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Diffstat (limited to 'src/data/item_descriptions_en.h')
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diff --git a/src/data/item_descriptions_en.h b/src/data/item_descriptions_en.h new file mode 100644 index 000000000..e07a5fc19 --- /dev/null +++ b/src/data/item_descriptions_en.h @@ -0,0 +1,1392 @@ +static const u8 gItemDescription_MasterBall[] = _( + "The best BALL that\n" + "catches a POKéMON\n" + "without fail."); + +static const u8 gItemDescription_UltraBall[] = _( + "A better BALL with\n" + "a higher catch rate\n" + "than a GREAT BALL."); + +static const u8 gItemDescription_GreatBall[] = _( + "A good BALL with a\n" + "higher catch rate\n" + "than a POKé BALL."); + +static const u8 gItemDescription_PokeBall[] = _( + "A tool used for\n" + "catching wild\n" + "POKéMON."); + +static const u8 gItemDescription_SafariBall[] = _( + "A special BALL that\n" + "is used only in the\n" + "SAFARI ZONE."); + +static const u8 gItemDescription_NetBall[] = _( + "A BALL that works\n" + "well on WATER- and\n" + "BUG-type POKéMON."); + +static const u8 gItemDescription_DiveBall[] = _( + "A BALL that works\n" + "better on POKéMON\n" + "on the ocean floor."); + +static const u8 gItemDescription_NestBall[] = _( + "A BALL that works\n" + "better on weaker\n" + "POKéMON."); + +static const u8 gItemDescription_RepeatBall[] = _( + "A BALL that works\n" + "better on POKéMON\n" + "caught before."); + +static const u8 gItemDescription_TimerBall[] = _( + "More effective as\n" + "more turns are\n" + "taken in battle."); + +static const u8 gItemDescription_LuxuryBall[] = _( + "A cozy BALL that\n" + "makes POKéMON\n" + "more friendly."); + +static const u8 gItemDescription_PremierBall[] = _( + "A rare BALL made\n" + "in commemoration\n" + "of some event."); + +static const u8 gItemDescription_Potion[] = _( + "Restores the HP of\n" + "a POKéMON by\n" + "20 points."); + +static const u8 gItemDescription_Antidote[] = _( + "Heals a poisoned\n" + "POKéMON."); + +static const u8 gItemDescription_BurnHeal[] = _( + "Heals POKéMON\n" + "of a burn."); + +static const u8 gItemDescription_IceHeal[] = _( + "Defrosts a frozen\n" + "POKéMON."); + +static const u8 gItemDescription_Awakening[] = _( + "Awakens a sleeping\n" + "POKéMON."); + +static const u8 gItemDescription_ParalyzeHeal[] = _( + "Heals a paralyzed\n" + "POKéMON."); + +static const u8 gItemDescription_FullRestore[] = _( + "Fully restores the\n" + "HP and status of a\n" + "POKéMON."); + +static const u8 gItemDescription_MaxPotion[] = _( + "Fully restores the\n" + "HP of a POKéMON."); + +static const u8 gItemDescription_HyperPotion[] = _( + "Restores the HP of\n" + "a POKéMON by\n" + "200 points."); + +static const u8 gItemDescription_SuperPotion[] = _( + "Restores the HP of\n" + "a POKéMON by\n" + "50 points."); + +static const u8 gItemDescription_FullHeal[] = _( + "Heals all the status\n" + "problems of one\n" + "POKéMON."); + +static const u8 gItemDescription_Revive[] = _( + "Revives a fainted\n" + "POKéMON with half\n" + "its HP."); + +static const u8 gItemDescription_MaxRevive[] = _( + "Revives a fainted\n" + "POKéMON with all\n" + "its HP."); + +static const u8 gItemDescription_FreshWater[] = _( + "A mineral water\n" + "that restores HP\n" + "by 50 points."); + +static const u8 gItemDescription_SodaPop[] = _( + "A fizzy soda drink\n" + "that restores HP\n" + "by 60 points."); + +static const u8 gItemDescription_Lemonade[] = _( + "A very sweet drink\n" + "that restores HP\n" + "by 80 points."); + +static const u8 gItemDescription_MoomooMilk[] = _( + "A nutritious milk\n" + "that restores HP\n" + "by 100 points."); + +static const u8 gItemDescription_EnergyPowder[] = _( + "A bitter powder\n" + "that restores HP\n" + "by 50 points."); + +static const u8 gItemDescription_EnergyRoot[] = _( + "A bitter root\n" + "that restores HP\n" + "by 200 points."); + +static const u8 gItemDescription_HealPowder[] = _( + "A bitter powder\n" + "that heals all\n" + "status problems."); + +static const u8 gItemDescription_RevivalHerb[] = _( + "A very bitter herb\n" + "that