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+static const u8 gItemDescription_MasterBall[] = _(
+ "The best BALL that\n"
+ "catches a POKéMON\n"
+ "without fail.");
+
+static const u8 gItemDescription_UltraBall[] = _(
+ "A better BALL with\n"
+ "a higher catch rate\n"
+ "than a GREAT BALL.");
+
+static const u8 gItemDescription_GreatBall[] = _(
+ "A good BALL with a\n"
+ "higher catch rate\n"
+ "than a POKé BALL.");
+
+static const u8 gItemDescription_PokeBall[] = _(
+ "A tool used for\n"
+ "catching wild\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_SafariBall[] = _(
+ "A special BALL that\n"
+ "is used only in the\n"
+ "SAFARI ZONE.");
+
+static const u8 gItemDescription_NetBall[] = _(
+ "A BALL that works\n"
+ "well on WATER- and\n"
+ "BUG-type POKéMON.");
+
+static const u8 gItemDescription_DiveBall[] = _(
+ "A BALL that works\n"
+ "better on POKéMON\n"
+ "on the ocean floor.");
+
+static const u8 gItemDescription_NestBall[] = _(
+ "A BALL that works\n"
+ "better on weaker\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_RepeatBall[] = _(
+ "A BALL that works\n"
+ "better on POKéMON\n"
+ "caught before.");
+
+static const u8 gItemDescription_TimerBall[] = _(
+ "More effective as\n"
+ "more turns are\n"
+ "taken in battle.");
+
+static const u8 gItemDescription_LuxuryBall[] = _(
+ "A cozy BALL that\n"
+ "makes POKéMON\n"
+ "more friendly.");
+
+static const u8 gItemDescription_PremierBall[] = _(
+ "A rare BALL made\n"
+ "in commemoration\n"
+ "of some event.");
+
+static const u8 gItemDescription_Potion[] = _(
+ "Restores the HP of\n"
+ "a POKéMON by\n"
+ "20 points.");
+
+static const u8 gItemDescription_Antidote[] = _(
+ "Heals a poisoned\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_BurnHeal[] = _(
+ "Heals POKéMON\n"
+ "of a burn.");
+
+static const u8 gItemDescription_IceHeal[] = _(
+ "Defrosts a frozen\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_Awakening[] = _(
+ "Awakens a sleeping\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_ParalyzeHeal[] = _(
+ "Heals a paralyzed\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_FullRestore[] = _(
+ "Fully restores the\n"
+ "HP and status of a\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_MaxPotion[] = _(
+ "Fully restores the\n"
+ "HP of a POKéMON.");
+
+static const u8 gItemDescription_HyperPotion[] = _(
+ "Restores the HP of\n"
+ "a POKéMON by\n"
+ "200 points.");
+
+static const u8 gItemDescription_SuperPotion[] = _(
+ "Restores the HP of\n"
+ "a POKéMON by\n"
+ "50 points.");
+
+static const u8 gItemDescription_FullHeal[] = _(
+ "Heals all the status\n"
+ "problems of one\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_Revive[] = _(
+ "Revives a fainted\n"
+ "POKéMON with half\n"
+ "its HP.");
+
+static const u8 gItemDescription_MaxRevive[] = _(
+ "Revives a fainted\n"
+ "POKéMON with all\n"
+ "its HP.");
+
+static const u8 gItemDescription_FreshWater[] = _(
+ "A mineral water\n"
+ "that restores HP\n"
+ "by 50 points.");
+
+static const u8 gItemDescription_SodaPop[] = _(
+ "A fizzy soda drink\n"
+ "that restores HP\n"
+ "by 60 points.");
+
+static const u8 gItemDescription_Lemonade[] = _(
+ "A very sweet drink\n"
+ "that restores HP\n"
+ "by 80 points.");
+
+static const u8 gItemDescription_MoomooMilk[] = _(
+ "A nutritious milk\n"
+ "that restores HP\n"
+ "by 100 points.");
+
+static const u8 gItemDescription_EnergyPowder[] = _(
+ "A bitter powder\n"
+ "that restores HP\n"
+ "by 50 points.");
+
+static const u8 gItemDescription_EnergyRoot[] = _(
+ "A bitter root\n"
+ "that restores HP\n"
+ "by 200 points.");
+
+static const u8 gItemDescription_HealPowder[] = _(
+ "A bitter powder\n"
+ "that heals all\n"
+ "status problems.");
+
+static const u8 gItemDescription_RevivalHerb[] = _(
+ "A very bitter herb\n"
+ "that revives a\n"
+ "fainted POKéMON.");
+
+static const u8 gItemDescription_Ether[] = _(
+ "Restores the PP\n"
+ "of a selected move\n"
+ "by 10.");
+
+static const u8 gItemDescription_MaxEther[] = _(
+ "Fully restores the\n"
+ "PP of a selected\n"
+ "move.");
+
+static const u8 gItemDescription_Elixir[] = _(
