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-rw-r--r--src/battle_main.c132
1 files changed, 67 insertions, 65 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 56eabd515..721aa7f9f 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -9,6 +9,7 @@
#include "gba/flash_internal.h"
#include "battle.h"
#include "battle_ai_script_commands.h"
+#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "battle_setup.h"
@@ -32,7 +33,6 @@
#include "pokemon.h"
#include "random.h"
#include "roamer.h"
-#include "rom3.h"
#include "rom_8077ABC.h"
#include "rom_8094928.h"
#include "safari_zone.h"
@@ -83,7 +83,7 @@ extern u32 gBattleControllerExecFlags;
extern u8 gBattlersCount;
extern u16 gBattlerPartyIndexes[];
extern u8 gCurrentActionFuncId;
-extern u8 gBanksByTurnOrder[];
+extern u8 gBattlerByTurnOrder[];
extern u8 gBattlerSpriteIds[];
extern u16 gCurrentMove; // This is mis-named. It is a species, not a move ID.
extern u8 gLastUsedAbility;
@@ -92,7 +92,7 @@ extern u8 gAbsentBattlerFlags;
extern u8 gMultiHitCounter;
extern u8 gActionForBanks[];
extern u16 gUnknown_02024C2C[];
-extern u16 gLastUsedMove[];
+extern u16 gLastMoves[];
extern u16 gLastLandedMoves[];
extern u16 gLastHitByType[];
extern u16 gUnknown_02024C4C[];
@@ -100,7 +100,7 @@ extern u16 gLockedMoves[];
extern u16 gChosenMovesByBanks[];
extern u32 gHitMarker;
extern u8 gUnknown_02024C70[];
-extern u16 gSideAffecting[];
+extern u16 gSideStatuses[];
extern u32 gStatuses3[];
//extern u8 gDisableStructs[][0x1C];
extern u16 gPauseCounterBattle;
@@ -208,7 +208,7 @@ void CB2_InitBattle(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- sub_800B858();
+ HandleLinkBattleSetup();
SetMainCallback2(sub_800F104);
gBattleCommunication[0] = 0;
}
@@ -1402,9 +1402,9 @@ extern const u16 gUnknown_Debug_821F424[][5];
extern const u16 gUnknown_Debug_821F56C[][5];
extern const u32 gUnknown_Debug_821F798[][4];
-extern const u8 gUnusedOldCharmap_Gfx_lz[];
-extern const u8 gUnusedOldCharmap_Tilemap_lz[];
-extern const u8 gUnusedOldCharmap_Pal_lz[];
+extern const u8 gDebugBattleCharmap_Gfx_lz[];
+extern const u8 gDebugBattleCharmap_Tilemap_lz[];
+extern const u8 gDebugBattleCharmap_Pal_lz[];
void debug_sub_8010800(void)
{
@@ -1457,10 +1457,10 @@ void debug_sub_80108B8(void)
REG_BG1CNT = 0x4801;
REG_BLDCNT = 0;
REG_BLDY = 0;
- LZDecompressVram(gUnusedOldCharmap_Gfx_lz, (void *)VRAM);
- LZDecompressWram(gUnusedOldCharmap_Tilemap_lz, gSharedMem);
- LZDecompressVram(gUnusedOldCharmap_Pal_lz, (void *)PLTT);
- LZDecompressVram(gUnusedOldCharmap_Pal_lz, (void *)(PLTT + 0x1E0));
+ LZDecompressVram(gDebugBattleCharmap_Gfx_lz, (void *)VRAM);
+ LZDecompressWram(gDebugBattleCharmap_Tilemap_lz, gSharedMem);
+ LZDecompressVram(gDebugBattleCharmap_Pal_lz, (void *)PLTT);
+ LZDecompressVram(gDebugBattleCharmap_Pal_lz, (void *)(PLTT + 0x1E0));
m4aSoundVSyncOn();
SetVBlankCallback(debug_sub_8011D40);
SetMainCallback2(debug_sub_8010CAC);
@@ -2475,11 +2475,13 @@ void debug_nullsub_3(void)
extern const u32 gUnknown_Debug_821F680[][0x23];
+// Shows a cursor
void debug_sub_80125A0(void)
{
gSharedMem[gUnknown_Debug_821F680[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]] = 0x6D;
}
+// Hides a cursor
void debug_sub_80125E4(void)
{
gSharedMem[gUnknown_Debug_821F680[gUnknown_Debug_03004360][gUnknown_Debug_030043A0 + gUnknown_Debug_030043A4 * 5]] = 0x81;
@@ -3329,7 +3331,7 @@ void sub_8010874(void)
MEMSET_ALT(&gDisableStructs[i], 0, 0x1C, j, r4);
gDisableStructs[i].isFirstTurn= 2;
gUnknown_02024C70[i] = 0;
- gLastUsedMove[i] = 0;
+ gLastMoves[i] = 0;
gLastLandedMoves[i] = 0;
gLastHitByType[i] = 0;
gUnknown_02024C4C[i] = 0;
@@ -3341,7 +3343,7 @@ void sub_8010874(void)
for (i = 0; i < 2; i++)
{
- gSideAffecting[i] = 0;
+ gSideStatuses[i] = 0;
MEMSET_ALT(&gSideTimers[i], 0, 12, j, r4);
}
@@ -3399,7 +3401,7 @@ void sub_8010874(void)
gBattleResults.unk2 = 0;
