diff options
Diffstat (limited to 'src/data')
-rw-r--r-- | src/data/text/move_descriptions_de.h | 1771 | ||||
-rw-r--r-- | src/data/text/move_descriptions_en.h | 1772 | ||||
-rw-r--r-- | src/data/text/nature_names_de.h | 53 | ||||
-rw-r--r-- | src/data/text/nature_names_en.h | 53 |
4 files changed, 3649 insertions, 0 deletions
diff --git a/src/data/text/move_descriptions_de.h b/src/data/text/move_descriptions_de.h new file mode 100644 index 000000000..854336295 --- /dev/null +++ b/src/data/text/move_descriptions_de.h @@ -0,0 +1,1771 @@ +static const u8 MoveDescription_Pound[] = _( + "Ein Hieb mit den Vorder-\n" + "beinen oder dem Schweif."); + +static const u8 MoveDescription_KarateChop[] = _( + "Gute Möglichkeit, einen\n" + "Volltreffer zu landen."); + +static const u8 MoveDescription_DoubleSlap[] = _( + "Trifft den Gegner 2 - 5-mal\n" + "hintereinander."); + +static const u8 MoveDescription_CometPunch[] = _( + "Trifft den Gegner 2 - 5-mal\n" + "hintereinander."); + +static const u8 MoveDescription_MegaPunch[] = _( + "Ein unglaublich kräftiger\n" + "Hieb."); + +static const u8 MoveDescription_PayDay[] = _( + "Wirft Münzen auf Gegner.\n" + "Geld wird erstattet."); + +static const u8 MoveDescription_FirePunch[] = _( + "Schlag, der dem Gegner evtl.\n" + "Verbrennungen zufügt."); + +static const u8 MoveDescription_IcePunch[] = _( + "Ein Schlag, der den Gegner\n" + "evtl. einfriert."); + +static const u8 MoveDescription_ThunderPunch[] = _( + "Schlag, der den Gegner evtl.\n" + "paralysiert."); + +static const u8 MoveDescription_Scratch[] = _( + "Der Gegner wird mit\n" + "scharfen Klauen zerkratzt."); + +static const u8 MoveDescription_ViceGrip[] = _( + "Umklammert den Gegner mit\n" + "großen, kräftigen Zangen."); + +static const u8 MoveDescription_Guillotine[] = _( + "Kräftige Scheren-Attacke.\n" + "Führt evtl. zum K.O."); + +static const u8 MoveDescription_RazorWind[] = _( + "Eine Attacke, die auf 2\n" + "Runden basiert."); + +static const u8 MoveDescription_SwordsDance[] = _( + "Erhöht den Angriffs-Wert\n" + "drastisch."); + +static const u8 MoveDescription_Cut[] = _( + "Trifft den Gegner mit\n" + "Klauen, Scheren o. ä."); + +static const u8 MoveDescription_Gust[] = _( + "Trifft den Gegner mit Wind-\n" + "stoß durch Flügelschlag."); + +static const u8 MoveDescription_WingAttack[] = _( + "Trifft den Gegner mit weit\n" + "gespreizten Flügeln."); + +static const u8 MoveDescription_Whirlwind[] = _( + "Weht Gegner weg und be-\n" + "endet den Kampf in Wildnis."); + +static const u8 MoveDescription_Fly[] = _( + "Steigt empor in der 1. Runde\n" + "und trifft Gegner in der 2."); + +static const u8 MoveDescription_Bind[] = _( + "Umklammert und trifft den\n" + "Gegner 2 - 5-mal."); + +static const u8 MoveDescription_Slam[] = _( + "Schlag mit einem langen\n" + "Schweif, einer Ranke o. ä."); + +static const u8 MoveDescription_VineWhip[] = _( + "Peitschenähnlicher Schlag\n" + "mit Ranken."); + +static const u8 MoveDescription_Stomp[] = _( + "Stampfen mit Fuß. Gegner\n" + "schreckt evtl. zurück."); + +static const u8 MoveDescription_DoubleKick[] = _( + "Doppeltritt. Der Gegner\n" + "wird zweimal getroffen."); + +static const u8 MoveDescription_MegaKick[] = _( + "Ein extrem heftiger Tritt."); + +static const u8 MoveDescription_JumpKick[] = _( + "Sprung-Tritt. Selbstschä-\n" + "digung bei Misserfolg."); + +static const u8 MoveDescription_RollingKick[] = _( + "Schneller Tritt aus der\n" + "Drehung."); + +static const u8 MoveDescription_SandAttack[] = _( + "Senkt Genauigkeit des Geg-\n" + "ners durch Sand."); + +static const u8 MoveDescription_Headbutt[] = _( + "Rammt den Gegner und lässt\n" + "ihn evtl. zurückschrecken."); + +static const u8 MoveDescription_HornAttack[] = _( + "Spießt den Gegner mit\n" + "spitzen Hörnern auf."); + +static const u8 MoveDescription_FuryAttack[] = _( + "Spießt den Gegner 2 - 5-mal\n" + "mit spitzen Hörnern auf."); + +static const u8 MoveDescription_HornDrill[] = _( + "K.O.-Attacke, die ein Horn\n" + "als Bohrer einsetzt."); + +static const u8 MoveDescription_Tackle[] = _( + "Trifft den Gegner mit vollem\n" + "Körpereinsatz."); + +static const u8 MoveDescription_BodySlam[] = _( + "Körper-Ramme, kann\n" + "Paralyse hervorrufen."); + +static const u8 MoveDescription_Wrap[] = _( + "Umwickelt Gegner 2 - 5-mal\n" + "mit Ranken o. ä."); + +static const u8 MoveDescription_TakeDown[] = _( + "Rücksichtslose Attacke,\n" + "mit Selbstschädigung."); + +static const u8 MoveDescription_Thrash[] = _( + "Attacke in 2 bis 3 Runden,\n" + "die Anwender verwirrt."); + +static const u8 MoveDescription_DoubleEdge[] = _( + "Lebensgefährlicher Angriff\n" + "mit Selbstschädigung."); + +static const u8 MoveDescription_TailWhip[] = _( + "Hieb mit dem Schweif, senkt\n" + "die VERT. des Gegners."); + +static const u8 MoveDescription_PoisonSting[] = _( + "Angriff mit Widerhaken,\n" + "kann Gegner vergiften."); + +static const u8 MoveDescription_Twineedle[] = _( + "Stacheln an den Vorderbei-\n" + "nen treffen Gegner 2-mal."); + +static const u8 MoveDescription_PinMissile[] = _( + "Spitze Nadeln treffen den\n" + "Gegner 2 - 5-mal."); + +static const u8 MoveDescription_Leer[] = _( + "Gegners VERT.-Wert wird\n" + "durch Blick gesenkt."); + +static const u8 MoveDescription_Bite[] = _( + "Beißt zu und lässt den Geg-\n" + "ner evtl. zurückschrecken."); + +static const u8 MoveDescription_Growl[] = _( + "Knurren, das den ANGR.-Wert\n" + "des Gegners senkt."); + +static const u8 MoveDescription_Roar[] = _( + "Verjagt den Gegner und be-\n" + "endet den Kampf in Wildnis."); + +static const u8 MoveDescription_Sing[] = _( + "Ein Lied, das den Gegner\n" + "in tiefen Schlaf versetzt."); + +static const u8 MoveDescription_Supersonic[] = _( + "Ausstoß bizarrer Schallwel-\n" + "len. Verwirrt Gegner evtl."); + +static const u8 MoveDescription_SonicBoom[] = _( + "Schockwellen. Richten immer\n" + "20 KP Schaden an."); + +static const u8 MoveDescription_Disable[] = _( + "Psycho-Attacke. Blockiert\n" + "eine Attacke des Gegners."); + +static const u8 MoveDescription_Acid[] = _( + "Versprüht ätzende Flüssig-\n" + "keit, senkt evtl. VERT."); + +static const u8 MoveDescription_Ember[] = _( + "Schwache Feuer-Attacke.\n" + "Verbrennt Gegner evtl."); + +static const u8 MoveDescription_Flamethrower[] = _( + "Starke Feuer-Attacke.\n" + "Verbrennt Gegner evtl."); + +static const u8 MoveDescription_Mist[] = _( + "Nebel, der die Änderung der\n" + "Werte verhindert."); + +static const u8 MoveDescription_WaterGun[] = _( + "Der Gegner wird mit Wasser\n" + "bespritzt."); + +static const u8 MoveDescription_HydroPump[] = _( + "Spritzt Wasser mit\n" + "Hochdruck auf den Gegner."); + +static const u8 MoveDescription_Surf[] = _( + "Eine riesige Welle bricht\n" + "über den Gegner herein."); + +static const u8 MoveDescription_IceBeam[] = _( + "Gegner wird von Eisstrahl\n" + "getroffen, friert evtl. ein."); + +static const u8 MoveDescription_Blizzard[] = _( + "Ein Schneesturm, der den\n" + "Gegner einfrieren kann."); + +static const u8 MoveDescription_Psybeam[] = _( + "Feuert einen Strahl ab, der\n" + "Gegner verwirren kann."); + +static const u8 MoveDescription_BubbleBeam[] = _( + "Versprüht Blasen, die den\n" + "INIT.-Wert evtl. senken."); + +static const u8 MoveDescription_AuroraBeam[] = _( + "Regenbogenfarbener Strahl,\n" + "senkt evtl. ANGR.-Wert."); + +static const u8 MoveDescription_HyperBeam[] = _( + "Starke Attacke. Angreifer\n" + "setzt eine Runde aus."); + +static const u8 MoveDescription_Peck[] = _( + "Greift Gegner mit dem\n" + "Schnabel an."); + +static const u8 MoveDescription_DrillPeck[] = _( + "Attacke, bei der der Schna-\n" + "bel als Bohrer dient."); + +static const u8 MoveDescription_Submission[] = _( + "Rücksichtsloser Rempler. \n" + "Schädigt auch Angreifer."); + +static const u8 MoveDescription_LowKick[] = _( + "Tritt, der massigen Gegnern\n" + "mehr Schaden zufügt."); + +static const u8 MoveDescription_Counter[] = _( + "Kontert physischen Tref-\n" + "fer mit doppelter Kraft."); + +static const u8 MoveDescription_SeismicToss[] = _( + "Richtet Schaden gemäß\n" + "Level d. Angreifers an."); + +static const u8 MoveDescription_Strength[] = _( + "Erzeugt enorme Kraft und\n" + "rammt den Gegner."); + +static const u8 MoveDescription_Absorb[] = _( + "Attacke, die die Hälfte des\n" + "Schadens absorbiert."); + +static const u8 MoveDescription_MegaDrain[] = _( + "Attacke, die die Hälfte des\n" + "Schadens absorbiert."); + +static const u8 MoveDescription_LeechSeed[] = _( + "Gegner wird bepflanzt und\n" + "verliert jede Runde KP."); + +static const u8 MoveDescription_Growth[] = _( + "Der Körper wächst und\n" + "SPEZ. ANGR. wird erhöht."); + +static const u8 MoveDescription_RazorLeaf[] = _( + "Trifft Gegner mit Blättern.\n" + "Hohe Volltrefferquote."); + +static const u8 MoveDescription_SolarBeam[] = _( + "Absorbiert Licht in der 1.\n" + "Runde, 2. Runde Angriff."); + +static const u8 MoveDescription_PoisonPowder[] = _( + "Verstreut giftigen Puder,\n" + "der Gegner vergiften kann."); + +static const u8 MoveDescription_StunSpore[] = _( + "Verstreut Puder, der den\n" + "Gegner evtl. paralysiert."); + +static const u8 MoveDescription_SleepPowder[] = _( + "Verstreut Puder, der Geg.\n" + "evtl. in Schlaf versetzt."); + +static const u8 MoveDescription_PetalDance[] = _( + "Angriff in 2-3 Runden.\n" + "Angreifer wird verwirrt."); + +static const u8 MoveDescription_StringShot[] = _( + "Umwickelt Gegner mit Faden\n" + "und senkt INIT.-Wert."); + +static const u8 MoveDescription_DragonRage[] = _( + "Stößt Schockwellen aus, die\n" + "40 KP Schaden anrichten."); + +static const u8 MoveDescription_FireSpin[] = _( + "Schließt Gegner für 2-5\n" + "Runden in Feuerkreis ein."); + +static const u8 MoveDescription_ThunderShock[] = _( + "Elektro-Attacke. Gegner\n" + "evtl. paralysiert."); + +static const u8 MoveDescription_Thunderbolt[] = _( + "Starke Elektro-Attacke,\n" + "Gegner evtl. paralysiert."); + +static const u8 MoveDescription_ThunderWave[] = _( + "Ein schwacher Stromstoß,\n" + "der den Gegner paralysiert."); + +static const u8 MoveDescription_Thunder[] = _( + "Elektro-Attacke, die den\n" + "Gegner evtl. paralysiert."); + +static const u8 MoveDescription_RockThrow[] = _( + "Wirft kleine Steine auf den\n" + "Gegner."); + +static const u8 MoveDescription_Earthquake[] = _( + "Mächtiges Beben. Ist bei\n" + "fliegenden Feinden nutzlos."); + +static const u8 MoveDescription_Fissure[] = _( + "Sofort-K.O. Wirft Gegner\n" + "in Gebirgsspalte."); + +static const u8 MoveDescription_Dig[] = _( + "Gräbt sich in der 1. Runde\n" + "ein und trifft in der 2."); + +static const u8 MoveDescription_Toxic[] = _( + "Vergiftet den Gegner mit \n" + "einem starken Toxin."); + +static const u8 MoveDescription_Confusion[] = _( + "Psycho-Attacke, die den\n" + "Gegner evtl. verwirrt."); + +static const u8 MoveDescription_Psychic[] = _( + "Starke Psycho-Attacke, die\n" + "evtl. SPEZ. VERT. senkt."); + +static const u8 MoveDescription_Hypnosis[] = _( + "Hypno-Attacke, die Gegner\n" + "evtl. in Schlaf versetzt."); + +static const u8 MoveDescription_Meditate[] = _( + "Friedliche Meditation, um\n" + "ANGR.-Wert zu steigern."); + +static const u8 MoveDescription_Agility[] = _( + "Entspannt den Körper, um\n" + "INIT.-Wert. zu steigern."); + +static const u8 MoveDescription_QuickAttack[] = _( + "Sehr schneller Angriff mit\n" + "Erstschlaggarantie."); + +static const u8 MoveDescription_Rage[] = _( + "Erhöht ANGR. des Anwenders\n" + "bei jedem gegn. Treffer."); + +static const u8 MoveDescription_Teleport[] = _( + "Psycho-Angriff, um sofort\n" + "aus einem Kampf zu fliehen."); + +static const u8 MoveDescription_NightShade[] = _( + "Richtet Schaden gemäß\n" + "Level d. Angreifers an."); + +static const u8 MoveDescription_Mimic[] = _( + "Kopiert eine zuvor ausge-\n" + "führte Attacke d. Gegners."); + +static const u8 MoveDescription_Screech[] = _( + "Stößt einen Schrei aus, um\n" + "gegn. VERT. zu senken."); + +static const u8 MoveDescription_DoubleTeam[] = _( + "Erzeugt Ebenbilder, um \n" + "Fluchtwert zu erhöhen."); + +static const u8 MoveDescription_Recover[] = _( + "Max. KP des Anwenders w.\n" + "bis zur Hälfte aufgefüllt."); + +static const u8 MoveDescription_Harden[] = _( + "Stärkt die Muskulatur und\n" + "erhöht VERT.-Wert."); + +static const u8 MoveDescription_Minimize[] = _( + "Anwender schrumpft, um\n" + "Fluchtwert zu erhöhen."); + +static const u8 MoveDescription_Smokescreen[] = _( + "Senkt Genauigkeit d. Geg-\n" + "ners mit Rauch, Tinte o. ä."); + +static const u8 MoveDescription_ConfuseRay[] = _( + "Ein fieser Strahl, der den\n" + "Gegner verwirrt."); + +static const u8 MoveDescription_Withdraw[] = _( + "Rückzug in den harten\n" + "Panzer. Erhöht VERT.-Wert."); + +static const u8 MoveDescription_DefenseCurl[] = _( + "Verbirgt Schwächen durch\n" + "Einrollen, VERT.-Wert hoch."); + +static const u8 MoveDescription_Barrier[] = _( + "Erzeugt Barriere, die den\n" + "VERT.