+ "Restores the PP\n"
+ "of all moves by 10.");
+
+static const u8 gItemDescription_MaxElixir[] = _(
+ "Fully restores the\n"
+ "PP of a POKéMON’s\n"
+ "moves.");
+
+static const u8 gItemDescription_LavaCookie[] = _(
+ "A local specialty\n"
+ "that heals all\n"
+ "status problems.");
+
+static const u8 gItemDescription_BlueFlute[] = _(
+ "A glass flute that\n"
+ "awakens sleeping\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_YellowFlute[] = _(
+ "A glass flute that\n"
+ "snaps POKéMON\n"
+ "out of confusion.");
+
+static const u8 gItemDescription_RedFlute[] = _(
+ "A glass flute that\n"
+ "snaps POKéMON\n"
+ "out of attraction.");
+
+static const u8 gItemDescription_BlackFlute[] = _(
+ "A glass flute that\n"
+ "keeps away wild\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_WhiteFlute[] = _(
+ "A glass flute that\n"
+ "lures wild POKéMON.");
+
+static const u8 gItemDescription_BerryJuice[] = _(
+ "A 100% pure juice\n"
+ "that restores HP\n"
+ "by 20 points.");
+
+static const u8 gItemDescription_SacredAsh[] = _(
+ "Fully revives and\n"
+ "restores all\n"
+ "fainted POKéMON.");
+
+static const u8 gItemDescription_ShoalSalt[] = _(
+ "Salt obtained from\n"
+ "deep inside the\n"
+ "SHOAL CAVE.");
+
+static const u8 gItemDescription_ShoalShell[] = _(
+ "A seashell found\n"
+ "deep inside the\n"
+ "SHOAL CAVE.");
+
+static const u8 gItemDescription_RedShard[] = _(
+ "A shard from an\n"
+ "ancient item.\n"
+ "Can be sold cheaply.");
+
+static const u8 gItemDescription_BlueShard[] = _(
+ "A shard from an\n"
+ "ancient item.\n"
+ "Can be sold cheaply.");
+
+static const u8 gItemDescription_YellowShard[] = _(
+ "A shard from an\n"
+ "ancient item.\n"
+ "Can be sold cheaply.");
+
+static const u8 gItemDescription_GreenShard[] = _(
+ "A shard from an\n"
+ "ancient item.\n"
+ "Can be sold cheaply.");
+
+static const u8 gItemDescription_HPUp[] = _(
+ "Raises the HP of\n"
+ "one POKéMON.");
+
+static const u8 gItemDescription_Protein[] = _(
+ "Raises the stat\n"
+ "ATTACK of one\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_Iron[] = _(
+ "Raises the stat\n"
+ "DEFENSE of one\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_Carbos[] = _(
+ "Raises the stat\n"
+ "SPEED of one\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_Calcium[] = _(
+ "Raises the stat\n"
+ "SP. ATK of one\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_RareCandy[] = _(
+ "Raises the level\n"
+ "of a POKéMON by\n"
+ "one.");
+
+static const u8 gItemDescription_PPUp[] = _(
+ "Raises the maximum\n"
+ "PP of a selected\n"
+ "move.");
+
+static const u8 gItemDescription_Zinc[] = _(
+ "Raises the stat\n"
+ "SP. DEF of one\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_PPMax[] = _(
+ "Raises the PP of a\n"
+ "move to its maximum\n"
+ "points.");
+
+static const u8 gItemDescription_GuardSpec[] = _(
+ "Prevents stat\n"
+ "reduction when\n"
+ "used in battle.");
+
+static const u8 gItemDescription_DireHit[] = _(
+ "Raises the\n"
+ "critical-hit ratio\n"
+ "during one battle.");
+
+static const u8 gItemDescription_XAttack[] = _(
+ "Raises the stat\n"
+ "ATTACK during one\n"
+ "battle.");
+
+static const u8 gItemDescription_XDefend[] = _(
+ "Raises the stat\n"
+ "DEFENSE during one\n"
+ "battle.");
+
+static const u8 gItemDescription_XSpeed[] = _(
+ "Raises the stat\n"
+ "SPEED during one\n"
+ "battle.");
+
+static const u8 gItemDescription_XAccuracy[] = _(
+ "Raises accuracy\n"
+ "of attack moves\n"
+ "during one battle.");
+
+static const u8 gItemDescription_XSpecial[] = _(
+ "Raises the stat\n"
+ "SP. ATK during one\n"
+ "battle.");
+
+static const u8 gItemDescription_PokeDoll[] = _(
+ "Use to flee from\n"
+ "any battle with\n"
+ "a wild POKéMON.");
+
+static const u8 gItemDescription_FluffyTail[] = _(
+ "Use to flee from\n"
+ "any battle with\n"
+ "a wild POKéMON.");
+
+static const u8 gItemDescription_SuperRepel[] = _(
+ "Repels weak wild\n"
+ "POKéMON for 200\n"
+ "steps.");
+
+static const u8 gItemDescription_MaxRepel[] = _(
+ "Repels weak wild\n"
+ "POKéMON for 250\n"
+ "steps.");
+
+static const u8 gItemDescription_EscapeRope[] = _(
+ "Use to escape\n"
