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-rw-r--r--src/battle_6.c1507
1 files changed, 0 insertions, 1507 deletions
diff --git a/src/battle_6.c b/src/battle_6.c
deleted file mode 100644
index 66b08f82e..000000000
--- a/src/battle_6.c
+++ /dev/null
@@ -1,1507 +0,0 @@
-#include "global.h"
-#include "battle.h"
-#include "battle_interface.h"
-#include "battle_message.h"
-#include "data2.h"
-#include "menu_cursor.h"
-#include "palette.h"
-#include "pokemon.h"
-#include "rom3.h"
-#include "songs.h"
-#include "sound.h"
-#include "sprite.h"
-#include "string_util.h"
-#include "task.h"
-#include "text.h"
-#include "util.h"
-
-//Possibly PokemonSubstruct1
-struct UnknownStruct3
-{
- u16 moves[4];
- u8 pp[4];
- u8 ppBonuses;
-};
-
-extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042A0;
-
-extern struct Window gUnknown_03004210;
-
-extern void (*gBattleBankFunc[])(void);
-
-extern u8 gActiveBank;
-extern u8 gActionSelectionCursor[];
-extern u8 gDisplayedStringBattle[];
-extern u8 gMoveSelectionCursor[];
-extern u8 gBattleBufferA[][0x200];
-extern u8 gBankInMenu;
-extern u16 gBattlePartyID[];
-extern u8 gHealthboxIDs[];
-extern u8 gDoingBattleAnim;
-extern u8 gObjectBankIDs[];
-extern u16 gBattleTypeFlags;
-extern u8 gBattleOutcome;
-extern void (*gAnimScriptCallback)(void);
-extern bool8 gAnimScriptActive;
-extern u16 gMovePowerMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u8 gHappinessMoveAnim;
-extern u16 gWeatherMoveAnim;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gPID_perBank[];
-extern u8 gBattleMonForms[];
-extern u16 gUnknown_02024DE8;
-extern u8 gUnknown_02024E68[];
-extern struct SpriteTemplate gUnknown_02024E8C;
-extern u8 gUnknown_0202F7C4;
-extern u8 gUnknown_02038470[];
-extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
-extern u8 gUnknown_03004344;
-extern u8 gUnknown_0300434C[];
-
-extern const u8 gUnknown_08400CA8[];
-extern const u8 gUnknown_08400CF3[];
-extern const u8 gUnknown_08400D38[];
-
-#if ENGLISH
-#define SUB_803037C_TILE_DATA_OFFSET 440
-#elif GERMAN
-#define SUB_803037C_TILE_DATA_OFFSET 444
-#endif
-
-extern void sub_802C68C(void);
-extern void sub_802E1B0(void);
-extern void sub_802E3B4();
-extern void sub_802E220();
-extern void sub_802E2D4();
-extern void sub_802E004(void);
-extern void sub_802DF30(void);
-extern void BattleMusicStop(void);
-extern void PlayerBufferExecCompleted(void);
-extern void bx_t1_healthbar_update(void);
-extern void nullsub_91(void);
-extern void sub_802D924(u8);
-extern void sub_802E434(void);
-extern bool8 mplay_80342A4(u8);
-extern void move_anim_start_t2_for_situation();
-extern void bx_blink_t1(void);
-extern void sub_8047858();
-extern u8 GetBankSide(u8);
-extern void sub_80E43C0();
-extern void oamt_add_pos2_onto_pos1();
-extern void sub_8078B34(struct Sprite *);
-extern void StoreSpriteCallbackInData6();
-extern void sub_80318FC();
-extern bool8 IsDoubleBattle(void);
-extern void sub_802D500(void);
-extern void dp11b_obj_free();
-extern bool8 AnimBankSpriteExists(u8);
-extern bool8 move_anim_start_t3();
-extern void sub_802E460(void);
-extern void b_link_standby_message(void);
-extern void sub_802D18C(void);
-extern void sub_802DF18(void);
-extern void BufferStringBattle();
-extern void sub_80326EC();
-extern void ExecuteMoveAnim();
-extern void sub_8031F24(void);
-extern void sub_80324BC();
-extern u8 sub_8031720();
-extern void bx_wait_t1(void);
-extern u8 GetBankByPlayerAI(u8);
-extern void sub_802DE10(void);
-extern void sub_80105EC(struct Sprite *);
-extern void sub_802D274(void);
-extern void sub_802D23C(void);
-extern u8 GetBankIdentity(u8);
-extern void sub_8031AF4();
-extern void sub_80313A0(struct Sprite *);
-extern void sub_802D204(void);
-extern u8 sub_8079E90();
-extern void sub_802DEAC(void);
-extern void sub_80312F0(struct Sprite *);
-extern u8 sub_8077ABC();
-extern u8 sub_8077F68();
-extern u8 sub_8046400();
-extern void sub_802D798(void);
-extern void bx_0802E404(void);
-
-u32 dp01_getattr_by_ch1_for_player_pokemon_(u8, u8 *);
-void dp01_setattr_by_ch1_for_player_pokemon(u8);
-void sub_802F934(u8, u8);
-void sub_802FB2C(void);
-void sub_8030190(void);
-void sub_80304A8(void);
-void sub_8030E38(struct Sprite *);
-void task05_08033660(u8);
-void sub_8031064(void);
-
-void PlayerHandleGetAttributes(void)
-{
- u8 unkData[0x100];
- u32 offset = 0;
- u8 r4;
- s32 i;
-
- if (gBattleBufferA[gActiveBank][2] == 0)
- {
- offset += dp01_getattr_by_ch1_for_player_pokemon_(gBattlePartyID[gActiveBank], unkData);
- }
- else
- {
- r4 = gBattleBufferA[gActiveBank][2];
- for (i = 0; i < 6; i++)
- {
- if (r4 & 1)
- offset += dp01_getattr_by_ch1_for_player_pokemon_(i, unkData + offset);
- r4 >>= 1;
- }
- }
- dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, offset, unkData);
