summaryrefslogtreecommitdiff
path: root/src/battle
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle')
-rw-r--r--src/battle/anim/aurora.c6
-rw-r--r--src/battle/anim/blow_kiss.c6
-rw-r--r--src/battle/anim/bubble.c6
-rw-r--r--src/battle/anim/bug.c59
-rw-r--r--src/battle/anim/bullet.c4
-rw-r--r--src/battle/anim/cutter.c60
-rw-r--r--src/battle/anim/cyclone.c2
-rw-r--r--src/battle/anim/dark.c898
-rw-r--r--src/battle/anim/dragon.c4
-rw-r--r--src/battle/anim/draw.c116
-rw-r--r--src/battle/anim/drum.c2
-rw-r--r--src/battle/anim/egg.c2
-rw-r--r--src/battle/anim/energy_wave.c10
-rw-r--r--src/battle/anim/fight.c664
-rw-r--r--src/battle/anim/fire_2.c75
-rw-r--r--src/battle/anim/flying_hearts.c2
-rw-r--r--src/battle/anim/flying_path.c28
-rw-r--r--src/battle/anim/glitter.c2
-rw-r--r--src/battle/anim/grip.c2
-rw-r--r--src/battle/anim/guard.c7
-rw-r--r--src/battle/anim/guillotine.c6
-rw-r--r--src/battle/anim/heart_1.c2
-rw-r--r--src/battle/anim/heated_rock.c92
-rw-r--r--src/battle/anim/homing.c2
-rw-r--r--src/battle/anim/hop.c2
-rw-r--r--src/battle/anim/lunge_1.c14
-rw-r--r--src/battle/anim/lunge_2.c4
-rw-r--r--src/battle/anim/money.c4
-rw-r--r--src/battle/anim/note_rain.c4
-rw-r--r--src/battle/anim/note_scatter_2.c4
-rw-r--r--src/battle/anim/orbit.c12
-rw-r--r--src/battle/anim/orbit_fast.c17
-rw-r--r--src/battle/anim/orbit_scatter.c14
-rw-r--r--src/battle/anim/orbs.c18
-rw-r--r--src/battle/anim/perceive.c2
-rw-r--r--src/battle/anim/poison.c36
-rw-r--r--src/battle/anim/powder.c17
-rw-r--r--src/battle/anim/psychic.c900
-rw-r--r--src/battle/anim/ring.c22
-rw-r--r--src/battle/anim/rock.c602
-rw-r--r--src/battle/anim/scan.c12
-rw-r--r--src/battle/anim/seed.c31
-rw-r--r--src/battle/anim/shadow_minimize.c13
-rw-r--r--src/battle/anim/slash.c2
-rw-r--r--src/battle/anim/slice.c20
-rw-r--r--src/battle/anim/sonic.c38
-rw-r--r--src/battle/anim/sonic_task.c2
-rw-r--r--src/battle/anim/sunlight.c2
-rw-r--r--src/battle/anim/sword.c4
-rw-r--r--src/battle/anim/tile_out.c2
-rw-r--r--src/battle/anim/unused_4.c4
-rw-r--r--src/battle/anim/unused_7.c4
-rw-r--r--src/battle/anim/unused_8.c6
-rw-r--r--src/battle/anim/unused_9.c19
-rw-r--r--src/battle/anim/water.c4
-rw-r--r--src/battle/anim/wisp_fire.c4
-rw-r--r--src/battle/anim/wisp_orb.c4
-rw-r--r--src/battle/anim/withdraw.c6
-rw-r--r--src/battle/battle_2.c2163
-rw-r--r--src/battle/battle_4.c204
-rw-r--r--src/battle/battle_7.c30
-rw-r--r--src/battle/battle_ai.c8
-rw-r--r--src/battle/battle_anim.c113
-rw-r--r--src/battle/battle_anim_807B69C.c4
-rw-r--r--src/battle/battle_anim_80A7E7C.c480
-rw-r--r--src/battle/battle_bg.c763
-rw-r--r--src/battle/battle_controller_linkopponent.c108
-rw-r--r--src/battle/battle_controller_linkpartner.c112
-rw-r--r--src/battle/battle_controller_opponent.c468
-rw-r--r--src/battle/battle_controller_player.c341
-rw-r--r--src/battle/battle_controller_safari.c26
-rw-r--r--src/battle/battle_controller_wally.c76
-rw-r--r--src/battle/battle_interface.c31
-rw-r--r--src/battle/battle_records.c53
-rw-r--r--src/battle/battle_setup.c21
-rw-r--r--src/battle/battle_transition.c4
-rw-r--r--src/battle/battle_util.c330
-rw-r--r--src/battle/contest_link_80C857C.c723
-rw-r--r--src/battle/pokeball.c52
-rw-r--r--src/battle/reshow_battle_screen.c48
80 files changed, 8736 insertions, 1328 deletions
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 90fa5c879..b24809264 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -16,7 +16,7 @@ void sub_80D33B4(struct Sprite *sprite)
{
s16 r6;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
@@ -26,7 +26,7 @@ void sub_80D33B4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
sprite->callback(sprite);
@@ -39,7 +39,7 @@ static void sub_80D344C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = FALSE;
}
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index e7b49471d..f585b74bc 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -15,19 +15,19 @@ static void sub_80D1FA4(struct Sprite* sprite);
void sub_80D1F58(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1FA4;
}
void sub_80D1FA4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
sprite->pos2.y += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 403003ce3..d6ec06be9 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -43,7 +43,7 @@ void sub_80D31C8(struct Sprite* sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = newSpriteId;
@@ -69,7 +69,7 @@ static void sub_80D32E8(struct Sprite *sprite)
u16 index = gSprites[spriteId].data[3];
sprite->data[0] = 1;
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
@@ -97,6 +97,6 @@ static void sub_80D3370(struct Sprite *sprite)
static void sub_80D3398(struct Sprite *sprite)
{
sprite->data[0] = 10;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index dbc0f75a5..d57a1046e 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -13,7 +13,7 @@ static void sub_80DCA38(struct Sprite *sprite);
static void sub_80DCAEC(struct Sprite *sprite);
static void sub_80DCB5C(struct Sprite *sprite);
static void sub_80DCBB4(struct Sprite *sprite);
-void sub_80DCD78(struct Sprite *sprite);
+static void AnimMissileArcStep(struct Sprite *sprite);
// used in Move_MEGAHORN
void sub_80DC824(struct Sprite *sprite)
@@ -40,7 +40,7 @@ void sub_80DC824(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -65,7 +65,7 @@ void sub_80DC8F4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -76,7 +76,7 @@ void sub_80DC9A0(struct Sprite *sprite)
if (IsContest())
gBattleAnimArgs[2] /= 2;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -88,7 +88,7 @@ void sub_80DC9A0(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
@@ -98,7 +98,7 @@ void sub_80DC9A0(struct Sprite *sprite)
static void sub_80DCA38(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -111,7 +111,7 @@ static void sub_80DCA38(struct Sprite *sprite)
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
@@ -174,9 +174,15 @@ static void sub_80DCBB4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-// used in 3 moves:
-// Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON
-void sub_80DCBCC(struct Sprite *sprite)
+// Translates a stinger sprite linearly to a destination location. The sprite is
+// initially rotated so that it appears to be traveling in a straight line.
+// Used by Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimTranslateStinger(struct Sprite *sprite)
{
s16 lVarX, lVarY;
u16 rot;
@@ -212,11 +218,11 @@ void sub_80DCBCC(struct Sprite *sprite)
}
}
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- rot = sub_80790F0(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
rot += 0xC000;
sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
@@ -224,15 +230,22 @@ void sub_80DCBCC(struct Sprite *sprite)
sprite->data[2] = lVarX;
sprite->data[4] = lVarY;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
// used in 2 moves:
// Move_PIN_MISSILE, Move_ICICLE_SPEAR
-void sub_80DCCFC(struct Sprite *sprite)
+// Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: wave amplitude
+void AnimMissileArc(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -241,17 +254,17 @@ void sub_80DCCFC(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
- sprite->callback = sub_80DCD78;
+ sprite->callback = AnimMissileArcStep;
sprite->invisible = TRUE;
}
-void sub_80DCD78(struct Sprite *sprite)
+static void AnimMissileArcStep(struct Sprite *sprite)
{
sprite->invisible = FALSE;
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -271,12 +284,12 @@ void sub_80DCD78(struct Sprite *sprite)
x2 += x1;
y2 += y1;
- if (!sub_8078718(sprite))
+ if (!TranslateAnimSpriteLinearAndSine(sprite))
{
- u16 rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2,
+ u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
- rot += 0xC000;
- sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
+ rotation += 0xC000;
+ sub_8078FDC(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
data[i] = tempData[i];
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 90b2021f1..1dca0b886 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -17,11 +17,11 @@ static void sub_80D00B4(struct Sprite* sprite);
void sub_80CFFD8(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
}
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 2234ebacb..fed3598fc 100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
@@ -7,35 +8,42 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CB09C(struct Sprite* sprite);
-static void sub_80CB1A4(struct Sprite* sprite);
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite);
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite);
-// cutter (the cresent shaped leaf used in throwing projectiles for the listed moves.)
+// Animates a sprite that moves linearly from one location to another, with a
+// single-cycle sine wave added to the y position along the way.
// Used by Razor Leaf and Magical Leaf.
-
-void sub_80CAFD0(struct Sprite* sprite)
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: translation duration
+// arg 5: wave amplitude
+// arg 6: target between double battle opponents (boolean)
+void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ InitAnimSpritePos(sprite, 1);
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- if (!(gBattleAnimArgs[6]))
+ if (!gBattleAnimArgs[6])
{
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
sprite->data[5] = gBattleAnimArgs[5];
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
sprite->data[0] = 1;
@@ -45,18 +53,18 @@ void sub_80CAFD0(struct Sprite* sprite)
sprite->data[0] = 0;
}
- sprite->callback = sub_80CB09C;
+ sprite->callback = AnimTranslateLinearSingleSineWaveStep;
}
-void sub_80CB09C(struct Sprite* sprite)
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
{
- bool8 c = FALSE;
+ bool8 destroy = FALSE;
s16 a = sprite->data[0];
s16 b = sprite->data[7];
s16 r0;
sprite->data[0] = 1;
- sub_8078718(sprite);
+ TranslateAnimSpriteLinearAndSine(sprite);
r0 = sprite->data[7];
sprite->data[0] = a;
if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0)
@@ -67,24 +75,30 @@ void sub_80CB09C(struct Sprite* sprite)
sprite->invisible ^= 1;
sprite->oam.affineParam++;
if (sprite->oam.affineParam == 0x1E)
- c = TRUE;
+ destroy = TRUE;
}
- if (sprite->pos1.x + sprite->pos2.x > 0x100
+ if (sprite->pos1.x + sprite->pos2.x > 256
|| sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > 0xA0
+ || sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.y + sprite->pos2.y < -16)
- c = TRUE;
+ destroy = TRUE;
- if (c)
+ if (destroy)
DestroyAnimSprite(sprite);
}
-void sub_80CB144(struct Sprite* sprite)
+// Animates particles in the Twister move animation.
+// arg 0: duration
+// arg 1: total y delta (the particles rise upward)
+// arg 2: wave period (higher means faster wave)
+// arg 3: wave amplitude
+// arg 4: speedup frame (particles move faster at the end of the animation)
+void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (!IsContest() && IsDoubleBattle() == TRUE)
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
}
sprite->pos1.y += 32;
@@ -93,10 +107,10 @@ void sub_80CB144(struct Sprite* sprite)
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
- sprite->callback = sub_80CB1A4;
+ sprite->callback = AnimMoveTwisterParticleStep;
}
-void sub_80CB1A4(struct Sprite* sprite)
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
{
if (sprite->data[1] == 0xFF)
{
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index 0f83df211..b1210bc54 100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -13,7 +13,7 @@ extern u8 gAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 8ceb00298..055cf5802 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -1,22 +1,47 @@
#include "global.h"
-#include "rom_8077ABC.h"
-#include "trig.h"
#include "battle_anim.h"
-#include "sound.h"
+#include "blend_palette.h"
+#include "decompress.h"
+#include "ewram.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
#include "scanline_effect.h"
-
-void sub_80DFE90(struct Sprite *sprite);
-
-void sub_80DFC9C(u8 taskId);
-void sub_80DFD58(u8 taskId);
+#include "sound.h"
+#include "sprite.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattlePartyID[];
+extern u8 gAnimMoveTurn;
+
+extern const u8 gUnknown_08D1D574[];
+extern const u8 gUnknown_08D1D410[];
+extern const u16 gUnknown_08D1D54C[];
+
+static void sub_80DFE90(struct Sprite *sprite);
+static void sub_80DFC9C(u8 taskId);
+static void sub_80DFD58(u8 taskId);
+static void sub_80DFF58(struct Sprite *sprite);
+static void sub_80DFF98(struct Sprite *sprite);
+static void sub_80E00D0(struct Sprite *sprite);
+static void sub_80E02A4(u8 taskId);
+static void sub_80E0620(u8 taskId);
+static void sub_80E08CC(u8 priority);
+static void sub_80E079C(struct Task *task);
+static void sub_80E0CD0(u8 taskId);
-// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage
+// used in Smoke Ball escape, Sky Attack, Feint Attack and Camouflage
void sub_80DFC24(u8 taskId)
{
int bank;
@@ -31,7 +56,7 @@ void sub_80DFC24(u8 taskId)
gTasks[taskId].func = sub_80DFC9C;
}
-void sub_80DFC9C(u8 taskId)
+static void sub_80DFC9C(u8 taskId)
{
u8 r2 = gTasks[taskId].data[1] >> 8;
u8 r1 = gTasks[taskId].data[1];
@@ -44,7 +69,7 @@ void sub_80DFC9C(u8 taskId)
gTasks[taskId].data[2] = 0;
if (r2 == 16)
{
- gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 1;
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
@@ -103,7 +128,7 @@ void sub_80DFE14(struct Sprite *sprite)
sprite->data[3] = GetBankPosition(gAnimBankTarget, 3);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = 0x7E;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = -sprite->data[1];
sprite->data[4] = -sprite->data[2];
sprite->data[6] = 0xFFD8;
@@ -111,7 +136,7 @@ void sub_80DFE14(struct Sprite *sprite)
sub_80DFE90(sprite);
}
-void sub_80DFE90(struct Sprite *sprite)
+static void sub_80DFE90(struct Sprite *sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
@@ -136,3 +161,848 @@ void sub_80DFE90(struct Sprite *sprite)
if (--sprite->data[0] == 0)
DestroyAnimSprite(sprite);
}
+
+void sub_80DFF1C(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = sub_80DFF58;
+}
+
+static void sub_80DFF58(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[0];
+ sprite->data[5] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+
+ if (++sprite->data[3] == sprite->data[2])
+ sprite->callback = sub_80DFF98;
+}
+
+static void sub_80DFF98(struct Sprite *sprite)
+{
+ sprite->data[4] -= sprite->data[0];
+ sprite->data[5] -= sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = sprite->data[5] >> 8;
+
+ if (--sprite->data[3] == 0)
+ move_anim_8074EE0(sprite);
+}
+
+void sub_80DFFD0(struct Sprite *sprite)
+{
+ u8 bank;
+ s8 xOffset;
+
+ if (gBattleAnimArgs[0] == 0)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ xOffset = 20;
+ sprite->oam.tileNum += 4;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->pos1.x = sub_807A100(bank, 5) - 8;
+ sprite->pos1.y = sub_807A100(bank, 2) + 8;
+ break;
+ case 1:
+ sprite->pos1.x = sub_807A100(bank, 5) - 14;
+ sprite->pos1.y = sub_807A100(bank, 2) + 16;
+ break;
+ case 2:
+ sprite->pos1.x = sub_807A100(bank, 4) + 8;
+ sprite->pos1.y = sub_807A100(bank, 2) + 8;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ case 3:
+ sprite->pos1.x = sub_807A100(bank, 4) + 14;
+ sprite->pos1.y = sub_807A100(bank, 2) + 16;
+ StartSpriteAffineAnim(sprite, 1);
+ xOffset = -20;
+ break;
+ }
+
+ sprite->data[0] = 32;
+ sprite->data[2] = sprite->pos1.x + xOffset;
+ sprite->data[4] = sprite->pos1.y + 12;
+ sprite->data[5] = -12;
+
+ InitAnimSpriteTranslationOverDuration(sprite);
+ sprite->callback = sub_80E00D0;
+}
+
+static void sub_80E00D0(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ move_anim_8074EE0(sprite);
+}
+
+void sub_80E00EC(u8 taskId)
+{
+ struct ScanlineEffectParams scanlineParams;
+ struct Struct_sub_8078914 subStruct;
+ u16 i;
+ u8 pos;
+ int var0;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[7] = GetBankPosition(gAnimBankAttacker, 1) + 31;
+ task->data[6] = sub_807A100(gAnimBankAttacker, 2) - 7;
+ task->data[5] = task->data[7];
+ task->data[4] = task->data[6];
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+
+ pos = GetBankPosition(gAnimBankAttacker, 0);
+ task->data[14] = pos - 32;
+ task->data[15] = pos + 32;
+
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+
+ task->data[3] = GetBankIdentity_permutated(gAnimBankAttacker);
+ if (task->data[3] == 1)
+ {
+ sub_8078914(&subStruct);
+ task->data[10] = gBattle_BG1_Y;
+ REG_BLDCNT = 0x3F42;
+ FillPalette(0, subStruct.field_8 << 4, 32);
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ var0 = 2;
+
+ if (!IsContest())
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ REG_BLDCNT = 0x3F44;
+ FillPalette(0, 144, 32);
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+ var0 = 4;
+
+ if (!IsContest())
+ gBattle_BG1_X += 240;
+ }
+
+ scanlineParams.dmaControl = 0xA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ task->data[11] = 0;
+ task->data[12] = 16;
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+
+ sub_80E08CC(3);
+
+ for (i = 0; i < 112; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ }
+
+ ScanlineEffect_SetParams(scanlineParams);
+
+ REG_WINOUT = 0x3F00 | (var0 ^ 0x3F);
+ REG_WININ = 0x3F3F;
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+
+ task->func = sub_80E02A4;
+}
+
+static void sub_80E02A4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ {
+ if (task->data[11] != 12)
+ task->data[11]++;
+ }
+ else
+ {
+ if (task->data[12] != 8)
+ task->data[12]--;
+ }
+
+ REG_BLDALPHA = (task->data[12] << 8) | task->data[11];
+
+ if (task->data[11] == 12 && task->data[12] == 8)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ task->data[4] -= 8;
+ sub_80E079C(task);
+
+ if (task->data[4] < task->data[8])
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[4] -= 8;
+ sub_80E079C(task);
+ task->data[14] += 4;
+ task->data[15] -= 4;
+
+ if (task->data[14] >= task->data[15])
+ task->data[14] = task->data[15];
+
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+
+ if (task->data[14] == task->data[15])
+ task->data[0]++;
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80E03BC(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ struct ScanlineEffectParams scanlineParams;
+ u8 pos;
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (IsContest() == TRUE)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[3] = GetBankIdentity_permutated(gAnimBankTarget);
+ if (task->data[3] == 1)
+ {
+ REG_BLDCNT = 0x3F42;
+ gBattle_BG2_X += 240;
+ }
+ else
+ {
+ REG_BLDCNT = 0x3F44;
+ gBattle_BG1_X += 240;
+ }
+
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[3] == 1)
+ {
+ sub_8078914(&subStruct);
+ task->data[10] = gBattle_BG1_Y;
+ FillPalette(0, subStruct.field_8 << 4, 32);
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_Y;
+ FillPalette(0, 144, 32);
+ }
+
+ sub_80E08CC(3);
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[7] = GetBankPosition(gAnimBankTarget, 1) + 31;
+ task->data[6] = sub_807A100(gAnimBankTarget, 2) - 7;
+ task->data[13] = (task->data[7] - task->data[6]) << 8;
+ pos = GetBankPosition(gAnimBankTarget, 0);
+ task->data[14] = pos - 4;
+ task->data[15] = pos + 4;
+
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ task->data[8] = -12;
+ else
+ task->data[8] = -64;
+
+ task->data[4] = task->data[8];
+ task->data[5] = task->data[8];
+ task->data[11] = 12;
+ task->data[12] = 8;
+ task->data[0]++;
+ break;
+ case 3:
+ if (task->data[3] == 1)
+ scanlineParams.dmaDest = &REG_BG1VOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2VOFS;
+
+ for (i = 0; i < 112; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
+ }
+
+ scanlineParams.dmaControl = 0xA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->data[0]++;
+ break;
+ case 4:
+ if (task->data[3] == 1)
+ REG_WINOUT = 0x3F3D;
+ else
+ REG_WINOUT = 0x3F3B;
+
+ REG_WININ = 0x3F3F;
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ gBattle_WIN0V = 160;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ REG_BLDALPHA = 0x80C;
+ task->func = sub_80E0620;
+ break;
+ }
+}
+
+static void sub_80E0620(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[5] += 8;
+ if (task->data[5] >= task->data[7])
+ task->data[5] = task->data[7];
+
+ sub_80E079C(task);
+
+ if (task->data[5] == task->data[7])
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[15] - task->data[14] < 64)
+ {
+ task->data[14] -= 4;
+ task->data[15] += 4;
+ }
+ else
+ {
+ task->data[1] = 1;
+ }
+
+ gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
+ task->data[4] += 8;
+
+ if (task->data[4] >= task->data[6])
+ task->data[4] = task->data[6];
+
+ sub_80E079C(task);
+
+ if (task->data[4] == task->data[6] && task->data[1] != 0)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if ((++task->data[2] & 1) != 0)
+ {
+ if (task->data[11] != 0)
+ task->data[11]--;
+ }
+ else
+ {
+ if (task->data[12] < 16)
+ task->data[12]++;
+ }
+
+ REG_BLDALPHA = (task->data[12] << 8) | task->data[11];
+
+ if (task->data[11] == 0 && task->data[12] == 16)
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// static void sub_80E079C(struct Task *task)
+// {
+// int var0, var1;
+// s16 var2;
+// s16 i, j;
+
+// var2 = task->data[5] - task->data[4];
+// if (var2 != 0)
+// {
+// var0 = task->data[13] / var2;
+// var1 = task->data[6];
+
+// for (i = 0; i < task->data[4]; i++)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
+// }
+
+// for (i = task->data[4]; i <= task->data[5]; i++)
+// {
+// if (i >= 0)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = (var1 - i) + task->data[10];
+// }
+
+// var1 += var0;
+// }
+
+// for (j = i; j < task->data[7]; j++)
+// {
+// if (j >= 0)
+// {
+// gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][j] = (task->data[10] + 159) - j;
+// }
+// }
+// }
+// else
+// {
+// for (i = 0; i < 112; i++)
+// {
+// gScanlineEffectRegBuffers[0][i] = task->data[10] + 159 - i;
+// gScanlineEffectRegBuffers[1][i] = task->data[10] + 159 - i;
+// }
+// }
+// }
+
+__attribute__((naked))
+static void sub_80E079C(struct Task *task)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ adds r6, r0, 0\n\
+ ldrh r0, [r6, 0x12]\n\
+ ldrh r4, [r6, 0x10]\n\
+ subs r0, r4\n\
+ lsls r0, 16\n\
+ asrs r1, r0, 16\n\
+ cmp r1, 0\n\
+ beq _080E0890\n\
+ movs r2, 0x22\n\
+ ldrsh r0, [r6, r2]\n\
+ bl __divsi3\n\
+ mov r8, r0\n\
+ movs r3, 0x14\n\
+ ldrsh r0, [r6, r3]\n\
+ lsls r5, r0, 8\n\
+ lsls r0, r4, 16\n\
+ movs r4, 0\n\
+ cmp r0, 0\n\
+ ble _080E07FC\n\
+ ldr r0, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ mov r12, r0\n\
+ ldr r7, _080E088C @ =gScanlineEffect\n\
+_080E07D0:\n\
+ lsls r2, r4, 16\n\
+ asrs r2, 16\n\
+ lsls r3, r2, 1\n\
+ ldrb r1, [r7, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r3, r0\n\
+ add r3, r12\n\
+ adds r1, r2, 0\n\
+ subs r1, 0x9F\n\
+ ldrh r0, [r6, 0x1C]\n\
+ subs r0, r1\n\
+ strh r0, [r3]\n\
+ adds r2, 0x1\n\
+ lsls r2, 16\n\
+ lsrs r4, r2, 16\n\
+ asrs r2, 16\n\
+ movs r1, 0x10\n\
+ ldrsh r0, [r6, r1]\n\
+ cmp r2, r0\n\
+ blt _080E07D0\n\
+_080E07FC:\n\
+ ldrh r4, [r6, 0x10]\n\
+ lsls r3, r4, 16\n\
+ asrs r1, r3, 16\n\
+ movs r2, 0x12\n\
+ ldrsh r0, [r6, r2]\n\
+ cmp r1, r0\n\
+ bgt _080E0846\n\
+ ldr r0, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ mov r12, r0\n\
+ ldr r7, _080E088C @ =gScanlineEffect\n\
+_080E0810:\n\
+ asrs r4, r3, 16\n\
+ cmp r4, 0\n\
+ blt _080E0832\n\
+ asrs r1, r5, 8\n\
+ subs r1, r4\n\
+ lsls r3, r4, 1\n\
+ ldrb r2, [r7, 0x14]\n\
+ lsls r0, r2, 4\n\
+ subs r0, r2\n\
+ lsls r0, 7\n\
+ adds r3, r0\n\
+ add r3, r12\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ ldrh r2, [r6, 0x1C]\n\
+ adds r1, r2\n\
+ strh r1, [r3]\n\
+_080E0832:\n\
+ add r5, r8\n\
+ adds r0, r4, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ lsls r3, r4, 16\n\
+ asrs r1, r3, 16\n\
+ movs r2, 0x12\n\
+ ldrsh r0, [r6, r2]\n\
+ cmp r1, r0\n\
+ ble _080E0810\n\
+_080E0846:\n\
+ movs r3, 0x1C\n\
+ ldrsh r0, [r6, r3]\n\
+ adds r0, 0x9F\n\
+ lsls r2, r4, 16\n\
+ asrs r1, r2, 16\n\
+ subs r5, r0, r1\n\
+ movs r3, 0x16\n\
+ ldrsh r0, [r6, r3]\n\
+ cmp r1, r0\n\
+ bge _080E08BE\n\
+ ldr r7, _080E0888 @ =gScanlineEffectRegBuffers\n\
+ ldr r4, _080E088C @ =gScanlineEffect\n\
+_080E085E:\n\
+ asrs r3, r2, 16\n\
+ cmp r3, 0\n\
+ blt _080E0876\n\
+ lsls r2, r3, 1\n\
+ ldrb r1, [r4, 0x14]\n\
+ lsls r0, r1, 4\n\
+ subs r0, r1\n\
+ lsls r0, 7\n\
+ adds r2, r0\n\
+ adds r2, r7\n\
+ strh r5, [r2]\n\
+ subs r5, 0x1\n\
+_080E0876:\n\
+ adds r0, r3, 0x1\n\
+ lsls r2, r0, 16\n\
+ asrs r1, r2, 16\n\
+ movs r3, 0x16\n\
+ ldrsh r0, [r6, r3]\n\
+ cmp r1, r0\n\
+ blt _080E085E\n\
+ b _080E08BE\n\
+ .align 2, 0\n\
+_080E0888: .4byte gScanlineEffectRegBuffers\n\
+_080E088C: .4byte gScanlineEffect\n\
+_080E0890:\n\
+ movs r1, 0x1C\n\
+ ldrsh r0, [r6, r1]\n\
+ adds r5, r0, 0\n\
+ adds r5, 0x9F\n\
+ movs r4, 0\n\
+ ldr r3, _080E08C8 @ =gScanlineEffectRegBuffers\n\
+ movs r2, 0xF0\n\
+ lsls r2, 3\n\
+ adds r6, r3, r2\n\
+_080E08A2:\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ lsls r2, r0, 1\n\
+ adds r1, r2, r3\n\
+ strh r5, [r1]\n\
+ adds r2, r6\n\
+ strh r5, [r2]\n\
+ subs r5, 0x1\n\
+ adds r0, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x6F\n\
+ ble _080E08A2\n\
+_080E08BE:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080E08C8: .4byte gScanlineEffectRegBuffers\n\
+ .syntax divided\n");
+}
+
+static void sub_80E08CC(u8 priority)
+{
+ u16 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = GetAnimBankSpriteId(i);
+ if (spriteId != 0xFF)
+ gSprites[spriteId].oam.priority = priority;
+ }
+}
+
+void sub_80E0918(u8 taskId)
+{
+ u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
+
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ {
+ MoveBattlerSpriteToBG(gAnimBankAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].invisible = 0;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E09C4(u8 taskId)
+{
+ u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
+ sub_8076464(toBG2);
+
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ sub_8076464(toBG2 ^ 1);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E0A10(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80E0A4C(u8 taskId)
+{
+ u16 species;
+ u8 spriteId;
+ u8 newSpriteId;
+ u16 paletteNum;
+ struct Struct_sub_8078914 subStruct;
+ int var0 = 0;
+
+ gBattle_WIN0H = var0;
+ gBattle_WIN0V = var0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3D;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0xC08;
+ REG_BG1CNT_BITFIELD.priority = 0;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBankIdentity(gAnimBankAttacker) == 3 || GetBankIdentity(gAnimBankAttacker) == 0)
+ {
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority--;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = EWRAM_19348;
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlePartyID[gAnimBankAttacker]], MON_DATA_SPECIES);
+ }
+
+ spriteId = GetAnimBankSpriteId(0);
+ newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species);
+
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gUnknown_08D1D574, subStruct.field_4);
+ LZDecompressVram(&gUnknown_08D1D410, subStruct.field_0);
+ LoadCompressedPalette(&gUnknown_08D1D54C, subStruct.field_8 << 4, 32);
+
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+
+ if (gBattleAnimArgs[1] == 0)
+ sub_8079108(paletteNum, FALSE);
+ else
+ BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
+
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].func = sub_80E0CD0;
+}
+
+static void sub_80E0CD0(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ u16 paletteNum;
+ u8 spriteId;
+ u8 taskIdCopy = taskId;
+
+ gTasks[taskIdCopy].data[10] += 4;
+ gBattle_BG1_X -= 4;
+
+ if (gTasks[taskIdCopy].data[10] == 128)
+ {
+ gTasks[taskIdCopy].data[10] = 0;
+ gBattle_BG1_X += 128;
+
+ if (++gTasks[taskIdCopy].data[11] == 2)
+ {
+ sub_8076464(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+
+ spriteId = GetAnimBankSpriteId(0);
+ paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
+ if (gTasks[taskIdCopy].data[1] == 0)
+ sub_8079108(paletteNum, 1);
+
+ DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]);
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x800);
+
+ if (gTasks[taskIdCopy].data[6] == 1)
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
+ }
+
+ DestroyAnimVisualTask(taskIdCopy);
+ }
+ }
+}
+
+void sub_80E0E24(u8 taskId)
+{
+ u8 spriteId;
+ u8 bank;
+ bool8 calcSpriteId = FALSE;
+ u8 identity = 0;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ break;
+ case 4:
+ identity = IDENTITY_PLAYER_MON1;
+ calcSpriteId = TRUE;
+ break;
+ case 5:
+ identity = IDENTITY_PLAYER_MON2;
+ calcSpriteId = TRUE;
+ break;
+ case 6:
+ identity = IDENTITY_OPPONENT_MON1;
+ calcSpriteId = TRUE;
+ break;
+ case 7:
+ identity = IDENTITY_OPPONENT_MON2;
+ calcSpriteId = TRUE;
+ break;
+ default:
+ spriteId = 0xFF;
+ break;
+ }
+
+ if (calcSpriteId)
+ {
+ bank = GetBankByIdentity(identity);
+ if (IsAnimBankSpriteVisible(bank))
+ spriteId = gBankSpriteIds[bank];
+ else
+ spriteId = 0xFF;
+ }
+
+ if (spriteId != 0xFF)
+ sub_8079108(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E0EE8(u8 taskId)
+{
+ if (gAnimMoveTurn < 2)
+ gBattleAnimArgs[7] = 0;
+
+ if (gAnimMoveTurn == 2)
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index bf39e01c0..dc2c0bc50 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -19,7 +19,7 @@ extern u8 gBankAttacker;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
extern u16 gUnknown_03000730[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
// Outrage
@@ -68,7 +68,7 @@ void sub_80DF63C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index f9e505bf2..be3a280af 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -59,7 +59,6 @@ void sub_80D0C88(u8 taskId)
task->func = sub_80D0D68;
}
-#ifdef NONMATCHING
void sub_80D0D68(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -99,126 +98,13 @@ void sub_80D0D68(u8 taskId)
if (++task->data[3] >= task->data[15])
{
- gScanlineEffect.unk15 = 3;
+ gScanlineEffect.state = 3;
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
-#else
-__attribute__((naked))
-void sub_80D0D68(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4,lr}\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- lsls r0, r4, 2\n\
- adds r0, r4\n\
- lsls r0, 3\n\
- ldr r1, _080D0D88 @ =gTasks\n\
- adds r3, r0, r1\n\
- movs r1, 0x10\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- beq _080D0D8C\n\
- cmp r0, 0x1\n\
- beq _080D0DA2\n\
- b _080D0E22\n\
- .align 2, 0\n\
-_080D0D88: .4byte gTasks\n\
-_080D0D8C:\n\
- ldrh r0, [r3, 0x12]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x12]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x14\n\
- ble _080D0E22\n\
- ldrh r0, [r3, 0x10]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x10]\n\
- b _080D0E22\n\
-_080D0DA2:\n\
- ldrh r0, [r3, 0xA]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xA]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x3\n\
- ble _080D0E22\n\
- movs r0, 0\n\
- strh r0, [r3, 0xA]\n\
- ldrh r1, [r3, 0xE]\n\
- movs r0, 0x3\n\
- ands r0, r1\n\
- strh r0, [r3, 0xC]\n\
- ldrh r0, [r3, 0x8]\n\
- subs r0, r1\n\
- strh r0, [r3, 0x12]\n\
- movs r2, 0xC\n\
- ldrsh r1, [r3, r2]\n\
- cmp r1, 0x1\n\
- beq _080D0DD8\n\
- cmp r1, 0x1\n\
- ble _080D0DE0\n\
- cmp r1, 0x2\n\
- beq _080D0DDC\n\
- cmp r1, 0x3\n\
- beq _080D0DDC\n\
- b _080D0DE0\n\
-_080D0DD8:\n\
- subs r0, 0x2\n\
- b _080D0DDE\n\
-_080D0DDC:\n\
- adds r0, 0x1\n\
-_080D0DDE:\n\
- strh r0, [r3, 0x12]\n\
-_080D0DE0:\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- blt _080D0E04\n\
- ldr r2, _080D0E28 @ =gScanlineEffectRegBuffers\n\
- lsls r0, 1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 1\n\
- movs r1, 0xF0\n\
- lsls r1, 3\n\
- adds r2, r1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
-_080D0E04:\n\
- ldrh r0, [r3, 0xE]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xE]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- movs r2, 0x26\n\
- ldrsh r1, [r3, r2]\n\
- cmp r0, r1\n\
- blt _080D0E22\n\
- ldr r1, _080D0E2C @ =gScanlineEffect\n\
- movs r0, 0x3\n\
- strb r0, [r1, 0x15]\n\
- adds r0, r4, 0\n\
- bl DestroyAnimVisualTask\n\
-_080D0E22:\n\
- pop {r4}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080D0E28: .4byte gScanlineEffectRegBuffers\n\
-_080D0E2C: .4byte gScanlineEffect\n\
-.syntax divided\n");
-}
-#endif
void sub_80D0E30(struct Sprite* sprite)
{
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
index 6306778ae..7937d040a 100644
--- a/src/battle/anim/drum.c
+++ b/src/battle/anim/drum.c
@@ -27,6 +27,6 @@ void sub_80CEDF0(struct Sprite* sprite)
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + a;
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 8;
sprite->data[0] = 8;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index 8004b3bf5..b3de1dbb1 100644
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -22,7 +22,7 @@ static void sub_80D158C(struct Sprite* sprite);
void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
r1 = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 15045f5bd..8111f70a3 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -20,7 +20,7 @@ static void sub_80D370C(struct Sprite *);
void sub_80D3554(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
@@ -28,7 +28,7 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
sprite->data[7] = gBattleAnimArgs[3];
@@ -49,7 +49,7 @@ void sub_80D3554(struct Sprite *sprite)
static void sub_80D35DC(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -147,7 +147,7 @@ void sub_80D3728(struct Sprite *sprite)
else
var2 = 1;
- sub_80787B0(sprite, var1);
+ InitAnimSpritePos(sprite, var1);
if (GetBankSide(gAnimBankAttacker) != 0)
{
@@ -157,6 +157,6 @@ void sub_80D3728(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
new file mode 100644
index 000000000..0f46187f2
--- /dev/null
+++ b/src/battle/anim/fight.c
@@ -0,0 +1,664 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBankAttacker;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u8 gBankSpriteIds[];
+extern u8 gBanksBySide[];
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattlePartyID[];
+extern u8 gAnimMoveTurn;
+
+extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
+
+static void sub_80D927C(struct Sprite *sprite);
+static void sub_80D9328(struct Sprite *sprite);
+static void sub_80D9404(struct Sprite *sprite);
+static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite);
+static void AnimStompFootStep(struct Sprite *sprite);
+static void AnimStompFootEnd(struct Sprite *sprite);
+static void sub_80D9640(struct Sprite *sprite);
+static void sub_80D97A0(struct Sprite *sprite);
+static void sub_80D986C(struct Sprite *sprite);
+static void sub_80D9934(struct Sprite *sprite);
+static void sub_80D99F4(struct Sprite *sprite);
+
+
+void sub_080B08A0(struct Sprite *sprite)
+{
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 15;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D902C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[6]);
+ gBattleAnimArgs[6] = 0;
+ sub_8079534(sprite);
+}
+
+void sub_80D9078(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sub_80D902C(sprite);
+}
+
+// Displays a basic fist or foot sprite for a given duration.
+// Used by many fighting moves (and elemental "punch" moves).
