diff options
Diffstat (limited to 'src/battle_4.c')
-rw-r--r-- | src/battle_4.c | 89 |
1 files changed, 40 insertions, 49 deletions
diff --git a/src/battle_4.c b/src/battle_4.c index ecd7fc34b..d37ad197d 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -82,7 +82,7 @@ extern void (*gBattleMainFunc)(void); extern struct Window gUnknown_03004210; extern const u8 gUnknown_08400D7A[]; extern u8 gPlayerPartyCount; -extern u16 word_2024E82; //move to learn +extern u16 gMoveToLearn; //move to learn extern const u8 gTrainerMoney[]; extern u16 gRandomMove; extern u8* gBattleScriptsEffectsTable[]; @@ -130,7 +130,7 @@ u16 sub_803FBFC(u8 a); u8 GetBankByPlayerAI(u8 ID); void sub_8012258(u8); void sub_80157C4(u8 bank); //update sent pokes in battle -//sub_803B7C8 teach poke a move +//MonTryLearningNewMove teach poke a move u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); void IncrementGameStat(u8 index); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); @@ -145,7 +145,7 @@ void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0); void nullsub_6(void); void ReshowBattleScreenAfterMenu(void); void sub_800F808(void); -void sub_80B79B8(u32* moneySaveblock, u32 to_give); +void AddMoney(u32* moneySaveblock, u32 to_give); void sub_80156DC(void); //set sentpokes value bool8 sub_8014AB8(u8 bank); //can run from battle u8 CountAliveMons(u8 caseID); @@ -155,7 +155,7 @@ u8 GetMoveTarget(u16 move, u8 targetbyte); //get target of move void sub_80153D0(u8 atk); //pressure perish song pp decrement u8 CastformDataTypeChange(u8 bank); void b_push_move_exec(u8* bs_ptr); -u8 sav1_map_get_light_level(void); +u8 Overworld_GetMapTypeOfSaveblockLocation(void); u8 CalculatePlayerPartyCount(void); u16 Sqrt(u32 num); u8 sub_809070C(u16 nationalNum, u32 TiD, u32 PiD); //task prepare poke dex display @@ -255,15 +255,6 @@ extern u8 gUnknown_081D9468[]; #define CMP_COMMON_BITS 0x4 #define CMP_NO_COMMON_BITS 0x5 -#define BATTLE_WON 0x1 -#define BATTLE_LOST 0x2 -#define BATTLE_DREW 0x3 -#define BATTLE_RAN 0x4 -#define BATTLE_PLAYER_TELEPORTED 0x5 -#define BATTLE_POKE_FLED 0x6 -#define BATTLE_CAUGHT 0x7 -#define BATTLE_OPPONENT_TELEPORTED 0xA - #define uBYTE0_16(value)(( (u8) (((u16)(value) & (0x000000FF)) >> 0x00))) #define uBYTE1_16(value)(( (u8) (((u16)(value) & (0x0000FF00)) >> 0x08))) @@ -5089,7 +5080,7 @@ static void atk1A_faint_animation(void) if (gBattleExecBuffer == 0) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - EmitFaintAnimation(0); + Emitcmd10(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } @@ -9614,7 +9605,7 @@ static void atk4E_switchin_anim(void) GetNationalPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2); } gAbsentBankFlags &= ~(gBitTable[gActiveBank]); - EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], BSScriptRead8(gBattlescriptCurrInstr + 2)); + EmitSendOutPoke(0, gBattlePartyID[gActiveBank], BSScriptRead8(gBattlescriptCurrInstr + 2)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; } @@ -9935,7 +9926,7 @@ _08022BC4:\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ - bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + bl Emitcmd42\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022C7E\n\ @@ -10020,7 +10011,7 @@ _08022C7E:\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ - bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + bl Emitcmd42\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022D40\n\ @@ -10104,7 +10095,7 @@ _08022D40:\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ - bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + bl Emitcmd42\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022DF6\n\ @@ -10191,7 +10182,7 @@ _08022DF6:\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ - bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + bl Emitcmd42\n\ ldrb r0, [r4]\n\ bl MarkBufferBankForExecution\n\ b _08022EB8\n\ @@ -10389,7 +10380,7 @@ _08022F92:\n\ bics r0, r1\n\ str r0, [r7]\n\ movs r0, 0\n\ - bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + bl Emitcmd42\n\ ldrb r0, [r6]\n\ bl MarkBufferBankForExecution\n\ b _0802303A\n\ @@ -10466,7 +10457,7 @@ _0802303A:\n\ bics r0, r1\n\ str r0, [r2]\n\ movs r0, 0\n\ - bl dp01_build_cmdbuf_x2A_2A_2A_2A\n\ + bl Emitcmd42\n\ ldrb r0, [r5]\n\ bl MarkBufferBankForExecution\n\ b _080230EE\n\ @@ -10915,7 +10906,7 @@ static void atk54_effectiveness_sound(void) static void atk55_play_sound(void) { gActiveBank = gBankAttacker; - EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + Emitcmd44(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 3; } @@ -10931,7 +10922,7 @@ static void atk56_fainting_cry(void) static void atk57(void) { gActiveBank = GetBankByPlayerAI(0); - dp01_build_cmdbuf_x37_a(0, gBattleOutcome); + Emitcmd55(0, gBattleOutcome); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 1; } @@ -10949,9 +10940,9 @@ void atk59_learnmove_inbattle(void) u8* loc1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); u8* loc2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); - u16 ret = sub_803B7C8(&gPlayerParty[BATTLE_STRUCT->expGetterID], BSScriptRead8(gBattlescriptCurrInstr + 9)); + u16 ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], BSScriptRead8(gBattlescriptCurrInstr + 9)); while (ret == 0xFFFE) - ret = sub_803B7C8(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); + ret = MonTryLearningNewMove(&gPlayerParty[BATTLE_STRUCT->expGetterID], 0); if (ret == 0) { @@ -11038,7 +11029,7 @@ static void atk5A(void) case 2: if (!gPaletteFade.active) { - sub_809D9F0(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, word_2024E82); + sub_809D9F0(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); BATTLE_STRUCT->atk5A_StateTracker++; } break; @@ -11073,18 +11064,18 @@ static void atk5A(void) } ptr[0] = 0xFF; RemoveMonPPBonus(&gPlayerParty[BATTLE_STRUCT->expGetterID], move_pos); - SetMonMoveSlot(&gPlayerParty[BATTLE_STRUCT->expGetterID], word_2024E82, move_pos); + SetMonMoveSlot(&gPlayerParty[BATTLE_STRUCT->expGetterID], gMoveToLearn, move_pos); if (gBattlePartyID[0] == BATTLE_STRUCT->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[0].unk18_b & gBitTable[move_pos])) { RemoveBattleMonPPBonus(&gBattleMons[0], move_pos); - SetBattleMonMoveSlot(&gBattleMons[0], word_2024E82, move_pos); + SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, move_pos); } if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == BATTLE_STRUCT->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[2].unk18_b & gBitTable[move_pos])) { RemoveBattleMonPPBonus(&gBattleMons[2], move_pos); - SetBattleMonMoveSlot(&gBattleMons[2], word_2024E82, move_pos); + SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, move_pos); } } } @@ -11206,7 +11197,7 @@ static void atk5D_getmoneyreward(void) money_to_give = 1 * gTrainerMoney[i * 4 + 1] * money_to_give; } - sub_80B79B8(&gSaveBlock1.money, money_to_give); + AddMoney(&gSaveBlock1.money, money_to_give); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 1; gBattleTextBuff1[2] = 4; @@ -11378,7 +11369,7 @@ _0802413C:\n\ _08024140:\n\ mov