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Diffstat (limited to 'src/main_menu.c')
-rw-r--r--src/main_menu.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/main_menu.c b/src/main_menu.c
index c1e43e1a8..50fefc471 100644
--- a/src/main_menu.c
+++ b/src/main_menu.c
@@ -446,13 +446,13 @@ bool8 MainMenuProcessKeyInput(u8 taskId)
{
if (gMain.newKeys & A_BUTTON)
{
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0x0000);
gTasks[taskId].func = Task_MainMenuPressedA;
}
else if (gMain.newKeys & B_BUTTON)
{
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0xFFFF);
REG_WIN0H = WIN_RANGE(0, 240);
REG_WIN0V = WIN_RANGE(0, 160);
@@ -966,14 +966,14 @@ static void Task_NewGameSpeech16(u8 taskId)
{
case MALE:
sub_8072DEC();
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
gSaveBlock2.playerGender = MALE;
MenuZeroFillWindowRect(2, 4, 8, 9);
gTasks[taskId].func = Task_NewGameSpeech19;
break;
case FEMALE:
sub_8072DEC();
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
gSaveBlock2.playerGender = FEMALE;
MenuZeroFillWindowRect(2, 4, 8, 9);
gTasks[taskId].func = Task_NewGameSpeech19;
@@ -1069,19 +1069,19 @@ static void Task_NewGameSpeech21(u8 taskId)
case 3:
case 4:
sub_8072DEC();
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
MenuZeroFillWindowRect(2, 1, 22, 12);
SetPresetPlayerName(selection);
gTasks[taskId].func = Task_NewGameSpeech23;
break;
case 0: //NEW NAME
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gTasks[taskId].func = Task_NewGameSpeech22;
break;
case -1: //B button
sub_8072DEC();
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
MenuZeroFillWindowRect(2, 1, 22, 12);
gTasks[taskId].func = Task_NewGameSpeech14; //Go back to gender menu
break;
@@ -1122,7 +1122,7 @@ static void Task_NewGameSpeech25(u8 taskId)
switch (ProcessMenuInputNoWrap_())
{
case 0: //YES
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
MenuZeroFillWindowRect(2, 1, 8, 7);
gSprites[gTasks[taskId].data[TD_TRAINER_SPRITE_ID]].oam.objMode = ST_OAM_OBJ_BLEND;
StartSpriteFadeOut(taskId, 2);
@@ -1131,7 +1131,7 @@ static void Task_NewGameSpeech25(u8 taskId)
break;
case -1: //B button
case 1: //NO
- PlaySoundEffect(SE_SELECT);
+ PlaySE(SE_SELECT);
MenuZeroFillWindowRect(2, 1, 8, 7);
gTasks[taskId].func = Task_NewGameSpeech14; //Go back to gender menu
break;