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Diffstat (limited to 'src/data/object_event/movement_action_func_tables.h')
-rw-r--r--src/data/object_event/movement_action_func_tables.h1356
1 files changed, 1356 insertions, 0 deletions
diff --git a/src/data/object_event/movement_action_func_tables.h b/src/data/object_event/movement_action_func_tables.h
new file mode 100644
index 000000000..07182a638
--- /dev/null
+++ b/src/data/object_event/movement_action_func_tables.h
@@ -0,0 +1,1356 @@
+#ifndef POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H
+#define POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H
+
+u8 MovementAction_FaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PauseSpriteAnim(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_FaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_FaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_FaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Down_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Up_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Left_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Right_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Delay1_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Delay_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Delay2_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Delay4_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Delay8_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Delay16_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WaitSpriteAnim(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_FacePlayer_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SetInvisible_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SetVisible_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_CutTree_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_CutTree_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_CutTree_Step2(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
+
+u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *);
+u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *);
+
+u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
+ gMovementActionFuncs_FaceDown, // MOVEMENT_ACTION_FACE_DOWN
+ gMovementActionFuncs_FaceUp, // MOVEMENT_ACTION_FACE_UP
+ gMovementActionFuncs_FaceLeft, // MOVEMENT_ACTION_FACE_LEFT
+ gMovementActionFuncs_FaceRight, // MOVEMENT_ACTION_FACE_RIGHT
+ gMovementActionFuncs_WalkSlowDown, // MOVEMENT_ACTION_WALK_DOWN_SLOW
+ gMovementActionFuncs_WalkSlowUp, // MOVEMENT_ACTION_WALK_UP_SLOW
+ gMovementActionFuncs_WalkSlowLeft, // MOVEMENT_ACTION_WALK_LEFT_SLOW
+ gMovementActionFuncs_WalkSlowRight, // MOVEMENT_ACTION_WALK_RIGHT_SLOW
+ gMovementActionFuncs_WalkNormalDown, // MOVEMENT_ACTION_WALK_DOWN_NORMAL
+ gMovementActionFuncs_WalkNormalUp, // MOVEMENT_ACTION_WALK_UP_NORMAL
+ gMovementActionFuncs_WalkNormalLeft, // MOVEMENT_ACTION_WALK_LEFT_NORMAL
+ gMovementActionFuncs_WalkNormalRight, // MOVEMENT_ACTION_WALK_RIGHT_NORMAL
+ gMovementActionFuncs_Jump2Down, // MOVEMENT_ACTION_JUMP_2_DOWN
+ gMovementActionFuncs_Jump2Up, // MOVEMENT_ACTION_JUMP_2_UP
+ gMovementActionFuncs_Jump2Left, // MOVEMENT_ACTION_JUMP_2_LEFT
+ gMovementActionFuncs_Jump2Right, // MOVEMENT_ACTION_JUMP_2_RIGHT
+ gMovementActionFuncs_Delay1, // MOVEMENT_ACTION_DELAY_1
+ gMovementActionFuncs_Delay2, // MOVEMENT_ACTION_DELAY_2
+ gMovementActionFuncs_Delay4, // MOVEMENT_ACTION_DELAY_4
+ gMovementActionFuncs_Delay8, // MOVEMENT_ACTION_DELAY_8
+ gMovementActionFuncs_Delay16, // MOVEMENT_ACTION_DELAY_16
+ gMovementActionFuncs_WalkFastDown, // MOVEMENT_ACTION_WALK_FAST_DOWN
+ gMovementActionFuncs_WalkFastUp, // MOVEMENT_ACTION_WALK_FAST_UP
+ gMovementActionFuncs_WalkFastLeft, // MOVEMENT_ACTION_WALK_FAST_LEFT
+ gMovementActionFuncs_WalkFastRight, // MOVEMENT_ACTION_WALK_FAST_RIGHT
+ gMovementActionFuncs_WalkInPlaceSlowDown, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN
+ gMovementActionFuncs_WalkInPlaceSlowUp, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP
+ gMovementActionFuncs_WalkInPlaceSlowLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT
+ gMovementActionFuncs_WalkInPlaceSlowRight, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT
+ gMovementActionFuncs_WalkInPlaceNormalDown, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN
+ gMovementActionFuncs_WalkInPlaceNormalUp, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP
+ gMovementActionFuncs_WalkInPlaceNormalLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT
+ gMovementActionFuncs_WalkInPlaceNormalRight, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT
+ gMovementActionFuncs_WalkInPlaceFastDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN
+ gMovementActionFuncs_WalkInPlaceFastUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP
+ gMovementActionFuncs_WalkInPlaceFastLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT
+ gMovementActionFuncs_WalkInPlaceFastRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT
+ gMovementActionFuncs_WalkInPlaceFastestDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN
+ gMovementActionFuncs_WalkInPlaceFastestUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP
+ gMovementActionFuncs_WalkInPlaceFastestLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT
+ gMovementActionFuncs_WalkInPlaceFastestRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT
+ gMovementActionFuncs_RideWaterCurrentDown, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN
+ gMovementActionFuncs_RideWaterCurrentUp, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP