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: ? (todo: related to initial pixel offsets)
+// arg 4: anim num
+void AnimBasicFistOrFoot(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ if (gBattleAnimArgs[3] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D90F4(struct Sprite *sprite)
+{
+ u8 bank;
+ s16 xMod, yMod;
+ s16 x, y;
+
+ if (gBattleAnimArgs[0] == 0)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = Random() % 5;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->pos1.x = GetBankPosition(bank, 2);
+ sprite->pos1.y = GetBankPosition(bank, 3);
+
+ xMod = sub_807A100(bank, 1) / 2;
+ yMod = sub_807A100(bank, 0) / 4;
+
+ x = Random() % xMod;
+ y = Random() % yMod;
+
+ if (Random() & 1)
+ x *= -1;
+ if (Random() & 1)
+ y *= -1;
+
+ if ((gBanksBySide[bank] & 1) == 0)
+ y += 0xFFF0;
+
+ sprite->pos1.x += x;
+ sprite->pos1.y += y;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ if (sprite->data[7] != 64)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
+ gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
+ }
+
+ sprite->callback = sub_80D927C;
+}
+
+static void sub_80D927C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->data[7] != 64)
+ {
+ FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_80D92D0(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = 30;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[2] = sprite->pos1.x - 20;
+ }
+ else
+ {
+ sprite->data[2] = sprite->pos1.x + 20;
+ sprite->hFlip = 1;
+ }
+
+ sprite->data[4] = sprite->pos1.y - 20;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, sub_80D9328);
+}
+
+static void sub_80D9328(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 11)
+ {
+ sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
+ sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[0] = 8;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_80D9378(struct Sprite *sprite)
+{
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ gBattleAnimArgs[0] *= -1;
+
+ sub_8078764(sprite, 1);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y;
+
+ InitAnimSpriteTranslationDeltas(sprite);
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[4];
+ sprite->data[7] = 0;
+
+ sprite->callback = sub_80D9404;
+}
+
+static void sub_80D9404(struct Sprite *sprite)
+{
+ if (!TranslateAnimSpriteByDeltas(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->data[7] += sprite->data[6];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the spinning, shrinking kick or punch, which then
+// reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: anim num
+// arg 3: spin duration
+void AnimSpinningKickOrPunch(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, AnimSpinningKickOrPunchFinish);
+}
+
+static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = 20;
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+// Animates MOVE_STOMP's foot that slides downward.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wait duration
+void AnimStompFoot(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->callback = AnimStompFootStep;
+}
+
+static void AnimStompFootStep(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == -1)
+ {
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, AnimStompFootEnd);
+ }
+}
+
+static void AnimStompFootEnd(struct Sprite *sprite)
+{
+ sprite->data[0] = 15;
+
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9540(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_8078764(sprite, 1);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D95D0(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[2];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = 0;
+ sprite->callback = sub_80D9640;
+}
+
+static void sub_80D9640(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (--sprite->data[1] == 0)
+ {
+ if (sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[3]++;
+ if (sprite->data[3] & 1)
+ sprite->pos2.x = 2;
+ else
+ sprite->pos2.x = -2;
+ }
+
+ if (--sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80D96B8(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ }
+
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
+ sprite->data[0] = 0;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->data[6] = -3;
+ sprite->data[7] = -3;
+ break;
+ case 1:
+ sprite->data[6] = 3;
+ sprite->data[7] = -3;
+ break;
+ case 2:
+ sprite->data[6] = -3;
+ sprite->data[7] = 3;
+ break;
+ case 3:
+ sprite->data[6] = 3;
+ sprite->data[7] = 3;
+ break;
+ default:
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ sprite->callback = sub_80D97A0;
+}
+
+static void sub_80D97A0(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[6];
+ sprite->pos1.y += sprite->data[7];
+
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D97CC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ sprite->data[7] = gAnimBankTarget;
+ }
+ else
+ {
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ sprite->data[7] = gAnimBankAttacker;
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 12;
+ sprite->data[2] = 8;
+ sprite->callback = sub_80D986C;
+}
+
+static void sub_80D986C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 180)
+ {
+ REG_BLDCNT = 0;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(sprite->data[7], 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(sprite->data[7], 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
+ }
+}
+
+void sub_80D98D8(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 120;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+
+ sprite->data[6] = gBattleAnimArgs[1];
+ sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
+
+ sprite->callback = sub_80D9934;
+}
+
+static void sub_80D9934(struct Sprite *sprite)
+{
+ void *var0;
+
+ if (sprite->data[0] != 0)
+ {
+ var0 = sub_8079BFC(sprite->data[4], sprite->data[5]);
+ var0 -= sprite->data[6];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], var0);
+
+ var0 = (void *)(((intptr_t)var0) >> 8);
+ sprite->pos1.y = (intptr_t)var0;
+ if (sprite->pos1.y < -8)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]--;
+ }
+ else
+ {
+ s16 pos0 = GetBankPosition(gAnimBankAttacker, 2);
+ s16 pos1 = GetBankPosition(gAnimBankAttacker, 3);
+ s16 pos2 = GetBankPosition(gAnimBankTarget, 2);
+ s16 pos3 = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->data[0] = pos2 - pos0;
+ sprite->data[1] = pos3 - pos1;
+ sprite->data[2] = sprite->pos1.x << 4;
+ sprite->data[3] = sprite->pos1.y << 4;
+
+ sprite->callback = sub_80D99F4;
+ }
+}
+
+static void sub_80D99F4(struct Sprite *sprite)
+{
+ u16 edgeX;
+
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+
+ edgeX = sprite->pos1.x + 8;
+ if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D9A38(struct Sprite *sprite)
+{
+ u8 bank;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ bank = gAnimBankTarget;
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ }
+ else
+ {
+ bank = gAnimBankAttacker;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ }
+
+ if (IsContest())
+ sprite->oam.matrixNum |= 0x8;
+ else if (GetBankSide(bank) == SIDE_PLAYER)
+ sprite->oam.matrixNum |= 0x18;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(bank, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(bank, 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
+}
+
+static void sub_80D9B24(struct Sprite *sprite)
+{
+ if (sprite->data[0] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[0]++;
+}
+
+void sub_80D9B48(struct Sprite *sprite)
+{
+ u8 turn;
+
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[2];
+
+ turn = gAnimMoveTurn;
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ turn++;
+
+ if (turn & 1)
+ {
+ sprite->data[2] = -sprite->data[2];
+ sprite->data[1]++;
+ }
+
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->pos2.x = sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+ sprite->callback = sub_80D9B24;
+}
+
+void sub_80D9BD4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ if (IsContest())
+ {
+ StartSpriteAnim(sprite, 2);
+ }
+ else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9C40(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+
+ if (++sprite->data[0] > 40)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80D9C80(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80789D4(0);
+ task->data[8] = gBattleAnimArgs[0];
+ task->data[0]++;
+ break;
+ case 1:
+ if (--task->data[8] == -1)
+ task->data[0]++;
+ break;
+ case 2:
+ default:
+ task->data[9] += 1280;
+ break;
+ }
+
+ task->data[10] += 2816;
+
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ gBattle_BG3_X += task->data[9] >> 8;
+ else
+ gBattle_BG3_X -= task->data[9] >> 8;
+
+ gBattle_BG3_Y += task->data[10] >> 8;
+
+ task->data[9] &= 0xFF;
+ task->data[10] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == -1)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 4d577a765..f9c9b6d3b 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
#include "heated_rock.h"
#include "rom_8077ABC.h"
@@ -11,24 +12,34 @@ extern u8 gAnimBankTarget;
extern struct SpriteTemplate gSpriteTemplate_83D96C4;
extern s16 gHeatedRockCoords[7][2];
-void sub_80D5254(struct Sprite *);
-void sub_80D5348(struct Sprite *);
-void sub_80D52AC(struct Sprite *);
-void sub_80D5324(struct Sprite *);
+static void AnimFireRingStep1(struct Sprite *);
+static void UpdateFireRingCircleOffset(struct Sprite *);
+static void AnimFireRingStep2(struct Sprite *);
+static void AnimFireRingStep3(struct Sprite *);
void sub_80D53F4(struct Sprite *);
void sub_80D541C(struct Sprite *);
void sub_80D54E0(u8 taskId);
void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3);
-void sub_80D51A8(struct Sprite *sprite)
+
+// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
+// horizontally a bit.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: ? (todo: something related to which mon the pixel offsets are based on)
+// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
+void AnimEmberFlare(struct Sprite *sprite)
{
if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)
- && (gAnimBankAttacker == GetBankByIdentity(2)
- || gAnimBankAttacker == GetBankByIdentity(3)))
+ && (gAnimBankAttacker == GetBankByIdentity(IDENTITY_PLAYER_MON2)
+ || gAnimBankAttacker == GetBankByIdentity(IDENTITY_OPPONENT_MON2)))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->callback = sub_8079534;
- sub_8079534(sprite);
+ sprite->callback(sprite);
}
struct Sprite *sub_80D5210(struct Sprite *sprite)
@@ -40,19 +51,26 @@ struct Sprite *sub_80D5210(struct Sprite *sprite)
return sprite;
}
-void sub_80D522C(struct Sprite *sprite)
+// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
+// animation. The fire sprite first moves in a circle around the mon,
+// and then it is translated towards the target mon, while still rotating.
+// Lastly, it moves in a circle around the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+void AnimFireRing(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
- sprite->callback = sub_80D5254;
+ sprite->callback = AnimFireRingStep1;
}
-void sub_80D5254(struct Sprite *sprite)
+static void AnimFireRingStep1(struct Sprite *sprite)
{
- sub_80D5348(sprite);
+ UpdateFireRingCircleOffset(sprite);
if (++sprite->data[0] == 0x12)
{
@@ -62,15 +80,15 @@ void sub_80D5254(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
- sprite->callback = sub_80D52AC;
+ sprite->callback = AnimFireRingStep2;
}
}
-void sub_80D52AC(struct Sprite *sprite)
+static void AnimFireRingStep2(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
sprite->data[0] = 0;
@@ -79,8 +97,8 @@ void sub_80D52AC(struct Sprite *sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
- sprite->callback = sub_80D5324;
- sub_80D5324(sprite);
+ sprite->callback = AnimFireRingStep3;
+ sprite->callback(sprite);
}
else
{
@@ -91,15 +109,15 @@ void sub_80D52AC(struct Sprite *sprite)
}
}
-void sub_80D5324(struct Sprite *sprite)
+static void AnimFireRingStep3(struct Sprite *sprite)
{
- sub_80D5348(sprite);
+ UpdateFireRingCircleOffset(sprite);
if (++sprite->data[0] == 0x1F)
DestroyAnimSprite(sprite);
}
-void sub_80D5348(struct Sprite *sprite)
+static void UpdateFireRingCircleOffset(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[7], 28);
sprite->pos2.y = Cos(sprite->data[7], 28);
@@ -107,7 +125,12 @@ void sub_80D5348(struct Sprite *sprite)
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
}
-void sub_80D5374(struct Sprite *sprite)
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: x delta
+// arg 4: y delta
+void AnimFireCross(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -118,18 +141,18 @@ void sub_80D5374(struct Sprite *sprite)
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
- sprite->callback = sub_8078364;
+ sprite->callback = TranslateSpriteOverDuration;
}
void sub_80D53B4(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
sprite->invisible = TRUE;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80D53F4);
}
diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c
index d2d22602a..f20416535 100644
--- a/src/battle/anim/flying_hearts.c
+++ b/src/battle/anim/flying_hearts.c
@@ -19,7 +19,7 @@ void sub_80D2064(struct Sprite* sprite)
sprite->pos1.y = 0xA0;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80D2094);
}
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 441ac0e6d..70c418afc 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -40,7 +40,7 @@ void sub_80CBDF4(u8 taskId)
gSprites[task->data[2]].data[3] = task->data[9];
gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
gSprites[task->data[2]].data[5] = sub_80CC338(&gSprites[task->data[2]]);
- sub_80786EC(&gSprites[task->data[2]]);
+ InitAnimSpriteTranslationOverDuration(&gSprites[task->data[2]]);
task->func = sub_80CBF5C;
}
@@ -53,7 +53,7 @@ void sub_80CBF5C(u8 taskId)
{
case 4:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -65,7 +65,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 8:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -77,7 +77,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 0:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 1;
@@ -98,12 +98,12 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = a;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 2:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 3;
@@ -123,7 +123,7 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 2;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 5:
@@ -141,12 +141,12 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 3;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 6:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 7;
@@ -167,7 +167,7 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 4;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 9:
@@ -184,12 +184,12 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 5;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
case 10:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -215,13 +215,13 @@ void sub_80CBF5C(u8 taskId)
task->data[3] = 6;
sprite->subpriority = task->data[4];
StartSpriteAnim(sprite, task->data[3]);
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
task->data[0]++;
break;
}
case 12:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) != 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) != 0)
{
DestroySprite(sprite);
task->data[0]++;
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e4577f1e1..e6c101de3 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -35,7 +35,7 @@ void sub_80CD190(struct Sprite* sprite)
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index c4d7b1cef..dbf7a1562 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -33,7 +33,7 @@ void sub_80D0178(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index ab093eab1..211e0e841 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
@@ -12,9 +13,9 @@ extern u16 gBattleTypeFlags;
void sub_80D3014(struct Sprite *sprite)
{
- if ((gBattleTypeFlags & 1) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_807A3FC(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
@@ -29,6 +30,6 @@ void sub_80D3014(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 72;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index b3d842cdf..15279d5e2 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -37,7 +37,7 @@ void sub_80D0228(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
sprite->callback = sub_80D02D0;
@@ -45,7 +45,7 @@ void sub_80D0228(struct Sprite* sprite)
void sub_80D02D0(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) && sprite->animEnded == 1)
+ if (TranslateAnimSpriteByDeltas(sprite) && sprite->animEnded == 1)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
@@ -85,6 +85,6 @@ void sub_80D0344(struct Sprite* sprite)
void sub_80D03A8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 5df89f929..857169e62 100644
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -14,7 +14,7 @@ extern u8 gAnimBankTarget;
void sub_80D1C80(struct Sprite* sprite)
{
if (++sprite->data[0] == 1)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->pos2.x = Sin(sprite->data[1], 8);
sprite->pos2.y = sprite->data[2] >> 8;
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
index 51cfbd007..055960f40 100644
--- a/src/battle/anim/heated_rock.c
+++ b/src/battle/anim/heated_rock.c
@@ -50,101 +50,25 @@ void sub_80D5994(struct Sprite *sprite, s16 x, s16 y)
sprite->data[5] = y * 8;
}
-#ifdef NONMATCHING
void sub_80D59B0(struct Sprite *sprite)
{
int var1;
- int var2;
-
if (++sprite->data[0] > 2)
{
sprite->data[0] = 0;
++sprite->data[1];
- sprite->data[3] += ((u16)sprite->data[1] * (u16)sprite->data[1]);
+ var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
+ sprite->data[3] += var1;
}
- var1 = (u16)sprite->data[4] + (u16)sprite->data[2];
- sprite->data[2] = var1;
- var1 = (s16)var1 >> 3;
- sprite->pos1.x = var1;
-
- var2 = (u16)sprite->data[5] + (u16)sprite->data[3];
- sprite->data[3] = var2;
- var2 = (s16)var2 >> 3;
- sprite->pos1.y = var2;
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.y = sprite->data[3] >> 3;
- if ((u32)((var1 + 8) << 16) > 0x1000000 || var2 < -8 || var2 > 120)
- {
- sprite->invisible = 1;
- }
-}
-#else
-__attribute__((naked))
-void sub_80D59B0(struct Sprite *sprite)
-{
- asm(".syntax unified\n\
- push {lr}\n\
- adds r2, r0, 0\n\
- ldrh r0, [r2, 0x2E]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x2E]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x2\n\
- ble _080D59DA\n\
- movs r0, 0\n\
- strh r0, [r2, 0x2E]\n\
- ldrh r0, [r2, 0x30]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x30]\n\
- ldrh r0, [r2, 0x30]\n\
- adds r1, r0, 0\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- ldrh r3, [r2, 0x34]\n\
- adds r0, r3\n\
- strh r0, [r2, 0x34]\n\
-_080D59DA:\n\
- ldrh r0, [r2, 0x36]\n\
- ldrh r1, [r2, 0x32]\n\
- adds r0, r1\n\
- strh r0, [r2, 0x32]\n\
- lsls r0, 16\n\
- asrs r0, 19\n\
- strh r0, [r2, 0x20]\n\
- ldrh r1, [r2, 0x38]\n\
- ldrh r3, [r2, 0x34]\n\
- adds r1, r3\n\
- strh r1, [r2, 0x34]\n\
- lsls r1, 16\n\
- asrs r3, r1, 19\n\
- strh r3, [r2, 0x22]\n\
- adds r0, 0x8\n\
- lsls r0, 16\n\
- movs r1, 0x80\n\
- lsls r1, 17\n\
- cmp r0, r1\n\
- bhi _080D5A10\n\
- adds r1, r3, 0\n\
- movs r0, 0x8\n\
- negs r0, r0\n\
- cmp r1, r0\n\
- blt _080D5A10\n\
- cmp r1, 0x78\n\
- ble _080D5A1C\n\
-_080D5A10:\n\
- adds r0, r2, 0\n\
- adds r0, 0x3E\n\
- ldrb r1, [r0]\n\
- movs r2, 0x4\n\
- orrs r1, r2\n\
- strb r1, [r0]\n\
-_080D5A1C:\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided\n");
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->invisible = TRUE;
}
-#endif // NONMATCHING
void sub_80D5A20(struct Sprite *sprite)
{
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index 6fb4a76d8..208d3b831 100644
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
@@ -60,7 +60,7 @@ void sub_80CC6CC(struct Sprite* sprite)
sprite->data[2] = y * 16;
sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
- c = sub_80790F0(sprite->data[5] - x, sprite->data[6] - y);
+ c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
if (IsContest())
c -= 0x8000;
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 4006e2d43..0697e83a0 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -91,7 +91,7 @@ void sub_80CB94C(struct Sprite* sprite)
{
s16 e1;
s16 e2;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
e1 = GetBankPosition(gAnimBankTarget, 0);
e2 = GetBankPosition(gAnimBankTarget, 1);
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
index d379c8f09..a3b5f19c5 100644
--- a/src/battle/anim/lunge_1.c
+++ b/src/battle/anim/lunge_1.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CD7CC(struct Sprite* sprite);
static void sub_80CD81C(struct Sprite* sprite);
@@ -46,16 +46,16 @@ void sub_80CD7CC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? 2 : -2;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
}
void sub_80CD81C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sub_8078E70(sprite->data[3], 0);
sprite->data[4] = (sprite->data[6] = GetBankSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
@@ -76,9 +76,9 @@ void sub_80CD8A8(struct Sprite* sprite)
sprite->data[0] = 4;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? -3 : 3;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
}
void sub_80CD8F8(struct Sprite* sprite)
@@ -94,7 +94,7 @@ void sub_80CD91C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[6] = GetBankSide(gAnimBankAttacker);
if (GetBankSide(gAnimBankAttacker))
{
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
index fe2470567..f222b291d 100644
--- a/src/battle/anim/lunge_2.c
+++ b/src/battle/anim/lunge_2.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CDB60(u8 taskId);
static void sub_80CDD20(u8 taskId);
@@ -20,7 +20,7 @@ void sub_80CDAC8(u8 taskId)
{
u8 a;
- gTasks[taskId].data[0] = gObjectBankIDs[gAnimBankAttacker];
+ gTasks[taskId].data[0] = gBankSpriteIds[gAnimBankAttacker];
a = GetBankSide(gAnimBankAttacker);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = 0;
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 8358d23db..c3d130750 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -19,14 +19,14 @@ void sub_80CFE9C(struct Sprite* sprite)
s16 r7;
u16 var;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
r6 = GetBankPosition(gAnimBankTarget, 2);
r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
- var = sub_80790F0(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
+ var = ArcTan2Neg(r6 - sprite->pos1.x, r7 - sprite->pos1.y);
var += 0xC000;
sub_8078FDC(sprite, 0, 0x100, 0x100, var);
sprite->data[0] = gBattleAnimArgs[4];
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 715462d73..44817b0a0 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -24,14 +24,14 @@ void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
}
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
index 524c51c08..262afb8bf 100644
--- a/src/battle/anim/note_scatter_2.c
+++ b/src/battle/anim/note_scatter_2.c
@@ -32,14 +32,14 @@ void sub_80CEE60(struct Sprite* sprite)
sprite->data[2] = a + sprite->data[1];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->data[3] - 40;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CEEE8;
}
void sub_80CEEE8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
s16 a;
a = Sin(sprite->data[5], 8);
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index c8cf339d2..e7dd0df49 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -79,13 +79,13 @@ void sub_80CACEC(u8 taskId)
void sub_80CAD54(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
sub_80CADA8(sprite);
@@ -93,7 +93,7 @@ void sub_80CAD54(struct Sprite* sprite)
void sub_80CADA8(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
@@ -116,13 +116,13 @@ void sub_80CADA8(struct Sprite* sprite)
void sub_80CAE20(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
sub_80CAE74(sprite);
@@ -130,7 +130,7 @@ void sub_80CAE20(struct Sprite* sprite)
void sub_80CAE74(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c
index 92b67672b..71303b03c 100644
--- a/src/battle/anim/orbit_fast.c
+++ b/src/battle/anim/orbit_fast.c
@@ -8,12 +8,13 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80D2704(struct Sprite* sprite);
+static void AnimOrbitFastStep(struct Sprite* sprite);
-// orbit_fast (a quickly moving fast circular motion of a sprite around an object.)
-// Used by Hidden Power.
-
-void sub_80D26A4(struct Sprite* sprite)
+// Orbits a sphere in an ellipse around the mon.
+// Used by MOVE_HIDDEN_POWER
+// arg 0: duration
+// arg 1: initial wave offset
+void AnimOrbitFast(struct Sprite* sprite)
{
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
@@ -21,11 +22,11 @@ void sub_80D26A4(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[7] = sub_8079E90(gAnimBankAttacker);
- sprite->callback = sub_80D2704;
- sub_80D2704(sprite);
+ sprite->callback = AnimOrbitFastStep;
+ sprite->callback(sprite);
}
-void sub_80D2704(struct Sprite* sprite)
+static void AnimOrbitFastStep(struct Sprite* sprite)
{
if ((u16)(sprite->data[1] - 0x40) <= 0x7F)
sprite->subpriority = sprite->data[7] + 1;
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
index 54c157839..cda09a729 100644
--- a/src/battle/anim/orbit_scatter.c
+++ b/src/battle/anim/orbit_scatter.c
@@ -8,21 +8,21 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80D2834(struct Sprite* sprite);
+static void AnimOrbitScatterStep(struct Sprite* sprite);
-// orbit_scatter (scatters the objects associated with the fast orbit from the last file.)
-// Used in Hidden Power.
-
-void sub_80D27E0(struct Sprite* sprite)
+// Moves orbs away from the mon, based on where they are in their orbit.
+// Used in MOVE_HIDDEN_POWER.
+// arg 0: initial wave offset
+void AnimOrbitScatter(struct Sprite* sprite)
{
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
- sprite->callback = sub_80D2834;
+ sprite->callback = AnimOrbitScatterStep;
}
-void sub_80D2834(struct Sprite* sprite)
+static void AnimOrbitScatterStep(struct Sprite* sprite)
{
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 6ca2fa71c..6f1bba9c3 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -19,34 +19,34 @@ extern struct SpriteTemplate gSpriteTemplate_83D631C;
void sub_80CA7B0(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
void sub_80CA800(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CA858(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
sub_80CA8B4(sprite);
@@ -54,7 +54,7 @@ void sub_80CA858(struct Sprite* sprite)
void sub_80CA8B4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroySprite(sprite);
}
@@ -99,13 +99,13 @@ void sub_80CA9A8(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80CA9F8;
}
void sub_80CA9F8(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 3b3153428..14db096c6 100644
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -19,6 +19,6 @@ void sub_80D2904(struct Sprite* sprite)
void sub_80D2920(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->callback = sub_80D2904;
}
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index f31c441fb..3a7477a57 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -10,28 +10,28 @@ extern u8 gAnimBankTarget;
void sub_80D9DD4(struct Sprite *sprite);
void sub_80D9E78(struct Sprite *sprite);
void sub_80D9EE8(struct Sprite *sprite);
-void sub_80D9FF0(struct Sprite *sprite);
+static void AnimBubbleEffectStep(struct Sprite *sprite);
void sub_80D9D70(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->data[5] = -30;
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80D9DD4;
}
void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -41,8 +41,8 @@ void sub_80D9DF0(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
- sub_807A3FC(gAnimBankTarget, 1, &l1, &l2);
+ InitAnimSpritePos(sprite, 1);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
@@ -52,14 +52,14 @@ void sub_80D9DF0(struct Sprite *sprite)
sprite->data[4] = l2 + gBattleAnimArgs[5];
sprite->data[5] = -30;
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80D9E78;
}
void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -71,7 +71,7 @@ void sub_80D9E94(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
@@ -92,7 +92,7 @@ void sub_80D9EE8(struct Sprite *sprite)
void sub_80D9F14(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -104,11 +104,17 @@ void sub_80D9F14(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-void sub_80D9F88(struct Sprite *sprite)
+// Animates a bubble by rising upward, swaying side to side, and
+// enlarging the sprite. This is used as an after-effect by poison-type
+// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: 0 = single-target, 1 = multi-target
+void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
@@ -116,7 +122,7 @@ void sub_80D9F88(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -125,10 +131,10 @@ void sub_80D9F88(struct Sprite *sprite)
sprite->pos1.y += gBattleAnimArgs[1];
}
- sprite->callback = sub_80D9FF0;
+ sprite->callback = AnimBubbleEffectStep;
}
-void sub_80D9FF0(struct Sprite *sprite)
+static void AnimBubbleEffectStep(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
sprite->pos2.x = Sin(sprite->data[0], 4);
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index a0be20d6f..5d67311dc 100644
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -6,12 +6,17 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
-static void sub_80CA768(struct Sprite* sprite);
+static void AnimMovePowderParticleStep(struct Sprite* sprite);
-// powder
+// Animates the falling particles that horizontally wave back and forth.
// Used by Sleep Powder, Stun Spore, and Poison Powder.
-
-void sub_80CA710(struct Sprite* sprite)
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: total duration in frames
+// arg 3: vertical movement speed (sub-pixel value)
+// arg 4: wave amplitude
+// arg 5: wave speed
+void AnimMovePowderParticle(struct Sprite* sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -28,10 +33,10 @@ void sub_80CA710(struct Sprite* sprite)
}
sprite->data[4] = gBattleAnimArgs[5];
- sprite->callback = sub_80CA768;
+ sprite->callback = AnimMovePowderParticleStep;
}
-void sub_80CA768(struct Sprite* sprite)
+static void AnimMovePowderParticleStep(struct Sprite* sprite)
{
if (sprite->data[0] > 0)
{
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
new file mode 100644
index 000000000..42f396870
--- /dev/null
+++ b/src/battle/anim/psychic.c
@@ -0,0 +1,900 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+extern u8 gBankSpriteIds[];
+
+extern const union AffineAnimCmd *const gUnknown_083DA888[];
+extern struct AffineAnimFrameCmd gUnknown_083DA8A4;
+extern struct AffineAnimFrameCmd gUnknown_083DA8C4;
+extern const struct SpriteTemplate gSpriteTemplate_83DA8DC;
+extern const struct SpriteTemplate gSpriteTemplate_83DA9AC;
+
+static void sub_80DB88C(struct Sprite *sprite);
+static void sub_80DB8C0(struct Sprite *sprite);
+static void sub_80DB92C(struct Sprite *sprite);
+static void sub_80DB9E4(struct Sprite *sprite);
+static void sub_80DBC00(struct Sprite *sprite);
+static void sub_80DBC34(struct Sprite *sprite);
+static void sub_80DBCD0(u8 taskId);
+static void sub_80DBD58(u8 taskId);
+static void sub_80DBE98(u8 taskId);
+static void sub_80DC1FC(u8 taskId);
+static void sub_80DC3F4(u8 taskId);
+void sub_80DC5F4(u8 taskId);
+
+
+void sub_80DB74C(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER || IsContest())
+ {
+ sprite->oam.priority = 2;
+ sprite->subpriority = 200;
+ }
+
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ u8 identity = GetBankIdentity_permutated(bank);
+ int var0 = 1;
+ u8 toBG_2 = (identity ^ var0) != 0;
+
+ if (IsAnimBankSpriteVisible(bank))
+ MoveBattlerSpriteToBG(bank, toBG_2);
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ MoveBattlerSpriteToBG(bank, toBG_2 ^ var0);
+ }
+
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72;
+ sprite->pos1.y = 80;
+ }
+ else
+ {
+ sprite->pos1.x = 176;
+ sprite->pos1.y = 40;
+ }
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ }
+
+ if (IsContest())
+ sprite->pos1.y += 9;
+
+ sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
+ sprite->callback = sub_80DB88C;
+ sprite->callback(sprite);
+}
+
+static void sub_80DB88C(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3];
+
+ if (sprite->data[3] == 13)
+ sprite->callback = sub_80DB8C0;
+ else
+ sprite->data[3]++;
+}
+
+static void sub_80DB8C0(struct Sprite *sprite)
+{
+ u16 color;
+ u16 startOffset;
+ int i;
+
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ startOffset = sprite->data[0];
+ color = gPlttBufferFaded[startOffset + 8];
+
+ for (i = 8; i > 0; i--)
+ gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
+
+ gPlttBufferFaded[startOffset + 1] = color;
+
+ if (++sprite->data[2] == 16)
+ sprite->callback = sub_80DB92C;
+ }
+}
+
+static void sub_80DB92C(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3];
+
+ if (--sprite->data[3] == -1)
+ {
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
+ }
+
+ sprite->invisible = 1;
+ sprite->callback = sub_80DB9E4;
+ }
+}
+
+static void sub_80DB9E4(struct Sprite *sprite)
+{
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ u8 identity = GetBankIdentity_permutated(bank);
+ int var0 = 1;
+ u8 toBG_2 = (identity ^ var0) != 0;
+
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076464(toBG_2);
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076464(toBG_2 ^ var0);
+ }
+
+ sprite->callback = DestroyAnimSprite;
+}
+
+void sub_80DBA4C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ int arg3 = gBattleAnimArgs[3];
+ u8 var0 = 0;
+ if (arg3 == 0)
+ var0 = 1;
+
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72 - gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1] + 80;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0] + 176;
+ sprite->pos1.y = gBattleAnimArgs[1] + 40;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, var0);
+ else
+ sub_8078764(sprite, var0);
+ }
+
+ sprite->data[0]++;
+ }
+ else
+ {
+ if (sprite->animEnded || sprite->affineAnimEnded)
+ move_anim_8074EE0(sprite);
+ }
+}
+
+void sub_80DBAF4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 10;
+ sprite->data[1] = -1;
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 10;
+ sprite->data[1] = 1;
+ }
+
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80DBB70(struct Sprite *sprite)
+{
+ s16 x = sub_807A100(gAnimBankAttacker, 1) / 2;
+ s16 y = sub_807A100(gAnimBankAttacker, 0) / -2;
+
+ if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ {
+ x = -x;
+ }
+
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + x;
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + y;
+
+ if (sprite->pos1.y < 16)
+ {
+ sprite->pos1.y = 16;
+ }
+
+ StoreSpriteCallbackInData(sprite, sub_80DBC00);
+ sprite->callback = sub_8078600;
+}
+
+static void sub_80DBC00(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 1;
+ sprite->affineAnims = gUnknown_083DA888;
+ sprite->data[0] = 0;
+ InitSpriteAffineAnim(sprite);
+ sprite->callback = sub_80DBC34;
+}
+
+static void sub_80DBC34(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->affineAnimEnded)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ sprite->data[1] = 18;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (--sprite->data[1] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_80DBC94(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ sub_80798F4(task, spriteId, &gUnknown_083DA8A4);
+ task->func = sub_80DBCD0;
+}
+
+static void sub_80DBCD0(u8 taskId)
+{
+ if (!sub_807992C(&gTasks[taskId]))
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80DBCFC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = GetBankSide(gAnimBankAttacker) != SIDE_PLAYER ? 4 : 8;
+
+ sub_80798F4(task, task->data[0], &gUnknown_083DA8C4);
+ task->func = sub_80DBD58;
+}
+
+static void sub_80DBD58(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[1])
+ {
+ case 0:
+ sub_807992C(task);
+ if (++task->data[2] > 19)
+ task->data[1]++;
+ break;
+ case 1:
+ if (task->data[3] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 8;
+ task->data[3]--;
+ }
+ else
+ {
+ gSprites[task->data[0]].invisible = 1;
+ gSprites[task->data[0]].pos1.x = 272;
+ sub_8078F40(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_80DBE00(u8 taskId)
+{
+ u16 var0, var1;
+
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[13] = GetBankPosition(gAnimBankAttacker, 2);
+ task->data[14] = GetBankPosition(gAnimBankAttacker, 3);
+
+ var0 = sub_807A100(gAnimBankAttacker, 1) / 3;
+ var1 = sub_807A100(gAnimBankAttacker, 0) / 3;
+ task->data[12] = var0 > var1 ? var0 : var1;
+
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x10;
+
+ task->func = sub_80DBE98;
+}
+
+static void sub_80DBE98(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 8)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83DA8DC, task->data[13], task->data[14], 0);
+ task->data[task->data[2] + 8] = spriteId;
+
+ if (spriteId != 64)
+ {
+ switch (task->data[2])
+ {
+ case 0:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ case 1:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 2:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 3:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ }
+ }
+
+ if (++task->data[2] == 5)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[1] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+
+ if (++task->data[1] == 32)
+ {
+ for (i = 8; i < 13; i++)
+ {
+ if (task->data[i] != 64)
+ DestroySprite(&gSprites[task->data[i]]);
+ }
+
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[0]++;
+ break;
+ case 3:
+ REG_BLDALPHA = 0;
+ REG_BLDCNT = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80DC020(struct Sprite *sprite)
+{
+ if (sprite->data[1] > sprite->data[0] - 10)
+ sprite->invisible = sprite->data[1] & 1;
+
+ if (sprite->data[1] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[1]++;
+}
+
+void sub_80DC068(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->callback = sub_80DC020;
+}
+
+void sub_80DC0B0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_807A100(gAnimBankTarget, 5) - 8;
+ task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
+ task->data[13] = sub_807A100(gAnimBankAttacker, 5) - 8;
+ task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_807A100(gAnimBankAttacker, 4) + 8;
+ task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gAnimBankTarget, 4) + 8;
+ task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_807A100(gAnimBankTarget, 4) + 8;
+ task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
+ task->data[13] = sub_807A100(gAnimBankAttacker, 4) + 8;
+ task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_807A100(gAnimBankAttacker, 5) - 8;
+ task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gAnimBankTarget, 5) - 8;
+ task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ }
+ }
+
+ task->data[1] = 6;
+ task->func = sub_80DC1FC;
+}
+
+static void sub_80DC1FC(u8 taskId)
+{
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83DA9AC, task->data[11], task->data[12], 0);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[13];
+ gSprites[spriteId].data[4] = task->data[14];
+ gSprites[spriteId].data[5] = task->data[10];
+
+ InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
+ }
+
+ if (++task->data[2] == 12)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 17)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DC2B0(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80DC2D4(u8 taskId)
+{
+ s16 i;
+ u8 var1;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ var1 = sub_8077FC0(gAnimBankTarget);
+ task->data[14] = var1 - 32;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 64;
+ task->data[15] = var1 + 32;
+ break;
+ case 1:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 192;
+ task->data[15] = var1 + 32;
+ break;
+ case 2:
+ task->data[11] = 4;
+ task->data[12] = 4;
+ task->data[13] = 0;
+ task->data[15] = var1 + 32;
+ break;
+ }
+
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+
+ if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ {
+ task->data[10] = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+
+ i = task->data[14];
+ while (i <= task->data[14] + 64)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ i++;
+ }
+
+ scanlineParams.dmaControl = 0XA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+
+ task->func = sub_80DC3F4;
+}
+
+static void sub_80DC3F4(u8 taskId)
+{
+ s16 sineIndex, i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sineIndex = task->data[13];
+ i = task->data[14];
+ while (i <= task->data[15])
+ {
+ s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
+ if (var2 > 0)
+ {
+ var2 += (task->data[1] & 3);
+ }
+ else if (var2 < 0)
+ {
+ var2 -= (task->data[1] & 3);
+ }
+
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
+
+ sineIndex += task->data[11];
+ i++;
+ }
+
+ if (++task->data[1] > 23)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+void sub_80DC4F4(u8 taskId)
+{
+ s16 spriteId;
+ u8 matrixNum;
+ register u8 matrixNum2 asm("r6");
+ struct Task *task = &gTasks[taskId];
+
+ matrixNum = AllocOamMatrix();
+ matrixNum2 = matrixNum;
+ if (matrixNum2 == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(gBattleAnimArgs[0]);
+ if (spriteId < 0)
+ {
+ FreeOamMatrix(matrixNum);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].oam.matrixNum = matrixNum2;
+ gSprites[spriteId].affineAnimPaused = 1;
+ gSprites[spriteId].subpriority++;
+ obj_id_set_rotscale(spriteId, 256, 256, 0);
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+
+ task->data[13] = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ task->data[14] = matrixNum;
+ task->data[15] = spriteId;
+ task->func = sub_80DC5F4;
+}
+#else
+__attribute__((naked))
+void sub_80DC4F4(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ mov r8, r4\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ ldr r1, _080DC528 @ =gTasks\n\
+ adds r7, r0, r1\n\
+ bl AllocOamMatrix\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ mov r10, r5\n\
+ adds r6, r5, 0\n\
+ cmp r6, 0xFF\n\
+ bne _080DC52C\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimVisualTask\n\
+ b _080DC5D6\n\
+ .align 2, 0\n\
+_080DC528: .4byte gTasks\n\
+_080DC52C:\n\
+ ldr r1, _080DC550 @ =gBattleAnimArgs\n\
+ ldrb r0, [r1]\n\
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ mov r9, r1\n\
+ asrs r0, 16\n\
+ cmp r0, 0\n\
+ bge _080DC554\n\