gBattleResults.unk3 = 0;
gBattleResults.unk4 = 0;
- gBattleResults.unk5_0 = 0;
+ gBattleResults.playerMonWasDamaged = 0;
gBattleResults.unk5_1 = 0;
gBattleResults.lastOpponentSpecies = 0;
gBattleResults.lastUsedMove = 0;
@@ -3433,23 +3435,23 @@ void SwitchInClearSetData(void)
{
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBattler)
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
- if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBattler)
+ if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].battlerWithSureHit == gActiveBattler)
{
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
- gDisableStructs[i].bankWithSureHit = 0;
+ gDisableStructs[i].battlerWithSureHit = 0;
}
}
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
- gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
+ gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
for (i = 0; i < gBattlersCount; i++)
{
if (GetBattlerSide(gActiveBattler) != GetBattlerSide(i)
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
- && (gDisableStructs[i].bankWithSureHit == gActiveBattler))
+ && (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
{
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
gStatuses3[i] |= 0x10;
@@ -3478,13 +3480,13 @@ void SwitchInClearSetData(void)
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
gDisableStructs[gActiveBattler].substituteHP = sp0.substituteHP;
- gDisableStructs[gActiveBattler].bankWithSureHit = sp0.bankWithSureHit;
+ gDisableStructs[gActiveBattler].battlerWithSureHit = sp0.battlerWithSureHit;
gDisableStructs[gActiveBattler].perishSongTimer1 = sp0.perishSongTimer1;
gDisableStructs[gActiveBattler].perishSongTimer2 = sp0.perishSongTimer2;
}
gDisableStructs[gActiveBattler].isFirstTurn= 2;
- gLastUsedMove[gActiveBattler] = 0;
+ gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastHitByType[gActiveBattler] = 0;
gUnknown_02024C4C[gActiveBattler] = 0;
@@ -3548,7 +3550,7 @@ void UndoEffectsAfterFainting(void)
gProtectStructs[gActiveBattler].notFirstStrike = 0;
gDisableStructs[gActiveBattler].isFirstTurn= 2;
- gLastUsedMove[gActiveBattler] = 0;
+ gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastHitByType[gActiveBattler] = 0;
gUnknown_02024C4C[gActiveBattler] = 0;
@@ -3885,12 +3887,12 @@ void BattleBeginFirstTurn(void)
if (ewram16058 == 0)
{
for (i = 0; i < gBattlersCount; i++)
- gBanksByTurnOrder[i] = i;
+ gBattlerByTurnOrder[i] = i;
for (i = 0; i < gBattlersCount - 1; i++)
{
for (j = i + 1; j < gBattlersCount; j++)
{
- if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 1) != 0)
+ if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 1) != 0)
SwapTurnOrder(i, j);
}
}
@@ -3902,7 +3904,7 @@ void BattleBeginFirstTurn(void)
}
while (ewram16058 < gBattlersCount)
{
- if (AbilityBattleEffects(0, gBanksByTurnOrder[ewram16058], 0, 0, 0) != 0)
+ if (AbilityBattleEffects(0, gBattlerByTurnOrder[ewram16058], 0, 0, 0) != 0)
r9++;
ewram16058++;
if (r9 != 0)
@@ -3914,7 +3916,7 @@ void BattleBeginFirstTurn(void)
return;
while (ewram160F9 < gBattlersCount)
{
- if (ItemBattleEffects(0, gBanksByTurnOrder[ewram160F9], 0) != 0)
+ if (ItemBattleEffects(0, gBattlerByTurnOrder[ewram160F9], 0) != 0)
r9++;
ewram160F9++;
if (r9 != 0)
@@ -3981,7 +3983,7 @@ void BattleTurnPassed(void)
TurnValuesCleanUp(1);
if (gBattleOutcome == 0)
{
- if (UpdateTurnCounters() != 0)
+ if (DoFieldEndTurnEffects() != 0)
return;
if (TurnBasedEffects() != 0)
return;
@@ -4482,9 +4484,9 @@ void SwapTurnOrder(u8 a, u8 b)
gActionsByTurnOrder[a] = gActionsByTurnOrder[b];
gActionsByTurnOrder[b] = temp;
- temp = gBanksByTurnOrder[a];
- gBanksByTurnOrder[a] = gBanksByTurnOrder[b];
- gBanksByTurnOrder[b] = temp;
+ temp = gBattlerByTurnOrder[a];
+ gBattlerByTurnOrder[a] = gBattlerByTurnOrder[b];
+ gBattlerByTurnOrder[b] = temp;
}
// Determines which of the two given mons will strike first in a battle.