- PlayerBufferExecCompleted();
-}
-
-// Duplicate of dp01_getattr_by_ch1_for_player_pokemon
-u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
-{
- struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
- u8 nickname[20];
- u8 *src;
- s16 data16;
- u32 data32;
- s32 size = 0;
-
- switch (gBattleBufferA[gActiveBank][1])
- {
- case 0:
- battlePokemon.species = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
- battlePokemon.item = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
- for (size = 0; size < 4; size++)
- {
- battlePokemon.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
- battlePokemon.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
- }
- battlePokemon.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
- battlePokemon.friendship = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
- battlePokemon.experience = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
- battlePokemon.hpIV = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
- battlePokemon.attackIV = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
- battlePokemon.defenseIV = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
- battlePokemon.speedIV = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
- battlePokemon.spAttackIV = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
- battlePokemon.spDefenseIV = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
- battlePokemon.personality = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
- battlePokemon.status1 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
- battlePokemon.level = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
- battlePokemon.hp = GetMonData(&gPlayerParty[a], MON_DATA_HP);
- battlePokemon.maxHP = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
- battlePokemon.attack = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
- battlePokemon.defense = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
- battlePokemon.speed = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
- battlePokemon.spAttack = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
- battlePokemon.spDefense = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
- battlePokemon.isEgg = GetMonData(&gPlayerParty[a], MON_DATA_IS_EGG);
- battlePokemon.altAbility = GetMonData(&gPlayerParty[a], MON_DATA_ALT_ABILITY);
- battlePokemon.otId = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
- GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname);
- StringCopy10(battlePokemon.nickname, nickname);
- GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
- src = (u8 *)&battlePokemon;
- for (size = 0; size < sizeof(battlePokemon); size++)
- buffer[size] = src[size];
- break;
- case 1:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 2:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 3:
- for (size = 0; size < 4; size++)
- {
- moveData.moves[size] = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + size);
- moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
- }
- moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
- src = (u8 *)&moveData;
- for (size = 0; size < sizeof(moveData); size++)
- buffer[size] = src[size];
- break;
- case 4:
- case 5:
- case 6:
- case 7:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 8:
- for (size = 0; size < 4; size++)
- buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
- buffer[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
- size++;
- break;
- case 9:
- case 10:
- case 11:
- case 12:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9);
- size = 1;
- break;
- case 17:
- data32 = GetMonData(&gPlayerParty[a], MON_DATA_OT_ID);
- buffer[0] = (data32 & 0x000000FF);
- buffer[1] = (data32 & 0x0000FF00) >> 8;
- buffer[2] = (data32 & 0x00FF0000) >> 16;
- size = 3;
- break;
- case 18:
- data32 = GetMonData(&gPlayerParty[a], MON_DATA_EXP);
- buffer[0] = (data32 & 0x000000FF);
- buffer[1] = (data32 & 0x0000FF00) >> 8;
- buffer[2] = (data32 & 0x00FF0000) >> 16;
- size = 3;
- break;
- case 19:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_EV);
- size = 1;
- break;
- case 20:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_EV);
- size = 1;
- break;
- case 21:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_EV);
- size = 1;
- break;
- case 22:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_EV);
- size = 1;
- break;
- case 23:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV);
- size = 1;
- break;
- case 24:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV);
- size = 1;
- break;
- case 25:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP);
- size = 1;
- break;
- case 26:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKERUS);
- size = 1;
- break;
