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-rw-r--r--src/data/region_map_layout.h42
-rw-r--r--src/data/region_map_names_de.h79
-rw-r--r--src/data/region_map_names_en.h79
3 files changed, 200 insertions, 0 deletions
diff --git a/src/data/region_map_layout.h b/src/data/region_map_layout.h
new file mode 100644
index 000000000..ca33ef37a
--- /dev/null
+++ b/src/data/region_map_layout.h
@@ -0,0 +1,42 @@
+// Abbreviated definitions to make the map layout more visual
+#define R(routeNum) MAPSEC_ROUTE_##routeNum
+#define LITT_T MAPSEC_LITTLEROOT_TOWN
+#define OLDA_T MAPSEC_OLDALE_TOWN
+#define DEWF_T MAPSEC_DEWFORD_TOWN
+#define LAVA_T MAPSEC_LAVARIDGE_TOWN
+#define FALL_T MAPSEC_FALLARBOR_TOWN
+#define VERD_T MAPSEC_VERDANTURF_TOWN
+#define PACI_T MAPSEC_PACIFIDLOG_TOWN
+#define PETA_C MAPSEC_PETALBURG_CITY
+#define SLAT_C MAPSEC_SLATEPORT_CITY
+#define MAUV_C MAPSEC_MAUVILLE_CITY
+#define RUST_C MAPSEC_RUSTBORO_CITY
+#define FORT_C MAPSEC_FORTREE_CITY
+#define LILY_C MAPSEC_LILYCOVE_CITY
+#define MOSS_C MAPSEC_MOSSDEEP_CITY
+#define SOOT_C MAPSEC_SOOTOPOLIS_CITY
+#define EVER_C MAPSEC_EVER_GRANDE_CITY
+#define MTCHIM MAPSEC_MT_CHIMNEY
+#define SAFARI MAPSEC_SAFARI_ZONE
+#define BTLTWR MAPSEC_BATTLE_TOWER
+#define S_ISLD MAPSEC_SOUTHERN_ISLAND
+#define ______ MAPSEC_NONE
+
+static const u8 sRegionMapLayout[] =
+{
+ ______, R(114), R(114), FALL_T, R(113), R(113), R(113), R(113), R(111), ______, ______, R(119), FORT_C, R(120), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, R(114), ______, ______, ______, ______, MTCHIM, MTCHIM, R(111), ______, ______, R(119), ______, R(120), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ R(115), R(114), ______, ______, ______, ______, MTCHIM, MTCHIM, R(111), ______, ______, R(119), ______, R(120), ______, ______, SAFARI, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ R(115), ______, ______, ______, ______, LAVA_T, R(112), R(112), R(111), ______, ______, R(119), ______, R(120), R(121), R(121), R(121), R(121), LILY_C, LILY_C, R(124), R(124), R(124), R(124), R(125), R(125), ______, ______,
+ R(115), ______, ______, ______, ______, ______, ______, ______, R(111), ______, ______, R(119), ______, ______, ______, ______, R(122), ______, ______, ______, R(124), R(124), R(124), R(124), R(125), R(125), ______, ______,
+ RUST_C, R(116), R(116), R(116), R(116), ______, ______, ______, R(111), ______, ______, R(119), ______, ______, ______, ______, R(122), ______, ______, ______, R(124), R(124), R(124), R(124), MOSS_C, MOSS_C, ______, ______,
+ RUST_C, ______, ______, ______, VERD_T, R(117), R(117), R(117), MAUV_C, MAUV_C, R(118), R(118), R(123), R(123), R(123), R(123), R(123), ______, ______, ______, R(126), R(126), R(126), R(127), R(127), R(127), ______, ______,
+ R(104), ______, ______, ______, ______, ______, ______, ______, R(110), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, R(126), SOOT_C, R(126), R(127), R(127), R(127), ______, ______,
+ R(104), ______, ______, ______, R(103), R(103), R(103), R(103), R(110), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, R(126), R(126), R(126), R(127), R(127), R(127), ______, EVER_C,
+ R(104), PETA_C, R(102), R(102), OLDA_T, ______, ______, ______, R(110), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, R(128), R(128), R(128), R(128), EVER_C,
