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Diffstat (limited to 'src/battle_4.c')
-rw-r--r--src/battle_4.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle_4.c b/src/battle_4.c
index d8141bad1..65ea765cf 100644
--- a/src/battle_4.c
+++ b/src/battle_4.c
@@ -144,7 +144,7 @@ void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0);
void nullsub_6(void);
void ReshowBattleScreenAfterMenu(void);
void sub_800F808(void);
-void sub_80B79B8(u32* moneySaveblock, u32 to_give);
+void AddMoney(u32* moneySaveblock, u32 to_give);
void sub_80156DC(void); //set sentpokes value
bool8 sub_8014AB8(u8 bank); //can run from battle
u8 CountAliveMons(u8 caseID);
@@ -154,7 +154,7 @@ u8 GetMoveTarget(u16 move, u8 targetbyte); //get target of move
void sub_80153D0(u8 atk); //pressure perish song pp decrement
u8 CastformDataTypeChange(u8 bank);
void b_push_move_exec(u8* bs_ptr);
-u8 sav1_map_get_light_level(void);
+u8 Overworld_GetMapTypeOfSaveblockLocation(void);
u8 CalculatePlayerPartyCount(void);
u16 Sqrt(u32 num);
u8 sub_809070C(u16 nationalNum, u32 TiD, u32 PiD); //task prepare poke dex display
@@ -11717,7 +11717,7 @@ static void atk5D_getmoneyreward(void)
money_to_give = 1 * gTrainerMoney[i * 4 + 1] * money_to_give;
}
- sub_80B79B8(&gSaveBlock1.money, money_to_give);
+ AddMoney(&gSaveBlock1.money, money_to_give);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 1;
gBattleTextBuff1[2] = 4;
@@ -11889,7 +11889,7 @@ _0802413C:\n\
_08024140:\n\
mov r0, r8\n\
adds r1, r4, 0\n\
- bl sub_80B79B8\n\
+ bl AddMoney\n\
ldr r1, _0802418C @ =gBattleTextBuff1\n\
movs r0, 0xFD\n\
strb r0, [r1]\n\
@@ -14186,7 +14186,7 @@ static void atk91_givepaydaymoney(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney)
{
- sub_80B79B8(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier);
+ AddMoney(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 1;
gBattleTextBuff1[2] = 2;
@@ -17570,28 +17570,28 @@ static void atkE4_getsecretpowereffect(void)
{
switch (gBattleTerrain)
{
- case 0:
+ case BATTLE_TERRAIN_GRASS:
gBattleCommunication[MOVE_EFFECT_BYTE] = 2;
break;
- case 1:
+ case BATTLE_TERRAIN_LONG_GRASS:
gBattleCommunication[MOVE_EFFECT_BYTE] = 1;
break;
- case 2:
+ case BATTLE_TERRAIN_SAND:
gBattleCommunication[MOVE_EFFECT_BYTE] = 27;
break;
- case 3:
+ case BATTLE_TERRAIN_UNDERWATER:
gBattleCommunication[MOVE_EFFECT_BYTE] = 23;
break;
- case 4:
+ case BATTLE_TERRAIN_WATER:
gBattleCommunication[MOVE_EFFECT_BYTE] = 22;
break;
- case 5:
+ case BATTLE_TERRAIN_POND:
gBattleCommunication[MOVE_EFFECT_BYTE] = 24;
break;
- case 6:
+ case BATTLE_TERRAIN_MOUNTAIN:
gBattleCommunication[MOVE_EFFECT_BYTE] = 7;
break;
- case 7:
+ case BATTLE_TERRAIN_CAVE:
gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
break;
default:
@@ -17818,7 +17818,7 @@ void atkEF_pokeball_catch_calculation(void)
ball_multiplier = 10;
break;
case ITEM_DIVE_BALL:
- if (sav1_map_get_light_level() == 5)
+ if (Overworld_GetMapTypeOfSaveblockLocation() == 5)
ball_multiplier = 35;
else
ball_multiplier = 10;