diff options
Diffstat (limited to 'src/field/field_map_obj_helpers.c')
-rw-r--r-- | src/field/field_map_obj_helpers.c | 387 |
1 files changed, 0 insertions, 387 deletions
diff --git a/src/field/field_map_obj_helpers.c b/src/field/field_map_obj_helpers.c deleted file mode 100644 index 328b66ed2..000000000 --- a/src/field/field_map_obj_helpers.c +++ /dev/null @@ -1,387 +0,0 @@ -#include "global.h" -#include "field_map_obj_helpers.h" -#include "field_effect.h" -#include "field_ground_effect.h" -#include "field_map_obj.h" -#include "sprite.h" - -typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir); - -void Step1(struct Sprite *sprite, u8 dir); -void Step2(struct Sprite *sprite, u8 dir); -void Step3(struct Sprite *sprite, u8 dir); -void Step4(struct Sprite *sprite, u8 dir); -void Step8(struct Sprite *sprite, u8 dir); - -const SpriteStepFunc Unknown_83760F0[] = { - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1, - Step1 -}; - -const SpriteStepFunc Unknown_8376130[] = { - Step2, - Step2, - Step2, - Step2, - Step2, - Step2, - Step2, - Step2 -}; - -const SpriteStepFunc Unknown_8376150[] = { - Step2, - Step3, - Step3, - Step2, - Step3, - Step3 -}; - -const SpriteStepFunc Unknown_8376168[] = { - Step4, - Step4, - Step4, - Step4 -}; - -const SpriteStepFunc Unknown_8376178[] = { - Step8, - Step8 -}; - -const SpriteStepFunc *const gUnknown_08376180[] = { - Unknown_83760F0, - Unknown_8376130, - Unknown_8376150, - Unknown_8376168, - Unknown_8376178 -}; - -const s16 gUnknown_08376194[] = { - 16, 8, 6, 4, 2 -}; - -const s8 Unknown_837619E[] = { - -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 -}; - -const s8 Unknown_83761AE[] = { - 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 -}; - -const s8 Unknown_83761BE[] = { - -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 -}; - -const s8 *const gUnknown_083761D0[] = { - Unknown_837619E, - Unknown_83761AE, - Unknown_83761BE -}; - -bool8 FreezeMapObject(struct MapObject *mapObject) -{ - if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8) - { - return TRUE; - } - else - { - mapObject->mapobj_bit_8 = 1; - mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused; - mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused; - gSprites[mapObject->spriteId].animPaused = 1; - gSprites[mapObject->spriteId].affineAnimPaused = 1; - return FALSE; - } -} - -void FreezeMapObjects(void) -{ - u8 i; - for (i = 0; i < 16; i++) - if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) - FreezeMapObject(&gMapObjects[i]); -} - -void FreezeMapObjectsExceptOne(u8 a1) -{ - u8 i; - for (i = 0; i < 16; i++) - if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) - FreezeMapObject(&gMapObjects[i]); -} - -void UnfreezeMapObject(struct MapObject *mapObject) -{ - if (mapObject->active && mapObject->mapobj_bit_8) - { - mapObject->mapobj_bit_8 = 0; - gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23; - gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24; - } -} - -void UnfreezeMapObjects(void) -{ - u8 i; - for (i = 0; i < 16; i++) - if (gMapObjects[i].active) - UnfreezeMapObject(&gMapObjects[i]); -} - -void Step1(struct Sprite *sprite, u8 dir) -{ - sprite->pos1.x += gDirectionToVector[dir].x; - sprite->pos1.y += gDirectionToVector[dir].y; -} - -void Step2(struct Sprite *sprite, u8 dir) -{ - sprite->pos1.x += 2 * (u16) gDirectionToVector[dir].x; - sprite->pos1.y += 2 * (u16) gDirectionToVector[dir].y; -} - -void Step3(struct Sprite *sprite, u8 dir) -{ - sprite->pos1.x += 2 * (u16) gDirectionToVector[dir].x + (u16) gDirectionToVector[dir].x; - sprite->pos1.y += 2 * (u16) gDirectionToVector[dir].y + (u16) gDirectionToVector[dir].y; -} - -void Step4(struct Sprite *sprite, u8 dir) -{ - sprite->pos1.x += 4 * (u16) gDirectionToVector[dir].x; - sprite->pos1.y += 4 * (u16) gDirectionToVector[dir].y; -} - -void Step8(struct Sprite *sprite, u8 dir) -{ - sprite->pos1.x += 8 * (u16) gDirectionToVector[dir].x; - sprite->pos1.y += 8 * (u16) gDirectionToVector[dir].y; -} - -void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3) -{ - sprite->data[3] = a2; - sprite->data[4] = a3; - sprite->data[5] = 0; -} - -bool8 obj_npc_ministep(struct Sprite *sprite) -{ - if (sprite->data[5] >= gUnknown_08376194[sprite->data[4]]) - return FALSE; - - gUnknown_08376180[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); - - sprite->data[5]++; - - if (sprite->data[5] < gUnknown_08376194[sprite->data[4]]) - return FALSE; - - return TRUE; -} - -void sub_806467C(struct Sprite *sprite, u8 a2) -{ - sprite->data[3] = a2; - sprite->data[4] = 0; - sprite->data[5] = 0; -} - -bool8 sub_806468C(struct Sprite *sprite) -{ - if (!