+ gMovementActionFuncs_RideWaterCurrentLeft, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT
+ gMovementActionFuncs_RideWaterCurrentRight, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT
+ gMovementActionFuncs_WalkFastestDown, // MOVEMENT_ACTION_WALK_FASTEST_DOWN
+ gMovementActionFuncs_WalkFastestUp, // MOVEMENT_ACTION_WALK_FASTEST_UP
+ gMovementActionFuncs_WalkFastestLeft, // MOVEMENT_ACTION_WALK_FASTEST_LEFT
+ gMovementActionFuncs_WalkFastestRight, // MOVEMENT_ACTION_WALK_FASTEST_RIGHT
+ gMovementActionFuncs_SlideDown, // MOVEMENT_ACTION_SLIDE_DOWN
+ gMovementActionFuncs_SlideUp, // MOVEMENT_ACTION_SLIDE_UP
+ gMovementActionFuncs_SlideLeft, // MOVEMENT_ACTION_SLIDE_LEFT
+ gMovementActionFuncs_SlideRight, // MOVEMENT_ACTION_SLIDE_RIGHT
+ gMovementActionFuncs_PlayerRunDown, // MOVEMENT_ACTION_PLAYER_RUN_DOWN
+ gMovementActionFuncs_PlayerRunUp, // MOVEMENT_ACTION_PLAYER_RUN_UP
+ gMovementActionFuncs_PlayerRunLeft, // MOVEMENT_ACTION_PLAYER_RUN_LEFT
+ gMovementActionFuncs_PlayerRunRight, // MOVEMENT_ACTION_PLAYER_RUN_RIGHT
+ gMovementActionFuncs_StartAnimInDirection, // MOVEMENT_ACTION_START_ANIM_IN_DIRECTION
+ gMovementActionFuncs_JumpSpecialDown, // MOVEMENT_ACTION_JUMP_SPECIAL_DOWN
+ gMovementActionFuncs_JumpSpecialUp, // MOVEMENT_ACTION_JUMP_SPECIAL_UP
+ gMovementActionFuncs_JumpSpecialLeft, // MOVEMENT_ACTION_JUMP_SPECIAL_LEFT
+ gMovementActionFuncs_JumpSpecialRight, // MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT
+ gMovementActionFuncs_FacePlayer, // MOVEMENT_ACTION_FACE_PLAYER
+ gMovementActionFuncs_FaceAwayPlayer, // MOVEMENT_ACTION_FACE_AWAY_PLAYER
+ gMovementActionFuncs_LockFacingDirection, // MOVEMENT_ACTION_LOCK_FACING_DIRECTION
+ gMovementActionFuncs_UnlockFacingDirection, // MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION
+ gMovementActionFuncs_JumpDown, // MOVEMENT_ACTION_JUMP_DOWN
+ gMovementActionFuncs_JumpUp, // MOVEMENT_ACTION_JUMP_UP
+ gMovementActionFuncs_JumpLeft, // MOVEMENT_ACTION_JUMP_LEFT
+ gMovementActionFuncs_JumpRight, // MOVEMENT_ACTION_JUMP_RIGHT
+ gMovementActionFuncs_JumpInPlaceDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN
+ gMovementActionFuncs_JumpInPlaceUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP
+ gMovementActionFuncs_JumpInPlaceLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT
+ gMovementActionFuncs_JumpInPlaceRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT
+ gMovementActionFuncs_JumpInPlaceDownUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP
+ gMovementActionFuncs_JumpInPlaceUpDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN
+ gMovementActionFuncs_JumpInPlaceLeftRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT
+ gMovementActionFuncs_JumpInPlaceRightLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT
+ gMovementActionFuncs_FaceOriginalDirection, // MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION
+ gMovementActionFuncs_NurseJoyBowDown, // MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN
+ gMovementActionFuncs_EnableJumpLandingGroundEffect, // MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT
+ gMovementActionFuncs_DisableJumpLandingGroundEffect, // MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT
+ gMovementActionFuncs_DisableAnimation, // MOVEMENT_ACTION_DISABLE_ANIMATION
+ gMovementActionFuncs_RestoreAnimation, // MOVEMENT_ACTION_RESTORE_ANIMATION
+ gMovementActionFuncs_SetInvisible, // MOVEMENT_ACTION_SET_INVISIBLE
+ gMovementActionFuncs_SetVisible, // MOVEMENT_ACTION_SET_VISIBLE
+ gMovementActionFuncs_EmoteExclamationMark, // MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK
+ gMovementActionFuncs_EmoteQuestionMark, // MOVEMENT_ACTION_EMOTE_QUESTION_MARK
+ gMovementActionFuncs_EmoteHeart, // MOVEMENT_ACTION_EMOTE_HEART
+ gMovementActionFuncs_RevealTrainer, // MOVEMENT_ACTION_REVEAL_TRAINER
+ gMovementActionFuncs_RockSmashBreak, // MOVEMENT_ACTION_ROCK_SMASH_BREAK
+ gMovementActionFuncs_CutTree, // MOVEMENT_ACTION_CUT_TREE
+ gMovementActionFuncs_SetFixedPriority, // MOVEMENT_ACTION_SET_FIXED_PRIORITY
+ gMovementActionFuncs_ClearFixedPriority, // MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY
+ gMovementActionFuncs_InitAffineAnim, // MOVEMENT_ACTION_INIT_AFFINE_ANIM
+ gMovementActionFuncs_ClearAffineAnim, // MOVEMENT_ACTION_CLEAR_AFFINE_ANIM
+ gMovementActionFuncs_WalkDownStartAffine, // MOVEMENT_ACTION_WALK_DOWN_START_AFFINE
+ gMovementActionFuncs_WalkDownAffine, // MOVEMENT_ACTION_WALK_DOWN_AFFINE_1
+ gMovementActionFuncs_AcroWheelieFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN
+ gMovementActionFuncs_AcroWheelieFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP
+ gMovementActionFuncs_AcroWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT
+ gMovementActionFuncs_AcroWheelieFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT
+ gMovementActionFuncs_AcroPopWheelieDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN
+ gMovementActionFuncs_AcroPopWheelieUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP
+ gMovementActionFuncs_AcroPopWheelieLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT
+ gMovementActionFuncs_AcroPopWheelieRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT
+ gMovementActionFuncs_AcroEndWheelieFaceDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN
+ gMovementActionFuncs_AcroEndWheelieFaceUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP
+ gMovementActionFuncs_AcroEndWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT
+ gMovementActionFuncs_AcroEndWheelieFaceRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT
