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path: root/src/battle_anim_effects_3.c
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Diffstat (limited to 'src/battle_anim_effects_3.c')
-rw-r--r--src/battle_anim_effects_3.c546
1 files changed, 273 insertions, 273 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 3df51d5df..ab2e7aeca 100644
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -1183,8 +1183,8 @@ const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] =
static void sub_812C144(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 0)
sprite->data[0] = gBattleAnimArgs[2];
@@ -1199,7 +1199,7 @@ static void sub_812C184(struct Sprite *sprite)
{
if (sprite->data[1] > 0)
{
- sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->x2 = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[0];
sprite->invisible ^= 1;
sprite->data[1]--;
@@ -1255,7 +1255,7 @@ static void sub_812C2BC(struct Sprite *sprite)
sub_8078764(sprite, TRUE);
- rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y);
+ rotation = ArcTan2Neg(sprite->x - x, sprite->y - y);
rotation += 0x6000;
if (IsContest())
rotation += 0x4000;
@@ -1318,23 +1318,23 @@ static void sub_812C450(struct Sprite *sprite)
{
case 0:
case 1:
- sprite->pos2.x = 1;
- sprite->pos2.y = 0;
+ sprite->x2 = 1;
+ sprite->y2 = 0;
break;
case 2:
case 3:
- sprite->pos2.x = -1;
- sprite->pos2.y = 0;
+ sprite->x2 = -1;
+ sprite->y2 = 0;
break;
case 4:
case 5:
- sprite->pos2.x = 0;
- sprite->pos2.y = 1;
+ sprite->x2 = 0;
+ sprite->y2 = 1;
break;
case 6:
default:
- sprite->pos2.x = 0;
- sprite->pos2.y = -1;
+ sprite->x2 = 0;
+ sprite->y2 = -1;
break;
}
@@ -1473,7 +1473,7 @@ static void sub_812C80C(struct Sprite *sprite)
{
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->callback = sub_8078600;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -1515,10 +1515,10 @@ static void sub_812C848(struct Sprite *sprite)
var0 = (sprite->data[0] * 20) & 0xFF;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1;
- sprite->pos2.y = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1);
+ sprite->x2 = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1;
+ sprite->y2 = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1);
- if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240)
+ if ((u16)(sprite->x + sprite->x2) > 240)
DestroyAnimSprite(sprite);
}
@@ -1576,7 +1576,7 @@ static void sub_812CA04(struct Sprite *sprite)
case 1:
case 3:
sprite->data[1] += 117;
- sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->x2 = sprite->data[1] >> 8;
if (++sprite->data[2] == 21)
{
sprite->data[2] = 0;
@@ -1585,7 +1585,7 @@ static void sub_812CA04(struct Sprite *sprite)
break;
case 2:
sprite->data[1] -= 117;
- sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->x2 = sprite->data[1] >> 8;
if (++sprite->data[2] == 41)
{
sprite->data[2] = 0;
@@ -1617,23 +1617,23 @@ static void sub_812CAFC(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->oam.tileNum += 16;
if (gBattleAnimArgs[2] == 0)
{
sprite->oam.matrixNum = 8;
- sprite->pos2.x = -12;
+ sprite->x2 = -12;
sprite->data[1] = 2;
}
else
{
- sprite->pos2.x = 12;
+ sprite->x2 = 12;
sprite->data[1] = -2;
}
@@ -1649,8 +1649,8 @@ static void sub_812CBB4(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
- sprite->pos2.x += sprite->data[1];
- if (sprite->pos2.x == 0)
+ sprite->x2 += sprite->data[1];
+ if (sprite->x2 == 0)
{
sprite->data[2]++;
if (sprite->data[3] == 0)
@@ -1661,8 +1661,8 @@ static void sub_812CBB4(struct Sprite *sprite)
}
else
{
- sprite->pos2.x -= sprite->data[1];
- if (abs(sprite->pos2.x) == 12)
+ sprite->x2 -= sprite->data[1];
+ if (abs(sprite->x2) == 12)
{
sprite->data[0]--;
sprite->data[2]--;
@@ -1712,18 +1712,18 @@ static void sub_812CCE8(struct Sprite *sprite)
int var0;
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
- sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->y2 = gBattleAnimArgs[2];
var0 = 0;
- if (sprite->pos2.y > gBattleAnimArgs[3])
+ if (sprite->y2 > gBattleAnimArgs[3])
var0 = 1;
sprite->data[0] = var0;
@@ -1737,17 +1737,17 @@ static void sub_812CCE8(struct Sprite *sprite)
static void sub_812CD64(struct Sprite *sprite)
{
sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF;
- sprite->pos2.x = gSineTable[sprite->data[1]] >> 4;
- sprite->pos2.y += sprite->data[3];
+ sprite->x2 = gSineTable[sprite->data[1]] >> 4;
+ sprite->y2 += sprite->data[3];
if (sprite->data[0])
{
- if (sprite->pos2.y < sprite->data[4])
+ if (sprite->y2 < sprite->data[4])
DestroyAnimSprite(sprite);
}
else
{
- if (sprite->pos2.y > sprite->data[4])
+ if (sprite->y2 > sprite->data[4])
DestroyAnimSprite(sprite);
}
}
