diff options
Diffstat (limited to 'src/field/mauville_man.c')
-rw-r--r-- | src/field/mauville_man.c | 1313 |
1 files changed, 0 insertions, 1313 deletions
diff --git a/src/field/mauville_man.c b/src/field/mauville_man.c deleted file mode 100644 index 0a841eed1..000000000 --- a/src/field/mauville_man.c +++ /dev/null @@ -1,1313 +0,0 @@ -#include "global.h" -#include "bard_music.h" -#include "mauville_man.h" -#include "easy_chat.h" -#include "constants/easy_chat.h" -#include "event_data.h" -#include "field_message_box.h" -#include "m4a.h" -#include "menu.h" -#include "overworld.h" -#include "random.h" -#include "script.h" -#include "constants/map_objects.h" -#include "constants/songs.h" -#include "sound.h" -#include "string_util.h" -#include "strings.h" -#include "task.h" -#include "trader.h" - -#define MACRO1(a) (((a) % 4) + (((a) / 8) & 1)) - -extern struct MusicPlayerInfo gMPlay_SE2; - -extern u16 gSpecialVar_Result; -extern u16 gSpecialVar_0x8004; - -extern const u8 gTextStoryteller_Story1Title[]; -extern const u8 gTextStoryteller_Story1Action[]; -extern const u8 gTextStoryteller_Story1Text[]; -extern const u8 gTextStoryteller_Story2Title[]; -extern const u8 gTextStoryteller_Story2Action[]; -extern const u8 gTextStoryteller_Story2Text[]; -extern const u8 gTextStoryteller_Story3Title[]; -extern const u8 gTextStoryteller_Story3Action[]; -extern const u8 gTextStoryteller_Story3Text[]; -extern const u8 gTextStoryteller_Story4Title[]; -extern const u8 gTextStoryteller_Story4Action[]; -extern const u8 gTextStoryteller_Story4Text[]; -extern const u8 gTextStoryteller_Story5Title[]; -extern const u8 gTextStoryteller_Story5Action[]; -extern const u8 gTextStoryteller_Story5Text[]; -extern const u8 gTextStoryteller_Story6Title[]; -extern const u8 gTextStoryteller_Story6Action[]; -extern const u8 gTextStoryteller_Story6Text[]; -extern const u8 gTextStoryteller_Story7Title[]; -extern const u8 gTextStoryteller_Story7Action[]; -extern const u8 gTextStoryteller_Story7Text[]; -extern const u8 gTextStoryteller_Story8Title[]; -extern const u8 gTextStoryteller_Story8Action[]; -extern const u8 gTextStoryteller_Story8Text[]; -extern const u8 gTextStoryteller_Story9Title[]; -extern const u8 gTextStoryteller_Story9Action[]; -extern const u8 gTextStoryteller_Story9Text[]; -extern const u8 gTextStoryteller_Story10Title[]; -extern const u8 gTextStoryteller_Story10Action[]; -extern const u8 gTextStoryteller_Story10Text[]; -extern const u8 gTextStoryteller_Story11Title[]; -extern const u8 gTextStoryteller_Story11Action[]; -extern const u8 gTextStoryteller_Story11Text[]; -extern const u8 gTextStoryteller_Story12Title[]; -extern const u8 gTextStoryteller_Story12Action[]; -extern const u8 gTextStoryteller_Story12Text[]; -extern const u8 gTextStoryteller_Story13Title[]; -extern const u8 gTextStoryteller_Story13Action[]; -extern const u8 gTextStoryteller_Story13Text[]; -extern const u8 gTextStoryteller_Story14Title[]; -extern const u8 gTextStoryteller_Story14Action[]; -extern const u8 gTextStoryteller_Story14Text[]; -extern const u8 gTextStoryteller_Story15Title[]; -extern const u8 gTextStoryteller_Story15Action[]; -extern const u8 gTextStoryteller_Story15Text[]; -extern const u8 gTextStoryteller_Story16Title[]; -extern const u8 gTextStoryteller_Story16Action[]; -extern const u8 gTextStoryteller_Story16Text[]; -extern const u8 gTextStoryteller_Story17Title[]; -extern const u8 gTextStoryteller_Story17Action[]; -extern const u8 gTextStoryteller_Story17Text[]; -extern const u8 gTextStoryteller_Story18Title[]; -extern const u8 gTextStoryteller_Story18Action[]; -extern const u8 gTextStoryteller_Story18Text[]; -extern const u8 gTextStoryteller_Story19Title[]; -extern const u8 gTextStoryteller_Story19Action[]; -extern const u8 gTextStoryteller_Story19Text[]; -extern const u8 gTextStoryteller_Story20Title[]; -extern const u8 gTextStoryteller_Story20Action[]; -extern const u8 gTextStoryteller_Story20Text[]; -extern const u8 gTextStoryteller_Story21Title[]; -extern const u8 gTextStoryteller_Story21Action[]; -extern const u8 gTextStoryteller_Story21Text[]; -extern const u8 gTextStoryteller_Story22Title[]; -extern const u8 gTextStoryteller_Story22Action[]; -extern const u8 gTextStoryteller_Story22Text[]; -extern const u8 gTextStoryteller_Story23Title[]; -extern