diff options
Diffstat (limited to 'src/engine/sound_check_menu.c')
-rw-r--r-- | src/engine/sound_check_menu.c | 2199 |
1 files changed, 2199 insertions, 0 deletions
diff --git a/src/engine/sound_check_menu.c b/src/engine/sound_check_menu.c new file mode 100644 index 000000000..d97ae6d86 --- /dev/null +++ b/src/engine/sound_check_menu.c @@ -0,0 +1,2199 @@ +#include "global.h" +#include "sprite.h" +#include "palette.h" +#include "task.h" +#include "m4a.h" +#include "main.h" +#include "text.h" +#include "menu.h" +#include "songs.h" +#include "title_screen.h" +#include "sound.h" +#include "pokedex_cry_screen.h" + +// local task defines +#define WINDOW_SELECTED data[0] +#define BGM_INDEX data[1] +#define SE_INDEX data[2] +#define UNK_DATA3 data[3] +#define UNK_DATA4 data[4] +// data 5-7 are not used +// i dont have a define for data 8 yet because its used in a nonmatching and I can't be sure yet its actually used. + +// window selections +enum +{ + BGM_WINDOW, + SE_WINDOW +}; + +// driver test cry enums +enum +{ + CRY_TEST_UNK0, + CRY_TEST_VOLUME, + CRY_TEST_PANPOT, + CRY_TEST_PITCH, + CRY_TEST_LENGTH, + CRY_TEST_RELEASE, + CRY_TEST_PROGRESS, + CRY_TEST_CHORUS, + CRY_TEST_PRIORITY +}; + +// minmax range enums +enum +{ + MIN, + MAX +}; + +extern struct ToneData voicegroup_84537C0[]; +extern struct ToneData voicegroup_8452590[]; +extern struct ToneData voicegroup_8453DC0[]; +extern struct ToneData voicegroup_8452B90[]; +extern struct ToneData voicegroup_84543C0[]; +extern struct ToneData voicegroup_8453190[]; +extern struct ToneData voicegroup_84549C0[]; +extern struct ToneData voicegroup_8453790[]; + +static EWRAM_DATA u8 gUnknown_020387B0 = 0; +static EWRAM_DATA u8 gUnknown_020387B1 = 0; +static EWRAM_DATA u8 gUnknown_020387B2 = 0; +static EWRAM_DATA s8 gUnknown_020387B3 = 0; +static EWRAM_DATA int gUnknown_020387B4[9] = {0}; +static EWRAM_DATA u8 gUnknown_020387D8 = 0; +static EWRAM_DATA u8 gUnknown_020387D9 = 0; + +extern u16 gUnknown_03005D34; +extern u8 gUnknown_03005E98; + +struct MusicPlayerInfo *gUnknown_03005D30; + +extern struct MusicPlayerInfo gMPlay_BGM; + +void sub_80BA258(u8); +void sub_80BA384(u8); +void sub_80BA65C(u8); +void sub_80BA68C(u8); +void sub_80BA6B8(u8); +void sub_80BA700(u16, u16, u16); +void sub_80BA79C(const u8 *const, u16, u16); +void sub_80BA800(u8); +void sub_80BAA48(u8); +void sub_80BACDC(s8); +void sub_80BAD5C(void); +void sub_80BAE10(u8, u8); +void sub_80BAE78(int, u16, u16, u8); +void sub_80BAF84(u8); +void sub_80BB038(u8); +void sub_80BB1D4(void); +void sub_80BB25C(u8); +void sub_80BB3B4(u8); +void sub_80BB494(void); + +static const u8 gDebugText_SoundCheckJap[] = _("サウンドチェック"); +static const u8 gDebugText_BGM[] = _("BGM"); +static const u8 gDebugText_SE[] = _("SE "); +static const u8 gDebugText_ABDesc[] = _("A‥さいせい B‥おわり"); +static const u8 gDebugText_UpDown[] = _("L‥UP R‥DOWN"); +static const u8 gDebugText_DriverTest[] = _("R‥DRIVER-TEST"); + +// ideally this should be a multi Coords8 struct, but it wont match when its treated like a struct. +static const u8 gUnknown_083D0300[] = { 1, 1, 1, 3, 1, 5, 1, 7, 1, 9, 1, 11, 1, 13, 1, 15, 1, 17 }; + +static const u8 gDebugText_BBack[] = _("Bぼたんで もどる"); +static const u8 gDebugText_APlay[] = _("Aぼたんで さいせい"); +static const u8 gDebugText_Voice[] = _("VOICE‥‥‥‥"); +static const u8 gDebugText_Volume[] = _("VOLUME‥‥‥"); +static const u8 gDebugText_Panpot[] = _("PANPOT‥‥‥"); +static const u8 gDebugText_Pitch[] = _("PITCH‥‥‥‥"); +static const u8 gDebugText_Length[] = _("LENGTH‥‥‥"); +static const u8 gDebugText_Release[] = _("RELEASE‥‥"); +static const u8 gDebugText_Progress[] = _("PROGRESS‥"); +static const u8 gDebugText_Chorus[] = _("CHORUS‥‥‥"); +static const u8 gDebugText_Priority[] = _("PRIORITY‥"); +static const u8 gDebugText_Playing[] = _("さいせいちゆう‥"); // 再生中 (playing) +static const u8 gDebugText_Reverse[] = _("はんてん‥‥‥‥"); // 反転 (reverse) +static const u8 gDebugText_Stereo[] = _("すてれお‥‥‥‥"); // stereo + +// also ideally should be a MinMax struct, but any attempt to make this into a struct causes it to not match due to the weird multi dim access. +static const int gUnknown_083D039C[16] = +{ + 0, 387, + 0, 127, + -127, 127, + -128, 32639, + 0, 65535, + 0, 255, + 0, 65535, + -64, 63 +}; + +static const u8 gUnknown_083D03DC[] = _("▶"); +static const u8 gUnknown_083D03DE[] = _(" "); + +// why not just use Powers of ten from string_util? +static const int gUnknown_083D03E0[6] = +{ + 1, + 10, + 100, + 1000, + 10000, + 100000 +}; + +static const s8 gUnknown_083D03F8[5] = { 0x3F, 0x00, 0xC0, 0x7F, 0x80 }; + +static const u8 gOtherText_SE[] = _("SE"); +static const u8 gOtherText_Pan[] = _("PAN"); +static const u8 gOtherText_LR[] = _(" LR"); +static const u8 gOtherText_RL[] = _(" RL"); + +// bgm names +static const u8 BGMName_STOP[] = _("STOP"); +static const u8 BGMName_TETSUJI[] = _("TETSUJI"); +static const u8 BGMName_FIELD13[] = _("FIELD13"); +static const u8 BGMName_KACHI22[] = _("KACHI22"); +static const u8 BGMName_KACHI2[] = _("KACHI2"); +static const u8 BGMName_KACHI3[] = _("KACHI3"); +static const u8 BGMName_KACHI5[] = _("KACHI5"); +static const u8 BGMName_PCC[] = _("PCC"); +static const u8 BGMName_NIBI[] = _("NIBI"); +static const u8 BGMName_SUIKUN[] = _("SUIKUN"); +static const u8 BGMName_DOORO1[] = _("DOORO1"); +static const u8 BGMName_DOORO_X1[] = _("DOORO-X1"); +static const u8 BGMName_DOORO_X3[] = _("DOORO-X3"); +static const u8 BGMName_MACHI_S2[] = _("MACHI-S2"); +static const u8 BGMName_MACHI_S4[] = _("MACHI-S4"); +static const u8 BGMName_GIM[] = _("GIM"); +static const u8 BGMName_NAMINORI[] = _("NAMINORI"); +static const u8 BGMName_DAN01[] = _("DAN01"); +static const u8 BGMName_FANFA1[] = _("FANFA1"); +static const u8 BGMName_ME_ASA[] = _("ME-ASA"); +static const u8 BGMName_ME_BACHI[] = _("ME-BACHI"); +static const u8 BGMName_FANFA4[] = _("FANFA4"); +static const u8 BGMName_FANFA5[] = _("FANFA5"); +static const u8 BGMName_ME_WAZA[] = _("ME-WAZA"); +static const u8 BGMName_BIJYUTU[] = _("BIJYUTU"); +static const u8 BGMName_DOORO_X4[] = _("DOORO-X4"); +static const u8 BGMName_FUNE_KAN[] = _("FUNE-KAN"); +static const u8 BGMName_ME_SHINKA[] = _("ME-SHINKA"); +static const u8 BGMName_SHINKA[] = _("SHINKA"); +static const u8 BGMName_ME_WASURE[] = _("ME-WASURE"); +static const u8 BGMName_SYOUJOEYE[] = _("SYOUJOEYE"); +static const u8 BGMName_BOYEYE[] = _("BOYEYE"); +static const u8 BGMName_DAN02[] = _("DAN02"); +static const u8 BGMName_MACHI_S3[] = _("MACHI-S3"); +static const u8 BGMName_ODAMAKI[] = _("ODAMAKI"); +static const u8 BGMName_B_TOWER[] = _("B-TOWER"); +static const u8 BGMName_SWIMEYE[] = _("SWIMEYE"); +static const u8 BGMName_DAN03[] = _("DAN03"); +static const u8 BGMName_ME_KINOMI[] = _("ME-KINOMI"); +static const u8 BGMName_ME_TAMA[] = _("ME-TAMA"); +static const u8 BGMName_ME_B_BIG[] = _("ME-B-BIG"); +static const u8 BGMName_ME_B_SMALL[] = _("ME-B-SMALL"); +static const u8 BGMName_ME_ZANNEN[] = _("ME-ZANNEN"); +static const u8 BGMName_BD_TIME[] = _("BD-TIME"); +static const u8 BGMName_TEST1[] = _("TEST1"); +static const u8 BGMName_TEST2[] = _("TEST2"); +static const u8 BGMName_TEST3[] = _("TEST3"); +static const u8 BGMName_TEST4[] = _("TEST4"); +static const u8 BGMName_TEST[] = _("TEST"); +static const u8 BGMName_GOMACHI0[] = _("GOMACHI0"); +static