+ "instantly from a\n"
+ "cave or a dungeon.");
+
+static const u8 gItemDescription_Repel[] = _(
+ "Repels weak wild\n"
+ "POKéMON for 100\n"
+ "steps.");
+
+static const u8 gItemDescription_SunStone[] = _(
+ "Makes certain\n"
+ "species of POKéMON\n"
+ "evolve.");
+
+static const u8 gItemDescription_MoonStone[] = _(
+ "Makes certain\n"
+ "species of POKéMON\n"
+ "evolve.");
+
+static const u8 gItemDescription_FireStone[] = _(
+ "Makes certain\n"
+ "species of POKéMON\n"
+ "evolve.");
+
+static const u8 gItemDescription_ThunderStone[] = _(
+ "Makes certain\n"
+ "species of POKéMON\n"
+ "evolve.");
+
+static const u8 gItemDescription_WaterStone[] = _(
+ "Makes certain\n"
+ "species of POKéMON\n"
+ "evolve.");
+
+static const u8 gItemDescription_LeafStone[] = _(
+ "Makes certain\n"
+ "species of POKéMON\n"
+ "evolve.");
+
+static const u8 gItemDescription_TinyMushroom[] = _(
+ "A plain, ordinary\n"
+ "mushroom.\n"
+ "Can be sold cheaply.");
+
+static const u8 gItemDescription_BigMushroom[] = _(
+ "A rare mushroom\n"
+ "that would sell at a\n"
+ "high price.");
+
+static const u8 gItemDescription_Pearl[] = _(
+ "A pretty pearl.\n"
+ "Can be sold cheaply.");
+
+static const u8 gItemDescription_BigPearl[] = _(
+ "A lovely large pearl\n"
+ "that would sell at a\n"
+ "high price.");
+
+static const u8 gItemDescription_Stardust[] = _(
+ "Beautiful red sand.\n"
+ "Can be sold at a\n"
+ "high price.");
+
+static const u8 gItemDescription_StarPiece[] = _(
+ "A red gem shard.\n"
+ "It would sell for a\n"
+ "very high price.");
+
+static const u8 gItemDescription_Nugget[] = _(
+ "A nugget of pure\n"
+ "gold. Can be sold at\n"
+ "a high price.");
+
+static const u8 gItemDescription_HeartScale[] = _(
+ "A lovely scale.\n"
+ "It is coveted by\n"
+ "collectors.");
+
+static const u8 gItemDescription_OrangeMail[] = _(
+ "A ZIGZAGOON-print\n"
+ "MAIL to be held by\n"
+ "a POKéMON.");
+
+static const u8 gItemDescription_HarborMail[] = _(
+ "A WINGULL-print\n"
+ "MAIL to be held by\n"
+ "a POKéMON.");
+
+static const u8 gItemDescription_GlitterMail[] = _(
+ "A PIKACHU-print\n"
+ "MAIL to be held by\n"
+ "a POKéMON.");
+
+static const u8 gItemDescription_MechMail[] = _(
+ "A MAGNEMITE-print\n"
+ "MAIL to be held by\n"
+ "a POKéMON.");
+
+static const u8 gItemDescription_WoodMail[] = _(
+ "A SLAKOTH-print\n"
+ "MAIL to be held by\n"
+ "a POKéMON.");
+
+static const u8 gItemDescription_WaveMail[] = _(
+ "A WAILMER-print\n"
+ "MAIL to be held by\n"
+ "a POKéMON.");
+
+static const u8 gItemDescription_BeadMail[] = _(
+ "MAIL featuring a\n"
+ "sketch of the\n"
+ "holding POKéMON.");
+
+static const u8 gItemDescription_ShadowMail[] = _(
+ "A DUSKULL-print\n"
+ "MAIL to be held by\n"
+ "a POKéMON.");
+
+static const u8 gItemDescription_TropicMail[] = _(
+ "A BELLOSSOM-print\n"
+ "MAIL to be held by\n"
+ "a POKéMON.");
+
+static const u8 gItemDescription_DreamMail[] = _(
+ "MAIL featuring a\n"
+ "sketch of the\n"
+ "holding POKéMON.");
+
+static const u8 gItemDescription_FabMail[] = _(
+ "A gorgeous-print\n"
+ "MAIL to be held\n"
+ "by a POKéMON.");
+
+static const u8 gItemDescription_RetroMail[] = _(
+ "MAIL featuring the\n"
+ "drawings of three\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_CheriBerry[] = _(
+ "A hold item that\n"
+ "heals paralysis\n"
+ "in battle.");
+
+static const u8 gItemDescription_ChestoBerry[] = _(
+ "A hold item that\n"
+ "awakens POKéMON\n"
+ "in battle.");
+
+static const u8 gItemDescription_PechaBerry[] = _(
+ "A hold item that\n"
+ "heals poisoning\n"
+ "in battle.");
+
+static const u8 gItemDescription_RawstBerry[] = _(
+ "A hold item that\n"
+ "heals a burn in\n"
+ "battle.");
+
+static const u8 gItemDescription_AspearBerry[] = _(
+ "A hold item that\n"
+ "defrosts POKéMON\n"
+ "in battle.");
+
+static const u8 gItemDescription_LeppaBerry[] = _(
+ "A hold item that\n"
+ "restores 10 PP in\n"
+ "battle.");
+
+static const u8 gItemDescription_OranBerry[] = _(
+ "A hold item that\n"
+ "restores 10 HP in\n"
+ "battle.");
+
+static const u8 gItemDescription_PersimBerry[] = _(
+ "A hold item that\n"
+ "heals confusion\n"
+ "in battle.");
+