@@ -4545,7 +4547,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreMovePriorities)
if (heldItemEffect == HOLD_EFFECT_MACHO_BRACE)
bank1AdjustedSpeed /= 2;
- if (gBattleMons[bank1].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank1].status1 & STATUS1_PARALYSIS)
bank1AdjustedSpeed /= 4;
if (heldItemEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (heldItemEffectParam * 0xFFFF) / 100)
@@ -4575,7 +4577,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreMovePriorities)
if (heldItemEffect == HOLD_EFFECT_MACHO_BRACE)
bank2AdjustedSpeed /= 2;
- if (gBattleMons[bank2].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank2].status1 & STATUS1_PARALYSIS)
bank2AdjustedSpeed /= 4;
if (heldItemEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (heldItemEffectParam * 0xFFFF) / 100)
@@ -4642,7 +4644,7 @@ void SetActionsAndBanksTurnOrder(void)
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
gActionsByTurnOrder[var] = gActionForBanks[gActiveBattler];
- gBanksByTurnOrder[var] = gActiveBattler;
+ gBattlerByTurnOrder[var] = gActiveBattler;
var++;
}
}
@@ -4671,14 +4673,14 @@ void SetActionsAndBanksTurnOrder(void)
if (var == 5)
{
gActionsByTurnOrder[0] = gActionForBanks[gActiveBattler];
- gBanksByTurnOrder[0] = gActiveBattler;
+ gBattlerByTurnOrder[0] = gActiveBattler;
var = 1;
for (i = 0; i < gBattlersCount; i++)
{
if (i != gActiveBattler)
{
gActionsByTurnOrder[var] = gActionForBanks[i];
- gBanksByTurnOrder[var] = i;
+ gBattlerByTurnOrder[var] = i;
var++;
}
}
@@ -4693,7 +4695,7 @@ void SetActionsAndBanksTurnOrder(void)
if (gActionForBanks[gActiveBattler] == B_ACTION_USE_ITEM || gActionForBanks[gActiveBattler] == B_ACTION_SWITCH)
{
gActionsByTurnOrder[var] = gActionForBanks[gActiveBattler];
- gBanksByTurnOrder[var] = gActiveBattler;
+ gBattlerByTurnOrder[var] = gActiveBattler;
var++;
}
}
@@ -4702,7 +4704,7 @@ void SetActionsAndBanksTurnOrder(void)
if (gActionForBanks[gActiveBattler] != B_ACTION_USE_ITEM && gActionForBanks[gActiveBattler] != B_ACTION_SWITCH)
{
gActionsByTurnOrder[var] = gActionForBanks[gActiveBattler];
- gBanksByTurnOrder[var] = gActiveBattler;
+ gBattlerByTurnOrder[var] = gActiveBattler;
var++;
}
}
@@ -4710,8 +4712,8 @@ void SetActionsAndBanksTurnOrder(void)
{
for (j = i + 1; j < gBattlersCount; j++)
{
- u8 bank1 = gBanksByTurnOrder[i];
- u8 bank2 = gBanksByTurnOrder[j];
+ u8 bank1 = gBattlerByTurnOrder[i];
+ u8 bank2 = gBattlerByTurnOrder[j];
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
@@ -4787,7 +4789,7 @@ void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
gActiveBattler = gBattlerAttacker = eFocusPunchBattler;
eFocusPunchBattler++;
if (gChosenMovesByBanks[gActiveBattler] == MOVE_FOCUS_PUNCH
- && !(gBattleMons[gActiveBattler].status1 & STATUS_SLEEP)
+ && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
@@ -4846,7 +4848,7 @@ void HandleEndTurn_BattleWon(void)
gBattleTextBuff1[0] = gBattleOutcome;
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
else if (gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))
{
@@ -4896,7 +4898,7 @@ void HandleEndTurn_BattleLost(void)
gBattleTextBuff1[0] = gBattleOutcome;
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
else
{
@@ -4983,7 +4985,7 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
if (!gPaletteFade.active)
{
ResetSpriteData();
- if (gLeveledUpInBattle == 0 || gBattleOutcome != BATTLE_WON)
+ if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
{
gBattleMainFunc = ReturnFromBattleToOverworld;
return;
@@ -5049,7 +5051,7 @@ static void ReturnFromBattleToOverworld(void)
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
- if (gBattleOutcome == BATTLE_WON || gBattleOutcome == BATTLE_CAUGHT)
+ if (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT)
SetRoamerInactive();
}