const u8 BGMName_GOTOWN[] = _("GOTOWN"); +static const u8 BGMName_POKECEN[] = _("POKECEN"); +static const u8 BGMName_NEXTROAD[] = _("NEXTROAD"); +static const u8 BGMName_GRANROAD[] = _("GRANROAD"); +static const u8 BGMName_CYCLING[] = _("CYCLING"); +static const u8 BGMName_FRIENDLY[] = _("FRIENDLY"); +static const u8 BGMName_MISHIRO[] = _("MISHIRO"); +static const u8 BGMName_TOZAN[] = _("TOZAN"); +static const u8 BGMName_GIRLEYE[] = _("GIRLEYE"); +static const u8 BGMName_MINAMO[] = _("MINAMO"); +static const u8 BGMName_ASHROAD[] = _("ASHROAD"); +static const u8 BGMName_EVENT0[] = _("EVENT0"); +static const u8 BGMName_DEEPDEEP[] = _("DEEPDEEP"); +static const u8 BGMName_KACHI1[] = _("KACHI1"); +static const u8 BGMName_TITLE3[] = _("TITLE3"); +static const u8 BGMName_DEMO1[] = _("DEMO1"); +static const u8 BGMName_GIRL_SUP[] = _("GIRL-SUP"); +static const u8 BGMName_HAGESHII[] = _("HAGESHII"); +static const u8 BGMName_KAKKOII[] = _("KAKKOII"); +static const u8 BGMName_KAZANBAI[] = _("KAZANBAI"); +static const u8 BGMName_AQA_0[] = _("AQA-0"); +static const u8 BGMName_TSURETEK[] = _("TSURETEK"); +static const u8 BGMName_BOY_SUP[] = _("BOY-SUP"); +static const u8 BGMName_RAINBOW[] = _("RAINBOW"); +static const u8 BGMName_AYASII[] = _("AYASII"); +static const u8 BGMName_KACHI4[] = _("KACHI4"); +static const u8 BGMName_ROPEWAY[] = _("ROPEWAY"); +static const u8 BGMName_CASINO[] = _("CASINO"); +static const u8 BGMName_HIGHTOWN[] = _("HIGHTOWN"); +static const u8 BGMName_SAFARI[] = _("SAFARI"); +static const u8 BGMName_C_ROAD[] = _("C-ROAD"); +static const u8 BGMName_AJITO[] = _("AJITO"); +static const u8 BGMName_M_BOAT[] = _("M-BOAT"); +static const u8 BGMName_M_DUNGON[] = _("M-DUNGON"); +static const u8 BGMName_FINECITY[] = _("FINECITY"); +static const u8 BGMName_MACHUPI[] = _("MACHUPI"); +static const u8 BGMName_P_SCHOOL[] = _("P-SCHOOL"); +static const u8 BGMName_DENDOU[] = _("DENDOU"); +static const u8 BGMName_TONEKUSA[] = _("TONEKUSA"); +static const u8 BGMName_MABOROSI[] = _("MABOROSI"); +static const u8 BGMName_CON_FAN[] = _("CON-FAN"); +static const u8 BGMName_CONTEST0[] = _("CONTEST0"); +static const u8 BGMName_MGM0[] = _("MGM0"); +static const u8 BGMName_T_BATTLE[] = _("T-BATTLE"); +static const u8 BGMName_OOAME[] = _("OOAME"); +static const u8 BGMName_HIDERI[] = _("HIDERI"); +static const u8 BGMName_RUNECITY[] = _("RUNECITY"); +static const u8 BGMName_CON_K[] = _("CON-K"); +static const u8 BGMName_EIKOU_R[] = _("EIKOU-R"); +static const u8 BGMName_KARAKURI[] = _("KARAKURI"); +static const u8 BGMName_HUTAGO[] = _("HUTAGO"); +static const u8 BGMName_SITENNOU[] = _("SITENNOU"); +static const u8 BGMName_YAMA_EYE[] = _("YAMA-EYE"); +static const u8 BGMName_CONLOBBY[] = _("CONLOBBY"); +static const u8 BGMName_INTER_V[] = _("INTER-V"); +static const u8 BGMName_DAIGO[] = _("DAIGO"); +static const u8 BGMName_THANKFOR[] = _("THANKFOR"); +static const u8 BGMName_END[] = _("END"); +static const u8 BGMName_BATTLE27[] = _("BATTLE27"); +static const u8 BGMName_BATTLE31[] = _("BATTLE31"); +static const u8 BGMName_BATTLE20[] = _("BATTLE20"); +static const u8 BGMName_BATTLE32[] = _("BATTLE32"); +static const u8 BGMName_BATTLE33[] = _("BATTLE33"); +static const u8 BGMName_BATTLE36[] = _("BATTLE36"); +static const u8 BGMName_BATTLE34[] = _("BATTLE34"); +static const u8 BGMName_BATTLE35[] = _("BATTLE35"); +static const u8 BGMName_BATTLE38[] = _("BATTLE38"); +static const u8 BGMName_BATTLE30[] = _("BATTLE30"); + +static const u8 *const gBGMNames[] = +{ + BGMName_STOP, + BGMName_TETSUJI, + BGMName_FIELD13, + BGMName_KACHI22, + BGMName_KACHI2, + BGMName_KACHI3, + BGMName_KACHI5, + BGMName_PCC, + BGMName_NIBI, + BGMName_SUIKUN, + BGMName_DOORO1, + BGMName_DOORO_X1, + BGMName_DOORO_X3, + BGMName_MACHI_S2, + BGMName_MACHI_S4, + BGMName_GIM, + BGMName_NAMINORI, + BGMName_DAN01, + BGMName_FANFA1, + BGMName_ME_ASA, + BGMName_ME_BACHI, + BGMName_FANFA4, + BGMName_FANFA5, + BGMName_ME_WAZA, + BGMName_BIJYUTU, + BGMName_DOORO_X4, + BGMName_FUNE_KAN, + BGMName_ME_SHINKA, + BGMName_SHINKA, + BGMName_ME_WASURE, + BGMName_SYOUJOEYE, + BGMName_BOYEYE, + BGMName_DAN02, + BGMName_MACHI_S3, + BGMName_ODAMAKI, + BGMName_B_TOWER, + BGMName_SWIMEYE, + BGMName_DAN03, + BGMName_ME_KINOMI, + BGMName_ME_TAMA, + BGMName_ME_B_BIG, + BGMName_ME_B_SMALL, + BGMName_ME_ZANNEN, + BGMName_BD_TIME, + BGMName_TEST1, + BGMName_TEST2, + BGMName_TEST3, + BGMName_TEST4, + BGMName_TEST, + BGMName_GOMACHI0, + BGMName_GOTOWN, + BGMName_POKECEN, + BGMName_NEXTROAD, + BGMName_GRANROAD, + BGMName_CYCLING, + BGMName_FRIENDLY, + BGMName_MISHIRO, + BGMName_TOZAN, + BGMName_GIRLEYE, + BGMName_MINAMO, + BGMName_ASHROAD, + BGMName_EVENT0, + BGMName_DEEPDEEP, + BGMName_KACHI1, + BGMName_TITLE3, + BGMName_DEMO1, + BGMName_GIRL_SUP, + BGMName_HAGESHII, + BGMName_KAKKOII, + BGMName_KAZANBAI, + BGMName_AQA_0, + BGMName_TSURETEK, + BGMName_BOY_SUP, + BGMName_RAINBOW, + BGMName_AYASII, + BGMName_KACHI4, + BGMName_ROPEWAY, + BGMName_CASINO, + BGMName_HIGHTOWN, + BGMName_SAFARI, + BGMName_C_ROAD, + BGMName_AJITO, + BGMName_M_BOAT, + BGMName_M_DUNGON, + BGMName_FINECITY, + BGMName_MACHUPI, + BGMName_P_SCHOOL, + BGMName_DENDOU, + BGMName_TONEKUSA, + BGMName_MABOROSI, + BGMName_CON_FAN, + BGMName_CONTEST0, + BGMName_MGM0, + BGMName_T_BATTLE, + BGMName_OOAME, + BGMName_HIDERI, + BGMName_RUNECITY, + BGMName_CON_K, + BGMName_EIKOU_R, + BGMName_KARAKURI, + BGMName_HUTAGO, + BGMName_SITENNOU, + BGMName_YAMA_EYE, + BGMName_CONLOBBY, + BGMName_INTER_V, + BGMName_DAIGO, + BGMName_THANKFOR, + BGMName_END, + BGMName_BATTLE27, + BGMName_BATTLE31, + BGMName_BATTLE20, + BGMName_BATTLE32, + BGMName_BATTLE33, + BGMName_BATTLE36, + BGMName_BATTLE34, + BGMName_BATTLE35, + BGMName_BATTLE38, + BGMName_BATTLE30 +}; + +// SE names +static const u8 SEName_STOP[] = _("STOP"); +static const u8 SEName_KAIFUKU[] = _("KAIFUKU"); +static const u8 SEName_PC_LOGON[] = _("PC-LOGON"); +static const u8 SEName_PC_OFF[] = _("PC-OFF"); +static const u8 SEName_PC_ON[] = _("PC-ON"); +static const u8 SEName_SELECT[] = _("SELECT"); +static const u8 SEName_WIN_OPEN[] = _("WIN-OPEN"); +static const u8 SEName_WALL_HIT[] = _("WALL-HIT"); +static const u8 SEName_DOOR[] = _("DOOR"); +static const u8 SEName_KAIDAN[] = _("KAIDAN"); +static const u8 SEName_DANSA[] = _("DANSA"); +static const u8 SEName_JITENSYA[] = _("JITENSYA"); +static const u8 SEName_KOUKA_L[] = _("KOUKA-L"); +static const u8 SEName_KOUKA_M[] = _("KOUKA-M"); +static const u8 SEName_KOUKA_H[] = _("KOUKA-H"); +static const u8 SEName_BOWA2[] = _("BOWA2"); +static const u8 SEName_POKE_DEAD[] = _("POKE-DEAD"); +static const u8 SEName_NIGERU[] = _("NIGERU"); +static const u8 SEName_JIDO_DOA[] = _("JIDO-DOA"); +static const u8 SEName_NAMINORI[] = _("NAMINORI"); +static const u8 SEName_BAN[] = _("BAN"); +static const u8 SEName_PIN[] = _("PIN"); +static const u8 SEName_BOO[] = _("BOO"); +static const u8 SEName_BOWA[] = _("BOWA"); +static const u8 SEName_JYUNI[] = _("JYUNI"); +static const u8 SEName_A[] = _("A"); +static const u8 SEName_I[] = _("I"); +static const u8 SEName_U[] = _("U"); +static const u8 SEName_E[] = _("E"); +static const u8 SEName_O[] = _("O"); +static const u8 SEName_N[] = _("N"); +static const u8 SEName_SEIKAI[] = _("SEIKAI"); +static const u8 