const u8 gTextStoryteller_Story23Action[]; -extern const u8 gTextStoryteller_Story23Text[]; -extern const u8 gTextStoryteller_Story24Title[]; -extern const u8 gTextStoryteller_Story24Action[]; -extern const u8 gTextStoryteller_Story24Text[]; -extern const u8 gTextStoryteller_Story25Title[]; -extern const u8 gTextStoryteller_Story25Action[]; -extern const u8 gTextStoryteller_Story25Text[]; -extern const u8 gTextStoryteller_Story26Title[]; -extern const u8 gTextStoryteller_Story26Action[]; -extern const u8 gTextStoryteller_Story26Text[]; -extern const u8 gTextStoryteller_Story27Title[]; -extern const u8 gTextStoryteller_Story27Action[]; -extern const u8 gTextStoryteller_Story27Text[]; -extern const u8 gTextStoryteller_Story28Title[]; -extern const u8 gTextStoryteller_Story28Action[]; -extern const u8 gTextStoryteller_Story28Text[]; -extern const u8 gTextStoryteller_Story29Title[]; -extern const u8 gTextStoryteller_Story29Action[]; -extern const u8 gTextStoryteller_Story29Text[]; -extern const u8 gTextStoryteller_Story30Title[]; -extern const u8 gTextStoryteller_Story30Action[]; -extern const u8 gTextStoryteller_Story30Text[]; -extern const u8 gTextStoryteller_Story31Title[]; -extern const u8 gTextStoryteller_Story31Action[]; -extern const u8 gTextStoryteller_Story31Text[]; -extern const u8 gTextStoryteller_Story32Title[]; -extern const u8 gTextStoryteller_Story32Action[]; -extern const u8 gTextStoryteller_Story32Text[]; -extern const u8 gTextStoryteller_Story33Title[]; -extern const u8 gTextStoryteller_Story33Action[]; -extern const u8 gTextStoryteller_Story33Text[]; -extern const u8 gTextStoryteller_Story34Title[]; -extern const u8 gTextStoryteller_Story34Action[]; -extern const u8 gTextStoryteller_Story34Text[]; -extern const u8 gTextStoryteller_Story35Title[]; -extern const u8 gTextStoryteller_Story35Action[]; -extern const u8 gTextStoryteller_Story35Text[]; -extern const u8 gTextStoryteller_Story36Title[]; -extern const u8 gTextStoryteller_Story36Action[]; -extern const u8 gTextStoryteller_Story36Text[]; - -extern struct BardSong gUnknown_03005DA0; - -EWRAM_DATA static u16 gUnknown_020388BC = 0; // set but not used? - -static const u16 sDefaultBardSongLyrics[] = -{ -#ifdef ENGLISH - EC_WORD_SISTER, - EC_WORD_EATS, - EC_WORD_SWEETS, - EC_WORD_VORACIOUS, - EC_WORD_AND, - EC_WORD_DROOLING, -#else - EC_WORD_SISTER, - EC_WORD_MUST_BE, - EC_WORD_SWEETS, - EC_WORD_VORACIOUS, - EC_WORD_DROOLING, - EC_WORD_THICK, -#endif -}; - -static const u8 *const sGiddyAdjectives[] = -{ - OtherText_SoPretty, - OtherText_SoDarling, - OtherText_SoRelaxed, - OtherText_SoSunny, - OtherText_SoDesirable, - OtherText_SoExciting, - OtherText_SoAmusing, - OtherText_SoMagical, -}; - -static const u8 *const sGiddyQuestions[] = -{ - OtherText_WantVacationNicePlace, - OtherText_BoughtCrayonsIsNice, - OtherText_IfWeCouldFloat, - OtherText_SandWashesAwayMakeSad, - OtherText_WhatsBottomSeaLike, - OtherText_SeeSettingSun, - OtherText_LyingInGreenGrass, - OtherText_SecretBasesWonderful, -}; - -static void sub_80F7DC0(void); -static void Task_BardSong(u8); -static void StartBardSong(u8); -static void StorytellerSetup(void); -static void sub_80F8428(void); - -static void SetupBard(void) -{ - u16 i; - struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard; - - bard->id = MAUVILLE_MAN_BARD; - bard->hasChangedSong = FALSE; - for (i = 0; i < 6; i++) - bard->songLyrics[i] = sDefaultBardSongLyrics[i]; -} - -static void SetupHipster(void) -{ - struct MauvilleManHipster *hipster = &gSaveBlock1.mauvilleMan.hipster; - - hipster->id = MAUVILLE_MAN_HIPSTER; - hipster->alreadySpoken = FALSE; -} - -static void SetupStoryteller(void) -{ - StorytellerSetup(); -} - -static void SetupGiddy(void) -{ - struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy; - - giddy->id = MAUVILLE_MAN_GIDDY; - giddy->taleCounter = 0; -} - -static void SetupTrader(void) -{ - TraderSetup(); -} - -void SetupMauvilleOldMan(void) -{ - u16 trainerId = (gSaveBlock2.playerTrainerId[1] << 8) | gSaveBlock2.playerTrainerId[0]; - - // Determine man based on the last digit of the player's trainer ID. - switch ((trainerId % 10) / 2) - { - case MAUVILLE_MAN_BARD: - SetupBard(); - break; - case MAUVILLE_MAN_HIPSTER: - SetupHipster(); - break; - case MAUVILLE_MAN_TRADER: - SetupTrader(); - break; - case MAUVILLE_MAN_STORYTELLER: - SetupStoryteller(); - break; - case MAUVILLE_MAN_GIDDY: - SetupGiddy(); - break; - } - sub_80F83D0(); -} - -static u8 GetCurrentMauvilleOldMan(void) -{ - struct MauvilleManCommon *common = &gSaveBlock1.mauvilleMan.common; - - return common->id; -} - -void ScrSpecial_GetCurrentMauvilleMan(void) -{ - gSpecialVar_Result = GetCurrentMauvilleOldMan(); -} - -void ScrSpecial_HasBardSongBeenChanged(void) -{ - u16 *scriptResult = &gSpecialVar_Result; // why?? - struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard; - - *scriptResult = bard->hasChangedSong; -} - -void ScrSpecial_SaveBardSongLyrics(void) -{ - u16 i; - struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard; - - StringCopy(bard->playerName, gSaveBlock2.playerName); - - for (i = 0; i < 4; i++) - bard->playerTrainerId[i] = gSaveBlock2.playerTrainerId[i]; - - for (i = 0; i < 6; i++) - bard->songLyrics[i] = bard->temporaryLyrics[i]; - - bard->hasChangedSong = TRUE; -} - -// Copies lyrics into gStringVar4 -void PrepareSongText(void) -{ - struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard; - u16 specialVar = gSpecialVar_0x8004; // It's a bit odd to use this temp variable, but it seems needed to match. - u16 *lyrics; - u16 lineNum; - u8 *wordEnd; - u8 *str; - - lyrics = bard->temporaryLyrics; - if (specialVar == 0) - lyrics = bard->songLyrics; - wordEnd = gStringVar4; - str = wordEnd; - // Put three words on each line - for (lineNum = 0; lineNum < 2; lineNum++) - { - wordEnd = EasyChat_GetWordText(wordEnd, *(lyrics++)); - while (wordEnd != str) - { - if (*str == CHAR_SPACE) - *str = CHAR_SONG_WORD_SEPARATOR; - str++; - } - - str++; - *(wordEnd++) = CHAR_SPACE; - - wordEnd = EasyChat_GetWordText(wordEnd, *(lyrics++)); - while (wordEnd != str) - { - if (*str == CHAR_SPACE) - *str = CHAR_SONG_WORD_SEPARATOR; - str++; - } - - str++; - *(wordEnd++) = CHAR_NEWLINE; - - wordEnd = EasyChat_GetWordText(wordEnd, *(lyrics++)); - while (wordEnd != str) - { - if (*str == CHAR_SPACE) - *str = CHAR_SONG_WORD_SEPARATOR; - str++; - } - - if (lineNum == 0) - { - *(wordEnd++) = EXT_CTRL_CODE_BEGIN; - *(wordEnd++) = 15; - } - } -} - -void ScrSpecial_PlayBardSong(void) -{ - StartBardSong(gSpecialVar_0x8004); - Menu_DisplayDialogueFrame(); - ScriptContext1_Stop(); -} - -void ScrSpecial_GetHipsterSpokenFlag(void) -{ - u16 *scriptResult = &gSpecialVar_Result; // again?? - struct MauvilleManHipster *hipster = &gSaveBlock1.mauvilleMan.hipster; - - *scriptResult = hipster->alreadySpoken; -} - -void ScrSpecial_SetHipsterSpokenFlag(void) -{ - struct MauvilleManHipster *hipster = &gSaveBlock1.mauvilleMan.hipster; - - hipster->alreadySpoken = TRUE; -} - -void ScrSpecial_HipsterTeachWord(void) -{ - u16 var = sub_80EB8EC(); - - if (var == 0xFFFF) - { - gSpecialVar_Result = FALSE; - } - else - { - EasyChat_GetWordText(gStringVar1, var); - gSpecialVar_Result = TRUE; - } -} - -void ScrSpecial_GiddyShouldTellAnotherTale(void) -{ - struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy; - - if (giddy->taleCounter == 10) - { - gSpecialVar_Result = FALSE; - giddy->taleCounter = 0; - } - else - { - gSpecialVar_Result = TRUE; - } -} - -void ScrSpecial_GenerateGiddyLine(void) -{ - struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy; - - if (giddy->taleCounter == 0) - sub_80F7DC0(); - - if (giddy->randomWords[giddy->taleCounter] != 0xFFFF) // is not the last element of the array? - { - u8 *stringPtr; - u32 adjective = Random(); - - adjective %= 8; - stringPtr = EasyChat_GetWordText(gStringVar4, giddy->randomWords[giddy->taleCounter]); - stringPtr = StringCopy(stringPtr, gOtherText_Is); - stringPtr = StringCopy(stringPtr, sGiddyAdjectives[adjective]); - StringCopy(stringPtr, gOtherText_DontYouAgree); - } - else - { - StringCopy(gStringVar4, sGiddyQuestions[giddy->questionList[giddy->questionNum++]]); - } - - if (!