@@ -2039,10 +2039,10 @@ static void sub_812D294(struct Sprite *sprite)
if (sprite->data[0] == 61)
{
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
@@ -2072,8 +2072,8 @@ static void sub_812D3AC(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
PrepareBattlerSpriteForRotScale(spriteId, 0);
sprite->data[1] = 256;
sprite->data[2] = 256;
@@ -2101,8 +2101,8 @@ static void sub_812D3AC(struct Sprite *sprite)
}
break;
case 3:
- sprite->pos2.y -= 6;
- if (sprite->pos1.y + sprite->pos2.y < -32)
+ sprite->y2 -= 6;
+ if (sprite->y + sprite->y2 < -32)
DestroyAnimSprite(sprite);
break;
}
@@ -2111,11 +2111,11 @@ static void sub_812D3AC(struct Sprite *sprite)
static void sub_812D4B4(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x = -16;
+ sprite->x = -16;
else
- sprite->pos1.x = 256;
+ sprite->x = 256;
- sprite->pos1.y = 0;
+ sprite->y = 0;
sprite->callback = sub_812D4EC;
}
@@ -2125,23 +2125,23 @@ static void sub_812D4EC(struct Sprite *sprite)
sprite->data[0] += 72;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos2.x = sprite->data[0] >> 4;
+ sprite->x2 = sprite->data[0] >> 4;
else
- sprite->pos2.x = -(sprite->data[0] >> 4);
+ sprite->x2 = -(sprite->data[0] >> 4);
sprite->data[1] += 16;
- sprite->pos2.y += sprite->data[1] >> 8;
+ sprite->y2 += sprite->data[1] >> 8;
if (++sprite->data[2] % 3 == 0)
{
CreateSpriteAndAnimate(
&gSpriteTemplate_8402500,
- sprite->pos1.x + sprite->pos2.x,
- sprite->pos1.y + sprite->pos2.y,
+ sprite->x + sprite->x2,
+ sprite->y + sprite->y2,
sprite->subpriority + 1);
}
- newX = sprite->pos1.x + sprite->pos2.x + 32;
+ newX = sprite->x + sprite->x2 + 32;
if (newX > 304)
DestroyAnimSprite(sprite);
}
@@ -2161,7 +2161,7 @@ static void sub_812D588(struct Sprite *sprite)
if (y > 3)
y = -y;
- sprite->pos2.y = y;
+ sprite->y2 = y;
sprite->callback = sub_812D5E8;
}
@@ -2232,9 +2232,9 @@ static void sub_812D724(struct Sprite *sprite)
sprite->data[0]++;
break;
case 1:
- sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->y2 -= sprite->data[1] >> 8;
sprite->data[1] -= 96;
- if (sprite->pos1.y + sprite->pos2.y > sprite->data[2])
+ if (sprite->y + sprite->y2 > sprite->data[2])
DestroyAnimSprite(sprite);
break;
}
@@ -2490,13 +2490,13 @@ static void sub_812DEAC(struct Sprite *sprite)
if (var0 > 31)
var0 = 32 - var0;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + var0;
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + var0;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
- spriteId1 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
- spriteId2 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ spriteId1 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->x, sprite->y, sprite->subpriority + 1);
+ spriteId2 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->x, sprite->y, sprite->subpriority + 1);
StartSpriteAnim(&gSprites[spriteId1], 1);
StartSpriteAnim(&gSprites[spriteId2], 2);
@@ -2523,15 +2523,15 @@ static void sub_812DFEC(struct Sprite *sprite)
var0 = (u16)sprite->data[2] + (u16)sprite->data[3];
var1 = var0 >> 8;
- sprite->pos2.y -= var1;
+ sprite->y2 -= var1;
sprite->data[3] = var0 & 0xFF;
- if (sprite->data[4] == 0 && sprite->pos2.y < -8)
+ if (sprite->data[4] == 0 && sprite->y2 < -8)
{
gSprites[sprite->data[6]].invisible = FALSE;
sprite->data[4]++;
}
- if (sprite->data[4] == 1 && sprite->pos2.y < -16)
+ if (sprite->data[4] == 1 && sprite->y2 < -16)
{
gSprites[sprite->data[7]].invisible = FALSE;
sprite->data[4]++;
@@ -2561,7 +2561,7 @@ static void sub_812E0F8(struct Sprite *sprite)
return;
sprite->data[3] += sprite->data[2];
- sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->y2 -= sprite->data[3] >> 8;
sprite->data[3] &= 0xFF;
if (sprite->data[1]-- == 0)
{
@@ -2705,12 +2705,12 @@ static void sub_812E4F0(struct Sprite *sprite)
sprite->data[2] += 128;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos2.x = -(sprite->data[1] >> 8);
+ sprite->x2 = -(sprite->data[1] >> 8);
else
- sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->x2 = sprite->data[1] >> 8;
- sprite->pos2.y += sprite->data[2] >> 8;
- if (sprite->pos2.y > 64)
+ sprite->y2 += sprite->data[2] >> 8;
+ if (sprite->y2 > 64)
DestroyAnimSprite(sprite);
}
}
@@ -2762,7 +2762,7 @@ static void sub_812E638(u8 taskId)
switch (task->data[0])
{
case 0:
- gSprites[task->data[15]].pos2.x += task->data[5];
+ gSprites[task->data[15]].x2 += task->data[5];
task->data[2] -= task->data[4];
obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]);
sub_8078F9C(task->data[15]);
@@ -2773,7 +2773,7 @@ static void sub_812E638(u8 taskId)
}
break;
case 1:
- gSprites[task->data[15]].pos2.x -= task->data[5];
+ gSprites[task->data[15]].x2 -= task->data[5];