SEName_HAZURE[] = _("HAZURE"); +static const u8 SEName_EXP[] = _("EXP"); +static const u8 SEName_JITE_PYOKO[] = _("JITE-PYOKO"); +static const u8 SEName_MU_PACHI[] = _("MU-PACHI"); +static const u8 SEName_TK_KASYA[] = _("TK-KASYA"); +static const u8 SEName_FU_ZAKU[] = _("FU-ZAKU"); +static const u8 SEName_FU_ZAKU2[] = _("FU-ZAKU2"); +static const u8 SEName_FU_ZUZUZU[] = _("FU-ZUZUZU"); +static const u8 SEName_RU_GASHIN[] = _("RU-GASHIN"); +static const u8 SEName_RU_GASYAN[] = _("RU-GASYAN"); +static const u8 SEName_RU_BARI[] = _("RU-BARI"); +static const u8 SEName_RU_HYUU[] = _("RU-HYUU"); +static const u8 SEName_KI_GASYAN[] = _("KI-GASYAN"); +static const u8 SEName_TK_WARPIN[] = _("TK-WARPIN"); +static const u8 SEName_TK_WARPOUT[] = _("TK-WARPOUT"); +static const u8 SEName_TU_SAA[] = _("TU-SAA"); +static const u8 SEName_HI_TURUN[] = _("HI-TURUN"); +static const u8 SEName_TRACK_MOVE[] = _("TRACK-MOVE"); +static const u8 SEName_TRACK_STOP[] = _("TRACK-STOP"); +static const u8 SEName_TRACK_HAIK[] = _("TRACK-HAIK"); +static const u8 SEName_TRACK_DOOR[] = _("TRACK-DOOR"); +static const u8 SEName_MOTER[] = _("MOTER"); +static const u8 SEName_CARD[] = _("CARD"); +static const u8 SEName_SAVE[] = _("SAVE"); +static const u8 SEName_KON[] = _("KON"); +static const u8 SEName_KON2[] = _("KON2"); +static const u8 SEName_KON3[] = _("KON3"); +static const u8 SEName_KON4[] = _("KON4"); +static const u8 SEName_SUIKOMU[] = _("SUIKOMU"); +static const u8 SEName_NAGERU[] = _("NAGERU"); +static const u8 SEName_TOY_C[] = _("TOY-C"); +static const u8 SEName_TOY_D[] = _("TOY-D"); +static const u8 SEName_TOY_E[] = _("TOY-E"); +static const u8 SEName_TOY_F[] = _("TOY-F"); +static const u8 SEName_TOY_G[] = _("TOY-G"); +static const u8 SEName_TOY_A[] = _("TOY-A"); +static const u8 SEName_TOY_B[] = _("TOY-B"); +static const u8 SEName_TOY_C1[] = _("TOY-C1"); +static const u8 SEName_MIZU[] = _("MIZU"); +static const u8 SEName_HASHI[] = _("HASHI"); +static const u8 SEName_DAUGI[] = _("DAUGI"); +static const u8 SEName_PINPON[] = _("PINPON"); +static const u8 SEName_FUUSEN1[] = _("FUUSEN1"); +static const u8 SEName_FUUSEN2[] = _("FUUSEN2"); +static const u8 SEName_FUUSEN3[] = _("FUUSEN3"); +static const u8 SEName_TOY_KABE[] = _("TOY-KABE"); +static const u8 SEName_TOY_DANGO[] = _("TOY-DANGO"); +static const u8 SEName_DOKU[] = _("DOKU"); +static const u8 SEName_ESUKA[] = _("ESUKA"); +static const u8 SEName_T_AME[] = _("T-AME"); +static const u8 SEName_T_AME_E[] = _("T-AME-E"); +static const u8 SEName_T_OOAME[] = _("T-OOAME"); +static const u8 SEName_T_OOAME_E[] = _("T-OOAME-E"); +static const u8 SEName_T_KOAME[] = _("T-KOAME"); +static const u8 SEName_T_KOAME_E[] = _("T-KOAME-E"); +static const u8 SEName_T_KAMI[] = _("T-KAMI"); +static const u8 SEName_T_KAMI2[] = _("T-KAMI2"); +static const u8 SEName_ELEBETA[] = _("ELEBETA"); +static const u8 SEName_HINSI[] = _("HINSI"); +static const u8 SEName_EXPMAX[] = _("EXPMAX"); +static const u8 SEName_TAMAKORO[] = _("TAMAKORO"); +static const u8 SEName_TAMAKORO_E[] = _("TAMAKORO-E"); +static const u8 SEName_BASABASA[] = _("BASABASA"); +static const u8 SEName_REGI[] = _("REGI"); +static const u8 SEName_C_GAJI[] = _("C-GAJI"); +static const u8 SEName_C_MAKU_U[] = _("C-MAKU-U"); +static const u8 SEName_C_MAKU_D[] = _("C-MAKU-D"); +static const u8 SEName_C_PASI[] = _("C-PASI"); +static const u8 SEName_C_SYU[] = _("C-SYU"); +static const u8 SEName_C_PIKON[] = _("C-PIKON"); +static const u8 SEName_REAPOKE[] = _("REAPOKE"); +static const u8 SEName_OP_BASYU[] = _("OP-BASYU"); +static const u8 SEName_BT_START[] = _("BT-START"); +static const u8 SEName_DENDOU[] = _("DENDOU"); +static const u8 SEName_JIHANKI[] = _("JIHANKI"); +static const u8 SEName_TAMA[] = _("TAMA"); +static const u8 SEName_Z_SCROLL[] = _("Z-SCROLL"); +static const u8 SEName_Z_PAGE[] = _("Z-PAGE"); +static const u8 SEName_PN_ON[] = _("PN-ON"); +static const u8 SEName_PN_OFF[] = _("PN-OFF"); +static const u8 SEName_Z_SEARCH[] = _("Z-SEARCH"); +static const u8 SEName_TAMAGO[] = _("TAMAGO"); +static const u8 SEName_TB_START[] = _("TB-START"); +static const u8 SEName_TB_KON[] = _("TB-KON"); +static const u8 SEName_TB_KARA[] = _("TB-KARA"); +static const u8 SEName_BIDORO[] = _("BIDORO"); +static const u8 SEName_W085[] = _("W085"); +static const u8 SEName_W085B[] = _("W085B"); +static const u8 SEName_W231[] = _("W231"); +static const u8 SEName_W171[] = _("W171"); +static const u8 SEName_W233[] = _("W233"); +static const u8 SEName_W233B[] = _("W233B"); +static const u8 SEName_W145[] = _("W145"); +static const u8 SEName_W145B[] = _("W145B"); +static const u8 SEName_W145C[] = _("W145C"); +static const u8 SEName_W240[] = _("W240"); +static const u8 SEName_W015[] = _("W015"); +static const u8 SEName_W081[] = _("W081"); +static const u8 SEName_W081B[] = _("W081B"); +static const u8 SEName_W088[] = _("W088"); +static const u8 SEName_W016[] = _("W016"); +static const u8 SEName_W016B[] = _("W016B"); +static const u8 SEName_W003[] = _("W003"); +static const u8 SEName_W104[] = _("W104"); +static const u8 SEName_W013[] = _("W013"); +static const u8 SEName_W196[] = _("W196"); +static const u8 SEName_W086[] = _("W086"); +static const u8 SEName_W004[] = _("W004"); +static const u8 SEName_W025[] = _("W025"); +static const u8 SEName_W025B[] = _("W025B"); +static const u8 SEName_W152[] = _("W152"); +static const u8 SEName_W026[] = _("W026"); +static const u8 SEName_W172[] = _("W172"); +static const u8 SEName_W172B[] = _("W172B"); +static const u8 SEName_W053[] = _("W053"); +static const u8 SEName_W007[] = _("W007"); +static const u8 SEName_W092[] = _("W092"); +static const u8 SEName_W221[] = _("W221"); +static const u8 SEName_W221B[] = _("W221B"); +static const u8 SEName_W052[] = _("W052"); +static const u8 SEName_W036[] = _("W036"); +static const u8 SEName_W059[] = _("W059"); +static const u8 SEName_W059B[] = _("W059B"); +static const u8 SEName_W010[] = _("W010"); +static const u8 SEName_W011[] = _("W011"); +static const u8 SEName_W017[] = _("W017"); +static const u8 SEName_W019[] = _("W019"); +static const u8 SEName_W028[] = _("W028"); +static const u8 SEName_W013B[] = _("W013B"); +static const u8 SEName_W044[] = _("W044"); +static const u8 SEName_W029[] = _("W029"); +static const u8 SEName_W057[] = _("W057"); +static const u8 SEName_W056[] = _("W056"); +static const u8 SEName_W250[] = _("W250"); +static const u8 SEName_W030[] = _("W030"); +static const u8 SEName_W039[] = _("W039"); +static const u8 SEName_W054[] = _("W054"); +static const u8 SEName_W077[] = _("W077"); +static const u8 SEName_W020[] = _("W020"); +static const u8 SEName_W082[] = _("W082"); +static const u8 SEName_W047[] = _("W047"); +static const u8 SEName_W195[] = _("W195"); +static const u8 SEName_W006[] = _("W006"); +static const u8 SEName_W091[] = _("W091"); +static const u8 SEName_W146[] = _("W146"); +static const u8 SEName_W120[] = _("W120"); +static const u8 SEName_W153[] = _("W153"); +static const u8 SEName_W071B[] = _("W071B"); +static const u8 SEName_W071[] = _("W071"); +static const u8 SEName_W103[] = _("W103"); +static const u8 SEName_W062[] = _("W062"); +static const u8 SEName_W062B[] = _("W062B"); +static const u8 SEName_W048[] = _("W048"); +static const u8 SEName_W187[] = _("W187"); +static const u8 