diff options
Diffstat (limited to 'src/field/trainer_see.c')
-rw-r--r-- | src/field/trainer_see.c | 559 |
1 files changed, 0 insertions, 559 deletions
diff --git a/src/field/trainer_see.c b/src/field/trainer_see.c deleted file mode 100644 index 3034b2b65..000000000 --- a/src/field/trainer_see.c +++ /dev/null @@ -1,559 +0,0 @@ -#include "global.h" -#include "trainer_see.h" -#include "battle_setup.h" -#include "field_effect.h" -#include "field_map_obj.h" -#include "field_player_avatar.h" -#include "script.h" -#include "sprite.h" -#include "task.h" -#include "util.h" - -static bool8 CheckTrainer(u8); -static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3); -static void objc_exclamation_mark_probably(struct Sprite *sprite); -static bool8 TrainerCanApproachPlayer(struct MapObject *); -static void sub_80842C8(struct MapObject *, u8); -static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction); -static void RunTrainerSeeFuncList(u8 taskId); - -const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp"); -const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp"); -const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp"); - -static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y); - -static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) = -{ - GetTrainerApproachDistanceSouth, - GetTrainerApproachDistanceNorth, - GetTrainerApproachDistanceWest, - GetTrainerApproachDistanceEast, -}; - -bool8 CheckTrainers(void) -{ - u8 mapObjId; - - for (mapObjId = 0; mapObjId < 16; mapObjId++) - { - if (gMapObjects[mapObjId].active - && (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3) - && CheckTrainer(mapObjId)) - return TRUE; - } - return FALSE; -} - -static bool8 CheckTrainer(u8 mapObjId) -{ - u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId); - - if (GetTrainerFlagFromScriptPointer(scriptPtr)) - { - return FALSE; - } - else - { - struct MapObject *trainerObj = &gMapObjects[mapObjId]; - bool8 canApproach = TrainerCanApproachPlayer(trainerObj); - - if (canApproach) - { - TrainerWantsBattle(mapObjId, scriptPtr); - sub_80842C8(trainerObj, (canApproach - 1)); - return TRUE; - } - else - { - return FALSE; - } - } -} - -static bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) -{ - s16 x, y; - u8 i; - u8 approachDistance; - - PlayerGetDestCoords(&x, &y); - if (trainerObj->trainerType == 1) // can only see in one direction - { - approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); - return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->mapobj_unk_18); - } - else // can see in all directions - { - for (i = 0; i < 4; i++) - { - approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); - if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east - return approachDistance; - } - } - return FALSE; -} - -// Returns how far south the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) -{ - if (trainerObj->coords2.x == x - && y > trainerObj->coords2.y - && y <= trainerObj->coords2.y + range) - return (y - trainerObj->coords2.y); - else - return 0; -} - -// Returns how far north the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) -{ - if (trainerObj->coords2.x == x - && y < trainerObj->coords2.y - && y >= trainerObj->coords2.y - range) - return (trainerObj->coords2.y - y); - else - return 0; -} - -// Returns how far west the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y) -{ - if (trainerObj->coords2.y == y - && x < trainerObj->coords2.x - && x >= trainerObj->coords2.x - range) - return (trainerObj->coords2.x - x); - else - return 0; -} - -// Returns how far east the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y) -{ - if (trainerObj->coords2.y == y - && x > trainerObj->coords2.x - && x <= trainerObj->coords2.x + range) - return (x - trainerObj->coords2.x); - else - return 0; -} - -#ifdef BUGFIX_TRAINERAPPROACH -#define COLLISION_MASK ~1 -#else -#define COLLISION_MASK 1 -#endif - -static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction) -{ - s16 x, y; - u8 unk19_temp; - u8 unk19b_temp; - u8 i; - u8 collision; - - if (approachDistance == 0) - return FALSE; - - x = trainerObj->coords2.x; - y = trainerObj->coords2.y; - - for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y)) - { - collision = sub_8060024(trainerObj, x, y, direction); - if (collision != 0 && (collision & COLLISION_MASK)) - return FALSE; - } - - // preserve