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-rw-r--r--src/battle_ai.c3225
1 files changed, 1889 insertions, 1336 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
index d11e4a118..fabe0b61d 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -1,1592 +1,2145 @@
#include "global.h"
+#include "battle_ai.h"
+#include "abilities.h"
#include "battle.h"
-#include "asm.h"
+#include "battle_move_effects.h"
+#include "data2.h"
+#include "item.h"
+#include "moves.h"
#include "pokemon.h"
#include "rng.h"
-
-#define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
-#define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
-#define AIScriptRead8(ptr) ((ptr)[0])
-#define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
-
-/*
-this file is a mess. I stopped part way because it starts to involve a huge struct that begins at 0x2000000 and goes
-all the way to at least 0x2016800, in addition to extremely hard functions that I can't seem to get right. I am leaving this file
-as it currently is until someone bothers to document this huge struct.
-*/
-
-extern u16 gUnknown_020239F8;
-extern u8 gUnknown_02024A60;
-extern u8 gUnknown_02024C07;
-extern u8 gUnknown_02024C08;
-extern u8 gUnknown_02024C0C;
-extern u16 gUnknown_02024DEC;
-extern u8 gUnknown_02024C68;
-extern u32 gUnknown_02024BEC;
-extern u8 gUnknown_0201601C;
-extern u8 gUnknown_0201601F;
-extern u16 gUnknown_02024BE6;
-extern u8 gCritMultiplier;
-extern u16 gUnknown_02024C34[];
+#include "rom_8077ABC.h"
+#include "species.h"
+#include "util.h"
+
+extern u16 gBattleTypeFlags;
+extern u16 gBattleWeather;
+extern u8 gActiveBank;
+extern u8 gBattlePartyID[][2];
+extern u16 gCurrentMove;
+extern int gBattleMoveDamage;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gAbsentBankFlags;
+extern u8 gBattleMoveFlags;
+extern u16 gDynamicBasePower;
+extern u16 gLastUsedMove[];
extern u32 gUnknown_02024ACC[];
-extern u32 gUnknown_02024C98[];
-extern u16 gUnknown_02024C7A[];
+extern u32 gStatuses3[];
+extern u16 gSideAffecting[];
+extern struct BattlePokemon gBattleMons[];
extern struct BattlePokemon gUnknown_02024A8C[];
-extern u8 gUnknown_030042E0[];
-extern u8 *gAIScriptPtr;
+extern u8 gBattleResults[];
+extern u8 gCritMultiplier;
extern u16 gTrainerBattleOpponent;
-extern u32 gBitTable[];
extern u8 *BattleAIs[];
-extern struct Trainer gTrainers[];
-extern struct BattlePokemon gBattleMons[];
-extern struct BattleMove gBattleMoves[];
-extern struct BaseStats gBaseStats[];
-extern void (*gBattleAICmdTable[])(void);
-
-struct UnknownStruct1
-{
-/* 0x00 */ u16 unk0[2][8];
-/* 0x20 */ u8 unk20[2];
-/* 0x22 */ u8 unk22[2];
-/* 0x24 */ u16 items[4];
-/* 0x2C */ u8 unk8;
-};
-struct UnknownStruct2 /* 0x2016800 */
-{
-/* 0x00 */ u8 unk0;
-/* 0x01 */ u8 moveConsidered;
-/* 0x02 */ u16 unk2;
-/* 0x04 */ s8 score[4]; // score?
-/* 0x08 */ u32 unk8;
-/* 0x0C */ u32 aiFlags;
-/* 0x10 */ u8 unk10;
-/* 0x11 */ u8 unk11;
-/* 0x12 */ u8 filler12[6];
-/* 0x18 */ u8 unk18[4];
-};
-
-struct UnknownStruct3
-{
- u8 filler0[0x20];
- u8 unk20;
-};
+/*
+gAIScriptPtr is a pointer to the next battle AI cmd command to read.
+when a command finishes processing, gAIScriptPtr is incremented by
+the number of bytes that the current command had reserved for arguments
+in order to read the next command correctly. refer to battle_ai_scripts.s for the
+AI scripts.
+*/
+extern u8 *gAIScriptPtr;
-struct SmallBattleStruct1
-{
- u8 unk1;
- u8 unk2;
- u8 unk3;
- u8 unk4;
+static void BattleAICmd_if_random_less_than(void);
+static void BattleAICmd_if_random_greater_than(void);
+static void BattleAICmd_if_random_equal(void);
+static void BattleAICmd_if_random_not_equal(void);
+static void BattleAICmd_score(void);
+static void BattleAICmd_if_hp_less_than(void);
+static void BattleAICmd_if_hp_more_than(void);
+static void BattleAICmd_if_hp_equal(void);
+static void BattleAICmd_if_hp_not_equal(void);
+static void BattleAICmd_if_status(void);
+static void BattleAICmd_if_not_status(void);
+static void BattleAICmd_if_status2(void);
+static void BattleAICmd_if_not_status2(void);
+static void BattleAICmd_if_status3(void);
+static void BattleAICmd_if_not_status3(void);
+static void BattleAICmd_if_status4(void);
+static void BattleAICmd_if_not_status4(void);
+static void BattleAICmd_if_less_than(void);
+static void BattleAICmd_if_more_than(void);
+static void BattleAICmd_if_equal(void);
+static void BattleAICmd_if_not_equal(void);
+static void BattleAICmd_if_less_than_32(void);
+static void BattleAICmd_if_more_than_32(void);
+static void BattleAICmd_if_equal_32(void);
+static void BattleAICmd_if_not_equal_32(void);
+static void BattleAICmd_if_move(void);
+static void BattleAICmd_if_not_move(void);
+static void BattleAICmd_if_in_bytes(void);
+static void BattleAICmd_if_not_in_bytes(void);
+static void BattleAICmd_if_in_words(void);
+static void BattleAICmd_if_not_in_words(void);
+static void BattleAICmd_if_user_can_damage(void);
+static void BattleAICmd_if_user_cant_damage(void);
+static void BattleAICmd_get_turn_count(void);
+static void BattleAICmd_get_type(void);
+static void BattleAICmd_get_move_power(void);
+static void BattleAICmd_is_most_powerful_move(void);
+static void BattleAICmd_get_move(void);
+static void BattleAICmd_if_arg_equal(void);
+static void BattleAICmd_if_arg_not_equal(void);
+static void BattleAICmd_if_would_go_first(void);
+static void BattleAICmd_if_would_not_go_first(void);
+static void BattleAICmd_nullsub_2A(void);
+static void BattleAICmd_nullsub_2B(void);
+static void BattleAICmd_count_alive_pokemon(void);
+static void BattleAICmd_get_considered_move(void);
+static void BattleAICmd_get_considered_move_effect(void);
+static void BattleAICmd_get_ability(void);
+static void BattleAICmd_get_highest_possible_damage(void);
+static void BattleAICmd_if_damage_bonus(void);
+static void BattleAICmd_nullsub_32(void);
+static void BattleAICmd_nullsub_33(void);
+static void BattleAICmd_if_status_in_party(void);
+static void BattleAICmd_if_status_not_in_party(void);
+static void BattleAICmd_get_weather(void);
+static void BattleAICmd_if_effect(void);
+static void BattleAICmd_if_not_effect(void);
+static void BattleAICmd_if_stat_level_less_than(void);
+static void BattleAICmd_if_stat_level_more_than(void);
+static void BattleAICmd_if_stat_level_equal(void);
+static void BattleAICmd_if_stat_level_not_equal(void);
+static void BattleAICmd_if_can_faint(void);
+static void BattleAICmd_if_cant_faint(void);
+static void BattleAICmd_if_has_move(void);
+static void BattleAICmd_if_dont_have_move(void);
+static void BattleAICmd_if_move_effect(void);
+static void BattleAICmd_if_not_move_effect(void);
+static void BattleAICmd_if_last_move_did_damage(void);
+static void BattleAICmd_if_encored(void);
+static void BattleAICmd_flee(void);
+static void BattleAICmd_if_random_100(void);
+static void BattleAICmd_watch(void);
+static void BattleAICmd_get_hold_effect(void);
+static void BattleAICmd_get_gender(void);
+static void BattleAICmd_is_first_turn(void);
+static void BattleAICmd_get_stockpile_count(void);
+static void BattleAICmd_is_double_battle(void);
+static void BattleAICmd_get_item(void);
+static void BattleAICmd_get_move_type_from_result(void);
+static void BattleAICmd_get_move_power_from_result(void);
+static void BattleAICmd_get_move_effect_from_result(void);
+static void BattleAICmd_get_protect_count(void);
+static void BattleAICmd_nullsub_52(void);
+static void BattleAICmd_nullsub_53(void);
+static void BattleAICmd_nullsub_54(void);
+static void BattleAICmd_nullsub_55(void);
+static void BattleAICmd_nullsub_56(void);
+static void BattleAICmd_nullsub_57(void);
+static void BattleAICmd_call(void);
+static void BattleAICmd_jump(void);
+static void BattleAICmd_end(void);
+static void BattleAICmd_if_level_compare(void);
+static void BattleAICmd_if_taunted(void);
+static void BattleAICmd_if_not_taunted(void);
+
+typedef void (*BattleAICmdFunc)(void);
+
+static const BattleAICmdFunc sBattleAICmdTable[] =
+{
+ BattleAICmd_if_random_less_than,
+ BattleAICmd_if_random_greater_than,
+ BattleAICmd_if_random_equal,
+ BattleAICmd_if_random_not_equal,
+ BattleAICmd_score,
+ BattleAICmd_if_hp_less_than,
+ BattleAICmd_if_hp_more_than,
+ BattleAICmd_if_hp_equal,
+ BattleAICmd_if_hp_not_equal,
+ BattleAICmd_if_status,
+ BattleAICmd_if_not_status,
+ BattleAICmd_if_status2,
+ BattleAICmd_if_not_status2,
+ BattleAICmd_if_status3,
+ BattleAICmd_if_not_status3,
+ BattleAICmd_if_status4,
+ BattleAICmd_if_not_status4,
+ BattleAICmd_if_less_than,
+ BattleAICmd_if_more_than,
+ BattleAICmd_if_equal,
+ BattleAICmd_if_not_equal,
+ BattleAICmd_if_less_than_32,
+ BattleAICmd_if_more_than_32,
+ BattleAICmd_if_equal_32,
+ BattleAICmd_if_not_equal_32,
+ BattleAICmd_if_move,
+ BattleAICmd_if_not_move,
+ BattleAICmd_if_in_bytes,
+ BattleAICmd_if_not_in_bytes,
+ BattleAICmd_if_in_words,
+ BattleAICmd_if_not_in_words,
+ BattleAICmd_if_user_can_damage,
+ BattleAICmd_if_user_cant_damage,
+ BattleAICmd_get_turn_count,
+ BattleAICmd_get_type,
+ BattleAICmd_get_move_power,
+ BattleAICmd_is_most_powerful_move,
+ BattleAICmd_get_move,
+ BattleAICmd_if_arg_equal,
+ BattleAICmd_if_arg_not_equal,
+ BattleAICmd_if_would_go_first,
+ BattleAICmd_if_would_not_go_first,
+ BattleAICmd_nullsub_2A,
+ BattleAICmd_nullsub_2B,
+ BattleAICmd_count_alive_pokemon,
+ BattleAICmd_get_considered_move,
+ BattleAICmd_get_considered_move_effect,
+ BattleAICmd_get_ability,
+ BattleAICmd_get_highest_possible_damage,
+ BattleAICmd_if_damage_bonus,
+ BattleAICmd_nullsub_32,
+ BattleAICmd_nullsub_33,
+ BattleAICmd_if_status_in_party,
+ BattleAICmd_if_status_not_in_party,
+ BattleAICmd_get_weather,
+ BattleAICmd_if_effect,
+ BattleAICmd_if_not_effect,
+ BattleAICmd_if_stat_level_less_than,
+ BattleAICmd_if_stat_level_more_than,
+ BattleAICmd_if_stat_level_equal,
+ BattleAICmd_if_stat_level_not_equal,
+ BattleAICmd_if_can_faint,
+ BattleAICmd_if_cant_faint,
+ BattleAICmd_if_has_move,
+ BattleAICmd_if_dont_have_move,
+ BattleAICmd_if_move_effect,
+ BattleAICmd_if_not_move_effect,
+ BattleAICmd_if_last_move_did_damage,
+ BattleAICmd_if_encored,
+ BattleAICmd_flee,
+ BattleAICmd_if_random_100,
+ BattleAICmd_watch,
+ BattleAICmd_get_hold_effect,
+ BattleAICmd_get_gender,
+ BattleAICmd_is_first_turn,
+ BattleAICmd_get_stockpile_count,
+ BattleAICmd_is_double_battle,
+ BattleAICmd_get_item,
+ BattleAICmd_get_move_type_from_result,
+ BattleAICmd_get_move_power_from_result,
+ BattleAICmd_get_move_effect_from_result,
+ BattleAICmd_get_protect_count,
+ BattleAICmd_nullsub_52,
+ BattleAICmd_nullsub_53,
+ BattleAICmd_nullsub_54,
+ BattleAICmd_nullsub_55,
+ BattleAICmd_nullsub_56,
+ BattleAICmd_nullsub_57,
+ BattleAICmd_call,
+ BattleAICmd_jump,
+ BattleAICmd_end,
+ BattleAICmd_if_level_compare,
+ BattleAICmd_if_taunted,
+ BattleAICmd_if_not_taunted,
};
-// move to battle.h before PR.