-Wert stark erhöht."); + +static const u8 MoveDescription_LightScreen[] = _( + "Erzeugt Lichtwand u. senkt\n" + "SPEZ. ANGR.-Schaden."); + +static const u8 MoveDescription_Haze[] = _( + "Erzeugt dunklen Dunst.\n" + "Löscht alle Statusänder."); + +static const u8 MoveDescription_Reflect[] = _( + "Erzeugt Lichtwand, schützt\n" + "teilweise vor phys. Angr."); + +static const u8 MoveDescription_FocusEnergy[] = _( + "Bündelt Kraft. Volltreffer-\n" + "chance wird erhöht."); + +static const u8 MoveDescription_Bide[] = _( + "Erträgt 2 Runden Angriffe,\n" + "schlägt doppelt zurück."); + +static const u8 MoveDescription_Metronome[] = _( + "Bewegt Finger und wählt\n" + "PKMN-Attacke zufällig aus."); + +static const u8 MoveDescription_MirrorMove[] = _( + "Erwidert gegn. Angriff mit\n" + "derselben Attacke."); + +static const u8 MoveDescription_SelfDestruct[] = _( + "Richtet großen Schaden an.\n" + "Anwender wird besiegt."); + +static const u8 MoveDescription_EggBomb[] = _( + "Ein Ei wird auf den Gegner\n" + "abgefeuert."); + +static const u8 MoveDescription_Lick[] = _( + "Leck-Attacke mit Zunge.\n" + "Gegner evtl. paralysiert."); + +static const u8 MoveDescription_Smog[] = _( + "Angriff mit Gas. Gegner wird\n" + "evtl. vergiftet."); + +static const u8 MoveDescription_Sludge[] = _( + "Wirft Schlamm auf Gegner.\n" + "Evtl. Vergiftung."); + +static const u8 MoveDescription_BoneClub[] = _( + "Schlägt Gegner mit Keule\n" + "und verschreckt ihn evtl."); + +static const u8 MoveDescription_FireBlast[] = _( + "Feuersbrunst, die alles ver-\n" + "sengt. Verbrennt Geg. evtl."); + +static const u8 MoveDescription_Waterfall[] = _( + "Attacke basiert auf Tempo.\n" + "Erklimmt Wasserfälle."); + +static const u8 MoveDescription_Clamp[] = _( + "Fängt und drückt Gegner\n" + "für 2-5 Runden."); + +static const u8 MoveDescription_Swift[] = _( + "Verschießt sternförmige\n" + "Strahlen. Treffergarantie!"); + +static const u8 MoveDescription_SkullBash[] = _( + "Zieht Kopf ein und greift in\n" + "der nächsten Runde an."); + +static const u8 MoveDescription_SpikeCannon[] = _( + "Verschießt spitze Stacheln\n" + "und trifft 2 - 5-mal."); + +static const u8 MoveDescription_Constrict[] = _( + "Schmerzvoller Klammergriff.\n" + "Senkt evtl. INIT.-Wert."); + +static const u8 MoveDescription_Amnesia[] = _( + "Gedächtnisverlust, der\n" + "SPEZ. VERT. deutlich erhöht."); + +static const u8 MoveDescription_Kinesis[] = _( + "Lenkt Gegner ab und senkt\n" + "evtl. seine Genauigkeit."); + +static const u8 MoveDescription_SoftBoiled[] = _( + "Max. KP des Anwenders w.\n" + "bis zur Hälfte aufgefüllt."); + +static const u8 MoveDescription_HiJumpKick[] = _( + "Sprung-Tritt mit Knie. Miss-\n" + "erfolg verletzt Anwender."); + +static const u8 MoveDescription_Glare[] = _( + "Schüchtert Gegner ein, so\n" + "dass er paralysiert ist."); + +static const u8 MoveDescription_DreamEater[] = _( + "Schlafendem Gegner wird\n" + "halber Schaden abgezogen."); + +static const u8 MoveDescription_PoisonGas[] = _( + "Hüllt Gegner in giftiges Gas\n" + "ein, kann vergiften."); + +static const u8 MoveDescription_Barrage[] = _( + "Wirft 2 - 5-mal runde Gegen-\n" + "stände auf den Gegner."); + +static const u8 MoveDescription_LeechLife[] = _( + "Ein Angriff, der die Hälfte\n" + "des Schadens saugt."); + +static const u8 MoveDescription_LovelyKiss[] = _( + "Fordert Kuss mit bösem\n" + "Blick. Evtl. Schlaf."); + +static const u8 MoveDescription_SkyAttack[] = _( + "Sucht nach Schwächen,\n" + "Treffer nächste Runde."); + +static const u8 MoveDescription_Transform[] = _( + "Ändert die Anwenderzellen\n" + "für ein Ebenbild d. Gegners."); + +static const u8 MoveDescription_Bubble[] = _( + "Angriff mit Blasen. INIT.-\n" + "Wert wird evtl. gesenkt."); + +static const u8 MoveDescription_DizzyPunch[] = _( + "Rhythmischer Schlag, der\n" + "den Gegner verwirren kann."); + +static const u8 MoveDescription_Spore[] = _( + "Erzeugt eine Wolke aus ein-\n" + "schläfernden Sporen."); + +static const u8 MoveDescription_Flash[] = _( + "Erzeugt helles Licht, das\n" + "gegn. Genauigkeit senkt."); + +static const u8 MoveDescription_Psywave[] = _( + "Psycho-Welle mit unter-\n" + "schiedlicher Intensität."); + +static const u8 MoveDescription_Splash[] = _( + "Nur ein Platscher..., der\n" + "überhaupt nichts bewirkt."); + +static const u8 MoveDescription_AcidArmor[] = _( + "Verflüssigt Körper d. An-\n" + "wenders. Erhört VERT."); + +static const u8 MoveDescription_Crabhammer[] = _( + "Schlägt mit Schere zu.\n" + "Volltrefferchance hoch."); + +static const u8 MoveDescription_Explosion[] = _( + "Richtet großen Schaden an.\n" + "Anwender wird besiegt."); + +static const u8 MoveDescription_FurySwipes[] = _( + "Beharkt Gegner 2 - 5-mal\n" + "mit scharfen Klauen o. ä."); + +static const u8 MoveDescription_Bonemerang[] = _( + "Ein Bumerang aus Knochen,\n" + "der zweimal trifft."); + +static const u8 MoveDescription_Rest[] = _( + "Anwender schläft 2 Runden,\n" + "KP und Status erneuert."); + +static const u8 MoveDescription_RockSlide[] = _( + "Schleudert riesige Felsen.\n" + "Verschreckt evtl. Gegner."); + +static const u8 MoveDescription_HyperFang[] = _( + "Angriff mit Zähnen.\n" + "Verschreckt evtl. Gegner."); + +static const u8 MoveDescription_Sharpen[] = _( + "Reduziert Polygonzahl und\n" + "erhöht ANGR.-Wert."); + +static const u8 MoveDescription_Conversion[] = _( + "Wandelt Typ d. Anwenders in\n" + "eigenen Attacken-Typ."); + +static const u8 MoveDescription_TriAttack[] = _( + "Feuert 3 Arten von Strahlen\n" + "gleichzeitig ab."); + +static const u8 MoveDescription_SuperFang[] = _( + "Greift mit scharfen Zähnen\n" + "an. Halbiert gegnerische KP."); + +static const u8 MoveDescription_Slash[] = _( + "Hieb mit Klauen o. ä. Hohe\n" + "Volltrefferquote."); + +static const u8 MoveDescription_Substitute[] = _( + "Lockvogel, der 1/4 der max.\n" + "KP des Anwenders besitzt."); + +static const u8 MoveDescription_Struggle[] = _( + "Einsatz nur bei verbrauch-\n" + "ten AP. Selbstschädigung!"); + +static const u8 MoveDescription_Sketch[] = _( + "Kopiert stets den zuletzt\n" + "erlittenen Angriff."); + +static const u8 MoveDescription_TripleKick[] = _( + "Tritt Gegner 3-mal nach-\n" + "einander. Härte nimmt zu."); + +static const u8 MoveDescription_Thief[] = _( + "Kann das vom Gegner\n" + "gehaltene Item stehlen."); + +static const u8 MoveDescription_SpiderWeb[] = _( + "Wickelt Gegner ein. Flucht \n" + "oder Tausch unmöglich."); + +static const u8 MoveDescription_MindReader[] = _( + "Ahnt gegnerische Aktion.\n" + "Nächste Attacke trifft."); + +static const u8 MoveDescription_Nightmare[] = _( + "Bewirkt 1/4 Schaden pro\n" + "Zug bei schlafendem Gegner."); + +static const u8 MoveDescription_FlameWheel[] = _( + "Feuer-Attacke, die Gegner\n" + "evtl. verbrennt."); + +static const u8 MoveDescription_Snore[] = _( + "Laute Attacke. Kann nur im\n" + "Schlaf benutzt werden."); + +static const u8 MoveDescription_Curse[] = _( + "Ein Angriff, der bei GEIST-\n" + "PKMN anders funktioniert."); + +static const u8 MoveDescription_Flail[] = _( + "Richtet mehr Schaden an,\n" + "wenn eigene KP niedrig sind."); + +static const u8 MoveDescription_Conversion2[] = _( + "Anwender wird resistent\n" + "gegen letzten Angr.-Typ."); + +static const u8 MoveDescription_Aeroblast[] = _( + "Erzeugt ein Vakuum.\n" + "Hohe Volltrefferquote."); + +static const u8 MoveDescription_CottonSpore[] = _( + "Sporen heften sich an den\n" + "Gegner. Senkt INIT.-Wert."); + +static const u8 MoveDescription_Reversal[] = _( + "Richtet mehr Schaden an,\n" + "wenn eigene KP niedrig sind."); + +static const u8 MoveDescription_Spite[] = _( + "AP des letzten gegner.\n" + "Angriffs werden gesenkt."); + +static const u8 MoveDescription_PowderSnow[] = _( + "Schnee auf Gegner, der\n" + "evtl. eingefroren wird."); + +static const u8 MoveDescription_Protect[] = _( + "Weicht Angriff aus.\n" + "Scheitert evtl. bei Wdh."); + +static const u8 MoveDescription_MachPunch[] = _( + "Schneller Hieb, der stets\n" + "zuerst trifft."); + +static const u8 MoveDescription_ScaryFace[] = _( + "Erschreckt mit Grimasse. \n" + "INIT.-Wert sinkt deutlich."); + +static const u8 MoveDescription_FaintAttack[] = _( + "Zieht Gegner heran und\n" + "trifft mit Sicherheit."); + +static const u8 MoveDescription_SweetKiss[] = _( + "Fordert Kuss mit süßem\n" + "Blick. Verwirrt Gegner evtl."); + +static const u8 MoveDescription_BellyDrum[] = _( + "Erhöht ANGR.-Wert,\n" + "opfert jedoch KP."); + +static const u8 MoveDescription_SludgeBomb[] = _( + "Wirft Schlamm auf Gegner\n" + "und vergiftet ihn evtl."); + +static const u8 MoveDescription_MudSlap[] = _( + "Wirft Gegner Matsch ins Ge-\n" + "sicht. Genauigkeit sinkt."); + +static const u8 MoveDescription_Octazooka[] = _( + "Verschießt Tinte und senkt\n" + "dadurch Genauigkeit."); + +static const u8 MoveDescription_Spikes[] = _( + "Richtet bei Tausch Schaden\n" + "mit Stacheln an."); + +static const u8 MoveDescription_ZapCannon[] = _( + "Kräftige, ungenaue At-\n" + "tacke, die evtl. paralysiert."); + +static const u8 MoveDescription_Foresight[] = _( + "Verhindert Anstieg von\n" + "gegnerischem Fluchtwert."); + +static const u8 MoveDescription_DestinyBond[] = _( + "Wird der Angreifer besiegt,\n" + "gilt das auch für d. Gegner."); + +static const u8 MoveDescription_PerishSong[] = _( + "Wer dieses Lied hört, wird\n" + "nach 3 Runden besiegt."); + +static const u8 MoveDescription_IcyWind[] = _( + "Eis-Attacke, die den INIT.-\n" + "Wert des Gegners senkt."); + +static const u8 MoveDescription_Detect[] = _( + "Wendet Attacken ab, Erfolg\n" + "sinkt bei Wiederholung."); + +static const u8 MoveDescription_BoneRush[] = _( + "Greift Gegner 2 - 5-mal in\n" + "Folge mit einem Knochen an."); + +static const u8 MoveDescription_LockOn[] = _( + "Visiert Gegner an u. trifft\n" + "in der nächsten Runde."); + +static const u8 MoveDescription_Outrage[] = _( + "Wiederholt Angriff 2-3 Run-\n" + "den lang. Verwirrt Anwender."); + +static const u8 MoveDescription_Sandstorm[] = _( + "Erzeugt einen Sandsturm,\n" + "der mehrere Runden wütet."); + +static const u8 MoveDescription_GigaDrain[] = _( + "Absorbiert die Hälfte des\n" + "angerichteten Schadens."); + +static const u8 MoveDescription_Endure[] = _( + "Hält jeder Attacke 1 Runde\n" + "stand. 1 KP bleibt stets."); + +static const u8 MoveDescription_Charm[] = _( + "Betört den Gegner u. redu-\n" + "ziert seinen ANGR. deutlich."); + +static const u8 MoveDescription_Rollout[] = _( + "Attacke, die 5 Runden\n" + "dauert. Die Härte nimmt zu."); + +static const u8 MoveDescription_FalseSwipe[] = _( + "Ein Angriff, der dem Gegner\n" + "zumindest 1 KP lässt."); + +static const u8 MoveDescription_Swagger[] = _( + "Verwirrt den Gegner und\n" + "erhöht ANGR.-Wert deutlich."); + +static const u8 MoveDescription_MilkDrink[] = _( + "Füllt bis zur Hälfte der max.\n" + "KP des Benutzers auf."); + +static const u8 MoveDescription_Spark[] = _( + "Elektro-Hieb, der Gegner\n" + "paralysieren kann."); + +static const u8 MoveDescription_FuryCutter[] = _( + "Eine Attacke, deren Härte\n" + "bei jedem Treffer zunimmt."); + +static const u8 MoveDescription_SteelWing[] = _( + "Trifft den Gegner hart mit\n" + "ausgebreiteten Flügeln."); + +static const u8 MoveDescription_MeanLook[] = _( + "Böser Blick, der die Flucht\n" + "des Gegners vereitelt."); + +static const u8 MoveDescription_Attract[] = _( + "Angriff des anderen Ge-\n" + "schlechts unwahrscheinl."); + +static const u8 MoveDescription_SleepTalk[] = _( + "Benutzt per Zufall eine\n" + "Attacke im Schlaf."); + +static const u8 MoveDescription_HealBell[] = _( + "Läutet beruhigend, heilt\n" + "alle Status-Veränderungen."); + +static const u8 MoveDescription_Return[] = _( + "Angriff, dessen Kraft bei \n" + "Freundschaft größer wird."); + +static const u8 MoveDescription_Present[] = _( + "Eine Bombe als Geschenk. Es\n" + "kann KP wiederherstellen."); + +static const u8 MoveDescription_Frustration[] = _( + "Die Attacke ist stärker bei\n" + "verhassten TRAINERn."); + +static const u8 MoveDescription_Safeguard[] = _( + "Mystische Kraft, die alle\n" + "Statusprobleme verhindert."); + +static const u8 MoveDescription_PainSplit[] = _( + "Addiert KP v. Anwender u.\n" + "Gegner, teilt gerecht auf."); + +static const u8 MoveDescription_SacredFire[] = _( + "Mystische Feuer-Attacke, \n" + "die d. Geg. evtl. verbrennt."); + +static const u8 MoveDescription_Magnitude[] = _( + "Ein erdbebenartiger An-\n" + "griff von zufälliger Stärke."); + +static const u8 MoveDescription_DynamicPunch[] = _( + "Kräftige Attacke, die ver-\n" + "wirrt, aber ungenau ist."); + +static const u8 MoveDescription_Megahorn[] = _( + "Brutaler Frontalangriff\n" + "mit spitzen Hörnern."); + +static const u8 MoveDescription_DragonBreath[] = _( + "Fegt den Gegner mit zer-\n" + "störerisch heißem Atem weg."); + +static const u8 MoveDescription_BatonPass[] = _( + "Tauscht PKMN aus. Alle Än-\n" + "derungen bleiben bestehen."); + +static const u8 MoveDescription_Encore[] = _( + "Gegner wiederholt letzten\n" + "Angriff 2 - 6-mal."); + +static const u8 MoveDescription_Pursuit[] = _( + "Richtet großen Schaden bei\n" + "Austausch des Gegners an."); + +static const u8 MoveDescription_RapidSpin[] = _( + "Trifft den Gegner durch\n" + "Drehen mit max. Tempo."); + +static const u8 MoveDescription_SweetScent[] = _( + "Lockt Gegner an und senkt\n" + "seinen Fluchtwert."); + +static const u8 MoveDescription_IronTail[] = _( + "Att. mit hartem Schweif. \n" + "Senkt evtl. VERT.