mapobj_unk_19 before clearing. - unk19_temp = trainerObj->range.as_nybbles.x; - unk19b_temp = trainerObj->range.as_nybbles.y; - trainerObj->range.as_nybbles.x = 0; - trainerObj->range.as_nybbles.y = 0; - - collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction); - - trainerObj->range.as_nybbles.x = unk19_temp; - trainerObj->range.as_nybbles.y = unk19b_temp; - if (collision == 4) - return approachDistance; - - return FALSE; -} - -#define tTrainerObjHi data[1] -#define tTrainerObjLo data[2] - -static void sub_80842C8(struct MapObject *trainerObj, u8 b) -{ - u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50); - struct Task *task = &gTasks[taskId]; - - task->tTrainerObjHi = (u32)(trainerObj) >> 16; - task->tTrainerObjLo = (u32)(trainerObj); - task->data[3] = b; -} - -static void sub_80842FC(TaskFunc followupFunc) -{ - TaskFunc taskFunc = RunTrainerSeeFuncList; - u8 taskId = FindTaskIdByFunc(taskFunc); - - SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc); - gTasks[taskId].data[0] = 1; - taskFunc(taskId); -} - -static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); - -static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) = -{ - sub_8084394, - sub_8084398, - sub_80843DC, - sub_808441C, - sub_8084478, - sub_8084534, - sub_8084578, - sub_80845AC, - sub_80845C8, - sub_80845FC, - sub_8084654, - sub_80846C8, -}; - -static void RunTrainerSeeFuncList(u8 taskId) -{ - struct Task *task = &gTasks[taskId]; - struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); - - if (!trainerObj->active) - { - SwitchTaskToFollowupFunc(taskId); - } - else - { - while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj)) - ; - } -} - -static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. -{ - return FALSE; -} - -static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - u8 direction; - - FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); - FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); - direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18); - FieldObjectSetSpecialAnim(trainerObj, direction); - task->data[0]++; - return TRUE; -} - -static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - if (FieldEffectActiveListContains(0)) - { - return FALSE; - } - else - { - task->data[0]++; - if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58) - task->data[0] = 6; - if (trainerObj->animPattern == 63) - task->data[0] = 8; - return TRUE; - } -} - -static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) - { - if (task->data[3]) - { - FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18)); - task->data[3]--; - } - else - { - FieldObjectSetSpecialAnim(trainerObj, 0x3E); - task->data[0]++; - } - } - return FALSE; -} - -static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - struct MapObject *playerObj; - - if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) - return FALSE; - - npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); - sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); - sub_805C754(trainerObj); - - playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) - return FALSE; - - sub_80597E8(); - FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18))); - task->data[0]++; - return FALSE; -} - -static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. -{ - struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; - - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) - || FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) - SwitchTaskToFollowupFunc(taskId); - return FALSE; -} - -static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) - || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) - { - FieldObjectSetSpecialAnim(trainerObj, 0x59); - task->data[0]++; - } - return FALSE; -} - -static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) - task->data[0] = 3; - - return FALSE; -} - -static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) - || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) - { - FieldObjectSetSpecialAnim(trainerObj, 0x3E); - task->data[0]++; - } - return FALSE; -} - -static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj)) - { - gFieldEffectArguments[0] = trainerObj->coords2.x; - gFieldEffectArguments[1] = trainerObj->coords2.y; - gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1; - gFieldEffectArguments[3] = 2; - task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); - task->data[0]++; - } - return