task->data[2] += task->data[4];
obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]);
sub_8078F9C(task->data[15]);
@@ -2784,7 +2784,7 @@ static void sub_812E638(u8 taskId)
}
break;
case 2:
- gSprites[task->data[15]].pos2.x += task->data[5];
+ gSprites[task->data[15]].x2 += task->data[5];
task->data[2] -= task->data[4];
obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]);
sub_8078F9C(task->data[15]);
@@ -2813,13 +2813,13 @@ static void sub_812E7A0(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x = 0;
- sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->x = 0;
+ sprite->y = gBattleAnimArgs[0];
}
else
{
- sprite->pos1.x = 240;
- sprite->pos1.y = gBattleAnimArgs[0] - 30;
+ sprite->x = 240;
+ sprite->y = gBattleAnimArgs[0] - 30;
}
sprite->data[2] = gBattleAnimArgs[2];
@@ -2832,23 +2832,23 @@ static void sub_812E7F0(struct Sprite *sprite)
sprite->data[0] += 3;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- sprite->pos1.x += 5;
- sprite->pos1.y -= 1;
+ sprite->x += 5;
+ sprite->y -= 1;
- if (sprite->pos1.x > 240)
+ if (sprite->x > 240)
DestroyAnimSprite(sprite);
- sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16);
+ sprite->y2 = Sin(sprite->data[0] & 0xFF, 16);
}
else
{
- sprite->pos1.x -= 5;
- sprite->pos1.y += 1;
+ sprite->x -= 5;
+ sprite->y += 1;
- if (sprite->pos1.x < 0)
+ if (sprite->x < 0)
DestroyAnimSprite(sprite);
- sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16);
+ sprite->y2 = Cos(sprite->data[0] & 0xFF, 16);
}
}
@@ -2922,7 +2922,7 @@ static void sub_812E8B4(u8 taskId)
obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]);
sub_8078F9C(task->data[15]);
- gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6);
+ gSprites[task->data[15]].x2 = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6);
if (++task->data[1] > 8)
{
@@ -2946,12 +2946,12 @@ static void sub_812EA4C(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[1] = 0x80;
sprite->data[2] = 0x300;
sprite->data[3] = gBattleAnimArgs[1];
@@ -2959,9 +2959,9 @@ static void sub_812EA4C(struct Sprite *sprite)
}
else
{
- sprite->pos2.x = sprite->data[1] >> 8;
- sprite->pos2.y += sprite->data[2] >> 8;
- if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3])
+ sprite->x2 = sprite->data[1] >> 8;
+ sprite->y2 += sprite->data[2] >> 8;
+ if (sprite->data[4] == 0 && sprite->y2 > -sprite->data[3])
{
sprite->data[4] = 1;
sprite->data[2] = (-sprite->data[2] / 3) * 2;
@@ -2999,17 +2999,17 @@ void sub_812EB10(u8 taskId)
obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF00);
sub_8079A64(spriteId);
if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
- gSprites[spriteId].pos2.y += 16;
+ gSprites[spriteId].y2 += 16;
break;
case 2:
obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF100);
sub_8079A64(spriteId);
if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
- gSprites[spriteId].pos2.y += 16;
+ gSprites[spriteId].y2 += 16;
break;
}
- gSprites[spriteId].pos2.x = 2;
+ gSprites[spriteId].x2 = 2;
gTasks[taskId].data[0]++;
}
else
@@ -3018,14 +3018,14 @@ void sub_812EB10(u8 taskId)
if (++gTasks[taskId].data[2] == 3)
{
gTasks[taskId].data[2] = 0;
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x2;
}
if (++gTasks[taskId].data[1] == 13)
{
sub_8078F40(spriteId);
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}
@@ -3054,11 +3054,11 @@ static void sub_812EC78(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[0];
if (sprite->data[2] == 0)
- sprite->pos1.x = -8;
+ sprite->x = -8;
else
- sprite->pos1.x = 248;
+ sprite->x = 248;
- sprite->pos1.y = 104;
+ sprite->y = 104;
sprite->callback = sub_812ED24;
}
@@ -3066,13 +3066,13 @@ static void sub_812ED24(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
- sprite->pos2.x += sprite->data[0] >> 8;
- sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->x2 += sprite->data[0] >> 8;
+ sprite->y2 -= sprite->data[1] >> 8;
}
else
{
- sprite->pos2.x -= sprite->data[0] >> 8;
- sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->x2 -= sprite->data[0] >> 8;
+ sprite->y2 -= sprite->data[1] >> 8;
}
sprite->data[0] -= 22;
@@ -3133,8 +3133,8 @@ static void sub_812EE00(struct Sprite *sprite)
static void sub_812EEA4(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->callback = sub_812EEEC;
@@ -3143,8 +3143,8 @@ static void sub_812EEA4(struct Sprite *sprite)
static void sub_812EEEC(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->y2 = Cos(sprite->data[1], sprite->data[3] >> 8);
sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195)
@@ -3485,14 +3485,14 @@ static void sub_812F76C(u8 taskId)
task->data[1] = 0;
task->data[2]++;
if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.x = 1;