+static const u8 gItemDescription_LumBerry[] = _(
+ "A hold item that\n"
+ "heals status in\n"
+ "battle.");
+
+static const u8 gItemDescription_SitrusBerry[] = _(
+ "A hold item that\n"
+ "restores 30 HP in\n"
+ "battle.");
+
+static const u8 gItemDescription_FigyBerry[] = _(
+ "A hold item that\n"
+ "restores HP but\n"
+ "may confuse.");
+
+static const u8 gItemDescription_WikiBerry[] = _(
+ "A hold item that\n"
+ "restores HP but\n"
+ "may confuse.");
+
+static const u8 gItemDescription_MagoBerry[] = _(
+ "A hold item that\n"
+ "restores HP but\n"
+ "may confuse.");
+
+static const u8 gItemDescription_AguavBerry[] = _(
+ "A hold item that\n"
+ "restores HP but\n"
+ "may confuse.");
+
+static const u8 gItemDescription_IapapaBerry[] = _(
+ "A hold item that\n"
+ "restores HP but\n"
+ "may confuse.");
+
+static const u8 gItemDescription_RazzBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow RAZZ.");
+
+static const u8 gItemDescription_BlukBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow BLUK.");
+
+static const u8 gItemDescription_NanabBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow NANAB.");
+
+static const u8 gItemDescription_WepearBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow WEPEAR.");
+
+static const u8 gItemDescription_PinapBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow PINAP.");
+
+static const u8 gItemDescription_PomegBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow POMEG.");
+
+static const u8 gItemDescription_KelpsyBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow KELPSY.");
+
+static const u8 gItemDescription_QualotBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow QUALOT.");
+
+static const u8 gItemDescription_HondewBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow HONDEW.");
+
+static const u8 gItemDescription_GrepaBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow GREPA.");
+
+static const u8 gItemDescription_TamatoBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow TAMATO.");
+
+static const u8 gItemDescription_CornnBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow CORNN.");
+
+static const u8 gItemDescription_MagostBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow MAGOST.");
+
+static const u8 gItemDescription_RabutaBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow RABUTA.");
+
+static const u8 gItemDescription_NomelBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow NOMEL.");
+
+static const u8 gItemDescription_SpelonBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow SPELON.");
+
+static const u8 gItemDescription_PamtreBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow PAMTRE.");
+
+static const u8 gItemDescription_WatmelBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow WATMEL.");
+
+static const u8 gItemDescription_DurinBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow DURIN.");
+
+static const u8 gItemDescription_BelueBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow BELUE.");
+
+static const u8 gItemDescription_LiechiBerry[] = _(
+ "A hold item that\n"
+ "raises ATTACK in\n"
+ "a pinch.");
+
+static const u8 gItemDescription_GanlonBerry[] = _(
+ "A hold item that\n"
+ "raises DEFENSE in\n"
+ "a pinch.");
+
+static const u8 gItemDescription_SalacBerry[] = _(
+ "A hold item that\n"
+ "raises SPEED in\n"
+ "a pinch.");
+
+static const u8 gItemDescription_PetayaBerry[] = _(
+ "A hold item that\n"
+ "raises SP. ATK in\n"
+ "a pinch.");
+
+static const u8 gItemDescription_ApicotBerry[] = _(
+ "A hold item that\n"
+ "raises SP. DEF in\n"
+ "a pinch.");
+
+static const u8 gItemDescription_LansatBerry[] = _(
+ "A hold item that\n"
+ "ups the critical-\n"
+ "hit rate in a pinch.");
+
+static const u8 gItemDescription_StarfBerry[] = _(
+ "A hold item that\n"
+ "sharply boosts a\n"
+ "stat in a pinch.");
+
+static const u8 gItemDescription_EnigmaBerry[] = _(
+ "{POKEBLOCK} ingredient.\n"
+ "Plant in loamy soil\n"
+ "to grow a mystery.");
+
+static const u8 gItemDescription_BrightPowder[] = _(
+ "A hold item that\n"
+ "casts a glare to\n"
+ "reduce accuracy.");
+
+static const u8 gItemDescription_WhiteHerb[] = _(