(Random() % 10)) - giddy->taleCounter = 10; - else - giddy->taleCounter++; - - gSpecialVar_Result = TRUE; -} - -#ifdef NONMATCHING -static void sub_80F7DC0(void) -{ - u16 arr[][2] = - { - { 0x0, 0}, - { 0xC, 0}, - { 0xD, 0}, - {0x12, 0}, - {0x13, 0}, - {0x15, 0}, - }; - u16 i; - u16 r10; - u16 r7; - - for (i = 0; i < 8; i++) - { - struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy; - - //gSaveBlock1.mauvilleMan.giddy.questionList[i] = i; - giddy->questionList[i] = i; - } - - // Scramble questions - for (i = 0; i < 8; i++) - { - struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy; - - /* - u16 r1 = Random() % (i + 1); - u8 r7 = gSaveBlock1.mauvilleMan.giddy.questionList[i]; - gSaveBlock1.mauvilleMan.giddy.questionList[i] = gSaveBlock1.mauvilleMan.giddy.questionList[r1]; - gSaveBlock1.mauvilleMan.giddy.questionList[r1] = r7; - */ - u16 r1 = Random() % (i + 1); - u8 r7 = giddy->questionList[i]; - giddy->questionList[i] = giddy->questionList[r1]; - giddy->questionList[r1] = r7; - } - - r10 = 0; - for (i = 0; i < 6; i++) - { - arr[i][1] = sub_80EAE88(arr[i][0]); - r10 += arr[i][1]; - } - - { - struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy; - giddy->questionNum = 0; - } - //gSaveBlock1.mauvilleMan.giddy.questionNum = 0; - - r7 = 0; - for (i = 0; i < 10; i++) - { - struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy; - - u16 var = Random() % 10; - if (var < 3 && r7 < 8) - { - //gSaveBlock1.mauvilleMan.giddy.randomWords[i] = 0xFFFF; - giddy->randomWords[i] = 0xFFFF; - r7++; - } - //_080F7E90 - else - { - s16 r2 = Random() % r10; - - u16 r1 = 0; - - while (i < 6) // comparing the wrong variable - { - r2 = arr[r1][1] - r2; - if (r2 <= 0) - break; - r1++; - } - - if (r1 == 6) - r1 = 0; - //gSaveBlock1.mauvilleMan.giddy.randomWords[i] = sub_80EB784(arr[r1][0]); - giddy->randomWords[i] = sub_80EB784(arr[r1][0]); - } - } -} -#else - -static const u16 gUnknown_083E53C8[][2] = -{ - { 0x0, 0}, - { 0xC, 0}, - { 0xD, 0}, - {0x12, 0}, - {0x13, 0}, - {0x15, 0}, -}; - -__attribute__((naked)) -static void sub_80F7DC0(void) -{ - asm(".syntax unified\n\ - push {r4-r7,lr}\n\ - mov r7, r10\n\ - mov r6, r9\n\ - mov r5, r8\n\ - push {r5-r7}\n\ - sub sp, 0x18\n\ - ldr r1, _080F7E84 @ =gUnknown_083E53C8\n\ - mov r0, sp\n\ - movs r2, 0x18\n\ - bl memcpy\n\ - movs r5, 0\n\ - movs r0, 0x2\n\ - add r0, sp\n\ - mov r8, r0\n\ - ldr r1, _080F7E88 @ =gSaveBlock1 + 0x2D94\n\ - adds r1, 0x18\n\ - adds r3, r1, 0\n\ -_080F7DE4:\n\ - adds r0, r3, r5\n\ - strb r5, [r0]\n\ - adds r0, r5, 0x1\n\ - lsls r0, 16\n\ - lsrs r5, r0, 16\n\ - cmp r5, 0x7\n\ - bls _080F7DE4\n\ - movs r5, 0\n\ - ldr r2, _080F7E88 @ =gSaveBlock1 + 0x2D94\n\ - adds r2, 0x4\n\ - mov r9, r2\n\ - adds r6, r1, 0\n\ -_080F7DFC:\n\ - bl Random\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - adds r4, r5, 0x1\n\ - adds r1, r4, 0\n\ - bl __modsi3\n\ - lsls r0, 16\n\ - lsrs r1, r0, 16\n\ - adds r2, r6, r5\n\ - ldrb r7, [r2]\n\ - adds r1, r6, r1\n\ - ldrb r0, [r1]\n\ - strb r0, [r2]\n\ - strb r7, [r1]\n\ - lsls r4, 16\n\ - lsrs r5, r4, 16\n\ - cmp r5, 0x7\n\ - bls _080F7DFC\n\ - movs r3, 0\n\ - mov r10, r3\n\ - movs r5, 0\n\ -_080F7E2A:\n\ - lsls r4, r5, 2\n\ - mov r1, sp\n\ - adds r0, r1, r4\n\ - ldrb r0, [r0]\n\ - bl sub_80EAE88\n\ - add r4, r8\n\ - strh r0, [r4]\n\ - add r0, r10\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - mov r10, r0\n\ - adds r0, r5, 0x1\n\ - lsls r0, 16\n\ - lsrs r5, r0, 16\n\ - cmp r5, 0x5\n\ - bls _080F7E2A\n\ - movs r0, 0\n\ - ldr r2, _080F7E88 @ =gSaveBlock1 + 0x2D94\n\ - strb r0, [r2, 0x2]\n\ - movs r7, 0\n\ - movs r5, 0\n\ -_080F7E56:\n\ - bl Random\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - movs r1, 0xA\n\ - bl __umodsi3\n\ - lsls r0, 16\n\ - lsrs r1, r0, 16\n\ - cmp r1, 0x2\n\ - bhi _080F7E90\n\ - cmp r7, 0x7\n\ - bhi _080F7E90\n\ - lsls r0, r5, 1\n\ - add r0, r9\n\ - ldr r1, _080F7E8C @ =0x0000ffff\n\ - strh r1, [r0]\n\ - adds r0, r7, 0x1\n\ - lsls r0, 16\n\ - lsrs r7, r0, 16\n\ - adds r4, r5, 0x1\n\ - b _080F7EE2\n\ - .align 2, 0\n\ -_080F7E84: .4byte gUnknown_083E53C8\n\ -_080F7E88: .4byte gSaveBlock1 + 0x2D94\n\ -_080F7E8C: .4byte 0x0000ffff\n\ -_080F7E90:\n\ - bl Random\n\ - lsls r0, 16\n\ - lsrs r0, 16\n\ - mov r1, r10\n\ - bl __umodsi3\n\ - lsls r0, 16\n\ - lsrs r2, r0, 16\n\ - movs r1, 0\n\ - adds r4, r5, 0x1\n\ - lsls r6, r5, 1\n\ - cmp r5, 0x5\n\ - bhi _080F7ECC\n\ - mov r3, r8\n\ - ldrh r0, [r3]\n\ - b _080F7EC2\n\ -_080F7EB2:\n\ - adds r0, r1, 0x1\n\ - lsls r0, 16\n\ - lsrs r1, r0, 16\n\ - cmp r5, 0x5\n\ - bhi _080F7ECC\n\ - lsls r0, r1, 2\n\ - adds r0, r3, r0\n\ - ldrh r0, [r0]\n\ -_080F7EC2:\n\ - subs r0, r2, r0\n\ - lsls r0, 16\n\ - lsrs r2, r0, 16\n\ - cmp