+ R(105), ______, ______, ______, R(101), ______, ______, ______, SLAT_C, R(134), R(134), R(134), R(133), R(133), R(133), R(132), R(132), PACI_T, R(131), R(131), R(131), R(130), R(130), R(130), R(129), R(129), ______, ______,
+ R(105), ______, ______, ______, LITT_T, ______, ______, ______, SLAT_C, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ R(105), ______, ______, ______, ______, ______, ______, ______, R(109), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, BTLTWR, ______, ______, ______, ______, ______,
+ R(106), R(106), R(106), ______, ______, ______, ______, ______, R(109), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, ______, DEWF_T, R(107), R(107), R(107), R(108), R(108), R(109), ______, ______, ______, S_ISLD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+};
diff --git a/src/data/region_map_names_de.h b/src/data/region_map_names_de.h
new file mode 100644
index 000000000..10f53c8ba
--- /dev/null
+++ b/src/data/region_map_names_de.h
@@ -0,0 +1,79 @@
+const u8 gMapName_LittlerootTown[] = _("WURZELHEIM");
+const u8 gMapName_OldaleTown[] = _("ROSALTSTADT");
+const u8 gMapName_DewfordTown[] = _("FAUSTAUHAVEN");
+const u8 gMapName_LavaridgeTown[] = _("BAD LAVASTADT");
+const u8 gMapName_FallarborTown[] = _("LAUBWECHSEL{NAME_END}FELD");
+const u8 gMapName_VerdanturfTown[] = _("WIESENFLUR");
+const u8 gMapName_PacifidlogTown[] = _("FLOSSBRUNN");
+const u8 gMapName_PetalburgCity[] = _("BLÜTENBURG{NAME_END} CITY");
+const u8 gMapName_SlateportCity[] = _("GRAPHITPORT{NAME_END} CITY");
+const u8 gMapName_MauvilleCity[] = _("MALVENFROH{NAME_END} CITY");
+const u8 gMapName_RustboroCity[] = _("METAROST{NAME_END} CITY");
+const u8 gMapName_FortreeCity[] = _("BAUMHAUSEN{NAME_END} CITY");
+const u8 gMapName_LilycoveCity[] = _("SEEGRASULB{NAME_END} CITY");
+const u8 gMapName_MossdeepCity[] = _("MOOSBACH{NAME_END} CITY");
+const u8 gMapName_SootopolisCity[] = _("XENEROVILLE");
+const u8 gMapName_EverGrandeCity[] = _("PRACHTPOLIS{NAME_END} CITY");
+const u8 gMapName_Route101[] = _("ROUTE 101");
+const u8 gMapName_Route102[] = _("ROUTE 102");
+const u8 gMapName_Route103[] = _("ROUTE 103");
+const u8 gMapName_Route104[] = _("ROUTE 104");
+const u8 gMapName_Route105[] = _("ROUTE 105");
+const u8 gMapName_Route106[] = _("ROUTE 106");
+const u8 gMapName_Route107[] = _("ROUTE 107");
+const u8 gMapName_Route108[] = _("ROUTE 108");
+const u8 gMapName_Route109[] = _("ROUTE 109");
+const u8 gMapName_Route110[] = _("ROUTE 110");
+const u8 gMapName_Route111[] = _("ROUTE 111");
+const u8 gMapName_Route112[] = _("ROUTE 112");
+const u8 gMapName_Route113[] = _("ROUTE 113");
+const u8 gMapName_Route114[] = _("ROUTE 114");
+const u8 gMapName_Route115[] = _("ROUTE 115");
+const u8 gMapName_Route116[] = _("ROUTE 116");
+const u8 gMapName_Route117[] = _("ROUTE 117");
+const u8 gMapName_Route118[] = _("ROUTE 118");
+const u8 gMapName_Route119[] = _("ROUTE 119");
+const u8 gMapName_Route120[] = _("ROUTE 120");
+const u8 gMapName_Route121[] = _("ROUTE 121");
+const u8 gMapName_Route122[] = _("ROUTE 122");
+const u8 gMapName_Route123[] = _("ROUTE 123");
+const u8 gMapName_Route124[] = _("ROUTE 124");
+const u8 gMapName_Route125[] = _("ROUTE 125");