+ gSprites[task->data[15]].x2 = 1;
else
- gSprites[task->data[15]].pos2.x = -1;
+ gSprites[task->data[15]].x2 = -1;
}
}
else
{
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
}
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
@@ -3501,8 +3501,8 @@ static void sub_812F76C(u8 taskId)
static void sub_812F804(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f)
{
- sprite->pos1.x = b;
- sprite->pos1.y = c;
+ sprite->x = b;
+ sprite->y = c;
sprite->data[4] = b << 4;
sprite->data[5] = c << 4;
sprite->data[6] = ((d - b) << 4) / f;
@@ -3513,18 +3513,18 @@ void sub_812F86C(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
- sprite->pos1.x = sprite->data[4] >> 4;
- sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->x = sprite->data[4] >> 4;
+ sprite->y = sprite->data[5] >> 4;
}
static void sub_812F88C(struct Sprite *sprite)
{
- s16 x = sprite->pos1.x;
- s16 y = sprite->pos1.y;
+ s16 x = sprite->x;
+ s16 y = sprite->y;
sub_8078650(sprite);
StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
- sub_812F804(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64);
+ sub_812F804(sprite, sprite->x, sprite->y, x, y, 64);
sprite->data[0] = 0;
sprite->callback = sub_812F8DC;
}
@@ -3536,7 +3536,7 @@ static void sub_812F8DC(struct Sprite *sprite)
sprite->data[0]++;
index = (sprite->data[0] * 8) & 0xFF;
sub_812F86C(sprite);
- sprite->pos2.y = Sin(index, 8);
+ sprite->y2 = Sin(index, 8);
if (sprite->data[0] > 58)
{
if (++sprite->data[1] > 1)
@@ -3557,8 +3557,8 @@ static void sub_812F948(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
sprite->callback = sub_80DA48C;
}
@@ -3596,14 +3596,14 @@ static void sub_812F9B0(u8 taskId)
var0 = gTasks[taskId].data[7];
var1 = gTasks[taskId].data[8];
if (gTasks[taskId].data[2] & 0x8000)
- gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] - (var0 >> 8);
else
- gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+ gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] + (var0 >> 8);
if (gTasks[taskId].data[3] & 0x8000)
- gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] - (var1 >> 8);
else
- gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+ gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] + (var1 >> 8);
if (gTasks[taskId].data[0] < 1)
{
@@ -3646,14 +3646,14 @@ static void sub_812FAF8(u8 taskId)
var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7];
var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8];
if (gTasks[taskId].data[2] & 0x8000)
- gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] - (var0 >> 8);
else
- gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+ gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] + (var0 >> 8);
if (gTasks[taskId].data[3] & 0x8000)
- gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] - (var1 >> 8);
else
- gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+ gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] + (var1 >> 8);
gTasks[taskId].data[7] = var0;
gTasks[taskId].data[8] = var1;
@@ -3801,8 +3801,8 @@ static void sub_812FEB8(u8 taskId, bool8 arg1)
static void sub_812FF94(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->data[1];
- sprite->pos1.y += sprite->data[2];
+ sprite->x += sprite->data[1];
+ sprite->y += sprite->data[2];
if (++sprite->data[0] > 6)
{
gTasks[sprite->data[3]].data[sprite->data[4]]--;
@@ -3859,8 +3859,8 @@ static void sub_81300F4(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
if (gBattleAnimArgs[2] == 0)
{
sprite->data[0] = 640;
@@ -3891,8 +3891,8 @@ static void sub_81301B4(struct Sprite *sprite)
{
sprite->data[6] += sprite->data[0];
sprite->data[7] += sprite->data[1];
- sprite->pos2.x = sprite->data[6] >> 8;
- sprite->pos2.y = sprite->data[7] >> 8;
+ sprite->x2 = sprite->data[6] >> 8;
+ sprite->y2 = sprite->data[7] >> 8;
if (++sprite->data[5] == 14)
DestroyAnimSprite(sprite);
}
@@ -3955,21 +3955,21 @@ static void sub_81302E4(u8 taskId)
if (task->data[7] == 0)
{
if (i == 0)
- gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6];
+ gSprites[spriteId].x2 = gSprites[spriteId].y2 = -task->data[6];
else
- gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6];
+ gSprites[spriteId].x2 = gSprites[spriteId].y2 = task->data[6];
}
else
{
if (i == 0)
{
- gSprites[spriteId].pos2.x = -task->data[6];
- gSprites[spriteId].pos2.y = task->data[6];
+ gSprites[spriteId].x2 = -task->data[6];
+ gSprites[spriteId].y2 = task->data[6];
}
else
{
- gSprites[spriteId].pos2.x = task->data[6];
- gSprites[spriteId].pos2.y = -task->data[6];
+ gSprites[spriteId].x2 = task->data[6];
+ gSprites[spriteId].y2 = -task->data[6];
}
}
@@ -4030,8 +4030,8 @@ static void sub_81304DC(struct Sprite *sprite)
