diff options
Diffstat (limited to 'src/data')
-rw-r--r-- | src/data/graphics.c | 16 | ||||
-rw-r--r-- | src/data/wild_encounters.json | 7 | ||||
-rw-r--r-- | src/data/wild_encounters.json.txt | 14 |
3 files changed, 31 insertions, 6 deletions
diff --git a/src/data/graphics.c b/src/data/graphics.c index 20d8f91d0..9cb0a83d6 100644 --- a/src/data/graphics.c +++ b/src/data/graphics.c @@ -10,10 +10,18 @@ const u8 gMonBackPic_CircledQuestionMark[] = INCBIN_U8("graphics/pokemon/circled const u16 gMonPalette_CircledQuestionMark[] = INCBIN_U16("graphics/pokemon/circled_question_mark/normal.gbapal.lz"); const u16 gMonShinyPalette_CircledQuestionMark[] = INCBIN_U16("graphics/pokemon/circled_question_mark/shiny.gbapal.lz"); -// japanese table and bunch of stuff -const u8 gUnusedOldCharmap_Gfx_lz[] = INCBIN_U8("graphics/unused/old_charmap.4bpp.lz"); -const u8 gUnusedOldCharmap_Tilemap_lz[] = INCBIN_U8("graphics/unused/old_charmap.bin.lz"); -const u16 gUnusedOldCharmap_Pal_lz[] = INCBIN_U16("graphics/unused/old_charmap.gbapal.lz"); +// The test menu debug battle tileset. This uses the old Crystal charmap and +// rendering method (it uses tiles instead of text). +// Oddly, the English version is in Japanese and the German version is in English. +#if DEBUG_TRANSLATE || GERMAN +const u8 gDebugBattleCharmap_Gfx_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.4bpp.lz"); +const u8 gDebugBattleCharmap_Tilemap_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.bin.lz"); +const u8 gDebugBattleCharmap_Pal_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.gbapal.lz"); +#else +const u8 gDebugBattleCharmap_Gfx_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_jp.4bpp.lz"); +const u8 gDebugBattleCharmap_Tilemap_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_jp.bin.lz"); +const u8 gDebugBattleCharmap_Pal_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_jp.gbapal.lz"); +#endif const u8 gSmokescreenImpactTiles[] = INCBIN_U8("graphics/battle_anims/sprites/smokescreen_impact.4bpp.lz"); const u16 gSmokescreenImpactPalette[] = INCBIN_U16("graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz"); diff --git a/src/data/wild_encounters.json b/src/data/wild_encounters.json index 9adbc28de..46d6feea4 100644 --- a/src/data/wild_encounters.json +++ b/src/data/wild_encounters.json @@ -26,7 +26,12 @@ "type": "fishing_mons", "encounter_rates": [ 70, 30, 60, 20, 20, 40, 40, 15, 4, 1 - ] + ], + "groups": { + "old_rod": [0, 1], + "good_rod": [2, 3, 4], + "super_rod": [5, 6, 7, 8, 9] + } } ], "encounters": [ diff --git a/src/data/wild_encounters.json.txt b/src/data/wild_encounters.json.txt index de8396dd6..c6bbdd34e 100644 --- a/src/data/wild_encounters.json.txt +++ b/src/data/wild_encounters.json.txt @@ -3,14 +3,26 @@ ## for wild_encounter_group in wild_encounter_groups {% if wild_encounter_group.for_maps %} ## for wild_encounter_field in wild_encounter_group.fields +{% if not existsIn(wild_encounter_field, "groups") %} ## for encounter_rate in wild_encounter_field.encounter_rates -{% if trackVar(encounter_rate, 100) %} +{% if loop.index == 0 %} #define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ loop.index }} {{ encounter_rate }} {% else %}#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ loop.index }} ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ subtract(loop.index, 1) }} + {{ encounter_rate }}{% endif %} {{ setVarInt(wild_encounter_field.type, loop.index) }} ## endfor #define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_TOTAL (ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ getVar(wild_encounter_field.type) }}) +{% else %} +## for field_subgroup_key, field_subgroup_subarray in wild_encounter_field.groups +## for field_subgroup_index in field_subgroup_subarray +{% if loop.index == 0 %} +#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_{{ upper(field_subgroup_key) }}_SLOT_{{ field_subgroup_index }} {{ at(wild_encounter_field.encounter_rates, field_subgroup_index) }} {% else %}#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_{{ upper(field_subgroup_key) }}_SLOT_{{ field_subgroup_index }} ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_{{ upper(field_subgroup_key) }}_SLOT_{{ getVar("previous_slot") }} + {{ at(wild_encounter_field.encounter_rates, field_subgroup_index) }}{% endif %}{{ setVarInt(concat(wild_encounter_field.type, field_subgroup_key), field_subgroup_index) }}{{ setVarInt("previous_slot", field_subgroup_index) }} +## endfor +#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_{{ upper(field_subgroup_key) }}_TOTAL (ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_{{ upper(field_subgroup_key) }}_SLOT_{{ getVar(concat(wild_encounter_field.type, field_subgroup_key)) }}) +## endfor +{% endif %} ## endfor {% endif %} + + ## for encounter in wild_encounter_group.encounters {% if contains(encounter.base_label, "Sapphire") %}#ifdef SAPPHIRE {% else if contains(encounter.base_label, "Ruby") %}#ifdef RUBY{% endif %} |