revives a\n" + "fainted POKéMON."); + +static const u8 gItemDescription_Ether[] = _( + "Restores the PP\n" + "of a selected move\n" + "by 10."); + +static const u8 gItemDescription_MaxEther[] = _( + "Fully restores the\n" + "PP of a selected\n" + "move."); + +static const u8 gItemDescription_Elixir[] = _( + "Restores the PP\n" + "of all moves by 10."); + +static const u8 gItemDescription_MaxElixir[] = _( + "Fully restores the\n" + "PP of a POKéMON’s\n" + "moves."); + +static const u8 gItemDescription_LavaCookie[] = _( + "A local specialty\n" + "that heals all\n" + "status problems."); + +static const u8 gItemDescription_BlueFlute[] = _( + "A glass flute that\n" + "awakens sleeping\n" + "POKéMON."); + +static const u8 gItemDescription_YellowFlute[] = _( + "A glass flute that\n" + "snaps POKéMON\n" + "out of confusion."); + +static const u8 gItemDescription_RedFlute[] = _( + "A glass flute that\n" + "snaps POKéMON\n" + "out of attraction."); + +static const u8 gItemDescription_BlackFlute[] = _( + "A glass flute that\n" + "keeps away wild\n" + "POKéMON."); + +static const u8 gItemDescription_WhiteFlute[] = _( + "A glass flute that\n" + "lures wild POKéMON."); + +static const u8 gItemDescription_BerryJuice[] = _( + "A 100% pure juice\n" + "that restores HP\n" + "by 20 points."); + +static const u8 gItemDescription_SacredAsh[] = _( + "Fully revives and\n" + "restores all\n" + "fainted POKéMON."); + +static const u8 gItemDescription_ShoalSalt[] = _( + "Salt obtained from\n" + "deep inside the\n" + "SHOAL CAVE."); + +static const u8 gItemDescription_ShoalShell[] = _( + "A seashell found\n" + "deep inside the\n" + "SHOAL CAVE."); + +static const u8 gItemDescription_RedShard[] = _( + "A shard from an\n" + "ancient item.\n" + "Can be sold cheaply."); + +static const u8 gItemDescription_BlueShard[] = _( + "A shard from an\n" + "ancient item.\n" + "Can be sold cheaply."); + +static const u8 gItemDescription_YellowShard[] = _( + "A shard from an\n" + "ancient item.\n" + "Can be sold cheaply."); + +static const u8 gItemDescription_GreenShard[] = _( + "A shard from an\n" + "ancient item.\n" + "Can be sold cheaply."); + +static const u8 gItemDescription_HPUp[] = _( + "Raises the HP of\n" + "one POKéMON."); + +static const u8 gItemDescription_Protein[] = _( + "Raises the stat\n" + "ATTACK of one\n" + "POKéMON."); + +static const u8 gItemDescription_Iron[] = _( + "Raises the stat\n" + "DEFENSE of one\n" + "POKéMON."); + +static const u8 gItemDescription_Carbos[] = _( + "Raises the stat\n" + "SPEED of one\n" + "POKéMON."); + +static const u8 gItemDescription_Calcium[] = _( + "Raises the stat\n" + "SP. ATK of one\n" + "POKéMON."); + +static const u8 gItemDescription_RareCandy[] = _( + "Raises the level\n" + "of a POKéMON by\n" + "one."); + +static const u8 gItemDescription_PPUp[] = _( + "Raises the maximum\n" + "PP of a selected\n" + "move."); + +static const u8 gItemDescription_Zinc[] = _( + "Raises the stat\n" + "SP. DEF of one\n" + "POKéMON."); + +static const u8 gItemDescription_PPMax[] = _( + "Raises the PP of a\n" + "move to its maximum\n" + "points."); + +static const u8 gItemDescription_GuardSpec[] = _( + "Prevents stat\n" + "reduction when\n" + "used in battle."); + +static const u8 gItemDescription_DireHit[] = _( + "Raises the\n" + "critical-hit ratio\n" + "during one battle."); + +static const u8 gItemDescription_XAttack[] = _( + "Raises the stat\n" + "ATTACK during one\n" + "battle."); + +static const u8 gItemDescription_XDefend[] = _( + "Raises the stat\n" + "DEFENSE during one\n" + "battle."); + +static const u8 gItemDescription_XSpeed[] = _( + "Raises the stat\n" + "SPEED during one\n" + "battle."); + +static const u8 gItemDescription_XAccuracy[] = _( + "Raises accuracy\n" + "of attack moves\n" + "during one battle."); + +static const u8 gItemDescription_XSpecial[] = _( + "Raises the stat\n" + "SP. ATK during one\n" + "battle."); + +static const u8 gItemDescription_PokeDoll[] = _( + "Use to flee from\n" + "any battle with\n" + "a wild POKéMON."); + +static const u8 gItemDescription_FluffyTail[] = _( + "Use to flee from\n" + "any