r0, 0\n\ - bgt _080F7EB2\n\ -_080F7ECC:\n\ - cmp r1, 0x6\n\ - bne _080F7ED2\n\ - movs r1, 0\n\ -_080F7ED2:\n\ - lsls r0, r1, 2\n\ - add r0, sp\n\ - ldrh r0, [r0]\n\ - bl sub_80EB784\n\ - mov r2, r9\n\ - adds r1, r2, r6\n\ - strh r0, [r1]\n\ -_080F7EE2:\n\ - lsls r0, r4, 16\n\ - lsrs r5, r0, 16\n\ - cmp r5, 0x9\n\ - bls _080F7E56\n\ - add sp, 0x18\n\ - pop {r3-r5}\n\ - mov r8, r3\n\ - mov r9, r4\n\ - mov r10, r5\n\ - pop {r4-r7}\n\ - pop {r0}\n\ - bx r0\n\ - .syntax divided\n"); -} -#endif - -static void sub_80F7EFC(void) -{ - struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard; - - bard->hasChangedSong = FALSE; -} - -static void sub_80F7F0C(void) -{ - struct MauvilleManHipster *hipster = &gSaveBlock1.mauvilleMan.hipster; - - hipster->alreadySpoken = FALSE; -} - -static void sub_80F7F18(void) -{ - sub_8109A20(); -} - -static void sub_80F7F24(void) -{ - sub_80F8428(); -} - -void sub_80F7F30(void) -{ - switch (GetCurrentMauvilleOldMan()) - { - case MAUVILLE_MAN_BARD: - sub_80F7EFC(); - break; - case MAUVILLE_MAN_HIPSTER: - sub_80F7F0C(); - break; - case MAUVILLE_MAN_STORYTELLER: - sub_80F7F24(); - break; - case MAUVILLE_MAN_TRADER: - sub_80F7F18(); - break; - case MAUVILLE_MAN_GIDDY: - break; - } - sub_80F83D0(); -} - -#define tState data[0] -#define tCharIndex data[3] -#define tCurrWord data[4] -#define tUseTemporaryLyrics data[5] - -static void StartBardSong(bool8 useTemporaryLyrics) -{ - u8 taskId = CreateTask(Task_BardSong, 0x50); - - gTasks[taskId].tUseTemporaryLyrics = useTemporaryLyrics; -} - -static void BardSing(struct Task *task, struct BardSong *song) -{ - switch (task->tState) - { - case 0: // Initialize song - { - struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard; - u16 *lyrics; - s32 i; - - // Copy lyrics - if (gSpecialVar_0x8004 == 0) - lyrics = bard->songLyrics; - else - lyrics = bard->temporaryLyrics; - for (i = 0; i < 6; i++) - song->lyrics[i] = lyrics[i]; - - // Clear phonemes - for (i = 0; i < 6; i++) - { - song->phonemes[i].sound = 0xFFFF; - song->phonemes[i].length = 0; - song->phonemes[i].pitch = 0; - song->phonemes[i].volume = 0; - } - song->currWord = 0; - song->currPhoneme = 0; - song->var04 = 0; - } - break; - case 1: // Wait for BGM to end - break; - case 2: // Initialize word - { - u16 word = song->lyrics[song->currWord]; - const struct BardSound *sounds = GetWordSounds(EC_GROUP(word), EC_INDEX(word)); - - song->var04 = 0; - GetWordPhonemes(song, sounds, MACRO1(word)); - } - break; - case 3: - case 4: - { - struct BardPhoneme *phoneme = &song->phonemes[song->currPhoneme]; - - switch (song->state) - { - case 0: - if (song->phonemeTimer == 0) // Timer has expired. Move to next phoneme - { - if (song->currPhoneme == 6 || phoneme->sound == 0xFF) - { - song->state = 0xFE; - break; - } - song->phonemeTimer = phoneme->length; - if (phoneme->sound <= 50) - { - u16 num = phoneme->sound / 3; - - m4aSongNumStart(249 + num * 3); - } - song->state = 1; - } - else - { - if (song->voiceInflection > 10) - song->volume -= 2; - if (song->voiceInflection & 1) - song->pitch += 64; - else - song->pitch -= 64; - m4aMPlayVolumeControl(&gMPlay_SE2, 0xFFFF, song->volume); - m4aMPlayPitchControl(&gMPlay_SE2, 0xFFFF, song->pitch); - song->voiceInflection++; - } - song->phonemeTimer--; - break; - case 1: - song->currPhoneme++; - song->state = 0; - if (phoneme->sound <= 50) - { - song->volume = 0x100 + phoneme->volume * 16; - m4aMPlayVolumeControl(&gMPlay_SE2, 0xFFFF, song->volume); - song->pitch = 0x200 + phoneme->pitch; - m4aMPlayPitchControl(&gMPlay_SE2, 0xFFFF, song->pitch); - } - break; - case 0xFE: - m4aMPlayStop(&gMPlay_SE2); - song->state = 0xFF; - break; - } - } - break; - case 5: - break; - } -} - -static void Task_BardSong(u8 taskId) -{ - struct Task *task = &gTasks[taskId]; // r5 - - BardSing(task, &gUnknown_03005DA0); - switch (task->tState) - { - case 0: // Initialize song - PrepareSongText(); - Text_InitWindowWithTemplate(gMenuWindowPtr, &gWindowTemplate_81E6CE4); - Text_InitWindow8002EB0(gMenuWindowPtr, gStringVar4, 2, 4, 15); - task->data[1] = 0; - task->data[2] = 0; - task->tCharIndex = 0; - task->tCurrWord = 0; - FadeOutBGMTemporarily(4); - task->tState = 1; - break; - case 1: // Wait for BGM to end - if (IsBGMPausedOrStopped()) - task->tState = 2; - break; - case 