-struct BattleStruct /* 0x2000000 */
-{
- u8 filler0[0x1601C];
- struct SmallBattleStruct1 unk;
+#ifdef NONMATCHING
+static
+#endif
+const u16 sDiscouragedPowerfulMoveEffects[] =
+{
+ EFFECT_EXPLOSION,
+ EFFECT_DREAM_EATER,
+ EFFECT_RAZOR_WIND,
+ EFFECT_SKY_ATTACK,
+ EFFECT_RECHARGE,
+ EFFECT_SKULL_BASH,
+ EFFECT_SOLARBEAM,
+ EFFECT_SPIT_UP,
+ EFFECT_FOCUS_PUNCH,
+ EFFECT_SUPERPOWER,
+ EFFECT_ERUPTION,
+ EFFECT_OVERHEAT,
+ 0xFFFF
};
-extern struct BattleStruct unk_2000000;
-extern struct UnknownStruct2 unk_2016800;
-extern struct UnknownStruct1 unk_2016A00;
-extern struct UnknownStruct3 unk_2016C00;
-
-void sub_810715C(void);
-void sub_8107374(void);
-void sub_810745C(void);
-
-void sub_81070D4(void)
+// if the AI is a Link battle, safari, battle tower, or ereader, it will ignore considering item uses.
+void BattleAI_HandleItemUseBeforeAISetup(void)
{
s32 i;
- u8 *data = (u8 *)&unk_2016A00;
-
- for(i = 0; (u32)i < 48; i++)
+ u8 *data = (u8 *)UNK_2016A00_STRUCT;
+
+ for (i = 0; (u32)i < sizeof(struct UnkBattleStruct1); i++)
data[i] = 0;
- if((gUnknown_020239F8 & 8) && gTrainerBattleOpponent != 0x400 && !(gUnknown_020239F8 & 0x982))
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && gTrainerBattleOpponent != 0x400
+ && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
{
- for(i = 0; i < 4; i++)
+ for (i = 0; i < MAX_TRAINER_ITEMS; i++)
{
- if(gTrainers[gTrainerBattleOpponent].items[i] != 0)
+ if (gTrainers[gTrainerBattleOpponent].items[i] != 0)
{
- unk_2016A00.items[unk_2016A00.unk8] = gTrainers[gTrainerBattleOpponent].items[i];
- unk_2016A00.unk8++;
+ UNK_2016A00_STRUCT->items[UNK_2016A00_STRUCT->numOfItems] = gTrainers[gTrainerBattleOpponent].items[i];
+ UNK_2016A00_STRUCT->numOfItems++;
}
}
}
- sub_810715C();
+
+ BattleAI_SetupAIData();
}
-void sub_810715C(void)
+void BattleAI_SetupAIData(void)
{
s32 i;
- u8 *data = (u8 *)&unk_2016800;
+ u8 *data = (u8 *)AI_THINKING_STRUCT;
u8 r7;
-
- for(i = 0; (u32)i < 28; i++)
+
+ // clear AI data and set default move score to 100. strange that they didn't use memset here.
+ for (i = 0; (u32)i < sizeof(struct AI_ThinkingStruct); i++)
data[i] = 0;
- for(i = 0; i < 4; i++)
- unk_2016800.score[i] = 100;
- r7 = sub_8015A98(gUnknown_02024A60, 0, 0xFF);
- for(i = 0; i < 4; i++)
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ AI_THINKING_STRUCT->score[i] = 100;
+
+ r7 = sub_8015A98(gActiveBank, 0, 0xFF);
+
+ // probably sets up the moves to consider and ignores non-valid moves such as NO_MOVE or glitch moves.
+ for (i = 0; i < MAX_MON_MOVES; i++)
{
- u16 rand;
-
- if(gBitTable[i] & r7)
- unk_2016800.score[i] = 0;
- rand = Random();
- unk_2016800.unk18[i] = 100 - (rand & 0xF);
+ if (gBitTable[i] & r7)
+ AI_THINKING_STRUCT->score[i] = 0;
+
+ AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16);
}
- unk_2016C00.unk20 = 0;
- gUnknown_02024C07 = gUnknown_02024A60;
-
- if(gUnknown_020239F8 & 1)
+
+ // clear AI stack.
+ AI_STACK->size = 0;
+ gBankAttacker = gActiveBank;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- gUnknown_02024C08 = Random() & 2;
-
- if(gUnknown_02024C0C & gBitTable[gUnknown_02024C08])
- gUnknown_02024C08 ^= 2;
+ gBankTarget = Random() & 2; // just pick somebody to target.
+
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget ^= 2;
}
else
- gUnknown_02024C08 = gUnknown_02024A60 ^ 1;
-
- if(gUnknown_020239F8 & 0x80)
- unk_2016800.aiFlags = 0x40000000;
- else if(gUnknown_020239F8 & 0x400)
- unk_2016800.aiFlags = 0x20000000;
- else if(gUnknown_020239F8 & 0x10)
- unk_2016800.aiFlags = 0x80000000;
- else
- unk_2016800.aiFlags = gTrainers[gTrainerBattleOpponent].aiFlags;
+ gBankTarget = gActiveBank ^ 1;
+
+ // special AI flag cases.
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ AI_THINKING_STRUCT->aiFlags = 0x40000000;
+ else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
+ AI_THINKING_STRUCT->aiFlags = 0x20000000;
+ else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ AI_THINKING_STRUCT->aiFlags = 0x80000000;
+#ifdef GERMAN
+ else if (gBattleTypeFlags & 0x900 || gTrainerBattleOpponent == 0x400)
+ AI_THINKING_STRUCT->aiFlags = 7;
+#endif
+ else // otherwise, just set aiFlags to whatever flags the trainer has set in their data.
+ AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent].aiFlags;
}
-u8 sub_81072A8(void)
+u8 BattleAI_GetAIActionToUse(void)
{
- u8 arr1[4];
- u8 arr2[4];
- u8 r5;
+ u8 currentMoveArray[MAX_MON_MOVES];
+ u8 consideredMoveArray[MAX_MON_MOVES];
+ u8 numOfBestMoves;
s32 i;
-
+
sub_810745C();
- while(unk_2016800.aiFlags != 0)
+ while (AI_THINKING_STRUCT->aiFlags != 0)
{
- if(unk_2016800.aiFlags & 1)
+ if (AI_THINKING_STRUCT->aiFlags & 1)
{
- unk_2016800.unk0 = 0;
- sub_8107374();
+ AI_THINKING_STRUCT->aiState = AIState_SettingUp;
+ BattleAI_DoAIProcessing();
}
- unk_2016800.aiFlags >>= 1;
- unk_2016800.unk11++;
- unk_2016800.moveConsidered = 0;
+ AI_THINKING_STRUCT->aiFlags >>= 1;
+ AI_THINKING_STRUCT->aiLogicId++;
+ AI_THINKING_STRUCT->movesetIndex = 0;
}
- if(unk_2016800.unk10 & 2)
+
+ // special flee or watch cases for safari.
+ if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_FLEE)) // flee
return 4;
- if(unk_2016800.unk10 & 4)
+ if (AI_THINKING_STRUCT->aiAction & (AI_ACTION_WATCH)) // watch
return 5;
- r5 = 1;
- arr1[0] = unk_2016800.score[0];
- arr2[0] = 0;
- for(i = 1; i < 4; i++)
+
+ numOfBestMoves = 1;
+ currentMoveArray[0] = AI_THINKING_STRUCT->score[0];
+ consideredMoveArray[0] = 0;
+
+ for (i = 1; i < MAX_MON_MOVES; i++)
{
- if(arr1[0] < (s8)unk_2016800.score[i])
+ if (currentMoveArray[0] < AI_THINKING_STRUCT->score[i])
{
- r5 = 1;
- arr1[0] = unk_2016800.score[i];
- arr2[0] = i;
+ numOfBestMoves = 1;
+ currentMoveArray[0] = AI_THINKING_STRUCT->score[i];
+ consideredMoveArray[0] = i;
}
- if(arr1[0] == (s8)unk_2016800.score[i])
+ if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i])
{
- arr1[r5] = unk_2016800.score[i];
- arr2[r5++] = i;
+ currentMoveArray[numOfBestMoves] = AI_THINKING_STRUCT->score[i];
+ consideredMoveArray[numOfBestMoves++] = i;
}
}
- return arr2[Random() % r5];
+
+ return consideredMoveArray[Random() % numOfBestMoves]; // break any ties that exist.
}
-void sub_8107374(void)
+void BattleAI_DoAIProcessing(void)
{
- while(unk_2016800.unk0 != 2)
+ while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
{
- switch(unk_2016800.unk0)
+ switch (AI_THINKING_STRUCT->aiState)
{
- case 3: //Needed to match.