-Wert."); + +static const u8 MoveDescription_MetalClaw[] = _( + "Klauen-Attacke. Evtl. Er-\n" + "höhung d. ANGR.-Wert d. Anw."); + +static const u8 MoveDescription_VitalThrow[] = _( + "Attacke stets gleich, aber\n" + "mit Treffergarantie."); + +static const u8 MoveDescription_MorningSun[] = _( + "Füllt KP auf. Die Menge\n" + "hängt vom Wetter ab."); + +static const u8 MoveDescription_Synthesis[] = _( + "Füllt KP auf. Die Menge\n" + "hängt vom Wetter ab."); + +static const u8 MoveDescription_Moonlight[] = _( + "Füllt KP auf. Die Menge\n" + "hängt vom Wetter ab."); + +static const u8 MoveDescription_HiddenPower[] = _( + "Die Wirkung dieser Attacke\n" + "hängt vom Benutzer ab."); + +static const u8 MoveDescription_CrossChop[] = _( + "Doppelter Hieb. Hohe \n" + "Volltrefferquote."); + +static const u8 MoveDescription_Twister[] = _( + "Trifft Gegner mit\n" + "heftigem Wirbelsturm."); + +static const u8 MoveDescription_RainDance[] = _( + "Erhöht Stärke von WASSER-\n" + "Attacken 5 Runden lang."); + +static const u8 MoveDescription_SunnyDay[] = _( + "Erhöht Stärke von FEUER-\n" + "Attacken 5 Runden lang."); + +static const u8 MoveDescription_Crunch[] = _( + "Beißt mit Reißzähnen zu und\n" + "senkt evtl. SPEZ. VERT."); + +static const u8 MoveDescription_MirrorCoat[] = _( + "Kontert d. Spezial-Attacke\n" + "d. Geg. mit 2-facher Kraft."); + +static const u8 MoveDescription_PsychUp[] = _( + "Kopiert Effekte d. Gegners\n" + "u. gibt sie dem Angreifer."); + +static const u8 MoveDescription_ExtremeSpeed[] = _( + "Extrem schnelle und kraft-\n" + "volle Attacke."); + +static const u8 MoveDescription_AncientPower[] = _( + "Ein Angriff, der alle\n" + "Status-Werte erhöhen kann."); + +static const u8 MoveDescription_ShadowBall[] = _( + "Bewirft Gegner und senkt\n" + "evtl. SPEZ. VERT."); + +static const u8 MoveDescription_FutureSight[] = _( + "Stärkt innere Kraft. Trifft\n" + "2 Runden später."); + +static const u8 MoveDescription_RockSmash[] = _( + "Zertrümmernder Angriff, \n" + "der evtl. VERT.-Wert senkt."); + +static const u8 MoveDescription_Whirlpool[] = _( + "Hält Gegner 2-5 Züge in\n" + "einem Strudel gefangen."); + +static const u8 MoveDescription_BeatUp[] = _( + "Ruft POKéMON hinzu, um an\n" + "dem Angriff teilzuhaben."); + +static const u8 MoveDescription_FakeOut[] = _( + "Trifft schon mit dem ersten\n" + "Schlag. Verjagt Gegner evtl."); + +static const u8 MoveDescription_Uproar[] = _( + "Erzeugt für 2-5 Züge einen\n" + "Aufruhr. Verhindert Schlaf."); + +static const u8 MoveDescription_Stockpile[] = _( + "Lädt Kraft für bis zu 3\n" + "Runden auf."); + +static const u8 MoveDescription_SpitUp[] = _( + "Entlädt gehortete Kraft.\n" + "Je mehr, desto besser."); + +static const u8 MoveDescription_Swallow[] = _( + "Absorbiert gehortete\n" + "Kraft. Stellt KP wieder her."); + +static const u8 MoveDescription_HeatWave[] = _( + "Gegner wird von heißem Atem\n" + "getroffen. Verbrennt evtl."); + +static const u8 MoveDescription_Hail[] = _( + "Erzeugt Hagelsturm, der in\n" + "jeder Runde trifft."); + +static const u8 MoveDescription_Torment[] = _( + "Quält Gegner u. verhindert\n" + "Wdh. eines Angriffs."); + +static const u8 MoveDescription_Flatter[] = _( + "Verwirrt den Gegner, erhöht\n" + "aber dessen SPEZ. ANGR."); + +static const u8 MoveDescription_WillOWisp[] = _( + "Fügt dem Gegner \n" + "Verbrennungen zu."); + +static const u8 MoveDescription_Memento[] = _( + "Der Benutzer ist besiegt\n" + "und senkt die gegn. Werte."); + +static const u8 MoveDescription_Facade[] = _( + "Erhöht ANGR. nach Verbren-\n" + "nung, Paralyse o. Vergift."); + +static const u8 MoveDescription_FocusPunch[] = _( + "Angriff, der später trifft.\n" + "Ben. schreckt evtl. zurück."); + +static const u8 MoveDescription_SmellingSalt[] = _( + "Effektiv geg. paralysierte\n" + "Gegner. Heilt sie aber auch."); + +static const u8 MoveDescription_FollowMe[] = _( + "Zieht Aufmerksamkeit an.\n" + "Gegner greift nur Anw. an."); + +static const u8 MoveDescription_NaturePower[] = _( + "Die Elementklasse des\n" + "Angriffs hängt vom Ort ab."); + +static const u8 MoveDescription_Charge[] = _( + "Lädt Energie für den kom-\n" + "menden Elektro-Angr. auf."); + +static const u8 MoveDescription_Taunt[] = _( + "Legt den Gegner rein. Er\n" + "benutzt nur noch Angriffe."); + +static const u8 MoveDescription_HelpingHand[] = _( + "Steigert die Kraft der An-\n" + "griffe des Getroffenen."); + +static const u8 MoveDescription_Trick[] = _( + "Betrügt beim Handel\n" + "mit Gegenständen."); + +static const u8 MoveDescription_RolePlay[] = _( + "Parodiert Gegner u. kopiert\n" + "seine Spezialfähigkeiten."); + +static const u8 MoveDescription_Wish[] = _( + "Ein Wunsch, der KP auffüllt.\n" + "Die Erfüllung braucht Zeit."); + +static const u8 MoveDescription_Assist[] = _( + "Greift zufällig mit einem\n" + "Angriff d. Partners an."); + +static const u8 MoveDescription_Ingrain[] = _( + "Verwurzelung füllt KP auf.\n" + "Austausch unmöglich."); + +static const u8 MoveDescription_Superpower[] = _( + "Steigert Stärke deutlich,\n" + "senkt aber Status-Werte."); + +static const u8 MoveDescription_MagicCoat[] = _( + "Gibt Spezialeffekte zurück\n" + "an Benutzer."); + +static const u8 MoveDescription_Recycle[] = _( + "Recycling eines\n" + "verwendeten Items."); + +static const u8 MoveDescription_Revenge[] = _( + "Attacke wird stärker, wenn\n" + "Anwender Schaden nimmt."); + +static const u8 MoveDescription_BrickBreak[] = _( + "Durchbricht Barrieren und\n" + "verursacht Schaden."); + +static const u8 MoveDescription_Yawn[] = _( + "Gegner gähnt und schläft\n" + "in der nächsten Runde ein."); + +static const u8 MoveDescription_KnockOff[] = _( + "Schlägt Gegner Item weg.\n" + "Vereitelt so den Gebrauch."); + +static const u8 MoveDescription_Endeavor[] = _( + "Wird stärker, wenn Anw.-KP\n" + "geringer als Gegner-KP ist."); + +static const u8 MoveDescription_Eruption[] = _( + "Je höher KP des Benutzers,\n" + "desto mehr Schaden."); + +static const u8 MoveDescription_SkillSwap[] = _( + "Anw. tauscht Spezial-\n" + "fähigkeit mit POKéMON."); + +static const u8 MoveDescription_Imprison[] = _( + "Hindert Gegner an Atta-\n" + "cken, die d. Benutzer kennt."); + +static const u8 MoveDescription_Refresh[] = _( + "Kuriert Vergiftungen, Para-\n" + "lyse und Verbrennung."); + +static const u8 MoveDescription_Grudge[] = _( + "Wenn Anw. bes., werden AP\n" + "der Finalattacke gelöscht."); + +static const u8 MoveDescription_Snatch[] = _( + "Immunität geg. den Effekt\n" + "d. nächsten gegn. Angriffs."); + +static const u8 MoveDescription_SecretPower[] = _( + "Angriff, dessen Auswirkung\n" + "abhängig vom Ort ist."); + +static const u8 MoveDescription_Dive[] = _( + "Taucht in der 1. Runde\n" + "unter u. trifft in der 2."); + +static const u8 MoveDescription_ArmThrust[] = _( + "Schläge mit geradem Arm, die\n" + "Gegner 2 - 5-mal treffen."); + +static const u8 MoveDescription_Camouflage[] = _( + "Die Elementklasse des\n" + "POKéMON hängt vom Ort ab."); + +static const u8 MoveDescription_TailGlow[] = _( + "Ein blinkendes Licht. SPEZ.\n" + "ANGR. wird deutlich erhöht."); + +static const u8 MoveDescription_LusterPurge[] = _( + "Angriff mit grellem Licht.\n" + "Senkt evtl. SPEZ. VERT."); + +static const u8 MoveDescription_MistBall[] = _( + "Angriff m. Daunengestöber,\n" + "Senkt evtl. SPEZ. ANGR."); + +static const u8 MoveDescription_FeatherDance[] = _( + "Hüllt Gegner in Daunen und\n" + "senkt ANGR.-Wert deutlich."); + +static const u8 MoveDescription_TeeterDance[] = _( + "Verwirrt alle POKéMON im \n" + "Kampf."); + +static const u8 MoveDescription_BlazeKick[] = _( + "Hohe Volltrefferquote. Ver-\n" + "ursacht evtl. Verbrennung."); + +static const u8 MoveDescription_MudSport[] = _( + "Bedeckt Anw. mit Lehm u. er-\n" + "höht Schutz geg. Elek.-Att."); + +static const u8 MoveDescription_IceBall[] = _( + "Angriff für 5 Runden. \n" + "Stärker, wenn Treffer."); + +static const u8 MoveDescription_NeedleArm[] = _( + "Angriff mit dornigen Armen. \n" + "Geg. schreckt evtl. zurück."); + +static const u8 MoveDescription_SlackOff[] = _( + "Durch Müßiggang wird die\n" + "Hälfte d. max. KP aufgefüllt."); + +static const u8 MoveDescription_HyperVoice[] = _( + "Laute Attacke mit Schall-\n" + "wellen."); + +static const u8 MoveDescription_PoisonFang[] = _( + "Angriff mit Reißzähnen. \n" + "Gegner wird evtl. vergiftet."); + +static const u8 MoveDescription_CrushClaw[] = _( + "Angriff mit scharfen Klau-\n" + "en. Senkt evtl. VERT.-Wert."); + +static const u8 MoveDescription_BlastBurn[] = _( + "Starker Angriff. Angreifer\n" + "muss eine Runde aussetzen."); + +static const u8 MoveDescription_HydroCannon[] = _( + "Starker Angriff. Angreifer\n" + "muss eine Runde aussetzen."); + +static const u8 MoveDescription_MeteorMash[] = _( + "Ein Schlag wie ein Meteor.\n" + "Erhöht evtl. ANGR.-Wert."); + +static const u8 MoveDescription_Astonish[] = _( + "Angriff, der Gegner evtl.\n" + "zurückschrecken lässt."); + +static const u8 MoveDescription_WeatherBall[] = _( + "Elementkl. u. Stärke der At-\n" + "tacke sind wetterabhängig."); + +static const u8 MoveDescription_Aromatherapy[] = _( + "Heilt alle Status-Probleme\n" + "mit beruhigendem Duft."); + +static const u8 MoveDescription_FakeTears[] = _( + "Täuscht Weinen vor, um\n" + "gegn. SPEZ. VERT. zu senken."); + +static const u8 MoveDescription_AirCutter[] = _( + "Greift mit heftigem Wind an.\n" + "Hohe Volltrefferquote."); + +static const u8 MoveDescription_Overheat[] = _( + "Angriff mit voller Kraft.\n" + "SPEZ. ANGR. sinkt deutlich."); + +static const u8 MoveDescription_OdorSleuth[] = _( + "Hindert Gegner daran, ihren\n" + "Fluchtwert zu erhöhen."); + +static const u8 MoveDescription_RockTomb[] = _( + "Hält den Feind mit Steinen\n" + "auf u. senkt INIT.-Wert."); + +static const u8 MoveDescription_SilverWind[] = _( + "Pulver-Attacke, die evtl.\n" + "die Werte erhöht."); + +static const u8 MoveDescription_MetalSound[] = _( + "Stößt einen spitzen Schrei\n" + "aus. Senkt SPEZ. VERT."); + +static const u8 MoveDescription_GrassWhistle[] = _( + "Versetzt Gegner mit schö-\n" + "ner Melodie in den Schlaf."); + +static const u8 MoveDescription_Tickle[] = _( + "Bringt Gegner zum Lachen.\n" + "ANGR. u. VERT. sinken."); + +static const u8 MoveDescription_CosmicPower[] = _( + "Erhöht VERT. u. SPEZ. VERT.\n" + "durch mystische Kraft."); + +static const u8 MoveDescription_WaterSpout[] = _( + "Ist wirkungsvoller, wenn KP\n" + "des Benutzers hoch sind."); + +static const u8 MoveDescription_SignalBeam[] = _( + "Seltsame Strahlenattacke.\n" + "Verwirrt evtl. den Gegner."); + +static const u8 MoveDescription_ShadowPunch[] = _( + "Schattenhieb. Ausweichen\n" + "unmöglich."); + +static const u8 MoveDescription_Extrasensory[] = _( + "Besonderer Angriff. Gegner\n" + "schreckt evtl. zurück."); + +static const u8 MoveDescription_SkyUppercut[] = _( + "Kinnhaken, als würde man in\n" + "die Luft springen."); + +static const u8 MoveDescription_SandTomb[] = _( + "Gegner leidet für 2-5\n" + "Runden in Sandhose."); + +static const u8 MoveDescription_SheerCold[] = _( + "Eis-Attacke. Besiegt den\n" + "Gegner, wenn sie trifft."); + +static const u8 MoveDescription_MuddyWater[] = _( + "Greift mit Matsch an und\n" + "senkt evtl. Genauigkeit."); + +static const u8 MoveDescription_BulletSeed[] = _( + "Verschießt 2 bis 5 Samen\n" + "gleichzeitig auf Gegner."); + +static const u8 MoveDescription_AerialAce[] = _( + "Eine extrem schnelle und\n" + "unausweichbare Attacke."); + +static const u8 MoveDescription_IcicleSpear[] = _( + "Feuert 2-5 Eiszapfen auf\n" + "den Gegner."); + +static const u8 MoveDescription_IronDefense[] = _( + "Stärkt den Körper.\n" + "Erhöht VERT.-Wert deutlich."); + +static const u8 MoveDescription_Block[] = _( + "Versperrt den Fluchtweg\n" + "des Gegners."); + +static const u8 MoveDescription_Howl[] = _( + "Jault, um in sich zu gehen.\n" + "Erhöht ANGR.-Wert."); + +static const u8 MoveDescription_DragonClaw[] = _( + "Der Gegner wird mit\n" + "scharfen Klauen verletzt."); + +static const u8 MoveDescription_FrenzyPlant[] = _( + "Starker Angriff. Angreifer\n" + "muss eine Runde aussetzen."); + +static const u8 MoveDescription_BulkUp[] = _( + "Pumpt den Körper auf. ANGR.\n" + "u. VERT. werden erhöht."); + +static const u8 MoveDescription_Bounce[] = _( + "Springt hoch u. landet in\n" + "nächstem Zug. Evtl. Para."); + +static const u8 MoveDescription_MudShot[] = _( + "Bewirft den Gegner mit Lehm\n" + "und senkt INIT.-Wert."); + +static const u8 MoveDescription_PoisonTail[] = _( + "Hohe Volltrefferquote.