- case 27:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION);
- size = 1;
- break;
- case 28:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL);
- size = 1;
- break;
- case 29:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_MET_GAME);
- size = 1;
- break;
- case 30:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_POKEBALL);
- size = 1;
- break;
- case 31:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
- buffer[1] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
- buffer[2] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
- buffer[3] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
- buffer[4] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
- buffer[5] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
- size = 6;
- break;
- case 32:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_HP_IV);
- size = 1;
- break;
- case 33:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_ATK_IV);
- size = 1;
- break;
- case 34:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_DEF_IV);
- size = 1;
- break;
- case 35:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPD_IV);
- size = 1;
- break;
- case 36:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV);
- size = 1;
- break;
- case 37:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV);
- size = 1;
- break;
- case 38:
- data32 = GetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY);
- buffer[0] = (data32 & 0x000000FF);
- buffer[1] = (data32 & 0x0000FF00) >> 8;
- buffer[2] = (data32 & 0x00FF0000) >> 16;
- buffer[3] = (data32 & 0xFF000000) >> 24;
- size = 4;
- break;
- case 39:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 40:
- data32 = GetMonData(&gPlayerParty[a], MON_DATA_STATUS);
- buffer[0] = (data32 & 0x000000FF);
- buffer[1] = (data32 & 0x0000FF00) >> 8;
- buffer[2] = (data32 & 0x00FF0000) >> 16;
- buffer[3] = (data32 & 0xFF000000) >> 24;
- size = 4;
- break;
- case 41:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_LEVEL);
- size = 1;
- break;
- case 42:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_HP);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 43:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_MAX_HP);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 44:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_ATK);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 45:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_DEF);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 46:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPD);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 47:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPATK);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 48:
- data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPDEF);
- buffer[0] = data16;
- buffer[1] = data16 >> 8;
- size = 2;
- break;
- case 49:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL);
- size = 1;
- break;
- case 50:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY);
- size = 1;
- break;
- case 51:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE);
- size = 1;
- break;
- case 52:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART);
- size = 1;
- break;
- case 53:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH);
- size = 1;
- break;
- case 54:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SHEEN);
- size = 1;
- break;
- case 55:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON);
- size = 1;
- break;
- case 56:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON);
- size = 1;
- break;
- case 57:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON);
- size = 1;
- break;
- case 58:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON);
- size = 1;
- break;
- case 59:
- buffer[0] = GetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON);
- size = 1;
- break;
- }
- return size;
-}
-
-void sub_802ECF0(void)
-{
- struct BattlePokemon battleMon; // I think this is a BattlePokemon
- u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1];
- u8 i;
-
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = src[i];
- dp01_build_cmdbuf_x1D_1D_numargs_varargs(1, gBattleBufferA[gActiveBank][2], dst);
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleSetAttributes(void)
-{
- u8 r4;
- u8 i;
-
- if (gBattleBufferA[gActiveBank][2] == 0)
- {
- dp01_setattr_by_ch1_for_player_pokemon(gBattlePartyID[gActiveBank]);
- }
- else
- {
- r4 = gBattleBufferA[gActiveBank][2];
- for (i = 0; i < 6; i++)
- {
- if (r4 & 1)
- dp01_setattr_by_ch1_for_player_pokemon(i);
- r4 >>= 1;
- }
- }
- PlayerBufferExecCompleted();
-}
-
-// Duplicate of sub_811EC68
-void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
-{
- struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
- s32 i;
-