@@ -5083,7 +5085,7 @@ void HandleAction_UseMove(void)
u8 side;
u8 var = 4;
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (ewram160A6 & gBitTable[gBattlerAttacker])
{
@@ -5167,9 +5169,9 @@ void HandleAction_UseMove(void)
if (side != GetBattlerSide(gActiveBattler)
&& ewram16010arr(gBattlerAttacker) != gActiveBattler
&& gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD
- && BankGetTurnOrder(gActiveBattler) < var)
+ && GetBattlerTurnOrderNum(gActiveBattler) < var)
{
- var = BankGetTurnOrder(gActiveBattler);
+ var = GetBattlerTurnOrderNum(gActiveBattler);
}
}
if (var == 4)
@@ -5212,7 +5214,7 @@ void HandleAction_UseMove(void)
}
else
{
- gActiveBattler = gBanksByTurnOrder[var];
+ gActiveBattler = gBattlerByTurnOrder[var];
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
gBattlerTarget = gActiveBattler;
@@ -5266,7 +5268,7 @@ void HandleAction_UseMove(void)
void HandleAction_Switch(void)
{
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gActionSelectionCursor[gBattlerAttacker] = 0;
@@ -5284,7 +5286,7 @@ void HandleAction_Switch(void)
void HandleAction_UseItem(void)
{
- gBattlerAttacker = gBattlerTarget = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gDisableStructs[gBattlerAttacker].furyCutterCounter = 0;
@@ -5407,7 +5409,7 @@ bool8 TryRunFromBattle(u8 bank)
if (effect)
{
gCurrentTurnActionNumber = gBattlersCount;
- gBattleOutcome = BATTLE_RAN;
+ gBattleOutcome = B_OUTCOME_RAN;
}
return effect;
@@ -5415,7 +5417,7 @@ bool8 TryRunFromBattle(u8 bank)
void HandleAction_Run(void)
{
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
@@ -5426,16 +5428,16 @@ void HandleAction_Run(void)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gActionForBanks[gActiveBattler] == B_ACTION_RUN)
- gBattleOutcome |= BATTLE_LOST;
+ gBattleOutcome |= B_OUTCOME_LOST;
}
else
{
if (gActionForBanks[gActiveBattler] == B_ACTION_RUN)
- gBattleOutcome |= BATTLE_WON;
+ gBattleOutcome |= B_OUTCOME_WON;
}
}
- gBattleOutcome |= OUTCOME_LINK_BATTLE_RUN;
+ gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN;
}
else
{
@@ -5460,7 +5462,7 @@ void HandleAction_Run(void)
else
{
gCurrentTurnActionNumber = gBattlersCount;
- gBattleOutcome = BATTLE_POKE_FLED;
+ gBattleOutcome = B_OUTCOME_MON_FLED;
}
}
}
@@ -5468,7 +5470,7 @@ void HandleAction_Run(void)
void HandleAction_WatchesCarefully(void)
{
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
@@ -5477,7 +5479,7 @@ void HandleAction_WatchesCarefully(void)
void HandleAction_SafariZoneBallThrow(void)
{
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gNumSafariBalls--;
@@ -5488,7 +5490,7 @@ void HandleAction_SafariZoneBallThrow(void)
void HandleAction_ThrowPokeblock(void)
{
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1;
@@ -5510,7 +5512,7 @@ void HandleAction_ThrowPokeblock(void)
void HandleAction_GoNear(void)
{
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
@@ -5537,15 +5539,15 @@ void HandleAction_GoNear(void)
void HandleAction_SafriZoneRun(void)
{
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
gCurrentTurnActionNumber = gBattlersCount;
- gBattleOutcome = BATTLE_RAN;
+ gBattleOutcome = B_OUTCOME_RAN;
}
void HandleAction_Action9(void)
{
- gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
+ gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
@@ -5573,7 +5575,7 @@ void HandleAction_NothingIsFainted(void)
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
- | HITMARKER_x8000000 | HITMARKER_x4000000);
+ | HITMARKER_CHARGING | HITMARKER_x4000000);
}
void HandleAction_ActionFinished(void)
@@ -5585,7 +5587,7 @@ void HandleAction_ActionFinished(void)
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
- | HITMARKER_x8000000 | HITMARKER_x4000000);
+ | HITMARKER_CHARGING | HITMARKER_x4000000);
gBattleMoveDamage = 0;
ewram16002 = 0;