SEName_W118[] = _("W118"); +static const u8 SEName_W155[] = _("W155"); +static const u8 SEName_W122[] = _("W122"); +static const u8 SEName_W060[] = _("W060"); +static const u8 SEName_W185[] = _("W185"); +static const u8 SEName_W014[] = _("W014"); +static const u8 SEName_W043[] = _("W043"); +static const u8 SEName_W207[] = _("W207"); +static const u8 SEName_W207B[] = _("W207B"); +static const u8 SEName_W215[] = _("W215"); +static const u8 SEName_W109[] = _("W109"); +static const u8 SEName_W173[] = _("W173"); +static const u8 SEName_W280[] = _("W280"); +static const u8 SEName_W202[] = _("W202"); +static const u8 SEName_W060B[] = _("W060B"); +static const u8 SEName_W076[] = _("W076"); +static const u8 SEName_W080[] = _("W080"); +static const u8 SEName_W100[] = _("W100"); +static const u8 SEName_W107[] = _("W107"); +static const u8 SEName_W166[] = _("W166"); +static const u8 SEName_W129[] = _("W129"); +static const u8 SEName_W115[] = _("W115"); +static const u8 SEName_W112[] = _("W112"); +static const u8 SEName_W197[] = _("W197"); +static const u8 SEName_W199[] = _("W199"); +static const u8 SEName_W236[] = _("W236"); +static const u8 SEName_W204[] = _("W204"); +static const u8 SEName_W268[] = _("W268"); +static const u8 SEName_W070[] = _("W070"); +static const u8 SEName_W063[] = _("W063"); +static const u8 SEName_W127[] = _("W127"); +static const u8 SEName_W179[] = _("W179"); +static const u8 SEName_W151[] = _("W151"); +static const u8 SEName_W201[] = _("W201"); +static const u8 SEName_W161[] = _("W161"); +static const u8 SEName_W161B[] = _("W161B"); +static const u8 SEName_W227[] = _("W227"); +static const u8 SEName_W227B[] = _("W227B"); +static const u8 SEName_W226[] = _("W226"); +static const u8 SEName_W208[] = _("W208"); +static const u8 SEName_W213[] = _("W213"); +static const u8 SEName_W213B[] = _("W213B"); +static const u8 SEName_W234[] = _("W234"); +static const u8 SEName_W260[] = _("W260"); +static const u8 SEName_W328[] = _("W328"); +static const u8 SEName_W320[] = _("W320"); +static const u8 SEName_W255[] = _("W255"); +static const u8 SEName_W291[] = _("W291"); +static const u8 SEName_W089[] = _("W089"); +static const u8 SEName_W239[] = _("W239"); +static const u8 SEName_W230[] = _("W230"); +static const u8 SEName_W281[] = _("W281"); +static const u8 SEName_W327[] = _("W327"); +static const u8 SEName_W287[] = _("W287"); +static const u8 SEName_W257[] = _("W257"); +static const u8 SEName_W253[] = _("W253"); +static const u8 SEName_W258[] = _("W258"); +static const u8 SEName_W322[] = _("W322"); +static const u8 SEName_W298[] = _("W298"); +static const u8 SEName_W287B[] = _("W287B"); +static const u8 SEName_W114[] = _("W114"); +static const u8 SEName_W063B[] = _("W063B"); + +static const u8 *const gSENames[] = +{ + SEName_STOP, + SEName_KAIFUKU, + SEName_PC_LOGON, + SEName_PC_OFF, + SEName_PC_ON, + SEName_SELECT, + SEName_WIN_OPEN, + SEName_WALL_HIT, + SEName_DOOR, + SEName_KAIDAN, + SEName_DANSA, + SEName_JITENSYA, + SEName_KOUKA_L, + SEName_KOUKA_M, + SEName_KOUKA_H, + SEName_BOWA2, + SEName_POKE_DEAD, + SEName_NIGERU, + SEName_JIDO_DOA, + SEName_NAMINORI, + SEName_BAN, + SEName_PIN, + SEName_BOO, + SEName_BOWA, + SEName_JYUNI, + SEName_A, + SEName_I, + SEName_U, + SEName_E, + SEName_O, + SEName_N, + SEName_SEIKAI, + SEName_HAZURE, + SEName_EXP, + SEName_JITE_PYOKO, + SEName_MU_PACHI, + SEName_TK_KASYA, + SEName_FU_ZAKU, + SEName_FU_ZAKU2, + SEName_FU_ZUZUZU, + SEName_RU_GASHIN, + SEName_RU_GASYAN, + SEName_RU_BARI, + SEName_RU_HYUU, + SEName_KI_GASYAN, + SEName_TK_WARPIN, + SEName_TK_WARPOUT, + SEName_TU_SAA, + SEName_HI_TURUN, + SEName_TRACK_MOVE, + SEName_TRACK_STOP, + SEName_TRACK_HAIK, + SEName_TRACK_DOOR, + SEName_MOTER, + SEName_CARD, + SEName_SAVE, + SEName_KON, + SEName_KON2, + SEName_KON3, + SEName_KON4, + SEName_SUIKOMU, + SEName_NAGERU, + SEName_TOY_C, + SEName_TOY_D, + SEName_TOY_E, + SEName_TOY_F, + SEName_TOY_G, + SEName_TOY_A, + SEName_TOY_B, + SEName_TOY_C1, + SEName_MIZU, + SEName_HASHI, + SEName_DAUGI, + SEName_PINPON, + SEName_FUUSEN1, + SEName_FUUSEN2, + SEName_FUUSEN3, + SEName_TOY_KABE, + SEName_TOY_DANGO, + SEName_DOKU, + SEName_ESUKA, + SEName_T_AME, + SEName_T_AME_E, + SEName_T_OOAME, + SEName_T_OOAME_E, + SEName_T_KOAME, + SEName_T_KOAME_E, + SEName_T_KAMI, + SEName_T_KAMI2, + SEName_ELEBETA, + SEName_HINSI, + SEName_EXPMAX, + SEName_TAMAKORO, + SEName_TAMAKORO_E, + SEName_BASABASA, + SEName_REGI, + SEName_C_GAJI, + SEName_C_MAKU_U, + SEName_C_MAKU_D, + SEName_C_PASI, + SEName_C_SYU, + SEName_C_PIKON, + SEName_REAPOKE, + SEName_OP_BASYU, + SEName_BT_START, + SEName_DENDOU, + SEName_JIHANKI, + SEName_TAMA, + SEName_Z_SCROLL, + SEName_Z_PAGE, + SEName_PN_ON, + SEName_PN_OFF, + SEName_Z_SEARCH, + SEName_TAMAGO, + SEName_TB_START, + SEName_TB_KON, + SEName_TB_KARA, + SEName_BIDORO, + SEName_W085, + SEName_W085B, + SEName_W231, + SEName_W171, + SEName_W233, + SEName_W233B, + SEName_W145, + SEName_W145B, + SEName_W145C, + SEName_W240, + SEName_W015, + SEName_W081, + SEName_W081B, + SEName_W088, + SEName_W016, + SEName_W016B, + SEName_W003, + SEName_W104, + SEName_W013, + SEName_W196, + SEName_W086, + SEName_W004, + SEName_W025, + SEName_W025B, + SEName_W152, + SEName_W026, + SEName_W172, + SEName_W172B, + SEName_W053, + SEName_W007, + SEName_W092, + SEName_W221, + SEName_W221B, + SEName_W052, + SEName_W036, + SEName_W059, + SEName_W059B, + SEName_W010, + SEName_W011, + SEName_W017, + SEName_W019, + SEName_W028, + SEName_W013B, + SEName_W044, + SEName_W029, + SEName_W057, + SEName_W056, + SEName_W250, + SEName_W030, + SEName_W039, + SEName_W054, + SEName_W077, + SEName_W020, + SEName_W082, + SEName_W047, + SEName_W195, + SEName_W006, + SEName_W091, + SEName_W146, + SEName_W120, + SEName_W153, + SEName_W071B, + SEName_W071, + SEName_W103, + SEName_W062, + SEName_W062B, + SEName_W048, + SEName_W187, + SEName_W118, + SEName_W155, + SEName_W122, + SEName_W060, + SEName_W185, + SEName_W014, + SEName_W043, + SEName_W207, + SEName_W207B, + SEName_W215, + SEName_W109, + SEName_W173, + SEName_W280, + SEName_W202, + SEName_W060B, + SEName_W076, + SEName_W080, + SEName_W100, + SEName_W107, + SEName_W166, + SEName_W129, + SEName_W115, + SEName_W112, + SEName_W197, + SEName_W199, + SEName_W236, + SEName_W204, + SEName_W268, + SEName_W070, + SEName_W063, + SEName_W127, + SEName_W179, + SEName_W151, + SEName_W201, + SEName_W161, + SEName_W161B, + SEName_W227, + SEName_W227B, + SEName_W226, + SEName_W208, + SEName_W213, + SEName_W213B, + SEName_W234, + SEName_W260, + SEName_W328, + SEName_W320, + SEName_W255, + SEName_W291, + SEName_W089, + SEName_W239, + SEName_W230, + SEName_W281, + SEName_W327, + SEName_W287, + SEName_W257, + SEName_W253, + SEName_W258, + SEName_W322, + SEName_W298, + SEName_W287B, + SEName_W114, + SEName_W063B +}; + +void sub_80BA0A8(void) +{ + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + UpdatePaletteFade(); +} + +void sub_80BA0C0(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + + if(gUnknown_020387B0 != 0) + { + m4aSoundMain(); + m4aSoundMain(); + m4aSoundMain(); + } +} + +// unused +void CB2_StartSoundCheckMenu(void) +{ + u8 taskId; + + SetVBlankCallback(NULL); + REG_DISPCNT = 0; + REG_BG2CNT = 0; + REG_BG1CNT = 0; + REG_BG0CNT = 0; + REG_BG2HOFS = 0; + REG_BG2VOFS = 0; + REG_BG1HOFS = 0; + REG_BG1VOFS = 0; + REG_BG0HOFS = 0; + REG_BG0VOFS = 0; + DmaFill16(3, 0, VRAM, VRAM_SIZE); + DmaFill32(3, 0, OAM, OAM_SIZE); + DmaFill16(3, 0, PLTT, PLTT_SIZE); + ResetPaletteFade(); + ResetTasks(); + ResetSpriteData(); + SetUpWindowConfig(&gWindowConfig_81E6C3C); + InitMenuWindow(&gWindowConfig_81E6CE4); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + REG_WIN0H = WIN_RANGE(0, 0); + REG_WIN0V = WIN_RANGE(0, 0); + REG_WIN1H = WIN_RANGE(0, 0); + REG_WIN1V = WIN_RANGE(0, 0); + REG_WININ = 0x1111; + REG_WINOUT = 0x31; + REG_BLDCNT = 0xE1; + REG_BLDALPHA = 0; + REG_BLDY = 7; + REG_IE = 1; // could be a typo of REG_IME + REG_IE |= 1; + REG_DISPSTAT |= 8; + SetVBlankCallback(sub_80BA0C0); + SetMainCallback2(sub_80BA0A8); + REG_DISPCNT = 0x7140; + taskId = CreateTask(sub_80BA258, 0); + TASK.WINDOW_SELECTED = BGM_WINDOW; + TASK.BGM_INDEX = 0; + TASK.SE_INDEX = 0; + TASK.UNK_DATA3 = 0; + gUnknown_020387B0 = 0; + TASK.UNK_DATA3 = 0; // why? + m4aSoundInit(); +} + +// Task_InitSoundCheckMenu +void sub_80BA258(u8 taskId) +{ + u8 soundcheckStr[sizeof(gDebugText_SoundCheckJap)]; + u8 bgmStr[sizeof(gDebugText_BGM)]; + u8 seStr[sizeof(gDebugText_SE)]; + u8 abDescStr[sizeof(gDebugText_ABDesc)]; + u8 upDownStr[sizeof(gDebugText_UpDown)]; + u8 driverStr[sizeof(gDebugText_DriverTest)]; + + memcpy(soundcheckStr, gDebugText_SoundCheckJap, sizeof(gDebugText_SoundCheckJap)); + memcpy(bgmStr, gDebugText_BGM, sizeof(gDebugText_BGM)); + memcpy(seStr, gDebugText_SE, sizeof(gDebugText_SE)); + memcpy(abDescStr, gDebugText_ABDesc, sizeof(gDebugText_ABDesc)); + memcpy(upDownStr, gDebugText_UpDown, sizeof(gDebugText_UpDown)); + memcpy(driverStr, gDebugText_DriverTest, sizeof(gDebugText_DriverTest)); + + if(!gPaletteFade.active) + { + MenuDrawTextWindow(0x2, 0, 0x1B, 0x3); + MenuDrawTextWindow(0x2, 0x5, 0x1B, 0xA); + MenuDrawTextWindow(0x2, 0xC, 0x1B, 0x11); + MenuPrint(soundcheckStr, 4, 1); + MenuPrint(abDescStr, 14, 1); + MenuPrint(bgmStr, 4, 6); + MenuPrint(upDownStr, 14, 6); + MenuPrint(seStr, 4, 13); + MenuPrint(upDownStr, 14, 13); + MenuPrint(driverStr, 14, 18); + TASK.FUNC = sub_80BA384; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + } +} + +void sub_80BA384(u8 taskId) // Task_HandleDrawingSoundCheckMenuText +{ + sub_80BA6B8(TASK.WINDOW_SELECTED); + sub_80BA700(TASK.BGM_INDEX + BGM_STOP, 7, 8); // print by BGM index + sub_80BA79C(gBGMNames[TASK.BGM_INDEX], 11, 8); + sub_80BA700(TASK.SE_INDEX, 7, 15); + sub_80BA79C(gSENames[TASK.SE_INDEX], 11, 15); + TASK.FUNC = sub_80BA65C; +} + +#ifdef NONMATCHING +bool8 sub_80BA400(u8 taskId) // Task_ProcessSoundCheckMenuInput +{ + if(gMain.newKeys & R_BUTTON) // driver test + { + TASK.FUNC = sub_80BA800; + return FALSE; + } + if(gMain.newKeys & L_BUTTON) + { + TASK.FUNC = sub_80BAF84; + return FALSE; + } + if(gMain.newKeys & START_BUTTON) + { + TASK.FUNC = sub_80BB25C; + return FALSE; + } + if(gMain.newKeys & A_BUTTON) // both these cases insist on non reuses of certain data variables and cause the function to not match. + { + if(TASK.WINDOW_SELECTED != 0) // is playing? + { + if(TASK.UNK_DATA4 != 0) + { + if(TASK.SE_INDEX != 0) // why are you insiting on a non signed halfword? + { + m4aSongNumStop(TASK.UNK_DATA4); + } + else + { + m4aSongNumStop(TASK.SE_INDEX); + TASK.UNK_DATA4 = TASK.SE_INDEX; + return FALSE; + } + } + else if(TASK.SE_INDEX == 0) // _080BA4BA + { + return FALSE; + } + // _080BA4C4 + m4aSongNumStart(TASK.SE_INDEX); + TASK.UNK_DATA4 = TASK.SE_INDEX; + return FALSE; + } + else // _080BA4D0 + { + if(TASK.UNK_DATA3 != 0) + { + if(TASK.BGM_INDEX != 0) + { + m4aSongNumStop(TASK.UNK_DATA3 + BGM_STOP); + } + else // _080BA500 + { + m4aSongNumStop(TASK.UNK_DATA3 + BGM_STOP); + TASK.UNK_DATA3 = TASK.BGM_INDEX; + return FALSE; + } + } + else if(TASK.BGM_INDEX == 0) // _080BA514 + return FALSE; + + m4aSongNumStart(TASK.BGM_INDEX + BGM_STOP); + TASK.UNK_DATA3 = TASK.BGM_INDEX; + } + return FALSE; + } + if(gMain.newKeys & B_BUTTON) + { + m4aSongNumStart(5); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); + TASK.FUNC = sub_80BA68C; + return FALSE; + } + if(gMain.newAndRepeatedKeys & DPAD_UP) + { + TASK.data[8] ^= A_BUTTON; // huh? + return TRUE; + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) + { + TASK.data[8] ^= A_BUTTON; // huh? + return TRUE; + } + else + { + u16 keys = gMain.newAndRepeatedKeys & DPAD_RIGHT; + if(keys) + { + if(TASK.WINDOW_SELECTED != 0) + { + if(TASK.SE_INDEX > 0) + { + TASK.SE_INDEX--; + } + else + { + TASK.SE_INDEX = 0xF7; + } + } + else if(TASK.BGM_INDEX > 0) + { + TASK.BGM_INDEX--; + } + else + { + TASK.BGM_INDEX = 0x75; + } + return TRUE; + } + if(gMain.newAndRepeatedKeys & DPAD_LEFT) + { + if(TASK.WINDOW_SELECTED != 0) + { + if(TASK.SE_INDEX < 0xF7) + { + TASK.SE_INDEX++; + } + else + { + TASK.SE_INDEX = keys; // ?? + } + } + else if(TASK.BGM_INDEX < 0x75) + { + TASK.BGM_INDEX++; + return TRUE; + } + else + { + TASK.BGM_INDEX = TASK.SE_INDEX; + return TRUE; + } + return TRUE; + } + if(gMain.heldKeys & SELECT_BUTTON) + { + gUnknown_020387B0 = A_BUTTON; + return FALSE; + } + else + { + gUnknown_020387B0 = (gMain.heldKeys & SELECT_BUTTON); + return FALSE; + } + } +} +#else +__attribute__((naked)) +bool8 sub_80BA400(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + sub sp, 0x4\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + ldr r2, _080BA428 @ =gMain\n\ + ldrh r1, [r2, 0x2E]\n\ + movs r0, 0x80\n\ + lsls r0, 1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA434\n\ + ldr r0, _080BA42C @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA430 @ =sub_80BA800\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA428: .4byte gMain\n\ +_080BA42C: .4byte gTasks\n\ +_080BA430: .4byte sub_80BA800\n\ +_080BA434:\n\ + movs r0, 0x80\n\ + lsls r0, 2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA458\n\ + ldr r0, _080BA450 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA454 @ =sub_80BAF84\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA450: .4byte gTasks\n\ +_080BA454: .4byte sub_80BAF84\n\ +_080BA458:\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA478\n\ + ldr r0, _080BA470 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldr r0, _080BA474 @ =sub_80BB25C\n\ + str r0, [r1]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA470: .4byte gTasks\n\ +_080BA474: .4byte sub_80BB25C\n\ +_080BA478:\n\ + movs r6, 0x1\n\ + movs r5, 0x1\n\ + ands r5, r1\n\ + cmp r5, 0\n\ + beq _080BA538\n\ + ldr r0, _080BA4AC @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r5, r1, r0\n\ + movs r1, 0x8\n\ + ldrsh r0, [r5, r1]\n\ + cmp r0, 0\n\ + beq _080BA4D0\n\ + movs r2, 0x10\n\ + ldrsh r0, [r5, r2]\n\ + cmp r0, 0\n\ + beq _080BA4BA\n\ + movs r3, 0xC\n\ + ldrsh r4, [r5, r3]\n\ + cmp r4, 0\n\ + beq _080BA4B0\n\ + ldrh r0, [r5, 0x10]\n\ + bl m4aSongNumStop\n\ + b _080BA4C4\n\ + .align 2, 0\n\ +_080BA4AC: .4byte gTasks\n\ +_080BA4B0:\n\ + ldrh r0, [r5, 0x10]\n\ + bl m4aSongNumStop\n\ + strh r4, [r5, 0x10]\n\ + b _080BA64C\n\ +_080BA4BA:\n\ + movs r4, 0xC\n\ + ldrsh r0, [r5, r4]\n\ + cmp r0, 0\n\ + bne _080BA4C4\n\ + b _080BA64C\n\ +_080BA4C4:\n\ + ldrh r0, [r5, 0xC]\n\ + bl m4aSongNumStart\n\ + ldrh r0, [r5, 0xC]\n\ + strh r0, [r5, 0x10]\n\ + b _080BA64C\n\ +_080BA4D0:\n\ + ldrh r1, [r5, 0xE]\n\ + movs r2, 0xE\n\ + ldrsh r0, [r5, r2]\n\ + cmp r0, 0\n\ + beq _080BA514\n\ + movs r3, 0xA\n\ + ldrsh r4, [r5, r3]\n\ + cmp r4, 0\n\ + beq _080BA500\n\ + ldr r0, _080BA4FC @ =0x0000015d\n\ + adds r4, r0, 0\n\ + adds r0, r1, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + bl m4aSongNumStop\n\ + ldrh r1, [r5, 0xA]\n\ + adds r4, r1\n\ + lsls r4, 16\n\ + lsrs r4, 16\n\ + adds r0, r4, 0\n\ + b _080BA528\n\ + .align 2, 0\n\ +_080BA4FC: .4byte 0x0000015d\n\ +_080BA500:\n\ + ldr r2, _080BA510 @ =0x0000015d\n\ + adds r0, r1, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + bl m4aSongNumStop\n\ + strh r4, [r5, 0xE]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA510: .4byte 0x0000015d\n\ +_080BA514:\n\ + ldrh r1, [r5, 0xA]\n\ + movs r3, 0xA\n\ + ldrsh r0, [r5, r3]\n\ + cmp r0, 0\n\ + bne _080BA520\n\ + b _080BA64C\n\ +_080BA520:\n\ + ldr r4, _080BA534 @ =0x0000015d\n\ + adds r0, r1, r4\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ +_080BA528:\n\ + bl m4aSongNumStart\n\ + ldrh r0, [r5, 0xA]\n\ + strh r0, [r5, 0xE]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA534: .4byte 0x0000015d\n\ +_080BA538:\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA570\n\ + movs r0, 0x5\n\ + bl m4aSongNumStart\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + str r5, [sp]\n\ + movs r1, 0\n\ + movs r2, 0\n\ + movs r3, 0x10\n\ + bl BeginNormalPaletteFade\n\ + ldr r1, _080BA568 @ =gTasks\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldr r1, _080BA56C @ =sub_80BA68C\n\ + str r1, [r0]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA568: .4byte gTasks\n\ +_080BA56C: .4byte sub_80BA68C\n\ +_080BA570:\n\ + ldrh r1, [r2, 0x30]\n\ + movs r0, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _080BA582\n\ + movs r0, 0x80\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA59C\n\ +_080BA582:\n\ + ldr r0, _080BA598 @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x8]\n\ + eors r0, r6\n\ + strh r0, [r1, 0x8]\n\ +_080BA592:\n\ + movs r0, 0x1\n\ + b _080BA64E\n\ + .align 2, 0\n\ +_080BA598: .4byte gTasks\n\ +_080BA59C:\n\ + movs r0, 0x10\n\ + ands r0, r1\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + cmp r3, 0\n\ + beq _080BA5EA\n\ + ldr r0, _080BA5CC @ =gTasks\n\ + lsls r1, r4, 2\n\ + adds r1, r4\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + movs r2, 0x8\n\ + ldrsh r0, [r1, r2]\n\ + cmp r0, 0\n\ + beq _080BA5D6\n\ + ldrh r2, [r1, 0xC]\n\ + movs r3, 0xC\n\ + ldrsh r0, [r1, r3]\n\ + cmp r0, 0\n\ + ble _080BA5D0\n\ + subs r0, r2, 0x1\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ + .align 2, 0\n\ +_080BA5CC: .4byte gTasks\n\ +_080BA5D0:\n\ + movs r0, 0xF7\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ +_080BA5D6:\n\ + ldrh r2, [r1, 0xA]\n\ + movs r4, 0xA\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0\n\ + ble _080BA5E4\n\ + subs r0, r2, 0x1\n\ + b _080BA5E6\n\ +_080BA5E4:\n\ + movs r0, 0x75\n\ +_080BA5E6:\n\ + strh r0, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA5EA:\n\ + movs r0, 0x20\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080BA630\n\ + ldr r1, _080BA614 @ =gTasks\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + adds r1, r0, r1\n\ + movs r0, 0x8\n\ + ldrsh r2, [r1, r0]\n\ + cmp r2, 0\n\ + beq _080BA61C\n\ + ldrh r2, [r1, 0xC]\n\ + movs r4, 0xC\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0xF6\n\ + bgt _080BA618\n\ + adds r0, r2, 0x1\n\ + strh r0, [r1, 0xC]\n\ + b _080BA592\n\ + .align 2, 0\n\ +_080BA614: .4byte gTasks\n\ +_080BA618:\n\ + strh r3, [r1, 0xC]\n\ + b _080BA592\n\ +_080BA61C:\n\ + ldrh r3, [r1, 0xA]\n\ + movs r4, 0xA\n\ + ldrsh r0, [r1, r4]\n\ + cmp r0, 0x74\n\ + bgt _080BA62C\n\ + adds r0, r3, 0x1\n\ + strh r0, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA62C:\n\ + strh r2, [r1, 0xA]\n\ + b _080BA592\n\ +_080BA630:\n\ + ldrh r1, [r2, 0x2C]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + lsls r0, 16\n\ + lsrs r1, r0, 16\n\ + cmp r1, 0\n\ + beq _080BA648\n\ + ldr r0, _080BA644 @ =gUnknown_020387B0\n\ + strb r6, [r0]\n\ + b _080BA64C\n\ + .align 2, 0\n\ +_080BA644: .4byte gUnknown_020387B0\n\ +_080BA648:\n\ + ldr r0, _080BA658 @ =gUnknown_020387B0\n\ + strb r1, [r0]\n\ +_080BA64C:\n\ + movs r0, 0\n\ +_080BA64E:\n\ + add sp, 0x4\n\ + pop {r4-r6}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_080BA658: .4byte gUnknown_020387B0\n\ + .syntax divided"); +} +#endif + +void sub_80BA65C(u8 taskId) +{ + if(sub_80BA400(taskId) != FALSE) + TASK.FUNC = sub_80BA384; +} + +void sub_80BA68C(u8 taskId) +{ + if(!gPaletteFade.active) + { + DestroyTask(taskId); + SetMainCallback2(CB2_InitTitleScreen); + } +} + +void sub_80BA6B8(u8 windowType) +{ + switch(windowType) + { + case BGM_WINDOW: + default: + REG_WIN1H = WIN_RANGE(17, 223); + REG_WIN1V = WIN_RANGE(41, 87); + break; + case SE_WINDOW: + REG_WIN1H = WIN_RANGE(17, 223); + REG_WIN1V = WIN_RANGE(97, 143); + break; + } +} + +void sub_80BA700(u16 soundIndex, u16 x, u16 y) // PrintSoundNumber ? +{ + u8 i; + u8 str[5]; + bool8 someBool; + u8 divisorValue; + + for(i = 0; i < 3; i++) + str[i] = 0; // initialize array + + str[3] = CHAR_ELLIPSIS; + str[4] = EOS; + someBool = FALSE; + + divisorValue = soundIndex / 100; + if(divisorValue) + { + str[0] = divisorValue + CHAR_0; + someBool = TRUE; + } + + divisorValue = (soundIndex % 100) / 10; + if(divisorValue || someBool != FALSE) + str[1] = divisorValue + CHAR_0; + + str[2] = ((soundIndex % 100) % 10) + CHAR_0; + MenuPrint(str, x, y); +} + +void sub_80BA79C(const u8 *const string, u16 x, u16 y) +{ + u8 i; + u8 str[11]; + + for(i = 0; i < 11; i++) + str[i] = 0; // format string. + + str[10] = EOS; // the above for loop formats the last element of the array unnecessarily. + + for(i = 0; string[i] != EOS && i < 10; i++) + str[i] = string[i]; + + MenuPrint(str, x, y); +} + +void sub_80BA800(u8 taskId) // Task_DrawDriverTestMenu +{ + u8 bbackStr[sizeof(gDebugText_BBack)]; + u8 aplayStr[sizeof(gDebugText_APlay)]; + u8 voiceStr[sizeof(gDebugText_Voice)]; + u8 volumeStr[sizeof(gDebugText_Volume)]; + u8 panpotStr[sizeof(gDebugText_Panpot)]; + u8 pitchStr[sizeof(gDebugText_Pitch)]; + u8 lengthStr[sizeof(gDebugText_Length)]; + u8 releaseStr[sizeof(gDebugText_Release)]; + u8 progressStr[sizeof(gDebugText_Progress)]; + u8 chorusStr[sizeof(gDebugText_Chorus)]; + u8 priorityStr[sizeof(gDebugText_Priority)]; + u8 playingStr[sizeof(gDebugText_Playing)]; + u8 reverseStr[sizeof(gDebugText_Reverse)]; + u8 stereoStr[sizeof(gDebugText_Stereo)]; + + memcpy(bbackStr, gDebugText_BBack, sizeof(gDebugText_BBack)); + memcpy(aplayStr, gDebugText_APlay, sizeof(gDebugText_APlay)); + memcpy(voiceStr, gDebugText_Voice, sizeof(gDebugText_Voice)); + memcpy(volumeStr, gDebugText_Volume, sizeof(gDebugText_Volume)); + memcpy(panpotStr, gDebugText_Panpot, sizeof(gDebugText_Panpot)); + memcpy(pitchStr, gDebugText_Pitch, sizeof(gDebugText_Pitch)); + memcpy(lengthStr, gDebugText_Length, sizeof(gDebugText_Length)); + memcpy(releaseStr, gDebugText_Release, sizeof(gDebugText_Release)); + memcpy(progressStr, gDebugText_Progress, sizeof(gDebugText_Progress)); + memcpy(chorusStr, gDebugText_Chorus, sizeof(gDebugText_Chorus)); + memcpy(priorityStr, gDebugText_Priority, sizeof(gDebugText_Priority)); + memcpy(playingStr, gDebugText_Playing, sizeof(gDebugText_Playing)); + memcpy(reverseStr, gDebugText_Reverse, sizeof(gDebugText_Reverse)); + memcpy(stereoStr, gDebugText_Stereo, sizeof(gDebugText_Stereo)); + + REG_DISPCNT = 0x3140; + MenuDrawTextWindow(0, 0, 0x1D, 0x13); + MenuPrint(bbackStr, 0x13, 0x4); + MenuPrint(aplayStr, 0x13, 0x2); + MenuPrint(voiceStr, 0x2, 0x1); + MenuPrint(volumeStr, 0x2, 0x3); + MenuPrint(panpotStr, 0x2, 0x5); + MenuPrint(pitchStr, 0x2, 0x7); + MenuPrint(lengthStr, 0x2, 0x9); + MenuPrint(releaseStr, 0x2, 0xB); + MenuPrint(progressStr, 0x2, 0xD); + MenuPrint(chorusStr, 0x2, 0xF); + MenuPrint(priorityStr, 0x2, 0x11); + MenuPrint(playingStr, 0x13, 0x10); + MenuPrint(reverseStr, 0x13, 0xE); + MenuPrint(stereoStr, 0x13, 0xC); + REG_WIN0H = WIN_RANGE(0, 240); + REG_WIN0V = WIN_RANGE(0, 160); + gUnknown_020387B3 = 0; + gUnknown_020387B1 = 0; + gUnknown_020387B2 = 0; + gUnknown_03005D30 = NULL; + gUnknown_020387D8 = 0; + gUnknown_020387D9 = 1; + gUnknown_020387B4[CRY_TEST_UNK0] = 0; + gUnknown_020387B4[CRY_TEST_VOLUME] = 0x78; + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + gUnknown_020387B4[CRY_TEST_PITCH] = 0x3C00; + gUnknown_020387B4[CRY_TEST_LENGTH] = 0xB4; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0; + gUnknown_020387B4[CRY_TEST_CHORUS] = 0; + gUnknown_020387B4[CRY_TEST_PRIORITY] = 2; + sub_80BAD5C(); + sub_80BAE10(0, 0); + TASK.FUNC = sub_80BAA48; +} + +void sub_80BAA48(u8 taskId) // Task_ProcessDriverTestInput +{ + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + return; + } + if(gMain.newAndRepeatedKeys & DPAD_UP) // _080BAAA8 + { + u8 backupVar = gUnknown_020387B3; + if(--gUnknown_020387B3 < 0) + gUnknown_020387B3 = 8; + + sub_80BAE10(backupVar, gUnknown_020387B3); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) // _080BAAD0 + { + u8 backupVar = gUnknown_020387B3; + if(++gUnknown_020387B3 > 8) + gUnknown_020387B3 = 0; + + sub_80BAE10(backupVar, gUnknown_020387B3); + return; + } + if(gMain.newKeys & START_BUTTON) // _080BAAF8 + { + gUnknown_020387D8 ^= 1; + sub_80BAD5C(); + return; + } + if(gMain.newKeys & SELECT_BUTTON) // _080BAB14 + { + gUnknown_020387D9 ^= 1; + sub_80BAD5C(); + SetPokemonCryStereo(gUnknown_020387D9); + return; + } + if(gMain.newAndRepeatedKeys & R_BUTTON) // _080BAB38 + { + sub_80BACDC(10); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & L_BUTTON) // _080BAB46 + { + sub_80BACDC(-10); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_LEFT) // _080BAB56 + { + sub_80BACDC(-1); + sub_80BAD5C(); + return; + } + if(gMain.newAndRepeatedKeys & DPAD_RIGHT) // _080BAB64 + { + sub_80BACDC(1); + sub_80BAD5C(); + return; + } + if(gMain.newKeys & A_BUTTON) // _080BAB78 + { + u8 divide, remaining; + + SetPokemonCryVolume(gUnknown_020387B4[CRY_TEST_VOLUME]); + SetPokemonCryPanpot(gUnknown_020387B4[CRY_TEST_PANPOT]); + SetPokemonCryPitch(gUnknown_020387B4[CRY_TEST_PITCH]); + SetPokemonCryLength(gUnknown_020387B4[CRY_TEST_LENGTH]); + SetPokemonCryProgress(gUnknown_020387B4[CRY_TEST_PROGRESS]); + SetPokemonCryRelease(gUnknown_020387B4[CRY_TEST_RELEASE]); + SetPokemonCryChorus(gUnknown_020387B4[CRY_TEST_CHORUS]); + SetPokemonCryPriority(gUnknown_020387B4[CRY_TEST_PRIORITY]); + + remaining = gUnknown_020387B4[CRY_TEST_UNK0] % 128; + divide = gUnknown_020387B4[CRY_TEST_UNK0] / 128; + + switch(divide) + { + case 0: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84537C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8452590[remaining]); + break; + case 1: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453DC0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8452B90[remaining]); + break; + case 2: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84543C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453190[remaining]); + break; + case 3: + if(gUnknown_020387D8) + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_84549C0[remaining]); + else + gUnknown_03005D30 = SetPokemonCryTone(&voicegroup_8453790[remaining]); + break; + } + } + + // _080BACA2 + if(gUnknown_03005D30 != NULL) + { + gUnknown_020387B1 = IsPokemonCryPlaying(gUnknown_03005D30); + + if(gUnknown_020387B1 != gUnknown_020387B2) + sub_80BAD5C(); + + gUnknown_020387B2 = gUnknown_020387B1; + } +} + +void sub_80BACDC(s8 var) +{ + int minMaxArray[ARRAY_COUNT(gUnknown_083D039C)]; + + memcpy(minMaxArray, gUnknown_083D039C, sizeof(gUnknown_083D039C)); + gUnknown_020387B4[gUnknown_020387B3] += var; + + if(gUnknown_020387B4[gUnknown_020387B3] > minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MAX)]) + gUnknown_020387B4[gUnknown_020387B3] = minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MIN)]; + + if(gUnknown_020387B4[gUnknown_020387B3] < minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MIN)]) + gUnknown_020387B4[gUnknown_020387B3] = minMaxArray[MULTI_DIM_ARR(gUnknown_020387B3, B_16, MAX)]; +} + +void sub_80BAD5C(void) +{ + sub_80BAE78(gUnknown_020387B4[CRY_TEST_UNK0] + 1, 0xB, 0x1, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_VOLUME], 0xB, 0x3, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PANPOT], 0xB, 0x5, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PITCH], 0xB, 0x7, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_LENGTH], 0xB, 0x9, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_RELEASE], 0xB, 0xB, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PROGRESS], 0xB, 0xD, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_CHORUS], 0xB, 0xF, 0x5); + sub_80BAE78(gUnknown_020387B4[CRY_TEST_PRIORITY], 0xB, 0x11, 0x5); + sub_80BAE78(gUnknown_020387B1, 0x1B, 0x10, 0x1); + sub_80BAE78(gUnknown_020387D8, 0x1B, 0xE, 0x1); + sub_80BAE78(gUnknown_020387D9, 0x1B, 0xC, 0x1); +} + +void sub_80BAE10(u8 var1, u8 var2) +{ + u8 str1[sizeof(gUnknown_083D03DC)]; + u8 str2[sizeof(gUnknown_083D03DE)]; + + memcpy(str1, gUnknown_083D03DC, sizeof(gUnknown_083D03DC)); + memcpy(str2, gUnknown_083D03DE, sizeof(gUnknown_083D03DE)); + + MenuPrint(str2, gUnknown_083D0300[MULTI_DIM_ARR(var1, B_16, 0)], gUnknown_083D0300[MULTI_DIM_ARR(var1, B_16, 1)]); + MenuPrint(str1, gUnknown_083D0300[MULTI_DIM_ARR(var2, B_16, 0)], gUnknown_083D0300[MULTI_DIM_ARR(var2, B_16, 1)]); +} + +/*void sub_80BAE78(int var1, u16 var2, u16 var3, u8 var4) +{ + u32 powers[6]; + u8 str[8]; + u8 i; + u8 someVar, someVar2; + + memcpy(powers, gUnknown_083D03E0, sizeof(powers); + + for(i = 0; i < var4; i++) + str[i] = 0; + + str[var4 + 1] = CHAR_0; + someVar = 0; + + if(var1 < 0) // make absolute value? wtf + { + var1 = -var1; // just use abs? + someVar = 1; + } + + // _080BAED6 + someVar2 = 0; + if(var4 == 1) + someVar2 = 1; + + // _080BAEE2 + for(;;) + { + + } +}*/ + +// no. +__attribute__((naked)) +void sub_80BAE78(int var1, u16 var2, u16 var3, u8 var4) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x2C\n\ + mov r8, r0\n\ + lsls r1, 16\n\ + lsrs r6, r1, 16\n\ + lsls r2, 16\n\ + lsrs r2, 16\n\ + lsls r3, 24\n\ + lsrs r7, r3, 24\n\ + mov r1, sp\n\ + ldr r0, _080BAF80 @ =gUnknown_083D03E0\n\ + ldm r0!, {r3-r5}\n\ + stm r1!, {r3-r5}\n\ + ldm r0!, {r3-r5}\n\ + stm r1!, {r3-r5}\n\ + movs r5, 0\n\ + add r0, sp, 0x18\n\ + mov r9, r0\n\ + cmp r5, r7\n\ + bgt _080BAEC0\n\ + mov r4, r9\n\ + movs r3, 0\n\ +_080BAEAC:\n\ + lsls r0, r5, 24\n\ + asrs r0, 24\n\ + adds r1, r4, r0\n\ + strb r3, [r1]\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + asrs r0, 24\n\ + cmp r0, r7\n\ + ble _080BAEAC\n\ +_080BAEC0:\n\ + adds