- switch (gBattleBufferA[gActiveBank][1])
- {
- case 0:
- {
- u8 iv;
-
- SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
- SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
- for (i = 0; i < 4; i++)
- {
- SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
- }
- SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
- SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
- SetMonData(&gPlayerParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
- iv = battlePokemon->hpIV;
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, (u8 *)&iv);
- iv = battlePokemon->attackIV;
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
- iv = battlePokemon->defenseIV;
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
- iv = battlePokemon->speedIV;
- SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, (u8 *)&iv);
- iv = battlePokemon->spAttackIV;
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
- iv = battlePokemon->spDefenseIV;
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
- SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
- SetMonData(&gPlayerParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
- SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
- SetMonData(&gPlayerParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
- SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
- SetMonData(&gPlayerParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
- SetMonData(&gPlayerParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
- SetMonData(&gPlayerParty[a], MON_DATA_SPD, (u8 *)&battlePokemon->speed);
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
- }
- break;
- case 1:
- SetMonData(&gPlayerParty[a], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
- break;
- case 2:
- SetMonData(&gPlayerParty[a], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
- break;
- case 3:
- for (i = 0; i < 4; i++)
- {
- SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
- }
- SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
- break;
- case 4:
- case 5:
- case 6:
- case 7:
- SetMonData(&gPlayerParty[a], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - 4, &gBattleBufferA[gActiveBank][3]);
- break;
- case 8:
- SetMonData(&gPlayerParty[a], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
- break;
- case 9:
- case 10:
- case 11:
- case 12:
- SetMonData(&gPlayerParty[a], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - 9, &gBattleBufferA[gActiveBank][3]);
- break;
- case 17:
- SetMonData(&gPlayerParty[a], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
- break;
- case 18:
- SetMonData(&gPlayerParty[a], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
- break;
- case 19:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 20:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 21:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 22:
- SetMonData(&gPlayerParty[a], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 23:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 24:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 25:
- SetMonData(&gPlayerParty[a], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
- break;
- case 26:
- SetMonData(&gPlayerParty[a], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
- break;
- case 27:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
- break;
- case 28:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
- break;
- case 29:
- SetMonData(&gPlayerParty[a], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
- break;
- case 30:
- SetMonData(&gPlayerParty[a], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
- break;
- case 31:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
- break;
- case 32:
- SetMonData(&gPlayerParty[a], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 33:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 34:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 35:
- SetMonData(&gPlayerParty[a], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 36:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 37:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
- break;
- case 38:
- SetMonData(&gPlayerParty[a], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
- break;
- case 39:
- SetMonData(&gPlayerParty[a], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
- break;
- case 40:
- SetMonData(&gPlayerParty[a], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
- break;
- case 41:
- SetMonData(&gPlayerParty[a], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
- break;
- case 42:
- SetMonData(&gPlayerParty[a], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
- break;
- case 43:
- SetMonData(&gPlayerParty[a], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
- break;
- case 44:
