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-rw-r--r--src/misc/rom3.c1168
1 files changed, 1168 insertions, 0 deletions
diff --git a/src/misc/rom3.c b/src/misc/rom3.c
new file mode 100644
index 000000000..3f4860ecc
--- /dev/null
+++ b/src/misc/rom3.c
@@ -0,0 +1,1168 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_811DA74.h"
+#include "battle_ai.h"
+#include "battle_anim.h"
+#include "battle_anim_81258BC.h"
+#include "battle_anim_8137220.h"
+#include "cable_club.h"
+#include "items.h"
+#include "link.h"
+#include "pokemon.h"
+#include "rom3.h"
+#include "rom_8094928.h"
+#include "species.h"
+#include "task.h"
+#include "util.h"
+#include "battle_message.h"
+#include "data2.h"
+
+extern u8 unk_2000000[];
+
+#define EWRAM_14000 ((u8 *)(unk_2000000 + 0x14000))
+#define EWRAM_15000 ((u8 *)(unk_2000000 + 0x15000))
+
+extern u16 gBattleTypeFlags;
+extern u16 gBattleWeather;
+extern struct BattlePokemon gBattleMons[];
+
+static EWRAM_DATA u8 gUnknown_020238C4 = 0;
+static EWRAM_DATA u8 gUnknown_020238C5 = 0;
+static EWRAM_DATA u8 gUnknown_020238C6 = 0;
+
+extern u32 gUnknown_020239FC;
+extern u8 gBattleBufferA[][0x200];
+extern u8 gBattleBufferB[][0x200];
+extern u8 gActiveBank;
+extern u32 gBattleExecBuffer;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+extern u8 gBanksBySide[];
+extern u16 gCurrentMove;
+extern u16 gUnknown_02024BE8;
+extern u16 gLastUsedItem;
+extern u8 gLastUsedAbility;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gEffectBank;
+extern u8 gStringBank;
+extern u8 gAbsentBankFlags;
+extern u8 gMultiHitCounter;
+extern u8 gUnknown_02024C78;
+extern u8 gBattleOutcome;
+extern u8 gActionSelectionCursor[];
+extern u8 gMoveSelectionCursor[];
+extern u8 gBattleTextBuff1[];
+extern u8 gBattleTextBuff2[];
+extern u8 gBattleTextBuff3[];
+extern void (*gBattleMainFunc)(void);
+extern void (*gBattleBankFunc[])(void);
+
+u8 gBattleBuffersTransferData[0x170];
+
+void sub_800B858(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ OpenLink();
+ CreateTask(sub_8083C50, 0);
+ sub_800BF28();
+ }
+}
+
+void setup_poochyena_battle(void)
+{
+ s32 i;
+
+ gBattleMainFunc = nullsub_41;
+ for (i = 0; i < 4; i++)
+ {
+ gBattleBankFunc[i] = nullsub_91;
+ gBanksBySide[i] = 0xFF;
+ gActionSelectionCursor[i] = 0;
+ gMoveSelectionCursor[i] = 0;
+ }
+ sub_800B858();
+ gBattleExecBuffer = 0;
+ battle_anim_clear_some_data();
+ ClearBattleMonForms();
+ BattleAI_HandleItemUseBeforeAISetup();
+ if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
+ {
+ ZeroEnemyPartyMons();
+ CreateMon(&gEnemyParty[0], SPECIES_POOCHYENA, 2, 32, 0, 0, 0, 0);
+ i = ITEM_NONE;
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, (u8 *)&i);
+ }
+ gUnknown_020239FC = 0;
+ gUnknown_02024C78 = 0;
+}
+
+void sub_800B950(void)
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ sub_800BA78();
+ else
+ sub_800B9A8();
+ sub_800BD54();
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ sub_8094978(i, 0);
+ }
+}
+
+void sub_800B9A8(void)
+{
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ gBattleMainFunc = sub_8010800;
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand;
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand;
+ else
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[0] = 0;
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksBySide[1] = 1;
+ gNoOfAllBanks = 2;
+ }
+ else
+ {
+ gBattleMainFunc = sub_8010800;
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[0] = 0;
+ gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksBySide[1] = 1;
+ gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[2] = 2;
+ gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBanksBySide[3] = 3;
+ gNoOfAllBanks = 4;
+ }
+}
+
+void sub_800BA78(void)
+{
+ u8 multiplayerId;
+ int i;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_WILD)
+ {
+ gBattleMainFunc = sub_8010800;
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[0] = 0;
+ gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksBySide[1] = 1;
+ gNoOfAllBanks = 2;
+ }
+ else
+ {
+ gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[1] = 0;
+ gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksBySide[0] = 1;
+ gNoOfAllBanks = 2;
+ }
+ return;
+ }
+ if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) == BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_WILD)
+ {
+ gBattleMainFunc = sub_8010800;
+ gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[0] = 0;
+ gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksBySide[1] = 1;
+ gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[2] = 2;
+ gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksBySide[3] = 3;
+ gNoOfAllBanks = 4;
+ }
+ else
+ {
+ gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[1] = 0;
+ gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksBySide[0] = 1;
+ gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand;
+ gBanksBySide[3] = 2;
+ gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBanksBySide[2] = 3;
+ gNoOfAllBanks = 4;
+
+ }
+ return;
+ }
+ multiplayerId = GetMultiplayerId();
+ if (gBattleTypeFlags & BATTLE_TYPE_WILD)
+ gBattleMainFunc = sub_8010800;
+ for (i = 0; i < 4; i++)
+ {
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ sub_8094978(gLinkPlayers[i].lp_field_18, 0);
+ break;
+ case 1:
+ case 2:
+ sub_8094978(gLinkPlayers[i].lp_field_18, 1);
+ break;
+ }
+
+ if (i == multiplayerId)
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksBySide[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksBySide[gLinkPlayers[i].lp_field_18] = 2;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ else
+ {
+ if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1))
+ || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1)))
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksBySide[gLinkPlayers[i].lp_field_18] = 0;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksBySide[gLinkPlayers[i].lp_field_18] = 2;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ else
+ {
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand;
+ switch (gLinkPlayers[i].lp_field_18)
+ {
+ case 0:
+ case 3:
+ gBanksBySide[gLinkPlayers[i].lp_field_18] = 1;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0;
+ break;
+ case 1:
+ case 2:
+ gBanksBySide[gLinkPlayers[i].lp_field_18] = 3;
+ gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3;
+ break;
+ }
+ }
+ }
+ }
+ gNoOfAllBanks = 4;
+}
+
+void sub_800BD54(void)
+{
+ int i;
+ int j;
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ for (j = 0; j < 6; j++)
+ {
+ if (i < 2)
+ {
+ if (!(gBanksBySide[i] & 1))
+ {
+ if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != 0
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0)
+ {
+ gBattlePartyID[i] = j;
+ break;
+ }
+ }
+ else
+ {
+ if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0)
+ {
+ gBattlePartyID[i] = j;
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (!(gBanksBySide[i] & 1))
+ {
+ if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != 0 //Probably a typo by Game Freak. The rest use SPECIES2
+ && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0
+ && gBattlePartyID[i - 2] != j)
+ {
+ gBattlePartyID[i] = j;
+ break;
+ }
+ }
+ else
+ {
+ if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0
+ && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
+ && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0
+ && gBattlePartyID[i - 2] != j)
+ {
+ gBattlePartyID[i] = j;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void PrepareBufferDataTransfer(u8 a, u8 *data, u16 size)
+{
+ int i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ PrepareBufferDataTransferLink(a, size, data);
+ }
+ else
+ {
+ switch (a)
+ {
+ case 0:
+ for (i = 0; i < size; i++)
+ {
+ gBattleBufferA[gActiveBank][i] = *data;
+ data++;
+ }
+ break;
+ case 1:
+ for (i = 0; i < size; i++)
+ {
+ gBattleBufferB[gActiveBank][i] = *data;
+ data++;
+ }
+ break;
+ }
+ }
+}
+
+void sub_800BF28(void)
+{
+ gUnknown_020238C4 = CreateTask(sub_800C1A8, 0);
+ gTasks[gUnknown_020238C4].data[11] = 0;
+ gTasks[gUnknown_020238C4].data[12] = 0;
+ gTasks[gUnknown_020238C4].data[13] = 0;
+ gTasks[gUnknown_020238C4].data[14] = 0;