+ adds r0, r5, 0\n\
+ bl FreeOamMatrix\n\
+ mov r0, r8\n\
+ bl DestroyAnimVisualTask\n\
+ b _080DC5D6\n\
+ .align 2, 0\n\
+_080DC550: .4byte gBattleAnimArgs\n\
+_080DC554:\n\
+ ldr r2, _080DC5E4 @ =gSprites\n\
+ lsls r4, r0, 4\n\
+ adds r4, r0\n\
+ lsls r4, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x1C\n\
+ adds r0, r4, r0\n\
+ ldr r1, _080DC5E8 @ =SpriteCallbackDummy\n\
+ str r1, [r0]\n\
+ adds r4, r2\n\
+ ldrb r0, [r4, 0x1]\n\
+ movs r1, 0x3\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x1]\n\
+ movs r0, 0x1F\n\
+ ands r6, r0\n\
+ lsls r2, r6, 1\n\
+ ldrb r1, [r4, 0x3]\n\
+ movs r0, 0x3F\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ orrs r0, r2\n\
+ strb r0, [r4, 0x3]\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x2C\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x80\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ mov r1, r9\n\
+ lsls r0, r1, 24\n\
+ lsrs r0, 24\n\
+ movs r2, 0x80\n\
+ lsls r2, 1\n\
+ adds r1, r2, 0\n\
+ movs r3, 0\n\
+ bl obj_id_set_rotscale\n\
+ ldrb r3, [r4, 0x1]\n\
+ lsrs r1, r3, 6\n\
+ ldrb r2, [r4, 0x3]\n\
+ lsrs r2, 6\n\
+ lsls r3, 30\n\
+ lsrs r3, 30\n\
+ adds r0, r4, 0\n\
+ bl CalcCenterToCornerVec\n\
+ ldr r1, _080DC5EC @ =gBattleAnimArgs\n\
+ ldrb r0, [r1]\n\
+ bl GetAnimBankSpriteId\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ strh r0, [r7, 0x22]\n\
+ mov r0, r10\n\
+ strh r0, [r7, 0x24]\n\
+ mov r1, r9\n\
+ strh r1, [r7, 0x26]\n\
+ ldr r0, _080DC5F0 @ =sub_80DC5F4\n\
+ str r0, [r7]\n\
+_080DC5D6:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080DC5E4: .4byte gSprites\n\
+_080DC5E8: .4byte SpriteCallbackDummy\n\
+_080DC5EC: .4byte gBattleAnimArgs\n\
+_080DC5F0: .4byte sub_80DC5F4\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+void sub_80DC5F4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[1] += 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
+ obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0);
+ sub_8079AB8(task->data[15], task->data[13]);
+ if (task->data[1] == 48)
+ task->data[0]++;
+ break;
+ case 1:
+ task->data[1] -= 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
+ obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0);
+ sub_8079AB8(task->data[15], task->data[13]);
+ if (task->data[1] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
+ task->data[0]++;
+ break;
+ case 3:
+ FreeOamMatrix(task->data[14]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DC700(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+
+ if (IsContest())
+ sprite->pos1.y += 12;
+
+ sprite->data[1] = 8;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1];
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ {
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (sprite->data[2]++ > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]--;
+ REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1];
+
+ if (sprite->data[1] == 0)
+ {
+ sprite->data[0]++;
+ sprite->invisible = 1;
+ }
+ }
+
+ sprite->data[3] += 896;
+ sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->data[3] &= 0xFF;
+ break;
+ case 3:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 915cadcbc..86b2c4659 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -10,7 +10,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80D1098(struct Sprite* sprite);
@@ -32,7 +32,7 @@ void sub_80D0FD8(struct Sprite* sprite)
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, r4, &sp0, &sp1);
+ SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
r4 = GetBankPosition(bank, 0);
else
@@ -50,7 +50,7 @@ void sub_80D0FD8(struct Sprite* sprite)
void sub_80D1098(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -94,23 +94,23 @@ void sub_80D10B8(struct Sprite* sprite)
{
r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr8]].subpriority - 1;
}
else
{
r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
- if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1;
+ if (gSprites[gBankSpriteIds[bankr7]].pos1.x < gSprites[gBankSpriteIds[bankr7 ^ 2]].pos1.x)
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7 ^ 2]].subpriority + 1;
else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7]].subpriority - 1;
}
else
{
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7]].subpriority - 1;
}
}
@@ -118,7 +118,7 @@ void sub_80D10B8(struct Sprite* sprite)
r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
- sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
+ SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
@@ -137,7 +137,7 @@ void sub_80D10B8(struct Sprite* sprite)
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1098;
sub_80D1098(sprite);
}
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
new file mode 100644
index 000000000..6fbe065b8
--- /dev/null
+++ b/src/battle/anim/rock.c
@@ -0,0 +1,602 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "decompress.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u32 gAnimMoveDmg;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG3_Y;
+
+extern const u8 gBattleAnimBackgroundTilemap_SandstormBrew[];
+extern const u8 gBattleAnimBackgroundImage_SandstormBrew[];
+extern const u16 gBattleAnimSpritePalette_261[];
+extern const struct SpriteTemplate gSpriteTemplate_83DAD78;
+extern const struct SpriteTemplate gSpriteTemplate_83DAD90;
+
+extern const struct SubspriteTable gUnknown_083DAD10;
+
+static void sub_80DCF1C(struct Sprite *sprite);
+static void sub_80DD02C(struct Sprite *sprite);
+static void sub_80DD190(u8 taskId);
+static void sub_80DD604(u8 taskId);
+static void sub_80DD774(struct Task *task);
+static u8 sub_80DD8BC(void);
+static void sub_80DD928(struct Sprite *sprite);
+static void sub_80DD9FC(struct Sprite *sprite);
+
+
+void sub_80DCE9C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] != 0)
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += 14;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ AnimateSprite(sprite);
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 4;
+ sprite->data[3] = 16;
+ sprite->data[4] = -70;
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StoreSpriteCallbackInData(sprite, sub_80DCF1C);
+ sprite->callback = sub_8078278;
+ sprite->callback(sprite);
+}
+
+static void sub_80DCF1C(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[5];
+
+ sprite->data[0] = 192;
+ sprite->data[1] = sprite->data[5];
+ sprite->data[2] = 4;
+ sprite->data[3] = 32;
+ sprite->data[4] = -24;
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078278;
+ sprite->callback(sprite);
+}
+
+void sub_80DCF60(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ AnimateSprite(sprite);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+
+ InitSpriteDataForLinearTranslation(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+
+ sprite->callback = sub_8078394;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}
+
+void sub_80DCFE4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[6] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+
+ sprite->callback = sub_80DD02C;
+}
+
+static void sub_80DD02C(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.y = -(sprite->data[4] >> 8);
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
+
+ if (--sprite->data[0] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void do_boulder_dust(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+ int var0 = 0;
+
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
+ LZDecompressVram(&gBattleAnimBackgroundTilemap_SandstormBrew, subStruct.field_4);
+ LZDecompressVram(&gBattleAnimBackgroundImage_SandstormBrew, subStruct.field_0);
+ LoadCompressedPalette(&gBattleAnimSpritePalette_261, subStruct.field_8 << 4, 32);
+
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ if (gBattleAnimArgs[0] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ var0 = 1;
+
+ gTasks[taskId].data[0] = var0;
+ gTasks[taskId].func = sub_80DD190;
+}
+
+static void sub_80DD190(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ if (gTasks[taskId].data[0] == 0)
+ gBattle_BG1_X += 0xFFFA;
+ else
+ gBattle_BG1_X += 6;
+
+ gBattle_BG1_Y += -1;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]++;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 7)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 101)
+ {
+ gTasks[taskId].data[11] = 7;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_8078914(&subStruct);
+ DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000);
+ DmaClear32(3, subStruct.field_4, 0x800);
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DD3AC(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[3] != 0 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ sprite->pos1.x = 304;
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sprite->data[5] = 1;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ sprite->pos1.x = -64;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ SetSubspriteTables(sprite, &gUnknown_083DAD10);
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x += (sprite->data[3] >> 8);
+ sprite->pos2.y += (sprite->data[4] >> 8);
+ sprite->data[3] &= 0xFF;
+ sprite->data[4] &= 0xFF;
+
+ if (sprite->data[5] == 0)
+ {
+ if (sprite->pos1.x + sprite->pos2.x > 272)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+ else if (sprite->pos1.x + sprite->pos2.x < -32)
+ {
+ sprite->callback = DestroyAnimSprite;
+ }
+ }
+}
+
+void sub_80DD490(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ InitAnimSpritePos(sprite, 0);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80DD4D4(u8 taskId)
+{
+ u16 var0, var1, var2, var3;
+ u8 var4;
+ int var5;
+ s16 pan1, pan2;
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ var0 = GetBankPosition(gAnimBankAttacker, 2);
+ var1 = GetBankPosition(gAnimBankAttacker, 1) + 24;
+ var2 = GetBankPosition(gAnimBankTarget, 2);
+ var3 = GetBankPosition(gAnimBankTarget, 1) + 24;
+
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
+ var3 = var1;
+
+ var4 = sub_80DD8BC();
+ if (var4 == 1)
+ task->data[8] = 32;
+ else
+ task->data[8] = 48 - (var4 * 8);
+
+ task->data[0] = 0;
+ task->data[11] = 0;
+ task->data[9] = 0;
+ task->data[12] = 1;
+
+ var5 = task->data[8];
+ if (var5 < 0)
+ var5 += 7;
+
+ task->data[10] = (var5 >> 3) - 1;
+
+ task->data[2] = var0 * 8;
+ task->data[3] = var1 * 8;
+ task->data[4] = ((var2 - var0) * 8) / task->data[8];
+ task->data[5] = ((var3 - var1) * 8) / task->data[8];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ pan1 = BattleAnimAdjustPanning(-64);
+ pan2 = BattleAnimAdjustPanning(63);
+
+ task->data[13] = pan1;
+ task->data[14] = (pan2 - pan1) / task->data[8];
+ task->data[1] = var4;
+ task->data[15] = GetAnimBankSpriteId(0);
+
+ task->func = sub_80DD604;
+}
+
+static void sub_80DD604(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] -= task->data[4];
+ task->data[7] -= task->data[5];
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+
+ if (++task->data[9] == 10)
+ {
+ task->data[11] = 20;
+ task->data[0]++;
+ }
+
+ PlaySE12WithPanning(SE_W029, task->data[13]);
+ break;
+ case 1:
+ if (--task->data[11] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ if (--task->data[9] != 0)
+ {
+ task->data[6] += task->data[4];
+ task->data[7] += task->data[5];
+ }
+ else
+ {
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[0]++;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
+ gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
+ break;
+ case 3:
+ task->data[2] += task->data[4];
+ task->data[3] += task->data[5];
+ if (++task->data[9] >= task->data[10])
+ {
+ task->data[9] = 0;
+ sub_80DD774(task);
+ task->data[13] += task->data[14];
+ PlaySE12WithPanning(SE_W091, task->data[13]);
+ }
+
+ if (--task->data[8] == 0)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ if (task->data[11] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80DD774(struct Task *task)
+{
+ const struct SpriteTemplate *spriteTemplate;
+ int var0;
+ u16 x, y;
+ u8 spriteId;
+
+ switch (task->data[1])
+ {
+ case 1:
+ spriteTemplate = &gSpriteTemplate_83DAD78;
+ var0 = 0;
+ break;
+ case 2:
+ case 3:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 80;
+ break;
+ case 4:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 64;
+ break;
+ case 5:
+ spriteTemplate = &gSpriteTemplate_83DAD90;
+ var0 = 48;
+ break;
+ default:
+ return;
+ }
+
+ x = task->data[2] >> 3;
+ y = task->data[3] >> 3;
+ x += (task->data[12] * 4);
+
+ spriteId = CreateSprite(spriteTemplate, x, y, 35);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 18;
+ gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
+ gSprites[spriteId].data[4] = y;
+ gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
+ gSprites[spriteId].oam.tileNum += var0;
+
+ InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
+ task->data[11]++;
+ }
+
+ task->data[12] *= -1;
+}
+
+void sub_80DD87C(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteLinearAndSine(sprite))
+ {
+ u8 taskId = FindTaskIdByFunc(sub_80DD604);
+ if (taskId != 0xFF)
+ gTasks[taskId].data[11]--;
+
+ DestroySprite(sprite);
+ }
+}
+
+u8 sub_80DD8BC(void)
+{
+ u8 retVal = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1;
+ u8 var0 = retVal - 1;
+ if (var0 > 4)
+ {
+ retVal = 1;
+ }
+
+ return retVal;
+}
+
+void sub_80DD8E8(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] -= gBattleAnimArgs[2];
+ sprite->data[0] = 3;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80DD928;
+ sprite->invisible = 1;
+}
+
+static void sub_80DD928(struct Sprite *sprite)
+{
+ sprite->invisible = 0;
+ if (sprite->data[3] != 0)
+ {
+ sprite->pos2.y = sprite->data[2] + sprite->data[3];
+ sprite->data[3] += sprite->data[0];
+ sprite->data[0]++;
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3] = 0;
+ }
+ }
+ else
+ {
+ if (--sprite->data[1] == 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80DD978(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ StartSpriteAffineAnim(sprite, 1);
+
+ TranslateAnimSpriteToTargetMonLocation(sprite);
+}
+
+void sub_80DD9A4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[5] = gBattleAnimArgs[2];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->callback = sub_80DD9FC;
+}
+
+static void sub_80DD9FC(struct Sprite *sprite)
+{
+ sprite->data[0] += 8;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+
+ sprite->pos2.x += sprite->data[3] / 40;
+ sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
+
+ if (sprite->data[0] > 140)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80DDA4C(u8 taskId)
+{
+ if ((s32)gAnimMoveDmg < 33)
+ gBattleAnimArgs[7] = 0;
+ if (gAnimMoveDmg - 33 < 33)
+ gBattleAnimArgs[7] = 1;
+ if ((s32)gAnimMoveDmg > 65)
+ gBattleAnimArgs[7] = 2;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80DDA8C(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80789D4(0);
+ gTasks[taskId].data[1] = 200;
+ }
+
+ gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
+ gTasks[taskId].data[1] -= 3;
+
+ if (gTasks[taskId].data[0] == 120)
+ {
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+void sub_80DDAF0(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_80789D4(0);
+ gTasks[taskId].data[0]++;
+ gTasks[taskId].data[2] = gBattle_BG3_Y;
+ }
+
+ gTasks[taskId].data[1] += 80;
+ gTasks[taskId].data[1] &= 0xFF;
+ gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
+
+ if (gBattleAnimArgs[7] == 0xFFF)
+ {
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 22bb26973..403894cc8 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -26,7 +26,7 @@ void sub_80CD3E0(struct Sprite* sprite)
sprite->pos1.x -= 32;
sprite->pos1.y -= 32;
sprite->data[0] = 20;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CD408);
}
@@ -36,7 +36,7 @@ void sub_80CD408(struct Sprite* sprite)
{
case 0:
sprite->data[0] = 1;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CD408);
break;
case 1:
@@ -47,7 +47,7 @@ void sub_80CD408(struct Sprite* sprite)
sprite->data[0] = 8;
sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
@@ -62,7 +62,7 @@ void sub_80CD4B8(struct Sprite* sprite)
if ((sprite->data[5] >> 8) == 4)
{
sprite->data[0] = 10;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CD4EC);
}
else
@@ -80,7 +80,7 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->data[0] = 3;
sprite->data[1] = 0;
sprite->data[2] = 0;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CD5A8);
}
else
@@ -112,7 +112,7 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
}
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index be8613a74..7f8154504 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -7,15 +7,20 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CAB88(struct Sprite* sprite);
-static void sub_80CABC0(struct Sprite* sprite);
+static void AnimLeechSeedStep(struct Sprite* sprite);
+static void AnimLeechSeedSprouts(struct Sprite* sprite);
// seed (sprouts a sapling from a seed.)
// Used by Leech Seed.
-
-void sub_80CAB18(struct Sprite* sprite)
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: wave amplitude
+void AnimLeechSeed(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -25,26 +30,26 @@ void sub_80CAB18(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
- sub_80786EC(sprite);
- sprite->callback = sub_80CAB88;
+ InitAnimSpriteTranslationOverDuration(sprite);
+ sprite->callback = AnimLeechSeedStep;
}
-void sub_80CAB88(struct Sprite* sprite)
+static void AnimLeechSeedStep(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->invisible = 1;
sprite->data[0] = 10;
- sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, sub_80CABC0);
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, AnimLeechSeedSprouts);
}
}
-void sub_80CABC0(struct Sprite* sprite)
+static void AnimLeechSeedSprouts(struct Sprite* sprite)
{
sprite->invisible = 0;
StartSpriteAnim(sprite, 1);
sprite->data[0] = 60;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 94069374f..61645bc59 100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -93,7 +93,7 @@ void sub_80D04E0(u8 taskId)
sub_8078F40(task->data[0]);
gSprites[task->data[15]].pos2.y = 0;
DestroyAnimVisualTask(taskId);
- break;
+ break;
}
}
@@ -110,10 +110,11 @@ void sub_80D0614(struct Task* task, u8 taskId)
}
else
{
- gSprites[r8].oam.objMode = 1;
- gSprites[r8].oam.affineMode = 3;
- gSprites[r8].affineAnimPaused = 1;
- gSprites[r8].oam.matrixNum = r6;
+ gSprites[r8].oam.objMode = ST_OAM_OBJ_BLEND;
+ gSprites[r8].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[r8].affineAnimPaused = TRUE;
+ r6 &= 0x1f;
+ gSprites[r8].oam.matrixNum = r6; // need to inhibit optimizing out the mov r0, 0x3f / neg r0, r0
gSprites[r8].subpriority = task->data[7] - task->data[3];
task->data[3]++;
task->data[6]++;
@@ -132,7 +133,7 @@ __attribute__((naked))
void sub_80D0614(struct Task* task, u8 taskId)
{
asm(".syntax unified\n\
- push {r4-r7,lr}\n\
+ push {r4-r7,lr}\n\
mov r7, r9\n\
mov r6, r8\n\
push {r6,r7}\n\
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index 6adcaf098..306968111 100644
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
@@ -60,7 +60,7 @@ void sub_80CDE78(struct Sprite* sprite)
sprite->data[1] = 8;
sprite->data[2] = 0;
StoreSpriteCallbackInData(sprite, sub_80CDEB0);
- sprite->callback = sub_8078364;
+ sprite->callback = TranslateSpriteOverDuration;
}
}
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index fe8745483..80c58dddf 100644
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
@@ -8,19 +8,21 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CCB00(struct Sprite* sprite);
+static void AnimSliceStep(struct Sprite* sprite);
-// slice (the cutting animation showing as a yellow line drawn diagonally)
-// Used in Cut, Fury Cutter, Aerial Ace, and Air Cutter.
-
-void sub_80CC914(struct Sprite* sprite)
+// Moves the sprite in a diagonally slashing motion across the target mon.
+// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
+void AnimCuttingSlice(struct Sprite* sprite)
{
sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
if (GetBankSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
- sprite->callback = sub_80CCB00;
+ sprite->callback = AnimSliceStep;
if (gBattleAnimArgs[2] == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
@@ -70,7 +72,7 @@ void sub_80CC9BC(struct Sprite* sprite)
if (GetBankSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
- sprite->callback = sub_80CCB00;
+ sprite->callback = AnimSliceStep;
if (gBattleAnimArgs[2] == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
@@ -89,7 +91,7 @@ void sub_80CC9BC(struct Sprite* sprite)
sprite->data[1] = -sprite->data[1];
}
-void sub_80CCB00(struct Sprite* sprite)
+static void AnimSliceStep(struct Sprite* sprite)
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
@@ -106,6 +108,6 @@ void sub_80CCB00(struct Sprite* sprite)
{
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->data[0] = 3;
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
}
}
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 0897ec6e3..1501f51f1 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -9,14 +9,18 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-// sonic (shoots a projectile towards the target.)
-// Used in Sonic Boom and Air Cutter.
-
-void sub_80CF6DC(struct Sprite* sprite)
+// Moves a projectile towards the target mon. The sprite is rotated to be pointing
+// in the same direction it's moving.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimSonicBoomProjectile(struct Sprite* sprite)
{
- s16 a;
- s16 b;
- u16 c;
+ s16 targetXPos;
+ s16 targetYPos;
+ u16 rotation;
if (IsContest())
{
@@ -29,19 +33,19 @@ void sub_80CF6DC(struct Sprite* sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sub_80787B0(sprite, 1);
- a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
- c += 0xF000;
+ InitAnimSpritePos(sprite, 1);
+ targetXPos = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ targetYPos = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ rotation = ArcTan2Neg(targetXPos - sprite->pos1.x, targetYPos - sprite->pos1.y);
+ rotation += 0xF000;
if (IsContest())
- c -= 0x6000;
+ rotation -= 0x6000;
- sub_8078FDC(sprite, 0, 0x100, 0x100, c);
+ sub_8078FDC(sprite, 0, 0x100, 0x100, rotation);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = a;
- sprite->data[4] = b;
- sprite->callback = sub_8078B34;
+ sprite->data[2] = targetXPos;
+ sprite->data[4] = targetYPos;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index 924b1b568..260ae544c 100644
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -87,7 +87,7 @@ void sub_80CFB04(u8 taskId)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- sub_807A3FC(gAnimBankTarget, 0, &sp1, &sp2);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sp1, &sp2);
}
else
{
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index e6fd49a11..88112c74a 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -12,6 +12,6 @@ void sub_80D517C(struct Sprite *sprite)
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index b46fe6759..3367cca07 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -15,7 +15,7 @@ static void sub_80CF6B4(struct Sprite* sprite);
void sub_80CF690(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, sub_80CF6B4);
}
@@ -25,6 +25,6 @@ void sub_80CF6B4(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 32;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index 50468a440..39d4ff01f 100644
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
@@ -37,7 +37,7 @@ void sub_80CE1AC(struct Sprite* sprite)
sprite->data[0] = 30;
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
}
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
index bda476a0a..50ffaba4a 100644
--- a/src/battle/anim/unused_4.c
+++ b/src/battle/anim/unused_4.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CD9D4(struct Sprite* sprite);
@@ -27,7 +27,7 @@ void sub_80CD9D4(struct Sprite* sprite)
{
case 0:
sprite->data[1] = 0;
- sprite->data[2] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[2] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[3] = GetBankSide(gAnimBankAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index 2be6e7633..5a2de33c3 100644
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
// unused_7
@@ -32,7 +32,7 @@ void sub_80CF3C4(struct Sprite* sprite)
u8 a;
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
- a = gObjectBankIDs[gAnimBankTarget];
+ a = gBankSpriteIds[gAnimBankTarget];
if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index 03772f951..c67ec2754 100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -15,11 +15,11 @@ static void sub_80CF4B8(struct Sprite* sprite);
void sub_80CF458(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
- sprite->callback = sub_80782D8;
+ sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80CF490);
}
@@ -28,7 +28,7 @@ void sub_80CF490(struct Sprite* sprite)
sprite->data[0] = sprite->data[1];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + 15;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CF4B8);
}
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index cf3ccb0d4..6e0d0321b 100644
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -3,6 +3,7 @@
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
+#include "palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
@@ -17,7 +18,7 @@ static void sub_80CFE2C(struct Sprite* sprite);
void sub_80CFDFC(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4);
sprite->callback = sub_80CFE2C;
}
@@ -26,23 +27,19 @@ void sub_80CFDFC(struct Sprite* sprite)
void sub_80CFE2C(struct Sprite* sprite)
{
u16 r7;
- u16* r1;
- u16* r2;
+ u16 r5;
int i;
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
- r7 = gPlttBufferFaded[sprite->data[0] + 8];
- r2 = &gPlttBufferFaded[0x10];
- r1 = &gPlttBufferFaded[sprite->data[0] + 9];
- for (i = 7; i >= 0; i--)
+ r5 = sprite->data[0];
+ r7 = gPlttBufferFaded[r5 + 8];
+ for (i = 0; i < 8; i++)
{
- *r2 = *r1;
- r1++;
- r2++;
+ gPlttBufferFaded[r5 + i + 8] = gPlttBufferFaded[r5 + i + 9];
}
+ gPlttBufferFaded[r5 + 15] = r7;
- gPlttBufferFaded[sprite->data[0] + 15] = r7;
if (++sprite->data[2] == 0x18)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 4068cbe78..e6945f9b2 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -18,7 +18,7 @@ void sub_80D37FC(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -30,7 +30,7 @@ void sub_80D3838(struct Sprite *sprite)
}
else
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
}
sprite->data[7] = gBattleAnimArgs[2];
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index 348ce6426..24cecb60c 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -10,7 +10,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankTarget;
extern u8 gAnimBankAttacker;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern s8 gUnknown_083D9794[16];
extern s8 gUnknown_083D97A4[16];
@@ -175,7 +175,7 @@ void sub_80D60B4(u8 taskId)
}
gTasks[taskId].data[0]++;
- spriteId = gObjectBankIDs[gAnimBankTarget];
+ spriteId = gBankSpriteIds[gAnimBankTarget];
if (!gTasks[taskId].data[4])
unk = gUnknown_083D9794[gTasks[taskId].data[0] % 10];
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 0cbe6eed7..7c22b7f13 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -21,7 +21,7 @@ void sub_80D5B0C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
@@ -86,7 +86,7 @@ static void sub_80D5C5C(struct Sprite *sprite)
s16 initialData5;
s16 newData5;
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index e67248b9f..933c97fa9 100644
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CF514(u8 taskId);
@@ -17,13 +17,13 @@ static void sub_80CF514(u8 taskId);
void sub_80CF4D8(u8 taskId)
{
- sub_8078E70(gObjectBankIDs[gAnimBankAttacker], 0);
+ sub_8078E70(gBankSpriteIds[gAnimBankAttacker], 0);
gTasks[taskId].func = sub_80CF514;
}
void sub_80CF514(u8 taskId)
{
- u8 a = gObjectBankIDs[gAnimBankAttacker];
+ u8 a = gBankSpriteIds[gAnimBankAttacker];
s16 b;
if (GetBankSide(gAnimBankAttacker) == 0)
{
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index b00c35312..2d5b3c420 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -1,5 +1,12 @@
#include "global.h"
#include "constants/abilities.h"
+#include "constants/battle_move_effects.h"
+#include "constants/hold_effects.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+#include "gba/flash_internal.h"
#include "battle.h"
#include "battle_ai.h"
#include "battle_interface.h"
@@ -7,16 +14,20 @@
#include "battle_setup.h"
#include "battle_util.h"
#include "data2.h"
+#include "decompress.h"
#include "event_data.h"
#include "evolution_scene.h"
#include "item.h"
+#include "item_menu.h"
#include "link.h"
#include "main.h"
#include "m4a.h"
#include "name_string_util.h"
+#include "overworld.h"
#include "palette.h"
#include "party_menu.h"
#include "pokeball.h"
+#include "pokeblock.h"
#include "pokedex.h"
#include "pokemon.h"
#include "random.h"
@@ -24,9 +35,8 @@
#include "rom3.h"
#include "rom_8077ABC.h"
#include "rom_8094928.h"
-#include "constants/songs.h"
+#include "safari_zone.h"
#include "sound.h"
-#include "constants/species.h"
#include "sprite.h"
#include "string_util.h"
#include "task.h"
@@ -36,10 +46,6 @@
#include "tv.h"
#include "scanline_effect.h"
#include "util.h"
-#include "constants/battle_move_effects.h"
-#include "constants/items.h"
-#include "constants/hold_effects.h"
-#include "constants/moves.h"
#include "ewram.h"
struct UnknownStruct7
@@ -64,9 +70,16 @@ struct UnknownStruct12
u8 filler4[0x54];
};
-extern const u16 gUnknown_08D004E0[];
-extern const struct MonCoords gCastformFrontSpriteCoords[];
+extern void sub_802BBD4();
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern const u8 Str_821F7B8[];
+extern u8 gUnknown_02023A14_50;
+extern const u16 gBattleTextboxPalette[];
+extern const struct MonCoords gCastformFrontSpriteCoords[];
+extern const u8 Str_821F7EA[];
+extern const u8 gUnknown_Debug_821F7F3[];
+extern const u8 BattleText_YesNo[];
extern u8 gStatStageRatios[][2];
extern u8 gActionsByTurnOrder[4];
extern struct UnknownPokemonStruct2 gUnknown_02023A00[];
@@ -78,8 +91,8 @@ extern u16 gBattlePartyID[];
extern u8 gCurrentActionFuncId;
extern u8 gBanksByTurnOrder[];
extern struct UnknownStruct12 gUnknown_02024AD0[];
-extern u8 gObjectBankIDs[];
-extern u16 gCurrentMove;
+extern u8 gBankSpriteIds[];
+extern u16 gCurrentMove; // This is mis-named. It is a species, not a move ID.
extern u8 gLastUsedAbility;
extern u8 gStringBank;
extern u8 gAbsentBankFlags;
@@ -176,7 +189,7 @@ extern u8 gUnknown_081FA70C[][3];
extern u8 gUnknown_081FA71B[];
extern u8 gUnknown_081FA71F[];
-
+void sub_8010824(void);
static void BattlePrepIntroSlide(void);
void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
void SetActionsAndBanksTurnOrder(void);
@@ -244,15 +257,22 @@ void InitBattle(void)
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
+
+#if DEBUG
+ if (!(gUnknown_02023A14_50 & 8))
+ gBattleTerrain = BattleSetup_GetTerrain();
+#else
gBattleTerrain = BattleSetup_GetTerrain();
+#endif
+
Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0);
Text_InitWindowWithTemplate(&gUnknown_03004250, &gWindowTemplate_81E71EC);
sub_800D6D4();
- sub_800DAB8();
+ LoadBattleTextboxAndBackground();
ResetSpriteData();
ResetTasks();
- sub_800E23C();
+ LoadBattleEntryBackground();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
SetVBlankCallback(sub_800FCFC);
@@ -261,7 +281,11 @@ void InitBattle(void)
SetMainCallback2(sub_800F298);
else
SetMainCallback2(sub_800EC9C);
- if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)
+#if DEBUG
+ && !(gUnknown_02023A14_50 & 8)
+#endif
+ )
{
CreateNPCTrainerParty(gEnemyParty, gTrainerBattleOpponent);
SetWildMonHeldItem();
@@ -383,6 +407,7 @@ void sub_800EC9C(void)
{
u8 playerId;
u8 enemyId;
+ s32 id;
RunTasks();
AnimateSprites();
@@ -396,12 +421,22 @@ void sub_800EC9C(void)
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC())
+ if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished())
{
gBattleStruct->unk0 = 1;
gBattleStruct->unk1 = 1;
sub_800E9EC();
sub_800EAAC();
+#if DEBUG
+ if (gUnknown_02023A14_50 & 8)
+ {
+ for (id = 0; id < 2; id++) // Why < 2 here?
+ {
+ gLinkPlayers[id].lp_field_18 = id;
+ gLinkPlayers[id].linkType = 0x2211;
+ }
+ }
+#endif
SendBlock(bitmask_all_link_players_but_self(), gBattleStruct, 32);
gBattleCommunication[0] = 1;
}
@@ -416,7 +451,6 @@ void sub_800EC9C(void)
case 1:
if ((GetBlockReceivedStatus() & 3) == 3)
{
- s32 id;
u8 taskId;
ResetBlockReceivedFlags();
@@ -464,7 +498,7 @@ void sub_800EC9C(void)
}
break;
case 2:
- if (sub_8007ECC())
+ if (IsLinkTaskFinished())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(*gPlayerParty) * 2);
gBattleCommunication[0]++;
@@ -479,7 +513,7 @@ void sub_800EC9C(void)
}
break;
case 4:
- if (sub_8007ECC())
+ if (IsLinkTaskFinished())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(*gPlayerParty) * 2);
gBattleCommunication[0]++;
@@ -494,7 +528,7 @@ void sub_800EC9C(void)
}
break;
case 6:
- if (sub_8007ECC())
+ if (IsLinkTaskFinished())
{
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(*gPlayerParty) * 2);
gBattleCommunication[0]++;
@@ -566,6 +600,7 @@ void sub_800F104(void)
u8 playerId;
MainCallback *pSavedCallback;
u16 *pSavedBattleTypeFlags;
+ s32 i;
playerId = GetMultiplayerId();
ewram160CB = playerId;
@@ -579,17 +614,30 @@ void sub_800F104(void)
switch (gBattleCommunication[0])
{
case 0:
- if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC())
+ if (gReceivedRemoteLinkPlayers != 0)
{
- sub_800F02C();
- SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x60);
- gBattleCommunication[0]++;
+#if DEBUG
+ if (gUnknown_02023A14_50 & 8)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ gLinkPlayers[i].lp_field_18 = i;
+ gLinkPlayers[i].linkType = 0x2211;
+ }
+ }
+#endif
+ if (IsLinkTaskFinished())
+ {
+ sub_800F02C();
+ SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x60);
+ gBattleCommunication[0]++;
+ }
}
break;
case 1:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{
- s32 i;
+ //s32 i;
ResetBlockReceivedFlags();
for (i = 0; i < 4; i++)
@@ -639,14 +687,27 @@ void sub_800F298(void)
switch (gBattleCommunication[0])
{
case 0:
- if (gReceivedRemoteLinkPlayers != 0 && sub_8007ECC())
+ if (gReceivedRemoteLinkPlayers != 0)
{
- gBattleStruct->unk0 = 1;
- gBattleStruct->unk1 = 1;
- sub_800E9EC();
- sub_800EAAC();
- SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x20);
- gBattleCommunication[0]++;
+#if DEBUG
+ if (gUnknown_02023A14_50 & 8)
+ {
+ for (id = 0; id < 4; id++)
+ {
+ gLinkPlayers[id].lp_field_18 = id;
+ gLinkPlayers[id].linkType = 0x2211;
+ }
+ }
+#endif
+ if (IsLinkTaskFinished())
+ {
+ gBattleStruct->unk0 = 1;
+ gBattleStruct->unk1 = 1;
+ sub_800E9EC();
+ sub_800EAAC();
+ SendBlock(bitmask_all_link_players_but_self(), gSharedMem, 0x20);
+ gBattleCommunication[0]++;
+ }
}
break;
case 1:
@@ -727,16 +788,14 @@ void sub_800F298(void)
ZeroPlayerPartyMons();
ZeroEnemyPartyMons();
gBattleCommunication[0]++;
- goto step_2;
- }
- break;
+ // fallthrough
case 2:
- step_2:
- if (sub_8007ECC())
- {
- SendBlock(bitmask_all_link_players_but_self(), ewram1D000, sizeof(struct Pokemon) * 2);
- gBattleCommunication[0]++;
- }
+ if (IsLinkTaskFinished())
+ {
+ SendBlock(bitmask_all_link_players_but_self(), ewram1D000, sizeof(struct Pokemon) * 2);
+ gBattleCommunication[0]++;
+ }
+ }
break;
case 3:
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
@@ -795,7 +854,7 @@ void sub_800F298(void)
}
break;
case 4:
- if (sub_8007ECC())
+ if (IsLinkTaskFinished())
{
SendBlock(bitmask_all_link_players_but_self(), ewram1D000 + 2, sizeof(struct Pokemon));
gBattleCommunication[0]++;
@@ -898,6 +957,29 @@ void BattleMainCB2(void)
{
AnimateSprites();
BuildOamBuffer();
+
+#if DEBUG
+ if ((gMain.heldKeys & (R_BUTTON | SELECT_BUTTON)) == ((R_BUTTON | SELECT_BUTTON)))
+ {
+ gSpecialVar_Result = gBattleOutcome = 1;
+ gMain.inBattle = FALSE;
+ gScanlineEffect.state = 3;
+ gMain.callback1 = gPreBattleCallback1;
+ ZeroEnemyPartyMons();
+ m4aSongNumStop(0x5A);
+ if (gBattleTypeFlags & 2)
+ SetMainCallback2(sub_805465C);
+ else
+ SetMainCallback2(gMain.savedCallback);
+ }
+ if (gBattleTypeFlags & 2)
+ {
+ debug_sub_8008264((gBattleTypeFlags >> 2) % 2, 1, 1, 1, 1);
+ debug_sub_8008264((gBattleTypeFlags >> 2) % 2, 1, 21, 1, 1);
+ debug_sub_8008264((gBattleTypeFlags >> 2) % 2, 1, 41, 1, 1);
+ }
+#endif
+
Text_UpdateWindowInBattle(&gUnknown_03004210);
UpdatePaletteFade();
RunTasks();
@@ -1225,11 +1307,11 @@ void c2_8011A1C(void)
Text_InitWindowWithTemplate(&gUnknown_030041D0, &gWindowTemplate_81E71D0);
Text_InitWindowWithTemplate(&gUnknown_03004250, &gWindowTemplate_81E71EC);
sub_800D6D4();
- LoadCompressedPalette(gUnknown_08D004E0, 0, 64);
- sub_800D74C();
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
+ ApplyPlayerChosenFrameToBattleMenu();
ResetSpriteData();
ResetTasks();
- sub_800E23C();
+ LoadBattleEntryBackground();
REG_WINOUT = 0x37;
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
@@ -1275,6 +1357,1925 @@ void c2_081284E0(void)
}
}
+#if DEBUG
+
+extern u8 gUnknown_Debug_2023B62[];
+extern const u8 Str_821F7BD[];
+extern const u8 Str_821F7DA[];
+
+void debug_sub_8010818(void);
+void debug_sub_80108B8(void);
+void debug_sub_8010CAC(void);
+void debug_sub_8011498(void);
+void debug_sub_801174C(void);
+void debug_sub_8011D40(void);
+void debug_sub_8011E5C(void);
+void debug_sub_8011E74(void);
+void debug_sub_8011EA0(u8);
+void debug_sub_8012294(void);
+void debug_sub_80123D8(u8);
+void debug_sub_8012540(void);
+void debug_nullsub_3(void);
+void debug_sub_80125A0(void);
+void debug_sub_80125E4(void);
+void debug_sub_8012628(void);
+void debug_sub_8012658(void);
+void debug_sub_8012688(void);
+void debug_sub_8012878(void);
+void debug_sub_8012D10(u8);
+u32 debug_sub_8013294(u8, void *, u32);
+void debug_sub_80132C8(u8, void *, u32);
+
+extern s16 gUnknown_Debug_2023A76[][0x23];
+extern s16 gUnknown_Debug_2023B02[][6][4];
+extern u8 gUnknown_Debug_03004360;
+extern struct Window gUnknown_Debug_03004370;
+extern u8 gUnknown_Debug_030043A0;
+extern u8 gUnknown_Debug_030043A4;
+extern u8 gUnknown_Debug_030043A8;
+extern u8 gBattleBuffersTransferData[];
+
+extern const u16 gUnknown_Debug_821F424[][5];
+extern const u16 gUnknown_Debug_821F56C[][5];
+extern const u32 gUnknown_Debug_821F798[][4];
+
+extern const u8 gUnusedOldCharmap_Gfx_lz[];
+extern const u8 gUnusedOldCharmap_Tilemap_lz[];
+extern const u8 gUnusedOldCharmap_Pal_lz[];
+
+void debug_sub_8010800(void)
+{
+ debug_sub_8010818();
+ debug_sub_80108B8();
+ *(u32 *)(gBattleBuffersTransferData + 0x100) = 0;
+}
+
+void debug_sub_8010818(void)
+{
+ s32 i;
+
+ gUnknown_Debug_2023A76[0][0] = 0x115;
+ gUnknown_Debug_2023A76[1][0] = 0x115;
+ for (i = 1; i < 31; i++)
+ {
+ gUnknown_Debug_2023A76[0][i] = gUnknown_Debug_821F424[i][4];
+ gUnknown_Debug_2023A76[1][i] = gUnknown_Debug_821F424[i][4];
+ }
+
+ for (i = 0; i < 6; i++)
+ {
+ for (gUnknown_Debug_030043A8 = 0; gUnknown_Debug_030043A8 < 4; gUnknown_Debug_030043A8++)
+ {
+ gUnknown_Debug_2023B02[0][i][gUnknown_Debug_030043A8] = gUnknown_Debug_821F56C[gUnknown_Debug_030043A8][0];
+ gUnknown_Debug_2023B02[1][i][gUnknown_Debug_030043A8] = gUnknown_Debug_821F56C[gUnknown_Debug_030043A8][0];
+ }
+ }
+}
+
+void debug_sub_80108B8(void)
+{
+ s32 i;
+
+ m4aSoundVSyncOff();
+ SetHBlankCallback(NULL);
+ SetVBlankCallback(NULL);
+ DmaFill32(3, 0, (void *)VRAM, VRAM_SIZE);
+ REG_IE = 1;
+ REG_DISPCNT = 0x1340;
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ REG_BG0CNT = 0x1F09;
+ REG_BG1CNT = 0x4801;
+ REG_BLDCNT = 0;
+ REG_BLDY = 0;
+ LZDecompressVram(gUnusedOldCharmap_Gfx_lz, (void *)VRAM);
+ LZDecompressWram(gUnusedOldCharmap_Tilemap_lz, gSharedMem);
+ LZDecompressVram(gUnusedOldCharmap_Pal_lz, (void *)PLTT);
+ LZDecompressVram(gUnusedOldCharmap_Pal_lz, (void *)(PLTT + 0x1E0));
+ m4aSoundVSyncOn();
+ SetVBlankCallback(debug_sub_8011D40);
+ SetMainCallback2(debug_sub_8010CAC);
+ ResetTasks();
+ ResetSpriteData();
+ ScanlineEffect_Stop();
+ Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C);
+ Text_InitWindowWithTemplate(&gUnknown_Debug_03004370, &gWindowTemplate_81E6C3C);
+ gUnknown_Debug_03004360 = 0;
+ gUnknown_Debug_030043A0 = 0;
+ gUnknown_Debug_030043A4 = 0;
+ for (i = 0; i < 31; i++)
+ debug_sub_8011EA0(i);
+ for (gUnknown_Debug_030043A8 = 0; gUnknown_Debug_030043A8 < 4; gUnknown_Debug_030043A8++)
+ debug_sub_8012294();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ debug_sub_8012540();
+ debug_nullsub_3();
+ gUnknown_Debug_030043A8 = 0;
+ debug_sub_80125A0();
+ if (gUnknown_Debug_2023A76[0][0x22] == 8)
+ {
+ debug_sub_801174C();
+ }
+ else
+ {
+ for (i = 0; i < 8; i++)
+ gSharedMem[0x160B4 + i] = 0;
+ }
+}
+
+void debug_sub_8010A7C(u8 a, u8 b)
+{
+ s32 i;
+
+ for (i = 0; i < b; i++)
+ gBattleTextBuff1[i] = a;
+ gBattleTextBuff1[i] = EOS;
+}
+
+void debug_sub_8010AAC(u8 a)
+{
+ switch (gBaseStats[gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5]].genderRatio)
+ {
+ case 0:
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] = 2;
+ break;
+ case 0xFE:
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] = 3;
+ break;
+ case 0xFF:
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] = 4;
+ break;
+ default:
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] &= 1;
+ if (a != 0)
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] ^= 1;
+ else
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + 4] = 0;
+ break;
+ }
+}
+
+// gUnknown_Debug_2023A76 2D array
+void debug_sub_8010B80(u8 a)
+{
+ s8 r12 = 0;
+ s8 r7 = gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5];
+
+ while (r7 >= 10)
+ {
+ r7 -= 10;
+ r12++;
+ }
+
+ if (a & 2)
+ {
+ if (a & 1)
+ r12++;
+ else
+ r12--;
+ if (r12 < 0)
+ r12 = 9;
+ if (r12 > 9)
+ r12 = 0;
+ }
+ else
+ {
+ if (a & 1)
+ r7++;
+ else
+ r7--;
+ if (r7 < 1)
+ r7 = 9;
+ if (r7 > 9)
+ r7 = 1;
+ }
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360 ^ 1][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]
+ = gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]
+ = r12 * 10 + r7;
+}
+
+// For some unexplainable reason, code in various functions will cause SetActionsAndBanksTurnOrder,
+// a completely separate and unrelated function, to use different registers. I have
+// absolutely no clue as to why this phenomenon occurs. For example,
+// I have to make debug_sub_8010CAC access gUnknown_Debug_2023A76 as a 3D array.