+ case AIState_DoNotProcess: //Needed to match.
break;
- case 0:
- gAIScriptPtr = BattleAIs[unk_2016800.unk11];
- if(gBattleMons[gUnknown_02024C07].pp[unk_2016800.moveConsidered] == 0)
+ case AIState_SettingUp:
+ gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
+ if (gBattleMons[gBankAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
{
- unk_2016800.unk2 = 0;
+ AI_THINKING_STRUCT->moveConsidered = MOVE_NONE; // don't consider a move you have 0 PP for, idiot.
}
else
{
- unk_2016800.unk2 = gBattleMons[gUnknown_02024C07].moves[unk_2016800.moveConsidered];
+ AI_THINKING_STRUCT->moveConsidered = gBattleMons[gBankAttacker].moves[AI_THINKING_STRUCT->movesetIndex];
}
- unk_2016800.unk0++;
+ AI_THINKING_STRUCT->aiState++;
break;
- case 1:
- if(unk_2016800.unk2 != 0)
- gBattleAICmdTable[*(u8 *)gAIScriptPtr](); //weird...
+ case AIState_Processing:
+ if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE)
+ sBattleAICmdTable[*(u8 *)gAIScriptPtr](); // run AI command.
else
{
- unk_2016800.score[unk_2016800.moveConsidered] = 0;
- unk_2016800.unk10 |= 1;
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // definitely do not consider any move that has 0 PP.
+ AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
}
- if(unk_2016800.unk10 & 1)
+ if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE)
{
- unk_2016800.moveConsidered++;
- if(unk_2016800.moveConsidered < 4 && !(unk_2016800.unk10 & 8))
- unk_2016800.unk0 = 0;
+ AI_THINKING_STRUCT->movesetIndex++;
+ if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0)
+ AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state.
else
- unk_2016800.unk0++;
- unk_2016800.unk10 &= 0xFE;
+ AI_THINKING_STRUCT->aiState++; // done processing.
+ AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
+ AI_ACTION_UNK5 | AI_ACTION_UNK6 | AI_ACTION_UNK7 | AI_ACTION_UNK8); // disable AI_ACTION_DONE.
}
break;
}
}
}
-#ifdef NONMATCHING
void sub_810745C(void)
{
s32 i;
-
- for(i = 0; i < 8; i++)
+
+ for (i = 0; i < 8; i++)
{
- if(unk_2016A00.unk0[gUnknown_02024C08 / 2][i] == 0)
+ if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == 0)
{
- //gUnknown_02024C34[gUnknown_02024C08] += 0;
- unk_2016A00.unk0[gUnknown_02024C08 / 2][i] = gUnknown_02024C34[gUnknown_02024C08];
+ UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] = gLastUsedMove[gBankTarget];
return;
}
}
}
-#else
-__attribute__((naked))
-void sub_810745C(void)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- movs r2, 0\n\
- ldr r3, _08107488 @ =gUnknown_02024C08\n\
- ldr r5, _0810748C @ =0x02016a00\n\
- ldr r6, _08107490 @ =gUnknown_02024C34\n\
- adds r4, r3, 0\n\
-_08107468:\n\
- lsls r0, r2, 1\n\
- ldrb r1, [r4]\n\
- lsrs r1, 1\n\
- lsls r1, 4\n\
- adds r0, r1\n\
- adds r1, r0, r5\n\
- ldrh r0, [r1]\n\
- cmp r0, 0\n\
- bne _08107494\n\
- ldrb r0, [r3]\n\
- lsls r0, 1\n\
- adds r0, r6\n\
- ldrh r0, [r0]\n\
- strh r0, [r1]\n\
- b _0810749A\n\
- .align 2, 0\n\
-_08107488: .4byte gUnknown_02024C08\n\
-_0810748C: .4byte 0x02016a00\n\
-_08107490: .4byte gUnknown_02024C34\n\
-_08107494:\n\
- adds r2, 0x1\n\
- cmp r2, 0x7\n\
- ble _08107468\n\
-_0810749A:\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided");
-}
-#endif
void unref_sub_81074A0(u8 a)
{
s32 i;
-
- for(i = 0; i < 8; i++)
- unk_2016A00.unk0[a / 2][i] = 0;
+
+ for (i = 0; i < 8; i++)
+ UNK_2016A00_STRUCT->movesUsed[a / 2][i] = 0;
}
void sub_81074C4(u8 a, u8 b)
{
- if(battle_side_get_owner(a) == 0)
- unk_2016A00.unk20[battle_get_per_side_status(a) & 1] = b;
+ if (GetBankSide(a) == 0)
+ UNK_2016A00_STRUCT->unk20[GetBankIdentity(a) & 1] = b;
}
void sub_81074F8(u8 a, u8 b)
{
- if(battle_side_get_owner(a) == 0)
- unk_2016A00.unk22[battle_get_per_side_status(a) & 1] = b;
+ if (GetBankSide(a) == 0)
+ UNK_2016A00_STRUCT->unk22[GetBankIdentity(a) & 1] = b;
}
-void BattleAICmd_if_random(void)
+static void BattleAICmd_if_random_less_than(void)
{
- u16 random = Random();
-
- if (!(random % 256 >= gAIScriptPtr[1])) // roll a random value. is it less than the parameter of the if_random call? (96 on if_random 80 will return true)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (Random() % 256 < gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_if_not_random(void)
+static void BattleAICmd_if_random_greater_than(void)
{
- u16 random = Random();
-
- if (!(random % 256 <= gAIScriptPtr[1])) // roll a random value. is it greater than the parameter of the if_random call? (96 on if_random 80 will return true)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (Random() % 256 > gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_if_random_1(void) // if RNG Value equal to
+static void BattleAICmd_if_random_equal(void)
{
- u16 random = Random();
-
- if (random % 256 == gAIScriptPtr[1]) // roll a random value. is it greater than the parameter of the if_random call? (96 on if_random 80 will return true)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (Random() % 256 == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_if_not_random_1(void) // if RNG value not equal to
+static void BattleAICmd_if_random_not_equal(void)
{
- u16 random = Random();
-
- if (random % 256 != gAIScriptPtr[1]) // roll a random value. is it greater than the parameter of the if_random call? (96 on if_random 80 will return true)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (Random() % 256 != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_score(void)
+static void BattleAICmd_score(void)
{
- unk_2016800.score[unk_2016800.moveConsidered] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
-
- if(unk_2016800.score[unk_2016800.moveConsidered] < 0) // if the score is negative, flatten it to 0.
- unk_2016800.score[unk_2016800.moveConsidered] = 0;
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // add the result to the array of the move consider's score.
+
+ if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // if the score is negative, flatten it to 0.
+ AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0;
- gAIScriptPtr += 2; // AI return.
+ gAIScriptPtr += 2; // AI return.
}
-void BattleAICmd_if_hp_less_than(void)
+static void BattleAICmd_if_hp_less_than(void)
{
- u16 var;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- if ((u32)(100 * gBattleMons[var].hp / gBattleMons[var].maxHP) < gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
+ u16 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
}
-void BattleAICmd_if_hp_more_than(void)
+static void BattleAICmd_if_hp_more_than(void)
{
- u16 var;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- if ((u32)(100 * gBattleMons[var].hp / gBattleMons[var].maxHP) > gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_hp_equal(void)
+ u16 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_hp_equal(void)
{
- u16 var;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- if ((u32)(100 * gBattleMons[var].hp / gBattleMons[var].maxHP) == gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_hp_not_equal(void)
-{
- u16 var;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- if ((u32)(100 * gBattleMons[var].hp / gBattleMons[var].maxHP) != gAIScriptPtr[2])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
-}
-
-void BattleAICmd_if_status(void)
-{
- u16 var;
- u32 temp;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- temp = AIScriptRead32(gAIScriptPtr + 2);
-
- if (gBattleMons[var].status1 & temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status(void)
-{
- u16 var;
- u32 temp;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- temp = AIScriptRead32(gAIScriptPtr + 2);
-
- if (!(gBattleMons[var].status1 & temp))
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status2(void)
-{
- u8 var;
- u32 temp;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- temp = AIScriptRead32(gAIScriptPtr + 2);
-
- if (gBattleMons[var].status2 & temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status2(void)
-{
- u8 var;
- u32 temp;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- temp = AIScriptRead32(gAIScriptPtr + 2);
-
- if (!(gBattleMons[var].status2 & temp))
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status3(void)
-{
- u8 var;
- u32 temp;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- temp = AIScriptRead32(gAIScriptPtr + 2);
-
- if ( gUnknown_02024C98[var] & temp )
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_not_status3(void)
-{
- u8 var;
- u32 temp;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- temp = AIScriptRead32(gAIScriptPtr + 2);
-
- if (!(gUnknown_02024C98[var] & temp))
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
-}
-
-void BattleAICmd_if_status4(void)
+ u16 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_hp_not_equal(void)
+{
+ u16 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_status(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status1 & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status1 & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_status2(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status2 & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_not_status2(void)
+{
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gBattleMons[index].status2 & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
+}
+
+static void BattleAICmd_if_status3(void)
{
- u8 var;
- u32 temp;
- u32 temp2;
-
- if ( gAIScriptPtr[1] == 1 )
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- temp = battle_get_per_side_status(var) & 1;
- temp2 = AIScriptRead32(gAIScriptPtr + 2);
-
