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-rw-r--r--src/battle_3.c450
1 files changed, 450 insertions, 0 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
new file mode 100644
index 000000000..b1c6d9016
--- /dev/null
+++ b/src/battle_3.c
@@ -0,0 +1,450 @@
+#include "global.h"
+#include "abilities.h"
+#include "battle.h"
+#include "moves.h"
+#include "item.h"
+#include "items.h"
+#include "hold_effects.h"
+#include "species.h"
+#include "pokemon.h"
+#include "data2.h"
+#include "rng.h"
+#include "text.h"
+
+extern u8* gBattlescriptCurrInstr;
+extern u8 gActiveBank;
+extern u8 gBattleBufferB[4][0x200];
+extern u8* gUnknown_02024C1C[4]; //battlescript location when you try to use a move you're not allowed to
+extern u16 gLastUsedMove[4];
+extern struct BattlePokemon gBattleMons[4];
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern u8 gStringBank;
+extern u16 gLastUsedItem;
+extern u16 gCurrentMove;
+extern const u32 gBitTable[];
+extern u16 gBattleTypeFlags;
+extern u8 gNoOfAllBanks;
+extern u32 gStatuses3[4];
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gTurnOrder[4];
+extern u16 gSideAffecting[2];
+extern u16 gBattleWeather;
+extern void (*gBattleMainFunc)(void);
+extern u8 gAbsentBankFlags;
+extern u8 gBattleCommunication[];
+
+u8 IsImprisoned(u8 bank, u16 move);
+u8 GetBankByPlayerAI(u8 ID);
+u8 GetBankIdentity(u8 bank);
+u8 GetBankSide(u8 bank);
+void b_call_bc_move_exec(u8* BS_ptr);
+
+extern u8 BattleScript_MoveSelectionDisabledMove[];
+extern u8 BattleScript_MoveSelectionTormented[];
+extern u8 BattleScript_MoveSelectionTaunted[];
+extern u8 BattleScript_MoveSelectionImprisoned[];
+extern u8 BattleScript_MoveSelectionChoiceBanded[];
+extern u8 BattleScript_MoveSelectionNoPP[];
+extern u8 BattleScript_NoMovesLeft[];
+extern u8 BattleScript_WishComesTrue[];
+extern u8 gUnknown_081D9030[];
+extern u8 gUnknown_081D8F62[];
+extern u8 gUnknown_081D8FFF[];
+extern u8 gUnknown_081D8F7D[];
+extern u8 gUnknown_081D9016[];
+extern u8 gUnknown_081D9008[];
+extern u8 gUnknown_081D9041[];
+
+#define CHOICED_MOVE(bank)(((u16*)(&ewram[bank * 2 + 0x160e8])))
+
+//array entries for battle communication
+#define MOVE_EFFECT_BYTE 0x3
+#define MULTISTRING_CHOOSER 0x5
+#define MSG_DISPLAY 0x7
+
+void b_movescr_stack_push(u8* BS_ptr)
+{
+ B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = BS_ptr;
+}
+
+void b_movescr_stack_push_cursor(void)
+{
+ B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
+}
+
+void b_movescr_stack_pop_cursor(void)
+{
+ gBattlescriptCurrInstr = B_BATTLESCRIPTS_STACK->ptr[--B_BATTLESCRIPTS_STACK->size];
+}
+
+u8 sub_8015894(void) //msg can't select a move
+{
+ u8 limitations = 0;
+ u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
+ u8 holdEffect;
+ u16* choicedMove = CHOICED_MOVE(gActiveBank);
+ if (gDisableStructs[gActiveBank].disabledMove == move && move)
+ {
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionDisabledMove;
+ limitations++;
+ }
+ if (move == gLastUsedMove[gActiveBank] && move != MOVE_STRUGGLE && gBattleMons[gActiveBank].status2 & STATUS2_TORMENT)
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionTormented;
+ limitations++;
+ }
+ if (gDisableStructs[gActiveBank].tauntTimer1 && gBattleMoves[move].power == 0)
+ {
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionTaunted;
+ limitations++;
+ }
+ if (IsImprisoned(gActiveBank, move))
+ {
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionImprisoned;
+ limitations++;
+ }
+ if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+ gStringBank = gActiveBank;
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
+ {
+ gCurrentMove = *choicedMove;
+ gLastUsedItem = gBattleMons[gActiveBank].item;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionChoiceBanded;
+ limitations++;
+ }
+ if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
+ {
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionNoPP;
+ limitations++;
+ }
+ return limitations;
+}
+
+#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
+#define MOVE_LIMITATION_PP (1 << 1)
+#define MOVE_LIMITATION_DISABLED (1 << 2)
+#define MOVE_LIMITATION_TORMENTED (1 << 3)
+#define MOVE_LIMITATION_TAUNT (1 << 4)
+#define MOVE_LIMITATION_IMPRISION (1 << 5)
+
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
+{
+ u8 holdEffect;
+ u16* choicedMove = CHOICED_MOVE(bank);
+ s32 i;
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[bank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+ gStringBank = bank;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gLastUsedMove[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
+ unusableMoves |= gBitTable[i];
+ if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ }
+ return unusableMoves;
+}
+
+bool8 AreAllMovesUnusable(void)
+{
+ u8 unusable;
+ unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ if (unusable == 0xF) //all moves are unusable
+ {
+ gProtectStructs[gActiveBank].onlyStruggle = 1;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_NoMovesLeft;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ gBattleBufferB[gActiveBank][3] = GetBankByPlayerAI((GetBankIdentity(gActiveBank) ^ 1) | (Random() & 2));
