diff options
Diffstat (limited to 'src/field/field_weather.c')
-rw-r--r-- | src/field/field_weather.c | 792 |
1 files changed, 423 insertions, 369 deletions
diff --git a/src/field/field_weather.c b/src/field/field_weather.c index 3053c58cb..ceb23b629 100644 --- a/src/field/field_weather.c +++ b/src/field/field_weather.c @@ -13,7 +13,13 @@ #include "trig.h" #include "ewram.h" -#define MACRO1(a) ((((a) >> 1) & 0xF) | (((a) >> 2) & 0xF0) | (((a) >> 3) & 0xF00)) +#define MACRO1(color) ((((color) >> 1) & 0xF) | (((color) >> 2) & 0xF0) | (((color) >> 3) & 0xF00)) + +enum { + GAMMA_NONE, + GAMMA_NORMAL, + GAMMA_ALT, +}; struct RGBColor { @@ -24,7 +30,7 @@ struct RGBColor struct WeatherPaletteData { - u16 data[0][0x1000]; // unknown length + u16 gammaShiftColors[8][0x1000]; // 0x1000 is the number of bytes that make up all palettes. }; struct WeatherCallbacks @@ -36,10 +42,10 @@ struct WeatherCallbacks }; EWRAM_DATA struct Weather gWeather = {0}; -EWRAM_DATA u8 gUnknown_0202FF38[32] = {0}; +EWRAM_DATA u8 gFieldEffectPaletteGammaTypes[32] = {0}; EWRAM_DATA u16 gUnknown_0202FF58 = {0}; -static const u8 *gUnknown_030006DC; +static const u8 *sPaletteGammaTypes; const u8 DroughtPaletteData_0[] = INCBIN_U8("graphics/weather/drought0.bin.lz"); const u8 DroughtPaletteData_1[] = INCBIN_U8("graphics/weather/drought1.bin.lz"); @@ -56,7 +62,7 @@ static const u8 *const sCompressedDroughtPalettes[] = DroughtPaletteData_3, DroughtPaletteData_4, DroughtPaletteData_5, - gSharedMem, + (u8*)eDroughtPaletteData.gammaShiftColors, }; // This is a pointer to gWeather. All code in this file accesses gWeather directly, @@ -65,6 +71,18 @@ static const u8 *const sCompressedDroughtPalettes[] = // this file produces the same result as accessing gWeather directly. struct Weather *const gWeatherPtr = &gWeather; +static bool8 LightenSpritePaletteInFog(u8); +static void BuildGammaShiftTables(void); +static void UpdateWeatherGammaShift(void); +static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex); +static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor); +static void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor); +static void ApplyFogBlend(u8 blendCoeff, u16 blendColor); +static bool8 FadeInScreen_RainShowShade(void); +static bool8 FadeInScreen_Drought(void); +static bool8 FadeInScreen_Fog1(void); +static void FadeInScreenWithWeather(void); +static void DoNothing(void); void None_Init(void); void None_Main(void); bool8 None_Finish(void); @@ -108,10 +126,10 @@ void Fog1_InitVars(void); void Fog1_Main(void); void Fog1_InitAll(void); bool8 Fog1_Finish(void); -void Weather11_InitVars(void); -void Weather11_Main(void); -void Weather11_InitAll(void); -bool8 Weather11_Finish(void); +void Shade_InitVars(void); +void Shade_Main(void); +void Shade_InitAll(void); +bool8 Shade_Finish(void); void Drought_InitVars(void); void Drought_Main(void); void Drought_InitAll(void); @@ -130,7 +148,7 @@ static const struct WeatherCallbacks sWeatherFuncs[] = {None_Init, None_Main, None_Init, None_Finish}, {Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish}, {Weather2_InitVars, Weather2_Main, Weather2_InitAll, Weather2_Finish}, - {LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish}, // light rain + {LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish}, {Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish}, {MedRain_InitVars, Rain_Main, MedRain_InitAll, Rain_Finish}, {Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish}, @@ -138,54 +156,58 @@ static const struct WeatherCallbacks sWeatherFuncs[] = {Sandstorm_InitVars, Sandstorm_Main, Sandstorm_InitAll, Sandstorm_Finish}, {Fog2_InitVars, Fog2_Main, Fog2_InitAll, Fog2_Finish}, {Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish}, - {Weather11_InitVars, Weather11_Main, Weather11_InitAll, Weather11_Finish}, + {Shade_InitVars, Shade_Main, Shade_InitAll, Shade_Finish}, {Drought_InitVars, Drought_Main, Drought_InitAll, Drought_Finish}, {HeavyRain_InitVars, Rain_Main, HeavyRain_InitAll, Rain_Finish}, {Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish}, }; -void (*const gUnknown_083970B8[])(void) = +void (*const gWeatherPalStateFuncs[])(void) = { - sub_807CC24, - sub_807CCAC, - nullsub_39, - nullsub_39, + UpdateWeatherGammaShift, // WEATHER_PAL_STATE_CHANGING_WEATHER + FadeInScreenWithWeather, // WEATHER_PAL_STATE_SCREEN_FADING_IN + DoNothing, // WEATHER_PAL_STATE_SCREEN_FADING_OUT + DoNothing, // WEATHER_PAL_STATE_IDLE }; -const u8 gUnknown_083970C8[] = +// This table specifies which of the gamma shift tables should be +// applied to each of the background and sprite palettes. +static const u8 sBasePaletteGammaTypes[32] = { - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 0, - 0, - 2, - 1, - 2, - 2, - 2, - 2, - 1, - 1, - 1, - 1, - 2, - 1, - 1, - 1, - 1, - 1, + // background palettes + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NONE, + GAMMA_NONE, + // sprite palettes + GAMMA_ALT, + GAMMA_NORMAL, + GAMMA_ALT, + GAMMA_ALT, + GAMMA_ALT, + GAMMA_ALT, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_ALT, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, + GAMMA_NORMAL, }; const u16 gUnknown_083970E8[] = INCBIN_U16("graphics/weather/0.gbapal"); @@ -193,13 +215,14 @@ const u16 gUnknown_083970E8[] = INCBIN_U16("graphics/weather/0.gbapal"); void StartWeather(void) { u8 index; + if (!FuncIsActiveTask(Task_WeatherMain)) { index = AllocSpritePalette(0x1200); CpuCopy32(gUnknown_083970E8, &gPlttBufferUnfaded[0x100 + index * 16], 32); - sub_807CB10(); - gWeatherPtr->unknown_6D5 = index; - gWeatherPtr->unknown_6D4 = AllocSpritePalette(0x1201); + BuildGammaShiftTables(); + gWeatherPtr->altGammaSpritePalIndex = index; + gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201); gWeatherPtr->rainSpriteCount = 0; gWeatherPtr->unknown_6D8 = 0; gWeatherPtr->cloudSpritesCreated = 0; @@ -210,49 +233,53 @@ void StartWeather(void) gWeatherPtr->sandstormSprites1Created = 0; gWeatherPtr->sandstormSprites2Created = 0; gWeatherPtr->unknown_72E = 0; - gWeatherPtr->unknown_6FA = 0; + gWeatherPtr->lightenedFogSpritePalsCount = 0; Weather_SetBlendCoeffs(16, 0); gWeatherPtr->currWeather = 0; - gWeatherPtr->unknown_6C6 = 3; - gWeatherPtr->unknown_6C8 = 0; - gWeatherPtr->unknown_6D3 = 1; - gWeatherPtr->unknown_6C9 = CreateTask(Task_WeatherInit, 80); + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; + gWeatherPtr->readyForInit = FALSE; + gWeatherPtr->weatherChangeComplete = TRUE; + gWeatherPtr->taskId = CreateTask(Task_WeatherInit, 80); } } -void DoWeatherEffect(u8 effect) +void ChangeWeather(u8 weather) { - if (effect != WEATHER_RAIN_LIGHT && effect != WEATHER_RAIN_MED && effect != WEATHER_RAIN_HEAVY) + if (weather != WEATHER_RAIN_LIGHT && weather != WEATHER_RAIN_MED && weather != WEATHER_RAIN_HEAVY) { PlayRainSoundEffect(); } - if (gWeatherPtr->nextWeather != effect && gWeatherPtr->currWeather == effect) + + if (gWeatherPtr->nextWeather != weather && gWeatherPtr->currWeather == weather) { - sWeatherFuncs[effect].initVars(); + sWeatherFuncs[weather].initVars(); } - gWeatherPtr->unknown_6D3 = 0; - gWeatherPtr->nextWeather = effect; + + gWeatherPtr->weatherChangeComplete = FALSE; + gWeatherPtr->nextWeather = weather; gWeatherPtr->finishStep = 0; } -void sub_807C988(u8 effect) +void sub_807C988(u8 weather) { PlayRainSoundEffect(); - gWeatherPtr->currWeather = effect; - gWeatherPtr->nextWeather = effect; + gWeatherPtr->currWeather = weather; + gWeatherPtr->nextWeather = weather; } -void sub_807C9B4(u8 effect) +void sub_807C9B4(u8 weather) { PlayRainSoundEffect(); - gWeatherPtr->currWeather = effect; - gWeatherPtr->nextWeather = effect; - gWeatherPtr->unknown_6C8 = 1; + gWeatherPtr->currWeather = weather; + gWeatherPtr->nextWeather = weather; + gWeatherPtr->readyForInit = TRUE; } void Task_WeatherInit(u8 taskId) { - if (gWeatherPtr->unknown_6C8) + // Waits until it's ok to initialize weather. + // When the screen fades in, this is set to TRUE. + if (gWeatherPtr->readyForInit) { sWeatherFuncs[gWeatherPtr->currWeather].initAll(); gTasks[taskId].func = Task_WeatherMain; @@ -265,24 +292,26 @@ void Task_WeatherMain(u8 taskId) { if (!sWeatherFuncs[gWeatherPtr->currWeather].finish()) { + // Finished cleaning up previous weather. Now transition to next weather. sWeatherFuncs[gWeatherPtr->nextWeather].initVars(); - gWeatherPtr->unknown_6C3 = 0; - gWeatherPtr->unknown_6C6 = 0; + gWeatherPtr->gammaStepFrameCounter = 0; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER; gWeatherPtr->currWeather = gWeatherPtr->nextWeather; - gWeatherPtr->unknown_6D3 = 1; + gWeatherPtr->weatherChangeComplete = TRUE; } } else { sWeatherFuncs[gWeatherPtr->currWeather].main(); } - gUnknown_083970B8[gWeatherPtr->unknown_6C6](); + + gWeatherPalStateFuncs[gWeatherPtr->palProcessingState](); } void None_Init(void) { - gWeatherPtr->unknown_6C1 = 0; - gWeatherPtr->unknown_6C2 = 0; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 0; } void None_Main(void) @@ -294,7 +323,10 @@ u8 None_Finish(void) return 0; } -void sub_807CB10(void) +// Builds two tables that contain gamma shifts for palette colors. +// It's unclear why the two tables aren't declared as const arrays, since +// this function always builds the same two tables. +static void BuildGammaShiftTables(void) { u16 v0; u8 (*v1)[32]; @@ -307,15 +339,15 @@ void sub_807CB10(void) u16 v11; s16 dunno; - gUnknown_030006DC = gUnknown_083970C8; + sPaletteGammaTypes = sBasePaletteGammaTypes; for (v0 = 0; v0 <= 1; v0++) { if (v0 == 0) - v1 = gWeatherPtr->unknown_200; + v1 = gWeatherPtr->gammaShifts; else - v1 = gWeatherPtr->unk460; + v1 = gWeatherPtr->altGammaShifts; - for (v2 = 0; (u16)v2 <= 0x1f; v2++) + for (v2 = 0; v2 < 32; v2++) { v4 = v2 << 8; if (v0 == 0) @@ -334,88 +366,86 @@ void sub_807CB10(void) v10 += 0xf; } v11 = v10 >> 4; - if (v2 <= 0xb) + if (v2 < 12) { - for (; v6 <= 0x12; v6++) + for (; v6 < 19; v6++) { v4 += v11; dunno = v4 - v9; if (dunno > 0) - { v4 -= (dunno + ((u16)dunno >> 15)) >> 1; - } v1[v6][v2] = v4 >> 8; if (v1[v6][v2] > 0x1f) - { v1[v6][v2] = 0x1f; - } } } else { - for (; v6 <= 0x12; v6++) + for (; v6 < 19; v6++) { v4 += v11; v1[v6][v2] = v4 >> 8; if (v1[v6][v2] > 0x1f) - { v1[v6][v2] = 0x1f; - } } } } } } -void sub_807CC24(void) +// When the weather is changing, it gradually updates the palettes +// towards the desired gamma shift. +static void UpdateWeatherGammaShift(void) { - if (gWeatherPtr->unknown_6C0 == gWeatherPtr->unknown_6C1) + if (gWeatherPtr->gammaIndex == gWeatherPtr->gammaTargetIndex) { - gWeatherPtr->unknown_6C6 = 3; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } else { - if (++gWeatherPtr->unknown_6C3 >= gWeatherPtr->unknown_6C2) + if (++gWeatherPtr->gammaStepFrameCounter >= gWeatherPtr->gammaStepDelay) { - gWeatherPtr->unknown_6C3 = 0; - if (gWeatherPtr->unknown_6C0 < gWeatherPtr->unknown_6C1) - gWeatherPtr->unknown_6C0++; + gWeatherPtr->gammaStepFrameCounter = 0; + if (gWeatherPtr->gammaIndex < gWeatherPtr->gammaTargetIndex) + gWeatherPtr->gammaIndex++; else - gWeatherPtr->unknown_6C0--; - sub_807CEBC(0, 0x20, gWeatherPtr->unknown_6C0); + gWeatherPtr->gammaIndex--; + + ApplyGammaShift(0, 32, gWeatherPtr->gammaIndex); } } } -void sub_807CCAC(void) +static void FadeInScreenWithWeather(void) { if (++gWeatherPtr->unknown_6CB > 1) gWeatherPtr->unknown_6CA = 0; + switch (gWeatherPtr->currWeather) { case WEATHER_RAIN_LIGHT: case WEATHER_RAIN_MED: case WEATHER_RAIN_HEAVY: case WEATHER_SNOW: - case WEATHER_DARK: - if (sub_807CDC4() == 0) + case WEATHER_SHADE: + if (FadeInScreen_RainShowShade() == FALSE) { - gWeatherPtr->unknown_6C0 = 3; - gWeatherPtr->unknown_6C6 = 3; + gWeatherPtr->gammaIndex = 3; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } break; case WEATHER_DROUGHT: - if (sub_807CE24() == 0) + if (FadeInScreen_Drought() == FALSE) { - gWeatherPtr->unknown_6C0 = -6; - gWeatherPtr->unknown_6C6 = 3; + gWeatherPtr->gammaIndex = -6; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } break; case WEATHER_FOG_1: - if (sub_807CE7C() == 0) + if (FadeInScreen_Fog1() == FALSE) { - gWeatherPtr->unknown_6C0 = 0; - gWeatherPtr->unknown_6C6 = 3; + gWeatherPtr->gammaIndex = 0; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } break; case WEATHER_ASH: @@ -425,71 +455,78 @@ void sub_807CCAC(void) default: if (!gPaletteFade.active) { - gWeatherPtr->unknown_6C0 = gWeatherPtr->unknown_6C1; - gWeatherPtr->unknown_6C6 = 3; + gWeatherPtr->gammaIndex = gWeatherPtr->gammaTargetIndex; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } break; } } -u8 sub_807CDC4(void) +bool8 FadeInScreen_RainShowShade(void) { - if (gWeatherPtr->unknown_6C7 == 0x10) - return 0; - if (++gWeatherPtr->unknown_6C7 >= 0x10) + if (gWeatherPtr->fadeScreenCounter == 16) + return FALSE; + + if (++gWeatherPtr->fadeScreenCounter >= 16) { - sub_807CEBC(0, 0x20, 3); - gWeatherPtr->unknown_6C7 = 0x10; - return 0; + ApplyGammaShift(0, 32, 3); + gWeatherPtr->fadeScreenCounter = 16; + return FALSE; } - sub_807D1BC(0, 0x20, 3, 0x10 - gWeatherPtr->unknown_6C7, gWeatherPtr->unknown_6C4); - return 1; + + ApplyGammaShiftWithBlend(0, 32, 3, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor); + return TRUE; } -u8 sub_807CE24(void) +bool8 FadeInScreen_Drought(void) { - if (gWeatherPtr->unknown_6C7 == 0x10) - return 0; - if (++gWeatherPtr->unknown_6C7 >= 0x10) + if (gWeatherPtr->fadeScreenCounter == 16) + return FALSE; + + if (++gWeatherPtr->fadeScreenCounter >= 16) { - sub_807CEBC(0, 0x20, -6); - gWeatherPtr->unknown_6C7 = 0x10; - return 0; + ApplyGammaShift(0, 32, -6); + gWeatherPtr->fadeScreenCounter = 16; + return FALSE; } - sub_807D304(-6, 0x10 - gWeatherPtr->unknown_6C7, gWeatherPtr->unknown_6C4); - return 1; -} -u8 sub_807CE7C(void) -{ - if (gWeatherPtr->unknown_6C7 == 0x10) - return 0; - ++gWeatherPtr->unknown_6C7; - sub_807D424(0x10 - gWeatherPtr->unknown_6C7, gWeatherPtr->unknown_6C4); - return 1; + ApplyDroughtGammaShiftWithBlend(-6, 16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor); + return TRUE; } -void nullsub_39(void) +bool8 FadeInScreen_Fog1(void) { + if (gWeatherPtr->fadeScreenCounter == 16) + return FALSE; + + gWeatherPtr->fadeScreenCounter++; + ApplyFogBlend(16 - gWeatherPtr->fadeScreenCounter, gWeatherPtr->fadeDestColor); + return TRUE; } -void sub_807CEBC(u8 a, u8 b, s8 c) +static void DoNothing(void) +{ } + +static void ApplyGammaShift(u8 startPalIndex, u8 numPalettes, s8 gammaIndex) { - u16 r4; + u16 curPalIndex; u16 palOffset; - u8 *r6; + u8 *gammaTable; u16 i; - if (c > 0) + if (gammaIndex > 0) { - c = c - 1; - palOffset = a * 16; - b += a; - r4 = a; - while (r4 < b) + gammaIndex--; + palOffset = startPalIndex * 16; + numPalettes += startPalIndex; + curPalIndex = startPalIndex; + + // Loop through the speficied palette range and apply necessary gamma shifts to the colors. + while (curPalIndex < numPalettes) { - if (gUnknown_030006DC[r4] == 0) + if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE) { + // No palette change. CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 16 * sizeof(u16)); palOffset += 16; } @@ -497,25 +534,27 @@ void sub_807CEBC(u8 a, u8 b, s8 c) { u8 r, g, b; - if (gUnknown_030006DC[r4] == 2 || r4 - 16 == gWeatherPtr->unknown_6D5) - r6 = gWeatherPtr->unk460[c]; + if (sPaletteGammaTypes[curPalIndex] == GAMMA_ALT || curPalIndex - 16 == gWeatherPtr->altGammaSpritePalIndex) + gammaTable = gWeatherPtr->altGammaShifts[gammaIndex]; else - r6 = gWeatherPtr->unknown_200[c]; - if (r4 == 16 || r4 > 0x1B) + gammaTable = gWeatherPtr->gammaShifts[gammaIndex]; + + if (curPalIndex == 16 || curPalIndex > 27) { for (i = 0; i < 16; i++) { - if (gPlttBufferUnfaded[palOffset] == 0x2D9F) + if (gPlttBufferUnfaded[palOffset] == RGB(31, 12, 11)) { + // Skip gamma shift for this specific color. (Why?) palOffset++; } else { - struct RGBColor color = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset]; - - r = r6[color.r]; - g = r6[color.g]; - b = r6[color.b]; + // Apply gamma shift to the original color. + struct RGBColor baseColor = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset]; + r = gammaTable[baseColor.r]; + g = gammaTable[baseColor.g]; + b = gammaTable[baseColor.b]; gPlttBufferFaded[palOffset++] = (b << 10) | (g << 5) | r; } } @@ -524,39 +563,45 @@ void sub_807CEBC(u8 a, u8 b, s8 c) { for (i = 0; i < 16; i++) { - struct RGBColor color = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset]; - - r = r6[color.r]; - g = r6[color.g]; - b = r6[color.b]; + // Apply gamma shift to the original color. + struct RGBColor baseColor = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset]; + r = gammaTable[baseColor.r]; + g = gammaTable[baseColor.g]; + b = gammaTable[baseColor.b]; gPlttBufferFaded[palOffset++] = (b << 10) | (g << 5) | r; } } } - r4++; + + curPalIndex++; } } - else if (c < 0) + else if (gammaIndex < 0) { - c = -c - 1; - palOffset = a * 16; - b += a; - r4 = a; - while (r4 < b) + // A negative gammIndex value means that the blending will come from the special Drought weather's palette tables. + gammaIndex = -gammaIndex - 1; + palOffset = startPalIndex * 16; + numPalettes += startPalIndex; + curPalIndex = startPalIndex; + + while (curPalIndex < numPalettes) { - if (gUnknown_030006DC[r4] == 0) + if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE) { + // No palette change. CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 