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path: root/src/field_fadetransition.c
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Diffstat (limited to 'src/field_fadetransition.c')
-rw-r--r--src/field_fadetransition.c54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c
index 670d8c54b..d0773cead 100644
--- a/src/field_fadetransition.c
+++ b/src/field_fadetransition.c
@@ -221,7 +221,7 @@ void sub_8080B9C(u8 taskId)
{
case 0:
sub_8080958(0);
- FreezeEventObjects();
+ FreezeObjectEvents();
PlayerGetDestCoords(x, y);
FieldSetDoorOpened(*x, *y);
task->data[0] = 1;
@@ -229,27 +229,27 @@ void sub_8080B9C(u8 taskId)
case 1:
if (sub_8080E70())
{
- u8 eventObjId;
+ u8 objEventId;
sub_8080958(1);
- eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
- EventObjectSetHeldMovement(&gEventObjects[eventObjId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
+ objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
+ ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
- u8 eventObjId;
+ u8 objEventId;
task->data[1] = FieldAnimateDoorClose(*x, *y);
- eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
- EventObjectClearHeldMovementIfFinished(&gEventObjects[eventObjId]);
+ objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
+ ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
task->data[0] = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
- UnfreezeEventObjects();
+ UnfreezeObjectEvents();
task->data[0] = 4;
}
break;
@@ -270,24 +270,24 @@ void task_map_chg_seq_0807E20C(u8 taskId)
{
case 0:
sub_8080958(0);
- FreezeEventObjects();
+ FreezeObjectEvents();
PlayerGetDestCoords(x, y);
task->data[0] = 1;
break;
case 1:
if (sub_8080E70())
{
- u8 eventObjId;
+ u8 objEventId;
sub_8080958(1);
- eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
- EventObjectSetHeldMovement(&gEventObjects[eventObjId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
+ objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
+ ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
- UnfreezeEventObjects();
+ UnfreezeObjectEvents();
task->data[0] = 3;
}
break;
@@ -303,14 +303,14 @@ void task_map_chg_seq_0807E2CC(u8 taskId)
switch (gTasks[taskId].data[0])
{
case 0:
- FreezeEventObjects();
+ FreezeObjectEvents();
ScriptContext2_Enable();
gTasks[taskId].data[0]++;
break;
case 1:
if (sub_8080E70())
{
- UnfreezeEventObjects();
+ UnfreezeObjectEvents();
ScriptContext2_Disable();
DestroyTask(taskId);
}
@@ -340,7 +340,7 @@ void task_mpl_807E3C8(u8 taskId)
{
ScriptContext2_Disable();
DestroyTask(taskId);
- ScriptUnfreezeEventObjects();
+ ScriptUnfreezeObjectEvents();
}
}
@@ -532,7 +532,7 @@ void task0A_fade_n_map_maybe(u8 taskId)
switch (task->data[0])
{
case 0:
- FreezeEventObjects();
+ FreezeObjectEvents();
ScriptContext2_Enable();
task->data[0]++;
break;
@@ -559,7 +559,7 @@ void sub_808115C(u8 taskId)
switch (task->data[0])
{
case 0:
- FreezeEventObjects();
+ FreezeObjectEvents();
PlayerGetDestCoords(x, y);
PlaySE(GetDoorSoundEffect(*x, *y - 1));
task->data[1] = FieldAnimateDoorOpen(*x, *y - 1);
@@ -568,21 +568,21 @@ void sub_808115C(u8 taskId)
case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
- u8 eventObjId;
- eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
- EventObjectClearHeldMovementIfActive(&gEventObjects[eventObjId]);
- eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
- EventObjectSetHeldMovement(&gEventObjects[eventObjId], MOVEMENT_ACTION_WALK_NORMAL_UP);
+ u8 objEventId;
+ objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
+ ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]);
+ objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
+ ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP);
task->data[0] = 2;
}
break;
case 2:
if (walkrun_is_standing_still())
{
- u8 eventObjId;
+ u8 objEventId;
task->data[1] = FieldAnimateDoorClose(*x, *y - 1);
- eventObjId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
- EventObjectClearHeldMovementIfFinished(&gEventObjects[eventObjId]);
+ objEventId = GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0);
+ ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
sub_8080958(0);
task->data[0] = 3;
}
@@ -610,7 +610,7 @@ void sub_80812C8(u8 taskId)
switch (task->data[0])
{
case 0:
- FreezeEventObjects();
+ FreezeObjectEvents();
ScriptContext2_Enable();
task->data[0]++;
break;