- if ( gUnknown_02024C7A[temp] & temp2 )
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gStatuses3[index] & arg) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
}
-void BattleAICmd_if_not_status4(void)
+static void BattleAICmd_if_not_status3(void)
{
- u8 var;
- u32 temp;
- u32 temp2;
-
- if (gAIScriptPtr[1] == 1)
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
-
- temp = battle_get_per_side_status(var) & 1;
- temp2 = AIScriptRead32(gAIScriptPtr + 2);
-
- if (!(gUnknown_02024C7A[temp] & temp2))
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
- else
- gAIScriptPtr += 10;
+ u16 index;
+ u32 arg;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gStatuses3[index] & arg) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
}
-void BattleAICmd_if_less_than(void)
+static void BattleAICmd_if_status4(void)
{
- if (unk_2016800.unk8 < gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ u16 index;
+ u32 arg1, arg2;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg1 = GetBankIdentity(index) & 1;
+ arg2 = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gSideAffecting[arg1] & arg2) != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
}
-void BattleAICmd_if_more_than(void)
+static void BattleAICmd_if_not_status4(void)
{
- if (unk_2016800.unk8 > gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ u16 index;
+ u32 arg1, arg2;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ arg1 = GetBankIdentity(index) & 1;
+ arg2 = AIScriptRead32(gAIScriptPtr + 2);
+
+ if ((gSideAffecting[arg1] & arg2) == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+ else
+ gAIScriptPtr += 10;
}
-void BattleAICmd_if_equal(void)
+static void BattleAICmd_if_less_than(void)
{
- if (unk_2016800.unk8 == gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_if_not_equal(void)
+static void BattleAICmd_if_more_than(void)
{
- if (unk_2016800.unk8 != gAIScriptPtr[1])
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_if_less_than_32(void)
+static void BattleAICmd_if_equal(void)
{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
- if (unk_2016800.unk8 < *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
+static void BattleAICmd_if_not_equal(void)
+{
+ if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_if_more_than_32(void)
+static void BattleAICmd_if_less_than_32(void)
{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
- if (unk_2016800.unk8 > *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
+ if (AI_THINKING_STRUCT->funcResult < *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
}
-void BattleAICmd_if_equal_32(void)
+static void BattleAICmd_if_more_than_32(void)
{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
- if (unk_2016800.unk8 == *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
+ if (AI_THINKING_STRUCT->funcResult > *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
}
-void BattleAICmd_if_not_equal_32(void)
+static void BattleAICmd_if_equal_32(void)
{
- u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
+ u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
- if (unk_2016800.unk8 != *temp)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- else
- gAIScriptPtr += 9;
+ if (AI_THINKING_STRUCT->funcResult == *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
}
-void BattleAICmd_if_move(void)
+static void BattleAICmd_if_not_equal_32(void)
{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
+ u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
- if (unk_2016800.unk2 == move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
+ if (AI_THINKING_STRUCT->funcResult != *temp)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ else
+ gAIScriptPtr += 9;
}
-void BattleAICmd_if_not_move(void)
+static void BattleAICmd_if_move(void)
{
- u16 move = AIScriptRead16(gAIScriptPtr + 1);
+ u16 move = AIScriptRead16(gAIScriptPtr + 1);
- if (unk_2016800.unk2 != move)
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
- else
- gAIScriptPtr += 7;
+ if (AI_THINKING_STRUCT->moveConsidered == move)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
}
-void BattleAICmd_if_in_bytes(void)
+static void BattleAICmd_if_not_move(void)
+{
+ u16 move = AIScriptRead16(gAIScriptPtr + 1);
+
+ if (AI_THINKING_STRUCT->moveConsidered != move)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_in_bytes(void)
{
u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
-
- while(*ptr != 0xFF)
- {
- if(unk_2016800.unk8 == *ptr)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
+
+ while (*ptr != 0xFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr += 9;
}
-void BattleAICmd_if_not_in_bytes(void)
+static void BattleAICmd_if_not_in_bytes(void)
{
u8 *ptr = AIScriptReadPtr(gAIScriptPtr + 1);
-
- while(*ptr != 0xFF)
- {
- if(unk_2016800.unk8 == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+
+ while (*ptr != 0xFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr += 9;
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
}
-void BattleAICmd_if_in_words(void)
+static void BattleAICmd_if_in_words(void)
{
u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
-
- while(*ptr != 0xFFFF)
- {
- if(unk_2016800.unk8 == *ptr)
- {
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
- return;
- }
- ptr++;
- }
- gAIScriptPtr += 9;
+
+ while (*ptr != 0xFFFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr += 9;
}
-void BattleAICmd_if_not_in_words(void)
+static void BattleAICmd_if_not_in_words(void)
{
u16 *ptr = (u16 *)AIScriptReadPtr(gAIScriptPtr + 1);
-
- while(*ptr != 0xFFFF)
- {
- if(unk_2016800.unk8 == *ptr)
- {
- gAIScriptPtr += 9;
- return;
- }
- ptr++;
- }
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
-}
-
-void BattleAICmd_if_user_can_damage(void)
-{
- s32 i;
-
- for(i = 0; i < 4; i++)
- {
- if (gBattleMons[gUnknown_02024C07].moves[i] != 0
- && gBattleMoves[gBattleMons[gUnknown_02024C07].moves[i]].power != 0)
- break;
- }
- if(i == 4)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_if_user_cant_damage(void)
-{
- s32 i;
-
- for(i = 0; i < 4; i++)
- {
- if (gBattleMons[gUnknown_02024C07].moves[i] != 0
- && gBattleMoves[gBattleMons[gUnknown_02024C07].moves[i]].power != 0)
- break;
- }
- if(i != 4)
- gAIScriptPtr += 5;
- else
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
-}
-
-void BattleAICmd_unk_21(void)
-{
- unk_2016800.unk8 = gUnknown_030042E0[19];
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_type(void)
-{
- u8 typeVar = gAIScriptPtr[1];
-
- switch(typeVar)
- {
- case 1:
- unk_2016800.unk8 = gBattleMons[gUnknown_02024C07].type1;
- break;
- case 0:
- unk_2016800.unk8 = gBattleMons[gUnknown_02024C08].type1;
- break;
- case 3:
- unk_2016800.unk8 = gBattleMons[gUnknown_02024C07].type2;
- break;
- case 2:
- unk_2016800.unk8 = gBattleMons[gUnknown_02024C08].type2;
- break;
- case 4:
- unk_2016800.unk8 = gBattleMoves[unk_2016800.unk2].type;
- break;
- }
- gAIScriptPtr += 2;
-}
-
-void BattleAICmd_unk_23(void)
-{
- unk_2016800.unk8 = gBattleMoves[unk_2016800.unk2].power;
- gAIScriptPtr += 1;
+
+ while (*ptr != 0xFFFF)
+ {
+ if (AI_THINKING_STRUCT->funcResult == *ptr)
+ {
+ gAIScriptPtr += 9;
+ return;
+ }
+ ptr++;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
+}
+
+static void BattleAICmd_if_user_can_damage(void)
+{
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0
+ && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power != 0)
+ break;
+ }
+ if (i == MAX_MON_MOVES)
+ gAIScriptPtr += 5;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
}
+static void BattleAICmd_if_user_cant_damage(void)
+{
+ s32 i;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0
+ && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power != 0)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ gAIScriptPtr += 5;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_get_turn_count(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleResults[19];
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_type(void)
+{
+ switch (gAIScriptPtr[1])
+ {
+ case 1: // player primary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankAttacker].type1;
+ break;
+ case 0: // enemy primary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type1;
+ break;
+ case 3: // player secondary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankAttacker].type2;
+ break;
+ case 2: // enemy secondary type
+ AI_THINKING_STRUCT->funcResult = gBattleMons[gBankTarget].type2;
+ break;
+ case 4: // type of move being pointed to
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type;
+ break;
+ }
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_move_power(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
+ gAIScriptPtr += 1;
+}
+
+#ifdef NONMATCHING
+static void BattleAICmd_is_most_powerful_move(void)
+{
+ int i, j;
+ s32 damages[MAX_MON_MOVES];
+
+ for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i])
+ break;
+
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power > 1
+ && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF)
+ {
+ gDynamicBasePower = 0;
+ unk_2000000[0x1601C] = 0; // why is this a manual array?
+ unk_2000000[0x1601F] = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ for (j = 0; sDiscouragedPowerfulMoveEffects[j] != 0xFFFF; j++)
+ { // _08108276
+ if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == sDiscouragedPowerfulMoveEffects[j])
+ break;
+ }
+
+ // _081082BA
+ if (gBattleMons[gBankAttacker].moves[i]
+ && sDiscouragedPowerfulMoveEffects[j] == 0xFFFF
+ && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power > 1)