16 * sizeof(u16)); palOffset += 16; } else { - if (r4 == 16 || r4 > 0x1B) + if (curPalIndex == 16 || curPalIndex > 27) { for (i = 0; i < 16; i++) { - if (gPlttBufferUnfaded[palOffset] != 0x2D9F) - gPlttBufferFaded[palOffset] = eWeatherPaletteData.data[c][MACRO1(gPlttBufferUnfaded[palOffset])]; + // Skip gamma shift for this specific color. (Why?) + if (gPlttBufferUnfaded[palOffset] != RGB(31, 12, 11)) + gPlttBufferFaded[palOffset] = eDroughtPaletteData.gammaShiftColors[gammaIndex][MACRO1(gPlttBufferUnfaded[palOffset])]; + palOffset++; } } @@ -564,93 +609,100 @@ void sub_807CEBC(u8 a, u8 b, s8 c) { for (i = 0; i < 16; i++) { - gPlttBufferFaded[palOffset] = eWeatherPaletteData.data[c][MACRO1(gPlttBufferUnfaded[palOffset])]; + gPlttBufferFaded[palOffset] = eDroughtPaletteData.gammaShiftColors[gammaIndex][MACRO1(gPlttBufferUnfaded[palOffset])]; palOffset++; } } } - r4++; + + curPalIndex++; } } else { - CpuFastCopy(gPlttBufferUnfaded + a * 16, gPlttBufferFaded + a * 16, b * 16 * sizeof(u16)); + // No palette blending. + CpuFastCopy(gPlttBufferUnfaded + startPalIndex * 16, gPlttBufferFaded + startPalIndex * 16, numPalettes * 16 * sizeof(u16)); } } -void sub_807D1BC(u8 a1, u8 a2, s8 c, u8 d, u16 e) +static void ApplyGammaShiftWithBlend(u8 startPalIndex, u8 numPalettes, s8 gammaIndex, u8 blendCoeff, u16 blendColor) { u16 palOffset; - u16 r4; + u16 curPalIndex; u16 i; - struct RGBColor color = *(struct RGBColor *)&e; - u8 r_ = color.r; - u8 g_ = color.g; - u8 b_ = color.b; - - palOffset = a1 * 16; - a2 += a1; - c = c - 1; - r4 = a1; - while (r4 < a2) + struct RGBColor color = *(struct RGBColor *)&blendColor; + u8 rBlend = color.r; + u8 gBlend = color.g; + u8 bBlend = color.b; + + palOffset = startPalIndex * 16; + numPalettes += startPalIndex; + gammaIndex--; + curPalIndex = startPalIndex; + + while (curPalIndex < numPalettes) { - if (gUnknown_030006DC[r4] == 0) + if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE) { - BlendPalette(palOffset, 16, d, e); + // No gamma shift. Simply blend the colors. + BlendPalette(palOffset, 16, blendCoeff, blendColor); palOffset += 16; } else { - u8 *r5; + u8 *gammaTable; - if (gUnknown_030006DC[r4] == 1) - r5 = gWeatherPtr->unknown_200[c]; + if (sPaletteGammaTypes[curPalIndex] == GAMMA_NORMAL) + gammaTable = gWeatherPtr->gammaShifts[gammaIndex]; else - r5 = gWeatherPtr->unk460[c]; + gammaTable = gWeatherPtr->altGammaShifts[gammaIndex]; for (i = 0; i < 16; i++) { - struct RGBColor color = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset]; - u8 r = r5[color.r]; - u8 g = r5[color.g]; - u8 b = r5[color.b]; - - r += ((r_ - r) * d) >> 4; - g += ((g_ - g) * d) >> 4; - b += ((b_ - b) * d) >> 4; + struct RGBColor baseColor = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset]; + u8 r = gammaTable[baseColor.r]; + u8 g = gammaTable[baseColor.g]; + u8 b = gammaTable[baseColor.b]; + + // Apply gamma shift and target blend color to the original color. + r += ((rBlend - r) * blendCoeff) >> 4; + g += ((gBlend - g) * blendCoeff) >> 4; + b += ((bBlend - b) * blendCoeff) >> 4; gPlttBufferFaded[palOffset++] = (b << 10) | (g << 5) | r; } } - r4++; + + curPalIndex++; } } -void sub_807D304(s8 a, u8 coeff, u16 c) +void ApplyDroughtGammaShiftWithBlend(s8 gammaIndex, u8 blendCoeff, u16 blendColor) { struct RGBColor color; - u8 r_; - u8 g_; - u8 b_; - u16 r4; + u8 rBlend; + u8 gBlend; + u8 bBlend; + u16 curPalIndex; u16 palOffset; - u16 r12; + u16 i; - a = -a - 1; - color = *(struct RGBColor *)&c; - r_ = color.r; - g_ = color.g; - b_ = color.b; + gammaIndex = -gammaIndex - 1; + color = *(struct RGBColor *)&blendColor; + rBlend = color.r; + gBlend = color.g; + bBlend = color.b; palOffset = 0; - for (r4 = 0; r4 < 32; r4++) + for (curPalIndex = 0; curPalIndex < 32; curPalIndex++) { - if (gUnknown_030006DC[r4] == 0) + if (sPaletteGammaTypes[curPalIndex] == GAMMA_NONE) { - BlendPalette(palOffset, 16, coeff, c); + // No gamma shift. Simply blend the colors. + BlendPalette(palOffset, 16, blendCoeff, blendColor); palOffset += 16; } else { - for (r12 = 0; r12 < 16; r12++) + for (i = 0; i < 16; i++) { u32 offset; struct RGBColor color1; @@ -664,14 +716,14 @@ void sub_807D304(s8 a, u8 coeff, u16 c) b1 = color1.b; offset = ((b1 & 0x1E) << 7) | ((g1 & 0x1E) << 3) | ((r1 & 0x1E) >> 1); - color2 = *(struct RGBColor *)&eWeatherPaletteData.data[a][offset]; + color2 = *(struct RGBColor *)&eDroughtPaletteData.gammaShiftColors[gammaIndex][offset]; r2 = color2.r; g2 = color2.g; b2 = color2.b; - r2 += ((r_ - r2) * coeff) >> 4; - g2 += ((g_ - g2) * coeff) >> 4; - b2 += ((b_ - b2) * coeff) >> 4; + r2 += ((rBlend - r2) * blendCoeff) >> 4; + g2 += ((gBlend - g2) * blendCoeff) >> 4; + b2 += ((bBlend - b2) * blendCoeff) >> 4; gPlttBufferFaded[palOffset++] = (b2 << 10) | (g2 << 5) | r2; } @@ -679,33 +731,30 @@ void sub_807D304(s8 a, u8 coeff, u16 c) } } -bool8 sub_807D574(u8); - -void sub_807D424(u8 a, u16 b) +void ApplyFogBlend(u8 blendCoeff, u16 blendColor) { struct RGBColor color; - u8 r_; - u8 g_; - u8 b_; - u16 r4; - - BlendPalette(0, 0x100, a, b); - color = *(struct RGBColor *)&b; - r_ = color.r; - g_ = color.g; - b_ = color.b; - - r4 = 16; - while (r4 < 32) + u8 rBlend; + u8 gBlend; + u8 bBlend; + u16 curPalIndex; + + BlendPalette(0, 0x100, blendCoeff, blendColor); + color = *(struct RGBColor *)&blendColor; + rBlend = color.r; + gBlend = color.g; + bBlend = color.b; + + for (curPalIndex = 16; curPalIndex < 32; curPalIndex++) { - if (sub_807D574(r4)) + if (LightenSpritePaletteInFog(curPalIndex)) { - u16 r12 = (r4 + 1) * 16; - u16 r6 = r4 * 16; + u16 palEnd = (curPalIndex + 1) * 16; + u16 palOffset = curPalIndex * 16; - while (r6 < r12) + while (palOffset < palEnd) { - struct RGBColor color = *(struct RGBColor *)&gPlttBufferUnfaded[r6]; + struct RGBColor color = *(struct RGBColor *)&gPlttBufferUnfaded[palOffset]; u8 r = color.r; u8 g = color.g; u8 b = color.b; @@ -714,88 +763,88 @@ void sub_807D424(u8 a, u16 b) g += ((31 - g) * 3) >> 2; b += ((28 - b) * 3) >> 2; - r += ((r_ - r) * a) >> 4; - g += ((g_ - g) * a) >> 4; - b += ((b_ - b) * a) >> 4; + r += ((rBlend - r) * blendCoeff) >> 4; + g += ((gBlend - g) * blendCoeff) >> 4; + b += ((bBlend - b) * blendCoeff) >> 4; - gPlttBufferFaded[r6] = (b << 10) | (g << 5) | r; - r6++; + gPlttBufferFaded[palOffset] = (b << 10) | (g << 5) | r; + palOffset++; } } else { - BlendPalette(r4 * 16, 16, a, b); + BlendPalette(curPalIndex * 16, 16, blendCoeff, blendColor); } - r4++; } } -void sub_807D540(u8 a) +static void MarkFogSpritePalToLighten(u8 paletteIndex) { - if (gWeatherPtr->unknown_6FA < 6) + if (gWeatherPtr->lightenedFogSpritePalsCount < 6) { - gWeatherPtr->unknown_6F4[gWeatherPtr->unknown_6FA] = a; - gWeatherPtr->unknown_6FA++; + gWeatherPtr->lightenedFogSpritePals[gWeatherPtr->lightenedFogSpritePalsCount] = paletteIndex; + gWeatherPtr->lightenedFogSpritePalsCount++; } } -bool8 sub_807D574(u8 a) +static bool8 LightenSpritePaletteInFog(u8 paletteIndex) { u16 i; - for (i = 0; i < gWeatherPtr->unknown_6FA; i++) + for (i = 0; i < gWeatherPtr->lightenedFogSpritePalsCount; i++) { - if (gWeatherPtr->unknown_6F4[i] == a) + if (gWeatherPtr->lightenedFogSpritePals[i] == paletteIndex) return TRUE; } + return FALSE; } -void sub_807D5BC(s8 a) +void sub_807D5BC(s8 gammaIndex) { - if (gWeatherPtr->unknown_6C6 == 3) + if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) { - sub_807CEBC(0, 32, a); - gWeatherPtr->unknown_6C0 = a; + ApplyGammaShift(0, 32, gammaIndex); + gWeatherPtr->gammaIndex = gammaIndex; } } -void sub_807D5F0(u8 a, u8 b, u8 c) +void sub_807D5F0(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay) { - if (gWeatherPtr->unknown_6C6 == 3) + if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) { - gWeatherPtr->unknown_6C6 = 0; - gWeatherPtr->unknown_6C0 = a; - gWeatherPtr->unknown_6C1 = b; - gWeatherPtr->unknown_6C3 = 0; - gWeatherPtr->unknown_6C2 = c; - sub_807D5BC(a); + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_CHANGING_WEATHER; + gWeatherPtr->gammaIndex = gammaIndex; + gWeatherPtr->gammaTargetIndex = gammaTargetIndex; + gWeatherPtr->gammaStepFrameCounter = 0; + gWeatherPtr->gammaStepDelay = gammaStepDelay; + sub_807D5BC(gammaIndex); } } -void fade_screen(u8 a, u8 delay) +void FadeScreen(u8 mode, u8 delay) { u32 fadeColor; - u32 r1; - u32 r2; + bool8 fadeOut; + bool8 useWeatherPal; - switch (a) + switch (mode) { - case 0: + case FADE_FROM_BLACK: fadeColor = 0; - r1 = 0; + fadeOut = FALSE; break; - case 2: + case FADE_FROM_WHITE: fadeColor = 0xFFFF; - r1 = 0; + fadeOut = FALSE; break; - case 1: + case FADE_TO_BLACK: fadeColor = 0; - r1 = 1; + fadeOut = TRUE; break; - case 