+ "A hold item that\n"
+ "restores any\n"
+ "lowered stat.");
+
+static const u8 gItemDescription_MachoBrace[] = _(
+ "A hold item that\n"
+ "promotes growth,\n"
+ "but reduces SPEED.");
+
+static const u8 gItemDescription_ExpShare[] = _(
+ "A hold item that\n"
+ "gets EXP. points\n"
+ "from battles.");
+
+static const u8 gItemDescription_QuickClaw[] = _(
+ "A hold item that\n"
+ "occasionally allows\n"
+ "the first strike.");
+
+static const u8 gItemDescription_SootheBell[] = _(
+ "A hold item that\n"
+ "calms spirits and\n"
+ "fosters friendship.");
+
+static const u8 gItemDescription_MentalHerb[] = _(
+ "A hold item that\n"
+ "snaps POKéMON out\n"
+ "of infatuation.");
+
+static const u8 gItemDescription_ChoiceBand[] = _(
+ "Raises a move’s\n"
+ "power, but permits\n"
+ "only that move.");
+
+static const u8 gItemDescription_KingsRock[] = _(
+ "A hold item that\n"
+ "may cause flinching\n"
+ "when the foe is hit.");
+
+static const u8 gItemDescription_SilverPowder[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "BUG-type moves.");
+
+static const u8 gItemDescription_AmuletCoin[] = _(
+ "Doubles money in\n"
+ "battle if the holder\n"
+ "takes part.");
+
+static const u8 gItemDescription_CleanseTag[] = _(
+ "A hold item that\n"
+ "helps repel wild\n"
+ "POKéMON.");
+
+static const u8 gItemDescription_SoulDew[] = _(
+ "Hold item: Raises\n"
+ "SP. ATK & SP. DEF\n"
+ "of LATIOS & LATIAS.");
+
+static const u8 gItemDescription_DeepSeaTooth[] = _(
+ "A hold item that\n"
+ "raises the SP. ATK\n"
+ "of CLAMPERL.");
+
+static const u8 gItemDescription_DeepSeaScale[] = _(
+ "A hold item that\n"
+ "raises the SP. DEF\n"
+ "of CLAMPERL.");
+
+static const u8 gItemDescription_SmokeBall[] = _(
+ "A hold item that\n"
+ "can be used to flee\n"
+ "from a wild POKéMON.");
+
+static const u8 gItemDescription_Everstone[] = _(
+ "A wondrous stone\n"
+ "& a hold item that\n"
+ "prevents evolution.");
+
+static const u8 gItemDescription_FocusBand[] = _(
+ "A hold item that\n"
+ "occasionally\n"
+ "prevents fainting.");
+
+static const u8 gItemDescription_LuckyEgg[] = _(
+ "A hold item that\n"
+ "boosts EXP. points\n"
+ "earned in battle.");
+
+static const u8 gItemDescription_ScopeLens[] = _(
+ "A hold item that\n"
+ "raises the critical-\n"
+ "hit rate.");
+
+static const u8 gItemDescription_MetalCoat[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "STEEL-type moves.");
+
+static const u8 gItemDescription_Leftovers[] = _(
+ "A hold item that\n"
+ "gradually restores\n"
+ "HP in battle.");
+
+static const u8 gItemDescription_DragonScale[] = _(
+ "A strange scale\n"
+ "held by DRAGON-\n"
+ "type POKéMON.");
+
+static const u8 gItemDescription_LightBall[] = _(
+ "A hold item that\n"
+ "raises the SP. ATK\n"
+ "of PIKACHU.");
+
+static const u8 gItemDescription_SoftSand[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "GROUND-type moves.");
+
+static const u8 gItemDescription_HardStone[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "ROCK-type moves.");
+
+static const u8 gItemDescription_MiracleSeed[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "GRASS-type moves.");
+
+static const u8 gItemDescription_BlackGlasses[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "DARK-type moves.");
+
+static const u8 gItemDescription_BlackBelt[] = _(
+ "A hold item that\n"
+ "boosts FIGHTING-\n"
+ "type moves.");
+
+static const u8 gItemDescription_Magnet[] = _(
+ "A hold item that\n"
+ "boosts ELECTRIC-\n"
+ "type moves.");
+
+static const u8 gItemDescription_MysticWater[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "WATER-type moves.");
+
+static const u8 gItemDescription_SharpBeak[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "FLYING-type moves.");
+
+static const u8 gItemDescription_PoisonBarb[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "POISON-type moves.");
+
+static const u8 gItemDescription_NeverMeltIce[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "ICE-type moves.");
+
+static const u8 gItemDescription_SpellTag[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "GHOST-type moves.");
+