\n" + "Gegner evtl. vergiftet."); + +static const u8 MoveDescription_Covet[] = _( + "Bittet charmant um das ge-\n" + "haltene Item des Gegners."); + +static const u8 MoveDescription_VoltTackle[] = _( + "Lebensgefährliche Attacke,\n" + "leichte Selbstschädigung."); + +static const u8 MoveDescription_MagicalLeaf[] = _( + "Magischer Blattangriff.\n" + "Ausweichen unmöglich."); + +static const u8 MoveDescription_WaterSport[] = _( + "Benutzer wird nass, so dass\n" + "er Feuer besser standhält."); + +static const u8 MoveDescription_CalmMind[] = _( + "Erhöht SPEZ. ANGR. u. SPEZ.\n" + "VERT. durch Konzentration."); + +static const u8 MoveDescription_LeafBlade[] = _( + "Hieb mit scharfkantigem\n" + "Blatt. Hohe Volltrefferqu."); + +static const u8 MoveDescription_DragonDance[] = _( + "Ein mystischer Tanz, der\n" + "ANGR.- u. INIT.-Wert erhöht."); + +static const u8 MoveDescription_RockBlast[] = _( + "Wirft 2 - 5-mal in Folge\n" + "Felsblöcke auf den Gegner."); + +static const u8 MoveDescription_ShockWave[] = _( + "Schnelle Elektro-Attacke\n" + "mit Treffergarantie."); + +static const u8 MoveDescription_WaterPulse[] = _( + "Ultraschallwellen, die den\n" + "Gegner verwirren können."); + +static const u8 MoveDescription_DoomDesire[] = _( + "Speichert Sonnenenergie.\n" + "Angriff 2 Runden später."); + +static const u8 MoveDescription_PsychoBoost[] = _( + "Angriff mit voller Kraft.\n" + "SPEZ. ANGR. sinkt deutlich."); + +const u8 * const gMoveDescriptions[] = { + MoveDescription_Pound, + MoveDescription_KarateChop, + MoveDescription_DoubleSlap, + MoveDescription_CometPunch, + MoveDescription_MegaPunch, + MoveDescription_PayDay, + MoveDescription_FirePunch, + MoveDescription_IcePunch, + MoveDescription_ThunderPunch, + MoveDescription_Scratch, + MoveDescription_ViceGrip, + MoveDescription_Guillotine, + MoveDescription_RazorWind, + MoveDescription_SwordsDance, + MoveDescription_Cut, + MoveDescription_Gust, + MoveDescription_WingAttack, + MoveDescription_Whirlwind, + MoveDescription_Fly, + MoveDescription_Bind, + MoveDescription_Slam, + MoveDescription_VineWhip, + MoveDescription_Stomp, + MoveDescription_DoubleKick, + MoveDescription_MegaKick, + MoveDescription_JumpKick, + MoveDescription_RollingKick, + MoveDescription_SandAttack, + MoveDescription_Headbutt, + MoveDescription_HornAttack, + MoveDescription_FuryAttack, + MoveDescription_HornDrill, + MoveDescription_Tackle, + MoveDescription_BodySlam, + MoveDescription_Wrap, + MoveDescription_TakeDown, + MoveDescription_Thrash, + MoveDescription_DoubleEdge, + MoveDescription_TailWhip, + MoveDescription_PoisonSting, + MoveDescription_Twineedle, + MoveDescription_PinMissile, + MoveDescription_Leer, + MoveDescription_Bite, + MoveDescription_Growl, + MoveDescription_Roar, + MoveDescription_Sing, + MoveDescription_Supersonic, + MoveDescription_SonicBoom, + MoveDescription_Disable, + MoveDescription_Acid, + MoveDescription_Ember, + MoveDescription_Flamethrower, + MoveDescription_Mist, + MoveDescription_WaterGun, + MoveDescription_HydroPump, + MoveDescription_Surf, + MoveDescription_IceBeam, + MoveDescription_Blizzard, + MoveDescription_Psybeam, + MoveDescription_BubbleBeam, + MoveDescription_AuroraBeam, + MoveDescription_HyperBeam, + MoveDescription_Peck, + MoveDescription_DrillPeck, + MoveDescription_Submission, + MoveDescription_LowKick, + MoveDescription_Counter, + MoveDescription_SeismicToss, + MoveDescription_Strength, + MoveDescription_Absorb, + MoveDescription_MegaDrain, + MoveDescription_LeechSeed, + MoveDescription_Growth, + MoveDescription_RazorLeaf, + MoveDescription_SolarBeam, + MoveDescription_PoisonPowder, + MoveDescription_StunSpore, + MoveDescription_SleepPowder, + MoveDescription_PetalDance, + MoveDescription_StringShot, + MoveDescription_DragonRage, + MoveDescription_FireSpin, + MoveDescription_ThunderShock, + MoveDescription_Thunderbolt, + MoveDescription_ThunderWave, + MoveDescription_Thunder, + MoveDescription_RockThrow, + MoveDescription_Earthquake, + MoveDescription_Fissure, + MoveDescription_Dig, + MoveDescription_Toxic, + MoveDescription_Confusion, + MoveDescription_Psychic, + MoveDescription_Hypnosis, + MoveDescription_Meditate, + MoveDescription_Agility, + MoveDescription_QuickAttack, + MoveDescription_Rage, + MoveDescription_Teleport, + MoveDescription_NightShade, + MoveDescription_Mimic, + MoveDescription_Screech, + MoveDescription_DoubleTeam, + MoveDescription_Recover, + MoveDescription_Harden, + MoveDescription_Minimize, + MoveDescription_Smokescreen, + MoveDescription_ConfuseRay, + MoveDescription_Withdraw, + MoveDescription_DefenseCurl, + MoveDescription_Barrier, + MoveDescription_LightScreen, + MoveDescription_Haze, + MoveDescription_Reflect, + MoveDescription_FocusEnergy, + MoveDescription_Bide, + MoveDescription_Metronome, + MoveDescription_MirrorMove, + MoveDescription_SelfDestruct, + MoveDescription_EggBomb, + MoveDescription_Lick, + MoveDescription_Smog, + MoveDescription_Sludge, + MoveDescription_BoneClub, + MoveDescription_FireBlast, + MoveDescription_Waterfall, + MoveDescription_Clamp, + MoveDescription_Swift, + MoveDescription_SkullBash, + MoveDescription_SpikeCannon, + MoveDescription_Constrict, + MoveDescription_Amnesia, + MoveDescription_Kinesis, + MoveDescription_SoftBoiled, + MoveDescription_HiJumpKick, + MoveDescription_Glare, + MoveDescription_DreamEater, + MoveDescription_PoisonGas, + MoveDescription_Barrage, + MoveDescription_LeechLife, + MoveDescription_LovelyKiss, + MoveDescription_SkyAttack, + MoveDescription_Transform, + MoveDescription_Bubble, + MoveDescription_DizzyPunch, + MoveDescription_Spore, + MoveDescription_Flash, + MoveDescription_Psywave, + MoveDescription_Splash, + MoveDescription_AcidArmor, + MoveDescription_Crabhammer, + MoveDescription_Explosion, + MoveDescription_FurySwipes, + MoveDescription_Bonemerang, + MoveDescription_Rest, + MoveDescription_RockSlide, + MoveDescription_HyperFang, + MoveDescription_Sharpen, + MoveDescription_Conversion, + MoveDescription_TriAttack, + MoveDescription_SuperFang, + MoveDescription_Slash, + MoveDescription_Substitute, + MoveDescription_Struggle, + MoveDescription_Sketch, + MoveDescription_TripleKick, + MoveDescription_Thief, + MoveDescription_SpiderWeb, + MoveDescription_MindReader, + MoveDescription_Nightmare, + MoveDescription_FlameWheel, + MoveDescription_Snore, + MoveDescription_Curse, + MoveDescription_Flail, + MoveDescription_Conversion2, + MoveDescription_Aeroblast, + MoveDescription_CottonSpore, + MoveDescription_Reversal, + MoveDescription_Spite, + MoveDescription_PowderSnow, + MoveDescription_Protect, + MoveDescription_MachPunch, + MoveDescription_ScaryFace, + MoveDescription_FaintAttack, + MoveDescription_SweetKiss, + MoveDescription_BellyDrum, + MoveDescription_SludgeBomb, + MoveDescription_MudSlap, + MoveDescription_Octazooka, + MoveDescription_Spikes, + MoveDescription_ZapCannon, + MoveDescription_Foresight, + MoveDescription_DestinyBond, + MoveDescription_PerishSong, + MoveDescription_IcyWind, + MoveDescription_Detect, + MoveDescription_BoneRush, + MoveDescription_LockOn, + MoveDescription_Outrage, + MoveDescription_Sandstorm, + MoveDescription_GigaDrain, + MoveDescription_Endure, + MoveDescription_Charm, + MoveDescription_Rollout, + MoveDescription_FalseSwipe, + MoveDescription_Swagger, + MoveDescription_MilkDrink, + MoveDescription_Spark, + MoveDescription_FuryCutter, + MoveDescription_SteelWing, + MoveDescription_MeanLook, + MoveDescription_Attract, + MoveDescription_SleepTalk, + MoveDescription_HealBell, + MoveDescription_Return, + MoveDescription_Present, + MoveDescription_Frustration, + MoveDescription_Safeguard, + MoveDescription_PainSplit, + MoveDescription_SacredFire, + MoveDescription_Magnitude, + MoveDescription_DynamicPunch, + MoveDescription_Megahorn, + MoveDescription_DragonBreath, + MoveDescription_BatonPass, + MoveDescription_Encore, + MoveDescription_Pursuit, + MoveDescription_RapidSpin, + MoveDescription_SweetScent, + MoveDescription_IronTail, + MoveDescription_MetalClaw, + MoveDescription_VitalThrow, + MoveDescription_MorningSun, + MoveDescription_Synthesis, + MoveDescription_Moonlight, + MoveDescription_HiddenPower, + MoveDescription_CrossChop, + MoveDescription_Twister, + MoveDescription_RainDance, + MoveDescription_SunnyDay, + MoveDescription_Crunch, + MoveDescription_MirrorCoat, + MoveDescription_PsychUp, + MoveDescription_ExtremeSpeed, + MoveDescription_AncientPower, + MoveDescription_ShadowBall, + MoveDescription_FutureSight, + MoveDescription_RockSmash, + MoveDescription_Whirlpool, + MoveDescription_BeatUp, + MoveDescription_FakeOut, + MoveDescription_Uproar, + MoveDescription_Stockpile, + MoveDescription_SpitUp, + MoveDescription_Swallow, + MoveDescription_HeatWave, + MoveDescription_Hail, + MoveDescription_Torment, + MoveDescription_Flatter, + MoveDescription_WillOWisp, + MoveDescription_Memento, + MoveDescription_Facade, + MoveDescription_FocusPunch, + MoveDescription_SmellingSalt, + MoveDescription_FollowMe, + MoveDescription_NaturePower, + MoveDescription_Charge, + MoveDescription_Taunt, + MoveDescription_HelpingHand, + MoveDescription_Trick, + MoveDescription_RolePlay, + MoveDescription_Wish, + MoveDescription_Assist, + MoveDescription_Ingrain, + MoveDescription_Superpower, + MoveDescription_MagicCoat, + MoveDescription_Recycle, + MoveDescription_Revenge, + MoveDescription_BrickBreak, + MoveDescription_Yawn, + MoveDescription_KnockOff, + MoveDescription_Endeavor, + MoveDescription_Eruption, + MoveDescription_SkillSwap, + MoveDescription_Imprison, + MoveDescription_Refresh, + MoveDescription_Grudge, + MoveDescription_Snatch, + MoveDescription_SecretPower, + MoveDescription_Dive, + MoveDescription_ArmThrust, + MoveDescription_Camouflage, + MoveDescription_TailGlow, + MoveDescription_LusterPurge, + MoveDescription_MistBall, + MoveDescription_FeatherDance, + MoveDescription_TeeterDance, + MoveDescription_BlazeKick, + MoveDescription_MudSport, + MoveDescription_IceBall, + MoveDescription_NeedleArm, + MoveDescription_SlackOff, + MoveDescription_HyperVoice, + MoveDescription_PoisonFang, + MoveDescription_CrushClaw, + MoveDescription_BlastBurn, + MoveDescription_HydroCannon, + MoveDescription_MeteorMash, + MoveDescription_Astonish, + MoveDescription_WeatherBall, + MoveDescription_Aromatherapy, + MoveDescription_FakeTears, + MoveDescription_AirCutter, + MoveDescription_Overheat, + MoveDescription_OdorSleuth, + MoveDescription_RockTomb, + MoveDescription_SilverWind, + MoveDescription_MetalSound, + MoveDescription_GrassWhistle, + MoveDescription_Tickle, + MoveDescription_CosmicPower, + MoveDescription_WaterSpout, + MoveDescription_SignalBeam, + MoveDescription_ShadowPunch, + MoveDescription_Extrasensory, + MoveDescription_SkyUppercut, + MoveDescription_SandTomb, + MoveDescription_SheerCold, + MoveDescription_MuddyWater, + MoveDescription_BulletSeed, + MoveDescription_AerialAce, + MoveDescription_IcicleSpear, + MoveDescription_IronDefense, + MoveDescription_Block, + MoveDescription_Howl, + MoveDescription_DragonClaw, + MoveDescription_FrenzyPlant, + MoveDescription_BulkUp, + MoveDescription_Bounce, + MoveDescription_MudShot, + MoveDescription_PoisonTail, + MoveDescription_Covet, + MoveDescription_VoltTackle, + MoveDescription_MagicalLeaf, + MoveDescription_WaterSport, + MoveDescription_CalmMind, + MoveDescription_LeafBlade, + MoveDescription_DragonDance, + MoveDescription_RockBlast, + MoveDescription_ShockWave, + MoveDescription_WaterPulse, + MoveDescription_DoomDesire, + MoveDescription_PsychoBoost, +}; diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h new file mode 100644 index 000000000..3c3a961d1 --- /dev/null +++ b/src/data/text/move_descriptions_en.h @@ -0,0 +1,1772 @@ +static const u8 MoveDescription_Pound[] = _( + "Pounds the foe with\n" + "forelegs or tail."); + +static const u8 MoveDescription_KarateChop[] = _( + "A chopping attack with a\n" + "high critical-hit ratio."); + +static const u8 MoveDescription_DoubleSlap[] = _( + "Repeatedly slaps the foe\n" + "2 to 5 times."); + +static const u8 MoveDescription_CometPunch[] = _( + "Repeatedly punches the foe\n" + "2 to 5 times."); + +static const u8 MoveDescription_MegaPunch[] = _( + "A strong punch thrown with\n" + "incredible power."); + +static const u8 MoveDescription_PayDay[] = _( + "Throws coins at the foe.