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Diffstat (limited to 'src/item.c')
-rw-r--r--src/item.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/item.c b/src/item.c
index 3f74b5925..25b538251 100644
--- a/src/item.c
+++ b/src/item.c
@@ -61,7 +61,7 @@ void CopyItemName(u16 itemId, u8 *string)
s8 CountUsedBagPocketSlots(u8 pocket)
{
u8 i;
-
+
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == 0)
@@ -73,7 +73,7 @@ s8 CountUsedBagPocketSlots(u8 pocket)
bool8 IsBagPocketNonEmpty(u8 pocket)
{
u8 i;
-
+
for (i = 0; i < gBagPockets[pocket - 1].capacity; i++)
{
if (gBagPockets[pocket - 1].itemSlots[i].itemId != 0)
@@ -86,7 +86,7 @@ bool8 CheckBagHasItem(u16 itemId, u16 count)
{
u8 i;
u8 pocket;
-
+
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
pocket = ItemId_GetPocket(itemId) - 1;
@@ -112,7 +112,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
u8 i;
u8 pocket;
u16 slotCapacity;
-
+
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
pocket = ItemId_GetPocket(itemId) - 1;
@@ -120,7 +120,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
slotCapacity = 99;
else
slotCapacity = 999;
-
+
//Check space in any existing item slots that already contain this item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
@@ -135,7 +135,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
return TRUE;
}
}
-
+
//Check space in empty item slots
if (count > 0)
{
@@ -152,7 +152,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
if (count > 0)
return FALSE; //No more item slots. The bag is full
}
-
+
return TRUE;
}
@@ -162,7 +162,7 @@ bool8 AddBagItem(u16 itemId, u16 count)
u8 pocket;
u16 slotCapacity;
struct ItemSlot newItems[64];
-
+
if (ItemId_GetPocket(itemId) == 0)
return FALSE;
pocket = ItemId_GetPocket(itemId) - 1;
@@ -172,7 +172,7 @@ bool8 AddBagItem(u16 itemId, u16 count)
slotCapacity = 99;
else
slotCapacity = 999;
-
+
//Use any item slots that already contain this item
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
@@ -193,7 +193,7 @@ bool8 AddBagItem(u16 itemId, u16 count)
goto copy_items;
}
}
-
+
//Put any remaining items into new item slots.
if (count > 0)
{
@@ -214,7 +214,7 @@ bool8 AddBagItem(u16 itemId, u16 count)
if (count > 0)
return FALSE; //No more empty item slots. The bag is full.
}
-
+
copy_items:
//Copy pocket back into the bag.
memcpy(gBagPockets[pocket].itemSlots, newItems, gBagPockets[pocket].capacity * sizeof(struct ItemSlot));
@@ -226,11 +226,11 @@ bool8 RemoveBagItem(u16 itemId, u16 count)
u8 i;
u8 pocket;
u16 totalQuantity = 0;
-
+
if (ItemId_GetPocket(itemId) == 0 || itemId == 0)
return FALSE;
pocket = ItemId_GetPocket(itemId) - 1;
-
+
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
@@ -238,7 +238,7 @@ bool8 RemoveBagItem(u16 itemId, u16 count)
}
if (totalQuantity < count)
return FALSE; //We don't have enough of the item
-
+
if (gBagPockets[pocket].capacity > gUnknown_02038560
&& gBagPockets[pocket].itemSlots[gUnknown_02038560].itemId == itemId)
{
@@ -257,7 +257,7 @@ bool8 RemoveBagItem(u16 itemId, u16 count)
if (count == 0)
return TRUE;
}
-
+
for (i = 0; i < gBagPockets[pocket].capacity; i++)
{
if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
@@ -289,7 +289,7 @@ u8 GetPocketByItemId(u16 itemId)
void ClearItemSlots(struct ItemSlot *itemSlots, u8 b)
{
u16 i;
-
+
for (i = 0; i < b; i++)
{
itemSlots[i].itemId = 0;
@@ -300,7 +300,7 @@ void ClearItemSlots(struct ItemSlot *itemSlots, u8 b)
static s32 FindFreePCItemSlot(void)
{
s8 i;
-
+
for (i = 0; i < 50; i++)
{
if (gSaveBlock1.pcItems[i].itemId == 0)
@@ -313,7 +313,7 @@ u8 CountUsedPCItemSlots(void)
{
u8 usedSlots = 0;
u8 i;
-
+
for (i = 0; i < 50; i++)
{
if (gSaveBlock1.pcItems[i].itemId != 0)
@@ -325,7 +325,7 @@ u8 CountUsedPCItemSlots(void)
bool8 CheckPCHasItem(u16 itemId, u16 count)
{
u8 i;
-
+
for (i = 0; i < 50; i++)
{
if (gSaveBlock1.pcItems[i].itemId == itemId && gSaveBlock1.pcItems[i].quantity >= count)
@@ -339,10 +339,10 @@ bool8 AddPCItem(u16 itemId, u16 count)
u8 i;
s8 freeSlot;
struct ItemSlot newItems[50];
-
+
//Copy PC items
memcpy(newItems, gSaveBlock1.pcItems, sizeof(newItems));
-
+
//Use any item slots that already contain this item
for (i = 0; i < 50; i++)
{
@@ -363,7 +363,7 @@ bool8 AddPCItem(u16 itemId, u16 count)
}
}
}
-
+
//Put any remaining items into a new item slot.
if (count > 0)
{
@@ -373,7 +373,7 @@ bool8 AddPCItem(u16 itemId, u16 count)
newItems[freeSlot].itemId = itemId;
newItems[freeSlot].quantity = count;
}
-
+
//Copy items back to the PC
memcpy(gSaveBlock1.pcItems, newItems, sizeof(gSaveBlock1.pcItems));
return TRUE;
@@ -393,7 +393,7 @@ static void CompactPCItems(void)
{
u16 i;
u16 j;
-
+
for (i = 0; i < 49; i++)
{
for (j = i + 1; j <= 49; j++)
@@ -464,7 +464,7 @@ bool8 ItemId_CopyDescription(u8 *a, u32 itemId, u32 c)
u32 r5 = c + 1;
u8 *description = gItems[SanitizeItemId(itemId)].description;
u8 *str = a;
-
+
for (;;)
{
if (*description == 0xFF || *description == 0xFE)