diff options
Diffstat (limited to 'src/contest_link_80C2020.c')
-rw-r--r-- | src/contest_link_80C2020.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/contest_link_80C2020.c b/src/contest_link_80C2020.c index f4203dd42..e14880ee0 100644 --- a/src/contest_link_80C2020.c +++ b/src/contest_link_80C2020.c @@ -329,7 +329,7 @@ void sub_80C2358(void) gBattle_WIN1V = 0x80a0; CreateTask(sub_80C2F28, 20); sub_80C3F00(); - PlayBGM(MUS_CON_K); + PlayBGM(MUS_CONTEST_RESULTS); SetVBlankCallback(sub_80C2448); } @@ -1378,12 +1378,12 @@ void sub_80C3698(const u8 *text) sprite = &gSprites[eContestLink80C2020Struct2018000.unk_01]; sprite->pos1.x = x + 32; sprite->pos1.y = 80; - sprite->invisible = 0; + sprite->invisible = FALSE; for (i = 0; i < 3; i++) { gSprites[sprite->data[i]].pos1.x = sprite->pos1.x + sprite->pos2.x + (i + 1) * 64; gSprites[sprite->data[i]].pos1.y = sprite->pos1.y; - gSprites[sprite->data[i]].invisible = 0; + gSprites[sprite->data[i]].invisible = FALSE; } gBattle_WIN0H = 0x00F0; @@ -1397,9 +1397,9 @@ void sub_80C3764(void) struct Sprite *sprite; sprite = &gSprites[eContestLink80C2020Struct2018000.unk_01]; - sprite->invisible = 1; + sprite->invisible = TRUE; for (i = 0; i < 3; i++) - gSprites[sprite->data[i]].invisible = 1; + gSprites[sprite->data[i]].invisible = TRUE; gBattle_WIN0H = 0; gBattle_WIN0V = 0; @@ -1854,7 +1854,7 @@ void sub_80C3A5C(u8 taskId) *(vu16 *)((VRAM + 0xE184) + gTasks[taskId].data[1] * 192) = firstTileNum + 0x11; eContestLink80C2020Struct2018000.unk_05++; DestroyTask(taskId); - PlaySE(SE_JYUNI); + PlaySE(SE_CONTEST_PLACE); } } } @@ -2025,7 +2025,7 @@ void sub_80C3CB8(struct Sprite *sprite) if (sprite->pos1.x < -32) { sprite->callback = SpriteCallbackDummy; - sprite->invisible = 1; + sprite->invisible = TRUE; eContestLink80C2020Struct2018000.unk_06 = 2; } } @@ -2062,7 +2062,7 @@ void sub_80C3DF0(struct Sprite *sprite) sprite->data[4] = var0; sprite->pos1.y++; if (eContestLink80C2020Struct2018000.unk_09) - sprite->invisible = 1; + sprite->invisible = TRUE; if (sprite->pos1.x > 248 || sprite->pos1.y > 116) { |