- SetMonData(&gPlayerParty[a], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
- break;
- case 45:
- SetMonData(&gPlayerParty[a], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
- break;
- case 46:
- SetMonData(&gPlayerParty[a], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]);
- break;
- case 47:
- SetMonData(&gPlayerParty[a], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
- break;
- case 48:
- SetMonData(&gPlayerParty[a], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
- break;
- case 49:
- SetMonData(&gPlayerParty[a], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
- break;
- case 50:
- SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
- break;
- case 51:
- SetMonData(&gPlayerParty[a], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
- break;
- case 52:
- SetMonData(&gPlayerParty[a], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
- break;
- case 53:
- SetMonData(&gPlayerParty[a], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
- break;
- case 54:
- SetMonData(&gPlayerParty[a], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
- break;
- case 55:
- SetMonData(&gPlayerParty[a], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
- break;
- case 56:
- SetMonData(&gPlayerParty[a], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
- break;
- case 57:
- SetMonData(&gPlayerParty[a], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
- break;
- case 58:
- SetMonData(&gPlayerParty[a], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
- break;
- case 59:
- SetMonData(&gPlayerParty[a], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
- break;
- }
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
-}
-
-void sub_802F7CC(void)
-{
- u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 i;
-
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleLoadPokeSprite(void)
-{
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gBattleBankFunc[gActiveBank] = bx_0802E404;
-}
-
-void PlayerHandleSendOutPoke(void)
-{
- sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
- sub_802F934(gActiveBank, gBattleBufferA[gActiveBank][2]);
- gBattleBankFunc[gActiveBank] = sub_802D798;
-}
-
-void sub_802F934(u8 bank, u8 b)
-{
- u16 species;
-
- sub_8032AA8(bank, b);
- gBattlePartyID[bank] = gBattleBufferA[bank][1];
- species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
- gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
- GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(
- &gUnknown_02024E8C,
- sub_8077ABC(bank, 2),
- sub_8077F68(bank),
- sub_8079E90(bank));
- gSprites[gUnknown_0300434C[bank]].data1 = gObjectBankIDs[bank];
- gSprites[gObjectBankIDs[bank]].data0 = bank;
- gSprites[gObjectBankIDs[bank]].data2 = species;
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
- gSprites[gObjectBankIDs[bank]].invisible = TRUE;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_0300434C[bank]].data0 = sub_8046400(0, 0xFF);
-}
-
-void PlayerHandleReturnPokeToBall(void)
-{
- if (gBattleBufferA[gActiveBank][1] == 0)
- {
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_802FB2C;
- }
- else
- {
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
- sub_8043DB0(gHealthboxIDs[gActiveBank]);
- PlayerBufferExecCompleted();
- }
-}
-
-void sub_802FB2C(void)
-{
- switch (ewram17810[gActiveBank].unk4)
- {
- case 0:
- if (ewram17800[gActiveBank].unk0_2)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4 = 1;
- break;
- case 1:
- if (!ewram17810[gActiveBank].unk0_6)
- {
- ewram17810[gActiveBank].unk4 = 0;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 1);
- gBattleBankFunc[gActiveBank] = sub_802DEAC;
- }
- }
-}
-
-void PlayerHandleTrainerThrow(void)
-{
- s16 r7;
-
- if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
- {
- if (GetBankIdentity(gActiveBank) & 2)
- r7 = 16;
- else
- r7 = -16;
- }
- else
- {
- r7 = 0;
- }
- sub_8031AF4(gSaveBlock2.playerGender, gActiveBank);
- GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
- &gUnknown_02024E8C,
- r7 + 80,
- (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
- sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data0 = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_802D204;
-}
-
-void PlayerHandleTrainerSlide(void)
-{
- sub_8031AF4(gSaveBlock2.playerGender, gActiveBank);
- GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
- &gUnknown_02024E8C,
- 80,
- (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
- 30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
- gSprites[gObjectBankIDs[gActiveBank]].data0 = 2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
- gBattleBankFunc[gActiveBank] = sub_802D23C;
-}
-
-void PlayerHandleTrainerSlideBack(void)
-{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data0 = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData6(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
