diff options
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rw-r--r-- | src/battle_anim_effects_3.c | 546 |
1 files changed, 273 insertions, 273 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 3df51d5df..ab2e7aeca 100644 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -1183,8 +1183,8 @@ const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] = static void sub_812C144(struct Sprite *sprite) { - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; if (gBattleAnimArgs[3] == 0) sprite->data[0] = gBattleAnimArgs[2]; @@ -1199,7 +1199,7 @@ static void sub_812C184(struct Sprite *sprite) { if (sprite->data[1] > 0) { - sprite->pos2.x = sprite->data[2] >> 8; + sprite->x2 = sprite->data[2] >> 8; sprite->data[2] += sprite->data[0]; sprite->invisible ^= 1; sprite->data[1]--; @@ -1255,7 +1255,7 @@ static void sub_812C2BC(struct Sprite *sprite) sub_8078764(sprite, TRUE); - rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y); + rotation = ArcTan2Neg(sprite->x - x, sprite->y - y); rotation += 0x6000; if (IsContest()) rotation += 0x4000; @@ -1318,23 +1318,23 @@ static void sub_812C450(struct Sprite *sprite) { case 0: case 1: - sprite->pos2.x = 1; - sprite->pos2.y = 0; + sprite->x2 = 1; + sprite->y2 = 0; break; case 2: case 3: - sprite->pos2.x = -1; - sprite->pos2.y = 0; + sprite->x2 = -1; + sprite->y2 = 0; break; case 4: case 5: - sprite->pos2.x = 0; - sprite->pos2.y = 1; + sprite->x2 = 0; + sprite->y2 = 1; break; case 6: default: - sprite->pos2.x = 0; - sprite->pos2.y = -1; + sprite->x2 = 0; + sprite->y2 = -1; break; } @@ -1473,7 +1473,7 @@ static void sub_812C80C(struct Sprite *sprite) { sub_8078650(sprite); sub_807867C(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->callback = sub_8078600; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } @@ -1515,10 +1515,10 @@ static void sub_812C848(struct Sprite *sprite) var0 = (sprite->data[0] * 20) & 0xFF; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1; - sprite->pos2.y = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1); + sprite->x2 = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1; + sprite->y2 = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1); - if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240) + if ((u16)(sprite->x + sprite->x2) > 240) DestroyAnimSprite(sprite); } @@ -1576,7 +1576,7 @@ static void sub_812CA04(struct Sprite *sprite) case 1: case 3: sprite->data[1] += 117; - sprite->pos2.x = sprite->data[1] >> 8; + sprite->x2 = sprite->data[1] >> 8; if (++sprite->data[2] == 21) { sprite->data[2] = 0; @@ -1585,7 +1585,7 @@ static void sub_812CA04(struct Sprite *sprite) break; case 2: sprite->data[1] -= 117; - sprite->pos2.x = sprite->data[1] >> 8; + sprite->x2 = sprite->data[1] >> 8; if (++sprite->data[2] == 41) { sprite->data[2] = 0; @@ -1617,23 +1617,23 @@ static void sub_812CAFC(struct Sprite *sprite) { if (gBattleAnimArgs[3] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->oam.tileNum += 16; if (gBattleAnimArgs[2] == 0) { sprite->oam.matrixNum = 8; - sprite->pos2.x = -12; + sprite->x2 = -12; sprite->data[1] = 2; } else { - sprite->pos2.x = 12; + sprite->x2 = 12; sprite->data[1] = -2; } @@ -1649,8 +1649,8 @@ static void sub_812CBB4(struct Sprite *sprite) { if (sprite->data[2] == 0) { - sprite->pos2.x += sprite->data[1]; - if (sprite->pos2.x == 0) + sprite->x2 += sprite->data[1]; + if (sprite->x2 == 0) { sprite->data[2]++; if (sprite->data[3] == 0) @@ -1661,8 +1661,8 @@ static void sub_812CBB4(struct Sprite *sprite) } else { - sprite->pos2.x -= sprite->data[1]; - if (abs(sprite->pos2.x) == 12) + sprite->x2 -= sprite->data[1]; + if (abs(sprite->x2) == 12) { sprite->data[0]--; sprite->data[2]--; @@ -1712,18 +1712,18 @@ static void sub_812CCE8(struct Sprite *sprite) int var0; if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } - sprite->pos2.y = gBattleAnimArgs[2]; + sprite->y2 = gBattleAnimArgs[2]; var0 = 0; - if (sprite->pos2.y > gBattleAnimArgs[3]) + if (sprite->y2 > gBattleAnimArgs[3]) var0 = 1; sprite->data[0] = var0; @@ -1737,17 +1737,17 @@ static void sub_812CCE8(struct Sprite *sprite) static void sub_812CD64(struct Sprite *sprite) { sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF; - sprite->pos2.x = gSineTable[sprite->data[1]] >> 4; - sprite->pos2.y += sprite->data[3]; + sprite->x2 = gSineTable[sprite->data[1]] >> 4; + sprite->y2 += sprite->data[3]; if (sprite->data[0]) { - if (sprite->pos2.y < sprite->data[4]) + if (sprite->y2 < sprite->data[4]) DestroyAnimSprite(sprite); } else { - if (sprite->pos2.y > sprite->data[4]) + if (sprite->y2 > sprite->data[4]) DestroyAnimSprite(sprite); } } @@ -2039,10 +2039,10 @@ static void sub_812D294(struct Sprite *sprite) if (sprite->data[0] == 61) { StoreSpriteCallbackInData(sprite, DestroyAnimSprite); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; sprite->data[0] = 20; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); @@ -2072,8 +2072,8 @@ static void sub_812D3AC(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); PrepareBattlerSpriteForRotScale(spriteId, 0); sprite->data[1] = 256; sprite->data[2] = 256; @@ -2101,8 +2101,8 @@ static void sub_812D3AC(struct Sprite *sprite) } break; case 3: - sprite->pos2.y -= 6; - if (sprite->pos1.y + sprite->pos2.y < -32) + sprite->y2 -= 6; + if (sprite->y + sprite->y2 < -32) DestroyAnimSprite(sprite); break; } @@ -2111,11 +2111,11 @@ static void sub_812D3AC(struct Sprite *sprite) static void sub_812D4B4(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x = -16; + sprite->x = -16; else - sprite->pos1.x = 256; + sprite->x = 256; - sprite->pos1.y = 0; + sprite->y = 0; sprite->callback = sub_812D4EC; } @@ -2125,23 +2125,23 @@ static void sub_812D4EC(struct Sprite *sprite) sprite->data[0] += 72; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos2.x = sprite->data[0] >> 4; + sprite->x2 = sprite->data[0] >> 4; else - sprite->pos2.x = -(sprite->data[0] >> 4); + sprite->x2 = -(sprite->data[0] >> 4); sprite->data[1] += 16; - sprite->pos2.y += sprite->data[1] >> 8; + sprite->y2 += sprite->data[1] >> 8; if (++sprite->data[2] % 3 == 0) { CreateSpriteAndAnimate( &gSpriteTemplate_8402500, - sprite->pos1.x + sprite->pos2.x, - sprite->pos1.y + sprite->pos2.y, + sprite->x + sprite->x2, + sprite->y + sprite->y2, sprite->subpriority + 1); } - newX = sprite->pos1.x + sprite->pos2.x + 32; + newX = sprite->x + sprite->x2 + 32; if (newX > 304) DestroyAnimSprite(sprite); } @@ -2161,7 +2161,7 @@ static void sub_812D588(struct Sprite *sprite) if (y > 3) y = -y; - sprite->pos2.y = y; + sprite->y2 = y; sprite->callback = sub_812D5E8; } @@ -2232,9 +2232,9 @@ static void sub_812D724(struct Sprite *sprite) sprite->data[0]++; break; case 1: - sprite->pos2.y -= sprite->data[1] >> 8; + sprite->y2 -= sprite->data[1] >> 8; sprite->data[1] -= 96; - if (sprite->pos1.y + sprite->pos2.y > sprite->data[2]) + if (sprite->y + sprite->y2 > sprite->data[2]) DestroyAnimSprite(sprite); break; } @@ -2490,13 +2490,13 @@ static void sub_812DEAC(struct Sprite *sprite) if (var0 > 31) var0 = 32 - var0; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + var0; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + var0; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; - spriteId1 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); - spriteId2 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + spriteId1 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->x, sprite->y, sprite->subpriority + 1); + spriteId2 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->x, sprite->y, sprite->subpriority + 1); StartSpriteAnim(&gSprites[spriteId1], 1); StartSpriteAnim(&gSprites[spriteId2], 2); @@ -2523,15 +2523,15 @@ static void sub_812DFEC(struct Sprite *sprite) var0 = (u16)sprite->data[2] + (u16)sprite->data[3]; var1 = var0 >> 8; - sprite->pos2.y -= var1; + sprite->y2 -= var1; sprite->data[3] = var0 & 0xFF; - if (sprite->data[4] == 0 && sprite->pos2.y < -8) + if (sprite->data[4] == 0 && sprite->y2 < -8) { gSprites[sprite->data[6]].invisible = FALSE; sprite->data[4]++; } - if (sprite->data[4] == 1 && sprite->pos2.y < -16) + if (sprite->data[4] == 1 && sprite->y2 < -16) { gSprites[sprite->data[7]].invisible = FALSE; sprite->data[4]++; @@ -2561,7 +2561,7 @@ static void sub_812E0F8(struct Sprite *sprite) return; sprite->data[3] += sprite->data[2]; - sprite->pos2.y -= sprite->data[3] >> 8; + sprite->y2 -= sprite->data[3] >> 8; sprite->data[3] &= 0xFF; if (sprite->data[1]-- == 0) { @@ -2705,12 +2705,12 @@ static void sub_812E4F0(struct Sprite *sprite) sprite->data[2] += 128; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos2.x = -(sprite->data[1] >> 8); + sprite->x2 = -(sprite->data[1] >> 8); else - sprite->pos2.x = sprite->data[1] >> 8; + sprite->x2 = sprite->data[1] >> 8; - sprite->pos2.y += sprite->data[2] >> 8; - if (sprite->pos2.y > 64) + sprite->y2 += sprite->data[2] >> 8; + if (sprite->y2 > 64) DestroyAnimSprite(sprite); } } @@ -2762,7 +2762,7 @@ static void sub_812E638(u8 taskId) switch (task->data[0]) { case 0: - gSprites[task->data[15]].pos2.x += task->data[5]; + gSprites[task->data[15]].x2 += task->data[5]; task->data[2] -= task->data[4]; obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); sub_8078F9C(task->data[15]); @@ -2773,7 +2773,7 @@ static void sub_812E638(u8 taskId) } break; case 1: - gSprites[task->data[15]].pos2.x -= task->data[5]; + gSprites[task->data[15]].x2 -= task->data[5]; task->data[2] += task->data[4]; obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); sub_8078F9C(task->data[15]); @@ -2784,7 +2784,7 @@ static void sub_812E638(u8 taskId) } break; case 2: - gSprites[task->data[15]].pos2.x += task->data[5]; + gSprites[task->data[15]].x2 += task->data[5]; task->data[2] -= task->data[4]; obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); sub_8078F9C(task->data[15]); @@ -2813,13 +2813,13 @@ static void sub_812E7A0(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x = 0; - sprite->pos1.y = gBattleAnimArgs[0]; + sprite->x = 0; + sprite->y = gBattleAnimArgs[0]; } else { - sprite->pos1.x = 240; - sprite->pos1.y = gBattleAnimArgs[0] - 30; + sprite->x = 240; + sprite->y = gBattleAnimArgs[0] - 30; } sprite->data[2] = gBattleAnimArgs[2]; @@ -2832,23 +2832,23 @@ static void sub_812E7F0(struct Sprite *sprite) sprite->data[0] += 3; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - sprite->pos1.x += 5; - sprite->pos1.y -= 1; + sprite->x += 5; + sprite->y -= 1; - if (sprite->pos1.x > 240) + if (sprite->x > 240) DestroyAnimSprite(sprite); - sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16); + sprite->y2 = Sin(sprite->data[0] & 0xFF, 16); } else { - sprite->pos1.x -= 5; - sprite->pos1.y += 1; + sprite->x -= 5; + sprite->y += 1; - if (sprite->pos1.x < 0) + if (sprite->x < 0) DestroyAnimSprite(sprite); - sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16); + sprite->y2 = Cos(sprite->data[0] & 0xFF, 16); } } @@ -2922,7 +2922,7 @@ static void sub_812E8B4(u8 taskId) obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); sub_8078F9C(task->data[15]); - gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6); + gSprites[task->data[15]].x2 = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6); if (++task->data[1] > 8) { @@ -2946,12 +2946,12 @@ static void sub_812EA4C(struct Sprite *sprite) { if (gBattleAnimArgs[2] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[1] = 0x80; sprite->data[2] = 0x300; sprite->data[3] = gBattleAnimArgs[1]; @@ -2959,9 +2959,9 @@ static void sub_812EA4C(struct Sprite *sprite) } else { - sprite->pos2.x = sprite->data[1] >> 8; - sprite->pos2.y += sprite->data[2] >> 8; - if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3]) + sprite->x2 = sprite->data[1] >> 8; + sprite->y2 += sprite->data[2] >> 8; + if (sprite->data[4] == 0 && sprite->y2 > -sprite->data[3]) { sprite->data[4] = 1; sprite->data[2] = (-sprite->data[2] / 3) * 2; @@ -2999,17 +2999,17 @@ void sub_812EB10(u8 taskId) obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF00); sub_8079A64(spriteId); if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) - gSprites[spriteId].pos2.y += 16; + gSprites[spriteId].y2 += 16; break; case 2: obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF100); sub_8079A64(spriteId); if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) - gSprites[spriteId].pos2.y += 16; + gSprites[spriteId].y2 += 16; break; } - gSprites[spriteId].pos2.x = 2; + gSprites[spriteId].x2 = 2; gTasks[taskId].data[0]++; } else @@ -3018,14 +3018,14 @@ void sub_812EB10(u8 taskId) if (++gTasks[taskId].data[2] == 3) { gTasks[taskId].data[2] = 0; - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + gSprites[spriteId].x2 = -gSprites[spriteId].x2; } if (++gTasks[taskId].data[1] == 13) { sub_8078F40(spriteId); - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].x2 = 0; + gSprites[spriteId].y2 = 0; DestroyAnimVisualTask(taskId); } } @@ -3054,11 +3054,11 @@ static void sub_812EC78(struct Sprite *sprite) sprite->data[2] = gBattleAnimArgs[0]; if (sprite->data[2] == 0) - sprite->pos1.x = -8; + sprite->x = -8; else - sprite->pos1.x = 248; + sprite->x = 248; - sprite->pos1.y = 104; + sprite->y = 104; sprite->callback = sub_812ED24; } @@ -3066,13 +3066,13 @@ static void sub_812ED24(struct Sprite *sprite) { if (sprite->data[2] == 0) { - sprite->pos2.x += sprite->data[0] >> 8; - sprite->pos2.y -= sprite->data[1] >> 8; + sprite->x2 += sprite->data[0] >> 8; + sprite->y2 -= sprite->data[1] >> 8; } else { - sprite->pos2.x -= sprite->data[0] >> 8; - sprite->pos2.y -= sprite->data[1] >> 8; + sprite->x2 -= sprite->data[0] >> 8; + sprite->y2 -= sprite->data[1] >> 8; } sprite->data[0] -= 22; @@ -3133,8 +3133,8 @@ static void sub_812EE00(struct Sprite *sprite) static void sub_812EEA4(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[1]; sprite->callback = sub_812EEEC; @@ -3143,8 +3143,8 @@ static void sub_812EEA4(struct Sprite *sprite) static void sub_812EEEC(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); - sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->y2 = Cos(sprite->data[1], sprite->data[3] >> 8); sprite->data[1] = (sprite->data[1] + 9) & 0xFF; if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195) @@ -3485,14 +3485,14 @@ static void sub_812F76C(u8 taskId) task->data[1] = 0; task->data[2]++; if (task->data[2] & 1) - gSprites[task->data[15]].pos2.x = 1; + gSprites[task->data[15]].x2 = 1; else - gSprites[task->data[15]].pos2.x = -1; + gSprites[task->data[15]].x2 = -1; } } else { - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; } if (!RunAffineAnimFromTaskData(&gTasks[taskId])) @@ -3501,8 +3501,8 @@ static void sub_812F76C(u8 taskId) static void sub_812F804(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f) { - sprite->pos1.x = b; - sprite->pos1.y = c; + sprite->x = b; + sprite->y = c; sprite->data[4] = b << 4; sprite->data[5] = c << 4; sprite->data[6] = ((d - b) << 4) / f; @@ -3513,18 +3513,18 @@ void sub_812F86C(struct Sprite *sprite) { sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; - sprite->pos1.x = sprite->data[4] >> 4; - sprite->pos1.y = sprite->data[5] >> 4; + sprite->x = sprite->data[4] >> 4; + sprite->y = sprite->data[5] >> 4; } static void sub_812F88C(struct Sprite *sprite) { - s16 x = sprite->pos1.x; - s16 y = sprite->pos1.y; + s16 x = sprite->x; + s16 y = sprite->y; sub_8078650(sprite); StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]); - sub_812F804(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64); + sub_812F804(sprite, sprite->x, sprite->y, x, y, 64); sprite->data[0] = 0; sprite->callback = sub_812F8DC; } @@ -3536,7 +3536,7 @@ static void sub_812F8DC(struct Sprite *sprite) sprite->data[0]++; index = (sprite->data[0] * 8) & 0xFF; sub_812F86C(sprite); - sprite->pos2.y = Sin(index, 8); + sprite->y2 = Sin(index, 8); if (sprite->data[0] > 58) { if (++sprite->data[1] > 1) @@ -3557,8 +3557,8 @@ static void sub_812F948(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; sprite->callback = sub_80DA48C; } @@ -3596,14 +3596,14 @@ static void sub_812F9B0(u8 taskId) var0 = gTasks[taskId].data[7]; var1 = gTasks[taskId].data[8]; if (gTasks[taskId].data[2] & 0x8000) - gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8); + gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] - (var0 >> 8); else - gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8); + gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] + (var0 >> 8); if (gTasks[taskId].data[3] & 0x8000) - gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8); + gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] - (var1 >> 8); else - gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8); + gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] + (var1 >> 8); if (gTasks[taskId].data[0] < 1) { @@ -3646,14 +3646,14 @@ static void sub_812FAF8(u8 taskId) var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7]; var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8]; if (gTasks[taskId].data[2] & 0x8000) - gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8); + gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] - (var0 >> 8); else - gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8); + gSprites[gTasks[taskId].data[15]].x2 = gTasks[taskId].data[9] + (var0 >> 8); if (gTasks[taskId].data[3] & 0x8000) - gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8); + gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] - (var1 >> 8); else - gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8); + gSprites[gTasks[taskId].data[15]].y2 = gTasks[taskId].data[10] + (var1 >> 8); gTasks[taskId].data[7] = var0; gTasks[taskId].data[8] = var1; @@ -3801,8 +3801,8 @@ static void sub_812FEB8(u8 taskId, bool8 arg1) static void sub_812FF94(struct Sprite *sprite) { - sprite->pos1.x += sprite->data[1]; - sprite->pos1.y += sprite->data[2]; + sprite->x += sprite->data[1]; + sprite->y += sprite->data[2]; if (++sprite->data[0] > 6) { gTasks[sprite->data[3]].data[sprite->data[4]]--; @@ -3859,8 +3859,8 @@ static void sub_81300F4(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0]; - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0]; + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; if (gBattleAnimArgs[2] == 0) { sprite->data[0] = 640; @@ -3891,8 +3891,8 @@ static void sub_81301B4(struct Sprite *sprite) { sprite->data[6] += sprite->data[0]; sprite->data[7] += sprite->data[1]; - sprite->pos2.x = sprite->data[6] >> 8; - sprite->pos2.y = sprite->data[7] >> 8; + sprite->x2 = sprite->data[6] >> 8; + sprite->y2 = sprite->data[7] >> 8; if (++sprite->data[5] == 14) DestroyAnimSprite(sprite); } @@ -3955,21 +3955,21 @@ static void sub_81302E4(u8 taskId) if (task->data[7] == 0) { if (i == 0) - gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6]; + gSprites[spriteId].x2 = gSprites[spriteId].y2 = -task->data[6]; else - gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6]; + gSprites[spriteId].x2 = gSprites[spriteId].y2 = task->data[6]; } else { if (i == 0) { - gSprites[spriteId].pos2.x = -task->data[6]; - gSprites[spriteId].pos2.y = task->data[6]; + gSprites[spriteId].x2 = -task->data[6]; + gSprites[spriteId].y2 = task->data[6]; } else { - gSprites[spriteId].pos2.x = task->data[6]; - gSprites[spriteId].pos2.y = -task->data[6]; + gSprites[spriteId].x2 = task->data[6]; + gSprites[spriteId].y2 = -task->data[6]; } } @@ -4030,8 +4030,8 @@ static void sub_81304DC(struct