static void sub_813051C(struct Sprite *sprite)
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[0] = gBattleAnimArgs[4];
@@ -4121,15 +4121,15 @@ static void sub_81307B0(struct Sprite *sprite)
sprite->oam.tileNum += 16;
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
- sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+ sprite->y = GetBattlerSpriteCoord(battler, 3);
if (gBattleAnimArgs[1] == 0)
{
sprite->oam.matrixNum |= 0x8;
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 4) - 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, 4) - 8;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 5) + 8;
+ sprite->x = GetBattlerSpriteCoordAttr(battler, 5) + 8;
}
sprite->callback = sub_813085C;
@@ -4143,7 +4143,7 @@ static void sub_813085C(struct Sprite *sprite)
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
- sprite->pos2.x += sprite->data[7];
+ sprite->x2 += sprite->data[7];
if (++sprite->data[2] == 12)
sprite->data[0]++;
}
@@ -4156,7 +4156,7 @@ static void sub_813085C(struct Sprite *sprite)
}
break;
case 2:
- sprite->pos2.x -= sprite->data[7] * 4;
+ sprite->x2 -= sprite->data[7] * 4;
if (++sprite->data[1] == 6)
{
sprite->data[1] = 0;
@@ -4164,7 +4164,7 @@ static void sub_813085C(struct Sprite *sprite)
}
break;
case 3:
- sprite->pos2.x += sprite->data[7] * 3;
+ sprite->x2 += sprite->data[7] * 3;
if (++sprite->data[1] == 8)
{
if (--sprite->data[6])
@@ -4204,14 +4204,14 @@ static void sub_8130970(u8 taskId)
{
task->data[1] = 0;
if (!(task->data[2] & 1))
- gSprites[task->data[15]].pos2.x = 2;
+ gSprites[task->data[15]].x2 = 2;
else
- gSprites[task->data[15]].pos2.x = -2;
+ gSprites[task->data[15]].x2 = -2;
}
if (!RunAffineAnimFromTaskData(task))
{
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
if (--task->data[0])
{
PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC);
@@ -4229,17 +4229,17 @@ static void sub_8130A2C(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2);
}
- if (sprite->pos1.y < 8)
- sprite->pos1.y = 8;
+ if (sprite->y < 8)
+ sprite->y = 8;
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[1];
@@ -4265,16 +4265,16 @@ static void sub_8130AEC(struct Sprite *sprite)
if (gBattleAnimArgs[0] == 0)
{
sprite->oam.matrixNum |= 0x8;
- sprite->pos1.x = 100;
+ sprite->x = 100;
sprite->data[7] = 1;
}
else
{
- sprite->pos1.x = 140;
+ sprite->x = 140;
sprite->data[7] = -1;
}
- sprite->pos1.y = 56;
+ sprite->y = 56;
sprite->callback = sub_8130B38;
}
@@ -4283,9 +4283,9 @@ static void sub_8130B38(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.y -= sprite->data[7] * 2;
+ sprite->y -= sprite->data[7] * 2;
if (sprite->data[1] & 1)
- sprite->pos1.x -= sprite->data[7] * 2;
+ sprite->x -= sprite->data[7] * 2;
if (++sprite->data[1] == 9)
{
@@ -4302,8 +4302,8 @@ static void sub_8130B38(struct Sprite *sprite)
break;
case 2:
sprite->data[1]++;
- sprite->pos1.y += sprite->data[7] * 3;
- sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ sprite->y += sprite->data[7] * 3;
+ sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
if (sprite->data[1] == 12)
{
sprite->data[1] = 0;
@@ -4319,15 +4319,15 @@ static void sub_8130B38(struct Sprite *sprite)
break;
case 4:
sprite->data[1]++;
- sprite->pos1.y -= sprite->data[7] * 3;
- sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ sprite->y -= sprite->data[7] * 3;
+ sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
if (sprite->data[1] == 12)
sprite->data[0]++;
break;
case 5:
sprite->data[1]++;
- sprite->pos1.y += sprite->data[7] * 3;
- sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ sprite->y += sprite->data[7] * 3;
+ sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
if (sprite->data[1] == 15)
sprite->oam.tileNum += 16;
@@ -4338,7 +4338,7 @@ static void sub_8130B38(struct Sprite *sprite)
}
break;
case 6:
- sprite->pos1.x += sprite->data[7] * 6;
+ sprite->x += sprite->data[7] * 6;
if (++sprite->data[1] == 9)
{
sprite->data[1] = 0;
@@ -4346,7 +4346,7 @@ static void sub_8130B38(struct Sprite *sprite)
}
break;
case 7:
- sprite->pos1.x += sprite->data[7] * 2;
+ sprite->x += sprite->data[7] * 2;
if (++sprite->data[1] == 1)
{
sprite->data[1] = 0;
@@ -4354,7 +4354,7 @@ static void sub_8130B38(struct Sprite *sprite)
}
break;
case 8:
- sprite->pos1.x -= sprite->data[7] * 3;
+ sprite->x -= sprite->data[7] * 3;
if (++sprite->data[1] == 5)
DestroyAnimSprite(sprite);
break;
@@ -4407,7 +4407,7 @@ static void sub_8130DBC(u8 taskId)
}
break;
case 1:
- gSprites[task->data[15]].pos2.x -= task->data[14] * 3;
+ gSprites[task->data[15]].x2 -= task->data[14] * 3;
if (++task->data[1] == 6)
{
task->data[1] = 0;
@@ -4415,7 +4415,7 @@ static void sub_8130DBC(u8 taskId)
