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Diffstat (limited to 'src/main_menu.c')
-rw-r--r--src/main_menu.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/main_menu.c b/src/main_menu.c
index 0e0e987d8..7748959ca 100644
--- a/src/main_menu.c
+++ b/src/main_menu.c
@@ -780,8 +780,8 @@ static void Task_NewGameSpeech2(u8 taskId)
//Initialize Birch sprite
u8 spriteId = gTasks[taskId].tBirchSpriteId;
- gSprites[spriteId].pos1.x = 136;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 136;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
StartSpriteFadeIn(taskId, 10);
@@ -831,8 +831,8 @@ static void Task_NewGameSpeech6(u8 taskId)
{
u8 spriteId = gTasks[taskId].tAzurillSpriteId;
- gSprites[spriteId].pos1.x = 104;
- gSprites[spriteId].pos1.y = 72;
+ gSprites[spriteId].x = 104;
+ gSprites[spriteId].y = 72;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].data[0] = 0;
CreatePokeballSprite(spriteId, gSprites[spriteId].oam.paletteNum, 0x70, 0x3A, 0, 0, 0x20, 0x0000FFFF);
@@ -928,8 +928,8 @@ static void Task_NewGameSpeech12(u8 taskId)
//Initialize Brendan sprite
u8 spriteId = gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = 180;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 180;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gTasks[taskId].tTrainerSpriteId = spriteId;
@@ -1009,7 +1009,7 @@ static void Task_NewGameSpeech17(u8 taskId)
if (gTasks[taskId].tSubtaskIsDone == FALSE)
{
- gSprites[spriteId].pos1.x += 4; //Move sprite right
+ gSprites[spriteId].x += 4; //Move sprite right
}
else
{
@@ -1020,8 +1020,8 @@ static void Task_NewGameSpeech17(u8 taskId)
spriteId = gTasks[taskId].tMaySpriteId;
else
spriteId = gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = 240;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 240;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].tTrainerSpriteId = spriteId;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
@@ -1035,13 +1035,13 @@ static void Task_NewGameSpeech18(u8 taskId)
{
u8 spriteId = gTasks[taskId].tTrainerSpriteId;
- if (gSprites[spriteId].pos1.x > 180)
+ if (gSprites[spriteId].x > 180)
{
- gSprites[spriteId].pos1.x -= 4; //Move sprite left
+ gSprites[spriteId].x -= 4; //Move sprite left
}
else
{
- gSprites[spriteId].pos1.x = 180;
+ gSprites[spriteId].x = 180;
if (gTasks[taskId].tSubtaskIsDone)
{
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL;
@@ -1175,13 +1175,13 @@ static void Task_NewGameSpeech27(u8 taskId)
//Fade in Birch and Azurill
spriteId = (u8)gTasks[taskId].tBirchSpriteId;
- gSprites[spriteId].pos1.x = 136;
- gSprites[spriteId].pos1.y = 64;
+ gSprites[spriteId].x = 136;
+ gSprites[spriteId].y = 64;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
spriteId = (u8)gTasks[taskId].tAzurillSpriteId;
- gSprites[spriteId].pos1.x = 104;
- gSprites[spriteId].pos1.y = 72;
+ gSprites[spriteId].x = 104;
+ gSprites[spriteId].y = 72;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
@@ -1249,8 +1249,8 @@ static void Task_NewGameSpeech29(u8 taskId)
spriteId = (u8)gTasks[taskId].tMaySpriteId;
else
spriteId = (u8)gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = 120;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 120;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gTasks[taskId].tTrainerSpriteId = spriteId;
@@ -1377,8 +1377,8 @@ void CB_ContinueNewGameSpeechPart2()
spriteId = gTasks[taskId].tBrendanSpriteId;
}
- gSprites[spriteId].pos1.x = 180;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 180;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].tTrainerSpriteId = spriteId;
@@ -1413,8 +1413,8 @@ void nullsub_34(struct Sprite *sprite)
void ShrinkPlayerSprite(struct Sprite *sprite)
{
- u32 y = (sprite->pos1.y << 16) + sprite->data[0] + 0xC000;
- sprite->pos1.y = y >> 16;
+ u32 y = (sprite->y << 16) + sprite->data[0] + 0xC000;
+ sprite->y = y >> 16;
sprite->data[0] = y;
}