+// If I use a 2D array, SetActionsAndBanksTurnOrder will no longer match.
+#ifdef NONMATCHING
+void debug_sub_8010CAC(void)
+{
+ s32 r5;
+
+ if (gMain.heldKeysRaw == (L_BUTTON | SELECT_BUTTON))
+ DoSoftReset();
+ if (gMain.newKeysRaw == SELECT_BUTTON)
+ {
+ if (gUnknown_Debug_030043A4 < 6)
+ {
+ gUnknown_Debug_030043A8 = 0;
+ debug_sub_8012628();
+ SetMainCallback2(debug_sub_8011498);
+ }
+ if (gUnknown_Debug_030043A0 == 0 && gUnknown_Debug_030043A4 == 6)
+ {
+ gMain.savedCallback = debug_sub_80108B8;
+ CreateMon(
+ &gPlayerParty[0],
+ gUnknown_Debug_2023A76[0][0 * 5 + 0],
+ gUnknown_Debug_2023A76[0][0 * 5 + 1],
+ 32,
+ 0, 0, 0, 0);
+ for (r5 = 0; r5 < 4; r5++)
+ {
+ SetMonData(&gPlayerParty[0], MON_DATA_MOVE1 + r5, &gUnknown_Debug_2023B02[0][0][r5]);
+ SetMonData(&gPlayerParty[0], MON_DATA_PP1 + r5, &gBattleMoves[gUnknown_Debug_2023B02[0][0][r5]].pp);
+ }
+ switch (gUnknown_Debug_2023A76[0][6 * 5 + 0])
+ {
+ case 1:
+ gCB2_AfterEvolution = debug_sub_80108B8;
+ EvolutionScene(&gPlayerParty[0], gUnknown_Debug_2023A76[0][1 * 5 + 0], 1, 0);
+ break;
+ case 2:
+ debug_sub_8012688();
+ break;
+ }
+ }
+ if (gUnknown_Debug_030043A0 == 1 && gUnknown_Debug_030043A4 == 6)
+ {
+ // This is really weird
+ r5 = (gSaveBlock2.optionsBattleSceneOff | (gSaveBlock2.optionsSound << 1));
+ r5++;
+ if (r5 == 4)
+ r5 = 0;
+ gSaveBlock2.optionsBattleSceneOff = (r5 & 1);
+ gSaveBlock2.optionsSound = (r5 & 2) >> 1;
+ SetPokemonCryStereo(gSaveBlock2.optionsSound);
+ debug_nullsub_3();
+ }
+ }
+ if (gMain.newKeysRaw == START_BUTTON)
+ debug_sub_801174C();
+ if (gMain.newKeysRaw == DPAD_UP)
+ {
+ debug_sub_80125E4();
+ if (gUnknown_Debug_030043A4 != 0)
+ gUnknown_Debug_030043A4--;
+ else
+ gUnknown_Debug_030043A4 = 6;
+ debug_sub_8011E74();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ debug_sub_80125A0();
+ }
+ if (gMain.newKeysRaw == DPAD_DOWN)
+ {
+ debug_sub_80125E4();
+ if (gUnknown_Debug_030043A4 == 6)
+ gUnknown_Debug_030043A4 = 0;
+ else
+ gUnknown_Debug_030043A4++;
+ debug_sub_8011E74();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ debug_sub_80125A0();
+ }
+ if (gMain.newKeysRaw == DPAD_LEFT)
+ {
+ debug_sub_80125E4();
+ if (gUnknown_Debug_030043A0 != 0)
+ {
+ gUnknown_Debug_030043A0--;
+ }
+ else
+ {
+ if (gUnknown_Debug_03004360 != 0)
+ {
+ gUnknown_Debug_03004360 = 0;
+ gUnknown_Debug_030043A0 = 4;
+ gBattle_BG1_X = 0;
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ }
+ }
+ debug_sub_80125A0();
+ }
+ if (gMain.newKeysRaw == DPAD_RIGHT)
+ {
+ debug_sub_80125E4();
+ if (gUnknown_Debug_030043A0 != 4)
+ {
+ gUnknown_Debug_030043A0++;
+ }
+ else
+ {
+ if (gUnknown_Debug_03004360 == 0)
+ {
+ gUnknown_Debug_03004360 = 1;
+ gUnknown_Debug_030043A0 = 0;
+ gBattle_BG1_X = 0x100;
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ }
+ }
+ debug_sub_80125A0();
+ }
+ if (gMain.newAndRepeatedKeys & B_BUTTON)
+ {
+ switch (gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5)
+ {
+ case 31:
+ debug_sub_8010818();
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_8012540();
+ debug_nullsub_3();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ case 32:
+ debug_sub_80132C8(31, gUnknown_Debug_2023A76, 0xEC);
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_8012540();
+ debug_nullsub_3();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ case 33:
+ debug_sub_8013294(31, gUnknown_Debug_2023A76, 0xEC);
+ break;
+ case 34:
+ if (gUnknown_Debug_2023A76[0][6 * 5 + 4] != 0)
+ {
+ gUnknown_Debug_2023A76[0][6 * 5 + 4]--;
+ gUnknown_Debug_2023A76[1][6 * 5 + 4]--;
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[0][6 * 5 + 4] = 8;
+ gUnknown_Debug_2023A76[1][6 * 5 + 4] = 8;
+ }
+ debug_sub_8012540();
+ break;
+ case 30:
+ debug_sub_8010B80(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5);
+ break;
+ default:
+ if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6)
+ {
+ debug_sub_8010AAC(1);
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]--;
+ if (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5] < gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4])
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5] = gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3];
+ }
+ if (gUnknown_Debug_030043A0 == 0)
+ {
+ debug_sub_8010AAC(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4);
+ }
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0);
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ }
+ }
+ if (gMain.newAndRepeatedKeys & A_BUTTON)
+ {
+ switch (gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5)
+ {
+ case 31:
+ debug_sub_8010818();
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_8012540();
+ debug_nullsub_3();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ case 32:
+ debug_sub_80132C8(31, gUnknown_Debug_2023A76, 0xEC);
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_8012540();
+ debug_nullsub_3();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ case 33:
+ debug_sub_8013294(31, gUnknown_Debug_2023A76, 0xEC);
+ break;
+ case 34:
+ if (gUnknown_Debug_2023A76[0][6 * 5 + 4] < 8)
+ {
+ gUnknown_Debug_2023A76[0][6 * 5 + 4]++;
+ gUnknown_Debug_2023A76[1][6 * 5 + 4]++;
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[0][6 * 5 + 4] = 0;
+ gUnknown_Debug_2023A76[1][6 * 5 + 4] = 0;
+ }
+ debug_sub_8012540();
+ break;
+ case 30:
+ debug_sub_8010B80(1);
+ debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5);
+ break;
+ default:
+ if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6)
+ {
+ debug_sub_8010AAC(1);
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]++;
+ if (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] > gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3])
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] = gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4];
+ }
+ if (gUnknown_Debug_030043A0 == 0)
+ {
+ debug_sub_8010AAC(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4);
+ }
+ debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5);
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ }
+ }
+ if (gMain.newAndRepeatedKeys & L_BUTTON)
+ {
+ if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6)
+ {
+ debug_sub_8010AAC(1);
+ }
+ else
+ {
+ if (gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0 == 30)
+ {
+ debug_sub_8010B80(2);
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] -= 10;
+ while (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] < gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4])
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] += gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3];
+ }
+ }
+ if (gUnknown_Debug_030043A0 == 0)
+ {
+ debug_sub_8010AAC(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4);
+ }
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0);
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ }
+ if (gMain.newAndRepeatedKeys & R_BUTTON)
+ {
+ if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6)
+ {
+ debug_sub_8010AAC(1);
+ }
+ else
+ {
+ if (gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0 == 30)
+ {
+ debug_sub_8010B80(3);
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] += 10;
+ while (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] > gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3])
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] -= gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3];
+ }
+ }
+ if (gUnknown_Debug_030043A0 == 0)
+ {
+ debug_sub_8010AAC(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4);
+ }
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0);
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ }
+ AnimateSprites();
+ BuildOamBuffer();
+}
+#else
+
+// 3D array
+extern s16 gUnknown_Debug_2023A76_[][7][5];
+
+void debug_sub_8010CAC(void)
+{
+ s32 r5;
+
+ if (gMain.heldKeysRaw == (L_BUTTON | SELECT_BUTTON))
+ DoSoftReset();
+ if (gMain.newKeysRaw == SELECT_BUTTON)
+ {
+ if (gUnknown_Debug_030043A4 < 6)
+ {
+ gUnknown_Debug_030043A8 = 0;
+ debug_sub_8012628();
+ SetMainCallback2(debug_sub_8011498);
+ }
+ if (gUnknown_Debug_030043A0 == 0 && gUnknown_Debug_030043A4 == 6)
+ {
+ gMain.savedCallback = debug_sub_80108B8;
+ CreateMon(
+ &gPlayerParty[0],
+ gUnknown_Debug_2023A76_[0][0][0],
+ gUnknown_Debug_2023A76_[0][0][1],
+ 32,
+ 0, 0, 0, 0);
+ for (r5 = 0; r5 < 4; r5++)
+ {
+ SetMonData(&gPlayerParty[0], MON_DATA_MOVE1 + r5, &gUnknown_Debug_2023B02[0][0][r5]);
+ SetMonData(&gPlayerParty[0], MON_DATA_PP1 + r5, &gBattleMoves[gUnknown_Debug_2023B02[0][0][r5]].pp);
+ }
+ switch (gUnknown_Debug_2023A76_[0][6][0])
+ {
+ case 1:
+ gCB2_AfterEvolution = debug_sub_80108B8;
+ EvolutionScene(&gPlayerParty[0], gUnknown_Debug_2023A76_[0][1][0], 1, 0);
+ break;
+ case 2:
+ debug_sub_8012688();
+ break;
+ }
+ }
+ if (gUnknown_Debug_030043A0 == 1 && gUnknown_Debug_030043A4 == 6)
+ {
+ // This is really weird
+ r5 = (gSaveBlock2.optionsBattleSceneOff | (gSaveBlock2.optionsSound << 1));
+ r5++;
+ if (r5 == 4)
+ r5 = 0;
+ gSaveBlock2.optionsBattleSceneOff = (r5 & 1);
+ gSaveBlock2.optionsSound = (r5 & 2) >> 1;
+ SetPokemonCryStereo(gSaveBlock2.optionsSound);
+ debug_nullsub_3();
+ }
+ }
+ if (gMain.newKeysRaw == START_BUTTON)
+ debug_sub_801174C();
+ if (gMain.newKeysRaw == DPAD_UP)
+ {
+ debug_sub_80125E4();
+ if (gUnknown_Debug_030043A4 != 0)
+ gUnknown_Debug_030043A4--;
+ else
+ gUnknown_Debug_030043A4 = 6;
+ debug_sub_8011E74();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ debug_sub_80125A0();
+ }
+ if (gMain.newKeysRaw == DPAD_DOWN)
+ {
+ debug_sub_80125E4();
+ if (gUnknown_Debug_030043A4 == 6)
+ gUnknown_Debug_030043A4 = 0;
+ else
+ gUnknown_Debug_030043A4++;
+ debug_sub_8011E74();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ debug_sub_80125A0();
+ }
+ if (gMain.newKeysRaw == DPAD_LEFT)
+ {
+ debug_sub_80125E4();
+ if (gUnknown_Debug_030043A0 != 0)
+ {
+ gUnknown_Debug_030043A0--;
+ }
+ else
+ {
+ if (gUnknown_Debug_03004360 != 0)
+ {
+ gUnknown_Debug_03004360 = 0;
+ gUnknown_Debug_030043A0 = 4;
+ gBattle_BG1_X = 0;
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ }
+ }
+ debug_sub_80125A0();
+ }
+ if (gMain.newKeysRaw == DPAD_RIGHT)
+ {
+ debug_sub_80125E4();
+ if (gUnknown_Debug_030043A0 != 4)
+ {
+ gUnknown_Debug_030043A0++;
+ }
+ else
+ {
+ if (gUnknown_Debug_03004360 == 0)
+ {
+ gUnknown_Debug_03004360 = 1;
+ gUnknown_Debug_030043A0 = 0;
+ gBattle_BG1_X = 0x100;
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ }
+ }
+ debug_sub_80125A0();
+ }
+ if (gMain.newAndRepeatedKeys & B_BUTTON)
+ {
+ switch (gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5)
+ {
+ case 31:
+ debug_sub_8010818();
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_8012540();
+ debug_nullsub_3();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ case 32:
+ debug_sub_80132C8(31, gUnknown_Debug_2023A76, 0xEC);
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_8012540();
+ debug_nullsub_3();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ case 33:
+ debug_sub_8013294(31, gUnknown_Debug_2023A76, 0xEC);
+ break;
+ case 34:
+ if (gUnknown_Debug_2023A76_[0][6][4] != 0)
+ {
+ gUnknown_Debug_2023A76_[0][6][4]--;
+ gUnknown_Debug_2023A76_[1][6][4]--;
+ }
+ else
+ {
+ gUnknown_Debug_2023A76_[0][6][4] = 8;
+ gUnknown_Debug_2023A76_[1][6][4] = 8;
+ }
+ debug_sub_8012540();
+ break;
+ case 30:
+ debug_sub_8010B80(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5);
+ break;
+ default:
+ if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6)
+ {
+ debug_sub_8010AAC(1);
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]--;
+ if (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] < gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4])
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] = gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3];
+ }
+ if (gUnknown_Debug_030043A0 == 0)
+ {
+ debug_sub_8010AAC(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4);
+ }
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0);
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ }
+ }
+ if (gMain.newAndRepeatedKeys & A_BUTTON)
+ {
+ switch (gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5)
+ {
+ case 31:
+ debug_sub_8010818();
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_8012540();
+ debug_nullsub_3();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ case 32:
+ debug_sub_80132C8(31, gUnknown_Debug_2023A76, 0xEC);
+ debug_sub_8011E5C();
+ debug_sub_8011E74();
+ debug_sub_8012540();
+ debug_nullsub_3();
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ case 33:
+ debug_sub_8013294(31, gUnknown_Debug_2023A76, 0xEC);
+ break;
+ case 34:
+ if (gUnknown_Debug_2023A76_[0][6][4] < 8)
+ {
+ gUnknown_Debug_2023A76_[0][6][4]++;
+ gUnknown_Debug_2023A76_[1][6][4]++;
+ }
+ else
+ {
+ gUnknown_Debug_2023A76_[0][6][4] = 0;
+ gUnknown_Debug_2023A76_[1][6][4] = 0;
+ }
+ debug_sub_8012540();
+ break;
+ case 30:
+ debug_sub_8010B80(1);
+ debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5);
+ break;
+ default:
+ if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6)
+ {
+ debug_sub_8010AAC(1);
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]++;
+ if (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] > gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3])
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] = gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4];
+ }
+ if (gUnknown_Debug_030043A0 == 0)
+ {
+ debug_sub_8010AAC(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4);
+ }
+ debug_sub_8011EA0(gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5);
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ break;
+ }
+ }
+ if (gMain.newAndRepeatedKeys & L_BUTTON)
+ {
+ if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6)
+ {
+ debug_sub_8010AAC(1);
+ }
+ else
+ {
+ if (gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0 == 30)
+ {
+ debug_sub_8010B80(2);
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] -= 10;
+ while (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] < gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][4])
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] += gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3];
+ }
+ }
+ if (gUnknown_Debug_030043A0 == 0)
+ {
+ debug_sub_8010AAC(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4);
+ }
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0);
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ }
+ if (gMain.newAndRepeatedKeys & R_BUTTON)
+ {
+ if (gUnknown_Debug_030043A0 == 4 && gUnknown_Debug_030043A4 < 6)
+ {
+ debug_sub_8010AAC(1);
+ }
+ else
+ {
+ if (gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0 == 30)
+ {
+ debug_sub_8010B80(3);
+ }
+ else
+ {
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] += 10;
+ while (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] > gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3])
+ gUnknown_Debug_2023A76[gUnknown_Debug_03004360][gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0] -= gUnknown_Debug_821F424[gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0][3];
+ }
+ }
+ if (gUnknown_Debug_030043A0 == 0)
+ {
+ debug_sub_8010AAC(0);
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + 4);
+ }
+ debug_sub_8011EA0(gUnknown_Debug_030043A4 * 5 + gUnknown_Debug_030043A0);
+ debug_sub_80123D8(gUnknown_Debug_030043A4 * 5);
+ }
+ AnimateSprites();
+ BuildOamBuffer();
+}
+#endif
+
+extern u16 gUnknown_Debug_821F564[][5];
+
+void debug_sub_8011498(void)
+{
+ u8 r9 = gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5;
+
+ if (gMain.heldKeysRaw == (L_BUTTON | SELECT_BUTTON))
+ DoSoftReset();
+ if (gMain.newKeysRaw == SELECT_BUTTON)
+ {
+ debug_sub_8012658();
+ SetMainCallback2(debug_sub_8010CAC);
+ }
+ if (gMain.newKeysRaw == START_BUTTON)
+ debug_sub_801174C();
+ if (gMain.newKeysRaw == DPAD_UP || gMain.newKeysRaw == DPAD_DOWN)
+ {
+ debug_sub_8012658();
+ gUnknown_Debug_030043A8 ^= 2;
+ debug_sub_8012628();
+ }
+ if (gMain.newKeysRaw == DPAD_LEFT || gMain.newKeysRaw == DPAD_RIGHT)
+ {
+ debug_sub_8012658();
+ gUnknown_Debug_030043A8 ^= 1;
+ debug_sub_8012628();
+ }
+ if (gMain.newAndRepeatedKeys & B_BUTTON)
+ {
+ gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8]--;
+ if (gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] < gUnknown_Debug_821F564[gUnknown_Debug_030043A8][4])
+ gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] = gUnknown_Debug_821F564[gUnknown_Debug_030043A8][3];
+ debug_sub_8012294();
+ }
+ if (gMain.newAndRepeatedKeys & A_BUTTON)
+ {
+ gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8]++;
+ if (gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] > gUnknown_Debug_821F564[gUnknown_Debug_030043A8][3])
+ gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] = gUnknown_Debug_821F564[gUnknown_Debug_030043A8][4];
+ debug_sub_8012294();
+ }
+ if (gMain.newAndRepeatedKeys & L_BUTTON)
+ {
+ gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] -= 10;
+ while (gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] < gUnknown_Debug_821F564[gUnknown_Debug_030043A8][4])
+ gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] += gUnknown_Debug_821F564[gUnknown_Debug_030043A8][3];
+ debug_sub_8012294();
+ }
+ if (gMain.newAndRepeatedKeys & R_BUTTON)
+ {
+ gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] += 10;
+ while (gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] > gUnknown_Debug_821F564[gUnknown_Debug_030043A8][3])
+ gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r9 / 5][gUnknown_Debug_030043A8] -= gUnknown_Debug_821F564[gUnknown_Debug_030043A8][3];
+ debug_sub_8012294();
+ }
+ AnimateSprites();
+ BuildOamBuffer();
+}
+
+extern const u16 gUnknown_Debug_821F598[];
+extern const u8 str_821F631[][6];
+extern const u8 Str_821F649[];
+extern const struct Pokeblock gUnknown_Debug_821F5AC[];
+
+extern u8 gUnknown_020297ED;
+
+extern void unref_sub_800D684(void);
+
+void debug_sub_801174C(void)
+{
+ u8 r9 = 0;
+ u8 r6;
+ s32 i;
+ s32 spC;
+ u16 sp10;
+
+ gUnknown_020297ED = 1;
+ r6 = Random() % 4;
+ StringCopy(gSaveBlock2.playerName, str_821F631[r6]);
+ gSaveBlock2.playerGender = r6 >> 1;
+ ZeroPlayerPartyMons();
+ ZeroEnemyPartyMons();
+ i = gUnknown_Debug_2023A76[0][30];
+ spC = 0;
+ if (i >= 10)
+ {
+ spC = 0;
+ while (i >= 10)
+ {
+ i -= 10;
+ spC++;
+ }
+ }
+ gBattleTypeFlags = gUnknown_Debug_821F598[i - 1];
+ gUnknown_02023A14_50 = 8;
+ gBattleTerrain = spC;
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ EnterSafariMode();
+ if (gUnknown_Debug_2023A76[0][30] >= 2 && gUnknown_Debug_2023A76[0][30] <= 4)
+ gTrainerBattleOpponent = (Random() & 7) + 1;
+
+ gPlayerPartyCount = 0;
+ for (i = 0; i < 30; i += 5)
+ {
+ if (gUnknown_Debug_2023A76[0][i] != 0)
+ {
+ switch (gUnknown_Debug_2023A76[0][i + 4])
+ {
+ case 0:
+ case 2:
+ r6 = 0;
+ break;
+ case 1:
+ case 3:
+ r6 = 0xFE;
+ break;
+ default:
+ r6 = 0xFF;
+ break;
+ }
+ if (gUnknown_Debug_2023A76[0][i] == 0xC9 && i + 5 < 30)
+ r9 = gUnknown_Debug_2023A76[0][i + 7];
+ else
+ r9 = 0;
+ CreateMonWithGenderNatureLetter(
+ &gEnemyParty[i / 5],
+ gUnknown_Debug_2023A76[0][i],
+ gUnknown_Debug_2023A76[0][i + 1],
+ 0,
+ r6,
+ 0,
+ r9);
+ }
+ SetMonData(&gEnemyParty[i / 5], MON_DATA_HELD_ITEM, &gUnknown_Debug_2023A76[0][i + 2]);
+ sp10 = gUnknown_Debug_2023A76[0][i + 2] - 1;
+ if (sp10 <= 11)
+ SetMonData(&gEnemyParty[i / 5], MON_DATA_POKEBALL, &gUnknown_Debug_2023A76[0][i + 2]);
+ if (gUnknown_Debug_2023A76[0][i + 3] != 0 && gUnknown_Debug_2023A76[0][i + 3] != 3)
+ {
+ if (gUnknown_Debug_2023A76[0][i + 3] <= 2)
+ spC = gUnknown_Debug_2023A76[0][i + 3] - 1;
+ else
+ spC = gUnknown_Debug_2023A76[0][i + 3] - 4;
+ SetMonData(&gEnemyParty[i / 5], MON_DATA_ALT_ABILITY, &spC);
+ }
+
+ if (gUnknown_Debug_2023A76[1][i] != 0)
+ {
+ switch (gUnknown_Debug_2023A76[1][i + 4])
+ {
+ case 0:
+ case 2:
+ r6 = 0;
+ break;
+ case 1:
+ case 3:
+ r6 = 0xFE;
+ break;
+ default:
+ r6 = 0xFF;
+ break;
+ }
+ if (gUnknown_Debug_2023A76[1][i] == 0xC9 && i + 5 < 30)
+ r9 = gUnknown_Debug_2023A76[1][i + 7];
+ else
+ r9 = 0;
+ CreateMonWithGenderNatureLetter(
+ &gPlayerParty[i / 5],
+ gUnknown_Debug_2023A76[1][i],
+ gUnknown_Debug_2023A76[1][i + 1],
+ 0,
+ r6,
+ 0,
+ r9);
+ gPlayerPartyCount++;
+ }
+ SetMonData(&gPlayerParty[i / 5], MON_DATA_HELD_ITEM, &gUnknown_Debug_2023A76[1][i + 2]);
+ sp10 = gUnknown_Debug_2023A76[0][i + 2] - 1;
+ if (sp10 <= 11)
+ SetMonData(&gPlayerParty[i / 5], MON_DATA_POKEBALL, &gUnknown_Debug_2023A76[1][i + 2]);
+ if (gUnknown_Debug_2023A76[1][i + 3] != 0 && gUnknown_Debug_2023A76[1][i + 3] != 3)
+ {
+ if (gUnknown_Debug_2023A76[1][i + 3] <= 2)
+ spC = gUnknown_Debug_2023A76[1][i + 3] - 1;
+ else
+ spC = gUnknown_Debug_2023A76[1][i + 3] - 4;
+ SetMonData(&gPlayerParty[i / 5], MON_DATA_ALT_ABILITY, &spC);
+ }
+ if (gUnknown_Debug_2023A76[1][i + 3] > 2)
+ {
+ SetMonData(&gPlayerParty[i / 5], MON_DATA_OT_NAME, Str_821F649);
+ gUnknown_02023A14_50 |= 0x40;
+ }
+ }
+
+ for (spC = 0; spC < 6; spC++)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gEnemyParty[spC], MON_DATA_MOVE1 + i, &gUnknown_Debug_2023B02[0][spC][i]);
+ SetMonData(&gEnemyParty[spC], MON_DATA_PP1 + i, &gBattleMoves[gUnknown_Debug_2023B02[0][spC][i]].pp);
+ SetMonData(&gPlayerParty[spC], MON_DATA_MOVE1 + i, &gUnknown_Debug_2023B02[1][spC][i]);
+ SetMonData(&gPlayerParty[spC], MON_DATA_PP1 + i, &gBattleMoves[gUnknown_Debug_2023B02[1][spC][i]].pp);
+ }
+ }
+
+ if (gUnknown_Debug_2023A76[0][0x22] == 8)
+ {
+ gUnknown_02023A14_50 |= 0x80;
+ sub_80408BC();
+ }
+ else if (gUnknown_Debug_2023A76[0][0x22] == 7)
+ {
+ gUnknown_02023A14_50 |= 0x20;
+ sub_80408BC();
+ }
+ else if (gUnknown_Debug_2023A76[0][0x22] == 6)
+ {
+ gUnknown_02023A14_50 |= 0x10;
+ if (gUnknown_Debug_2023A76[0][2] > 5)
+ gSharedMem[0x160A3] = gUnknown_Debug_2023A76[0][2] - 2;
+ else
+ gSharedMem[0x160A3] = gUnknown_Debug_2023A76[0][2];
+ sub_80408BC();
+ }
+ else if (gUnknown_Debug_2023A76[0][0x22] == 5)
+ {
+ gUnknown_02023A14_50 |= 0x21;
+ sub_80408BC();
+ }
+ else
+ {
+ if (!(gUnknown_Debug_2023A76[0][0x22] & 1))
+ sub_80408BC();
+ if (gUnknown_Debug_2023A76[0][0x22] & 2)
+ gUnknown_02023A14_50 |= 4;
+ if (gUnknown_Debug_2023A76[0][0x22] & 4)
+ gUnknown_02023A14_50 |= 6;
+ }
+
+ gMain.savedCallback = debug_sub_80108B8;
+ SetMainCallback2(unref_sub_800D684);
+
+ ClearBag();
+
+ AddBagItem(ITEM_MASTER_BALL, 10);
+ AddBagItem(ITEM_ULTRA_BALL, 10);
+ AddBagItem(ITEM_GREAT_BALL, 10);
+ AddBagItem(ITEM_POKE_BALL, 10);
+ AddBagItem(ITEM_SAFARI_BALL, 10);
+ AddBagItem(ITEM_NET_BALL, 10);
+ AddBagItem(ITEM_DIVE_BALL, 10);
+ AddBagItem(ITEM_NEST_BALL, 10);
+ AddBagItem(ITEM_REPEAT_BALL, 10);
+ AddBagItem(ITEM_TIMER_BALL, 10);
+ AddBagItem(ITEM_LUXURY_BALL, 10);
+ AddBagItem(ITEM_PREMIER_BALL, 10);
+
+ AddBagItem(ITEM_FULL_RESTORE, 99);
+ AddBagItem(ITEM_MAX_POTION, 99);
+ AddBagItem(ITEM_MAX_REVIVE, 99);
+ AddBagItem(ITEM_ETHER, 99);
+ AddBagItem(ITEM_MAX_ETHER, 99);
+ AddBagItem(ITEM_MAX_ELIXIR, 99);
+
+ AddBagItem(ITEM_GUARD_SPEC, 99);
+ AddBagItem(ITEM_DIRE_HIT, 99);
+ AddBagItem(ITEM_X_ATTACK, 99);
+ AddBagItem(ITEM_X_DEFEND, 99);
+ AddBagItem(ITEM_X_SPEED, 99);
+ AddBagItem(ITEM_X_ACCURACY, 99);
+ // hmm... no X Special? Why do we need Poke Doll?
