diff options
Diffstat (limited to 'src/battle_anim_special.c')
-rwxr-xr-x | src/battle_anim_special.c | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c index 50a5323e3..23401b694 100755 --- a/src/battle_anim_special.c +++ b/src/battle_anim_special.c @@ -401,8 +401,8 @@ void unref_sub_813F0F4(u8 taskId) LZDecompressVram(&gUnknown_08D2EDFC, subStruct.field_0); LoadCompressedPalette(gUnknown_08D2E150, subStruct.field_8 << 4, 32); - gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; - gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; + gBattle_BG1_X = -gSprites[spriteId3].x + 32; + gBattle_BG1_Y = -gSprites[spriteId3].y - 32; gTasks[taskId].data[1] = 640; gTasks[taskId].data[0] = spriteId3; gTasks[taskId].data[2] = spriteId4; @@ -756,9 +756,9 @@ static void sub_813FD90(struct Sprite *sprite) { u16 temp = sprite->data[1]; u16 temp2 = sprite->data[2]; - sprite->data[1] = sprite->pos1.x; + sprite->data[1] = sprite->x; sprite->data[2] = temp; - sprite->data[3] = sprite->pos1.y; + sprite->data[3] = sprite->y; sprite->data[4] = temp2; sprite->data[5] = -40; InitAnimArcTranslation(sprite); @@ -780,10 +780,10 @@ static void sub_813FDC0(struct Sprite *sprite) else { StartSpriteAnim(sprite, 1); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; for (i = 0; i < 8; i++) { @@ -799,7 +799,7 @@ static void sub_813FDC0(struct Sprite *sprite) if (ballIndex2 < 0) return; - AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballIndex); + AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballIndex); sub_8141314(0, gBattleAnimTarget, 14, ballIndex); } } @@ -832,7 +832,7 @@ static void sub_813FEC8(struct Sprite *sprite) PrepareBattlerSpriteForRotScale(spriteId, 0); gTasks[taskId].data[10] = 256; gUnknown_03005F0C = 28; - gUnknown_03005F14 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); + gUnknown_03005F14 = (gSprites[spriteId].y + gSprites[spriteId].y2) - (sprite->y + sprite->y2); gUnknown_03005F10 = (u32)(gUnknown_03005F14 * 256) / 28; gTasks[taskId].data[2] = gUnknown_03005F10; gTasks[taskId].data[0]++; @@ -841,7 +841,7 @@ static void sub_813FEC8(struct Sprite *sprite) gTasks[taskId].data[10] += 0x20; obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); gTasks[taskId].data[3] += gTasks[taskId].data[2]; - gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; + gSprites[spriteId].y2 = -gTasks[taskId].data[3] >> 8; if (gTasks[taskId].data[10] >= 0x480) gTasks[taskId].data[0]++; break; @@ -872,8 +872,8 @@ static void sub_8140014(struct Sprite *sprite) sprite->data[4] = 32; sprite->data[5] = 0; angle = 0; - sprite->pos1.y += Cos(angle, 32); - sprite->pos2.y = -Cos(angle, sprite->data[4]); + sprite->y += Cos(angle, 32); + sprite->y2 = -Cos(angle, sprite->data[4]); sprite->callback = sub_8140058; } } @@ -888,7 +888,7 @@ static void sub_8140058(struct Sprite *sprite) switch (sprite->data[3] & 0xFF) { case 0: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] += (sprite->data[3] >> 8) + 4; if (sprite->data[5] >= 64) { @@ -918,7 +918,7 @@ static void sub_8140058(struct Sprite *sprite) } break; case 1: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->y2 = -Cos(sprite->data[5], sprite->data[4]); sprite->data[5] -= (sprite->data[3] >> 8) + 4; if (sprite->data[5] <= 0) { @@ -931,8 +931,8 @@ static void sub_8140058(struct Sprite *sprite) if (lastBounce) { sprite->data[3] = 0; - sprite->pos1.y += Cos(64, 32); - sprite->pos2.y = 0; + sprite->y += Cos(64, 32); + sprite->y2 = 0; if (ewram17840.unk8 == 0) { sprite->data[5] = 0; @@ -970,7 +970,7 @@ static void sub_81401A0(struct Sprite *sprite) case 0: if ((s16)ewram17840.unkC > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; ewram17840.unkC &= 0xFF; } else @@ -1008,7 +1008,7 @@ static void sub_81401A0(struct Sprite *sprite) case 2: if ((s16)ewram17840.unkC > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; ewram17840.unkC &= 0xFF; } else @@ -1045,7 +1045,7 @@ static void sub_81401A0(struct Sprite *sprite) case 4: if ((s16)ewram17840.unkC > 0xFF) { - sprite->pos2.x += sprite->data[4]; + sprite->x2 += sprite->data[4]; ewram17840.unkC &= 0xFF; } else @@ -1219,7 +1219,7 @@ static void sub_81405F4(struct Sprite *sprite) if (ballIndex2 < 0) goto LABEL; - AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballIndex); + AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballIndex); sub_8141314(1, gBattleAnimTarget, 