\n" + "Money is recovered after."); + +static const u8 MoveDescription_FirePunch[] = _( + "A fiery punch that may burn\n" + "the foe."); + +static const u8 MoveDescription_IcePunch[] = _( + "An icy punch that may\n" + "freeze the foe."); + +static const u8 MoveDescription_ThunderPunch[] = _( + "An electrified punch that\n" + "may paralyze the foe."); + +static const u8 MoveDescription_Scratch[] = _( + "Scratches the foe with\n" + "sharp claws."); + +static const u8 MoveDescription_ViceGrip[] = _( + "Grips the foe with large and\n" + "powerful pincers."); + +static const u8 MoveDescription_Guillotine[] = _( + "A powerful pincer attack\n" + "that may cause fainting."); + +static const u8 MoveDescription_RazorWind[] = _( + "A 2-turn move that strikes\n" + "the foe on the 2nd turn."); + +static const u8 MoveDescription_SwordsDance[] = _( + "A fighting dance that\n" + "sharply raises ATTACK."); + +static const u8 MoveDescription_Cut[] = _( + "Cuts the foe with sharp\n" + "scythes, claws, etc."); + +static const u8 MoveDescription_Gust[] = _( + "Strikes the foe with a gust\n" + "of wind whipped up by wings."); + +static const u8 MoveDescription_WingAttack[] = _( + "Strikes the foe with wings\n" + "spread wide."); + +static const u8 MoveDescription_Whirlwind[] = _( + "Blows away the foe with\n" + "wind and ends the battle."); + +static const u8 MoveDescription_Fly[] = _( + "Flies up on the first turn,\n" + "then strikes the next turn."); + +static const u8 MoveDescription_Bind[] = _( + "Binds and squeezes the foe\n" + "for 2 to 5 turns."); + +static const u8 MoveDescription_Slam[] = _( + "Slams the foe with a long\n" + "tail, vine, etc."); + +static const u8 MoveDescription_VineWhip[] = _( + "Strikes the foe with\n" + "slender, whiplike vines."); + +static const u8 MoveDescription_Stomp[] = _( + "Stomps the enemy with a big\n" + "foot. May cause flinching."); + +static const u8 MoveDescription_DoubleKick[] = _( + "A double-kicking attack\n" + "that strikes the foe twice."); + +static const u8 MoveDescription_MegaKick[] = _( + "An extremely powerful kick\n" + "with intense force."); + +static const u8 MoveDescription_JumpKick[] = _( + "A strong jumping kick. May\n" + "miss and hurt the kicker."); + +static const u8 MoveDescription_RollingKick[] = _( + "A fast kick delivered from\n" + "a rapid spin."); + +static const u8 MoveDescription_SandAttack[] = _( + "Reduces the foe’s accuracy\n" + "by hurling sand in its face."); + +static const u8 MoveDescription_Headbutt[] = _( + "A ramming attack that may\n" + "cause flinching."); + +static const u8 MoveDescription_HornAttack[] = _( + "Jabs the foe with sharp\n" + "horns."); + +static const u8 MoveDescription_FuryAttack[] = _( + "Jabs the foe 2 to 5 times\n" + "with sharp horns, etc."); + +static const u8 MoveDescription_HornDrill[] = _( + "A one-hit KO attack that\n" + "uses a horn like a drill."); + +static const u8 MoveDescription_Tackle[] = _( + "Charges the foe with a full-\n" + "body tackle."); + +static const u8 MoveDescription_BodySlam[] = _( + "A full-body slam that may\n" + "cause paralysis."); + +static const u8 MoveDescription_Wrap[] = _( + "Wraps and squeezes the foe\n" + "2 to 5 times with vines, etc."); + +static const u8 MoveDescription_TakeDown[] = _( + "A reckless charge attack\n" + "that also hurts the user."); + +static const u8 MoveDescription_Thrash[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 MoveDescription_DoubleEdge[] = _( + "A life-risking tackle that\n" + "also hurts the user."); + +static const u8 MoveDescription_TailWhip[] = _( + "Wags the tail to lower the\n" + "foe’s DEFENSE."); + +static const u8 MoveDescription_PoisonSting[] = _( + "A toxic attack with barbs,\n" + "etc., that may poison."); + +static const u8 MoveDescription_Twineedle[] = _( + "Stingers on the forelegs\n" + "jab the foe twice."); + +static const u8 MoveDescription_PinMissile[] = _( + "Sharp pins are fired to\n" + "strike 2 to 5 times."); + +static const u8 MoveDescription_Leer[] = _( + "Frightens the foe with a\n" + "leer to lower DEFENSE."); + +static const u8 MoveDescription_Bite[] = _( + "Bites with vicious fangs.\n" + "May cause flinching."); + +static const u8 MoveDescription_Growl[] = _( + "Growls cutely to reduce the\n" + "foe’s ATTACK."); + +static const u8 MoveDescription_Roar[] = _( + "Makes the foe flee to end\n" + "the battle."); + +static const u8 MoveDescription_Sing[] = _( + "A soothing song lulls the\n" + "foe into a deep slumber."); + +static const u8 MoveDescription_Supersonic[] = _( + "Emits bizarre sound waves\n" + "that may confuse the foe."); + +static const u8 MoveDescription_SonicBoom[] = _( + "Launches shock waves that\n" + "always inflict 20 HP damage."); + +static const u8 MoveDescription_Disable[] = _( + "Psychically disables one of\n" + "the foe’s moves."); + +static const u8 MoveDescription_Acid[] = _( + "Sprays a hide-melting acid.\n" + "May lower DEFENSE."); + +static const u8 MoveDescription_Ember[] = _( + "A weak fire attack that may\n" + "inflict a burn."); + +static const u8 MoveDescription_Flamethrower[] = _( + "A powerful fire attack that\n" + "may inflict a burn."); + +static const u8 MoveDescription_Mist[] = _( + "Creates a mist that stops\n" + "reduction of abilities."); + +static const u8 MoveDescription_WaterGun[] = _( + "Squirts water to attack\n" + "the foe."); + +static const u8 MoveDescription_HydroPump[] = _( + "Blasts water at high power\n" + "to strike the foe."); + +static const u8 MoveDescription_Surf[] = _( + "Creates a huge wave, then\n" + "crashes it down on the foe."); + +static const u8 MoveDescription_IceBeam[] = _( + "Blasts the foe with an icy\n" + "beam that may freeze it."); + +static const u8 MoveDescription_Blizzard[] = _( + "Hits the foe with an icy\n" + "storm that may freeze it."); + +static const u8 MoveDescription_Psybeam[] = _( + "Fires a peculiar ray that\n" + "may confuse the foe."); + +static const u8 MoveDescription_BubbleBeam[] = _( + "Forcefully sprays bubbles\n" + "that may lower SPEED."); + +static const u8 MoveDescription_AuroraBeam[] = _( + "Fires a rainbow-colored\n" + "beam that may lower ATTACK."); + +static const u8 MoveDescription_HyperBeam[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 MoveDescription_Peck[] = _( + "Attacks the foe with a\n" + "jabbing beak, etc."); + +static const u8 MoveDescription_DrillPeck[] = _( + "A corkscrewing attack with\n" + "the beak acting as a drill."); + +static const u8 MoveDescription_Submission[] = _( + "A reckless body slam that\n" + "also hurts the user."); + +static const u8 MoveDescription_LowKick[] = _( + "A kick that inflicts more\n" + "damage on heavier foes."); + +static const u8 MoveDescription_Counter[] = _( + "Retaliates any physical hit\n" + "with double the power."); + +static const u8 MoveDescription_SeismicToss[] = _( + "Inflicts damage identical\n" + "to the user’s level."); + +static const u8 MoveDescription_Strength[] = _( + "Builds enormous power,\n" + "then slams the foe."); + +static const u8 MoveDescription_Absorb[] = _( + "An attack that absorbs\n" + "half the damage inflicted."); + +static const u8 MoveDescription_MegaDrain[] = _( + "An attack that absorbs\n" + "half the damage inflicted."); + +static const u8 MoveDescription_LeechSeed[] = _( + "Plants a seed on the foe to\n" + "steal HP on every turn."); + +static const u8 MoveDescription_Growth[] = _( + "Forces the body to grow\n" + "and heightens SP. ATK."); + +static const u8 MoveDescription_RazorLeaf[] = _( + "Cuts the enemy with leaves.\n" + "High critical-hit ratio."); + +static const u8 MoveDescription_SolarBeam[] = _( + "Absorbs light in one turn,\n" + "then attacks next turn."); + +static const u8 MoveDescription_PoisonPowder[] = _( + "Scatters a toxic powder\n" + "that may poison the foe."); + +static const u8 MoveDescription_StunSpore[] = _( + "Scatters a powder that may\n" + "paralyze the foe."); + +static const u8 MoveDescription_SleepPowder[] = _( + "Scatters a powder that may\n" + "cause the foe to sleep."); + +static const u8 MoveDescription_PetalDance[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 MoveDescription_StringShot[] = _( + "Binds the foe with string\n" + "to reduce its SPEED."); + +static const u8 MoveDescription_DragonRage[] = _( + "Launches shock waves that\n" + "always inflict 40 HP damage."); + +static const u8 MoveDescription_FireSpin[] = _( + "Traps the foe in a ring of\n" + "fire for 2 to 5 turns."); + +static const u8 MoveDescription_ThunderShock[] = _( + "An electrical attack that\n" + "may paralyze the foe."); + +static const u8 MoveDescription_Thunderbolt[] = _( + "A strong electrical attack\n" + "that may paralyze the foe."); + +static const u8 MoveDescription_ThunderWave[] = _( + "A weak jolt of electricity\n" + "that paralyzes the foe."); + +static const u8 MoveDescription_Thunder[] = _( + "A lightning attack that may\n" + "cause paralysis."); + +static const u8 MoveDescription_RockThrow[] = _( + "Throws small rocks to\n" + "strike the foe."); + +static const u8 MoveDescription_Earthquake[] = _( + "A powerful quake, but has\n" + "no effect on flying foes."); + +static const u8 MoveDescription_Fissure[] = _( + "A one-hit KO move that\n" + "drops the foe in a fissure."); + +static const u8 MoveDescription_Dig[] = _( + "Digs underground the first\n" + "turn and strikes next turn."); + +static const u8 MoveDescription_Toxic[] = _( + "Poisons the foe with an\n" + "intensifying toxin."); + +static const u8 MoveDescription_Confusion[] = _( + "A psychic attack that may\n" + "cause confusion."); + +static const u8 MoveDescription_Psychic[] = _( + "A powerful psychic attack\n" + "that may lower SP. DEF."); + +static const u8 MoveDescription_Hypnosis[] = _( + "A hypnotizing move that\n" + "may induce sleep."); + +static const u8 MoveDescription_Meditate[] = _( + "Meditates in a peaceful\n" + "fashion to raise ATTACK."); + +static const u8 MoveDescription_Agility[] = _( + "Relaxes the body to sharply\n" + "boost SPEED."); + +static const u8 MoveDescription_QuickAttack[] = _( + "An extremely fast attack\n" + "that always strikes first."); + +static const u8 MoveDescription_Rage[] = _( + "Raises the user’s ATTACK\n" + "every time it is hit."); + +static const u8 MoveDescription_Teleport[] = _( + "A psychic move for fleeing\n" + "from battle instantly."); + +static const u8 MoveDescription_NightShade[] = _( + "Inflicts damage identical\n" + "to the user’s level."); + +static const u8 MoveDescription_Mimic[] = _( + "Copies a move used by the\n" + "foe during one battle."); + +static const u8 MoveDescription_Screech[] = _( + "Emits a screech to sharply\n" + "reduce the foe’s DEFENSE."); + +static const u8 MoveDescription_DoubleTeam[] = _( + "Creates illusory copies to\n" + "raise evasiveness."); + +static const u8 MoveDescription_Recover[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 MoveDescription_Harden[] = _( + "Stiffens the body’s \n" + "muscles to raise DEFENSE."); + +static const u8 MoveDescription_Minimize[] = _( + "Minimizes the user’s size\n" + "to raise evasiveness."); + +static const u8 MoveDescription_Smokescreen[] = _( + "Lowers the foe’s accuracy\n" + "using smoke, ink, etc."); + +static const u8 MoveDescription_ConfuseRay[] = _( + "A sinister ray that\n" + "confuses the foe."); + +static const u8 MoveDescription_Withdraw[] = _( + "Withdraws the body into its\n" + "hard shell to raise DEFENSE."); + +static const u8 MoveDescription_DefenseCurl[] = _( + "Curls up to conceal weak\n" + "spots and raise DEFENSE."); + +static const u8 MoveDescription_Barrier[] = _( + "Creates a barrier that\n" + "sharply raises DEFENSE."); + +static const u8 MoveDescription_LightScreen[] = _( + "Creates a wall of light that\n" + "lowers SP. ATK damage."); + +static const u8 MoveDescription_Haze[] = _( + "Creates a black haze that\n" + "eliminates all stat changes."); + +static const u8 MoveDescription_Reflect[] = _( + "Creates a wall of light that\n" + "weakens physical attacks."); + +static const u8 MoveDescription_FocusEnergy[] = _( + "Focuses power to raise the\n" + "critical-hit ratio."); + +static const u8 MoveDescription_Bide[] = _( + "Endures attack for 2\n" + "turns to retaliate double."); + +static const u8 MoveDescription_Metronome[] = _( + "Waggles a finger to use any\n" + "POKéMON move at random."); + +static const u8 MoveDescription_MirrorMove[] = _( + "Counters the foe’s attack\n" + "with the same move."); + +static const u8 MoveDescription_SelfDestruct[] = _( + "Inflicts severe damage but\n" + "makes the user faint."); + +static const u8 MoveDescription_EggBomb[] = _( + "An egg is forcibly hurled at\n" + "the foe."); + +static const u8 MoveDescription_Lick[] = _( + "Licks with a long tongue to\n" + "injure. May also paralyze."); + +static const u8 MoveDescription_Smog[] = _( + "An exhaust-gas attack\n" + "that may also poison."); + +static const u8 MoveDescription_Sludge[] = _( + "Sludge is hurled to inflict\n" + "damage. May also poison."); + +static const u8 MoveDescription_BoneClub[] = _( + "Clubs the foe with a bone.\n" + "May cause flinching."); + +static const u8 MoveDescription_FireBlast[] = _( + "A fiery blast that scorches\n" + "all. May cause a burn."); + +static const u8 MoveDescription_Waterfall[] = _( + "Charges the foe with speed\n" + "to climb waterfalls."); + +static const u8 MoveDescription_Clamp[] = _( + "Traps and squeezes the\n" + "foe for 2 to 5 turns."); + +static const u8 MoveDescription_Swift[] = _( + "Sprays star-shaped rays\n" + "that never miss."); + +static const u8 MoveDescription_SkullBash[] = _( + "Tucks in the head, then\n" + "attacks on the next turn."); + +static const u8 MoveDescription_SpikeCannon[] = _( + "Launches sharp spikes that\n" + "strike 2 to 5 times."); + +static const u8 MoveDescription_Constrict[] = _( + "Constricts to inflict pain.