diff options
Diffstat (limited to 'src/main_menu.c')
-rw-r--r-- | src/main_menu.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/main_menu.c b/src/main_menu.c index 0e0e987d8..7748959ca 100644 --- a/src/main_menu.c +++ b/src/main_menu.c @@ -780,8 +780,8 @@ static void Task_NewGameSpeech2(u8 taskId) //Initialize Birch sprite u8 spriteId = gTasks[taskId].tBirchSpriteId; - gSprites[spriteId].pos1.x = 136; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 136; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeIn(taskId, 10); @@ -831,8 +831,8 @@ static void Task_NewGameSpeech6(u8 taskId) { u8 spriteId = gTasks[taskId].tAzurillSpriteId; - gSprites[spriteId].pos1.x = 104; - gSprites[spriteId].pos1.y = 72; + gSprites[spriteId].x = 104; + gSprites[spriteId].y = 72; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].data[0] = 0; CreatePokeballSprite(spriteId, gSprites[spriteId].oam.paletteNum, 0x70, 0x3A, 0, 0, 0x20, 0x0000FFFF); @@ -928,8 +928,8 @@ static void Task_NewGameSpeech12(u8 taskId) //Initialize Brendan sprite u8 spriteId = gTasks[taskId].tBrendanSpriteId; - gSprites[spriteId].pos1.x = 180; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 180; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; gTasks[taskId].tTrainerSpriteId = spriteId; @@ -1009,7 +1009,7 @@ static void Task_NewGameSpeech17(u8 taskId) if (gTasks[taskId].tSubtaskIsDone == FALSE) { - gSprites[spriteId].pos1.x += 4; //Move sprite right + gSprites[spriteId].x += 4; //Move sprite right } else { @@ -1020,8 +1020,8 @@ static void Task_NewGameSpeech17(u8 taskId) spriteId = gTasks[taskId].tMaySpriteId; else spriteId = gTasks[taskId].tBrendanSpriteId; - gSprites[spriteId].pos1.x = 240; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 240; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gTasks[taskId].tTrainerSpriteId = spriteId; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; @@ -1035,13 +1035,13 @@ static void Task_NewGameSpeech18(u8 taskId) { u8 spriteId = gTasks[taskId].tTrainerSpriteId; - if (gSprites[spriteId].pos1.x > 180) + if (gSprites[spriteId].x > 180) { - gSprites[spriteId].pos1.x -= 4; //Move sprite left + gSprites[spriteId].x -= 4; //Move sprite left } else { - gSprites[spriteId].pos1.x = 180; + gSprites[spriteId].x = 180; if (gTasks[taskId].tSubtaskIsDone) { gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL; @@ -1175,13 +1175,13 @@ static void Task_NewGameSpeech27(u8 taskId) //Fade in Birch and Azurill spriteId = (u8)gTasks[taskId].tBirchSpriteId; - gSprites[spriteId].pos1.x = 136; - gSprites[spriteId].pos1.y = 64; + gSprites[spriteId].x = 136; + gSprites[spriteId].y = 64; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; spriteId = (u8)gTasks[taskId].tAzurillSpriteId; - gSprites[spriteId].pos1.x = 104; - gSprites[spriteId].pos1.y = 72; + gSprites[spriteId].x = 104; + gSprites[spriteId].y = 72; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; @@ -1249,8 +1249,8 @@ static void Task_NewGameSpeech29(u8 taskId) spriteId = (u8)gTasks[taskId].tMaySpriteId; else spriteId = (u8)gTasks[taskId].tBrendanSpriteId; - gSprites[spriteId].pos1.x = 120; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 120; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; gTasks[taskId].tTrainerSpriteId = spriteId; @@ -1377,8 +1377,8 @@ void CB_ContinueNewGameSpeechPart2() spriteId = gTasks[taskId].tBrendanSpriteId; } - gSprites[spriteId].pos1.x = 180; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 180; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gTasks[taskId].tTrainerSpriteId = spriteId; @@ -1413,8 +1413,8 @@ void nullsub_34(struct Sprite *sprite) void ShrinkPlayerSprite(struct Sprite *sprite) { - u32 y = (sprite->pos1.y << 16) + sprite->data[0] + 0xC000; - sprite->pos1.y = y >> 16; + u32 y = (sprite->y << 16) + sprite->data[0] + 0xC000; + sprite->y = y >> 16; sprite->data[0] = y; } |