battle with\n" + "a wild POKéMON."); + +static const u8 gItemDescription_SuperRepel[] = _( + "Repels weak wild\n" + "POKéMON for 200\n" + "steps."); + +static const u8 gItemDescription_MaxRepel[] = _( + "Repels weak wild\n" + "POKéMON for 250\n" + "steps."); + +static const u8 gItemDescription_EscapeRope[] = _( + "Use to escape\n" + "instantly from a\n" + "cave or a dungeon."); + +static const u8 gItemDescription_Repel[] = _( + "Repels weak wild\n" + "POKéMON for 100\n" + "steps."); + +static const u8 gItemDescription_SunStone[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 gItemDescription_MoonStone[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 gItemDescription_FireStone[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 gItemDescription_ThunderStone[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 gItemDescription_WaterStone[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 gItemDescription_LeafStone[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 gItemDescription_TinyMushroom[] = _( + "A plain, ordinary\n" + "mushroom.\n" + "Can be sold cheaply."); + +static const u8 gItemDescription_BigMushroom[] = _( + "A rare mushroom\n" + "that would sell at a\n" + "high price."); + +static const u8 gItemDescription_Pearl[] = _( + "A pretty pearl.\n" + "Can be sold cheaply."); + +static const u8 gItemDescription_BigPearl[] = _( + "A lovely large pearl\n" + "that would sell at a\n" + "high price."); + +static const u8 gItemDescription_Stardust[] = _( + "Beautiful red sand.\n" + "Can be sold at a\n" + "high price."); + +static const u8 gItemDescription_StarPiece[] = _( + "A red gem shard.\n" + "It would sell for a\n" + "very high price."); + +static const u8 gItemDescription_Nugget[] = _( + "A nugget of pure\n" + "gold. Can be sold at\n" + "a high price."); + +static const u8 gItemDescription_HeartScale[] = _( + "A lovely scale.\n" + "It is coveted by\n" + "collectors."); + +static const u8 gItemDescription_OrangeMail[] = _( + "A ZIGZAGOON-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 gItemDescription_HarborMail[] = _( + "A WINGULL-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 gItemDescription_GlitterMail[] = _( + "A PIKACHU-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 gItemDescription_MechMail[] = _( + "A MAGNEMITE-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 gItemDescription_WoodMail[] = _( + "A SLAKOTH-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 gItemDescription_WaveMail[] = _( + "A WAILMER-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 gItemDescription_BeadMail[] = _( + "MAIL featuring a\n" + "sketch of the\n" + "holding POKéMON."); + +static const u8 gItemDescription_ShadowMail[] = _( + "A DUSKULL-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 gItemDescription_TropicMail[] = _( + "A BELLOSSOM-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 gItemDescription_DreamMail[] = _( + "MAIL featuring a\n" + "sketch of the\n" + "holding POKéMON."); + +static const u8 gItemDescription_FabMail[] = _( + "A gorgeous-print\n" + "MAIL to be held\n" + "by a POKéMON."); + +static const u8 gItemDescription_RetroMail[] = _( + "MAIL featuring the\n" + "drawings of three\n" + "POKéMON."); + +static const u8 gItemDescription_CheriBerry[] = _( + "A hold item that\n" + "heals paralysis\n" + "in battle."); + +static const u8 gItemDescription_ChestoBerry[] = _( + "A hold item that\n" + "awakens POKéMON\n" + "in battle."); + +static const u8 gItemDescription_PechaBerry[] = _( + "A hold item that\n" + "heals poisoning\n" + "in battle."); + +static const u8 gItemDescription_RawstBerry[] = _( + "A hold item that\n" + "heals a burn in\n" + "battle."); + +static const u8 gItemDescription_AspearBerry[] = _( + "A hold item that\n" + "defrosts POKéMON\n" + "in battle."); + +static const u8 gItemDescription_LeppaBerry[] = _( + "A hold item that\n" + "restores 10 PP in\n" + "battle."); + +static const u8 gItemDescription_OranBerry[] = _( + "A hold item that\n" + "restores 10 HP in\n" + "battle."); + +static const u8 gItemDescription_PersimBerry[] = _( + "A hold item