diff options
Diffstat (limited to 'src/battle_4.c')
-rw-r--r-- | src/battle_4.c | 89 |
1 files changed, 27 insertions, 62 deletions
diff --git a/src/battle_4.c b/src/battle_4.c index d58ae4145..6dd5d7df6 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -95,13 +95,13 @@ extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one extern u8 gCurrentMoveTurn; //extern functions -bool8 CantUseMove(void); +u8 AtkCanceller_UnableToUseMove(void); void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move); void CancelMultiTurnMoves(u8 bank); void b_movescr_stack_push(u8* BS_ptr); void b_movescr_stack_push_cursor(void); void RecordAbilityBattle(u8 bank, u8 ability); -void RecordItemBattle(u8 bank, u8 item); +void RecordItemBattle(u8 bank, u8 holdEffect); int IsPokeDisobedient(void); static bool8 IsTwoTurnsMove(u16 move); static void DestinyBondFlagUpdate(void); @@ -150,16 +150,16 @@ bool8 sub_8014AB8(u8 bank); //can run from battle u8 CountAliveMons(u8 caseID); void sub_803E1B0(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp); u8 CanRunFromBattle(void); -u8 sub_801B5C0(u16 move, u8 targetbyte); //get target of move +u8 GetMoveTarget(u16 move, u8 targetbyte); //get target of move void sub_80153D0(u8 atk); //pressure perish song pp decrement -u8 castform_switch(u8 bank); +u8 CastformDataTypeChange(u8 bank); void b_push_move_exec(u8* bs_ptr); u8 sav1_map_get_light_level(void); u8 CalculatePlayerPartyCount(void); u16 Sqrt(u32 num); u8 sub_809070C(u16 nationalNum, u32 TiD, u32 PiD); //task prepare poke dex display void sub_814A880(u8 a1, u8 a2); -u8 sub_8015A98(u8 bank, u8 unusable_moves, u8 flags); //choose move limitations +u8 CheckMoveLimitations(u8 bank, u8 unusable_moves, u8 flags); void sub_801529C(u8 bank); bool8 IsLinkDoubleBattle(void); void sub_8094B6C(u8 bank, u8 partyID, u8 r2); @@ -207,7 +207,7 @@ extern u8 BattleScript_1D6F44[]; //present dmg extern u8 BattleScript_1D83B5[]; //present full hp extern u8 BattleScript_1D839B[]; //present hp heal extern u8 BattleScript_1D6F74[]; -extern u8 gUnknown_081D977D[]; //castform change bs +extern u8 BattleScript_CastformChange[]; extern u8 gUnknown_081D9834[]; extern u8 gUnknown_081D90FC[]; //bs random switchout extern u8 gUnknown_081D95DB[]; //bs payday money give @@ -223,31 +223,8 @@ extern u8 gUnknown_081D95DB[]; //bs payday money give #define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) #define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) - -#define MOVESTATUS_MISSED (1 << 0) -#define MOVESTATUS_SUPEREFFECTIVE (1 << 1) -#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2) -#define MOVESTATUS_NOTAFFECTED (1 << 3) -#define MOVESTATUS_ONEHITKO (1 << 4) -#define MOVESTATUS_FAILED (1 << 5) -#define MOVESTATUS_ENDURED (1 << 6) -#define MOVESTATUS_HUNGON (1 << 7) - -#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)) - #define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) -#define ABILITYEFFECT_CONTACT 0x4 -#define ABILITYEFFECT_IMMUNITY 0x5 -#define ABILITYEFFECT_SYNCHRONIZE 0x7 -#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 -#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC -#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD -#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10 -#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 -#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 -#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 - //array entries for battle communication #define MOVE_EFFECT_BYTE 0x3 #define MULTISTRING_CHOOSER 0x5 @@ -269,15 +246,6 @@ extern u8 gUnknown_081D95DB[]; //bs payday money give #define CMP_COMMON_BITS 0x4 #define CMP_NO_COMMON_BITS 0x5 -#define BATTLE_WON 0x1 -#define BATTLE_LOST 0x2 -#define BATTLE_DREW 0x3 -#define BATTLE_RAN 0x4 -#define BATTLE_PLAYER_TELEPORTED 0x5 -#define BATTLE_POKE_FLED 0x6 -#define BATTLE_CAUGHT 0x7 -#define BATTLE_OPPONENT_TELEPORTED 0xA - #define uBYTE0_16(value)(( (u8) (((u16)(value) & (0x000000FF)) >> 0x00))) #define uBYTE1_16(value)(( (u8) (((u16)(value) & (0x0000FF00)) >> 0x08))) @@ -299,7 +267,6 @@ extern u8 gUnknown_081D95DB[]; //bs payday money give #define RecordAbilitySetField6(ability, fieldValue) \ (gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBankTarget, ability)) -#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) #define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special))) #define HP_ON_SWITCHOUT (((u16*)(0x020160bc))) @@ -553,8 +520,6 @@ static void atkF5_removeattackerstatus1(void); static void atkF6_802BF48(void); static void atkF7_802BF54(void); -typedef void (*BattleCmdFunc)(void); - const BattleCmdFunc gBattleScriptingCommandsTable[] = { atk00_attackcanceler, @@ -1061,11 +1026,11 @@ static void atk00_attackcanceler(void) } if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) { - gHitMarker |= HITMARKER_x80000; + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gBattlescriptCurrInstr = BattleScript_EndTurn; return; } - if (CantUseMove()) + if (AtkCanceller_UnableToUseMove()) return; if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0)) return; @@ -5217,7 +5182,7 @@ static void