+ gMovementActionFuncs_AcroWheelieHopFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN
+ gMovementActionFuncs_AcroWheelieHopFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP
+ gMovementActionFuncs_AcroWheelieHopFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT
+ gMovementActionFuncs_AcroWheelieHopFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT
+ gMovementActionFuncs_AcroWheelieHopDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN
+ gMovementActionFuncs_AcroWheelieHopUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP
+ gMovementActionFuncs_AcroWheelieHopLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT
+ gMovementActionFuncs_AcroWheelieHopRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT
+ gMovementActionFuncs_AcroWheelieJumpDown, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN
+ gMovementActionFuncs_AcroWheelieJumpUp, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP
+ gMovementActionFuncs_AcroWheelieJumpLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT
+ gMovementActionFuncs_AcroWheelieJumpRight, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT
+ gMovementActionFuncs_AcroWheelieInPlaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN
+ gMovementActionFuncs_AcroWheelieInPlaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP
+ gMovementActionFuncs_AcroWheelieInPlaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT
+ gMovementActionFuncs_AcroWheelieInPlaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT
+ gMovementActionFuncs_AcroPopWheelieMoveDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN
+ gMovementActionFuncs_AcroPopWheelieMoveUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP
+ gMovementActionFuncs_AcroPopWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT
+ gMovementActionFuncs_AcroPopWheelieMoveRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT
+ gMovementActionFuncs_AcroWheelieMoveDown, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN
+ gMovementActionFuncs_AcroWheelieMoveUp, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP
+ gMovementActionFuncs_AcroWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT
+ gMovementActionFuncs_AcroWheelieMoveRight, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT
+ gMovementActionFuncs_AcroEndWheelieMoveDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN
+ gMovementActionFuncs_AcroEndWheelieMoveUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP
+ gMovementActionFuncs_AcroEndWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT
+ gMovementActionFuncs_AcroEndWheelieMoveRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT
+};
+
+
+u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceDown_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceUp_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_FaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceLeft_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceRight_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gUnknown_083759C0[])(u8) = {
+ GetMoveDirectionAnimNum,
+ GetMoveDirectionFastAnimNum,
+ GetMoveDirectionFastAnimNum,
+ GetMoveDirectionFasterAnimNum,
+ GetMoveDirectionFastestAnimNum
+};
+
+u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkSlowDown_Step0,
+ MovementAction_WalkSlowDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkSlowUp_Step0,
+ MovementAction_WalkSlowUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkSlowLeft_Step0,
+ MovementAction_WalkSlowLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkSlowRight_Step0,
+ MovementAction_WalkSlowRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkNormalDown_Step0,
+ MovementAction_WalkNormalDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkNormalUp_Step0,
+ MovementAction_WalkNormalUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkNormalLeft_Step0,
+ MovementAction_WalkNormalLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkNormalRight_Step0,
+ MovementAction_WalkNormalRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+const s16 gUnknown_08375A34[] = {0, 1, 1};
+const s16 gUnknown_08375A3A[] = {0, 0, 1};
+
+u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Jump2Down_Step0,
+ MovementAction_Jump2Down_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_Jump2Up[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Jump2Up_Step0,
+ MovementAction_Jump2Up_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_Jump2Left[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Jump2Left_Step0,
+ MovementAction_Jump2Left_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_Jump2Right[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Jump2Right_Step0,
+ MovementAction_Jump2Right_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_Delay1[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay1_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_Delay2[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay2_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_Delay4[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay4_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_Delay8[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay8_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_Delay16[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_Delay16_Step0,
+ MovementAction_Delay_Step1,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_WalkFastDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastDown_Step0,
+ MovementAction_WalkFastDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkFastUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastUp_Step0,
