8 gActionForBanks[4];
extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch
-extern u16 gUnknown_030041B0;
+extern u16 gBattle_BG3_X;
extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one
extern u8 gCurrentTurnActionNumber;
extern u16 gTrappingMoves[];
@@ -17229,7 +17229,7 @@ static void atkF2_displaydexinfo(void)
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(0x0600d000));
LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
REG_BG3CNT = 0x5a0b;
- gUnknown_030041B0 = 0x100;
+ gBattle_BG3_X = 0x100;
BeginNormalPaletteFade(0xfffc, 0, 0x10, 0, 0);
gBattleCommunication[0]++;
}
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index 489581132..a5f833b6c 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -67,9 +67,9 @@ extern u8 gUnknown_02024E68[];
extern struct SpriteTemplate gUnknown_02024E8C;
extern u8 gAnimMoveTurn;
extern u8 gUnknown_02038470[];
-extern u16 gUnknown_030041B0;
+extern u16 gBattle_BG3_X;
extern u16 gBattle_BG1_Y;
-extern u16 gUnknown_030041B8;
+extern u16 gBattle_BG3_Y;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG0_X;
diff --git a/src/battle/battle_transition.c b/src/battle/battle_transition.c
index 843203a1e..f7cdc0694 100644
--- a/src/battle/battle_transition.c
+++ b/src/battle/battle_transition.c
@@ -16,7 +16,7 @@
#include "scanline_effect.h"
void sub_807DE10(void);
-void dp12_8087EA4(void);
+void ScanlineEffect_Clear(void);
extern const struct OamData gFieldOamData_32x32;
@@ -670,7 +670,7 @@ static bool8 Phase2_Transition_Swirl_Func1(struct Task* task)
u16 savedIME;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
sub_811D6E8(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_14, 0, 2, 0, 160);
@@ -730,7 +730,7 @@ static bool8 Phase2_Transition_Shuffle_Func1(struct Task* task)
u16 savedIME;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
memset(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_16, 0x140);
@@ -798,7 +798,7 @@ static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task)
u16 *dst1, *dst2;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
task->data[1] = 16;
task->data[2] = 0;
@@ -1076,7 +1076,7 @@ static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task)
u16 i;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
TRANSITION_STRUCT.WININ = 0;
TRANSITION_STRUCT.WINOUT = 63;
@@ -1269,7 +1269,7 @@ static bool8 Phase2_Transition_Ripple_Func1(struct Task* task)
u8 i;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
for (i = 0; i < 160; i++)
{
@@ -1348,7 +1348,7 @@ static bool8 Phase2_Transition_Wave_Func1(struct Task* task)
u8 i;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
TRANSITION_STRUCT.WININ = 63;
TRANSITION_STRUCT.WINOUT = 0;
@@ -1460,7 +1460,7 @@ static bool8 Phase2_Mugshot_Func1(struct Task* task)
u8 i;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
Mugshots_CreateOpponentPlayerSprites(task);
task->data[1] = 0;
@@ -1844,7 +1844,7 @@ static bool8 Phase2_Transition_Slice_Func1(struct Task* task)
u16 i;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
task->data[2] = 256;
task->data[3] = 1;
@@ -1943,7 +1943,7 @@ static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task)
u16 i;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
TRANSITION_STRUCT.BLDCNT = 0xBF;
TRANSITION_STRUCT.BLDY = 0;
@@ -2158,7 +2158,7 @@ static bool8 Phase2_Transition_Shards_Func1(struct Task* task)
u16 i;
sub_811D658();
- dp12_8087EA4();
+ ScanlineEffect_Clear();
TRANSITION_STRUCT.WININ = 0x3F;
TRANSITION_STRUCT.WINOUT = 0;
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index 83dad5f60..a78cb20df 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -15,9 +15,9 @@ extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG1_X;
-extern u16 gUnknown_030041B0;
+extern u16 gBattle_BG3_X;
extern u16 gBattle_BG1_Y;
-extern u16 gUnknown_030041B8;
+extern u16 gBattle_BG3_Y;
extern u16 gBattle_BG0_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[4];
@@ -77,7 +77,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
switch (gReshowState)
{
case 0:
- dp12_8087EA4();
+ ScanlineEffect_Clear();
Text_LoadWindowTemplate(&gWindowTemplate_81E6C58);
ResetPaletteFade();
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
@@ -87,8 +87,8 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
- gUnknown_030041B0 = 0;
- gUnknown_030041B8 = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
break;
case 1:
{