diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 75979b7ad..81e352e70 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -103,8 +103,8 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = { CameraObject_2, }; -#include "data/object_event/event_object_graphics.h" -#include "data/object_event/field_effect_object_graphics.h" +#include "data/object_events/object_event_graphics.h" +#include "data/field_effects/field_effect_object_graphics.h" // movement type callbacks static void (*const sMovementTypeCallbacks[])(struct Sprite *) = @@ -378,13 +378,13 @@ const u8 gInitialMovementTypeFacingDirections[] = { #define OBJ_EVENT_PAL_TAG_NONE 0x11FF -#include "data/object_event/event_object_graphics_info_pointers.h" -#include "data/object_event/field_effect_object_template_pointers.h" -#include "data/object_event/event_object_pic_tables.h" -#include "data/object_event/event_object_anims.h" -#include "data/object_event/base_oam.h" -#include "data/object_event/event_object_subsprites.h" -#include "data/object_event/event_object_graphics_info.h" +#include "data/object_events/object_event_graphics_info_pointers.h" +#include "data/field_effects/field_effect_object_template_pointers.h" +#include "data/object_events/object_event_pic_tables.h" +#include "data/object_events/object_event_anims.h" +#include "data/object_events/base_oam.h" +#include "data/object_events/object_event_subsprites.h" +#include "data/object_events/object_event_graphics_info.h" const struct SpritePalette sObjectEventSpritePalettes[] = { {gObjectEventPalette0, OBJ_EVENT_PAL_TAG_0}, @@ -591,14 +591,14 @@ const u16 *const gObjectPaletteTagSets[] = { gObjectPaletteTags3, }; -#include "data/object_event/berry_tree_graphics_tables.h" -#include "data/object_event/field_effect_objects.h" +#include "data/object_events/berry_tree_graphics_tables.h" +#include "data/field_effects/field_effect_objects.h" const s16 gMovementDelaysMedium[] = {32, 64, 96, 128}; const s16 gMovementDelaysLong[] = {32, 64, 128, 192}; const s16 gMovementDelaysShort[] = {32, 48, 64, 80}; -#include "data/object_event/movement_type_func_tables.h" +#include "data/object_events/movement_type_func_tables.h" const u8 gFaceDirectionAnimNums[] = { 0, // DIR_NONE @@ -1019,7 +1019,7 @@ const u8 gUnknown_08375767[][4] = { {3, 4, 2, 1} }; -#include "data/object_event/movement_action_func_tables.h" +#include "data/object_events/movement_action_func_tables.h" // There is code supporing multiple sets of player reflection palettes, but // the data for each is identical. Perhaps non-water/ice reflections were planned. |