+ MovementAction_WalkFastUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastLeft_Step0,
+ MovementAction_WalkFastLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkFastRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastRight_Step0,
+ MovementAction_WalkFastRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceSlowDown_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceSlowUp_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceSlowLeft_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceSlowRight_Step0,
+ MovementAction_WalkInPlaceSlow_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceNormalDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceNormalUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceNormalLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceNormalRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastestDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastestUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastestLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkInPlaceFastestRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RideWaterCurrentDown_Step0,
+ MovementAction_RideWaterCurrentDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RideWaterCurrentUp_Step0,
+ MovementAction_RideWaterCurrentUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RideWaterCurrentLeft_Step0,
+ MovementAction_RideWaterCurrentLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RideWaterCurrentRight_Step0,
+ MovementAction_RideWaterCurrentRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastestDown_Step0,
+ MovementAction_WalkFastestDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastestUp_Step0,
+ MovementAction_WalkFastestUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastestLeft_Step0,
+ MovementAction_WalkFastestLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkFastestRight_Step0,
+ MovementAction_WalkFastestRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SlideDown_Step0,
+ MovementAction_SlideDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SlideUp_Step0,
+ MovementAction_SlideUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SlideLeft_Step0,
+ MovementAction_SlideLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_SlideRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SlideRight_Step0,
+ MovementAction_SlideRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_PlayerRunDown_Step0,
+ MovementAction_PlayerRunDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_PlayerRunUp_Step0,
+ MovementAction_PlayerRunUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_PlayerRunLeft_Step0,
+ MovementAction_PlayerRunLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_PlayerRunRight_Step0,
+ MovementAction_PlayerRunRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_StartAnimInDirection_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpSpecialDown_Step0,
+ MovementAction_JumpSpecialDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpSpecialUp_Step0,
+ MovementAction_JumpSpecialUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpSpecialLeft_Step0,
+ MovementAction_JumpSpecialLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpSpecialRight_Step0,
+ MovementAction_JumpSpecialRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_FacePlayer[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FacePlayer_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceAwayPlayer_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_LockFacingDirection_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_UnlockFacingDirection_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpDown_Step0,
+ MovementAction_JumpDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpUp_Step0,
+ MovementAction_JumpUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpLeft_Step0,
+ MovementAction_JumpLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpRight_Step0,
+ MovementAction_JumpRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceDown_Step0,
+ MovementAction_JumpInPlaceDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceUp_Step0,
+ MovementAction_JumpInPlaceUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceLeft_Step0,
+ MovementAction_JumpInPlaceLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceRight_Step0,
+ MovementAction_JumpInPlaceRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceDownUp_Step0,
+ MovementAction_JumpInPlaceDownUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceUpDown_Step0,
+ MovementAction_JumpInPlaceUpDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceLeftRight_Step0,
+ MovementAction_JumpInPlaceLeftRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_JumpInPlaceRightLeft_Step0,
+ MovementAction_JumpInPlaceRightLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_FaceOriginalDirection_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_NurseJoyBowDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_EnableJumpLandingGroundEffect_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_DisableJumpLandingGroundEffect_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_DisableAnimation[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_DisableAnimation_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RestoreAnimation_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_SetInvisible[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SetInvisible_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_SetVisible[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SetVisible_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_EmoteExclamationMark_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_EmoteQuestionMark_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_EmoteHeart[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_EmoteHeart_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_RevealTrainer[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RevealTrainer_Step0,