2: // Initialize word - { - struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard; - u8 *str = gStringVar4 + task->tCharIndex; - u16 wordLen = 0; - // Can't get it to match without hacking - u32 temp; - register s16 zero asm("r1"); - - while (*str != CHAR_SPACE - && *str != CHAR_NEWLINE - && *str != EXT_CTRL_CODE_BEGIN - && *str != EOS) - { - str++; - wordLen++; - } - if (!task->tUseTemporaryLyrics) - gUnknown_020388BC = MACRO1(bard->songLyrics[task->tCurrWord]); - else - gUnknown_020388BC = MACRO1(bard->temporaryLyrics[task->tCurrWord]); - temp = gUnknown_03005DA0.var04 / wordLen; - zero = 0; - gUnknown_03005DA0.var04 = temp; - if (gUnknown_03005DA0.var04 <= 0) - gUnknown_03005DA0.var04 = 1; - task->tCurrWord++; - if (task->data[2] == 0) - task->tState = 3; - else - task->tState = 5; - task->data[1] = zero; - } - break; - case 5: - if (task->data[2] == 0) - task->tState = 3; - else - task->data[2]--; - break; - case 3: - if (gStringVar4[task->tCharIndex] == EOS) - { - FadeInNewBGM(BGM_POKECEN, 6); - m4aMPlayFadeOutTemporarily(&gMPlay_SE2, 2); - EnableBothScriptContexts(); - DestroyTask(taskId); - } - else if (gStringVar4[task->tCharIndex] == CHAR_SPACE) - { - Text_PrintWindowSimple(gMenuWindowPtr); - task->tCharIndex++; - task->tState = 2; - task->data[2] = 0; - } - else if (gStringVar4[task->tCharIndex] == CHAR_NEWLINE) - { - task->tCharIndex++; - task->tState = 2; - task->data[2] = 0; - } - else if (gStringVar4[task->tCharIndex] == EXT_CTRL_CODE_BEGIN) - { - task->tCharIndex += 2; // skip over control codes - task->tState = 2; - task->data[2] = 8; - } - else if (gStringVar4[task->tCharIndex] == CHAR_SONG_WORD_SEPARATOR) - { - gStringVar4[task->tCharIndex] = CHAR_SPACE; // restore it back to a space - Text_PrintWindowSimple(gMenuWindowPtr); - task->tCharIndex++; - task->data[2] = 0; - } - else - { - switch (task->data[1]) - { - case 0: - Text_PrintWindowSimple(gMenuWindowPtr); - task->data[1]++; - break; - case 1: - task->data[1]++; - break; - case 2: - task->tCharIndex++; - task->data[1] = 0; - task->data[2] = gUnknown_03005DA0.var04; - task->tState = 4; - break; - } - } - break; - case 4: - task->data[2]--; - if (task->data[2] == 0) - task->tState = 3; - break; - } -} - -void sub_80F83D0(void) -{ - VarSet(VAR_OBJ_GFX_ID_0, MAP_OBJ_GFX_BARD + GetCurrentMauvilleOldMan()); -} - -struct Story -{ - u8 stat; - u8 minVal; - const u8 *title; - const u8 *action; - const u8 *fullText; -}; - -static const struct Story sStorytellerStories[] = -{ - {0x32, 1, gTextStoryteller_Story1Title, gTextStoryteller_Story1Action, gTextStoryteller_Story1Text}, - {0x02, 1, gTextStoryteller_Story2Title, gTextStoryteller_Story2Action, gTextStoryteller_Story2Text}, - {0x03, 1, gTextStoryteller_Story3Title, gTextStoryteller_Story3Action, gTextStoryteller_Story3Text}, - {0x04, 1, gTextStoryteller_Story4Title, gTextStoryteller_Story4Action, gTextStoryteller_Story4Text}, - {0x06, 1, gTextStoryteller_Story5Title, gTextStoryteller_Story5Action, gTextStoryteller_Story5Text}, - {0x09, 1, gTextStoryteller_Story6Title, gTextStoryteller_Story6Action, gTextStoryteller_Story6Text}, - {0x0B, 1, gTextStoryteller_Story7Title, gTextStoryteller_Story7Action, gTextStoryteller_Story7Text}, - {0x0C, 1, gTextStoryteller_Story8Title, gTextStoryteller_Story8Action, gTextStoryteller_Story8Text}, - {0x0D, 1, gTextStoryteller_Story9Title, gTextStoryteller_Story9Action, gTextStoryteller_Story9Text}, - {0x0E, 1, gTextStoryteller_Story10Title, gTextStoryteller_Story10Action, gTextStoryteller_Story10Text}, - {0x0F, 1, gTextStoryteller_Story11Title, gTextStoryteller_Story11Action, gTextStoryteller_Story11Text}, - {0x10, 1, gTextStoryteller_Story12Title, gTextStoryteller_Story12Action, gTextStoryteller_Story12Text}, - {0x11, 1, gTextStoryteller_Story13Title, gTextStoryteller_Story13Action, gTextStoryteller_Story13Text}, - {0x12, 1, gTextStoryteller_Story14Title, gTextStoryteller_Story14Action, gTextStoryteller_Story14Text}, - {0x13, 1, gTextStoryteller_Story15Title, gTextStoryteller_Story15Action, gTextStoryteller_Story15Text}, - {0x14, 1, gTextStoryteller_Story16Title, gTextStoryteller_Story16Action, gTextStoryteller_Story16Text}, - {0x1A, 1, gTextStoryteller_Story17Title, gTextStoryteller_Story17Action, gTextStoryteller_Story17Text}, - {0x1B, 