+ gTasks[gUnknown_020238C4].data[15] = 0;
+ gUnknown_020238C5 = CreateTask(sub_800C47C, 0);
+ gTasks[gUnknown_020238C5].data[12] = 0;
+ gTasks[gUnknown_020238C5].data[13] = 0;
+ gTasks[gUnknown_020238C5].data[14] = 0;
+ gTasks[gUnknown_020238C5].data[15] = 0;
+ gUnknown_020238C6 = 0;
+ CpuFill16(0, EWRAM_14000, 0x2000);
+}
+
+void PrepareBufferDataTransferLink(u8 a, u16 size, u8 *data)
+{
+ s32 r9;
+ int i;
+
+ r9 = size - size % 4 + 4;
+ if (gTasks[gUnknown_020238C4].data[14] + r9 + 9 > 0x1000)
+ {
+ gTasks[gUnknown_020238C4].data[12] = gTasks[gUnknown_020238C4].data[14];
+ gTasks[gUnknown_020238C4].data[14] = 0;
+ }
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14000] = a;
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14001] = gActiveBank;
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14002] = gBankAttacker;
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14003] = gBankTarget;
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14004] = r9;
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14005] = (r9 & 0x0000FF00) >> 8;
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14006] = gAbsentBankFlags;
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14007] = gEffectBank;
+ for (i = 0; i < size; i++)
+ unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14008 + i] = data[i];
+ gTasks[gUnknown_020238C4].data[14] = gTasks[gUnknown_020238C4].data[14] + r9 + 8;
+}
+
+void sub_800C1A8(u8 taskId)
+{
+ u16 var;
+
+ switch (gTasks[taskId].data[11])
+ {
+ case 0:
+ gTasks[taskId].data[10] = 100;
+ gTasks[taskId].data[11]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10]--;
+ if (gTasks[taskId].data[10] == 0)
+ gTasks[taskId].data[11]++;
+ break;
+ case 2:
+ GetLinkPlayerCount_2();
+ if (IsLinkMaster())
+ {
+ sub_8007F4C();
+ gTasks[taskId].data[11]++;
+ break;
+ }
+ gTasks[taskId].data[11]++;
+ break;
+ case 3:
+ if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
+ {
+ if (gTasks[taskId].data[13] == 0)
+ {
+ if (gTasks[taskId].data[15] > gTasks[taskId].data[14]
+ && gTasks[taskId].data[15] == gTasks[taskId].data[12])
+ {
+ gTasks[taskId].data[12] = 0;
+ gTasks[taskId].data[15] = 0;
+ }
+ var = (unk_2000000[gTasks[taskId].data[15] + 0x14004] | (unk_2000000[gTasks[taskId].data[15] + 0x14005] << 8)) + 8;
+ SendBlock(bitmask_all_link_players_but_self(), &unk_2000000[gTasks[taskId].data[15] + 0x14000], var);
+ gTasks[taskId].data[11]++;
+ }
+ else
+ {
+ gTasks[taskId].data[13]--;
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (sub_8007ECC())
+ {
+ var = unk_2000000[gTasks[taskId].data[15] + 0x14004] | (unk_2000000[gTasks[taskId].data[15] + 0x14005] << 8);
+ gTasks[taskId].data[13] = 1;
+ gTasks[taskId].data[15] = gTasks[taskId].data[15] + var + 8;
+ gTasks[taskId].data[11] = 3;
+ }
+ break;
+ case 5:
+ gTasks[taskId].data[13]--;
+ if (gTasks[taskId].data[13] == 0)
+ {
+ gTasks[taskId].data[13] = 1;
+ gTasks[taskId].data[11] = 3;
+ }
+ break;
+ }
+}
+
+//fix me
+void sub_800C35C(void)
+{
+ u8 i; //r4
+ s32 j; //r2
+ u16 r6; //r6
+ u8 *recvBuffer; //r3
+ u8 *dest; //r5
+ u8 *src; //r4
+
+ if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & 0x20) && gLinkPlayers[0].linkType == 0x2211)
+ {
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ {
+ if (GetBlockReceivedStatus() & gBitTable[i])
+ {
+ ResetBlockReceivedFlag(i);
+ recvBuffer = (u8 *)&gBlockRecvBuffer[i];
+#ifndef NONMATCHING
+ asm("");
+ recvBuffer = (u8 *)&gBlockRecvBuffer[i];
+#endif
+ r6 = gBlockRecvBuffer[i][2];
+ if (gTasks[gUnknown_020238C5].data[14] + 9 + r6 > 0x1000)
+ {
+ gTasks[gUnknown_020238C5].data[12] = gTasks[gUnknown_020238C5].data[14];
+ gTasks[gUnknown_020238C5].data[14] = 0;
+ }
+ //_0800C402
+ dest = EWRAM_15000 + gTasks[gUnknown_020238C5].data[14];
+ src = recvBuffer;
+ for (j = 0; j < r6 + 8; j++)
+ dest[j] = src[j];
+ gTasks[gUnknown_020238C5].data[14] = gTasks[gUnknown_020238C5].data[14] + r6 + 8;
+ }
+ //_0800C446
+ }
+ }
+}
+
+void sub_800C47C(u8 taskId)
+{
+ u16 r7;
+ u8 r4;
+ u8 r2;
+
+ if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