}
break;
case 2:
- gSprites[task->data[15]].pos2.x += task->data[14] * 3;
+ gSprites[task->data[15]].x2 += task->data[14] * 3;
if (++task->data[1] == 6)
{
task->data[1] = 0;
@@ -4438,7 +4438,7 @@ static void sub_8130DBC(u8 taskId)
}
break;
case 4:
- gSprites[task->data[15]].pos2.x += task->data[14];
+ gSprites[task->data[15]].x2 += task->data[14];
if (++task->data[1] == 3)
{
task->data[1] = 0;
@@ -4453,7 +4453,7 @@ static void sub_8130DBC(u8 taskId)
}
break;
case 6:
- gSprites[task->data[15]].pos2.x -= task->data[14] * 4;
+ gSprites[task->data[15]].x2 -= task->data[14] * 4;
if (++task->data[1] == 5)
{
task->data[1] = 0;
@@ -4461,7 +4461,7 @@ static void sub_8130DBC(u8 taskId)
}
break;
case 7:
- gSprites[task->data[15]].pos2.x += task->data[14] * 4;
+ gSprites[task->data[15]].x2 += task->data[14] * 4;
if (++task->data[1] == 5)
{
task->data[1] = 0;
@@ -4469,7 +4469,7 @@ static void sub_8130DBC(u8 taskId)
}
break;
case 8:
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
DestroyAnimVisualTask(taskId);
break;
}
@@ -4536,9 +4536,9 @@ static void sub_8130FE0(struct Sprite *sprite)
else
sprite->data[0] = 12;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = y;
InitAnimLinearTranslation(sprite);
sprite->data[5]++;
@@ -4549,19 +4549,19 @@ static void sub_8130FE0(struct Sprite *sprite)
switch (sprite->data[6])
{
default:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 0;
sprite->data[5]++;
sprite->data[6]++;
break;
case 4:
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[5] = 0;
sprite->data[6]++;
break;
@@ -4599,14 +4599,14 @@ static void sub_8130FE0(struct Sprite *sprite)
static void sub_81311E4(struct Sprite *sprite)
{
- sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
- sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
+ sprite->x2 = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
+ sprite->y2 = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
if (!(sprite->data[5] & 1))
{
CreateSprite(
&gSpriteTemplate_8402500,
- sprite->pos1.x + sprite->pos2.x,
- sprite->pos1.y + sprite->pos2.y, 5);
+ sprite->x + sprite->x2,
+ sprite->y + sprite->y2, 5);
}
if (sprite->data[5] == sprite->data[4])
@@ -4622,20 +4622,20 @@ static void sub_8131264(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
{
- sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
- sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
+ sprite->data[0] = sprite->x - gBattleAnimArgs[0];
+ sprite->data[2] = sprite->x - gBattleAnimArgs[2];
}
else
{
- sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0];
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[0] = sprite->x + gBattleAnimArgs[0];
+ sprite->data[2] = sprite->x + gBattleAnimArgs[2];
}
- sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1];
- sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[1] = sprite->y + gBattleAnimArgs[1];
+ sprite->data[3] = sprite->y + gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
- sprite->pos1.x = sprite->data[0];
- sprite->pos1.y = sprite->data[1];
+ sprite->x = sprite->data[0];
+ sprite->y = sprite->data[1];
sprite->callback = sub_81311E4;
}
@@ -4688,22 +4688,22 @@ static void sub_8131408(u8 taskId)
switch (gTasks[taskId].data[0])
{
case 0:
- gSprites[spriteId].pos2.y = -200;
- gSprites[spriteId].pos2.x = 200;
+ gSprites[spriteId].y2 = -200;
+ gSprites[spriteId].x2 = 200;
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[0]++;
break;
case 1:
gTasks[taskId].data[10] += 112;
- gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
- if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32)
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].y2 += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].y + gSprites[spriteId].y2 >= -32)
+ gSprites[spriteId].x2 = 0;
- if (gSprites[spriteId].pos2.y > 0)
- gSprites[spriteId].pos2.y = 0;
+ if (gSprites[spriteId].y2 > 0)
+ gSprites[spriteId].y2 = 0;
- if (gSprites[spriteId].pos2.y == 0)
+ if (gSprites[spriteId].y2 == 0)
{
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
gTasks[taskId].data[10] -= 0x800;
@@ -4715,17 +4715,17 @@ static void sub_8131408(u8 taskId)
if (gTasks[taskId].data[10] < 0)
gTasks[taskId].data[10] = 0;
- gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8;
+ gSprites[spriteId].y2 -= gTasks[taskId].data[10] >> 8;
if (gTasks[taskId].data[10] == 0)
gTasks[taskId].data[0]++;
break;
case 3:
gTasks[taskId].data[10] += 112;
- gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
- if (gSprites[spriteId].pos2.y > 0)
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].y2 += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].y2 > 0)
+ gSprites[spriteId].y2 = 0;