14, ballIndex); LABEL: @@ -1244,12 +1244,12 @@ static void sub_81406BC(struct Sprite *sprite) else { gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288; - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; } if (sprite->animEnded && next) { - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].y2 = 0; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = ewram17840.unk9_1; sprite->data[0] = 0; sprite->callback = sub_81405C8; @@ -1262,10 +1262,10 @@ static void sub_81407B8(struct Sprite *sprite) { int i; - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->y2 = 0; + sprite->x2 = 0; for (i = 0; i < 6; i++) sprite->data[i] = 0; @@ -1276,13 +1276,13 @@ static void sub_81407F4(struct Sprite *sprite) { s16 var0 = sprite->data[0] + 0x800; s16 var1 = sprite->data[1] + 0x680; - sprite->pos2.x -= var1 >> 8; - sprite->pos2.y += var0 >> 8; + sprite->x2 -= var1 >> 8; + sprite->y2 += var0 >> 8; sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF; sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF; - if (sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.x + sprite->pos2.x < -8) + if (sprite->y + sprite->y2 > 160 + || sprite->x + sprite->x2 < -8) { sprite->data[0] = 0; sprite->callback = sub_81405C8; @@ -1361,8 +1361,8 @@ static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite) static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[1]); sprite->data[1] += 2; if (sprite->data[1] == 50) DestroyBallOpenAnimationParticle(sprite); @@ -1521,8 +1521,8 @@ void GreatBallOpenParticleAnimation(u8 taskId) static void FanOutBallOpenParticles_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[2]); sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; sprite->data[1] += sprite->data[5]; sprite->data[2] += sprite->data[6]; @@ -1557,8 +1557,8 @@ void RepeatBallOpenParticleAnimation(u8 taskId) static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); sprite->data[0] = (sprite->data[0] + 6) & 0xFF; sprite->data[1]++; sprite->data[2]++; @@ -1633,8 +1633,8 @@ void PremierBallOpenParticleAnimation(u8 taskId) static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); sprite->data[0] = (sprite->data[0] + 10) & 0xFF; sprite->data[1]++; sprite->data[2]++; @@ -1759,12 +1759,12 @@ void sub_814151C(u8 taskId) gTasks[taskId].data[11] = gBattleAnimArgs[0]; gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8; else - gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; - x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32; + x = gSprites[spriteId].x + gSprites[spriteId].x2 + 32; if (x > 304) gTasks[taskId].data[10]++; break; @@ -1775,25 +1775,25 @@ void sub_814151C(u8 taskId) case 2: gTasks[taskId].data[0] += 0x500; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 -= gTasks[taskId].data[0] >> 8; else - gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + gSprites[spriteId].x2 += gTasks[taskId].data[0] >> 8; gTasks[taskId].data[0] &= 0xFF; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - if (gSprites[spriteId].pos2.x <= 0) + if (gSprites[spriteId].x2 <= 0) { - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 = 0; // done = FALSE; // fakematching--can't get the tail merge correct goto DONE; } } else { - if (gSprites[spriteId].pos2.x >= 0) + if (gSprites[spriteId].x2 >= 0) { - gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].x2 = 0; done = TRUE; } } @@ -1940,8 +1940,8 @@ static void sub_814191C(u8 taskId) else { gSprites[spriteId].callback = sub_8141B74; - gSprites[spriteId].pos2.x = -32; - gSprites[spriteId].pos2.y = 32; + gSprites[spriteId].x2 = -32; + gSprites[spriteId].y2 = 32; gSprites[spriteId].invisible = TRUE; if (gTasks[taskId].data[11] == 0) { @@ -1979,8 +1979,8 @@ static void sub_8141AD8(u8 taskId) static void sub_8141B20(struct Sprite *sprite) { - sprite->pos2.x = Sin(sprite->data[1], 24); - sprite->pos2.y = Cos(sprite->data[1], 24); + sprite->x2 = Sin(sprite->data[1], 24); + sprite->y2 = Cos(sprite->data[1], 24); sprite->data[1] += 12; if (sprite->data[1] > 0xFF) { @@ -1999,9 +1999,9 @@ static void sub_8141B74(struct Sprite *sprite) else { sprite->invisible = FALSE; - sprite->pos2.x += 5; - sprite->pos2.y -= 5; - if (sprite->pos2.x > 32) + sprite->x2 += 5; + sprite->y2 -= 5; + if (sprite->x2 > 32) { gTasks[sprite->data[0]].data[12]--; FreeSpriteOamMatrix(sprite); |