diff options
Diffstat (limited to 'src/data/object_event/movement_action_func_tables.h')
-rw-r--r-- | src/data/object_event/movement_action_func_tables.h | 1356 |
1 files changed, 1356 insertions, 0 deletions
diff --git a/src/data/object_event/movement_action_func_tables.h b/src/data/object_event/movement_action_func_tables.h new file mode 100644 index 000000000..07182a638 --- /dev/null +++ b/src/data/object_event/movement_action_func_tables.h @@ -0,0 +1,1356 @@ +#ifndef POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H +#define POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H + +u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); + +u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *); + +u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = { + gMovementActionFuncs_FaceDown, // MOVEMENT_ACTION_FACE_DOWN + gMovementActionFuncs_FaceUp, // MOVEMENT_ACTION_FACE_UP + gMovementActionFuncs_FaceLeft, // MOVEMENT_ACTION_FACE_LEFT + gMovementActionFuncs_FaceRight, // MOVEMENT_ACTION_FACE_RIGHT + gMovementActionFuncs_WalkSlowDown, // MOVEMENT_ACTION_WALK_DOWN_SLOW + gMovementActionFuncs_WalkSlowUp, // MOVEMENT_ACTION_WALK_UP_SLOW + gMovementActionFuncs_WalkSlowLeft, // MOVEMENT_ACTION_WALK_LEFT_SLOW + gMovementActionFuncs_WalkSlowRight, // MOVEMENT_ACTION_WALK_RIGHT_SLOW + gMovementActionFuncs_WalkNormalDown, // MOVEMENT_ACTION_WALK_DOWN_NORMAL + gMovementActionFuncs_WalkNormalUp, // MOVEMENT_ACTION_WALK_UP_NORMAL + gMovementActionFuncs_WalkNormalLeft, // MOVEMENT_ACTION_WALK_LEFT_NORMAL + gMovementActionFuncs_WalkNormalRight, // MOVEMENT_ACTION_WALK_RIGHT_NORMAL + gMovementActionFuncs_Jump2Down, // MOVEMENT_ACTION_JUMP_2_DOWN + gMovementActionFuncs_Jump2Up, // MOVEMENT_ACTION_JUMP_2_UP + gMovementActionFuncs_Jump2Left, // MOVEMENT_ACTION_JUMP_2_LEFT + gMovementActionFuncs_Jump2Right, // MOVEMENT_ACTION_JUMP_2_RIGHT + gMovementActionFuncs_Delay1, // MOVEMENT_ACTION_DELAY_1 + gMovementActionFuncs_Delay2, // MOVEMENT_ACTION_DELAY_2 + gMovementActionFuncs_Delay4, // MOVEMENT_ACTION_DELAY_4 + gMovementActionFuncs_Delay8, // MOVEMENT_ACTION_DELAY_8 + gMovementActionFuncs_Delay16, // MOVEMENT_ACTION_DELAY_16 + gMovementActionFuncs_WalkFastDown, // MOVEMENT_ACTION_WALK_FAST_DOWN + gMovementActionFuncs_WalkFastUp, // MOVEMENT_ACTION_WALK_FAST_UP + gMovementActionFuncs_WalkFastLeft, // MOVEMENT_ACTION_WALK_FAST_LEFT + gMovementActionFuncs_WalkFastRight, // MOVEMENT_ACTION_WALK_FAST_RIGHT + gMovementActionFuncs_WalkInPlaceSlowDown, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN + gMovementActionFuncs_WalkInPlaceSlowUp, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP + gMovementActionFuncs_WalkInPlaceSlowLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT + gMovementActionFuncs_WalkInPlaceSlowRight, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT + gMovementActionFuncs_WalkInPlaceNormalDown, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN + gMovementActionFuncs_WalkInPlaceNormalUp, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP + gMovementActionFuncs_WalkInPlaceNormalLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT + gMovementActionFuncs_WalkInPlaceNormalRight, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT + gMovementActionFuncs_WalkInPlaceFastDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN + gMovementActionFuncs_WalkInPlaceFastUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP + gMovementActionFuncs_WalkInPlaceFastLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT + gMovementActionFuncs_WalkInPlaceFastRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT + gMovementActionFuncs_WalkInPlaceFastestDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN + gMovementActionFuncs_WalkInPlaceFastestUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP + gMovementActionFuncs_WalkInPlaceFastestLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT + gMovementActionFuncs_WalkInPlaceFastestRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT + gMovementActionFuncs_RideWaterCurrentDown, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN + gMovementActionFuncs_RideWaterCurrentUp, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP + gMovementActionFuncs_RideWaterCurrentLeft, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT + gMovementActionFuncs_RideWaterCurrentRight, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT + gMovementActionFuncs_WalkFastestDown, // MOVEMENT_ACTION_WALK_FASTEST_DOWN + gMovementActionFuncs_WalkFastestUp, // MOVEMENT_ACTION_WALK_FASTEST_UP + gMovementActionFuncs_WalkFastestLeft, // MOVEMENT_ACTION_WALK_FASTEST_LEFT + gMovementActionFuncs_WalkFastestRight, // MOVEMENT_ACTION_WALK_FASTEST_RIGHT + gMovementActionFuncs_SlideDown, // MOVEMENT_ACTION_SLIDE_DOWN + gMovementActionFuncs_SlideUp, // MOVEMENT_ACTION_SLIDE_UP + gMovementActionFuncs_SlideLeft, // MOVEMENT_ACTION_SLIDE_LEFT + gMovementActionFuncs_SlideRight, // MOVEMENT_ACTION_SLIDE_RIGHT + gMovementActionFuncs_PlayerRunDown, // MOVEMENT_ACTION_PLAYER_RUN_DOWN + gMovementActionFuncs_PlayerRunUp, // MOVEMENT_ACTION_PLAYER_RUN_UP + gMovementActionFuncs_PlayerRunLeft, // MOVEMENT_ACTION_PLAYER_RUN_LEFT + gMovementActionFuncs_PlayerRunRight, // MOVEMENT_ACTION_PLAYER_RUN_RIGHT + gMovementActionFuncs_StartAnimInDirection, // MOVEMENT_ACTION_START_ANIM_IN_DIRECTION + gMovementActionFuncs_JumpSpecialDown, // MOVEMENT_ACTION_JUMP_SPECIAL_DOWN + gMovementActionFuncs_JumpSpecialUp, // MOVEMENT_ACTION_JUMP_SPECIAL_UP + gMovementActionFuncs_JumpSpecialLeft, // MOVEMENT_ACTION_JUMP_SPECIAL_LEFT + gMovementActionFuncs_JumpSpecialRight, // MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT + gMovementActionFuncs_FacePlayer, // MOVEMENT_ACTION_FACE_PLAYER + gMovementActionFuncs_FaceAwayPlayer, // MOVEMENT_ACTION_FACE_AWAY_PLAYER + gMovementActionFuncs_LockFacingDirection, // MOVEMENT_ACTION_LOCK_FACING_DIRECTION + gMovementActionFuncs_UnlockFacingDirection, // MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION + gMovementActionFuncs_JumpDown, // MOVEMENT_ACTION_JUMP_DOWN + gMovementActionFuncs_JumpUp, // MOVEMENT_ACTION_JUMP_UP + gMovementActionFuncs_JumpLeft, // MOVEMENT_ACTION_JUMP_LEFT + gMovementActionFuncs_JumpRight, // MOVEMENT_ACTION_JUMP_RIGHT + gMovementActionFuncs_JumpInPlaceDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN + gMovementActionFuncs_JumpInPlaceUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP + gMovementActionFuncs_JumpInPlaceLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT + gMovementActionFuncs_JumpInPlaceRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT + gMovementActionFuncs_JumpInPlaceDownUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP + gMovementActionFuncs_JumpInPlaceUpDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN + gMovementActionFuncs_JumpInPlaceLeftRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT + gMovementActionFuncs_JumpInPlaceRightLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT + gMovementActionFuncs_FaceOriginalDirection, // MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION + gMovementActionFuncs_NurseJoyBowDown, // MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN + gMovementActionFuncs_EnableJumpLandingGroundEffect, // MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT + gMovementActionFuncs_DisableJumpLandingGroundEffect, // MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT + gMovementActionFuncs_DisableAnimation, // MOVEMENT_ACTION_DISABLE_ANIMATION + gMovementActionFuncs_RestoreAnimation, // MOVEMENT_ACTION_RESTORE_ANIMATION + gMovementActionFuncs_SetInvisible, // MOVEMENT_ACTION_SET_INVISIBLE + gMovementActionFuncs_SetVisible, // MOVEMENT_ACTION_SET_VISIBLE + gMovementActionFuncs_EmoteExclamationMark, // MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK + gMovementActionFuncs_EmoteQuestionMark, // MOVEMENT_ACTION_EMOTE_QUESTION_MARK + gMovementActionFuncs_EmoteHeart, // MOVEMENT_ACTION_EMOTE_HEART + gMovementActionFuncs_RevealTrainer, // MOVEMENT_ACTION_REVEAL_TRAINER + gMovementActionFuncs_RockSmashBreak, // MOVEMENT_ACTION_ROCK_SMASH_BREAK + gMovementActionFuncs_CutTree, // MOVEMENT_ACTION_CUT_TREE + gMovementActionFuncs_SetFixedPriority, // MOVEMENT_ACTION_SET_FIXED_PRIORITY + gMovementActionFuncs_ClearFixedPriority, // MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY + gMovementActionFuncs_InitAffineAnim, // MOVEMENT_ACTION_INIT_AFFINE_ANIM + gMovementActionFuncs_ClearAffineAnim, // MOVEMENT_ACTION_CLEAR_AFFINE_ANIM + gMovementActionFuncs_WalkDownStartAffine, // MOVEMENT_ACTION_WALK_DOWN_START_AFFINE + gMovementActionFuncs_WalkDownAffine, // MOVEMENT_ACTION_WALK_DOWN_AFFINE_1 + gMovementActionFuncs_AcroWheelieFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN + gMovementActionFuncs_AcroWheelieFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP + gMovementActionFuncs_AcroWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT + gMovementActionFuncs_AcroWheelieFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT + gMovementActionFuncs_AcroPopWheelieDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN + gMovementActionFuncs_AcroPopWheelieUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP + gMovementActionFuncs_AcroPopWheelieLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT + gMovementActionFuncs_AcroPopWheelieRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT + gMovementActionFuncs_AcroEndWheelieFaceDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN + gMovementActionFuncs_AcroEndWheelieFaceUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP + gMovementActionFuncs_AcroEndWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT + gMovementActionFuncs_AcroEndWheelieFaceRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT + gMovementActionFuncs_AcroWheelieHopFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN + gMovementActionFuncs_AcroWheelieHopFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP + gMovementActionFuncs_AcroWheelieHopFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT + gMovementActionFuncs_AcroWheelieHopFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT + gMovementActionFuncs_AcroWheelieHopDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN + gMovementActionFuncs_AcroWheelieHopUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP + gMovementActionFuncs_AcroWheelieHopLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT + gMovementActionFuncs_AcroWheelieHopRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT + gMovementActionFuncs_AcroWheelieJumpDown, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN + gMovementActionFuncs_AcroWheelieJumpUp, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP + gMovementActionFuncs_AcroWheelieJumpLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT + gMovementActionFuncs_AcroWheelieJumpRight, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT + gMovementActionFuncs_AcroWheelieInPlaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN + gMovementActionFuncs_AcroWheelieInPlaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP + gMovementActionFuncs_AcroWheelieInPlaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT + gMovementActionFuncs_AcroWheelieInPlaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT + gMovementActionFuncs_AcroPopWheelieMoveDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN + gMovementActionFuncs_AcroPopWheelieMoveUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP + gMovementActionFuncs_AcroPopWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT + gMovementActionFuncs_AcroPopWheelieMoveRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT + gMovementActionFuncs_AcroWheelieMoveDown, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN + gMovementActionFuncs_AcroWheelieMoveUp, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP + gMovementActionFuncs_AcroWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT + gMovementActionFuncs_AcroWheelieMoveRight, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT + gMovementActionFuncs_AcroEndWheelieMoveDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN + gMovementActionFuncs_AcroEndWheelieMoveUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP + gMovementActionFuncs_AcroEndWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT + gMovementActionFuncs_AcroEndWheelieMoveRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT +}; + + +u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceDown_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceUp_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceLeft_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceRight_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gUnknown_083759C0[])(u8) = { + GetMoveDirectionAnimNum, + GetMoveDirectionFastAnimNum, + GetMoveDirectionFastAnimNum, + GetMoveDirectionFasterAnimNum, + GetMoveDirectionFastestAnimNum +}; + +u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowDown_Step0, + MovementAction_WalkSlowDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowUp_Step0, + MovementAction_WalkSlowUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowLeft_Step0, + MovementAction_WalkSlowLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkSlowRight_Step0, + MovementAction_WalkSlowRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalDown_Step0, + MovementAction_WalkNormalDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalUp_Step0, + MovementAction_WalkNormalUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalLeft_Step0, + MovementAction_WalkNormalLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkNormalRight_Step0, + MovementAction_WalkNormalRight_Step1, + MovementAction_PauseSpriteAnim +}; + +const s16 gUnknown_08375A34[] = {0, 1, 1}; +const s16 gUnknown_08375A3A[] = {0, 0, 1}; + +u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Down_Step0, + MovementAction_Jump2Down_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Up_Step0, + MovementAction_Jump2Up_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Left_Step0, + MovementAction_Jump2Left_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Jump2Right_Step0, + MovementAction_Jump2Right_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay1_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay2_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay4_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay8_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_Delay16_Step0, + MovementAction_Delay_Step1, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastDown_Step0, + MovementAction_WalkFastDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastUp_Step0, + MovementAction_WalkFastUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastLeft_Step0, + MovementAction_WalkFastLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastRight_Step0, + MovementAction_WalkFastRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowDown_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowUp_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowLeft_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceSlowRight_Step0, + MovementAction_WalkInPlaceSlow_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceNormalRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkInPlaceFastestRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentDown_Step0, + MovementAction_RideWaterCurrentDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentUp_Step0, + MovementAction_RideWaterCurrentUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentLeft_Step0, + MovementAction_RideWaterCurrentLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RideWaterCurrentRight_Step0, + MovementAction_RideWaterCurrentRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestDown_Step0, + MovementAction_WalkFastestDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestUp_Step0, + MovementAction_WalkFastestUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestLeft_Step0, + MovementAction_WalkFastestLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkFastestRight_Step0, + MovementAction_WalkFastestRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideDown_Step0, + MovementAction_SlideDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideUp_Step0, + MovementAction_SlideUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideLeft_Step0, + MovementAction_SlideLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SlideRight_Step0, + MovementAction_SlideRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunDown_Step0, + MovementAction_PlayerRunDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunUp_Step0, + MovementAction_PlayerRunUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunLeft_Step0, + MovementAction_PlayerRunLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_PlayerRunRight_Step0, + MovementAction_PlayerRunRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_StartAnimInDirection_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialDown_Step0, + MovementAction_JumpSpecialDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialUp_Step0, + MovementAction_JumpSpecialUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialLeft_Step0, + MovementAction_JumpSpecialLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpSpecialRight_Step0, + MovementAction_JumpSpecialRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FacePlayer_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceAwayPlayer_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_LockFacingDirection_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnlockFacingDirection_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpDown_Step0, + MovementAction_JumpDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpUp_Step0, + MovementAction_JumpUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpLeft_Step0, + MovementAction_JumpLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpRight_Step0, + MovementAction_JumpRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceDown_Step0, + MovementAction_JumpInPlaceDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceUp_Step0, + MovementAction_JumpInPlaceUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceLeft_Step0, + MovementAction_JumpInPlaceLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceRight_Step0, + MovementAction_JumpInPlaceRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceDownUp_Step0, + MovementAction_JumpInPlaceDownUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceUpDown_Step0, + MovementAction_JumpInPlaceUpDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceLeftRight_Step0, + MovementAction_JumpInPlaceLeftRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_JumpInPlaceRightLeft_Step0, + MovementAction_JumpInPlaceRightLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_FaceOriginalDirection_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_NurseJoyBowDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EnableJumpLandingGroundEffect_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DisableJumpLandingGroundEffect_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_DisableAnimation_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RestoreAnimation_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetInvisible_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetVisible_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteExclamationMark_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteQuestionMark_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_EmoteHeart_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RevealTrainer_Step0, + MovementAction_RevealTrainer_Step1, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_RockSmashBreak_Step0, + MovementAction_RockSmashBreak_Step1, + MovementAction_RockSmashBreak_Step2, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_CutTree_Step0, + MovementAction_CutTree_Step1, + MovementAction_CutTree_Step2, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_SetFixedPriority_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ClearFixedPriority_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_InitAffineAnim_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_ClearAffineAnim_Step0, + MovementAction_Finish +}; + +u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkDownStartAffine_Step0, + MovementAction_WalkDownStartAffine_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_WalkDownAffine_Step0, + MovementAction_WalkDownAffine_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieFaceDown_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieFaceUp_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieFaceLeft_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieFaceRight_Step0, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieFaceRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_UnusedAcroActionDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnusedAcroActionDown_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_UnusedAcroActionUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnusedAcroActionUp_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_UnusedAcroActionLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnusedAcroActionLeft_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_UnusedAcroActionRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_UnusedAcroActionRight_Step0, + MovementAction_WaitSpriteAnim, + MovementAction_PauseSpriteAnim, +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceDown_Step0, + MovementAction_AcroWheelieHopFaceDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceUp_Step0, + MovementAction_AcroWheelieHopFaceUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceLeft_Step0, + MovementAction_AcroWheelieHopFaceLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopFaceRight_Step0, + MovementAction_AcroWheelieHopFaceRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopDown_Step0, + MovementAction_AcroWheelieHopDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopUp_Step0, + MovementAction_AcroWheelieHopUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopLeft_Step0, + MovementAction_AcroWheelieHopLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieHopRight_Step0, + MovementAction_AcroWheelieHopRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpDown_Step0, + MovementAction_AcroWheelieJumpDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpUp_Step0, + MovementAction_AcroWheelieJumpUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpLeft_Step0, + MovementAction_AcroWheelieJumpLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieJumpRight_Step0, + MovementAction_AcroWheelieJumpRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieInPlaceDown_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieInPlaceUp_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieInPlaceLeft_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieInPlaceRight_Step0, + MovementAction_WalkInPlace_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveDown_Step0, + MovementAction_AcroPopWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveUp_Step0, + MovementAction_AcroPopWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveLeft_Step0, + MovementAction_AcroPopWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroPopWheelieMoveRight_Step0, + MovementAction_AcroPopWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveDown_Step0, + MovementAction_AcroWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveUp_Step0, + MovementAction_AcroWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveLeft_Step0, + MovementAction_AcroWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroWheelieMoveRight_Step0, + MovementAction_AcroWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieMoveDown_Step0, + MovementAction_AcroEndWheelieMoveDown_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieMoveUp_Step0, + MovementAction_AcroEndWheelieMoveUp_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieMoveLeft_Step0, + MovementAction_AcroEndWheelieMoveLeft_Step1, + MovementAction_PauseSpriteAnim +}; + +u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_AcroEndWheelieMoveRight_Step0, + MovementAction_AcroEndWheelieMoveRight_Step1, + MovementAction_PauseSpriteAnim +}; + +#endif //POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H |