that\n" + "heals confusion\n" + "in battle."); + +static const u8 gItemDescription_LumBerry[] = _( + "A hold item that\n" + "heals status in\n" + "battle."); + +static const u8 gItemDescription_SitrusBerry[] = _( + "A hold item that\n" + "restores 30 HP in\n" + "battle."); + +static const u8 gItemDescription_FigyBerry[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 gItemDescription_WikiBerry[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 gItemDescription_MagoBerry[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 gItemDescription_AguavBerry[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 gItemDescription_IapapaBerry[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 gItemDescription_RazzBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow RAZZ."); + +static const u8 gItemDescription_BlukBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow BLUK."); + +static const u8 gItemDescription_NanabBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow NANAB."); + +static const u8 gItemDescription_WepearBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow WEPEAR."); + +static const u8 gItemDescription_PinapBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow PINAP."); + +static const u8 gItemDescription_PomegBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow POMEG."); + +static const u8 gItemDescription_KelpsyBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow KELPSY."); + +static const u8 gItemDescription_QualotBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow QUALOT."); + +static const u8 gItemDescription_HondewBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow HONDEW."); + +static const u8 gItemDescription_GrepaBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow GREPA."); + +static const u8 gItemDescription_TamatoBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow TAMATO."); + +static const u8 gItemDescription_CornnBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow CORNN."); + +static const u8 gItemDescription_MagostBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow MAGOST."); + +static const u8 gItemDescription_RabutaBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow RABUTA."); + +static const u8 gItemDescription_NomelBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow NOMEL."); + +static const u8 gItemDescription_SpelonBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow SPELON."); + +static const u8 gItemDescription_PamtreBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow PAMTRE."); + +static const u8 gItemDescription_WatmelBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow WATMEL."); + +static const u8 gItemDescription_DurinBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow DURIN."); + +static const u8 gItemDescription_BelueBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow BELUE."); + +static const u8 gItemDescription_LiechiBerry[] = _( + "A hold item that\n" + "raises ATTACK in\n" + "a pinch."); + +static const u8 gItemDescription_GanlonBerry[] = _( + "A hold item that\n" + "raises DEFENSE in\n" + "a pinch."); + +static const u8 gItemDescription_SalacBerry[] = _( + "A hold item that\n" + "raises SPEED in\n" + "a pinch."); + +static const u8 gItemDescription_PetayaBerry[] = _( + "A hold item that\n" + "raises SP. ATK in\n" + "a pinch."); + +static const u8 gItemDescription_ApicotBerry[] = _( + "A hold item that\n" + "raises SP. DEF in\n" + "a pinch."); + +static const u8 gItemDescription_LansatBerry[] = _( + "A hold item that\n" + "ups the critical-\n" + "hit rate in a pinch."); + +static const u8 gItemDescription_StarfBerry[] = _( + "A hold item that\n" + "sharply boosts a\n" + "stat in a pinch."); + +static const u8 gItemDescription_EnigmaBerry[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow a mystery."); + +static const u8 gItemDescription_BrightPowder[] = _( + "A hold item that\n" + "casts a glare to\n" + "reduce accuracy."); + +static const u8 gItemDescription_WhiteHerb[] = _( + "A hold item that\n" + "restores any\n" + "lowered stat."); + +static const u8 gItemDescription_MachoBrace[] = _( + "A