r0, r8\n\ adds r1, r4, 0\n\ - bl sub_80B79B8\n\ + bl AddMoney\n\ ldr r1, _0802418C @ =gBattleTextBuff1\n\ movs r0, 0xFD\n\ strb r0, [r1]\n\ @@ -11500,7 +11491,7 @@ static void atk61_8025BA4(void) hpStatus[i].status = GetMonData(&party[i], MON_DATA_STATUS); } } - dp01_build_cmdbuf_x30_TODO(0, (u8*)(hpStatus), 1); + Emitcmd48(0, (u8*)(hpStatus), 1); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } @@ -11508,7 +11499,7 @@ static void atk61_8025BA4(void) static void atk62_08025C6C(void) { gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); - dp01_build_cmdbuf_x31_31_31_31(0); + Emitcmd49(0); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr += 2; } @@ -12142,8 +12133,8 @@ void sub_8024CEC(void) { gBattleTextBuff2[0] = 0xFD; gBattleTextBuff2[1] = 2; - gBattleTextBuff2[2] = (word_2024E82); - gBattleTextBuff2[3] = uBYTE1_16(word_2024E82); + gBattleTextBuff2[2] = (gMoveToLearn); + gBattleTextBuff2[3] = uBYTE1_16(gMoveToLearn); gBattleTextBuff2[4] = 0xFF; } @@ -13675,7 +13666,7 @@ static void atk91_givepaydaymoney(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gPaydayMoney) { - sub_80B79B8(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier); + AddMoney(&gSaveBlock1.money, gPaydayMoney * BATTLE_STRUCT->moneyMultiplier); gBattleTextBuff1[0] = 0xFD; gBattleTextBuff1[1] = 1; gBattleTextBuff1[2] = 2; @@ -17059,28 +17050,28 @@ static void atkE4_getsecretpowereffect(void) { switch (gBattleTerrain) { - case 0: + case BATTLE_TERRAIN_GRASS: gBattleCommunication[MOVE_EFFECT_BYTE] = 2; break; - case 1: + case BATTLE_TERRAIN_LONG_GRASS: gBattleCommunication[MOVE_EFFECT_BYTE] = 1; break; - case 2: + case BATTLE_TERRAIN_SAND: gBattleCommunication[MOVE_EFFECT_BYTE] = 27; break; - case 3: + case BATTLE_TERRAIN_UNDERWATER: gBattleCommunication[MOVE_EFFECT_BYTE] = 23; break; - case 4: + case BATTLE_TERRAIN_WATER: gBattleCommunication[MOVE_EFFECT_BYTE] = 22; break; - case 5: + case BATTLE_TERRAIN_POND: gBattleCommunication[MOVE_EFFECT_BYTE] = 24; break; - case 6: + case BATTLE_TERRAIN_MOUNTAIN: gBattleCommunication[MOVE_EFFECT_BYTE] = 7; break; - case 7: + case BATTLE_TERRAIN_CAVE: gBattleCommunication[MOVE_EFFECT_BYTE] = 8; break; default: @@ -17278,13 +17269,13 @@ void atkEF_pokeball_catch_calculation(void) gBankTarget = gBankAttacker ^ 1; if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { - EmitBallThrowAnim(0, 5); + EmitBallThrow(0, 5); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; } else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) { - EmitBallThrowAnim(0, 4); + EmitBallThrow(0, 4); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_WallyBallThrow; } @@ -17307,7 +17298,7 @@ void atkEF_pokeball_catch_calculation(void) ball_multiplier = 10; break; case ITEM_DIVE_BALL: - if (sav1_map_get_light_level() == 5) + if (Overworld_GetMapTypeOfSaveblockLocation() == 5) ball_multiplier = 35; else ball_multiplier = 10; @@ -17362,7 +17353,7 @@ void atkEF_pokeball_catch_calculation(void) } if (odds > 254) //poke caught { - EmitBallThrowAnim(0, 4); + EmitBallThrow(0, 4); MarkBufferBankForExecution(gActiveBank); gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem); @@ -17379,7 +17370,7 @@ void atkEF_pokeball_catch_calculation(void) for (shakes = 0; shakes < 4 && Random() < odds; shakes++) {} if (gLastUsedItem == ITEM_MASTER_BALL) shakes = 4; //why calculate the shakes before that check? - EmitBallThrowAnim(0, shakes); + EmitBallThrow(0, shakes); MarkBufferBankForExecution(gActiveBank); if (shakes == 4) //poke caught, copy of the code above { |