diff options
Diffstat (limited to 'src/field/trainer_see.c')
-rw-r--r-- | src/field/trainer_see.c | 455 |
1 files changed, 455 insertions, 0 deletions
diff --git a/src/field/trainer_see.c b/src/field/trainer_see.c new file mode 100644 index 000000000..feb35c67c --- /dev/null +++ b/src/field/trainer_see.c @@ -0,0 +1,455 @@ +#include "global.h" +#include "trainer_see.h" +#include "battle_setup.h" +#include "field_effect.h" +#include "field_map_obj.h" +#include "field_player_avatar.h" +#include "script.h" +#include "sprite.h" +#include "task.h" +#include "util.h" + +extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16); +extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *); +extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *); + +extern struct SpriteTemplate gSpriteTemplate_839B510; +extern struct SpriteTemplate gSpriteTemplate_839B528; + +bool8 CheckTrainers(void) +{ + u8 i; + + for (i = 0; i < 16; i++) + { + if ( gMapObjects[i].active ) + if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 ) + if ( CheckTrainer(i) ) + return TRUE; + } + return FALSE; +} + +bool8 CheckTrainer(u8 trainer) +{ + u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer); + + if (GetTrainerFlagFromScriptPointer(scriptPtr)) + return FALSE; + else + { + struct MapObject *trainerObj = &gMapObjects[trainer]; + u8 canApproach = TrainerCanApproachPlayer(trainerObj); + + if (canApproach != 0) + { + TrainerWantsBattle(trainer, scriptPtr); + sub_80842C8(trainerObj, (canApproach - 1)); + return TRUE; + } + else + { + return FALSE; + } + } +} + +bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) +{ + s16 x, y; + u8 i; + u8 playerCoord; + + PlayerGetDestCoords(&x, &y); + if ( trainerObj->trainerType == 1 ) // trainers that don't spin + { + playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); + return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18); + } + else // spinners + { + for (i = 0; i < 4; i++) + { + playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); + if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east + return playerCoord; + } + return FALSE; + } +} + +bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +{ + if ( trainerObj->coords2.x == x + && y > trainerObj->coords2.y + && y <= trainerObj->coords2.y + vision ) + return (y - trainerObj->coords2.y); + else + return FALSE; +} + +bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +{ + if ( trainerObj->coords2.x == x + && y < trainerObj->coords2.y + && y >= trainerObj->coords2.y - vision ) + return (trainerObj->coords2.y - y); + else + return FALSE; +} + +bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +{ + if ( trainerObj->coords2.y == y + && x < trainerObj->coords2.x + && x >= trainerObj->coords2.x - vision ) + return (trainerObj->coords2.x - x); + else + return FALSE; +} + +bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) +{ + if ( trainerObj->coords2.y == y + && x > trainerObj->coords2.x + && x <= trainerObj->coords2.x + vision ) + return (x - trainerObj->coords2.x); + else + return FALSE; +} + +#ifdef BUGFIX_TRAINERAPPROACH +#define COLLISION_MASK ~1 +#else +#define COLLISION_MASK 1 +#endif + +bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction) +{ + s16 x, y; + u8 unk19_temp; + u8 unk19b_temp; + u8 i; + u8 var; + + if (!playerCoord) + return FALSE; + + x = trainerObj->coords2.x; + y = trainerObj->coords2.y; + + for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y)) + { + var = sub_8060024((struct MapObject *)trainerObj, x, y, direction); + + if (var && (var & COLLISION_MASK)) + return FALSE; + } + + // preserve mapobj_unk_19 before clearing. + unk19_temp = trainerObj->mapobj_unk_19; + unk19b_temp = trainerObj->mapobj_unk_19b; + trainerObj->mapobj_unk_19 = 0; + trainerObj->mapobj_unk_19b = 0; + + var = npc_block_way((struct MapObject *)trainerObj, x, y, direction); + + trainerObj->mapobj_unk_19 = unk19_temp; + trainerObj->mapobj_unk_19b = unk19b_temp; + if (var == 4) + return playerCoord; + + return FALSE; +} + +void sub_80842C8(struct MapObject *trainerObj, u8 taskId) +{ + struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)]; + + task->data[1] = (u32)(trainerObj) >> 16; + task->data[2] = (u32)(trainerObj); + task->data[3] = taskId; +} + +void sub_80842FC(TaskFunc func) +{ + TaskFunc func2 = RunTrainerSeeFuncList; + u8 taskId = FindTaskIdByFunc(func2); + + SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func); + gTasks[taskId].data[0] = 1; + func2(taskId); +} + +void RunTrainerSeeFuncList(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2])); + + if (!trainerObj->active) + SwitchTaskToFollowupFunc(taskId); + else + while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj)); +} + +u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments. +{ + return 0; +} + +s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + u8 direction; + + FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); + FieldEffectStart(0); + + direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18); + + FieldObjectSetSpecialAnim(trainerObj, direction); + task->data[0]++; + return 1; +} + +s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if (FieldEffectActiveListContains(0)) + return 0; + else + { + task->data[0]++; + if ((u8)(trainerObj->animPattern - 57) <= 1) + task->data[0] = 6; + if (trainerObj->animPattern == 63) + task->data[0] = 8; + return 1; + } +} + +s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + { + if (task->data[3]) + { + FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18)); + task->data[3]--; + } + else + { + FieldObjectSetSpecialAnim(trainerObj, 0x3E); + task->data[0]++; + } + } + return 0; +} + +s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + struct MapObject *playerObj; + + if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + return 0; + + npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); + sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); + sub_805C754(trainerObj); + + playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; + if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) + && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) + return 0; + + sub_80597E8(); + FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18))); + task->data[0]++; + return 0; +} + +s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. +{ + struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; + + if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) + || FieldObjectClearAnimIfSpecialAnimFinished(playerObj) ) + SwitchTaskToFollowupFunc(taskId); + + return 0; +} + +s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) + || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + { + FieldObjectSetSpecialAnim(trainerObj, 0x59); + task->data[0]++; + } + return 0; +} + +s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) ) + task->data[0] = 3; + + return 0; +} + +s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) + || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + { + FieldObjectSetSpecialAnim(trainerObj, 0x3E); + task->data[0]++; + } + return 0; +} + +s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj)) + { + gUnknown_0202FF84[0] = trainerObj->coords2.x; + gUnknown_0202FF84[1] = trainerObj->coords2.y; + gUnknown_0202FF84[2] = gSprites[trainerObj->spriteId].subpriority - 1; + gUnknown_0202FF84[3] = 2; + task->data[4] = FieldEffectStart(49); + task->data[0]++; + } + return 0; +} + +s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + struct Sprite *sprite; + + if (gSprites[task->data[4]].animCmdIndex == 2) + { + trainerObj->mapobj_bit_26 = 0; + trainerObj->mapobj_bit_2 = 1; + + sprite = &gSprites[trainerObj->spriteId]; + sprite->oam.priority = 2; + FieldObjectClearAnimIfSpecialAnimFinished(trainerObj); + FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18)); + task->data[0]++; + } + return 0; +} + +s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +{ + if (!FieldEffectActiveListContains(49)) + task->data[0] = 3; + + return 0; +} + +void sub_80846E4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + struct MapObject *mapObj; + + // another mapObj loaded into by loadword? + LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj); + if (!task->data[7]) + { + FieldObjectClearAnim(mapObj); + task->data[7]++; + } + gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj); + if (task->data[0] == 3 && !FieldEffectActiveListContains(49)) + { + npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); + sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); + DestroyTask(taskId); + } + else + mapObj->mapobj_bit_7 = 0; +} + +void sub_8084794(struct MapObject *var) +{ + StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); +} + +void sub_80847C8(void) +{ + sub_80842FC(sub_80847D8); +} + +void sub_80847D8(u8 taskId) +{ + DestroyTask(taskId); + EnableBothScriptContexts(); +} + +u8 FldEff_ExclamationMarkIcon1(void) +{ + u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53); + + if (spriteId != 64) + sub_8084894(&gSprites[spriteId], 0, 0); + + return 0; +} + +u8 FldEff_ExclamationMarkIcon2(void) +{ + u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52); + + if (spriteId != 64) + sub_8084894(&gSprites[spriteId], 33, 1); + + return 0; +} + +u8 FldEff_HeartIcon(void) +{ + u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52); + + if (spriteId != 64) + sub_8084894(&gSprites[spriteId], 46, 0); + + return 0; +} + +void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) +{ + sprite->oam.priority = 1; + sprite->coordOffsetEnabled = 1; + + sprite->data0 = gUnknown_0202FF84[0]; + sprite->data1 = gUnknown_0202FF84[1]; + sprite->data2 = gUnknown_0202FF84[2]; + sprite->data3 = -5; + sprite->data7 = a2; + + StartSpriteAnim(sprite, a3); +} + +void objc_exclamation_mark_probably(struct Sprite *sprite) +{ + u8 mapObjId; + + if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId) + || sprite->animEnded) + { + FieldEffectStop(sprite, (u8)sprite->data7); + } + else + { + struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId]; + sprite->data4 += sprite->data3; + sprite->pos1.x = mapObjSprite->pos1.x; + sprite->pos1.y = mapObjSprite->pos1.y - 16; + sprite->pos2.x = mapObjSprite->pos2.x; + sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4; + if (sprite->data4) + sprite->data3++; + else + sprite->data3 = 0; + } +} |