\n" + "May lower SPEED."); + +static const u8 MoveDescription_Amnesia[] = _( + "Forgets about something\n" + "and sharply raises SP. DEF."); + +static const u8 MoveDescription_Kinesis[] = _( + "Distracts the foe.\n" + "May lower accuracy."); + +static const u8 MoveDescription_SoftBoiled[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 MoveDescription_HiJumpKick[] = _( + "A jumping knee kick. If it\n" + "misses, the user is hurt."); + +static const u8 MoveDescription_Glare[] = _( + "Intimidates and frightens\n" + "the foe into paralysis."); + +static const u8 MoveDescription_DreamEater[] = _( + "Takes one half the damage\n" + "inflicted on a sleeping foe."); + +static const u8 MoveDescription_PoisonGas[] = _( + "Envelops the foe in a toxic\n" + "gas that may poison."); + +static const u8 MoveDescription_Barrage[] = _( + "Hurls round objects at the\n" + "foe 2 to 5 times."); + +static const u8 MoveDescription_LeechLife[] = _( + "An attack that steals half\n" + "the damage inflicted."); + +static const u8 MoveDescription_LovelyKiss[] = _( + "Demands a kiss with a scary\n" + "face that induces sleep."); + +static const u8 MoveDescription_SkyAttack[] = _( + "Searches out weak spots,\n" + "then strikes the next turn."); + +static const u8 MoveDescription_Transform[] = _( + "Alters the user’s cells to\n" + "become a copy of the foe."); + +static const u8 MoveDescription_Bubble[] = _( + "An attack using bubbles.\n" + "May lower the foe’s SPEED."); + +static const u8 MoveDescription_DizzyPunch[] = _( + "A rhythmic punch that may\n" + "confuse the foe."); + +static const u8 MoveDescription_Spore[] = _( + "Scatters a cloud of spores\n" + "that always induce sleep."); + +static const u8 MoveDescription_Flash[] = _( + "Looses a powerful blast of\n" + "light that cuts accuracy."); + +static const u8 MoveDescription_Psywave[] = _( + "Attacks with a psychic\n" + "wave of varying intensity."); + +static const u8 MoveDescription_Splash[] = _( + "It’s just a splash...\n" + "Has no effect whatsoever."); + +static const u8 MoveDescription_AcidArmor[] = _( + "Liquifies the user’s body\n" + "to sharply raise DEFENSE."); + +static const u8 MoveDescription_Crabhammer[] = _( + "Hammers with a pincer. Has a\n" + "high critical-hit ratio."); + +static const u8 MoveDescription_Explosion[] = _( + "Inflicts severe damage but\n" + "makes the user faint."); + +static const u8 MoveDescription_FurySwipes[] = _( + "Rakes the foe with sharp\n" + "claws, etc., 2 to 5 times."); + +static const u8 MoveDescription_Bonemerang[] = _( + "Throws a bone boomerang\n" + "that strikes twice."); + +static const u8 MoveDescription_Rest[] = _( + "The user sleeps for 2 turns,\n" + "restoring HP and status."); + +static const u8 MoveDescription_RockSlide[] = _( + "Large boulders are hurled.\n" + "May cause flinching."); + +static const u8 MoveDescription_HyperFang[] = _( + "Attacks with sharp fangs.\n" + "May cause flinching."); + +static const u8 MoveDescription_Sharpen[] = _( + "Reduces the polygon count\n" + "and raises ATTACK."); + +static const u8 MoveDescription_Conversion[] = _( + "Changes the user’s type\n" + "into an own move’s type."); + +static const u8 MoveDescription_TriAttack[] = _( + "Fires three types of beams\n" + "at the same time."); + +static const u8 MoveDescription_SuperFang[] = _( + "Attacks with sharp fangs\n" + "and cuts half the foe’s HP."); + +static const u8 MoveDescription_Slash[] = _( + "Slashes with claws, etc. Has\n" + "a high critical-hit ratio."); + +static const u8 MoveDescription_Substitute[] = _( + "Creates a decoy using 1/4\n" + "of the user’s maximum HP."); + +static const u8 MoveDescription_Struggle[] = _( + "Used only if all PP are gone.\n" + "Also hurts the user a little."); + +static const u8 MoveDescription_Sketch[] = _( + "Copies the foe’s last move\n" + "permanently."); + +static const u8 MoveDescription_TripleKick[] = _( + "Kicks the foe 3 times in a\n" + "row with rising intensity."); + +static const u8 MoveDescription_Thief[] = _( + "While attacking, it may\n" + "steal the foe’s held item."); + +static const u8 MoveDescription_SpiderWeb[] = _( + "Ensnares the foe to stop it\n" + "from fleeing or switching."); + +static const u8 MoveDescription_MindReader[] = _( + "Senses the foe’s action to\n" + "ensure the next move’s hit."); + +static const u8 MoveDescription_Nightmare[] = _( + "Inflicts 1/4 damage on a\n" + "sleeping foe every turn."); + +static const u8 MoveDescription_FlameWheel[] = _( + "A fiery charge attack that\n" + "may inflict a burn."); + +static const u8 MoveDescription_Snore[] = _( + "A loud attack that can be\n" + "used only while asleep."); + +static const u8 MoveDescription_Curse[] = _( + "A move that functions\n" + "differently for GHOSTS."); + +static const u8 MoveDescription_Flail[] = _( + "Inflicts more damage when\n" + "the user’s HP is down."); + +static const u8 MoveDescription_Conversion2[] = _( + "Makes the user resistant\n" + "to the last attack’s type."); + +static const u8 MoveDescription_Aeroblast[] = _( + "Launches a vacuumed blast.\n" + "High critical-hit ratio."); + +static const u8 MoveDescription_CottonSpore[] = _( + "Spores cling to the foe,\n" + "sharply reducing SPEED."); + +static const u8 MoveDescription_Reversal[] = _( + "Inflicts more damage when\n" + "the user’s HP is down."); + +static const u8 MoveDescription_Spite[] = _( + "Spitefully cuts the PP\n" + "of the foe’s last move."); + +static const u8 MoveDescription_PowderSnow[] = _( + "Blasts the foe with a snowy\n" + "gust. May cause freezing."); + +static const u8 MoveDescription_Protect[] = _( + "Evades attack, but may fail\n" + "if used in succession."); + +static const u8 MoveDescription_MachPunch[] = _( + "A punch is thrown at wicked\n" + "speed to strike first."); + +static const u8 MoveDescription_ScaryFace[] = _( + "Frightens with a scary face\n" + "to sharply reduce SPEED."); + +static const u8 MoveDescription_FaintAttack[] = _( + "Draws the foe close, then\n" + "strikes without fail."); + +static const u8 MoveDescription_SweetKiss[] = _( + "Demands a kiss with a cute\n" + "look. May cause confusion."); + +static const u8 MoveDescription_BellyDrum[] = _( + "Maximizes ATTACK while\n" + "sacrificing HP."); + +static const u8 MoveDescription_SludgeBomb[] = _( + "Sludge is hurled to inflict\n" + "damage. May also poison."); + +static const u8 MoveDescription_MudSlap[] = _( + "Hurls mud in the foe’s face\n" + "to reduce its accuracy."); + +static const u8 MoveDescription_Octazooka[] = _( + "Fires a lump of ink to\n" + "damage and cut accuracy."); + +static const u8 MoveDescription_Spikes[] = _( + "Sets spikes that hurt a \n" + "foe switching out."); + +static const u8 MoveDescription_ZapCannon[] = _( + "Powerful and sure to cause\n" + "paralysis, but inaccurate."); + +static const u8 MoveDescription_Foresight[] = _( + "Negates the foe’s efforts\n" + "to heighten evasiveness."); + +static const u8 MoveDescription_DestinyBond[] = _( + "If the user faints, the foe\n" + "is also made to faint."); + +static const u8 MoveDescription_PerishSong[] = _( + "Any POKéMON hearing this\n" + "song faints in 3 turns."); + +static const u8 MoveDescription_IcyWind[] = _( + "A chilling attack that\n" + "lowers the foe’s SPEED."); + +static const u8 MoveDescription_Detect[] = _( + "Evades attack, but may fail\n" + "if used in succession."); + +static const u8 MoveDescription_BoneRush[] = _( + "Strikes the foe with a bone\n" + "in hand 2 to 5 times."); + +static const u8 MoveDescription_LockOn[] = _( + "Locks on to the foe to\n" + "ensure the next move hits."); + +static const u8 MoveDescription_Outrage[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 MoveDescription_Sandstorm[] = _( + "Causes a sandstorm that\n" + "rages for several turns."); + +static const u8 MoveDescription_GigaDrain[] = _( + "An attack that steals half\n" + "the damage inflicted."); + +static const u8 MoveDescription_Endure[] = _( + "Endures any attack for\n" + "1 turn, leaving at least 1HP."); + +static const u8 MoveDescription_Charm[] = _( + "Charms the foe and sharply\n" + "reduces its ATTACK."); + +static const u8 MoveDescription_Rollout[] = _( + "An attack lasting 5 turns\n" + "with rising intensity."); + +static const u8 MoveDescription_FalseSwipe[] = _( + "An attack that leaves the\n" + "foe with at least 1 HP."); + +static const u8 MoveDescription_Swagger[] = _( + "Confuses the foe, but also\n" + "sharply raises ATTACK."); + +static const u8 MoveDescription_MilkDrink[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 MoveDescription_Spark[] = _( + "An electrified tackle that\n" + "may paralyze the foe."); + +static const u8 MoveDescription_FuryCutter[] = _( + "An attack that intensifies\n" + "on each successive hit."); + +static const u8 MoveDescription_SteelWing[] = _( + "Strikes the foe with hard\n" + "wings spread wide."); + +static const u8 MoveDescription_MeanLook[] = _( + "Fixes the foe with a mean\n" + "look that prevents escape."); + +static const u8 MoveDescription_Attract[] = _( + "Makes the opposite gender\n" + "less likely to attack."); + +static const u8 MoveDescription_SleepTalk[] = _( + "Uses an own move randomly\n" + "while asleep."); + +static const u8 MoveDescription_HealBell[] = _( + "Chimes soothingly to heal\n" + "all status abnormalities."); + +static const u8 MoveDescription_Return[] = _( + "An attack that increases\n" + "in power with friendship."); + +static const u8 MoveDescription_Present[] = _( + "A gift in the form of a\n" + "bomb. May restore HP."); + +static const u8 MoveDescription_Frustration[] = _( + "An attack that is stronger\n" + "if the TRAINER is disliked."); + +static const u8 MoveDescription_Safeguard[] = _( + "A mystical force prevents\n" + "all status problems."); + +static const u8 MoveDescription_PainSplit[] = _( + "Adds the user and foe’s HP,\n" + "then shares them equally."); + +static const u8 MoveDescription_SacredFire[] = _( + "A mystical fire attack that\n" + "may inflict a burn."); + +static const u8 MoveDescription_Magnitude[] = _( + "A ground-shaking attack\n" + "of random intensity."); + +static const u8 MoveDescription_DynamicPunch[] = _( + "Powerful and sure to cause\n" + "confusion, but inaccurate."); + +static const u8 MoveDescription_Megahorn[] = _( + "A brutal ramming attack\n" + "using out-thrust horns."); + +static const u8 MoveDescription_DragonBreath[] = _( + "Strikes the foe with an\n" + "incredible blast of breath."); + +static const u8 MoveDescription_BatonPass[] = _( + "Switches out the user while\n" + "keeping effects in play."); + +static const u8 MoveDescription_Encore[] = _( + "Makes the foe repeat its\n" + "last move over 2 to 6 turns."); + +static const u8 MoveDescription_Pursuit[] = _( + "Inflicts bad damage if used\n" + "on a foe switching out."); + +static const u8 MoveDescription_RapidSpin[] = _( + "Spins the body at high\n" + "speed to strike the foe."); + +static const u8 MoveDescription_SweetScent[] = _( + "Allures the foe to reduce\n" + "evasiveness."); + +static const u8 MoveDescription_IronTail[] = _( + "Attacks with a rock-hard\n" + "tail. May lower DEFENSE."); + +static const u8 MoveDescription_MetalClaw[] = _( + "A claw attack that may\n" + "raise the user’s ATTACK."); + +static const u8 MoveDescription_VitalThrow[] = _( + "Makes the user’s move last,\n" + "but it never misses."); + +static const u8 MoveDescription_MorningSun[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 MoveDescription_Synthesis[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 MoveDescription_Moonlight[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 MoveDescription_HiddenPower[] = _( + "The effectiveness varies\n" + "with the user."); + +static const u8 MoveDescription_CrossChop[] = _( + "A double-chopping attack.\n" + "High critical-hit ratio."); + +static const u8 MoveDescription_Twister[] = _( + "Whips up a vicious twister\n" + "to tear at the foe."); + +static const u8 MoveDescription_RainDance[] = _( + "Boosts the power of WATER-\n" + "type moves for 5 turns."); + +static const u8 MoveDescription_SunnyDay[] = _( + "Boosts the power of FIRE-\n" + "type moves for 5 turns."); + +static const u8 MoveDescription_Crunch[] = _( + "Crunches with sharp fangs.