- if (gSprites[spriteId].pos2.y == 0)
+ if (gSprites[spriteId].y2 == 0)
{
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
DestroyAnimVisualTask(taskId);
@@ -4749,8 +4749,8 @@ static void sub_8131564(struct Sprite *sprite)
y2 = -96;
}
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- sprite->pos2.y = y2;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->y2 = y2;
sprite->callback = sub_81315C8;
}
@@ -4759,32 +4759,32 @@ static void sub_81315C8(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos2.y += 10;
- if (sprite->pos2.y >= 0)
+ sprite->y2 += 10;
+ if (sprite->y2 >= 0)
{
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
}
break;
case 1:
sprite->data[1] += 4;
- sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
+ sprite->y2 = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] > 127)
{
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
}
break;
case 2:
sprite->data[1] += 6;
- sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
+ sprite->y2 = -(gSineTable[sprite->data[1]] >> 4);
if (sprite->data[1] > 127)
{
sprite->data[1] = 0;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sprite->data[0]++;
}
break;
@@ -4834,8 +4834,8 @@ void sub_81316F8(u8 taskId)
return;
}
- gSprites[spriteId2].pos2.x += 24;
- gSprites[spriteId1].pos2.x -= 24;
+ gSprites[spriteId2].x2 += 24;
+ gSprites[spriteId1].x2 -= 24;
gSprites[spriteId2].data[0] = 0;
gSprites[spriteId1].data[0] = 0;
gSprites[spriteId2].data[1] = 0;
@@ -4877,7 +4877,7 @@ static void sub_8131838(struct Sprite *sprite)
}
sprite->data[4] = (sprite->data[4] + sprite->data[3]) & 0xFF;
- sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]);
+ sprite->x2 = Cos(sprite->data[4], sprite->data[5]);
switch (sprite->data[0])
{
case 0:
@@ -4936,12 +4936,12 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
gTasks[taskId].data[1] += 0x800;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
+ gSprites[spriteId].x2 += (gTasks[taskId].data[1] >> 8);
else
- gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
+ gSprites[spriteId].x2 -= (gTasks[taskId].data[1] >> 8);
gTasks[taskId].data[1] &= 0xFF;
- x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ x = gSprites[spriteId].x + gSprites[spriteId].x2;
if ((u16)(x + 32) > 304)
{
gTasks[taskId].data[1] = 0;
@@ -4999,12 +4999,12 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
spriteId2 = gTasks[taskId].data[15];
gTasks[taskId].data[1] += 0x800;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8);
+ gSprites[spriteId2].x2 -= (gTasks[taskId].data[1] >> 8);
else
- gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8);
+ gSprites[spriteId2].x2 += (gTasks[taskId].data[1] >> 8);
gTasks[taskId].data[1] &= 0xFF;
- x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x;
+ x = gSprites[spriteId2].x + gSprites[spriteId2].x2;
if (gTasks[taskId].data[14] == 0)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
@@ -5036,9 +5036,9 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
spriteId2 = gTasks[taskId].data[15];
DestroySpriteAndFreeResources_(&gSprites[spriteId2]);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32;
+ gSprites[spriteId].x2 = -gSprites[spriteId].x - 32;
else
- gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x;
+ gSprites[spriteId].x2 = 272 - gSprites[spriteId].x;
gTasks[taskId].data[0]++;
break;
@@ -5047,19 +5047,19 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
gTasks[taskId].data[1] += 0x800;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
- gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
- if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 += (gTasks[taskId].data[1] >> 8);
+ if (gSprites[spriteId].x2 + gSprites[spriteId].x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
+ gSprites[spriteId].x2 = 0;
}
else
{
- gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
- if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 -= (gTasks[taskId].data[1] >> 8);
+ if (gSprites[spriteId].x2 + gSprites[spriteId].x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
+ gSprites[spriteId].x2 = 0;
}
gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1];
- if (gSprites[spriteId].pos2.x == 0)
+ if (gSprites[spriteId].x2 == 0)
DestroyAnimVisualTask(taskId);
break;
}
@@ -5740,7 +5740,7 @@ void sub_8131EB8(struct Sprite *sprite)
if (gBattleAnimArgs[7] == -1)
{
PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63));
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
sprite->data[0] = -32;
sprite->data[7]++;
sprite->invisible = FALSE;
@@ -5753,7 +5753,7 @@ void sub_8131EB8(struct Sprite *sprite)
}
break;
case 1:
- sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]);
