diff options
Diffstat (limited to 'src/battle_6.c')
-rw-r--r-- | src/battle_6.c | 1507 |
1 files changed, 0 insertions, 1507 deletions
diff --git a/src/battle_6.c b/src/battle_6.c deleted file mode 100644 index 66b08f82e..000000000 --- a/src/battle_6.c +++ /dev/null @@ -1,1507 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "battle_interface.h" -#include "battle_message.h" -#include "data2.h" -#include "menu_cursor.h" -#include "palette.h" -#include "pokemon.h" -#include "rom3.h" -#include "songs.h" -#include "sound.h" -#include "sprite.h" -#include "string_util.h" -#include "task.h" -#include "text.h" -#include "util.h" - -//Possibly PokemonSubstruct1 -struct UnknownStruct3 -{ - u16 moves[4]; - u8 pp[4]; - u8 ppBonuses; -}; - -extern u16 gUnknown_030042A4; -extern u16 gUnknown_030042A0; - -extern struct Window gUnknown_03004210; - -extern void (*gBattleBankFunc[])(void); - -extern u8 gActiveBank; -extern u8 gActionSelectionCursor[]; -extern u8 gDisplayedStringBattle[]; -extern u8 gMoveSelectionCursor[]; -extern u8 gBattleBufferA[][0x200]; -extern u8 gBankInMenu; -extern u16 gBattlePartyID[]; -extern u8 gHealthboxIDs[]; -extern u8 gDoingBattleAnim; -extern u8 gObjectBankIDs[]; -extern u16 gBattleTypeFlags; -extern u8 gBattleOutcome; -extern void (*gAnimScriptCallback)(void); -extern bool8 gAnimScriptActive; -extern u16 gMovePowerMoveAnim; -extern u32 gMoveDmgMoveAnim; -extern u8 gHappinessMoveAnim; -extern u16 gWeatherMoveAnim; -extern u32 *gDisableStructMoveAnim; -extern u32 gPID_perBank[]; -extern u8 gBattleMonForms[]; -extern u16 gUnknown_02024DE8; -extern u8 gUnknown_02024E68[]; -extern struct SpriteTemplate gUnknown_02024E8C; -extern u8 gUnknown_0202F7C4; -extern u8 gUnknown_02038470[]; -extern u16 gUnknown_030041B0; -extern u16 gUnknown_030041B4; -extern u16 gUnknown_030041B8; -extern u16 gUnknown_03004280; -extern u16 gUnknown_03004288; -extern u16 gUnknown_030042A4; -extern u16 gUnknown_030042C0; -extern u8 gUnknown_03004344; -extern u8 gUnknown_0300434C[]; - -extern const u8 gUnknown_08400CA8[]; -extern const u8 gUnknown_08400CF3[]; -extern const u8 gUnknown_08400D38[]; - -#if ENGLISH -#define SUB_803037C_TILE_DATA_OFFSET 440 -#elif GERMAN -#define SUB_803037C_TILE_DATA_OFFSET 444 -#endif - -extern void sub_802C68C(void); -extern void sub_802E1B0(void); -extern void sub_802E3B4(); -extern void sub_802E220(); -extern void sub_802E2D4(); -extern void sub_802E004(void); -extern void sub_802DF30(void); -extern void BattleMusicStop(void); -extern void PlayerBufferExecCompleted(void); -extern void bx_t1_healthbar_update(void); -extern void nullsub_91(void); -extern void sub_802D924(u8); -extern void sub_802E434(void); -extern bool8 mplay_80342A4(u8); -extern void move_anim_start_t2_for_situation(); -extern void bx_blink_t1(void); -extern void sub_8047858(); -extern u8 GetBankSide(u8); -extern void sub_80E43C0(); -extern void oamt_add_pos2_onto_pos1(); -extern void sub_8078B34(struct Sprite *); -extern void StoreSpriteCallbackInData6(); -extern void sub_80318FC(); -extern bool8 IsDoubleBattle(void); -extern void sub_802D500(void); -extern void dp11b_obj_free(); -extern bool8 AnimBankSpriteExists(u8); -extern bool8 move_anim_start_t3(); -extern void sub_802E460(void); -extern void b_link_standby_message(void); -extern void sub_802D18C(void); -extern void sub_802DF18(void); -extern void BufferStringBattle(); -extern void sub_80326EC(); -extern void ExecuteMoveAnim(); -extern void sub_8031F24(void); -extern void sub_80324BC(); -extern u8 sub_8031720(); -extern void bx_wait_t1(void); -extern u8 GetBankByPlayerAI(u8); -extern void sub_802DE10(void); -extern void sub_80105EC(struct Sprite *); -extern void sub_802D274(void); -extern void sub_802D23C(void); -extern u8 GetBankIdentity(u8); -extern void sub_8031AF4(); -extern void sub_80313A0(struct Sprite *); -extern void sub_802D204(void); -extern u8 sub_8079E90(); -extern void sub_802DEAC(void); -extern void sub_80312F0(struct Sprite *); -extern u8 sub_8077ABC(); -extern u8 sub_8077F68(); -extern u8 sub_8046400(); -extern void sub_802D798(void); -extern void bx_0802E404(void); - -u32 dp01_getattr_by_ch1_for_player_pokemon_(u8, u8 *); -void dp01_setattr_by_ch1_for_player_pokemon(u8); -void sub_802F934(u8, u8); -void sub_802FB2C(void); -void sub_8030190(void); -void sub_80304A8(void); -void sub_8030E38(struct Sprite *); -void task05_08033660(u8); -void sub_8031064(void); - -void PlayerHandleGetAttributes(void) -{ - u8 unkData[0x100]; - u32 offset = 0; - u8 r4; - s32 i; - - if (gBattleBufferA[gActiveBank][2] == 0) - { - offset += dp01_getattr_by_ch1_for_player_pokemon_(gBattlePartyID[gActiveBank], unkData); - } - else - { - r4 = gBattleBufferA[gActiveBank][2]; - for (i = 0; i < 6; i++) - { - if (r4 & 1) - offset += dp01_getattr_by_ch1_for_player_pokemon_(i, unkData + offset); - r4 >>= 1; - } - } - dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, offset, unkData); - PlayerBufferExecCompleted(); -} - -// Duplicate of dp01_getattr_by_ch1_for_player_pokemon -u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer) -{ - struct BattlePokemon battlePokemon; - struct UnknownStruct3 moveData; - u8 nickname[20]; - u8 *src; - s16 data16; - u32 data32; - s32 size = 0; - - switch (gBattleBufferA[gActiveBank][1]) - { - case 0: - battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES); - battlePokemon.item = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM); - for (size = 0; size < 4; size++) - { - battlePokemon.