diff options
Diffstat (limited to 'src/battle_6.c')
-rw-r--r-- | src/battle_6.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle_6.c b/src/battle_6.c index c833aef5e..e7f152a4b 100644 --- a/src/battle_6.c +++ b/src/battle_6.c @@ -98,7 +98,7 @@ extern void sub_80E43C0(); extern void oamt_add_pos2_onto_pos1(); extern void sub_8078B34(struct Sprite *); extern void oamt_set_x3A_32(); -extern void sub_80318FC(); +extern void BattleLoadPlayerMonSprite(); extern bool8 IsDoubleBattle(void); extern void sub_802D500(void); extern void dp11b_obj_free(); @@ -121,7 +121,7 @@ extern void sub_80105EC(struct Sprite *); extern void sub_802D274(void); extern void sub_802D23C(void); extern u8 GetBankIdentity(u8); -extern void sub_8031AF4(); +extern void LoadPlayerTrainerBankSprite(); extern void sub_80313A0(struct Sprite *); extern void sub_802D204(void); extern u8 sub_8079E90(); @@ -739,7 +739,7 @@ void sub_802F7CC(void) void PlayerHandleLoadPokeSprite(void) { - sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank; gBattleBankFunc[gActiveBank] = bx_0802E404; } @@ -748,7 +748,7 @@ void PlayerHandleSendOutPoke(void) { sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]); gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); gActionSelectionCursor[gActiveBank] = 0; gMoveSelectionCursor[gActiveBank] = 0; sub_802F934(gActiveBank, gBattleBufferA[gActiveBank][2]); @@ -800,7 +800,7 @@ void sub_802FB2C(void) switch (ewram17810[gActiveBank].unk4) { case 0: - if (ewram17800[gActiveBank].unk0_2) + if (ewram17800[gActiveBank].substituteSprite) move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); ewram17810[gActiveBank].unk4 = 1; break; @@ -829,7 +829,7 @@ void PlayerHandleTrainerThrow(void) { r7 = 0; } - sub_8031AF4(gSaveBlock2.playerGender, gActiveBank); + LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank); GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank)); gObjectBankIDs[gActiveBank] = CreateSprite( &gUnknown_02024E8C, @@ -845,7 +845,7 @@ void PlayerHandleTrainerThrow(void) void PlayerHandleTrainerSlide(void) { - sub_8031AF4(gSaveBlock2.playerGender, gActiveBank); + LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank); GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank)); gObjectBankIDs[gActiveBank] = CreateSprite( &gUnknown_02024E8C, @@ -875,7 +875,7 @@ void sub_802FE7C(void) { if (ewram17810[gActiveBank].unk4 == 0) { - if (ewram17800[gActiveBank].unk0_2) + if (ewram17800[gActiveBank].substituteSprite) move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); ewram17810[gActiveBank].unk4++; } @@ -963,7 +963,7 @@ void sub_8030190(void) switch (ewram17810[gActiveBank].unk4) { case 0: - if (ewram17800[gActiveBank].unk0_2 == 1 && ewram17800[gActiveBank].unk0_3 == 0) + if (ewram17800[gActiveBank].substituteSprite == 1 && ewram17800[gActiveBank].unk0_3 == 0) { ewram17800[gActiveBank].unk0_3 = 1; move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); @@ -983,7 +983,7 @@ void sub_8030190(void) if (!gAnimScriptActive) { sub_80326EC(1); - if (ewram17800[gActiveBank].unk0_2 == 1 && r7 < 2) + if (ewram17800[gActiveBank].substituteSprite == 1 && r7 < 2) { move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6); ewram17800[gActiveBank].unk0_3 = 0; @@ -1357,7 +1357,7 @@ void sub_8030E38(struct Sprite *sprite) FreeSpriteOamMatrix(sprite); FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum)); DestroySprite(sprite); - sub_80318FC(&gPlayerParty[gBattlePartyID[r4]], r4); + BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[r4]], r4); StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0); } @@ -1383,7 +1383,7 @@ void task05_08033660(u8 taskId) sub_802F934(gActiveBank, 0); gActiveBank ^= 2; gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); sub_802F934(gActiveBank, 0); gActiveBank ^= 2; } |