(sprite->data[4] & 1)) - { - Step1(sprite, sprite->data[3]); - sprite->data[5]++; - } - - sprite->data[4]++; - - if (sprite->data[5] > 15) - return TRUE; - else - return FALSE; -} - -s16 sub_80646C8(s16 a1, u8 a2) -{ - return gUnknown_083761D0[a2][a1]; -} - -void sub_80646E4(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) -{ - sprite->data[3] = a2; - sprite->data[4] = a3; - sprite->data[5] = a4; - sprite->data[6] = 0; -} - -u8 sub_8064704(struct Sprite *sprite) -{ - s16 v5[3] = {0x10, 0x10, 0x20}; - u8 v6[3] = {0, 0, 1}; - u8 v2 = 0; - - if (sprite->data[4]) - Step1(sprite, sprite->data[3]); - - sprite->pos2.y = sub_80646C8(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); - - sprite->data[6]++; - - if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) - v2 = 1; - - if (sprite->data[6] >= v5[sprite->data[4]]) - { - sprite->pos2.y = 0; - v2 = -1; - } - - return v2; -} - -u8 sub_806478C(struct Sprite *sprite) -{ - s16 v5[3] = {0x20, 0x20, 0x40}; - u8 v6[3] = {1, 1, 2}; - u8 v2 = 0; - - if (sprite->data[4] && !(sprite->data[6] & 1)) - Step1(sprite, sprite->data[3]); - - sprite->pos2.y = sub_80646C8(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); - - sprite->data[6]++; - - if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) - v2 = 1; - - if (sprite->data[6] >= v5[sprite->data[4]]) - { - sprite->pos2.y = 0; - v2 = -1; - } - - return v2; -} - -void sub_8064820(struct Sprite *sprite, u16 a2) -{ - sprite->data[3] = a2; -} - -bool8 sub_8064824(struct Sprite *sprite) -{ - sprite->data[3]--; - - if (sprite->data[3] == 0) - return TRUE; - else - return FALSE; -} - -void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3) -{ - sprite->animNum = a2; - sprite->animPaused = 0 ; - SeekSpriteAnim(sprite, a3); -} - -bool8 sub_8064864(struct Sprite *sprite) -{ - if (sprite->animEnded) - return TRUE; - else - return FALSE; -} - -void sub_806487C(struct Sprite *sprite, bool8 invisible) -{ - u16 x, y; - s16 x2, y2; - - sprite->invisible = invisible; - - if (sprite->coordOffsetEnabled) - { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; - } - else - { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; - } - - x2 = x - (sprite->centerToCornerVecX >> 1); - y2 = y - (sprite->centerToCornerVecY >> 1); - - if ((s16)x > 255 || x2 < -16) - sprite->invisible = 1; - if ((s16)y > 175 || y2 < -16) - sprite->invisible = 1; -} - -void sub_8064970(struct Sprite *sprite) -{ - SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); - sub_806487C(sprite, 0); -} - -void sub_8064990(u8 a1, u8 dir) -{ - u8 i; - for (i = 0; i < MAX_SPRITES; i++) - { - struct Sprite *sprite = &gSprites[i]; - if (sprite->inUse && sprite->callback == sub_8064970 && (u8)sprite->data[0] == a1) - { - u8 animNum = FieldObjectDirectionToImageAnimId(dir); - StartSpriteAnim(sprite, animNum); - break; - } - } -} - -u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject) -{ - FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); - return FieldEffectStart(fieldEffectId); -} - -void DoShadowFieldEffect(struct MapObject *mapObject) -{ - if (!mapObject->mapobj_bit_22) - { - mapObject->mapobj_bit_22 = 1; - oe_exec_and_other_stuff(FLDEFF_SHADOW, mapObject); - } -} - -void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite) -{ - const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); - gFieldEffectArguments[0] = sprite->pos1.x; - gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2; - gFieldEffectArguments[2] = 151; - gFieldEffectArguments[3] = 3; - FieldEffectStart(FLDEFF_RIPPLE); -} |