+ AddBagItem(ITEM_POKE_DOLL, 99);
+
+ for (i = 0; i < 15; i++)
+ sub_810CA34(&gUnknown_Debug_821F5AC[i]);
+}
+
+void debug_sub_8011D40(void)
+{
+ DmaCopy16(3, gSharedMem, (void *)(VRAM + 0x4000), 0x1000);
+ REG_BG0HOFS = gBattle_BG0_X;
+ REG_BG0VOFS = gBattle_BG0_Y;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
+ REG_BG3HOFS = gBattle_BG3_X;
+ REG_BG3VOFS = gBattle_BG3_Y;
+ LoadOam();
+ ProcessSpriteCopyRequests();
+}
+
+void debug_nullsub_45()
+{
+}
+
+void debug_sub_8011DD4(void)
+{
+ REG_BG0CNT = 0x9803;
+
+ REG_BG0HOFS = gBattle_BG0_X;
+ REG_BG0VOFS = gBattle_BG0_Y;
+
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
+
+ REG_BG3HOFS = gBattle_BG3_X;
+ REG_BG3VOFS = gBattle_BG3_Y;
+
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+ ScanlineEffect_InitHBlankDmaTransfer();
+}
+
+void debug_sub_8011E5C(void)
+{
+ s32 i;
+
+ for (i = 0; i < 31; i++)
+ debug_sub_8011EA0(i);
+}
+
+extern u8 gUnknown_Debug_030043A8;
+
+void debug_sub_8011E74(void)
+{
+ u8 r5 = gUnknown_Debug_030043A8;
+
+ for (gUnknown_Debug_030043A8 = 0; gUnknown_Debug_030043A8 < 4; gUnknown_Debug_030043A8++)
+ debug_sub_8012294();
+
+ gUnknown_Debug_030043A8 = r5;
+}
+
+extern const u8 Str_821F624[];
+
+void debug_sub_8011EA0(u8 a)
+{
+ u32 length;
+
+ switch (a)
+ {
+ case 0:
+ case 5:
+ case 10:
+ case 15:
+ case 20:
+ case 25:
+ debug_sub_8010A7C(0, 20);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[a][0],
+ gUnknown_Debug_821F424[a][1],
+ gUnknown_Debug_821F424[a][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ ConvertIntToDecimalStringN(gBattleTextBuff1, gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a], 2, 3);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ 422,
+ gUnknown_Debug_03004360 * 32 + 25,
+ 0);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ gBattleTextBuff1[0] = EOS;
+ StringAppend(gBattleTextBuff1, gSpeciesNames[gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a]]);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[a][0],
+ gUnknown_Debug_821F424[a][1],
+ gUnknown_Debug_821F424[a][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ break;
+ case 1:
+ case 6:
+ case 11:
+ case 16:
+ case 21:
+ case 26:
+ case 30:
+ ConvertIntToDecimalStringN(gBattleTextBuff1, gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a], 2, 3);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[a][0],
+ gUnknown_Debug_821F424[a][1],
+ gUnknown_Debug_821F424[a][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ break;
+ case 2:
+ case 7:
+ case 12:
+ case 17:
+ case 22:
+ case 27:
+ debug_sub_8010A7C(0, 24);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[a][0],
+ gUnknown_Debug_821F424[a][1],
+ gUnknown_Debug_821F424[a][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ ConvertIntToDecimalStringN(gBattleTextBuff1, gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a], 2, 3);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ 422,
+ gUnknown_Debug_03004360 * 32 + 25,
+ 0);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ gBattleTextBuff1[0] = EOS;
+ if (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a] != 0)
+ StringAppend(gBattleTextBuff1, ItemId_GetName(gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a]));
+ else
+ StringAppend(gBattleTextBuff1, Str_821F624);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[a][0],
+ gUnknown_Debug_821F424[a][1],
+ gUnknown_Debug_821F424[a][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ break;
+ case 4:
+ case 9:
+ case 14:
+ case 19:
+ case 24:
+ case 29:
+ debug_sub_8010A7C(0, 4);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[a][0],
+ gUnknown_Debug_821F424[a][1],
+ gUnknown_Debug_821F424[a][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ length = 0;
+ switch (gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a])
+ {
+ case 0:
+ gBattleTextBuff1[0] = CHAR_MALE;
+ length = 1;
+ break;
+ case 1:
+ gBattleTextBuff1[0] = CHAR_FEMALE;
+ length = 1;
+ break;
+ case 2:
+ gBattleTextBuff1[0] = CHAR_MALE;
+ gBattleTextBuff1[1] = CHAR_MALE;
+ length = 2;
+ break;
+ case 3:
+ gBattleTextBuff1[0] = CHAR_FEMALE;
+ gBattleTextBuff1[1] = CHAR_FEMALE;
+ length = 2;
+ break;
+ default:
+ gBattleTextBuff1[length] = CHAR_QUESTION_MARK;
+ length++;
+ break;
+ }
+ gBattleTextBuff1[length] = EOS;
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[a][0],
+ gUnknown_Debug_821F424[a][1],
+ gUnknown_Debug_821F424[a][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ break;
+ case 3:
+ case 8:
+ case 13:
+ case 18:
+ case 23:
+ case 28:
+ default:
+ ConvertIntToDecimalStringN(gBattleTextBuff1, gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a], 2, 1);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[a][0],
+ gUnknown_Debug_821F424[a][1],
+ gUnknown_Debug_821F424[a][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ break;
+ case 31:
+ case 32:
+ case 33:
+ case 34:
+ break;
+ }
+}
+
+void debug_sub_8012294(void)
+{
+ u8 r5 = gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5;
+
+ if (r5 < 30)
+ {
+ debug_sub_8010A7C(0, 24);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F564[gUnknown_Debug_030043A8][0],
+ gUnknown_Debug_821F564[gUnknown_Debug_030043A8][1],
+ gUnknown_Debug_821F564[gUnknown_Debug_030043A8][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ ConvertIntToDecimalStringN(gBattleTextBuff1, gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r5 / 5][gUnknown_Debug_030043A8], 2, 3);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ 422,
+ gUnknown_Debug_03004360 * 32 + 25,
+ 0);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ gBattleTextBuff1[0] = EOS;
+ StringAppend(gBattleTextBuff1, gMoveNames[gUnknown_Debug_2023B02[gUnknown_Debug_03004360][r5 / 5][gUnknown_Debug_030043A8]]);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F564[gUnknown_Debug_030043A8][0],
+ gUnknown_Debug_821F564[gUnknown_Debug_030043A8][1],
+ gUnknown_Debug_821F564[gUnknown_Debug_030043A8][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ }
+}
+
+extern const u16 gUnknown_Debug_821F58C[];
+
+void debug_sub_80123D8(u8 a)
+{
+ if (a < 30)
+ {
+ debug_sub_8010A7C(0, 18);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F58C[0],
+ gUnknown_Debug_821F58C[1],
+ gUnknown_Debug_821F58C[2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ StringCopy(gBattleTextBuff1, gAbilityNames[gBaseStats[gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a]].ability1]);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F58C[0],
+ gUnknown_Debug_821F58C[1],
+ gUnknown_Debug_821F58C[2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ debug_sub_8010A7C(0, 18);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F58C[3],
+ gUnknown_Debug_821F58C[4],
+ gUnknown_Debug_821F58C[5]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ StringCopy(gBattleTextBuff1, gAbilityNames[gBaseStats[gUnknown_Debug_2023A76[gUnknown_Debug_03004360][a]].ability2]);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F58C[3],
+ gUnknown_Debug_821F58C[4],
+ gUnknown_Debug_821F58C[5]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ }
+ else
+ {
+ StringCopy(gBattleTextBuff1, gAbilityNames[0]);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F58C[0],
+ gUnknown_Debug_821F58C[1],
+ gUnknown_Debug_821F58C[2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F58C[3],
+ gUnknown_Debug_821F58C[4],
+ gUnknown_Debug_821F58C[5]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+ }
+}
+
+void debug_sub_8012540(void)
+{
+ ConvertIntToDecimalStringN(gBattleTextBuff1, gUnknown_Debug_2023A76[0][0x22], 0, 1);
+ Text_InitWindow(
+ &gUnknown_Debug_03004370,
+ gBattleTextBuff1,
+ gUnknown_Debug_821F424[31][0],
+ gUnknown_Debug_821F424[31][1],
+ gUnknown_Debug_821F424[31][2]);
+ Text_PrintWindow8002F44(&gUnknown_Debug_03004370);
+}
+
+void debug_nullsub_3(void)
+{
+}
+
+extern const u32 gUnknown_Debug_821F680[][0x23];
+
+void debug_sub_80125A0(void)
+{
+ gSharedMem[gUnknown_Debug_821F680[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]] = 0x6D;
+}
+
+void debug_sub_80125E4(void)
+{
+ gSharedMem[gUnknown_Debug_821F680[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]] = 0x81;
+}
+
+void debug_sub_8012628(void)
+{
+ gSharedMem[gUnknown_Debug_821F798[gUnknown_Debug_03004360][gUnknown_Debug_030043A8]] = 0x6D;
+}
+
+void debug_sub_8012658(void)
+{
+ gSharedMem[gUnknown_Debug_821F798[gUnknown_Debug_03004360][gUnknown_Debug_030043A8]] = 0x81;
+}
+
+void debug_sub_8012688(void)
+{
+ s32 i;
+ u8 spriteId;
+ u8 taskId;
+
+ for (i = 0; i < 411; i++)
+ gUnknown_Debug_2023B62[i] = 0;
+ SetHBlankCallback(NULL);
+ SetVBlankCallback(NULL);
+ DmaFill32(3, 0, (void *)VRAM, VRAM_SIZE);
+ REG_MOSAIC = 0;
+ REG_WIN0H = 0;
+ REG_WIN0V = 0;
+ REG_WIN1H = 0;
+ REG_WIN1V = 0;
+ REG_WININ = 0;
+ REG_WINOUT = 0;
+ Text_LoadWindowTemplate(&gWindowTemplate_81E6C58);
+ ResetPaletteFade();
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = DISPLAY_HEIGHT;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ gBattleTerrain = 9;
+ sub_800D6D4();
+ LoadBattleTextboxAndBackground();
+ ResetSpriteData();
+ ResetTasks();
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ gCurrentMove = 1;
+ Text_InitWindowWithTemplate(&gUnknown_03004210, &gWindowTemplate_81E6C58);
+ DecompressPicFromTable_2(
+ &gMonFrontPicTable[gCurrentMove],
+ gMonFrontPicCoords[gCurrentMove].coords,
+ gMonFrontPicCoords[gCurrentMove].y_offset,
+ (void *)0x02000000,
+ gUnknown_081FAF4C[1],
+ gCurrentMove);
+ LoadCompressedPalette(gMonPaletteTable[gCurrentMove].data, 272, 32);
+ GetMonSpriteTemplate_803C56C(gCurrentMove, 1);
+ spriteId = CreateSprite(&gUnknown_02024E8C, 176, 40 + gMonFrontPicCoords[gCurrentMove].y_offset, 40);
+ gSprites[spriteId].callback = nullsub_37;
+ gSprites[spriteId].oam.paletteNum = 1;
+ REG_DISPCNT = 0x1F40;
+ SetHBlankCallback(debug_nullsub_45);
+ SetVBlankCallback(debug_sub_8011DD4);
+ m4aMPlayAllStop();
+ taskId = CreateTask(debug_sub_8012D10, 0);
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = spriteId;
+ SetMainCallback2(debug_sub_8012878);
+}
+
+void debug_sub_8012878(void)
+{
+ AnimateSprites();
+ BuildOamBuffer();
+ Text_UpdateWindowInBattle(&gUnknown_03004210);
+ UpdatePaletteFade();
+ RunTasks();
+ if (gMain.heldKeys == (SELECT_BUTTON | R_BUTTON))
+ SetMainCallback2(debug_sub_80108B8);
+}
+
+void debug_sub_80128B4(void)
+{
+ debug_sub_8010A7C(0, 9);
+ Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 144, 2, 35);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ ConvertIntToDecimalStringN(gBattleTextBuff1, gCurrentMove, 2, 3);
+ gBattleTextBuff1[3] = CHAR_SPACE;
+ gBattleTextBuff1[4] = EOS;
+ StringAppend(gBattleTextBuff1, gSpeciesNames[gCurrentMove]);
+ Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 144, 2, 35);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+}
+
+void debug_sub_8012938(u8 taskId)
+{
+ debug_sub_8010A7C(0, 7);
+ Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 162, 2, 37);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ StringCopy(gBattleTextBuff1, Str_821F7B8);
+ ConvertIntToDecimalStringN(gBattleTextBuff1 + 4, gUnknown_Debug_2023B62[gCurrentMove - 1], 2, 3);
+ Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 162, 2, 37);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ gSprites[gTasks[taskId].data[1]].pos2.y = -gUnknown_Debug_2023B62[gCurrentMove - 1];
+}
+
+void debug_sub_80129F8(u8 taskId)
+{
+ DecompressPicFromTable_2(
+ &gMonFrontPicTable[gCurrentMove],
+ gMonFrontPicCoords[gCurrentMove].coords,
+ gMonFrontPicCoords[gCurrentMove].y_offset,
+ (void *)0x02000000,
+ gUnknown_081FAF4C[1],
+ gCurrentMove);
+ LoadCompressedPalette(gMonPaletteTable[gCurrentMove].data, 272, 32);
+ gSprites[gTasks[taskId].data[1]].pos1.y = gMonFrontPicCoords[gCurrentMove].y_offset + 40;
+ gSprites[gTasks[taskId].data[1]].pos2.y = -gUnknown_Debug_2023B62[gCurrentMove - 1];
+ StartSpriteAnim(&gSprites[gTasks[taskId].data[1]], 0);
+}
+
+void debug_sub_8012AC0(s8 a, u8 taskId)
+{
+ do
+ {
+ gCurrentMove += a;
+ if (gCurrentMove == 0)
+ gCurrentMove = 411;
+ if (gCurrentMove == 411)
+ gCurrentMove = 1;
+ } while (gBaseStats[gCurrentMove].type1 != 2 && gBaseStats[gCurrentMove].type2 != 2);
+ debug_sub_80128B4();
+ debug_sub_8012938(taskId);
+ debug_sub_80129F8(taskId);
+}
+
+void debug_sub_8012B2C(u8 a)
+{
+ *(u16 *)(VRAM + 0xC000 + 0x772 + (a * 4 + 0) * 0x20) = 1;
+ *(u16 *)(VRAM + 0xC000 + 0x772 + (a * 4 + 2) * 0x20) = 2;
+}
+
+void debug_sub_8012B4C(u8 a)
+{
+ *(u16 *)(VRAM + 0xC000 + 0x772 + (a * 4 + 0) * 0x20) = 0x1016;
+ *(u16 *)(VRAM + 0xC000 + 0x772 + (a * 4 + 2) * 0x20) = 0x1016;
+}
+
+void debug_sub_8012B70(u8 taskId, u8 b)
+{
+ if (b != 0)
+ {
+ sub_802BBD4(24, 28, 29, 33, 1);
+ debug_sub_80128B4();
+ debug_sub_8012938(taskId);
+ debug_sub_80129F8(taskId);
+ gTasks[taskId].data[0] = 1;
+ }
+ else
+ {
+ sub_802BBD4(24, 28, 29, 33, 0);
+ gTasks[taskId].data[0] = 2;
+ Text_InitWindow(&gUnknown_03004210, Str_821F7DA, 656, 26, 29);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ gTasks[taskId].data[3] = 0;
+ debug_sub_8012B2C(0);
+ }
+}
+
+void debug_sub_8012C08(u8 taskId, u8 b)
+{
+ debug_sub_8010A7C(0, 9);
+ Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 144, 2, 35);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ debug_sub_8010A7C(0, 7);
+ Text_InitWindow(&gUnknown_03004210, gBattleTextBuff1, 162, 2, 37);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ sub_802BBD4(24, 28, 29, 33, 0);
+ if (b != 0)
+ {
+ gTasks[taskId].data[0] = 4;
+ Text_InitWindow(&gUnknown_03004210, gUnknown_Debug_821F7F3, 144, 2, 35);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = 3;
+ Text_InitWindow(&gUnknown_03004210, Str_821F7EA, 144, 2, 35);
+ }
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ Text_InitWindow(&gUnknown_03004210, BattleText_YesNo, 656, 26, 29);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ gTasks[taskId].data[3] = 1;
+ debug_sub_8012B2C(1);
+}
+
+void debug_sub_8012D10(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ debug_sub_80128B4();
+ debug_sub_8012938(taskId);
+ Text_InitWindow(&gUnknown_03004210, Str_821F7BD, 400, 19, 35);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ gTasks[taskId].data[0]++;
+ sub_802E3E4(gTasks[taskId].data[2], 0);
+ break;
+ case 1:
+ if (gMain.newKeys & DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gTasks[taskId].data[2]);
+ gTasks[taskId].data[2] &= ~2;
+ sub_802E3E4(gTasks[taskId].data[2], 0);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gTasks[taskId].data[2]);
+ gTasks[taskId].data[2] |= 2;
+ sub_802E3E4(gTasks[taskId].data[2], 0);
+ }
+ else if (gMain.newKeys & DPAD_LEFT)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gTasks[taskId].data[2]);
+ gTasks[taskId].data[2] &= ~1;
+ sub_802E3E4(gTasks[taskId].data[2], 0);
+ }
+ else if (gMain.newKeys & DPAD_RIGHT)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gTasks[taskId].data[2]);
+ gTasks[taskId].data[2] |= 1;
+ sub_802E3E4(gTasks[taskId].data[2], 0);
+ }
+ else if (gMain.newAndRepeatedKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ switch (gTasks[taskId].data[2])
+ {
+ case 0:
+ if (gUnknown_Debug_2023B62[gCurrentMove - 1] < 64)
+ {
+ gUnknown_Debug_2023B62[gCurrentMove - 1] += 1;
+ debug_sub_8012938(taskId);
+ }
+ break;
+ case 1:
+ debug_sub_8012AC0(1, taskId);
+ break;
+ case 2:
+ if (gCurrentMove < 411)
+ gCurrentMove++;
+ else
+ gCurrentMove = 1;
+ debug_sub_80128B4();
+ debug_sub_8012938(taskId);
+ debug_sub_80129F8(taskId);
+ break;
+ case 3:
+ debug_sub_8012B70(taskId, 0);
+ break;
+ }
+ }
+ else if (gMain.newAndRepeatedKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ switch (gTasks[taskId].data[2])
+ {
+ case 0:
+ if (gUnknown_Debug_2023B62[gCurrentMove - 1] > 0)
+ {
+ gUnknown_Debug_2023B62[gCurrentMove - 1] -= 1;
+ debug_sub_8012938(taskId);
+ }
+ break;
+ case 1:
+ debug_sub_8012AC0(-1, taskId);
+ break;
+ case 2:
+ if (gCurrentMove > 1)
+ gCurrentMove--;
+ else
+ gCurrentMove = 411;
+ debug_sub_80128B4();
+ debug_sub_8012938(taskId);
+ debug_sub_80129F8(taskId);
+ break;
+ case 3:
+ debug_sub_8012B70(taskId, 0);
+ break;
+ }
+ }
+ else if (gMain.newAndRepeatedKeys & R_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ switch (gTasks[taskId].data[2])
+ {
+ case 0:
+ if (gUnknown_Debug_2023B62[gCurrentMove - 1] < 64)
+ {
+ gUnknown_Debug_2023B62[gCurrentMove - 1] += 8;
+ if (gUnknown_Debug_2023B62[gCurrentMove - 1] > 64)
+ gUnknown_Debug_2023B62[gCurrentMove - 1] = 64;
+ debug_sub_8012938(taskId);
+ }
+ break;
+ case 1:
+ debug_sub_8012AC0(1, taskId);
+ break;
+ case 2:
+ if (gCurrentMove + 10 < 412)
+ gCurrentMove += 10;
+ else
+ gCurrentMove -= 400;
+ debug_sub_80128B4();
+ debug_sub_8012938(taskId);
+ debug_sub_80129F8(taskId);
+ break;
+ case 3:
+ debug_sub_8012B70(taskId, 0);
+ break;
+ }
+ }
+ else if (gMain.newAndRepeatedKeys & L_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ switch (gTasks[taskId].data[2])
+ {
+ case 0:
+ if (gUnknown_Debug_2023B62[gCurrentMove - 1] > 0)
+ {
+ if (gUnknown_Debug_2023B62[gCurrentMove - 1] > 8)
+ gUnknown_Debug_2023B62[gCurrentMove - 1] -= 8;
+ else
+ gUnknown_Debug_2023B62[gCurrentMove - 1] = 0;
+ debug_sub_8012938(taskId);
+ }
+ break;
+ case 1:
+ debug_sub_8012AC0(-1, taskId);
+ break;
+ case 2:
+ if (gCurrentMove - 10 > 1)
+ gCurrentMove -= 10;
+ else
+ gCurrentMove += 400;
+ debug_sub_80128B4();
+ debug_sub_8012938(taskId);
+ debug_sub_80129F8(taskId);
+ break;
+ case 3:
+ debug_sub_8012B70(taskId, 0);
+ break;
+ }
+ }
+ break;
+ case 2:
+ if (gMain.newKeys & DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012B4C(gTasks[taskId].data[3]);
+ gTasks[taskId].data[3] = 0;
+ debug_sub_8012B2C(0);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012B4C(gTasks[taskId].data[3]);
+ gTasks[taskId].data[3] = 1;
+ debug_sub_8012B2C(1);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012C08(taskId, gTasks[taskId].data[3]);
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ asm("");
+ debug_sub_8012B70(taskId, 1);
+ }
+ return;
+ case 3:
+ if (gMain.newKeys & DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012B4C(gTasks[taskId].data[3]);
+ gTasks[taskId].data[3] = 0;
+ debug_sub_8012B2C(0);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012B4C(gTasks[taskId].data[3]);
+ gTasks[taskId].data[3] = 1;
+ debug_sub_8012B2C(1);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (gTasks[taskId].data[3] == 0)
+ debug_sub_80132C8(31, gUnknown_Debug_2023B62, 411);
+ debug_sub_8012B70(taskId, 1);
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012B70(taskId, 1);
+ }
+ break;
+ case 4:
+ if (gMain.newKeys & DPAD_UP)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012B4C(gTasks[taskId].data[3]);
+ gTasks[taskId].data[3] = 0;
+ debug_sub_8012B2C(0);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012B4C(gTasks[taskId].data[3]);
+ gTasks[taskId].data[3] = 1;
+ debug_sub_8012B2C(1);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ if (gTasks[taskId].data[3] == 0)
+ debug_sub_8013294(31, gUnknown_Debug_2023B62, 411);
+ debug_sub_8012B70(taskId, 1);
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ debug_sub_8012B70(taskId, 1);
+ }
+ break;
+ }
+}
+
+u8 debug_sub_8013240(void)
+{
+ if (IdentifyFlash() == 0)
+ return 0;
+ else
+ return 1;
+}
+
+u32 debug_sub_8013258(u16 sectorNum, u8 *data, u32 size)
+{
+ while (1)
+ {
+ if (ProgramFlashSectorAndVerify(sectorNum, data) != 0)
+ return 0;
+ if (size <= 0x1000)
+ break;
+ size -= 0x1000;
+ data += 0x1000;
+ sectorNum++;
+ }
+ return 1;
+}
+
+u32 debug_sub_8013294(u8 sectorNum, void *data, u32 size)
+{
+ u32 result;
+
+ if (debug_sub_8013240() != 0)
+ return 0;
+ m4aSoundVSyncOff();
+ result = debug_sub_8013258(sectorNum, data, size);
+ m4aSoundVSyncOn();
+ return result;
+}
+
+void debug_sub_80132C8(u8 a, void *b, u32 c)
+{
+ if (debug_sub_8013240() == 0)
+ ReadFlash(a, 0, b, c);
+}
+#endif
+
void oac_poke_opponent(struct Sprite *sprite)
{
sprite->callback = sub_8010278;
@@ -1492,7 +3493,7 @@ void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
}
else
{
- objectID = gObjectBankIDs[bank];
+ objectID = gBankSpriteIds[bank];
ewram17810[bank].unk3 = spriteId;
ewram17810[bank].unk0_2 = 1;
gSprites[spriteId].data[0] = 0xC0;
@@ -1554,12 +3555,68 @@ void sub_8010800(void)
gBattleMainFunc = bc_8012FAC;
}
-void sub_8010824(void)
+#if DEBUG
+void debug_sub_80138CC(void)
{
- gBattleMainFunc();
+ if (GetBankSide(gActiveBank) == 0)
+ {
+ switch (gSharedMem[0x160FD])
+ {
+ case 0:
+ if (gBattleBankFunc[gActiveBank] == sub_802C098)
+ gSharedMem[0x160FD]++;
+ break;
+ case 1:
+ gMain.heldKeys = A_BUTTON;
+ gMain.newKeys = A_BUTTON;
+ gSharedMem[0x160FD]++;
+ gSharedMem[0x160FE] = 0x80;
+ break;
+ case 2:
+ gSharedMem[0x160FE]--;
+ if (gSharedMem[0x160FE] == 0)
+ {
+ gMain.heldKeys = A_BUTTON;
+ gMain.newKeys = A_BUTTON;
+ gSharedMem[0x160FD]++;
+ gSharedMem[0x160FE] = 0x80;
+ }
+ break;
+ case 3:
+ gSharedMem[0x160FE]--;
+ if (gSharedMem[0x160FE] == 0)
+ {
+ gMain.heldKeys = A_BUTTON;
+ gMain.newKeys = A_BUTTON;
+ gSharedMem[0x160FD]++;
+ }
+ break;
+ case 4:
+ gSharedMem[0x160FD] = 0;
+ break;
+ }
+ }
+}
+#endif
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
- gBattleBankFunc[gActiveBank]();
+void sub_8010824(void)
+{
+#if DEBUG
+ if (gUnknown_02023A14_50 & 0x80)
+ {
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ debug_sub_80138CC();
+ gBattleMainFunc();
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ gBattleBankFunc[gActiveBank]();
+ }
+ else
+#endif
+ {
+ gBattleMainFunc();
+ for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ gBattleBankFunc[gActiveBank]();
+ }
}
void sub_8010874(void)
@@ -1662,6 +3719,10 @@ void sub_8010874(void)
gBattleResults.pokeString2[i] = 0;
gBattleResults.caughtNick[i] = 0;
}
+#if DEBUG
+ gSharedMem[0x1609E] = 0;
+ gSharedMem[0x1609F] = 0;
+#endif
}
void SwitchInClearSetData(void)
@@ -4141,6 +6202,7 @@ void SetActionsAndBanksTurnOrder(void)
}
}
}
+
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
eFocusPunchBank = 0;
}
@@ -4721,9 +6783,8 @@ void HandleAction_UseItem(void)
}
else
{
- ewram16003 = gBankAttacker;
- switch (ewram160D8(gBankAttacker))
+ switch (ewram160D8((ewram16003 = gBankAttacker)))
{
case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index 3763fc309..f10cd2506 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -95,6 +95,7 @@ enum
};
//extern needed variables
+extern u8 gUnknown_02023A14_50;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
extern u32 gStatuses3[BATTLE_BANKS_COUNT];
@@ -5018,20 +5019,26 @@ _0801F610: .4byte BattleScript_SAtkDown2\n\
}
#endif // NONMATCHING
-
static void atk15_seteffectwithchance(void)
{
u32 PercentChance;
+
if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
else
PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
- if (gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+
+ if (DEBUG && (gUnknown_02023A14_50 & 4)
+ && !(gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ {
+ SetMoveEffect(0, 0);
+ }
+ else if ((gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] &= 0x7F;
SetMoveEffect(0, 0x80);
}
- else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] != 0 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
{
if (PercentChance >= 100)
SetMoveEffect(0, 0x80);
@@ -5039,7 +5046,10 @@ static void atk15_seteffectwithchance(void)
SetMoveEffect(0, 0);
}
else
+ {
gBattlescriptCurrInstr++;
+ }
+
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattleStruct->unk16112 = 0;
}
@@ -12620,6 +12630,193 @@ static void atk9D_mimicattackcopy(void)
}
}
+#if DEBUG
+__attribute__((naked))
+static void atk9E_metronome(void)
+{
+ asm("\
+ push {r4, r5, r6, r7, lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ ldr r6, ._3076 @ gBankAttacker\n\
+ ldrb r2, [r6]\n\
+ lsl r1, r2, #0x1\n\
+ ldr r0, ._3076 + 4 @ \n\
+ add r3, r1, r0\n\
+ ldr r5, ._3076 + 8 @ \n\
+ mov r4, #0x58\n\
+ add r0, r2, #0\n\
+ mul r0, r0, r4\n\
+ add r1, r0, r5\n\
+ ldrh r0, [r1, #0xe]\n\
+ cmp r0, #0\n\
+ bne ._3071 @cond_branch\n\
+ ldrh r2, [r1, #0x10]\n\
+ cmp r2, #0\n\
+ beq ._3071 @cond_branch\n\
+ ldrh r0, [r1, #0x12]\n\
+ cmp r0, #0\n\
+ beq ._3071 @cond_branch\n\
+ ldrh r0, [r3]\n\
+ cmp r0, #0\n\
+ bne ._3072 @cond_branch\n\
+ strh r2, [r3]\n\
+._3072:\n\
+ ldr r1, ._3076 + 12 @ \n\
+ ldrh r0, [r3]\n\
+ strh r0, [r1]\n\
+ ldrb r0, [r6]\n\
+ mul r0, r0, r4\n\
+ add r0, r0, r5\n\
+ ldrh r5, [r0, #0x10]\n\
+ ldrh r2, [r0, #0x12]\n\
+ add r7, r1, #0\n\
+ cmp r5, r2\n\
+ bcs ._3073 @cond_branch\n\
+ ldrh r0, [r3]\n\
+ cmp r0, r2\n\
+ beq ._3074 @cond_branch\n\
+ add r0, r0, #0x1\n\
+ b ._3079\n\
+._3077:\n\
+ .align 2, 0\n\
+._3076:\n\
+ .word gBankAttacker\n\
+ .word +0x20160b4\n\
+ .word gBattleMons\n\
+ .word gCurrentMove\n\
+._3073:\n\
+ ldrh r4, [r3]\n\
+ add r1, r4, #0\n\
+ mov r0, #0xb1\n\
+ lsl r0, r0, #0x1\n\
+ cmp r1, r0\n\
+ bne ._3078 @cond_branch\n\
+ mov r0, #0x1\n\
+ b ._3079\n\
+._3078:\n\
+ cmp r1, r2\n\
+ bne ._3080 @cond_branch\n\
+._3074:\n\
+ strh r5, [r3]\n\
+ b ._3081\n\
+._3080:\n\
+ add r0, r4, #1\n\
+._3079:\n\
+ strh r0, [r3]\n\
+._3081:\n\
+ ldr r4, ._3083 @ gHitMarker\n\
+ ldr r2, [r4]\n\
+ ldr r0, ._3083 + 4 @ 0xfffffbff\n\
+ and r2, r2, r0\n\
+ str r2, [r4]\n\
+ ldr r6, ._3083 + 8 @ gBattlescriptCurrInstr\n\
+ ldr r5, ._3083 + 12 @ gBattleScriptsForMoveEffects\n\
+ ldr r3, ._3083 + 16 @ gBattleMoves\n\
+ ldrh r1, [r7]\n\
+ lsl r0, r1, #0x1\n\
+ add r0, r0, r1\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r3\n\
+ ldrb r0, [r0]\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r5\n\
+ ldr r0, [r0]\n\
+ str r0, [r6]\n\
+ mov r0, #0x80\n\
+ lsl r0, r0, #0x4\n\
+ orr r2, r2, r0\n\
+ str r2, [r4]\n\
+ ldrh r0, [r7]\n\
+ b ._3082\n\
+._3084:\n\
+ .align 2, 0\n\
+._3083:\n\
+ .word gHitMarker\n\
+ .word 0xfffffbff\n\
+ .word gBattlescriptCurrInstr\n\
+ .word gBattleScriptsForMoveEffects\n\
+ .word gBattleMoves\n\
+._3071:\n\
+ ldr r7, ._3090 @ gCurrentMove\n\
+ mov r6, #0xb1\n\
+ lsl r6, r6, #0x1\n\
+ ldr r5, ._3090 + 4 @ sMovesForbiddenToCopy\n\
+ ldr r0, ._3090 + 8 @ gBattlescriptCurrInstr\n\
+ mov r8, r0\n\
+._3089:\n\
+ bl Random\n\
+ ldr r2, ._3090 + 12 @ 0x1ff\n\
+ add r1, r2, #0\n\
+ and r0, r0, r1\n\
+ add r0, r0, #0x1\n\
+ strh r0, [r7]\n\
+ cmp r0, r6\n\
+ bhi ._3089 @cond_branch\n\
+ mov r0, #0x3\n\
+._3086:\n\
+ sub r0, r0, #0x1\n\
+ cmp r0, #0\n\
+ bge ._3086 @cond_branch\n\
+ ldr r4, ._3090 @ gCurrentMove\n\
+ ldrh r2, [r4]\n\
+ ldr r3, ._3090 + 16 @ 0xffff\n\
+ sub r0, r5, #2\n\
+._3088:\n\
+ add r0, r0, #0x2\n\
+ ldrh r1, [r0]\n\
+ cmp r1, r2\n\
+ beq ._3087 @cond_branch\n\
+ cmp r1, r3\n\
+ bne ._3088 @cond_branch\n\
+._3087:\n\
+ ldr r0, ._3090 + 16 @ 0xffff\n\
+ cmp r1, r0\n\
+ bne ._3089 @cond_branch\n\
+ ldr r2, ._3090 + 20 @ gHitMarker\n\
+ ldr r0, [r2]\n\
+ ldr r1, ._3090 + 24 @ 0xfffffbff\n\
+ and r0, r0, r1\n\
+ str r0, [r2]\n\
+ ldr r3, ._3090 + 28 @ gBattleScriptsForMoveEffects\n\
+ ldr r2, ._3090 + 32 @ gBattleMoves\n\
+ ldrh r1, [r4]\n\
+ lsl r0, r1, #0x1\n\
+ add r0, r0, r1\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r2\n\
+ ldrb r0, [r0]\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r3\n\
+ ldr r0, [r0]\n\
+ mov r1, r8\n\
+ str r0, [r1]\n\
+ ldrh r0, [r4]\n\
+._3082:\n\
+ mov r1, #0x0\n\
+ bl GetMoveTarget\n\
+ ldr r1, ._3090 + 36 @ gBankTarget\n\
+ strb r0, [r1]\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4, r5, r6, r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+._3091:\n\
+ .align 2, 0\n\
+._3090:\n\
+ .word gCurrentMove\n\
+ .word sMovesForbiddenToCopy\n\
+ .word gBattlescriptCurrInstr\n\
+ .word 0x1ff\n\
+ .word 0xffff\n\
+ .word gHitMarker\n\
+ .word 0xfffffbff\n\
+ .word gBattleScriptsForMoveEffects\n\
+ .word gBattleMoves\n\
+ .word gBankTarget");
+}
+#else
#ifdef NONMATCHING
static void atk9E_metronome(void)
{
@@ -12721,6 +12918,7 @@ _0802795C: .4byte gBankTarget\n\
.syntax divided");
}
#endif // NONMATCHING
+#endif
static void atk9F_dmgtolevel(void)
{
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index 96bdc5cbf..564d8b518 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -27,7 +27,7 @@ extern u8 gActiveBank;
extern u8 gNoOfAllBanks;
extern u16 gBattlePartyID[];
extern u8 gBanksBySide[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gUnknown_02024DE8;
extern u8 gDoingBattleAnim;
extern u32 gTransformedPersonalities[];
@@ -198,9 +198,9 @@ bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
}
if (ewram17800[a].substituteSprite && sub_803163C(d) == 0)
return TRUE;
- if (ewram17800[a].substituteSprite && d == 2 && gSprites[gObjectBankIDs[a]].invisible)
+ if (ewram17800[a].substituteSprite && d == 2 && gSprites[gBankSpriteIds[a]].invisible)
{
- refresh_graphics_maybe(a, 1, gObjectBankIDs[a]);
+ refresh_graphics_maybe(a, 1, gBankSpriteIds[a]);
sub_80324E0(a);
return TRUE;
}
@@ -621,12 +621,12 @@ void sub_8031F24(void)
s32 i;
for (i = 0; i < gNoOfAllBanks; i++)
- ewram17800[i].invisible = gSprites[gObjectBankIDs[i]].invisible;
+ ewram17800[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
}
void sub_8031F88(u8 a)
{
- ewram17800[a].invisible = gSprites[gObjectBankIDs[a]].invisible;
+ ewram17800[a].invisible = gSprites[gBankSpriteIds[a]].invisible;
}
void sub_8031FC4(u8 a, u8 b, bool8 c)
@@ -640,7 +640,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
if (c)
{
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], ewram17840.unk0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], ewram17840.unk0);
paletteOffset = 0x100 + a * 16;
LoadPalette(ewram16400 + ewram17840.unk0 * 32, paletteOffset, 32);
gBattleMonForms[a] = ewram17840.unk0;
@@ -649,7 +649,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
- gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
+ gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a);
}
else
{
@@ -702,7 +702,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
gTransformedPersonalities[a]);
}
}
- DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gObjectBankIDs[a]].oam.tileNum * 32), 0x800);
+ DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[a]].oam.tileNum * 32), 0x800);
paletteOffset = 0x100 + a * 16;
lzPaletteData = GetMonSpritePalFromOtIdPersonality(species, otId, personalityValue);
LZDecompressWram(lzPaletteData, gSharedMem);
@@ -721,8 +721,8 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
ewram17800[a].transformedSpecies = species;
gBattleMonForms[a] = gBattleMonForms[b];
}
- gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
}
}
@@ -862,15 +862,15 @@ void sub_80326EC(u8 a)
{
if (IsBankSpritePresent(i) != 0)
{
- gSprites[gObjectBankIDs[i]].oam.affineMode = a;
+ gSprites[gBankSpriteIds[i]].oam.affineMode = a;
if (a == 0)
{
- ewram17810[i].unk6 = gSprites[gObjectBankIDs[i]].oam.matrixNum;
- gSprites[gObjectBankIDs[i]].oam.matrixNum = 0;
+ ewram17810[i].unk6 = gSprites[gBankSpriteIds[i]].oam.matrixNum;
+ gSprites[gBankSpriteIds[i]].oam.matrixNum = 0;
}
else
{
- gSprites[gObjectBankIDs[i]].oam.matrixNum = ewram17810[i].unk6;
+ gSprites[gBankSpriteIds[i]].oam.matrixNum = ewram17810[i].unk6;
}
}
}
@@ -896,7 +896,7 @@ void sub_80328A4(struct Sprite *sprite)
{
bool8 invisible = FALSE;
u8 r4 = sprite->data[0];
- struct Sprite *r7 = &gSprites[gObjectBankIDs[r4]];
+ struct Sprite *r7 = &gSprites[gBankSpriteIds[r4]];
if (!r7->inUse || IsBankSpritePresent(r4) == 0)
{
diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c
index 2ac9df2b9..629a57d25 100644
--- a/src/battle/battle_ai.c
+++ b/src/battle/battle_ai.c
@@ -13,6 +13,8 @@
#include "util.h"
#include "ewram.h"
+extern u8 gUnknown_02023A14_50;
+extern u32 gUnknown_02023A14_4C;
extern u16 gBattleTypeFlags;
extern u16 gBattleWeather;
extern u8 gActiveBank;
@@ -336,11 +338,15 @@ void BattleAI_SetupAIData(void)
else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
AI_THINKING_STRUCT->aiFlags = 0x80000000;
#ifdef GERMAN
- else if (gBattleTypeFlags & 0x900 || gTrainerBattleOpponent == 0x400)
+ else if (gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER) || gTrainerBattleOpponent == 0x400)
AI_THINKING_STRUCT->aiFlags = 7;
#endif
else // otherwise, just set aiFlags to whatever flags the trainer has set in their data.
AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent].aiFlags;
+#if DEBUG
+ if (gUnknown_02023A14_50 & 1)
+ AI_THINKING_STRUCT->aiFlags = gUnknown_02023A14_4C;
+#endif
}
u8 BattleAI_GetAIActionToUse(void)
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index c71c12ce7..03ce1798f 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -14,6 +14,7 @@
#include "task.h"
#include "ewram.h"
#include "graphics.h"
+#include "constants/battle_anim.h"
// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
@@ -1287,7 +1288,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
};
extern u16 gBattlePartyID[4];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBankAttacker;
extern u8 gBankTarget;
EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL;
@@ -1327,7 +1328,7 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
-extern const u16 gUnknown_081C7160[];
+extern const u16 gSingingMoves[];
extern const u8 *const gBattleAnims_Moves[];
static void RunAnimScriptCommand(void);
@@ -1521,10 +1522,11 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
if (isMoveAnim)
{
- for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++)
+ for (i = 0; gSingingMoves[i] != 0xFFFF; i++)
{
- if (move == gUnknown_081C7160[i])
+ if (move == gSingingMoves[i])
{
+ // Lower the volume for the short song that gets played.