- gBattleBankFunc[gActiveBank] = sub_802D274;
-}
-
-void sub_802FE7C(void)
-{
- if (ewram17810[gActiveBank].unk4 == 0)
- {
- if (ewram17800[gActiveBank].unk0_2)
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- ewram17810[gActiveBank].unk4++;
- }
- else
- {
- if (ewram17810[gActiveBank].unk0_6 == 0)
- {
- ewram17810[gActiveBank].unk4 = 0;
- sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
- gSprites[gObjectBankIDs[gActiveBank]].data2 = 5;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
- gBattleBankFunc[gActiveBank] = sub_802DE10;
- }
- }
-}
-
-void sub_802FF60(void)
-{
- BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0);
- PlayerBufferExecCompleted();
-}
-
-void sub_802FF80(void)
-{
- ewram17840.unk8 = 4;
- gDoingBattleAnim = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3);
- gBattleBankFunc[gActiveBank] = bx_wait_t1;
-}
-
-void PlayerHandleBallThrow(void)
-{
- u8 var = gBattleBufferA[gActiveBank][1];
-
- ewram17840.unk8 = var;
- gDoingBattleAnim = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, GetBankByPlayerAI(1), 3);
- gBattleBankFunc[gActiveBank] = bx_wait_t1;
-}
-
-void PlayerHandlePuase(void)
-{
- u8 var = gBattleBufferA[gActiveBank][1];
-
- // WTF is this??
- while (var != 0)
- var--;
-
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleMoveAnimation(void)
-{
- if (!mplay_80342A4(gActiveBank))
- {
- u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
-
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
- gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
- {
- // Dead code. sub_8031720 always returns 0.
- PlayerBufferExecCompleted();
- }
- else
- {
- ewram17810[gActiveBank].unk4 = 0;
- gBattleBankFunc[gActiveBank] = sub_8030190;
- }
- }
-}
-
-void sub_8030190(void)
-{
- u16 r4 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- u8 r7 = gBattleBufferA[gActiveBank][11];
-
- switch (ewram17810[gActiveBank].unk4)
- {
- case 0:
- if (ewram17800[gActiveBank].unk0_2 == 1 && ewram17800[gActiveBank].unk0_3 == 0)
- {
- ewram17800[gActiveBank].unk0_3 = 1;
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
- }
- ewram17810[gActiveBank].unk4 = 1;
- break;
- case 1:
- if (ewram17810[gActiveBank].unk0_6 == 0)
- {
- sub_80326EC(0);
- ExecuteMoveAnim(r4);
- ewram17810[gActiveBank].unk4 = 2;
- }
- break;
- case 2:
- gAnimScriptCallback();
- if (!gAnimScriptActive)
- {
- sub_80326EC(1);
- if (ewram17800[gActiveBank].unk0_2 == 1 && r7 < 2)
- {
- move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
- ewram17800[gActiveBank].unk0_3 = 0;
- }
- ewram17810[gActiveBank].unk4 = 3;
- }
- break;
- case 3:
- if (ewram17810[gActiveBank].unk0_6 == 0)
- {
- sub_8031F24();
- sub_80324BC(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- ewram17810[gActiveBank].unk4 = 0;
- PlayerBufferExecCompleted();
- }
- break;
- }
-}
-
-void PlayerHandlePrintString(void)
-{
- gUnknown_030042A4 = 0;
- gUnknown_030042A0 = 0;
- BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
- sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 0x90, 2, 15);
- gBattleBankFunc[gActiveBank] = sub_802DF18;
-}
-
-void PlayerHandlePrintStringPlayerOnly(void)
-{
- if (GetBankSide(gActiveBank) == 0)
- PlayerHandlePrintString();
- else
- PlayerBufferExecCompleted();
-}
-
-void sub_803037C(void)
-{
- int r4;
-
- gUnknown_030042A4 = 0;
- gUnknown_030042A0 = 160;
- FillWindowRect(&gUnknown_03004210, 10, 2, 15, 27, 18);
- FillWindowRect(&gUnknown_03004210, 10, 2, 35, 16, 38);
-
- gBattleBankFunc[gActiveBank] = sub_802C098;
-
- InitWindow(&gUnknown_03004210, gUnknown_08400CF3, 400, 18, 35);
- sub_8002F44(&gUnknown_03004210);
- sub_814A5C0(0, 0xFFFF, 12, 11679, 0);
-
- for (r4 = 0; r4 < 4; r4++)
- nullsub_8(r4);
-
- sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
-
- StrCpyDecodeToDisplayedStringBattle((u8 *) gUnknown_08400CA8);
- InitWindow(&gUnknown_03004210, gDisplayedStringBattle, SUB_803037C_TILE_DATA_OFFSET, 2, 35);
- sub_8002F44(&gUnknown_03004210);
-}
-
-void nullsub_42()
-{
-}
-
-void sub_8030468(void)
-{
- sub_814A5C0(0, 0xFFFF, 12, 0x2D9F, 0);
- sub_80304A8();
- gBattleBankFunc[gActiveBank] = sub_802C68C;
-}
-
-void sub_80304A8(void)
-{
- gUnknown_030042A4 = 0;
- gUnknown_030042A0 = 320;
- sub_802E1B0();
- gUnknown_03004344 = 0xFF;
- sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
- if (gBattleBufferA[gActiveBank][2] != 1)
- {
- InitWindow(&gUnknown_03004210, gUnknown_08400D38, 656, 23, 55);
- sub_8002F44(&gUnknown_03004210);
- }
- sub_802E220();
- sub_802E2D4();
-}
-
-void PlayerHandleOpenBag(void)
-{
- s32 i;
-
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_802E004;
- gBankInMenu = gActiveBank;
- for (i = 0; i < 3; i++)
- gUnknown_02038470[i] = gBattleBufferA[gActiveBank][1 + i];