3: + case FADE_TO_WHITE: fadeColor = 0xFFFF; - r1 = 1; + fadeOut = TRUE; break; default: return; @@ -808,145 +857,149 @@ void fade_screen(u8 a, u8 delay) case WEATHER_RAIN_HEAVY: case WEATHER_SNOW: case WEATHER_FOG_1: - case WEATHER_DARK: + case WEATHER_SHADE: case WEATHER_DROUGHT: - r2 = 1; + useWeatherPal = TRUE; break; default: - r2 = 0; + useWeatherPal = FALSE; break; } - if (r1 != 0) + if (fadeOut) { - if (r2 != 0) + if (useWeatherPal) CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); + BeginNormalPaletteFade(0xFFFFFFFF, delay, 0, 16, fadeColor); - gWeatherPtr->unknown_6C6 = 2; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT; } else { - gWeatherPtr->unknown_6C4 = fadeColor; - if (r2 != 0) - gWeatherPtr->unknown_6C7 = 0; + gWeatherPtr->fadeDestColor = fadeColor; + if (useWeatherPal) + gWeatherPtr->fadeScreenCounter = 0; else BeginNormalPaletteFade(0xFFFFFFFF, delay, 16, 0, fadeColor); - gWeatherPtr->unknown_6C6 = 1; + + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN; gWeatherPtr->unknown_6CA = 1; gWeatherPtr->unknown_6CB = 0; Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB); - gWeatherPtr->unknown_6C8 = 1; + gWeatherPtr->readyForInit = TRUE; } } -bool8 sub_807D770(void) +bool8 IsWeatherNotFadingIn(void) { - return (gWeatherPtr->unknown_6C6 != 1); + return (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_IN); } -void sub_807D78C(u8 a) +void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex) { - u16 r4 = 16 + a; + u16 paletteIndex = 16 + spritePaletteIndex; u16 i; - switch (gWeatherPtr->unknown_6C6) + switch (gWeatherPtr->palProcessingState) { - case 1: + case WEATHER_PAL_STATE_SCREEN_FADING_IN: if (gWeatherPtr->unknown_6CA != 0) { if (gWeatherPtr->currWeather == WEATHER_FOG_1) - sub_807D540(r4); - r4 *= 16; + MarkFogSpritePalToLighten(paletteIndex); + paletteIndex *= 16; for (i = 0; i < 16; i++) - gPlttBufferFaded[r4 + i] = gWeatherPtr->unknown_6C4; + gPlttBufferFaded[paletteIndex + i] = gWeatherPtr->fadeDestColor; } break; - case 2: - r4 *= 16; - CpuFastCopy(gPlttBufferFaded + r4, gPlttBufferUnfaded + r4, 32); - BlendPalette(r4, 16, gPaletteFade.y, gPaletteFade.blendColor); + case WEATHER_PAL_STATE_SCREEN_FADING_OUT: + paletteIndex *= 16; + CpuFastCopy(gPlttBufferFaded + paletteIndex, gPlttBufferUnfaded + paletteIndex, 32); + BlendPalette(paletteIndex, 16, gPaletteFade.y, gPaletteFade.blendColor); break; + // WEATHER_PAL_STATE_CHANGING_WEATHER + // WEATHER_PAL_STATE_CHANGING_IDLE default: if (gWeatherPtr->currWeather != WEATHER_FOG_1) { - sub_807CEBC(r4, 1, gWeatherPtr->unknown_6C0); + ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex); } else { - r4 *= 16; - BlendPalette(r4, 16, 12, 0x73FC); + paletteIndex *= 16; + BlendPalette(paletteIndex, 16, 12, 0x73FC); } break; } } -void sub_807D874(u8 a) +void ApplyWeatherGammaShiftToPal(u8 paletteIndex) { - sub_807CEBC(a, 1, gWeatherPtr->unknown_6C0); + ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex); } u8 unref_sub_807D894(void) { - if (gWeatherPtr->unknown_6C6 == 1) + if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN) return gWeatherPtr->unknown_6CA; else return 0; } -void sub_807D8C0(const u16 *palette) +void LoadCustomWeatherSpritePalette(const u16 *palette) { - LoadPalette(palette, 0x100 + gWeatherPtr->unknown_6D4 * 16, 32); - sub_807D78C(gWeatherPtr->unknown_6D4); + LoadPalette(palette, 0x100 + gWeatherPtr->weatherPicSpritePalIndex * 16, 32); + UpdateSpritePaletteWithWeather(gWeatherPtr->weatherPicSpritePalIndex); } -void sub_807D8F0(u8 *a, u8 *b) +static void LoadDroughtWeatherPalette(u8 *gammaIndexPtr, u8 *b) { - u8 r4 = *a; + u8 gammaIndex = *gammaIndexPtr; u16 i; - if (r4 < 7) + if (gammaIndex < 7) { - r4--; - LZ77UnCompWram(sCompressedDroughtPalettes[r4], eWeatherPaletteData.data[r4]); - if (r4 == 0) + gammaIndex--; + LZ77UnCompWram(sCompressedDroughtPalettes[gammaIndex], eDroughtPaletteData.gammaShiftColors[gammaIndex]); + if (gammaIndex == 0) { - eWeatherPaletteData.data[r4][0] = 0x421; + eDroughtPaletteData.gammaShiftColors[gammaIndex][0] = RGB(1, 1, 1); for (i = 1; i < 0x1000; i++) - eWeatherPaletteData.data[r4][i] += eWeatherPaletteData.data[r4][i - 1]; + eDroughtPaletteData.gammaShiftColors[gammaIndex][i] += eDroughtPaletteData.gammaShiftColors[gammaIndex][i - 1]; } else { for (i = 0; i < 