+static const u8 gItemDescription_TwistedSpoon[] = _(
+ "A hold item that\n"
+ "boosts PSYCHIC-\n"
+ "type moves.");
+
+static const u8 gItemDescription_Charcoal[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "FIRE-type moves.");
+
+static const u8 gItemDescription_DragonFang[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "DRAGON-type moves.");
+
+static const u8 gItemDescription_SilkScarf[] = _(
+ "A hold item that\n"
+ "raises the power of\n"
+ "NORMAL-type moves.");
+
+static const u8 gItemDescription_UpGrade[] = _(
+ "A peculiar box made\n"
+ "by SILPH CO.");
+
+static const u8 gItemDescription_ShellBell[] = _(
+ "A hold item that\n"
+ "restores HP upon\n"
+ "striking the foe.");
+
+static const u8 gItemDescription_SeaIncense[] = _(
+ "A hold item that\n"
+ "slightly boosts\n"
+ "WATER-type moves.");
+
+static const u8 gItemDescription_LaxIncense[] = _(
+ "A hold item that\n"
+ "slightly lowers the\n"
+ "foe’s accuracy.");
+
+static const u8 gItemDescription_LuckyPunch[] = _(
+ "A hold item that\n"
+ "raises CHANSEY’s\n"
+ "critical-hit rate.");
+
+static const u8 gItemDescription_MetalPowder[] = _(
+ "A hold item that\n"
+ "raises DEFENSE.");
+
+static const u8 gItemDescription_ThickClub[] = _(
+ "A bone of some\n"
+ "sort. It can be sold\n"
+ "cheaply.");
+
+static const u8 gItemDescription_Stick[] = _(
+ "A stick of leek.\n"
+ "It can be sold\n"
+ "cheaply.");
+
+static const u8 gItemDescription_RedScarf[] = _(
+ "A hold item that\n"
+ "raises COOL in\n"
+ "CONTESTS.");
+
+static const u8 gItemDescription_BlueScarf[] = _(
+ "A hold item that\n"
+ "raises BEAUTY in\n"
+ "CONTESTS.");
+
+static const u8 gItemDescription_PinkScarf[] = _(
+ "A hold item that\n"
+ "raises CUTE in\n"
+ "CONTESTS.");
+
+static const u8 gItemDescription_GreenScarf[] = _(
+ "A hold item that\n"
+ "raises SMART in\n"
+ "CONTESTS.");
+
+static const u8 gItemDescription_YellowScarf[] = _(
+ "A hold item that\n"
+ "raises TOUGH in\n"
+ "CONTESTS.");
+
+static const u8 gItemDescription_MachBike[] = _(
+ "A folding bicycle\n"
+ "that more than\n"
+ "doubles foot speed.");
+
+static const u8 gItemDescription_CoinCase[] = _(
+ "A case that holds\n"
+ "up to 9,999 COINS.");
+
+static const u8 gItemDescription_Itemfinder[] = _(
+ "A device that\n"
+ "signals an invisible\n"
+ "item by sound.");
+
+static const u8 gItemDescription_OldRod[] = _(
+ "Use by any body of\n"
+ "water to fish for\n"
+ "wild POKéMON.");
+
+static const u8 gItemDescription_GoodRod[] = _(
+ "A decent fishing\n"
+ "rod for catching\n"
+ "wild POKéMON.");
+
+static const u8 gItemDescription_SuperRod[] = _(
+ "The best fishing\n"
+ "rod for catching\n"
+ "wild POKéMON.");
+
+static const u8 gItemDescription_SSTicket[] = _(
+ "The ticket required\n"
+ "for sailing on a\n"
+ "ferry.");
+
+static const u8 gItemDescription_ContestPass[] = _(
+ "The pass required\n"
+ "for entering\n"
+ "POKéMON CONTESTS.");
+
+static const u8 gItemDescription_WailmerPail[] = _(
+ "A tool used for\n"
+ "watering BERRIES\n"
+ "and plants.");
+
+static const u8 gItemDescription_DevonGoods[] = _(
+ "A package that\n"
+ "contains DEVON’s\n"
+ "machine parts.");
+
+static const u8 gItemDescription_SootSack[] = _(
+ "A sack used to\n"
+ "gather and hold\n"
+ "volcanic ash.");
+
+static const u8 gItemDescription_BasementKey[] = _(
+ "The key for NEW\n"
+ "MAUVILLE beneath\n"
+ "MAUVILLE CITY.");
+
+static const u8 gItemDescription_AcroBike[] = _(
+ "A folding bicycle\n"
+ "capable of jumps\n"
+ "and wheelies.");
+
+static const u8 gItemDescription_PokeblockCase[] = _(
+ "A case for holding\n"
+ "{POKEBLOCK}S made with\n"
+ "a BERRY BLENDER.");
+
+static const u8 gItemDescription_Letter[] = _(
+ "A letter to STEVEN\n"
+ "from the PRESIDENT\n"
+ "of the DEVON CORP.");
+
+static const u8 gItemDescription_EonTicket[] = _(
+ "The ticket for a\n"
+ "ferry to a distant\n"
+ "southern island.");
+
+static const u8 gItemDescription_RedOrb[] = _(
+ "A red, glowing orb\n"
+ "said to contain an\n"
+ "ancient power.");
+
+static const u8 gItemDescription_BlueOrb[] = _(
+ "A blue, glowing orb\n"
+ "said to contain an\n"
+ "ancient power.");