+const u8 gMapName_Route126[] = _("ROUTE 126");
+const u8 gMapName_Route127[] = _("ROUTE 127");
+const u8 gMapName_Route128[] = _("ROUTE 128");
+const u8 gMapName_Route129[] = _("ROUTE 129");
+const u8 gMapName_Route130[] = _("ROUTE 130");
+const u8 gMapName_Route131[] = _("ROUTE 131");
+const u8 gMapName_Route132[] = _("ROUTE 132");
+const u8 gMapName_Route133[] = _("ROUTE 133");
+const u8 gMapName_Route134[] = _("ROUTE 134");
+const u8 gMapName_Underwater[] = _("UNTERWASSER");
+const u8 gMapName_GraniteCave[] = _("GRANITHÖHLE");
+const u8 gMapName_MtChimney[] = _("SCHLOTBERG");
+const u8 gMapName_SafariZone[] = _("SAFARI-ZONE");
+const u8 gMapName_BattleTower[] = _("DUELLTURM");
+const u8 gMapName_PetalburgWoods[] = _("BLÜTENBURGWALD");
+const u8 gMapName_RusturfTunnel[] = _("METAFLURTUNNEL");
+const u8 gMapName_AbandonedShip[] = _("SCHIFFSWRACK");
+const u8 gMapName_NewMauville[] = _("NEU MALVENFROH");
+const u8 gMapName_MeteorFalls[] = _("METEORFÄLLE");
+const u8 gMapName_MtPyre[] = _("PYROBERG");
+const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM}s VERSTECK");
+const u8 gMapName_ShoalCave[] = _("KÜSTENHÖHLE");
+const u8 gMapName_SeafloorCavern[] = _("TIEFSEEHÖHLE");
+const u8 gMapName_VictoryRoad[] = _("SIEGESSTRASSE");
+const u8 gMapName_MirageIsland[] = _("WUNDEREILAND");
+const u8 gMapName_CaveOfOrigin[] = _("URZEITHÖHLE");
+const u8 gMapName_SouthernIsland[] = _("INSEL IM SÜDEN");
+const u8 gMapName_FieryPath[] = _("FEURIGER PFAD");
+const u8 gMapName_JaggedPass[] = _("STEILPASS");
+const u8 gMapName_SealedChamber[] = _("SIEGELKAMMER");
+const u8 gMapName_ScorchedSlab[] = _("SONNENGROTTE");
+const u8 gMapName_IslandCave[] = _("INSELHÖHLE");
+const u8 gMapName_DesertRuins[] = _("WÜSTENRUINE");
+const u8 gMapName_AncientTomb[] = _("GRABMAL");
+const u8 gMapName_InsideOfTruck[] = _("IM MÖBELWAGEN");
+const u8 gMapName_SkyPillar[] = _("HIMMELTURM");
+const u8 gMapName_SecretBase[] = _("GEHEIMBASIS");
+const u8 gMapName_None[] = _("");
diff --git a/src/data/region_map_names_en.h b/src/data/region_map_names_en.h
new file mode 100644
index 000000000..9dde3d71a
--- /dev/null
+++ b/src/data/region_map_names_en.h
@@ -0,0 +1,79 @@
+const u8 gMapName_LittlerootTown[] = _("LITTLEROOT{NAME_END} TOWN");
+const u8 gMapName_OldaleTown[] = _("OLDALE{NAME_END} TOWN");
+const u8 gMapName_DewfordTown[] = _("DEWFORD{NAME_END} TOWN");
+const u8 gMapName_LavaridgeTown[] = _("LAVARIDGE{NAME_END} TOWN");
+const u8 gMapName_FallarborTown[] = _("FALLARBOR{NAME_END} TOWN");
+const u8 gMapName_VerdanturfTown[] = _("VERDANTURF{NAME_END} TOWN");
+const u8 gMapName_PacifidlogTown[] = _("PACIFIDLOG{NAME_END} TOWN");
+const u8 gMapName_PetalburgCity[] = _("PETALBURG{NAME_END} CITY");
+const u8 gMapName_SlateportCity[] = _("SLATEPORT{NAME_END} CITY");
+const u8 gMapName_MauvilleCity[] = _("MAUVILLE{NAME_END} CITY");
+const u8 gMapName_RustboroCity[] = _("RUSTBORO{NAME_END} CITY");
+const u8 gMapName_FortreeCity[] = _("FORTREE{NAME_END} CITY");
+const u8 gMapName_LilycoveCity[] = _("LILYCOVE{NAME_END} CITY");
+const u8 gMapName_MossdeepCity[] = _("MOSSDEEP{NAME_END} CITY");
+const u8 gMapName_SootopolisCity[] = _("SOOTOPOLIS{NAME_END} CITY");
+const u8 gMapName_EverGrandeCity[] = _("EVER GRANDE{NAME_END} CITY");