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size); - battlePokemon.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); - } - battlePokemon.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); - battlePokemon.friendship = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP); - battlePokemon.experience = GetMonData(&gPlayerParty[a], MON_DATA_EXP); - battlePokemon.hpIV = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV); - battlePokemon.attackIV = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV); - battlePokemon.defenseIV = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV); - battlePokemon.speedIV = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV); - battlePokemon.spAttackIV = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV); - battlePokemon.spDefenseIV = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV); - battlePokemon.personality = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY); - battlePokemon.status1 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS); - battlePokemon.level = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL); - battlePokemon.hp = GetMonData(&gPlayerParty[a], MON_DATA_HP); - battlePokemon.maxHP = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP); - battlePokemon.attack = GetMonData(&gPlayerParty[a], MON_DATA_ATK); - battlePokemon.defense = GetMonData(&gPlayerParty[a], MON_DATA_DEF); - battlePokemon.speed = GetMonData(&gPlayerParty[a], MON_DATA_SPD); - battlePokemon.spAttack = GetMonData(&gPlayerParty[a], MON_DATA_SPATK); - battlePokemon.spDefense = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF); - battlePokemon.isEgg = GetMonData(&gPlayerParty[a], MON_DATA_IS_EGG); - battlePokemon.altAbility = GetMonData(&gPlayerParty[a], MON_DATA_ALT_ABILITY); - battlePokemon.otId = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID); - GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname); - StringCopy10(battlePokemon.nickname, nickname); - GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName); - src = (u8 *)&battlePokemon; - for (size = 0; size < sizeof(battlePokemon); size++) - buffer[size] = src[size]; - break; - case 1: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 2: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 3: - for (size = 0; size < 4; size++) - { - moveData.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size); - moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); - } - moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); - src = (u8 *)&moveData; - for (size = 0; size < sizeof(moveData); size++) - buffer[size] = src[size]; - break; - case 4: - case 5: - case 6: - case 7: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 8: - for (size = 0; size < 4; size++) - buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); - buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); - size++; - break; - case 9: - case 10: - case 11: - case 12: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9); - size = 1; - break; - case 17: - data32 = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID); - buffer[0] = (data32 & 0x000000FF); - buffer[1] = (data32 & 0x0000FF00) >> 8; - buffer[2] = (data32 & 0x00FF0000) >> 16; - size = 3; - break; - case 18: - data32 = GetMonData(&gPlayerParty[a], MON_DATA_EXP); - buffer[0] = (data32 & 0x000000FF); - buffer[1] = (data32 & 0x0000FF00) >> 8; - buffer[2] = (data32 & 0x00FF0000) >> 16; - size = 3; - break; - case 19: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_EV); - size = 1; - break; - case 20: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_EV); - size = 1; - break; - case 21: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_EV); - size = 1; - break; - case 22: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_EV); - size = 1; - break; - case 23: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV); - size = 1; - break; - case 24: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV); - size = 1; - break; - case 25: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP); - size = 1; - break; - case 26: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKERUS); - size = 1; - break; - case 27: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION); - size = 1; - break; - case 28: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL); - size = 1; - break; - case 29: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_GAME); - size = 1; - break; - case 30: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKEBALL); - size = 1; - break; - case 31: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV); - buffer[1] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV); - buffer[2] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV); - buffer[3] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV); - buffer[4] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV); - buffer[5] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV); - size = 6; - break; - case 32: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV); - size = 1; - break; - case 33: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV); - size = 1; - break; - case 34: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV); - size = 1; - break; - case 35: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV); - size = 1; - break; - case 36: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV); - size = 1; - break; - case 37: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV); - size = 1; - break; - case 38: - data32 = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY); - buffer[0] = (data32 & 0x000000FF); - buffer[1] = (data32 & 0x0000FF00) >> 8; - buffer[2] = (data32 & 0x00FF0000) >> 16; - buffer[3] = (data32 & 0xFF000000) >> 24; - size = 4; - break; - case 39: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 40: - data32 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS); - buffer[0] = (data32 & 0x000000FF); - buffer[1] = (data32 & 0x0000FF00) >> 8; - buffer[2] = (data32 & 0x00FF0000) >> 16; - buffer[3] = (data32 & 0xFF000000) >> 24; - size = 4; - break; - case 41: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL); - size = 1; - break; - case 42: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_HP); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 43: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 44: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_ATK); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 45: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_DEF); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 46: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPD); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 47: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPATK); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 48: - data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF); - buffer[0] = data16; - buffer[1] = data16 >> 8; - size = 2; - break; - case 49: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL); - size = 1; - break; - case 50: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY); - size = 1; - break; - case 51: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE); - size = 1; - break; - case 52: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART); - size = 1; - break; - case 53: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH); - size = 1; - break; - case 54: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SHEEN); - size = 1; - break; - case 55: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON); - size = 1; - break; - case 56: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON); - size = 1; - break; - case 57: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON); - size = 1; - break; - case 58: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON); - size = 1; - break; - case 59: - buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON); - size = 1; - break; - } - return size; -} - -void sub_802ECF0(void) -{ - struct BattlePokemon battleMon; // I think this is a BattlePokemon - u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1]; - u8 i; - - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = src[i]; - dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, gBattleBufferA[gActiveBank][2], dst); - PlayerBufferExecCompleted(); -} - -void PlayerHandleSetAttributes(void) -{ - u8 r4; - u8 i; - - if (gBattleBufferA[gActiveBank][2] == 0) - { - dp01_setattr_by_ch1_for_player_pokemon(gBattlePartyID[gActiveBank]); - } - else - { - r4 = gBattleBufferA[gActiveBank][2]; - for (i = 0; i < 6; i++) - { - if (r4 & 1) - dp01_setattr_by_ch1_for_player_pokemon(i); - r4 >>= 1; - } - } - PlayerBufferExecCompleted(); -} - -// Duplicate of sub_811EC68 -void dp01_setattr_by_ch1_for_player_pokemon(u8 a) -{ - struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; - struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3]; - s32 i; - - switch (gBattleBufferA[gActiveBank][1]) - { - case 0: - { - u8 iv; - - SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species); - SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item); - for (i = 0; i < 4; i++) - { - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]); - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]); - } - SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses); - SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship); - SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience); - iv = battlePokemon->hpIV; - SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv); - iv = battlePokemon->attackIV; - SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv); - iv = battlePokemon->defenseIV; - SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv); - iv = battlePokemon->speedIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, (u8 *)&iv); - iv = battlePokemon->spAttackIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv); - iv = battlePokemon->spDefenseIV; - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv); - SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality); - SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1); - SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level); - SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp); - SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP); - SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack); - SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense); - SetMonData(&gPlayerParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed); - SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack); - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense); - } - break; - case 1: - SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); - break; - case 2: - SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); - break; - case 3: - for (i = 0; i < 4; i++) - { - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]); - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]); - } - SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses); - break; - case 4: - case 5: - case 6: - case 7: - SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]); - break; - case 8: - SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); - break; - case 9: - case 10: - case 11: - case 12: - SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]); - break; - case 17: - SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); - break; - case 18: - SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); - break; - case 19: - SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); - break; - case 20: - SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); - break; - case 21: - SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); - break; - case 22: - SetMonData(&gPlayerParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]); - break; - case 23: - SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); - break; - case 24: - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); - break; - case 25: - SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); - break; - case 26: - SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); - break; - case 27: - SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); - break; - case 28: - SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); - break; - case 29: - SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); - break; - case 30: - SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); - break; - case 31: - SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); - SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); - SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]); - SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); - break; - case 32: - SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); - break; - case 33: - SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); - break; - case 34: - SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); - break; - case 35: - SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]); - break; - case 36: - SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); - break; - case 37: - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); - break; - case 38: - SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); - break; - case 39: - SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); - break; - case 40: - SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); - break; - case 41: - SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); - break; - case 42: - SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); - break; - case 43: - SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); - break; - case 44: - SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); - break; - case 45: - SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); - break; - case 46: - SetMonData(&gPlayerParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]); - break; - case 47: - SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); - break; - case 48: - SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); - break; - case 49: - SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); - break; - case 50: - SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); - break; - case 51: - SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); - break; - case 