r0, r7, 0x1\n\ + add r0, r9\n\ + movs r1, 0xFF\n\ + strb r1, [r0]\n\ + movs r1, 0\n\ + mov r3, r8\n\ + cmp r3, 0\n\ + bge _080BAED6\n\ + negs r3, r3\n\ + mov r8, r3\n\ + movs r1, 0x1\n\ +_080BAED6:\n\ + movs r4, 0\n\ + mov r10, r4\n\ + cmp r7, 0x1\n\ + bne _080BAEE2\n\ + movs r5, 0x1\n\ + mov r10, r5\n\ +_080BAEE2:\n\ + subs r0, r7, 0x1\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + lsls r0, r5, 24\n\ + lsls r6, 24\n\ + str r6, [sp, 0x24]\n\ + lsls r2, 24\n\ + str r2, [sp, 0x28]\n\ + cmp r0, 0\n\ + blt _080BAF62\n\ + str r1, [sp, 0x20]\n\ +_080BAEF8:\n\ + asrs r6, r0, 24\n\ + lsls r0, r6, 2\n\ + add r0, sp\n\ + ldr r1, [r0]\n\ + mov r0, r8\n\ + bl __divsi3\n\ + lsls r0, 24\n\ + lsrs r2, r0, 24\n\ + cmp r0, 0\n\ + bne _080BAF1A\n\ + mov r0, r10\n\ + cmp r0, 0\n\ + bne _080BAF1A\n\ + lsls r4, r5, 24\n\ + cmp r6, 0\n\ + bne _080BAF46\n\ +_080BAF1A:\n\ + lsls r4, r5, 24\n\ + ldr r3, [sp, 0x20]\n\ + cmp r3, 0\n\ + beq _080BAF34\n\ + mov r5, r10\n\ + cmp r5, 0\n\ + bne _080BAF34\n\ + asrs r0, r4, 24\n\ + subs r0, r7, r0\n\ + subs r0, 0x1\n\ + add r0, r9\n\ + movs r1, 0xAE\n\ + strb r1, [r0]\n\ +_080BAF34:\n\ + asrs r1, r4, 24\n\ + subs r1, r7, r1\n\ + add r1, r9\n\ + lsls r0, r2, 24\n\ + asrs r0, 24\n\ + subs r0, 0x5F\n\ + strb r0, [r1]\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ +_080BAF46:\n\ + asrs r4, 24\n\ + lsls r0, r4, 2\n\ + add r0, sp\n\ + ldr r1, [r0]\n\ + mov r0, r8\n\ + bl __modsi3\n\ + mov r8, r0\n\ + subs r4, 0x1\n\ + lsls r4, 24\n\ + lsrs r5, r4, 24\n\ + lsls r0, r5, 24\n\ + cmp r0, 0\n\ + bge _080BAEF8\n\ +_080BAF62:\n\ + ldr r3, [sp, 0x24]\n\ + lsrs r1, r3, 24\n\ + ldr r4, [sp, 0x28]\n\ + lsrs r2, r4, 24\n\ + mov r0, r9\n\ + bl MenuPrint\n\ + add sp, 0x2C\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080BAF80: .4byte gUnknown_083D03E0\n\ + .syntax divided"); +} + +void sub_80BAF84(u8 taskId) +{ + u8 seStr[sizeof(gOtherText_SE)]; + u8 panStr[sizeof(gOtherText_Pan)]; + u8 playingStr[sizeof(gDebugText_Playing)]; + + memcpy(seStr, gOtherText_SE, sizeof(gOtherText_SE)); + memcpy(panStr, gOtherText_Pan, sizeof(gOtherText_Pan)); + memcpy(playingStr, gDebugText_Playing, sizeof(gDebugText_Playing)); + + REG_DISPCNT = 0x3140; + MenuDrawTextWindow(0, 0, 0x1D, 0x13); + MenuPrint(seStr, 3, 2); + MenuPrint(panStr, 3, 4); + MenuPrint(playingStr, 3, 8); + REG_WIN0H = WIN_RANGE(0, 240); + REG_WIN0V = WIN_RANGE(0, 160); + gUnknown_020387B4[CRY_TEST_UNK0] = 1; + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + gUnknown_020387B4[CRY_TEST_CHORUS] = 0; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0; + sub_80BB1D4(); + TASK.FUNC = sub_80BB038; +} + +void sub_80BB038(u8 taskId) +{ + sub_80BB1D4(); + if(gUnknown_020387B4[CRY_TEST_PROGRESS]) + { + if(gUnknown_020387B4[CRY_TEST_RELEASE]) + { + gUnknown_020387B4[CRY_TEST_RELEASE]--; + } + else // _080BB05C + { + s8 panpot = gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]; + if(panpot != -128) + { + if(panpot == 0x7F) + { + gUnknown_020387B4[CRY_TEST_CHORUS] += 2; + if(gUnknown_020387B4[CRY_TEST_CHORUS] < 0x3F) + SE12PanpotControl(gUnknown_020387B4[CRY_TEST_CHORUS]); + } + } + else // _080BB08C + { + gUnknown_020387B4[CRY_TEST_CHORUS] -= 2; + if(gUnknown_020387B4[CRY_TEST_CHORUS] > -0x40) + SE12PanpotControl(gUnknown_020387B4[CRY_TEST_CHORUS]); + } + } + } + // _080BB0A2 + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + return; + } + if(gMain.newKeys & A_BUTTON) // _080BB104 + { + s8 panpot = gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]; + if(panpot != -128) + { + if(panpot == 0x7F) + { + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], -0x40); + gUnknown_020387B4[CRY_TEST_CHORUS] = -0x40; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 1; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0x1E; + return; + } + } + else // _080BB140 + { + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], 0x3F); + gUnknown_020387B4[CRY_TEST_CHORUS] = 0x3F; + gUnknown_020387B4[CRY_TEST_PROGRESS] = 1; + gUnknown_020387B4[CRY_TEST_RELEASE] = 0x1E; + return; + } + // _080BB154 + PlaySE12WithPanning(gUnknown_020387B4[CRY_TEST_UNK0], panpot); + gUnknown_020387B4[CRY_TEST_PROGRESS] = 0; + return; + } + if(gMain.newKeys & L_BUTTON) // _080BB15E + { + gUnknown_020387B4[CRY_TEST_PANPOT]++; + if(gUnknown_020387B4[CRY_TEST_PANPOT] > 4) + gUnknown_020387B4[CRY_TEST_PANPOT] = 0; + } + if(gMain.newKeys & R_BUTTON) // _080BB176 + { + gUnknown_020387B4[CRY_TEST_PANPOT]--; + if(gUnknown_020387B4[CRY_TEST_PANPOT] < 0) + gUnknown_020387B4[CRY_TEST_PANPOT] = 4; + } + if(gMain.newAndRepeatedKeys & DPAD_RIGHT) // _080BB192 + { + gUnknown_020387B4[CRY_TEST_UNK0]++; + if(gUnknown_020387B4[CRY_TEST_UNK0] > 0xF7) + gUnknown_020387B4[CRY_TEST_UNK0] = 0; + } + else if(gMain.newAndRepeatedKeys & DPAD_LEFT) // _080BB1B0 + { + gUnknown_020387B4[CRY_TEST_UNK0]--; + if(gUnknown_020387B4[CRY_TEST_UNK0] < 0) + gUnknown_020387B4[CRY_TEST_UNK0] = 0xF7; + } +} + +void sub_80BB1D4(void) +{ + u8 lrStr[sizeof(gOtherText_LR)]; + u8 rlStr[sizeof(gOtherText_RL)]; + + memcpy(lrStr, gOtherText_LR, sizeof(lrStr)); + memcpy(rlStr, gOtherText_RL, sizeof(rlStr)); + + sub_80BAE78(gUnknown_020387B4[CRY_TEST_UNK0], 7, 2, 3); + + switch(gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]]) + { + case 0x7F: + MenuPrint(lrStr, 7, 4); + break; + case -0x80: + MenuPrint(rlStr, 7, 4); + break; + default: + sub_80BAE78(gUnknown_083D03F8[gUnknown_020387B4[CRY_TEST_PANPOT]], 7, 4, 3); + break; + } + sub_80BAE78(IsSEPlaying(), 12, 8, 1); +} + +void sub_80BB25C(u8 taskId) +{ + struct CryRelatedStruct cryStruct, cryStruct2; + u8 zero; + + SetUpWindowConfig(&gWindowConfig_81E6C3C); + InitMenuWindow(&gWindowConfig_81E6CE4); + gUnknown_03005D34 = 1; + ResetSpriteData(); + FreeAllSpritePalettes(); + + cryStruct.unk0 = 0x2000; + cryStruct.unk2 = 29; + cryStruct.paletteNo = 12; + cryStruct.yPos = 30; + cryStruct.xPos = 4; + + zero = 0; // wtf? + gUnknown_03005E98 = 0; + + while(sub_8119E3C(&cryStruct, 3) == FALSE); + + cryStruct2.unk0 = 0; + cryStruct2.unk2 = 15; + cryStruct2.paletteNo = 13; + cryStruct2.xPos = 12; + cryStruct2.yPos = 12; + + zero = 0; // wtf? + gUnknown_03005E98 = 0; + + while(ShowPokedexCryScreen(&cryStruct2, 2) == FALSE); + + MenuDrawTextWindow(0, 16, 5, 19); + sub_80BB494(); + BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); + REG_BG2HOFS = 0; + REG_BG2VOFS = 0; + REG_BG2CNT = 0xF01; + REG_BG3CNT = 0x1D03; + REG_DISPCNT = 0x1d40; + m4aMPlayFadeOutTemporarily(&gMPlay_BGM, 2); + TASK.FUNC = sub_80BB3B4; +} + +void sub_80BB3B4(u8 taskId) +{ + sub_8119F88(3); + + if(gMain.newKeys & A_BUTTON) + { + sub_811A050(gUnknown_03005D34); + } + if(gMain.newKeys & R_BUTTON) + { + StopCryAndClearCrySongs(); + } + if(gMain.newAndRepeatedKeys & DPAD_UP) + { + if(--gUnknown_03005D34 == 0) + gUnknown_03005D34 = 384; // total species + sub_80BB494(); + } + if(gMain.newAndRepeatedKeys & DPAD_DOWN) + { + if(++gUnknown_03005D34 > 384) + gUnknown_03005D34 = 1; + sub_80BB494(); + } + if(gMain.newKeys & B_BUTTON) + { + REG_DISPCNT = 0x7140; + REG_WIN0H = WIN_RANGE(17, 223); + REG_WIN0V = WIN_RANGE(1, 31); + MenuZeroFillWindowRect(0, 0, 0x1D, 0x13); + TASK.FUNC = sub_80BA258; + DestroyCryMeterNeedleSprite(); + } +} + +void sub_80BB494(void) +{ + sub_80BAE78(gUnknown_03005D34, 1, 17, 3); +} |