0x1000; i++) - eWeatherPaletteData.data[r4][i] += eWeatherPaletteData.data[r4 - 1][i]; + eDroughtPaletteData.gammaShiftColors[gammaIndex][i] += eDroughtPaletteData.gammaShiftColors[gammaIndex - 1][i]; } - if (++(*a) == 7) + if (++(*gammaIndexPtr) == 7) { - *a = 32; + *gammaIndexPtr = 32; *b = 32; } } } -void sub_807D9A8(void) +void ResetDroughtWeatherPaletteLoading(void) { - gWeatherPtr->unknown_74D = 1; - gWeatherPtr->unknown_74E = 1; + gWeatherPtr->loadDroughtPalsIndex = 1; + gWeatherPtr->loadDroughtPalsOffset = 1; } -bool8 sub_807D9C8(void) +bool8 LoadDroughtWeatherPalettes(void) { - if (gWeatherPtr->unknown_74D < 32) + if (gWeatherPtr->loadDroughtPalsIndex < 32) { - sub_807D8F0(&gWeatherPtr->unknown_74D, &gWeatherPtr->unknown_74E); - if (gWeatherPtr->unknown_74D < 32) + LoadDroughtWeatherPalette(&gWeatherPtr->loadDroughtPalsIndex, &gWeatherPtr->loadDroughtPalsOffset); + if (gWeatherPtr->loadDroughtPalsIndex < 32) return TRUE; } return FALSE; } -void sub_807DA04(s8 a) +void sub_807DA04(s8 gammaIndex) { - sub_807D5BC(-a - 1); + sub_807D5BC(-gammaIndex - 1); } void sub_807DA14(void) @@ -1008,8 +1061,8 @@ void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay) gWeatherPtr->targetBlendEVA = eva; gWeatherPtr->targetBlendEVB = evb; gWeatherPtr->blendDelay = delay; - gWeatherPtr->unknown_739 = 0; - gWeatherPtr->unknown_738 = 0; + gWeatherPtr->blendFrameCounter = 0; + gWeatherPtr->blendUpdateCounter = 0; } bool8 Weather_UpdateBlend(void) @@ -1018,13 +1071,13 @@ bool8 Weather_UpdateBlend(void) && gWeatherPtr->currBlendEVB == gWeatherPtr->targetBlendEVB) return TRUE; - if (++gWeatherPtr->unknown_739 > gWeatherPtr->blendDelay) + if (++gWeatherPtr->blendFrameCounter > gWeatherPtr->blendDelay) { - gWeatherPtr->unknown_739 = 0; - gWeatherPtr->unknown_738++; + gWeatherPtr->blendFrameCounter = 0; + gWeatherPtr->blendUpdateCounter++; // Update currBlendEVA and currBlendEVB on alternate frames - if (gWeatherPtr->unknown_738 & 1) + if (gWeatherPtr->blendUpdateCounter & 1) { if (gWeatherPtr->currBlendEVA < gWeatherPtr->targetBlendEVA) gWeatherPtr->currBlendEVA++; @@ -1054,48 +1107,48 @@ void unref_sub_807DCB4(u8 a) switch (a) { case 1: - SetWeather(1); + SetWeather(WEATHER_CLOUDS); break; case 2: - SetWeather(2); + SetWeather(WEATHER_SUNNY); break; case 3: - SetWeather(3); + SetWeather(WEATHER_RAIN_LIGHT); break; case 4: - SetWeather(4); + SetWeather(WEATHER_SNOW); break; case 5: - SetWeather(5); + SetWeather(WEATHER_RAIN_MED); break; case 6: - SetWeather(6); + SetWeather(WEATHER_FOG_1); break; case 7: - SetWeather(9); + SetWeather(WEATHER_FOG_2); break; case 8: - SetWeather(7); + SetWeather(WEATHER_ASH); break; case 9: - SetWeather(8); + SetWeather(WEATHER_SANDSTORM); break; case 10: - SetWeather(11); + SetWeather(WEATHER_SHADE); break; } } -u8 weather_get_current(void) +u8 GetCurrentWeather(void) { return gWeatherPtr->currWeather; } -void SetRainStrengthFromSoundEffect(u16 sndEff) +void SetRainStrengthFromSoundEffect(u16 soundEffect) { - if (gWeatherPtr->unknown_6C6 != 2) + if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) { - switch (sndEff) + switch (soundEffect) { case SE_T_KOAME: gWeatherPtr->rainStrength = 0; @@ -1109,7 +1162,8 @@ void SetRainStrengthFromSoundEffect(u16 sndEff) default: return; } - PlaySE(sndEff); + + PlaySE(soundEffect); } } @@ -1133,29 +1187,29 @@ void PlayRainSoundEffect(void) } } -u8 sub_807DDFC(void) +u8 IsWeatherChangeComplete(void) { - return gWeatherPtr->unknown_6D3; + return gWeatherPtr->weatherChangeComplete; } -void sub_807DE10(void) +void SetWeatherScreenFadeOut(void) { - gWeatherPtr->unknown_6C6 = 2; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT; } void unref_sub_807DE24(void) { - gWeatherPtr->unknown_6C6 = 3; + gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } -void sub_807DE38(u8 a) +void PreservePaletteInWeather(u8 preservedPalIndex) { - CpuCopy16(gUnknown_083970C8, gUnknown_0202FF38, 32); - gUnknown_0202FF38[a] = 0; - gUnknown_030006DC = gUnknown_0202FF38; + CpuCopy16(sBasePaletteGammaTypes, gFieldEffectPaletteGammaTypes, 32); + gFieldEffectPaletteGammaTypes[preservedPalIndex] = GAMMA_NONE; + sPaletteGammaTypes = gFieldEffectPaletteGammaTypes; } -void sub_807DE68(void) +void ResetPreservedPalettesInWeather(void) { - gUnknown_030006DC = gUnknown_083970C8; + sPaletteGammaTypes = sBasePaletteGammaTypes; } |