hold item that\n" + "promotes growth,\n" + "but reduces SPEED."); + +static const u8 gItemDescription_ExpShare[] = _( + "A hold item that\n" + "gets EXP. points\n" + "from battles."); + +static const u8 gItemDescription_QuickClaw[] = _( + "A hold item that\n" + "occasionally allows\n" + "the first strike."); + +static const u8 gItemDescription_SootheBell[] = _( + "A hold item that\n" + "calms spirits and\n" + "fosters friendship."); + +static const u8 gItemDescription_MentalHerb[] = _( + "A hold item that\n" + "snaps POKéMON out\n" + "of infatuation."); + +static const u8 gItemDescription_ChoiceBand[] = _( + "Raises a move’s\n" + "power, but permits\n" + "only that move."); + +static const u8 gItemDescription_KingsRock[] = _( + "A hold item that\n" + "may cause flinching\n" + "when the foe is hit."); + +static const u8 gItemDescription_SilverPowder[] = _( + "A hold item that\n" + "raises the power of\n" + "BUG-type moves."); + +static const u8 gItemDescription_AmuletCoin[] = _( + "Doubles money in\n" + "battle if the holder\n" + "takes part."); + +static const u8 gItemDescription_CleanseTag[] = _( + "A hold item that\n" + "helps repel wild\n" + "POKéMON."); + +static const u8 gItemDescription_SoulDew[] = _( + "Hold item: Raises\n" + "SP. ATK & SP. DEF\n" + "of LATIOS & LATIAS."); + +static const u8 gItemDescription_DeepSeaTooth[] = _( + "A hold item that\n" + "raises the SP. ATK\n" + "of CLAMPERL."); + +static const u8 gItemDescription_DeepSeaScale[] = _( + "A hold item that\n" + "raises the SP. DEF\n" + "of CLAMPERL."); + +static const u8 gItemDescription_SmokeBall[] = _( + "A hold item that\n" + "can be used to flee\n" + "from a wild POKéMON."); + +static const u8 gItemDescription_Everstone[] = _( + "A wondrous stone\n" + "& a hold item that\n" + "prevents evolution."); + +static const u8 gItemDescription_FocusBand[] = _( + "A hold item that\n" + "occasionally\n" + "prevents fainting."); + +static const u8 gItemDescription_LuckyEgg[] = _( + "A hold item that\n" + "boosts EXP. points\n" + "earned in battle."); + +static const u8 gItemDescription_ScopeLens[] = _( + "A hold item that\n" + "raises the critical-\n" + "hit rate."); + +static const u8 gItemDescription_MetalCoat[] = _( + "A hold item that\n" + "raises the power of\n" + "STEEL-type moves."); + +static const u8 gItemDescription_Leftovers[] = _( + "A hold item that\n" + "gradually restores\n" + "HP in battle."); + +static const u8 gItemDescription_DragonScale[] = _( + "A strange scale\n" + "held by DRAGON-\n" + "type POKéMON."); + +static const u8 gItemDescription_LightBall[] = _( + "A hold item that\n" + "raises the SP. ATK\n" + "of PIKACHU."); + +static const u8 gItemDescription_SoftSand[] = _( + "A hold item that\n" + "raises the power of\n" + "GROUND-type moves."); + +static const u8 gItemDescription_HardStone[] = _( + "A hold item that\n" + "raises the power of\n" + "ROCK-type moves."); + +static const u8 gItemDescription_MiracleSeed[] = _( + "A hold item that\n" + "raises the power of\n" + "GRASS-type moves."); + +static const u8 gItemDescription_BlackGlasses[] = _( + "A hold item that\n" + "raises the power of\n" + "DARK-type moves."); + +static const u8 gItemDescription_BlackBelt[] = _( + "A hold item that\n" + "boosts FIGHTING-\n" + "type moves."); + +static const u8 gItemDescription_Magnet[] = _( + "A hold item that\n" + "boosts ELECTRIC-\n" + "type moves."); + +static const u8 gItemDescription_MysticWater[] = _( + "A hold item that\n" + "raises the power of\n" + "WATER-type moves."); + +static const u8 gItemDescription_SharpBeak[] = _( + "A hold item that\n" + "raises the power of\n" + "FLYING-type moves."); + +static const u8 gItemDescription_PoisonBarb[] = _( + "A hold item that\n" + "raises the power of\n" + "POISON-type moves."); + +static const u8 gItemDescription_NeverMeltIce[] = _( + "A hold item that\n" + "raises the power of\n" + "ICE-type moves."); + +static const u8 gItemDescription_SpellTag[] = _( + "A hold item that\n" + "raises the power of\n" + "GHOST-type moves."); + +static const u8 gItemDescription_TwistedSpoon[] = _( + "A hold item