+ {
+ gCurrentMove = gBattleMons[gBankAttacker].moves[i];
+ sub_801CAF8(gBankAttacker, gBankTarget);
+ move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+ damages[i] = (gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[i]) / 100;
+
+ if (damages[i] == 0) // moves always do at least 1 damage.
+ damages[i] = 1;
+ }
+ else
+ {
+ damages[i] = 0;
+ }
+ }
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ if (damages[i] > damages[AI_THINKING_STRUCT->movesetIndex])
+ break;
+
+ if (i == MAX_MON_MOVES)
+ AI_THINKING_STRUCT->funcResult = 2;
+ else
+ AI_THINKING_STRUCT->funcResult = 1;
+ }
+ else
+ {
+ AI_THINKING_STRUCT->funcResult = 0;
+ }
+
+ gAIScriptPtr += 1;
+}
+#else
__attribute__((naked))
-void BattleAICmd_unk_24(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x14\n\
- movs r3, 0\n\
- ldr r0, _08108328 @ =gUnknown_083F62BC\n\
- ldrh r1, [r0]\n\
- ldr r4, _0810832C @ =0x0000ffff\n\
- ldr r6, _08108330 @ =gBattleMoves\n\
- ldr r5, _08108334 @ =0x02016800\n\
- cmp r1, r4\n\
- beq _0810822E\n\
- ldrh r1, [r5, 0x2]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r2, [r0]\n\
- ldr r1, _08108328 @ =gUnknown_083F62BC\n\
+static void BattleAICmd_is_most_powerful_move(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x14\n\
+ movs r3, 0\n\
+ ldr r0, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+ ldrh r1, [r0]\n\
+ ldr r4, _0810832C @ =0x0000ffff\n\
+ ldr r6, _08108330 @ =gBattleMoves\n\
+ ldr r5, _08108334 @ =0x02016800\n\
+ cmp r1, r4\n\
+ beq _0810822E\n\
+ ldrh r1, [r5, 0x2]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r6\n\
+ ldrb r2, [r0]\n\
+ ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
_0810821E:\n\
- ldrh r0, [r1]\n\
- cmp r2, r0\n\
- beq _0810822E\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r4\n\
- bne _0810821E\n\
+ ldrh r0, [r1]\n\
+ cmp r2, r0\n\
+ beq _0810822E\n\
+ adds r1, 0x2\n\
+ adds r3, 0x1\n\
+ ldrh r0, [r1]\n\
+ cmp r0, r4\n\
+ bne _0810821E\n\
_0810822E:\n\
- ldrh r0, [r5, 0x2]\n\
- lsls r1, r0, 1\n\
- adds r1, r0\n\
- lsls r1, 2\n\
- adds r1, r6\n\
- ldrb r0, [r1, 0x1]\n\
- cmp r0, 0x1\n\
- bhi _08108240\n\
- b _081083B2\n\
+ ldrh r0, [r5, 0x2]\n\
+ lsls r1, r0, 1\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r6\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0x1\n\
+ bhi _08108240\n\
+ b _081083B2\n\
_08108240:\n\
- lsls r0, r3, 1\n\
- ldr r1, _08108328 @ =gUnknown_083F62BC\n\
- adds r0, r1\n\
- ldrh r3, [r0]\n\
- ldr r0, _0810832C @ =0x0000ffff\n\
- cmp r3, r0\n\
- beq _08108250\n\
- b _081083B2\n\
+ lsls r0, r3, 1\n\
+ ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+ adds r0, r1\n\
+ ldrh r3, [r0]\n\
+ ldr r0, _0810832C @ =0x0000ffff\n\
+ cmp r3, r0\n\
+ beq _08108250\n\
+ b _081083B2\n\
_08108250:\n\
- ldr r0, _08108338 @ =gUnknown_02024DEC\n\
- movs r1, 0\n\
- strh r1, [r0]\n\
- ldr r2, _0810833C @ =0xfffff81c\n\
- adds r0, r5, r2\n\
- strb r1, [r0]\n\
- adds r2, 0x3\n\
- adds r0, r5, r2\n\
- movs r2, 0x1\n\
- strb r2, [r0]\n\
- ldr r0, _08108340 @ =gUnknown_02024C68\n\
- strb r1, [r0]\n\
- ldr r0, _08108344 @ =gCritMultiplier\n\
- strb r2, [r0]\n\
- movs r6, 0\n\
- mov r9, r3\n\
- ldr r0, _08108328 @ =gUnknown_083F62BC\n\
- ldrh r0, [r0]\n\
- str r0, [sp, 0x10]\n\
+ ldr r0, _08108338 @ =gDynamicBasePower\n\
+ movs r1, 0\n\
+ strh r1, [r0]\n\
+ ldr r2, _0810833C @ =0xfffff81c\n\
+ adds r0, r5, r2\n\
+ strb r1, [r0]\n\
+ adds r2, 0x3\n\
+ adds r0, r5, r2\n\
+ movs r2, 0x1\n\
+ strb r2, [r0]\n\
+ ldr r0, _08108340 @ =gBattleMoveFlags\n\
+ strb r1, [r0]\n\
+ ldr r0, _08108344 @ =gCritMultiplier\n\
+ strb r2, [r0]\n\
+ movs r6, 0\n\
+ mov r9, r3\n\
+ ldr r0, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+ ldrh r0, [r0]\n\
+ str r0, [sp, 0x10]\n\
_08108276:\n\
- movs r3, 0\n\
- ldr r5, _08108348 @ =gBattleMons\n\
- lsls r4, r6, 1\n\
- ldr r7, _0810834C @ =gUnknown_02024C07\n\
- lsls r1, r6, 2\n\
- mov r8, r1\n\
- adds r2, r6, 0x1\n\
- mov r10, r2\n\
- ldr r0, [sp, 0x10]\n\
- cmp r0, r9\n\
- beq _081082BA\n\
- ldr r2, _08108330 @ =gBattleMoves\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r0, r1\n\
- ldrh r1, [r0]\n\
- lsls r0, r1, 1\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- ldrb r2, [r0]\n\
- ldr r1, _08108328 @ =gUnknown_083F62BC\n\
+ movs r3, 0\n\
+ ldr r5, _08108348 @ =gBattleMons\n\
+ lsls r4, r6, 1\n\
+ ldr r7, _0810834C @ =gBankAttacker\n\
+ lsls r1, r6, 2\n\
+ mov r8, r1\n\
+ adds r2, r6, 0x1\n\
+ mov r10, r2\n\
+ ldr r0, [sp, 0x10]\n\
+ cmp r0, r9\n\
+ beq _081082BA\n\
+ ldr r2, _08108330 @ =gBattleMoves\n\
+ ldrb r1, [r7]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r4, r0\n\
+ adds r1, r5, 0\n\
+ adds r1, 0xC\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ lsls r0, r1, 1\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+ ldrb r2, [r0]\n\
+ ldr r1, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
_081082AA:\n\
- ldrh r0, [r1]\n\
- cmp r2, r0\n\
- beq _081082BA\n\
- adds r1, 0x2\n\
- adds r3, 0x1\n\
- ldrh r0, [r1]\n\
- cmp r0, r9\n\
- bne _081082AA\n\
+ ldrh r0, [r1]\n\
+ cmp r2, r0\n\
+ beq _081082BA\n\
+ adds r1, 0x2\n\
+ adds r3, 0x1\n\
+ ldrh r0, [r1]\n\
+ cmp r0, r9\n\
+ bne _081082AA\n\
_081082BA:\n\
- ldrb r1, [r7]\n\
- movs r0, 0x58\n\
- muls r0, r1\n\
- adds r0, r4, r0\n\
- adds r1, r5, 0\n\
- adds r1, 0xC\n\
- adds r1, r0, r1\n\
- ldrh r0, [r1]\n\
- cmp r0, 0\n\
- beq _0810835C\n\
- lsls r0, r3, 1\n\
- ldr r2, _08108328 @ =gUnknown_083F62BC\n\
- adds r0, r2\n\
- ldrh r0, [r0]\n\
- cmp r0, r9\n\
- bne _0810835C\n\
- ldr r0, _08108330 @ =gBattleMoves\n\
- ldrh r2, [r1]\n\
- lsls r1, r2, 1\n\
- adds r1, r2\n\
- lsls r1, 2\n\
- adds r1, r0\n\
- ldrb r0, [r1, 0x1]\n\
- cmp r0, 0x1\n\
- bls _0810835C\n\
- ldr r5, _08108350 @ =gUnknown_02024BE6\n\
- strh r2, [r5]\n\
- ldrb r0, [r7]\n\
- ldr r4, _08108354 @ =gUnknown_02024C08\n\
- ldrb r1, [r4]\n\
- bl sub_801CAF8\n\
- ldrh r0, [r5]\n\
- ldrb r1, [r7]\n\
- ldrb r2, [r4]\n\
- bl move_effectiveness_something\n\
- mov r4, sp\n\
- add r4, r8\n\
- ldr r2, _08108358 @ =gUnknown_02024BEC\n\
- ldr r0, _08108334 @ =0x02016800\n\
- adds r0, 0x18\n\
- adds r0, r6, r0\n\
- ldrb r1, [r0]\n\
- ldr r0, [r2]\n\
- muls r0, r1\n\
- movs r1, 0x64\n\
- bl __divsi3\n\
- str r0, [r4]\n\
- cmp r0, 0\n\
- bne _08108364\n\
- movs r0, 0x1\n\
- str r0, [r4]\n\
- b _08108364\n\
- .align 2, 0\n\
-_08108328: .4byte gUnknown_083F62BC\n\
+ ldrb r1, [r7]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ adds r0, r4, r0\n\
+ adds r1, r5, 0\n\
+ adds r1, 0xC\n\
+ adds r1, r0, r1\n\
+ ldrh r0, [r1]\n\
+ cmp r0, 0\n\
+ beq _0810835C\n\
+ lsls r0, r3, 1\n\
+ ldr r2, _08108328 @ =sDiscouragedPowerfulMoveEffects\n\
+ adds r0, r2\n\
+ ldrh r0, [r0]\n\
+ cmp r0, r9\n\
+ bne _0810835C\n\
+ ldr r0, _08108330 @ =gBattleMoves\n\
+ ldrh r2, [r1]\n\
+ lsls r1, r2, 1\n\
+ adds r1, r2\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0x1\n\
+ bls _0810835C\n\
+ ldr r5, _08108350 @ =gCurrentMove\n\
+ strh r2, [r5]\n\
+ ldrb r0, [r7]\n\
+ ldr r4, _08108354 @ =gBankTarget\n\
+ ldrb r1, [r4]\n\
+ bl sub_801CAF8\n\
+ ldrh r0, [r5]\n\
+ ldrb r1, [r7]\n\
+ ldrb r2, [r4]\n\
+ bl move_effectiveness_something\n\
+ mov r4, sp\n\
+ add r4, r8\n\
+ ldr r2, _08108358 @ =gBattleMoveDamage\n\
+ ldr r0, _08108334 @ =0x02016800\n\
+ adds r0, 0x18\n\
+ adds r0, r6, r0\n\
+ ldrb r1, [r0]\n\
+ ldr r0, [r2]\n\
+ muls r0, r1\n\
+ movs r1, 0x64\n\
+ bl __divsi3\n\
+ str r0, [r4]\n\
+ cmp r0, 0\n\
+ bne _08108364\n\
+ movs r0, 0x1\n\
+ str r0, [r4]\n\
+ b _08108364\n\
+ .align 2, 0\n\
+_08108328: .4byte sDiscouragedPowerfulMoveEffects\n\
_0810832C: .4byte 0x0000ffff\n\
_08108330: .4byte gBattleMoves\n\
_08108334: .4byte 0x02016800\n\
-_08108338: .4byte gUnknown_02024DEC\n\
+_08108338: .4byte gDynamicBasePower\n\
_0810833C: .4byte 0xfffff81c\n\
-_08108340: .4byte gUnknown_02024C68\n\
+_08108340: .4byte gBattleMoveFlags\n\
_08108344: .4byte gCritMultiplier\n\
_08108348: .4byte gBattleMons\n\
-_0810834C: .4byte gUnknown_02024C07\n\
-_08108350: .4byte gUnknown_02024BE6\n\
-_08108354: .4byte gUnknown_02024C08\n\
-_08108358: .4byte gUnknown_02024BEC\n\
+_0810834C: .4byte gBankAttacker\n\
+_08108350: .4byte gCurrentMove\n\
+_08108354: .4byte gBankTarget\n\
+_08108358: .4byte gBattleMoveDamage\n\
_0810835C:\n\
- mov r1, sp\n\
- add r1, r8\n\
- movs r0, 0\n\
- str r0, [r1]\n\
+ mov r1, sp\n\
+ add r1, r8\n\
+ movs r0, 0\n\
+ str r0, [r1]\n\
_08108364:\n\
- mov r6, r10\n\
- cmp r6, 0x3\n\
- ble _08108276\n\
- movs r6, 0\n\
- ldr r1, _081083A4 @ =0x02016800\n\
- ldrb r0, [r1, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r2, [sp]\n\
- ldr r0, [r0]\n\
- adds r5, r1, 0\n\
- ldr r4, _081083A8 @ =gAIScriptPtr\n\
- cmp r2, r0\n\
- bgt _0810839A\n\
- adds r3, r5, 0\n\
- mov r2, sp\n\
+ mov r6, r10\n\
+ cmp r6, 0x3\n\
+ ble _08108276\n\
+ movs r6, 0\n\
+ ldr r1, _081083A4 @ =0x02016800\n\
+ ldrb r0, [r1, 0x1]\n\
+ lsls r0, 2\n\
+ add r0, sp\n\
+ ldr r2, [sp]\n\
+ ldr r0, [r0]\n\
+ adds r5, r1, 0\n\
+ ldr r4, _081083A8 @ =gAIScriptPtr\n\
+ cmp r2, r0\n\
+ bgt _0810839A\n\
+ adds r3, r5, 0\n\
+ mov r2, sp\n\
_08108384:\n\
- adds r2, 0x4\n\
- adds r6, 0x1\n\
- cmp r6, 0x3\n\
- bgt _0810839A\n\
- ldrb r0, [r3, 0x1]\n\
- lsls r0, 2\n\
- add r0, sp\n\
- ldr r1, [r2]\n\
- ldr r0, [r0]\n\
- cmp r1, r0\n\
- ble _08108384\n\
+ adds r2, 0x4\n\
+ adds r6, 0x1\n\
+ cmp r6, 0x3\n\
+ bgt _0810839A\n\
+ ldrb r0, [r3, 0x1]\n\
+ lsls r0, 2\n\
+ add r0, sp\n\
+ ldr r1, [r2]\n\
+ ldr r0, [r0]\n\
+ cmp r1, r0\n\
+ ble _08108384\n\
_0810839A:\n\
- cmp r6, 0x4\n\
- bne _081083AC\n\