atk15_seteffectwithchancetarget(void) else gBattlescriptCurrInstr++; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - BATTLE_STRUCT->filler2[0x3E] = 0; //TODO: to fix this later + BATTLE_STRUCT->unk16112 = 0; } static void atk16_seteffectprimary(void) @@ -5240,7 +5205,7 @@ static void atk18_status_effect_clear(void) gBattleCommunication[MOVE_EFFECT_BYTE] = 0; gBattlescriptCurrInstr += 2; - BATTLE_STRUCT->filler2[0x3E] = 0; //TODO: to fix this later + BATTLE_STRUCT->unk16112 = 0; } //Fuck this, Maybe later @@ -10144,7 +10109,7 @@ static void atk4D_switch_data_update(void) gBattleTextBuff1[1] = 7; gBattleTextBuff1[2] = gActiveBank; gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; - gBattleTextBuff1[4] = 0xFF; + gBattleTextBuff1[4] = EOS; gBattlescriptCurrInstr += 2; } @@ -12788,7 +12753,7 @@ static void atk76_various(void) gBattleCommunication[0] = CanRunFromBattle(); break; case 3: - gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBankTarget = GetMoveTarget(gCurrentMove, 0); break; case 4: if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) @@ -12964,7 +12929,7 @@ static void atk7C_8025508(void) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = r7; - gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBankTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } else if (r6 != 0 && r5 != 0 && r6 != 0xFFFF && r5 != 0xFFFF) @@ -12974,21 +12939,21 @@ static void atk7C_8025508(void) gCurrentMove = r6; else gCurrentMove = r5; - gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBankTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } else if (r6 != 0 && r6 != 0xFFFF) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = r6; - gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBankTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } else if (r5 != 0 && r5 != 0xFFFF) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = r5; - gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBankTarget = GetMoveTarget(gCurrentMove, 0); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; } else @@ -13113,7 +13078,7 @@ static void atk83_nop(void) gBattlescriptCurrInstr++; } -bool8 sub_8025A44(u8 bank) //uproar wakeup check +bool8 UproarWakeUpCheck(u8 bank) { int i; for (i = 0; i < gNoOfAllBanks; i++) @@ -13138,7 +13103,7 @@ bool8 sub_8025A44(u8 bank) //uproar wakeup check static void atk84_jump_if_cant_sleep(void) { u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1); - if (sub_8025A44(gBankTarget)) + if (UproarWakeUpCheck(gBankTarget)) gBattlescriptCurrInstr = jump_loc; else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) { @@ -14962,7 +14927,7 @@ static void atk9E_metronome(void) gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]; - gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBankTarget = GetMoveTarget(gCurrentMove, 0); } #else @@ -15028,7 +14993,7 @@ _080278F8:\n\ str r0, [r1]\n\ ldrh r0, [r4]\n\ movs r1, 0\n\ - bl sub_801B5C0\n\ + bl GetMoveTarget\n\ ldr r1, _0802795C @ =gBankTarget\n\ strb r0, [r1]\n\ pop {r3}\n\ @@ -15582,7 +15547,7 @@ static void atkA9_sleeptalk_choose_move(void) || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) unusable_moves |= gBitTable[i]; } - unusable_moves = sub_8015A98(gBankAttacker, unusable_moves, 0xFD); + unusable_moves = CheckMoveLimitations(gBankAttacker, unusable_moves, 0xFD); if (unusable_moves == 0xF) //all 4 moves cannot be chosen gBattlescriptCurrInstr += 5; else //at least one move can be chosen @@ -15596,7 +15561,7 @@ static void atkA9_sleeptalk_choose_move(void) gRandomMove = gBattleMons[gBankAttacker].moves[random_pos]; gCurrMovePos = random_pos; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); - gBankTarget = sub_801B5C0(gRandomMove, 0); + gBankTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); } } @@ -16710,7 +16675,7 @@ static void atkCC_callterrainattack(void) //nature power { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gCurrentMove = sNaturePowerMoves[gBattleTerrain]; - gBankTarget = sub_801B5C0(gCurrentMove, 0); + gBankTarget = GetMoveTarget(gCurrentMove, 0); b_movescr_stack_push(gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]); gBattlescriptCurrInstr++; } @@ -17333,7 +17298,7 @@ static void atkDE_asistattackselect(void) { gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); gRandomMove = BATTLE_STRUCT->assistMove[Random() % chooseable_moves_no]; - gBankTarget = sub_801B5C0(gRandomMove, 0); + gBankTarget = GetMoveTarget(gRandomMove, 0); gBattlescriptCurrInstr += 5; } else @@ -17477,7 +17442,7 @@ _0802AB54:\n\ strh r0, [r4]\n\ ldrh r0, [r4]\n\ movs r1, 0\n\ - bl sub_801B5C0\n\ + bl GetMoveTarget\n\ ldr r1, _0802ABC4 @ =gBankTarget\n\ strb r0, [r1]\n\ ldr r1, _0802ABC8 @ =gBattlescriptCurrInstr\n\ @@ -17678,10 +17643,10 @@ static void atkE7_castform_data_change(void) { u8 form; gBattlescriptCurrInstr++; - form = castform_switch(BATTLE_STRUCT->scriptingActive); + form = CastformDataTypeChange(BATTLE_STRUCT->scriptingActive); if (form) { - b_push_move_exec(gUnknown_081D977D); + b_push_move_exec(BattleScript_CastformChange); BATTLE_STRUCT->castformToChangeInto = form - 1; } } |