that\n" + "boosts PSYCHIC-\n" + "type moves."); + +static const u8 gItemDescription_Charcoal[] = _( + "A hold item that\n" + "raises the power of\n" + "FIRE-type moves."); + +static const u8 gItemDescription_DragonFang[] = _( + "A hold item that\n" + "raises the power of\n" + "DRAGON-type moves."); + +static const u8 gItemDescription_SilkScarf[] = _( + "A hold item that\n" + "raises the power of\n" + "NORMAL-type moves."); + +static const u8 gItemDescription_UpGrade[] = _( + "A peculiar box made\n" + "by SILPH CO."); + +static const u8 gItemDescription_ShellBell[] = _( + "A hold item that\n" + "restores HP upon\n" + "striking the foe."); + +static const u8 gItemDescription_SeaIncense[] = _( + "A hold item that\n" + "slightly boosts\n" + "WATER-type moves."); + +static const u8 gItemDescription_LaxIncense[] = _( + "A hold item that\n" + "slightly lowers the\n" + "foe’s accuracy."); + +static const u8 gItemDescription_LuckyPunch[] = _( + "A hold item that\n" + "raises CHANSEY’s\n" + "critical-hit rate."); + +static const u8 gItemDescription_MetalPowder[] = _( + "A hold item that\n" + "raises DEFENSE."); + +static const u8 gItemDescription_ThickClub[] = _( + "A bone of some\n" + "sort. It can be sold\n" + "cheaply."); + +static const u8 gItemDescription_Stick[] = _( + "A stick of leek.\n" + "It can be sold\n" + "cheaply."); + +static const u8 gItemDescription_RedScarf[] = _( + "A hold item that\n" + "raises COOL in\n" + "CONTESTS."); + +static const u8 gItemDescription_BlueScarf[] = _( + "A hold item that\n" + "raises BEAUTY in\n" + "CONTESTS."); + +static const u8 gItemDescription_PinkScarf[] = _( + "A hold item that\n" + "raises CUTE in\n" + "CONTESTS."); + +static const u8 gItemDescription_GreenScarf[] = _( + "A hold item that\n" + "raises SMART in\n" + "CONTESTS."); + +static const u8 gItemDescription_YellowScarf[] = _( + "A hold item that\n" + "raises TOUGH in\n" + "CONTESTS."); + +static const u8 gItemDescription_MachBike[] = _( + "A folding bicycle\n" + "that more than\n" + "doubles foot speed."); + +static const u8 gItemDescription_CoinCase[] = _( + "A case that holds\n" + "up to 9,999 COINS."); + +static const u8 gItemDescription_Itemfinder[] = _( + "A device that\n" + "signals an invisible\n" + "item by sound."); + +static const u8 gItemDescription_OldRod[] = _( + "Use by any body of\n" + "water to fish for\n" + "wild POKéMON."); + +static const u8 gItemDescription_GoodRod[] = _( + "A decent fishing\n" + "rod for catching\n" + "wild POKéMON."); + +static const u8 gItemDescription_SuperRod[] = _( + "The best fishing\n" + "rod for catching\n" + "wild POKéMON."); + +static const u8 gItemDescription_SSTicket[] = _( + "The ticket required\n" + "for sailing on a\n" + "ferry."); + +static const u8 gItemDescription_ContestPass[] = _( + "The pass required\n" + "for entering\n" + "POKéMON CONTESTS."); + +static const u8 gItemDescription_WailmerPail[] = _( + "A tool used for\n" + "watering BERRIES\n" + "and plants."); + +static const u8 gItemDescription_DevonGoods[] = _( + "A package that\n" + "contains DEVON’s\n" + "machine parts."); + +static const u8 gItemDescription_SootSack[] = _( + "A sack used to\n" + "gather and hold\n" + "volcanic ash."); + +static const u8 gItemDescription_BasementKey[] = _( + "The key for NEW\n" + "MAUVILLE beneath\n" + "MAUVILLE CITY."); + +static const u8 gItemDescription_AcroBike[] = _( + "A folding bicycle\n" + "capable of jumps\n" + "and wheelies."); + +static const u8 gItemDescription_PokeblockCase[] = _( + "A case for holding\n" + "{POKEBLOCK}S made with\n" + "a BERRY BLENDER."); + +static const u8 gItemDescription_Letter[] = _( + "A letter to STEVEN\n" + "from the PRESIDENT\n" + "of the DEVON CORP."); + +static const u8 gItemDescription_EonTicket[] = _( + "The ticket for a\n" + "ferry to a distant\n" + "southern island."); + +static const u8 gItemDescription_RedOrb[] = _( + "A red, glowing orb\n" + "said to contain an\n" + "ancient power."); + +static const u8 gItemDescription_BlueOrb[] = _( + "A blue, glowing orb\n" + "said to contain an\n" + "ancient power."); + +static const u8 