- movs r0, 0x2\n\
- str r0, [r5, 0x8]\n\
- b _081083B8\n\
- .align 2, 0\n\
+ cmp r6, 0x4\n\
+ bne _081083AC\n\
+ movs r0, 0x2\n\
+ str r0, [r5, 0x8]\n\
+ b _081083B8\n\
+ .align 2, 0\n\
_081083A4: .4byte 0x02016800\n\
_081083A8: .4byte gAIScriptPtr\n\
_081083AC:\n\
- movs r0, 0x1\n\
- str r0, [r5, 0x8]\n\
- b _081083B8\n\
+ movs r0, 0x1\n\
+ str r0, [r5, 0x8]\n\
+ b _081083B8\n\
_081083B2:\n\
- movs r0, 0\n\
- str r0, [r5, 0x8]\n\
- ldr r4, _081083D0 @ =gAIScriptPtr\n\
+ movs r0, 0\n\
+ str r0, [r5, 0x8]\n\
+ ldr r4, _081083D0 @ =gAIScriptPtr\n\
_081083B8:\n\
- ldr r0, [r4]\n\
- adds r0, 0x1\n\
- str r0, [r4]\n\
- add sp, 0x14\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
+ ldr r0, [r4]\n\
+ adds r0, 0x1\n\
+ str r0, [r4]\n\
+ add sp, 0x14\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
_081083D0: .4byte gAIScriptPtr\n\
- .syntax divided\n");
+ .syntax divided\n");
}
+#endif // NONMATCHING
-void BattleAICmd_get_move(void)
+static void BattleAICmd_get_move(void)
{
- if ( gAIScriptPtr[1] == 1 )
- unk_2016800.unk8 = gUnknown_02024C34[gUnknown_02024C07];
- else
- unk_2016800.unk8 = gUnknown_02024C34[gUnknown_02024C08];
+ if (gAIScriptPtr[1] == USER)
+ AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBankAttacker];
+ else
+ AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBankTarget];
- gAIScriptPtr += 2;
+ gAIScriptPtr += 2;
}
-void BattleAICmd_if_type(void)
+static void BattleAICmd_if_arg_equal(void)
{
- if ( gAIScriptPtr[1] == unk_2016800.unk8 )
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_unk_27(void) // if_not_type
+static void BattleAICmd_if_arg_not_equal(void)
{
- if ( gAIScriptPtr[1] != unk_2016800.unk8 )
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_if_would_go_first(void)
+static void BattleAICmd_if_would_go_first(void)
{
- if ( b_first_side(gUnknown_02024C07, gUnknown_02024C08, 1) == gAIScriptPtr[1] )
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (b_first_side(gBankAttacker, gBankTarget, 1) == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_if_would_not_go_first(void)
+static void BattleAICmd_if_would_not_go_first(void)
{
- if ( b_first_side(gUnknown_02024C07, gUnknown_02024C08, 1) != gAIScriptPtr[1] )
- gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
- else
- gAIScriptPtr += 6;
+ if (b_first_side(gBankAttacker, gBankTarget, 1) != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
}
-void BattleAICmd_unk_2A(void)
-{}
+static void BattleAICmd_nullsub_2A(void)
+{
+}
-void BattleAICmd_unk_2B(void)
-{}
+static void BattleAICmd_nullsub_2B(void)
+{
+}
-__attribute__((naked))
-void BattleAICmd_count_alive_pokemon(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- ldr r1, _08108550 @ =0x02016800\n\
- movs r0, 0\n\
- str r0, [r1, 0x8]\n\
- ldr r0, _08108554 @ =gAIScriptPtr\n\
- ldr r0, [r0]\n\
- ldrb r0, [r0, 0x1]\n\
- cmp r0, 0x1\n\
- bne _0810855C\n\
- ldr r0, _08108558 @ =gUnknown_02024C07\n\
- b _0810855E\n\
- .align 2, 0\n\
-_08108550: .4byte 0x02016800\n\
-_08108554: .4byte gAIScriptPtr\n\
-_08108558: .4byte gUnknown_02024C07\n\
-_0810855C:\n\
- ldr r0, _081085A8 @ =gUnknown_02024C08\n\
-_0810855E:\n\
- ldrb r5, [r0]\n\
- adds r0, r5, 0\n\
- bl battle_side_get_owner\n\
- lsls r0, 24\n\
- ldr r1, _081085AC @ =gEnemyParty\n\
- mov r9, r1\n\
- cmp r0, 0\n\
- bne _08108574\n\
- ldr r0, _081085B0 @ =gPlayerParty\n\
- mov r9, r0\n\
-_08108574:\n\
- ldr r0, _081085B4 @ =gUnknown_020239F8\n\
- ldrh r1, [r0]\n\
- movs r0, 0x1\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _081085BC\n\
- ldr r4, _081085B8 @ =gUnknown_02024A6A\n\
- lsls r0, r5, 1\n\
- adds r0, r4\n\
- ldrb r0, [r0]\n\
- mov r8, r0\n\
- adds r0, r5, 0\n\
- bl battle_get_per_side_status\n\
- movs r1, 0x2\n\
- eors r0, r1\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- bl battle_get_side_with_given_state\n\
- lsls r0, 24\n\
- lsrs r0, 23\n\
- adds r0, r4\n\
- ldrb r6, [r0]\n\
- b _081085C6\n\
- .align 2, 0\n\
-_081085A8: .4byte gUnknown_02024C08\n\
-_081085AC: .4byte gEnemyParty\n\
-_081085B0: .4byte gPlayerParty\n\
-_081085B4: .4byte gUnknown_020239F8\n\
-_081085B8: .4byte gUnknown_02024A6A\n\
-_081085BC:\n\
- ldr r1, _08108624 @ =gUnknown_02024A6A\n\
- lsls r0, r5, 1\n\
- adds r0, r1\n\
- ldrb r6, [r0]\n\
- mov r8, r6\n\
-_081085C6:\n\
- movs r5, 0\n\
- ldr r7, _08108628 @ =0x02016800\n\
-_081085CA:\n\
- cmp r5, r8\n\
- beq _08108608\n\
- cmp r5, r6\n\
- beq _08108608\n\
- movs r0, 0x64\n\
- muls r0, r5\n\
- mov r1, r9\n\
- adds r4, r1, r0\n\
- adds r0, r4, 0\n\
- movs r1, 0x39\n\
- bl GetMonData\n\
- cmp r0, 0\n\
- beq _08108608\n\
- adds r0, r4, 0\n\
- movs r1, 0x41\n\
- bl GetMonData\n\
- cmp r0, 0\n\
- beq _08108608\n\
- adds r0, r4, 0\n\
- movs r1, 0x41\n\
- bl GetMonData\n\
- movs r1, 0xCE\n\
- lsls r1, 1\n\
- cmp r0, r1\n\
- beq _08108608\n\
- ldr r0, [r7, 0x8]\n\
- adds r0, 0x1\n\
- str r0, [r7, 0x8]\n\
-_08108608:\n\
- adds r5, 0x1\n\
- cmp r5, 0x5\n\
- ble _081085CA\n\
- ldr r1, _0810862C @ =gAIScriptPtr\n\
- ldr r0, [r1]\n\
- adds r0, 0x2\n\
- str r0, [r1]\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_08108624: .4byte gUnknown_02024A6A\n\
-_08108628: .4byte 0x02016800\n\
-_0810862C: .4byte gAIScriptPtr\n\
- .syntax divided");
-}
-
-void BattleAICmd_unk_2D(void)
-{
- unk_2016800.unk8 = unk_2016800.unk2;
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_unk_2E(void)
-{
- unk_2016800.unk8 = gBattleMoves[unk_2016800.unk2].effect;
- gAIScriptPtr += 1;
-}
-
-void BattleAICmd_get_ability(void)
-{
- u8 var;
-
- if(gAIScriptPtr[1] == 1)
- var = gUnknown_02024C07;
- else
- var = gUnknown_02024C08;
- if(battle_side_get_owner(var) == 0)
+static void BattleAICmd_count_alive_pokemon(void)
+{
+ struct Pokemon *party;
+ int i;
+ u8 index;
+ u8 var, var2;
+
+ AI_THINKING_STRUCT->funcResult = 0;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if (GetBankSide(index) == 0)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ u32 status;
+ var = gBattlePartyID[index][0];
+ status = GetBankIdentity(index) ^ 2;
+ var2 = gBattlePartyID[GetBankByPlayerAI(status)][0];
+ }
+ else
{
- //register u8 unk asm("r1") = battle_get_per_side_status(var) & 1;
- u16 unk = battle_get_per_side_status(var) & 1;
+ var = gBattlePartyID[index][0];
+ var2 = gBattlePartyID[index][0];
+ }
- if(unk_2016A00.unk20[unk] != 0)
+ for (i = 0; i < 6; i++)
+ {
+ if (i != var && i != var2
+ && GetMonData(&party[i], MON_DATA_HP) != 0
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
+ && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
{
- ((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = unk_2016A00.unk20[unk];
+ AI_THINKING_STRUCT->funcResult++;
+ }
+ }
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_considered_move(void)
+{
+ AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_considered_move_effect(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect;
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_ability(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if (GetBankSide(index) == TARGET)
+ {
+ u16 unk = GetBankIdentity(index) & 1;
+
+ if (UNK_2016A00_STRUCT->unk20[unk] != 0)
+ {
+ AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk20[unk];
gAIScriptPtr += 2;
return;
}
- //_081086C8
- if(gBattleMons[var].ability == 0x17 || gBattleMons[var].ability == 0x2A || gBattleMons[var].ability == 0x47)
+
+ // abilities that prevent fleeing.
+ if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
+ || gBattleMons[index].ability == ABILITY_MAGNET_PULL
+ || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
{
- //_081086E4
- unk_2016800.unk8 = gBattleMons[var].ability;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
gAIScriptPtr += 2;
return;
}
- //_081086FC
- if(gBaseStats[gBattleMons[var].species].ability1 != 0)
+
+ if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
{
- if(gBaseStats[gBattleMons[var].species].ability2 != 0)
+ if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
{
- if(Random() & 1)
+ // AI has no knowledge of opponent, so it guesses which ability.
+ if (Random() % 2)
{
- ((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = gBaseStats[gBattleMons[var].species].ability1;
- gAIScriptPtr += 2;
- return;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
}
- //_0810873C
else
{
- ((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = gBaseStats[gBattleMons[var].species].ability2;
- gAIScriptPtr += 2;
- return;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
}
}
- //_08108754
else
{
- ((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = gBaseStats[gBattleMons[var].species].ability1;
- gAIScriptPtr += 2;
- return;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
}
}
- //_08108764
else
{
- ((struct UnknownStruct2 *)((u8 *)&unk_2016A00 - 512))->unk8 = gBaseStats[gBattleMons[var].species].ability2;
- gAIScriptPtr += 2;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ }
+ }
+ else
+ {
+ // The AI knows its own ability.
+ AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ }
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_highest_possible_damage(void)
+{
+ s32 i;
+
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->unk.unk1 = 0;
+ BATTLE_STRUCT->unk.unk4 = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ AI_THINKING_STRUCT->funcResult = 0;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ gBattleMoveDamage = 40;
+ gCurrentMove = gBattleMons[gBankAttacker].moves[i];
+
+ if (gCurrentMove)
+ {
+ move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+
+ // reduce by 1/3.