+
+static const u8 gItemDescription_Scanner[] = _(
+ "A device found\n"
+ "inside the\n"
+ "ABANDONED SHIP.");
+
+static const u8 gItemDescription_GoGoggles[] = _(
+ "Nifty goggles that\n"
+ "protect eyes from\n"
+ "desert sandstorms.");
+
+static const u8 gItemDescription_Meteorite[] = _(
+ "A meteorite found\n"
+ "at METEOR FALLS.");
+
+static const u8 gItemDescription_Room1Key[] = _(
+ "A key that opens a\n"
+ "door inside the\n"
+ "ABANDONED SHIP.");
+
+static const u8 gItemDescription_Room2Key[] = _(
+ "A key that opens a\n"
+ "door inside the\n"
+ "ABANDONED SHIP.");
+
+static const u8 gItemDescription_Room4Key[] = _(
+ "A key that opens a\n"
+ "door inside the\n"
+ "ABANDONED SHIP.");
+
+static const u8 gItemDescription_Room6Key[] = _(
+ "A key that opens a\n"
+ "door inside the\n"
+ "ABANDONED SHIP.");
+
+static const u8 gItemDescription_StorageKey[] = _(
+ "The key to the\n"
+ "storage inside the\n"
+ "ABANDONED SHIP.");
+
+static const u8 gItemDescription_RootFossil[] = _(
+ "A fossil of an\n"
+ "ancient, seafloor-\n"
+ "dwelling POKéMON.");
+
+static const u8 gItemDescription_ClawFossil[] = _(
+ "A fossil of an\n"
+ "ancient, seafloor-\n"
+ "dwelling POKéMON.");
+
+static const u8 gItemDescription_DevonScope[] = _(
+ "A device by DEVON\n"
+ "that signals any\n"
+ "unseeable POKéMON.");
+
+static const u8 gItemDescription_TM01[] = _(
+ "Powerful, but makes\n"
+ "the user flinch if\n"
+ "hit by the foe.");
+
+static const u8 gItemDescription_TM02[] = _(
+ "Hooks and slashes\n"
+ "the foe with long,\n"
+ "sharp claws.");
+
+static const u8 gItemDescription_TM03[] = _(
+ "Generates an\n"
+ "ultrasonic wave\n"
+ "that may confuse.");
+
+static const u8 gItemDescription_TM04[] = _(
+ "Raises SP. ATK and\n"
+ "SP. DEF by focusing\n"
+ "the mind.");
+
+static const u8 gItemDescription_TM05[] = _(
+ "A savage roar that\n"
+ "makes the foe flee \n"
+ "to end the battle.");
+
+static const u8 gItemDescription_TM06[] = _(
+ "Poisons the foe\n"
+ "with a toxin that\n"
+ "gradually worsens.");
+
+static const u8 gItemDescription_TM07[] = _(
+ "Summons a hailstorm\n"
+ "that hurts all\n"
+ "types except ICE.");
+
+static const u8 gItemDescription_TM08[] = _(
+ "Bulks up the body\n"
+ "to boost both\n"
+ "ATTACK & DEFENSE.");
+
+static const u8 gItemDescription_TM09[] = _(
+ "Shoots 2 to 5 seeds\n"
+ "in a row to strike\n"
+ "the foe.");
+
+static const u8 gItemDescription_TM10[] = _(
+ "The attack power\n"
+ "varies among\n"
+ "different POKéMON.");
+
+static const u8 gItemDescription_TM11[] = _(
+ "Raises the power of\n"
+ "FIRE-type moves\n"
+ "for 5 turns.");
+
+static const u8 gItemDescription_TM12[] = _(
+ "Enrages the foe so\n"
+ "it can only use\n"
+ "attack moves.");
+
+static const u8 gItemDescription_TM13[] = _(
+ "Fires an icy cold\n"
+ "beam that may\n"
+ "freeze the foe.");
+
+static const u8 gItemDescription_TM14[] = _(
+ "A vicious snow-and-\n"
+ "wind attack that\n"
+ "may freeze the foe.");
+
+static const u8 gItemDescription_TM15[] = _(
+ "Powerful, but needs\n"
+ "recharging the\n"
+ "next turn.");
+
+static const u8 gItemDescription_TM16[] = _(
+ "Creates a wall of\n"
+ "light that lowers\n"
+ "SP. ATK damage.");
+
+static const u8 gItemDescription_TM17[] = _(
+ "Negates all damage,\n"
+ "but may fail if used\n"
+ "in succession.");
+
+static const u8 gItemDescription_TM18[] = _(
+ "Raises the power of\n"
+ "WATER-type moves\n"
+ "for 5 turns.");
+
+static const u8 gItemDescription_TM19[] = _(
+ "Recovers half the\n"
+ "HP of the damage \n"
+ "this move inflicts.");
+
+static const u8 gItemDescription_TM20[] = _(
+ "Prevents status\n"
+ "abnormality with a\n"
+ "mystical power.");
+
+static const u8 gItemDescription_TM21[] = _(
+ "The less the user\n"
+ "likes you, the more\n"
+ "powerful this move.");
+
+static const u8 gItemDescription_TM22[] = _(
+ "Absorbs sunlight in\n"
+ "the 1st turn, then\n"
+ "attacks next turn.");
+
+static const u8 gItemDescription_TM23[] = _(
+ "Slams the foe with\n"
+ "a hard tail. It may\n"
+ "lower DEFENSE.");
+
+static const u8 gItemDescription_TM24[] = _(
+ "A powerful electric\n"