+const u8 gMapName_Route101[] = _("ROUTE 101");
+const u8 gMapName_Route102[] = _("ROUTE 102");
+const u8 gMapName_Route103[] = _("ROUTE 103");
+const u8 gMapName_Route104[] = _("ROUTE 104");
+const u8 gMapName_Route105[] = _("ROUTE 105");
+const u8 gMapName_Route106[] = _("ROUTE 106");
+const u8 gMapName_Route107[] = _("ROUTE 107");
+const u8 gMapName_Route108[] = _("ROUTE 108");
+const u8 gMapName_Route109[] = _("ROUTE 109");
+const u8 gMapName_Route110[] = _("ROUTE 110");
+const u8 gMapName_Route111[] = _("ROUTE 111");
+const u8 gMapName_Route112[] = _("ROUTE 112");
+const u8 gMapName_Route113[] = _("ROUTE 113");
+const u8 gMapName_Route114[] = _("ROUTE 114");
+const u8 gMapName_Route115[] = _("ROUTE 115");
+const u8 gMapName_Route116[] = _("ROUTE 116");
+const u8 gMapName_Route117[] = _("ROUTE 117");
+const u8 gMapName_Route118[] = _("ROUTE 118");
+const u8 gMapName_Route119[] = _("ROUTE 119");
+const u8 gMapName_Route120[] = _("ROUTE 120");
+const u8 gMapName_Route121[] = _("ROUTE 121");
+const u8 gMapName_Route122[] = _("ROUTE 122");
+const u8 gMapName_Route123[] = _("ROUTE 123");
+const u8 gMapName_Route124[] = _("ROUTE 124");
+const u8 gMapName_Route125[] = _("ROUTE 125");
+const u8 gMapName_Route126[] = _("ROUTE 126");
+const u8 gMapName_Route127[] = _("ROUTE 127");
+const u8 gMapName_Route128[] = _("ROUTE 128");
+const u8 gMapName_Route129[] = _("ROUTE 129");
+const u8 gMapName_Route130[] = _("ROUTE 130");
+const u8 gMapName_Route131[] = _("ROUTE 131");
+const u8 gMapName_Route132[] = _("ROUTE 132");
+const u8 gMapName_Route133[] = _("ROUTE 133");
+const u8 gMapName_Route134[] = _("ROUTE 134");
+const u8 gMapName_Underwater[] = _("UNDERWATER");
+const u8 gMapName_GraniteCave[] = _("GRANITE CAVE");
+const u8 gMapName_MtChimney[] = _("MT. CHIMNEY");
+const u8 gMapName_SafariZone[] = _("SAFARI ZONE");
+const u8 gMapName_BattleTower[] = _("BATTLE TOWER");
+const u8 gMapName_PetalburgWoods[] = _("PETALBURG WOODS");
+const u8 gMapName_RusturfTunnel[] = _("RUSTURF TUNNEL");
+const u8 gMapName_AbandonedShip[] = _("ABANDONED SHIP");
+const u8 gMapName_NewMauville[] = _("NEW MAUVILLE");
+const u8 gMapName_MeteorFalls[] = _("METEOR FALLS");
+const u8 gMapName_MtPyre[] = _("MT. PYRE");
+const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM} HIDEOUT");
+const u8 gMapName_ShoalCave[] = _("SHOAL CAVE");
+const u8 gMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
+const u8 gMapName_VictoryRoad[] = _("VICTORY ROAD");
+const u8 gMapName_MirageIsland[] = _("MIRAGE ISLAND");
+const u8 gMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN");
+const u8 gMapName_SouthernIsland[] = _("SOUTHERN ISLAND");
+const u8 gMapName_FieryPath[] = _("FIERY PATH");
+const u8 gMapName_JaggedPass[] = _("JAGGED PASS");
+const u8 gMapName_SealedChamber[] = _("SEALED CHAMBER");
+const u8 gMapName_ScorchedSlab[] = _("SCORCHED SLAB");
+const u8 gMapName_IslandCave[] = _("ISLAND CAVE");
+const u8 gMapName_DesertRuins[] = _("DESERT RUINS");
+const u8 gMapName_AncientTomb[] = _("ANCIENT TOMB");
+const u8 gMapName_InsideOfTruck[] = _("INSIDE OF TRUCK");
+const u8 gMapName_SkyPillar[] = _("SKY PILLAR");
+const u8 gMapName_SecretBase[] = _("SECRET BASE");
+const u8 gMapName_None[] = _("");