+ if (gBattleMoveDamage == 120)
+ gBattleMoveDamage = 80;
+ if (gBattleMoveDamage == 240)
+ gBattleMoveDamage = 160;
+ if (gBattleMoveDamage == 30)
+ gBattleMoveDamage = 20;
+ if (gBattleMoveDamage == 15)
+ gBattleMoveDamage = 10;
+
+ if (gBattleMoveFlags & 8) // if it's a status move, it wont do anything.
+ gBattleMoveDamage = 0;
+
+ if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage)
+ AI_THINKING_STRUCT->funcResult = gBattleMoveDamage;
+ }
+ }
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_if_damage_bonus(void)
+{
+ u8 damageVar;
+
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->unk.unk1 = 0;
+ BATTLE_STRUCT->unk.unk4 = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+
+ gBattleMoveDamage = 40;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+
+ move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+
+ if (gBattleMoveDamage == 120)
+ gBattleMoveDamage = 80;
+ if (gBattleMoveDamage == 240)
+ gBattleMoveDamage = 160;
+ if (gBattleMoveDamage == 30)
+ gBattleMoveDamage = 20;
+ if (gBattleMoveDamage == 15)
+ gBattleMoveDamage = 10;
+
+ if (gBattleMoveFlags & 8)
+ gBattleMoveDamage = 0;
+
+ // store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
+ damageVar = gBattleMoveDamage;
+
+ if (damageVar == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_nullsub_32(void)
+{
+}
+
+static void BattleAICmd_nullsub_33(void)
+{
+}
+
+static void BattleAICmd_if_status_in_party(void)
+{
+ struct Pokemon *party;
+ struct Pokemon *partyPtr;
+ int i;
+ u32 statusToCompareTo;
+
+ // for whatever reason, game freak put the party pointer into 2 variables instead of 1. it's possible at some point the switch encompassed the whole function and used each respective variable creating largely duplicate code.
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ party = partyPtr = gEnemyParty;
+ break;
+ default:
+ party = partyPtr = gPlayerParty;
+ break;
+ }
+
+ statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
+ u16 hp = GetMonData(&party[i], MON_DATA_HP);
+ u32 status = GetMonData(&party[i], MON_DATA_STATUS);
+
+ if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6); // WHAT. why is this being merged into the above switch
+ return;
+ }
+ }
+
+ gAIScriptPtr += 10;
+}
+
+// bugged, doesnt return properly. also unused
+static void BattleAICmd_if_status_not_in_party(void)
+{
+ struct Pokemon *party;
+ struct Pokemon *partyPtr;
+ int i;
+ u32 statusToCompareTo;
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ party = partyPtr = gEnemyParty;
+ break;
+ default:
+ party = partyPtr = gPlayerParty;
+ break;
+ }
+
+ statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
+ u16 hp = GetMonData(&party[i], MON_DATA_HP);
+ u32 status = GetMonData(&party[i], MON_DATA_STATUS);
+
+ // everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused.
+ if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
+ gAIScriptPtr += 10; // doesnt return?
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
+}
+
+static void BattleAICmd_get_weather(void)
+{
+ if (gBattleWeather & 7)
+ AI_THINKING_STRUCT->funcResult = WEATHER_RAIN;
+ if (gBattleWeather & 0x18)
+ AI_THINKING_STRUCT->funcResult = WEATHER_SANDSTORM;
+ if (gBattleWeather & 0x60)
+ AI_THINKING_STRUCT->funcResult = WEATHER_SUN;
+ if (gBattleWeather & 0x80)
+ AI_THINKING_STRUCT->funcResult = WEATHER_HAIL;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_if_effect(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_not_effect(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != gAIScriptPtr[1])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void BattleAICmd_if_stat_level_less_than(void)
+{
+ u32 party;
+
+ if (gAIScriptPtr[1] == USER)
+ party = gBankAttacker;
+ else
+ party = gBankTarget;
+
+ if (gBattleMons[party].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_more_than(void)
+{
+ u32 party;
+
+ if (gAIScriptPtr[1] == USER)
+ party = gBankAttacker;
+ else
+ party = gBankTarget;
+
+ if (gBattleMons[party].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_equal(void)
+{
+ u32 party;
+
+ if (gAIScriptPtr[1] == USER)
+ party = gBankAttacker;
+ else
+ party = gBankTarget;
+
+ if (gBattleMons[party].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_stat_level_not_equal(void)
+{
+ u32 party;
+
+ if (gAIScriptPtr[1] == USER)
+ party = gBankAttacker;
+ else
+ party = gBankTarget;
+
+ if (gBattleMons[party].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void BattleAICmd_if_can_faint(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
+ {
+ gAIScriptPtr += 5;
+ return;
+ }
+
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->unk.unk1 = 0;
+ BATTLE_STRUCT->unk.unk4 = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+ sub_801CAF8(gBankAttacker, gBankTarget);
+ move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+
+ gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
+
+ // moves always do at least 1 damage.
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+
+ if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_cant_faint(void)
+{
+ if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2)
+ {
+ gAIScriptPtr += 5;
+ return;
+ }
+
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->unk.unk1 = 0;
+ BATTLE_STRUCT->unk.unk4 = 1;
+ gBattleMoveFlags = 0;
+ gCritMultiplier = 1;
+ gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
+ sub_801CAF8(gBankAttacker, gBankTarget);
+ move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget);
+
+ gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
+
+ // this macro is missing the damage 0 = 1 assumption.
+
+ if (gBattleMons[gBankTarget].hp > gBattleMoveDamage)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_if_has_move(void)
+{
+ int i;
+ u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ case 3:
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == *temp_ptr)
+ break;
+ }
+ if (i == MAX_MON_MOVES)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ break;
+ case 0:
+ case 2:
+ for (i = 0; i < 8; i++)
+ {
+ if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == *temp_ptr)
+ break;
+ }
+ if (i == 8)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ break;
+ }
+}
+
+static void BattleAICmd_if_dont_have_move(void)
+{
+ int i;
+ u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ case 3:
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] == *temp_ptr)
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ break;
+ case 0:
+ case 2:
+ for (i = 0; i < 8; i++)
+ {
+ if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] == *temp_ptr)
+ break;
+ }
+ if (i != 8)
+ gAIScriptPtr += 8;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4);
+ break;
+ }
+}
+
+static void BattleAICmd_if_move_effect(void)
+{
+ int i;
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ case 3:
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+ break;
+ case 0:
+ case 2:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ }
+}
+
+static void BattleAICmd_if_not_move_effect(void)
+{
+ int i;
+
+ switch (gAIScriptPtr[1])
+ {
+ case 1:
+ case 3:
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ if (gBattleMons[gBankAttacker].moves[i] != 0 && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ if (i != MAX_MON_MOVES)
+ gAIScriptPtr += 7;
+ else
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ break;
+ case 0:
+ case 2:
+ for (i = 0; i < 8; i++)
+ {
+ if (UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i] != 0 && gBattleMoves[UNK_2016A00_STRUCT->movesUsed[gBankTarget >> 1][i]].effect == gAIScriptPtr[2])
+ break;
+ }
+ gAIScriptPtr += 7;
+ }
+}
+
+static void BattleAICmd_if_last_move_did_damage(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if (gAIScriptPtr[2] == 0)
+ {
+ if (gDisableStructs[index].unk4 == 0)
+ {
+ gAIScriptPtr += 7;
+ return;
+ }
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ return;
+ }
+ else if (gAIScriptPtr[2] != 1) // ignore the macro if its not 0 or 1.
+ {
+ gAIScriptPtr += 7;
+ return;
+ }
+ else if (gDisableStructs[index].unk6 != 0)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
+ return;
+ }
+ gAIScriptPtr += 7;
+}
+
+static void BattleAICmd_if_encored(void)
+{
+ switch (gAIScriptPtr[1])
+ {
+ case 0: // _08109348
+ if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 1: // _08109370
+ if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
}
+ gAIScriptPtr += 6;
+ return;
+ default:
+ gAIScriptPtr += 6;
+ return;
+ }
+}
+
+static void BattleAICmd_flee(void)
+{
+ AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_FLEE being enabled.
+}
+
+static void BattleAICmd_if_random_100(void)
+{
+ u8 safariFleeRate = BATTLE_STRUCT->safariFleeRate * 5; // safari flee rate, from 0-20
+
+ if ((u8)(Random() % 100) < safariFleeRate)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void BattleAICmd_watch(void)
+{
+ AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); // what matters is AI_ACTION_WATCH being enabled.
+}
+
+static void BattleAICmd_get_hold_effect(void)
+{
+ u8 index;
+ u16 status;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ if (GetBankSide(index) == 0)
+ {
+ status = (GetBankIdentity(index) & 1);
+ AI_THINKING_STRUCT->funcResult = UNK_2016A00_STRUCT->unk22[status];
}
- //_08108774
- unk_2016800.unk8 = gBattleMons[var].ability;
+ else
+ AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[index].item);
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_gender(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[index].species, gBattleMons[index].personality);
+
gAIScriptPtr += 2;
}
-// this should probably be in battle.h after this file is fully decompiled.
-extern struct
+static void BattleAICmd_is_first_turn(void)
{
- u8 unknownStuff[0x16000];
- struct
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_stockpile_count(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_is_double_battle(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_item(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ // this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this.
+ AI_THINKING_STRUCT->funcResult = ewram[0x160CC + (index * 2)];
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_get_move_type_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_move_power_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_move_effect_from_result(void)
+{
+ AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect;
+
+ gAIScriptPtr += 1;
+}
+
+static void BattleAICmd_get_protect_count(void)
+{
+ u8 index;
+
+ if (gAIScriptPtr[1] == USER)
+ index = gBankAttacker;
+ else
+ index = gBankTarget;
+
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8;
+
+ gAIScriptPtr += 2;
+}
+
+static void BattleAICmd_nullsub_52(void)
+{
+}
+
+static void BattleAICmd_nullsub_53(void)
+{
+}
+
+static void BattleAICmd_nullsub_54(void)
+{
+}
+
+static void BattleAICmd_nullsub_55(void)
+{
+}
+
+static void BattleAICmd_nullsub_56(void)
+{
+}
+
+static void BattleAICmd_nullsub_57(void)
+{
+}
+
+static void BattleAICmd_call(void)
+{
+ AIStackPushVar(gAIScriptPtr + 5);
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_jump(void)
+{
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+}
+
+static void BattleAICmd_end(void)
+{
+ if (AIStackPop() == FALSE)
+ AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE;
+}
+
+static void BattleAICmd_if_level_compare(void)
+{
+ switch (gAIScriptPtr[1])
{
- u8 filler0[0x1C];
- u8 unk1C;
- u8 filler1D[2];
- u8 unk1F;
- u8 filler16020[0x7E0];
- } unk_2016000;
- struct UnknownStruct2 unk_2016800;
-} ewram; //0x02000000
+ case 0: // greater than
+ if (gBattleMons[gBankAttacker].level > gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 1: // less than
+ if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ case 2: // equal
+ if (gBattleMons[gBankAttacker].level == gBattleMons[gBankTarget].level)
+ {
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
+ return;
+ }
+ gAIScriptPtr += 6;
+ return;
+ }
+}
-#ifdef NONMATCHING
-void BattleAICmd_unk_30(void)
-{
- s32 loopCounter;
-
- gUnknown_02024DEC = 0;
- ewram.unk_2016000.unk1C = 0;
- ewram.unk_2016000.unk1F = 1;
- gUnknown_02024C68 = 0;
- gCritMultiplier = 1;
- ewram.unk_2016800.unk8 = 0;
-
- for(loopCounter = 0; loopCounter <= 3; loopCounter++)
- {
- gUnknown_02024BEC = 40;
- gUnknown_02024BE6 = gBattleMons[gUnknown_02024C07].moves[loopCounter];
-
- if (gUnknown_02024BE6)
- {
- move_effectiveness_something(gUnknown_02024BE6, gUnknown_02024C07, gUnknown_02024C08);
-
- // reduce by 1/3.
