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-rw-r--r--src/field/trainer_see.c559
1 files changed, 0 insertions, 559 deletions
diff --git a/src/field/trainer_see.c b/src/field/trainer_see.c
deleted file mode 100644
index 3034b2b65..000000000
--- a/src/field/trainer_see.c
+++ /dev/null
@@ -1,559 +0,0 @@
-#include "global.h"
-#include "trainer_see.h"
-#include "battle_setup.h"
-#include "field_effect.h"
-#include "field_map_obj.h"
-#include "field_player_avatar.h"
-#include "script.h"
-#include "sprite.h"
-#include "task.h"
-#include "util.h"
-
-static bool8 CheckTrainer(u8);
-static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3);
-static void objc_exclamation_mark_probably(struct Sprite *sprite);
-static bool8 TrainerCanApproachPlayer(struct MapObject *);
-static void sub_80842C8(struct MapObject *, u8);
-static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
-static void RunTrainerSeeFuncList(u8 taskId);
-
-const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp");
-const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp");
-const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp");
-
-static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
-
-static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) =
-{
- GetTrainerApproachDistanceSouth,
- GetTrainerApproachDistanceNorth,
- GetTrainerApproachDistanceWest,
- GetTrainerApproachDistanceEast,
-};
-
-bool8 CheckTrainers(void)
-{
- u8 mapObjId;
-
- for (mapObjId = 0; mapObjId < 16; mapObjId++)
- {
- if (gMapObjects[mapObjId].active
- && (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3)
- && CheckTrainer(mapObjId))
- return TRUE;
- }
- return FALSE;
-}
-
-static bool8 CheckTrainer(u8 mapObjId)
-{
- u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId);
-
- if (GetTrainerFlagFromScriptPointer(scriptPtr))
- {
- return FALSE;
- }
- else
- {
- struct MapObject *trainerObj = &gMapObjects[mapObjId];
- bool8 canApproach = TrainerCanApproachPlayer(trainerObj);
-
- if (canApproach)
- {
- TrainerWantsBattle(mapObjId, scriptPtr);
- sub_80842C8(trainerObj, (canApproach - 1));
- return TRUE;
- }
- else
- {
- return FALSE;
- }
- }
-}
-
-static bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
-{
- s16 x, y;
- u8 i;
- u8 approachDistance;
-
- PlayerGetDestCoords(&x, &y);
- if (trainerObj->trainerType == 1) // can only see in one direction
- {
- approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
- return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->mapobj_unk_18);
- }
- else // can see in all directions
- {
- for (i = 0; i < 4; i++)
- {
- approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
- if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
- return approachDistance;
- }
- }
- return FALSE;
-}
-
-// Returns how far south the player is from trainer. 0 if out of trainer's sight.
-static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
-{
- if (trainerObj->coords2.x == x
- && y > trainerObj->coords2.y
- && y <= trainerObj->coords2.y + range)
- return (y - trainerObj->coords2.y);
- else
- return 0;
-}
-
-// Returns how far north the player is from trainer. 0 if out of trainer's sight.
-static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
-{
- if (trainerObj->coords2.x == x
- && y < trainerObj->coords2.y
- && y >= trainerObj->coords2.y - range)
- return (trainerObj->coords2.y - y);
- else
- return 0;
-}
-
-// Returns how far west the player is from trainer. 0 if out of trainer's sight.
-static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
-{
- if (trainerObj->coords2.y == y
- && x < trainerObj->coords2.x
- && x >= trainerObj->coords2.x - range)
- return (trainerObj->coords2.x - x);
- else
- return 0;
-}
-
-// Returns how far east the player is from trainer. 0 if out of trainer's sight.
-static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
-{
- if (trainerObj->coords2.y == y
- && x > trainerObj->coords2.x
- && x <= trainerObj->coords2.x + range)
- return (x - trainerObj->coords2.x);
- else
- return 0;
-}
-
-#ifdef BUGFIX_TRAINERAPPROACH
-#define COLLISION_MASK ~1
-#else
-#define COLLISION_MASK 1
-#endif
-
-static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
-{
- s16 x, y;
- u8 unk19_temp;
- u8 unk19b_temp;
- u8 i;
- u8 collision;
-
- if (approachDistance == 0)
- return FALSE;
-
- x = trainerObj->coords2.x;
- y = trainerObj->coords2.y;
-
- for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y))
- {
- collision = sub_8060024(trainerObj, x, y, direction);
- if (collision != 0 && (collision & COLLISION_MASK))
- return FALSE;
- }
-
- // preserve mapobj_unk_19 before clearing.