+ {
+ if (gTasks[taskId].data[15] > gTasks[taskId].data[14]
+ && gTasks[taskId].data[15] == gTasks[taskId].data[12])
+ {
+ gTasks[taskId].data[12] = 0;
+ gTasks[taskId].data[15] = 0;
+ }
+ r4 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 1];
+ r7 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 4] | (unk_2000000[0x15000 + gTasks[taskId].data[15] + 5] << 8);
+ switch (unk_2000000[0x15000 + gTasks[taskId].data[15] + 0])
+ {
+ case 0:
+ if (gBattleExecBuffer & gBitTable[r4])
+ return;
+ memcpy(gBattleBufferA[r4], &unk_2000000[0x15000 + gTasks[taskId].data[15] + 8], r7);
+ sub_80155A4(r4);
+ if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
+ {
+ gBankAttacker = unk_2000000[0x15000 + gTasks[taskId].data[15] + 2];
+ gBankTarget = unk_2000000[0x15000 + gTasks[taskId].data[15] + 3];
+ gAbsentBankFlags = unk_2000000[0x15000 + gTasks[taskId].data[15] + 6];
+ gEffectBank = unk_2000000[0x15000 + gTasks[taskId].data[15] + 7];
+ }
+ break;
+ case 1:
+ memcpy(gBattleBufferB[r4], &unk_2000000[0x15000 + gTasks[taskId].data[15] + 8], r7);
+ break;
+ case 2:
+ r2 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 8];
+ gBattleExecBuffer &= ~(gBitTable[r4] << (r2 * 4));
+ break;
+ }
+ gTasks[taskId].data[15] = gTasks[taskId].data[15] + r7 + 8;
+ }
+}
+
+void EmitGetAttributes(u8 a, u8 b, u8 c)
+{
+ gBattleBuffersTransferData[0] = 0;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd1(u8 a, u8 b, u8 c)
+{
+ gBattleBuffersTransferData[0] = 1;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, void *e)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 2;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ for (i = 0; i < d; i++)
+ gBattleBuffersTransferData[3 + i] = *(u8*)(e++);
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, d + 3);
+}
+
+void Emitcmd3(u8 a, u8 b, u8 c, u8 *d)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 3;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ for (i = 0; i < c; i++)
+ gBattleBuffersTransferData[3 + i] = *(d++);
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, c + 3);
+}
+
+void EmitLoadPokeSprite(u8 a)
+{
+ gBattleBuffersTransferData[0] = 4;
+ gBattleBuffersTransferData[1] = 4;
+ gBattleBuffersTransferData[2] = 4;
+ gBattleBuffersTransferData[3] = 4;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitSendOutPoke(u8 a, u8 b, u8 c)
+{
+ gBattleBuffersTransferData[0] = 5;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = 5;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitReturnPokeToBall(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 6;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}
+
+void EmitTrainerThrow(u8 a)
+{
+ gBattleBuffersTransferData[0] = 7;
+ gBattleBuffersTransferData[1] = 7;
+ gBattleBuffersTransferData[2] = 7;
+ gBattleBuffersTransferData[3] = 7;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitTrainerSlide(u8 a)
+{
+ gBattleBuffersTransferData[0] = 8;
+ gBattleBuffersTransferData[1] = 8;
+ gBattleBuffersTransferData[2] = 8;
+ gBattleBuffersTransferData[3] = 8;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitTrainerSlideBack(u8 a)
+{
+ gBattleBuffersTransferData[0] = 9;
+ gBattleBuffersTransferData[1] = 9;
+ gBattleBuffersTransferData[2] = 9;
+ gBattleBuffersTransferData[3] = 9;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd10(u8 a)
+{
+ gBattleBuffersTransferData[0] = 10;
+ gBattleBuffersTransferData[1] = 10;
+ gBattleBuffersTransferData[2] = 10;
+ gBattleBuffersTransferData[3] = 10;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd11(u8 a)
+{
+ gBattleBuffersTransferData[0] = 11;
+ gBattleBuffersTransferData[1] = 11;
+ gBattleBuffersTransferData[2] = 11;
+ gBattleBuffersTransferData[3] = 11;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd12(u8 a)
+{
+ gBattleBuffersTransferData[0] = 12;
+ gBattleBuffersTransferData[1] = 12;
+ gBattleBuffersTransferData[2] = 12;
+ gBattleBuffersTransferData[3] = 12;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitBallThrow(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 13;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}