-}
-
-void sub_8030594(void)
-{
- s32 i;
-
- gUnknown_0300434C[gActiveBank] = CreateTask(TaskDummy, 0xFF);
- gTasks[gUnknown_0300434C[gActiveBank]].data[0] = gBattleBufferA[gActiveBank][1] & 0xF;
- ewram[0x16054] = gBattleBufferA[gActiveBank][1] >> 4;
- ewram[0x1609D] = gBattleBufferA[gActiveBank][2];
- ewram[0x160C0] = gBattleBufferA[gActiveBank][3];
- for (i = 0; i < 3; i++)
- gUnknown_02038470[i] = gBattleBufferA[gActiveBank][4 + i];
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
- gBattleBankFunc[gActiveBank] = sub_802DF30;
- gBankInMenu = gActiveBank;
-}
-
-void sub_8030674(void)
-{
- BattleMusicStop();
- BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, 0);
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleHealthBarUpdate(void)
-{
- s16 r7;
-
- load_gfxc_health_bar(0);
- r7 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
- if (r7 != 0x7FFF)
- {
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
- u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
-
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, curHP, r7);
- }
- else
- {
- u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
-
- sub_8043D84(gActiveBank, gHealthboxIDs[gActiveBank], maxHP, 0, r7);
- sub_80440EC(gHealthboxIDs[gActiveBank], 0, 0);
- }
- gBattleBankFunc[gActiveBank] = bx_t1_healthbar_update;
-}
-
-void PlayerHandleExpBarUpdate(void)
-{
- u8 r7 = gBattleBufferA[gActiveBank][1];
-
- if (GetMonData(&gPlayerParty[r7], MON_DATA_LEVEL) >= 100)
- {
- PlayerBufferExecCompleted();
- }
- else
- {
- u16 r4;
- u8 taskId;
-
- load_gfxc_health_bar(1);
- GetMonData(&gPlayerParty[r7], MON_DATA_SPECIES); // unused return value
- r4 = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
- taskId = CreateTask(sub_802D924, 10);
- gTasks[taskId].data[0] = r7;
- gTasks[taskId].data[1] = r4;
- gTasks[taskId].data[2] = gActiveBank;
- gBattleBankFunc[gActiveBank] = nullsub_91;
- }
-}
-
-void PlayerHandleStatusIconUpdate(void)
-{
- if (!mplay_80342A4(gActiveBank))
- {
- sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 9);
- ewram17810[gActiveBank].unk0_4 = 0;
- gBattleBankFunc[gActiveBank] = sub_802E434;
- }
-}
-
-void PlayerHandleStatusAnimation(void)
-{
- if (!mplay_80342A4(gActiveBank))
- {
- move_anim_start_t2_for_situation(
- gBattleBufferA[gActiveBank][1],
- gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
- gBattleBankFunc[gActiveBank] = sub_802E434;
- }
-}
-
-void PlayerHandleStatusXor(void)
-{
- u8 val = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS) ^ gBattleBufferA[gActiveBank][1];
-
- SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_STATUS, &val);
- PlayerBufferExecCompleted();
-}
-
-void sub_803097C(void)
-{
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleDMATransfer(void)
-{
- u32 val1 = gBattleBufferA[gActiveBank][1]
- | (gBattleBufferA[gActiveBank][2] << 8)
- | (gBattleBufferA[gActiveBank][3] << 16)
- | (gBattleBufferA[gActiveBank][4] << 24);
- u16 val2 = gBattleBufferA[gActiveBank][5] | (gBattleBufferA[gActiveBank][6] << 8);
-
- const u8 *src = &gBattleBufferA[gActiveBank][7];
- u8 *dst = (u8 *)val1;
- u32 size = val2;
-
- while (1)
- {
- if (size <= 0x1000)
- {
- DmaCopy16(3, src, dst, size);
- break;
- }
- DmaCopy16(3, src, dst, 0x1000);
- src += 0x1000;
- dst += 0x1000;
- size -= 0x1000;
- }
- PlayerBufferExecCompleted();
-}
-
-void sub_8030A3C(void)
-{
- PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- PlayerBufferExecCompleted();
-}
-
-void sub_8030A6C(void)
-{
- PlayerBufferExecCompleted();
-}
-
-void sub_8030A78(void)
-{
- dp01_build_cmdbuf_x21_a_bb(1, 0, 0);
- PlayerBufferExecCompleted();
-}
-
-void sub_8030A8C(void)
-{
- dp01_build_cmdbuf_x22_a_three_bytes(1, 0, 0);
- PlayerBufferExecCompleted();
-}
-
-void sub_8030AA0(void)
-{
- dp01_build_cmdbuf_x23_aa_0(1, 0);
- PlayerBufferExecCompleted();
-}
-
-void sub_8030AB4(void)
-{
- dp01_build_cmdbuf_x24_aa_0(1, 0);
- PlayerBufferExecCompleted();
-}
-
-void sub_8030AC8(void)
-{
- gUnknown_020238C8.unk0_0 = 0;
- PlayerBufferExecCompleted();
-}
-
-void sub_8030AE4(void)
-{
- gUnknown_020238C8.unk0_0 = gBattleBufferA[gActiveBank][1];
- PlayerBufferExecCompleted();
-}
-
-void sub_8030B1C(void)
-{
- gUnknown_020238C8.unk0_7 = 0;
- PlayerBufferExecCompleted();
-}
-
-void sub_8030B34(void)
-{
- gUnknown_020238C8.unk0_7 ^= 1;
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleHitAnimation(void)
-{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
- {
- PlayerBufferExecCompleted();
- }
- else
- {
- gDoingBattleAnim = 1;
- gSprites[gObjectBankIDs[gActiveBank]].data1 = 0;
- sub_8047858(gActiveBank);
- gBattleBankFunc[gActiveBank] = bx_blink_t1;
- }
-}
-
-void sub_8030BCC(void)
-{
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleEffectivenessSound(void)
