diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index ae4342847..2d28aeaa5 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1847,8 +1847,8 @@ static void ScriptCmd_monbg(void) spriteId = gBattlerSpriteIds[bank]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); gTasks[taskId].data[0] = spriteId; - gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; - gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + gTasks[taskId].data[1] = gSprites[spriteId].x + gSprites[spriteId].x2; + gTasks[taskId].data[2] = gSprites[spriteId].y + gSprites[spriteId].y2; if (toBG_2 == 0) { gTasks[taskId].data[3] = gBattle_BG1_X; @@ -1878,8 +1878,8 @@ static void ScriptCmd_monbg(void) spriteId = gBattlerSpriteIds[bank]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); gTasks[taskId].data[0] = spriteId; - gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; - gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + gTasks[taskId].data[1] = gSprites[spriteId].x + gSprites[spriteId].x2; + gTasks[taskId].data[2] = gSprites[spriteId].y + gSprites[spriteId].y2; if (toBG_2 == 0) { gTasks[taskId].data[3] = gBattle_BG1_X; @@ -1939,10 +1939,10 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2) REG_BG1CNT_BITFIELD.areaOverflowMode = 0; spriteId = gBattlerSpriteIds[bank]; - gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; + gBattle_BG1_X = -(gSprites[spriteId].x + gSprites[spriteId].x2) + 32; if (IsContest() && IsSpeciesNotUnown(EWRAM_19348[0]) != 0) gBattle_BG1_X--; - gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; + gBattle_BG1_Y = -(gSprites[spriteId].y + gSprites[spriteId].y2) + 32; gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; REG_BG1HOFS = gBattle_BG1_X; @@ -1973,8 +1973,8 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2) REG_BG2CNT_BITFIELD.areaOverflowMode = 0; spriteId = gBattlerSpriteIds[bank]; - gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; - gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; + gBattle_BG2_X = -(gSprites[spriteId].x + gSprites[spriteId].x2) + 32; + gBattle_BG2_Y = -(gSprites[spriteId].y + gSprites[spriteId].y2) + 32; gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; REG_BG2HOFS = gBattle_BG2_X; @@ -2069,8 +2069,8 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId) spriteId = gTasks[taskId].data[0]; palIndex = gTasks[taskId].data[6]; sub_8078914(&s); - x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x); - y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y); + x = gTasks[taskId].data[1] - (gSprites[spriteId].x + gSprites[spriteId].x2); + y = gTasks[taskId].data[2] - (gSprites[spriteId].y + gSprites[spriteId].y2); if (gTasks[taskId].data[5] == 0) { |