- unk19_temp = trainerObj->range.as_nybbles.x;
- unk19b_temp = trainerObj->range.as_nybbles.y;
- trainerObj->range.as_nybbles.x = 0;
- trainerObj->range.as_nybbles.y = 0;
-
- collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
-
- trainerObj->range.as_nybbles.x = unk19_temp;
- trainerObj->range.as_nybbles.y = unk19b_temp;
- if (collision == 4)
- return approachDistance;
-
- return FALSE;
-}
-
-#define tTrainerObjHi data[1]
-#define tTrainerObjLo data[2]
-
-static void sub_80842C8(struct MapObject *trainerObj, u8 b)
-{
- u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50);
- struct Task *task = &gTasks[taskId];
-
- task->tTrainerObjHi = (u32)(trainerObj) >> 16;
- task->tTrainerObjLo = (u32)(trainerObj);
- task->data[3] = b;
-}
-
-static void sub_80842FC(TaskFunc followupFunc)
-{
- TaskFunc taskFunc = RunTrainerSeeFuncList;
- u8 taskId = FindTaskIdByFunc(taskFunc);
-
- SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
- gTasks[taskId].data[0] = 1;
- taskFunc(taskId);
-}
-
-static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
-
-static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
-{
- sub_8084394,
- sub_8084398,
- sub_80843DC,
- sub_808441C,
- sub_8084478,
- sub_8084534,
- sub_8084578,
- sub_80845AC,
- sub_80845C8,
- sub_80845FC,
- sub_8084654,
- sub_80846C8,
-};
-
-static void RunTrainerSeeFuncList(u8 taskId)
-{
- struct Task *task = &gTasks[taskId];
- struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo));
-
- if (!trainerObj->active)
- {
- SwitchTaskToFollowupFunc(taskId);
- }
- else
- {
- while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj))
- ;
- }
-}
-
-static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments.
-{
- return FALSE;
-}
-
-static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- u8 direction;
-
- FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
- FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
- direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
- FieldObjectSetSpecialAnim(trainerObj, direction);
- task->data[0]++;
- return TRUE;
-}
-
-static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (FieldEffectActiveListContains(0))
- {
- return FALSE;
- }
- else
- {
- task->data[0]++;
- if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
- task->data[0] = 6;
- if (trainerObj->animPattern == 63)
- task->data[0] = 8;
- return TRUE;
- }
-}
-
-static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- {
- if (task->data[3])
- {
- FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
- task->data[3]--;
- }
- else
- {
- FieldObjectSetSpecialAnim(trainerObj, 0x3E);
- task->data[0]++;
- }
- }
- return FALSE;
-}
-
-static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- struct MapObject *playerObj;
-
- if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- return FALSE;
-
- npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
- sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
- sub_805C754(trainerObj);
-
- playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
- return FALSE;
-
- sub_80597E8();
- FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
- task->data[0]++;
- return FALSE;
-}
-
-static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
-{
- struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
-
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
- SwitchTaskToFollowupFunc(taskId);
- return FALSE;
-}
-
-static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- {
- FieldObjectSetSpecialAnim(trainerObj, 0x59);
- task->data[0]++;
- }
- return FALSE;
-}
-
-static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- task->data[0] = 3;
-
- return FALSE;
-}
-
-static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- {
- FieldObjectSetSpecialAnim(trainerObj, 0x3E);
- task->data[0]++;
- }
- return FALSE;
-}
-
-static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
- {
- gFieldEffectArguments[0] = trainerObj->coords2.x;
- gFieldEffectArguments[1] = trainerObj->coords2.y;
- gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
- gFieldEffectArguments[3] = 2;
- task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
- task->data[0]++;
- }
- return FALSE;
-}
-
-static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- struct Sprite *sprite;
-
- if (gSprites[task->data[4]].animCmdIndex == 2)
- {
- trainerObj->mapobj_bit_26 = 0;
- trainerObj->mapobj_bit_2 = 1;
-
- sprite = &gSprites[trainerObj->spriteId];
- sprite->oam.priority = 2;
- FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
- FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18));
- task->data[0]++;
- }
- return FALSE;
-}
-
-static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (!FieldEffectActiveListContains(49))
- task->data[0] = 3;
-
- return FALSE;
-}
-
-static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) =
-{
- sub_80845C8,
- sub_80845FC,
- sub_8084654,
- sub_80846C8,
-};
-
-void sub_80846E4(u8 taskId)
-{
- struct Task *task = &gTasks[taskId];
- struct MapObject *mapObj;
-
- // another mapObj loaded into by loadword?
- LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
- if (!task->data[7])
- {
- FieldObjectClearAnim(mapObj);
- task->data[7]++;
- }
- gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
- if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
- {
- npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
- sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
- DestroyTask(taskId);
- }
- else
- mapObj->mapobj_bit_7 = 0;
-}
-
-void sub_8084794(struct MapObject *var)
-{
- StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
-}
-
-static void Task_DestroyTrainerApproachTask(u8);
-
-void ScrSpecial_EndTrainerApproach(void)
-{
- sub_80842FC(Task_DestroyTrainerApproachTask);
-}
-
-static void Task_DestroyTrainerApproachTask(u8 taskId)
-{
- DestroyTask(taskId);
- EnableBothScriptContexts();
-}
-
-static const struct OamData gOamData_839B4D8 = {
- .size = 1, .priority = 1
-};
-
-static const struct SpriteFrameImage gSpriteImageTable_839B4E0[] = {
- { gSpriteImage_839B308, sizeof gSpriteImage_839B308 },
- { gSpriteImage_839B388, sizeof gSpriteImage_839B388 }
-};
-
-static const struct SpriteFrameImage gSpriteImageTable_839B4F0[] = {
- { gSpriteImage_839B408, sizeof gSpriteImage_839B408 }
-};
-
-static const union AnimCmd gSpriteAnim_839B4F8[] = {
- ANIMCMD_FRAME(0, 60),
- ANIMCMD_END
-};
-
-static const union AnimCmd gSpriteAnim_839B500[] = {
- ANIMCMD_FRAME(1, 60),
- ANIMCMD_END
-};
-
-static const union AnimCmd *const gSpriteAnimTable_839B508[] = {
- gSpriteAnim_839B4F8,
- gSpriteAnim_839B500
-};
-
-static const struct SpriteTemplate gSpriteTemplate_839B510 = {
- 0xffff, 0xffff, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4E0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably
-};
-static const struct SpriteTemplate gSpriteTemplate_839B528 = {
- 0xffff, 4100, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4F0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably
-};
-
-u8 FldEff_ExclamationMarkIcon1(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 0, 0);
-
- return 0;
-}
-
-u8 FldEff_ExclamationMarkIcon2(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 33, 1);
-
- return 0;
-}
-
-u8 FldEff_HeartIcon(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 46, 0);
-
- return 0;
-}
-
-static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
-{
- sprite->oam.priority = 1;
- sprite->coordOffsetEnabled = 1;
-
- sprite->data[0] = gFieldEffectArguments[0];
- sprite->data[1] = gFieldEffectArguments[1];
- sprite->data[2] = gFieldEffectArguments[2];
- sprite->data[3] = -5;
- sprite->data[7] = a2;
-
- StartSpriteAnim(sprite, a3);
-}
-
-static void objc_exclamation_mark_probably(struct Sprite *sprite)
-{
- u8 mapObjId;
-
- if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &mapObjId)
- || sprite->animEnded)
- {
- FieldEffectStop(sprite, (u8)sprite->data[7]);
- }
- else
- {
- struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
- sprite->data[4] += sprite->data[3];
- sprite->pos1.x = mapObjSprite->pos1.x;
- sprite->pos1.y = mapObjSprite->pos1.y - 16;
- sprite->pos2.x = mapObjSprite->pos2.x;
- sprite->pos2.y = mapObjSprite->pos2.y + sprite->data[4];
- if (sprite->data[4])
- sprite->data[3]++;
- else
- sprite->data[3] = 0;
- }
-}