+
+void EmitPuase(u8 a, u8 b, u8 *c)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 14;
+ gBattleBuffersTransferData[1] = b;
+ for (i = 0; i < b * 3; i++)
+ gBattleBuffersTransferData[2 + i] = *(c++);
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, b * 3 + 2);
+}
+
+void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, struct DisableStruct *g)
+{
+ gBattleBuffersTransferData[0] = 15;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = c;
+ gBattleBuffersTransferData[4] = d;
+ gBattleBuffersTransferData[5] = (d & 0xFF00) >> 8;
+ gBattleBuffersTransferData[6] = e;
+ gBattleBuffersTransferData[7] = (e & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[8] = (e & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[9] = (e & 0xFF000000) >> 24;
+ gBattleBuffersTransferData[10] = f;
+ gBattleBuffersTransferData[11] = gMultiHitCounter;
+ if (AbilityBattleEffects(14, 0, 13, 0, 0) == 0 && AbilityBattleEffects(14, 0, 0x4D, 0, 0) == 0)
+ {
+ gBattleBuffersTransferData[12] = gBattleWeather;
+ gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8;
+ }
+ else
+ {
+ gBattleBuffersTransferData[12] = 0;
+ gBattleBuffersTransferData[13] = 0;
+ }
+ gBattleBuffersTransferData[14] = 0;
+ gBattleBuffersTransferData[15] = 0;
+ memcpy(&gBattleBuffersTransferData[16], g, sizeof(*g));
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 0x2C);
+}
+
+void EmitPrintString(u8 a, u16 stringID)
+{
+ s32 i;
+ struct StringInfoBattle* stringInfo;
+
+ gBattleBuffersTransferData[0] = 16;
+ gBattleBuffersTransferData[1] = gBattleOutcome;
+ gBattleBuffersTransferData[2] = stringID;
+ gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
+
+ stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
+ stringInfo->currentMove = gCurrentMove;
+ stringInfo->lastMove = gUnknown_02024BE8;
+ stringInfo->lastItem = gLastUsedItem;
+ stringInfo->lastAbility = gLastUsedAbility;
+ stringInfo->scrActive = BATTLE_STRUCT->scriptingActive;
+ stringInfo->unk1605E = BATTLE_STRUCT->unk1605E;
+ stringInfo->hpScale = BATTLE_STRUCT->hpScale;
+ stringInfo->StringBank = gStringBank;
+ stringInfo->moveType = gBattleMoves[gCurrentMove].type;
+
+ for (i = 0; i < 4; i++)
+ stringInfo->abilities[i] = gBattleMons[i].ability;
+ for (i = 0; i < 0x10; i++)
+ {
+ stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
+ stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
+ stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
+ }
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
+}
+
+void EmitPrintStringPlayerOnly(u8 a, u16 stringID)
+{
+ s32 i;
+ struct StringInfoBattle* stringInfo;
+
+ gBattleBuffersTransferData[0] = 17;
+ gBattleBuffersTransferData[1] = 17;
+ gBattleBuffersTransferData[2] = stringID;
+ gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
+
+ stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
+ stringInfo->currentMove = gCurrentMove;
+ stringInfo->lastMove = gUnknown_02024BE8;
+ stringInfo->lastItem = gLastUsedItem;
+ stringInfo->lastAbility = gLastUsedAbility;
+ stringInfo->scrActive = BATTLE_STRUCT->scriptingActive;
+ stringInfo->unk1605E = BATTLE_STRUCT->unk1605E;
+
+ for (i = 0; i < 4; i++)
+ stringInfo->abilities[i] = gBattleMons[i].ability;
+ for (i = 0; i < 0x10; i++)
+ {
+ stringInfo->textBuffs[0][i] = gBattleTextBuff1[i];
+ stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
+ stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
+ }
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
+}
+
+void Emitcmd18(u8 a, u8 b, u16 c)
+{
+ gBattleBuffersTransferData[0] = 18;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd19(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 19;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}
+
+void Emitcmd20(u8 a, u8 b, u8 c, u8 *d)
+{
+ u32 i;
+
+ gBattleBuffersTransferData[0] = 20;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = 0;
+ for (i = 0; i < 20; i++)
+ gBattleBuffersTransferData[4 + i] = d[i];
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 24);
+}
+