FALSE; -} - -static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - struct Sprite *sprite; - - if (gSprites[task->data[4]].animCmdIndex == 2) - { - trainerObj->mapobj_bit_26 = 0; - trainerObj->mapobj_bit_2 = 1; - - sprite = &gSprites[trainerObj->spriteId]; - sprite->oam.priority = 2; - FieldObjectClearAnimIfSpecialAnimFinished(trainerObj); - FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18)); - task->data[0]++; - } - return FALSE; -} - -static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) -{ - if (!FieldEffectActiveListContains(49)) - task->data[0] = 3; - - return FALSE; -} - -static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) = -{ - sub_80845C8, - sub_80845FC, - sub_8084654, - sub_80846C8, -}; - -void sub_80846E4(u8 taskId) -{ - struct Task *task = &gTasks[taskId]; - struct MapObject *mapObj; - - // another mapObj loaded into by loadword? - LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj); - if (!task->data[7]) - { - FieldObjectClearAnim(mapObj); - task->data[7]++; - } - gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj); - if (task->data[0] == 3 && !FieldEffectActiveListContains(49)) - { - npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); - sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); - DestroyTask(taskId); - } - else - mapObj->mapobj_bit_7 = 0; -} - -void sub_8084794(struct MapObject *var) -{ - StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); -} - -static void Task_DestroyTrainerApproachTask(u8); - -void ScrSpecial_EndTrainerApproach(void) -{ - sub_80842FC(Task_DestroyTrainerApproachTask); -} - -static void Task_DestroyTrainerApproachTask(u8 taskId) -{ - DestroyTask(taskId); - EnableBothScriptContexts(); -} - -static const struct OamData gOamData_839B4D8 = { - .size = 1, .priority = 1 -}; - -static const struct SpriteFrameImage gSpriteImageTable_839B4E0[] = { - { gSpriteImage_839B308, sizeof gSpriteImage_839B308 }, - { gSpriteImage_839B388, sizeof gSpriteImage_839B388 } -}; - -static const struct SpriteFrameImage gSpriteImageTable_839B4F0[] = { - { gSpriteImage_839B408, sizeof gSpriteImage_839B408 } -}; - -static const union AnimCmd gSpriteAnim_839B4F8[] = { - ANIMCMD_FRAME(0, 60), - ANIMCMD_END -}; - -static const union AnimCmd gSpriteAnim_839B500[] = { - ANIMCMD_FRAME(1, 60), - ANIMCMD_END -}; - -static const union AnimCmd *const gSpriteAnimTable_839B508[] = { - gSpriteAnim_839B4F8, - gSpriteAnim_839B500 -}; - -static const struct SpriteTemplate gSpriteTemplate_839B510 = { - 0xffff, 0xffff, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4E0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably -}; -static const struct SpriteTemplate gSpriteTemplate_839B528 = { - 0xffff, 4100, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4F0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably -}; - -u8 FldEff_ExclamationMarkIcon1(void) -{ - u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53); - - if (spriteId != 64) - sub_8084894(&gSprites[spriteId], 0, 0); - - return 0; -} - -u8 FldEff_ExclamationMarkIcon2(void) -{ - u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52); - - if (spriteId != 64) - sub_8084894(&gSprites[spriteId], 33, 1); - - return 0; -} - -u8 FldEff_HeartIcon(void) -{ - u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52); - - if (spriteId != 64) - sub_8084894(&gSprites[spriteId], 46, 0); - - return 0; -} - -static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) -{ - sprite->oam.priority = 1; - sprite->coordOffsetEnabled = 1; - - sprite->data[0] = gFieldEffectArguments[0]; - sprite->data[1] = gFieldEffectArguments[1]; - sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = -5; - sprite->data[7] = a2; - - StartSpriteAnim(sprite, a3); -} - -static void objc_exclamation_mark_probably(struct Sprite *sprite) -{ - u8 mapObjId; - - if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &mapObjId) - || sprite->animEnded) - { - FieldEffectStop(sprite, (u8)sprite->data[7]); - } - else - { - struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId]; - sprite->data[4] += sprite->data[3]; - sprite->pos1.x = mapObjSprite->pos1.x; - sprite->pos1.y = mapObjSprite->pos1.y - 16; - sprite->pos2.x = mapObjSprite->pos2.x; - sprite->pos2.y = mapObjSprite->pos2.y + sprite->data[4]; - if (sprite->data[4]) - sprite->data[3]++; - else - sprite->data[3] = 0; - } -} |