52: - SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); - break; - case 53: - SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); - break; - case 54: - SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); - break; - case 55: - SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); - break; - case 56: - SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); - break; - case 57: - SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); - break; - case 58: - SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); - break; - case 59: - SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); - break; - } - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); -} - -void sub_802F7CC(void) -{ - u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; - u8 i; - - for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) - dst[i] = gBattleBufferA[gActiveBank][3 + i]; - PlayerBufferExecCompleted(); -} - -void PlayerHandleLoadPokeSprite(void) -{ - sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank; - gBattleBankFunc[gActiveBank] = bx_0802E404; -} - -void PlayerHandleSendOutPoke(void) -{ - sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; - sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; - sub_802F934(gActiveBank, gBattleBufferA[gActiveBank][2]); - gBattleBankFunc[gActiveBank] = sub_802D798; -} - -void sub_802F934(u8 bank, u8 b) -{ - u16 species; - - sub_8032AA8(bank, b); - gBattlePartyID[bank] = gBattleBufferA[bank][1]; - species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); - gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0); - GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank)); - gObjectBankIDs[bank] = CreateSprite( - &gUnknown_02024E8C, - sub_8077ABC(bank, 2), - sub_8077F68(bank), - sub_8079E90(bank)); - gSprites[gUnknown_0300434C[bank]].data1 = gObjectBankIDs[bank]; - gSprites[gObjectBankIDs[bank]].data0 = bank; - gSprites[gObjectBankIDs[bank]].data2 = species; - gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank; - StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]); - gSprites[gObjectBankIDs[bank]].invisible = TRUE; - gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy; - gSprites[gUnknown_0300434C[bank]].data0 = sub_8046400(0, 0xFF); -} - -void PlayerHandleReturnPokeToBall(void) -{ - if (gBattleBufferA[gActiveBank][1] == 0) - { - ewram17810[gActiveBank].unk4 = 0; - gBattleBankFunc[gActiveBank] = sub_802FB2C; - } - else - { - FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]); - DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]); - sub_8043DB0(gHealthboxIDs[gActiveBank]); - PlayerBufferExecCompleted(); - } -} - -void sub_802FB2C(void) -{ - switch (ewram17810[gActiveBank].unk4) - { - case 0: - if (ewram17800[gActiveBank].unk0_2) - move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); - ewram17810[gActiveBank].unk4 = 1; - break; - case 1: - if (!ewram17810[gActiveBank].unk0_6) - { - ewram17810[gActiveBank].unk4 = 0; - move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1); - gBattleBankFunc[gActiveBank] = sub_802DEAC; - } - } -} - -void PlayerHandleTrainerThrow(void) -{ - s16 r7; - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - if (GetBankIdentity(gActiveBank) & 2) - r7 = 16; - else - r7 = -16; - } - else - { - r7 = 0; - } - sub_8031AF4(gSaveBlock2.playerGender, gActiveBank); - GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank)); - gObjectBankIDs[gActiveBank] = CreateSprite( - &gUnknown_02024E8C, - r7 + 80, - (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80, - sub_8079E90(gActiveBank)); - gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240; - gSprites[gObjectBankIDs[gActiveBank]].data0 = -2; - gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0; - gBattleBankFunc[gActiveBank] = sub_802D204; -} - -void PlayerHandleTrainerSlide(void) -{ - sub_8031AF4(gSaveBlock2.playerGender, gActiveBank); - GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank)); - gObjectBankIDs[gActiveBank] = CreateSprite( - &gUnknown_02024E8C, - 80, - (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80, - 30); - gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank; - gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96; - gSprites[gObjectBankIDs[gActiveBank]].data0 = 2; - gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0; - gBattleBankFunc[gActiveBank] = sub_802D23C; -} - -void PlayerHandleTrainerSlideBack(void) -{ - oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]); - gSprites[gObjectBankIDs[gActiveBank]].data0 = 50; - gSprites[gObjectBankIDs[gActiveBank]].data2 = -40; - gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y; - gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34; - StoreSpriteCallbackInData6(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy); - StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1); - gBattleBankFunc[gActiveBank] = sub_802D274; -} - -void