-{
- s8 pan;
-
- if (GetBankSide(gActiveBank) == 0)
- pan = -64;
- else
- pan = 63;
- PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
- PlayerBufferExecCompleted();
-}
-
-void sub_8030C1C(void)
-{
- PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleFaintingCry(void)
-{
- u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
-
- PlayCry3(species, -25, 5);
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleIntroSlide(void)
-{
- sub_80E43C0(gBattleBufferA[gActiveBank][1]);
- gUnknown_02024DE8 |= 1;
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleTrainerBallThrow(void)
-{
- u8 paletteNum;
- u8 taskId;
-
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data0 = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data2 = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data4 = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data5 = gActiveBank;
- StoreSpriteCallbackInData6(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
- paletteNum = AllocSpritePalette(0xD6F8);
- LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2.playerGender].data, 0x100 + paletteNum * 16, 32);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
- taskId = CreateTask(task05_08033660, 5);
- gTasks[taskId].data[0] = gActiveBank;
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
- ewram17810[4].unk9 |= 1;
- gBattleBankFunc[gActiveBank] = nullsub_91;
-}
-
-void sub_8030E38(struct Sprite *sprite)
-{
- u8 r4 = sprite->data5;
-
- FreeSpriteOamMatrix(sprite);
- FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
- DestroySprite(sprite);
- sub_80318FC(&gPlayerParty[gBattlePartyID[r4]], r4);
- StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0);
-}
-
-void task05_08033660(u8 taskId)
-{
- if (gTasks[taskId].data[1] < 31)
- {
- gTasks[taskId].data[1]++;
- }
- else
- {
- u8 savedActiveBank = gActiveBank;
-
- gActiveBank = gTasks[taskId].data[0];
- if (!IsDoubleBattle() || (gBattleTypeFlags & 0x40))
- {
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_802F934(gActiveBank, 0);
- }
- else
- {
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_802F934(gActiveBank, 0);
- gActiveBank ^= 2;
- gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- sub_802F934(gActiveBank, 0);
- gActiveBank ^= 2;
- }
- gBattleBankFunc[gActiveBank] = sub_802D500;
- gActiveBank = savedActiveBank;
- DestroyTask(taskId);
- }
-}
-
-void sub_8030FAC(void)
-{
- if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == 0)
- {
- PlayerBufferExecCompleted();
- }
- else
- {
- ewram17810[gActiveBank].unk0_0 = 1;
- gUnknown_02024E68[gActiveBank] = sub_8044804(gActiveBank, (struct BattleInterfaceStruct2 *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
- ewram17810[gActiveBank].unk5 = 0;
- if (gBattleBufferA[gActiveBank][2] != 0)
- ewram17810[gActiveBank].unk5 = 0x5D;
- gBattleBankFunc[gActiveBank] = sub_8031064;
- }
-}
-
-void sub_8031064(void)
-{
- if (ewram17810[gActiveBank].unk5++ > 0x5C)
- {
- ewram17810[gActiveBank].unk5 = 0;
- PlayerBufferExecCompleted();
- }
-}
-
-void sub_80310A4(void)
-{
- if (ewram17810[gActiveBank].unk0_0)
- gTasks[gUnknown_02024E68[gActiveBank]].func = sub_8044CA0;
- PlayerBufferExecCompleted();
-}
-
-void sub_80310F0(void)
-{
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleSpriteInvisibility(void)
-{
- if (AnimBankSpriteExists(gActiveBank))
- {
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
- sub_8031F88(gActiveBank);
- }
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleBattleAnimation(void)
-{
- if (!mplay_80342A4(gActiveBank))
- {
- u8 val2 = gBattleBufferA[gActiveBank][1];
- u16 val = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
-
- if (move_anim_start_t3(gActiveBank, gActiveBank, gActiveBank, val2, val))
- PlayerBufferExecCompleted();
- else
- gBattleBankFunc[gActiveBank] = sub_802E460;
- }
-}
-
-void PlayerHandleLinkStandbyMsg(void)
-{
- switch (gBattleBufferA[gActiveBank][1])
- {
- case 0:
- b_link_standby_message();
- // fall through
- case 1:
- dp11b_obj_free(gActiveBank, 1);
- dp11b_obj_free(gActiveBank, 0);
- break;
- case 2:
- b_link_standby_message();
- break;
- }
- PlayerBufferExecCompleted();
-}
-
-void PlayerHandleResetActionMoveSelection(void)
-{
- switch (gBattleBufferA[gActiveBank][1])
- {
- case 0:
- gActionSelectionCursor[gActiveBank] = 0;
- gMoveSelectionCursor[gActiveBank] = 0;
- break;
- case 1:
- gActionSelectionCursor[gActiveBank] = 0;
- break;
- case 2:
- gMoveSelectionCursor[gActiveBank] = 0;
- break;
- }
- PlayerBufferExecCompleted();
-}
-
-void sub_80312A0(void)
-{
- gBattleOutcome = gBattleBufferA[gActiveBank][1];
- FadeOutMapMusic(5);
- BeginFastPaletteFade(3);
- PlayerBufferExecCompleted();
- gBattleBankFunc[gActiveBank] = sub_802D18C;
-}
-
-void nullsub_43(void)
-{
-}