+void EmitOpenBag(u8 a, u8 *b)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 21;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[1 + i] = b[i];
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 22;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = d;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[4 + i] = e[i];
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 8); //but only 7 bytes were written
+}
+
+void Emitcmd23(u8 a)
+{
+ gBattleBuffersTransferData[0] = 23;
+ gBattleBuffersTransferData[1] = 23;
+ gBattleBuffersTransferData[2] = 23;
+ gBattleBuffersTransferData[3] = 23;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+// FIXME: I think this function is supposed to take s16 as its second argument,
+// but battle_4.c expects u16
+void EmitHealthBarUpdate(u8 a, u16 b)
+{
+ gBattleBuffersTransferData[0] = 24;
+ gBattleBuffersTransferData[1] = 0;
+ gBattleBuffersTransferData[2] = (s16)b;
+ gBattleBuffersTransferData[3] = ((s16)b & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+// FIXME: I think this function is supposed to take s16 as its third argument,
+// but battle_4.c expects u16
+void EmitExpBarUpdate(u8 a, u8 b, u16 c)
+{
+ gBattleBuffersTransferData[0] = 25;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (s16)c;
+ gBattleBuffersTransferData[3] = ((s16)c & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitStatusIconUpdate(u8 a, u32 b, u32 c)
+{
+ gBattleBuffersTransferData[0] = 26;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[3] = (b & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[4] = (b & 0xFF000000) >> 24;
+ gBattleBuffersTransferData[5] = c;
+ gBattleBuffersTransferData[6] = (c & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[7] = (c & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[8] = (c & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 9);
+}
+
+void EmitStatusAnimation(u8 a, u8 b, u32 c)
+{
+ gBattleBuffersTransferData[0] = 27;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = (c & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[4] = (c & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[5] = (c & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 6);
+}
+
+void EmitStatusXor(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 28;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}
+
+void Emitcmd29(u8 a, u16 b, u8 *c)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 29;
+ gBattleBuffersTransferData[1] = 29;
+ gBattleBuffersTransferData[2] = b;
+ gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8;
+ for (i = 0; i < b; i++)
+ gBattleBuffersTransferData[4 + i] = *(c++);
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, b + 4);
+}
+
+void EmitDMATransfer(u8 a, u32 b, u16 c, u8 *d)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 30;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0x0000FF00) >> 8;
+ gBattleBuffersTransferData[3] = (b & 0x00FF0000) >> 16;
+ gBattleBuffersTransferData[4] = (b & 0xFF000000) >> 24;
+ gBattleBuffersTransferData[5] = c;
+ gBattleBuffersTransferData[6] = (c & 0xFF00) >> 8;
+ for (i = 0; i < c; i++)
+ gBattleBuffersTransferData[7 + i] = *(d++);
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, c + 7);
+}
+
+void Emitcmd31(u8 a, u16 b, u8 *c)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 31;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ for (i = 0; i < b; i++)
+ gBattleBuffersTransferData[3 + i] = *(c++);
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, b + 3);
+}
+
+void Emitcmd32(u8 a, u16 b, u8 *c)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 32;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ for (i = 0; i < b; i++)
+ gBattleBuffersTransferData[3 + i] = *(c++);
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, b + 3);
+}
+
+void Emitcmd33(u8 a, u8 b, u16 c)
+{
+ gBattleBuffersTransferData[0] = 33;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd34(u8 a, u8 b, u8 *c)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 34;
+ gBattleBuffersTransferData[1] = b;
+ for (i = 0; i < 3; i++)
+ gBattleBuffersTransferData[2 + i] = c[i];