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
break;
}
@@ -1607,28 +1609,28 @@ static void RunAnimScriptCommand(void)
static void ScriptCmd_loadspritegfx(void)
{
- u16 index;
+ u16 tag;
sBattleAnimScriptPtr++;
- index = T1_READ_16(sBattleAnimScriptPtr);
- LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
- LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
+ tag = T1_READ_16(sBattleAnimScriptPtr);
+ LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)]);
+ LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(tag)]);
sBattleAnimScriptPtr += 2;
- AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ AddSpriteIndex(GET_TRUE_SPRITE_INDEX(tag));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
static void ScriptCmd_unloadspritegfx(void)
{
- u16 index;
+ u16 tag;
sBattleAnimScriptPtr++;
- index = T1_READ_16(sBattleAnimScriptPtr);
- FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
- FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ tag = T1_READ_16(sBattleAnimScriptPtr);
+ FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)].tag);
sBattleAnimScriptPtr += 2;
- ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(tag));
}
static void ScriptCmd_createsprite(void)
@@ -1810,7 +1812,7 @@ static void ScriptCmd_monbg(void)
u8 bank;
u8 identity;
bool8 toBG_2;
- u16 r4;
+ u16 spriteId;
u8 taskId;
sBattleAnimScriptPtr++;
@@ -1834,12 +1836,12 @@ static void ScriptCmd_monbg(void)
else
toBG_2 = 1;
- sub_8076034(bank, toBG_2);
- r4 = gObjectBankIDs[bank];
+ MoveBattlerSpriteToBG(bank, toBG_2);
+ spriteId = gBankSpriteIds[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
- gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
if (toBG_2 == 0)
{
gTasks[taskId].data[3] = gBattle_BG1_X;
@@ -1855,8 +1857,9 @@ static void ScriptCmd_monbg(void)
gMonAnimTaskIdArray[0] = taskId;
}
+
bank ^= 2;
- if (animBank > 1 && IsAnimBankSpriteVisible(bank))
+ if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible(bank))
{
identity = GetBankIdentity(bank);
identity += 0xFF;
@@ -1864,12 +1867,12 @@ static void ScriptCmd_monbg(void)
toBG_2 = 0;
else
toBG_2 = 1;
- sub_8076034(bank, toBG_2);
- r4 = gObjectBankIDs[bank];
+ MoveBattlerSpriteToBG(bank, toBG_2);
+ spriteId = gBankSpriteIds[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
- gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
if (toBG_2 == 0)
{
gTasks[taskId].data[3] = gBattle_BG1_X;
@@ -1902,17 +1905,17 @@ bool8 IsAnimBankSpriteVisible(u8 bank)
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gObjectBankIDs[bank]].invisible)
+ if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBankSpriteIds[bank]].invisible)
return TRUE;
return FALSE;
}
-void sub_8076034(u8 a, u8 b)
+void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
{
u8 spriteId;
- if (b == 0)
+ if (toBG_2 == 0)
{
volatile u8 pointlessZero;
struct UnknownStruct2 s;
@@ -1928,23 +1931,23 @@ void sub_8076034(u8 a, u8 b)
REG_BG1CNT_BITFIELD.screenSize = 1;
REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
- spriteId = gObjectBankIDs[a];
+ spriteId = gBankSpriteIds[bank];
gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348) != 0)
gBattle_BG1_X--;
gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
REG_BG1HOFS = gBattle_BG1_X;
REG_BG1VOFS = gBattle_BG1_Y;
- LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32);
- DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (u16 *)PLTT + s.unk8 * 16, 32);
+ LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, s.unk8 * 16, 32);
+ DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (u16 *)PLTT + s.unk8 * 16, 32);
if (IsContest() != 0)
r2 = 0;
else
- r2 = GetBankIdentity(a);
+ r2 = GetBankIdentity(bank);
sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
if (IsContest() != 0)
sub_8076380();
@@ -1962,18 +1965,18 @@ void sub_8076034(u8 a, u8 b)
REG_BG2CNT_BITFIELD.screenSize = 1;
REG_BG2CNT_BITFIELD.areaOverflowMode = 0;
- spriteId = gObjectBankIDs[a];
+ spriteId = gBankSpriteIds[bank];
gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
REG_BG2HOFS = gBattle_BG2_X;
REG_BG2VOFS = gBattle_BG2_Y;
- LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32);
- DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (void *)(PLTT + 0x120), 32);
+ LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, 0x90, 32);
+ DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (void *)(PLTT + 0x120), 32);
- sub_80E4EF8(0, 0, GetBankIdentity(a), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
+ sub_80E4EF8(0, 0, GetBankIdentity(bank), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
}
}
@@ -2096,9 +2099,9 @@ static void ScriptCmd_clearmonbg(void)
bank = gAnimBankTarget;
if (gMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE;
else
animBankId = 0;
@@ -2166,8 +2169,8 @@ static void ScriptCmd_monbg_22(void)
r1 = 0;
else
r1 = 1;
- sub_8076034(bank, r1);
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ MoveBattlerSpriteToBG(bank, r1);
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
}
bank ^= 2;
@@ -2179,8 +2182,8 @@ static void ScriptCmd_monbg_22(void)
r1 = 0;
else
r1 = 1;
- sub_8076034(bank, r1);
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ MoveBattlerSpriteToBG(bank, r1);
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
}
sBattleAnimScriptPtr++;
}
@@ -2205,9 +2208,9 @@ static void ScriptCmd_clearmonbg_23(void)
bank = gAnimBankTarget;
if (IsAnimBankSpriteVisible(bank))
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2))
- gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE;
else
animBankId = 0;
@@ -2244,13 +2247,13 @@ static void sub_80769A4(u8 taskId)
static void ScriptCmd_setalpha(void)
{
- u16 half1, half2;
+ u16 spriteAlpha, bgAlpha;
sBattleAnimScriptPtr++;
- half1 = *(sBattleAnimScriptPtr++);
- half2 = *(sBattleAnimScriptPtr++) << 8;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = half1 | half2;
+ spriteAlpha = *(sBattleAnimScriptPtr++);
+ bgAlpha = *(sBattleAnimScriptPtr++) << 8;
+ REG_BLDCNT = BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND;
+ REG_BLDALPHA = spriteAlpha | bgAlpha;
}
static void ScriptCmd_setbldcnt(void)
@@ -2699,13 +2702,13 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
static void ScriptCmd_playsewithpan(void)
{
- u16 songId;
+ u16 soundId;
s8 pan;
sBattleAnimScriptPtr++;
- songId = T1_READ_16(sBattleAnimScriptPtr);
+ soundId = T1_READ_16(sBattleAnimScriptPtr);
pan = T1_READ_8(sBattleAnimScriptPtr + 2);
- PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
+ PlaySE12WithPanning(soundId, BattleAnimAdjustPanning(pan));
sBattleAnimScriptPtr += 3;
}
diff --git a/src/battle/battle_anim_807B69C.c b/src/battle/battle_anim_807B69C.c
index 058a45769..6043efb0c 100644
--- a/src/battle/battle_anim_807B69C.c
+++ b/src/battle/battle_anim_807B69C.c
@@ -15,7 +15,7 @@ extern bool8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const u8 *const gBattleAnims_StatusConditions[];
@@ -72,7 +72,7 @@ static void sub_807BDAC(u8);
u8 unref_sub_807B69C(u8 a, u8 b)
{
- u8 spriteId1 = gObjectBankIDs[a];
+ u8 spriteId1 = gBankSpriteIds[a];
u8 taskId = CreateTask(sub_807B7E0, 10);
u8 spriteId2;
u8 i;
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
index f109333e3..a8b0ec329 100644
--- a/src/battle/battle_anim_80A7E7C.c
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "sprite.h"
@@ -9,34 +10,34 @@
extern s16 gBattleAnimArgs[8];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern s32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80A7EF0(u8 taskId);
-static void sub_80A808C(u8 taskId);
-static void sub_80A81D8(u8 taskId);
-static void sub_80A8374(u8 taskId);
+static void AnimTask_ShakeMonStep(u8 taskId);
+static void AnimTask_ShakeMon2Step(u8 taskId);
+static void AnimTask_ShakeMonInPlaceStep(u8 taskId);
+static void AnimTask_ShakeAndSinkMonStep(u8 taskId);
static void sub_80A8488(u8 taskId);
-static void sub_80A8530(struct Sprite *sprite);
-static void sub_80A85A4(struct Sprite *sprite);
-static void sub_80A85C8(struct Sprite *sprite);
-static void sub_80A8614(struct Sprite* sprite);
-static void sub_80A8638(struct Sprite *sprite);
-static void sub_80A86F4(struct Sprite *sprite);
-static void sub_80A8764(struct Sprite *sprite);
+static void DoHorizontalLunge(struct Sprite *sprite);
+static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
+static void DoVerticalDip(struct Sprite *sprite);
+static void ReverseVerticalDipDirection(struct Sprite* sprite);
+static void SlideMonToOriginalPos(struct Sprite *sprite);
+static void SlideMonToOriginalPosStep(struct Sprite *sprite);
+static void SlideMonToOffset(struct Sprite *sprite);
static void sub_80A8818(struct Sprite *sprite);
static void sub_80A88F0(struct Sprite *sprite);
-static void sub_80A89B4(u8 taskId);
-static void sub_80A8A18(u8 taskId);
-static void sub_80A8C0C(u8 taskId);
-static void sub_80A8D8C(u8 taskId);
+static void AnimTask_WindUpLungePart1(u8 taskId);
+static void AnimTask_WindUpLungePart2(u8 taskId);
+static void AnimTask_SwayMonStep(u8 taskId);
+static void AnimTask_ScaleMonAndRestoreStep(u8 taskId);
static void sub_80A8FD8(u8 taskId);
static void sub_80A913C(u8 taskId);
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FB0 =
+const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -44,10 +45,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FB0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8530,
+ .callback = DoHorizontalLunge,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FC8 =
+const struct SpriteTemplate gVerticalDipSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -55,10 +56,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FC8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A85C8,
+ .callback = DoVerticalDip,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FE0 =
+const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -66,10 +67,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FE0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8638,
+ .callback = SlideMonToOriginalPos,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FF8 =
+const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -77,7 +78,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FF8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8764,
+ .callback = SlideMonToOffset,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 =
@@ -91,28 +92,35 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 =
.callback = sub_80A8818,
};
-void sub_80A7E7C(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the original position and the target position.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon(u8 taskId)
{
- u8 sprite;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
- if (sprite == 0xff)
+ u8 spriteId;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
return;
}
- gSprites[sprite].pos2.x = gBattleAnimArgs[1];
- gSprites[sprite].pos2.y = gBattleAnimArgs[2];
- TASK.data[0] = sprite;
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[3];
TASK.data[2] = gBattleAnimArgs[4];
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
- TASK.func = sub_80A7EF0;
- sub_80A7EF0(taskId);
+ TASK.func = AnimTask_ShakeMonStep;
+ AnimTask_ShakeMonStep(taskId);
}
-static void sub_80A7EF0(u8 taskId)
+static void AnimTask_ShakeMonStep(u8 taskId)
{
if (TASK.data[3] == 0)
{
@@ -147,13 +155,19 @@ static void sub_80A7EF0(u8 taskId)
}
}
-
-void sub_80A7FA0(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon2(u8 taskId)
{
u8 sprite;
- bool8 r6;
+ bool8 destroy;
u8 side;
- r6 = 0;
+ destroy = FALSE;
if (gBattleAnimArgs[0] < 4)
{
sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
@@ -181,21 +195,23 @@ void sub_80A7FA0(u8 taskId)
side = GetBankByIdentity(3);
break;
}
+
if (IsAnimBankSpriteVisible(side) == FALSE)
- {
- r6 = 1;
- }
- sprite = gObjectBankIDs[side];
+ destroy = TRUE;
+
+ sprite = gBankSpriteIds[side];
}
else
{
- sprite = gObjectBankIDs[gAnimBankAttacker];
+ sprite = gBankSpriteIds[gAnimBankAttacker];
}
- if (r6)
+
+ if (destroy)
{
DestroyAnimVisualTask(taskId);
return;
}
+
gSprites[sprite].pos2.x = gBattleAnimArgs[1];
gSprites[sprite].pos2.y = gBattleAnimArgs[2];
TASK.data[0] = sprite;
@@ -204,30 +220,24 @@ void sub_80A7FA0(u8 taskId)
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
- TASK.func = sub_80A808C;
- sub_80A808C(taskId);
+ TASK.func = AnimTask_ShakeMon2Step;
+ TASK.func(taskId);
}
-static void sub_80A808C(u8 taskId)
+static void AnimTask_ShakeMon2Step(u8 taskId)
{
if (TASK.data[3] == 0)
{
if (SPRITE.pos2.x == TASK.data[4])
- {
SPRITE.pos2.x = -TASK.data[4];
- }
else
- {
SPRITE.pos2.x = TASK.data[4];
- }
+
if (SPRITE.pos2.y == TASK.data[5])
- {
SPRITE.pos2.y = -TASK.data[5];
- }
else
- {
SPRITE.pos2.y = TASK.data[5];
- }
+
TASK.data[3] = TASK.data[2];
if (--TASK.data[1] == 0)
{
@@ -243,29 +253,37 @@ static void sub_80A808C(u8 taskId)
}
}
-void sub_80A8154(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets
+// with respect to the current location of the mon's picture.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: y offset
+// arg 3: num shakes
+// arg 4: delay
+void AnimTask_ShakeMonInPlace(u8 taskId)
{
- u8 sprite;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
- if (sprite == 0xff)
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
return;
}
- gSprites[sprite].pos2.x += gBattleAnimArgs[1];
- gSprites[sprite].pos2.y += gBattleAnimArgs[2];
- TASK.data[0] = sprite;
+
+ gSprites[spriteId].pos2.x += gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y += gBattleAnimArgs[2];
+ TASK.data[0] = spriteId;
TASK.data[1] = 0;
TASK.data[2] = gBattleAnimArgs[3];
TASK.data[3] = 0;
TASK.data[4] = gBattleAnimArgs[4];
TASK.data[5] = gBattleAnimArgs[1] * 2;
TASK.data[6] = gBattleAnimArgs[2] * 2;
- TASK.func = sub_80A81D8;
- sub_80A81D8(taskId);
+ TASK.func = AnimTask_ShakeMonInPlaceStep;
+ TASK.func(taskId);
}
-static void sub_80A81D8(u8 taskId)
+static void AnimTask_ShakeMonInPlaceStep(u8 taskId)
{
if (TASK.data[3] == 0)
{
@@ -302,7 +320,13 @@ static void sub_80A81D8(u8 taskId)
}
}
-void sub_80A8314(u8 taskId)
+// Shakes a mon bg horizontally and moves it downward linearly.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: frame delay between each movement
+// arg 3: downward speed (subpixel)
+// arg 4: duration
+void AnimTask_ShakeAndSinkMon(u8 taskId)
{
u8 sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
gSprites[sprite].pos2.x = gBattleAnimArgs[1];
@@ -311,11 +335,11 @@ void sub_80A8314(u8 taskId)
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = gBattleAnimArgs[4];
- TASK.func = sub_80A8374;
- sub_80A8374(taskId);
+ TASK.func = AnimTask_ShakeAndSinkMonStep;
+ TASK.func(taskId);
}
-static void sub_80A8374(u8 taskId)
+static void AnimTask_ShakeAndSinkMonStep(u8 taskId)
{
s16 x;
u8 sprite;
@@ -325,11 +349,11 @@ static void sub_80A8374(u8 taskId)
{
TASK.data[8] = 0;
if (gSprites[sprite].pos2.x == x)
- {
x = -x;
- }
+
gSprites[sprite].pos2.x += x;
}
+
TASK.data[1] = x;
TASK.data[9] += TASK.data[3];
gSprites[sprite].pos2.y = TASK.data[9] >> 8;
@@ -340,89 +364,109 @@ static void sub_80A8374(u8 taskId)
}
}
-void sub_80A8408(u8 taskId)
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonElliptical(u8 taskId)
{
u8 i;
- u8 sprite;
- u8 v1;
- v1 = 1;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId;
+ u8 wavePeriod;
+
+ wavePeriod = 1;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[4] > 5)
- {
gBattleAnimArgs[4] = 5;
- }
+
for (i = 0; i < gBattleAnimArgs[4]; i++)
{
- v1 <<= 1;
+ wavePeriod <<= 1;
}
- TASK.data[0] = sprite;
+
+ TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
- TASK.data[4] = v1;
+ TASK.data[4] = wavePeriod;
TASK.func = sub_80A8488;
- sub_80A8488(taskId);
+ TASK.func(taskId);
}
static void sub_80A8488(u8 taskId)
{
- u8 sprite;
- sprite = TASK.data[0];
- gSprites[sprite].pos2.x = Sin(TASK.data[5], TASK.data[1]);
- gSprites[sprite].pos2.y = -Cos(TASK.data[5], TASK.data[2]);
- gSprites[sprite].pos2.y += TASK.data[2];
+ u8 spriteId = TASK.data[0];
+ gSprites[spriteId].pos2.x = Sin(TASK.data[5], TASK.data[1]);
+ gSprites[spriteId].pos2.y = -Cos(TASK.data[5], TASK.data[2]);
+ gSprites[spriteId].pos2.y += TASK.data[2];
TASK.data[5] += TASK.data[4];
TASK.data[5] &= 0xff;
+
if (TASK.data[5] == 0)
- {
TASK.data[3]--;
- }
+
if (TASK.data[3] == 0)
{
- gSprites[sprite].pos2.x = 0;
- gSprites[sprite].pos2.y = 0;
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
-void sub_80A8500(u8 taskId)
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location. Reverses the direction
+// of the path if it's not on the player's side of the battle.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
{
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- }
- sub_80A8408(taskId);
+
+ AnimTask_TranslateMonElliptical(taskId);
}
-static void sub_80A8530(struct Sprite *sprite)
+// Performs a simple horizontal lunge, where the mon moves
+// horizontally, and then moves back in the opposite direction.
+// arg 0: duration of single lunge direction
+// arg 1: x pixel delta that is applied each frame
+static void DoHorizontalLunge(struct Sprite *sprite)
{
sprite->invisible = TRUE;
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
sprite->data[1] = -gBattleAnimArgs[1];
- }
else
- {
sprite->data[1] = gBattleAnimArgs[1];
- }
+
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[4] = gBattleAnimArgs[0];
- StoreSpriteCallbackInData(sprite, sub_80A85A4);
- sprite->callback = sub_8078458;
+ StoreSpriteCallbackInData(sprite, ReverseHorizontalLungeDirection);
+ sprite->callback = TranslateMonBGUntil;
}
-static void sub_80A85A4(struct Sprite *sprite)
+static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-static void sub_80A85C8(struct Sprite *sprite)
+// Performs a simple vertical dipping motion, where moves vertically, and then
+// moves back in the opposite direction.
+// arg 0: duration of single dip direction
+// arg 1: y pixel delta that is applied each frame
+// arg 2: battler
+static void DoVerticalDip(struct Sprite *sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
@@ -432,73 +476,72 @@ static void sub_80A85C8(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
- StoreSpriteCallbackInData(sprite, sub_80A8614);
- sprite->callback = sub_8078458;
+ StoreSpriteCallbackInData(sprite, ReverseVerticalDipDirection);
+ sprite->callback = TranslateMonBGUntil;
}
-static void sub_80A8614(struct Sprite *sprite)
+static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-static void sub_80A8638(struct Sprite *sprite)
+// Linearly slides a mon's bg picture back to its original sprite position.
+// The sprite parameter is a dummy sprite used for facilitating the movement with its callback.
+// arg 0: 1 = target or 0 = attacker
+// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only)
+// arg 2: duration
+static void SlideMonToOriginalPos(struct Sprite *sprite)
{
int something;
- int spriteId;
+ int monSpriteId;
if (!gBattleAnimArgs[0])
- {
- spriteId = gObjectBankIDs[gAnimBankAttacker];
- }
+ monSpriteId = gBankSpriteIds[gAnimBankAttacker];
else
- {
- spriteId = gObjectBankIDs[gAnimBankTarget];
- }
+ monSpriteId = gBankSpriteIds[gAnimBankTarget];
+
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
- sprite->data[2] = gSprites[spriteId].pos1.x;
- sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
- sprite->data[4] = gSprites[spriteId].pos1.y;
+ sprite->data[1] = gSprites[monSpriteId].pos1.x + gSprites[monSpriteId].pos2.x;
+ sprite->data[2] = gSprites[monSpriteId].pos1.x;
+ sprite->data[3] = gSprites[monSpriteId].pos1.y + gSprites[monSpriteId].pos2.y;
+ sprite->data[4] = gSprites[monSpriteId].pos1.y;
something = 0;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = something;
sprite->data[4] = something;
- sprite->data[5] = gSprites[spriteId].pos2.x;
- sprite->data[6] = gSprites[spriteId].pos2.y;
+ sprite->data[5] = gSprites[monSpriteId].pos2.x;
+ sprite->data[6] = gSprites[monSpriteId].pos2.y;
sprite->invisible = TRUE;
+
if (gBattleAnimArgs[1] == 1)
- {
sprite->data[2] = something;
- }
else if (gBattleAnimArgs[1] == 2)
- {
sprite->data[1] = something;
- }
+
sprite->data[7] = gBattleAnimArgs[1];
- sprite->data[7] |= spriteId << 8;
- sprite->callback = sub_80A86F4;
+ sprite->data[7] |= monSpriteId << 8;
+ sprite->callback = SlideMonToOriginalPosStep;
}
-static void sub_80A86F4(struct Sprite *sprite)
+static void SlideMonToOriginalPosStep(struct Sprite *sprite)
{
- s8 spriteId;
+ s8 monSpriteId;
u8 lo;
- struct Sprite *sprite2;
+ struct Sprite *monSprite;
+
lo = sprite->data[7] & 0xff;
- spriteId = sprite->data[7] >> 8;
- sprite2 = &gSprites[spriteId];
+ monSpriteId = sprite->data[7] >> 8;
+ monSprite = &gSprites[monSpriteId];
if (sprite->data[0] == 0)
{
if (lo < 2)
- {
- sprite2->pos2.x = 0;
- }
+ monSprite->pos2.x = 0;
+
if (lo == 2 || lo == 0)
- {
- sprite2->pos2.y = 0;
- }
+ monSprite->pos2.y = 0;
+
DestroyAnimSprite(sprite);
}
else
@@ -506,25 +549,30 @@ static void sub_80A86F4(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite2->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5];
- sprite2->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6];
+ monSprite->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5];
+ monSprite->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6];
}
}
-static void sub_80A8764(struct Sprite *sprite)
+// Linearly translates a mon to a target offset. The horizontal offset
+// is mirrored for the opponent's pokemon, and the vertical offset
+// is only mirrored if arg 3 is set to 1.
+// arg 0: 0 = attacker, 1 = target
+// arg 1: target x pixel offset
+// arg 2: target y pixel offset
+// arg 3: mirror vertical translation for opposite battle side
+// arg 4: duration
+static void SlideMonToOffset(struct Sprite *sprite)
{
- u8 v1;
- u8 spriteId;
+ u8 battler;
+ u8 monSpriteId;
if (!gBattleAnimArgs[0])
- {
- v1 = gAnimBankAttacker;
- }
+ battler = gAnimBankAttacker;
else
- {
- v1 = gAnimBankTarget;
- }
- spriteId = gObjectBankIDs[v1];
- if (GetBankSide(v1))
+ battler = gAnimBankTarget;
+
+ monSpriteId = gBankSpriteIds[battler];
+ if (GetBankSide(battler) != SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
@@ -532,18 +580,19 @@ static void sub_80A8764(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
}
+
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = gSprites[spriteId].pos1.x;
- sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
- sprite->data[3] = gSprites[spriteId].pos1.y;
- sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
- sub_8078A5C(sprite);
+ sprite->data[1] = gSprites[monSpriteId].pos1.x;
+ sprite->data[2] = gSprites[monSpriteId].pos1.x + gBattleAnimArgs[1];
+ sprite->data[3] = gSprites[monSpriteId].pos1.y;
+ sprite->data[4] = gSprites[monSpriteId].pos1.y + gBattleAnimArgs[2];
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->data[5] = spriteId;
+ sprite->data[5] = monSpriteId;
sprite->invisible = TRUE;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
- sprite->callback = sub_80784A8;
+ sprite->callback = TranslateMonBGSubPixelUntil;
}
static void sub_80A8818(struct Sprite *sprite)
@@ -559,7 +608,7 @@ static void sub_80A8818(struct Sprite *sprite)
{
v1 = gAnimBankTarget;
}
- spriteId = gObjectBankIDs[v1];
+ spriteId = gBankSpriteIds[v1];
if (GetBankSide(v1))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -573,7 +622,7 @@ static void sub_80A8818(struct Sprite *sprite)
sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = gSprites[spriteId].pos2.x << 8;
sprite->data[4] = gSprites[spriteId].pos2.y << 8;
sprite->data[5] = spriteId;
@@ -586,7 +635,7 @@ static void sub_80A8818(struct Sprite *sprite)
{
StoreSpriteCallbackInData(sprite, sub_80A88F0);
}
- sprite->callback = sub_80784A8;
+ sprite->callback = TranslateMonBGSubPixelUntil;
}
@@ -597,11 +646,20 @@ static void sub_80A88F0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80A8920(u8 taskId)
+// Task to facilitate a two-part translation animation, in which the sprite
+// is first translated in an arc to one position. Then, it "lunges" to a target
+// x offset. Used in TAKE_DOWN, for example.
+// arg 0: anim bank
+// arg 1: horizontal speed (subpixel)
+// arg 2: wave amplitude
+// arg 3: first duration
+// arg 4: delay before starting lunge
+// arg 5: target x offset for lunge
+// arg 6: lunge duration
+void AnimTask_WindUpLunge(u8 taskId)
{
- s16 r7;
- r7 = 0x8000 / gBattleAnimArgs[3];
- if (GetBankSide(gAnimBankAttacker))
+ s16 wavePeriod = 0x8000 / gBattleAnimArgs[3];
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[5] = -gBattleAnimArgs[5];
@@ -613,11 +671,11 @@ void sub_80A8920(u8 taskId)
TASK.data[4] = gBattleAnimArgs[4];
TASK.data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
TASK.data[6] = gBattleAnimArgs[6];
- TASK.data[7] = r7;
- TASK.func = sub_80A89B4;
+ TASK.data[7] = wavePeriod;
+ TASK.func = AnimTask_WindUpLungePart1;
}
-static void sub_80A89B4(u8 taskId)
+static void AnimTask_WindUpLungePart1(u8 taskId)
{
u8 spriteId;
spriteId = TASK.data[0];
@@ -627,11 +685,11 @@ static void sub_80A89B4(u8 taskId)
TASK.data[10] += TASK.data[7];
if (--TASK.data[3] == 0)
{
- TASK.func = sub_80A8A18;
+ TASK.func = AnimTask_WindUpLungePart2;
}
}
-static void sub_80A8A18(u8 taskId)
+static void AnimTask_WindUpLungePart2(u8 taskId)
{
u8 spriteId;
if (TASK.data[4] > 0)
@@ -668,7 +726,7 @@ void sub_80A8A80(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gAnimBankAttacker ^ 2];
+ spriteId = gBankSpriteIds[gAnimBankAttacker ^ 2];
break;
case 3:
if (!IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
@@ -676,7 +734,7 @@ void sub_80A8A80(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gAnimBankTarget ^ 2];
+ spriteId = gBankSpriteIds[gAnimBankTarget ^ 2];
break;
default:
DestroyAnimVisualTask(taskId);
@@ -705,59 +763,67 @@ static void sub_80A8B3C(u8 taskId)
}
}
-void sub_80A8B88(u8 taskId)
+// Task that facilitates translating the mon bg picture back and forth
+// in a swaying motion (uses Sine wave). It can sway either horizontally
+// or vertically, but not both.
+// arg 0: direction (0 = horizontal, 1 = vertical)
+// arg 1: wave amplitude
+// arg 2: wave period
+// arg 3: num sways
+// arg 4: which mon (0 = attacker, 1`= target)
+void AnimTask_SwayMon(u8 taskId)
{
u8 spriteId;
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- }
+
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[4]);
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = spriteId;
+
if (gBattleAnimArgs[4] == 0)
- {
TASK.data[5] = gAnimBankAttacker;
- }
else
- {
TASK.data[5] = gAnimBankTarget;
- }
+
TASK.data[12] = 1;
- TASK.func = sub_80A8C0C;
+ TASK.func = AnimTask_SwayMonStep;
}
-static void sub_80A8C0C(u8 taskId)
+static void AnimTask_SwayMonStep(u8 taskId)
{
- s16 y;
+ s16 sineValue;
u8 spriteId;
- int index;
- u16 val;
+ int waveIndex;
+ u16 sineIndex;
+
spriteId = TASK.data[4];
- val = TASK.data[10] + TASK.data[2];
- TASK.data[10] = val;
- index = val >> 8;
- y = Sin(index, TASK.data[1]);
+ sineIndex = TASK.data[10] + TASK.data[2];
+ TASK.data[10] = sineIndex;
+ waveIndex = sineIndex >> 8;
+ sineValue = Sin(waveIndex, TASK.data[1]);
+
if (TASK.data[0] == 0)
{
- gSprites[spriteId].pos2.x = y;
+ gSprites[spriteId].pos2.x = sineValue;
}
else
{
- if (GetBankSide(TASK.data[5]) == 0)
+ if (GetBankSide(TASK.data[5]) == SIDE_PLAYER)
{
- gSprites[spriteId].pos2.y = (y >= 0) ? y : -y;
+ gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue;
}
else
{
- gSprites[spriteId].pos2.y = (y >= 0) ? -y : y;
+ gSprites[spriteId].pos2.y = (sineValue >= 0) ? -sineValue : sineValue;
}
}
- if (((index >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1))
- || ((index < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0)))
+
+ if (((waveIndex >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1))
+ || ((waveIndex < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0)))
{
TASK.data[11] ^= 1;
TASK.data[12] ^= 1;
@@ -771,7 +837,13 @@ static void sub_80A8C0C(u8 taskId)
}
}
-void sub_80A8D34(u8 taskId)
+// Scales a mon's sprite, and then scales back to its original dimensions.
+// arg 0: x scale delta
+// arg 1: y scale delta
+// arg 2: duration
+// arg 3: anim bank
+// arg 4: sprite object mode
+void AnimTask_ScaleMonAndRestore(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]);
@@ -783,10 +855,10 @@ void sub_80A8D34(u8 taskId)
TASK.data[4] = spriteId;
TASK.data[10] = 0x100;
TASK.data[11] = 0x100;
- TASK.func = sub_80A8D8C;
+ TASK.func = AnimTask_ScaleMonAndRestoreStep;
}
-static void sub_80A8D8C(u8 taskId)
+static void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
{
u8 spriteId;
TASK.data[10] += TASK.data[0];
diff --git a/src/battle/battle_bg.c b/src/battle/battle_bg.c
new file mode 100644
index 000000000..f97829833
--- /dev/null
+++ b/src/battle/battle_bg.c
@@ -0,0 +1,763 @@
+#include "global.h"
+#include "battle.h"
+#include "constants/songs.h"
+#include "decompress.h"
+#include "ewram.h"
+#include "link.h"
+#include "main.h"
+#include "palette.h"
+#include "task.h"
+#include "text.h"
+#include "text_window.h"
+#include "trainer.h"
+#include "trig.h"
+#include "sound.h"
+
+
+extern u16 gBattleTypeFlags;
+extern u8 gBattleOutcome;
+
+extern struct Window gUnknown_03004210;
+
+extern u8 BattleText_Win[];
+extern u8 BattleText_Loss[];
+extern u8 BattleText_Tie[];
+
+extern void sub_8032A38(void);
+
+#define GetCurrentMapBattleScene sav1_map_get_battletype
+//extern u8 GetCurrentMapBattleScene(void);
+
+extern const u8 gGameVersion;
+extern u8 gBattleTextboxTiles[];
+extern u16 gBattleTextboxTilemap[];
+extern u16 gBattleTextboxPalette[];
+extern u16 gBattleTypeFlags;
+extern struct Trainer gTrainers[];
+extern u16 gTrainerBattleOpponent;
+
+struct BattleBackground {
+ void *tileset;
+ void *tilemap;
+ void *entryTiles;
+ void *entryTilemap;
+ void *palette;
+};
+extern struct BattleBackground gBattleTerrainTable[];
+
+extern u8 gBattleTerrain;
+
+extern u8 gBattleTerrainTiles_Cave[];
+extern u8 gBattleTerrainTiles_Water[];
+extern u8 gBattleTerrainTiles_Building[];
+extern u8 gBattleTerrainTiles_Stadium[];
+
+extern u16 gBattleTerrainTilemap_Cave[];
+extern u16 gBattleTerrainTilemap_Water[];
+extern u16 gBattleTerrainTilemap_Building[];
+extern u16 gBattleTerrainTilemap_Stadium[];
+
+extern u16 gBattleTerrainPalette_Groudon[];
+extern u16 gBattleTerrainPalette_Kyogre[];
+extern u16 gBattleTerrainPalette_BuildingLeader[];
+extern u16 gBattleTerrainPalette_StadiumSteven[];
+extern u16 gBattleTerrainPalette_BuildingGym[];
+extern u16 gBattleTerrainPalette_StadiumMagma[];
+extern u16 gBattleTerrainPalette_StadiumAqua[];
+extern u16 gBattleTerrainPalette_StadiumSidney[];
+extern u16 gBattleTerrainPalette_StadiumPhoebe[];
+extern u16 gBattleTerrainPalette_StadiumGlacia[];
+extern u16 gBattleTerrainPalette_StadiumDrake[];
+extern u16 gBattleTerrainPalette_BattleTower[];
+
+extern u8 gBattleTerrainAnimTiles_Building[];
+extern u16 gBattleTerrainAnimTilemap_Building[];
+extern u8 gBattleTerrainAnimTiles_Cave[];
+extern u16 gBattleTerrainAnimTilemap_Cave[];
+extern u8 gBattleTerrainAnimTiles_Underwater[];
+extern u16 gBattleTerrainAnimTilemap_Underwater[];
+extern u8 gVersusFrameGfx[];
+extern u16 gVersusFrameTilemap[];
+extern u8 gUnknown_08E5DC2C[];
+extern u16 gVersusFramePal[];
+
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_Y;
+extern struct CompressedSpriteSheet gUnknown_081F95A4;
+
+extern u8 sav1_map_get_battletype(void);
+
+struct LinkResultWindow {
+ struct Window *window;
+ u16 offset;
+ u8 left;
+ u8 top;
+ u8 *dest;
+};
+
+#define gLinkResultWindows gUnknown_081F9680
+extern const struct LinkResultWindow gLinkResultWindows[];
+extern void PrintLinkBattleWinLossTie(void);
+extern void sub_800DAF8(u8, u8, u8 *);
+
+extern struct SpriteTemplate gSpriteTemplate_81F9574;
+extern struct SpriteTemplate gSpriteTemplate_81F958C;
+extern struct SpriteTemplate gSpriteTemplate_81F96D0;
+
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+
+
+void sub_800D6C4(void);
+
+
+void unref_sub_800D684(void)
+{
+ u8 spriteId;
+ ResetSpriteData();
+ spriteId = CreateSprite(&gSpriteTemplate_81F96D0, 0, 0, 0);
+ gSprites[spriteId].invisible = TRUE;
+ SetMainCallback2(sub_800D6C4);
+}
+
+void sub_800D6C4(void)
+{
+ AnimateSprites();
+ BuildOamBuffer();
+}
+
+void sub_800D6D4(void)
+{
+ u16 ime = REG_IME;
+ REG_IME = 0;
+ REG_IE |= INTR_FLAG_VBLANK;
+ REG_IME = ime;
+ REG_DISPSTAT = DISPSTAT_VBLANK_INTR;
+ REG_BG0CNT = 0x9800;
+ REG_BG1CNT = 0x9c04;
+ REG_BG2CNT = 0x5e05;
+ REG_BG3CNT = 0x5a0b;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BLDY = 0;
+ REG_DISPCNT = 0xbf40;
+}
+
+void ApplyPlayerChosenFrameToBattleMenu(void)
+{
+ TextWindow_SetBaseTileNum(0x12);
+ TextWindow_LoadStdFrameGraphicsOverridePal(&gUnknown_03004210, 1);
+ TextWindow_SetBaseTileNum(0x22);
+ TextWindow_LoadStdFrameGraphicsOverridePal(&gUnknown_03004210, 1);
+ gPlttBufferUnfaded[92] = 0x7fe0;
+ gPlttBufferUnfaded[93] = 0x2529;
+ gPlttBufferUnfaded[94] = 0x7fff;
+ gPlttBufferUnfaded[95] = 0x675a;
+ CpuSet(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], 4);
+ sub_8032A38();
+}
+
+void DrawMainBattleBackground(void)
+{
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER /*| BATTLE_TYPE_x2000000*/))
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ {
+ if (gGameVersion == VERSION_RUBY)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ }
+ else
+ {
+ LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent].trainerClass;
+ if (trainerClass == TRAINER_CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ return;
+ }
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSteven, 0x20, 0x60);
+ return;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_BATTLE_TOWER:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ }
+}
+
+void LoadBattleTextboxAndBackground(void)
+{
+ LZDecompressVram(gBattleTextboxTiles, (void*)(BG_VRAM));
+ CpuSet(gBattleTextboxTilemap, (void *)(VRAM + 0xC000), 0x800);
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
+ ApplyPlayerChosenFrameToBattleMenu();
+ DrawMainBattleBackground();
+
+ #if DEBUG
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ debug_sub_8008218((void*)(VRAM + 0x600), 0, (void*)(VRAM + 0xC000), 1);
+ debug_sub_8008264(257, 3, 1, 3, 1);
+ debug_sub_8008264(257, 3, 21, 3, 1);
+ debug_sub_8008264(257, 3, 41, 3, 1);
+ }
+ #endif
+}
+
+void sub_800DAF8(u8 taskId, u8 windowId, u8 *dest)
+{
+ int i;
+ u16 r4 = 0;
+ u16 src[6];
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI) {
+ if (gTasks[taskId].data[5]) {
+ switch (windowId) {
+ case 0:
+ r4 = gTasks[taskId].data[3] & 0x3f;
+ break;
+ case 1:
+ r4 = (gTasks[taskId].data[4] & 0xfc0) >> 6;
+ break;
+ case 2:
+ r4 = (gTasks[taskId].data[3] & 0xfc0) >> 6;
+ break;
+ case 3:
+ r4 = gTasks[taskId].data[4] & 0x3f;
+ break;
+ }
+ } else {
+ switch (windowId) {
+ case 0:
+ r4 = gTasks[taskId].data[3] & 0x3f;
+ break;
+ case 1:
+ r4 = gTasks[taskId].data[4] & 0x3f;
+ break;
+ case 2:
+ r4 = (gTasks[taskId].data[3] & 0xfc0) >> 6;
+ break;
+ case 3:
+ r4 = (gTasks[taskId].data[4] & 0xfc0) >> 6;
+ break;
+ }
+ }
+ for (i = 0; i < 3; i++) {
+ src[i] = ((r4 & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+ CpuSet(src, dest, 3);
+ } else {
+ if (windowId == gBattleStruct->linkPlayerIndex) {
+ r4 = gTasks[taskId].data[3];
+ } else {
+ r4 = gTasks[taskId].data[4];
+ }
+ for (i = 0; i < 6; i++) {
+ src[i] = ((r4 & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+ CpuSet(src, dest, 6);
+ }
+}
+
+
+#if ENGLISH
+#define LEFT_MESSAGE_X 6
+#define RIGHT_MESSAGE_X 21
+#define TILE_OFFSET_LOSS 168
+#elif GERMAN
+#define LEFT_MESSAGE_X 5
+#define RIGHT_MESSAGE_X 20
+#define TILE_OFFSET_LOSS 172
+#endif
+#define TILE_OFFSET_WIN 160
+#define CENTER_MESSAGE_X 13
+#define MESSAGE_Y 2
+
+#define PRINT_MESSAGE(text, tileDataStartOffset, x) \
+{ \
+ Text_InitWindow(&gUnknown_03004210, text, tileDataStartOffset, x, MESSAGE_Y); \
+ Text_PrintWindow8002F44(&gUnknown_03004210); \
+}
+
+#define PRINT_MESSAGE_LEFT(text, tileDataStartOffset) PRINT_MESSAGE(text, tileDataStartOffset, LEFT_MESSAGE_X)
+#define PRINT_MESSAGE_RIGHT(text, tileDataStartOffset) PRINT_MESSAGE(text, tileDataStartOffset, RIGHT_MESSAGE_X)
+
+void PrintLinkBattleWinLossTie(void)
+{
+
+ if (gBattleOutcome == 3)
+ {
+ PRINT_MESSAGE(BattleText_Tie, TILE_OFFSET_WIN, CENTER_MESSAGE_X);
+ return;
+ }
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ // Double battle?
+
+ if (gBattleOutcome == 1)
+ {
+
+ // lp_field_18 = player position?
+ switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18)
+ {
+ case 0:
+ case 2:
+ PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
+ return;
+
+ case 1:
+ case 3:
+ PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN)
+ PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS)
+ return;
+ }
+ }
+ else
+ {
+
+ switch (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18)
+ {
+ case 1:
+ case 3:
+ PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
+ return;
+
+ case 0:
+ case 2:
+ PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
+ return;
+ }
+ }
+
+ return;
+ }
+
+
+ if (gBattleOutcome == 1)
+ {
+ if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0)
+ {
+ PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
+ }
+ else
+ {
+ PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
+ }
+ }
+ else
+ {
+ if (gLinkPlayers[gBattleStruct->linkPlayerIndex].lp_field_18 != 0)
+ {
+ PRINT_MESSAGE_LEFT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_RIGHT(BattleText_Loss, TILE_OFFSET_LOSS);
+ }
+ else
+ {
+ PRINT_MESSAGE_RIGHT(BattleText_Win, TILE_OFFSET_WIN);
+ PRINT_MESSAGE_LEFT(BattleText_Loss, TILE_OFFSET_LOSS);
+ }
+ }
+}
+
+
+void sub_800DE30(u8 taskId)
+{
+ u8 palette;
+ int i;
+
+ switch (gTasks[taskId].data[0]) {
+
+ case 0:
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI) {
+ for (i = 0; i < 4; i++) {
+ u8 windowId = (gLinkPlayers[i].lp_field_18 & 3);
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId].window,
+ gLinkPlayers[i].name,
+ gLinkResultWindows[windowId].offset,
+ gLinkResultWindows[windowId].left,
+ gLinkResultWindows[windowId].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId].window);
+ sub_800DAF8(taskId, windowId, gLinkResultWindows[windowId].dest);
+ }
+ } else {
+ u8 windowId = 4;
+
+ u8 playerId = gBattleStruct->linkPlayerIndex;
+ u8 opponentId = gBattleStruct->linkPlayerIndex ^ 1;
+ if (gLinkPlayers[playerId].lp_field_18) {
+ opponentId = gBattleStruct->linkPlayerIndex;
+ playerId = gBattleStruct->linkPlayerIndex ^ 1;
+ }
+
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId].window,
+ gLinkPlayers[playerId].name,
+ gLinkResultWindows[windowId].offset,
+ gLinkResultWindows[windowId].left,
+ gLinkResultWindows[windowId].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId].window);
+ sub_800DAF8(taskId, playerId, gLinkResultWindows[windowId].dest);
+
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId + 1].window,
+ gLinkPlayers[opponentId].name,
+ gLinkResultWindows[windowId + 1].offset,
+ gLinkResultWindows[windowId + 1].left,
+ gLinkResultWindows[windowId + 1].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId + 1].window);
+ sub_800DAF8(taskId, opponentId, gLinkResultWindows[windowId + 1].dest);
+ }
+ gTasks[taskId].data[0]++;
+ break;
+
+ case 1:
+ palette = AllocSpritePalette(10000);
+ gPlttBufferUnfaded[palette * 16 + 0x10f] = gPlttBufferFaded[palette * 16 + 0x10f] = 0x7fff;
+ gBattleStruct->unk1608A = CreateSprite(&gSpriteTemplate_81F9574, 108, 80, 0);
+ gBattleStruct->unk1608B = CreateSprite(&gSpriteTemplate_81F958C, 132, 80, 0);
+ gSprites[gBattleStruct->unk1608A].invisible = TRUE;
+ gSprites[gBattleStruct->unk1608B].invisible = TRUE;
+ gTasks[taskId].data[0]++;
+ break;
+
+ case 2:
+ if (gTasks[taskId].data[5]) {
+ gBattle_BG1_X = (-20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG2_X = (-140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG1_Y = -36;
+ gBattle_BG2_Y = -36;
+ } else {
+ gBattle_BG1_X = (-20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG1_Y = (-164) + (Cos2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG2_X = (-140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG2_Y = (-164) + (Cos2(gTasks[taskId].data[2]) / 32);
+ }
+ if (gTasks[taskId].data[2]) {
+ gTasks[taskId].data[2] -= 2;
+ gTasks[taskId].data[1] += 2;
+ } else {
+ if (gTasks[taskId].data[5]) {
+ PrintLinkBattleWinLossTie();
+ }
+ PlaySE(SE_W231);
+ DestroyTask(taskId);
+ gSprites[gBattleStruct->unk1608A].invisible = FALSE;
+ gSprites[gBattleStruct->unk1608B].invisible = FALSE;
+ gSprites[gBattleStruct->unk1608B].oam.tileNum += 0x40;
+ gSprites[gBattleStruct->unk1608A].data[0] = 0;
+ gSprites[gBattleStruct->unk1608B].data[0] = 1;
+ gSprites[gBattleStruct->unk1608A].data[1] = gSprites[gBattleStruct->unk1608A].pos1.x;
+ gSprites[gBattleStruct->unk1608B].data[1] = gSprites[gBattleStruct->unk1608B].pos1.x;
+ gSprites[gBattleStruct->unk1608A].data[2] = 0;
+ gSprites[gBattleStruct->unk1608B].data[2] = 0;
+ }
+ break;
+ }
+}
+
+void LoadBattleEntryBackground(void) {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK) {
+ LZDecompressVram(gVersusFrameGfx, (void *)0x6004000);
+ LZDecompressVram(gVersusFrameTilemap, (void *)0x600e000);
+ LZDecompressVram(gVersusFrameTilemap, (void *)0x600f000);
+ LZDecompressVram(gUnknown_08E5DC2C, (void *)0x6010000);
+ LoadCompressedPalette(gVersusFramePal, 0x60, 0x20);
+ REG_BG1CNT = 0x5c04;
+ REG_WININ = 0x36;
+ REG_WINOUT = 0x36;
+ gBattle_BG1_Y = 0xff5c;
+ gBattle_BG2_Y = 0xff5c;
+ LoadCompressedObjectPic(&gUnknown_081F95A4);
+ return;
+ } else if (gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == VERSION_RUBY) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void *)0x600e000);
+ return;
+ } else {
+ LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void *)0x600e000);
+ return;
+ }
+ } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ }
+ }
+ if (sav1_map_get_battletype() == 0) {
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTiles, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void *)0x600e000);
+ return;
+ }
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+}
+
+int LoadChosenBattleElement(u8 type) {
+ int ret = 0;
+ switch (type) {
+ case 0:
+ LZDecompressVram(&gBattleTextboxTiles, (void *)0x6000000);
+ break;
+ case 1:
+ CpuCopy16(gBattleTextboxTilemap, (void *)0x600c000, 0x1000);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
+ break;
+ case 3: // tiles
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == VERSION_RUBY) {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void *)0x6008000);
+ break;
+ } else {
+ LZDecompressVram(gBattleTerrainTiles_Water, (void *)0x6008000);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void *)0x6008000);
+ break;
+ case 2:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 3:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 4:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 5:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 6:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 7:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 1:
+ case 8:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ }
+ break;
+ }
+ } else {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ }
+ case 4: // tilemap
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == 2) {
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)0x600d000);
+ break;
+ } else {
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void *)0x600d000);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void *)0x600d000);
+ break;
+ case 2:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 3:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 4:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 5:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 6:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 7:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 1:
+ case 8:
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ }
+ break;
+ }
+ } else {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ }
+ case 5: // palette
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == 2) {
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ break;
+ } else {
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSteven, 0x20, 0x60);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case 1:
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case 3:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case 4:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case 5:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case 6:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case 7:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case 8:
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ break;
+ }
+ } else {
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ case 6:
+ ApplyPlayerChosenFrameToBattleMenu();
+ break;
+ default:
+ ret = 1;
+ }
+ return ret;
+}
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index 40f50d7ff..21ac62401 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -27,7 +27,7 @@ struct MovePpInfo
extern u8 gActiveBank;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattlePartyID[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
@@ -73,7 +73,7 @@ extern void sub_80313A0(struct Sprite *);
extern void sub_803757C(void);
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_80375B4(void);
extern void sub_8010384(struct Sprite *);
extern void sub_8037B78(void);
@@ -266,18 +266,18 @@ void sub_803752C(void)
void sub_803757C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
void sub_80375B4(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
- sub_8031B74(gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam);
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = gSprites[gObjectBankIDs[gActiveBank]].data[5];
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8031B74(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBank]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
LinkOpponentBufferExecCompleted();
}
}
@@ -381,8 +381,8 @@ void sub_8037840(void)
void sub_8037A74(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded == TRUE
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded == TRUE
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
{
if (!ewram17810[gActiveBank].unk0_7)
{
@@ -414,7 +414,7 @@ void sub_8037B24(void)
void sub_8037B78(void)
{
- if (!gSprites[gObjectBankIDs[gActiveBank]].inUse)
+ if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
{
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -425,8 +425,8 @@ void sub_8037BBC(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -441,7 +441,7 @@ void sub_8037C2C(void)
void dp01t_0F_4_move_anim(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -485,7 +485,7 @@ void sub_8037D64(void)
ewram17810[gActiveBank].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(
gHealthboxIDs[gActiveBank],
&gEnemyParty[gBattlePartyID[gActiveBank]],
@@ -1155,15 +1155,15 @@ void LinkOpponentHandleLoadPokeSprite(void)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleBankFunc[gActiveBank] = sub_8037A74;
}
@@ -1185,18 +1185,18 @@ void sub_8039430(u8 a, u8 b)
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFE);
}
@@ -1209,8 +1209,8 @@ void LinkOpponentHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -1257,17 +1257,17 @@ void LinkOpponentHandleTrainerThrow(void)
}
sub_8031A6C(gender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
176 + xOffset, 40 + 4 * (8 - gTrainerFrontPicCoords[gender].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = gender;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = gender;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_803757C;
}
@@ -1278,12 +1278,12 @@ void LinkOpponentHandleTrainerSlide(void)
void LinkOpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_80375B4;
}
@@ -1299,7 +1299,7 @@ void LinkOpponentHandlecmd10(void)
{
ewram17810[gActiveBank].unk4 = 0;
PlaySE12WithPanning(SE_POKE_DEAD, 63);
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8010384;
gBattleBankFunc[gActiveBank] = sub_8037B78;
}
}
@@ -1574,14 +1574,14 @@ void LinkOpponentHandlecmd40(void)
void LinkOpponentHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
LinkOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = dp01t_0F_4_move_anim;
}
@@ -1629,12 +1629,12 @@ void LinkOpponentHandleTrainerBallThrow(void)
{
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_803A3A8);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_803A3A8);
taskId = CreateTask(sub_803A2C4, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1733,7 +1733,7 @@ void LinkOpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
LinkOpponentBufferExecCompleted();
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index 3a16e12e6..1d42f56c3 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -35,7 +35,7 @@ extern u8 gBattleBufferA[][0x200];
extern u8 gActiveBank;
extern u32 gBattleExecBuffer;
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
@@ -76,7 +76,7 @@ extern u8 sub_8031720();
extern u8 mplay_80342A4();
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_80105EC(struct Sprite *);
extern s32 sub_803FC34(u16);
extern void LoadPlayerTrainerBankSprite();
@@ -260,17 +260,17 @@ void LinkPartnerBufferRunCommand(void)
void sub_811DAE4(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
LinkPartnerBufferExecCompleted();
}
void sub_811DB1C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
nullsub_10(0);
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
LinkPartnerBufferExecCompleted();
}
}
@@ -338,8 +338,8 @@ void sub_811DCA0(void)
void sub_811DDE8(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
LinkPartnerBufferExecCompleted();
}
@@ -362,11 +362,11 @@ void bx_t3_healthbar_update(void)
void sub_811DE98(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > 160)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > 160)
{
nullsub_9(GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -376,8 +376,8 @@ void sub_811DF34(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -391,7 +391,7 @@ void sub_811DFA0(void)
void bx_blink_t3(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
gSprites[spriteId].data[1] = 0;
@@ -435,7 +435,7 @@ void sub_811E0CC(void)
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
sub_804777C(gActiveBank);
sub_8043DFC(gHealthboxIDs[gActiveBank]);
@@ -1104,15 +1104,15 @@ void LinkPartnerHandleLoadPokeSprite(void)
GetMonSpriteTemplate_803C56C(
GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
gBattleBankFunc[gActiveBank] = sub_811DDE8;
}
@@ -1134,18 +1134,18 @@ void sub_811F864(u8 a, u8 b)
species = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_SPECIES);
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFF);
}
@@ -1158,8 +1158,8 @@ void LinkPartnerHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -1205,14 +1205,14 @@ void LinkPartnerHandleTrainerThrow(void)
}
LoadPlayerTrainerBankSprite(gender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80 + xOffset, 80 + 4 * (8 - gTrainerBackPicCoords[gender].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_811DAE4;
}
@@ -1223,12 +1223,12 @@ void LinkPartnerHandleTrainerSlide(void)
void LinkPartnerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_811DB1C;
}
@@ -1245,9 +1245,9 @@ void LinkPartnerHandlecmd10(void)
ewram17810[gActiveBank].unk4 = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80105EC;
gBattleBankFunc[gActiveBank] = sub_811DE98;
}
}
@@ -1519,14 +1519,14 @@ void LinkPartnerHandlecmd40(void)
void LinkPartnerHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
LinkPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t3;
}
@@ -1575,19 +1575,19 @@ void LinkPartnerHandleTrainerBallThrow(void)
u8 r4;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
r4 = AllocSpritePalette(0xD6F9);
LoadCompressedPalette(
gTrainerBackPicPaletteTable[gLinkPlayers[sub_803FC34(gActiveBank)].gender].data,
0x100 + r4 * 16, 0x20);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = r4;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = r4;
taskId = CreateTask(sub_812071C, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1673,7 +1673,7 @@ void LinkPartnerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
LinkPartnerBufferExecCompleted();
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index 5947053b6..e986eb38d 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -30,10 +30,11 @@ struct MovePpInfo
u8 ppBonuses;
};
+extern u8 gUnknown_02023A14_50;
extern u8 gActiveBank;
extern u8 gBattleBufferA[][0x200];
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBattleMonForms[];
extern struct SpriteTemplate gUnknown_02024E8C;
extern void (*gBattleBankFunc[])(void);
@@ -83,7 +84,7 @@ extern void sub_80313A0(struct Sprite *);
extern void sub_8032B4C(void);
extern void sub_8031A6C(u16, u8);
extern void sub_8032B84(void);
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_8032BBC(void);
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
@@ -279,25 +280,25 @@ void OpponentBufferRunCommand(void)
void sub_8032B4C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
// Duplicate of sub_8032B4C
void sub_8032B84(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
void sub_8032BBC(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
- sub_8031B74(gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam);
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = gSprites[gObjectBankIDs[gActiveBank]].data[5];
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8031B74(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBank]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
OpponentBufferExecCompleted();
}
}
@@ -385,8 +386,8 @@ void sub_8032E2C(void)
void sub_8033018(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded == TRUE
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded == TRUE
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
{
if (!ewram17810[gActiveBank].unk0_7)
{
@@ -418,7 +419,7 @@ void sub_80330C8(void)
void sub_803311C(void)
{
- if (!gSprites[gObjectBankIDs[gActiveBank]].inUse)
+ if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
{
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -429,8 +430,8 @@ void sub_8033160(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -445,7 +446,7 @@ void sub_80331D0(void)
void bx_blink_t7(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -489,7 +490,7 @@ void sub_8033308(void)
ewram17810[gActiveBank].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(
gHealthboxIDs[gActiveBank],
&gEnemyParty[gBattlePartyID[gActiveBank]],
@@ -1125,16 +1126,16 @@ void OpponentHandleLoadPokeSprite(void)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = species;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = species;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleBankFunc[gActiveBank] = sub_8033018;
}
@@ -1157,18 +1158,18 @@ void sub_803495C(u8 a, u8 b)
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFE);
}
@@ -1181,8 +1182,8 @@ void OpponentHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -1213,29 +1214,38 @@ void OpponentHandleTrainerThrow(void)
{
u32 trainerPicIndex;
- if (gTrainerBattleOpponent == 0x400)
- trainerPicIndex = GetSecretBaseTrainerPicIndex();
- else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
- trainerPicIndex = get_trainer_class_pic_index();
- else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
- trainerPicIndex = GetEReaderTrainerPicIndex();
+#if DEBUG
+ if (gUnknown_02023A14_50 & 0x10)
+ {
+ trainerPicIndex = gSharedMem[0x160A3];
+ }
else
- trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
+#endif
+ {
+ if (gTrainerBattleOpponent == 0x400)
+ trainerPicIndex = GetSecretBaseTrainerPicIndex();
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ trainerPicIndex = get_trainer_class_pic_index();
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ trainerPicIndex = GetEReaderTrainerPicIndex();
+ else
+ trainerPicIndex = gTrainers[gTrainerBattleOpponent].trainerPic;
+ }
sub_8031A6C(trainerPicIndex, gActiveBank);
GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8032B4C;
}
@@ -1254,30 +1264,30 @@ void OpponentHandleTrainerSlide(void)
sub_8031A6C(trainerPicIndex, gActiveBank);
GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
0x1E);
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 96;
- gSprites[gObjectBankIDs[gActiveBank]].pos1.x += 32;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
+ gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8032B84;
}
void OpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_8032BBC;
}
@@ -1293,7 +1303,7 @@ void OpponentHandlecmd10(void)
{
ewram17810[gActiveBank].unk4 = 0;
PlaySE12WithPanning(SE_POKE_DEAD, 63);
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8010384;
gBattleBankFunc[gActiveBank] = sub_803311C;
}
}
@@ -1427,6 +1437,315 @@ void OpponentHandlecmd19(void)
OpponentBufferExecCompleted();
}
+#if DEBUG
+__attribute__((naked))
+void OpponentHandlecmd20(void)
+{
+ asm("\
+ push {r4, r5, r6, r7, lr}\n\
+ mov r7, sl\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5, r6, r7}\n\
+ ldr r6, ._549 @ gActiveBank\n\
+ ldrb r0, [r6]\n\
+ lsl r0, r0, #0x9\n\
+ ldr r1, ._549 + 4 @ gBattleBufferA\n\
+ add r5, r0, r1\n\
+ ldr r2, ._549 + 8 @ gUnknown_02023A14_50\n\
+ ldrb r1, [r2]\n\
+ mov r0, #0x4\n\
+ and r0, r0, r1\n\
+ mov sl, r6\n\
+ cmp r0, #0\n\
+ beq ._546 @cond_branch\n\
+ ldr r0, ._549 + 12 @ gBattleMoves\n\
+ mov r9, r0\n\
+ ldr r1, ._549 + 16 @ \n\
+ mov ip, r1\n\
+ add r7, r6, #0\n\
+ mov r0, #0x2\n\
+ mov r8, r0\n\
+ ldr r6, ._549 + 20 @ \n\
+._552:\n\
+ ldrb r1, [r7]\n\
+ mov r0, r8\n\
+ and r0, r0, r1\n\
+ lsl r0, r0, #0x18\n\
+ lsr r0, r0, #0x19\n\
+ add r0, r0, r6\n\
+ mov r1, ip\n\
+ add r3, r0, r1\n\
+ ldrb r1, [r3]\n\
+ lsl r0, r1, #0x1\n\
+ add r0, r5, r0\n\
+ ldrh r2, [r0]\n\
+ add r4, r1, #0\n\
+ cmp r2, #0\n\
+ beq ._547 @cond_branch\n\
+ add r0, r4, #1\n\
+ strb r0, [r3]\n\
+ b ._548\n\
+._550:\n\
+ .align 2, 0\n\
+._549:\n\
+ .word gActiveBank\n\
+ .word gBattleBufferA+4\n\
+ .word gUnknown_02023A14_50\n\
+ .word gBattleMoves\n\
+ .word +0x2000000\n\
+ .word 0x1609e\n\
+._547:\n\
+ strb r2, [r3]\n\
+._548:\n\
+ ldrb r0, [r7]\n\
+ mov r1, r8\n\
+ and r1, r1, r0\n\
+ lsl r1, r1, #0x18\n\
+ lsr r1, r1, #0x19\n\
+ add r1, r1, r6\n\
+ add r1, r1, ip\n\
+ ldrb r0, [r1]\n\
+ cmp r0, #0x3\n\
+ bls ._551 @cond_branch\n\
+ mov r0, #0x0\n\
+ strb r0, [r1]\n\
+._551:\n\
+ cmp r2, #0\n\
+ beq ._552 @cond_branch\n\
+ lsl r0, r2, #0x1\n\
+ add r0, r0, r2\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r9\n\
+ ldrb r3, [r0, #0x6]\n\
+ mov r0, #0x12\n\
+ and r0, r0, r3\n\
+ cmp r0, #0\n\
+ beq ._553 @cond_branch\n\
+ mov r1, sl\n\
+ ldrb r0, [r1]\n\
+ b ._561\n\
+._553:\n\
+ ldr r0, ._559 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x1\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._557 @cond_branch\n\
+ ldr r0, ._559 + 4 @ gUnknown_02023A14_50\n\
+ ldrb r1, [r0]\n\
+ mov r5, #0x2\n\
+ add r0, r5, #0\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._556 @cond_branch\n\
+ cmp r3, #0\n\
+ bne ._557 @cond_branch\n\
+ mov r1, sl\n\
+ ldrb r0, [r1]\n\
+ bl GetBankIdentity\n\
+ mov r1, #0x2\n\
+ eor r0, r0, r1\n\
+ lsl r0, r0, #0x18\n\
+ lsr r0, r0, #0x18\n\
+ b ._558\n\
+._560:\n\
+ .align 2, 0\n\
+._559:\n\
+ .word gBattleTypeFlags\n\
+ .word gUnknown_02023A14_50\n\
+._556:\n\
+ bl Random\n\
+ add r1, r5, #0\n\
+ and r1, r1, r0\n\
+ lsl r1, r1, #0x10\n\
+ lsr r0, r1, #0x10\n\
+ b ._561\n\
+._557:\n\
+ mov r0, #0x0\n\
+._558:\n\
+ bl GetBankByIdentity\n\
+ lsl r0, r0, #0x18\n\
+ lsr r0, r0, #0x18\n\
+._561:\n\
+ lsl r2, r0, #0x8\n\
+ orr r2, r2, r4\n\
+ mov r0, #0x1\n\
+ mov r1, #0xa\n\
+._569:\n\
+ bl Emitcmd33\n\
+._573:\n\
+ bl OpponentBufferExecCompleted\n\
+ b ._562\n\
+._546:\n\
+ ldr r0, ._567 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x93\n\
+ lsl r0, r0, #0x3\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._563 @cond_branch\n\
+ bl BattleAI_SetupAIData\n\
+ bl BattleAI_GetAIActionToUse\n\
+ lsl r0, r0, #0x18\n\
+ lsr r4, r0, #0x18\n\
+ cmp r4, #0x4\n\
+ beq ._564 @cond_branch\n\
+ cmp r4, #0x5\n\
+ bne ._565 @cond_branch\n\
+ mov r0, #0x1\n\
+ mov r1, #0x4\n\
+ b ._566\n\
+._568:\n\
+ .align 2, 0\n\
+._567:\n\
+ .word gBattleTypeFlags\n\
+._564:\n\
+ mov r0, #0x1\n\
+ mov r1, #0x3\n\
+._566:\n\
+ mov r2, #0x0\n\
+ b ._569\n\
+._565:\n\
+ ldr r3, ._574 @ gBattleMoves\n\
+ lsl r0, r4, #0x1\n\
+ add r2, r5, r0\n\
+ ldrh r1, [r2]\n\
+ lsl r0, r1, #0x1\n\
+ add r0, r0, r1\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r3\n\
+ ldrb r1, [r0, #0x6]\n\
+ mov r0, #0x12\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._570 @cond_branch\n\
+ ldr r1, ._574 + 4 @ gBankTarget\n\
+ ldrb r0, [r6]\n\
+ strb r0, [r1]\n\
+._570:\n\
+ ldrh r1, [r2]\n\
+ lsl r0, r1, #0x1\n\
+ add r0, r0, r1\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r3\n\
+ ldrb r1, [r0, #0x6]\n\
+ mov r0, #0x8\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._572 @cond_branch\n\
+ mov r0, #0x0\n\
+ bl GetBankByIdentity\n\
+ ldr r5, ._574 + 4 @ gBankTarget\n\
+ strb r0, [r5]\n\
+ ldr r0, ._574 + 8 @ gAbsentBankFlags\n\
+ ldrb r1, [r0]\n\
+ ldr r2, ._574 + 12 @ gBitTable\n\
+ ldrb r0, [r5]\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r2\n\
+ ldr r0, [r0]\n\
+ and r1, r1, r0\n\
+ cmp r1, #0\n\
+ beq ._572 @cond_branch\n\
+ mov r0, #0x2\n\
+ bl GetBankByIdentity\n\
+ strb r0, [r5]\n\
+._572:\n\
+ ldr r0, ._574 + 4 @ gBankTarget\n\
+ ldrb r2, [r0]\n\
+ lsl r2, r2, #0x8\n\
+ orr r2, r2, r4\n\
+ mov r0, #0x1\n\
+ mov r1, #0xa\n\
+ bl Emitcmd33\n\
+ b ._573\n\
+._575:\n\
+ .align 2, 0\n\
+._574:\n\
+ .word gBattleMoves\n\
+ .word gBankTarget\n\
+ .word gAbsentBankFlags\n\
+ .word gBitTable\n\
+._563:\n\
+ mov r6, #0x3\n\
+._576:\n\
+ bl Random\n\
+ add r4, r0, #0\n\
+ and r4, r4, r6\n\
+ lsl r0, r4, #0x1\n\
+ add r0, r5, r0\n\
+ ldrh r2, [r0]\n\
+ cmp r2, #0\n\
+ beq ._576 @cond_branch\n\
+ ldr r1, ._579 @ gBattleMoves\n\
+ lsl r0, r2, #0x1\n\
+ add r0, r0, r2\n\
+ lsl r0, r0, #0x2\n\
+ add r0, r0, r1\n\
+ ldrb r1, [r0, #0x6]\n\
+ mov r0, #0x12\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._577 @cond_branch\n\
+ ldr r0, ._579 + 4 @ gActiveBank\n\
+ ldrb r2, [r0]\n\
+ lsl r2, r2, #0x8\n\
+ b ._578\n\
+._580:\n\
+ .align 2, 0\n\
+._579:\n\
+ .word gBattleMoves\n\
+ .word gActiveBank\n\
+._577:\n\
+ ldr r0, ._583 @ gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ mov r0, #0x1\n\
+ and r0, r0, r1\n\
+ cmp r0, #0\n\
+ beq ._581 @cond_branch\n\
+ bl Random\n\
+ mov r1, #0x2\n\
+ and r1, r1, r0\n\
+ lsl r1, r1, #0x18\n\
+ lsr r1, r1, #0x18\n\
+ add r0, r1, #0\n\
+ bl GetBankByIdentity\n\
+ add r2, r0, #0\n\
+ lsl r2, r2, #0x18\n\
+ lsr r2, r2, #0x10\n\
+._578:\n\
+ orr r2, r2, r4\n\
+ mov r0, #0x1\n\
+ mov r1, #0xa\n\
+ bl Emitcmd33\n\
+ b ._582\n\
+._584:\n\
+ .align 2, 0\n\
+._583:\n\
+ .word gBattleTypeFlags\n\
+._581:\n\
+ mov r0, #0x0\n\
+ bl GetBankByIdentity\n\
+ add r2, r0, #0\n\
+ lsl r2, r2, #0x18\n\
+ lsr r2, r2, #0x10\n\
+ orr r2, r2, r4\n\
+ mov r0, #0x1\n\
+ mov r1, #0xa\n\
+ bl Emitcmd33\n\
+._582:\n\
+ bl OpponentBufferExecCompleted\n\
+._562:\n\
+ pop {r3, r4, r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov sl, r5\n\
+ pop {r4, r5, r6, r7}\n\
+ pop {r0}\n\
+ bx r0");
+}
+#else
#ifdef NONMATCHING
void OpponentHandlecmd20(void)
{
@@ -1501,7 +1820,7 @@ void OpponentHandlecmd20(void)
ldr r6, _0803545C @ =gActiveBank\n\
ldrb r0, [r6]\n\
lsls r0, 9\n\
- ldr r1, _08035460 @ =gUnknown_02023A64\n\
+ ldr r1, _08035460 @ =gBattleBufferA+4\n\
adds r5, r0, r1\n\
ldr r0, _08035464 @ =gBattleTypeFlags\n\
ldrh r1, [r0]\n\
@@ -1523,7 +1842,7 @@ void OpponentHandlecmd20(void)
b _0803546C\n\
.align 2, 0\n\
_0803545C: .4byte gActiveBank\n\
-_08035460: .4byte gUnknown_02023A64\n\
+_08035460: .4byte gBattleBufferA+4\n\
_08035464: .4byte gBattleTypeFlags\n\
_08035468:\n\
movs r0, 0x1\n\
@@ -1670,6 +1989,7 @@ _0803558A:\n\
.syntax divided\n");
}
#endif
+#endif
void OpponentHandleOpenBag(void)
{
@@ -1846,14 +2166,14 @@ void OpponentHandlecmd40(void)
void OpponentHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t7;
}
@@ -1901,12 +2221,12 @@ void OpponentHandleTrainerBallThrow(void)
{
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8035C10);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8035C10);
taskId = CreateTask(sub_8035C44, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -2005,7 +2325,7 @@ void OpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
OpponentBufferExecCompleted();
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index f036e841f..3e259a21b 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -42,6 +42,10 @@ extern struct Window gUnknown_03004210;
extern void (*gBattleBankFunc[])(void);
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u32 gOamMatrixAllocBitmap;
+extern u8 gUnknown_020297ED;
extern u8 gActiveBank;
extern u8 gActionSelectionCursor[];
extern u8 gDisplayedStringBattle[];
@@ -51,7 +55,7 @@ extern u8 gBankInMenu;
extern u16 gBattlePartyID[];
extern u8 gHealthboxIDs[];
extern u8 gDoingBattleAnim;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gAnimScriptCallback)(void);
@@ -100,7 +104,7 @@ extern void sub_8047858();
extern u8 GetBankSide(u8);
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern void BattleLoadPlayerMonSprite();
extern bool8 IsDoubleBattle(void);
@@ -113,7 +117,6 @@ extern void sub_802D18C(void);
extern void sub_802DF18(void);
extern void BufferStringBattle();
extern void sub_80326EC();
-extern void DoMoveAnim();
extern void sub_8031F24(void);
extern void sub_80324BC();
extern u8 sub_8031720();
@@ -141,7 +144,7 @@ extern bool8 gDoingBattleAnim;
extern u16 gBattleTypeFlags;
extern u32 gBattleExecBuffer;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gActionSelectionCursor[];
extern u8 gMoveSelectionCursor[];
extern u8 gAbsentBankFlags;
@@ -368,7 +371,7 @@ void PlayerBufferRunCommand(void)
void bx_0802E404(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
PlayerBufferExecCompleted();
}
@@ -496,7 +499,7 @@ void sub_802C2EC(void)
{
DestroyMenuCursor();
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
Emitcmd33(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
dp11b_obj_free(gUnknown_03004344, 1);
PlayerBufferExecCompleted();
@@ -505,7 +508,7 @@ void sub_802C2EC(void)
else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
gBattleBankFunc[gActiveBank] = sub_802C68C;
dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
@@ -514,7 +517,7 @@ void sub_802C2EC(void)
else if (gMain.newKeys & 0x60)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
do
{
u8 var = GetBankIdentity(gUnknown_03004344);
@@ -555,13 +558,13 @@ void sub_802C2EC(void)
if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
i = 0;
} while (i == 0);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
//_0802C540
else if (gMain.newKeys & 0x90)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
do
{
u8 var = GetBankIdentity(gUnknown_03004344);
@@ -601,7 +604,7 @@ void sub_802C2EC(void)
if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
i = 0;
} while (i == 0);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
}
@@ -617,9 +620,14 @@ struct ChooseMoveStruct
const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}");
+void debug_sub_8030C24(void);
+
void sub_802C68C(void)
{
u32 r8 = 0;
+#if DEBUG
+ u8 count = 0;
+#endif
struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBank] + 4);
if (gMain.newKeys & A_BUTTON)
@@ -672,7 +680,7 @@ void sub_802C68C(void)
gUnknown_03004344 = GetBankByIdentity(3);
else
gUnknown_03004344 = GetBankByIdentity(1);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
}
else if (gMain.newKeys & B_BUTTON)
@@ -750,6 +758,43 @@ void sub_802C68C(void)
gBattleBankFunc[gActiveBank] = sub_802CA60;
}
}
+#if DEBUG
+ else if (gUnknown_020297ED == 1 && (gMain.newKeys & START_BUTTON))
+ {
+ const u8 *moveName;
+ s32 i;
+
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x3A);
+ moveName = gMoveNames[GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1)];
+ Text_InitWindowAndPrintText(&gUnknown_03004210, moveName, 0x100, 2, 0x37);
+ ConvertIntToDecimalStringN(
+ gDisplayedStringBattle,
+ GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1),
+ 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x110, 10, 0x37);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gString_TurnJP, 0x116, 1, 0x39);
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, gAnimMoveTurn, 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x11C, 4, 0x39);
+ for (i = 0; i < 64; i++)
+ {
+ if (gSprites[i].inUse)
+ count++;
+ }
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x122, 8, 0x39);
+ count = GetTaskCount();
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x126, 11, 0x39);
+ for (i = 0, count = 0; i < 32; i++)
+ {
+ if (gOamMatrixAllocBitmap & (1 << i))
+ count++;
+ }
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 0x12A, 14, 0x39);
+ gBattleBankFunc[gActiveBank] = debug_sub_8030C24;
+ }
+#endif
}
extern const u8 BattleText_Format[];
@@ -956,26 +1001,186 @@ void sub_802D18C(void)
}
}
+#if DEBUG
+
+void debug_sub_803107C(void);
+
+void debug_sub_8030C24(void)
+{
+ s16 move = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1);
+
+ switch (gMain.newAndRepeatedKeys)
+ {
+ case START_BUTTON:
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBankAttacker = gActiveBank;
+ if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ gBankTarget = gBankAttacker ^ 2;
+ else if ((gMain.heldKeysRaw & A_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ gBankTarget = GetBankByIdentity(3);
+ else
+ gBankTarget = GetBankByIdentity(1);
+ sub_80326EC(0);
+ DoMoveAnim(move);
+ gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ break;
+ case SELECT_BUTTON:
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBankTarget = gActiveBank;
+ if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ gBankAttacker = gBankTarget ^ 2;
+ else if ((gMain.heldKeysRaw & A_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ gBankAttacker = GetBankByIdentity(3);
+ else
+ gBankAttacker = GetBankByIdentity(1);
+ sub_80326EC(0);
+ DoMoveAnim(move);
+ gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ break;
+ case R_BUTTON:
+ if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBankAttacker = GetBankByIdentity(3);
+ gBankTarget = GetBankByIdentity(1);
+ sub_80326EC(0);
+ DoMoveAnim(move);
+ gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ }
+ else
+ {
+ move += 9;
+ case DPAD_RIGHT:
+ if (++move > 354)
+ move = 1;
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1, &move);
+ gBattleMons[gActiveBank].moves[0] = move;
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x38);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gMoveNames[move], 0x100, 2, 0x37);
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, move, 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 272, 10, 0x37);
+ }
+ break;
+ case L_BUTTON:
+ if ((gMain.heldKeysRaw & B_BUTTON) && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBankAttacker = GetBankByIdentity(1);
+ gBankTarget = GetBankByIdentity(3);
+ sub_80326EC(0);
+ DoMoveAnim(move);
+ gBattleBankFunc[gActiveBank] = debug_sub_803107C;
+ }
+ else
+ {
+ move -= 9;
+ case DPAD_LEFT:
+ if (--move <= 0)
+ move = 354;
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1, &move);
+ gBattleMons[gActiveBank].moves[0] = move;
+ Text_FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 16, 0x38);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gMoveNames[move], 0x100, 2, 0x37);
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, move, 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 272, 10, 0x37);
+ }
+ break;
+ case DPAD_UP:
+ case DPAD_DOWN:
+ if (gMain.newAndRepeatedKeys == DPAD_UP)
+ gAnimMoveTurn--;
+ else
+ gAnimMoveTurn++;
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, gAnimMoveTurn, 2, 3);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 284, 4, 0x39);
+ break;
+ }
+
+ if ((gMain.heldKeysRaw & (L_BUTTON | R_BUTTON)) == (L_BUTTON | R_BUTTON))
+ {
+ u8 i;
+ u32 move;
+
+ for (i = 0; i < 4; i++)
+ {
+ StringCopy(gDisplayedStringBattle, BattleText_Format);
+ move = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
+ StringAppend(gDisplayedStringBattle, gMoveNames[move]);
+ Text_InitWindow(
+ &gUnknown_03004210,
+ gDisplayedStringBattle,
+ 0x100 + i * 16,
+ (i & 1) ? 10 : 2,
+ (i < 2) ? 0x37 : 0x39);
+ Text_PrintWindow8002F44(&gUnknown_03004210);
+ }
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ }
+}
+
+void debug_sub_803107C(void)
+{
+ u8 count = 0;
+
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ s32 i;
+
+ sub_80326EC(1);
+ dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+
+ for (i = 0, count = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].inUse)
+ count++;
+ }
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 290, 8, 0x39);
+
+ count = GetTaskCount();
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 294, 11, 0x39);
+
+ for (i = 0, count = 0; i < 32; i++)
+ {
+ if (gOamMatrixAllocBitmap & (1 << i))
+ count++;
+ }
+ ConvertIntToDecimalStringN(gDisplayedStringBattle, count, 2, 2);
+ Text_InitWindowAndPrintText(&gUnknown_03004210, gDisplayedStringBattle, 298, 14, 0x39);
+
+ gBattleBankFunc[gActiveBank] = debug_sub_8030C24;
+ }
+}
+
+#endif
+
void sub_802D204(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
// duplicate of sub_802D204
void sub_802D23C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
void sub_802D274(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
nullsub_10(gSaveBlock2.playerGender);
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
PlayerBufferExecCompleted();
}
}
@@ -1450,13 +1655,13 @@ void sub_802DDC4(u8 taskId)
void sub_802DE10(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
nullsub_9(species);
- FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -1466,8 +1671,8 @@ void sub_802DEAC(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -1534,7 +1739,7 @@ void bx_wait_t1(void)
void bx_blink_t1(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -2286,7 +2491,7 @@ void PlayerHandlecmd3(void)
u8 i;
u8 *dst;
- MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i],
+ MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i],
gBattleBufferA[gActiveBank][2], i, dst);
PlayerBufferExecCompleted();
}
@@ -2294,7 +2499,7 @@ void PlayerHandlecmd3(void)
void PlayerHandleLoadPokeSprite(void)
{
BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
gBattleBankFunc[gActiveBank] = bx_0802E404;
}
@@ -2318,18 +2523,18 @@ void sub_802F934(u8 bank, u8 b)
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(
+ gBankSpriteIds[bank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
- gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = species;
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
- gSprites[gObjectBankIDs[bank]].invisible = TRUE;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = species;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[bank]].data[0] = sub_8046400(0, 0xFF);
}
@@ -2342,8 +2547,8 @@ void PlayerHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -2385,15 +2590,15 @@ void PlayerHandleTrainerThrow(void)
}
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
r7 + 80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_802D204;
}
@@ -2401,27 +2606,27 @@ void PlayerHandleTrainerSlide(void)
{
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_802D23C;
}
void PlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
gBattleBankFunc[gActiveBank] = sub_802D274;
}
@@ -2440,9 +2645,9 @@ void PlayerHandlecmd10(void)
ewram17810[gActiveBank].unk4 = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80105EC;
gBattleBankFunc[gActiveBank] = sub_802DE10;
}
}
@@ -2814,14 +3019,14 @@ void PlayerHandlecmd40(void)
void PlayerHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
PlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = 1;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t1;
}
@@ -2870,17 +3075,17 @@ void PlayerHandleTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2.playerGender].data, 0x100 + paletteNum * 16, 32);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
taskId = CreateTask(task05_08033660, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -2897,7 +3102,7 @@ void sub_8030E38(struct Sprite *sprite)
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[r4]], r4);
- StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[r4]], 0);
}
void task05_08033660(u8 taskId)
@@ -2976,7 +3181,7 @@ void PlayerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank))
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
PlayerBufferExecCompleted();
diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c
index 0d193d68f..03cf8759d 100644
--- a/src/battle/battle_controller_safari.c
+++ b/src/battle/battle_controller_safari.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle_anim_81258BC.h"
#include "battle.h"
+#include "battle_interface.h"
#include "battle_message.h"
#include "data2.h"
#include "link.h"
@@ -27,7 +28,7 @@ extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG0_X;
extern u8 gBattleBufferA[][0x200];
extern bool8 gDoingBattleAnim;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern struct SpriteTemplate gUnknown_02024E8C;
extern u16 gBattleTypeFlags;
extern u32 gBattleExecBuffer;
@@ -272,11 +273,22 @@ void bx_battle_menu_t6_2(void)
sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
}
}
+#if DEBUG
+ else if (gMain.newKeys & R_BUTTON)
+ {
+ if (!ewram17810[gActiveBank].unk0_5)
+ move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, 4, 0);
+ }
+ else if (gMain.newKeys & START_BUTTON)
+ {
+ sub_804454C();
+ }
+#endif
}
void sub_812B65C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@@ -387,15 +399,15 @@ void SafariHandleTrainerThrow(void)
{
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_812B65C;
}
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index 49f530129..c590b487c 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -31,7 +31,7 @@ extern u8 gActiveBank;
extern void (*gBattleBankFunc[])(void);
extern u32 gBattleExecBuffer;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern MainCallback gPreBattleCallback1;
extern bool8 gDoingBattleAnim;
extern u16 gBattlePartyID[];
@@ -87,7 +87,7 @@ extern void sub_80304A8(void);
extern void sub_8047858();
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_8030E38(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern u8 sub_8046400();
@@ -325,7 +325,7 @@ void sub_81372BC(void)
void sub_813741C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -436,7 +436,7 @@ void sub_81377B0(void)
void bx_blink_t5(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -457,8 +457,8 @@ void sub_813789C(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
WallyBufferExecCompleted();
}
@@ -467,7 +467,7 @@ void sub_813789C(void)
// Duplicate of sub_813741C
void sub_8137908(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -1093,8 +1093,8 @@ void WallyHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
WallyBufferExecCompleted();
}
@@ -1104,14 +1104,14 @@ void WallyHandleTrainerThrow(void)
{
LoadPlayerTrainerBankSprite(2, gActiveBank);
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_813741C;
}
@@ -1119,14 +1119,14 @@ void WallyHandleTrainerSlide(void)
{
LoadPlayerTrainerBankSprite(2, gActiveBank);
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8137908;
}
@@ -1432,14 +1432,14 @@ void WallyHandlecmd40(void)
void WallyHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = 1;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t5;
}
@@ -1480,17 +1480,17 @@ void WallyHandleTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[2].data, 0x100 + paletteNum * 16, 32);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_8139A2C, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1508,18 +1508,18 @@ void sub_81398BC(u8 bank)
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(
+ gBankSpriteIds[bank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
- gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = species;
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
- gSprites[gObjectBankIDs[bank]].invisible = TRUE;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = species;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[bank]].data[0] = sub_8046400(0, 0xFF);
}
diff --git a/src/battle/battle_interface.c b/src/battle/battle_interface.c
index 14e161c75..4022f07ce 100644
--- a/src/battle/battle_interface.c
+++ b/src/battle/battle_interface.c
@@ -443,8 +443,8 @@ extern const u16 gBattleInterfaceStatusIcons_DynPal[];
static void sub_8043D5C(struct Sprite *);
static const void *sub_8043CDC(u8);
-static void sub_8044210(u8, s16, u8);
-static void draw_status_ailment_maybe(u8);
+/*static*/ void sub_8044210(u8, s16, u8);
+/*static*/ void draw_status_ailment_maybe(u8);
extern void sub_8045180(struct Sprite *);
static void sub_8045110(struct Sprite *);
static void sub_8045048(struct Sprite *);
@@ -1015,7 +1015,7 @@ void sub_8043F44(u8 a)
#define CHAR_LV_SEPARATOR CHAR_PERIOD
#endif
-static void sub_8043FC0(u8 a, u8 b)
+/*static*/ void sub_8043FC0(u8 a, u8 b)
{
u8 str[30];
u8 *const *r7;
@@ -1269,7 +1269,7 @@ _0804420C: .4byte 0x04000008\n\
}
#endif
-static void sub_8044210(u8 a, s16 b, u8 c)
+/*static*/ void sub_8044210(u8 a, s16 b, u8 c)
{
u8 str[0x14];
u8 *ptr;
@@ -1641,6 +1641,8 @@ _08044548: .4byte 0x04000008\n\
}
#endif
+extern u8 gUnknown_020297ED;
+
void sub_804454C(void)
{
s32 i;
@@ -1649,7 +1651,11 @@ void sub_804454C(void)
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gSprites[gHealthboxIDs[i]].callback == SpriteCallbackDummy
+#if DEBUG
+ && (gUnknown_020297ED != 0 || GetBankSide(i) != 1)
+#else
&& GetBankSide(i) != 1
+#endif
&& (IsDoubleBattle() || GetBankSide(i) != 0))
{
u8 r6;
@@ -2723,7 +2729,7 @@ void sub_8045180(struct Sprite *sprite)
sprite->pos2.y = gSprites[spriteId].pos2.y;
}
-static void sub_80451A0(u8 a, struct Pokemon *pkmn)
+/*static*/ void sub_80451A0(u8 a, struct Pokemon *pkmn)
{
u8 nickname[POKEMON_NAME_LENGTH];
u8 gender;
@@ -2871,7 +2877,7 @@ static void sub_8045458(u8 a, u8 b)
}
}
-static void draw_status_ailment_maybe(u8 a)
+/*static*/ void draw_status_ailment_maybe(u8 a)
{
s32 r4;
s32 r4_2;
@@ -3013,7 +3019,7 @@ static u8 sub_80457E8(u8 a, u8 b)
return ret;
}
-static void sub_80458B0(u8 a)
+/*static*/ void sub_80458B0(u8 a)
{
u8 *r6;
u8 r8;
@@ -3039,7 +3045,7 @@ static void sub_80458B0(u8 a)
}
-static void sub_8045998(u8 a)
+/*static*/ void sub_8045998(u8 a)
{
u8 *r7;
u8 status;
@@ -3116,6 +3122,15 @@ void sub_8045A5C(u8 a, struct Pokemon *pkmn, u8 c)
{
if (c == 3 || c == 0)
sub_8043FC0(a, GetMonData(pkmn, MON_DATA_LEVEL));
+#if DEBUG
+ if (gUnknown_020297ED == 1)
+ {
+ if (c == 1 || c == 0)
+ sub_80440EC(a, GetMonData(pkmn, MON_DATA_HP), 0);
+ if (c == 2 || c == 0)
+ sub_80440EC(a, GetMonData(pkmn, MON_DATA_MAX_HP), 1);
+ }
+#endif
if (c == 5 || c == 0)
{
load_gfxc_health_bar(0);
diff --git a/src/battle/battle_records.c b/src/battle/battle_records.c
index 4979760d7..8b9cf9ea0 100644
--- a/src/battle/battle_records.c
+++ b/src/battle/battle_records.c
@@ -8,9 +8,35 @@
#include "strings2.h"
#include "trainer_card.h"
+struct DebugStruct1
+{
+ u16 var0;
+ u8 var1[10];
+};
+
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
extern u8 gBattleOutcome;
+#if DEBUG
+const struct DebugStruct1 gUnknown_Debug_4245CC[] =
+{
+ { 1, _("NUMBER1") },
+ { 2, _("ナンバー2") },
+ { 3, _("ナンバー3") },
+ { 4, _("ナンバー4") },
+ { 5, _("ナンバー5") },
+ { 6, _("ナンバー6") },
+ { 7, _("ナンバー7") },
+};
+
+const struct {u8 unk0; u8 unk1;} gUnknown_Debug_8424620[] =
+{
+ { 1, 1 },
+ { 2, 1 },
+ { 3, 1 },
+};
+#endif
+
static void InitLinkBattleRecord(struct LinkBattleRecord *record)
{
CpuFill16(0, record, sizeof(struct LinkBattleRecord));
@@ -38,7 +64,7 @@ static int GetLinkBattleRecordTotalBattles(struct LinkBattleRecord *record)
return record->wins + record->losses + record->draws;
}
-static int FindLinkBattleRecord(struct LinkBattleRecord *records, u8 *name, u16 trainerId)
+static int FindLinkBattleRecord(struct LinkBattleRecord *records, const u8 *name, u16 trainerId)
{
int i;
@@ -119,7 +145,7 @@ static void UpdateLinkBattleGameStats(int battleOutcome)
IncrementGameStat(stat);
}
-static void UpdateLinkBattleRecords_(struct LinkBattleRecord *records, u8 *name, u16 trainerId, int battleOutcome, u8 language)
+static void UpdateLinkBattleRecords_(struct LinkBattleRecord *records, const u8 *name, u16 trainerId, int battleOutcome, u8 language)
{
int index;
UpdateLinkBattleGameStats(battleOutcome);
@@ -197,6 +223,26 @@ void UpdateLinkBattleRecords(int id)
gLinkPlayers[gLinkPlayerMapObjects[id].linkPlayerId].language);
}
+#if DEBUG
+void debug_sub_81257E0(void)
+{
+ u32 i;
+
+ InitLinkBattleRecords();
+ for (i = 0; i < 3; i++)
+ {
+ u32 id = gUnknown_Debug_8424620[i].unk0 - 1;
+
+ UpdateLinkBattleRecords_(
+ gSaveBlock1.linkBattleRecords,
+ gUnknown_Debug_4245CC[id].var1,
+ gUnknown_Debug_4245CC[id].var0,
+ gUnknown_Debug_8424620[i].unk1,
+ gLinkPlayers[gLinkPlayerMapObjects[id].linkPlayerId].language);
+ }
+}
+#endif
+
static void PrintLinkBattleWinsLossesDraws(struct LinkBattleRecord *records)
{
ConvertIntToDecimalStringN_DigitWidth6(gStringVar1, GetGameStat(GAME_STAT_LINK_BATTLE_WINS), STR_CONV_MODE_RIGHT_ALIGN, 4);
@@ -240,7 +286,8 @@ static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y)
}
}
-void ShowLinkBattleRecords(void) {
+void ShowLinkBattleRecords(void)
+{
s32 i;
Menu_DrawStdWindowFrame(1, 0, 28, 18);
sub_8072BD8(gOtherText_BattleResults, 0, 1, 240);
diff --git a/src/battle/battle_setup.c b/src/battle/battle_setup.c
index 892be1029..86b272bcb 100644
--- a/src/battle/battle_setup.c
+++ b/src/battle/battle_setup.c
@@ -6,7 +6,6 @@
#include "event_data.h"
#include "field_control_avatar.h"
#include "field_fadetransition.h"
-#include "field_map_obj_helpers.h"
#include "field_message_box.h"
#include "field_player_avatar.h"
#include "field_weather.h"
@@ -475,7 +474,7 @@ static void Task_BattleStart(u8 taskId)
switch (tState)
{
case 0:
- if (!FieldPoisonEffectIsRunning()) // is poison not active?