Sprite *sprite) static void sub_813051C(struct Sprite *sprite) { - sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = gBattleAnimArgs[1]; + sprite->x = gBattleAnimArgs[0]; + sprite->y = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[0] = gBattleAnimArgs[4]; @@ -4121,15 +4121,15 @@ static void sub_81307B0(struct Sprite *sprite) sprite->oam.tileNum += 16; sprite->data[6] = gBattleAnimArgs[2]; sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1; - sprite->pos1.y = GetBattlerSpriteCoord(battler, 3); + sprite->y = GetBattlerSpriteCoord(battler, 3); if (gBattleAnimArgs[1] == 0) { sprite->oam.matrixNum |= 0x8; - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 4) - 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, 4) - 8; } else { - sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 5) + 8; + sprite->x = GetBattlerSpriteCoordAttr(battler, 5) + 8; } sprite->callback = sub_813085C; @@ -4143,7 +4143,7 @@ static void sub_813085C(struct Sprite *sprite) if (++sprite->data[1] > 1) { sprite->data[1] = 0; - sprite->pos2.x += sprite->data[7]; + sprite->x2 += sprite->data[7]; if (++sprite->data[2] == 12) sprite->data[0]++; } @@ -4156,7 +4156,7 @@ static void sub_813085C(struct Sprite *sprite) } break; case 2: - sprite->pos2.x -= sprite->data[7] * 4; + sprite->x2 -= sprite->data[7] * 4; if (++sprite->data[1] == 6) { sprite->data[1] = 0; @@ -4164,7 +4164,7 @@ static void sub_813085C(struct Sprite *sprite) } break; case 3: - sprite->pos2.x += sprite->data[7] * 3; + sprite->x2 += sprite->data[7] * 3; if (++sprite->data[1] == 8) { if (--sprite->data[6]) @@ -4204,14 +4204,14 @@ static void sub_8130970(u8 taskId) { task->data[1] = 0; if (!(task->data[2] & 1)) - gSprites[task->data[15]].pos2.x = 2; + gSprites[task->data[15]].x2 = 2; else - gSprites[task->data[15]].pos2.x = -2; + gSprites[task->data[15]].x2 = -2; } if (!RunAffineAnimFromTaskData(task)) { - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; if (--task->data[0]) { PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC); @@ -4229,17 +4229,17 @@ static void sub_8130A2C(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); - sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2); } else { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); - sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2); + sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2); } - if (sprite->pos1.y < 8) - sprite->pos1.y = 8; + if (sprite->y < 8) + sprite->y = 8; sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[1]; @@ -4265,16 +4265,16 @@ static void sub_8130AEC(struct Sprite *sprite) if (gBattleAnimArgs[0] == 0) { sprite->oam.matrixNum |= 0x8; - sprite->pos1.x = 100; + sprite->x = 100; sprite->data[7] = 1; } else { - sprite->pos1.x = 140; + sprite->x = 140; sprite->data[7] = -1; } - sprite->pos1.y = 56; + sprite->y = 56; sprite->callback = sub_8130B38; } @@ -4283,9 +4283,9 @@ static void sub_8130B38(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos1.y -= sprite->data[7] * 2; + sprite->y -= sprite->data[7] * 2; if (sprite->data[1] & 1) - sprite->pos1.x -= sprite->data[7] * 2; + sprite->x -= sprite->data[7] * 2; if (++sprite->data[1] == 9) { @@ -4302,8 +4302,8 @@ static void sub_8130B38(struct Sprite *sprite) break; case 2: sprite->data[1]++; - sprite->pos1.y += sprite->data[7] * 3; - sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + sprite->y += sprite->data[7] * 3; + sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); if (sprite->data[1] == 12) { sprite->data[1] = 0; @@ -4319,15 +4319,15 @@ static void sub_8130B38(struct Sprite *sprite) break; case 4: sprite->data[1]++; - sprite->pos1.y -= sprite->data[7] * 3; - sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + sprite->y -= sprite->data[7] * 3; + sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); if (sprite->data[1] == 12) sprite->data[0]++; break; case 5: sprite->data[1]++; - sprite->pos1.y += sprite->data[7] * 3; - sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + sprite->y += sprite->data[7] * 3; + sprite->x2 = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); if (sprite->data[1] == 15) sprite->oam.tileNum += 16; @@ -4338,7 +4338,7 @@ static void sub_8130B38(struct Sprite *sprite) } break; case 6: - sprite->pos1.x += sprite->data[7] * 6; + sprite->x += sprite->data[7] * 6; if (++sprite->data[1] == 9) { sprite->data[1] = 0; @@ -4346,7 +4346,7 @@ static void sub_8130B38(struct Sprite *sprite) } break; case 7: - sprite->pos1.x += sprite->data[7] * 2; + sprite->x += sprite->data[7] * 2; if (++sprite->data[1] == 1) { sprite->data[1] = 0; @@ -4354,7 +4354,7 @@ static void sub_8130B38(struct Sprite *sprite) } break; case 8: - sprite->pos1.x -= sprite->data[7] * 3; + sprite->x -= sprite->data[7] * 3; if (++sprite->data[1] == 5) DestroyAnimSprite(sprite); break; @@ -4407,7 +4407,7 @@ static void sub_8130DBC(u8 taskId) } break; case 1: - gSprites[task->data[15]].pos2.x -= task->data[14] * 3; + gSprites[task->data[15]].x2 -= task->data[14] * 3; if (++task->data[1] == 6) { task->data[1] = 0; @@ -4415,7 +4415,7 @@ static void sub_8130DBC(u8 taskId) } break; case 2: - gSprites[task->data[15]].pos2.x += task->data[14] * 3; + gSprites[task->data[15]].x2 += task->data[14] * 3; if (++task->data[1] == 6) { task->data[1] = 0; @@ -4438,7 +4438,7 @@ static void sub_8130DBC(u8 taskId) } break; case 4: - gSprites[task->data[15]].pos2.x += task->data[14]; + gSprites[task->data[15]].x2 += task->data[14]; if (++task->data[1] == 3) { task->data[1] = 0; @@ -4453,7 +4453,7 @@ static void sub_8130DBC(u8 taskId) } break; case 6: - gSprites[task->data[15]].pos2.x -= task->data[14] * 4; + gSprites[task->data[15]].x2 -= task->data[14] * 4; if (++task->data[1] == 5) { task->data[1] = 0; @@ -4461,7 +4461,7 @@ static void sub_8130DBC(u8 taskId) } break; case 7: - gSprites[task->data[15]].pos2.x += task->data[14] * 4; + gSprites[task->data[15]].x2 += task->data[14] * 4; if (++task->data[1] == 5) { task->data[1] = 0; @@ -4469,7 +4469,7 @@ static void sub_8130DBC(u8 taskId) } break; case 8: - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; DestroyAnimVisualTask(taskId); break; } @@ -4536,9 +4536,9 @@ static void sub_8130FE0(struct Sprite *sprite) else sprite->data[0] = 12; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = x; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = y; InitAnimLinearTranslation(sprite); sprite->data[5]++; @@ -4549,19 +4549,19 @@ static void sub_8130FE0(struct Sprite *sprite) switch (sprite->data[6]) { default: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[0] = 0; sprite->data[5]++; sprite->data[6]++; break; case 4: - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; sprite->data[5] = 0; sprite->data[6]++; break; @@ -4599,14 +4599,14 @@ static void sub_8130FE0(struct Sprite *sprite) static void sub_81311E4(struct Sprite *sprite) { - sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4]; - sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4]; + sprite->x2 = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4]; + sprite->y2 = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4]; if (!(sprite->data[5] & 1)) { CreateSprite( &gSpriteTemplate_8402500, - sprite->pos1.x + sprite->pos2.x, - sprite->pos1.y + sprite->pos2.y, 5); + sprite->x + sprite->x2, + sprite->y + sprite->y2, 5); } if (sprite->data[5] == sprite->data[4]) @@ -4622,20 +4622,20 @@ static void sub_8131264(struct Sprite *sprite) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest()) { - sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0]; - sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2]; + sprite->data[0] = sprite->x - gBattleAnimArgs[0]; + sprite->data[2] = sprite->x - gBattleAnimArgs[2]; } else { - sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0]; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[0] = sprite->x + gBattleAnimArgs[0]; + sprite->data[2] = sprite->x + gBattleAnimArgs[2]; } - sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1]; - sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3]; + sprite->data[1] = sprite->y + gBattleAnimArgs[1]; + sprite->data[3] = sprite->y + gBattleAnimArgs[3]; sprite->data[4] = gBattleAnimArgs[4]; - sprite->pos1.x = sprite->data[0]; - sprite->pos1.y = sprite->data[1]; + sprite->x = sprite->data[0]; + sprite->y = sprite->data[1]; sprite->callback = sub_81311E4; } @@ -4688,22 +4688,22 @@ static void sub_8131408(u8 taskId) switch (gTasks[taskId].data[0]) { case 0: - gSprites[spriteId].pos2.y = -200; - gSprites[spriteId].pos2.x = 200; + gSprites[spriteId].y2 = -200; + gSprites[spriteId].x2 = 200; gSprites[spriteId].invisible = FALSE; gTasks[taskId].data[10] = 0; gTasks[taskId].data[0]++; break; case 1: gTasks[taskId].data[10] += 112; - gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8; - if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32) - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].y2 += gTasks[taskId].data[10] >> 8; + if (gSprites[spriteId].y + gSprites[spriteId].y2 >= -32) + gSprites[spriteId].x2 = 0; - if (gSprites[spriteId].pos2.y > 0) - gSprites[spriteId].pos2.y = 0; + if (gSprites[spriteId].y2 > 0) + gSprites[spriteId].y2 = 0; - if (gSprites[spriteId].pos2.y == 0) + if (gSprites[spriteId].y2 == 0) { PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); gTasks[taskId].data[10] -= 0x800; @@ -4715,17 +4715,17 @@ static void sub_8131408(u8 taskId) if (gTasks[taskId].data[10] < 0) gTasks[taskId].data[10] = 0; - gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8; + gSprites[spriteId].y2 -= gTasks[taskId].data[10] >> 8; if (gTasks[taskId].data[10] == 0) gTasks[taskId].data[0]++; break; case 3: gTasks[taskId].data[10] += 112; - gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8; - if (gSprites[spriteId].pos2.y > 0) - gSprites[spriteId].pos2.y = 0; + gSprites[spriteId].y2 += gTasks[taskId].data[10] >> 8; + if (gSprites[spriteId].y2 > 0) + gSprites[spriteId].y2 = 0; - if (gSprites[spriteId].pos2.y == 0) + if (gSprites[spriteId].y2 == 0) { PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); DestroyAnimVisualTask(taskId); @@ -4749,8 +4749,8 @@ static void sub_8131564(struct Sprite *sprite) y2 = -96; } - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); - sprite->pos2.y = y2; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->y2 = y2; sprite->callback = sub_81315C8; } @@ -4759,32 +4759,32 @@ static void sub_81315C8(struct Sprite *sprite) switch (sprite->data[0]) { case 0: - sprite->pos2.y += 10; - if (sprite->pos2.y >= 0) + sprite->y2 += 10; + if (sprite->y2 >= 0) { PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0]++; } break; case 1: sprite->data[1] += 4; - sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3); + sprite->y2 = -(gSineTable[sprite->data[1]] >> 3); if (sprite->data[1] > 127) { PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); sprite->data[1] = 0; - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0]++; } break; case 2: sprite->data[1] += 6; - sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4); + sprite->y2 = -(gSineTable[sprite->data[1]] >> 4); if (sprite->data[1] > 127) { sprite->data[1] = 0; - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->data[0]++; } break; @@ -4834,8 +4834,8 @@ void sub_81316F8(u8 taskId) return; } - gSprites[spriteId2].pos2.x += 24; - gSprites[spriteId1].pos2.x -= 24; + gSprites[spriteId2].x2 += 24; + gSprites[spriteId1].x2 -= 24; gSprites[spriteId2].data[0] = 0; gSprites[spriteId1].data[0] = 0; gSprites[spriteId2].data[1] = 0; @@ -4877,7 +4877,7 @@ static void sub_8131838(struct Sprite *sprite) } sprite->data[4] = (sprite->data[4] + sprite->data[3]) & 0xFF; - sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]); + sprite->x2 = Cos(sprite->data[4], sprite->data[5]); switch (sprite->data[0]) { case 0: @@ -4936,12 +4936,12 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); gTasks[taskId].data[1] += 0x800; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); + gSprites[spriteId].x2 += (gTasks[taskId].data[1] >> 8); else - gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); + gSprites[spriteId].x2 -= (gTasks[taskId].data[1] >> 8); gTasks[taskId].data[1] &= 0xFF; - x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + x = gSprites[spriteId].x + gSprites[spriteId].x2; if ((u16)(x + 32) > 304) { gTasks[taskId].data[1] = 0; @@ -4999,12 +4999,12 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) spriteId2 = gTasks[taskId].data[15]; gTasks[taskId].data[1] += 0x800; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8); + gSprites[spriteId2].x2 -= (gTasks[taskId].data[1] >> 8); else - gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8); + gSprites[spriteId2].x2 += (gTasks[taskId].data[1] >> 8); gTasks[taskId].data[1] &= 0xFF; - x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x; + x = gSprites[spriteId2].x + gSprites[spriteId2].x2; if (gTasks[taskId].data[14] == 0) { if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) @@ -5036,9 +5036,9 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) spriteId2 = gTasks[taskId].data[15]; DestroySpriteAndFreeResources_(&gSprites[spriteId2]); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32; + gSprites[spriteId].x2 = -gSprites[spriteId].x - 32; else - gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x; + gSprites[spriteId].x2 = 272 - gSprites[spriteId].x; gTasks[taskId].data[0]++; break; @@ -5047,19 +5047,19 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) gTasks[taskId].data[1] += 0x800; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { - gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); - if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 += (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].x2 + gSprites[spriteId].x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].x2 = 0; } else { - gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); - if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 -= (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].x2 + gSprites[spriteId].x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].x2 = 0; } gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1]; - if (gSprites[spriteId].pos2.x == 0) + if (gSprites[spriteId].x2 == 0) DestroyAnimVisualTask(taskId); break; } @@ -5740,7 +5740,7 @@ void sub_8131EB8(struct Sprite *sprite) if (gBattleAnimArgs[7] == -1) { PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63)); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; + sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; sprite->data[0] = -32; sprite->data[7]++; sprite->invisible = FALSE; @@ -5753,7 +5753,7 @@ void sub_8131EB8(struct Sprite *sprite) } break; case 1: - sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]); + sprite->y2 = Sin(sprite->data[1], sprite->data[0]); sprite->data[1] += 5; if (sprite->data[1] > 0x7F) { @@ -5764,9 +5764,9 @@ void sub_8131EB8(struct Sprite *sprite) sprite->data[2] += 0x100; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - sprite->pos2.x -= (sprite->data[2] >> 8); + sprite->x2 -= (sprite->data[2] >> 8); else - sprite->pos2.x += (sprite->data[2] >> 8); + sprite->x2 += (sprite->data[2] >> 8); sprite->data[2] &= 0xFF; if (sprite->data[3] == 2) @@ -5797,15 +5797,15 @@ void AnimTask_SnatchPartnerMove(u8 taskId) break; case 1: spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + gSprites[spriteId].x2 += gTasks[taskId].data[0]; if (gTasks[taskId].data[0] > 0) { - if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2]) + if (gSprites[spriteId].x + gSprites[spriteId].x2 >= gTasks[taskId].data[2]) gTasks[taskId].data[15]++; } else { - if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2]) + if (gSprites[spriteId].x + gSprites[spriteId].x2 <= gTasks[taskId].data[2]) gTasks[taskId].data[15]++; } break; @@ -5815,22 +5815,22 @@ void AnimTask_SnatchPartnerMove(u8 taskId) break; case 3: spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + gSprites[spriteId].x2 += gTasks[taskId].data[0]; if (gTasks[taskId].data[0] < 0) { - if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1]) + if (gSprites[spriteId].x + gSprites[spriteId].x2 <= gTasks[taskId].data[1]) gTasks[taskId].data[15]++; } else { - if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1]) + if (gSprites[spriteId].x + gSprites[spriteId].x2 >= gTasks[taskId].data[1]) gTasks[taskId].data[15]++; } break; case 4: default: spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 = 0; DestroyAnimVisualTask(taskId); break; } @@ -5843,8 +5843,8 @@ void AnimTask_TeeterDanceMovement(u8 taskId) struct Task *task = &gTasks[taskId]; task->data[3] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; - task->data[6] = gSprites[task->data[3]].pos1.y; - task->data[5] = gSprites[task->data[3]].pos1.x; + task->data[6] = gSprites[task->data[3]].y; + task->data[5] = gSprites[task->data[3]].x; task->data[9] = 0; task->data[11] = 0; task->data[10] = 1; @@ -5860,23 +5860,23 @@ static void AnimTask_TeeterDanceMovementStep(u8 taskId) case 0: task->data[11] += 8; task->data[11] &= 0xFF; - gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + gSprites[task->data[3]].x2 = gSineTable[task->data[11]] >> 5; task->data[9] += 2; task->data[9] &= 0xFF; - gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5]; + gSprites[task->data[3]].x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5]; if (task->data[9] == 0) { - gSprites[task->data[3]].pos1.x = task->data[5]; + gSprites[task->data[3]].x = task->data[5]; task->data[0]++; } break; case 1: task->data[11] += 8; task->data[11] &= 0xFF; - gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + gSprites[task->data[3]].x2 = gSineTable[task->data[11]] >> 5; if (task->data[11] == 0) { - gSprites[task->data[3]].pos2.x = 0; + gSprites[task->data[3]].x2 = 0; task->data[0]++; } break; @@ -5900,8 +5900,8 @@ static void AnimKnockOffStrikeStep(struct Sprite *sprite) sprite->data[1] &= 0xFF; } - sprite->pos2.x = Cos(sprite->data[1], 20); - sprite->pos2.y = Sin(sprite->data[1], 20); + sprite->x2 = Cos(sprite->data[1], 20); + sprite->y2 = Sin(sprite->data[1], 20); if (sprite->animEnded) DestroyAnimSprite(sprite); @@ -5915,8 +5915,8 @@ void AnimKnockOffStrike(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x -= gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = -11; sprite->data[1] = 192; StartSpriteAffineAnim(sprite, 1); @@ -5925,8 +5925,8 @@ void AnimKnockOffStrike(struct Sprite *sprite) { sprite->data[0] = 11; sprite->data[1] = 192; - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; } sprite->callback = AnimKnockOffStrikeStep; @@ -5936,10 +5936,10 @@ void AnimKnockOffStrike(struct Sprite *sprite) // No args. void AnimRecycle(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); - if (sprite->pos1.y < 16) - sprite->pos1.y = 16; + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); + if (sprite->y < 16) + sprite->y = 16; sprite->data[6] = 0; sprite->data[7] = 16; @@ -6045,14 +6045,14 @@ static void AnimTask_SlackOffSquishStep(u8 taskId) task->data[1] = 0; task->data[2]++; if (!(task->data[2] & 1)) - gSprites[task->data[15]].pos2.x = -1; + gSprites[task->data[15]].x2 = -1; else - gSprites[task->data[15]].pos2.x = 1; + gSprites[task->data[15]].x2 = 1; } } else { - gSprites[task->data[15]].pos2.x = 0; + gSprites[task->data[15]].x2 = 0; } if (!RunAffineAnimFromTaskData(&gTasks[taskId])) |