1, gTextStoryteller_Story18Title, gTextStoryteller_Story18Action, gTextStoryteller_Story18Text}, - {0x1C, 1, gTextStoryteller_Story19Title, gTextStoryteller_Story19Action, gTextStoryteller_Story19Text}, - {0x1D, 2, gTextStoryteller_Story20Title, gTextStoryteller_Story20Action, gTextStoryteller_Story20Text}, - {0x1E, 1, gTextStoryteller_Story21Title, gTextStoryteller_Story21Action, gTextStoryteller_Story21Text}, - {0x21, 1, gTextStoryteller_Story22Title, gTextStoryteller_Story22Action, gTextStoryteller_Story22Text}, - {0x24, 1, gTextStoryteller_Story23Title, gTextStoryteller_Story23Action, gTextStoryteller_Story23Text}, - {0x25, 1, gTextStoryteller_Story24Title, gTextStoryteller_Story24Action, gTextStoryteller_Story24Text}, - {0x26, 1, gTextStoryteller_Story25Title, gTextStoryteller_Story25Action, gTextStoryteller_Story25Text}, - {0x27, 1, gTextStoryteller_Story26Title, gTextStoryteller_Story26Action, gTextStoryteller_Story26Text}, - {0x28, 1, gTextStoryteller_Story27Title, gTextStoryteller_Story27Action, gTextStoryteller_Story27Text}, - {0x29, 1, gTextStoryteller_Story28Title, gTextStoryteller_Story28Action, gTextStoryteller_Story28Text}, - {0x2A, 1, gTextStoryteller_Story29Title, gTextStoryteller_Story29Action, gTextStoryteller_Story29Text}, - {0x2B, 1, gTextStoryteller_Story30Title, gTextStoryteller_Story30Action, gTextStoryteller_Story30Text}, - {0x2C, 1, gTextStoryteller_Story31Title, gTextStoryteller_Story31Action, gTextStoryteller_Story31Text}, - {0x2D, 1, gTextStoryteller_Story32Title, gTextStoryteller_Story32Action, gTextStoryteller_Story32Text}, - {0x2E, 1, gTextStoryteller_Story33Title, gTextStoryteller_Story33Action, gTextStoryteller_Story33Text}, - {0x2F, 1, gTextStoryteller_Story34Title, gTextStoryteller_Story34Action, gTextStoryteller_Story34Text}, - {0x30, 1, gTextStoryteller_Story35Title, gTextStoryteller_Story35Action, gTextStoryteller_Story35Text}, - {0x31, 1, gTextStoryteller_Story36Title, gTextStoryteller_Story36Action, gTextStoryteller_Story36Text}, -}; - -static void StorytellerSetup(void) -{ - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - s32 i; - - storyteller->id = MAUVILLE_MAN_STORYTELLER; - storyteller->alreadyRecorded = FALSE; - for (i = 0; i < 4; i++) - { - storyteller->gameStatIDs[i] = 0; - storyteller->trainerNames[0][i] = EOS; // Maybe they meant storyteller->trainerNames[i][0] instead? - } -} - -static void sub_80F8428(void) -{ - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - - storyteller->id = MAUVILLE_MAN_STORYTELLER; - storyteller->alreadyRecorded = FALSE; -} - -static u32 StorytellerGetGameStat(u8 stat) -{ - if (stat == NUM_GAME_STATS) - stat = 0; - return GetGameStat(stat); -} - -static const struct Story *GetStoryByStat(u32 stat) -{ - s32 i; - - for (i = 0; i < 36; i++) - { - if (sStorytellerStories[i].stat == stat) - return &sStorytellerStories[i]; - } - return &sStorytellerStories[35]; -} - -static const u8 *GetStoryTitleByStat(u32 stat) -{ - return GetStoryByStat(stat)->title; -} - -static const u8 *GetStoryTextByStat(u32 stat) -{ - return GetStoryByStat(stat)->fullText; -} - -static const u8 *GetStoryActionByStat(u32 stat) -{ - return GetStoryByStat(stat)->action; -} - -static u8 GetFreeStorySlot(void) -{ - u8 i; - - for (i = 0; i < 4; i++) - { - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - - if (storyteller->gameStatIDs[i] == 0) - break; - } - return i; -} - -static u32 StorytellerGetRecordedTrainerStat(u32 trainer) -{ - u8 *ptr = gSaveBlock1.mauvilleMan.storyteller.statValues[trainer]; - - return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24); -} - -static void StorytellerSetRecordedTrainerStat(u32 trainer, u32 val) -{ - u8 *ptr = gSaveBlock1.mauvilleMan.storyteller.statValues[trainer]; - - ptr[0] = val; - ptr[1] = val >> 8; - ptr[2] = val >> 16; - ptr[3] = val >> 24; -} - -static bool32 HasTrainerStatIncreased(u32 trainer) -{ - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - - if (StorytellerGetGameStat(storyteller->gameStatIDs[trainer]) > StorytellerGetRecordedTrainerStat(trainer)) - return TRUE; - else - return FALSE; -} - -static void GetStoryByStattellerPlayerName(u32 player, void *dst) -{ - u8 *name = gSaveBlock1.mauvilleMan.storyteller.trainerNames[player]; - - memset(dst, EOS, 8); - memcpy(dst, name, 7); -} - -static