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-rw-r--r--src/field/trainer_see.c455
1 files changed, 455 insertions, 0 deletions
diff --git a/src/field/trainer_see.c b/src/field/trainer_see.c
new file mode 100644
index 000000000..feb35c67c
--- /dev/null
+++ b/src/field/trainer_see.c
@@ -0,0 +1,455 @@
+#include "global.h"
+#include "trainer_see.h"
+#include "battle_setup.h"
+#include "field_effect.h"
+#include "field_map_obj.h"
+#include "field_player_avatar.h"
+#include "script.h"
+#include "sprite.h"
+#include "task.h"
+#include "util.h"
+
+extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16);
+extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *);
+extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *);
+
+extern struct SpriteTemplate gSpriteTemplate_839B510;
+extern struct SpriteTemplate gSpriteTemplate_839B528;
+
+bool8 CheckTrainers(void)
+{
+ u8 i;
+
+ for (i = 0; i < 16; i++)
+ {
+ if ( gMapObjects[i].active )
+ if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 )
+ if ( CheckTrainer(i) )
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 CheckTrainer(u8 trainer)
+{
+ u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer);
+
+ if (GetTrainerFlagFromScriptPointer(scriptPtr))
+ return FALSE;
+ else
+ {
+ struct MapObject *trainerObj = &gMapObjects[trainer];
+ u8 canApproach = TrainerCanApproachPlayer(trainerObj);
+
+ if (canApproach != 0)
+ {
+ TrainerWantsBattle(trainer, scriptPtr);
+ sub_80842C8(trainerObj, (canApproach - 1));
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+ }
+}
+
+bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
+{
+ s16 x, y;
+ u8 i;
+ u8 playerCoord;
+
+ PlayerGetDestCoords(&x, &y);
+ if ( trainerObj->trainerType == 1 ) // trainers that don't spin
+ {
+ playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18);
+ }
+ else // spinners
+ {
+ for (i = 0; i < 4; i++)
+ {
+ playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east
+ return playerCoord;
+ }
+ return FALSE;
+ }
+}
+
+bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
+{
+ if ( trainerObj->coords2.x == x
+ && y > trainerObj->coords2.y
+ && y <= trainerObj->coords2.y + vision )
+ return (y - trainerObj->coords2.y);
+ else
+ return FALSE;
+}
+
+bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
+{
+ if ( trainerObj->coords2.x == x
+ && y < trainerObj->coords2.y
+ && y >= trainerObj->coords2.y - vision )
+ return (trainerObj->coords2.y - y);
+ else
+ return FALSE;
+}
+
+bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
+{
+ if ( trainerObj->coords2.y == y
+ && x < trainerObj->coords2.x
+ && x >= trainerObj->coords2.x - vision )
+ return (trainerObj->coords2.x - x);
+ else
+ return FALSE;
+}
+
+bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
+{
+ if ( trainerObj->coords2.y == y
+ && x > trainerObj->coords2.x
+ && x <= trainerObj->coords2.x + vision )
+ return (x - trainerObj->coords2.x);
+ else
+ return FALSE;
+}
+
+#ifdef BUGFIX_TRAINERAPPROACH
+#define COLLISION_MASK ~1
+#else
+#define COLLISION_MASK 1
+#endif
+
+bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction)
+{
+ s16 x, y;
+ u8 unk19_temp;
+ u8 unk19b_temp;
+ u8 i;
+ u8 var;
+
+ if (!playerCoord)
+ return FALSE;
+
+ x = trainerObj->coords2.x;
+ y = trainerObj->coords2.y;
+
+ for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y))
+ {
+ var = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
+
+ if (var && (var & COLLISION_MASK))
+ return FALSE;
+ }
+
+ // preserve mapobj_unk_19 before clearing.
+ unk19_temp = trainerObj->mapobj_unk_19;
+ unk19b_temp = trainerObj->mapobj_unk_19b;
+ trainerObj->mapobj_unk_19 = 0;
+ trainerObj->mapobj_unk_19b = 0;
+
+ var = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
+
+ trainerObj->mapobj_unk_19 = unk19_temp;
+ trainerObj->mapobj_unk_19b = unk19b_temp;
+ if (var == 4)
+ return playerCoord;
+
+ return FALSE;
+}
+
+void sub_80842C8(struct MapObject *trainerObj, u8 taskId)
+{
+ struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)];
+
+ task->data[1] = (u32)(trainerObj) >> 16;
+ task->data[2] = (u32)(trainerObj);
+ task->data[3] = taskId;
+}
+
+void sub_80842FC(TaskFunc func)
+{
+ TaskFunc func2 = RunTrainerSeeFuncList;
+ u8 taskId = FindTaskIdByFunc(func2);
+
+ SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func);
+ gTasks[taskId].data[0] = 1;
+ func2(taskId);
+}
+
+void RunTrainerSeeFuncList(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2]));
+
+ if (!trainerObj->active)
+ SwitchTaskToFollowupFunc(taskId);
+ else
+ while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj));
+}
+
+u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments.
