diff options
Diffstat (limited to 'src/battle_controller_opponent.c')
-rw-r--r-- | src/battle_controller_opponent.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 04e850f2f..6154655ad 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -39,7 +39,7 @@ extern u8 gBattleBufferA[][0x200]; extern u16 gBattlerPartyIndexes[]; extern u8 gBattlerSpriteIds[]; extern u8 gBattleMonForms[]; -extern struct SpriteTemplate gUnknown_02024E8C; +extern struct SpriteTemplate gCreatingSpriteTemplate; extern void (*gBattlerControllerFuncs[])(void); extern u8 gUnknown_0300434C[]; extern u8 gHealthboxSpriteIds[]; @@ -1119,7 +1119,7 @@ void OpponentHandleLoadPokeSprite(void) BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite( - &gUnknown_02024E8C, + &gCreatingSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), sub_8077F68(gActiveBattler), GetBattlerSubpriority(gActiveBattler)); @@ -1151,7 +1151,7 @@ void sub_803495C(u8 a, u8 b) BattleLoadOpponentMonSprite(&gEnemyParty[gBattlerPartyIndexes[a]], a); GetMonSpriteTemplate_803C56C(species, GetBattlerPosition(a)); gBattlerSpriteIds[a] = CreateSprite( - &gUnknown_02024E8C, + &gCreatingSpriteTemplate, GetBattlerSpriteCoord(a, 2), sub_8077F68(a), GetBattlerSubpriority(a)); @@ -1227,7 +1227,7 @@ void OpponentHandleTrainerThrow(void) sub_8031A6C(trainerPicIndex, gActiveBattler); GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite( - &gUnknown_02024E8C, + &gCreatingSpriteTemplate, 0xB0, 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords), GetBattlerSubpriority(gActiveBattler)); @@ -1257,7 +1257,7 @@ void OpponentHandleTrainerSlide(void) sub_8031A6C(trainerPicIndex, gActiveBattler); GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBattlerPosition(gActiveBattler)); gBattlerSpriteIds[gActiveBattler] = CreateSprite( - &gUnknown_02024E8C, + &gCreatingSpriteTemplate, 0xB0, 40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords), 0x1E); |