+ MovementAction_RevealTrainer_Step1,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_RockSmashBreak_Step0,
+ MovementAction_RockSmashBreak_Step1,
+ MovementAction_RockSmashBreak_Step2,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_CutTree[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_CutTree_Step0,
+ MovementAction_CutTree_Step1,
+ MovementAction_CutTree_Step2,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_SetFixedPriority_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_ClearFixedPriority_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_InitAffineAnim_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_ClearAffineAnim_Step0,
+ MovementAction_Finish
+};
+
+u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkDownStartAffine_Step0,
+ MovementAction_WalkDownStartAffine_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_WalkDownAffine_Step0,
+ MovementAction_WalkDownAffine_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieFaceDown_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieFaceUp_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieFaceLeft_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieFaceRight_Step0,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieFaceDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieFaceUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieFaceLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieFaceRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+u8 (*const gMovementActionFuncs_UnusedAcroActionDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_UnusedAcroActionDown_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+u8 (*const gMovementActionFuncs_UnusedAcroActionUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_UnusedAcroActionUp_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+u8 (*const gMovementActionFuncs_UnusedAcroActionLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_UnusedAcroActionLeft_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+u8 (*const gMovementActionFuncs_UnusedAcroActionRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_UnusedAcroActionRight_Step0,
+ MovementAction_WaitSpriteAnim,
+ MovementAction_PauseSpriteAnim,
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopFaceDown_Step0,
+ MovementAction_AcroWheelieHopFaceDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopFaceUp_Step0,
+ MovementAction_AcroWheelieHopFaceUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopFaceLeft_Step0,
+ MovementAction_AcroWheelieHopFaceLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopFaceRight_Step0,
+ MovementAction_AcroWheelieHopFaceRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopDown_Step0,
+ MovementAction_AcroWheelieHopDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopUp_Step0,
+ MovementAction_AcroWheelieHopUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopLeft_Step0,
+ MovementAction_AcroWheelieHopLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieHopRight_Step0,
+ MovementAction_AcroWheelieHopRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieJumpDown_Step0,
+ MovementAction_AcroWheelieJumpDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieJumpUp_Step0,
+ MovementAction_AcroWheelieJumpUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieJumpLeft_Step0,
+ MovementAction_AcroWheelieJumpLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieJumpRight_Step0,
+ MovementAction_AcroWheelieJumpRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieInPlaceDown_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieInPlaceUp_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieInPlaceLeft_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieInPlaceRight_Step0,
+ MovementAction_WalkInPlace_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieMoveDown_Step0,
+ MovementAction_AcroPopWheelieMoveDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieMoveUp_Step0,
+ MovementAction_AcroPopWheelieMoveUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieMoveLeft_Step0,
+ MovementAction_AcroPopWheelieMoveLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroPopWheelieMoveRight_Step0,
+ MovementAction_AcroPopWheelieMoveRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieMoveDown_Step0,
+ MovementAction_AcroWheelieMoveDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieMoveUp_Step0,
+ MovementAction_AcroWheelieMoveUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieMoveLeft_Step0,
+ MovementAction_AcroWheelieMoveLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroWheelieMoveRight_Step0,
+ MovementAction_AcroWheelieMoveRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieMoveDown_Step0,
+ MovementAction_AcroEndWheelieMoveDown_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieMoveUp_Step0,
+ MovementAction_AcroEndWheelieMoveUp_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieMoveLeft_Step0,
+ MovementAction_AcroEndWheelieMoveLeft_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct ObjectEvent *, struct Sprite *) = {
+ MovementAction_AcroEndWheelieMoveRight_Step0,
+ MovementAction_AcroEndWheelieMoveRight_Step1,
+ MovementAction_PauseSpriteAnim
+};
+
+#endif //POKERUBY_MOVEMENT_ACTION_FUNC_TABLES_H