\n" + "May lower SP. DEF."); + +static const u8 MoveDescription_MirrorCoat[] = _( + "Counters the foe’s special\n" + "attack at double the power."); + +static const u8 MoveDescription_PsychUp[] = _( + "Copies the foe’s effect(s)\n" + "and gives to the user."); + +static const u8 MoveDescription_ExtremeSpeed[] = _( + "An extremely fast and\n" + "powerful attack."); + +static const u8 MoveDescription_AncientPower[] = _( + "An attack that may raise\n" + "all stats."); + +static const u8 MoveDescription_ShadowBall[] = _( + "Hurls a black blob that may\n" + "lower the foe’s SP. DEF."); + +static const u8 MoveDescription_FutureSight[] = _( + "Heightens inner power to\n" + "strike 2 turns later."); + +static const u8 MoveDescription_RockSmash[] = _( + "A rock-crushing attack\n" + "that may lower DEFENSE."); + +static const u8 MoveDescription_Whirlpool[] = _( + "Traps and hurts the foe in\n" + "a whirlpool for 2 to 5 turns."); + +static const u8 MoveDescription_BeatUp[] = _( + "Summons party POKéMON to\n" + "join in the attack."); + +static const u8 MoveDescription_FakeOut[] = _( + "A 1st-turn, 1st-strike move\n" + "that causes flinching."); + +static const u8 MoveDescription_Uproar[] = _( + "Causes an uproar for 2 to 5\n" + "turns and prevents sleep."); + +static const u8 MoveDescription_Stockpile[] = _( + "Charges up power for up to\n" + "3 turns."); + +static const u8 MoveDescription_SpitUp[] = _( + "Releases stockpiled power\n" + "(the more the better)."); + +static const u8 MoveDescription_Swallow[] = _( + "Absorbs stockpiled power\n" + "and restores HP."); + +static const u8 MoveDescription_HeatWave[] = _( + "Exhales a hot breath on the\n" + "foe. May inflict a burn."); + +static const u8 MoveDescription_Hail[] = _( + "Summons a hailstorm that\n" + "strikes every turn."); + +static const u8 MoveDescription_Torment[] = _( + "Torments the foe and stops\n" + "successive use of a move."); + +static const u8 MoveDescription_Flatter[] = _( + "Confuses the foe, but\n" + "raises its SP. ATK."); + +static const u8 MoveDescription_WillOWisp[] = _( + "Inflicts a burn on the foe\n" + "with intense fire."); + +static const u8 MoveDescription_Memento[] = _( + "The user faints and lowers\n" + "the foe’s abilities."); + +static const u8 MoveDescription_Facade[] = _( + "Boosts ATTACK when burned,\n" + "paralyzed, or poisoned."); + +static const u8 MoveDescription_FocusPunch[] = _( + "A powerful loyalty attack.\n" + "The user flinches if hit."); + +static const u8 MoveDescription_SmellingSalt[] = _( + "Powerful against paralyzed\n" + "foes, but also heals them."); + +static const u8 MoveDescription_FollowMe[] = _( + "Draws attention to make\n" + "foes attack only the user."); + +static const u8 MoveDescription_NaturePower[] = _( + "The type of attack varies\n" + "depending on the location."); + +static const u8 MoveDescription_Charge[] = _( + "Charges power to boost the\n" + "electric move used next."); + +static const u8 MoveDescription_Taunt[] = _( + "Taunts the foe into only\n" + "using attack moves."); + +static const u8 MoveDescription_HelpingHand[] = _( + "Boosts the power of the\n" + "recipient’s moves."); + +static const u8 MoveDescription_Trick[] = _( + "Tricks the foe into trading\n" + "held items."); + +static const u8 MoveDescription_RolePlay[] = _( + "Mimics the target and\n" + "copies its special ability."); + +static const u8 MoveDescription_Wish[] = _( + "A wish that restores HP.\n" + "It takes time to work."); + +static const u8 MoveDescription_Assist[] = _( + "Attacks randomly with one\n" + "of the partner’s moves."); + +static const u8 MoveDescription_Ingrain[] = _( + "Lays roots that restore HP.\n" + "The user can’t switch out."); + +static const u8 MoveDescription_Superpower[] = _( + "Boosts strength sharply,\n" + "but lowers abilities."); + +static const u8 MoveDescription_MagicCoat[] = _( + "Reflects special effects\n" + "back to the attacker."); + +static const u8 MoveDescription_Recycle[] = _( + "Recycles a used item for\n" + "one more use."); + +static const u8 MoveDescription_Revenge[] = _( + "An attack that gains power\n" + "if injured by the foe."); + +static const u8 MoveDescription_BrickBreak[] = _( + "Destroys barriers such as\n" + "REFLECT and causes damage."); + +static const u8 MoveDescription_Yawn[] = _( + "Lulls the foe into yawning,\n" + "then sleeping next turn."); + +static const u8 MoveDescription_KnockOff[] = _( + "Knocks down the foe’s held\n" + "item to prevent its use."); + +static const u8 MoveDescription_Endeavor[] = _( + "Gains power if the user’s HP\n" + "is lower than the foe’s HP."); + +static const u8 MoveDescription_Eruption[] = _( + "The higher the user’s HP,\n" + "the more damage caused."); + +static const u8 MoveDescription_SkillSwap[] = _( + "The user swaps special\n" + "abilities with the target."); + +static const u8 MoveDescription_Imprison[] = _( + "Prevents foes from using\n" + "moves known by the user."); + +static const u8 MoveDescription_Refresh[] = _( + "Heals poisoning, paralysis,\n" + "or a burn."); + +static const u8 MoveDescription_Grudge[] = _( + "If the user faints, deletes\n" + "the PP of the final move."); + +static const u8 MoveDescription_Snatch[] = _( + "Steals the effects of the\n" + "move the foe uses next."); + +static const u8 MoveDescription_SecretPower[] = _( + "An attack with effects\n" + "that vary by location."); + +static const u8 MoveDescription_Dive[] = _( + "Dives underwater the first\n" + "turn and strikes next turn."); + +static const u8 MoveDescription_ArmThrust[] = _( + "Straight-arm punches that\n" + "strike the foe 2 to 5 times."); + +static const u8 MoveDescription_Camouflage[] = _( + "Alters the POKéMON’s type\n" + "depending on the location."); + +static const u8 MoveDescription_TailGlow[] = _( + "Flashes a light that sharply\n" + "raises SP. ATK."); + +static const u8 MoveDescription_LusterPurge[] = _( + "Attacks with a burst of\n" + "light. May lower SP. DEF."); + +static const u8 MoveDescription_MistBall[] = _( + "Attacks with a flurry of\n" + "down. May lower SP. ATK."); + +static const u8 MoveDescription_FeatherDance[] = _( + "Envelops the foe with down\n" + "to sharply reduce ATTACK."); + +static const u8 MoveDescription_TeeterDance[] = _( + "Confuses all POKéMON on\n" + "the scene."); + +static const u8 MoveDescription_BlazeKick[] = _( + "A kick with a high critical-\n" + "hit ratio. May cause a burn."); + +static const u8 MoveDescription_MudSport[] = _( + "Covers the user in mud to\n" + "raise electrical resistance."); + +static const u8 MoveDescription_IceBall[] = _( + "A 5-turn attack that gains\n" + "power on successive hits."); + +static const u8 MoveDescription_NeedleArm[] = _( + "Attacks with thorny arms.\n" + "May cause flinching."); + +static const u8 MoveDescription_SlackOff[] = _( + "Slacks off and restores\n" + "half the maximum HP."); + +static const u8 MoveDescription_HyperVoice[] = _( + "A loud attack that uses\n" + "sound waves to injure."); + +static const u8 MoveDescription_PoisonFang[] = _( + "A sharp-fanged attack.\n" + "May badly poison the foe."); + +static const u8 MoveDescription_CrushClaw[] = _( + "Tears at the foe with sharp\n" + "claws. May lower DEFENSE."); + +static const u8 MoveDescription_BlastBurn[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 MoveDescription_HydroCannon[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 MoveDescription_MeteorMash[] = _( + "Fires a meteor-like punch.\n" + "May raise ATTACK."); + +static const u8 MoveDescription_Astonish[] = _( + "An attack that may shock\n" + "the foe into flinching."); + +static const u8 MoveDescription_WeatherBall[] = _( + "The move’s type and power\n" + "change with the weather."); + +static const u8 MoveDescription_Aromatherapy[] = _( + "Heals all status problems\n" + "with a soothing scent."); + +static const u8 MoveDescription_FakeTears[] = _( + "Feigns crying to sharply\n" + "lower the foe’s SP. DEF."); + +static const u8 MoveDescription_AirCutter[] = _( + "Hacks with razorlike wind.\n" + "High critical-hit ratio."); + +static const u8 MoveDescription_Overheat[] = _( + "Allows a full-power attack,\n" + "but sharply lowers SP. ATK."); + +static const u8 MoveDescription_OdorSleuth[] = _( + "Negates the foe’s efforts\n" + "to heighten evasiveness."); + +static const u8 MoveDescription_RockTomb[] = _( + "Stops the foe from moving\n" + "with rocks and cuts SPEED."); + +static const u8 MoveDescription_SilverWind[] = _( + "A powdery attack that may\n" + "raise abilities."); + +static const u8 MoveDescription_MetalSound[] = _( + "Emits a horrible screech\n" + "that sharply lowers SP. DEF."); + +static const u8 MoveDescription_GrassWhistle[] = _( + "Lulls the foe into sleep\n" + "with a pleasant melody."); + +static const u8 MoveDescription_Tickle[] = _( + "Makes the foe laugh to\n" + "lower ATTACK and DEFENSE."); + +static const u8 MoveDescription_CosmicPower[] = _( + "Raises DEFENSE and SP. DEF\n" + "with a mystic power."); + +static const u8 MoveDescription_WaterSpout[] = _( + "Inflicts more damage if the\n" + "user’s HP is high."); + +static const u8 MoveDescription_SignalBeam[] = _( + "A strange beam attack that\n" + "may confuse the foe."); + +static const u8 MoveDescription_ShadowPunch[] = _( + "An unavoidable punch that\n" + "is thrown from shadows."); + +static const u8 MoveDescription_Extrasensory[] = _( + "Attacks with a peculiar\n" + "power. May cause flinching."); + +static const u8 MoveDescription_SkyUppercut[] = _( + "An uppercut thrown as if\n" + "leaping into the sky."); + +static const u8 MoveDescription_SandTomb[] = _( + "Traps and hurts the foe in\n" + "quicksand for 2 to 5 turns."); + +static const u8 MoveDescription_SheerCold[] = _( + "A chilling attack that\n" + "causes fainting if it hits."); + +static const u8 MoveDescription_MuddyWater[] = _( + "Attacks with muddy water.\n" + "May lower accuracy."); + +static const u8 MoveDescription_BulletSeed[] = _( + "Shoots 2 to 5 seeds in a row\n" + "to strike the foe."); + +static const u8 MoveDescription_AerialAce[] = _( + "An extremely speedy and\n" + "unavoidable attack."); + +static const u8 MoveDescription_IcicleSpear[] = _( + "Attacks the foe by firing\n" + "2 to 5 icicles in a row."); + +static const u8 MoveDescription_IronDefense[] = _( + "Hardens the body’s surface\n" + "to sharply raise DEFENSE."); + +static const u8 MoveDescription_Block[] = _( + "Blocks the foe’s way to\n" + "prevent escape."); + +static const u8 MoveDescription_Howl[] = _( + "Howls to raise the spirit\n" + "and boosts ATTACK."); + +static const u8 MoveDescription_DragonClaw[] = _( + "Slashes the foe with sharp\n" + "claws."); + +static const u8 MoveDescription_FrenzyPlant[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 MoveDescription_BulkUp[] = _( + "Bulks up the body to boost\n" + "both ATTACK and DEFENSE."); + +static const u8 MoveDescription_Bounce[] = _( + "Bounces up, then down the\n" + "next turn. May paralyze."); + +static const u8 MoveDescription_MudShot[] = _( + "Hurls mud at the foe and\n" + "reduces SPEED."); + +static const u8 MoveDescription_PoisonTail[] = _( + "Has a high critical-hit\n" + "ratio. May also poison."); + +static const u8 MoveDescription_Covet[] = _( + "Cutely begs to obtain an\n" + "item held by the foe."); + +static const u8 MoveDescription_VoltTackle[] = _( + "A life-risking tackle that\n" + "slightly hurts the user."); + +static const u8 MoveDescription_MagicalLeaf[] = _( + "Attacks with a strange leaf\n" + "that cannot be evaded."); + +static const u8 MoveDescription_WaterSport[] = _( + "The user becomes soaked to\n" + "raise resistance to fire."); + +static const u8 MoveDescription_CalmMind[] = _( + "Raises SP. ATK and SP. DEF\n" + "by focusing the mind."); + +static const u8 MoveDescription_LeafBlade[] = _( + "Slashes with a sharp leaf.