+ "attack that may\n"
+ "cause paralysis.");
+
+static const u8 gItemDescription_TM25[] = _(
+ "Strikes the foe\n"
+ "with a thunderbolt.\n"
+ "It may paralyze.");
+
+static const u8 gItemDescription_TM26[] = _(
+ "Causes a quake\n"
+ "that has no effect\n"
+ "on flying foes.");
+
+static const u8 gItemDescription_TM27[] = _(
+ "The more the user\n"
+ "likes you, the more\n"
+ "powerful this move.");
+
+static const u8 gItemDescription_TM28[] = _(
+ "Digs underground\n"
+ "the 1st turn, then\n"
+ "strikes next turn.");
+
+static const u8 gItemDescription_TM29[] = _(
+ "A powerful psychic\n"
+ "attack that may\n"
+ "lower SP. DEF.");
+
+static const u8 gItemDescription_TM30[] = _(
+ "Hurls a dark lump\n"
+ "at the foe. It may\n"
+ "lower SP. DEF.");
+
+static const u8 gItemDescription_TM31[] = _(
+ "Destroys barriers\n"
+ "like LIGHT SCREEN\n"
+ "and causes damage.");
+
+static const u8 gItemDescription_TM32[] = _(
+ "Creates illusory\n"
+ "copies to enhance\n"
+ "elusiveness.");
+
+static const u8 gItemDescription_TM33[] = _(
+ "Creates a wall of\n"
+ "light that weakens\n"
+ "physical attacks.");
+
+static const u8 gItemDescription_TM34[] = _(
+ "Zaps the foe with a\n"
+ "jolt of electricity\n"
+ "that never misses.");
+
+static const u8 gItemDescription_TM35[] = _(
+ "Looses a stream of\n"
+ "fire that may burn\n"
+ "the foe.");
+
+static const u8 gItemDescription_TM36[] = _(
+ "Hurls sludge at the\n"
+ "foe. It may poison\n"
+ "the foe.");
+
+static const u8 gItemDescription_TM37[] = _(
+ "Causes a sandstorm\n"
+ "that hits the foe\n"
+ "over several turns.");
+
+static const u8 gItemDescription_TM38[] = _(
+ "A powerful fire\n"
+ "attack that may\n"
+ "burn the foe.");
+
+static const u8 gItemDescription_TM39[] = _(
+ "Stops the foe from\n"
+ "moving with rocks.\n"
+ "May lower SPEED.");
+
+static const u8 gItemDescription_TM40[] = _(
+ "An extremely fast\n"
+ "attack that can’t\n"
+ "be avoided.");
+
+static const u8 gItemDescription_TM41[] = _(
+ "Prevents the foe\n"
+ "from using the same\n"
+ "move in a row.");
+
+static const u8 gItemDescription_TM42[] = _(
+ "Raises ATTACK when\n"
+ "poisoned, burned,\n"
+ "or paralyzed.");
+
+static const u8 gItemDescription_TM43[] = _(
+ "Adds an effect to\n"
+ "attack depending\n"
+ "on the location.");
+
+static const u8 gItemDescription_TM44[] = _(
+ "The user sleeps for\n"
+ "2 turns to restore\n"
+ "health and status.");
+
+static const u8 gItemDescription_TM45[] = _(
+ "Makes it tough to\n"
+ "attack a foe of the\n"
+ "opposite gender.");
+
+static const u8 gItemDescription_TM46[] = _(
+ "While attacking,\n"
+ "it may steal the\n"
+ "foe’s held item.");
+
+static const u8 gItemDescription_TM47[] = _(
+ "Spreads hard-edged\n"
+ "wings and slams\n"
+ "into the foe.");
+
+static const u8 gItemDescription_TM48[] = _(
+ "Switches abilities\n"
+ "with the foe on the\n"
+ "turn this is used.");
+
+static const u8 gItemDescription_TM49[] = _(
+ "Steals the effects\n"
+ "of the move the foe\n"
+ "is trying to use.");
+
+static const u8 gItemDescription_TM50[] = _(
+ "Enables full-power\n"
+ "attack, but sharply\n"
+ "lowers SP. ATK.");
+
+static const u8 gItemDescription_HM01[] = _(
+ "Attacks the foe\n"
+ "with sharp blades\n"
+ "or claws.");
+
+static const u8 gItemDescription_HM02[] = _(
+ "Flies up on the\n"
+ "first turn, then\n"
+ "attacks next turn.");
+
+static const u8 gItemDescription_HM03[] = _(
+ "Creates a huge\n"
+ "wave, then crashes\n"
+ "it down on the foe.");
+
+static const u8 gItemDescription_HM04[] = _(
+ "Builds enormous\n"
+ "power, then slams\n"
+ "the foe.");
+
+static const u8 gItemDescription_HM05[] = _(
+ "Looses a powerful\n"
+ "blast of light that\n"
+ "reduces accuracy.");
+
+static const u8 gItemDescription_HM06[] = _(
+ "A rock-crushingly\n"
+ "tough attack that\n"
+ "may lower DEFENSE.");
+
+static const u8 gItemDescription_HM07[] = _(
+ "Attacks the foe\n"
+ "with enough power\n"
+ "to climb waterfalls.");
+
+static const u8 gItemDescription_HM08[] = _(
+ "Dives underwater\n"
+ "the 1st turn, then\n"
+ "attacks next turn.");
+
+static const u8 gItemDescription_Dummy[] = _("");