+ else
+ gBattleBufferB[gActiveBank][3] = GetBankByPlayerAI(GetBankIdentity(gActiveBank) ^ 1);
+ }
+ else
+ gProtectStructs[gActiveBank].onlyStruggle = 0;
+ return (unusable == 0xF);
+}
+
+u8 IsImprisoned(u8 bank, u16 move)
+{
+ u8 imprisionedMoves = 0;
+ u8 bankSide = GetBankSide(bank);
+ s32 i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED)
+ {
+ s32 j;
+ for (j = 0; j < 4; j++)
+ {
+ if (move == gBattleMons[i].moves[j])
+ break;
+ }
+ if (j < 4)
+ imprisionedMoves++;
+ }
+ }
+ return imprisionedMoves;
+}
+/*
+u8 UpdateTurnCounters(void)
+{
+ u8 effect = 0;
+ s32 i;
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++) {}
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++) {}
+ do
+ {
+ switch (BATTLE_STRUCT->turncountersTracker)
+ {
+ case 0:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gTurnOrder[i] = i;
+ }
+ for (i = 0; i < gNoOfAllBanks - 1; i++)
+ {
+ s32 j;
+ for (j = i + 1; j < gNoOfAllBanks; j++)
+ {
+ if (b_first_side(gTurnOrder[i], gTurnOrder[j], 0))
+ sub_8012FBC(i, j);
+ }
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ case 1:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gBankAttacker = BATTLE_STRUCT->turnSideTracker;
+ gActiveBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideAffecting[BATTLE_STRUCT->turnSideTracker] & SIDE_STATUS_REFLECT)
+ {
+ if (--gSideTimer[BATTLE_STRUCT->turnSideTracker].reflectTimer == 0)
+ {
+ gSideAffecting[BATTLE_STRUCT->turnSideTracker] &= ~SIDE_STATUS_REFLECT;
+ b_call_bc_move_exec(gUnknown_081D9030);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_REFLECT;
+ gBattleTextBuff1[3] = MOVE_REFLECT >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 2:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gBankAttacker = BATTLE_STRUCT->turnSideTracker;
+ gActiveBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideAffecting[BATTLE_STRUCT->turnSideTracker] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ if (--gSideTimer[BATTLE_STRUCT->turnSideTracker].lightscreenTimer == 0)
+ {
+ gSideAffecting[BATTLE_STRUCT->turnSideTracker] &= ~SIDE_STATUS_LIGHTSCREEN;
+ b_call_bc_move_exec(gUnknown_081D9030);
+ gBattleCommunication[MULTISTRING_CHOOSER] = BATTLE_STRUCT->turnSideTracker;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN;
+ gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 3:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gBankAttacker = BATTLE_STRUCT->turnSideTracker;
+ gActiveBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideTimer[BATTLE_STRUCT->turnSideTracker].mistTimer && --gSideTimer[BATTLE_STRUCT->turnSideTracker].mistTimer == 0)
+ {
+ gSideAffecting[BATTLE_STRUCT->turnSideTracker] &= ~SIDE_STATUS_MIST;
+ b_call_bc_move_exec(gUnknown_081D9030);
+ gBattleCommunication[MULTISTRING_CHOOSER] = BATTLE_STRUCT->turnSideTracker;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_MIST;
+ gBattleTextBuff1[3] = MOVE_MIST >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 4:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gBankAttacker = BATTLE_STRUCT->turnSideTracker;
+ gActiveBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideAffecting[BATTLE_STRUCT->turnSideTracker] & SIDE_STATUS_SAFEGUARD)
+ {
+ if (--gSideTimer[BATTLE_STRUCT->turnSideTracker].safeguardTimer == 0)
+ {
+ gSideAffecting[BATTLE_STRUCT->turnSideTracker] &= ~SIDE_STATUS_SAFEGUARD;
+ b_call_bc_move_exec(gUnknown_081D9041);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 5:
+ while (BATTLE_STRUCT->turnSideTracker < gNoOfAllBanks)
+ {
+ gActiveBank = gTurnOrder[BATTLE_STRUCT->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[BATTLE_STRUCT->turnSideTracker] && --gWishFutureKnock.wishCounter[BATTLE_STRUCT->turnSideTracker] == 0 && gBattleMons[BATTLE_STRUCT->turnSideTracker].hp)
+ {
+ gBankTarget = BATTLE_STRUCT->turnSideTracker;
+ b_call_bc_move_exec(BattleScript_WishComesTrue);
+ effect++;
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ }
+ break;
+ case 6:
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ b_call_bc_move_exec(gUnknown_081D8F62);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 7:
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattlescriptCurrInstr = gUnknown_081D8FFF;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_081D8F7D;
+ }
+ BATTLE_STRUCT->animArg1 = 0xD;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 8:
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattlescriptCurrInstr = gUnknown_081D9016;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_081D9008;
+ }
+ BATTLE_STRUCT->animArg1 = 0xD;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 9:
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_HAIL;
+ gBattlescriptCurrInstr = gUnknown_081D8FFF;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_081D8F7D;
+ }
+ BATTLE_STRUCT->animArg1 = 0xD;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 10:
+ effect++;
+ break;
+ }
+ } while (!effect);
+ return (gBattleMainFunc != BattleTurnPassed);
+}
+
+*/