- if (gUnknown_02024BEC == 120)
- gUnknown_02024BEC = 80;
- if(gUnknown_02024BEC == 240)
- gUnknown_02024BEC = 160;
- if(gUnknown_02024BEC == 30)
- gUnknown_02024BEC = 20;
- if(gUnknown_02024BEC == 15)
- gUnknown_02024BEC = 10;
-
- if(gUnknown_02024C68 & 8)
- gUnknown_02024BEC = 0;
-
- if (ewram.unk_2016800.unk8 < gUnknown_02024BEC)
- ewram.unk_2016800.unk8 = gUnknown_02024BEC;
- }
- }
- gAIScriptPtr += 1;
+static void BattleAICmd_if_taunted(void)
+{
+ if (gDisableStructs[gBankTarget].taunt != 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
}
-#else
-__attribute__((naked))
-void BattleAICmd_unk_30(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r8\n\
- push {r7}\n\
- ldr r0, _0810885C @ =gUnknown_02024DEC\n\
- movs r2, 0\n\
- strh r2, [r0]\n\
- ldr r1, _08108860 @ =0x02000000\n\
- ldr r3, _08108864 @ =0x0001601c\n\
- adds r0, r1, r3\n\
- movs r4, 0\n\
- strb r2, [r0]\n\
- adds r3, 0x3\n\
- adds r0, r1, r3\n\
- movs r3, 0x1\n\
- strb r3, [r0]\n\
- ldr r0, _08108868 @ =gUnknown_02024C68\n\
- strb r2, [r0]\n\
- ldr r0, _0810886C @ =gCritMultiplier\n\
- strb r3, [r0]\n\
- movs r0, 0xB4\n\
- lsls r0, 9\n\
- adds r1, r0\n\
- str r4, [r1, 0x8]\n\
- movs r5, 0\n\
- ldr r4, _08108870 @ =gUnknown_02024BEC\n\
- ldr r7, _08108874 @ =gUnknown_02024BE6\n\
- ldr r3, _08108878 @ =gUnknown_02024A8C\n\
- mov r8, r3\n\
- ldr r6, _0810887C @ =gUnknown_02024C07\n\
-_081087DA:\n\
- movs r0, 0x28\n\
- str r0, [r4]\n\
- lsls r1, r5, 1\n\
- ldrb r2, [r6]\n\
- movs r0, 0x58\n\
- muls r0, r2\n\
- adds r1, r0\n\
- add r1, r8\n\
- ldrh r0, [r1]\n\
- strh r0, [r7]\n\
- lsls r0, 16\n\
- cmp r0, 0\n\
- beq _08108844\n\
- ldrh r0, [r7]\n\
- ldrb r1, [r6]\n\
- ldr r2, _08108880 @ =gUnknown_02024C08\n\
- ldrb r2, [r2]\n\
- bl move_effectiveness_something\n\
- ldr r0, [r4]\n\
- cmp r0, 0x78\n\
- bne _0810880A\n\
- movs r0, 0x50\n\
- str r0, [r4]\n\
-_0810880A:\n\
- ldr r0, [r4]\n\
- cmp r0, 0xF0\n\
- bne _08108814\n\
- movs r0, 0xA0\n\
- str r0, [r4]\n\
-_08108814:\n\
- ldr r0, [r4]\n\
- cmp r0, 0x1E\n\
- bne _0810881E\n\
- movs r0, 0x14\n\
- str r0, [r4]\n\
-_0810881E:\n\
- ldr r0, [r4]\n\
- cmp r0, 0xF\n\
- bne _08108828\n\
- movs r0, 0xA\n\
- str r0, [r4]\n\
-_08108828:\n\
- ldr r0, _08108868 @ =gUnknown_02024C68\n\
- ldrb r1, [r0]\n\
- movs r0, 0x8\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08108838\n\
- movs r0, 0\n\
- str r0, [r4]\n\
-_08108838:\n\
- ldr r2, _08108884 @ =0x02016800\n\
- ldr r0, [r2, 0x8]\n\
- ldr r1, [r4]\n\
- cmp r0, r1\n\
- bcs _08108844\n\
- str r1, [r2, 0x8]\n\
-_08108844:\n\
- adds r5, 0x1\n\
- cmp r5, 0x3\n\
- ble _081087DA\n\
- ldr r1, _08108888 @ =gAIScriptPtr\n\
- ldr r0, [r1]\n\
- adds r0, 0x1\n\
- str r0, [r1]\n\
- pop {r3}\n\
- mov r8, r3\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_0810885C: .4byte gUnknown_02024DEC\n\
-_08108860: .4byte 0x02000000\n\
-_08108864: .4byte 0x0001601c\n\
-_08108868: .4byte gUnknown_02024C68\n\
-_0810886C: .4byte gCritMultiplier\n\
-_08108870: .4byte gUnknown_02024BEC\n\
-_08108874: .4byte gUnknown_02024BE6\n\
-_08108878: .4byte gUnknown_02024A8C\n\
-_0810887C: .4byte gUnknown_02024C07\n\
-_08108880: .4byte gUnknown_02024C08\n\
-_08108884: .4byte 0x02016800\n\
-_08108888: .4byte gAIScriptPtr\n\
- .syntax divided\n");
+
+static void BattleAICmd_if_not_taunted(void)
+{
+ if (gDisableStructs[gBankTarget].taunt == 0)
+ gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
}
-#endif
-// same function as above but no for loop.
-__attribute__((naked))
-void BattleAICmd_if_damage_bonus(void)
-{
- asm(".syntax unified\n\
- push {r4,r5,lr}\n\
- ldr r0, _08108928 @ =gUnknown_02024DEC\n\
- movs r1, 0\n\
- strh r1, [r0]\n\
- ldr r2, _0810892C @ =0x02000000\n\
- ldr r3, _08108930 @ =0x0001601c\n\
- adds r0, r2, r3\n\
- strb r1, [r0]\n\
- adds r3, 0x3\n\
- adds r0, r2, r3\n\
- movs r3, 0x1\n\
- strb r3, [r0]\n\
- ldr r5, _08108934 @ =gUnknown_02024C68\n\
- strb r1, [r5]\n\
- ldr r0, _08108938 @ =gCritMultiplier\n\
- strb r3, [r0]\n\
- ldr r4, _0810893C @ =gUnknown_02024BEC\n\
- movs r0, 0x28\n\
- str r0, [r4]\n\
- ldr r1, _08108940 @ =gUnknown_02024BE6\n\
- movs r0, 0xB4\n\
- lsls r0, 9\n\
- adds r2, r0\n\
- ldrh r0, [r2, 0x2]\n\
- strh r0, [r1]\n\
- ldrh r0, [r1]\n\
- ldr r1, _08108944 @ =gUnknown_02024C07\n\
- ldrb r1, [r1]\n\
- ldr r2, _08108948 @ =gUnknown_02024C08\n\
- ldrb r2, [r2]\n\
- bl move_effectiveness_something\n\
- ldr r0, [r4]\n\
- cmp r0, 0x78\n\
- bne _081088D6\n\
- movs r0, 0x50\n\
- str r0, [r4]\n\
-_081088D6:\n\
- ldr r0, [r4]\n\
- cmp r0, 0xF0\n\
- bne _081088E0\n\
- movs r0, 0xA0\n\
- str r0, [r4]\n\
-_081088E0:\n\
- ldr r0, [r4]\n\
- cmp r0, 0x1E\n\
- bne _081088EA\n\
- movs r0, 0x14\n\
- str r0, [r4]\n\
-_081088EA:\n\
- ldr r0, [r4]\n\
- cmp r0, 0xF\n\
- bne _081088F4\n\
- movs r0, 0xA\n\
- str r0, [r4]\n\
-_081088F4:\n\
- ldrb r1, [r5]\n\
- movs r0, 0x8\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _08108902\n\
- movs r0, 0\n\
- str r0, [r4]\n\
-_08108902:\n\
- ldrb r0, [r4]\n\
- ldr r3, _0810894C @ =gAIScriptPtr\n\
- ldr r2, [r3]\n\
- ldrb r1, [r2, 0x1]\n\
- cmp r0, r1\n\
- bne _08108950\n\
- ldrb r1, [r2, 0x2]\n\
- ldrb r0, [r2, 0x3]\n\
- lsls r0, 8\n\
- orrs r1, r0\n\
- ldrb r0, [r2, 0x4]\n\
- lsls r0, 16\n\
- orrs r1, r0\n\
- ldrb r0, [r2, 0x5]\n\
- lsls r0, 24\n\
- orrs r1, r0\n\
- str r1, [r3]\n\
- b _08108954\n\
- .align 2, 0\n\
-_08108928: .4byte gUnknown_02024DEC\n\
-_0810892C: .4byte 0x02000000\n\
-_08108930: .4byte 0x0001601c\n\
-_08108934: .4byte gUnknown_02024C68\n\
-_08108938: .4byte gCritMultiplier\n\
-_0810893C: .4byte gUnknown_02024BEC\n\
-_08108940: .4byte gUnknown_02024BE6\n\
-_08108944: .4byte gUnknown_02024C07\n\
-_08108948: .4byte gUnknown_02024C08\n\
-_0810894C: .4byte gAIScriptPtr\n\
-_08108950:\n\
- adds r0, r2, 0x6\n\
- str r0, [r3]\n\
-_08108954:\n\
- pop {r4,r5}\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided\n");
-}
-
-void BattleAICmd_unk_32(void)
-{}
-
-void BattleAICmd_unk_33(void)
-{}
+void AIStackPushVar(u8 *var)
+{
+ AI_STACK->ptr[AI_STACK->size++] = var;
+}
+
+// unused
+void AIStackPushAIPtr(void)
+{
+ AI_STACK->ptr[AI_STACK->size++] = gAIScriptPtr;
+}
+
+bool8 AIStackPop(void)
+{
+ if (AI_STACK->size != 0)
+ {
+ --AI_STACK->size;
+ gAIScriptPtr = AI_STACK->ptr[AI_STACK->size];
+ return TRUE;
+ }
+ else
+ return FALSE;
+}