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Diffstat (limited to 'src/data/battle_strings_en.h')
-rw-r--r--src/data/battle_strings_en.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h
index 951807252..4534516c1 100644
--- a/src/data/battle_strings_en.h
+++ b/src/data/battle_strings_en.h
@@ -613,23 +613,23 @@ const u8 BattleText_StatNoHigher[] = _("{ATTACKING_MON}'s stats won't\ngo any hi
const u8 BattleText_StatNoLower[] = _("{DEFENDING_MON}'s stats won't\ngo any lower!");
const u8 BattleText_Critical[] = _("A critical hit!");
const u8 BattleText_GrandSlam[] = _("It's a one-hit KO!");
-const u8 BattleText_MoveForget123[] = _("{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p");
+const u8 BattleText_MoveForget123[] = _("{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}Poof!\p");
const u8 BattleText_MoveForgetAnd[] = _("And...\p");
const u8 BattleText_CantForgetHM[] = _("HM moves can't be\nforgotten now.\p");
const u8 BattleText_NotEffective[] = _("It's not very effective...");
const u8 BattleText_SuperEffective[] = _("It's super effective!");
-const u8 BattleText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p");
-const u8 BattleText_FledUsingItem[] = _("{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p");
-const u8 BattleText_FledUsingOther[] = _("{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p");
-const u8 BattleText_FledWild[] = _("{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!");
+const u8 BattleText_GotAwaySafely[] = _("{PLAY_SE SE_FLEE}Got away safely!\p");
+const u8 BattleText_FledUsingItem[] = _("{PLAY_SE SE_FLEE}{ATTACKING_MON} fled\nusing its {STRING 19}!\p");
+const u8 BattleText_FledUsingOther[] = _("{PLAY_SE SE_FLEE}{ATTACKING_MON} fled\nusing {STRING 21}!\p");
+const u8 BattleText_FledWild[] = _("{PLAY_SE SE_FLEE}Wild {STRING 0} fled!");
const u8 BattleText_PlayerDefeatedTrainer[] = _("Player defeated\n{STRING 29}!");
const u8 BattleText_PlayerDefeatedTrainers[] = _("Player beat {STRING 30}\nand {STRING 29}!");
const u8 BattleText_PlayerLostTrainer[] = _("Player lost against\n{STRING 29}!");
const u8 BattleText_PlayerLostTrainers[] = _("Player lost to {STRING 30}\nand {STRING 29}!");
const u8 BattleText_PlayerTiedTrainer[] = _("Player tied against\n{STRING 29}!");
const u8 BattleText_PlayerTiedTrainers[] = _("Player tied against {STRING 30}\nand {STRING 29}!");
-const u8 BattleText_FledSingle[] = _("{PLAY_SE SE_NIGERU}{STRING 29} fled!");
-const u8 BattleText_FledDouble[] = _("{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!");
+const u8 BattleText_FledSingle[] = _("{PLAY_SE SE_FLEE}{STRING 29} fled!");
+const u8 BattleText_FledDouble[] = _("{PLAY_SE SE_FLEE}{STRING 29} and\n{STRING 30} fled!");
const u8 BattleText_NoRunning[] = _("No! There's no running\nfrom a TRAINER battle!\p");
const u8 BattleText_CantEscape2[] = _("Can't escape!\p");
const u8 BattleText_BirchDontLeaveMe[] = _("PROF. BIRCH: D-don't leave\nme here like this!\p");
@@ -679,7 +679,7 @@ const u8 BattleText_CuriousAbout[] = _("{STRING 3} is curious about\nthe {STRING
const u8 BattleText_EnthralledBy[] = _("{STRING 3} is enthralled by\nthe {STRING 0}!");
const u8 BattleText_IgnoredThing[] = _("{STRING 3} completely ignored\nthe {STRING 0}!");
const u8 BattleText_ThrewBlock[] = _("{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!");
-const u8 BattleText_SafariOver[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
+const u8 BattleText_SafariOver[] = _("{PLAY_SE SE_DING_DONG}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
const u8 BattleText_WildAppeared1[] = _("Wild {STRING 3} appeared!\p");
const u8 BattleText_WildAppeared2[] = _("Wild {STRING 3} appeared!\p");
const u8 BattleText_WildAppeared3[] = _("Wild {STRING 3} appeared!{PAUSE 127}");
@@ -747,8 +747,8 @@ const u8 BattleText_BallBrokeOhNo[] = _("Oh, no!\nThe POKéMON broke free!");
const u8 BattleText_BallBrokeAppeared[] = _("Aww!\nIt appeared to be caught!");
const u8 BattleText_BallBrokeAlmost[] = _("Aargh!\nAlmost had it!");
const u8 BattleText_BallBrokeSoClose[] = _("Shoot!\nIt was so close, too!");
-const u8 BattleText_BallCaught1[] = _("Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
-const u8 BattleText_BallCaught2[] = _("Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
+const u8 BattleText_BallCaught1[] = _("Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM MUS_CAUGHT}\p");
+const u8 BattleText_BallCaught2[] = _("Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}");
const u8 BattleText_GiveNickname[] = _("Give a nickname to the\ncaptured {STRING 3}?");
const u8 BattleText_SentToPC[] = _("{STRING 3} was sent to\n{STRING 35} PC.");
const u8 BattleText_Someone[] = _("someone's");