gItemDescription_Scanner[] = _( + "A device found\n" + "inside the\n" + "ABANDONED SHIP."); + +static const u8 gItemDescription_GoGoggles[] = _( + "Nifty goggles that\n" + "protect eyes from\n" + "desert sandstorms."); + +static const u8 gItemDescription_Meteorite[] = _( + "A meteorite found\n" + "at METEOR FALLS."); + +static const u8 gItemDescription_Room1Key[] = _( + "A key that opens a\n" + "door inside the\n" + "ABANDONED SHIP."); + +static const u8 gItemDescription_Room2Key[] = _( + "A key that opens a\n" + "door inside the\n" + "ABANDONED SHIP."); + +static const u8 gItemDescription_Room4Key[] = _( + "A key that opens a\n" + "door inside the\n" + "ABANDONED SHIP."); + +static const u8 gItemDescription_Room6Key[] = _( + "A key that opens a\n" + "door inside the\n" + "ABANDONED SHIP."); + +static const u8 gItemDescription_StorageKey[] = _( + "The key to the\n" + "storage inside the\n" + "ABANDONED SHIP."); + +static const u8 gItemDescription_RootFossil[] = _( + "A fossil of an\n" + "ancient, seafloor-\n" + "dwelling POKéMON."); + +static const u8 gItemDescription_ClawFossil[] = _( + "A fossil of an\n" + "ancient, seafloor-\n" + "dwelling POKéMON."); + +static const u8 gItemDescription_DevonScope[] = _( + "A device by DEVON\n" + "that signals any\n" + "unseeable POKéMON."); + +static const u8 gItemDescription_TM01[] = _( + "Powerful, but makes\n" + "the user flinch if\n" + "hit by the foe."); + +static const u8 gItemDescription_TM02[] = _( + "Hooks and slashes\n" + "the foe with long,\n" + "sharp claws."); + +static const u8 gItemDescription_TM03[] = _( + "Generates an\n" + "ultrasonic wave\n" + "that may confuse."); + +static const u8 gItemDescription_TM04[] = _( + "Raises SP. ATK and\n" + "SP. DEF by focusing\n" + "the mind."); + +static const u8 gItemDescription_TM05[] = _( + "A savage roar that\n" + "makes the foe flee \n" + "to end the battle."); + +static const u8 gItemDescription_TM06[] = _( + "Poisons the foe\n" + "with a toxin that\n" + "gradually worsens."); + +static const u8 gItemDescription_TM07[] = _( + "Summons a hailstorm\n" + "that hurts all\n" + "types except ICE."); + +static const u8 gItemDescription_TM08[] = _( + "Bulks up the body\n" + "to boost both\n" + "ATTACK & DEFENSE."); + +static const u8 gItemDescription_TM09[] = _( + "Shoots 2 to 5 seeds\n" + "in a row to strike\n" + "the foe."); + +static const u8 gItemDescription_TM10[] = _( + "The attack power\n" + "varies among\n" + "different POKéMON."); + +static const u8 gItemDescription_TM11[] = _( + "Raises the power of\n" + "FIRE-type moves\n" + "for 5 turns."); + +static const u8 gItemDescription_TM12[] = _( + "Enrages the foe so\n" + "it can only use\n" + "attack moves."); + +static const u8 gItemDescription_TM13[] = _( + "Fires an icy cold\n" + "beam that may\n" + "freeze the foe."); + +static const u8 gItemDescription_TM14[] = _( + "A vicious snow-and-\n" + "wind attack that\n" + "may freeze the foe."); + +static const u8 gItemDescription_TM15[] = _( + "Powerful, but needs\n" + "recharging the\n" + "next turn."); + +static const u8 gItemDescription_TM16[] = _( + "Creates a wall of\n" + "light that lowers\n" + "SP. ATK damage."); + +static const u8 gItemDescription_TM17[] = _( + "Negates all damage,\n" + "but may fail if used\n" + "in succession."); + +static const u8 gItemDescription_TM18[] = _( + "Raises the power of\n" + "WATER-type moves\n" + "for 5 turns."); + +static const u8 gItemDescription_TM19[] = _( + "Recovers half the\n" + "HP of the damage \n" + "this move inflicts."); + +static const u8 gItemDescription_TM20[] = _( + "Prevents status\n" + "abnormality with a\n" + "mystical power."); + +static const u8 gItemDescription_TM21[] = _( + "The less the user\n" + "likes you, the more\n" + "powerful this move."); + +static const u8 gItemDescription_TM22[] = _( + "Absorbs sunlight in\n" + "the 1st turn, then\n" + "attacks next turn."); + +static const u8 gItemDescription_TM23[] = _( + "Slams the foe with\n" + "a hard tail. It may\n" + "lower DEFENSE."); + +static const u8 gItemDescription_TM24[] = _( + "A powerful electric\n" + "attack that may\n" + "cause paralysis."); + +static const u8 gItemDescription_TM25[] = _( + "Strikes the foe\n" + "with a thunderbolt.