diff options
Diffstat (limited to 'src/data/region_map_names_en.h')
-rw-r--r-- | src/data/region_map_names_en.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/data/region_map_names_en.h b/src/data/region_map_names_en.h new file mode 100644 index 000000000..9dde3d71a --- /dev/null +++ b/src/data/region_map_names_en.h @@ -0,0 +1,79 @@ +const u8 gMapName_LittlerootTown[] = _("LITTLEROOT{NAME_END} TOWN"); +const u8 gMapName_OldaleTown[] = _("OLDALE{NAME_END} TOWN"); +const u8 gMapName_DewfordTown[] = _("DEWFORD{NAME_END} TOWN"); +const u8 gMapName_LavaridgeTown[] = _("LAVARIDGE{NAME_END} TOWN"); +const u8 gMapName_FallarborTown[] = _("FALLARBOR{NAME_END} TOWN"); +const u8 gMapName_VerdanturfTown[] = _("VERDANTURF{NAME_END} TOWN"); +const u8 gMapName_PacifidlogTown[] = _("PACIFIDLOG{NAME_END} TOWN"); +const u8 gMapName_PetalburgCity[] = _("PETALBURG{NAME_END} CITY"); +const u8 gMapName_SlateportCity[] = _("SLATEPORT{NAME_END} CITY"); +const u8 gMapName_MauvilleCity[] = _("MAUVILLE{NAME_END} CITY"); +const u8 gMapName_RustboroCity[] = _("RUSTBORO{NAME_END} CITY"); +const u8 gMapName_FortreeCity[] = _("FORTREE{NAME_END} CITY"); +const u8 gMapName_LilycoveCity[] = _("LILYCOVE{NAME_END} CITY"); +const u8 gMapName_MossdeepCity[] = _("MOSSDEEP{NAME_END} CITY"); +const u8 gMapName_SootopolisCity[] = _("SOOTOPOLIS{NAME_END} CITY"); +const u8 gMapName_EverGrandeCity[] = _("EVER GRANDE{NAME_END} CITY"); +const u8 gMapName_Route101[] = _("ROUTE 101"); +const u8 gMapName_Route102[] = _("ROUTE 102"); +const u8 gMapName_Route103[] = _("ROUTE 103"); +const u8 gMapName_Route104[] = _("ROUTE 104"); +const u8 gMapName_Route105[] = _("ROUTE 105"); +const u8 gMapName_Route106[] = _("ROUTE 106"); +const u8 gMapName_Route107[] = _("ROUTE 107"); +const u8 gMapName_Route108[] = _("ROUTE 108"); +const u8 gMapName_Route109[] = _("ROUTE 109"); +const u8 gMapName_Route110[] = _("ROUTE 110"); +const u8 gMapName_Route111[] = _("ROUTE 111"); +const u8 gMapName_Route112[] = _("ROUTE 112"); +const u8 gMapName_Route113[] = _("ROUTE 113"); +const u8 gMapName_Route114[] = _("ROUTE 114"); +const u8 gMapName_Route115[] = _("ROUTE 115"); +const u8 gMapName_Route116[] = _("ROUTE 116"); +const u8 gMapName_Route117[] = _("ROUTE 117"); +const u8 gMapName_Route118[] = _("ROUTE 118"); +const u8 gMapName_Route119[] = _("ROUTE 119"); +const u8 gMapName_Route120[] = _("ROUTE 120"); +const u8 gMapName_Route121[] = _("ROUTE 121"); +const u8 gMapName_Route122[] = _("ROUTE 122"); +const u8 gMapName_Route123[] = _("ROUTE 123"); +const u8 gMapName_Route124[] = _("ROUTE 124"); +const u8 gMapName_Route125[] = _("ROUTE 125"); +const u8 gMapName_Route126[] = _("ROUTE 126"); +const u8 gMapName_Route127[] = _("ROUTE 127"); +const u8 gMapName_Route128[] = _("ROUTE 128"); +const u8 gMapName_Route129[] = _("ROUTE 129"); +const u8 gMapName_Route130[] = _("ROUTE 130"); +const u8 gMapName_Route131[] = _("ROUTE 131"); +const u8 gMapName_Route132[] = _("ROUTE 132"); +const u8 gMapName_Route133[] = _("ROUTE 133"); +const u8 gMapName_Route134[] = _("ROUTE 134"); +const u8 gMapName_Underwater[] = _("UNDERWATER"); +const u8 gMapName_GraniteCave[] = _("GRANITE CAVE"); +const u8 gMapName_MtChimney[] = _("MT. CHIMNEY"); +const u8 gMapName_SafariZone[] = _("SAFARI ZONE"); +const u8 gMapName_BattleTower[] = _("BATTLE TOWER"); +const u8 gMapName_PetalburgWoods[] = _("PETALBURG WOODS"); +const u8 gMapName_RusturfTunnel[] = _("RUSTURF TUNNEL"); +const u8 gMapName_AbandonedShip[] = _("ABANDONED SHIP"); +const u8 gMapName_NewMauville[] = _("NEW MAUVILLE"); +const u8 gMapName_MeteorFalls[] = _("METEOR FALLS"); +const u8 gMapName_MtPyre[] = _("MT. PYRE"); +const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM} HIDEOUT"); +const u8 gMapName_ShoalCave[] = _("SHOAL CAVE"); +const u8 gMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); +const u8 gMapName_VictoryRoad[] = _("VICTORY ROAD"); +const u8 gMapName_MirageIsland[] = _("MIRAGE ISLAND"); +const u8 gMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN"); +const u8 gMapName_SouthernIsland[] = _("SOUTHERN ISLAND"); +const u8 gMapName_FieryPath[] = _("FIERY PATH"); +const u8 gMapName_JaggedPass[] = _("JAGGED PASS"); +const u8 gMapName_SealedChamber[] = _("SEALED CHAMBER"); +const u8 gMapName_ScorchedSlab[] = _("SCORCHED SLAB"); +const u8 gMapName_IslandCave[] = _("ISLAND CAVE"); +const u8 gMapName_DesertRuins[] = _("DESERT RUINS"); +const u8 gMapName_AncientTomb[] = _("ANCIENT TOMB"); +const u8 gMapName_InsideOfTruck[] = _("INSIDE OF TRUCK"); +const u8 gMapName_SkyPillar[] = _("SKY PILLAR"); +const u8 gMapName_SecretBase[] = _("SECRET BASE"); +const u8 gMapName_None[] = _(""); |