diff options
Diffstat (limited to 'src/field_fadetransition.c')
-rw-r--r-- | src/field_fadetransition.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index 670d8c54b..d0773cead 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -221,7 +221,7 @@ void sub_8080B9C(u8 taskId) { case 0: sub_8080958(0); - FreezeEventObjects(); + FreezeObjectEvents(); PlayerGetDestCoords(x, y); FieldSetDoorOpened(*x, *y); task->data[0] = 1; @@ -229,27 +229,27 @@ void sub_8080B9C(u8 taskId) case 1: if (sub_8080E70()) { - u8 eventObjId; + u8 objEventId; sub_8080958(1); - eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0); - EventObjectSetHeldMovement(&gEventObjects[eventObjId], MOVEMENT_ACTION_WALK_NORMAL_DOWN); + objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0); + ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { - u8 eventObjId; + u8 objEventId; task->data[1] = FieldAnimateDoorClose(*x, *y); - eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0); - EventObjectClearHeldMovementIfFinished(&gEventObjects[eventObjId]); + objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0); + ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]); task->data[0] = 3; } break; case 3: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { - UnfreezeEventObjects(); + UnfreezeObjectEvents(); task->data[0] = 4; } break; @@ -270,24 +270,24 @@ void task_map_chg_seq_0807E20C(u8 taskId) { case 0: sub_8080958(0); - FreezeEventObjects(); + FreezeObjectEvents(); PlayerGetDestCoords(x, y); task->data[0] = 1; break; case 1: if (sub_8080E70()) { - u8 eventObjId; + u8 objEventId; sub_8080958(1); - eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0); - EventObjectSetHeldMovement(&gEventObjects[eventObjId], GetWalkNormalMovementAction(GetPlayerFacingDirection())); + objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0); + ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection())); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { - UnfreezeEventObjects(); + UnfreezeObjectEvents(); task->data[0] = 3; } break; @@ -303,14 +303,14 @@ void task_map_chg_seq_0807E2CC(u8 taskId) switch (gTasks[taskId].data[0]) { case 0: - FreezeEventObjects(); + FreezeObjectEvents(); ScriptContext2_Enable(); gTasks[taskId].data[0]++; break; case 1: if (sub_8080E70()) { - UnfreezeEventObjects(); + UnfreezeObjectEvents(); ScriptContext2_Disable(); DestroyTask(taskId); } @@ -340,7 +340,7 @@ void task_mpl_807E3C8(u8 taskId) { ScriptContext2_Disable(); DestroyTask(taskId); - ScriptUnfreezeEventObjects(); + ScriptUnfreezeObjectEvents(); } } @@ -532,7 +532,7 @@ void task0A_fade_n_map_maybe(u8 taskId) switch (task->data[0]) { case 0: - FreezeEventObjects(); + FreezeObjectEvents(); ScriptContext2_Enable(); task->data[0]++; break; @@ -559,7 +559,7 @@ void sub_808115C(u8 taskId) switch (task->data[0]) { case 0: - FreezeEventObjects(); + FreezeObjectEvents(); PlayerGetDestCoords(x, y); PlaySE(GetDoorSoundEffect(*x, *y - 1)); task->data[1] = FieldAnimateDoorOpen(*x, *y - 1); @@ -568,21 +568,21 @@ void sub_808115C(u8 taskId) case 1: if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE) { - u8 eventObjId; - eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0); - EventObjectClearHeldMovementIfActive(&gEventObjects[eventObjId]); - eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0); - EventObjectSetHeldMovement(&gEventObjects[eventObjId], MOVEMENT_ACTION_WALK_NORMAL_UP); + u8 objEventId; + objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0); + ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]); + objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0); + ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP); task->data[0] = 2; } break; case 2: if (walkrun_is_standing_still()) { - u8 eventObjId; + u8 objEventId; task->data[1] = FieldAnimateDoorClose(*x, *y - 1); - eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0); - EventObjectClearHeldMovementIfFinished(&gEventObjects[eventObjId]); + objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0); + ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]); sub_8080958(0); task->data[0] = 3; } @@ -610,7 +610,7 @@ void sub_80812C8(u8 taskId) switch (task->data[0]) { case 0: - FreezeEventObjects(); + FreezeObjectEvents(); ScriptContext2_Enable(); task->data[0]++; break; |