sub_802FE7C(void) -{ - if (ewram17810[gActiveBank].unk4 == 0) - { - if (ewram17800[gActiveBank].unk0_2) - move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); - ewram17810[gActiveBank].unk4++; - } - else - { - if (ewram17810[gActiveBank].unk0_6 == 0) - { - ewram17810[gActiveBank].unk4 = 0; - sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - PlaySE12WithPanning(SE_POKE_DEAD, -64); - gSprites[gObjectBankIDs[gActiveBank]].data1 = 0; - gSprites[gObjectBankIDs[gActiveBank]].data2 = 5; - gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC; - gBattleBankFunc[gActiveBank] = sub_802DE10; - } - } -} - -void sub_802FF60(void) -{ - BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0); - PlayerBufferExecCompleted(); -} - -void sub_802FF80(void) -{ - ewram17840.unk8 = 4; - gDoingBattleAnim = 1; - move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3); - gBattleBankFunc[gActiveBank] = bx_wait_t1; -} - -void PlayerHandleBallThrow(void) -{ - u8 var = gBattleBufferA[gActiveBank][1]; - - ewram17840.unk8 = var; - gDoingBattleAnim = 1; - move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3); - gBattleBankFunc[gActiveBank] = bx_wait_t1; -} - -void PlayerHandlePuase(void) -{ - u8 var = gBattleBufferA[gActiveBank][1]; - - // WTF is this?? - while (var != 0) - var--; - - PlayerBufferExecCompleted(); -} - -void PlayerHandleMoveAnimation(void) -{ - if (!mplay_80342A4(gActiveBank)) - { - u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - - gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3]; - gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); - gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); - gHappinessMoveAnim = gBattleBufferA[gActiveBank][10]; - gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); - gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16]; - gPID_perBank[gActiveBank] = *gDisableStructMoveAnim; - if (sub_8031720(r0, gUnknown_0202F7C4) != 0) - { - // Dead code. sub_8031720 always returns 0. - PlayerBufferExecCompleted(); - } - else - { - ewram17810[gActiveBank].unk4 = 0; - gBattleBankFunc[gActiveBank] = sub_8030190; - } - } -} - -void sub_8030190(void) -{ - u16 r4 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); - u8 r7 = gBattleBufferA[gActiveBank][11]; - - switch (ewram17810[gActiveBank].unk4) - { - case 0: - if (ewram17800[gActiveBank].unk0_2 == 1 && ewram17800[gActiveBank].unk0_3 == 0) - { - ewram17800[gActiveBank].unk0_3 = 1; - move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5); - } - ewram17810[gActiveBank].unk4 = 1; - break; - case 1: - if (ewram17810[gActiveBank].unk0_6 == 0) - { - sub_80326EC(0); - ExecuteMoveAnim(r4); - ewram17810[gActiveBank].unk4 = 2; - } - break; - case 2: - gAnimScriptCallback(); - if (!gAnimScriptActive) - { - sub_80326EC(1); - if (ewram17800[gActiveBank].unk0_2 == 1 && r7 < 2) - { - move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6); - ewram17800[gActiveBank].unk0_3 = 0; - } - ewram17810[gActiveBank].unk4 = 3; - } - break; - case 3: - if (ewram17810[gActiveBank].unk0_6 == 0) - { - sub_8031F24(); - sub_80324BC(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - ewram17810[gActiveBank].unk4 = 0; - PlayerBufferExecCompleted(); - } - break; - } -} - -void PlayerHandlePrintString(void) -{ - gUnknown_030042A4 = 0; - gUnknown_030042A0 = 0; - BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]); - sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15); - gBattleBankFunc[gActiveBank] = sub_802DF18; -} - -void PlayerHandlePrintStringPlayerOnly(void) -{ - if (GetBankSide(gActiveBank) == 0) - PlayerHandlePrintString(); - else - PlayerBufferExecCompleted(); -} - -void sub_803037C(void) -{ - int r4; - - gUnknown_030042A4 = 0; - gUnknown_030042A0 = 160; - FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18); - FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38); - - gBattleBankFunc[gActiveBank] = sub_802C098; - - InitWindow(&gUnknown_03004210, gUnknown_08400CF3, 400, 18, 35); - sub_8002F44(&gUnknown_03004210); - sub_814A5C0(0, 0xFFFF, 12, 11679, 0); - - for (r4 = 0; r4 < 4; r4++) - nullsub_8(r4); - - sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); - - StrCpyDecodeToDisplayedStringBattle((u8 *) gUnknown_08400CA8); - InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35); - sub_8002F44(&gUnknown_03004210); -} - -void nullsub_42() -{ -} - -void sub_8030468(void) -{ - sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0); - sub_80304A8(); - gBattleBankFunc[gActiveBank] = sub_802C68C; -} - -void sub_80304A8(void) -{ - gUnknown_030042A4 = 0; - gUnknown_030042A0 = 320; - sub_802E1B0(); - gUnknown_03004344 = 0xFF; - sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); - if (gBattleBufferA[gActiveBank][2] != 1) - { - InitWindow(&gUnknown_03004210, gUnknown_08400D38, 656, 23, 55); - sub_8002F44(&gUnknown_03004210); - } - sub_802E220(); - sub_802E2D4(); -} - -void PlayerHandleOpenBag(void) -{ - s32 i; - - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); - gBattleBankFunc[gActiveBank] = sub_802E004; - gBankInMenu = gActiveBank; - for (i = 0; i < 3; i++) - gUnknown_02038470[i] = gBattleBufferA[gActiveBank][1 + i]; -} - -void sub_8030594(void) -{ - s32 i; - - gUnknown_0300434C[gActiveBank] = CreateTask(TaskDummy, 0xFF); - gTasks[gUnknown_0300434C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF; - ewram[0x16054] = gBattleBufferA[gActiveBank][1] >> 4; - ewram[0x1609D] = gBattleBufferA[gActiveBank][2]; - ewram[0x160C0] = gBattleBufferA[gActiveBank][3]; - for (i = 0; i < 3; i++) - gUnknown_02038470[i] = gBattleBufferA[gActiveBank][4 + i]; - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); - gBattleBankFunc[gActiveBank] = sub_802DF30; - gBankInMenu = gActiveBank; -} - -void sub_8030674(void) -{ - BattleMusicStop(); - BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0); - PlayerBufferExecCompleted(); -} - -void PlayerHandleHealthBarUpdate(void) -{ - s16 r7; - - load_gfxc_health_bar(0); - r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); - if (r7 != 0x7FFF) - { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); - - sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, curHP, r7); - } - else - { - u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); - - sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7); - sub_80440EC(gHealthboxIDs[gActiveBank], 0, 0); - } - gBattleBankFunc[gActiveBank] = bx_t1_healthbar_update; -} - -void PlayerHandleExpBarUpdate(void) -{ - u8 r7 = gBattleBufferA[gActiveBank][1]; - - if (GetMonData(&gPlayerParty[r7], MON_DATA_LEVEL) >= 100) - { - PlayerBufferExecCompleted(); - } - else - { - u16 r4; - u8 taskId; - - load_gfxc_health_bar(1); - GetMonData(&gPlayerParty[r7], MON_DATA_SPECIES); // unused return value - r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); - taskId = CreateTask(sub_802D924, 10); - gTasks[taskId].data[0] = r7; - gTasks[taskId].data[1] = r4; - gTasks[taskId].data[2] = gActiveBank; - gBattleBankFunc[gActiveBank] = nullsub_91; - } -} - -void PlayerHandleStatusIconUpdate(void) -{ - if (!mplay_80342A4(gActiveBank)) - { - sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 9); - ewram17810[gActiveBank].unk0_4 = 0; - gBattleBankFunc[gActiveBank] = sub_802E434; - } -} - -void PlayerHandleStatusAnimation(void) -{ - if (!mplay_80342A4(gActiveBank)) - { - move_anim_start_t2_for_situation( - gBattleBufferA[gActiveBank][1], - gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); - gBattleBankFunc[gActiveBank] = sub_802E434; - } -} - -void PlayerHandleStatusXor(void) -{ - u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1]; - - SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val); - PlayerBufferExecCompleted(); -} - -void sub_803097C(void) -{ - PlayerBufferExecCompleted(); -} - -void PlayerHandleDMATransfer(void) -{ - u32 val1 = gBattleBufferA[gActiveBank][1] - | (gBattleBufferA[gActiveBank][2] << 8) - | (gBattleBufferA[gActiveBank][3] << 16) - | (gBattleBufferA[gActiveBank][4] << 24); - u16 val2 = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8); - - const u8 *src = &gBattleBufferA[gActiveBank][7]; - u8 *dst = (u8 *)val1; - u32 size = val2; - - while (1) - { - if (size <= 0x1000) - { - DmaCopy16(3, src, dst, size); - break; - } - DmaCopy16(3, src, dst, 0x1000); - src += 0x1000; - dst += 0x1000; - size -= 0x1000; - } - PlayerBufferExecCompleted(); -} - -void sub_8030A3C(void) -{ - PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - PlayerBufferExecCompleted(); -} - -void sub_8030A6C(void) -{ - PlayerBufferExecCompleted(); -} - -void sub_8030A78(void) -{ - dp01_build_cmdbuf_x21_a_bb(1, 0, 0); - PlayerBufferExecCompleted(); -} - -void sub_8030A8C(void) -{ - dp01_build_cmdbuf_x22_a_three_bytes(1, 0, 0); - PlayerBufferExecCompleted(); -} - -void sub_8030AA0(void) -{ - dp01_build_cmdbuf_x23_aa_0(1, 0); - PlayerBufferExecCompleted(); -} - -void sub_8030AB4(void) -{ - dp01_build_cmdbuf_x24_aa_0(1, 0); - PlayerBufferExecCompleted(); -} - -void sub_8030AC8(void) -{ - gUnknown_020238C8.unk0_0 = 0; - PlayerBufferExecCompleted(); -} - -void sub_8030AE4(void) -{ - gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1]; - PlayerBufferExecCompleted(); -} - -void sub_8030B1C(void) -{ - gUnknown_020238C8.unk0_7 = 0; - PlayerBufferExecCompleted(); -} - -void sub_8030B34(void) -{ - gUnknown_020238C8.unk0_7 ^= 1; - PlayerBufferExecCompleted(); -} - -void PlayerHandleHitAnimation(void) -{ - if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE) - { - PlayerBufferExecCompleted(); - } - else - { - gDoingBattleAnim = 1; - gSprites[gObjectBankIDs[gActiveBank]].data1 = 0; - sub_8047858(gActiveBank); - gBattleBankFunc[gActiveBank] = bx_blink_t1; - } -} - -void sub_8030BCC(void) -{ - PlayerBufferExecCompleted(); -} - -void PlayerHandleEffectivenessSound(void) -{ - s8 pan; - - if (GetBankSide(gActiveBank) == 0) - pan = -64; - else - pan = 63; - PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); - PlayerBufferExecCompleted(); -} - -void sub_8030C1C(void) -{ - PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); - PlayerBufferExecCompleted(); -} - -void PlayerHandleFaintingCry(void) -{ - u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); - - PlayCry3(species, -25, 5); - PlayerBufferExecCompleted(); -} - -void PlayerHandleIntroSlide(void) -{ - sub_80E43C0(gBattleBufferA[gActiveBank][1]); - gUnknown_02024DE8 |= 1; - PlayerBufferExecCompleted(); -} - -void PlayerHandleTrainerBallThrow(void) -{ - u8 paletteNum; - u8 taskId; - - oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]); - gSprites[gObjectBankIDs[gActiveBank]].data0 = 50; - gSprites[gObjectBankIDs[gActiveBank]].data2 = -40; - gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y; - gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34; - gSprites[gObjectBankIDs[gActiveBank]].data5 = gActiveBank; - StoreSpriteCallbackInData6(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38); - StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1); - paletteNum = AllocSpritePalette(0xD6F8); - LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2.playerGender].data, 0x100 + paletteNum * 16, 32); - gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum; - taskId = CreateTask(task05_08033660, 5); - gTasks[taskId].data[0] = gActiveBank; - if (ewram17810[gActiveBank].unk0_0) - gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0; - ewram17810[4].unk9 |= 1; - gBattleBankFunc[gActiveBank] = nullsub_91; -} - -void sub_8030E38(struct Sprite *sprite) -{ - u8 r4 = sprite->data5; - - FreeSpriteOamMatrix(sprite); - FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum)); - DestroySprite(sprite); - sub_80318FC(&gPlayerParty[gBattlePartyID[r4]], r4); - StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0); -} - -void task05_08033660(u8 taskId) -{ - if (gTasks[taskId].data[1] < 31) - { - gTasks[taskId].data[1]++; - } - else - { - u8 savedActiveBank = gActiveBank; - - gActiveBank = gTasks[taskId].data[0]; - if (!IsDoubleBattle() || (gBattleTypeFlags & 0x40)) - { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_802F934(gActiveBank, 0); - } - else - { - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_802F934(gActiveBank, 0); - gActiveBank ^= 2; - gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; - sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); - sub_802F934(gActiveBank, 0); - gActiveBank ^= 2; - } - gBattleBankFunc[gActiveBank] = sub_802D500; - gActiveBank = savedActiveBank; - DestroyTask(taskId); - } -} - -void sub_8030FAC(void) -{ - if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0) - { - PlayerBufferExecCompleted(); - } - else - { - ewram17810[gActiveBank].unk0_0 = 1; - gUnknown_02024E68[gActiveBank] = sub_8044804(gActiveBank, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); - ewram17810[gActiveBank].unk5 = 0; - if (gBattleBufferA[gActiveBank][2] != 0) - ewram17810[gActiveBank].unk5 = 0x5D; - gBattleBankFunc[gActiveBank] = sub_8031064; - } -} - -void sub_8031064(void) -{ - if (ewram17810[gActiveBank].unk5++ > 0x5C) - { - ewram17810[gActiveBank].unk5 = 0; - PlayerBufferExecCompleted(); - } -} - -void sub_80310A4(void) -{ - if (ewram17810[gActiveBank].unk0_0) - gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0; - PlayerBufferExecCompleted(); -} - -void sub_80310F0(void) -{ - dp11b_obj_free(gActiveBank, 1); - dp11b_obj_free(gActiveBank, 0); - PlayerBufferExecCompleted(); -} - -void PlayerHandleSpriteInvisibility(void) -{ - if (AnimBankSpriteExists(gActiveBank)) - { - gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; - sub_8031F88(gActiveBank); - } - PlayerBufferExecCompleted(); -} - -void PlayerHandleBattleAnimation(void) -{ - if (!mplay_80342A4(gActiveBank)) - { - u8 val2 = gBattleBufferA[gActiveBank][1]; - u16 val = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); - - if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, val2, val)) - PlayerBufferExecCompleted(); - else - gBattleBankFunc[gActiveBank] = sub_802E460; - } -} - -void PlayerHandleLinkStandbyMsg(void) -{ - switch (gBattleBufferA[gActiveBank][1]) - { - case 0: - b_link_standby_message(); - // fall through - case 1: - dp11b_obj_free(gActiveBank, 1); - dp11b_obj_free(gActiveBank, 0); - break; - case 2: - b_link_standby_message(); - break; - } - PlayerBufferExecCompleted(); -} - -void PlayerHandleResetActionMoveSelection(void) -{ - switch (gBattleBufferA[gActiveBank][1]) - { - case 0: - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; - break; - case 1: - gActionSelectionCursor[gActiveBank] = 0; - break; - case 2: - gMoveSelectionCursor[gActiveBank] = 0; - break; - } - PlayerBufferExecCompleted(); -} - -void sub_80312A0(void) -{ - gBattleOutcome = gBattleBufferA[gActiveBank][1]; - FadeOutMapMusic(5); - BeginFastPaletteFade(3); - PlayerBufferExecCompleted(); - gBattleBankFunc[gActiveBank] = sub_802D18C; -} - -void nullsub_43(void) -{ -} |