+ sprite->y2 = Sin(sprite->data[1], sprite->data[0]);
sprite->data[1] += 5;
if (sprite->data[1] > 0x7F)
{
@@ -5764,9 +5764,9 @@ void sub_8131EB8(struct Sprite *sprite)
sprite->data[2] += 0x100;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
- sprite->pos2.x -= (sprite->data[2] >> 8);
+ sprite->x2 -= (sprite->data[2] >> 8);
else
- sprite->pos2.x += (sprite->data[2] >> 8);
+ sprite->x2 += (sprite->data[2] >> 8);
sprite->data[2] &= 0xFF;
if (sprite->data[3] == 2)
@@ -5797,15 +5797,15 @@ void AnimTask_SnatchPartnerMove(u8 taskId)
break;
case 1:
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0];
+ gSprites[spriteId].x2 += gTasks[taskId].data[0];
if (gTasks[taskId].data[0] > 0)
{
- if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2])
+ if (gSprites[spriteId].x + gSprites[spriteId].x2 >= gTasks[taskId].data[2])
gTasks[taskId].data[15]++;
}
else
{
- if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2])
+ if (gSprites[spriteId].x + gSprites[spriteId].x2 <= gTasks[taskId].data[2])
gTasks[taskId].data[15]++;
}
break;
@@ -5815,22 +5815,22 @@ void AnimTask_SnatchPartnerMove(u8 taskId)
break;
case 3:
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- gSprites[spriteId].pos2.x += gTasks[taskId].data[0];
+ gSprites[spriteId].x2 += gTasks[taskId].data[0];
if (gTasks[taskId].data[0] < 0)
{
- if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1])
+ if (gSprites[spriteId].x + gSprites[spriteId].x2 <= gTasks[taskId].data[1])
gTasks[taskId].data[15]++;
}
else
{
- if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1])
+ if (gSprites[spriteId].x + gSprites[spriteId].x2 >= gTasks[taskId].data[1])
gTasks[taskId].data[15]++;
}
break;
case 4:
default:
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
- gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].x2 = 0;
DestroyAnimVisualTask(taskId);
break;
}
@@ -5843,8 +5843,8 @@ void AnimTask_TeeterDanceMovement(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[3] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
- task->data[6] = gSprites[task->data[3]].pos1.y;
- task->data[5] = gSprites[task->data[3]].pos1.x;
+ task->data[6] = gSprites[task->data[3]].y;
+ task->data[5] = gSprites[task->data[3]].x;
task->data[9] = 0;
task->data[11] = 0;
task->data[10] = 1;
@@ -5860,23 +5860,23 @@ static void AnimTask_TeeterDanceMovementStep(u8 taskId)
case 0:
task->data[11] += 8;
task->data[11] &= 0xFF;
- gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5;
+ gSprites[task->data[3]].x2 = gSineTable[task->data[11]] >> 5;
task->data[9] += 2;
task->data[9] &= 0xFF;
- gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5];
+ gSprites[task->data[3]].x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5];
if (task->data[9] == 0)
{
- gSprites[task->data[3]].pos1.x = task->data[5];
+ gSprites[task->data[3]].x = task->data[5];
task->data[0]++;
}
break;
case 1:
task->data[11] += 8;
task->data[11] &= 0xFF;
- gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5;
+ gSprites[task->data[3]].x2 = gSineTable[task->data[11]] >> 5;
if (task->data[11] == 0)
{
- gSprites[task->data[3]].pos2.x = 0;
+ gSprites[task->data[3]].x2 = 0;
task->data[0]++;
}
break;
@@ -5900,8 +5900,8 @@ static void AnimKnockOffStrikeStep(struct Sprite *sprite)
sprite->data[1] &= 0xFF;
}
- sprite->pos2.x = Cos(sprite->data[1], 20);
- sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->x2 = Cos(sprite->data[1], 20);
+ sprite->y2 = Sin(sprite->data[1], 20);
if (sprite->animEnded)
DestroyAnimSprite(sprite);
@@ -5915,8 +5915,8 @@ void AnimKnockOffStrike(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = -11;
sprite->data[1] = 192;
StartSpriteAffineAnim(sprite, 1);
@@ -5925,8 +5925,8 @@ void AnimKnockOffStrike(struct Sprite *sprite)
{
sprite->data[0] = 11;
sprite->data[1] = 192;
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
}
sprite->callback = AnimKnockOffStrikeStep;
@@ -5936,10 +5936,10 @@ void AnimKnockOffStrike(struct Sprite *sprite)
// No args.
void AnimRecycle(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
- if (sprite->pos1.y < 16)
- sprite->pos1.y = 16;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
+ if (sprite->y < 16)
+ sprite->y = 16;
sprite->data[6] = 0;
sprite->data[7] = 16;
@@ -6045,14 +6045,14 @@ static void AnimTask_SlackOffSquishStep(u8 taskId)
task->data[1] = 0;
task->data[2]++;
if (!(task->data[2] & 1))
- gSprites[task->data[15]].pos2.x = -1;
+ gSprites[task->data[15]].x2 = -1;
else
- gSprites[task->data[15]].pos2.x = 1;
+ gSprites[task->data[15]].x2 = 1;
}
}
else
{
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
}
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))