+{
+ return 0;
+}
+
+s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ u8 direction;
+
+ FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
+ FieldEffectStart(0);
+
+ direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
+
+ FieldObjectSetSpecialAnim(trainerObj, direction);
+ task->data[0]++;
+ return 1;
+}
+
+s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldEffectActiveListContains(0))
+ return 0;
+ else
+ {
+ task->data[0]++;
+ if ((u8)(trainerObj->animPattern - 57) <= 1)
+ task->data[0] = 6;
+ if (trainerObj->animPattern == 63)
+ task->data[0] = 8;
+ return 1;
+ }
+}
+
+s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ if (task->data[3])
+ {
+ FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
+ task->data[3]--;
+ }
+ else
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->data[0]++;
+ }
+ }
+ return 0;
+}
+
+s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct MapObject *playerObj;
+
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ return 0;
+
+ npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
+ sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
+ sub_805C754(trainerObj);
+
+ playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
+ && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ return 0;
+
+ sub_80597E8();
+ FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
+ task->data[0]++;
+ return 0;
+}
+
+s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
+{
+ struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(playerObj) )
+ SwitchTaskToFollowupFunc(taskId);
+
+ return 0;
+}
+
+s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x59);
+ task->data[0]++;
+ }
+ return 0;
+}
+
+s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) )
+ task->data[0] = 3;
+
+ return 0;
+}
+
+s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->data[0]++;
+ }
+ return 0;
+}
+
+s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
+ {
+ gUnknown_0202FF84[0] = trainerObj->coords2.x;
+ gUnknown_0202FF84[1] = trainerObj->coords2.y;
+ gUnknown_0202FF84[2] = gSprites[trainerObj->spriteId].subpriority - 1;
+ gUnknown_0202FF84[3] = 2;
+ task->data[4] = FieldEffectStart(49);
+ task->data[0]++;
+ }
+ return 0;
+}
+
+s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct Sprite *sprite;
+
+ if (gSprites[task->data[4]].animCmdIndex == 2)
+ {
+ trainerObj->mapobj_bit_26 = 0;
+ trainerObj->mapobj_bit_2 = 1;
+
+ sprite = &gSprites[trainerObj->spriteId];
+ sprite->oam.priority = 2;
+ FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
+ FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18));
+ task->data[0]++;
+ }
+ return 0;
+}
+
+s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldEffectActiveListContains(49))
+ task->data[0] = 3;
+
+ return 0;
+}
+
+void sub_80846E4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct MapObject *mapObj;
+
+ // another mapObj loaded into by loadword?
+ LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
+ if (!task->data[7])
+ {
+ FieldObjectClearAnim(mapObj);
+ task->data[7]++;
+ }
+ gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
+ if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
+ {
+ npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
+ sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
+ DestroyTask(taskId);
+ }
+ else
+ mapObj->mapobj_bit_7 = 0;
+}
+
+void sub_8084794(struct MapObject *var)
+{
+ StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
+}
+
+void sub_80847C8(void)
+{
+ sub_80842FC(sub_80847D8);
+}
+
+void sub_80847D8(u8 taskId)
+{
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+}
+
+u8 FldEff_ExclamationMarkIcon1(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 0, 0);
+
+ return 0;
+}
+
+u8 FldEff_ExclamationMarkIcon2(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 33, 1);
+
+ return 0;
+}
+
+u8 FldEff_HeartIcon(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 46, 0);
+
+ return 0;
+}
+
+void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
+{
+ sprite->oam.priority = 1;
+ sprite->coordOffsetEnabled = 1;
+
+ sprite->data0 = gUnknown_0202FF84[0];
+ sprite->data1 = gUnknown_0202FF84[1];
+ sprite->data2 = gUnknown_0202FF84[2];
+ sprite->data3 = -5;
+ sprite->data7 = a2;
+
+ StartSpriteAnim(sprite, a3);
+}
+
+void objc_exclamation_mark_probably(struct Sprite *sprite)
+{
+ u8 mapObjId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
+ || sprite->animEnded)
+ {
+ FieldEffectStop(sprite, (u8)sprite->data7);
+ }
+ else
+ {
+ struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
+ sprite->data4 += sprite->data3;
+ sprite->pos1.x = mapObjSprite->pos1.x;
+ sprite->pos1.y = mapObjSprite->pos1.y - 16;
+ sprite->pos2.x = mapObjSprite->pos2.x;
+ sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
+ if (sprite->data4)
+ sprite->data3++;
+ else
+ sprite->data3 = 0;
+ }
+}