\n" + "It may paralyze."); + +static const u8 gItemDescription_TM26[] = _( + "Causes a quake\n" + "that has no effect\n" + "on flying foes."); + +static const u8 gItemDescription_TM27[] = _( + "The more the user\n" + "likes you, the more\n" + "powerful this move."); + +static const u8 gItemDescription_TM28[] = _( + "Digs underground\n" + "the 1st turn, then\n" + "strikes next turn."); + +static const u8 gItemDescription_TM29[] = _( + "A powerful psychic\n" + "attack that may\n" + "lower SP. DEF."); + +static const u8 gItemDescription_TM30[] = _( + "Hurls a dark lump\n" + "at the foe. It may\n" + "lower SP. DEF."); + +static const u8 gItemDescription_TM31[] = _( + "Destroys barriers\n" + "like LIGHT SCREEN\n" + "and causes damage."); + +static const u8 gItemDescription_TM32[] = _( + "Creates illusory\n" + "copies to enhance\n" + "elusiveness."); + +static const u8 gItemDescription_TM33[] = _( + "Creates a wall of\n" + "light that weakens\n" + "physical attacks."); + +static const u8 gItemDescription_TM34[] = _( + "Zaps the foe with a\n" + "jolt of electricity\n" + "that never misses."); + +static const u8 gItemDescription_TM35[] = _( + "Looses a stream of\n" + "fire that may burn\n" + "the foe."); + +static const u8 gItemDescription_TM36[] = _( + "Hurls sludge at the\n" + "foe. It may poison\n" + "the foe."); + +static const u8 gItemDescription_TM37[] = _( + "Causes a sandstorm\n" + "that hits the foe\n" + "over several turns."); + +static const u8 gItemDescription_TM38[] = _( + "A powerful fire\n" + "attack that may\n" + "burn the foe."); + +static const u8 gItemDescription_TM39[] = _( + "Stops the foe from\n" + "moving with rocks.\n" + "May lower SPEED."); + +static const u8 gItemDescription_TM40[] = _( + "An extremely fast\n" + "attack that can’t\n" + "be avoided."); + +static const u8 gItemDescription_TM41[] = _( + "Prevents the foe\n" + "from using the same\n" + "move in a row."); + +static const u8 gItemDescription_TM42[] = _( + "Raises ATTACK when\n" + "poisoned, burned,\n" + "or paralyzed."); + +static const u8 gItemDescription_TM43[] = _( + "Adds an effect to\n" + "attack depending\n" + "on the location."); + +static const u8 gItemDescription_TM44[] = _( + "The user sleeps for\n" + "2 turns to restore\n" + "health and status."); + +static const u8 gItemDescription_TM45[] = _( + "Makes it tough to\n" + "attack a foe of the\n" + "opposite gender."); + +static const u8 gItemDescription_TM46[] = _( + "While attacking,\n" + "it may steal the\n" + "foe’s held item."); + +static const u8 gItemDescription_TM47[] = _( + "Spreads hard-edged\n" + "wings and slams\n" + "into the foe."); + +static const u8 gItemDescription_TM48[] = _( + "Switches abilities\n" + "with the foe on the\n" + "turn this is used."); + +static const u8 gItemDescription_TM49[] = _( + "Steals the effects\n" + "of the move the foe\n" + "is trying to use."); + +static const u8 gItemDescription_TM50[] = _( + "Enables full-power\n" + "attack, but sharply\n" + "lowers SP. ATK."); + +static const u8 gItemDescription_HM01[] = _( + "Attacks the foe\n" + "with sharp blades\n" + "or claws."); + +static const u8 gItemDescription_HM02[] = _( + "Flies up on the\n" + "first turn, then\n" + "attacks next turn."); + +static const u8 gItemDescription_HM03[] = _( + "Creates a huge\n" + "wave, then crashes\n" + "it down on the foe."); + +static const u8 gItemDescription_HM04[] = _( + "Builds enormous\n" + "power, then slams\n" + "the foe."); + +static const u8 gItemDescription_HM05[] = _( + "Looses a powerful\n" + "blast of light that\n" + "reduces accuracy."); + +static const u8 gItemDescription_HM06[] = _( + "A rock-crushingly\n" + "tough attack that\n" + "may lower DEFENSE."); + +static const u8 gItemDescription_HM07[] = _( + "Attacks the foe\n" + "with enough power\n" + "to climb waterfalls."); + +static const u8 gItemDescription_HM08[] = _( + "Dives underwater\n" + "the 1st turn, then\n" + "attacks next turn."); + +static const u8 gItemDescription_Dummy[] = _(""); |