\n" + "High critical-hit ratio."); + +static const u8 MoveDescription_DragonDance[] = _( + "A mystical dance that ups\n" + "ATTACK and SPEED."); + +static const u8 MoveDescription_RockBlast[] = _( + "Hurls boulders at the foe\n" + "2 to 5 times in a row."); + +static const u8 MoveDescription_ShockWave[] = _( + "A fast and unavoidable\n" + "electric attack."); + +static const u8 MoveDescription_WaterPulse[] = _( + "Attacks with ultrasonic\n" + "waves. May confuse the foe"); + +static const u8 MoveDescription_DoomDesire[] = _( + "Summons strong sunlight to\n" + "attack 2 turns later."); + +static const u8 MoveDescription_PsychoBoost[] = _( + "Allows a full-power attack,\n" + "but sharply lowers SP. ATK."); + +const u8 * const gMoveDescriptions[] = { + MoveDescription_Pound, + MoveDescription_KarateChop, + MoveDescription_DoubleSlap, + MoveDescription_CometPunch, + MoveDescription_MegaPunch, + MoveDescription_PayDay, + MoveDescription_FirePunch, + MoveDescription_IcePunch, + MoveDescription_ThunderPunch, + MoveDescription_Scratch, + MoveDescription_ViceGrip, + MoveDescription_Guillotine, + MoveDescription_RazorWind, + MoveDescription_SwordsDance, + MoveDescription_Cut, + MoveDescription_Gust, + MoveDescription_WingAttack, + MoveDescription_Whirlwind, + MoveDescription_Fly, + MoveDescription_Bind, + MoveDescription_Slam, + MoveDescription_VineWhip, + MoveDescription_Stomp, + MoveDescription_DoubleKick, + MoveDescription_MegaKick, + MoveDescription_JumpKick, + MoveDescription_RollingKick, + MoveDescription_SandAttack, + MoveDescription_Headbutt, + MoveDescription_HornAttack, + MoveDescription_FuryAttack, + MoveDescription_HornDrill, + MoveDescription_Tackle, + MoveDescription_BodySlam, + MoveDescription_Wrap, + MoveDescription_TakeDown, + MoveDescription_Thrash, + MoveDescription_DoubleEdge, + MoveDescription_TailWhip, + MoveDescription_PoisonSting, + MoveDescription_Twineedle, + MoveDescription_PinMissile, + MoveDescription_Leer, + MoveDescription_Bite, + MoveDescription_Growl, + MoveDescription_Roar, + MoveDescription_Sing, + MoveDescription_Supersonic, + MoveDescription_SonicBoom, + MoveDescription_Disable, + MoveDescription_Acid, + MoveDescription_Ember, + MoveDescription_Flamethrower, + MoveDescription_Mist, + MoveDescription_WaterGun, + MoveDescription_HydroPump, + MoveDescription_Surf, + MoveDescription_IceBeam, + MoveDescription_Blizzard, + MoveDescription_Psybeam, + MoveDescription_BubbleBeam, + MoveDescription_AuroraBeam, + MoveDescription_HyperBeam, + MoveDescription_Peck, + MoveDescription_DrillPeck, + MoveDescription_Submission, + MoveDescription_LowKick, + MoveDescription_Counter, + MoveDescription_SeismicToss, + MoveDescription_Strength, + MoveDescription_Absorb, + MoveDescription_MegaDrain, + MoveDescription_LeechSeed, + MoveDescription_Growth, + MoveDescription_RazorLeaf, + MoveDescription_SolarBeam, + MoveDescription_PoisonPowder, + MoveDescription_StunSpore, + MoveDescription_SleepPowder, + MoveDescription_PetalDance, + MoveDescription_StringShot, + MoveDescription_DragonRage, + MoveDescription_FireSpin, + MoveDescription_ThunderShock, + MoveDescription_Thunderbolt, + MoveDescription_ThunderWave, + MoveDescription_Thunder, + MoveDescription_RockThrow, + MoveDescription_Earthquake, + MoveDescription_Fissure, + MoveDescription_Dig, + MoveDescription_Toxic, + MoveDescription_Confusion, + MoveDescription_Psychic, + MoveDescription_Hypnosis, + MoveDescription_Meditate, + MoveDescription_Agility, + MoveDescription_QuickAttack, + MoveDescription_Rage, + MoveDescription_Teleport, + MoveDescription_NightShade, + MoveDescription_Mimic, + MoveDescription_Screech, + MoveDescription_DoubleTeam, + MoveDescription_Recover, + MoveDescription_Harden, + MoveDescription_Minimize, + MoveDescription_Smokescreen, + MoveDescription_ConfuseRay, + MoveDescription_Withdraw, + MoveDescription_DefenseCurl, + MoveDescription_Barrier, + MoveDescription_LightScreen, + MoveDescription_Haze, + MoveDescription_Reflect, + MoveDescription_FocusEnergy, + MoveDescription_Bide, + MoveDescription_Metronome, + MoveDescription_MirrorMove, + MoveDescription_SelfDestruct, + MoveDescription_EggBomb, + MoveDescription_Lick, + MoveDescription_Smog, + MoveDescription_Sludge, + MoveDescription_BoneClub, + MoveDescription_FireBlast, + MoveDescription_Waterfall, + MoveDescription_Clamp, + MoveDescription_Swift, + MoveDescription_SkullBash, + MoveDescription_SpikeCannon, + MoveDescription_Constrict, + MoveDescription_Amnesia, + MoveDescription_Kinesis, + MoveDescription_SoftBoiled, + MoveDescription_HiJumpKick, + MoveDescription_Glare, + MoveDescription_DreamEater, + MoveDescription_PoisonGas, + MoveDescription_Barrage, + MoveDescription_LeechLife, + MoveDescription_LovelyKiss, + MoveDescription_SkyAttack, + MoveDescription_Transform, + MoveDescription_Bubble, + MoveDescription_DizzyPunch, + MoveDescription_Spore, + MoveDescription_Flash, + MoveDescription_Psywave, + MoveDescription_Splash, + MoveDescription_AcidArmor, + MoveDescription_Crabhammer, + MoveDescription_Explosion, + MoveDescription_FurySwipes, + MoveDescription_Bonemerang, + MoveDescription_Rest, + MoveDescription_RockSlide, + MoveDescription_HyperFang, + MoveDescription_Sharpen, + MoveDescription_Conversion, + MoveDescription_TriAttack, + MoveDescription_SuperFang, + MoveDescription_Slash, + MoveDescription_Substitute, + MoveDescription_Struggle, + MoveDescription_Sketch, + MoveDescription_TripleKick, + MoveDescription_Thief, + MoveDescription_SpiderWeb, + MoveDescription_MindReader, + MoveDescription_Nightmare, + MoveDescription_FlameWheel, + MoveDescription_Snore, + MoveDescription_Curse, + MoveDescription_Flail, + MoveDescription_Conversion2, + MoveDescription_Aeroblast, + MoveDescription_CottonSpore, + MoveDescription_Reversal, + MoveDescription_Spite, + MoveDescription_PowderSnow, + MoveDescription_Protect, + MoveDescription_MachPunch, + MoveDescription_ScaryFace, + MoveDescription_FaintAttack, + MoveDescription_SweetKiss, + MoveDescription_BellyDrum, + MoveDescription_SludgeBomb, + MoveDescription_MudSlap, + MoveDescription_Octazooka, + MoveDescription_Spikes, + MoveDescription_ZapCannon, + MoveDescription_Foresight, + MoveDescription_DestinyBond, + MoveDescription_PerishSong, + MoveDescription_IcyWind, + MoveDescription_Detect, + MoveDescription_BoneRush, + MoveDescription_LockOn, + MoveDescription_Outrage, + MoveDescription_Sandstorm, + MoveDescription_GigaDrain, + MoveDescription_Endure, + MoveDescription_Charm, + MoveDescription_Rollout, + MoveDescription_FalseSwipe, + MoveDescription_Swagger, + MoveDescription_MilkDrink, + MoveDescription_Spark, + MoveDescription_FuryCutter, + MoveDescription_SteelWing, + MoveDescription_MeanLook, + MoveDescription_Attract, + MoveDescription_SleepTalk, + MoveDescription_HealBell, + MoveDescription_Return, + MoveDescription_Present, + MoveDescription_Frustration, + MoveDescription_Safeguard, + MoveDescription_PainSplit, + MoveDescription_SacredFire, + MoveDescription_Magnitude, + MoveDescription_DynamicPunch, + MoveDescription_Megahorn, + MoveDescription_DragonBreath, + MoveDescription_BatonPass, + MoveDescription_Encore, + MoveDescription_Pursuit, + MoveDescription_RapidSpin, + MoveDescription_SweetScent, + MoveDescription_IronTail, + MoveDescription_MetalClaw, + MoveDescription_VitalThrow, + MoveDescription_MorningSun, + MoveDescription_Synthesis, + MoveDescription_Moonlight, + MoveDescription_HiddenPower, + MoveDescription_CrossChop, + MoveDescription_Twister, + MoveDescription_RainDance, + MoveDescription_SunnyDay, + MoveDescription_Crunch, + MoveDescription_MirrorCoat, + MoveDescription_PsychUp, + MoveDescription_ExtremeSpeed, + MoveDescription_AncientPower, + MoveDescription_ShadowBall, + MoveDescription_FutureSight, + MoveDescription_RockSmash, + MoveDescription_Whirlpool, + MoveDescription_BeatUp, + MoveDescription_FakeOut, + MoveDescription_Uproar, + MoveDescription_Stockpile, + MoveDescription_SpitUp, + MoveDescription_Swallow, + MoveDescription_HeatWave, + MoveDescription_Hail, + MoveDescription_Torment, + MoveDescription_Flatter, + MoveDescription_WillOWisp, + MoveDescription_Memento, + MoveDescription_Facade, + MoveDescription_FocusPunch, + MoveDescription_SmellingSalt, + MoveDescription_FollowMe, + MoveDescription_NaturePower, + MoveDescription_Charge, + MoveDescription_Taunt, + MoveDescription_HelpingHand, + MoveDescription_Trick, + MoveDescription_RolePlay, + MoveDescription_Wish, + MoveDescription_Assist, + MoveDescription_Ingrain, + MoveDescription_Superpower, + MoveDescription_MagicCoat, + MoveDescription_Recycle, + MoveDescription_Revenge, + MoveDescription_BrickBreak, + MoveDescription_Yawn, + MoveDescription_KnockOff, + MoveDescription_Endeavor, + MoveDescription_Eruption, + MoveDescription_SkillSwap, + MoveDescription_Imprison, + MoveDescription_Refresh, + MoveDescription_Grudge, + MoveDescription_Snatch, + MoveDescription_SecretPower, + MoveDescription_Dive, + MoveDescription_ArmThrust, + MoveDescription_Camouflage, + MoveDescription_TailGlow, + MoveDescription_LusterPurge, + MoveDescription_MistBall, + MoveDescription_FeatherDance, + MoveDescription_TeeterDance, + MoveDescription_BlazeKick, + MoveDescription_MudSport, + MoveDescription_IceBall, + MoveDescription_NeedleArm, + MoveDescription_SlackOff, + MoveDescription_HyperVoice, + MoveDescription_PoisonFang, + MoveDescription_CrushClaw, + MoveDescription_BlastBurn, + MoveDescription_HydroCannon, + MoveDescription_MeteorMash, + MoveDescription_Astonish, + MoveDescription_WeatherBall, + MoveDescription_Aromatherapy, + MoveDescription_FakeTears, + MoveDescription_AirCutter, + MoveDescription_Overheat, + MoveDescription_OdorSleuth, + MoveDescription_RockTomb, + MoveDescription_SilverWind, + MoveDescription_MetalSound, + MoveDescription_GrassWhistle, + MoveDescription_Tickle, + MoveDescription_CosmicPower, + MoveDescription_WaterSpout, + MoveDescription_SignalBeam, + MoveDescription_ShadowPunch, + MoveDescription_Extrasensory, + MoveDescription_SkyUppercut, + MoveDescription_SandTomb, + MoveDescription_SheerCold, + MoveDescription_MuddyWater, + MoveDescription_BulletSeed, + MoveDescription_AerialAce, + MoveDescription_IcicleSpear, + MoveDescription_IronDefense, + MoveDescription_Block, + MoveDescription_Howl, + MoveDescription_DragonClaw, + MoveDescription_FrenzyPlant, + MoveDescription_BulkUp, + MoveDescription_Bounce, + MoveDescription_MudShot, + MoveDescription_PoisonTail, + MoveDescription_Covet, + MoveDescription_VoltTackle, + MoveDescription_MagicalLeaf, + MoveDescription_WaterSport, + MoveDescription_CalmMind, + MoveDescription_LeafBlade, + MoveDescription_DragonDance, + MoveDescription_RockBlast, + MoveDescription_ShockWave, + MoveDescription_WaterPulse, + MoveDescription_DoomDesire, + MoveDescription_PsychoBoost, +}; diff --git a/src/data/text/nature_names_de.h b/src/data/text/nature_names_de.h new file mode 100644 index 000000000..695b0b62c --- /dev/null +++ b/src/data/text/nature_names_de.h @@ -0,0 +1,53 @@ +static const u8 NatureName_Hardy[] = _("ROBUST"); +static const u8 NatureName_Lonely[] = _("SOLO"); +static const u8 NatureName_Brave[] = _("MUTIG"); +static const u8 NatureName_Adamant[] = _("HART"); +static const u8 NatureName_Naughty[] = _("FRECH"); +static const u8 NatureName_Bold[] = _("KÜHN"); +static const u8 NatureName_Docile[] = _("SANFT"); +static const u8 NatureName_Relaxed[] = _("LOCKER"); +static const u8 NatureName_Impish[] = _("PFIFFIG"); +static const u8 NatureName_Lax[] = _("LASCH"); +static const u8 NatureName_Timid[] = _("SCHEU"); +static const u8 NatureName_Hasty[] = _("HASTIG"); +static const u8 NatureName_Serious[] = _("ERNST"); +static const u8 NatureName_Jolly[] = _("FROH"); +static const u8 NatureName_Naive[] = _("NAIV"); +static const u8 NatureName_Modest[] = _("MÄSSIG"); +static const u8 NatureName_Mild[] = _("MILD"); +static const u8 NatureName_Quiet[] = _("RUHIG"); +static const u8 NatureName_Bashful[] = _("ZAGHAFT"); +static const u8 NatureName_Rash[] = _("HITZIG"); +static const u8 NatureName_Calm[] = _("STILL"); +static const u8 NatureName_Gentle[] = _("ZART"); +static const u8 NatureName_Sassy[] = _("FORSCH"); +static const u8 NatureName_Careful[] = _("SACHT"); +static const u8 NatureName_Quirky[] = _("KAUZIG"); + +const u8 * const gNatureNames[] = { + NatureName_Hardy, + NatureName_Lonely, + NatureName_Brave, + NatureName_Adamant, + NatureName_Naughty, + NatureName_Bold, + NatureName_Docile, + NatureName_Relaxed, + NatureName_Impish, + NatureName_Lax, + NatureName_Timid, + NatureName_Hasty, + NatureName_Serious, + NatureName_Jolly, + NatureName_Naive, + NatureName_Modest, + NatureName_Mild, + NatureName_Quiet, + NatureName_Bashful, + NatureName_Rash, + NatureName_Calm, + NatureName_Gentle, + NatureName_Sassy, + NatureName_Careful, + NatureName_Quirky, +}; diff --git a/src/data/text/nature_names_en.h b/src/data/text/nature_names_en.h new file mode 100644 index 000000000..305b43690 --- /dev/null +++ b/src/data/text/nature_names_en.h @@ -0,0 +1,53 @@ +static const u8 NatureName_Hardy[] = _("HARDY"); +static const u8 NatureName_Lonely[] = _("LONELY"); +static const u8 NatureName_Brave[] = _("BRAVE"); +static const u8 NatureName_Adamant[] = _("ADAMANT"); +static const u8 NatureName_Naughty[] = _("NAUGHTY"); +static const u8 NatureName_Bold[] = _("BOLD"); +static const u8 NatureName_Docile[] = _("DOCILE"); +static const u8 NatureName_Relaxed[] = _("RELAXED"); +static const u8 NatureName_Impish[] = _("IMPISH"); +static const u8 NatureName_Lax[] = _("LAX"); +static const u8 NatureName_Timid[] = _("TIMID"); +static const u8 NatureName_Hasty[] = _("HASTY"); +static const u8 NatureName_Serious[] = _("SERIOUS"); +static const u8 NatureName_Jolly[] = _("JOLLY"); +static const u8 NatureName_Naive[] = _("NAIVE"); +static const u8 NatureName_Modest[] = _("MODEST"); +static const u8 NatureName_Mild[] = _("MILD"); +static const u8 NatureName_Quiet[] = _("QUIET"); +static const u8 NatureName_Bashful[] = _("BASHFUL"); +static const u8 NatureName_Rash[] = _("RASH"); +static const u8 NatureName_Calm[] = _("CALM"); +static const u8 NatureName_Gentle[] = _("GENTLE"); +static const u8 NatureName_Sassy[] = _("SASSY"); +static const u8 NatureName_Careful[] = _("CAREFUL"); +static const u8 NatureName_Quirky[] = _("QUIRKY"); + +const u8 * const gNatureNames[] = { + NatureName_Hardy, + NatureName_Lonely, + NatureName_Brave, + NatureName_Adamant, + NatureName_Naughty, + NatureName_Bold, + NatureName_Docile, + NatureName_Relaxed, + NatureName_Impish, + NatureName_Lax, + NatureName_Timid, + NatureName_Hasty, + NatureName_Serious, + NatureName_Jolly, + NatureName_Naive, + NatureName_Modest, + NatureName_Mild, + NatureName_Quiet, + NatureName_Bashful, + NatureName_Rash, + NatureName_Calm, + NatureName_Gentle, + NatureName_Sassy, + NatureName_Careful, + NatureName_Quirky, +}; |