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Diffstat (limited to 'src/battle_controller_opponent.c')
-rw-r--r--src/battle_controller_opponent.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 04e850f2f..6154655ad 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -39,7 +39,7 @@ extern u8 gBattleBufferA[][0x200];
extern u16 gBattlerPartyIndexes[];
extern u8 gBattlerSpriteIds[];
extern u8 gBattleMonForms[];
-extern struct SpriteTemplate gUnknown_02024E8C;
+extern struct SpriteTemplate gCreatingSpriteTemplate;
extern void (*gBattlerControllerFuncs[])(void);
extern u8 gUnknown_0300434C[];
extern u8 gHealthboxSpriteIds[];
@@ -1119,7 +1119,7 @@ void OpponentHandleLoadPokeSprite(void)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(
- &gUnknown_02024E8C,
+ &gCreatingSpriteTemplate,
GetBattlerSpriteCoord(gActiveBattler, 2),
sub_8077F68(gActiveBattler),
GetBattlerSubpriority(gActiveBattler));
@@ -1151,7 +1151,7 @@ void sub_803495C(u8 a, u8 b)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(a));
gBattlerSpriteIds[a] = CreateSprite(
- &gUnknown_02024E8C,
+ &gCreatingSpriteTemplate,
GetBattlerSpriteCoord(a, 2),
sub_8077F68(a),
GetBattlerSubpriority(a));
@@ -1227,7 +1227,7 @@ void OpponentHandleTrainerThrow(void)
sub_8031A6C(trainerPicIndex, gActiveBattler);
GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(
- &gUnknown_02024E8C,
+ &gCreatingSpriteTemplate,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
GetBattlerSubpriority(gActiveBattler));
@@ -1257,7 +1257,7 @@ void OpponentHandleTrainerSlide(void)
sub_8031A6C(trainerPicIndex, gActiveBattler);
GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(
- &gUnknown_02024E8C,
+ &gCreatingSpriteTemplate,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
0x1E);