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 5);
+}
+
+void Emitcmd35(u8 a, u16 b)
+{
+ gBattleBuffersTransferData[0] = 35;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd36(u8 a, u16 b)
+{
+ gBattleBuffersTransferData[0] = 36;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd37(u8 a)
+{
+ gBattleBuffersTransferData[0] = 37;
+ gBattleBuffersTransferData[1] = 37;
+ gBattleBuffersTransferData[2] = 37;
+ gBattleBuffersTransferData[3] = 37;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd38(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 38;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}
+
+void Emitcmd39(u8 a)
+{
+ gBattleBuffersTransferData[0] = 39;
+ gBattleBuffersTransferData[1] = 39;
+ gBattleBuffersTransferData[2] = 39;
+ gBattleBuffersTransferData[3] = 39;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd40(u8 a)
+{
+ gBattleBuffersTransferData[0] = 40;
+ gBattleBuffersTransferData[1] = 40;
+ gBattleBuffersTransferData[2] = 40;
+ gBattleBuffersTransferData[3] = 40;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitHitAnimation(u8 a)
+{
+ gBattleBuffersTransferData[0] = 41;
+ gBattleBuffersTransferData[1] = 41;
+ gBattleBuffersTransferData[2] = 41;
+ gBattleBuffersTransferData[3] = 41;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd42(u8 a)
+{
+ gBattleBuffersTransferData[0] = 42;
+ gBattleBuffersTransferData[1] = 42;
+ gBattleBuffersTransferData[2] = 42;
+ gBattleBuffersTransferData[3] = 42;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitEffectivenessSound(u8 a, u16 b)
+{
+ gBattleBuffersTransferData[0] = 43;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd44(u8 a, u16 b)
+{
+ gBattleBuffersTransferData[0] = 44;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitFaintingCry(u8 a)
+{
+ gBattleBuffersTransferData[0] = 45;
+ gBattleBuffersTransferData[1] = 45;
+ gBattleBuffersTransferData[2] = 45;
+ gBattleBuffersTransferData[3] = 45;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitIntroSlide(u8 a, u8 battleTerrain)
+{
+ gBattleBuffersTransferData[0] = 46;
+ gBattleBuffersTransferData[1] = battleTerrain;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}
+
+void EmitTrainerBallThrow(u8 a)
+{
+ gBattleBuffersTransferData[0] = 47;
+ gBattleBuffersTransferData[1] = 47;
+ gBattleBuffersTransferData[2] = 47;
+ gBattleBuffersTransferData[3] = 47;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd48(u8 a, u8 *b, u8 c)
+{
+ int i;
+
+ gBattleBuffersTransferData[0] = 48;
+ gBattleBuffersTransferData[1] = c & 0x7F;
+ gBattleBuffersTransferData[2] = (c & 0x80) >> 7;
+ gBattleBuffersTransferData[3] = 48;
+ for (i = 0; i < 48; i++)
+ gBattleBuffersTransferData[4 + i] = b[i];
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 52);
+}
+
+void Emitcmd49(u8 a)
+{
+ gBattleBuffersTransferData[0] = 49;
+ gBattleBuffersTransferData[1] = 49;
+ gBattleBuffersTransferData[2] = 49;
+ gBattleBuffersTransferData[3] = 49;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void Emitcmd50(u8 a)
+{
+ gBattleBuffersTransferData[0] = 50;
+ gBattleBuffersTransferData[1] = 50;
+ gBattleBuffersTransferData[2] = 50;
+ gBattleBuffersTransferData[3] = 50;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitSpriteInvisibility(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 51;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = 51;
+ gBattleBuffersTransferData[3] = 51;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitBattleAnimation(u8 a, u8 b, u16 c)
+{
+ gBattleBuffersTransferData[0] = 52;
+ gBattleBuffersTransferData[1] = b;
+ gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4);
+}
+
+void EmitLinkStandbyMsg(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 53;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}
+
+void EmitResetActionMoveSelection(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 54;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}
+
+void Emitcmd55(u8 a, u8 b)
+{
+ gBattleBuffersTransferData[0] = 55;
+ gBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2);
+}