+ if (!FldeffPoison_IsActive()) // is poison not active?
{
BattleTransition_StartOnField(tTransition);
tState++; // go to case 1.
@@ -802,25 +801,25 @@ static u8 GetTrainerBattleTransition(void)
u8 enemyLevel;
u8 playerLevel;
- if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT) // link battle?
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
return B_TRANSITION_STEVEN;
trainer = gTrainers;
- if (trainer[gTrainerBattleOpponent].trainerClass == 24) // league?
+ if (trainer[gTrainerBattleOpponent].trainerClass == TRAINER_CLASS_ELITE_FOUR)
{
- if (gTrainerBattleOpponent == 261)
+ if (gTrainerBattleOpponent == OPPONENT_SIDNEY)
return B_TRANSITION_SYDNEY;
- if (gTrainerBattleOpponent == 262)
+ if (gTrainerBattleOpponent == OPPONENT_PHOEBE)
return B_TRANSITION_PHOEBE;
- if (gTrainerBattleOpponent == 263)
+ if (gTrainerBattleOpponent == OPPONENT_GLACIA)
return B_TRANSITION_GLACIA;
- if (gTrainerBattleOpponent == 264)
+ if (gTrainerBattleOpponent == OPPONENT_DRAKE)
return B_TRANSITION_DRAKE;
return B_TRANSITION_STEVEN;
}
- if (trainer[gTrainerBattleOpponent].trainerClass == 32) // team leader?
+ if (trainer[gTrainerBattleOpponent].trainerClass == TRAINER_CLASS_CHAMPION)
return B_TRANSITION_STEVEN;
if (trainer[gTrainerBattleOpponent].doubleBattle == TRUE)
@@ -1096,7 +1095,7 @@ void CB2_EndTrainerBattle(void)
{
if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
@@ -1113,7 +1112,7 @@ void CB2_EndTrainerEyeRematchBattle(void)
{
if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
- SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
+ SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
diff --git a/src/battle/battle_transition.c b/src/battle/battle_transition.c
index f7cdc0694..a94974b27 100644
--- a/src/battle/battle_transition.c
+++ b/src/battle/battle_transition.c
@@ -6,6 +6,7 @@
#include "palette.h"
#include "trig.h"
#include "field_effect.h"
+#include "field_weather.h"
#include "random.h"
#include "sprite.h"
#include "sound.h"
@@ -15,7 +16,6 @@
#include "ewram.h"
#include "scanline_effect.h"
-void sub_807DE10(void);
void ScanlineEffect_Clear(void);
extern const struct OamData gFieldOamData_32x32;
@@ -567,7 +567,7 @@ static void Task_BattleTransitionMain(u8 taskID)
static bool8 Transition_Phase1(struct Task* task)
{
- sub_807DE10();
+ SetWeatherScreenFadeOut();
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
if (sPhase1_Tasks[task->tTransitionID] != NULL)
{
diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c
index f93664593..194a002d3 100644
--- a/src/battle/battle_util.c
+++ b/src/battle/battle_util.c
@@ -4,6 +4,7 @@
#include "data2.h"
#include "event_data.h"
#include "ewram.h"
+#include "field_weather.h"
#include "item.h"
#include "link.h"
#include "pokemon.h"
@@ -21,6 +22,8 @@
#include "constants/species.h"
#include "constants/weather.h"
+extern u8 gUnknown_02023A14_50;
+
extern const u8* gBattlescriptCurrInstr;
extern u8 gActiveBank;
extern u8 gBattleBufferB[4][0x200];
@@ -85,7 +88,6 @@ u8 CountTrailingZeroBits(u32 a);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 sub_803FC34(u8 bank);
u16 sub_803FBFC(u8 a);
-u8 weather_get_current(void);
void RecordAbilityBattle(u8 bank, u8 ability);
void RecordItemBattle(u8 bank, u8 holdEffect);
s8 GetPokeFlavourRelation(u32 pid, u8 flavor);
@@ -1736,18 +1738,15 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
else
moveType = gBattleMoves[move].type;
- //_080184AC
switch (caseID)
{
case ABILITYEFFECT_ON_SWITCHIN: // 0
- //_08018518
if (gBankAttacker >= gNoOfAllBanks)
gBankAttacker = bank;
switch (gLastUsedAbility)
{
case 0xFF: //weather from overworld
- //_08018586
- switch (weather_get_current())
+ switch (GetCurrentWeather())
{
case WEATHER_RAIN_LIGHT:
case WEATHER_RAIN_MED:
@@ -1781,12 +1780,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
if (effect)
{
- gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
+ gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather();
BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
}
break;
case ABILITY_DRIZZLE:
- //_08018680
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
{
gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
@@ -1796,7 +1794,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_SAND_STREAM:
- //_080186B8
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
{
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
@@ -1806,7 +1803,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_DROUGHT:
- //_080186F0
if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
{
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
@@ -1816,7 +1812,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_INTIMIDATE:
- //_08018728
if (!(gSpecialStatuses[bank].intimidatedPoke))
{
gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES;
@@ -1824,7 +1819,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_FORECAST:
- //_0801875C
effect = CastformDataTypeChange(bank);
if (effect != 0)
{
@@ -1834,7 +1828,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_TRACE:
- //_080187A0
if (!(gSpecialStatuses[bank].traced))
{
gStatuses3[bank] |= STATUS3_TRACE;
@@ -1843,7 +1836,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
- //_080187DC
{
// that's a weird choice for a variable, why not use i or bank?
for (target1 = 0; target1 < gNoOfAllBanks; target1++)
@@ -1862,7 +1854,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_ENDTURN: // 1
- //_08018814
if (gBattleMons[bank].hp != 0)
{
gBankAttacker = bank;
@@ -1922,7 +1913,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_MOVES_BLOCK: // 2
- //_08018A40
if (gLastUsedAbility == ABILITY_SOUNDPROOF)
{
for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++)
@@ -1940,7 +1930,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_ABSORBING: // 3
- //_08018AD8
if (move)
{
switch (gLastUsedAbility)
@@ -2010,11 +1999,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CONTACT: // 4
- //_08018CF0
switch (gLastUsedAbility)
{
case ABILITY_COLOR_CHANGE:
- //_08018DCC
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
&& move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0
@@ -2035,7 +2022,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_ROUGH_SKIN:
- //_08018E94
if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
@@ -2051,100 +2037,195 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITY_EFFECT_SPORE:
- //_08018F54
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (Random() % 10) == 0)
- {
- do
- {
- gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
- } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
- if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3)
- gBattleCommunication[MOVE_EFFECT_BYTE] += 2;
- gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
- BattleScriptPushCursor();
- gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
- gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
- effect++;
- }
+ if (DEBUG && (gUnknown_02023A14_50 & 4))
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ {
+ do
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
+ } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3)
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ }
+ else
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 10) == 0)
+ {
+ do
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
+ } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3)
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ }
break;
case ABILITY_POISON_POINT:
- //_0801904C
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (Random() % 3) == 0)
- {
- gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
- BattleScriptPushCursor();
- gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
- gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
- effect++;
- }
+ if (DEBUG && (gUnknown_02023A14_50 & 4))
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ }
+ else
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ }
break;
case ABILITY_STATIC:
- //_08019128
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (Random() % 3) == 0)
- {
- gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
- BattleScriptPushCursor();
- gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
- gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
- effect++;
- }
+ if (DEBUG && (gUnknown_02023A14_50 & 4))
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ }
+ else
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ }
break;
case ABILITY_FLAME_BODY:
- //_08019204
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (Random() % 3) == 0)
- {
- gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
- BattleScriptPushCursor();
- gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
- gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
- effect++;
- }
+ if (DEBUG && (gUnknown_02023A14_50 & 4))
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ }
+ else
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ }
break;
case ABILITY_CUTE_CHARM:
- //_080192E0
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
- && gBattleMons[gBankAttacker].hp != 0
- && !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
- && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && gBattleMons[gBankTarget].hp != 0
- && (Random() % 3) == 0
- && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
- && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
- && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
- && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF
- && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF)
- {
- gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10);
- BattleScriptPushCursor();
- gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
- effect++;
- }
+ if (DEBUG && (gUnknown_02023A14_50 & 4))
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && gBattleMons[gBankTarget].hp != 0
+ && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
+ && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF
+ && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF)
+ {
+ gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
+ effect++;
+ }
+ }
+ else
+ {
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && gBattleMons[gBankTarget].hp != 0
+ && (Random() % 3) == 0
+ && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
+ && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF
+ && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF)
+ {
+ gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
+ effect++;
+ }
+ }
break;
}
break;
case ABILITYEFFECT_IMMUNITY: // 5
- //_08019448
{
for (bank = 0; bank < gNoOfAllBanks; bank++)
{
@@ -2228,7 +2309,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_FORECAST: // 6
- //_080197B4
{
for (bank = 0; bank < gNoOfAllBanks; bank++)
{
@@ -2247,7 +2327,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_SYNCHRONIZE: // 7
- //_08019804
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
{
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
@@ -2263,7 +2342,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
- //_08019880
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
{
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
@@ -2279,7 +2357,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_INTIMIDATE1: // 9
- //_080198FC
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
@@ -2294,7 +2371,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_TRACE: // 11
- //_08019940
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
@@ -2308,7 +2384,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
- //_080199AE
gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side);
gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
gLastUsedAbility = gBattleMons[gActiveBank].ability;
@@ -2316,7 +2391,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
{
- //_08019A34
gActiveBank = target1;
gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
gLastUsedAbility = gBattleMons[gActiveBank].ability;
@@ -2324,7 +2398,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
{
- //_08019A78
gActiveBank = target2;
gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
gLastUsedAbility = gBattleMons[gActiveBank].ability;
@@ -2332,7 +2405,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
}
else
- //_08019ABC
{
gActiveBank = target1;
if (gBattleMons[target1].ability && gBattleMons[target1].hp)
@@ -2364,7 +2436,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_INTIMIDATE2: // 10
- //_08019B1C
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
@@ -2380,7 +2451,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
- //_08019B60
side = GetBankSide(bank);
for (i = 0; i < gNoOfAllBanks; i++)
{
@@ -2392,7 +2462,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
- //_08019BBC
side = GetBankSide(bank);
for (i = 0; i < gNoOfAllBanks; i++)
{
@@ -2404,7 +2473,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_FIELD_SPORT: // 14
- //_08019C18
switch (gLastUsedAbility)
{
case 0xFD:
@@ -2434,7 +2502,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_ON_FIELD: // 19
- //_08019CD4
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
@@ -2445,7 +2512,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
- //_08019D18
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gBattleMons[i].ability == ability && i != bank)
@@ -2456,7 +2522,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16
- //_08019D5C
side = GetBankSide(bank);
for (i = 0; i < gNoOfAllBanks; i++)
{
@@ -2468,7 +2533,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
- //_08019DB8
side = GetBankSide(bank);
for (i = 0; i < gNoOfAllBanks; i++)
{
@@ -2480,7 +2544,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
case ABILITYEFFECT_COUNT_ON_FIELD: // 18
- //_08019F44
for (i = 0; i < gNoOfAllBanks; i++)
{
if (gBattleMons[i].ability == ability && i != bank)
@@ -2491,7 +2554,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
}
break;
}
- //_08019F76
if (effect && caseID < 0xC && gLastUsedAbility != 0xFF)
RecordAbilityBattle(bank, gLastUsedAbility);
}
@@ -3385,17 +3447,25 @@ u8 IsMonDisobedient(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK
|| GetBankSide(gBankAttacker) == 1
- || !IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName)
- || FlagGet(FLAG_BADGE08_GET))
- return 0;
+ || !IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName))
+ return 0;
- obedienceLevel = 10;
- if (FlagGet(FLAG_BADGE02_GET))
- obedienceLevel = 30;
- if (FlagGet(FLAG_BADGE04_GET))
- obedienceLevel = 50;
- if (FlagGet(FLAG_BADGE06_GET))
- obedienceLevel = 70;
+ if (DEBUG && (gUnknown_02023A14_50 & 0x40))
+ {
+ obedienceLevel = 10;
+ }
+ else
+ {
+ if (FlagGet(FLAG_BADGE08_GET))
+ return 0;
+ obedienceLevel = 10;
+ if (FlagGet(FLAG_BADGE02_GET))
+ obedienceLevel = 30;
+ if (FlagGet(FLAG_BADGE04_GET))
+ obedienceLevel = 50;
+ if (FlagGet(FLAG_BADGE06_GET))
+ obedienceLevel = 70;
+ }
if (gBattleMons[gBankAttacker].level <= obedienceLevel)
return 0;
diff --git a/src/battle/contest_link_80C857C.c b/src/battle/contest_link_80C857C.c
index 616a72d27..4fb236294 100644
--- a/src/battle/contest_link_80C857C.c
+++ b/src/battle/contest_link_80C857C.c
@@ -1,9 +1,728 @@
#include "global.h"
+#include "ewram.h"
+#include "random.h"
+#include "task.h"
+#include "contest.h"
+#include "text.h"
+#include "string_util.h"
#include "link.h"
+static void sub_80C8644(u8 taskId);
+static void sub_80C8660(u8 taskId);
+#if GERMAN
+static void de_sub_80C9274(bool32 arg0);
+static void de_sub_80C9294(bool32 arg0);
+#endif
+
+static void SendBlockToAllOpponents(const void *data, u16 size)
+{
+ memcpy(eContestLinkSendBuffer, data, size);
+ SendBlock(bitmask_all_link_players_but_self(), eContestLinkSendBuffer, size);
+}
+
+static bool8 HasPlayerReceivedBlock(u8 who)
+{
+ u8 flag = 1 << who;
+ if (!(GetBlockReceivedStatus() & flag))
+ return FALSE;
+ ResetBlockReceivedFlag(flag);
+ return TRUE;
+}
+
+static bool8 HaveAllPlayersReceivedBlock(void)
+{
+ int i;
+
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
+ {
+ if (!((GetBlockReceivedStatus() >> i) & 1))
+ return FALSE;
+ }
+ ResetBlockReceivedFlags();
+ return TRUE;
+}
+
+void sub_80C8604(u8 taskId)
+{
+#if ENGLISH
+ u8 i;
+
+ for (i = 0; i < 4; i++)
+ gBlockRecvBuffer[i][0] = 0xff;
+#endif
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].func = sub_80C8644;
+}
+
+static void sub_80C8644(u8 taskId)
+{
+ gTasks[taskId].func = sub_80C8660;
+}
+
+static void sub_80C8660(u8 taskId)
+{
+ if (gReceivedRemoteLinkPlayers)
+ {
+ gContestPlayerMonIndex = GetMultiplayerId();
+ if (GetLinkPlayerCount() == MAX_LINK_PLAYERS)
+ {
+ gIsLinkContest = TRUE;
+ SwitchTaskToFollowupFunc(taskId);
+ }
+ }
+}
+
+#ifdef NONMATCHING
+u8 sub_80C86A0(const u8 *string)
+{
+ u8 language = GAME_LANGUAGE;
+ if (string[0] == EXT_CTRL_CODE_BEGIN && string[1] == 0x15)
+ return language;
+ if (StringLength(string) > 5)
+ return language;
+ for (; *string != EOS; string++)
+ {
+ if (!((*string >= CHAR_A && *string <= CHAR_z) ||
+ (*string >= CHAR_0 + 0 && *string <= CHAR_0 + 9) ||
+ *string == CHAR_SPACE ||
+ *string == CHAR_PERIOD ||
+ *string == CHAR_COMMA ||
+ *string == 0xAB ||
+ *string == CHAR_QUESTION_MARK ||
+ *string == CHAR_MALE ||
+ *string == CHAR_FEMALE ||
+ *string == CHAR_SLASH ||
+ *string == CHAR_HYPHEN ||
+ *string == CHAR_ELLIPSIS ||
+ *string == 0xB1 ||
+ *string == 0xB2 ||
+ *string == 0xB3 ||
+ *string == 0xB1
+ ))
+ {
+ language = LANGUAGE_JAPANESE;
+ break;
+ }
+ }
+ return language;
+}
+#else
+__attribute__((naked)) u8 sub_80C86A0(const u8 *string)
+{
+ asm_unified("\tpush {r4,r5,lr}\n"
+ "\tadds r4, r0, 0\n"
+ ".ifdef ENGLISH\n"
+ "\tmovs r5, 0x2\n"
+ ".else\n"
+ "\tmovs r5, 0x5\n"
+ ".endif\n"
+ "\tldrb r0, [r4]\n"
+ "\tcmp r0, 0xFC\n"
+ "\tbne _080C86B6\n"
+ "\tldrb r0, [r4, 0x1]\n"
+ "\tcmp r0, 0x15\n"
+ "\tbne _080C86B6\n"
+ ".ifdef ENGLISH\n"
+ "\tmovs r0, 0x2\n"
+ ".else\n"
+ "\tmovs r0, 0x5\n"
+ ".endif\n"
+ "\tb _080C872C\n"
+ "_080C86B6:\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl StringLength\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tcmp r0, 0x5\n"
+ "\tbhi _080C872A\n"
+ "\tldrb r0, [r4]\n"
+ "\tcmp r0, 0xFF\n"
+ "\tbeq _080C872A\n"
+ "_080C86CA:\n"
+ "\tldrb r1, [r4]\n"
+ "\tadds r0, r1, 0\n"
+ "\tadds r0, 0x45\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tcmp r0, 0x33\n"
+ "\tbls _080C871E\n"
+ "\tadds r0, r1, 0\n"
+ "\tadds r0, 0x5F\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tcmp r0, 0x9\n"
+ "\tbls _080C871E\n"
+ "\tadds r0, r1, 0\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xAD\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xB8\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xAB\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xAC\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xB5\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xB6\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xBA\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xAE\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xB0\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xB1\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xB2\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xB3\n"
+ "\tbeq _080C871E\n"
+ "\tcmp r0, 0xB1\n"
+ "\tbne _080C8728\n"
+ "_080C871E:\n"
+ "\tadds r4, 0x1\n"
+ "\tldrb r0, [r4]\n"
+ "\tcmp r0, 0xFF\n"
+ "\tbne _080C86CA\n"
+ "\tb _080C872A\n"
+ "_080C8728:\n"
+ "\tmovs r5, 0x1\n"
+ "_080C872A:\n"
+ "\tadds r0, r5, 0\n"
+ "_080C872C:\n"
+ "\tpop {r4,r5}\n"
+ "\tpop {r1}\n"
+ "\tbx r1");
+}
+#endif
+
+void sub_80C8734(u8 taskId)
+{
+ int i;
+ u8 *name;
+
+ switch (gTasks[taskId].data[0]) {
+#if ENGLISH
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+#elif GERMAN
+ case 8:
+#endif
+ case 0:
+ if (GetMultiplayerId() == 0) {
+ if (IsLinkTaskFinished()) {
+#if ENGLISH
+ memcpy(gBlockSendBuffer, gContestMons + gContestPlayerMonIndex, sizeof(struct ContestPokemon));
+ sub_8007E9C(2);
+ gTasks[taskId].data[0]++;
+#elif GERMAN
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[0] = 3;
+ }
+ else
+ {
+ memcpy(gBlockSendBuffer, gContestMons + gContestPlayerMonIndex, sizeof(struct ContestPokemon));
+ de_sub_80C9274(FALSE);
+ sub_8007E9C(2);
+ gTasks[taskId].data[0] = 1;
+ }
+#endif
+ }
+ }
+ else
+ {
+ memcpy(gBlockSendBuffer, gContestMons + gContestPlayerMonIndex, sizeof(struct ContestPokemon));
+#if GERMAN
+ de_sub_80C9294(FALSE);
+#endif
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
+ {
+ memcpy(gContestMons + i, gBlockRecvBuffer[i], sizeof(struct ContestPokemon));
+ name = gContestMons[i].nickname;
+ if (gLinkPlayers[i].language == LANGUAGE_JAPANESE)
+ {
+ ConvertInternationalString(name, sub_80C86A0(name));
+ }
+ else if (name[10] == EXT_CTRL_CODE_BEGIN)
+ {
+ ConvertInternationalString(name, LANGUAGE_JAPANESE);
+ } else
+ {
+ name[5] = name[10];
+ name[10] = EOS;
+ }
+ name = gContestMons[i].trainerName;
+ if (gLinkPlayers[i].language == LANGUAGE_JAPANESE)
+ {
+ name[7] = EOS;
+ name[6] = name[4];
+ name[5] = name[3];
+ name[4] = name[2];
+ name[3] = name[1];
+ name[2] = name[0];
+ name[1] = 0x15;
+ name[0] = EXT_CTRL_CODE_BEGIN;
+ }
+ else
+ {
+ name[5] = name[7];
+ name[7] = EOS;
+ }
+ }
+ gTasks[taskId].data[0]++;
+ }
+ break;
+#if GERMAN
+ case 2:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ default:
+ gTasks[taskId].data[0]++;
+ break;
+#endif
+ }
+}
+
+void sub_80C88AC(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ case 0:
+ if (GetMultiplayerId() == 0)
+ {
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(&gRngValue, sizeof(u32));
+ gTasks[taskId].data[0]++;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HasPlayerReceivedBlock(0))
+ {
+ memcpy(&gRngValue, gBlockRecvBuffer[0], sizeof(u32));
+ memcpy(&gContestRngValue, gBlockRecvBuffer[0], sizeof(u32));
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ }
+}
+
+void sub_80C8938(u8 taskId)
+{
+ int i;
+
+ switch (gTasks[taskId].data[0])
+ {
+#if ENGLISH
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+#elif GERMAN
+ case 8:
+#endif
+ case 0:
+ gBlockSendBuffer[0] = gTasks[taskId].data[9];
+ if (GetMultiplayerId() == 0)
+ {
+ if (IsLinkTaskFinished())
+ {
+#if ENGLISH
+ sub_8007E9C(2);
+ gTasks[taskId].data[0]++;
+#elif GERMAN
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[0] = 3;
+ }
+ else
+ {
+ de_sub_80C9274(TRUE);
+ sub_8007E9C(2);
+ gTasks[taskId].data[0] = 1;
+ }
+#endif
+ }
+ }
+ else
+ {
+#if GERMAN
+ de_sub_80C9294(TRUE);
+#endif
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
+ {
+ gTasks[taskId].data[i + 1] = gBlockRecvBuffer[i][0];
+ }
+ gTasks[taskId].data[0]++;
+ }
+ break;
+#if GERMAN
+ case 2:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ default:
+ gTasks[taskId].data[0]++;
+ break;
+#endif
+ }
+}
+
+void sub_80C89DC(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ case 0:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(&gContestPlayerMonIndex, sizeof(u8));
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ }
+}
+
+void sub_80C8A38(u8 taskId)
+{
+ int i;
+
+ switch (gTasks[taskId].data[0])
+ {
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ case 0:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(&sContestantStatus[gContestPlayerMonIndex].currMove, sizeof(u16));
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
+ {
+ *&sContestantStatus[i].currMove = gBlockRecvBuffer[i][0];
+ }
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ }
+}
+
+void sub_80C8AD0(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(gUnknown_02038678, sizeof gUnknown_02038678);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(gUnknown_02038678, gBlockRecvBuffer[gUnknown_0203869B], sizeof gUnknown_02038678);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ case 5:
+ case 8:
+ case 11:
+ if (gTasks[taskId].data[1]++ > 10)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 3:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(gUnknown_02038680, sizeof gUnknown_02038680);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 4:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(gUnknown_02038680, gBlockRecvBuffer[gUnknown_0203869B], sizeof gUnknown_02038680);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 6:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(gUnknown_02038688, sizeof gUnknown_02038688);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 7:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(gUnknown_02038688, gBlockRecvBuffer[gUnknown_0203869B], sizeof gUnknown_02038688);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 9:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(gContestFinalStandings, sizeof gContestFinalStandings);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 10:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(gContestFinalStandings, gBlockRecvBuffer[gUnknown_0203869B], sizeof gContestFinalStandings);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ }
+}
+
+void sub_80C8C80(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(sContestantStatus, 4 * sizeof(struct ContestantStatus));
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(sContestantStatus, gBlockRecvBuffer[gUnknown_0203869B], 4 * sizeof(struct ContestantStatus));
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ case 5:
+ case 8:
+ case 11:
+ if (gTasks[taskId].data[1]++ > 10)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 3:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(&shared192D0, sizeof shared192D0);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 4:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(&shared192D0, gBlockRecvBuffer[gUnknown_0203869B], sizeof shared192D0);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 6:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(&shared19328, sizeof shared19328);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 7:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(&shared19328, gBlockRecvBuffer[gUnknown_0203869B], sizeof shared19328);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 9:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(gUnknown_02038696, sizeof gUnknown_02038696);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 10:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(gUnknown_02038696, gBlockRecvBuffer[gUnknown_0203869B], sizeof gUnknown_02038696);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ }
+}
+
+void sub_80C8E1C(u8 taskId)
+{
+ int i;
+
+ switch (gTasks[taskId].data[0])
+ {
+#if ENGLISH
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+#elif GERMAN
+ case 8:
+#endif
+ case 0:
+ gBlockSendBuffer[0] = 0x64;
+ if (GetMultiplayerId() == 0)
+ {
+ if (IsLinkTaskFinished())
+ {
+#if ENGLISH
+ sub_8007E9C(2);
+ gTasks[taskId].data[0]++;
+#elif GERMAN
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[0] = 3;
+ }
+ else
+ {
+ de_sub_80C9274(FALSE);
+ sub_8007E9C(2);
+ gTasks[taskId].data[0] = 1;
+ }
+#endif
+ }
+ }
+ else
+ {
+#if GERMAN
+ de_sub_80C9294(FALSE);
+#endif
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ for (i = 0; i < MAX_LINK_PLAYERS; i++)
+ {
+ gTasks[taskId].data[5 + i] = gBlockRecvBuffer[i][0];
+ }
+ gTasks[taskId].data[0]++;
+ }
+ break;
+#if GERMAN
+ case 2:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ default:
+ gTasks[taskId].data[0]++;
+ break;
+#endif
+ }
+}
+
+void sub_80C8EBC(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ case 0:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(gUnknown_02038670, sizeof gUnknown_02038670);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(gUnknown_02038670, gBlockRecvBuffer[gUnknown_0203869B], sizeof gUnknown_02038670);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ }
+}
+
+void sub_80C8F34(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ default:
+ gTasks[taskId].data[0] = 0;
+ SwitchTaskToFollowupFunc(taskId);
+ break;
+ case 0:
+ if (IsLinkTaskFinished())
+ {
+ SendBlockToAllOpponents(gUnknown_02038696, sizeof gUnknown_02038696);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (HaveAllPlayersReceivedBlock())
+ {
+ memcpy(gUnknown_02038696, gBlockRecvBuffer[gUnknown_0203869B], sizeof gUnknown_02038696);
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ }
+}
+
#if GERMAN
-void de_sub_80C9274(bool32 arg0)
+static void de_sub_80C9274(bool32 arg0)
{
if (deUnkValue2 == 1)
{
@@ -14,7 +733,7 @@ void de_sub_80C9274(bool32 arg0)
}
}
-void de_sub_80C9294(bool32 arg0)
+static void de_sub_80C9294(bool32 arg0)
{
if (deUnkValue2 == 1)
{
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
index 6f27469ce..20c6d8676 100644
--- a/src/battle/pokeball.c
+++ b/src/battle/pokeball.c
@@ -21,7 +21,7 @@ extern u16 gBattleTypeFlags;
extern u8 gBankTarget;
extern u8 gActiveBank;
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gDoingBattleAnim;
extern u8 gHealthboxIDs[];
@@ -297,8 +297,8 @@ const struct SpriteTemplate gBallSpriteTemplates[] =
};
extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type
-extern void sub_80786EC();
-extern bool8 sub_8078718(struct Sprite *);
+extern void InitAnimSpriteTranslationOverDuration();
+extern bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *);
extern u8 sub_814086C(u8, u8, int, int, u8);
extern u8 sub_8141314(u8, u8, int, u8);
@@ -397,7 +397,7 @@ static void sub_8046464(u8 taskId)
gSprites[spriteId].data[2] = GetBankPosition(gBankTarget, 0);
gSprites[spriteId].data[4] = GetBankPosition(gBankTarget, 1) - 16;
gSprites[spriteId].data[5] = -40;
- sub_80786EC(&gSprites[spriteId]);
+ InitAnimSpriteTranslationOverDuration(&gSprites[spriteId]);
gSprites[spriteId].oam.affineParam = taskId;
gTasks[taskId].data[4] = gBankTarget;
gTasks[taskId].func = TaskDummy;
@@ -406,7 +406,7 @@ static void sub_8046464(u8 taskId)
static void objc_0804ABD4(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
u8 taskId = sprite->oam.affineParam;
u8 r5 = gTasks[taskId].data[4];
@@ -442,9 +442,9 @@ static void sub_80466F4(struct Sprite *sprite)
{
sprite->data[5] = 0;
sprite->callback = sub_8046760;
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data[6]]], 2);
- AnimateSprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] = 0;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->data[6]]], 2);
+ AnimateSprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] = 0;
}
}
@@ -453,17 +453,17 @@ static void sub_8046760(struct Sprite *sprite)
sprite->data[5]++;
if (sprite->data[5] == 11)
PlaySE(SE_SUIKOMU);
- if (gSprites[gObjectBankIDs[sprite->data[6]]].affineAnimEnded)
+ if (gSprites[gBankSpriteIds[sprite->data[6]]].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
- gSprites[gObjectBankIDs[sprite->data[6]]].invisible = TRUE;
+ gSprites[gBankSpriteIds[sprite->data[6]]].invisible = TRUE;
sprite->data[5] = 0;
sprite->callback = sub_80467F8;
}
else
{
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] += 0x60;
- gSprites[gObjectBankIDs[sprite->data[6]]].pos2.y = -gSprites[gObjectBankIDs[sprite->data[6]]].data[1] >> 8;
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] += 0x60;
+ gSprites[gBankSpriteIds[sprite->data[6]]].pos2.y = -gSprites[gBankSpriteIds[sprite->data[6]]].data[1] >> 8;
}
}
@@ -747,9 +747,9 @@ static void sub_8046C78(struct Sprite *sprite)
gTasks[taskId].data[2] = r4_2;
gTasks[taskId].data[15] = 0;
}
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data[6]]], 1);
- AnimateSprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] = 0x1000;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->data[6]]], 1);
+ AnimateSprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] = 0x1000;
}
static void sub_8046E7C(struct Sprite *sprite)
@@ -766,25 +766,25 @@ static void sub_8046E9C(struct Sprite *sprite)
bool8 r7 = FALSE;
u8 r4 = sprite->data[6];
- gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ gSprites[gBankSpriteIds[r4]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
- if (gSprites[gObjectBankIDs[r4]].affineAnimEnded)
+ if (gSprites[gBankSpriteIds[r4]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[r4]], 0);
r7 = TRUE;
}
else
{
- gSprites[gObjectBankIDs[r4]].data[1] -= 288;
- gSprites[gObjectBankIDs[r4]].pos2.y = gSprites[gObjectBankIDs[r4]].data[1] >> 8;
+ gSprites[gBankSpriteIds[r4]].data[1] -= 288;
+ gSprites[gBankSpriteIds[r4]].pos2.y = gSprites[gBankSpriteIds[r4]].data[1] >> 8;
}
if (sprite->animEnded && r7)
{
s32 i;
u32 r3;
- gSprites[gObjectBankIDs[r4]].pos2.y = 0;
+ gSprites[gBankSpriteIds[r4]].pos2.y = 0;
gDoingBattleAnim = 0;
ewram17810[r4].unk0_3 = 0;
FreeSpriteOamMatrix(sprite);
@@ -819,8 +819,8 @@ static void sub_8046FBC(struct Sprite *sprite)
}
else if (sprite->data[4] == 315)
{
- FreeOamMatrix(gSprites[gObjectBankIDs[sprite->data[6]]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[sprite->data[6]]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
ewram17810[r7].unk0_3 = 0;
@@ -834,7 +834,7 @@ static void sub_8047074(struct Sprite *sprite)
sprite->data[4] = GetBankPosition(sprite->data[6], 3) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->data[6];
- sub_80786EC(sprite);
+ InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80470C4;
}
@@ -858,7 +858,7 @@ static void sub_80470C4(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->data[7] += sprite->data[6] / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
@@ -876,7 +876,7 @@ static void sub_80470C4(struct Sprite *sprite)
}
else
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index a78cb20df..85aa78ca0 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -25,11 +25,11 @@ extern u8 gBankInMenu;
extern u16 gBattlePartyID[4];
extern u8 gNoOfAllBanks;
extern u16 gBattleTypeFlags;
-extern u8 gObjectBankIDs[4];
+extern u8 gBankSpriteIds[4];
extern u8 gBattleMonForms[4];
extern u8 gHealthboxIDs[4];
-bool8 sub_800E414(u8 a0);
+bool8 LoadChosenBattleElement(u8 a0);
bool8 sub_8031C30(u8 a0);
void sub_8031EE8(void);
void sub_80327CC(void);
@@ -97,7 +97,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
}
break;
case 2:
- if (!sub_800E414(gHelperState))
+ if (!LoadChosenBattleElement(gHelperState))
{
gHelperState++;
gReshowState--;
@@ -243,46 +243,46 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(0));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
sub_8079E90(0));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(0));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[2].coords) * 4 + 80,
sub_8079E90(0));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
}
else
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
}
- gSprites[gObjectBankIDs[bank]].invisible = ewram17800[bank].invisible;
+ gSprites[gBankSpriteIds[bank]].invisible = ewram17800[bank].invisible;
}
}