summaryrefslogtreecommitdiff
path: root/src/data/bard_music/battle.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/data/bard_music/battle.h')
-rw-r--r--src/data/bard_music/battle.h266
1 files changed, 266 insertions, 0 deletions
diff --git a/src/data/bard_music/battle.h b/src/data/bard_music/battle.h
new file mode 100644
index 000000000..0cf536d55
--- /dev/null
+++ b/src/data/bard_music/battle.h
@@ -0,0 +1,266 @@
+#ifndef GUARD_DATA_BARD_MUSIC_BATTLE_H
+#define GUARD_DATA_BARD_MUSIC_BATTLE_H
+
+#if ENGLISH
+const struct BardSound gBardSounds_Battle[][6] = {
+ { // MATCH UP
+ {0x02}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GO
+ {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // NO. 1
+ {0x2A}, {0x30}, {0x2C}, {0xFF}, {0xFF}, {0xFF}
+ }, { // DECIDE
+ {0x0C}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LET ME WIN
+ {0x09}, {0x0C}, {0x0F}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WINS
+ {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WIN
+ {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WON
+ {0x17}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // IF I WIN
+ {0x0F}, {0x12}, {0x0F}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WHEN I WIN
+ {0x0F}, {0x12}, {0x0F}, {0xFF}, {0xFF}, {0xFF}
+ }, { // CAN'T WIN
+ {0x02}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // CAN WIN
+ {0x00}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // NO MATCH
+ {0x18}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // SPIRIT
+ {0x09}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // DECIDED
+ {0x0C}, {0x12}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TRUMP CARD
+ {0x2C}, {0x08}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TAKE THAT
+ {0x05}, {0x01}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // COME ON
+ {0x2C}, {0x17}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // ATTACK
+ {0x2A}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // SURRENDER
+ {0x30}, {0x09}, {0x30}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GUTSY
+ {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TALENT
+ {0x01}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // STRATEGY
+ {0x00}, {0x0B}, {0x0C}, {0xFF}, {0xFF}, {0xFF}
+ }, { // SMITE
+ {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // MATCH
+ {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // VICTORY
+ {0x11}, {0x32}, {0x0E}, {0xFF}, {0xFF}, {0xFF}
+ }, { // OFFENSIVE
+ {0x15}, {0x0B}, {0x11}, {0x33}, {0xFF}, {0xFF}
+ }, { // SENSE
+ {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // VERSUS
+ {0x30}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // FIGHTS
+ {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // POWER
+ {0x23}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // CHALLENGE
+ {0x01}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // STRONG
+ {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TOO STRONG
+ {0x29}, {0x1D}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GO EASY
+ {0x18}, {0x0C}, {0x0E}, {0xFF}, {0xFF}, {0xFF}
+ }, { // FOE
+ {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GENIUS
+ {0x0E}, {0x0E}, {0x2C}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LEGEND
+ {0x09}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // ESCAPE
+ {0x09}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // AIM
+ {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // BATTLE
+ {0x00}, {0x26}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // FIGHT
+ {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // RESUSCITATE
+ {0x0C}, {0x09}, {0x11}, {0x05}, {0xFF}, {0xFF}
+ }, { // POINTS
+ {0x1E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // SERIOUS
+ {0x0C}, {0x0E}, {0x2C}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GIVE UP
+ {0x11}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LOSS
+ {0x17}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // IF I LOSE
+ {0x0F}, {0x12}, {0x27}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LOST
+ {0x16}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LOSE
+ {0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GUARD
+ {0x08}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // PARTNER
+ {0x15}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // REJECT
+ {0x0C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // ACCEPT
+ {0x00}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // INVINCIBLE
+ {0x0F}, {0x11}, {0x2C}, {0x24}, {0xFF}, {0xFF}
+ }, { // RECEIVED
+ {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // EASY
+ {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WEAK
+ {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TOO WEAK
+ {0x27}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // PUSHOVER
+ {0x29}, {0x1A}, {0x30}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LEADER
+ {0x0C}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // RULE
+ {0x26}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }, { // MOVE
+ {0x29}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
+ }
+};
+#elif GERMAN
+const struct BardSound gBardSounds_Battle[][6] = {
+ { // MATCH UP
+ {0x02}, {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF}
+ }, { // GO
+ {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // NO. 1
+ {0x29}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}
+ }, { // DECIDE
+ {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
+ }, { // LET ME WIN
+ {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WINS
+ {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WIN
+ {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WON
+ {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // IF I WIN
+ {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
+ }, { // WHEN I WIN
+ {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}
+ }, { // CAN'T WIN
+ {0x11}, {0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF}
+ }, { // CAN WIN
+ {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // NO MATCH
+ {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}
+ }, { // SPIRIT
+ {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // DECIDED
+ {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TRUMP CARD
+ {0x29}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TAKE THAT
+ {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // COME ON
+ {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // ATTACK
+ {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // SURRENDER
+ {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GUTSY
+ {0x02}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}
+ }, { // TALENT
+ {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
+ }, { // STRATEGY
+ {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
+ }, { // SMITE
+ {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // MATCH
+ {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // VICTORY
+ {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // OFFENSIVE
+ {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
+ }, { // SENSE
+ {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // VERSUS
+ {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // FIGHTS
+ {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // POWER
+ {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // CHALLENGE
+ {0x0B}, {0x02}, {0x29}, {0x1A}, {0x0B}, {0x29}
+ }, { // STRONG
+ {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TOO STRONG
+ {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GO EASY
+ {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // FOE
+ {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GENIUS
+ {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LEGEND
+ {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // ESCAPE
+ {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // AIM
+ {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // BATTLE
+ {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // FIGHT
+ {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // RESUSCITATE
+ {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // POINTS
+ {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // SERIOUS
+ {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GIVE UP
+ {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LOSS
+ {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // IF I LOSE
+ {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
+ }, { // LOST
+ {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LOSE
+ {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // GUARD
+ {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // PARTNER
+ {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // REJECT
+ {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // ACCEPT
+ {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
+ }, { // INVINCIBLE
+ {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}
+ }, { // RECEIVED
+ {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // EASY
+ {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // WEAK
+ {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // TOO WEAK
+ {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // PUSHOVER
+ {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}
+ }, { // LEADER
+ {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }, { // RULE
+ {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
+ }, { // MOVE
+ {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
+ }
+};
+#endif // ENGLISH/GERMAN
+
+#endif // GUARD_DATA_BARD_MUSIC_BATTLE_H