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Diffstat (limited to 'src/fldeff_emotion.c')
-rw-r--r--src/fldeff_emotion.c82
1 files changed, 0 insertions, 82 deletions
diff --git a/src/fldeff_emotion.c b/src/fldeff_emotion.c
deleted file mode 100644
index 06eb7bd9e..000000000
--- a/src/fldeff_emotion.c
+++ /dev/null
@@ -1,82 +0,0 @@
-#include "global.h"
-#include "sprite.h"
-#include "fieldmap.h"
-
-extern u32 gUnknown_0202FF84[];
-
-extern struct SpriteTemplate gSpriteTemplate_839B510;
-extern struct SpriteTemplate gSpriteTemplate_839B528;
-
-bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
-
-void FieldEffectStop(struct Sprite *sprite, u16 a2);
-void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3);
-void objc_exclamation_mark_probably(struct Sprite *sprite);
-
-u8 FldEff_ExclamationMarkIcon1(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 0, 0);
-
- return 0;
-}
-
-u8 FldEff_ExclamationMarkIcon2(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 33, 1);
-
- return 0;
-}
-
-u8 FldEff_HeartIcon(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 46, 0);
-
- return 0;
-}
-
-void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
-{
- sprite->oam.priority = 1;
- sprite->coordOffsetEnabled = 1;
-
- sprite->data0 = gUnknown_0202FF84[0];
- sprite->data1 = gUnknown_0202FF84[1];
- sprite->data2 = gUnknown_0202FF84[2];
- sprite->data3 = -5;
- sprite->data7 = a2;
-
- StartSpriteAnim(sprite, a3);
-}
-
-void objc_exclamation_mark_probably(struct Sprite *sprite)
-{
- u8 mapObjId;
-
- if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
- || sprite->animEnded)
- {
- FieldEffectStop(sprite, (u8)sprite->data7);
- }
- else
- {
- struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
- sprite->data4 += sprite->data3;
- sprite->pos1.x = mapObjSprite->pos1.x;
- sprite->pos1.y = mapObjSprite->pos1.y - 16;
- sprite->pos2.x = mapObjSprite->pos2.x;
- sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
- if (sprite->data4)
- sprite->data3++;
- else
- sprite->data3 = 0;
- }
-} \ No newline at end of file