void StorytellerSetPlayerName(u32 player, const u8 *src) -{ - u8 *name = gSaveBlock1.mauvilleMan.storyteller.trainerNames[player]; - u8 len = StringLength(src); - - memset(name, EOS, 7); - StringCopyN(name, src, len); -} - -static void StorytellerRecordNewStat(u32 player, u32 stat) -{ - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - - storyteller->gameStatIDs[player] = stat; - StorytellerSetPlayerName(player, gSaveBlock2.playerName); - StorytellerSetRecordedTrainerStat(player, StorytellerGetGameStat(stat)); - ConvertIntToDecimalStringN(gStringVar1, StorytellerGetGameStat(stat), 0, 10); - StringCopy(gStringVar2, GetStoryActionByStat(stat)); -} - -static void ScrambleStatList(u8 *arr, s32 count) -{ - s32 i; - - for (i = 0; i < count; i++) - arr[i] = i; - for (i = 0; i < count; i++) - { - u32 a = Random() % count; - u32 b = Random() % count; - u8 temp = arr[a]; - arr[a] = arr[b]; - arr[b] = temp; - } -} - -// What purpose does this struct even serve? Only the length field is used. -static const struct {u32 length; struct MauvilleManStoryteller *unused1; u32 unused2;} sStorytellerStuff = -{ - 36, - &gSaveBlock1.mauvilleMan.storyteller, // unused - 12, // unused -}; - -static bool8 StorytellerInitializeRandomStat(void) -{ - u8 arr[sStorytellerStuff.length]; - s32 i; - s32 j; - - ScrambleStatList(arr, 36); - for (i = 0; i < 36; i++) - { - u8 stat = sStorytellerStories[arr[i]].stat; - u8 minVal = sStorytellerStories[arr[i]].minVal; - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - - for (j = 0; j < 4; j++) - { - if (gSaveBlock1.mauvilleMan.storyteller.gameStatIDs[j] == stat) - break; - } - if (j == 4 && StorytellerGetGameStat(stat) >= minVal) - { - storyteller->alreadyRecorded = TRUE; - StorytellerRecordNewStat(GetFreeStorySlot(), stat); - return TRUE; - } - } - return FALSE; -} - -static void StorytellerDisplayStory(u32 player) -{ - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - u8 stat = storyteller->gameStatIDs[player]; - - ConvertIntToDecimalStringN(gStringVar1, StorytellerGetRecordedTrainerStat(player), 0, 10); - StringCopy(gStringVar2, GetStoryActionByStat(stat)); - GetStoryByStattellerPlayerName(player, gStringVar3); - ShowFieldMessage(GetStoryTextByStat(stat)); -} - -static void PrintStoryList(void) -{ - s32 i; - - Menu_DrawStdWindowFrame(0, 0, 25, 4 + GetFreeStorySlot() * 2); - for (i = 0; i < 4; i++) - { - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - u8 stat = storyteller->gameStatIDs[i]; - - if (stat == 0) - break; - Menu_PrintText(GetStoryTitleByStat(stat), 1, 2 + i * 2); - } - Menu_PrintText(gPCText_Cancel, 1, 2 + i * 2); -} - -static u8 gUnknown_03000748; - -static void Task_StoryListMenu(u8 taskId) -{ - struct Task *task = &gTasks[taskId]; - s32 selection; - - switch (task->data[0]) - { - case 0: - PrintStoryList(); - InitMenu(0, 1, 2, GetFreeStorySlot() + 1, 0, 24); - task->data[0]++; - break; - case 1: - selection = Menu_ProcessInput(); - if (selection == -2) - break; - if (selection == -1 || selection == GetFreeStorySlot()) - { - gSpecialVar_Result = 0; - } - else - { - gSpecialVar_Result = 1; - gUnknown_03000748 = selection; - } - Menu_DestroyCursor(); - Menu_EraseWindowRect(0, 0, 25, 12); - DestroyTask(taskId); - EnableBothScriptContexts(); - break; - } -} - -// Sets gSpecialVar_Result to TRUE if player selected a story -void ScrSpecial_StorytellerStoryListMenu(void) -{ - CreateTask(Task_StoryListMenu, 0x50); -} - -void ScrSpecial_StorytellerDisplayStory(void) -{ - StorytellerDisplayStory(gUnknown_03000748); -} - -u8 ScrSpecial_StorytellerGetFreeStorySlot(void) -{ - return GetFreeStorySlot(); -} - -// Returns TRUE if stat has increased -bool8 ScrSpecial_StorytellerUpdateStat(void) -{ - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - u8 r4 = storyteller->gameStatIDs[gUnknown_03000748]; - - if (HasTrainerStatIncreased(gUnknown_03000748) == TRUE) - { - StorytellerRecordNewStat(gUnknown_03000748, r4); - return TRUE; - } - return FALSE; -} - -bool8 ScrSpecial_HasStorytellerAlreadyRecorded(void) -{ - struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller; - - if (storyteller->alreadyRecorded == FALSE) - return FALSE; - else - return TRUE; -} - -bool8 ScrSpecial_StorytellerInitializeRandomStat(void) -{ - return StorytellerInitializeRandomStat(); -} |